--4017790:ピッコロ大魔王_爆烈魔撃閃 --sp_effect_b1_00106 --sp0603 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 155167; --ため〜光線発射 SP_02 = 155169; --着弾〜敵に追いつく SP_03 = 155171; --着弾〜敵に追いつく SP_04 = 155173; --振りかぶり〜拳アップ SP_05 = 155174; --敵にヒット〜敵が地面に激突 SP_06 = 155175; --敵にヒット〜敵が地面に激突 --エフェクト(敵) SP_01x = 155168; --ため〜光線発射(敵) SP_02x = 155170; --着弾〜敵に追いつく(敵) SP_03x = 155172; --着弾〜敵に追いつく(敵) SP_04x = 155173; --振りかぶり〜拳アップ SP_05x = 155174; --敵にヒット〜敵が地面に激突 SP_06x = 155175; --敵にヒット〜敵が地面に激突 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気溜め〜突進 ------------------------------------------------------ -- ** はじめの準備 ** -- spep_0= 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 242, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 242, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 242, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 242, tame, 255 ); --SE se_1014 = playSe( spep_0 + 0, 1014 ); setSeVolume( spep_0 + 0, 1014, 126 ); se_1044 = playSe( spep_0 + 17, 1044 ); setSeVolume( spep_0 + 17, 1044, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 238, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1014, 0 ); stopSe( SP_dodge - 12, se_1044, 0 ); --stopSe( SP_dodge - 12, se_1182, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setMoveKey( SP_dodge +9, 1, 157.6, -191.5 , 0 ); setScaleKey( SP_dodge+9, 1, 3.65, 3.65 ); setRotateKey( SP_dodge+9, 1, 0 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットイン speff = entryEffect( spep_0 + 4 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 4 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +16, 190006, 72, 0x100, -1, 0, 110, 520);-- ゴゴゴゴ setEffMoveKey( spep_0 +16, ctgogo, 110, 520); setEffMoveKey( spep_0 +88, ctgogo, 110, 520); setEffAlphaKey( spep_0 +16, ctgogo, 0 ); setEffAlphaKey( spep_0 + 17, ctgogo, 255 ); setEffAlphaKey( spep_0 + 18, ctgogo, 255 ); setEffAlphaKey( spep_0 + 82, ctgogo, 255 ); setEffAlphaKey( spep_0 + 84, ctgogo, 191 ); setEffAlphaKey( spep_0 + 86, ctgogo, 112 ); setEffAlphaKey( spep_0 + 88, ctgogo, 64 ); setEffRotateKey( spep_0 +16, ctgogo, 0); setEffRotateKey( spep_0 +88, ctgogo, 0); setEffScaleKey( spep_0 +16, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +78, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +88, ctgogo, 1.07, 1.07 ); --文字エントリー ctgyan = entryEffectLife( spep_0-3 + 138, 10006, 26, 0x100, -1, 0, 58.1, 354.1 ); setEffMoveKey( spep_0-3 + 138, ctgyan, 58.1, 354.1 , 0 ); setEffMoveKey( spep_0-3 + 140, ctgyan, 98.1, 314 , 0 ); setEffMoveKey( spep_0-3 + 142, ctgyan, 138.1, 274 , 0 ); setEffMoveKey( spep_0-3 + 154, ctgyan, 138.1, 274 , 0 ); setEffMoveKey( spep_0-3 + 164, ctgyan, 138.1, 274 , 0 ); setEffScaleKey( spep_0-3 + 138, ctgyan, 2.08, 2.08 ); setEffScaleKey( spep_0-3 + 140, ctgyan, 2.67, 2.67 ); setEffScaleKey( spep_0-3 + 142, ctgyan, 3.27, 3.27 ); setEffScaleKey( spep_0-3 + 154, ctgyan, 3.27, 3.27 ); setEffScaleKey( spep_0-3 + 164, ctgyan, 3.27, 3.27 ); setEffRotateKey( spep_0-3 + 138, ctgyan, 0 ); setEffRotateKey( spep_0-3 + 140, ctgyan, 3.6 ); setEffRotateKey( spep_0-3 + 142, ctgyan, 7.2 ); setEffRotateKey( spep_0-3 + 154, ctgyan, 7.2 ); setEffRotateKey( spep_0-3 + 164, ctgyan, 7.2 ); setEffAlphaKey( spep_0 -3 + 138, ctgyan, 255 ); setEffAlphaKey( spep_0 -3 + 160, ctgyan, 255 ); setEffAlphaKey( spep_0 -3 + 162, ctgyan, 128 ); setEffAlphaKey( spep_0 -3 + 164, ctgyan, 0 ); -- 文字エントリー -- ctdon = entryEffectLife( spep_0-3 + 204, 10019, 20, 0x100, -1, 0, 146.2, 138.1 ); setEffMoveKey( spep_0-3 + 204, ctdon, 146.2, 138.1 , 0 ); setEffMoveKey( spep_0-3 + 206, ctdon, 117.2, 179.6 , 0 ); setEffMoveKey( spep_0-3 + 208, ctdon, 88.1, 221 , 0 ); setEffMoveKey( spep_0-3 + 220, ctdon, 88.1, 221 , 0 ); setEffMoveKey( spep_0-3 + 222, ctdon, 88.1, 226 , 0 ); setEffMoveKey( spep_0-3 + 224, ctdon, 88.1, 231 , 0 ); setEffScaleKey( spep_0-3 + 204, ctdon, 1.47, 1.47 ); setEffScaleKey( spep_0-3 + 206, ctdon, 1.92, 1.92 ); setEffScaleKey( spep_0-3 + 208, ctdon, 2.38, 2.38 ); setEffScaleKey( spep_0-3 + 220, ctdon, 2.38, 2.38 ); setEffScaleKey( spep_0-3 + 222, ctdon, 2.44, 2.44 ); setEffScaleKey( spep_0-3 + 224, ctdon, 2.5, 2.5 ); setEffRotateKey( spep_0-3 + 204, ctdon, 18.7 ); setEffRotateKey( spep_0-3 + 224, ctdon, 18.7 ); setEffAlphaKey( spep_0-3 + 204, ctdon, 255 ); setEffAlphaKey( spep_0-3 + 220, ctdon, 255 ); setEffAlphaKey( spep_0-3 + 222, ctdon, 128 ); setEffAlphaKey( spep_0-3 + 224, ctdon, 0 ); --SE playSe( spep_0 + 16, 1018 ); se_1109 = playSe( spep_0 + 90, 1109 ); se_0044 = playSe( spep_0 + 94, 44 ); playSe( spep_0 + 145, 182 ); playSe( spep_0 + 145, 9 ); playSe( spep_0 + 200, 1003 ); setSeVolume( spep_0 + 200, 1003, 71 ); se_1145 = playSe( spep_0 + 204, 1145 ); setSeVolume( spep_0 + 204, 1145, 71 ); se_1177 = playSe( spep_0 + 204, 1177 ); setSeVolume( spep_0 + 204, 1177, 63 ); stopSe( spep_0 + 91, se_1044, 26 ); stopSe( spep_0 + 98, se_1109, 6 ); stopSe( spep_0 + 114, se_0044, 24 ); --次のうごき spep_1 = spep_0+236; ------------------------------------------------------ -- 着弾〜敵に追いつく ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 140, hit_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 140, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hit_f, 0 ); setEffRotateKey( spep_1 + 140, hit_f, 0 ); setEffAlphaKey( spep_1 + 0, hit_f, 255 ); setEffAlphaKey( spep_1 + 140, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 