--1018920:ブロリー(幼年期)_ギガンティッククラスター --sp_effect_a2_00126 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 154877 ;-- ジャンプからの気弾待機 SP_02= 154879 ;-- 気玉群発動 SP_03= 154881 ;-- 敵に向かっていく気球群 --エフェクト(敵側) SP_01x= 154878 ;-- ジャンプからの気弾待機 敵側 SP_02x= 154880 ;-- 気玉群発動 敵側 SP_03x= 154881 ;-- 敵に向かっていく気球群 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- ジャンプからの気弾待機 ------------------------------------------------------ --初めの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0,tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 150 ,tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0,tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 150 ,tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0,tame, 0 ); setEffRotateKey( spep_0 + 150 ,tame, 0 ); setEffAlphaKey( spep_0 + 0,tame, 255 ); setEffAlphaKey( spep_0 + 150 ,tame, 255 ); --流線 ryusen1 = entryEffectLife( spep_0 -3 + 66, 921, 82, 0x80, -1, 0, 0, 60 ); setEffMoveKey( spep_0 -3 + 66, ryusen1, 0, 0 , 60 ); setEffMoveKey( spep_0 -3 + 148, ryusen1, 0, 0 , 60 ); setEffScaleKey( spep_0 -3 + 66, ryusen1, 2.25, 1.13 ); setEffScaleKey( spep_0 -3 + 148, ryusen1, 2.25, 1.13 ); setEffRotateKey( spep_0 -3 + 66, ryusen1, -131 ); setEffRotateKey( spep_0 -3 + 148, ryusen1, -131 ); setEffAlphaKey( spep_0 -3 + 66, ryusen1, 255 ); setEffAlphaKey( spep_0 -3 + 148, ryusen1, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 60, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 60, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 + 72, 190006, 72, 0x100, -1, 0, 200, 530 );-- ゴゴゴゴ setEffMoveKey( spep_0 + 72, ctgogo, 200, 530 ); setEffMoveKey( spep_0 + 144, ctgogo, 200, 530 ); setEffAlphaKey( spep_0 + 72, ctgogo, 0 ); setEffAlphaKey( spep_0 + 73, ctgogo, 255 ); setEffAlphaKey( spep_0 + 74, ctgogo, 255 ); setEffAlphaKey( spep_0 + 138, ctgogo, 255 ); setEffAlphaKey( spep_0 + 140, ctgogo, 191 ); setEffAlphaKey( spep_0 + 142, ctgogo, 112 ); setEffAlphaKey( spep_0 + 144, ctgogo, 64 ); setEffRotateKey( spep_0 + 72, ctgogo, 0); setEffRotateKey( spep_0 + 144, ctgogo, 0); setEffScaleKey( spep_0 + 72, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 + 134, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 + 144, ctgogo, 1.07, 1.07 ); -- ** 音 ** -- playSe( spep_0+72, 1018 ); se_0044 = playSe( spep_0 + 21, 44 ); setSeVolume( spep_0 + 21, 44, 0 ); setSeVolume( spep_0 + 28, 44, 0 ); setSeVolume( spep_0 + 29, 44, 33 ); setSeVolume( spep_0 + 30, 44, 66 ); setSeVolume( spep_0 + 31, 44, 100 ); playSe( spep_0 + 25, 1232 ); setSeVolume( spep_0 + 25, 1232, 126 ); playSe( spep_0 + 28, 1003 ); setSeVolume( spep_0 + 28, 1003, 79 ); playSe( spep_0 + 70, 49 ); se_1154 = playSe( spep_0 + 70, 1154 ); setSeVolume( spep_0 + 70, 1154, 0 ); setSeVolume( spep_0 + 78, 1154, 0 ); setSeVolume( spep_0 + 79, 1154, 38.5 ); setSeVolume( spep_0 + 80, 1154, 77 ); setSeVolume( spep_0 + 81, 1154, 115.5 ); setSeVolume( spep_0 + 82, 1154, 154 ); se_1144 = playSe( spep_0 + 73, 1144 ); setSeVolume( spep_0 + 73, 1144, 32 ); stopSe( spep_0 + 75, se_0044, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 150, 0, 0, 0, 0, 180 ); --黒 背景 --白フェード entryFade( spep_0 + 142, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+150; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 白フェード ** -- entryFade( spep_1 + 80, 6, 8, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_1, 1035 ); stopSe( spep_1 + 2, se_1154, 0 ); stopSe( spep_1 + 4, se_1144, 0 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 気玉群発動 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0,beam, 0, 0, 0 ); setEffMoveKey( spep_2 + 60 ,beam, 0, 0, 0 ); setEffScaleKey( spep_2 + 0,beam, 1.0, 1.0 ); setEffScaleKey( spep_2 + 60 ,beam, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0,beam, 0 ); setEffRotateKey( spep_2 + 60 ,beam, 0 ); setEffAlphaKey( spep_2 + 0,beam, 255 ); setEffAlphaKey( spep_2 + 60 ,beam, 255 ); --流線 ryusen2 = entryEffectLife( spep_2 + 0, 921, 56, 0x80, -1, 0, 4.5, -33.3 ); setEffMoveKey( spep_2 + 0, ryusen2, 4.5, -20.3 , 0 ); setEffMoveKey( spep_2 + 56, ryusen2, 4.5, -20.3 , 0 ); setEffScaleKey( spep_2 + 0, ryusen2, 1.81, 1.17 ); setEffScaleKey( spep_2 + 56, ryusen2, 1.81, 1.17 ); setEffRotateKey( spep_2 + 0, ryusen2, -160 ); setEffRotateKey( spep_2 + 56, ryusen2, -160 ); setEffAlphaKey( spep_2 + 0, ryusen2, 255 ); setEffAlphaKey( spep_2 + 54, ryusen2, 255 ); setEffAlphaKey( spep_2 + 55, ryusen2, 255 ); setEffAlphaKey( spep_2 + 56, ryusen2, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_2-3 + 30, 906, 12, 0x100, -1, 0,0, 0); setEffMoveKey( spep_2-3 + 30, shuchusen1,0, 0, 0 ); setEffMoveKey( spep_2-3 + 42, shuchusen1,0, 0, 0 ); setEffScaleKey( spep_2-3 + 30, shuchusen1, 1.58, 1.55 ); setEffScaleKey( spep_2-3 + 42, shuchusen1, 1.58, 1.55 ); setEffRotateKey( spep_2-3 + 30, shuchusen1, 180 ); setEffRotateKey( spep_2-3 + 42, shuchusen1, 180 ); setEffAlphaKey( spep_2-3 + 30, shuchusen1, 255 ); setEffAlphaKey( spep_2-3 + 42, shuchusen1, 255 ); --SE playSe( spep_2 + 2, 49 ); setSeVolume( spep_2 + 2, 49, 126 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 118, 0, 0, 0, 0, 180 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_2 + 32, 1007 ); setSeVolume( spep_2 + 32, 1007, 71 ); playSe( spep_2 + 32, 1003 ); setSeVolume( spep_2 + 32, 1003, 79 ); playSe( spep_2 + 32, 1016 ); setSeVolume( spep_2 + 32, 1016, 79 ); playSe( spep_2 + 32, 1015 ); setSeVolume( spep_2 + 32, 1015, 63 ); playSe( spep_2 + 36, 1004 ); setSeVolume( spep_2 + 36, 1004, 83 ); playSe( spep_2 + 37, 1016 ); setSeVolume( spep_2 + 37, 1016, 79 ); se_0116 = playSe( spep_2 + 41, 116 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- 敵に向かっていく気球群 ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0,hit, 0, 0, 0 ); setEffMoveKey( spep_3 + 62 ,hit, 0, 0, 0 ); setEffScaleKey( spep_3 + 0,hit, 1.0, 1.0 ); setEffScaleKey( spep_3 + 62 ,hit, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0,hit, 0 ); setEffRotateKey( spep_3 + 62 ,hit, 0 ); setEffAlphaKey( spep_3 + 0,hit, 255 ); setEffAlphaKey( spep_3 + 62 ,hit, 255 ); --流線 ryusen3 = entryEffectLife( spep_3 + 0, 921, 62, 0x80, -1, 0, 4, 2.8 ); setEffMoveKey( spep_3 + 0, ryusen3, 4, 2.8 , 0 ); setEffMoveKey( spep_3 + 62, ryusen3, 4, 2.8 , 0 ); setEffScaleKey( spep_3 + 0, ryusen3, 1.69, 1.05 ); setEffScaleKey( spep_3 + 62, ryusen3, 1.69, 1.05 ); setEffRotateKey( spep_3 + 0, ryusen3, 12.3 ); setEffRotateKey( spep_3 + 62, ryusen3, 12.3 ); setEffAlphaKey( spep_3 + 0, ryusen3, 255 ); setEffAlphaKey( spep_3 + 62, ryusen3, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 62, 1, 0 ); changeAnime( spep_3 + 0, 1, 104); changeAnime( spep_3 -3 + 18, 1, 108 ); setMoveKey( spep_3 + 0, 1, 52.3, 9 , 0 ); --setMoveKey( spep_3 -3 + 2, 1, 46.8, 10.5 , 0 ); setMoveKey( spep_3 -3 + 4, 1, 43, 11.4 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 40.2, 12.1 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 38.1, 12.6 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 36.5, 13 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 35.3, 13.3 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 34.3, 13.5 , 0 ); setMoveKey( spep_3 -3 + 17, 1, 33.7, 13.6 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 