--1018680:ダーブラ --sp_effect_a1_00212 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154692; --対峙からTU SP_02 = 154693; --バストアップから振り向きセリフ SP_03 = 154694; --足元から煙が上がる SP_04 = 154695; --右斜め上に飛び上がる SP_05 = 154697; --画面に向かって迫ってくる SP_06 = 154698; --敵の目の前へ高速移動 SP_07 = 154700; --画面に向かって手をかざす SP_08 = 154701; --エビルインパルス発射 SP_09 = 154703; --効果線エフェクト SP_10 = 154715; --右斜め上に飛び上がる(背景) --敵側 SP_04r = 154696; --右斜め上に飛び上がる(反転) SP_06r = 154699; --敵の目の前へ高速移動(反転) SP_08r = 154702; --エビルインパルス発射(反転) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; adjustAttackerLabel( 0, -100 ); setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 );]] kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 振り向き ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- furimuki = entryEffect( spep_0 + 38, SP_02, 0x80, -1, 0, 0, 0 ); --バストアップから振り向きセリフ(ef_002) setEffMoveKey( spep_0 + 38, furimuki, 0, 0, 0 ); setEffMoveKey( spep_0 + 158, furimuki, 0, 0, 0 ); setEffScaleKey( spep_0 + 38, furimuki, 1.0, 1.0 ); setEffScaleKey( spep_0 + 158, furimuki, 1.0, 1.0 ); setEffRotateKey( spep_0 + 38, furimuki, 0 ); setEffRotateKey( spep_0 + 158, furimuki, 0 ); setEffAlphaKey( spep_0 + 38, furimuki, 0 ); setEffAlphaKey( spep_0 + 46, furimuki, 255 ); setEffAlphaKey( spep_0 + 158, furimuki, 255 ); taiji = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --対峙からTU(ef_001) setEffMoveKey( spep_0 + 0, taiji, 0, 0, 0 ); setEffMoveKey( spep_0 + 50, taiji, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, taiji, 1.0, 1.0 ); setEffScaleKey( spep_0 + 50, taiji, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, taiji, 0 ); setEffRotateKey( spep_0 + 50, taiji, 0 ); setEffAlphaKey( spep_0 + 0, taiji, 255 ); setEffAlphaKey( spep_0 + 50, taiji, 255 ); -- ** 敵の動き ** -- setDisp( spep_0 -3 + 3, 1, 1 ); setDisp( spep_0 -3 + 48, 1, 0 ); changeAnime( spep_0 -3 + 3, 1, 102 ); setMoveKey( spep_0 -3 + 3, 1, 256.5, -146 , 0 ); --setMoveKey( spep_0 -3 + 2, 1, 258.5, -144.7 , 0 ); setMoveKey( spep_0 -3 + 4, 1, 261.5, -142.8 , 0 ); setMoveKey( spep_0 -3 + 6, 1, 265.2, -140.4 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 269.5, -137.6 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 274.5, -134.4 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 280, -130.8 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 286, -126.9 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 292.5, -122.7 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 299.4, -118.2 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 306.8, -113.4 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 314.7, -108.4 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 322.9, -103.1 , 0 ); setMoveKey( spep_0 -3 + 26, 1, 331.5, -97.5 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 340.5, -91.6 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 350, -85.5 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 359.9, -79.1 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 370.2, -72.4 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 380.9, -65.5 , 0 ); setMoveKey( spep_0 -3 + 38, 1, 392.1, -58.2 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 403.8, -50.7 , 0 ); setMoveKey( spep_0 -3 + 42, 1, 416, -42.8 , 0 ); setMoveKey( spep_0 -3 + 44, 1, 428.7, -34.6 , 0 ); setMoveKey( spep_0 -3 + 46, 1, 442, -25.9 , 0 ); setMoveKey( spep_0 -3 + 48, 1, 442, -25.9 , 0 ); setScaleKey( spep_0 -3 + 3, 1, 4.04, 4.04 ); --setScaleKey( spep_0 -3 + 2, 1, 4.05, 4.05 ); setScaleKey( spep_0 -3 + 4, 1, 4.06, 4.06 ); setScaleKey( spep_0 -3 + 5, 1, 4.06, 4.06 ); setScaleKey( spep_0 -3 + 6, 1, 4.08, 4.08 ); setScaleKey( spep_0 -3 + 8, 1, 4.08, 4.08 ); setScaleKey( spep_0 -3 + 8, 1, 4.1, 4.1 ); setScaleKey( spep_0 -3 + 9, 1, 4.1, 4.1 ); setScaleKey( spep_0 -3 + 10, 1, 4.12, 4.12 ); setScaleKey( spep_0 -3 + 12, 1, 4.15, 4.15 ); setScaleKey( spep_0 -3 + 14, 1, 4.17, 4.17 ); setScaleKey( spep_0 -3 + 16, 1, 4.21, 4.21 ); setScaleKey( spep_0 -3 + 18, 1, 4.24, 4.24 ); setScaleKey( spep_0 -3 + 20, 1, 4.27, 4.27 ); setScaleKey( spep_0 -3 + 22, 1, 4.31, 4.31 ); setScaleKey( spep_0 -3 + 24, 1, 4.35, 4.35 ); setScaleKey( spep_0 -3 + 26, 1, 4.39, 4.39 ); setScaleKey( spep_0 -3 + 28, 1, 4.43, 4.43 ); setScaleKey( spep_0 -3 + 30, 1, 4.47, 4.47 ); setScaleKey( spep_0 -3 + 32, 1, 4.52, 4.52 ); setScaleKey( spep_0 -3 + 34, 1, 4.57, 4.57 ); setScaleKey( spep_0 -3 + 36, 1, 4.62, 4.62 ); setScaleKey( spep_0 -3 + 38, 1, 4.67, 4.67 ); setScaleKey( spep_0 -3 + 40, 1, 4.72, 4.72 ); setScaleKey( spep_0 -3 + 42, 1, 4.78, 4.78 ); setScaleKey( spep_0 -3 + 44, 1, 4.84, 4.84 ); setScaleKey( spep_0 -3 + 46, 1, 4.9, 4.9 ); setScaleKey( spep_0 -3 + 48, 1, 4.9, 4.9 ); setRotateKey( spep_0 -3 + 3, 1, -9.8 ); setRotateKey( spep_0 -3 + 4, 1, -9.8 ); setRotateKey( spep_0 -3 + 5, 1, -9.8 ); setRotateKey( spep_0 -3 + 6, 1, -9.8 ); setRotateKey( spep_0 -3 + 7, 1, -9.8 ); setRotateKey( spep_0 -3 + 8, 1, -9.8 ); setRotateKey( spep_0 -3 + 9, 1, -9.8 ); setRotateKey( spep_0 -3 + 48, 1, -9.8 ); setAlphaKey( spep_0 -3 + 3, 1, 255 ); setAlphaKey( spep_0 -3 + 40, 1, 255 ); setAlphaKey( spep_0 -3 + 48, 1, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 90, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 -17 + 90, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 160, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_0 + 0, 44 ); setSeVolume( spep_0 + 0, 44, 0.00 ); setSeVolume( spep_0 + 1, 44, 3.62 ); setSeVolume( spep_0 + 2, 44, 7.23 ); setSeVolume( spep_0 + 3, 44, 10.85 ); setSeVolume( spep_0 + 4, 44, 14.46 ); setSeVolume( spep_0 + 5, 44, 18.08 ); setSeVolume( spep_0 + 6, 44, 21.69 ); setSeVolume( spep_0 + 7, 44, 25.31 ); setSeVolume( spep_0 + 8, 44, 28.92 ); setSeVolume( spep_0 + 9, 44, 32.54 ); setSeVolume( spep_0 + 10, 44, 36.15 ); setSeVolume( spep_0 + 11, 44, 39.77 ); setSeVolume( spep_0 + 12, 44, 43.38 ); setSeVolume( spep_0 + 13, 44, 47.00 ); setSeVolume( spep_0 + 14, 44, 50.62 ); setSeVolume( spep_0 + 15, 44, 54.23 ); setSeVolume( spep_0 + 16, 44, 57.85 ); setSeVolume( spep_0 + 17, 44, 61.46 ); setSeVolume( spep_0 + 18, 44, 65.08 ); setSeVolume( spep_0 + 19, 44, 68.69 ); setSeVolume( spep_0 + 20, 44, 72.31 ); setSeVolume( spep_0 + 21, 44, 75.92 ); setSeVolume( spep_0 + 22, 44, 79.54 ); setSeVolume( spep_0 + 23, 44, 83.15 ); setSeVolume( spep_0 + 24, 44, 86.77 ); setSeVolume( spep_0 + 25, 44, 90.38 ); setSeVolume( spep_0 + 26, 44, 94.00 ); setSeVolume( spep_0 + 27, 44, 97.62 ); setSeVolume( spep_0 + 28, 44, 101.23 ); setSeVolume( spep_0 + 29, 44, 104.85 ); setSeVolume( spep_0 + 30, 44, 108.46 ); setSeVolume( spep_0 + 31, 44, 112.08 ); setSeVolume( spep_0 + 32, 44, 115.69 ); setSeVolume( spep_0 + 33, 44, 119.31 ); setSeVolume( spep_0 + 34, 44, 122.92 ); setSeVolume( spep_0 + 35, 44, 126.54 ); setSeVolume( spep_0 + 36, 44, 130.15 ); setSeVolume( spep_0 + 37, 44, 133.77 ); setSeVolume( spep_0 + 38, 44, 137.38 ); setSeVolume( spep_0 + 39, 44, 141.00 ); playSe( spep_0 + 27, 08 ); setSeVolume( spep_0 + 27, 08, 0.00 ); setSeVolume( spep_0 + 28, 08, 4.85 ); setSeVolume( spep_0 + 29, 08, 9.69 ); setSeVolume( spep_0 + 30, 08, 14.54 ); setSeVolume( spep_0 + 31, 08, 19.38 ); setSeVolume( spep_0 + 32, 08, 24.23 ); setSeVolume( spep_0 + 33, 08, 29.08 ); setSeVolume( spep_0 + 34, 08, 33.92 ); setSeVolume( spep_0 + 35, 08, 38.77 ); setSeVolume( spep_0 + 36, 08, 43.62 ); setSeVolume( spep_0 + 37, 08, 48.46 ); setSeVolume( spep_0 + 38, 08, 53.31 ); setSeVolume( spep_0 + 39, 08, 58.15 ); setSeVolume( spep_0 + 40, 08, 63.00 ); setSeVolume( spep_0 + 41, 08, 67.85 ); setSeVolume( spep_0 + 42, 08, 72.69 ); setSeVolume( spep_0 + 43, 08, 77.54 ); setSeVolume( spep_0 + 44, 08, 82.38 ); setSeVolume( spep_0 + 45, 08, 87.23 ); setSeVolume( spep_0 + 46, 08, 92.08 ); setSeVolume( spep_0 + 47, 08, 96.92 ); setSeVolume( spep_0 + 48, 08, 101.77 ); setSeVolume( spep_0 + 49, 08, 106.62 ); setSeVolume( spep_0 + 50, 08, 111.46 ); setSeVolume( spep_0 + 51, 08, 116.31 ); setSeVolume( spep_0 + 52, 08, 121.15 ); setSeVolume( spep_0 + 53, 08, 126.00 ); se_1191 = playSe( spep_0 + 84, 1191 ); setSeVolume( spep_0 + 84, 1191, 0 ); playSe( spep_0 + 73, 1018 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 158; ------------------------------------------------------ -- 足元から煙が上がる ------------------------------------------------------ -- ** エフェクト等 ** -- kemuri = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --足元から煙が上がる(ef_003) setEffMoveKey( spep_1 + 0, kemuri, 0, 0, 0 ); setEffMoveKey( spep_1 + 156, kemuri, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, kemuri, 1.0, 1.0 ); setEffScaleKey( spep_1 + 156, kemuri, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kemuri, 0 ); setEffRotateKey( spep_1 + 156, kemuri, 0 ); setEffAlphaKey( spep_1 + 0, kemuri, 255 ); setEffAlphaKey( spep_1 + 156, kemuri, 255 ); -- ** 白フェード ** -- entryFade( spep_1 + 146, 8, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 158, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- se_1175 = playSe( spep_1 + 3, 1175 ); setSeVolume( spep_1 + 3, 1175, 0 ); setSeVolume( spep_1 + 10, 1175, 0.00 ); setSeVolume( spep_1 + 11, 1175, 4.44 ); setSeVolume( spep_1 + 12, 1175, 8.88 ); setSeVolume( spep_1 + 13, 1175, 13.31 ); setSeVolume( spep_1 + 14, 1175, 17.75 ); setSeVolume( spep_1 + 15, 1175, 22.19 ); setSeVolume( spep_1 + 16, 1175, 26.63 ); setSeVolume( spep_1 + 17, 1175, 31.06 ); setSeVolume( spep_1 + 18, 1175, 35.50 ); setSeVolume( spep_1 + 19, 1175, 39.94 ); setSeVolume( spep_1 + 20, 1175, 44.38 ); setSeVolume( spep_1 + 21, 1175, 48.81 ); setSeVolume( spep_1 + 22, 1175, 53.25 ); setSeVolume( spep_1 + 23, 1175, 57.69 ); setSeVolume( spep_1 + 24, 1175, 62.13 ); setSeVolume( spep_1 + 25, 1175, 66.56 ); setSeVolume( spep_1 + 26, 1175, 71.00 ); setSeVolume( spep_1 + 5, 1191, 0.00 ); setSeVolume( spep_1 + 6, 1191, 2.25 ); setSeVolume( spep_1 + 7, 1191, 4.50 ); setSeVolume( spep_1 + 8, 1191, 6.75 ); setSeVolume( spep_1 + 9, 1191, 9.00 ); setSeVolume( spep_1 + 10, 1191, 11.25 ); setSeVolume( spep_1 + 11, 1191, 13.50 ); setSeVolume( spep_1 + 12, 1191, 15.75 ); setSeVolume( spep_1 + 13, 1191, 18.00 ); playSe( spep_1 -12 + 87, 1002 ); setSeVolume( spep_1 -12 + 87, 1002, 0 ); se_1116 = playSe( spep_1 -12 + 95, 1116 ); stopSe( spep_1 + 96, se_1175, 20 ); stopSe( spep_1 + 98, se_1191, 0 ); setSeVolume( spep_1 -12 + 103, 1002, 0.00 ); setSeVolume( spep_1 -12 + 104, 1002, 5.27 ); setSeVolume( spep_1 -12 + 105, 1002, 10.53 ); setSeVolume( spep_1 -12 + 106, 1002, 15.80 ); setSeVolume( spep_1 -12 + 107, 1002, 21.07 ); setSeVolume( spep_1 -12 + 108, 1002, 26.33 ); setSeVolume( spep_1 -12 + 109, 1002, 31.60 ); setSeVolume( spep_1 -12 + 110, 1002, 36.87 ); setSeVolume( spep_1 -12 + 111, 1002, 42.13 ); setSeVolume( spep_1 -12 + 112, 1002, 47.40 ); setSeVolume( spep_1 -12 + 113, 1002, 52.67 ); setSeVolume( spep_1 -12 + 114, 1002, 57.93 ); setSeVolume( spep_1 -12 + 115, 1002, 63.20 ); setSeVolume( spep_1 -12 + 116, 1002, 68.47 ); setSeVolume( spep_1 -12 + 117, 1002, 73.73 ); setSeVolume( spep_1 -12 + 118, 1002, 79.00 ); stopSe( spep_1 -12 + 116, se_1116, 25 ); playSe( spep_1 -12 + 143, 1072 ); setSeVolume( spep_1 -12 + 143, 1072, 0 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 156; ------------------------------------------------------ -- 右斜め上に飛び上がる ------------------------------------------------------ -- ** エフェクト等 ** -- jump = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --右斜め上に飛び上がる(ef_004) setEffMoveKey( spep_2 + 0, jump, 0, 0, 0 ); setEffMoveKey( spep_2 + 86, jump, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, jump, 1.0, 1.0 ); setEffScaleKey( spep_2 + 86, jump, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, jump, 0 ); setEffRotateKey( spep_2 + 86, jump, 0 ); setEffAlphaKey( spep_2 + 0, jump, 255 ); setEffAlphaKey( spep_2 + 86, jump, 255 ); -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 76, 8, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- setSeVolume( spep_2 -12 + 5, 1072, 0.00 ); setSeVolume( spep_2 -12 + 6, 1072, 6.67 ); setSeVolume( spep_2 -12 + 7, 1072, 13.33 ); setSeVolume( spep_2 -12 + 8, 1072, 20.00 ); setSeVolume( spep_2 -12 + 9, 1072, 26.67 ); setSeVolume( spep_2 -12 + 10, 1072, 33.33 ); setSeVolume( spep_2 -12 + 11, 1072, 40.00 ); setSeVolume( spep_2 -12 + 12, 1072, 46.67 ); setSeVolume( spep_2 -12 + 13, 1072, 53.33 ); setSeVolume( spep_2 -12 + 14, 1072, 60.00 ); setSeVolume( spep_2 -12 + 15, 1072, 66.67 ); setSeVolume( spep_2 -12 + 16, 1072, 73.33 ); setSeVolume( spep_2 -12 + 17, 1072, 80.00 ); setSeVolume( spep_2 -12 + 18, 1072, 86.67 ); setSeVolume( spep_2 -12 + 19, 1072, 93.33 ); setSeVolume( spep_2 -12 + 20, 1072, 100.00 ); playSe( spep_2 -12 + 56, 09 ); playSe( spep_2 -12 + 56, 1182 ); se_1019 = playSe( spep_2 -12 + 66, 1019 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 86; ------------------------------------------------------ -- 画面に向かって迫ってくる ------------------------------------------------------ -- ** エフェクト等 ** -- semaru = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --画面に向かって迫ってくる(ef_005) setEffMoveKey( spep_3 + 0, semaru, 0, 0, 0 ); setEffMoveKey( spep_3 + 116, semaru, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, semaru, 1.0, 1.0 ); setEffScaleKey( spep_3 + 116, semaru, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, semaru, 0 ); setEffRotateKey( spep_3 + 116, semaru, 0 ); setEffAlphaKey( spep_3 + 0, semaru, 255 ); setEffAlphaKey( spep_3 + 116, semaru, 255 ); -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 118, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- se_1183 = playSe( spep_3 -12 + 3, 1183 ); setSeVolume( spep_3 -12 + 3, 1183, 158 ); se_1116 = playSe( spep_3 -12 + 37, 1116 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1183, 0 ); stopSe( SP_dodge - 12, se_1116, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); setRotateKey( SP_dodge + 32, 1, 2.5 ); setAlphaKey( SP_dodge + 32, 1, 255 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 9, 1,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_4 = spep_3 + 116; ------------------------------------------------------ -- 敵の目の前へ高速移動 ------------------------------------------------------ -- ** エフェクト等 ** -- idou_f = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --敵の目の前へ高速移動(ef_006) setEffMoveKey( spep_4 + 0, idou_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 58, idou_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, idou_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 58, idou_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, idou_f, 0 ); setEffRotateKey( spep_4 + 58, idou_f, 0 ); setEffAlphaKey( spep_4 + 0, idou_f, 255 ); setEffAlphaKey( spep_4 + 57, idou_f, 255 ); setEffAlphaKey( spep_4 + 58, idou_f, 0 ); setEffAlphaKey( spep_4 + 59, idou_f, 0 ); idou_b = entryEffectLife( spep_4 + 0, SP_10, 58, 0x80, -1, 0, 0, 0 ); --敵の目の前へ高速移動・背景(ef_010) setEffMoveKey( spep_4 + 0, idou_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 58, idou_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, idou_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 58, idou_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, idou_b, 0 ); setEffRotateKey( spep_4 + 58, idou_b, 0 ); setEffAlphaKey( spep_4 + 0, idou_b, 255 ); setEffAlphaKey( spep_4 + 58, idou_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_4 -3 + 3, 1, 1 ); setDisp( spep_4 -3 + 61, 1, 0 ); changeAnime( spep_4 -3 + 3, 1, 101 ); setMoveKey( spep_4 -3 + 3, 1, 134.9, -50.4 , 0 ); --setMoveKey( spep_4 -3 + 2, 1, 138.6, -50.4 , 0 ); setMoveKey( spep_4 -3 + 4, 1, 142.2, -50.4 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 142.9, -50.4 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 143.3, -50.4 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 143.6, -50.4 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 143.9, -50.4 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 144.1, -50.4 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 144.2, -50.4 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 144.4, -50.4 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 144.5, -50.4 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 144.5, -50.4 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 144.6, -50.4 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 144.6, -50.4 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 144.7, -50.4 , 0 ); setMoveKey( spep_4 -3 + 61, 1, 144.7, -50.4 , 0 ); setScaleKey( spep_4 -3 + 3, 1, 1.3, 1.3 ); setScaleKey( spep_4 -3 + 61, 1, 1.3, 1.3 ); setRotateKey( spep_4 -3 + 3, 1, 15 ); --setRotateKey( spep_4 -3 + 2, 1, 19.5 ); setRotateKey( spep_4 -3 + 4, 1, 24 ); setRotateKey( spep_4 -3 + 6, 1, 24.6 ); setRotateKey( spep_4 -3 + 8, 1, 24.9 ); setRotateKey( spep_4 -3 + 10, 1, 25.2 ); setRotateKey( spep_4 -3 + 12, 1, 25.4 ); setRotateKey( spep_4 -3 + 14, 1, 25.5 ); setRotateKey( spep_4 -3 + 16, 1, 25.7 ); setRotateKey( spep_4 -3 + 18, 1, 25.8 ); setRotateKey( spep_4 -3 + 20, 1, 25.8 ); setRotateKey( spep_4 -3 + 22, 1, 25.9 ); setRotateKey( spep_4 -3 + 24, 1, 26 ); setRotateKey( spep_4 -3 + 61, 1, 26 ); setAlphaKey( spep_4 -3 + 3, 1, 255 ); setAlphaKey( spep_4 -3 + 61, 1, 255 ); -- ** 書き文字エントリー ** -- ctbiikuri = entryEffectLife( spep_4 -3 + 6, 10000, 18, 0x100, -1, 0, 206.1, 148.9 ); --!! setEffMoveKey( spep_4 -3 + 6, ctbiikuri, 206.1, 148.9 , 0 ); setEffMoveKey( spep_4 -3 + 8, ctbiikuri, 197.6, 136.4 , 0 ); setEffMoveKey( spep_4 -3 + 10, ctbiikuri, 190.6, 136 , 0 ); setEffMoveKey( spep_4 -3 + 12, ctbiikuri, 197.2, 143.4 , 0 ); setEffMoveKey( spep_4 -3 + 14, ctbiikuri, 197.6, 136.4 , 0 ); setEffMoveKey( spep_4 -3 + 16, ctbiikuri, 190.6, 136 , 0 ); setEffMoveKey( spep_4 -3 + 18, ctbiikuri, 197.2, 143.4 , 0 ); setEffMoveKey( spep_4 -3 + 20, ctbiikuri, 197.6, 136.4 , 0 ); setEffMoveKey( spep_4 -3 + 22, ctbiikuri, 190.6, 136 , 0 ); setEffMoveKey( spep_4 -3 + 24, ctbiikuri, 197.2, 143.4 , 0 ); setEffScaleKey( spep_4 -3 + 6, ctbiikuri, 2.41, 2.41 ); setEffScaleKey( spep_4 -3 + 8, ctbiikuri, 1.61, 1.61 ); setEffScaleKey( spep_4 -3 + 24, ctbiikuri, 1.61, 1.61 ); setEffRotateKey( spep_4 -3 + 6, ctbiikuri, 18 ); setEffRotateKey( spep_4 -3 + 24, ctbiikuri, 18 ); setEffAlphaKey( spep_4 -3 + 6, ctbiikuri, 255 ); setEffAlphaKey( spep_4 -3 + 24, ctbiikuri, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_4 -12 + 20, 1004 ); stopSe( spep_4 -12 + 23, se_1019, 0 ); stopSe( spep_4 -12 + 23, se_1183, 0 ); stopSe( spep_4 -12 + 23, se_1116, 0 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 58; ------------------------------------------------------ -- 画面に向かって手をかざす ------------------------------------------------------ -- ** エフェクト等 ** -- kazasu = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --画面に向かって手をかざす(ef_007) setEffMoveKey( spep_5 + 0, kazasu, 0, 0, 0 ); setEffMoveKey( spep_5 + 56, kazasu, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kazasu, 1, 1 ); setEffScaleKey( spep_5 + 56, kazasu, 1, 1 ); setEffRotateKey( spep_5 + 0, kazasu, 0 ); setEffRotateKey( spep_5 + 56, kazasu, 0 ); setEffAlphaKey( spep_5 + 0, kazasu, 255 ); setEffAlphaKey( spep_5 + 56, kazasu, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 58, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_5 -12 + 3, 1072 ); setSeVolume( spep_5 -12 + 3, 1072, 0 ); setSeVolume( spep_5 -12 + 18, 1072, 0.00 ); setSeVolume( spep_5 -12 + 19, 1072, 9.09 ); setSeVolume( spep_5 -12 + 20, 1072, 18.18 ); setSeVolume( spep_5 -12 + 21, 1072, 27.27 ); setSeVolume( spep_5 -12 + 22, 1072, 36.36 ); setSeVolume( spep_5 -12 + 23, 1072, 45.45 ); setSeVolume( spep_5 -12 + 24, 1072, 54.55 ); setSeVolume( spep_5 -12 + 25, 1072, 63.64 ); setSeVolume( spep_5 -12 + 26, 1072, 72.73 ); setSeVolume( spep_5 -12 + 27, 1072, 81.82 ); setSeVolume( spep_5 -12 + 28, 1072, 90.91 ); setSeVolume( spep_5 -12 + 29, 1072, 100.00 ); se_1173 = playSe( spep_5 -12 + 29, 1173 ); playSe( spep_5 -12 + 29, 1010 ); setSeVolume( spep_5 -12 + 29, 1010, 0 ); setSeVolume( spep_5 -12 + 33, 1010, 0.00 ); setSeVolume( spep_5 -12 + 34, 1010, 10.00 ); setSeVolume( spep_5 -12 + 35, 1010, 20.00 ); setSeVolume( spep_5 -12 + 36, 1010, 30.00 ); setSeVolume( spep_5 -12 + 37, 1010, 40.00 ); setSeVolume( spep_5 -12 + 38, 1010, 50.00 ); setSeVolume( spep_5 -12 + 39, 1010, 60.00 ); setSeVolume( spep_5 -12 + 40, 1010, 70.00 ); setSeVolume( spep_5 -12 + 41, 1010, 80.00 ); setSeVolume( spep_5 -12 + 42, 1010, 90.00 ); setSeVolume( spep_5 -12 + 43, 1010, 100.00 ); stopSe( spep_5 -12 + 51, se_1173, 30 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 56; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_6 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_6 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 90, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 255 ); setEffAlphaKey( spep_6 + 90, shuchusen, 255 ); -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_6 + 80, 6, 8, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_6, 1035 ); -- ** 次の準備 ** -- spep_7 = spep_6 + 94; ------------------------------------------------------ -- エビルインパルス発射 ------------------------------------------------------ -- ** エフェクト等 ** -- hassha_f = entryEffect( spep_7 + 0, SP_08, 0x100, -1, 0, 0, 0 ); --エビルインパルス発射(ef_008) setEffMoveKey( spep_7 + 0, hassha_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 176, hassha_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hassha_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 176, hassha_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hassha_f, 0 ); setEffRotateKey( spep_7 + 176, hassha_f, 0 ); setEffAlphaKey( spep_7 + 0, hassha_f, 255 ); setEffAlphaKey( spep_7 + 176, hassha_f, 255 ); hassha_b = entryEffectLife( spep_7 + 0, 921, 176, 0x80, -1, 0, 10, 60.1 ); --効果線エフェクト(ef_009) setEffMoveKey( spep_7 + 0, hassha_b, 10, 60.1, 0 ); setEffMoveKey( spep_7 + 176, hassha_b, 10, 60.1, 0 ); setEffScaleKey( spep_7 + 0, hassha_b, 1.6 , 1.4 ); setEffScaleKey( spep_7 + 176, hassha_b, 1.6, 1.4 ); setEffRotateKey( spep_7 + 0, hassha_b, -32 ); setEffRotateKey( spep_7 + 176, hassha_b, -32 ); setEffAlphaKey( spep_7 + 0, hassha_b, 255 ); setEffAlphaKey( spep_7 + 176, hassha_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_7 -3 + 3, 1, 1 ); changeAnime( spep_7 -3 + 3, 1, 100 ); changeAnime( spep_7 -3 + 18, 1, 108 ); setMoveKey( spep_7 -3 + 3, 1, 142.7, -5 , 0 ); --setMoveKey( spep_7 -3 + 2, 1, 142, -4.3 , 0 ); setMoveKey( spep_7 -3 + 4, 1, 141.2, -3.5 , 0 ); setMoveKey( spep_7 -3 + 6, 1, 142.7, -5.3 , 0 ); setMoveKey( spep_7 -3 + 8, 1, 143.3, -5.3 , 0 ); setMoveKey( spep_7 -3 + 10, 1, 143.8, -5.3 , 0 ); setMoveKey( spep_7 -3 + 12, 1, 138.7, -4.5 , 0 ); setMoveKey( spep_7 -3 + 14, 1, 133.6, -3.7 , 0 ); setMoveKey( spep_7 -3 + 17, 1, 142.2, 1.4 , 0 ); setMoveKey( spep_7 -3 + 18, 1, 196.6, 31 , 0 ); setMoveKey( spep_7 -3 + 20, 1, 253.2, 80.9 , 0 ); setMoveKey( spep_7 -3 + 22, 1, 330.4, 119 , 0 ); setMoveKey( spep_7 -3 + 24, 1, 407.5, 157 , 0 ); setMoveKey( spep_7 -3 + 26, 1, 471.7, 205.3 , 0 ); setMoveKey( spep_7 -3 + 28, 1, 557.4, 243.1 , 0 ); setMoveKey( spep_7 -3 + 30, 1, 624.6, 286.1 , 0 ); setMoveKey( spep_7 -3 + 32, 1, 619.5, 287.5 , 0 ); setMoveKey( spep_7 -3 + 34, 1, 622.1, 286.4 , 0 ); setMoveKey( spep_7 -3 + 36, 1, 624.7, 285.4 , 0 ); setMoveKey( spep_7 -3 + 38, 1, 627.3, 284.3 , 0 ); setMoveKey( spep_7 -3 + 40, 1, 623.7, 287 , 0 ); setMoveKey( spep_7 -3 + 42, 1, 628.2, 284.3 , 0 ); setMoveKey( spep_7 -3 + 44, 1, 624.8, 284.5 , 0 ); setMoveKey( spep_7 -3 + 46, 1, 626.1, 284.5 , 0 ); setMoveKey( spep_7 -3 + 48, 1, 627.3, 284.5 , 0 ); setMoveKey( spep_7 -3 + 50, 1, 625.5, 284.7 , 0 ); setMoveKey( spep_7 -3 + 52, 1, 623.7, 284.9 , 0 ); setMoveKey( spep_7 -3 + 54, 1, 626.4, 285.1 , 0 ); setMoveKey( spep_7 -3 + 56, 1, 625.3, 285.8 , 0 ); setMoveKey( spep_7 -3 + 58, 1, 624.3, 286.5 , 0 ); setMoveKey( spep_7 -3 + 60, 1, 625.3, 286.2 , 0 ); setMoveKey( spep_7 -3 + 62, 1, 626.4, 285.9 , 0 ); setMoveKey( spep_7 -3 + 64, 1, 624.8, 286.7 , 0 ); setMoveKey( spep_7 -3 + 66, 1, 625.9, 284.6 , 0 ); setMoveKey( spep_7 -3 + 68, 1, 625.7, 284.5 , 0 ); setMoveKey( spep_7 -3 + 70, 1, 625.5, 284.3 , 0 ); setMoveKey( spep_7 -3 + 72, 1, 623.9, 287.4 , 0 ); setMoveKey( spep_7 -3 + 74, 1, 624.6, 286.3 , 0 ); setMoveKey( spep_7 -3 + 76, 1, 625.3, 285.3 , 0 ); setMoveKey( spep_7 -3 + 78, 1, 624.9, 285.8 , 0 ); setMoveKey( spep_7 -3 + 80, 1, 624.4, 286.3 , 0 ); setMoveKey( spep_7 -3 + 82, 1, 623.1, 287 , 0 ); setMoveKey( spep_7 -3 + 84, 1, 625, 287.3 , 0 ); setMoveKey( spep_7 -3 + 86, 1, 624.5, 285.9 , 0 ); setMoveKey( spep_7 -3 + 88, 1, 624.1, 284.5 , 0 ); setMoveKey( spep_7 -3 + 90, 1, 624.9, 285.3 , 0 ); setMoveKey( spep_7 -3 + 92, 1, 625.6, 286.1 , 0 ); setMoveKey( spep_7 -3 + 94, 1, 624.5, 285.6 , 0 ); setMoveKey( spep_7 -3 + 96, 1, 623.4, 285.1 , 0 ); setMoveKey( spep_7 -3 + 98, 1, 625.3, 285.9 , 0 ); setMoveKey( spep_7 -3 + 100, 1, 623.9, 286.1 , 0 ); setMoveKey( spep_7 -3 + 102, 1, 625.6, 287.7 , 0 ); setMoveKey( spep_7 -3 + 104, 1, 624.9, 286.1 , 0 ); setMoveKey( spep_7 -3 + 106, 1, 624.1, 284.6 , 0 ); setMoveKey( spep_7 -3 + 108, 1, 624.5, 286.1 , 0 ); setMoveKey( spep_7 -3 + 110, 1, 624.9, 287.7 , 0 ); setMoveKey( spep_7 -3 + 112, 1, 624.1, 286.6 , 0 ); setMoveKey( spep_7 -3 + 114, 1, 625.7, 284.6 , 0 ); setMoveKey( spep_7 -3 + 116, 1, 624.9, 285.8 , 0 ); setMoveKey( spep_7 -3 + 118, 1, 624.1, 287.1 , 0 ); setMoveKey( spep_7 -3 + 120, 1, 625.7, 284.6 , 0 ); setMoveKey( spep_7 -3 + 122, 1, 624.9, 286.1 , 0 ); setMoveKey( spep_7 -3 + 124, 1, 624.1, 287.5 , 0 ); setMoveKey( spep_7 -3 + 126, 1, 625.7, 287.5 , 0 ); setMoveKey( spep_7 -3 + 128, 1, 624.9, 287.5 , 0 ); setMoveKey( spep_7 -3 + 130, 1, 624.1, 287.5 , 0 ); setMoveKey( spep_7 -3 + 132, 1, 625.6, 285.4 , 0 ); setMoveKey( spep_7 -3 + 134, 1, 625, 286.2 , 0 ); setMoveKey( spep_7 -3 + 136, 1, 624.4, 287.1 , 0 ); setMoveKey( spep_7 -3 + 138, 1, 625.6, 287.1 , 0 ); setMoveKey( spep_7 -3 + 140, 1, 624.9, 287.1 , 0 ); setMoveKey( spep_7 -3 + 142, 1, 624.1, 287.1 , 0 ); setMoveKey( spep_7 -3 + 144, 1, 625.6, 287.1 , 0 ); setMoveKey( spep_7 -3 + 146, 1, 624.8, 287.3 , 0 ); setMoveKey( spep_7 -3 + 148, 1, 623.9, 287.5 , 0 ); setMoveKey( spep_7 -3 + 150, 1, 625.6, 286.8 , 0 ); setMoveKey( spep_7 -3 + 152, 1, 624.9, 286.1 , 0 ); setMoveKey( spep_7 -3 + 154, 1, 624.1, 285.4 , 0 ); setMoveKey( spep_7 -3 + 156, 1, 625.6, 287.1 , 0 ); setMoveKey( spep_7 -3 + 158, 1, 624.7, 285.4 , 0 ); setMoveKey( spep_7 -3 + 160, 1, 624.9, 285.8 , 0 ); setMoveKey( spep_7 -3 + 162, 1, 625.2, 286.1 , 0 ); setMoveKey( spep_7 -3 + 164, 1, 625.5, 286.5 , 0 ); setMoveKey( spep_7 -3 + 166, 1, 624.6, 287.7 , 0 ); setMoveKey( spep_7 -3 + 168, 1, 625.3, 287.1 , 0 ); setMoveKey( spep_7 -3 + 170, 1, 625.1, 287.1 , 0 ); setMoveKey( spep_7 -3 + 172, 1, 624.9, 287.1 , 0 ); setScaleKey( spep_7 -3 + 3, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 172, 1, 1.6, 1.6 ); setRotateKey( spep_7 -3 + 3, 