--1017780:ピッコロ大魔王(老)_魔光線 --sp_effect_a1_00225 --sp0602 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155182 ;-- 導入→気だめ SP_02= 155183 ;-- 敵に忍び寄るオ-ラ SP_03= 155185 ;-- 敵に忍び寄るオ-ラ SP_04= 155187 ;-- 気だめ 石が浮き上がる SP_05= 155188 ;-- 魔光線発射 SP_06= 155190 ;-- 着弾→爆発 敵吹っ飛ぶ SP_07= 155191 ;-- 着弾→爆発 敵吹っ飛ぶ SP_08= 155192 ;-- 2発目発射 SP_09= 155194 ;-- 敵が気弾に包まれ昇華 SP_10= 155195 ;-- 敵が気弾に包まれ昇華 SP_11= 155196 ;-- 空見上げたまま魔光線収束 --エフェクト(敵) SP_01x= 155182 ;-- 導入→気だめ SP_02x= 155184 ;-- 敵に忍び寄るオ-ラ (敵) SP_03x= 155186 ;-- 敵に忍び寄るオ-ラ (敵) SP_04x= 155187 ;-- 気だめ 石が浮き上がる SP_05x= 155189 ;-- 魔光線発射 SP_06x= 155190 ;-- 着弾→爆発 敵吹っ飛ぶ (敵) SP_07x= 155191 ;-- 着弾→爆発 敵吹っ飛ぶ SP_08x= 155193 ;-- 2発目発射 (敵) SP_09x= 155194 ;-- 敵が気弾に包まれ昇華 SP_10x= 155195 ;-- 敵が気弾に包まれ昇華 SP_11x= 155197 ;-- 空見上げたまま魔光線収束 (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気溜め〜突進 ------------------------------------------------------ -- ** はじめの準備 ** -- spep_0= 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 130, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 130, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 130, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 130, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0, 906, 128-3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 -3 +76,shuchusen1, 52, 20 ); setEffMoveKey( spep_0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 128, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0-3 + 128, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 128, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 74, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 75, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 76, shuchusen1, 10 ); setEffAlphaKey( spep_0-3 + 78, shuchusen1, 45 ); setEffAlphaKey( spep_0-3 + 80, shuchusen1, 80 ); setEffAlphaKey( spep_0-3 + 82, shuchusen1, 115 ); setEffAlphaKey( spep_0-3 + 84, shuchusen1, 150 ); setEffAlphaKey( spep_0-3 + 86, shuchusen1, 185 ); setEffAlphaKey( spep_0-3 + 88, shuchusen1, 220 ); setEffAlphaKey( spep_0-3 + 90, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 128, shuchusen1, 255 ); --顔カットイン --speff = entryEffect( spep_0 + 4 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 -4 +16, 190006, 72, 0x100, -1, 0, 0, 460);-- ゴゴゴゴ setEffShake( spep_0 -4 +16,ctgogo, 72, 10 ); setEffMoveKey( spep_0 -4 +16, ctgogo, 0, 460); setEffMoveKey( spep_0 -4 +88, ctgogo, 0, 460); setEffAlphaKey( spep_0 -4 +16, ctgogo, 0 ); setEffAlphaKey( spep_0 -4 + 17, ctgogo, 255 ); setEffAlphaKey( spep_0 -4 + 18, ctgogo, 255 ); setEffAlphaKey( spep_0 -4 + 82, ctgogo, 255 ); setEffAlphaKey( spep_0 -4 + 84, ctgogo, 191 ); setEffAlphaKey( spep_0 -4 + 86, ctgogo, 112 ); setEffAlphaKey( spep_0 -4 + 88, ctgogo, 64 ); setEffRotateKey( spep_0 -4 +16, ctgogo, 0); setEffRotateKey( spep_0 -4 +88, ctgogo, 0); setEffScaleKey( spep_0 -4 +16, ctgogo, 0.83, 0.83); setEffScaleKey( spep_0 -4 +78, ctgogo, 0.83, 0.83); setEffScaleKey( spep_0 -4 +88, ctgogo, 1.47, 1.47 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 132, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 音 ** -- playSe( spep_0 + 12, 1018 ); se_1044 = playSe( spep_0 + 0, 1044 ); setSeVolume( spep_0 + 0, 1044, 56 ); playSe( spep_0 + 38, 1131 ); setSeVolume( spep_0 + 38, 1131, 71 ); se_0017 = playSe( spep_0 + 38, 17 ); setSeVolume( spep_0 + 38, 17, 79 ); playSe( spep_0 + 40, 1038 ); setSeVolume( spep_0 + 40, 1038, 56 ); se_1154 = playSe( spep_0 + 50, 1154 ); setSeVolume( spep_0 + 50, 1154, 71 ); se_1227 = playSe( spep_0 + 50, 1227 ); setSeVolume( spep_0 + 50, 1227, 0 ); setSeVolume( spep_0 + 106, 1227, 0 ); setSeVolume( spep_0 + 107, 1227, 1.84 ); setSeVolume( spep_0 + 108, 1227, 3.67 ); setSeVolume( spep_0 + 109, 1227, 5.51 ); setSeVolume( spep_0 + 110, 1227, 7.35 ); setSeVolume( spep_0 + 111, 1227, 9.19 ); setSeVolume( spep_0 + 112, 1227, 11.02 ); setSeVolume( spep_0 + 113, 1227, 12.86 ); setSeVolume( spep_0 + 114, 1227, 14.7 ); setSeVolume( spep_0 + 115, 1227, 16.53 ); setSeVolume( spep_0 + 116, 1227, 18.37 ); setSeVolume( spep_0 + 117, 1227, 20.21 ); setSeVolume( spep_0 + 118, 1227, 22.05 ); setSeVolume( spep_0 + 119, 1227, 23.88 ); setSeVolume( spep_0 + 120, 1227, 25.72 ); setSeVolume( spep_0 + 121, 1227, 27.56 ); setSeVolume( spep_0 + 122, 1227, 29.4 ); setSeVolume( spep_0 + 123, 1227, 31.23 ); setSeVolume( spep_0 + 124, 1227, 33.07 ); setSeVolume( spep_0 + 125, 1227, 34.91 ); setSeVolume( spep_0 + 126, 1227, 36.74 ); setSeVolume( spep_0 + 127, 1227, 38.58 ); setSeVolume( spep_0 + 128, 1227, 40.42 ); setSeVolume( spep_0 + 129, 1227, 42.26 ); setSeVolume( spep_0 + 130, 1227, 44.09 ); setSeVolume( spep_0 + 131, 1227, 45.93 ); setSeVolume( spep_0 + 132, 1227, 47.77 ); setSeVolume( spep_0 + 133, 1227, 49.6 ); setSeVolume( spep_0 + 134, 1227, 51.44 ); setSeVolume( spep_0 + 135, 1227, 53.28 ); setSeVolume( spep_0 + 136, 1227, 55.12 ); setSeVolume( spep_0 + 137, 1227, 56.95 ); setSeVolume( spep_0 + 138, 1227, 58.79 ); setSeVolume( spep_0 + 139, 1227, 60.63 ); setSeVolume( spep_0 + 140, 1227, 62.47 ); setSeVolume( spep_0 + 141, 1227, 64.3 ); setSeVolume( spep_0 + 142, 1227, 66.14 ); setSeVolume( spep_0 + 143, 1227, 67.98 ); setSeVolume( spep_0 + 144, 1227, 69.81 ); setSeVolume( spep_0 + 145, 1227, 71.65 ); setSeVolume( spep_0 + 146, 1227, 73.49 ); setSeVolume( spep_0 + 147, 1227, 75.33 ); setSeVolume( spep_0 + 148, 1227, 77.16 ); setSeVolume( spep_0 + 149, 1227, 79 ); setSeVolume( spep_0 + 150, 1227, 80.84 ); setSeVolume( spep_0 + 151, 1227, 82.67 ); setSeVolume( spep_0 + 152, 1227, 84.51 ); setSeVolume( spep_0 + 153, 1227, 86.35 ); setSeVolume( spep_0 + 154, 1227, 88.19 ); setSeVolume( spep_0 + 155, 1227, 90.02 ); setSeVolume( spep_0 + 156, 1227, 91.86 ); setSeVolume( spep_0 + 157, 1227, 93.7 ); setSeVolume( spep_0 + 158, 1227, 95.53 ); setSeVolume( spep_0 + 159, 1227, 97.37 ); setSeVolume( spep_0 + 160, 1227, 99.21 ); setSeVolume( spep_0 + 161, 1227, 101.05 ); setSeVolume( spep_0 + 162, 1227, 102.88 ); setSeVolume( spep_0 + 163, 1227, 104.72 ); setSeVolume( spep_0 + 164, 1227, 106.56 ); setSeVolume( spep_0 + 165, 1227, 108.4 ); setSeVolume( spep_0 + 166, 1227, 110.23 ); setSeVolume( spep_0 + 167, 1227, 112.07 ); setSeVolume( spep_0 + 168, 1227, 113.91 ); setSeVolume( spep_0 + 169, 1227, 115.74 ); setSeVolume( spep_0 + 170, 1227, 117.58 ); setSeVolume( spep_0 + 171, 1227, 119.42 ); setSeVolume( spep_0 + 172, 1227, 121.26 ); setSeVolume( spep_0 + 173, 1227, 123.09 ); setSeVolume( spep_0 + 174, 1227, 124.93 ); setSeVolume( spep_0 + 175, 1227, 126.77 ); setSeVolume( spep_0 + 176, 1227, 128.6 ); setSeVolume( spep_0 + 177, 1227, 130.44 ); setSeVolume( spep_0 + 178, 1227, 132.28 ); setSeVolume( spep_0 + 179, 1227, 134.12 ); setSeVolume( spep_0 + 180, 1227, 135.95 ); setSeVolume( spep_0 + 181, 1227, 137.79 ); setSeVolume( spep_0 + 182, 1227, 139.63 ); setSeVolume( spep_0 + 183, 1227, 141.47 ); setSeVolume( spep_0 + 184, 1227, 143.3 ); setSeVolume( spep_0 + 185, 1227, 145.14 ); setSeVolume( spep_0 + 186, 1227, 146.98 ); setSeVolume( spep_0 + 187, 1227, 148.81 ); setSeVolume( spep_0 + 188, 1227, 150.65 ); setSeVolume( spep_0 + 189, 1227, 152.49 ); setSeVolume( spep_0 + 190, 1227, 154.33 ); setSeVolume( spep_0 + 191, 1227, 156.16 ); setSeVolume( spep_0 + 192, 1227, 158 ); playSe( spep_0 + 53, 1072 ); playSe( spep_0 + 71, 49 ); playSe( spep_0 + 79, 8 ); setSeVolume( spep_0 + 79, 8, 79 ); SE001 = playSe( spep_0 + 86, 1011 ); setSeVolume( spep_0 + 86, 1011, 71 ); playSe( spep_0 + 89, 1054 ); setSeVolume( spep_0 + 89, 1054, 56 ); SE002 = playSe( spep_0 + 95, 1169 ); setSeVolume( spep_0 + 95, 1169, 79 ); se_1215 = playSe( spep_0 + 119, 1215 ); setSeVolume( spep_0 + 119, 1215, 0 ); setSeVolume( spep_0 + 172, 1215, 0 ); setSeVolume( spep_0 + 173, 1215, 3.57 ); setSeVolume( spep_0 + 174, 1215, 7.14 ); setSeVolume( spep_0 + 175, 1215, 10.71 ); setSeVolume( spep_0 + 176, 1215, 14.29 ); setSeVolume( spep_0 + 177, 1215, 17.86 ); setSeVolume( spep_0 + 178, 1215, 21.43 ); setSeVolume( spep_0 + 179, 1215, 25 ); setSeVolume( spep_0 + 180, 1215, 28.57 ); setSeVolume( spep_0 + 181, 1215, 32.14 ); setSeVolume( spep_0 + 182, 1215, 35.71 ); setSeVolume( spep_0 + 183, 1215, 39.29 ); setSeVolume( spep_0 + 184, 1215, 42.86 ); setSeVolume( spep_0 + 185, 1215, 46.43 ); setSeVolume( spep_0 + 186, 1215, 50 ); setSeVolume( spep_0 + 187, 1215, 53.57 ); setSeVolume( spep_0 + 188, 1215, 57.14 ); setSeVolume( spep_0 + 189, 1215, 60.71 ); setSeVolume( spep_0 + 190, 1215, 64.29 ); setSeVolume( spep_0 + 191, 1215, 67.86 ); setSeVolume( spep_0 + 192, 1215, 71.43 ); setSeVolume( spep_0 + 193, 1215, 75 ); setSeVolume( spep_0 + 194, 1215, 78.57 ); setSeVolume( spep_0 + 195, 1215, 82.14 ); setSeVolume( spep_0 + 196, 1215, 85.71 ); setSeVolume( spep_0 + 197, 1215, 89.29 ); setSeVolume( spep_0 + 198, 1215, 92.86 ); setSeVolume( spep_0 + 199, 1215, 96.43 ); setSeVolume( spep_0 + 200, 1215, 100 ); se_10441 = playSe( spep_0 + 128, 1044 ); setSeVolume( spep_0 + 128, 1044, 32 ); stopSe( spep_0 + 128, se_1044, 0 ); stopSe( spep_0 + 86, se_0017, 28 ); stopSe( spep_0 + 98, se_1154, 42 ); --白フェード entryFade( spep_0 + 122, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+130 ------------------------------------------------------ -- 気溜め〜突進 ------------------------------------------------------ -- ** エフェクト等 ** -- ora_r = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ora_r, 0, 0, 0 ); setEffMoveKey( spep_1 + 150, ora_r, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, ora_r, 1.0, 1.0 ); setEffScaleKey( spep_1 + 150, ora_r, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, ora_r, 0 ); setEffRotateKey( spep_1 + 150, ora_r, 0 ); setEffAlphaKey( spep_1 + 0, ora_r, 255 ); setEffAlphaKey( spep_1 + 150, ora_r, 255 ); -- ** エフェクト等 ** -- ora_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ora_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 150, ora_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, ora_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 150, ora_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, ora_b, 0 ); setEffRotateKey( spep_1 + 150, ora_b, 0 ); setEffAlphaKey( spep_1 + 0, ora_b, 255 ); setEffAlphaKey( spep_1 + 150, ora_b, 255 ); b=100; c=70; --文字エントリー ctgogogo2 = entryEffectLife( spep_1-3 + 50, 190006, 98, 0x100, -1, 0, -191.4+b, 242.5+c ); setEffShake( spep_1-3 + 50, ctgogogo2, 98, 10 ); setEffMoveKey( spep_1-3 + 50, ctgogogo2, -191.4+b, 242.5+c , 0 ); setEffMoveKey( spep_1-3 + 52, ctgogogo2, -189.6+b, 238.9+c , 0 ); setEffMoveKey( spep_1-3 + 54, ctgogogo2, -199+b, 249.6+c , 0 ); setEffMoveKey( spep_1-3 + 56, ctgogogo2, -196.5+b, 245.3+c , 0 ); setEffMoveKey( spep_1-3 + 58, ctgogogo2, -206.5+b, 256.7+c , 0 ); setEffMoveKey( spep_1-3 + 60, ctgogogo2, -203.4+b, 251.7+c , 0 ); setEffMoveKey( spep_1-3 + 62, ctgogogo2, -214.1+b, 263.8+c , 0 ); setEffMoveKey( spep_1-3 + 64, ctgogogo2, -210.4+b, 258+c , 0 ); setEffMoveKey( spep_1-3 + 66, ctgogogo2, -221.6+b, 270.9+c , 0 ); setEffMoveKey( spep_1-3 + 68, ctgogogo2, -217.2+b, 264.4+c , 0 ); setEffMoveKey( spep_1-3 + 70, ctgogogo2, -225.9+b, 276.5+c , 0 ); setEffMoveKey( spep_1-3 + 72, ctgogogo2, -218.5+b, 268.4+c , 0 ); setEffMoveKey( spep_1-3 + 74, ctgogogo2, -227.2+b, 280.6+c , 0 ); setEffMoveKey( spep_1-3 + 76, ctgogogo2, -219.6+b, 272.4+c , 0 ); setEffMoveKey( spep_1-3 + 78, ctgogogo2, -228.5+b, 284.7+c , 0 ); setEffMoveKey( spep_1-3 + 80, ctgogogo2, -220.9+b, 276.5+c , 0 ); setEffMoveKey( spep_1-3 + 82, ctgogogo2, -229.7+b, 288.8+c , 0 ); setEffMoveKey( spep_1-3 + 84, ctgogogo2, -222+b, 280.6+c , 0 ); setEffMoveKey( spep_1-3 + 86, ctgogogo2, -231+b, 293+c , 0 ); setEffMoveKey( spep_1-3 + 88, ctgogogo2, -223.2+b, 284.6+c , 0 ); setEffMoveKey( spep_1-3 + 90, ctgogogo2, -232.3+b, 297.1+c , 0 ); setEffMoveKey( spep_1-3 + 92, ctgogogo2, -224.4+b, 288.7+c , 0 ); setEffMoveKey( spep_1-3 + 94, ctgogogo2, -233.5+b, 301.2+c , 0 ); setEffMoveKey( spep_1-3 + 96, ctgogogo2, -225.6+b, 292.7+c , 0 ); setEffMoveKey( spep_1-3 + 98, ctgogogo2, -234.8+b, 305.3+c , 0 ); setEffMoveKey( spep_1-3 + 100, ctgogogo2, -226.7+b, 296.7+c , 0 ); setEffMoveKey( spep_1-3 + 102, ctgogogo2, -236+b, 309.4+c , 0 ); setEffMoveKey( spep_1-3 + 104, ctgogogo2, -227.9+b, 300.8+c , 0 ); setEffMoveKey( spep_1-3 + 106, ctgogogo2, -237.3+b, 313.5+c , 0 ); setEffMoveKey( spep_1-3 + 108, ctgogogo2, -229.1+b, 304.8+c , 0 ); setEffMoveKey( spep_1-3 + 110, ctgogogo2, -238.6+b, 317.6+c , 0 ); setEffMoveKey( spep_1-3 + 112, ctgogogo2, -230.3+b, 308.8+c , 0 ); setEffMoveKey( spep_1-3 + 114, ctgogogo2, -239.8+b, 321.7+c , 0 ); setEffMoveKey( spep_1-3 + 116, ctgogogo2, -231.4+b, 312.9+c , 0 ); setEffMoveKey( spep_1-3 + 118, ctgogogo2, -241+b, 325.8+c , 0 ); setEffMoveKey( spep_1-3 + 120, ctgogogo2, -232.6+b, 316.9+c , 0 ); setEffMoveKey( spep_1-3 + 122, ctgogogo2, -242.3+b, 329.9+c , 0 ); setEffMoveKey( spep_1-3 + 124, ctgogogo2, -233.7+b, 320.9+c , 0 ); setEffMoveKey( spep_1-3 + 126, ctgogogo2, -243.5+b, 333.9+c , 0 ); setEffMoveKey( spep_1-3 + 128, ctgogogo2, -234.9+b, 324.9+c , 0 ); setEffMoveKey( spep_1-3 + 130, ctgogogo2, -244.8+b, 338.1+c , 0 ); setEffMoveKey( spep_1-3 + 132, ctgogogo2, -236+b, 329+c , 0 ); setEffMoveKey( spep_1-3 + 134, ctgogogo2, -246+b, 342.1+c , 0 ); setEffMoveKey( spep_1-3 + 136, ctgogogo2, -237.3+b, 333+c , 0 ); setEffMoveKey( spep_1-3 + 138, ctgogogo2, -247.3+b, 346.3+c , 0 ); setEffMoveKey( spep_1-3 + 140, ctgogogo2, -238.4+b, 337.1+c , 0 ); setEffMoveKey( spep_1-3 + 142, ctgogogo2, -273.9+b, 377.1+c , 0 ); setEffMoveKey( spep_1-3 + 144, ctgogogo2, -287.8+b, 391.9+c , 0 ); setEffMoveKey( spep_1-3 + 146, ctgogogo2, -325.6+b, 434.7+c , 0 ); setEffMoveKey( spep_1-3 + 148, ctgogogo2, -337.2+b, 446.7+c , 0 ); a=0.4; setEffScaleKey( spep_1-3 + 50, ctgogogo2, 0.67, 0.67 ); --setEffScaleKey( spep_1-3 + 52, ctgogogo2, 0.49+a, 0.49+a ); --setEffScaleKey( spep_1-3 + 54, ctgogogo2, 0.52+a, 0.52+a ); --setEffScaleKey( spep_1-3 + 56, ctgogogo2, 0.54+a, 0.54+a ); --setEffScaleKey( spep_1-3 + 58, ctgogogo2, 0.57+a, 0.57+a ); setEffScaleKey( spep_1-3 + 60, ctgogogo2, 0.6+a, 0.6+a ); setEffScaleKey( spep_1-3 + 62, ctgogogo2, 0.62+a, 0.62+a ); setEffScaleKey( spep_1-3 + 64, ctgogogo2, 0.65+a, 0.65+a ); setEffScaleKey( spep_1-3 + 66, ctgogogo2, 0.67+a, 0.67+a ); setEffScaleKey( spep_1-3 + 68, ctgogogo2, 0.7+a, 0.7+a ); setEffScaleKey( spep_1-3 + 70, ctgogogo2, 0.7+a, 0.7+a ); setEffScaleKey( spep_1-3 + 72, ctgogogo2, 0.71+a, 0.71+a ); setEffScaleKey( spep_1-3 + 78, ctgogogo2, 0.71+a, 0.71+a ); setEffScaleKey( spep_1-3 + 80, ctgogogo2, 0.72+a, 0.72+a ); setEffScaleKey( spep_1-3 + 86, ctgogogo2, 0.72+a, 0.72+a ); setEffScaleKey( spep_1-3 + 88, ctgogogo2, 0.73+a, 0.73+a ); setEffScaleKey( spep_1-3 + 92, ctgogogo2, 0.73+a, 0.73+a ); setEffScaleKey( spep_1-3 + 94, ctgogogo2, 0.74+a, 0.74+a ); setEffScaleKey( spep_1-3 + 100, ctgogogo2, 0.74+a, 0.74+a ); setEffScaleKey( spep_1-3 + 102, ctgogogo2, 0.75+a, 0.75+a ); setEffScaleKey( spep_1-3 + 106, ctgogogo2, 0.75+a, 0.75+a ); setEffScaleKey( spep_1-3 + 108, ctgogogo2, 0.76+a, 0.76+a ); setEffScaleKey( spep_1-3 + 114, ctgogogo2, 0.76+a, 0.76+a ); setEffScaleKey( spep_1-3 + 116, ctgogogo2, 0.77+a, 0.77+a ); setEffScaleKey( spep_1-3 + 122, ctgogogo2, 0.77+a, 0.77+a ); setEffScaleKey( spep_1-3 + 124, ctgogogo2, 0.78+a, 0.78+a ); setEffScaleKey( spep_1-3 + 128, ctgogogo2, 0.78+a, 0.78+a ); setEffScaleKey( spep_1-3 + 130, ctgogogo2, 0.79+a, 0.79+a ); setEffScaleKey( spep_1-3 + 136, ctgogogo2, 0.79+a, 0.79+a ); setEffScaleKey( spep_1-3 + 138, ctgogogo2, 0.8+a, 0.8+a ); setEffScaleKey( spep_1-3 + 140, ctgogogo2, 0.8+a, 0.8+a ); setEffScaleKey( spep_1-3 + 142, ctgogogo2, 0.9+a, 0.9+a ); setEffScaleKey( spep_1-3 + 144, ctgogogo2, 1+a, 1+a ); setEffScaleKey( spep_1-3 + 146, ctgogogo2, 1.1+a, 1.1+a ); setEffScaleKey( spep_1-3 + 148, ctgogogo2, 1.2+a, 1.2+a ); setEffRotateKey( spep_1-3 + 50, ctgogogo2, -25.8 ); setEffRotateKey( spep_1-3 + 52, ctgogogo2, -25.8 ); setEffRotateKey( spep_1-3 + 54, ctgogogo2, -25.9 ); setEffRotateKey( spep_1-3 + 56, ctgogogo2, -25.9 ); setEffRotateKey( spep_1-3 + 58, ctgogogo2, -26 ); setEffRotateKey( spep_1-3 + 60, ctgogogo2, -26 ); setEffRotateKey( spep_1-3 + 62, ctgogogo2, -26.1 ); setEffRotateKey( spep_1-3 + 66, ctgogogo2, -26.1 ); setEffRotateKey( spep_1-3 + 68, ctgogogo2, -26.2 ); setEffRotateKey( spep_1-3 + 70, ctgogogo2, -26.2 ); setEffRotateKey( spep_1-3 + 72, ctgogogo2, -26.3 ); setEffRotateKey( spep_1-3 + 74, ctgogogo2, -26.3 ); setEffRotateKey( spep_1-3 + 76, ctgogogo2, -26.4 ); setEffRotateKey( spep_1-3 + 80, ctgogogo2, -26.4 ); setEffRotateKey( spep_1-3 + 82, ctgogogo2, -26.5 ); setEffRotateKey( spep_1-3 + 84, ctgogogo2, -26.5 ); setEffRotateKey( spep_1-3 + 86, ctgogogo2, -26.6 ); setEffRotateKey( spep_1-3 + 88, ctgogogo2, -26.6 ); setEffRotateKey( spep_1-3 + 90, ctgogogo2, -26.7 ); setEffRotateKey( spep_1-3 + 94, ctgogogo2, -26.7 ); setEffRotateKey( spep_1-3 + 96, ctgogogo2, -26.8 ); setEffRotateKey( spep_1-3 + 98, ctgogogo2, -26.8 ); setEffRotateKey( spep_1-3 + 100, ctgogogo2, -26.9 ); setEffRotateKey( spep_1-3 + 102, ctgogogo2, -26.9 ); setEffRotateKey( spep_1-3 + 104, ctgogogo2, -27 ); setEffRotateKey( spep_1-3 + 108, ctgogogo2, -27 ); setEffRotateKey( spep_1-3 + 110, ctgogogo2, -27.1 ); setEffRotateKey( spep_1-3 + 112, ctgogogo2, -27.1 ); setEffRotateKey( spep_1-3 + 114, ctgogogo2, -27.2 ); setEffRotateKey( spep_1-3 + 116, ctgogogo2, -27.2 ); setEffRotateKey( spep_1-3 + 118, ctgogogo2, -27.3 ); setEffRotateKey( spep_1-3 + 122, ctgogogo2, -27.3 ); setEffRotateKey( spep_1-3 + 124, ctgogogo2, -27.4 ); setEffRotateKey( spep_1-3 + 126, ctgogogo2, -27.4 ); setEffRotateKey( spep_1-3 + 128, ctgogogo2, -27.5 ); setEffRotateKey( spep_1-3 + 130, ctgogogo2, -27.5 ); setEffRotateKey( spep_1-3 + 132, ctgogogo2, -27.6 ); setEffRotateKey( spep_1-3 + 136, ctgogogo2, -27.6 ); setEffRotateKey( spep_1-3 + 138, ctgogogo2, -27.7 ); setEffRotateKey( spep_1-3 + 148, ctgogogo2, -27.7 ); setEffAlphaKey( spep_1-3 + 50, ctgogogo2, 204 ); setEffAlphaKey( spep_1-3 + 52, ctgogogo2, 205 ); setEffAlphaKey( spep_1-3 + 54, ctgogogo2, 206 ); setEffAlphaKey( spep_1-3 + 56, ctgogogo2, 207 ); setEffAlphaKey( spep_1-3 + 58, ctgogogo2, 209 ); setEffAlphaKey( spep_1-3 + 60, ctgogogo2, 210 ); setEffAlphaKey( spep_1-3 + 62, ctgogogo2, 211 ); setEffAlphaKey( spep_1-3 + 64, ctgogogo2, 212 ); setEffAlphaKey( spep_1-3 + 66, ctgogogo2, 213 ); setEffAlphaKey( spep_1-3 + 68, ctgogogo2, 214 ); setEffAlphaKey( spep_1-3 + 70, ctgogogo2, 215 ); setEffAlphaKey( spep_1-3 + 72, ctgogogo2, 216 ); setEffAlphaKey( spep_1-3 + 74, ctgogogo2, 218 ); setEffAlphaKey( spep_1-3 + 76, ctgogogo2, 219 ); setEffAlphaKey( spep_1-3 + 78, ctgogogo2, 220 ); setEffAlphaKey( spep_1-3 + 80, ctgogogo2, 221 ); setEffAlphaKey( spep_1-3 + 82, ctgogogo2, 222 ); setEffAlphaKey( spep_1-3 + 84, ctgogogo2, 223 ); setEffAlphaKey( spep_1-3 + 86, ctgogogo2, 224 ); setEffAlphaKey( spep_1-3 + 88, ctgogogo2, 226 ); setEffAlphaKey( spep_1-3 + 90, ctgogogo2, 227 ); setEffAlphaKey( spep_1-3 + 92, ctgogogo2, 228 ); setEffAlphaKey( spep_1-3 + 94, ctgogogo2, 229 ); setEffAlphaKey( spep_1-3 + 96, ctgogogo2, 230 ); setEffAlphaKey( spep_1-3 + 98, ctgogogo2, 231 ); setEffAlphaKey( spep_1-3 + 100, ctgogogo2, 232 ); setEffAlphaKey( spep_1-3 + 102, ctgogogo2, 233 ); setEffAlphaKey( spep_1-3 + 104, ctgogogo2, 235 ); setEffAlphaKey( spep_1-3 + 106, ctgogogo2, 236 ); setEffAlphaKey( spep_1-3 + 108, ctgogogo2, 237 ); setEffAlphaKey( spep_1-3 + 110, ctgogogo2, 238 ); setEffAlphaKey( spep_1-3 + 112, ctgogogo2, 239 ); setEffAlphaKey( spep_1-3 + 114, ctgogogo2, 240 ); setEffAlphaKey( spep_1-3 + 116, ctgogogo2, 241 ); setEffAlphaKey( spep_1-3 + 118, ctgogogo2, 243 ); setEffAlphaKey( spep_1-3 + 120, ctgogogo2, 244 ); setEffAlphaKey( spep_1-3 + 122, ctgogogo2, 245 ); setEffAlphaKey( spep_1-3 + 124, ctgogogo2, 246 ); setEffAlphaKey( spep_1-3 + 126, ctgogogo2, 247 ); setEffAlphaKey( spep_1-3 + 128, ctgogogo2, 248 ); setEffAlphaKey( spep_1-3 + 130, ctgogogo2, 249 ); setEffAlphaKey( spep_1-3 + 132, ctgogogo2, 250 ); setEffAlphaKey( spep_1-3 + 134, ctgogogo2, 252 ); setEffAlphaKey( spep_1-3 + 136, ctgogogo2, 253 ); setEffAlphaKey( spep_1-3 + 138, ctgogogo2, 254 ); setEffAlphaKey( spep_1-3 + 140, ctgogogo2, 255 ); setEffAlphaKey( spep_1-3 + 142, ctgogogo2, 195 ); setEffAlphaKey( spep_1-3 + 144, ctgogogo2, 135 ); setEffAlphaKey( spep_1-3 + 146, ctgogogo2, 75 ); setEffAlphaKey( spep_1-3 + 148, ctgogogo2, 15 ); --集中線 shuchusen2 = entryEffectLife( spep_1-3 + 38, 906, 110, 0x100, -1, 0, 107.5, 116 ); setEffShake( spep_1-3 + 38, shuchusen2, 110, 20 ); setEffMoveKey( spep_1-3 + 38, shuchusen2, 107.5, 116 , 0 ); setEffMoveKey( spep_1-3 + 148, shuchusen2, 107.5, 116 , 0 ); setEffScaleKey( spep_1-3 + 38, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1-3 + 148, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1-3 + 38, shuchusen2, 180 ); setEffRotateKey( spep_1-3 + 148, shuchusen2, 180 ); setEffAlphaKey( spep_1-3 + 38, shuchusen2, 255 ); setEffAlphaKey( spep_1-3 + 148, shuchusen2, 255 ); --文字エントリー setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-3 + 148, 1, 0 ); changeAnime( spep_1 + 0, 1, 117 ); setMoveKey( spep_1 + 0, 1, 287.6, -59.3 , 0 ); --setMoveKey( spep_1-3 + 2, 1, 275.7, -6.3 , 0 ); setMoveKey( spep_1-3 + 4, 1, 264.9, 41.3 , 0 ); setMoveKey( spep_1-3 + 5, 1, 264.9, 41.3 , 0 ); setMoveKey( spep_1-3 + 6, 1, 255.3, 83.9 , 0 ); setMoveKey( spep_1-3 + 7, 1, 255.3, 83.9 , 0 ); setMoveKey( spep_1-3 + 8, 1, 246.6, 121.9 , 0 ); setMoveKey( spep_1-3 + 9, 1, 246.6, 121.9 , 0 ); setMoveKey( spep_1-3 + 10, 1, 238.9, 155.3 , 0 ); setMoveKey( spep_1-3 + 11, 1, 238.9, 155.3 , 0 ); setMoveKey( spep_1-3 + 12, 1, 232.2, 184.6 , 0 ); setMoveKey( spep_1-3 + 13, 1, 232.2, 184.6 , 0 ); setMoveKey( spep_1-3 + 14, 1, 226.2, 210 , 0 ); setMoveKey( spep_1-3 + 15, 1, 226.2, 210 , 0 ); setMoveKey( spep_1-3 + 16, 1, 221.1, 231.8 , 0 ); setMoveKey( spep_1-3 + 17, 1, 221.1, 231.8 , 0 ); setMoveKey( spep_1-3 + 18, 1, 216.7, 250.2 , 0 ); setMoveKey( spep_1-3 + 19, 1, 216.7, 250.2 , 0 ); setMoveKey( spep_1-3 + 20, 1, 213, 265.6 , 0 ); setMoveKey( spep_1-3 + 21, 1, 213, 265.6 , 0 ); setMoveKey( spep_1-3 + 22, 1, 209.9, 278.2 , 0 ); setMoveKey( spep_1-3 + 23, 1, 209.9, 278.2 , 0 ); setMoveKey( spep_1-3 + 24, 1, 207.4, 288.3 , 0 ); setMoveKey( spep_1-3 + 25, 1, 207.4, 288.3 , 0 ); setMoveKey( spep_1-3 + 26, 1, 205.4, 296.1 , 0 ); setMoveKey( spep_1-3 + 27, 1, 205.4, 296.1 , 0 ); setMoveKey( spep_1-3 + 28, 1, 203.9, 302 , 0 ); setMoveKey( spep_1-3 + 29, 1, 203.9, 302 , 0 ); setMoveKey( spep_1-3 + 30, 1, 202.7, 306.3 , 0 ); setMoveKey( spep_1-3 + 31, 1, 202.7, 306.3 , 0 ); setMoveKey( spep_1-3 + 32, 1, 201.9, 309.1 , 0 ); setMoveKey( spep_1-3 + 33, 1, 201.9, 309.1 , 0 ); setMoveKey( spep_1-3 + 34, 1, 201.4, 310.8 , 0 ); setMoveKey( spep_1-3 + 35, 1, 201.4, 310.8 , 0 ); setMoveKey( spep_1-3 + 36, 1, 201.1, 311.7 , 0 ); setMoveKey( spep_1-3 + 37, 1, 201.1, 311.7 , 0 ); setMoveKey( spep_1-3 + 38, 1, 201, 312.1 , 0 ); setMoveKey( spep_1 + 50, 1, 201, 312.1 , 0 ); setScaleKey( spep_1 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_1 + 50, 1, 0.8, 0.8 ); setRotateKey( spep_1 + 0, 1, -3.5 ); --setRotateKey( spep_1-3 + 2, 1, -3.6 ); setRotateKey( spep_1-3 + 4, 1, -3.7 ); setRotateKey( spep_1-3 + 5, 1, -3.7 ); setRotateKey( spep_1-3 + 6, 1, -3.9 ); setRotateKey( spep_1-3 + 7, 1, -3.9 ); setRotateKey( spep_1-3 + 8, 1, -4 ); setRotateKey( spep_1-3 + 9, 1, -4 ); setRotateKey( spep_1-3 + 10, 1, -4.1 ); setRotateKey( spep_1-3 + 13, 1, -4.1 ); setRotateKey( spep_1-3 + 14, 1, -4.2 ); setRotateKey( spep_1-3 + 15, 1, -4.2 ); setRotateKey( spep_1-3 + 16, 1, -4.3 ); setRotateKey( spep_1-3 + 19, 1, -4.3 ); setRotateKey( spep_1-3 + 20, 1, -4.4 ); setRotateKey( spep_1-3 + 27, 1, -4.4 ); setRotateKey( spep_1-3 + 28, 1, -4.5 ); setRotateKey( spep_1 + 50, 1, -4.5 ); setAlphaKey( spep_1 + 0, 1, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1215, 0 ); stopSe( SP_dodge - 12, se_1227, 0 ); stopSe( SP_dodge - 12, se_10441, 0 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setMoveKey( SP_dodge +9, 1, 201, 312.1 , 0 ); setScaleKey( SP_dodge+9, 1, 0.8, 0.8 ); setRotateKey( SP_dodge+9, 1, -4.