--1018950_ベジータ(幼年期)&ラディッツ(幼年期)_サイヤ人の侵略 --sp_effect_a9_00062 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01= 154747 ;-- カットイン SP_02= 154748 ;-- 正面に突進 SP_03= 154750 ;-- 格闘 手前 SP_04= 154752 ;-- 格闘 奥 SP_05= 154754 ;-- 格闘 背景 SP_06= 154755 ;-- 頭突き SP_07= 154757 ;-- 頭突き 背景 SP_08= 154758 ;-- 敵を見上げる~ビーム発射 SP_09= 154760 ;-- 敵に迫る SP_10= 154761 ;-- 敵に迫る 背景 SP_11= 154762 ;-- フィニッシュ 背景 --敵側 SP_01x= 154747 ;-- カットイン SP_02x= 154749 ;-- 正面に突進 (敵) SP_03x= 154751 ;-- 格闘 手前 (敵) SP_04x= 154753 ;-- 格闘 奥 (敵) SP_05x= 154754 ;-- 格闘 背景 SP_06x= 154756 ;-- 頭突き (敵) SP_07x= 154757 ;-- 頭突き 背景 SP_08x= 154759 ;-- 敵を見上げる~ビーム発射 (敵) SP_09x= 154760 ;-- 敵に迫る SP_10x= 154761 ;-- 敵に迫る 背景 SP_11x= 154762 ;-- フィニッシュ 背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ --カットイン ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- cut = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, cut, 0, 0 , 0 ); setEffMoveKey( spep_0 + 100, cut, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, cut, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, cut, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, cut, 0 ); setEffRotateKey( spep_0 + 100, cut, 0 ); setEffAlphaKey( spep_0 + 0, cut, 255 ); setEffAlphaKey( spep_0 + 100, cut, 255 ); spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 12, 190006, 68, 0x100, -1, 0, 120.9, 515.5 ); --ゴゴゴ setEffShake( spep_x + 12, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 12, ctgogo, 120.9, 515.5 , 0 ); setEffMoveKey( spep_x + 80, ctgogo, 120.9, 515.5 , 0 ); setEffScaleKey( spep_x + 12, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 72, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 74, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 76, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 78, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 80, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 12, ctgogo, 0 ); setEffRotateKey( spep_x + 80, ctgogo, 0 ); setEffAlphaKey( spep_x + 12, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 255 ); --SE playSe( spep_x + 12, 1018 ); --ごごご playSe( spep_0 + 0, 8 ); -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 92, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); --playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); --playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); --playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 82, 6, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ --正面に突進 ------------------------------------------------------ -- ** エフェクト等 ** -- tossin = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tossin, 0, 0 , 0 ); setEffMoveKey( spep_2 + 36, tossin, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tossin, 1.0, 1.0 ); setEffScaleKey( spep_2 + 36, tossin, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tossin, 0 ); setEffRotateKey( spep_2 + 36, tossin, 0 ); setEffAlphaKey( spep_2 + 0, tossin, 255 ); setEffAlphaKey( spep_2 + 36, tossin, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_2 + 0, 906, 36, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2 + 0, shuchusen1, 36, 25 ); setEffMoveKey( spep_2 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 36, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_2 + 36, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_2 + 0, shuchusen1, 180 ); setEffRotateKey( spep_2 + 36, shuchusen1, 180 ); setEffAlphaKey( spep_2 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_2 + 36, shuchusen1, 255 ); --SE SE0=playSe( spep_2 + 2, 44 ); SE1=playSe( spep_2 + 2, 1109 ); setSeVolume( spep_2 + 2, 1109, 71 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 20; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_3 = spep_2 + 36; ------------------------------------------------------ --格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 120, fighting_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 120, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_f, 0 ); setEffRotateKey( spep_3 + 120, fighting_f, 0 ); setEffAlphaKey( spep_3 + 0, fighting_f, 255 ); setEffAlphaKey( spep_3 + 120, fighting_f, 255 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 120, fighting_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 120, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_b, 0 ); setEffRotateKey( spep_3 + 120, fighting_b, 0 ); setEffAlphaKey( spep_3 + 0, fighting_b, 255 ); setEffAlphaKey( spep_3 + 120, fighting_b, 255 ); -- ** エフェクト等 ** -- ryusen1 = entryEffectLife( spep_3 + 0, 914, 118, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 118, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ryusen1, 4.3, 1.12 ); setEffScaleKey( spep_3 + 118, ryusen1, 4.3, 1.12 ); setEffRotateKey( spep_3 + 0, ryusen1, 0 ); setEffRotateKey( spep_3 + 118, ryusen1, 0 ); setEffAlphaKey( spep_3 + 0, ryusen1, 36 ); setEffAlphaKey( spep_3 + 2, ryusen1, 91 ); setEffAlphaKey( spep_3 + 4, ryusen1, 145 ); setEffAlphaKey( spep_3 + 6, ryusen1, 200 ); setEffAlphaKey( spep_3 + 8, ryusen1, 255 ); setEffAlphaKey( spep_3 + 118, ryusen1, 255 ); -- ** エフェクト等 ** -- fighting_n = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_n, 0, 0 , 0 ); setEffMoveKey( spep_3 + 120, fighting_n, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, fighting_n, 1.0, 1.0 ); setEffScaleKey( spep_3 + 120, fighting_n, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_n, 0 ); setEffRotateKey( spep_3 + 120, fighting_n, 0 ); setEffAlphaKey( spep_3 + 0, fighting_n, 255 ); setEffAlphaKey( spep_3 + 120, fighting_n, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 118, 1, 0 ); changeAnime( spep_3 + 0, 1, 101 ); changeAnime( spep_3-3 + 26, 1, 104 ); changeAnime( spep_3-3 + 52, 1, 108 ); changeAnime( spep_3-3 + 66, 1, 106 ); changeAnime( spep_3-3 + 88, 1, 108 ); setMoveKey( spep_3 + 0, 1, 603.9, -12.1 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 551.7, -12.1 , 0 ); setMoveKey( spep_3-3 + 4, 1, 499.4, -12.1 , 0 ); setMoveKey( spep_3-3 + 6, 1, 447.1, -12.1 , 0 ); setMoveKey( spep_3-3 + 8, 1, 394.8, -12.1 , 0 ); setMoveKey( spep_3-3 + 10, 1, 342.6, -12.1 , 0 ); setMoveKey( spep_3-3 + 12, 1, 290.3, -12.1 , 0 ); setMoveKey( spep_3-3 + 14, 1, 263.4, -12.1 , 0 ); setMoveKey( spep_3-3 + 16, 1, 236.5, -12.1 , 0 ); setMoveKey( spep_3-3 + 18, 1, 209.6, -12.1 , 0 ); setMoveKey( spep_3-3 + 20, 1, 182.6, -12.1 , 0 ); setMoveKey( spep_3-3 + 22, 1, 155.7, -12.1 , 0 ); setMoveKey( spep_3-3 + 25, 1, 128.8, -12.1 , 0 ); setMoveKey( spep_3-3 + 26, 1, 88.1, -6 , 0 ); setMoveKey( spep_3-3 + 28, 1, 109.5, 13.9 , 0 ); setMoveKey( spep_3-3 + 30, 1, 68, -3.8 , 0 ); setMoveKey( spep_3-3 + 32, 1, 93.2, 33.4 , 0 ); setMoveKey( spep_3-3 + 34, 1, 94.9, -1.5 , 0 ); setMoveKey( spep_3-3 + 36, 1, 96.6, -0.3 , 0 ); setMoveKey( spep_3-3 + 38, 1, 98.3, 0.8 , 0 ); setMoveKey( spep_3-3 + 40, 1, 98.3, 0.8 , 0 ); setMoveKey( spep_3-3 + 42, 1, 112.5, 4.7 , 0 ); setMoveKey( spep_3-3 + 44, 1, 90, 16.3 , 0 ); setMoveKey( spep_3-3 + 46, 1, 114.5, -5.8 , 0 ); setMoveKey( spep_3-3 + 48, 1, 108.6, -3.2 , 0 ); setMoveKey( spep_3-3 + 51, 1, 112, -4.6 , 0 ); setMoveKey( spep_3-3 + 52, 1, 75.6, 9.2 , 0 ); setMoveKey( spep_3-3 + 54, 1, 84.9, 29.2 , 0 ); setMoveKey( spep_3-3 + 56, 1, 61.3, 11.7 , 0 ); setMoveKey( spep_3-3 + 58, 1, 94, 3.5 , 0 ); setMoveKey( spep_3-3 + 60, 1, 84.9, 23.5 , 0 ); setMoveKey( spep_3-3 + 62, 1, 87.1, 27.1 , 0 ); setMoveKey( spep_3-3 + 65, 1, 89.3, 30.6 , 0 ); setMoveKey( spep_3-3 + 66, 1, 48.4, 40.8 , 0 ); setMoveKey( spep_3-3 + 68, 1, 34.4, 47.2 , 0 ); setMoveKey( spep_3-3 + 70, 1, 81.9, 65.7 , 0 ); setMoveKey( spep_3-3 + 72, 1, 57.8, 36.3 , 0 ); setMoveKey( spep_3-3 + 74, 1, 91.7, 55.6 , 0 ); setMoveKey( spep_3-3 + 76, 1, 89.2, 46.6 , 0 ); setMoveKey( spep_3-3 + 78, 1, 103.9, 51.2 , 0 ); setMoveKey( spep_3-3 + 80, 1, 111.3, 48.6 , 0 ); setMoveKey( spep_3-3 + 82, 1, 121.1, 50.9 , 0 ); setMoveKey( spep_3-3 + 84, 1, 131, 51.3 , 0 ); setMoveKey( spep_3-3 + 87, 1, 140.8, 51.6 , 0 ); setMoveKey( spep_3-3 + 88, 1, 104.9, 24.9 , 0 ); setMoveKey( spep_3-3 + 90, 1, 146.3, 55.8 , 0 ); setMoveKey( spep_3-3 + 92, 1, 117.6, 34.6 , 0 ); setMoveKey( spep_3-3 + 94, 1, 135.3, 34.3 , 0 ); setMoveKey( spep_3-3 + 96, 1, 143, 37 , 0 ); setMoveKey( spep_3-3 + 98, 1, 115.8, 16.9 , 0 ); setMoveKey( spep_3-3 + 100, 1, 125.4, 54.6 , 0 ); setMoveKey( spep_3-3 + 102, 1, 253, 51.3 , 0 ); setMoveKey( spep_3-3 + 104, 1, 334.2, 52.5 , 0 ); setMoveKey( spep_3-3 + 106, 1, 408.1, 57.3 , 0 ); setMoveKey( spep_3-3 + 108, 1, 482, 62.1 , 0 ); setMoveKey( spep_3-3 + 110, 1, 605.2, 70.4 , 0 ); setMoveKey( spep_3-3 + 112, 1, 728.3, 78.8 , 0 ); setMoveKey( spep_3-3 + 114, 1, 851.5, 87.1 , 0 ); setMoveKey( spep_3-3 + 116, 1, 974.7, 95.5 , 0 ); setMoveKey( spep_3-3 + 118, 1, 1097.9, 103.9 , 0 ); setScaleKey( spep_3 + 0, 1, 1.17, 1.17 ); setScaleKey( spep_3-3 + 118, 1, 1.17, 1.17 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 65, 1, 0 ); setRotateKey( spep_3-3 + 66, 1, -46 ); setRotateKey( spep_3-3 + 68, 1, -42.8 ); setRotateKey( spep_3-3 + 70, 1, -39.5 ); setRotateKey( spep_3-3 + 72, 1, -39.1 ); setRotateKey( spep_3-3 + 74, 1, -38.7 ); setRotateKey( spep_3-3 + 76, 1, -38.3 ); setRotateKey( spep_3-3 + 78, 1, -37.9 ); setRotateKey( spep_3-3 + 80, 1, -37.5 ); setRotateKey( spep_3-3 + 82, 1, -37.1 ); setRotateKey( spep_3-3 + 84, 1, -36.7 ); setRotateKey( spep_3-3 + 87, 1, -36.3 ); setRotateKey( spep_3-3 + 88, 1, 0 ); setRotateKey( spep_3-3 + 90, 1, -2 ); setRotateKey( spep_3-3 + 92, 1, -4.1 ); setRotateKey( spep_3-3 + 94, 1, -6.1 ); setRotateKey( spep_3-3 + 96, 1, -8.2 ); setRotateKey( spep_3-3 + 98, 1, -10.2 ); setRotateKey( spep_3-3 + 100, 1, -10.6 ); setRotateKey( spep_3-3 + 102, 1, -11 ); setRotateKey( spep_3-3 + 104, 1, -11.4 ); setRotateKey( spep_3-3 + 106, 1, -11.8 ); setRotateKey( spep_3-3 + 108, 1, -12.1 ); setRotateKey( spep_3-3 + 110, 1, -12.5 ); setRotateKey( spep_3-3 + 112, 1, -12.9 ); setRotateKey( spep_3-3 + 114, 1, -13.3 ); setRotateKey( spep_3-3 + 116, 1, -13.7 ); setRotateKey( spep_3-3 + 118, 1, -14.1 ); --文字エントリー ctdogaga = entryEffectLife( spep_3-3 + 26, 10017, 52, 0x100, -1, 0, -95.1, 195.5 ); setEffShake( spep_3-3 + 26, ctdogaga, 52, 25 ); setEffMoveKey( spep_3-3 + 26, ctdogaga, -95.1, 195.5 , 0 ); setEffMoveKey( spep_3-3 + 28, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 30, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 32, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 34, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 36, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 38, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 40, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 42, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 44, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 46, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 48, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 50, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 52, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 54, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 56, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 58, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 60, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 62, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 64, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 66, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 68, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 70, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 72, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 74, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 76, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 78, ctdogaga, -95.7, 201 , 0 ); setEffScaleKey( spep_3-3 + 26, ctdogaga, 1.44, 1.44 ); setEffScaleKey( spep_3-3 + 28, ctdogaga, 2.06, 2.06 ); setEffScaleKey( spep_3-3 + 78, ctdogaga, 2.06, 2.06 ); setEffAlphaKey( spep_3-3 + 26, ctdogaga, 128 ); setEffAlphaKey( spep_3-3 + 28, ctdogaga, 255 ); setEffAlphaKey( spep_3-3 + 74, ctdogaga, 255 ); setEffAlphaKey( spep_3-3 + 76, ctdogaga, 223 ); setEffAlphaKey( spep_3-3 + 78, ctdogaga, 191 ); setEffRotateKey( spep_3-3 + 26, ctdogaga, 0 ); setEffRotateKey( spep_3-3 + 78, ctdogaga, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_3-3 + 88, 10020, 16, 0x100, -1, 0, 71, 281.8 ); setEffMoveKey( spep_3-3 + 88, ctbaki, 71, 281.8 , 0 ); setEffMoveKey( spep_3-3 + 90, ctbaki, 80.3, 295.3 , 0 ); setEffMoveKey( spep_3-3 + 92, ctbaki, 76.3, 306 , 0 ); setEffMoveKey( spep_3-3 + 94, ctbaki, 