1, 0 ); setRotateKey( spep_7 -3 + 172, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 176, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_7 + 3, 49 ); playSe( spep_7 + 15, 1213 ); setSeVolume( spep_7 + 30, 1213, 89 ); -- ** ダメージ表示 ** -- dealDamage( spep_7 + 14 ); endPhase( spep_7 + 160 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 振り向き ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- furimuki = entryEffect( spep_0 + 38, SP_02, 0x80, -1, 0, 0, 0 ); --バストアップから振り向きセリフ(ef_002) setEffMoveKey( spep_0 + 38, furimuki, 0, 0, 0 ); setEffMoveKey( spep_0 + 158, furimuki, 0, 0, 0 ); setEffScaleKey( spep_0 + 38, furimuki, 1.0, 1.0 ); setEffScaleKey( spep_0 + 158, furimuki, 1.0, 1.0 ); setEffRotateKey( spep_0 + 38, furimuki, 0 ); setEffRotateKey( spep_0 + 158, furimuki, 0 ); setEffAlphaKey( spep_0 + 38, furimuki, 0 ); setEffAlphaKey( spep_0 + 46, furimuki, 255 ); setEffAlphaKey( spep_0 + 158, furimuki, 255 ); taiji = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --対峙からTU(ef_001) setEffMoveKey( spep_0 + 0, taiji, 0, 0, 0 ); setEffMoveKey( spep_0 + 50, taiji, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, taiji, 1.0, 1.0 ); setEffScaleKey( spep_0 + 50, taiji, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, taiji, 0 ); setEffRotateKey( spep_0 + 50, taiji, 0 ); setEffAlphaKey( spep_0 + 0, taiji, 255 ); setEffAlphaKey( spep_0 + 50, taiji, 255 ); -- ** 敵の動き ** -- setDisp( spep_0 -3 + 3, 1, 1 ); setDisp( spep_0 -3 + 48, 1, 0 ); changeAnime( spep_0 -3 + 3, 1, 102 ); setMoveKey( spep_0 -3 + 3, 1, 256.5, -146 , 0 ); --setMoveKey( spep_0 -3 + 2, 1, 258.5, -144.7 , 0 ); setMoveKey( spep_0 -3 + 4, 1, 261.5, -142.8 , 0 ); setMoveKey( spep_0 -3 + 6, 1, 265.2, -140.4 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 269.5, -137.6 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 274.5, -134.4 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 280, -130.8 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 286, -126.9 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 292.5, -122.7 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 299.4, -118.2 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 306.8, -113.4 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 314.7, -108.4 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 322.9, -103.1 , 0 ); setMoveKey( spep_0 -3 + 26, 1, 331.5, -97.5 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 340.5, -91.6 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 350, -85.5 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 359.9, -79.1 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 370.2, -72.4 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 380.9, -65.5 , 0 ); setMoveKey( spep_0 -3 + 38, 1, 392.1, -58.2 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 403.8, -50.7 , 0 ); setMoveKey( spep_0 -3 + 42, 1, 416, -42.8 , 0 ); setMoveKey( spep_0 -3 + 44, 1, 428.7, -34.6 , 0 ); setMoveKey( spep_0 -3 + 46, 1, 442, -25.9 , 0 ); setMoveKey( spep_0 -3 + 48, 1, 442, -25.9 , 0 ); setScaleKey( spep_0 -3 + 3, 1, 4.04, 4.04 ); --setScaleKey( spep_0 -3 + 2, 1, 4.05, 4.05 ); setScaleKey( spep_0 -3 + 4, 1, 4.06, 4.06 ); setScaleKey( spep_0 -3 + 5, 1, 4.06, 4.06 ); setScaleKey( spep_0 -3 + 6, 1, 4.08, 4.08 ); setScaleKey( spep_0 -3 + 8, 1, 4.08, 4.08 ); setScaleKey( spep_0 -3 + 8, 1, 4.1, 4.1 ); setScaleKey( spep_0 -3 + 9, 1, 4.1, 4.1 ); setScaleKey( spep_0 -3 + 10, 1, 4.12, 4.12 ); setScaleKey( spep_0 -3 + 12, 1, 4.15, 4.15 ); setScaleKey( spep_0 -3 + 14, 1, 4.17, 4.17 ); setScaleKey( spep_0 -3 + 16, 1, 4.21, 4.21 ); setScaleKey( spep_0 -3 + 18, 1, 4.24, 4.24 ); setScaleKey( spep_0 -3 + 20, 1, 4.27, 4.27 ); setScaleKey( spep_0 -3 + 22, 1, 4.31, 4.31 ); setScaleKey( spep_0 -3 + 24, 1, 4.35, 4.35 ); setScaleKey( spep_0 -3 + 26, 1, 4.39, 4.39 ); setScaleKey( spep_0 -3 + 28, 1, 4.43, 4.43 ); setScaleKey( spep_0 -3 + 30, 1, 4.47, 4.47 ); setScaleKey( spep_0 -3 + 32, 1, 4.52, 4.52 ); setScaleKey( spep_0 -3 + 34, 1, 4.57, 4.57 ); setScaleKey( spep_0 -3 + 36, 1, 4.62, 4.62 ); setScaleKey( spep_0 -3 + 38, 1, 4.67, 4.67 ); setScaleKey( spep_0 -3 + 40, 1, 4.72, 4.72 ); setScaleKey( spep_0 -3 + 42, 1, 4.78, 4.78 ); setScaleKey( spep_0 -3 + 44, 1, 4.84, 4.84 ); setScaleKey( spep_0 -3 + 46, 1, 4.9, 4.9 ); setScaleKey( spep_0 -3 + 48, 1, 4.9, 4.9 ); setRotateKey( spep_0 -3 + 3, 1, -9.8 ); setRotateKey( spep_0 -3 + 4, 1, -9.8 ); setRotateKey( spep_0 -3 + 5, 1, -9.8 ); setRotateKey( spep_0 -3 + 6, 1, -9.8 ); setRotateKey( spep_0 -3 + 7, 1, -9.8 ); setRotateKey( spep_0 -3 + 8, 1, -9.8 ); setRotateKey( spep_0 -3 + 9, 1, -9.8 ); setRotateKey( spep_0 -3 + 48, 1, -9.8 ); setAlphaKey( spep_0 -3 + 3, 1, 255 ); setAlphaKey( spep_0 -3 + 40, 1, 255 ); setAlphaKey( spep_0 -3 + 48, 1, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 90, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 -17 + 90, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 160, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_0 + 0, 44 ); setSeVolume( spep_0 + 0, 44, 0.00 ); setSeVolume( spep_0 + 1, 44, 3.62 ); setSeVolume( spep_0 + 2, 44, 7.23 ); setSeVolume( spep_0 + 3, 44, 10.85 ); setSeVolume( spep_0 + 4, 44, 14.46 ); setSeVolume( spep_0 + 5, 44, 18.08 ); setSeVolume( spep_0 + 6, 44, 21.69 ); setSeVolume( spep_0 + 7, 44, 25.31 ); setSeVolume( spep_0 + 8, 44, 28.92 ); setSeVolume( spep_0 + 9, 44, 32.54 ); setSeVolume( spep_0 + 10, 44, 36.15 ); setSeVolume( spep_0 + 11, 44, 39.77 ); setSeVolume( spep_0 + 12, 44, 43.38 ); setSeVolume( spep_0 + 13, 44, 47.00 ); setSeVolume( spep_0 + 14, 44, 50.62 ); setSeVolume( spep_0 + 15, 44, 54.23 ); setSeVolume( spep_0 + 16, 44, 57.85 ); setSeVolume( spep_0 + 17, 44, 61.46 ); setSeVolume( spep_0 + 18, 44, 65.08 ); setSeVolume( spep_0 + 19, 44, 68.69 ); setSeVolume( spep_0 + 20, 44, 72.31 ); setSeVolume( spep_0 + 21, 44, 75.92 ); setSeVolume( spep_0 + 22, 44, 79.54 ); setSeVolume( spep_0 + 23, 44, 83.15 ); setSeVolume( spep_0 + 24, 44, 86.77 ); setSeVolume( spep_0 + 25, 44, 90.38 ); setSeVolume( spep_0 + 26, 44, 94.00 ); setSeVolume( spep_0 + 27, 44, 97.62 ); setSeVolume( spep_0 + 28, 44, 101.23 ); setSeVolume( spep_0 + 29, 44, 104.85 ); setSeVolume( spep_0 + 30, 44, 108.46 ); setSeVolume( spep_0 + 31, 44, 112.08 ); setSeVolume( spep_0 + 32, 44, 115.69 ); setSeVolume( spep_0 + 33, 44, 119.31 ); setSeVolume( spep_0 + 34, 44, 122.92 ); setSeVolume( spep_0 + 35, 44, 126.54 ); setSeVolume( spep_0 + 36, 44, 130.15 ); setSeVolume( spep_0 + 37, 44, 133.77 ); setSeVolume( spep_0 + 38, 44, 137.38 ); setSeVolume( spep_0 + 39, 44, 141.00 ); playSe( spep_0 + 27, 08 ); setSeVolume( spep_0 + 27, 08, 0.00 ); setSeVolume( spep_0 + 28, 08, 4.85 ); setSeVolume( spep_0 + 29, 