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ setMoveKey( spep_1-3 + 58, 1, 201, 312.1 , 0 ); setMoveKey( spep_1-3 + 60, 1, 201, 312.2 , 0 ); setMoveKey( spep_1-3 + 62, 1, 201.6, 313 , 0 ); setMoveKey( spep_1-3 + 64, 1, 202.1, 313.9 , 0 ); setMoveKey( spep_1-3 + 66, 1, 202.6, 314.7 , 0 ); setMoveKey( spep_1-3 + 68, 1, 203.1, 315.5 , 0 ); setMoveKey( spep_1-3 + 70, 1, 203.5, 316.3 , 0 ); setMoveKey( spep_1-3 + 72, 1, 204, 317 , 0 ); setMoveKey( spep_1-3 + 74, 1, 204.4, 317.7 , 0 ); setMoveKey( spep_1-3 + 76, 1, 204.9, 318.4 , 0 ); setMoveKey( spep_1-3 + 78, 1, 205.3, 319.1 , 0 ); setMoveKey( spep_1-3 + 80, 1, 205.7, 319.7 , 0 ); setMoveKey( spep_1-3 + 82, 1, 206, 320.4 , 0 ); setMoveKey( spep_1-3 + 84, 1, 206.4, 321 , 0 ); setMoveKey( spep_1-3 + 86, 1, 206.7, 321.5 , 0 ); setMoveKey( spep_1-3 + 88, 1, 207.1, 322.1 , 0 ); setMoveKey( spep_1-3 + 90, 1, 207.4, 322.6 , 0 ); setMoveKey( spep_1-3 + 92, 1, 207.7, 323 , 0 ); setMoveKey( spep_1-3 + 94, 1, 207.9, 323.5 , 0 ); setMoveKey( spep_1-3 + 96, 1, 208.2, 323.9 , 0 ); setMoveKey( spep_1-3 + 98, 1, 208.5, 324.3 , 0 ); setMoveKey( spep_1-3 + 100, 1, 208.7, 324.7 , 0 ); setMoveKey( spep_1-3 + 102, 1, 208.9, 325.1 , 0 ); setMoveKey( spep_1-3 + 104, 1, 209.1, 325.4 , 0 ); setMoveKey( spep_1-3 + 106, 1, 209.3, 325.7 , 0 ); setMoveKey( spep_1-3 + 108, 1, 209.5, 326 , 0 ); setMoveKey( spep_1-3 + 110, 1, 209.6, 326.2 , 0 ); setMoveKey( spep_1-3 + 112, 1, 209.7, 326.4 , 0 ); setMoveKey( spep_1-3 + 114, 1, 209.9, 326.6 , 0 ); setMoveKey( spep_1-3 + 116, 1, 210, 326.8 , 0 ); setMoveKey( spep_1-3 + 118, 1, 210.1, 327 , 0 ); setMoveKey( spep_1-3 + 120, 1, 210.1, 327.1 , 0 ); setMoveKey( spep_1-3 + 122, 1, 210.2, 327.2 , 0 ); setMoveKey( spep_1-3 + 124, 1, 210.2, 327.2 , 0 ); setMoveKey( spep_1-3 + 126, 1, 210.2, 327.3 , 0 ); setMoveKey( spep_1-3 + 128, 1, 210.3, 327.3 , 0 ); setMoveKey( spep_1-3 + 130, 1, 210.4, 327.6 , 0 ); setMoveKey( spep_1-3 + 132, 1, 211.2, 329.6 , 0 ); setMoveKey( spep_1-3 + 134, 1, 213.5, 335.2 , 0 ); setMoveKey( spep_1-3 + 136, 1, 218, 346.1 , 0 ); setMoveKey( spep_1-3 + 138, 1, 225.3, 364 , 0 ); setMoveKey( spep_1-3 + 140, 1, 236.3, 390.7 , 0 ); setMoveKey( spep_1-3 + 142, 1, 251.6, 427.9 , 0 ); setMoveKey( spep_1-3 + 144, 1, 271.9, 477.5 , 0 ); setMoveKey( spep_1-3 + 146, 1, 298.1, 541.2 , 0 ); setMoveKey( spep_1-3 + 148, 1, 330.7, 620.7 , 0 ); setScaleKey( spep_1-3 + 64, 1, 0.8, 0.8 ); setScaleKey( spep_1-3 + 66, 1, 0.81, 0.81 ); setScaleKey( spep_1-3 + 74, 1, 0.81, 0.81 ); setScaleKey( spep_1-3 + 76, 1, 0.82, 0.82 ); setScaleKey( spep_1-3 + 86, 1, 0.82, 0.82 ); setScaleKey( spep_1-3 + 88, 1, 0.83, 0.83 ); setScaleKey( spep_1-3 + 102, 1, 0.83, 0.83 ); setScaleKey( spep_1-3 + 104, 1, 0.84, 0.84 ); setScaleKey( spep_1-3 + 132, 1, 0.84, 0.84 ); setScaleKey( spep_1-3 + 134, 1, 0.85, 0.85 ); setScaleKey( spep_1-3 + 136, 1, 0.86, 0.86 ); setScaleKey( spep_1-3 + 138, 1, 0.88, 0.87 ); setScaleKey( spep_1-3 + 140, 1, 0.9, 0.9 ); setScaleKey( spep_1-3 + 142, 1, 0.94, 0.94 ); setScaleKey( spep_1-3 + 144, 1, 0.98, 0.98 ); setScaleKey( spep_1-3 + 146, 1, 1.04, 1.04 ); setScaleKey( spep_1-3 + 148, 1, 1.12, 1.12 ); setRotateKey( spep_1-3 + 148, 1, -4.5 ); --SE stopSe( spep_1 + 141, se_1215, 51 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 152, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 140, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+150; ------------------------------------------------------ -- 気だめ 石が浮き上がる ------------------------------------------------------ -- ** エフェクト等 ** -- tame2 = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tame2, 0, 0, 0 ); setEffMoveKey( spep_2 + 90, tame2, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, tame2, 1.0, 1.0 ); setEffScaleKey( spep_2 + 90, tame2, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame2, 0 ); setEffRotateKey( spep_2 + 90, tame2, 0 ); setEffAlphaKey( spep_2 + 0, tame2, 255 ); setEffAlphaKey( spep_2 + 90, tame2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_2 + 0, 906, 88, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2 + 0, shuchusen3, 88, 20 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 88, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 88, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 88, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 88, shuchusen3, 255 ); --文字エントリー ctgogogo3 = entryEffectLife( spep_2 + 0, 190006, 78, 0x100, -1, 0, 435, 0 ); setEffShake( spep_2 + 0, ctgogogo3, 78, 10 ); setEffMoveKey( spep_2 + 0, ctgogogo3, 0, 435 , 0 ); setEffMoveKey( spep_2 + 78, ctgogogo3, 0, 435 , 0 ); d=0.3; setEffScaleKey( spep_2 + 0, ctgogogo3, 0.55+d, 0.55+d ); setEffScaleKey( spep_2 + 68, ctgogogo3, 0.55+d, 0.55+d ); setEffScaleKey( spep_2 + 70, ctgogogo3, 0.64+d, 0.64+d ); setEffScaleKey( spep_2 + 72, ctgogogo3, 0.73+d, 0.73+d ); setEffScaleKey( spep_2 + 74, ctgogogo3, 0.82+d, 0.82+d ); setEffScaleKey( spep_2 + 76, ctgogogo3, 0.91+d, 0.91+d ); setEffScaleKey( spep_2 + 78, ctgogogo3, 1.1+d, 1.1+d ); setEffRotateKey( spep_2 + 0, ctgogogo3, 0 ); setEffRotateKey( spep_2 + 78, ctgogogo3, 0 ); setEffAlphaKey( spep_2 + 0, ctgogogo3, 255 ); setEffAlphaKey( spep_2 + 68, ctgogogo3, 255 ); setEffAlphaKey( spep_2 + 70, ctgogogo3, 204 ); setEffAlphaKey( spep_2 + 72, ctgogogo3, 153 ); setEffAlphaKey( spep_2 + 74, ctgogogo3, 102 ); setEffAlphaKey( spep_2 + 76, ctgogogo3, 51 ); setEffAlphaKey( spep_2 + 78, ctgogogo3, 0 ); --SE se_1044 = playSe( spep_2 + 4, 1044 ); se_1214 = playSe( spep_2 + 6, 1214 ); setSeVolume( spep_2 + 6, 1214, 141 ); se_1147 = playSe( spep_2 + 7, 1147 ); setSeVolume( spep_2 + 7, 1147, 40 ); stopSe( spep_2 + 76, se_1227, 26 ); stopSe( spep_2 + 4, se_10441, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 92, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_2 + 82, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_3=spep_2+90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --playSe( spep_3 + 0, SE_05 ); stopSe( spep_3 + 2, se_1044, 0 ); stopSe( spep_3 + 2, se_1214, 0 ); stopSe( spep_3 + 2, se_1147, 0 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- 着弾→爆発 敵吹っ飛ぶ ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_4 + 100, beam, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, beam, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam, 0 ); setEffRotateKey( spep_4 + 100, beam, 0 ); setEffAlphaKey( spep_4 + 0, beam, 255 ); setEffAlphaKey( spep_4 + 100, beam, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_4 + 48, 10012, 48, 0x100, -1, 0, 36.9, 418.4 ); setEffShake( spep_4 + 48, ctzuo, 48, 10 ); setEffMoveKey( spep_4 + 48, ctzuo, 36.9, 418.4 , 0 ); --setEffMoveKey( spep_4 + 50, ctzuo, 55.2, 418.1 , 0 ); setEffMoveKey( spep_4 + 52, ctzuo, 68.5, 434.9 , 0 ); setEffMoveKey( spep_4 + 54, ctzuo, 105.5, 445.2 , 0 ); setEffMoveKey( spep_4 + 56, ctzuo, 80.6, 449.1 , 0 ); setEffMoveKey( spep_4 + 58, ctzuo, 88.6, 441.9 , 0 ); setEffMoveKey( spep_4 + 60, ctzuo, 63.1, 446 , 0 ); setEffMoveKey( spep_4 + 62, ctzuo, 71.8, 438.5 , 0 ); setEffMoveKey( spep_4 + 64, ctzuo, 45.6, 442.9 , 0 ); setEffMoveKey( spep_4 + 66, ctzuo, 55, 435.1 , 0 ); setEffMoveKey( spep_4 + 68, ctzuo, 28.1, 439.7 , 0 ); setEffMoveKey( spep_4 + 70, ctzuo, 38.2, 431.7 , 0 ); setEffMoveKey( spep_4 + 72, ctzuo, 10.6, 436.6 , 0 ); setEffMoveKey( spep_4 + 74, ctzuo, 21.4, 428.4 , 0 ); setEffMoveKey( spep_4 + 76, ctzuo, -6.9, 433.4 , 0 ); setEffMoveKey( spep_4 + 78, ctzuo, 4.6, 425 , 0 ); setEffMoveKey( spep_4 + 80, ctzuo, -24.4, 430.3 , 0 ); setEffMoveKey( spep_4 + 82, ctzuo, -12.1, 421.6 , 0 ); setEffMoveKey( spep_4 + 84, ctzuo, -41.9, 427.2 , 0 ); setEffMoveKey( spep_4 + 86, ctzuo, -28.9, 418.3 , 0 ); setEffMoveKey( spep_4 + 88, ctzuo, -59.4, 424 , 0 ); setEffMoveKey( spep_4 + 90, ctzuo, -45.7, 414.9 , 0 ); setEffMoveKey( spep_4 + 92, ctzuo, -77, 421 , 0 ); setEffMoveKey( spep_4 + 94, ctzuo, -126.2, 503.9 , 0 ); setEffMoveKey( spep_4 + 96, ctzuo, -198.3, 594.6 , 0 ); e=1.45; setEffScaleKey( spep_4 + 48, ctzuo, 0.82, 0.82); --setEffScaleKey( spep_4 + 50, ctzuo, 0.27+e, 0.27+e ); --setEffScaleKey( spep_4 + 52, ctzuo, 0.43+e, 0.43+e ); setEffScaleKey( spep_4 + 54, ctzuo, 0.6+e, 0.6+e ); setEffScaleKey( spep_4 + 56, ctzuo, 0.61+e, 0.61+e ); setEffScaleKey( spep_4 + 58, ctzuo, 0.63+e, 0.63+e ); setEffScaleKey( spep_4 + 60, ctzuo, 0.64+e, 0.64+e ); setEffScaleKey( spep_4 + 62, ctzuo, 0.65+e, 0.65+e ); setEffScaleKey( spep_4 + 64, ctzuo, 0.67+e, 0.67+e ); setEffScaleKey( spep_4 + 66, ctzuo, 0.68+e, 0.68+e ); setEffScaleKey( spep_4 + 68, ctzuo, 0.69+e, 0.69+e ); setEffScaleKey( spep_4 + 70, ctzuo, 0.71+e, 0.71+e ); setEffScaleKey( spep_4 + 72, ctzuo, 0.72+e, 0.72+e ); setEffScaleKey( spep_4 + 74, ctzuo, 0.73+e, 0.73+e ); setEffScaleKey( spep_4 + 76, ctzuo, 0.74+e, 0.74+e ); setEffScaleKey( spep_4 + 78, ctzuo, 0.76+e, 0.76+e ); setEffScaleKey( spep_4 + 80, ctzuo, 0.77+e, 0.77+e ); setEffScaleKey( spep_4 + 82, ctzuo, 0.78+e, 0.78+e ); setEffScaleKey( spep_4 + 84, ctzuo, 0.8+e, 0.8+e ); setEffScaleKey( spep_4 + 86, ctzuo, 0.81+e, 0.81+e ); setEffScaleKey( spep_4 + 88, ctzuo, 0.82+e, 0.82+e ); setEffScaleKey( spep_4 + 90, ctzuo, 0.84+e, 0.84+e ); setEffScaleKey( spep_4 + 92, ctzuo, 0.85+e, 0.85+e ); setEffScaleKey( spep_4 + 94, ctzuo, 1.43+e, 1.43+e ); setEffScaleKey( spep_4 + 96, ctzuo, 2+e, 2+e ); setEffRotateKey( spep_4 + 48, ctzuo, -18 ); setEffRotateKey( spep_4 + 50, ctzuo, -16.8 ); setEffRotateKey( spep_4 + 52, ctzuo, -11.5 ); setEffRotateKey( spep_4 + 54, ctzuo, -6.3 ); setEffRotateKey( spep_4 + 96, ctzuo, -6.3 ); setEffAlphaKey( spep_4 + 48, ctzuo, 40 ); setEffAlphaKey( spep_4 + 50, ctzuo, 92 ); setEffAlphaKey( spep_4 + 52, ctzuo, 173 ); setEffAlphaKey( spep_4 + 54, ctzuo, 255 ); setEffAlphaKey( spep_4 + 92, ctzuo, 255 ); setEffAlphaKey( spep_4 + 94, ctzuo, 128 ); setEffAlphaKey( spep_4 + 96, ctzuo, 0 ); --SE se_1231 = playSe( spep_4 + 6, 1231 ); setSeVolume( spep_4 + 6, 1231, 158 ); se_1043 = playSe( spep_4 + 8, 1043 ); setSeVolume( spep_4 + 8, 1043, 89 ); playSe( spep_4 + 37, 1003 ); setSeVolume( spep_4 + 37, 1003, 126 ); playSe( spep_4 + 47, 1027 ); setSeVolume( spep_4 + 47, 1027, 71 ); playSe( spep_4 + 47, 1145 ); stopSe( spep_4 + 46, se_1231, 16 ); stopSe( spep_4 + 49, se_1043, 13 ); --白フェード entryFade( spep_4 + 44, 0, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 92, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 102, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_5=spep_4+100; ------------------------------------------------------ -- 着弾→爆発 敵吹っ飛ぶ ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 80, hit_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 80, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_f, 0 ); setEffRotateKey( spep_5 + 80, hit_f, 0 ); setEffAlphaKey( spep_5 + 0, hit_f, 255 ); setEffAlphaKey( spep_5 + 80, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 80, hit_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 80, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_b, 0 ); setEffRotateKey( spep_5 + 80, hit_b, 0 ); setEffAlphaKey( spep_5 + 0, hit_b, 255 ); setEffAlphaKey( spep_5 + 80, hit_b, 255 ); setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5-3 + 58, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); changeAnime( spep_5-3 + 22, 1, 108 ); changeAnime( spep_5-3 + 26, 1, 106 ); changeAnime( spep_5-3 + 32, 1, 105 ); setMoveKey( spep_5 + 0, 1, -7.1, -11.4 , 0 ); --setMoveKey( spep_5-3 + 2, 1, -6.6, -3.4 , 0 ); setMoveKey( spep_5-3 + 4, 1, -6.1, 4.5 , 0 ); setMoveKey( spep_5-3 + 6, 1, -5.7, 12.5 , 0 ); setMoveKey( spep_5-3 + 8, 1, -5.2, 20.5 , 0 ); setMoveKey( spep_5-3 + 10, 1, -4.8, 28.5 , 0 ); setMoveKey( spep_5-3 + 12, 1, -4.3, 36.5 , 0 ); setMoveKey( spep_5-3 + 14, 1, -3.9, 44.5 , 0 ); setMoveKey( spep_5-3 + 16, 1, -3.4, 52.5 , 0 ); setMoveKey( spep_5-3 + 18, 1, -3, 60.5 , 0 ); setMoveKey( spep_5-3 + 20, 1, -3.7, 74.8 , 0 ); setMoveKey( spep_5-3 + 21, 1, -3.7, 74.8 , 0 ); setMoveKey( spep_5-3 + 22, 1, 15.4, 99.1 , 0 ); setMoveKey( spep_5-3 + 24, 1, 10.4, 64.2 , 0 ); setMoveKey( spep_5-3 + 25, 1, 10.4, 64.2 , 0 ); setMoveKey( spep_5-3 + 26, 1, 1.4, 72.3 , 0 ); setMoveKey( spep_5-3 + 31, 1, 1.4, 72.3 , 0 ); setMoveKey( spep_5-3 + 32, 1, 82.3, -4.3 , 0 ); setMoveKey( spep_5-3 + 34, 1, 83.1, 106 , 0 ); setMoveKey( spep_5-3 + 36, 1, 104.8, 194.2 , 0 ); setMoveKey( spep_5-3 + 38, 1, 121.7, 271.3 , 0 ); setMoveKey( spep_5-3 + 40, 1, 163.7, 340.6 , 0 ); setMoveKey( spep_5-3 + 42, 1, 197.1, 402.7 , 0 ); setMoveKey( spep_5-3 + 44, 1, 234, 444.2 , 0 ); setMoveKey( spep_5-3 + 46, 1, 261.9, 481.7 , 0 ); setMoveKey( spep_5-3 + 48, 1, 306.2, 515.9 , 0 ); setMoveKey( spep_5-3 + 50, 1, 347.3, 561.6 , 0 ); setMoveKey( spep_5-3 + 52, 1, 389.3, 593.2 , 0 ); setMoveKey( spep_5-3 + 54, 1, 421.9, 623 , 0 ); setMoveKey( spep_5-3 + 56, 1, 465, 651.3 , 0 ); setMoveKey( spep_5-3 + 58, 1, 495.5, 676.4 , 0 ); setScaleKey( spep_5 + 0, 1, 1.1, 1.1 ); --setScaleKey( spep_5-3 + 2, 1, 1.12, 1.12 ); setScaleKey( spep_5-3 + 4, 1, 1.15, 1.15 ); setScaleKey( spep_5-3 + 6, 1, 1.17, 1.17 ); setScaleKey( spep_5-3 + 8, 1, 1.2, 1.2 ); setScaleKey( spep_5-3 + 10, 1, 1.22, 1.22 ); setScaleKey( spep_5-3 + 12, 1, 1.25, 1.25 ); setScaleKey( spep_5-3 + 14, 1, 1.27, 1.27 ); setScaleKey( spep_5-3 + 16, 1, 1.3, 1.3 ); setScaleKey( spep_5-3 + 18, 1, 1.32, 1.32 ); setScaleKey( spep_5-3 + 20, 1, 1.43, 1.43 ); setScaleKey( spep_5-3 + 21, 1, 1.43, 1.43 ); setScaleKey( spep_5-3 + 22, 1, 1.54, 1.54 ); setScaleKey( spep_5-3 + 24, 1, 1.35, 1.35 ); setScaleKey( spep_5-3 + 25, 1, 1.35, 1.35 ); setScaleKey( spep_5-3 + 26, 1, 1.15, 1.15 ); setScaleKey( spep_5-3 + 31, 1, 1.15, 1.15 ); setScaleKey( spep_5-3 + 32, 1, 1.45, 1.45 ); setScaleKey( spep_5-3 + 34, 1, 1.28, 1.28 ); setScaleKey( spep_5-3 + 36, 1, 1.22, 1.22 ); setScaleKey( spep_5-3 + 38, 1, 1.16, 1.16 ); setScaleKey( spep_5-3 + 40, 1, 1.1, 1.1 ); setScaleKey( spep_5-3 + 42, 1, 1.04, 1.04 ); setScaleKey( spep_5-3 + 44, 1, 0.99, 0.99 ); setScaleKey( spep_5-3 + 46, 1, 0.94, 0.94 ); setScaleKey( spep_5-3 + 48, 1, 0.88, 0.88 ); setScaleKey( spep_5-3 + 50, 1, 0.84, 0.84 ); setScaleKey( spep_5-3 + 52, 1, 0.81, 0.81 ); setScaleKey( spep_5-3 + 54, 1, 0.77, 0.77 ); setScaleKey( spep_5-3 + 56, 1, 0.73, 0.73 ); setScaleKey( spep_5-3 + 58, 1, 0.69, 0.69 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-3 + 21, 1, 0 ); setRotateKey( spep_5-3 + 22, 1, 0 ); setRotateKey( spep_5-3 + 25, 1, 0 ); setRotateKey( spep_5-3 + 26, 1, -55.9 ); setRotateKey( spep_5-3 + 31, 1, -55.9 ); setRotateKey( spep_5-3 + 32, 1, 19.8 ); setRotateKey( spep_5-3 + 58, 1, 19.8 ); setAlphaKey( spep_5 + 0, 1, 255 ); setAlphaKey( spep_5-3 + 32, 1, 255 ); setAlphaKey( spep_5-3 + 34, 1, 237 ); setAlphaKey( spep_5-3 + 36, 1, 219 ); setAlphaKey( spep_5-3 + 38, 1, 200 ); setAlphaKey( spep_5-3 + 40, 1, 182 ); setAlphaKey( spep_5-3 + 42, 1, 164 ); setAlphaKey( spep_5-3 + 44, 1, 146 ); setAlphaKey( spep_5-3 + 46, 1, 128 ); setAlphaKey( spep_5-3 + 48, 1, 109 ); setAlphaKey( spep_5-3 + 50, 1, 91 ); setAlphaKey( spep_5-3 + 52, 1, 73 ); setAlphaKey( spep_5-3 + 54, 1, 55 ); setAlphaKey( spep_5-3 + 56, 1, 36 ); setAlphaKey( spep_5-3 + 58, 1, 18 ); setAlphaKey( spep_5-3 + 60, 1, 18 ); setAlphaKey( spep_5-3 + 80, 1, 255 ); --文字エントリー ctdon = entryEffectLife( spep_5-3 + 24, 10019, 24, 0x100, -1, 0, -24.4, 268.8 ); setEffMoveKey( spep_5-3 + 24, ctdon, -24.4, 268.8 , 0 ); setEffMoveKey( spep_5-3 + 26, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_5-3 + 28, ctdon, -6.5, 303 , 0 ); setEffMoveKey( spep_5-3 + 30, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_5-3 + 32, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_5-3 + 34, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_5-3 + 36, ctdon, -6.5, 302.9 , 0 ); setEffMoveKey( spep_5-3 + 38, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_5-3 + 40, ctdon, -6.5, 303 , 0 ); setEffMoveKey( spep_5-3 + 42, ctdon, -6.5, 303 , 0 ); setEffMoveKey( spep_5-3 + 44, ctdon, -6.5, 302.9 , 0 ); setEffMoveKey( spep_5-3 + 48, ctdon, -6.5, 302.9 , 0 ); setEffScaleKey( spep_5-3 + 24, ctdon, 2, 2 ); setEffScaleKey( spep_5-3 + 26, ctdon, 3.5, 3.5 ); setEffScaleKey( spep_5-3 + 28, ctdon, 2.36, 2.36 ); setEffScaleKey( spep_5-3 + 30, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_5-3 + 32, ctdon, 2.9, 2.9 ); setEffScaleKey( spep_5-3 + 34, ctdon, 3, 3 ); setEffScaleKey( spep_5-3 + 36, ctdon, 2.3, 2.3 ); setEffScaleKey( spep_5-3 + 38, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_5-3 + 40, ctdon, 2.48, 2.48 ); setEffScaleKey( spep_5-3 + 42, ctdon, 2.5, 2.5 ); setEffScaleKey( spep_5-3 + 44, ctdon, 2.22, 2.22 ); setEffScaleKey( spep_5-3 + 46, ctdon, 2.05, 2.05 ); setEffScaleKey( spep_5-3 + 48, ctdon, 2, 2 ); setEffRotateKey( spep_5-3 + 24, ctdon, 10.5 ); setEffRotateKey( spep_5-3 + 48, ctdon, 10.5 ); setEffAlphaKey( spep_5-3 + 24, ctdon, 255 ); setEffAlphaKey( spep_5-3 + 42, ctdon, 255 ); setEffAlphaKey( spep_5-3 + 44, ctdon, 119 ); setEffAlphaKey( spep_5-3 + 46, ctdon, 37 ); setEffAlphaKey( spep_5-3 + 48, ctdon, 10 ); --SE playSe( spep_5 + 20, 1014 ); playSe( spep_5 + 20, 1023 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_6=spep_5+76; ------------------------------------------------------ -- 2発目発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam2 = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, beam2, 0, 0, 0 ); setEffMoveKey( spep_6 + 60, beam2, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, beam2, 1.0, 1.0 ); setEffScaleKey( spep_6 + 60, beam2, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, beam2, 0 ); setEffRotateKey( spep_6 + 60, beam2, 0 ); setEffAlphaKey( spep_6 + 0, beam2, 255 ); setEffAlphaKey( spep_6 + 60, beam2, 255 ); --SE se_1231 = playSe( spep_6 + 1, 1231 ); setSeVolume( spep_6 + 1, 1231, 158 ); se_1043 = playSe( spep_6 + 3, 1043 ); setSeVolume( spep_6 + 3, 1043, 71 ); playSe( spep_6 + 18, 1003 ); playSe( spep_6 + 27, 1027 ); setSeVolume( spep_6 + 27, 1027, 71 ); playSe( spep_6 + 32, 1145 ); playSe( spep_6 + 35, 1177 ); setSeVolume( spep_6 + 35, 1177, 0 ); setSeVolume( spep_6 + 36, 1177, 4.55 ); setSeVolume( spep_6 + 37, 1177, 9.09 ); setSeVolume( spep_6 + 38, 1177, 13.64 ); setSeVolume( spep_6 + 39, 1177, 18.18 ); setSeVolume( spep_6 + 40, 1177, 22.73 ); setSeVolume( spep_6 + 41, 1177, 27.27 ); setSeVolume( spep_6 + 42, 1177, 31.82 ); setSeVolume( spep_6 + 43, 1177, 36.36 ); setSeVolume( spep_6 + 44, 1177, 40.91 ); setSeVolume( spep_6 + 45, 1177, 45.45 ); setSeVolume( spep_6 + 46, 1177, 50.00 ); setSeVolume( spep_6 + 47, 1177, 54.55 ); setSeVolume( spep_6 + 48, 1177, 59.09 ); setSeVolume( spep_6 + 49, 1177, 63.64 ); setSeVolume( spep_6 + 50, 1177, 68.18 ); setSeVolume( spep_6 + 51, 1177, 72.73 ); setSeVolume( spep_6 + 52, 1177, 77.27 ); setSeVolume( spep_6 + 53, 1177, 81.82 ); setSeVolume( spep_6 + 54, 1177, 86.36 ); setSeVolume( spep_6 + 55, 1177, 90.91 ); setSeVolume( spep_6 + 56, 1177, 95.45 ); setSeVolume( spep_6 + 57, 1177, 100 ); playSe( spep_6 + 55, 1022 ); setSeVolume( spep_6 + 55, 1022, 0 ); setSeVolume( spep_6 + 56, 1022, 4.67 ); setSeVolume( spep_6 + 57, 1022, 9.33 ); setSeVolume( spep_6 + 58, 1022, 14 ); setSeVolume( spep_6 + 59, 1022, 18.67 ); setSeVolume( spep_6 + 60, 1022, 23.33 ); setSeVolume( spep_6 + 61, 1022, 28 ); setSeVolume( spep_6 + 62, 1022, 32.67 ); setSeVolume( spep_6 + 63, 1022, 37.33 ); setSeVolume( spep_6 + 64, 1022, 42 ); setSeVolume( spep_6 + 65, 1022, 46.67 ); setSeVolume( spep_6 + 66, 1022, 51.33 ); setSeVolume( spep_6 + 67, 1022, 56 ); setSeVolume( spep_6 + 68, 1022, 60.67 ); setSeVolume( spep_6 + 69, 1022, 65.33 ); setSeVolume( spep_6 + 70, 1022, 70 ); setSeVolume( spep_6 + 71, 1022, 74.67 ); setSeVolume( spep_6 + 72, 1022, 79.33 ); setSeVolume( spep_6 + 73, 1022, 84 ); setSeVolume( spep_6 + 74, 1022, 88.67 ); setSeVolume( spep_6 + 75, 1022, 93.33 ); setSeVolume( spep_6 + 76, 1022, 98 ); setSeVolume( spep_6 + 77, 1022, 102.67 ); setSeVolume( spep_6 + 78, 1022, 107.33 ); setSeVolume( spep_6 + 79, 1022, 112 ); setSeVolume( spep_6 + 80, 1022, 116.67 ); setSeVolume( spep_6 + 81, 1022, 121.33 ); setSeVolume( spep_6 + 82, 1022, 126 ); stopSe( spep_6 + 27, se_1231, 12 ); stopSe( spep_6 + 27, se_1043, 12 ); --白フェード entryFade( spep_6 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 62, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_7=spep_6+60; ------------------------------------------------------ -- 敵が気弾に包まれ昇華 ------------------------------------------------------ -- ** エフェクト等 ** -- hit2_f = entryEffect( spep_7 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, hit2_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 120, hit2_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hit2_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 120, hit2_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hit2_f, 0 ); setEffRotateKey( spep_7 + 120, hit2_f, 0 ); setEffAlphaKey( spep_7 + 0, hit2_f, 255 ); setEffAlphaKey( spep_7 + 120, hit2_f, 255 ); -- ** エフェクト等 ** -- hit2_b = entryEffect( spep_7 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, hit2_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 120, hit2_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hit2_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 120, hit2_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hit2_b, 0 ); setEffRotateKey( spep_7 + 120, hit2_b, 0 ); setEffAlphaKey( spep_7 + 0, hit2_b, 255 ); setEffAlphaKey( spep_7 + 120, hit2_b, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 + 18, 1, 0 ); changeAnime( spep_7 + 0, 1, 108 ); setMoveKey( spep_7 + 0, 1, -68.6, -289.2 , 0 ); setMoveKey( spep_7 + 2, 1, -43.8, -223.7 , 0 ); setMoveKey( spep_7 + 4, 1, -19, -158.2 , 0 ); setMoveKey( spep_7 + 6, 1, 5.8, -92.7 , 0 ); setMoveKey( spep_7 + 8, 1, 30.6, -27.2 , 0 ); setMoveKey( spep_7 + 10, 1, 55.4, 38.4 , 0 ); setMoveKey( spep_7 + 12, 1, 80.2, 103.9 , 0 ); setMoveKey( spep_7 + 14, 1, 105, 169.4 , 0 ); setMoveKey( spep_7 + 16, 1, 106, 174.2 , 0 ); setMoveKey( spep_7 + 18, 1, 107.1, 178.9 , 0 ); setScaleKey( spep_7 + 0, 1, 3.5, 3.5 ); setScaleKey( spep_7 + 2, 1, 3.21, 3.21 ); setScaleKey( spep_7 + 4, 1, 2.93, 2.93 ); setScaleKey( spep_7 + 6, 1, 2.64, 2.64 ); setScaleKey( spep_7 + 8, 1, 2.36, 2.36 ); setScaleKey( spep_7 + 10, 1, 2.07, 2.07 ); setScaleKey( spep_7 + 12, 1, 1.79, 1.79 ); setScaleKey( spep_7 + 14, 1, 1.5, 1.5 ); setScaleKey( spep_7 + 16, 1, 1.48, 1.48 ); setScaleKey( spep_7 + 18, 1, 1.46, 1.46 ); setRotateKey( spep_7 + 0, 1, -18.6 ); setRotateKey( spep_7 + 2, 1, -18.7 ); setRotateKey( spep_7 + 18, 1, -18.7 ); --SE se_1124 = playSe( spep_7 + 0, 1124 ); setSeVolume( spep_7 + 0, 1124, 56 ); --白フェード entryFade( spep_7 + 112, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 122, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_8=spep_7+120; ------------------------------------------------------ -- 空見上げたまま魔光線収束 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_8 + 150, finish, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_8 + 150, finish, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish, 0 ); setEffRotateKey( spep_8 + 150, finish, 0 ); setEffAlphaKey( spep_8 + 0, finish, 255 ); setEffAlphaKey( spep_8 + 150, finish, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_8 + 0, 906, 38, 0x100, -1, 0, 0, 0 ); setEffShake( spep_8 + 0, shuchusen4, 38, 20 ); setEffMoveKey( spep_8 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_8 + 38, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, shuchusen4, 1.5, 1.5 ); setEffScaleKey( spep_8 + 38, shuchusen4, 1.5, 1.5 ); setEffRotateKey( spep_8 + 0, shuchusen4, 