32.4, 24.6 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 91.3, -12.2 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 131.1, -6.6 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 152.7, -29.4 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 168.5, -24.4 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 176.8, -32.2 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 184.8, -33.1 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 189.2, -32 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 193.2, -34.5 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 196.5, -36.4 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 199.8, -38.3 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 203, -40.2 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 204.7, -28.4 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 214.5, -50.6 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 230.2, -36.9 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 252.4, -55.2 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 287.8, -48.2 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 330.3, -59 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 380.9, -76.6 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 428.5, -78.7 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 470.1, -88.3 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 502.9, -94.4 , 0 ); setMoveKey( spep_3 + 62, 1, 527.5, -98.9 , 0 ); setScaleKey( spep_3 + 0, 1, 1.45, 1.45 ); --setScaleKey( spep_3 -3 + 2, 1, 1.46, 1.46 ); setScaleKey( spep_3 -3 + 4, 1, 1.47, 1.47 ); setScaleKey( spep_3 -3 + 6, 1, 1.48, 1.48 ); setScaleKey( spep_3 -3 + 8, 1, 1.49, 1.49 ); setScaleKey( spep_3 -3 + 12, 1, 1.49, 1.49 ); setScaleKey( spep_3 -3 + 14, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 18, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 20, 1, 1.43, 1.43 ); setScaleKey( spep_3 -3 + 22, 1, 1.38, 1.38 ); setScaleKey( spep_3 -3 + 24, 1, 1.35, 1.35 ); setScaleKey( spep_3 -3 + 26, 1, 1.33, 1.33 ); setScaleKey( spep_3 -3 + 28, 1, 1.32, 1.32 ); setScaleKey( spep_3 -3 + 30, 1, 1.31, 1.31 ); setScaleKey( spep_3 -3 + 32, 1, 1.31, 1.31 ); setScaleKey( spep_3 -3 + 34, 1, 1.3, 1.3 ); setScaleKey( spep_3 -3 + 36, 1, 1.28, 1.28 ); setScaleKey( spep_3 -3 + 38, 1, 1.27, 1.27 ); setScaleKey( spep_3 -3 + 40, 1, 1.25, 1.25 ); setScaleKey( spep_3 -3 + 42, 1, 1.24, 1.24 ); setScaleKey( spep_3 -3 + 44, 1, 1.23, 1.23 ); setScaleKey( spep_3 -3 + 46, 1, 1.2, 1.2 ); setScaleKey( spep_3 -3 + 48, 1, 1.15, 1.15 ); setScaleKey( spep_3 -3 + 50, 1, 1.08, 1.08 ); setScaleKey( spep_3 -3 + 52, 1, 0.98, 0.98 ); setScaleKey( spep_3 -3 + 54, 1, 0.88, 0.88 ); setScaleKey( spep_3 -3 + 56, 1, 0.78, 0.78 ); setScaleKey( spep_3 -3 + 58, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 60, 1, 0.63, 0.63 ); setScaleKey( spep_3 + 62, 1, 0.57, 0.57 ); setRotateKey( spep_3 + 0, 1, 11 ); setRotateKey( spep_3 -3 + 50, 1, 11 ); setRotateKey( spep_3 -3 + 52, 1, 10.9 ); setRotateKey( spep_3 -3 + 58, 1, 10.9 ); setRotateKey( spep_3 -3 + 60, 1, 10.8 ); setRotateKey( spep_3 + 62, 1, 10.8 ); --SE playSe( spep_3 + 17, 1002 ); setSeVolume( spep_3 + 17, 1002, 126 ); playSe( spep_3 + 27, 1001 ); setSeVolume( spep_3 + 27, 1001, 79 ); playSe( spep_3 + 27, 1017 ); playSe( spep_3 + 38, 1002 ); setSeVolume( spep_3 + 38, 1002, 71 ); playSe( spep_3 + 38, 1023 ); stopSe( spep_3 + 12, se_0116, 10 ); --白フェード entryFade( spep_3 + 54, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 62; ------------------------------------------------------ -- 敵吹っ飛びシーン(112F) ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 112, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 112, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 112, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 112, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 112, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_4 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 112, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen5, 0 ); setEffRotateKey( spep_4 + 112, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 112, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.5, 3.5 ); setEffScaleKey( spep_4 + 112, ctga, 3.5, 3.5 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 112, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 122, 1, -45.3, -142.1 , 0 ); a = 0.8; setScaleKey( spep_4 + 0, 1, 0.22 * a, 0.22 * a ); setScaleKey( spep_4 + 2, 1, 0.35 * a, 0.35 * a ); setScaleKey( spep_4 + 4, 1, 0.51 * a, 0.51 * a ); setScaleKey( spep_4 + 6, 1, 0.7 * a, 0.7 * a ); setScaleKey( spep_4 + 8, 1, 0.93 * a, 0.93 * a ); setScaleKey( spep_4 + 10, 1, 1.2 * a, 1.2 * a ); setScaleKey( spep_4 + 12, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 14, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 16, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 18, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 20, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 22, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 24, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 26, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 122, 1, 1.6 * a, 1.6 * a ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 122, 1, -40 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 120, 0, 0, 0, 0, 180 ); --黒 背景 --SE playSe( spep_4 +0, 1025 ); playSe( spep_4 + 16, 1054 ); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 6 ); endPhase( spep_4 + 106 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- ジャンプからの気弾待機 ------------------------------------------------------ --初めの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0,tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 150 ,tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0,tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 150 ,tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0,tame, 0 ); setEffRotateKey( spep_0 + 150 ,tame, 0 ); setEffAlphaKey( spep_0 + 0,tame, 255 ); setEffAlphaKey( spep_0 + 150 ,tame, 255 ); --流線 ryusen1 = entryEffectLife( spep_0 -3 + 66, 921, 82, 0x80, -1, 0, 0, 60 ); setEffMoveKey( spep_0 -3 + 66, ryusen1, 0, 0 , 60 ); setEffMoveKey( spep_0 -3 + 148, ryusen1, 0, 0 , 60 ); setEffScaleKey( spep_0 -3 + 66, ryusen1, 2.25, 1.13 ); setEffScaleKey( spep_0 -3 + 148, ryusen1, 2.25, 1.13 ); setEffRotateKey( spep_0 -3 + 66, ryusen1, -131 ); setEffRotateKey( spep_0 -3 + 148, ryusen1, -131 ); setEffAlphaKey( spep_0 -3 + 66, ryusen1, 255 ); setEffAlphaKey( spep_0 -3 + 148, ryusen1, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 60, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 60, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 + 72, 190006, 72, 0x100, -1, 0, 0, 530 );-- ゴゴゴゴ setEffMoveKey( spep_0 + 72, ctgogo, 0, 530 ); setEffMoveKey( spep_0 + 144, ctgogo, 0, 530 ); setEffAlphaKey( spep_0 + 72, ctgogo, 0 ); setEffAlphaKey( spep_0 + 73, ctgogo, 255 ); setEffAlphaKey( spep_0 + 74, ctgogo, 255 ); setEffAlphaKey( spep_0 + 138, ctgogo, 255 ); setEffAlphaKey( spep_0 + 140, ctgogo, 191 ); setEffAlphaKey( spep_0 + 142, ctgogo, 112 ); setEffAlphaKey( spep_0 + 144, ctgogo, 64 ); setEffRotateKey( spep_0 + 72, ctgogo, 0); setEffRotateKey( spep_0 + 144, ctgogo, 0); setEffScaleKey( spep_0 + 72, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 + 134, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 + 144, ctgogo, -1.07, 1.07 ); -- ** 音 ** -- playSe( spep_0+72, 1018 ); se_0044 = playSe( spep_0 + 21, 44 ); setSeVolume( spep_0 + 21, 44, 0 ); setSeVolume( spep_0 + 28, 44, 0 ); setSeVolume( spep_0 + 29, 44, 33 ); setSeVolume( spep_0 + 30, 44, 66 ); setSeVolume( spep_0 + 31, 44, 100 ); playSe( spep_0 + 25, 1232 ); setSeVolume( spep_0 + 25, 1232, 126 ); playSe( spep_0 + 28, 1003 ); setSeVolume( spep_0 + 28, 1003, 79 ); playSe( spep_0 + 70, 49 ); se_1154 = playSe( spep_0 + 70, 1154 ); setSeVolume( spep_0 + 70, 1154, 0 ); setSeVolume( spep_0 + 78, 1154, 0 ); setSeVolume( spep_0 + 79, 1154, 38.5 ); setSeVolume( spep_0 + 80, 1154, 77 ); setSeVolume( spep_0 + 81, 1154, 115.5 ); setSeVolume( spep_0 + 82, 1154, 154 ); se_1144 = playSe( spep_0 + 73, 1144 ); setSeVolume( spep_0 + 73, 1144, 32 ); stopSe( spep_0 + 75, se_0044, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 150, 0, 0, 0, 0, 180 ); --黒 背景 --白フェード entryFade( spep_0 + 142, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+150; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 白フェード ** -- entryFade( spep_1 + 80, 6, 8, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_1, 1035 ); stopSe( spep_1 + 2, se_1154, 0 ); stopSe( spep_1 + 4, se_1144, 0 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 気玉群発動 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0,beam, 0, 0, 0 ); setEffMoveKey( spep_2 + 60 ,beam, 0, 0, 0 ); setEffScaleKey( spep_2 + 0,beam, 1.0, 1.0 ); setEffScaleKey( spep_2 + 60 ,beam, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0,beam, 0 ); setEffRotateKey( spep_2 + 60 ,beam, 0 ); setEffAlphaKey( spep_2 + 0,beam, 255 ); setEffAlphaKey( spep_2 + 60 ,beam, 255 ); --流線 ryusen2 = entryEffectLife( spep_2 + 0, 921, 56, 0x80, -1, 0, 4.5, -33.3 ); setEffMoveKey( spep_2 + 0, ryusen2, 4.5, -20.3 , 0 ); setEffMoveKey( spep_2 + 56, ryusen2, 4.5, -20.3 , 0 ); setEffScaleKey( spep_2 + 0, ryusen2, 1.81, 1.17 ); setEffScaleKey( spep_2 + 56, ryusen2, 1.81, 1.17 ); setEffRotateKey( spep_2 + 0, ryusen2, -160 ); setEffRotateKey( spep_2 + 56, ryusen2, -160 ); setEffAlphaKey( spep_2 + 0, ryusen2, 255 ); setEffAlphaKey( spep_2 + 54, ryusen2, 255 ); setEffAlphaKey( spep_2 + 55, ryusen2, 255 ); setEffAlphaKey( spep_2 + 56, ryusen2, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_2-3 + 30, 906, 12, 0x100, -1, 0,0, 0); setEffMoveKey( spep_2-3 + 30, shuchusen1,0, 0, 0 ); setEffMoveKey( spep_2-3 + 42, shuchusen1,0, 0, 0 ); setEffScaleKey( spep_2-3 + 30, shuchusen1, 1.58, 1.55 ); setEffScaleKey( spep_2-3 + 42, shuchusen1, 1.58, 1.55 ); setEffRotateKey( spep_2-3 + 30, shuchusen1, 180 ); setEffRotateKey( spep_2-3 + 42, shuchusen1, 180 ); setEffAlphaKey( spep_2-3 + 30, shuchusen1, 255 ); setEffAlphaKey( spep_2-3 + 42, shuchusen1, 255 ); --SE playSe( spep_2 + 2, 49 ); setSeVolume( spep_2 + 2, 49, 126 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 118, 0, 0, 0, 0, 180 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_2 + 32, 1007 ); setSeVolume( spep_2 + 32, 1007, 71 ); playSe( spep_2 + 32, 1003 ); setSeVolume( spep_2 + 32, 1003, 79 ); playSe( spep_2 + 32, 1016 ); setSeVolume( spep_2 + 32, 1016, 79 ); playSe( spep_2 + 32, 1015 ); setSeVolume( spep_2 + 32, 1015, 63 ); playSe( spep_2 + 36, 1004 ); setSeVolume( spep_2 + 36, 1004, 83 ); playSe( spep_2 + 37, 1016 ); setSeVolume( spep_2 + 37, 