83.1, 299.4 , 0 ); setEffMoveKey( spep_3-3 + 96, ctbaki, 74.6, 304.8 , 0 ); setEffMoveKey( spep_3-3 + 98, ctbaki, 81.6, 311 , 0 ); setEffMoveKey( spep_3-3 + 100, ctbaki, 78.6, 304.8 , 0 ); setEffMoveKey( spep_3-3 + 102, ctbaki, 79.9, 318 , 0 ); setEffMoveKey( spep_3-3 + 104, ctbaki, 80.3, 320.5 , 0 ); setEffScaleKey( spep_3-3 + 88, ctbaki, 1.14, 1.14 ); setEffScaleKey( spep_3-3 + 90, ctbaki, 1.53, 1.53 ); setEffScaleKey( spep_3-3 + 104, ctbaki, 1.53, 1.53 ); setEffRotateKey( spep_3-3 + 88, ctbaki, 21.5 ); setEffRotateKey( spep_3-3 + 104, ctbaki, 21.5 ); setEffAlphaKey( spep_3-3 + 88, ctbaki, 128 ); setEffAlphaKey( spep_3-3 + 90, ctbaki, 255 ); setEffAlphaKey( spep_3-3 + 100, ctbaki, 255 ); setEffAlphaKey( spep_3-3 + 102, ctbaki, 128 ); setEffAlphaKey( spep_3-3 + 104, ctbaki, 0 ); --SE playSe( spep_3 + 26, 1189 ); playSe( spep_3 + 31, 1009 ); playSe( spep_3 + 46, 1006 ); playSe( spep_3 + 57, 1000 ); playSe( spep_3 + 69, 1009 ); playSe( spep_3 + 86, 1003 ); playSe( spep_3 + 91, 1009 ); playSe( spep_3 + 91, 1001 ); setSeVolume( spep_3 + 91, 1001, 63 ); playSe( spep_3 + 107, 1232 ); --白フェード entryFade( spep_3 + 112, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 120; ------------------------------------------------------ --頭突き ------------------------------------------------------ -- ** エフェクト等 ** -- zutuki_f = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, zutuki_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 96, zutuki_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, zutuki_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 96, zutuki_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, zutuki_f, 0 ); setEffRotateKey( spep_4 + 96, zutuki_f, 0 ); setEffAlphaKey( spep_4 + 0, zutuki_f, 255 ); setEffAlphaKey( spep_4 + 96, zutuki_f, 255 ); -- ** エフェクト等 ** -- zutuki_b = entryEffect( spep_4 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, zutuki_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 96, zutuki_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, zutuki_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 96, zutuki_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, zutuki_b, 0 ); setEffRotateKey( spep_4 + 96, zutuki_b, 0 ); setEffAlphaKey( spep_4 + 0, zutuki_b, 255 ); setEffAlphaKey( spep_4 + 96, zutuki_b, 255 ); --敵の動き setDisp( spep_4+ 0, 1, 1 ); setDisp( spep_4-3+ 94, 1, 0 ); changeAnime( spep_4 + 0, 1, 102 ); changeAnime( spep_4-3 + 58, 1, 107 ); setMoveKey( spep_4 + 0, 1, 1318.9, -507.5 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 1282.7, -489.5 , 0 ); setMoveKey( spep_4-3 + 4, 1, 1246.4, -471.5 , 0 ); setMoveKey( spep_4-3 + 6, 1, 1210.2, -453.6 , 0 ); setMoveKey( spep_4-3 + 8, 1, 1174, -435.6 , 0 ); setMoveKey( spep_4-3 + 10, 1, 1137.8, -417.6 , 0 ); setMoveKey( spep_4-3 + 12, 1, 1101.6, -399.6 , 0 ); setMoveKey( spep_4-3 + 14, 1, 1065.4, -381.6 , 0 ); setMoveKey( spep_4-3 + 16, 1, 1029.2, -363.7 , 0 ); setMoveKey( spep_4-3 + 18, 1, 993, -345.7 , 0 ); setMoveKey( spep_4-3 + 20, 1, 956.8, -327.7 , 0 ); setMoveKey( spep_4-3 + 22, 1, 920.6, -309.7 , 0 ); setMoveKey( spep_4-3 + 24, 1, 884.4, -291.7 , 0 ); setMoveKey( spep_4-3 + 26, 1, 848.1, -273.8 , 0 ); setMoveKey( spep_4-3 + 28, 1, 811.9, -255.8 , 0 ); setMoveKey( spep_4-3 + 30, 1, 775.7, -237.8 , 0 ); setMoveKey( spep_4-3 + 32, 1, 739.5, -219.8 , 0 ); setMoveKey( spep_4-3 + 34, 1, 703.3, -201.8 , 0 ); setMoveKey( spep_4-3 + 36, 1, 667.1, -183.9 , 0 ); setMoveKey( spep_4-3 + 38, 1, 630.9, -165.9 , 0 ); setMoveKey( spep_4-3 + 40, 1, 594.7, -147.9 , 0 ); setMoveKey( spep_4-3 + 42, 1, 539.8, -128.9 , 0 ); setMoveKey( spep_4-3 + 44, 1, 484.9, -109.9 , 0 ); setMoveKey( spep_4-3 + 46, 1, 430.1, -90.9 , 0 ); setMoveKey( spep_4-3 + 48, 1, 375.2, -71.9 , 0 ); setMoveKey( spep_4-3 + 50, 1, 320.3, -52.8 , 0 ); setMoveKey( spep_4-3 + 52, 1, 265.4, -33.8 , 0 ); setMoveKey( spep_4-3 + 54, 1, 210.6, -14.8 , 0 ); setMoveKey( spep_4-3 + 57, 1, 167.9, -11.5 , 0 ); setMoveKey( spep_4-3 + 58, 1, 59.8, -66.4 , 0 ); setMoveKey( spep_4-3 + 60, 1, 47.3, -74.5 , 0 ); setMoveKey( spep_4-3 + 62, 1, 96.6, -106.3 , 0 ); setMoveKey( spep_4-3 + 64, 1, 99.5, -149 , 0 ); setMoveKey( spep_4-3 + 66, 1, 173.5, -194.6 , 0 ); setMoveKey( spep_4-3 + 68, 1, 324.3, -473.5 , 0 ); setMoveKey( spep_4-3 + 70, 1, 504.9, -712.9 , 0 ); setMoveKey( spep_4-3 + 72, 1, 624.5, -785.3 , 0 ); setMoveKey( spep_4-3 + 74, 1, 744, -857.7 , 0 ); setMoveKey( spep_4-3 + 76, 1, 863.5, -930.1 , 0 ); setMoveKey( spep_4-3 + 78, 1, 983.1, -1002.6 , 0 ); setMoveKey( spep_4-3 + 80, 1, 1102.6, -1075 , 0 ); setMoveKey( spep_4-3 + 82, 1, 1222.2, -1147.4 , 0 ); setMoveKey( spep_4-3 + 84, 1, 1250.4, -1159.6 , 0 ); setMoveKey( spep_4-3 + 86, 1, 1278.7, -1171.9 , 0 ); setMoveKey( spep_4-3 + 88, 1, 1307, -1184.2 , 0 ); setMoveKey( spep_4-3 + 90, 1, 1335.3, -1196.5 , 0 ); setMoveKey( spep_4-3 + 92, 1, 1363.6, -1208.8 , 0 ); setMoveKey( spep_4-3 + 94, 1, 1391.8, -1221.1 , 0 ); setScaleKey( spep_4 + 0, 1, 3.29, 3.29 ); --setScaleKey( spep_4-3 + 2, 1, 3.27, 3.27 ); setScaleKey( spep_4-3 + 4, 1, 3.25, 3.25 ); setScaleKey( spep_4-3 + 6, 1, 3.23, 3.23 ); setScaleKey( spep_4-3 + 8, 1, 3.21, 3.21 ); setScaleKey( spep_4-3 + 10, 1, 3.19, 3.19 ); setScaleKey( spep_4-3 + 12, 1, 3.18, 3.18 ); setScaleKey( spep_4-3 + 14, 1, 3.16, 3.16 ); setScaleKey( spep_4-3 + 16, 1, 3.14, 3.14 ); setScaleKey( spep_4-3 + 18, 1, 3.12, 3.12 ); setScaleKey( spep_4-3 + 20, 1, 3.1, 3.1 ); setScaleKey( spep_4-3 + 22, 1, 3.08, 3.08 ); setScaleKey( spep_4-3 + 24, 1, 3.06, 3.06 ); setScaleKey( spep_4-3 + 26, 1, 3.04, 3.04 ); setScaleKey( spep_4-3 + 28, 1, 3.03, 3.03 ); setScaleKey( spep_4-3 + 30, 1, 3.01, 3.01 ); setScaleKey( spep_4-3 + 32, 1, 2.99, 2.99 ); setScaleKey( spep_4-3 + 34, 1, 2.97, 2.97 ); setScaleKey( spep_4-3 + 36, 1, 2.95, 2.95 ); setScaleKey( spep_4-3 + 38, 1, 2.93, 2.93 ); setScaleKey( spep_4-3 + 40, 1, 2.91, 2.91 ); setScaleKey( spep_4-3 + 42, 1, 2.79, 2.79 ); setScaleKey( spep_4-3 + 44, 1, 2.67, 2.67 ); setScaleKey( spep_4-3 + 46, 1, 2.54, 2.54 ); setScaleKey( spep_4-3 + 48, 1, 2.42, 2.42 ); setScaleKey( spep_4-3 + 50, 1, 2.29, 2.29 ); setScaleKey( spep_4-3 + 52, 1, 2.17, 2.17 ); setScaleKey( spep_4-3 + 54, 1, 2.05, 2.05 ); setScaleKey( spep_4-3 + 57, 1, 2.01, 