180 ); setEffRotateKey( spep_8 + 38, shuchusen4, 180 ); setEffAlphaKey( spep_8 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_8 + 38, shuchusen4, 255 ); --SE playSe( spep_8 + 7, 1179 ); setSeVolume( spep_8 + 7, 1179, 40 ); stopSe( spep_8 + 11, se_1124, 63 ); --終わり dealDamage( spep_8 + 10 ); endPhase( spep_8 + 140 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気溜め〜突進 ------------------------------------------------------ -- ** はじめの準備 ** -- spep_0= 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 130, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 130, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 130, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 130, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0, 906, 128-3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 -3 +76,shuchusen1, 52, 20 ); setEffMoveKey( spep_0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 128, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0-3 + 128, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 128, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 74, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 75, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 76, shuchusen1, 10 ); setEffAlphaKey( spep_0-3 + 78, shuchusen1, 45 ); setEffAlphaKey( spep_0-3 + 80, shuchusen1, 80 ); setEffAlphaKey( spep_0-3 + 82, shuchusen1, 115 ); setEffAlphaKey( spep_0-3 + 84, shuchusen1, 150 ); setEffAlphaKey( spep_0-3 + 86, shuchusen1, 185 ); setEffAlphaKey( spep_0-3 + 88, shuchusen1, 220 ); setEffAlphaKey( spep_0-3 + 90, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 128, shuchusen1, 255 ); --顔カットイン --speff = entryEffect( spep_0 + 4 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 -4 +16, 190006, 72, 0x100, -1, 0, 0, 460);-- ゴゴゴゴ setEffShake( spep_0 -4 +16,ctgogo, 72, 10 ); setEffMoveKey( spep_0 -4 +16, ctgogo, 0, 460); setEffMoveKey( spep_0 -4 +88, ctgogo, 0, 460); setEffAlphaKey( spep_0 -4 +16, ctgogo, 0 ); setEffAlphaKey( spep_0 -4 + 17, ctgogo, 255 ); setEffAlphaKey( spep_0 -4 + 18, ctgogo, 255 ); setEffAlphaKey( spep_0 -4 + 82, ctgogo, 255 ); setEffAlphaKey( spep_0 -4 + 84, ctgogo, 191 ); setEffAlphaKey( spep_0 -4 + 86, ctgogo, 112 ); setEffAlphaKey( spep_0 -4 + 88, ctgogo, 64 ); setEffRotateKey( spep_0 -4 +16, ctgogo, 0); setEffRotateKey( spep_0 -4 +88, ctgogo, 0); setEffScaleKey( spep_0 -4 +16, ctgogo, -0.83, 0.83); setEffScaleKey( spep_0 -4 +78, ctgogo, -0.83, 0.83); setEffScaleKey( spep_0 -4 +88, ctgogo, -1.47, 1.47 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 132, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 音 ** -- playSe( spep_0 + 12, 1018 ); se_1044 = playSe( spep_0 + 0, 1044 ); setSeVolume( spep_0 + 0, 1044, 56 ); playSe( spep_0 + 38, 1131 ); setSeVolume( spep_0 + 38, 1131, 71 ); se_0017 = playSe( spep_0 + 38, 17 ); setSeVolume( spep_0 + 38, 17, 79 ); playSe( spep_0 + 40, 1038 ); setSeVolume( spep_0 + 40, 1038, 56 ); se_1154 = playSe( spep_0 + 50, 1154 ); setSeVolume( spep_0 + 50, 1154, 71 ); se_1227 = playSe( spep_0 + 50, 1227 ); setSeVolume( spep_0 + 50, 1227, 0 ); setSeVolume( spep_0 + 106, 1227, 0 ); setSeVolume( spep_0 + 107, 1227, 1.84 ); setSeVolume( spep_0 + 108, 1227, 3.67 ); setSeVolume( spep_0 + 109, 1227, 5.51 ); setSeVolume( spep_0 + 110, 1227, 7.35 ); setSeVolume( spep_0 + 111, 1227, 9.19 ); setSeVolume( spep_0 + 112, 1227, 11.02 ); setSeVolume( spep_0 + 113, 1227, 12.86 ); setSeVolume( spep_0 + 114, 1227, 14.7 ); setSeVolume( spep_0 + 115, 1227, 16.53 ); setSeVolume( spep_0 + 116, 1227, 18.37 ); setSeVolume( spep_0 + 117, 1227, 20.21 ); setSeVolume( spep_0 + 118, 1227, 22.05 ); setSeVolume( spep_0 + 119, 1227, 23.88 ); setSeVolume( spep_0 + 120, 1227, 25.72 ); setSeVolume( spep_0 + 121, 1227, 27.56 ); setSeVolume( spep_0 + 122, 1227, 29.4 ); setSeVolume( spep_0 + 123, 1227, 31.23 ); setSeVolume( spep_0 + 124, 1227, 33.07 ); setSeVolume( spep_0 + 125, 1227, 34.91 ); setSeVolume( spep_0 + 126, 1227, 36.74 ); setSeVolume( spep_0 + 127, 1227, 38.58 ); setSeVolume( spep_0 + 128, 1227, 40.42 ); setSeVolume( spep_0 + 129, 1227, 42.26 ); setSeVolume( spep_0 + 130, 1227, 44.09 ); setSeVolume( spep_0 + 131, 1227, 45.93 ); setSeVolume( spep_0 + 132, 1227, 47.77 ); setSeVolume( spep_0 + 133, 1227, 49.6 ); setSeVolume( spep_0 + 134, 1227, 51.44 ); setSeVolume( spep_0 + 135, 1227, 53.28 ); setSeVolume( spep_0 + 136, 1227, 55.12 ); setSeVolume( spep_0 + 137, 1227, 56.95 ); setSeVolume( spep_0 + 138, 1227, 58.79 ); setSeVolume( spep_0 + 139, 1227, 60.63 ); setSeVolume( spep_0 + 140, 1227, 62.47 ); setSeVolume( spep_0 + 141, 1227, 64.3 ); setSeVolume( spep_0 + 142, 1227, 66.14 ); setSeVolume( spep_0 + 143, 1227, 67.98 ); setSeVolume( spep_0 + 144, 1227, 69.81 ); setSeVolume( spep_0 + 145, 1227, 71.65 ); setSeVolume( spep_0 + 146, 1227, 73.49 ); setSeVolume( spep_0 + 147, 1227, 75.33 ); setSeVolume( spep_0 + 148, 1227, 77.16 ); setSeVolume( spep_0 + 149, 1227, 79 ); setSeVolume( spep_0 + 150, 1227, 80.84 ); setSeVolume( spep_0 + 151, 1227, 82.67 ); setSeVolume( spep_0 + 152, 1227, 84.51 ); setSeVolume( spep_0 + 153, 1227, 86.35 ); setSeVolume( spep_0 + 154, 1227, 88.19 ); setSeVolume( spep_0 + 155, 1227, 90.02 ); setSeVolume( spep_0 + 156, 1227, 91.86 ); setSeVolume( spep_0 + 157, 1227, 93.7 ); setSeVolume( spep_0 + 158, 1227, 95.53 ); setSeVolume( spep_0 + 159, 1227, 97.37 ); setSeVolume( spep_0 + 160, 1227, 99.21 ); setSeVolume( spep_0 + 161, 1227, 101.05 ); setSeVolume( spep_0 + 162, 1227, 102.88 ); setSeVolume( spep_0 + 163, 1227, 104.72 ); setSeVolume( spep_0 + 164, 1227, 106.56 ); setSeVolume( spep_0 + 165, 1227, 108.4 ); setSeVolume( spep_0 + 166, 1227, 110.23 ); setSeVolume( spep_0 + 167, 1227, 112.07 ); setSeVolume( spep_0 + 168, 1227, 113.91 ); setSeVolume( spep_0 + 169, 1227, 115.74 ); setSeVolume( spep_0 + 170, 1227, 117.58 ); setSeVolume( spep_0 + 171, 1227, 119.42 ); setSeVolume( spep_0 + 172, 1227, 121.26 ); setSeVolume( spep_0 + 173, 1227, 123.09 ); setSeVolume( spep_0 + 174, 1227, 124.93 ); setSeVolume( spep_0 + 175, 1227, 126.77 ); setSeVolume( spep_0 + 176, 1227, 128.6 ); setSeVolume( spep_0 + 177, 1227, 130.44 ); setSeVolume( spep_0 + 178, 1227, 132.28 ); setSeVolume( spep_0 + 179, 1227, 134.12 ); setSeVolume( spep_0 + 180, 1227, 135.95 ); setSeVolume( spep_0 + 181, 1227, 137.79 ); setSeVolume( spep_0 + 182, 1227, 139.63 ); setSeVolume( spep_0 + 183, 1227, 141.47 ); setSeVolume( spep_0 + 184, 1227, 143.3 ); setSeVolume( spep_0 + 185, 1227, 145.14 ); setSeVolume( spep_0 + 186, 1227, 146.98 ); setSeVolume( spep_0 + 187, 1227, 148.81 ); setSeVolume( spep_0 + 188, 1227, 150.65 ); setSeVolume( spep_0 + 189, 1227, 152.49 ); setSeVolume( spep_0 + 190, 1227, 154.33 ); setSeVolume( spep_0 + 191, 1227, 156.16 ); setSeVolume( spep_0 + 192, 1227, 158 ); playSe( spep_0 + 53, 1072 ); playSe( spep_0 + 71, 49 ); playSe( spep_0 + 79, 8 ); setSeVolume( spep_0 + 79, 8, 79 ); SE001 = playSe( spep_0 + 86, 1011 ); setSeVolume( spep_0 + 86, 1011, 71 ); playSe( spep_0 + 89, 1054 ); setSeVolume( spep_0 + 89, 1054, 56 ); SE002 = playSe( spep_0 + 95, 1169 ); setSeVolume( spep_0 + 95, 1169, 79 ); se_1215 = playSe( spep_0 + 119, 1215 ); setSeVolume( spep_0 + 119, 1215, 0 ); setSeVolume( spep_0 + 172, 1215, 0 ); setSeVolume( spep_0 + 173, 1215, 3.57 ); setSeVolume( spep_0 + 174, 1215, 7.14 ); setSeVolume( spep_0 + 175, 1215, 10.71 ); setSeVolume( spep_0 + 176, 1215, 14.29 ); setSeVolume( spep_0 + 177, 1215, 17.86 ); setSeVolume( spep_0 + 178, 1215, 21.43 ); setSeVolume( spep_0 + 179, 1215, 25 ); setSeVolume( spep_0 + 180, 1215, 28.57 ); setSeVolume( spep_0 + 181, 1215, 32.14 ); setSeVolume( spep_0 + 182, 1215, 35.71 ); setSeVolume( spep_0 + 183, 1215, 39.29 ); setSeVolume( spep_0 + 184, 1215, 42.86 ); setSeVolume( spep_0 + 185, 1215, 46.43 ); setSeVolume( spep_0 + 186, 1215, 50 ); setSeVolume( spep_0 + 187, 1215, 53.57 ); setSeVolume( spep_0 + 188, 1215, 57.14 ); setSeVolume( spep_0 + 189, 1215, 60.71 ); setSeVolume( spep_0 + 190, 1215, 64.29 ); setSeVolume( spep_0 + 191, 1215, 67.86 ); setSeVolume( spep_0 + 192, 1215, 71.43 ); setSeVolume( spep_0 + 193, 1215, 75 ); setSeVolume( spep_0 + 194, 1215, 78.57 ); setSeVolume( spep_0 + 195, 1215, 82.14 ); setSeVolume( spep_0 + 196, 1215, 85.71 ); setSeVolume( spep_0 + 197, 1215, 89.29 ); setSeVolume( spep_0 + 198, 1215, 92.86 ); setSeVolume( spep_0 + 199, 1215, 96.43 ); setSeVolume( spep_0 + 200, 1215, 100 ); se_10441 = playSe( spep_0 + 128, 1044 ); setSeVolume( spep_0 + 128, 1044, 32 ); stopSe( spep_0 + 128, se_1044, 0 ); stopSe( spep_0 + 86, se_0017, 28 ); stopSe( spep_0 + 98, se_1154, 42 ); --白フェード entryFade( spep_0 + 122, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+130 ------------------------------------------------------ -- 気溜め〜突進 ------------------------------------------------------ -- ** エフェクト等 ** -- ora_r = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ora_r, 0, 0, 0 ); setEffMoveKey( spep_1 + 150, ora_r, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, ora_r, 1.0, 1.0 ); setEffScaleKey( spep_1 + 150, ora_r, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, ora_r, 0 ); setEffRotateKey( spep_1 + 150, ora_r, 0 ); setEffAlphaKey( spep_1 + 0, ora_r, 255 ); setEffAlphaKey( spep_1 + 150, ora_r, 255 ); -- ** エフェクト等 ** -- ora_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ora_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 150, ora_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, ora_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 150, ora_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, ora_b, 0 ); setEffRotateKey( spep_1 + 150, ora_b, 0 ); setEffAlphaKey( spep_1 + 0, ora_b, 255 ); setEffAlphaKey( spep_1 + 150, ora_b, 255 ); b=100; c=70; --文字エントリー ctgogogo2 = entryEffectLife( spep_1-3 + 50, 190006, 98, 0x100, -1, 0, -191.4+b, 242.5+c ); setEffShake( spep_1-3 + 50, ctgogogo2, 98, 10 ); setEffMoveKey( spep_1-3 + 50, ctgogogo2, -191.4+b, 242.5+c , 0 ); setEffMoveKey( spep_1-3 + 52, ctgogogo2, -189.6+b, 238.9+c , 0 ); setEffMoveKey( spep_1-3 + 54, ctgogogo2, -199+b, 249.6+c , 0 ); setEffMoveKey( spep_1-3 + 56, ctgogogo2, -196.5+b, 245.3+c , 0 ); setEffMoveKey( spep_1-3 + 58, ctgogogo2, -206.5+b, 256.7+c , 0 ); setEffMoveKey( spep_1-3 + 60, ctgogogo2, -203.4+b, 251.7+c , 0 ); setEffMoveKey( spep_1-3 + 62, ctgogogo2, -214.1+b, 263.8+c , 0 ); setEffMoveKey( spep_1-3 + 64, ctgogogo2, -210.4+b, 258+c , 0 ); setEffMoveKey( spep_1-3 + 66, ctgogogo2, -221.6+b, 270.9+c , 0 ); setEffMoveKey( spep_1-3 + 68, ctgogogo2, -217.2+b, 264.4+c , 0 ); setEffMoveKey( spep_1-3 + 70, ctgogogo2, -225.9+b, 276.5+c , 0 ); setEffMoveKey( spep_1-3 + 72, ctgogogo2, -218.5+b, 268.4+c , 0 ); setEffMoveKey( spep_1-3 + 74, ctgogogo2, -227.2+b, 280.6+c , 0 ); setEffMoveKey( spep_1-3 + 76, ctgogogo2, -219.6+b, 272.4+c , 0 ); setEffMoveKey( spep_1-3 + 78, ctgogogo2, -228.5+b, 284.7+c , 0 ); setEffMoveKey( spep_1-3 + 80, ctgogogo2, -220.9+b, 276.5+c , 0 ); setEffMoveKey( spep_1-3 + 82, ctgogogo2, -229.7+b, 288.8+c , 0 ); setEffMoveKey( spep_1-3 + 84, ctgogogo2, -222+b, 280.6+c , 0 ); setEffMoveKey( spep_1-3 + 86, ctgogogo2, -231+b, 293+c , 0 ); setEffMoveKey( spep_1-3 + 88, ctgogogo2, -223.2+b, 284.6+c , 0 ); setEffMoveKey( spep_1-3 + 90, ctgogogo2, -232.3+b, 297.1+c , 0 ); setEffMoveKey( spep_1-3 + 92, ctgogogo2, -224.4+b, 288.7+c , 0 ); setEffMoveKey( spep_1-3 + 94, ctgogogo2, -233.5+b, 301.2+c , 0 ); setEffMoveKey( spep_1-3 + 96, ctgogogo2, -225.6+b, 292.7+c , 0 ); setEffMoveKey( spep_1-3 + 98, ctgogogo2, -234.8+b, 305.3+c , 0 ); setEffMoveKey( spep_1-3 + 100, ctgogogo2, -226.7+b, 296.7+c , 0 ); setEffMoveKey( spep_1-3 + 102, ctgogogo2, -236+b, 309.4+c , 0 ); setEffMoveKey( spep_1-3 + 104, ctgogogo2, -227.9+b, 300.8+c , 0 ); setEffMoveKey( spep_1-3 + 106, ctgogogo2, -237.3+b, 313.5+c , 0 ); setEffMoveKey( spep_1-3 + 108, ctgogogo2, -229.1+b, 304.8+c , 0 ); setEffMoveKey( spep_1-3 + 