1016, 79 ); se_0116 = playSe( spep_2 + 41, 116 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- 敵に向かっていく気球群 ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0,hit, 0, 0, 0 ); setEffMoveKey( spep_3 + 62 ,hit, 0, 0, 0 ); setEffScaleKey( spep_3 + 0,hit, 1.0, 1.0 ); setEffScaleKey( spep_3 + 62 ,hit, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0,hit, 0 ); setEffRotateKey( spep_3 + 62 ,hit, 0 ); setEffAlphaKey( spep_3 + 0,hit, 255 ); setEffAlphaKey( spep_3 + 62 ,hit, 255 ); --流線 ryusen3 = entryEffectLife( spep_3 + 0, 921, 62, 0x80, -1, 0, 4, 2.8 ); setEffMoveKey( spep_3 + 0, ryusen3, 4, 2.8 , 0 ); setEffMoveKey( spep_3 + 62, ryusen3, 4, 2.8 , 0 ); setEffScaleKey( spep_3 + 0, ryusen3, 1.69, 1.05 ); setEffScaleKey( spep_3 + 62, ryusen3, 1.69, 1.05 ); setEffRotateKey( spep_3 + 0, ryusen3, 12.3 ); setEffRotateKey( spep_3 + 62, ryusen3, 12.3 ); setEffAlphaKey( spep_3 + 0, ryusen3, 255 ); setEffAlphaKey( spep_3 + 62, ryusen3, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 62, 1, 0 ); changeAnime( spep_3 + 0, 1, 104); changeAnime( spep_3 -3 + 18, 1, 108 ); setMoveKey( spep_3 + 0, 1, 52.3, 9 , 0 ); --setMoveKey( spep_3 -3 + 2, 1, 46.8, 10.5 , 0 ); setMoveKey( spep_3 -3 + 4, 1, 43, 11.4 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 40.2, 12.1 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 38.1, 12.6 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 36.5, 13 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 35.3, 13.3 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 34.3, 13.5 , 0 ); setMoveKey( spep_3 -3 + 17, 1, 33.7, 13.6 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 32.4, 24.6 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 91.3, -12.2 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 131.1, -6.6 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 152.7, -29.4 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 168.5, -24.4 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 176.8, -32.2 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 184.8, -33.1 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 189.2, -32 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 193.2, -34.5 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 196.5, -36.4 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 199.8, -38.3 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 203, -40.2 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 204.7, -28.4 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 214.5, -50.6 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 230.2, -36.9 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 252.4, -55.2 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 287.8, -48.2 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 330.3, -59 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 380.9, -76.6 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 428.5, -78.7 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 470.1, -88.3 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 502.9, -94.4 , 0 ); setMoveKey( spep_3 + 62, 1, 527.5, -98.9 , 0 ); setScaleKey( spep_3 + 0, 1, 1.45, 1.45 ); --setScaleKey( spep_3 -3 + 2, 1, 1.46, 1.46 ); setScaleKey( spep_3 -3 + 4, 1, 1.47, 1.47 ); setScaleKey( spep_3 -3 + 6, 1, 1.48, 1.48 ); setScaleKey( spep_3 -3 + 8, 1, 1.49, 1.49 ); setScaleKey( spep_3 -3 + 12, 1, 1.49, 1.49 ); setScaleKey( spep_3 -3 + 14, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 18, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 20, 1, 1.43, 1.43 ); setScaleKey( spep_3 -3 + 22, 1, 1.38, 1.38 ); setScaleKey( spep_3 -3 + 24, 1, 1.35, 1.35 ); setScaleKey( spep_3 -3 + 26, 1, 1.33, 1.33 ); setScaleKey( spep_3 -3 + 28, 1, 1.32, 1.32 ); setScaleKey( spep_3 -3 + 30, 1, 1.31, 1.31 ); setScaleKey( spep_3 -3 + 32, 1, 1.31, 1.31 ); setScaleKey( spep_3 -3 + 34, 1, 1.3, 1.3 ); setScaleKey( spep_3 -3 + 36, 1, 1.28, 1.28 ); setScaleKey( spep_3 -3 + 38, 1, 1.27, 1.27 ); setScaleKey( spep_3 -3 + 40, 1, 1.25, 1.25 ); setScaleKey( spep_3 -3 + 42, 1, 1.24, 1.24 ); setScaleKey( spep_3 -3 + 44, 1, 1.23, 1.23 ); setScaleKey( spep_3 -3 + 46, 1, 1.2, 1.2 ); setScaleKey( spep_3 -3 + 48, 1, 1.15, 1.15 ); setScaleKey( spep_3 -3 + 50, 1, 1.08, 1.08 ); setScaleKey( spep_3 -3 + 52, 1, 0.98, 0.98 ); setScaleKey( spep_3 -3 + 54, 1, 0.88, 0.88 ); setScaleKey( spep_3 -3 + 56, 1, 0.78, 0.78 ); setScaleKey( spep_3 -3 + 58, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 60, 1, 0.63, 0.63 ); setScaleKey( spep_3 + 62, 1, 0.57, 0.57 ); setRotateKey( spep_3 + 0, 1, 11 ); setRotateKey( spep_3 -3 + 50, 1, 11 ); setRotateKey( spep_3 -3 + 52, 1, 10.9 ); setRotateKey( spep_3 -3 + 58, 1, 10.9 ); setRotateKey( spep_3 -3 + 60, 1, 10.8 ); setRotateKey( spep_3 + 62, 1, 10.8 ); --SE playSe( spep_3 + 17, 1002 ); setSeVolume( spep_3 + 17, 1002, 126 ); playSe( spep_3 + 27, 1001 ); setSeVolume( spep_3 + 27, 1001, 79 ); playSe( spep_3 + 27, 1017 ); playSe( spep_3 + 38, 1002 ); setSeVolume( spep_3 + 38, 1002, 71 ); playSe( spep_3 + 38, 1023 ); stopSe( spep_3 + 12, se_0116, 10 ); --白フェード entryFade( spep_3 + 54, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 62; ------------------------------------------------------ -- 敵吹っ飛びシーン(112F) ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 112, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 112, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 112, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 112, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 112, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_4 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 112, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen5, 0 ); setEffRotateKey( spep_4 + 112, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 112, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.5, 3.5 ); setEffScaleKey( spep_4 + 112, ctga, 3.5, 3.5 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 112, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 122, 1, -45.3, -142.1 , 0 ); a = 0.8; setScaleKey( spep_4 + 0, 1, 0.22 * a, 0.22 * a ); setScaleKey( spep_4 + 2, 1, 0.35 * a, 0.35 * a ); setScaleKey( spep_4 + 4, 1, 0.51 * a, 0.51 * a ); setScaleKey( spep_4 + 6, 1, 0.7 * a, 0.7 * a ); setScaleKey( spep_4 + 8, 1, 0.93 * a, 0.93 * a ); setScaleKey( spep_4 + 10, 1, 1.2 * a, 1.2 * a ); setScaleKey( spep_4 + 12, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 14, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 16, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 18, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 20, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 22, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 24, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 26, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 122, 1, 1.6 * a, 1.6 * a ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 122, 1, -40 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 120, 0, 0, 0, 0, 180 ); --黒 背景 --SE playSe( spep_4 +0, 1025 ); playSe( spep_4 + 16, 1054 ); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 6 ); endPhase( spep_4 + 106 ); end