08, 9.69 ); setSeVolume( spep_0 + 30, 08, 14.54 ); setSeVolume( spep_0 + 31, 08, 19.38 ); setSeVolume( spep_0 + 32, 08, 24.23 ); setSeVolume( spep_0 + 33, 08, 29.08 ); setSeVolume( spep_0 + 34, 08, 33.92 ); setSeVolume( spep_0 + 35, 08, 38.77 ); setSeVolume( spep_0 + 36, 08, 43.62 ); setSeVolume( spep_0 + 37, 08, 48.46 ); setSeVolume( spep_0 + 38, 08, 53.31 ); setSeVolume( spep_0 + 39, 08, 58.15 ); setSeVolume( spep_0 + 40, 08, 63.00 ); setSeVolume( spep_0 + 41, 08, 67.85 ); setSeVolume( spep_0 + 42, 08, 72.69 ); setSeVolume( spep_0 + 43, 08, 77.54 ); setSeVolume( spep_0 + 44, 08, 82.38 ); setSeVolume( spep_0 + 45, 08, 87.23 ); setSeVolume( spep_0 + 46, 08, 92.08 ); setSeVolume( spep_0 + 47, 08, 96.92 ); setSeVolume( spep_0 + 48, 08, 101.77 ); setSeVolume( spep_0 + 49, 08, 106.62 ); setSeVolume( spep_0 + 50, 08, 111.46 ); setSeVolume( spep_0 + 51, 08, 116.31 ); setSeVolume( spep_0 + 52, 08, 121.15 ); setSeVolume( spep_0 + 53, 08, 126.00 ); se_1191 = playSe( spep_0 + 84, 1191 ); setSeVolume( spep_0 + 84, 1191, 0 ); playSe( spep_0 + 73, 1018 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 158; ------------------------------------------------------ -- 足元から煙が上がる ------------------------------------------------------ -- ** エフェクト等 ** -- kemuri = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --足元から煙が上がる(ef_003) setEffMoveKey( spep_1 + 0, kemuri, 0, 0, 0 ); setEffMoveKey( spep_1 + 156, kemuri, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, kemuri, 1.0, 1.0 ); setEffScaleKey( spep_1 + 156, kemuri, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kemuri, 0 ); setEffRotateKey( spep_1 + 156, kemuri, 0 ); setEffAlphaKey( spep_1 + 0, kemuri, 255 ); setEffAlphaKey( spep_1 + 156, kemuri, 255 ); -- ** 白フェード ** -- entryFade( spep_1 + 146, 8, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 158, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- se_1175 = playSe( spep_1 + 3, 1175 ); setSeVolume( spep_1 + 3, 1175, 0 ); setSeVolume( spep_1 + 10, 1175, 0.00 ); setSeVolume( spep_1 + 11, 1175, 4.44 ); setSeVolume( spep_1 + 12, 1175, 8.88 ); setSeVolume( spep_1 + 13, 1175, 13.31 ); setSeVolume( spep_1 + 14, 1175, 17.75 ); setSeVolume( spep_1 + 15, 1175, 22.19 ); setSeVolume( spep_1 + 16, 1175, 26.63 ); setSeVolume( spep_1 + 17, 1175, 31.06 ); setSeVolume( spep_1 + 18, 1175, 35.50 ); setSeVolume( spep_1 + 19, 1175, 39.94 ); setSeVolume( spep_1 + 20, 1175, 44.38 ); setSeVolume( spep_1 + 21, 1175, 48.81 ); setSeVolume( spep_1 + 22, 1175, 53.25 ); setSeVolume( spep_1 + 23, 1175, 57.69 ); setSeVolume( spep_1 + 24, 1175, 62.13 ); setSeVolume( spep_1 + 25, 1175, 66.56 ); setSeVolume( spep_1 + 26, 1175, 71.00 ); setSeVolume( spep_1 + 5, 1191, 0.00 ); setSeVolume( spep_1 + 6, 1191, 2.25 ); setSeVolume( spep_1 + 7, 1191, 4.50 ); setSeVolume( spep_1 + 8, 1191, 6.75 ); setSeVolume( spep_1 + 9, 1191, 9.00 ); setSeVolume( spep_1 + 10, 1191, 11.25 ); setSeVolume( spep_1 + 11, 1191, 13.50 ); setSeVolume( spep_1 + 12, 1191, 15.75 ); setSeVolume( spep_1 + 13, 1191, 18.00 ); playSe( spep_1 -12 + 87, 1002 ); setSeVolume( spep_1 -12 + 87, 1002, 0 ); se_1116 = playSe( spep_1 -12 + 95, 1116 ); stopSe( spep_1 + 96, se_1175, 20 ); stopSe( spep_1 + 98, se_1191, 0 ); setSeVolume( spep_1 -12 + 103, 1002, 0.00 ); setSeVolume( spep_1 -12 + 104, 1002, 5.27 ); setSeVolume( spep_1 -12 + 105, 1002, 10.53 ); setSeVolume( spep_1 -12 + 106, 1002, 15.80 ); setSeVolume( spep_1 -12 + 107, 1002, 21.07 ); setSeVolume( spep_1 -12 + 108, 1002, 26.33 ); setSeVolume( spep_1 -12 + 109, 1002, 31.60 ); setSeVolume( spep_1 -12 + 110, 1002, 36.87 ); setSeVolume( spep_1 -12 + 111, 1002, 42.13 ); setSeVolume( spep_1 -12 + 112, 1002, 47.40 ); setSeVolume( spep_1 -12 + 113, 1002, 52.67 ); setSeVolume( spep_1 -12 + 114, 1002, 57.93 ); setSeVolume( spep_1 -12 + 115, 1002, 63.20 ); setSeVolume( spep_1 -12 + 116, 1002, 68.47 ); setSeVolume( spep_1 -12 + 117, 1002, 73.73 ); setSeVolume( spep_1 -12 + 118, 1002, 79.00 ); stopSe( spep_1 -12 + 116, se_1116, 25 ); playSe( spep_1 -12 + 143, 1072 ); setSeVolume( spep_1 -12 + 143, 1072, 0 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 156; ------------------------------------------------------ -- 右斜め上に飛び上がる ------------------------------------------------------ -- ** エフェクト等 ** -- jump = entryEffect( spep_2 + 0, SP_04r, 0x100, -1, 0, 0, 0 ); --右斜め上に飛び上がる(ef_004) setEffMoveKey( spep_2 + 0, jump, 0, 0, 0 ); setEffMoveKey( spep_2 + 86, jump, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, jump, 1.0, 1.0 ); setEffScaleKey( spep_2 + 86, jump, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, jump, 0 ); setEffRotateKey( spep_2 + 86, jump, 0 ); setEffAlphaKey( spep_2 + 0, jump, 255 ); setEffAlphaKey( spep_2 + 86, jump, 255 ); -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 76, 8, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- setSeVolume( spep_2 -12 + 5, 1072, 0.00 ); setSeVolume( spep_2 -12 + 6, 1072, 6.67 ); setSeVolume( spep_2 -12 + 7, 1072, 13.33 ); setSeVolume( spep_2 -12 + 8, 1072, 20.00 ); setSeVolume( spep_2 -12 + 9, 1072, 26.67 ); setSeVolume( spep_2 -12 + 10, 1072, 33.33 ); setSeVolume( spep_2 -12 + 11, 1072, 40.00 ); setSeVolume( spep_2 -12 + 12, 1072, 46.67 ); setSeVolume( spep_2 -12 + 13, 1072, 53.33 ); setSeVolume( spep_2 -12 + 14, 1072, 60.00 ); setSeVolume( spep_2 -12 + 15, 1072, 66.67 ); setSeVolume( spep_2 -12 + 16, 1072, 73.33 ); setSeVolume( spep_2 -12 + 17, 1072, 80.00 ); setSeVolume( spep_2 -12 + 18, 1072, 86.67 ); setSeVolume( spep_2 -12 + 19, 1072, 93.33 ); setSeVolume( spep_2 -12 + 20, 1072, 100.00 ); playSe( spep_2 -12 + 56, 09 ); playSe( spep_2 -12 + 56, 1182 ); se_1019 = playSe( spep_2 -12 + 66, 1019 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 86; ------------------------------------------------------ -- 画面に向かって迫ってくる ------------------------------------------------------ -- ** エフェクト等 ** -- semaru = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --画面に向かって迫ってくる(ef_005) setEffMoveKey( spep_3 + 0, semaru, 0, 0, 0 ); setEffMoveKey( spep_3 + 116, semaru, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, semaru, 1.0, 1.0 ); setEffScaleKey( spep_3 + 116, semaru, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, semaru, 0 ); setEffRotateKey( spep_3 + 116, semaru, 0 ); setEffAlphaKey( spep_3 + 0, semaru, 255 ); setEffAlphaKey( spep_3 + 116, semaru, 255 ); -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 118, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- se_1183 = playSe( spep_3 -12 + 3, 1183 ); setSeVolume( spep_3 -12 + 3, 1183, 158 ); se_1116 = playSe( spep_3 -12 + 37, 1116 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1183, 0 ); stopSe( SP_dodge - 