2.01 ); a=0.1; setScaleKey( spep_4-3 + 58, 1, 0.84+a, 0.84+a ); setScaleKey( spep_4-3 + 60, 1, 0.8+a, 0.8+a ); setScaleKey( spep_4-3 + 62, 1, 1+a, 1+a ); setScaleKey( spep_4-3 + 64, 1, 1.13+a, 1.13+a ); setScaleKey( spep_4-3 + 66, 1, 1.25+a, 1.25+a ); setScaleKey( spep_4-3 + 68, 1, 1.38+a, 1.38+a ); setScaleKey( spep_4-3 + 70, 1, 1.44+a, 1.44+a ); setScaleKey( spep_4-3 + 72, 1, 1.5+a, 1.5+a ); setScaleKey( spep_4-3 + 74, 1, 1.55+a, 1.55+a ); setScaleKey( spep_4-3 + 76, 1, 1.61+a, 1.61+a ); setScaleKey( spep_4-3 + 78, 1, 1.67+a, 1.67+a ); setScaleKey( spep_4-3 + 80, 1, 1.73+a, 1.73+a ); setScaleKey( spep_4-3 + 82, 1, 1.79+a, 1.79+a ); setScaleKey( spep_4-3 + 84, 1, 1.78+a, 1.78+a ); setScaleKey( spep_4-3 + 88, 1, 1.78+a, 1.78+a ); setScaleKey( spep_4-3 + 90, 1, 1.77+a, 1.77+a ); setScaleKey( spep_4-3 + 94, 1, 1.77+a, 1.77+a ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 57, 1, 0 ); setRotateKey( spep_4-3 + 58, 1, -21 ); setRotateKey( spep_4-3 + 94, 1, -21 ); --文字エントリー ctdon = entryEffectLife( spep_4-3 + 58, 10019, 24, 0x100, -1, 0, 117.7, 340.7 ); setEffShake( spep_4-3 + 58, ctdon, 58, 25 ); setEffMoveKey( spep_4-3 + 58, ctdon, 117.7, 340.7 , 0 ); setEffMoveKey( spep_4-3 + 60, ctdon, 136.1, 349.8 , 0 ); setEffMoveKey( spep_4-3 + 62, ctdon, 131.8, 362.4 , 0 ); setEffMoveKey( spep_4-3 + 64, ctdon, 139.1, 348.6 , 0 ); setEffMoveKey( spep_4-3 + 66, ctdon, 127.4, 354.6 , 0 ); setEffMoveKey( spep_4-3 + 68, ctdon, 137.6, 358.9 , 0 ); setEffMoveKey( spep_4-3 + 70, ctdon, 131.2, 347.3 , 0 ); setEffMoveKey( spep_4-3 + 72, ctdon, 134.8, 362.8 , 0 ); setEffMoveKey( spep_4-3 + 74, ctdon, 134.8, 351.4 , 0 ); setEffMoveKey( spep_4-3 + 76, ctdon, 130.4, 359.1 , 0 ); setEffMoveKey( spep_4-3 + 78, ctdon, 131.9, 351.7 , 0 ); setEffMoveKey( spep_4-3 + 80, ctdon, 136.4, 358.8 , 0 ); setEffMoveKey( spep_4-3 + 82, ctdon, 136.5, 359.1 , 0 ); setEffScaleKey( spep_4-3 + 58, ctdon, 1.38, 1.38 ); setEffScaleKey( spep_4-3 + 60, ctdon, 2.15, 2.15 ); setEffScaleKey( spep_4-3 + 62, ctdon, 2.16, 2.16 ); setEffScaleKey( spep_4-3 + 64, ctdon, 2.18, 2.18 ); setEffScaleKey( spep_4-3 + 66, ctdon, 2.19, 2.19 ); setEffScaleKey( spep_4-3 + 68, ctdon, 2.21, 2.21 ); setEffScaleKey( spep_4-3 + 70, ctdon, 2.23, 2.23 ); setEffScaleKey( spep_4-3 + 72, ctdon, 2.24, 2.24 ); setEffScaleKey( spep_4-3 + 74, ctdon, 2.26, 2.26 ); setEffScaleKey( spep_4-3 + 76, ctdon, 2.27, 2.27 ); setEffScaleKey( spep_4-3 + 78, ctdon, 2.29, 2.29 ); setEffScaleKey( spep_4-3 + 80, ctdon, 2.31, 2.31 ); setEffScaleKey( spep_4-3 + 82, ctdon, 2.32, 2.32 ); setEffRotateKey( spep_4-3 + 58, ctdon, 29.8 ); setEffRotateKey( spep_4-3 + 82, ctdon, 29.8 ); setEffAlphaKey( spep_4-3 + 58, ctdon, 128 ); setEffAlphaKey( spep_4-3 + 60, ctdon, 255 ); setEffAlphaKey( spep_4-3 + 78, ctdon, 255 ); setEffAlphaKey( spep_4-3 + 80, ctdon, 128 ); setEffAlphaKey( spep_4-3 + 82, ctdon, 0 ); --SE playSe( spep_4 + 6, 1035 ); setSeVolume( spep_4 + 6, 1035, 79 ); se_0009 = playSe( spep_4 + 35, 9 ); se_1183 = playSe( spep_4 + 35, 1183 ); setSeVolume( spep_4 + 35, 1183, 158 ); playSe( spep_4 + 66, 1110 ); playSe( spep_4 + 66, 1010 ); playSe( spep_4 + 79, 1072 ); stopSe( spep_4 + 70, se_0009, 0 ); stopSe( spep_4 + 70, se_1183, 0 ); --白フェード entryFade( spep_4 + 88, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 96; ------------------------------------------------------ --敵を見上げる~ビーム発射 ------------------------------------------------------ -- ** エフェクト等 ** -- watch = entryEffect( spep_5 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, watch, 0, 0 , 0 ); setEffMoveKey( spep_5 + 136, watch, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, watch, 1.0, 1.0 ); setEffScaleKey( spep_5 + 136, watch, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, watch, 0 ); setEffRotateKey( spep_5 + 136, watch, 0 ); setEffAlphaKey( spep_5 + 0, watch, 255 ); setEffAlphaKey( spep_5 + 136, watch, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_5-3 + 44, 906, 42, 0x100, -1, 0, 132.3, -28.1 ); setEffShake( spep_5-3 + 44, shuchusen2, 42, 25 ); setEffMoveKey( spep_5-3 + 44, shuchusen2, 132.3, -28.1 , 0 ); setEffMoveKey( spep_5-3 + 86, shuchusen2, 132.3, -28.1 , 0 ); setEffScaleKey( spep_5-3 + 44, shuchusen2, 1.24, 1.24 ); setEffScaleKey( spep_5-3 + 86, shuchusen2, 1.24, 1.24 ); setEffRotateKey( spep_5-3 + 44, shuchusen2, 0 ); setEffRotateKey( spep_5-3 + 86, shuchusen2, 0 ); setEffAlphaKey( spep_5-3 + 44, shuchusen2, 128 ); setEffAlphaKey( spep_5-3 + 46, shuchusen2, 255 ); setEffAlphaKey( spep_5-3 + 85, shuchusen2, 255 ); setEffAlphaKey( spep_5-3 + 86, shuchusen2, 0 ); --SE se_1037 = playSe( spep_5 + 52, 1037 ); setSeVolume( spep_5 + 52, 1037, 0 ); setSeVolume( spep_5 + 52, 1037, 63 ); se_0049 = playSe( spep_5 + 53, 49 ); setSeVolume( spep_5 + 53, 49, 112 ); playSe( spep_5 + 86, 1027 ); setSeVolume( spep_5 + 86, 1027, 56 ); se_1177 = playSe( spep_5 + 86, 1177 ); setSeVolume( spep_5 + 86, 1177, 79 ); stopSe( spep_5 + 90, se_1037, 0 ); stopSe( spep_5 + 87, se_0049, 0 ); --白フェード entryFade( spep_5 + 128, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 136; ------------------------------------------------------ --敵に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_6 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 44, hit_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 44, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_f, 0 ); setEffRotateKey( spep_6 + 44, hit_f, 0 ); setEffAlphaKey( spep_6 + 0, hit_f, 255 ); setEffAlphaKey( spep_6 + 44, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_6 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 44, hit_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 44, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_b, 0 ); setEffRotateKey( spep_6 + 44, hit_b, 0 ); setEffAlphaKey( spep_6 + 0, hit_b, 255 ); setEffAlphaKey( spep_6 + 44, hit_b, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 -3 + 42, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); setMoveKey( spep_6 + 0, 1, -258.5, -16.9 , 0 ); --setMoveKey( spep_6-3 + 2, 1, -227.7, -7.5 , 0 ); setMoveKey( spep_6-3 + 4, 1, -196.8, 1.9 , 0 ); setMoveKey( spep_6-3 + 6, 1, -166, 11.4 , 0 ); setMoveKey( spep_6-3 + 8, 1, -135.2, 20.8 , 0 ); setMoveKey( spep_6-3 + 