140, hit_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 140, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hit_b, 0 ); setEffRotateKey( spep_1 + 140, hit_b, 0 ); setEffAlphaKey( spep_1 + 0, hit_b, 255 ); setEffAlphaKey( spep_1 + 140, hit_b, 255 ); --文字エントリー ctbon = entryEffectLife( spep_1-3 + 24, 10027, 22, 0x100, -1, 0, 26.1, -8 ); setEffMoveKey( spep_1-3 + 24, ctbon, 26.1, -8 , 0 ); setEffMoveKey( spep_1-3 + 26, ctbon, 26.1, 62.4 , 0 ); setEffMoveKey( spep_1-3 + 28, ctbon, 26.1, 132.8 , 0 ); setEffMoveKey( spep_1-3 + 30, ctbon, 26.1, 135.6 , 0 ); setEffMoveKey( spep_1-3 + 32, ctbon, 26.1, 138.3 , 0 ); setEffMoveKey( spep_1-3 + 34, ctbon, 26.1, 141 , 0 ); setEffMoveKey( spep_1-3 + 36, ctbon, 26.1, 143.7 , 0 ); setEffMoveKey( spep_1-3 + 38, ctbon, 26.1, 146.4 , 0 ); setEffMoveKey( spep_1-3 + 40, ctbon, 26.1, 149.1 , 0 ); setEffMoveKey( spep_1-3 + 42, ctbon, 26.1, 151.8 , 0 ); setEffMoveKey( spep_1-3 + 44, ctbon, 26.1, 146.8 , 0 ); setEffMoveKey( spep_1-3 + 46, ctbon, 26.1, 141.8 , 0 ); setEffScaleKey( spep_1-3 + 24, ctbon, 1, 1 ); setEffScaleKey( spep_1-3 + 26, ctbon, 1.9, 1.4 ); setEffScaleKey( spep_1-3 + 28, ctbon, 2.8, 1.8 ); setEffScaleKey( spep_1-3 + 42, ctbon, 2.8, 1.8 ); setEffScaleKey( spep_1-3 + 44, ctbon, 3.07, 1.98 ); setEffScaleKey( spep_1-3 + 46, ctbon, 3.34, 2.15 ); setEffRotateKey( spep_1-3 + 24, ctbon, 0 ); setEffRotateKey( spep_1-3 + 46, ctbon, 0 ); setEffAlphaKey( spep_1-3 + 24, ctbon, 255 ); setEffAlphaKey( spep_1-3 + 42, ctbon, 255 ); setEffAlphaKey( spep_1-3 + 44, ctbon, 128 ); setEffAlphaKey( spep_1-3 + 46, ctbon, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-3 + 138, 1, 0 ); changeAnime( spep_1 + 0, 1, 117 ); changeAnime( spep_1-3 + 20, 1, 106 ); changeAnime( spep_1-3 + 30, 1, 108 ); changeAnime( spep_1-3 + 44, 1, 5 ); changeAnime( spep_1-3 + 104, 1, 106 ); setMoveKey( spep_1 + 0, 1, -51.9, -290 , 0 ); --setMoveKey( spep_1-3 + 2, 1, -45.7, -284.2 , 0 ); setMoveKey( spep_1-3 + 4, 1, -39.4, -278.3 , 0 ); setMoveKey( spep_1-3 + 6, 1, -33.1, -272.5 , 0 ); setMoveKey( spep_1-3 + 8, 1, -26.9, -266.7 , 0 ); setMoveKey( spep_1-3 + 10, 1, -20.6, -260.9 , 0 ); setMoveKey( spep_1-3 + 12, 1, -14.4, -255 , 0 ); setMoveKey( spep_1-3 + 14, 1, -8.1, -249.2 , 0 ); setMoveKey( spep_1-3 + 16, 1, -1.8, -243.4 , 0 ); setMoveKey( spep_1-3 + 19, 1, 4.4, -237.6 , 0 ); setMoveKey( spep_1-3 + 20, 1, 2.2, -239 , 0 ); setMoveKey( spep_1-3 + 22, 1, 3.7, -239 , 0 ); setMoveKey( spep_1-3 + 24, 1, 7.5, -242.9 , 0 ); setMoveKey( spep_1-3 + 26, 1, 7.5, -239.8 , 0 ); setMoveKey( spep_1-3 + 29, 1, 6.4, -238.2 , 0 ); setMoveKey( spep_1-3 + 30, 1, 100.2, -110.6 , 0 ); setMoveKey( spep_1-3 + 32, 1, 113.7, -89.3 , 0 ); setMoveKey( spep_1-3 + 34, 1, 118.9, -54.2 , 0 ); setMoveKey( spep_1-3 + 36, 1, 124.3, -39 , 0 ); setMoveKey( spep_1-3 + 38, 1, 139.3, -11.3 , 0 ); setMoveKey( spep_1-3 + 40, 1, 153.6, 9.4 , 0 ); setMoveKey( spep_1-3 + 43, 1, 159.9, 32.6 , 0 ); setMoveKey( spep_1-3 + 44, 1, 165.1, 51.6 , 0 ); setMoveKey( spep_1-3 + 46, 1, 170.9, 64.2 , 0 ); setMoveKey( spep_1-3 + 48, 1, 177.6, 65.2 , 0 ); setMoveKey( spep_1-3 + 50, 1, 184, 70.3 , 0 ); setMoveKey( spep_1-3 + 52, 1, 191.7, 71.8 , 0 ); setMoveKey( spep_1-3 + 54, 1, 186.3, 72 , 0 ); setMoveKey( spep_1-3 + 56, 1, 183.1, 79.9 , 0 ); setMoveKey( spep_1-3 + 58, 1, 185.7, 69.1 , 0 ); setMoveKey( spep_1-3 + 60, 1, 185.9, 78.6 , 0 ); setMoveKey( spep_1-3 + 62, 1, 188.5, 73.6 , 0 ); setMoveKey( spep_1-3 + 64, 1, 186.7, 82 , 0 ); setMoveKey( spep_1-3 + 66, 1, 193.1, 79.9 , 0 ); setMoveKey( spep_1-3 + 68, 1, 192.7, 83.1 , 0 ); setMoveKey( spep_1-3 + 70, 1, 193.5, 83.9 , 0 ); setMoveKey( spep_1-3 + 72, 1, 194.2, 84.6 , 0 ); setMoveKey( spep_1-3 + 74, 1, 194.9, 85.3 , 0 ); setMoveKey( spep_1-3 + 76, 1, 195.5, 85.9 , 0 ); setMoveKey( spep_1-3 + 78, 1, 196, 86.4 , 0 ); setMoveKey( spep_1-3 + 80, 1, 196.5, 86.9 , 0 ); setMoveKey( spep_1-3 + 82, 1, 196.9, 87.3 , 0 ); setMoveKey( spep_1-3 + 84, 1, 197.3, 87.7 , 0 ); setMoveKey( spep_1-3 + 86, 1, 197.7, 88.1 , 0 ); setMoveKey( spep_1-3 + 88, 1, 198, 88.4 , 0 ); setMoveKey( spep_1-3 + 90, 1, 198.2, 88.6 , 0 ); setMoveKey( spep_1-3 + 92, 1, 198.5, 88.9 , 0 ); setMoveKey( spep_1-3 + 94, 1, 198.7, 89.1 , 0 ); setMoveKey( spep_1-3 + 96, 1, 198.9, 89.3 , 0 ); setMoveKey( spep_1-3 + 98, 1, 199.1, 89.5 , 0 ); setMoveKey( spep_1-3 + 100, 1, 199.2, 89.6 , 0 ); setMoveKey( spep_1-3 + 103, 1, 199.3, 89.8 , 0 ); setMoveKey( spep_1-3 + 104, 1, -33.6, -52.7 , 0 ); setMoveKey( spep_1-3 + 106, 1, -27.7, -48.9 , 0 ); setMoveKey( spep_1-3 + 108, 1, -21.8, -45.1 , 0 ); setMoveKey( spep_1-3 + 110, 1, -16, -41.3 , 0 ); setMoveKey( spep_1-3 + 112, 1, -10.1, -37.6 , 0 ); setMoveKey( spep_1-3 + 114, 1, -4.2, -33.8 , 0 ); setMoveKey( spep_1-3 + 116, 1, 1.6, -30 , 0 ); setMoveKey( spep_1-3 + 118, 1, 7.5, -26.2 , 0 ); setMoveKey( spep_1-3 + 120, 1, 13.3, -22.4 , 0 ); setMoveKey( spep_1-3 + 122, 1, 19.2, -18.6 , 0 ); setMoveKey( spep_1-3 + 124, 1, 25.1, -14.8 , 0 ); setMoveKey( spep_1-3 + 126, 1, 30.9, -11 , 0 ); setMoveKey( spep_1-3 + 128, 1, 36.8, -7.2 , 0 ); setMoveKey( spep_1-3 + 130, 1, 42.7, -3.4 , 0 ); setMoveKey( spep_1-3 + 132, 1, 48.5, 0.4 , 0 ); setMoveKey( spep_1-3 + 134, 1, 54.4, 4.2 , 0 ); setMoveKey( spep_1-3 + 136, 1, 60.3, 8 , 0 ); setMoveKey( spep_1-3 + 138, 1, 66.1, 11.8 , 0 ); setScaleKey( spep_1 + 0, 1, 2.15, 2.15 ); --setScaleKey( spep_1-3 + 2, 1, 2.02, 2.02 ); setScaleKey( spep_1-3 + 4, 1, 1.89, 1.89 ); setScaleKey( spep_1-3 + 6, 1, 1.76, 1.76 ); setScaleKey( spep_1-3 + 8, 1, 1.63, 1.63 ); setScaleKey( spep_1-3 + 10, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 12, 1, 1.37, 1.37 ); setScaleKey( spep_1-3 + 14, 1, 1.24, 1.24 ); setScaleKey( spep_1-3 + 16, 1, 1.11, 1.11 ); setScaleKey( spep_1-3 + 19, 1, 0.98, 0.98 ); setScaleKey( spep_1-3 + 30, 1, 0.98, 0.98 ); setScaleKey( spep_1-3 + 32, 1, 0.9, 0.9 ); setScaleKey( spep_1-3 + 34, 1, 0.81, 0.81 ); setScaleKey( spep_1-3 + 36, 1, 0.73, 0.73 ); setScaleKey( spep_1-3 + 38, 1, 0.65, 0.65 ); setScaleKey( spep_1-3 + 40, 1, 0.57, 0.57 ); setScaleKey( spep_1-3 + 43, 1, 0.49, 0.49 ); setScaleKey( spep_1-3 + 44, 1, 0.35, 0.35 ); setScaleKey( spep_1-3 + 46, 1, 0.33, 0.33 ); setScaleKey( spep_1-3 + 48, 1, 0.3, 0.3 ); setScaleKey( spep_1-3 + 50, 1, 0.28, 0.28 ); setScaleKey( spep_1-3 + 52, 1, 0.26, 0.26 ); setScaleKey( spep_1-3 + 54, 1, 0.25, 0.25 ); setScaleKey( spep_1-3 + 56, 1, 0.23, 0.23 ); setScaleKey( spep_1-3 + 58, 1, 0.22, 0.22 ); setScaleKey( spep_1-3 + 60, 1, 0.21, 0.21 ); setScaleKey( spep_1-3 + 62, 1, 0.2, 0.2 ); setScaleKey( spep_1-3 + 64, 1, 0.19, 0.19 ); setScaleKey( spep_1-3 + 66, 1, 0.19, 0.19 ); setScaleKey( spep_1-3 + 68, 1, 0.18, 0.18 ); setScaleKey( spep_1-3 + 70, 1, 0.17, 0.17 ); setScaleKey( spep_1-3 + 72, 1, 0.17, 0.17 ); setScaleKey( spep_1-3 + 74, 1, 0.16, 0.16 ); setScaleKey( spep_1-3 + 76, 1, 0.16, 0.16 ); setScaleKey( spep_1-3 + 78, 1, 0.15, 0.15 ); setScaleKey( spep_1-3 + 82, 1, 0.15, 0.15 ); setScaleKey( spep_1-3 + 84, 1, 0.14, 0.14 ); setScaleKey( spep_1-3 + 90, 1, 0.14, 0.14 ); setScaleKey( spep_1-3 + 92, 1, 0.13, 0.13 ); setScaleKey( spep_1-3 + 103, 1, 0.13, 0.13 ); setScaleKey( spep_1-3 + 104, 1, 1.86, 1.86 ); setScaleKey( spep_1-3 + 138, 1, 1.86, 1.86 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 19, 1, 0 ); setRotateKey( spep_1-3 + 20, 1, -49.5 ); setRotateKey( spep_1-3 + 29, 1, -49.5 ); setRotateKey( spep_1-3 + 30, 1, -10.9 ); setRotateKey( spep_1-3 + 32, 1, -12.7 ); setRotateKey( spep_1-3 + 34, 1, -14.5 ); setRotateKey( spep_1-3 + 36, 1, -16.3 ); setRotateKey( spep_1-3 + 38, 1, -18.1 ); setRotateKey( spep_1-3 + 40, 1, -19.9 ); setRotateKey( spep_1-3 + 43, 1, -21.6 ); setRotateKey( spep_1-3 + 44, 1, 36.4 ); setRotateKey( spep_1-3 + 103, 1, 36.4 ); setRotateKey( spep_1-3 + 104, 1, 7.1 ); setRotateKey( spep_1-3 + 110, 1, 7.1 ); setRotateKey( spep_1-3 + 112, 1, 7 ); setRotateKey( spep_1-3 + 116, 1, 7 ); setRotateKey( spep_1-3 + 118, 1, 6.9 ); setRotateKey( spep_1-3 + 124, 1, 6.9 ); setRotateKey( spep_1-3 + 126, 1, 6.8 ); setRotateKey( spep_1-3 + 132, 1, 6.8 ); setRotateKey( spep_1-3 + 134, 1, 6.7 ); setRotateKey( spep_1-3 + 138, 1, 6.7 ); --SE playSe( spep_1 + 29, 1011 ); playSe( spep_1 + 32, 1023 ); playSe( spep_1 + 89, 1106 ); setSeVolume( spep_1 + 89, 1106, 178 ); playSe( spep_1 + 90, 1108 ); setSeVolume( spep_1 + 90, 1108, 178 ); se_1109 = playSe( spep_1 + 95, 1109 ); se_0044 = playSe( spep_1 + 99, 44 ); stopSe( spep_1 + 103, se_1109, 6 ); stopSe( spep_1 + 119, se_0044, 24 ); stopSe( spep_1 + 44, se_1145, 0 ); stopSe( spep_1 + 44, se_1177, 0 ); stopSe( spep_1 + 103, se_1109, 6 ); stopSe( spep_1 + 119, se_0044, 24 ); --白フェード entryFade( spep_1 + 132, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 142, 0, 0, 0, 0, 255 ); --くろ 背景 --次のうごき spep_2 = spep_1+140; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 振りかぶり〜拳アップ ------------------------------------------------------ -- ** エフェクト等 ** -- panting = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, panting, 0, 0, 0 ); setEffMoveKey( spep_3 + 164, panting, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, panting, 1.0, 1.0 ); setEffScaleKey( spep_3 + 164, panting, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, panting, 0 ); setEffRotateKey( spep_3 + 164, panting, 0 ); setEffAlphaKey( spep_3 + 0, panting, 255 ); setEffAlphaKey( spep_3 + 164, panting, 255 ); --SE playSe( spep_3 + 0, 1072 ); setSeVolume( spep_3 + 0, 1072, 79 ); playSe( spep_3 + 4, 9 ); setSeVolume( spep_3 + 4, 9, 0 ); setSeVolume( spep_3 + 4, 9, 0 ); setSeVolume( spep_3 + 5, 9, 3.15 ); setSeVolume( spep_3 + 6, 9, 6.3 ); setSeVolume( spep_3 + 7, 9, 9.45 ); setSeVolume( spep_3 + 8, 9, 12.6 ); setSeVolume( spep_3 + 9, 9, 15.75 ); setSeVolume( spep_3 + 10, 9, 18.9 ); setSeVolume( spep_3 + 11, 9, 22.05 ); setSeVolume( spep_3 + 12, 9, 25.2 ); setSeVolume( spep_3 + 13, 9, 28.35 ); setSeVolume( spep_3 + 14, 9, 31.50 ); setSeVolume( spep_3 + 15, 9, 34.6 ); setSeVolume( spep_3 + 16, 9, 37.8 ); setSeVolume( spep_3 + 17, 9, 40.95 ); setSeVolume( spep_3 + 18, 9, 44.1 ); setSeVolume( spep_3 + 19, 9, 47.25 ); setSeVolume( spep_3 + 20, 9, 50.4 ); setSeVolume( spep_3 + 21, 9, 53.55 ); setSeVolume( spep_3 + 22, 9, 56.7 ); setSeVolume( spep_3 + 23, 9, 59.85 ); setSeVolume( spep_3 + 24, 9, 63 ); playSe( spep_3 + 6, 8 ); setSeVolume( spep_3 + 6, 8, 126 ); playSe( spep_3 + 11, 1018 ); setSeVolume( spep_3 + 11, 1018, 71 ); playSe( spep_3 + 57, 1004 ); playSe( spep_3 + 59, 8 ); setSeVolume( spep_3 + 59, 8, 89 ); se_1116 = playSe( spep_3 + 61, 1116 ); playSe( spep_3 + 108, 1004 ); setSeVolume( spep_3 + 108, 1004, 126 ); playSe( spep_3 + 108, 1182 ); setSeVolume( spep_3 + 108, 1182, 0 ); setSeVolume( spep_3 + 111, 1182, 11.75 ); setSeVolume( spep_3 + 