12, se_1116, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); setRotateKey( SP_dodge + 32, 1, 2.5 ); setAlphaKey( SP_dodge + 32, 1, 255 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 9, 1,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_4 = spep_3 + 116; ------------------------------------------------------ -- 敵の目の前へ高速移動 ------------------------------------------------------ -- ** エフェクト等 ** -- idou_f = entryEffect( spep_4 + 0, SP_06r, 0x100, -1, 0, 0, 0 ); --敵の目の前へ高速移動(ef_006) setEffMoveKey( spep_4 + 0, idou_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 58, idou_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, idou_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 58, idou_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, idou_f, 0 ); setEffRotateKey( spep_4 + 58, idou_f, 0 ); setEffAlphaKey( spep_4 + 0, idou_f, 255 ); setEffAlphaKey( spep_4 + 57, idou_f, 255 ); setEffAlphaKey( spep_4 + 58, idou_f, 0 ); setEffAlphaKey( spep_4 + 59, idou_f, 0 ); idou_b = entryEffectLife( spep_4 + 0, SP_10, 58, 0x80, -1, 0, 0, 0 ); --敵の目の前へ高速移動・背景(ef_010) setEffMoveKey( spep_4 + 0, idou_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 58, idou_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, idou_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 58, idou_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, idou_b, 0 ); setEffRotateKey( spep_4 + 58, idou_b, 0 ); setEffAlphaKey( spep_4 + 0, idou_b, 255 ); setEffAlphaKey( spep_4 + 58, idou_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_4 -3 + 3, 1, 1 ); setDisp( spep_4 -3 + 61, 1, 0 ); changeAnime( spep_4 -3 + 3, 1, 101 ); setMoveKey( spep_4 -3 + 3, 1, 134.9, -50.4 , 0 ); --setMoveKey( spep_4 -3 + 2, 1, 138.6, -50.4 , 0 ); setMoveKey( spep_4 -3 + 4, 1, 142.2, -50.4 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 142.9, -50.4 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 143.3, -50.4 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 143.6, -50.4 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 143.9, -50.4 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 144.1, -50.4 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 144.2, -50.4 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 144.4, -50.4 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 144.5, -50.4 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 144.5, -50.4 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 144.6, -50.4 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 144.6, -50.4 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 144.7, -50.4 , 0 ); setMoveKey( spep_4 -3 + 61, 1, 144.7, -50.4 , 0 ); setScaleKey( spep_4 -3 + 3, 1, 1.3, 1.3 ); setScaleKey( spep_4 -3 + 61, 1, 1.3, 1.3 ); setRotateKey( spep_4 -3 + 3, 1, 15 ); --setRotateKey( spep_4 -3 + 2, 1, 19.5 ); setRotateKey( spep_4 -3 + 4, 1, 24 ); setRotateKey( spep_4 -3 + 6, 1, 24.6 ); setRotateKey( spep_4 -3 + 8, 1, 24.9 ); setRotateKey( spep_4 -3 + 10, 1, 25.2 ); setRotateKey( spep_4 -3 + 12, 1, 25.4 ); setRotateKey( spep_4 -3 + 14, 1, 25.5 ); setRotateKey( spep_4 -3 + 16, 1, 25.7 ); setRotateKey( spep_4 -3 + 18, 1, 25.8 ); setRotateKey( spep_4 -3 + 20, 1, 25.8 ); setRotateKey( spep_4 -3 + 22, 1, 25.9 ); setRotateKey( spep_4 -3 + 24, 1, 26 ); setRotateKey( spep_4 -3 + 61, 1, 26 ); setAlphaKey( spep_4 -3 + 3, 1, 255 ); setAlphaKey( spep_4 -3 + 61, 1, 255 ); -- ** 書き文字エントリー ** -- ctbiikuri = entryEffectLife( spep_4 -3 + 6, 10000, 18, 0x100, -1, 0, 206.1, 148.9 ); --!! setEffMoveKey( spep_4 -3 + 6, ctbiikuri, 206.1, 148.9 , 0 ); setEffMoveKey( spep_4 -3 + 8, ctbiikuri, 197.6, 136.4 , 0 ); setEffMoveKey( spep_4 -3 + 10, ctbiikuri, 190.6, 136 , 0 ); setEffMoveKey( spep_4 -3 + 12, ctbiikuri, 197.2, 143.4 , 0 ); setEffMoveKey( spep_4 -3 + 14, ctbiikuri, 197.6, 136.4 , 0 ); setEffMoveKey( spep_4 -3 + 16, ctbiikuri, 190.6, 136 , 0 ); setEffMoveKey( spep_4 -3 + 18, ctbiikuri, 197.2, 143.4 , 0 ); setEffMoveKey( spep_4 -3 + 20, ctbiikuri, 197.6, 136.4 , 0 ); setEffMoveKey( spep_4 -3 + 22, ctbiikuri, 190.6, 136 , 0 ); setEffMoveKey( spep_4 -3 + 24, ctbiikuri, 197.2, 143.4 , 0 ); setEffScaleKey( spep_4 -3 + 6, ctbiikuri, 2.41, 2.41 ); setEffScaleKey( spep_4 -3 + 8, ctbiikuri, 1.61, 1.61 ); setEffScaleKey( spep_4 -3 + 24, ctbiikuri, 1.61, 1.61 ); setEffRotateKey( spep_4 -3 + 6, ctbiikuri, 18 ); setEffRotateKey( spep_4 -3 + 24, ctbiikuri, 18 ); setEffAlphaKey( spep_4 -3 + 6, ctbiikuri, 255 ); setEffAlphaKey( spep_4 -3 + 24, ctbiikuri, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_4 -12 + 20, 1004 ); stopSe( spep_4 -12 + 23, se_1019, 0 ); stopSe( spep_4 -12 + 23, se_1183, 0 ); stopSe( spep_4 -12 + 23, se_1116, 0 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 58; ------------------------------------------------------ -- 画面に向かって手をかざす ------------------------------------------------------ -- ** エフェクト等 ** -- kazasu = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --画面に向かって手をかざす(ef_007) setEffMoveKey( spep_5 + 0, kazasu, 0, 0, 0 ); setEffMoveKey( spep_5 + 56, kazasu, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kazasu, -1.0, 1.0 ); setEffScaleKey( spep_5 + 56, kazasu, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kazasu, 0 ); setEffRotateKey( spep_5 + 56, kazasu, 0 ); setEffAlphaKey( spep_5 + 0, kazasu, 255 ); setEffAlphaKey( spep_5 + 56, kazasu, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 58, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_5 -12 + 3, 1072 ); setSeVolume( spep_5 -12 + 3, 1072, 0 ); setSeVolume( spep_5 -12 + 18, 1072, 0.00 ); setSeVolume( spep_5 -12 + 19, 1072, 9.09 ); setSeVolume( spep_5 -12 + 20, 1072, 18.18 ); setSeVolume( spep_5 -12 + 21, 1072, 27.27 ); setSeVolume( spep_5 -12 + 22, 1072, 36.36 ); setSeVolume( spep_5 -12 + 23, 1072, 45.45 ); setSeVolume( spep_5 -12 + 24, 1072, 54.55 ); setSeVolume( spep_5 -12 + 25, 1072, 63.64 ); setSeVolume( spep_5 -12 + 26, 1072, 72.73 ); setSeVolume( spep_5 -12 + 27, 1072, 81.82 ); setSeVolume( spep_5 -12 + 28, 1072, 90.91 ); setSeVolume( spep_5 -12 + 29, 1072, 100.00 ); se_1173 = playSe( spep_5 -12 + 29, 1173 ); playSe( spep_5 -12 + 29, 1010 ); setSeVolume( spep_5 -12 + 29, 1010, 0 ); setSeVolume( spep_5 -12 + 33, 1010, 0.00 ); setSeVolume( spep_5 -12 + 34, 1010, 10.00 ); setSeVolume( spep_5 -12 + 35, 1010, 20.00 ); setSeVolume( spep_5 -12 + 36, 1010, 30.00 ); setSeVolume( spep_5 -12 + 37, 1010, 40.00 ); setSeVolume( spep_5 -12 + 38, 1010, 50.00 ); setSeVolume( spep_5 -12 + 39, 1010, 60.00 ); setSeVolume( spep_5 -12 + 40, 1010, 70.00 ); setSeVolume( spep_5 -12 + 41, 1010, 80.00 ); setSeVolume( spep_5 -12 + 42, 1010, 90.00 ); setSeVolume( spep_5 -12 + 43, 1010, 100.00 ); stopSe( spep_5 -12 + 51, se_1173, 30 