110, ctgogogo2, -238.6+b, 317.6+c , 0 ); setEffMoveKey( spep_1-3 + 112, ctgogogo2, -230.3+b, 308.8+c , 0 ); setEffMoveKey( spep_1-3 + 114, ctgogogo2, -239.8+b, 321.7+c , 0 ); setEffMoveKey( spep_1-3 + 116, ctgogogo2, -231.4+b, 312.9+c , 0 ); setEffMoveKey( spep_1-3 + 118, ctgogogo2, -241+b, 325.8+c , 0 ); setEffMoveKey( spep_1-3 + 120, ctgogogo2, -232.6+b, 316.9+c , 0 ); setEffMoveKey( spep_1-3 + 122, ctgogogo2, -242.3+b, 329.9+c , 0 ); setEffMoveKey( spep_1-3 + 124, ctgogogo2, -233.7+b, 320.9+c , 0 ); setEffMoveKey( spep_1-3 + 126, ctgogogo2, -243.5+b, 333.9+c , 0 ); setEffMoveKey( spep_1-3 + 128, ctgogogo2, -234.9+b, 324.9+c , 0 ); setEffMoveKey( spep_1-3 + 130, ctgogogo2, -244.8+b, 338.1+c , 0 ); setEffMoveKey( spep_1-3 + 132, ctgogogo2, -236+b, 329+c , 0 ); setEffMoveKey( spep_1-3 + 134, ctgogogo2, -246+b, 342.1+c , 0 ); setEffMoveKey( spep_1-3 + 136, ctgogogo2, -237.3+b, 333+c , 0 ); setEffMoveKey( spep_1-3 + 138, ctgogogo2, -247.3+b, 346.3+c , 0 ); setEffMoveKey( spep_1-3 + 140, ctgogogo2, -238.4+b, 337.1+c , 0 ); setEffMoveKey( spep_1-3 + 142, ctgogogo2, -273.9+b, 377.1+c , 0 ); setEffMoveKey( spep_1-3 + 144, ctgogogo2, -287.8+b, 391.9+c , 0 ); setEffMoveKey( spep_1-3 + 146, ctgogogo2, -325.6+b, 434.7+c , 0 ); setEffMoveKey( spep_1-3 + 148, ctgogogo2, -337.2+b, 446.7+c , 0 ); a=0.4; setEffScaleKey( spep_1-3 + 50, ctgogogo2, -0.67, 0.67 ); --setEffScaleKey( spep_1-3 + 52, ctgogogo2, 0.49+a, 0.49+a ); --setEffScaleKey( spep_1-3 + 54, ctgogogo2, 0.52+a, 0.52+a ); --setEffScaleKey( spep_1-3 + 56, ctgogogo2, 0.54+a, 0.54+a ); --setEffScaleKey( spep_1-3 + 58, ctgogogo2, 0.57+a, 0.57+a ); setEffScaleKey( spep_1-3 + 60, ctgogogo2, -0.6-a, 0.6+a ); setEffScaleKey( spep_1-3 + 62, ctgogogo2, -0.62-a, 0.62+a ); setEffScaleKey( spep_1-3 + 64, ctgogogo2, -0.65-a, 0.65+a ); setEffScaleKey( spep_1-3 + 66, ctgogogo2, -0.67-a, 0.67+a ); setEffScaleKey( spep_1-3 + 68, ctgogogo2, -0.7-a, 0.7+a ); setEffScaleKey( spep_1-3 + 70, ctgogogo2, -0.7-a, 0.7+a ); setEffScaleKey( spep_1-3 + 72, ctgogogo2, -0.71-a, 0.71+a ); setEffScaleKey( spep_1-3 + 78, ctgogogo2, -0.71-a, 0.71+a ); setEffScaleKey( spep_1-3 + 80, ctgogogo2, -0.72-a, 0.72+a ); setEffScaleKey( spep_1-3 + 86, ctgogogo2, -0.72-a, 0.72+a ); setEffScaleKey( spep_1-3 + 88, ctgogogo2, -0.73-a, 0.73+a ); setEffScaleKey( spep_1-3 + 92, ctgogogo2, -0.73-a, 0.73+a ); setEffScaleKey( spep_1-3 + 94, ctgogogo2, -0.74-a, 0.74+a ); setEffScaleKey( spep_1-3 + 100, ctgogogo2, -0.74-a, 0.74+a ); setEffScaleKey( spep_1-3 + 102, ctgogogo2, -0.75-a, 0.75+a ); setEffScaleKey( spep_1-3 + 106, ctgogogo2, -0.75-a, 0.75+a ); setEffScaleKey( spep_1-3 + 108, ctgogogo2, -0.76-a, 0.76+a ); setEffScaleKey( spep_1-3 + 114, ctgogogo2, -0.76-a, 0.76+a ); setEffScaleKey( spep_1-3 + 116, ctgogogo2, -0.77-a, 0.77+a ); setEffScaleKey( spep_1-3 + 122, ctgogogo2, -0.77-a, 0.77+a ); setEffScaleKey( spep_1-3 + 124, ctgogogo2, -0.78-a, 0.78+a ); setEffScaleKey( spep_1-3 + 128, ctgogogo2, -0.78-a, 0.78+a ); setEffScaleKey( spep_1-3 + 130, ctgogogo2, -0.79-a, 0.79+a ); setEffScaleKey( spep_1-3 + 136, ctgogogo2, -0.79-a, 0.79+a ); setEffScaleKey( spep_1-3 + 138, ctgogogo2, -0.8-a, 0.8+a ); setEffScaleKey( spep_1-3 + 140, ctgogogo2, -0.8-a, 0.8+a ); setEffScaleKey( spep_1-3 + 142, ctgogogo2, -0.9-a, 0.9+a ); setEffScaleKey( spep_1-3 + 144, ctgogogo2, -1-a, 1+a ); setEffScaleKey( spep_1-3 + 146, ctgogogo2, -1.1-a, 1.1+a ); setEffScaleKey( spep_1-3 + 148, ctgogogo2, -1.2-a, 1.2+a ); setEffRotateKey( spep_1-3 + 50, ctgogogo2, -25.8 ); setEffRotateKey( spep_1-3 + 52, ctgogogo2, -25.8 ); setEffRotateKey( spep_1-3 + 54, ctgogogo2, -25.9 ); setEffRotateKey( spep_1-3 + 56, ctgogogo2, -25.9 ); setEffRotateKey( spep_1-3 + 58, ctgogogo2, -26 ); setEffRotateKey( spep_1-3 + 60, ctgogogo2, -26 ); setEffRotateKey( spep_1-3 + 62, ctgogogo2, -26.1 ); setEffRotateKey( spep_1-3 + 66, ctgogogo2, -26.1 ); setEffRotateKey( spep_1-3 + 68, ctgogogo2, -26.2 ); setEffRotateKey( spep_1-3 + 70, ctgogogo2, -26.2 ); setEffRotateKey( spep_1-3 + 72, ctgogogo2, -26.3 ); setEffRotateKey( spep_1-3 + 74, ctgogogo2, -26.3 ); setEffRotateKey( spep_1-3 + 76, ctgogogo2, -26.4 ); setEffRotateKey( spep_1-3 + 80, ctgogogo2, -26.4 ); setEffRotateKey( spep_1-3 + 82, ctgogogo2, -26.5 ); setEffRotateKey( spep_1-3 + 84, ctgogogo2, -26.5 ); setEffRotateKey( spep_1-3 + 86, ctgogogo2, -26.6 ); setEffRotateKey( spep_1-3 + 88, ctgogogo2, -26.6 ); setEffRotateKey( spep_1-3 + 90, ctgogogo2, -26.7 ); setEffRotateKey( spep_1-3 + 94, ctgogogo2, -26.7 ); setEffRotateKey( spep_1-3 + 96, ctgogogo2, -26.8 ); setEffRotateKey( spep_1-3 + 98, ctgogogo2, -26.8 ); setEffRotateKey( spep_1-3 + 100, ctgogogo2, -26.9 ); setEffRotateKey( spep_1-3 + 102, ctgogogo2, -26.9 ); setEffRotateKey( spep_1-3 + 104, ctgogogo2, -27 ); setEffRotateKey( spep_1-3 + 108, ctgogogo2, -27 ); setEffRotateKey( spep_1-3 + 110, ctgogogo2, -27.1 ); setEffRotateKey( spep_1-3 + 112, ctgogogo2, -27.1 ); setEffRotateKey( spep_1-3 + 114, ctgogogo2, -27.2 ); setEffRotateKey( spep_1-3 + 116, ctgogogo2, -27.2 ); setEffRotateKey( spep_1-3 + 118, ctgogogo2, -27.3 ); setEffRotateKey( spep_1-3 + 122, ctgogogo2, -27.3 ); setEffRotateKey( spep_1-3 + 124, ctgogogo2, -27.4 ); setEffRotateKey( spep_1-3 + 126, ctgogogo2, -27.4 ); setEffRotateKey( spep_1-3 + 128, ctgogogo2, -27.5 ); setEffRotateKey( spep_1-3 + 130, ctgogogo2, -27.5 ); setEffRotateKey( spep_1-3 + 132, ctgogogo2, -27.6 ); setEffRotateKey( spep_1-3 + 136, ctgogogo2, -27.6 ); setEffRotateKey( spep_1-3 + 138, ctgogogo2, -27.7 ); setEffRotateKey( spep_1-3 + 148, ctgogogo2, -27.7 ); setEffAlphaKey( spep_1-3 + 50, ctgogogo2, 204 ); setEffAlphaKey( spep_1-3 + 52, ctgogogo2, 205 ); setEffAlphaKey( spep_1-3 + 54, ctgogogo2, 206 ); setEffAlphaKey( spep_1-3 + 56, ctgogogo2, 207 ); setEffAlphaKey( spep_1-3 + 58, ctgogogo2, 209 ); setEffAlphaKey( spep_1-3 + 60, ctgogogo2, 210 ); setEffAlphaKey( spep_1-3 + 62, ctgogogo2, 211 ); setEffAlphaKey( spep_1-3 + 64, ctgogogo2, 212 ); setEffAlphaKey( spep_1-3 + 66, ctgogogo2, 213 ); setEffAlphaKey( spep_1-3 + 68, ctgogogo2, 214 ); setEffAlphaKey( spep_1-3 + 70, ctgogogo2, 215 ); setEffAlphaKey( spep_1-3 + 72, ctgogogo2, 216 ); setEffAlphaKey( spep_1-3 + 74, ctgogogo2, 218 ); setEffAlphaKey( spep_1-3 + 76, ctgogogo2, 219 ); setEffAlphaKey( spep_1-3 + 78, ctgogogo2, 220 ); setEffAlphaKey( spep_1-3 + 80, ctgogogo2, 221 ); setEffAlphaKey( spep_1-3 + 82, ctgogogo2, 222 ); setEffAlphaKey( spep_1-3 + 84, ctgogogo2, 223 ); setEffAlphaKey( spep_1-3 + 86, ctgogogo2, 224 ); setEffAlphaKey( spep_1-3 + 88, ctgogogo2, 226 ); setEffAlphaKey( spep_1-3 + 90, ctgogogo2, 227 ); setEffAlphaKey( spep_1-3 + 92, ctgogogo2, 228 ); setEffAlphaKey( spep_1-3 + 94, ctgogogo2, 229 ); setEffAlphaKey( spep_1-3 + 96, ctgogogo2, 230 ); setEffAlphaKey( spep_1-3 + 98, ctgogogo2, 231 ); setEffAlphaKey( spep_1-3 + 100, ctgogogo2, 232 ); setEffAlphaKey( spep_1-3 + 102, ctgogogo2, 233 ); setEffAlphaKey( spep_1-3 + 104, ctgogogo2, 235 ); setEffAlphaKey( spep_1-3 + 106, ctgogogo2, 236 ); setEffAlphaKey( spep_1-3 + 108, ctgogogo2, 237 ); setEffAlphaKey( spep_1-3 + 110, ctgogogo2, 238 ); setEffAlphaKey( spep_1-3 + 112, ctgogogo2, 239 ); setEffAlphaKey( spep_1-3 + 114, ctgogogo2, 240 ); setEffAlphaKey( spep_1-3 + 116, ctgogogo2, 241 ); setEffAlphaKey( spep_1-3 + 118, ctgogogo2, 243 ); setEffAlphaKey( spep_1-3 + 120, ctgogogo2, 244 ); setEffAlphaKey( spep_1-3 + 122, ctgogogo2, 245 ); setEffAlphaKey( spep_1-3 + 124, ctgogogo2, 246 ); setEffAlphaKey( spep_1-3 + 126, ctgogogo2, 247 ); setEffAlphaKey( spep_1-3 + 128, ctgogogo2, 248 ); setEffAlphaKey( spep_1-3 + 130, ctgogogo2, 249 ); setEffAlphaKey( spep_1-3 + 132, ctgogogo2, 250 ); setEffAlphaKey( spep_1-3 + 134, ctgogogo2, 252 ); setEffAlphaKey( spep_1-3 + 136, ctgogogo2, 253 ); setEffAlphaKey( spep_1-3 + 138, ctgogogo2, 254 ); setEffAlphaKey( spep_1-3 + 140, ctgogogo2, 255 ); setEffAlphaKey( spep_1-3 + 142, ctgogogo2, 195 ); setEffAlphaKey( spep_1-3 + 144, ctgogogo2, 135 ); setEffAlphaKey( spep_1-3 + 146, ctgogogo2, 75 ); setEffAlphaKey( spep_1-3 + 148, ctgogogo2, 15 ); --集中線 shuchusen2 = entryEffectLife( spep_1-3 + 38, 906, 110, 0x100, -1, 0, 107.5, 116 ); setEffShake( spep_1-3 + 38, shuchusen2, 110, 20 ); setEffMoveKey( spep_1-3 + 38, shuchusen2, 107.5, 116 , 0 ); setEffMoveKey( spep_1-3 + 148, shuchusen2, 107.5, 116 , 0 ); setEffScaleKey( spep_1-3 + 38, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1-3 + 148, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1-3 + 38, shuchusen2, 180 ); setEffRotateKey( spep_1-3 + 148, shuchusen2, 180 ); setEffAlphaKey( spep_1-3 + 38, shuchusen2, 255 ); setEffAlphaKey( spep_1-3 + 148, shuchusen2, 255 ); --文字エントリー setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-3 + 148, 1, 0 ); changeAnime( spep_1 + 0, 1, 117 ); setMoveKey( spep_1 + 0, 1, 287.6, -59.3 , 0 ); --setMoveKey( spep_1-3 + 2, 1, 275.7, -6.3 , 0 ); setMoveKey( spep_1-3 + 4, 1, 264.9, 41.3 , 0 ); setMoveKey( spep_1-3 + 5, 1, 264.9, 41.3 , 0 ); setMoveKey( spep_1-3 + 6, 1, 255.3, 83.9 , 0 ); setMoveKey( spep_1-3 + 7, 1, 255.3, 83.9 , 0 ); setMoveKey( spep_1-3 + 8, 1, 246.6, 121.9 , 0 ); setMoveKey( spep_1-3 + 9, 1, 246.6, 121.9 , 0 ); setMoveKey( spep_1-3 + 10, 1, 238.9, 155.3 , 0 ); setMoveKey( spep_1-3 + 11, 1, 238.9, 155.3 , 0 ); setMoveKey( spep_1-3 + 12, 1, 232.2, 184.6 , 0 ); setMoveKey( spep_1-3 + 13, 1, 232.2, 184.6 , 0 ); setMoveKey( spep_1-3 + 14, 1, 226.2, 210 , 0 ); setMoveKey( spep_1-3 + 15, 1, 226.2, 210 , 0 ); setMoveKey( spep_1-3 + 16, 1, 221.1, 231.8 , 0 ); setMoveKey( spep_1-3 + 17, 1, 221.1, 231.8 , 0 ); setMoveKey( spep_1-3 + 18, 1, 216.7, 250.2 , 0 ); setMoveKey( spep_1-3 + 19, 1, 216.7, 250.2 , 0 ); setMoveKey( spep_1-3 + 20, 1, 213, 265.6 , 0 ); setMoveKey( spep_1-3 + 21, 1, 213, 265.6 , 0 ); setMoveKey( spep_1-3 + 22, 1, 209.9, 278.2 , 0 ); setMoveKey( spep_1-3 + 23, 1, 209.9, 278.2 , 0 ); setMoveKey( spep_1-3 + 24, 1, 207.4, 288.3 , 0 ); setMoveKey( spep_1-3 + 25, 1, 207.4, 288.3 , 0 ); setMoveKey( spep_1-3 + 26, 1, 205.4, 296.1 , 0 ); setMoveKey( spep_1-3 + 27, 1, 205.4, 296.1 , 0 ); setMoveKey( spep_1-3 + 28, 1, 203.9, 302 , 0 ); setMoveKey( spep_1-3 + 29, 1, 203.9, 302 , 0 ); setMoveKey( spep_1-3 + 30, 1, 202.7, 306.3 , 0 ); setMoveKey( spep_1-3 + 31, 1, 202.7, 306.3 , 0 ); setMoveKey( spep_1-3 + 32, 1, 201.9, 309.1 , 0 ); setMoveKey( spep_1-3 + 33, 1, 201.9, 309.1 , 0 ); setMoveKey( spep_1-3 + 34, 1, 201.4, 310.8 , 0 ); setMoveKey( spep_1-3 + 35, 1, 201.4, 310.8 , 0 ); setMoveKey( spep_1-3 + 36, 1, 201.1, 311.7 , 0 ); setMoveKey( spep_1-3 + 37, 1, 201.1, 311.7 , 0 ); setMoveKey( spep_1-3 + 38, 1, 201, 312.1 , 0 ); setMoveKey( spep_1 + 50, 1, 201, 312.1 , 0 ); setScaleKey( spep_1 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_1 + 50, 1, 0.8, 0.8 ); setRotateKey( spep_1 + 0, 1, -3.5 ); --setRotateKey( spep_1-3 + 2, 1, -3.6 ); setRotateKey( spep_1-3 + 4, 1, -3.7 ); setRotateKey( spep_1-3 + 6, 1, -3.9 ); setRotateKey( spep_1-3 + 8, 1, -4 ); setRotateKey( spep_1-3 + 10, 1, -4.1 ); setRotateKey( spep_1-3 + 12, 1, -4.1 ); setRotateKey( spep_1-3 + 14, 1, -4.2 ); setRotateKey( spep_1-3 + 16, 1, -4.3 ); setRotateKey( spep_1-3 + 18, 1, -4.3 ); setRotateKey( spep_1-3 + 20, 1, -4.4 ); setRotateKey( spep_1-3 + 26, 1, -4.4 ); setRotateKey( spep_1-3 + 28, 1, -4.5 ); setRotateKey( spep_1 + 50, 1, -4.5 ); setAlphaKey( spep_1 + 0, 1, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1215, 0 ); stopSe( SP_dodge - 12, se_1227, 0 ); stopSe( SP_dodge - 12, se_10441, 0 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setMoveKey( SP_dodge +9, 1, 201, 312.1 , 0 ); setScaleKey( SP_dodge+9, 1, 0.8, 0.8 ); setRotateKey( SP_dodge+9, 1, -4.