112, 1182, 23.5 ); setSeVolume( spep_3 + 113, 1182, 35.25 ); setSeVolume( spep_3 + 114, 1182, 47 ); setSeVolume( spep_3 + 115, 1182, 58.75 ); setSeVolume( spep_3 + 116, 1182, 70.5 ); setSeVolume( spep_3 + 117, 1182, 82.25 ); setSeVolume( spep_3 + 118, 1182, 94 ); setSeVolume( spep_3 + 119, 1182, 105.75 ); setSeVolume( spep_3 + 120, 1182, 117.5 ); setSeVolume( spep_3 + 121, 1182, 129.25 ); setSeVolume( spep_3 + 122, 1182, 141 ); playSe( spep_3 + 126, 1072 ); setSeVolume( spep_3 + 126, 1072, 126 ); stopSe( spep_3 + 81, se_1116, 24 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 168, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 164; ------------------------------------------------------ -- 敵にヒット〜敵が地面に激突 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 338, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 338, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 338, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 338, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 338, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 338, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 338, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 338, finish_b, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3 + 101, 1, 0 ); changeAnime( spep_4 + 0, 1, 107 ); changeAnime( spep_4-3 + 80, 1, 105 ); setMoveKey( spep_4 + 0, 1, -3.9, -71.9 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 103.8, -90.2 , 0 ); setMoveKey( spep_4-3 + 4, 1, 46.9, -63.2 , 0 ); setMoveKey( spep_4-3 + 6, 1, -38.7, -73.2 , 0 ); setMoveKey( spep_4-3 + 8, 1, -57.9, -71.3 , 0 ); setMoveKey( spep_4-3 + 10, 1, -77, -69.4 , 0 ); setMoveKey( spep_4-3 + 12, 1, 1.4, -76.4 , 0 ); setMoveKey( spep_4-3 + 14, 1, 79.9, -83.4 , 0 ); setMoveKey( spep_4-3 + 16, 1, -46.2, -59.6 , 0 ); setMoveKey( spep_4-3 + 18, 1, -4.1, -19.4 , 0 ); setMoveKey( spep_4-3 + 20, 1, -14.2, -113.4 , 0 ); setMoveKey( spep_4-3 + 22, 1, 5.1, -50.8 , 0 ); setMoveKey( spep_4-3 + 24, 1, -35.8, -115.8 , 0 ); setMoveKey( spep_4-3 + 26, 1, -6.3, -70.1 , 0 ); setMoveKey( spep_4-3 + 28, 1, 0.3, -55 , 0 ); setMoveKey( spep_4-3 + 30, 1, 6.8, -39.8 , 0 ); setMoveKey( spep_4-3 + 32, 1, -11.9, -74.1 , 0 ); setMoveKey( spep_4-3 + 34, 1, 35.2, -58.4 , 0 ); setMoveKey( spep_4-3 + 36, 1, -24.9, -95.6 , 0 ); setMoveKey( spep_4-3 + 38, 1, -21.4, -86.6 , 0 ); setMoveKey( spep_4-3 + 40, 1, -17.9, -77.6 , 0 ); setMoveKey( spep_4-3 + 42, 1, -21.7, -78.2 , 0 ); setMoveKey( spep_4-3 + 44, 1, -9, -51.3 , 0 ); setMoveKey( spep_4-3 + 46, 1, -8.9, -56.2 , 0 ); setMoveKey( spep_4-3 + 48, 1, -8.8, -61 , 0 ); setMoveKey( spep_4-3 + 50, 1, -6.8, -76.1 , 0 ); setMoveKey( spep_4-3 + 52, 1, -2.9, -75.8 , 0 ); setMoveKey( spep_4-3 + 54, 1, -3, -75.7 , 0 ); setMoveKey( spep_4-3 + 56, 1, -3, -75.5 , 0 ); setMoveKey( spep_4-3 + 58, 1, -3.1, -75.3 , 0 ); setMoveKey( spep_4-3 + 60, 1, -3.1, -75.2 , 0 ); setMoveKey( spep_4-3 + 62, 1, -2.3, -75.6 , 0 ); setMoveKey( spep_4-3 + 64, 1, 3.4, -79.1 , 0 ); setMoveKey( spep_4-3 + 66, 1, 18.8, -88.8 , 0 ); setMoveKey( spep_4-3 + 68, 1, 49, -108 , 0 ); setMoveKey( spep_4-3 + 70, 1, 98.8, -139.8 , 0 ); setMoveKey( spep_4-3 + 72, 1, 173.2, -187.3 , 0 ); setMoveKey( spep_4-3 + 74, 1, 276.9, -253.6 , 0 ); setMoveKey( spep_4-3 + 76, 1, 415, -341.9 , 0 ); setMoveKey( spep_4-3 + 79, 1, 592.2, -455.3 , 0 ); setMoveKey( spep_4-3 + 80, 1, 56.2, -479.7 , 0 ); setMoveKey( spep_4-3 + 82, 1, 32, -311.7 , 0 ); setMoveKey( spep_4-3 + 84, 1, 22.1, -242.8 , 0 ); setMoveKey( spep_4-3 + 86, 1, 15.7, -198.5 , 0 ); setMoveKey( spep_4-3 + 88, 1, 11.3, -167.5 , 0 ); setMoveKey( spep_4-3 + 90, 1, 9, -167 , 0 ); setMoveKey( spep_4-3 + 92, 1, 7.3, -166.5 , 0 ); setMoveKey( spep_4-3 + 94, 1, 5.9, -166.1 , 0 ); setMoveKey( spep_4-3 + 96, 1, 4.9, -165.8 , 0 ); setMoveKey( spep_4-3 + 98, 1, 4.2, -165.5 , 0 ); setMoveKey( spep_4-3 + 101, 1, 3.9, -165.2 , 0 ); setScaleKey( spep_4 + 0, 1, 1.19, 1.19 ); setScaleKey( spep_4-3 + 62, 1, 1.19, 1.19 ); setScaleKey( spep_4-3 + 64, 1, 1.2, 1.2 ); setScaleKey( spep_4-3 + 66, 1, 1.23, 1.23 ); setScaleKey( spep_4-3 + 68, 1, 1.29, 1.29 ); setScaleKey( spep_4-3 + 70, 1, 1.39, 1.39 ); setScaleKey( spep_4-3 + 72, 1, 1.53, 1.53 ); setScaleKey( spep_4-3 + 74, 1, 1.74, 1.74 ); setScaleKey( spep_4-3 + 76, 1, 2.01, 2.01 ); setScaleKey( spep_4-3 + 79, 1, 2.35, 2.35 ); setScaleKey( spep_4-3 + 80, 1, 7.49, 7.49 ); setScaleKey( spep_4-3 + 82, 1, 3.86, 3.86 ); setScaleKey( spep_4-3 + 84, 1, 2.38, 2.38 ); setScaleKey( spep_4-3 + 86, 1, 1.42, 1.42 ); setScaleKey( spep_4-3 + 88, 1, 0.76, 0.76 ); setScaleKey( spep_4-3 + 90, 1, 0.64, 0.64 ); setScaleKey( spep_4-3 + 92, 1, 0.54, 0.54 ); setScaleKey( spep_4-3 + 94, 1, 0.47, 0.47 ); setScaleKey( spep_4-3 + 96, 1, 0.42, 0.42 ); setScaleKey( spep_4-3 + 98, 1, 0.38, 0.38 ); setScaleKey( spep_4-3 + 101, 1, 0.36, 0.36 ); setRotateKey( spep_4 + 0, 1, -51 ); setRotateKey( spep_4-3 + 79, 1, -51 ); setRotateKey( spep_4-3 + 80, 1, 9.7 ); setRotateKey( spep_4-3 + 82, 1, 9.7 ); setRotateKey( spep_4-3 + 84, 1, 9.6 ); setRotateKey( spep_4-3 + 90, 1, 9.6 ); setRotateKey( spep_4-3 + 92, 1, 9.7 ); setRotateKey( spep_4-3 + 101, 1, 9.7 ); --SE playSe( spep_4 + 7, 1003 ); playSe( spep_4 + 13, 1120 ); se_1183 = playSe( spep_4 + 74, 1183 ); se_1121 = playSe( spep_4 + 74, 1121 ); setSeVolume( spep_4 + 74, 1121, 63 ); playSe( spep_4 + 111, 1159 ); playSe( spep_4 + 112, 1033 ); stopSe( spep_4 + 120, se_1183, 0 ); stopSe( spep_4 + 120, se_1121, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 250, 0, 255, 255, 255, 255 ); --くろ 背景 --終わり dealDamage( spep_4 + 106 ); endPhase( spep_4 + 240 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気溜め〜突進 ------------------------------------------------------ -- ** はじめの準備 ** -- spep_0= 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 242, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 242, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 242, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 242, tame, 255 ); --SE se_1014 = playSe( spep_0 + 0, 1014 ); setSeVolume( spep_0 + 0, 1014, 126 ); se_1044 = playSe( spep_0 + 17, 1044 ); setSeVolume( spep_0 + 17, 1044, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 238, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1014, 0 ); stopSe( SP_dodge - 12, se_1044, 0 ); --stopSe( SP_dodge - 12, se_1182, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setMoveKey( SP_dodge +9, 1, 157.6, -191.5 , 0 ); setScaleKey( SP_dodge+9, 1, 3.65, 3.65 ); setRotateKey( SP_dodge+9, 1, 0 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットイン --speff = entryEffect( spep_0 + 4 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 4 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +16, 190006, 72, 0x100, -1, 0, 110, 520);-- ゴゴゴゴ setEffMoveKey( spep_0 +16, ctgogo, 110, 520); setEffMoveKey( spep_0 +88, ctgogo, 110, 520); setEffAlphaKey( spep_0 +16, ctgogo, 0 ); setEffAlphaKey( spep_0 + 17, ctgogo, 255 ); setEffAlphaKey( spep_0 + 18, ctgogo, 255 ); setEffAlphaKey( spep_0 + 82, ctgogo, 255 ); setEffAlphaKey( spep_0 + 84, ctgogo, 191 ); setEffAlphaKey( spep_0 + 86, ctgogo, 112 ); setEffAlphaKey( spep_0 + 88, ctgogo, 64 ); setEffRotateKey( spep_0 +16, ctgogo, 0); setEffRotateKey( spep_0 +88, ctgogo, 0); setEffScaleKey( spep_0 +16, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +78, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +88, ctgogo, -1.07, 1.07 ); --文字エントリー ctgyan = entryEffectLife( spep_0-3 + 138, 10006, 26, 0x100, -1, 0, 58.1, 354.1 ); setEffMoveKey( spep_0-3 + 138, ctgyan, 58.1, 354.1 , 0 ); setEffMoveKey( spep_0-3 + 140, ctgyan, 98.1, 314 , 0 ); setEffMoveKey( spep_0-3 + 142, ctgyan, 138.1, 274 , 0 ); setEffMoveKey( spep_0-3 + 154, ctgyan, 138.1, 274 , 0 ); setEffMoveKey( spep_0-3 + 164, ctgyan, 138.1, 274 , 0 ); setEffScaleKey( spep_0-3 + 138, ctgyan, 2.08, 2.08 ); setEffScaleKey( spep_0-3 + 140, ctgyan, 2.67, 2.67 ); setEffScaleKey( spep_0-3 + 142, ctgyan, 3.27, 3.27 ); setEffScaleKey( spep_0-3 + 154, ctgyan, 3.27, 3.27 ); setEffScaleKey( spep_0-3 + 164, ctgyan, 3.27, 3.27 ); setEffRotateKey( spep_0-3 + 138, ctgyan, 0 ); setEffRotateKey( spep_0-3 + 140, ctgyan, 3.6 ); setEffRotateKey( spep_0-3 + 142, ctgyan, 7.2 ); setEffRotateKey( spep_0-3 + 154, ctgyan, 7.2 ); setEffRotateKey( spep_0-3 + 164, ctgyan, 7.2 ); setEffAlphaKey( spep_0 -3 + 138, ctgyan, 255 ); setEffAlphaKey( spep_0 -3 + 160, ctgyan, 255 ); setEffAlphaKey( spep_0 -3 + 162, ctgyan, 128 ); setEffAlphaKey( spep_0 -3 + 164, ctgyan, 0 ); -- 文字エントリー -- ctdon = entryEffectLife( spep_0-3 + 204, 10019, 20, 0x100, -1, 0, 146.2, 138.1 ); setEffMoveKey( spep_0-3 + 204, ctdon, 146.2, 138.1 , 0 ); setEffMoveKey( spep_0-3 + 206, ctdon, 117.2, 179.6 , 0 ); setEffMoveKey( spep_0-3 + 208, ctdon, 88.1, 221 , 0 ); setEffMoveKey( spep_0-3 + 220, ctdon, 88.1, 221 , 0 ); setEffMoveKey( spep_0-3 + 222, ctdon, 88.1, 226 , 0 ); setEffMoveKey( spep_0-3 + 224, ctdon, 88.1, 231 , 0 ); setEffScaleKey( spep_0-3 + 204, ctdon, 1.47, 1.47 ); setEffScaleKey( spep_0-3 + 206, ctdon, 1.92, 1.92 ); setEffScaleKey( spep_0-3 + 208, ctdon, 2.38, 2.38 ); setEffScaleKey( spep_0-3 + 220, ctdon, 2.38, 2.38 ); setEffScaleKey( spep_0-3 + 222, ctdon, 2.44, 2.44 ); setEffScaleKey( spep_0-3 + 224, ctdon, 2.5, 2.5 ); setEffRotateKey( spep_0-3 + 204, ctdon, 18.7 ); setEffRotateKey( spep_0-3 + 224, ctdon, 18.7 ); setEffAlphaKey( spep_0-3 + 204, ctdon, 255 ); setEffAlphaKey( spep_0-3 + 220, ctdon, 255 ); setEffAlphaKey( spep_0-3 + 222, ctdon, 128 ); setEffAlphaKey( spep_0-3 + 224, ctdon, 0 ); --SE playSe( spep_0 + 16, 1018 ); se_1109 = playSe( spep_0 + 90, 1109 ); se_0044 = playSe( spep_0 + 94, 44 ); playSe( spep_0 + 145, 182 ); playSe( spep_0 + 145, 9 ); playSe( spep_0 + 200, 1003 ); setSeVolume( spep_0 + 200, 1003, 71 ); se_1145 = playSe( spep_0 + 204, 1145 ); setSeVolume( spep_0 + 204, 1145, 71 ); se_1177 = playSe( spep_0 + 204, 1177 ); setSeVolume( spep_0 + 204, 1177, 63 ); stopSe( spep_0 + 91, se_1044, 26 ); stopSe( spep_0 + 98, se_1109, 6 ); stopSe( spep_0 + 114, se_0044, 24 ); --次のうごき spep_1 = spep_0+236; ------------------------------------------------------ -- 着弾〜敵に追いつく ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 140, hit_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 140, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hit_f, 0 ); setEffRotateKey( spep_1 + 140, hit_f, 0 ); setEffAlphaKey( spep_1 + 0, hit_f, 255 ); setEffAlphaKey( spep_1 + 140, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 140, hit_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 140, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hit_b, 0 ); setEffRotateKey( spep_1 + 140, hit_b, 0 ); setEffAlphaKey( spep_1 + 0, hit_b, 255 ); setEffAlphaKey( spep_1 + 140, hit_b, 255 ); --文字エントリー ctbon = entryEffectLife( spep_1-3 + 24, 10027, 22, 0x100, -1, 0, 26.1, -8 ); setEffMoveKey( spep_1-3 + 24, ctbon, 26.1, -8 , 0 ); setEffMoveKey( spep_1-3 + 26, ctbon, 26.1, 62.4 , 0 ); setEffMoveKey( spep_1-3 + 28, ctbon, 26.1, 132.8 , 0 ); setEffMoveKey( spep_1-3 + 30, ctbon, 26.1, 135.6 , 0 ); setEffMoveKey( spep_1-3 + 32, ctbon, 26.1, 138.3 , 0 ); setEffMoveKey( spep_1-3 + 34, ctbon, 26.1, 141 , 0 ); setEffMoveKey( spep_1-3 + 36, ctbon, 26.1, 143.7 , 0 ); setEffMoveKey( spep_1-3 + 38, ctbon, 26.1, 146.4 , 0 ); setEffMoveKey( spep_1-3 + 40, ctbon, 26.1, 149.1 , 0 ); setEffMoveKey( spep_1-3 + 42, ctbon, 26.1, 151.8 , 0 ); setEffMoveKey( spep_1-3 + 44, ctbon, 26.1, 146.8 , 0 ); setEffMoveKey( spep_1-3 + 46, ctbon, 26.1, 141.8 , 0 ); setEffScaleKey( spep_1-3 + 24, ctbon, 1, 1 ); setEffScaleKey( spep_1-3 + 26, ctbon, 1.9, 1.4 ); setEffScaleKey( spep_1-3 + 28, ctbon, 2.8, 1.8 ); setEffScaleKey( spep_1-3 + 42, ctbon, 2.8, 1.8 ); setEffScaleKey( spep_1-3 + 44, ctbon, 3.07, 1.98 ); setEffScaleKey( spep_1-3 + 46, ctbon, 3.34, 2.15 ); setEffRotateKey( spep_1-3 + 24, ctbon, 0 ); setEffRotateKey( spep_1-3 + 46, ctbon, 0 ); setEffAlphaKey( spep_1-3 + 24, ctbon, 255 ); setEffAlphaKey( spep_1-3 + 42, ctbon, 255 ); setEffAlphaKey( spep_1-3 + 44, ctbon, 128 ); setEffAlphaKey( spep_1-3 + 46, ctbon, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-3 + 138, 1, 0 ); changeAnime( spep_1 + 0, 1, 117 ); changeAnime( spep_1-3 + 20, 1, 106 ); changeAnime( spep_1-3 + 30, 1, 108 ); changeAnime( spep_1-3 + 44, 1, 5 ); changeAnime( spep_1-3 + 104, 1, 106 ); setMoveKey( spep_1 + 0, 1, -51.9, -290 , 0 ); --setMoveKey( spep_1-3 + 2, 1, -45.7, -284.2 , 0 ); setMoveKey( spep_1-3 + 4, 1, -39.4, -278.3 , 0 ); setMoveKey( spep_1-3 + 6, 1, -33.1, -272.5 , 0 ); setMoveKey( spep_1-3 + 8, 1, -26.9, -266.7 , 0 ); setMoveKey( spep_1-3 + 10, 1, -20.6, -260.9 , 0 ); setMoveKey( spep_1-3 + 12, 1, -14.4, -255 , 0 ); setMoveKey( spep_1-3 + 14, 1, -8.1, -249.2 , 0 ); setMoveKey( spep_1-3 + 16, 1, -1.8, -243.4 , 0 ); setMoveKey( spep_1-3 + 19, 1, 4.4, -237.6 , 0 ); setMoveKey( spep_1-3 + 20, 1, 2.2, -239 , 0 ); setMoveKey( spep_1-3 + 22, 1, 3.7, -239 , 0 ); setMoveKey( spep_1-3 + 24, 1, 7.5, -242.9 , 0 ); setMoveKey( spep_1-3 + 26, 1, 7.5, -239.8 , 0 ); setMoveKey( spep_1-3 + 29, 1, 6.4, -238.2 , 0 ); setMoveKey( spep_1-3 + 30, 1, 100.2, -110.6 , 0 ); setMoveKey( spep_1-3 + 32, 1, 113.7, -89.3 , 0 ); setMoveKey( spep_1-3 + 34, 1, 118.9, -54.2 , 0 ); setMoveKey( spep_1-3 + 36, 1, 124.3, -39 , 0 ); setMoveKey( spep_1-3 + 38, 1, 139.3, -11.3 , 0 ); setMoveKey( spep_1-3 + 40, 1, 153.6, 9.4 , 0 ); setMoveKey( spep_1-3 + 43, 1, 159.9, 32.6 , 0 ); setMoveKey( spep_1-3 + 44, 1, 165.1, 51.6 , 0 ); setMoveKey( spep_1-3 + 46, 1, 170.9, 64.2 , 0 ); setMoveKey( spep_1-3 + 48, 1, 177.6, 65.2 , 0 ); setMoveKey( spep_1-3 + 50, 1, 184, 70.3 , 0 ); setMoveKey( spep_1-3 + 52, 1, 191.7, 71.8 , 0 ); setMoveKey( spep_1-3 + 54, 1, 186.3, 72 , 0 ); setMoveKey( spep_1-3 + 56, 1, 183.1, 79.9 , 0 ); setMoveKey( spep_1-3 + 58, 1, 185.7, 69.1 , 0 ); setMoveKey( spep_1-3 + 60, 1, 185.9, 78.6 , 0 ); setMoveKey( spep_1-3 + 62, 1, 188.5, 73.6 , 0 ); setMoveKey( spep_1-3 + 64, 1, 186.7, 82 , 0 ); setMoveKey( spep_1-3 + 66, 1, 193.1, 79.9 , 0 ); setMoveKey( spep_1-3 + 68, 1, 192.7, 83.1 , 0 ); setMoveKey( spep_1-3 + 70, 1, 193.5, 83.9 , 0 ); setMoveKey( spep_1-3 + 72, 1, 194.2, 84.6 , 0 ); setMoveKey( spep_1-3 + 74, 1, 194.9, 85.3 , 0 ); setMoveKey( spep_1-3 + 76, 1, 195.5, 85.9 , 0 ); setMoveKey( spep_1-3 + 78, 1, 196, 86.4 , 0 ); setMoveKey( spep_1-3 + 80, 1, 196.5, 86.9 , 0 ); setMoveKey( spep_1-3 + 82, 1, 196.9, 87.3 , 0 ); setMoveKey( spep_1-3 + 84, 1, 197.3, 87.7 , 0 ); setMoveKey( spep_1-3 + 86, 1, 197.7, 88.1 , 0 ); setMoveKey( spep_1-3 + 88, 1, 198, 88.4 , 0 ); setMoveKey( spep_1-3 + 90, 1, 198.2, 88.6 , 0 ); setMoveKey( spep_1-3 + 92, 1, 198.5, 88.9 , 0 ); setMoveKey( spep_1-3 + 94, 1, 198.7, 89.1 , 0 ); setMoveKey( spep_1-3 + 96, 1, 198.9, 89.3 , 0 ); setMoveKey( spep_1-3 + 98, 1, 199.1, 89.5 , 0 ); setMoveKey( spep_1-3 + 100, 1, 199.2, 89.6 , 0 ); setMoveKey( spep_1-3 + 103, 1, 199.3, 89.8 , 0 ); setMoveKey( spep_1-3 + 104, 1, -33.6, -52.7 , 0 ); setMoveKey( spep_1-3 + 106, 1, -27.7, -48.9 , 0 ); setMoveKey( spep_1-3 + 108, 1, -21.8, -45.1 , 0 ); setMoveKey( spep_1-3 + 110, 1, -16, -41.3 , 0 ); setMoveKey( spep_1-3 + 112, 1, -10.1, -37.6 , 0 ); setMoveKey( spep_1-3 + 114, 1, -4.2, -33.8 , 0 ); setMoveKey( spep_1-3 + 116, 1, 1.6, -30 , 0 ); setMoveKey( spep_1-3 + 118, 1, 7.5, -26.2 , 0 ); setMoveKey( spep_1-3 + 120, 1, 13.3, -22.4 , 0 ); setMoveKey( spep_1-3 + 122, 1, 19.2, -18.6 , 0 ); setMoveKey( spep_1-3 + 124, 1, 25.1, -14.8 , 0 ); setMoveKey( spep_1-3 + 126, 1, 30.9, -11 , 0 ); setMoveKey( spep_1-3 + 128, 1, 36.8, -7.2 , 0 ); setMoveKey( spep_1-3 + 130, 1, 42.7, -3.4 , 0 ); setMoveKey( spep_1-3 + 132, 1, 48.5, 0.4 , 0 ); setMoveKey( spep_1-3 + 134, 1, 54.4, 4.2 , 0 ); setMoveKey( spep_1-3 + 136, 1, 60.3, 8 , 0 ); setMoveKey( spep_1-3 + 138, 1, 66.1, 11.8 , 0 ); setScaleKey( spep_1 + 0, 1, 2.15, 2.15 ); --setScaleKey( spep_1-3 + 2, 1, 2.02, 2.02 ); setScaleKey( spep_1-3 + 4, 1, 1.89, 1.89 ); setScaleKey( spep_1-3 + 6, 1, 1.76, 1.76 ); setScaleKey( spep_1-3 + 8, 1, 1.63, 1.63 ); setScaleKey( spep_1-3 + 10, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 