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 56; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_6 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_6 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 90, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 255 ); setEffAlphaKey( spep_6 + 90, shuchusen, 255 ); -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_6 + 80, 6, 8, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_6, 1035 ); -- ** 次の準備 ** -- spep_7 = spep_6 + 94; ------------------------------------------------------ -- エビルインパルス発射 ------------------------------------------------------ -- ** エフェクト等 ** -- hassha_f = entryEffect( spep_7 + 0, SP_08r, 0x100, -1, 0, 0, 0 ); --エビルインパルス発射(ef_008) setEffMoveKey( spep_7 + 0, hassha_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 176, hassha_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hassha_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 176, hassha_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hassha_f, 0 ); setEffRotateKey( spep_7 + 176, hassha_f, 0 ); setEffAlphaKey( spep_7 + 0, hassha_f, 255 ); setEffAlphaKey( spep_7 + 176, hassha_f, 255 ); hassha_b = entryEffectLife( spep_7 + 0, 921, 176, 0x80, -1, 0, 10, 60.1 ); --効果線エフェクト(ef_009) setEffMoveKey( spep_7 + 0, hassha_b, 10, 60.1, 0 ); setEffMoveKey( spep_7 + 176, hassha_b, 10, 60.1, 0 ); setEffScaleKey( spep_7 + 0, hassha_b, 1.6 , 1.4 ); setEffScaleKey( spep_7 + 176, hassha_b, 1.6, 1.4 ); setEffRotateKey( spep_7 + 0, hassha_b, -32 ); setEffRotateKey( spep_7 + 176, hassha_b, -32 ); setEffAlphaKey( spep_7 + 0, hassha_b, 255 ); setEffAlphaKey( spep_7 + 176, hassha_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_7 -3 + 3, 1, 1 ); changeAnime( spep_7 -3 + 3, 1, 100 ); changeAnime( spep_7 -3 + 18, 1, 108 ); setMoveKey( spep_7 -3 + 3, 1, 142.7, -5 , 0 ); --setMoveKey( spep_7 -3 + 2, 1, 142, -4.3 , 0 ); setMoveKey( spep_7 -3 + 4, 1, 141.2, -3.5 , 0 ); setMoveKey( spep_7 -3 + 6, 1, 142.7, -5.3 , 0 ); setMoveKey( spep_7 -3 + 8, 1, 143.3, -5.3 , 0 ); setMoveKey( spep_7 -3 + 10, 1, 143.8, -5.3 , 0 ); setMoveKey( spep_7 -3 + 12, 1, 138.7, -4.5 , 0 ); setMoveKey( spep_7 -3 + 14, 1, 133.6, -3.7 , 0 ); setMoveKey( spep_7 -3 + 17, 1, 142.2, 1.4 , 0 ); setMoveKey( spep_7 -3 + 18, 1, 196.6, 31 , 0 ); setMoveKey( spep_7 -3 + 20, 1, 253.2, 80.9 , 0 ); setMoveKey( spep_7 -3 + 22, 1, 330.4, 119 , 0 ); setMoveKey( spep_7 -3 + 24, 1, 407.5, 157 , 0 ); setMoveKey( spep_7 -3 + 26, 1, 471.7, 205.3 , 0 ); setMoveKey( spep_7 -3 + 28, 1, 557.4, 243.1 , 0 ); setMoveKey( spep_7 -3 + 30, 1, 624.6, 286.1 , 0 ); setMoveKey( spep_7 -3 + 32, 1, 619.5, 287.5 , 0 ); setMoveKey( spep_7 -3 + 34, 1, 622.1, 286.4 , 0 ); setMoveKey( spep_7 -3 + 36, 1, 624.7, 285.4 , 0 ); setMoveKey( spep_7 -3 + 38, 1, 627.3, 284.3 , 0 ); setMoveKey( spep_7 -3 + 40, 1, 623.7, 287 , 0 ); setMoveKey( spep_7 -3 + 42, 1, 628.2, 284.3 , 0 ); setMoveKey( spep_7 -3 + 44, 1, 624.8, 284.5 , 0 ); setMoveKey( spep_7 -3 + 46, 1, 626.1, 284.5 , 0 ); setMoveKey( spep_7 -3 + 48, 1, 627.3, 284.5 , 0 ); setMoveKey( spep_7 -3 + 50, 1, 625.5, 284.7 , 0 ); setMoveKey( spep_7 -3 + 52, 1, 623.7, 284.9 , 0 ); setMoveKey( spep_7 -3 + 54, 1, 626.4, 285.1 , 0 ); setMoveKey( spep_7 -3 + 56, 1, 625.3, 285.8 , 0 ); setMoveKey( spep_7 -3 + 58, 1, 624.3, 286.5 , 0 ); setMoveKey( spep_7 -3 + 60, 1, 625.3, 286.2 , 0 ); setMoveKey( spep_7 -3 + 62, 1, 626.4, 285.9 , 0 ); setMoveKey( spep_7 -3 + 64, 1, 624.8, 286.7 , 0 ); setMoveKey( spep_7 -3 + 66, 1, 625.9, 284.6 , 0 ); setMoveKey( spep_7 -3 + 68, 1, 625.7, 284.5 , 0 ); setMoveKey( spep_7 -3 + 70, 1, 625.5, 284.3 , 0 ); setMoveKey( spep_7 -3 + 72, 1, 623.9, 287.4 , 0 ); setMoveKey( spep_7 -3 + 74, 1, 624.6, 286.3 , 0 ); setMoveKey( spep_7 -3 + 76, 1, 625.3, 285.3 , 0 ); setMoveKey( spep_7 -3 + 78, 1, 624.9, 285.8 , 0 ); setMoveKey( spep_7 -3 + 80, 1, 624.4, 286.3 , 0 ); setMoveKey( spep_7 -3 + 82, 1, 623.1, 287 , 0 ); setMoveKey( spep_7 -3 + 84, 1, 625, 287.3 , 0 ); setMoveKey( spep_7 -3 + 86, 1, 624.5, 285.9 , 0 ); setMoveKey( spep_7 -3 + 88, 1, 624.1, 284.5 , 0 ); setMoveKey( spep_7 -3 + 90, 1, 624.9, 285.3 , 0 ); setMoveKey( spep_7 -3 + 92, 1, 625.6, 286.1 , 0 ); setMoveKey( spep_7 -3 + 94, 1, 624.5, 285.6 , 0 ); setMoveKey( spep_7 -3 + 96, 1, 623.4, 285.1 , 0 ); setMoveKey( spep_7 -3 + 98, 1, 625.3, 285.9 , 0 ); setMoveKey( spep_7 -3 + 100, 1, 623.9, 286.1 , 0 ); setMoveKey( spep_7 -3 + 102, 1, 625.6, 287.7 , 0 ); setMoveKey( spep_7 -3 + 104, 1, 624.9, 286.1 , 0 ); setMoveKey( spep_7 -3 + 106, 1, 624.1, 284.6 , 0 ); setMoveKey( spep_7 -3 + 108, 1, 624.5, 286.1 , 0 ); setMoveKey( spep_7 -3 + 110, 1, 624.9, 287.7 , 0 ); setMoveKey( spep_7 -3 + 112, 1, 624.1, 286.6 , 0 ); setMoveKey( spep_7 -3 + 114, 1, 625.7, 284.6 , 0 ); setMoveKey( spep_7 -3 + 116, 1, 624.9, 285.8 , 0 ); setMoveKey( spep_7 -3 + 118, 1, 624.1, 287.1 , 0 ); setMoveKey( spep_7 -3 + 120, 1, 625.7, 284.6 , 0 ); setMoveKey( spep_7 -3 + 122, 1, 624.9, 286.1 , 0 ); setMoveKey( spep_7 -3 + 124, 1, 624.1, 287.5 , 0 ); setMoveKey( spep_7 -3 + 126, 1, 625.7, 287.5 , 0 ); setMoveKey( spep_7 -3 + 128, 1, 624.9, 287.5 , 0 ); setMoveKey( spep_7 -3 + 130, 1, 624.1, 287.5 , 0 ); setMoveKey( spep_7 -3 + 132, 1, 625.6, 285.4 , 0 ); setMoveKey( spep_7 -3 + 134, 1, 625, 286.2 , 0 ); setMoveKey( spep_7 -3 + 136, 1, 624.4, 287.1 , 0 ); setMoveKey( spep_7 -3 + 138, 1, 625.6, 287.1 , 0 ); setMoveKey( spep_7 -3 + 140, 1, 624.9, 287.1 , 0 ); setMoveKey( spep_7 -3 + 142, 1, 624.1, 287.1 , 0 ); setMoveKey( spep_7 -3 + 144, 1, 625.6, 287.1 , 0 ); setMoveKey( spep_7 -3 + 146, 1, 624.8, 287.3 , 0 ); setMoveKey( spep_7 -3 + 148, 1, 623.9, 287.5 , 0 ); setMoveKey( spep_7 -3 + 150, 1, 625.6, 286.8 , 0 ); setMoveKey( spep_7 -3 + 152, 1, 624.9, 286.1 , 0 ); setMoveKey( spep_7 -3 + 154, 1, 624.1, 285.4 , 0 ); setMoveKey( spep_7 -3 + 156, 1, 625.6, 287.1 , 0 ); setMoveKey( spep_7 -3 + 158, 1, 624.7, 285.4 , 0 ); setMoveKey( spep_7 -3 + 160, 1, 624.9, 285.8 , 0 ); setMoveKey( spep_7 -3 + 162, 1, 625.2, 286.1 , 0 ); setMoveKey( spep_7 -3 + 164, 1, 625.5, 286.5 , 0 ); setMoveKey( spep_7 -3 + 166, 1, 624.6, 287.7 , 0 ); setMoveKey( spep_7 -3 + 168, 1, 625.3, 287.1 , 0 ); setMoveKey( spep_7 -3 + 170, 1, 625.1, 287.1 , 0 ); setMoveKey( spep_7 -3 + 172, 1, 624.9, 287.1 , 0 ); setScaleKey( spep_7 -3 + 3, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 172, 1, 1.6, 1.6 ); setRotateKey( spep_7 -3 + 3, 1, 0 ); setRotateKey( spep_7 -3 + 172, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 176, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_7 + 3, 49 ); playSe( spep_7 + 15, 1213 ); setSeVolume( spep_7 + 30, 1213, 89 ); -- ** ダメージ表示 ** -- dealDamage( spep_7 + 14 ); endPhase( spep_7 + 160 ); end