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ setMoveKey( spep_1-3 + 58, 1, 201, 312.1 , 0 ); setMoveKey( spep_1-3 + 60, 1, 201, 312.2 , 0 ); setMoveKey( spep_1-3 + 62, 1, 201.6, 313 , 0 ); setMoveKey( spep_1-3 + 64, 1, 202.1, 313.9 , 0 ); setMoveKey( spep_1-3 + 66, 1, 202.6, 314.7 , 0 ); setMoveKey( spep_1-3 + 68, 1, 203.1, 315.5 , 0 ); setMoveKey( spep_1-3 + 70, 1, 203.5, 316.3 , 0 ); setMoveKey( spep_1-3 + 72, 1, 204, 317 , 0 ); setMoveKey( spep_1-3 + 74, 1, 204.4, 317.7 , 0 ); setMoveKey( spep_1-3 + 76, 1, 204.9, 318.4 , 0 ); setMoveKey( spep_1-3 + 78, 1, 205.3, 319.1 , 0 ); setMoveKey( spep_1-3 + 80, 1, 205.7, 319.7 , 0 ); setMoveKey( spep_1-3 + 82, 1, 206, 320.4 , 0 ); setMoveKey( spep_1-3 + 84, 1, 206.4, 321 , 0 ); setMoveKey( spep_1-3 + 86, 1, 206.7, 321.5 , 0 ); setMoveKey( spep_1-3 + 88, 1, 207.1, 322.1 , 0 ); setMoveKey( spep_1-3 + 90, 1, 207.4, 322.6 , 0 ); setMoveKey( spep_1-3 + 92, 1, 207.7, 323 , 0 ); setMoveKey( spep_1-3 + 94, 1, 207.9, 323.5 , 0 ); setMoveKey( spep_1-3 + 96, 1, 208.2, 323.9 , 0 ); setMoveKey( spep_1-3 + 98, 1, 208.5, 324.3 , 0 ); setMoveKey( spep_1-3 + 100, 1, 208.7, 324.7 , 0 ); setMoveKey( spep_1-3 + 102, 1, 208.9, 325.1 , 0 ); setMoveKey( spep_1-3 + 104, 1, 209.1, 325.4 , 0 ); setMoveKey( spep_1-3 + 106, 1, 209.3, 325.7 , 0 ); setMoveKey( spep_1-3 + 108, 1, 209.5, 326 , 0 ); setMoveKey( spep_1-3 + 110, 1, 209.6, 326.2 , 0 ); setMoveKey( spep_1-3 + 112, 1, 209.7, 326.4 , 0 ); setMoveKey( spep_1-3 + 114, 1, 209.9, 326.6 , 0 ); setMoveKey( spep_1-3 + 116, 1, 210, 326.8 , 0 ); setMoveKey( spep_1-3 + 118, 1, 210.1, 327 , 0 ); setMoveKey( spep_1-3 + 120, 1, 210.1, 327.1 , 0 ); setMoveKey( spep_1-3 + 122, 1, 210.2, 327.2 , 0 ); setMoveKey( spep_1-3 + 124, 1, 210.2, 327.2 , 0 ); setMoveKey( spep_1-3 + 126, 1, 210.2, 327.3 , 0 ); setMoveKey( spep_1-3 + 128, 1, 210.3, 327.3 , 0 ); setMoveKey( spep_1-3 + 130, 1, 210.4, 327.6 , 0 ); setMoveKey( spep_1-3 + 132, 1, 211.2, 329.6 , 0 ); setMoveKey( spep_1-3 + 134, 1, 213.5, 335.2 , 0 ); setMoveKey( spep_1-3 + 136, 1, 218, 346.1 , 0 ); setMoveKey( spep_1-3 + 138, 1, 225.3, 364 , 0 ); setMoveKey( spep_1-3 + 140, 1, 236.3, 390.7 , 0 ); setMoveKey( spep_1-3 + 142, 1, 251.6, 427.9 , 0 ); setMoveKey( spep_1-3 + 144, 1, 271.9, 477.5 , 0 ); setMoveKey( spep_1-3 + 146, 1, 298.1, 541.2 , 0 ); setMoveKey( spep_1-3 + 148, 1, 330.7, 620.7 , 0 ); setScaleKey( spep_1-3 + 64, 1, 0.8, 0.8 ); setScaleKey( spep_1-3 + 66, 1, 0.81, 0.81 ); setScaleKey( spep_1-3 + 74, 1, 0.81, 0.81 ); setScaleKey( spep_1-3 + 76, 1, 0.82, 0.82 ); setScaleKey( spep_1-3 + 86, 1, 0.82, 0.82 ); setScaleKey( spep_1-3 + 88, 1, 0.83, 0.83 ); setScaleKey( spep_1-3 + 102, 1, 0.83, 0.83 ); setScaleKey( spep_1-3 + 104, 1, 0.84, 0.84 ); setScaleKey( spep_1-3 + 132, 1, 0.84, 0.84 ); setScaleKey( spep_1-3 + 134, 1, 0.85, 0.85 ); setScaleKey( spep_1-3 + 136, 1, 0.86, 0.86 ); setScaleKey( spep_1-3 + 138, 1, 0.88, 0.87 ); setScaleKey( spep_1-3 + 140, 1, 0.9, 0.9 ); setScaleKey( spep_1-3 + 142, 1, 0.94, 0.94 ); setScaleKey( spep_1-3 + 144, 1, 0.98, 0.98 ); setScaleKey( spep_1-3 + 146, 1, 1.04, 1.04 ); setScaleKey( spep_1-3 + 148, 1, 1.12, 1.12 ); setRotateKey( spep_1-3 + 148, 1, -4.5 ); --SE stopSe( spep_1 + 141, se_1215, 51 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 152, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 140, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+150; ------------------------------------------------------ -- 気だめ 石が浮き上がる ------------------------------------------------------ -- ** エフェクト等 ** -- tame2 = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tame2, 0, 0, 0 ); setEffMoveKey( spep_2 + 90, tame2, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, tame2, -1.0, 1.0 ); setEffScaleKey( spep_2 + 90, tame2, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame2, 0 ); setEffRotateKey( spep_2 + 90, tame2, 0 ); setEffAlphaKey( spep_2 + 0, tame2, 255 ); setEffAlphaKey( spep_2 + 90, tame2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_2 + 0, 906, 88, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2 + 0, shuchusen3, 88, 20 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 88, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 88, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 88, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 88, shuchusen3, 255 ); --文字エントリー ctgogogo3 = entryEffectLife( spep_2 + 0, 190006, 78, 0x100, -1, 0, 435, 0 ); setEffShake( spep_2 + 0, ctgogogo3, 78, 10 ); setEffMoveKey( spep_2 + 0, ctgogogo3, 0, 435 , 0 ); setEffMoveKey( spep_2 + 78, ctgogogo3, 0, 435 , 0 ); d=0.3; setEffScaleKey( spep_2 + 0, ctgogogo3, -0.55-d, 0.55+d ); setEffScaleKey( spep_2 + 68, ctgogogo3, -0.55-d, 0.55+d ); setEffScaleKey( spep_2 + 70, ctgogogo3, -0.64-d, 0.64+d ); setEffScaleKey( spep_2 + 72, ctgogogo3, -0.73-d, 0.73+d ); setEffScaleKey( spep_2 + 74, ctgogogo3, -0.82-d, 0.82+d ); setEffScaleKey( spep_2 + 76, ctgogogo3, -0.91-d, 0.91+d ); setEffScaleKey( spep_2 + 78, ctgogogo3, -1.1-d, 1.1+d ); setEffRotateKey( spep_2 + 0, ctgogogo3, 0 ); setEffRotateKey( spep_2 + 78, ctgogogo3, 0 ); setEffAlphaKey( spep_2 + 0, ctgogogo3, 255 ); setEffAlphaKey( spep_2 + 68, ctgogogo3, 255 ); setEffAlphaKey( spep_2 + 70, ctgogogo3, 204 ); setEffAlphaKey( spep_2 + 72, ctgogogo3, 153 ); setEffAlphaKey( spep_2 + 74, ctgogogo3, 102 ); setEffAlphaKey( spep_2 + 76, ctgogogo3, 51 ); setEffAlphaKey( spep_2 + 78, ctgogogo3, 0 ); --SE se_1044 = playSe( spep_2 + 4, 1044 ); se_1214 = playSe( spep_2 + 6, 1214 ); setSeVolume( spep_2 + 6, 1214, 141 ); se_1147 = playSe( spep_2 + 7, 1147 ); setSeVolume( spep_2 + 7, 1147, 40 ); stopSe( spep_2 + 76, se_1227, 26 ); stopSe( spep_2 + 4, se_10441, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 92, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_2 + 82, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_3=spep_2+90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); stopSe( spep_3 + 2, se_1044, 0 ); stopSe( spep_3 + 2, se_1214, 0 ); stopSe( spep_3 + 2, se_1147, 0 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- 着弾→爆発 敵吹っ飛ぶ ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_4 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_4 + 100, beam, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, beam, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam, 0 ); setEffRotateKey( spep_4 + 100, beam, 0 ); setEffAlphaKey( spep_4 + 0, beam, 255 ); setEffAlphaKey( spep_4 + 100, beam, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_4 + 48, 10012, 48, 0x100, -1, 0, 36.9, 418.4 ); setEffShake( spep_4 + 48, ctzuo, 48, 10 ); setEffMoveKey( spep_4 + 48, ctzuo, 36.9, 418.4 , 0 ); --setEffMoveKey( spep_4 + 50, ctzuo, 55.2, 418.1 , 0 ); setEffMoveKey( spep_4 + 52, ctzuo, 68.5, 434.9 , 0 ); setEffMoveKey( spep_4 + 54, ctzuo, 105.5, 445.2 , 0 ); setEffMoveKey( spep_4 + 56, ctzuo, 80.6, 449.1 , 0 ); setEffMoveKey( spep_4 + 58, ctzuo, 88.6, 441.9 , 0 ); setEffMoveKey( spep_4 + 60, ctzuo, 63.1, 446 , 0 ); setEffMoveKey( spep_4 + 62, ctzuo, 71.8, 438.5 , 0 ); setEffMoveKey( spep_4 + 64, ctzuo, 45.6, 442.9 , 0 ); setEffMoveKey( spep_4 + 66, ctzuo, 55, 435.1 , 0 ); setEffMoveKey( spep_4 + 68, ctzuo, 28.1, 439.7 , 0 ); setEffMoveKey( spep_4 + 70, ctzuo, 38.2, 431.7 , 0 ); setEffMoveKey( spep_4 + 72, ctzuo, 10.6, 436.6 , 0 ); setEffMoveKey( spep_4 + 74, ctzuo, 21.4, 428.4 , 0 ); setEffMoveKey( spep_4 + 76, ctzuo, -6.9, 433.4 , 0 ); setEffMoveKey( spep_4 + 78, ctzuo, 4.6, 425 , 0 ); setEffMoveKey( spep_4 + 80, ctzuo, -24.4, 430.3 , 0 ); setEffMoveKey( spep_4 + 82, ctzuo, -12.1, 421.6 , 0 ); setEffMoveKey( spep_4 + 84, ctzuo, -41.9, 427.2 , 0 ); setEffMoveKey( spep_4 + 86, ctzuo, -28.9, 418.3 , 0 ); setEffMoveKey( spep_4 + 88, ctzuo, -59.4, 424 , 0 ); setEffMoveKey( spep_4 + 90, ctzuo, -45.7, 414.9 , 0 ); setEffMoveKey( spep_4 + 92, ctzuo, -77, 421 , 0 ); setEffMoveKey( spep_4 + 94, ctzuo, -126.2, 503.9 , 0 ); setEffMoveKey( spep_4 + 96, ctzuo, -198.3, 594.6 , 0 ); e=1.45; setEffScaleKey( spep_4 + 48, ctzuo, 0.82, 0.82); --setEffScaleKey( spep_4 + 50, ctzuo, 0.27+e, 0.27+e ); --setEffScaleKey( spep_4 + 52, ctzuo, 0.43+e, 0.43+e ); setEffScaleKey( spep_4 + 54, ctzuo, 0.6+e, 0.6+e ); setEffScaleKey( spep_4 + 56, ctzuo, 0.61+e, 0.61+e ); setEffScaleKey( spep_4 + 58, ctzuo, 0.63+e, 0.63+e ); setEffScaleKey( spep_4 + 60, ctzuo, 0.64+e, 0.64+e ); setEffScaleKey( spep_4 + 62, ctzuo, 0.65+e, 0.65+e ); setEffScaleKey( spep_4 + 64, ctzuo, 0.67+e, 0.67+e ); setEffScaleKey( spep_4 + 66, ctzuo, 0.68+e, 0.68+e ); setEffScaleKey( spep_4 + 68, ctzuo, 0.69+e, 0.69+e ); setEffScaleKey( spep_4 + 70, ctzuo, 0.71+e, 0.71+e ); setEffScaleKey( spep_4 + 72, ctzuo, 0.72+e, 0.72+e ); setEffScaleKey( spep_4 + 74, ctzuo, 0.73+e, 0.73+e ); setEffScaleKey( spep_4 + 76, ctzuo, 0.74+e, 0.74+e ); setEffScaleKey( spep_4 + 78, ctzuo, 0.76+e, 0.76+e ); setEffScaleKey( spep_4 + 80, ctzuo, 0.77+e, 0.77+e ); setEffScaleKey( spep_4 + 82, ctzuo, 0.78+e, 0.78+e ); setEffScaleKey( spep_4 + 84, ctzuo, 0.8+e, 0.8+e ); setEffScaleKey( spep_4 + 86, ctzuo, 0.81+e, 0.81+e ); setEffScaleKey( spep_4 + 88, ctzuo, 0.82+e, 0.82+e ); setEffScaleKey( spep_4 + 90, ctzuo, 0.84+e, 0.84+e ); setEffScaleKey( spep_4 + 92, ctzuo, 0.85+e, 0.85+e ); setEffScaleKey( spep_4 + 94, ctzuo, 1.43+e, 1.43+e ); setEffScaleKey( spep_4 + 96, ctzuo, 2+e, 2+e ); setEffRotateKey( spep_4 + 48, ctzuo, -18 ); setEffRotateKey( spep_4 + 50, ctzuo, -16.8 ); setEffRotateKey( spep_4 + 52, ctzuo, -11.5 ); setEffRotateKey( spep_4 + 54, ctzuo, -6.3 ); setEffRotateKey( spep_4 + 96, ctzuo, -6.3 ); setEffAlphaKey( spep_4 + 48, ctzuo, 40 ); setEffAlphaKey( spep_4 + 50, ctzuo, 92 ); setEffAlphaKey( spep_4 + 52, ctzuo, 173 ); setEffAlphaKey( spep_4 + 54, ctzuo, 255 ); setEffAlphaKey( spep_4 + 92, ctzuo, 255 ); setEffAlphaKey( spep_4 + 94, ctzuo, 128 ); setEffAlphaKey( spep_4 + 96, ctzuo, 0 ); --SE se_1231 = playSe( spep_4 + 6, 1231 ); setSeVolume( spep_4 + 6, 1231, 158 ); se_1043 = playSe( spep_4 + 8, 1043 ); setSeVolume( spep_4 + 8, 1043, 89 ); playSe( spep_4 + 37, 1003 ); setSeVolume( spep_4 + 37, 1003, 126 ); playSe( spep_4 + 47, 1027 ); setSeVolume( spep_4 + 47, 1027, 71 ); playSe( spep_4 + 47, 1145 ); stopSe( spep_4 + 46, se_1231, 16 ); stopSe( spep_4 + 49, se_1043, 13 ); --白フェード entryFade( spep_4 + 44, 0, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 92, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 102, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_5=spep_4+100; ------------------------------------------------------ -- 着弾→爆発 敵吹っ飛ぶ ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_5 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 80, hit_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 80, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_f, 0 ); setEffRotateKey( spep_5 + 80, hit_f, 0 ); setEffAlphaKey( spep_5 + 0, hit_f, 255 ); setEffAlphaKey( spep_5 + 80, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_5 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 80, hit_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 80, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_b, 0 ); setEffRotateKey( spep_5 + 80, hit_b, 0 ); setEffAlphaKey( spep_5 + 0, hit_b, 255 ); setEffAlphaKey( spep_5 + 80, hit_b, 255 ); setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5-3 + 58, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); changeAnime( spep_5-3 + 22, 1, 108 ); changeAnime( spep_5-3 + 26, 1, 106 ); changeAnime( spep_5-3 + 32, 1, 105 ); setMoveKey( spep_5 + 0, 1, -7.1, -11.4 , 0 ); --setMoveKey( spep_5-3 + 2, 1, -6.6, -3.4 , 0 ); setMoveKey( spep_5-3 + 4, 1, -6.1, 4.5 , 0 ); setMoveKey( spep_5-3 + 6, 1, -5.7, 12.5 , 0 ); setMoveKey( spep_5-3 + 8, 1, -5.2, 20.5 , 0 ); setMoveKey( spep_5-3 + 10, 1, -4.8, 28.5 , 0 ); setMoveKey( spep_5-3 + 12, 1, -4.3, 36.5 , 0 ); setMoveKey( spep_5-3 + 14, 1, -3.9, 44.5 , 0 ); setMoveKey( spep_5-3 + 16, 1, -3.4, 52.5 , 0 ); setMoveKey( spep_5-3 + 18, 1, -3, 60.5 , 0 ); setMoveKey( spep_5-3 + 20, 1, -3.7, 74.8 , 0 ); setMoveKey( spep_5-3 + 21, 1, -3.7, 74.8 , 0 ); setMoveKey( spep_5-3 + 22, 1, 15.4, 99.1 , 0 ); setMoveKey( spep_5-3 + 24, 1, 10.4, 64.2 , 0 ); setMoveKey( spep_5-3 + 