12, 1, 1.37, 1.37 ); setScaleKey( spep_1-3 + 14, 1, 1.24, 1.24 ); setScaleKey( spep_1-3 + 16, 1, 1.11, 1.11 ); setScaleKey( spep_1-3 + 19, 1, 0.98, 0.98 ); setScaleKey( spep_1-3 + 30, 1, 0.98, 0.98 ); setScaleKey( spep_1-3 + 32, 1, 0.9, 0.9 ); setScaleKey( spep_1-3 + 34, 1, 0.81, 0.81 ); setScaleKey( spep_1-3 + 36, 1, 0.73, 0.73 ); setScaleKey( spep_1-3 + 38, 1, 0.65, 0.65 ); setScaleKey( spep_1-3 + 40, 1, 0.57, 0.57 ); setScaleKey( spep_1-3 + 43, 1, 0.49, 0.49 ); setScaleKey( spep_1-3 + 44, 1, 0.35, 0.35 ); setScaleKey( spep_1-3 + 46, 1, 0.33, 0.33 ); setScaleKey( spep_1-3 + 48, 1, 0.3, 0.3 ); setScaleKey( spep_1-3 + 50, 1, 0.28, 0.28 ); setScaleKey( spep_1-3 + 52, 1, 0.26, 0.26 ); setScaleKey( spep_1-3 + 54, 1, 0.25, 0.25 ); setScaleKey( spep_1-3 + 56, 1, 0.23, 0.23 ); setScaleKey( spep_1-3 + 58, 1, 0.22, 0.22 ); setScaleKey( spep_1-3 + 60, 1, 0.21, 0.21 ); setScaleKey( spep_1-3 + 62, 1, 0.2, 0.2 ); setScaleKey( spep_1-3 + 64, 1, 0.19, 0.19 ); setScaleKey( spep_1-3 + 66, 1, 0.19, 0.19 ); setScaleKey( spep_1-3 + 68, 1, 0.18, 0.18 ); setScaleKey( spep_1-3 + 70, 1, 0.17, 0.17 ); setScaleKey( spep_1-3 + 72, 1, 0.17, 0.17 ); setScaleKey( spep_1-3 + 74, 1, 0.16, 0.16 ); setScaleKey( spep_1-3 + 76, 1, 0.16, 0.16 ); setScaleKey( spep_1-3 + 78, 1, 0.15, 0.15 ); setScaleKey( spep_1-3 + 82, 1, 0.15, 0.15 ); setScaleKey( spep_1-3 + 84, 1, 0.14, 0.14 ); setScaleKey( spep_1-3 + 90, 1, 0.14, 0.14 ); setScaleKey( spep_1-3 + 92, 1, 0.13, 0.13 ); setScaleKey( spep_1-3 + 103, 1, 0.13, 0.13 ); setScaleKey( spep_1-3 + 104, 1, 1.86, 1.86 ); setScaleKey( spep_1-3 + 138, 1, 1.86, 1.86 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 19, 1, 0 ); setRotateKey( spep_1-3 + 20, 1, -49.5 ); setRotateKey( spep_1-3 + 29, 1, -49.5 ); setRotateKey( spep_1-3 + 30, 1, -10.9 ); setRotateKey( spep_1-3 + 32, 1, -12.7 ); setRotateKey( spep_1-3 + 34, 1, -14.5 ); setRotateKey( spep_1-3 + 36, 1, -16.3 ); setRotateKey( spep_1-3 + 38, 1, -18.1 ); setRotateKey( spep_1-3 + 40, 1, -19.9 ); setRotateKey( spep_1-3 + 43, 1, -21.6 ); setRotateKey( spep_1-3 + 44, 1, 36.4 ); setRotateKey( spep_1-3 + 103, 1, 36.4 ); setRotateKey( spep_1-3 + 104, 1, 7.1 ); setRotateKey( spep_1-3 + 110, 1, 7.1 ); setRotateKey( spep_1-3 + 112, 1, 7 ); setRotateKey( spep_1-3 + 116, 1, 7 ); setRotateKey( spep_1-3 + 118, 1, 6.9 ); setRotateKey( spep_1-3 + 124, 1, 6.9 ); setRotateKey( spep_1-3 + 126, 1, 6.8 ); setRotateKey( spep_1-3 + 132, 1, 6.8 ); setRotateKey( spep_1-3 + 134, 1, 6.7 ); setRotateKey( spep_1-3 + 138, 1, 6.7 ); --SE playSe( spep_1 + 29, 1011 ); playSe( spep_1 + 32, 1023 ); playSe( spep_1 + 89, 1106 ); setSeVolume( spep_1 + 89, 1106, 178 ); playSe( spep_1 + 90, 1108 ); setSeVolume( spep_1 + 90, 1108, 178 ); se_1109 = playSe( spep_1 + 95, 1109 ); se_0044 = playSe( spep_1 + 99, 44 ); stopSe( spep_1 + 103, se_1109, 6 ); stopSe( spep_1 + 119, se_0044, 24 ); stopSe( spep_1 + 44, se_1145, 0 ); stopSe( spep_1 + 44, se_1177, 0 ); stopSe( spep_1 + 103, se_1109, 6 ); stopSe( spep_1 + 119, se_0044, 24 ); --白フェード entryFade( spep_1 + 132, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 142, 0, 0, 0, 0, 255 ); --くろ 背景 --次のうごき spep_2 = spep_1+140; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 振りかぶり〜拳アップ ------------------------------------------------------ -- ** エフェクト等 ** -- panting = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, panting, 0, 0, 0 ); setEffMoveKey( spep_3 + 164, panting, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, panting, -1.0, 1.0 ); setEffScaleKey( spep_3 + 164, panting, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, panting, 0 ); setEffRotateKey( spep_3 + 164, panting, 0 ); setEffAlphaKey( spep_3 + 0, panting, 255 ); setEffAlphaKey( spep_3 + 164, panting, 255 ); --SE playSe( spep_3 + 0, 1072 ); setSeVolume( spep_3 + 0, 1072, 79 ); playSe( spep_3 + 4, 9 ); setSeVolume( spep_3 + 4, 9, 0 ); setSeVolume( spep_3 + 4, 9, 0 ); setSeVolume( spep_3 + 5, 9, 3.15 ); setSeVolume( spep_3 + 6, 9, 6.3 ); setSeVolume( spep_3 + 7, 9, 9.45 ); setSeVolume( spep_3 + 8, 9, 12.6 ); setSeVolume( spep_3 + 9, 9, 15.75 ); setSeVolume( spep_3 + 10, 9, 18.9 ); setSeVolume( spep_3 + 11, 9, 22.05 ); setSeVolume( spep_3 + 12, 9, 25.2 ); setSeVolume( spep_3 + 13, 9, 28.35 ); setSeVolume( spep_3 + 14, 9, 31.50 ); setSeVolume( spep_3 + 15, 9, 34.6 ); setSeVolume( spep_3 + 16, 9, 37.8 ); setSeVolume( spep_3 + 17, 9, 40.95 ); setSeVolume( spep_3 + 18, 9, 44.1 ); setSeVolume( spep_3 + 19, 9, 47.25 ); setSeVolume( spep_3 + 20, 9, 50.4 ); setSeVolume( spep_3 + 21, 9, 53.55 ); setSeVolume( spep_3 + 22, 9, 56.7 ); setSeVolume( spep_3 + 23, 9, 59.85 ); setSeVolume( spep_3 + 24, 9, 63 ); playSe( spep_3 + 6, 8 ); setSeVolume( spep_3 + 6, 8, 126 ); playSe( spep_3 + 11, 1018 ); setSeVolume( spep_3 + 11, 1018, 71 ); playSe( spep_3 + 57, 1004 ); playSe( spep_3 + 59, 8 ); setSeVolume( spep_3 + 59, 8, 89 ); se_1116 = playSe( spep_3 + 61, 1116 ); playSe( spep_3 + 108, 1004 ); setSeVolume( spep_3 + 108, 1004, 126 ); playSe( spep_3 + 108, 1182 ); setSeVolume( spep_3 + 108, 1182, 0 ); setSeVolume( spep_3 + 111, 1182, 11.75 ); setSeVolume( spep_3 + 112, 1182, 23.5 ); setSeVolume( spep_3 + 113, 1182, 35.25 ); setSeVolume( spep_3 + 114, 1182, 47 ); setSeVolume( spep_3 + 115, 1182, 58.75 ); setSeVolume( spep_3 + 116, 1182, 70.5 ); setSeVolume( spep_3 + 117, 1182, 82.25 ); setSeVolume( spep_3 + 118, 1182, 94 ); setSeVolume( spep_3 + 119, 1182, 105.75 ); setSeVolume( spep_3 + 120, 1182, 117.5 ); setSeVolume( spep_3 + 121, 1182, 129.25 ); setSeVolume( spep_3 + 122, 1182, 141 ); playSe( spep_3 + 126, 1072 ); setSeVolume( spep_3 + 126, 1072, 126 ); stopSe( spep_3 + 81, se_1116, 24 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 168, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 164; ------------------------------------------------------ -- 敵にヒット〜敵が地面に激突 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 338, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 338, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 338, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 338, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 338, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 338, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 338, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 338, finish_b, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3 + 101, 1, 0 ); changeAnime( spep_4 + 0, 1, 7 ); changeAnime( spep_4-3 + 80, 1, 5 ); setMoveKey( spep_4 + 0, 1, 3.9, -71.9 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 103.8, -90.2 , 0 ); setMoveKey( spep_4-3 + 4, 1, -46.9, -63.2 , 0 ); setMoveKey( spep_4-3 + 6, 1, 38.7, -73.2 , 0 ); setMoveKey( spep_4-3 + 8, 1, 57.9, -71.3 , 0 ); setMoveKey( spep_4-3 + 10, 1, 77, -69.4 , 0 ); setMoveKey( spep_4-3 + 12, 1, -1.4, -76.4 , 0 ); setMoveKey( spep_4-3 + 14, 1, -79.9, -83.4 , 0 ); setMoveKey( spep_4-3 + 16, 1, 46.2, -59.6 , 0 ); setMoveKey( spep_4-3 + 18, 1, 4.1, -19.4 , 0 ); setMoveKey( spep_4-3 + 20, 1, 14.2, -113.4 , 0 ); setMoveKey( spep_4-3 + 22, 1, -5.1, -50.8 , 0 ); setMoveKey( spep_4-3 + 24, 1, 35.8, -115.8 , 0 ); setMoveKey( spep_4-3 + 26, 1, 6.3, -70.1 , 0 ); setMoveKey( spep_4-3 + 28, 1, -0.3, -55 , 0 ); setMoveKey( spep_4-3 + 30, 1, -6.8, -39.8 , 0 ); setMoveKey( spep_4-3 + 32, 1, 11.9, -74.1 , 0 ); setMoveKey( spep_4-3 + 34, 1, -35.2, -58.4 , 0 ); setMoveKey( spep_4-3 + 36, 1, 24.9, -95.6 , 0 ); setMoveKey( spep_4-3 + 38, 1, 21.4, -86.6 , 0 ); setMoveKey( spep_4-3 + 40, 1, 17.9, -77.6 , 0 ); setMoveKey( spep_4-3 + 42, 1, 21.7, -78.2 , 0 ); setMoveKey( spep_4-3 + 44, 1, 9, -51.3 , 0 ); setMoveKey( spep_4-3 + 46, 1, 8.9, -56.2 , 0 ); setMoveKey( spep_4-3 + 48, 1, 8.8, -61 , 0 ); setMoveKey( spep_4-3 + 50, 1, 6.8, -76.1 , 0 ); setMoveKey( spep_4-3 + 52, 1, 2.9, -75.8 , 0 ); setMoveKey( spep_4-3 + 54, 1, 3, -75.7 , 0 ); setMoveKey( spep_4-3 + 56, 1, 3, -75.5 , 0 ); setMoveKey( spep_4-3 + 58, 1, 3.1, -75.3 , 0 ); setMoveKey( spep_4-3 + 60, 1, 3.1, -75.2 , 0 ); setMoveKey( spep_4-3 + 62, 1, 2.3, -75.6 , 0 ); setMoveKey( spep_4-3 + 64, 1, -3.4, -79.1 , 0 ); setMoveKey( spep_4-3 + 66, 1, -18.8, -88.8 , 0 ); setMoveKey( spep_4-3 + 68, 1, -49, -108 , 0 ); setMoveKey( spep_4-3 + 70, 1, -98.8, -139.8 , 0 ); setMoveKey( spep_4-3 + 72, 1, -173.2, -187.3 , 0 ); setMoveKey( spep_4-3 + 74, 1, -276.9, -253.6 , 0 ); setMoveKey( spep_4-3 + 76, 1, -415, -341.9 , 0 ); setMoveKey( spep_4-3 + 79, 1, -592.2, -455.3 , 0 ); setMoveKey( spep_4-3 + 80, 1, -56.2, -479.7 , 0 ); setMoveKey( spep_4-3 + 82, 1, -32, -311.7 , 0 ); setMoveKey( spep_4-3 + 84, 1, -22.1, -242.8 , 0 ); setMoveKey( spep_4-3 + 86, 1, -15.7, -198.5 , 0 ); setMoveKey( spep_4-3 + 88, 1, -11.3, -167.5 , 0 ); setMoveKey( spep_4-3 + 90, 1, -9, -167 , 0 ); setMoveKey( spep_4-3 + 92, 1, -7.3, -166.5 , 0 ); setMoveKey( spep_4-3 + 94, 1, -5.9, -166.1 , 0 ); setMoveKey( spep_4-3 + 96, 1, -4.9, -165.8 , 0 ); setMoveKey( spep_4-3 + 98, 1, -4.2, -165.5 , 0 ); setMoveKey( spep_4-3 + 101, 1, -3.9, -165.2 , 0 ); setScaleKey( spep_4 + 0, 1, 1.19, 1.19 ); setScaleKey( spep_4-3 + 62, 1, 1.19, 1.19 ); setScaleKey( spep_4-3 + 64, 1, 1.2, 1.2 ); setScaleKey( spep_4-3 + 66, 1, 1.23, 1.23 ); setScaleKey( spep_4-3 + 68, 1, 1.29, 1.29 ); setScaleKey( spep_4-3 + 70, 1, 1.39, 1.39 ); setScaleKey( spep_4-3 + 72, 1, 1.53, 1.53 ); setScaleKey( spep_4-3 + 74, 1, 1.74, 1.74 ); setScaleKey( spep_4-3 + 76, 1, 2.01, 2.01 ); setScaleKey( spep_4-3 + 79, 1, 2.35, 2.35 ); setScaleKey( spep_4-3 + 80, 1, 7.49, 7.49 ); setScaleKey( spep_4-3 + 82, 1, 3.86, 3.86 ); setScaleKey( spep_4-3 + 84, 1, 2.38, 2.38 ); setScaleKey( spep_4-3 + 86, 1, 1.42, 1.42 ); setScaleKey( spep_4-3 + 88, 1, 0.76, 0.76 ); setScaleKey( spep_4-3 + 90, 1, 0.64, 0.64 ); setScaleKey( spep_4-3 + 92, 1, 0.54, 0.54 ); setScaleKey( spep_4-3 + 94, 1, 0.47, 0.47 ); setScaleKey( spep_4-3 + 96, 1, 0.42, 0.42 ); setScaleKey( spep_4-3 + 98, 1, 0.38, 0.38 ); setScaleKey( spep_4-3 + 101, 1, 0.36, 0.36 ); setRotateKey( spep_4 + 0, 1, 51 ); setRotateKey( spep_4-3 + 79, 1, 51 ); setRotateKey( spep_4-3 + 80, 1, -9.7 ); setRotateKey( spep_4-3 + 82, 1, -9.7 ); setRotateKey( spep_4-3 + 84, 1, -9.6 ); setRotateKey( spep_4-3 + 90, 1, -9.6 ); setRotateKey( spep_4-3 + 92, 1, -9.7 ); setRotateKey( spep_4-3 + 101, 1,- 9.7 ); --SE playSe( spep_4 + 7, 1003 ); playSe( spep_4 + 13, 1120 ); se_1183 = playSe( spep_4 + 74, 1183 ); se_1121 = playSe( spep_4 + 74, 1121 ); setSeVolume( spep_4 + 74, 1121, 63 ); playSe( spep_4 + 111, 1159 ); playSe( spep_4 + 112, 1033 ); stopSe( spep_4 + 120, se_1183, 0 ); stopSe( spep_4 + 120, se_1121, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 250, 0, 255, 255, 255, 255 ); --くろ 背景 --終わり dealDamage( spep_4 + 106 ); endPhase( spep_4 + 240 ); end