25, 1, 10.4, 64.2 , 0 ); setMoveKey( spep_5-3 + 26, 1, 1.4, 72.3 , 0 ); setMoveKey( spep_5-3 + 31, 1, 1.4, 72.3 , 0 ); setMoveKey( spep_5-3 + 32, 1, 82.3, -4.3 , 0 ); setMoveKey( spep_5-3 + 34, 1, 83.1, 106 , 0 ); setMoveKey( spep_5-3 + 36, 1, 104.8, 194.2 , 0 ); setMoveKey( spep_5-3 + 38, 1, 121.7, 271.3 , 0 ); setMoveKey( spep_5-3 + 40, 1, 163.7, 340.6 , 0 ); setMoveKey( spep_5-3 + 42, 1, 197.1, 402.7 , 0 ); setMoveKey( spep_5-3 + 44, 1, 234, 444.2 , 0 ); setMoveKey( spep_5-3 + 46, 1, 261.9, 481.7 , 0 ); setMoveKey( spep_5-3 + 48, 1, 306.2, 515.9 , 0 ); setMoveKey( spep_5-3 + 50, 1, 347.3, 561.6 , 0 ); setMoveKey( spep_5-3 + 52, 1, 389.3, 593.2 , 0 ); setMoveKey( spep_5-3 + 54, 1, 421.9, 623 , 0 ); setMoveKey( spep_5-3 + 56, 1, 465, 651.3 , 0 ); setMoveKey( spep_5-3 + 58, 1, 495.5, 676.4 , 0 ); setScaleKey( spep_5 + 0, 1, 1.1, 1.1 ); --setScaleKey( spep_5-3 + 2, 1, 1.12, 1.12 ); setScaleKey( spep_5-3 + 4, 1, 1.15, 1.15 ); setScaleKey( spep_5-3 + 6, 1, 1.17, 1.17 ); setScaleKey( spep_5-3 + 8, 1, 1.2, 1.2 ); setScaleKey( spep_5-3 + 10, 1, 1.22, 1.22 ); setScaleKey( spep_5-3 + 12, 1, 1.25, 1.25 ); setScaleKey( spep_5-3 + 14, 1, 1.27, 1.27 ); setScaleKey( spep_5-3 + 16, 1, 1.3, 1.3 ); setScaleKey( spep_5-3 + 18, 1, 1.32, 1.32 ); setScaleKey( spep_5-3 + 20, 1, 1.43, 1.43 ); setScaleKey( spep_5-3 + 21, 1, 1.43, 1.43 ); setScaleKey( spep_5-3 + 22, 1, 1.54, 1.54 ); setScaleKey( spep_5-3 + 24, 1, 1.35, 1.35 ); setScaleKey( spep_5-3 + 25, 1, 1.35, 1.35 ); setScaleKey( spep_5-3 + 26, 1, 1.15, 1.15 ); setScaleKey( spep_5-3 + 31, 1, 1.15, 1.15 ); setScaleKey( spep_5-3 + 32, 1, 1.45, 1.45 ); setScaleKey( spep_5-3 + 34, 1, 1.28, 1.28 ); setScaleKey( spep_5-3 + 36, 1, 1.22, 1.22 ); setScaleKey( spep_5-3 + 38, 1, 1.16, 1.16 ); setScaleKey( spep_5-3 + 40, 1, 1.1, 1.1 ); setScaleKey( spep_5-3 + 42, 1, 1.04, 1.04 ); setScaleKey( spep_5-3 + 44, 1, 0.99, 0.99 ); setScaleKey( spep_5-3 + 46, 1, 0.94, 0.94 ); setScaleKey( spep_5-3 + 48, 1, 0.88, 0.88 ); setScaleKey( spep_5-3 + 50, 1, 0.84, 0.84 ); setScaleKey( spep_5-3 + 52, 1, 0.81, 0.81 ); setScaleKey( spep_5-3 + 54, 1, 0.77, 0.77 ); setScaleKey( spep_5-3 + 56, 1, 0.73, 0.73 ); setScaleKey( spep_5-3 + 58, 1, 0.69, 0.69 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-3 + 21, 1, 0 ); setRotateKey( spep_5-3 + 22, 1, 0 ); setRotateKey( spep_5-3 + 25, 1, 0 ); setRotateKey( spep_5-3 + 26, 1, -55.9 ); setRotateKey( spep_5-3 + 31, 1, -55.9 ); setRotateKey( spep_5-3 + 32, 1, 19.8 ); setRotateKey( spep_5-3 + 58, 1, 19.8 ); setAlphaKey( spep_5 + 0, 1, 255 ); setAlphaKey( spep_5-3 + 32, 1, 255 ); setAlphaKey( spep_5-3 + 34, 1, 237 ); setAlphaKey( spep_5-3 + 36, 1, 219 ); setAlphaKey( spep_5-3 + 38, 1, 200 ); setAlphaKey( spep_5-3 + 40, 1, 182 ); setAlphaKey( spep_5-3 + 42, 1, 164 ); setAlphaKey( spep_5-3 + 44, 1, 146 ); setAlphaKey( spep_5-3 + 46, 1, 128 ); setAlphaKey( spep_5-3 + 48, 1, 109 ); setAlphaKey( spep_5-3 + 50, 1, 91 ); setAlphaKey( spep_5-3 + 52, 1, 73 ); setAlphaKey( spep_5-3 + 54, 1, 55 ); setAlphaKey( spep_5-3 + 56, 1, 36 ); setAlphaKey( spep_5-3 + 58, 1, 18 ); setAlphaKey( spep_5-3 + 60, 1, 18 ); setAlphaKey( spep_5-3 + 80, 1, 255 ); --文字エントリー ctdon = entryEffectLife( spep_5-3 + 24, 10019, 24, 0x100, -1, 0, -24.4, 268.8 ); setEffMoveKey( spep_5-3 + 24, ctdon, -24.4, 268.8 , 0 ); setEffMoveKey( spep_5-3 + 26, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_5-3 + 28, ctdon, -6.5, 303 , 0 ); setEffMoveKey( spep_5-3 + 30, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_5-3 + 32, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_5-3 + 34, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_5-3 + 36, ctdon, -6.5, 302.9 , 0 ); setEffMoveKey( spep_5-3 + 38, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_5-3 + 40, ctdon, -6.5, 303 , 0 ); setEffMoveKey( spep_5-3 + 42, ctdon, -6.5, 303 , 0 ); setEffMoveKey( spep_5-3 + 44, ctdon, -6.5, 302.9 , 0 ); setEffMoveKey( spep_5-3 + 48, ctdon, -6.5, 302.9 , 0 ); setEffScaleKey( spep_5-3 + 24, ctdon, 2, 2 ); setEffScaleKey( spep_5-3 + 26, ctdon, 3.5, 3.5 ); setEffScaleKey( spep_5-3 + 28, ctdon, 2.36, 2.36 ); setEffScaleKey( spep_5-3 + 30, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_5-3 + 32, ctdon, 2.9, 2.9 ); setEffScaleKey( spep_5-3 + 34, ctdon, 3, 3 ); setEffScaleKey( spep_5-3 + 36, ctdon, 2.3, 2.3 ); setEffScaleKey( spep_5-3 + 38, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_5-3 + 40, ctdon, 2.48, 2.48 ); setEffScaleKey( spep_5-3 + 42, ctdon, 2.5, 2.5 ); setEffScaleKey( spep_5-3 + 44, ctdon, 2.22, 2.22 ); setEffScaleKey( spep_5-3 + 46, ctdon, 2.05, 2.05 ); setEffScaleKey( spep_5-3 + 48, ctdon, 2, 2 ); setEffRotateKey( spep_5-3 + 24, ctdon, 10.5 ); setEffRotateKey( spep_5-3 + 48, ctdon, 10.5 ); setEffAlphaKey( spep_5-3 + 24, ctdon, 255 ); setEffAlphaKey( spep_5-3 + 42, ctdon, 255 ); setEffAlphaKey( spep_5-3 + 44, ctdon, 119 ); setEffAlphaKey( spep_5-3 + 46, ctdon, 37 ); setEffAlphaKey( spep_5-3 + 48, ctdon, 10 ); --SE playSe( spep_5 + 20, 1014 ); playSe( spep_5 + 20, 1023 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_6=spep_5+76; ------------------------------------------------------ -- 2発目発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam2 = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, beam2, 0, 0, 0 ); setEffMoveKey( spep_6 + 60, beam2, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, beam2, 1.0, 1.0 ); setEffScaleKey( spep_6 + 60, beam2, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, beam2, 0 ); setEffRotateKey( spep_6 + 60, beam2, 0 ); setEffAlphaKey( spep_6 + 0, beam2, 255 ); setEffAlphaKey( spep_6 + 60, beam2, 255 ); --SE se_1231 = playSe( spep_6 + 1, 1231 ); setSeVolume( spep_6 + 1, 1231, 158 ); se_1043 = playSe( spep_6 + 3, 1043 ); setSeVolume( spep_6 + 3, 1043, 71 ); playSe( spep_6 + 18, 1003 ); playSe( spep_6 + 27, 1027 ); setSeVolume( spep_6 + 27, 1027, 71 ); playSe( spep_6 + 32, 1145 ); playSe( spep_6 + 35, 1177 ); setSeVolume( spep_6 + 35, 1177, 0 ); setSeVolume( spep_6 + 36, 1177, 4.55 ); setSeVolume( spep_6 + 37, 1177, 9.09 ); setSeVolume( spep_6 + 38, 1177, 13.64 ); setSeVolume( spep_6 + 39, 1177, 18.18 ); setSeVolume( spep_6 + 40, 1177, 22.73 ); setSeVolume( spep_6 + 41, 1177, 27.27 ); setSeVolume( spep_6 + 42, 1177, 31.82 ); setSeVolume( spep_6 + 43, 1177, 36.36 ); setSeVolume( spep_6 + 44, 1177, 40.91 ); setSeVolume( spep_6 + 45, 1177, 45.45 ); setSeVolume( spep_6 + 46, 1177, 50.00 ); setSeVolume( spep_6 + 47, 1177, 54.55 ); setSeVolume( spep_6 + 48, 1177, 59.09 ); setSeVolume( spep_6 + 49, 1177, 63.64 ); setSeVolume( spep_6 + 50, 1177, 68.18 ); setSeVolume( spep_6 + 51, 1177, 72.73 ); setSeVolume( spep_6 + 52, 1177, 77.27 ); setSeVolume( spep_6 + 53, 1177, 81.82 ); setSeVolume( spep_6 + 54, 1177, 86.36 ); setSeVolume( spep_6 + 55, 1177, 90.91 ); setSeVolume( spep_6 + 56, 1177, 95.45 ); setSeVolume( spep_6 + 57, 1177, 100 ); playSe( spep_6 + 55, 1022 ); setSeVolume( spep_6 + 55, 1022, 0 ); setSeVolume( spep_6 + 56, 1022, 4.67 ); setSeVolume( spep_6 + 57, 1022, 9.33 ); setSeVolume( spep_6 + 58, 1022, 14 ); setSeVolume( spep_6 + 59, 1022, 18.67 ); setSeVolume( spep_6 + 60, 1022, 23.33 ); setSeVolume( spep_6 + 61, 1022, 28 ); setSeVolume( spep_6 + 62, 1022, 32.67 ); setSeVolume( spep_6 + 63, 1022, 37.33 ); setSeVolume( spep_6 + 64, 1022, 42 ); setSeVolume( spep_6 + 65, 1022, 46.67 ); setSeVolume( spep_6 + 66, 1022, 51.33 ); setSeVolume( spep_6 + 67, 1022, 56 ); setSeVolume( spep_6 + 68, 1022, 60.67 ); setSeVolume( spep_6 + 69, 1022, 65.33 ); setSeVolume( spep_6 + 70, 1022, 70 ); setSeVolume( spep_6 + 71, 1022, 74.67 ); setSeVolume( spep_6 + 72, 1022, 79.33 ); setSeVolume( spep_6 + 73, 1022, 84 ); setSeVolume( spep_6 + 74, 1022, 88.67 ); setSeVolume( spep_6 + 75, 1022, 93.33 ); setSeVolume( spep_6 + 76, 1022, 98 ); setSeVolume( spep_6 + 77, 1022, 102.67 ); setSeVolume( spep_6 + 78, 1022, 107.33 ); setSeVolume( spep_6 + 79, 1022, 112 ); setSeVolume( spep_6 + 80, 1022, 116.67 ); setSeVolume( spep_6 + 81, 1022, 121.33 ); setSeVolume( spep_6 + 82, 1022, 126 ); stopSe( spep_6 + 27, se_1231, 12 ); stopSe( spep_6 + 27, se_1043, 12 ); --白フェード entryFade( spep_6 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 62, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_7=spep_6+60; ------------------------------------------------------ -- 敵が気弾に包まれ昇華 ------------------------------------------------------ -- ** エフェクト等 ** -- hit2_f = entryEffect( spep_7 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, hit2_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 120, hit2_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hit2_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 120, hit2_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hit2_f, 0 ); setEffRotateKey( spep_7 + 120, hit2_f, 0 ); setEffAlphaKey( spep_7 + 0, hit2_f, 255 ); setEffAlphaKey( spep_7 + 120, hit2_f, 255 ); -- ** エフェクト等 ** -- hit2_b = entryEffect( spep_7 + 0, SP_10x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, hit2_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 120, hit2_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hit2_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 120, hit2_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hit2_b, 0 ); setEffRotateKey( spep_7 + 120, hit2_b, 0 ); setEffAlphaKey( spep_7 + 0, hit2_b, 255 ); setEffAlphaKey( spep_7 + 120, hit2_b, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 + 18, 1, 0 ); changeAnime( spep_7 + 0, 1, 108 ); setMoveKey( spep_7 + 0, 1, -68.6, -289.2 , 0 ); setMoveKey( spep_7 + 2, 1, -43.8, -223.7 , 0 ); setMoveKey( spep_7 + 4, 1, -19, -158.2 , 0 ); setMoveKey( spep_7 + 6, 1, 5.8, -92.7 , 0 ); setMoveKey( spep_7 + 8, 1, 30.6, -27.2 , 0 ); setMoveKey( spep_7 + 10, 1, 55.4, 38.4 , 0 ); setMoveKey( spep_7 + 12, 1, 80.2, 103.9 , 0 ); setMoveKey( spep_7 + 14, 1, 105, 169.4 , 0 ); setMoveKey( spep_7 + 16, 1, 106, 174.2 , 0 ); setMoveKey( spep_7 + 18, 1, 107.1, 178.9 , 0 ); setScaleKey( spep_7 + 0, 1, 3.5, 3.5 ); setScaleKey( spep_7 + 2, 1, 3.21, 3.21 ); setScaleKey( spep_7 + 4, 1, 2.93, 2.93 ); setScaleKey( spep_7 + 6, 1, 2.64, 2.64 ); setScaleKey( spep_7 + 8, 1, 2.36, 2.36 ); setScaleKey( spep_7 + 10, 1, 2.07, 2.07 ); setScaleKey( spep_7 + 12, 1, 1.79, 1.79 ); setScaleKey( spep_7 + 14, 1, 1.5, 1.5 ); setScaleKey( spep_7 + 16, 1, 1.48, 1.48 ); setScaleKey( spep_7 + 18, 1, 1.46, 1.46 ); setRotateKey( spep_7 + 0, 1, -18.6 ); setRotateKey( spep_7 + 2, 1, -18.7 ); setRotateKey( spep_7 + 18, 1, -18.7 ); --SE se_1124 = playSe( spep_7 + 0, 1124 ); setSeVolume( spep_7 + 0, 1124, 56 ); --白フェード entryFade( spep_7 + 112, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 122, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_8=spep_7+120; ------------------------------------------------------ -- 空見上げたまま魔光線収束 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_8 + 0, SP_11x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_8 + 150, finish, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_8 + 150, finish, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish, 0 ); setEffRotateKey( spep_8 + 150, finish, 0 ); setEffAlphaKey( spep_8 + 0, finish, 255 ); setEffAlphaKey( spep_8 + 150, finish, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_8 + 0, 906, 38, 0x100, -1, 0, 0, 0 ); setEffShake( spep_8 + 0, shuchusen4, 38, 20 ); setEffMoveKey( spep_8 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_8 + 38, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, shuchusen4, 1.5, 1.5 ); setEffScaleKey( spep_8 + 38, shuchusen4, 1.5, 1.5 ); setEffRotateKey( spep_8 + 0, shuchusen4, 180 ); setEffRotateKey( spep_8 + 38, shuchusen4, 180 ); setEffAlphaKey( spep_8 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_8 + 38, shuchusen4, 255 ); --SE playSe( spep_8 + 7, 1179 ); setSeVolume( spep_8 + 7, 1179, 40 ); stopSe( spep_8 + 11, se_1124, 63 ); --終わり dealDamage( spep_8 + 10 ); endPhase( spep_8 + 140 ); end