10, 1, -104.3, 30.2 , 0 ); setMoveKey( spep_6-3 + 12, 1, -73.5, 39.6 , 0 ); setMoveKey( spep_6-3 + 14, 1, -42.7, 49 , 0 ); setMoveKey( spep_6-3 + 16, 1, -11.8, 58.5 , 0 ); setMoveKey( spep_6-3 + 18, 1, 19, 67.9 , 0 ); setMoveKey( spep_6-3 + 20, 1, 37.7, 73.5 , 0 ); setMoveKey( spep_6-3 + 22, 1, 56.5, 79.1 , 0 ); setMoveKey( spep_6-3 + 24, 1, 75.2, 84.6 , 0 ); setMoveKey( spep_6-3 + 26, 1, 93.9, 90.2 , 0 ); setMoveKey( spep_6-3 + 28, 1, 112.6, 95.8 , 0 ); setMoveKey( spep_6-3 + 30, 1, 131.4, 101.4 , 0 ); setMoveKey( spep_6-3 + 32, 1, 150.1, 107 , 0 ); setMoveKey( spep_6-3 + 34, 1, 156.6, 107.9 , 0 ); setMoveKey( spep_6-3 + 36, 1, 163.2, 108.8 , 0 ); setMoveKey( spep_6-3 + 38, 1, 169.7, 109.7 , 0 ); setMoveKey( spep_6-3 + 40, 1, 176.3, 110.7 , 0 ); setMoveKey( spep_6-3 + 42, 1, 182.8, 111.6 , 0 ); setScaleKey( spep_6 + 0, 1, 1, 1 ); setScaleKey( spep_6-3 + 42, 1, 1, 1 ); setRotateKey( spep_6 + 0, 1, 1.5 ); --setRotateKey( spep_6-3 + 2, 1, 2.1 ); setRotateKey( spep_6-3 + 4, 1, 2.5 ); setRotateKey( spep_6-3 + 6, 1, 3 ); setRotateKey( spep_6-3 + 8, 1, 3.5 ); setRotateKey( spep_6-3 + 10, 1, 3.9 ); setRotateKey( spep_6-3 + 12, 1, 4.4 ); setRotateKey( spep_6-3 + 14, 1, 4.8 ); setRotateKey( spep_6-3 + 16, 1, 5.3 ); setRotateKey( spep_6-3 + 18, 1, 5.8 ); setRotateKey( spep_6-3 + 20, 1, 6.4 ); setRotateKey( spep_6-3 + 22, 1, 7 ); setRotateKey( spep_6-3 + 24, 1, 7.6 ); setRotateKey( spep_6-3 + 26, 1, 8.3 ); setRotateKey( spep_6-3 + 28, 1, 8.9 ); setRotateKey( spep_6-3 + 30, 1, 9.5 ); setRotateKey( spep_6-3 + 32, 1, 10.2 ); setRotateKey( spep_6-3 + 34, 1, 10.9 ); setRotateKey( spep_6-3 + 36, 1, 11.7 ); setRotateKey( spep_6-3 + 38, 1, 12.5 ); setRotateKey( spep_6-3 + 40, 1, 13.2 ); setRotateKey( spep_6-3 + 42, 1, 14 ); --SE playSe( spep_6 + 28, 1017 ); --白フェード entryFade( spep_6 + 32, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 44; -------------------------------------- --ギャン -------------------------------------- -- ** -エフェクト等 ** -- gyan = entryEffectLife( spep_7, 190003, 60, 0x100, -1, 0, 0, 0); --ギャン setEffScaleKey( spep_7, gyan, 1.0, 1.0); setEffScaleKey( spep_7 + 60, gyan, 1.0, 1.0); setEffAlphaKey( spep_7, gyan, 255); setEffAlphaKey( spep_7 + 60, gyan, 255); -- ** 書き文字エントリー ** -- ctgyan = entryEffectLife( spep_7, 10006, 60, 0x100, -1, 0, 0, 306.8 ); -- ギャン setEffMoveKey( spep_7 + 0, ctgyan, 0, 306.8 , 0 ); setEffMoveKey( spep_7 + 60, ctgyan, 0, 306.8 , 0 ); setEffScaleKey( spep_7 + 0, ctgyan, 2.2, 2.2 ); setEffScaleKey( spep_7 + 10, ctgyan, 4.0, 4.0 ); setEffScaleKey( spep_7 + 60, ctgyan, 4.5, 4.5 ); setEffRotateKey( spep_7 + 0, ctgyan, -5 ); setEffRotateKey( spep_7 + 60, ctgyan, -5 ); setEffAlphaKey( spep_7 , ctgyan, 255); setEffAlphaKey( spep_7 + 60, ctgyan, 255); entryFade( spep_7 + 20, 38, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- playSe( spep_7 + 3, 1023 ); stopSe( spep_7 + 6, se_1177, 0 ); -- ** 次の準備 ** -- spep_8 = spep_7 + 60; ------------------------------------------------------ -- ガッ ------------------------------------------------------ -- ** エフェクト等 ** -- bg_3 = entryEffect( spep_8 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, bg_3, 0, 0, 0 ); setEffMoveKey( spep_8 + 114, bg_3, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, bg_3, 1.0, 1.0 ); setEffScaleKey( spep_8 + 114, bg_3, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, bg_3, 0 ); setEffRotateKey( spep_8 + 114, bg_3, 0 ); setEffAlphaKey( spep_8 + 0, bg_3, 255 ); setEffAlphaKey( spep_8 + 114, bg_3, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_8 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_8 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_8 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_8 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_8 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_8 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_8 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_8 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_8 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_8 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_8 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_8 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_8 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_8 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_8 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_8 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_8 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_8 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_8 + 2, hibiware, 0 ); setEffRotateKey( spep_8 + 100, hibiware, 0 ); setEffAlphaKey( spep_8 + 2, hibiware, 0 ); setEffAlphaKey( spep_8 + 13, hibiware, 0 ); setEffAlphaKey( spep_8 + 14, hibiware, 255 ); setEffAlphaKey( spep_8 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_8 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_8 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_8 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_8 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_8 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_8 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_8 + 14, shuchusen4, 0 ); setEffRotateKey( spep_8 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_8 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_8 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_8 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_8 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_8 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_8 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_8 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_8 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_8 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_8 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_8 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_8 + 14, 1657, 96, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_8 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_8 + 110, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_8 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_8 + 110, shuchusen5, 1, 1 ); setEffRotateKey( spep_8 + 14, shuchusen5, 0 ); setEffRotateKey( spep_8 + 110, shuchusen5, 0 ); setEffAlphaKey( spep_8 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_8 + 110, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_8 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_8 + 14, ctga, 14, 20 ); setEffMoveKey( spep_8 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_8 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_8 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_8 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_8 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_8 + 14, ctga, -10.9 ); setEffRotateKey( spep_8 + 15, ctga, -10.9 ); setEffRotateKey( spep_8 + 16, ctga, -14.9 ); setEffRotateKey( spep_8 + 17, ctga, -14.9 ); setEffRotateKey( spep_8 + 18, ctga, -10.9 ); setEffRotateKey( spep_8 + 19, ctga, -10.9 ); setEffRotateKey( spep_8 + 20, ctga, -14.9 ); setEffRotateKey( spep_8 + 21, ctga, -14.9 ); setEffRotateKey( spep_8 + 22, ctga, -10.9 ); setEffRotateKey( spep_8 + 23, ctga, -10.9 ); setEffRotateKey( spep_8 + 24, ctga, -14.9 ); setEffRotateKey( spep_8 + 25, ctga, -14.9 ); setEffRotateKey( spep_8 + 26, ctga, -10.9 ); setEffRotateKey( spep_8 + 27, ctga, -10.9 ); setEffRotateKey( spep_8 + 28, ctga, -14.9 ); setEffRotateKey( spep_8 + 100, ctga, -14.9 ); setEffAlphaKey( spep_8 + 14, ctga, 255 ); setEffAlphaKey( spep_8 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_8 + 0, 1, 1 ); changeAnime( spep_8 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_8 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_8 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_8 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_8 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_8 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_8 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_8 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_8 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_8 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_8 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_8 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_8 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_8 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_8 + 122, 1, -45.3, -142.1 , 0 ); a = 0.8; setScaleKey( spep_8 + 0, 1, 0.22 * a, 0.22 * a ); setScaleKey( spep_8 + 2, 1, 0.35 * a, 0.35 * a ); setScaleKey( spep_8 + 4, 1, 0.51 * a, 0.51 * a ); setScaleKey( spep_8 + 6, 1, 0.7 * a, 0.7 * a ); setScaleKey( spep_8 + 8, 1, 0.93 * a, 0.93 * a ); setScaleKey( spep_8 + 10, 1, 1.2 * a, 1.2 * a ); setScaleKey( spep_8 + 12, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_8 + 14, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_8 + 16, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_8 + 18, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_8 + 20, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_8 + 22, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_8 + 24, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_8 + 26, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_8 + 122, 1, 1.6 * a, 1.6 * a ); setRotateKey( spep_8 + 0, 1, -40 ); setRotateKey( spep_8 + 1, 1, -40 ); setRotateKey( spep_8 + 2, 1, 80 ); setRotateKey( spep_8 + 3, 1, 80 ); setRotateKey( spep_8 + 4, 1, 200 ); setRotateKey( spep_8 + 5, 1, 200 ); setRotateKey( spep_8 + 6, 1, 360 ); setRotateKey( spep_8 + 7, 1, 360 ); setRotateKey( spep_8 + 8, 1, 558 ); setRotateKey( spep_8 + 9, 1, 558 ); setRotateKey( spep_8 + 10, 1, 425 ); setRotateKey( spep_8 + 11, 1, 425 ); setRotateKey( spep_8 + 12, 1, -40 ); setRotateKey( spep_8 + 122, 1, -40 ); -- ** 音 ** -- playSe( spep_8 + 0, 1025 ); playSe( spep_8 + 15, 1054 ); -- ** ダメージ表示 ** -- dealDamage( spep_8 + 10 ); endPhase( spep_8 + 100 ); else ------------------------------------------------------ -- てき側 ------------------------------------------------------ ------------------------------------------------------ --カットイン ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- cut = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, cut, 0, 0 , 0 ); setEffMoveKey( spep_0 + 100, cut, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, cut, -1.0, 1.0 ); setEffScaleKey( spep_0 + 100, cut, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, cut, 0 ); setEffRotateKey( spep_0 + 100, cut, 0 ); setEffAlphaKey( spep_0 + 0, cut, 255 ); setEffAlphaKey( spep_0 + 100, cut, 255 ); spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 12, 190006, 68, 0x100, -1, 0, 120.9, 515.5 ); --ゴゴゴ setEffShake( spep_x + 12, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 12, ctgogo, 120.9, 515.5 , 0 ); setEffMoveKey( spep_x + 80, ctgogo, 120.9, 515.5 , 0 ); setEffScaleKey( spep_x + 12, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 72, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 74, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 76, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 78, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 80, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 12, ctgogo, 0 ); setEffRotateKey( spep_x + 80, ctgogo, 0 ); setEffAlphaKey( spep_x + 12, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 255 ); --SE playSe( spep_x + 12, 1018 ); --ごごご playSe( spep_0 + 0, 8 ); -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 92, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 82, 6, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ --正面に突進 ------------------------------------------------------ -- ** エフェクト等 ** -- tossin = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tossin, 0, 0 , 0 ); setEffMoveKey( spep_2 + 36, tossin, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tossin, -1.0, 1.0 ); setEffScaleKey( spep_2 + 36, tossin, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tossin, 0 ); setEffRotateKey( spep_2 + 36, tossin, 0 ); setEffAlphaKey( spep_2 + 0, tossin, 255 ); setEffAlphaKey( spep_2 + 36, tossin, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_2 + 0, 906, 36, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2 + 0, shuchusen1, 36, 25 ); setEffMoveKey( spep_2 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 36, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_2 + 36, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_2 + 0, shuchusen1, 180 ); setEffRotateKey( spep_2 + 36, shuchusen1, 180 ); setEffAlphaKey( spep_2 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_2 + 36, shuchusen1, 255 ); --SE SE0=playSe( spep_2 + 2, 44 ); SE1=playSe( spep_2 + 2, 1109 ); setSeVolume( spep_2 + 2, 1109, 71 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 20; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_3 = spep_2 + 36; ------------------------------------------------------ --格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 120, fighting_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 120, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_f, 0 ); setEffRotateKey( spep_3 + 120, fighting_f, 0 ); setEffAlphaKey( spep_3 + 0, fighting_f, 255 ); setEffAlphaKey( spep_3 + 120, fighting_f, 255 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_3 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 120, fighting_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 120, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_b, 0 ); setEffRotateKey( spep_3 + 120, fighting_b, 0 ); setEffAlphaKey( spep_3 + 0, fighting_b, 255 ); setEffAlphaKey( spep_3 + 120, fighting_b, 255 ); -- ** エフェクト等 ** -- ryusen1 = entryEffectLife( spep_3 + 0, 914, 118, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 118, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ryusen1, 4.3, 1.12 ); setEffScaleKey( spep_3 + 118, ryusen1, 4.3, 1.12 ); setEffRotateKey( spep_3 + 0, ryusen1, 0 ); setEffRotateKey( spep_3 + 118, ryusen1, 0 ); setEffAlphaKey( spep_3 + 0, ryusen1, 36 ); setEffAlphaKey( spep_3 + 2, ryusen1, 91 ); setEffAlphaKey( spep_3 + 4, ryusen1, 145 ); setEffAlphaKey( spep_3 + 6, ryusen1, 200 ); setEffAlphaKey( spep_3 + 8, ryusen1, 255 ); setEffAlphaKey( spep_3 + 118, ryusen1, 255 ); -- ** エフェクト等 ** -- fighting_n = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_n, 0, 0 , 0 ); setEffMoveKey( spep_3 + 120, fighting_n, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, fighting_n, 1.0, 1.0 ); setEffScaleKey( spep_3 + 120, fighting_n, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_n, 0 ); setEffRotateKey( spep_3 + 120, fighting_n, 0 ); setEffAlphaKey( spep_3 + 0, fighting_n, 255 ); setEffAlphaKey( spep_3 + 120, fighting_n, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 118, 1, 0 ); changeAnime( spep_3 + 0, 1, 101 ); changeAnime( spep_3-3 + 26, 1, 104 ); changeAnime( spep_3-3 + 52, 1, 108 ); changeAnime( spep_3-3 + 66, 1, 106 ); changeAnime( spep_3-3 + 88, 1, 108 ); setMoveKey( spep_3 + 0, 1, 603.9, -12.1 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 551.7, -12.1 , 0 ); setMoveKey( spep_3-3 + 4, 1, 499.4, -12.1 , 0 ); setMoveKey( spep_3-3 + 6, 1, 447.1, -12.1 , 0 ); setMoveKey( spep_3-3 + 8, 1, 394.8, -12.1 , 0 ); setMoveKey( spep_3-3 + 10, 1, 342.6, -12.1 , 0 ); setMoveKey( spep_3-3 + 12, 1, 290.3, -12.1 , 0 ); setMoveKey( spep_3-3 + 14, 1, 263.4, -12.1 , 0 ); setMoveKey( spep_3-3 + 16, 1, 236.5, -12.1 , 0 ); setMoveKey( spep_3-3 + 18, 1, 209.6, -12.1 , 0 ); setMoveKey( spep_3-3 + 20, 1, 182.6, -12.1 , 0 ); setMoveKey( spep_3-3 + 22, 1, 155.7, -12.1 , 0 ); setMoveKey( spep_3-3 + 25, 1, 128.8, -12.1 , 0 ); setMoveKey( spep_3-3 + 26, 1, 88.1, -6 , 0 ); setMoveKey( spep_3-3 + 28, 1, 109.5, 13.9 , 0 ); setMoveKey( spep_3-3 + 30, 1, 68, -3.8 , 0 ); setMoveKey( spep_3-3 + 32, 1, 93.2, 33.4 , 0 ); setMoveKey( spep_3-3 + 34, 1, 94.9, -1.5 , 0 ); setMoveKey( spep_3-3 + 36, 1, 96.6, -0.3 , 0 ); setMoveKey( spep_3-3 + 38, 1, 98.3, 0.8 , 0 ); setMoveKey( spep_3-3 + 40, 1, 98.3, 0.8 , 0 ); setMoveKey( spep_3-3 + 42, 1, 112.5, 4.7 , 0 ); setMoveKey( spep_3-3 + 44, 1, 90, 16.3 , 0 ); setMoveKey( spep_3-3 + 46, 1, 114.5, -5.8 , 0 ); setMoveKey( spep_3-3 + 48, 1, 108.6, -3.2 , 0 ); setMoveKey( spep_3-3 + 51, 1, 112, -4.6 , 0 ); setMoveKey( spep_3-3 + 52, 1, 75.6, 9.2 , 0 ); setMoveKey( spep_3-3 + 54, 1, 84.9, 29.2 , 0 ); setMoveKey( spep_3-3 + 56, 1, 61.3, 11.7 , 0 ); setMoveKey( spep_3-3 + 58, 1, 94, 3.5 , 0 ); setMoveKey( spep_3-3 + 60, 1, 84.9, 23.5 , 0 ); setMoveKey( spep_3-3 + 62, 1, 87.1, 27.1 , 0 ); setMoveKey( spep_3-3 + 65, 1, 89.3, 30.6 , 0 ); setMoveKey( spep_3-3 + 66, 1, 48.4, 40.8 , 0 ); setMoveKey( spep_3-3 + 68, 1, 34.4, 47.2 , 0 ); setMoveKey( spep_3-3 + 70, 1, 81.9, 65.7 , 0 ); setMoveKey( spep_3-3 + 72, 1, 57.8, 36.3 , 0 ); setMoveKey( spep_3-3 + 74, 1, 91.7, 55.6 , 0 ); setMoveKey( spep_3-3 + 76, 1, 89.2, 46.6 , 0 ); setMoveKey( spep_3-3 + 78, 1, 103.9, 51.2 , 0 ); setMoveKey( spep_3-3 + 80, 1, 111.3, 48.6 , 0 ); setMoveKey( spep_3-3 + 82, 1, 121.1, 50.9 , 0 ); setMoveKey( spep_3-3 + 84, 1, 131, 51.3 , 0 ); setMoveKey( spep_3-3 + 87, 1, 140.8, 51.6 , 0 ); setMoveKey( spep_3-3 + 88, 1, 104.9, 24.9 , 0 ); setMoveKey( spep_3-3 + 90, 1, 146.3, 55.8 , 0 ); setMoveKey( spep_3-3 + 92, 1, 117.6, 34.6 , 0 ); setMoveKey( spep_3-3 + 94, 1, 135.3, 34.3 , 0 ); setMoveKey( spep_3-3 + 96, 1, 143, 37 , 0 ); setMoveKey( spep_3-3 + 98, 1, 115.8, 16.9 , 0 ); setMoveKey( spep_3-3 + 100, 1, 125.4, 54.6 , 0 ); setMoveKey( spep_3-3 + 102, 1, 253, 51.3 , 0 ); setMoveKey( spep_3-3 + 104, 1, 334.2, 52.5 , 0 ); setMoveKey( spep_3-3 + 106, 1, 408.1, 57.3 , 0 ); setMoveKey( spep_3-3 + 108, 1, 482, 62.1 , 0 ); setMoveKey( spep_3-3 + 110, 1, 605.2, 70.4 , 0 ); setMoveKey( spep_3-3 + 112, 1, 728.3, 78.8 , 0 ); setMoveKey( spep_3-3 + 114, 1, 851.5, 87.1 , 0 ); setMoveKey( spep_3-3 + 116, 1, 974.7, 95.5 , 0 ); setMoveKey( spep_3-3 + 118, 1, 1097.9, 103.9 , 0 ); setScaleKey( spep_3 + 0, 1, 1.17, 1.17 ); setScaleKey( spep_3-3 + 118, 1, 1.17, 1.17 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 65, 1, 0 ); setRotateKey( spep_3-3 + 66, 1, -46 ); setRotateKey( spep_3-3 + 68, 1, -42.8 ); setRotateKey( spep_3-3 + 70, 1, -39.5 ); setRotateKey( spep_3-3 + 72, 1, -39.1 ); setRotateKey( spep_3-3 + 74, 1, -38.7 ); setRotateKey( spep_3-3 + 76, 1, -38.3 ); setRotateKey( spep_3-3 + 78, 1, -37.9 ); setRotateKey( spep_3-3 + 80, 1, -37.5 ); setRotateKey( spep_3-3 + 82, 1, -37.1 ); setRotateKey( spep_3-3 + 84, 1, -36.7 ); setRotateKey( spep_3-3 + 87, 1, -36.3 ); setRotateKey( spep_3-3 + 88, 1, 0 ); setRotateKey( spep_3-3 + 90, 1, -2 ); setRotateKey( spep_3-3 + 92, 1, -4.1 ); setRotateKey( spep_3-3 + 94, 1, -6.1 ); setRotateKey( spep_3-3 + 96, 1, -8.2 ); setRotateKey( spep_3-3 + 98, 1, -10.2 ); setRotateKey( spep_3-3 + 100, 1, -10.6 ); setRotateKey( spep_3-3 + 102, 1, -11 ); setRotateKey( spep_3-3 + 104, 1, -11.4 ); setRotateKey( spep_3-3 + 106, 1, -11.8 ); setRotateKey( spep_3-3 + 108, 1, -12.1 ); setRotateKey( spep_3-3 + 110, 1, -12.5 ); setRotateKey( spep_3-3 + 112, 1, -12.9 ); setRotateKey( spep_3-3 + 114, 1, -13.3 ); setRotateKey( spep_3-3 + 116, 1, -13.7 ); setRotateKey( spep_3-3 + 118, 1, -14.1 ); --文字エントリー ctdogaga = entryEffectLife( spep_3-3 + 26, 10017, 52, 0x100, -1, 0, -95.1, 195.5 ); setEffShake( spep_3-3 + 26, ctdogaga, 52, 25 ); setEffMoveKey( spep_3-3 + 26, ctdogaga, -95.1, 195.5 , 0 ); setEffMoveKey( spep_3-3 + 28, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 30, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 32, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 34, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 36, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 38, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 40, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 42, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 44, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 46, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 48, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 50, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 52, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 54, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 56, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 58, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 60, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 62, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 64, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 66, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 68, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 70, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 72, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 74, ctdogaga, -95.7, 201 , 0 ); setEffMoveKey( spep_3-3 + 76, ctdogaga, -91.5, 209.2 , 0 ); setEffMoveKey( spep_3-3 + 78, ctdogaga, -95.7, 201 , 0 ); setEffScaleKey( spep_3-3 + 26, ctdogaga, 1.44, 1.44 ); setEffScaleKey( spep_3-3 + 28, ctdogaga, 2.06, 2.06 ); setEffScaleKey( spep_3-3 + 78, ctdogaga, 2.06, 2.06 ); setEffAlphaKey( spep_3-3 + 26, ctdogaga, 128 ); setEffAlphaKey( spep_3-3 + 28, ctdogaga, 255 ); setEffAlphaKey( spep_3-3 + 74, ctdogaga, 255 ); setEffAlphaKey( spep_3-3 + 76, ctdogaga, 223 ); setEffAlphaKey( spep_3-3 + 78, ctdogaga, 191 ); setEffRotateKey( spep_3-3 + 26, ctdogaga, -28 ); setEffRotateKey( spep_3-3 + 78, ctdogaga, -28 ); --文字エントリー ctbaki = entryEffectLife( spep_3-3 + 88, 10020, 16, 0x100, -1, 0, 71, 281.8 ); setEffMoveKey( spep_3-3 + 88, ctbaki, 71, 281.8 , 0 ); setEffMoveKey( spep_3-3 + 90, ctbaki, 80.3, 295.3 , 0 ); setEffMoveKey( spep_3-3 + 92, ctbaki, 76.3, 306 , 0 ); setEffMoveKey( spep_3-3 + 94, ctbaki, 83.1, 299.4 , 0 ); setEffMoveKey( spep_3-3 + 96, ctbaki, 74.6, 304.8 , 0 ); setEffMoveKey( spep_3-3 + 98, ctbaki, 81.6, 311 , 0 ); setEffMoveKey( spep_3-3 + 100, ctbaki, 78.6, 304.8 , 0 ); setEffMoveKey( spep_3-3 + 102, ctbaki, 79.9, 318 , 0 ); setEffMoveKey( spep_3-3 + 104, ctbaki, 80.3, 320.5 , 0 ); setEffScaleKey( spep_3-3 + 88, ctbaki, 1.14, 1.14 ); setEffScaleKey( spep_3-3 + 90, ctbaki, 1.53, 1.53 ); setEffScaleKey( spep_3-3 + 104, ctbaki, 1.53, 1.53 ); setEffRotateKey( spep_3-3 + 88, ctbaki, -21.5 ); setEffRotateKey( spep_3-3 + 104, ctbaki, -21.5 ); setEffAlphaKey( spep_3-3 + 88, ctbaki, 128 ); setEffAlphaKey( spep_3-3 + 90, ctbaki, 255 ); setEffAlphaKey( spep_3-3 + 100, ctbaki, 255 ); setEffAlphaKey( spep_3-3 + 102, ctbaki, 128 ); setEffAlphaKey( spep_3-3 + 104, ctbaki, 0 ); --SE playSe( spep_3 + 26, 1189 ); playSe( spep_3 + 31, 1009 ); playSe( spep_3 + 46, 1006 ); playSe( spep_3 + 57, 1000 ); playSe( spep_3 + 69, 1009 ); playSe( spep_3 + 86, 1003 ); playSe( spep_3 + 91, 1009 ); playSe( spep_3 + 91, 1001 ); setSeVolume( spep_3 + 91, 1001, 63 ); playSe( spep_3 + 107, 1232 ); --白フェード entryFade( spep_3 + 112, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 120; ------------------------------------------------------ --頭突き ------------------------------------------------------ -- ** エフェクト等 ** -- zutuki_f = entryEffect( spep_4 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, zutuki_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 96, zutuki_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, zutuki_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 96, zutuki_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, zutuki_f, 0 ); setEffRotateKey( spep_4 + 96, zutuki_f, 0 ); setEffAlphaKey( spep_4 + 0, zutuki_f, 255 ); setEffAlphaKey( spep_4 + 96, zutuki_f, 255 ); -- ** エフェクト等 ** -- zutuki_b = entryEffect( spep_4 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, zutuki_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 96, zutuki_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, zutuki_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 96, zutuki_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, zutuki_b, 0 ); setEffRotateKey( spep_4 + 96, zutuki_b, 0 ); setEffAlphaKey( spep_4 + 0, zutuki_b, 255 ); setEffAlphaKey( spep_4 + 96, zutuki_b, 255 ); --敵の動き setDisp( spep_4+ 0, 1, 1 ); setDisp( spep_4-3+ 94, 1, 0 ); changeAnime( spep_4 + 0, 1, 102 ); changeAnime( spep_4-3 + 58, 1, 107 ); setMoveKey( spep_4 + 0, 1, 1318.9, -507.5 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 1282.7, -489.5 , 0 ); setMoveKey( spep_4-3 + 4, 1, 1246.4, -471.5 , 0 ); setMoveKey( spep_4-3 + 6, 1, 1210.2, -453.6 , 0 ); setMoveKey( spep_4-3 + 8, 1, 1174, -435.6 , 0 ); setMoveKey( spep_4-3 + 10, 1, 1137.8, -417.6 , 0 ); setMoveKey( spep_4-3 + 12, 1, 1101.6, -399.6 , 0 ); setMoveKey( spep_4-3 + 14, 1, 1065.4, -381.6 , 0 ); setMoveKey( spep_4-3 + 16, 1, 1029.2, -363.7 , 0 ); setMoveKey( spep_4-3 + 18, 1, 993, -345.7 , 0 ); setMoveKey( spep_4-3 + 20, 1, 956.8, -327.7 , 0 ); setMoveKey( spep_4-3 + 22, 1, 920.6, -309.7 , 0 ); setMoveKey( spep_4-3 + 24, 1, 884.4, -291.7 , 0 ); setMoveKey( spep_4-3 + 26, 1, 848.1, -273.8 , 0 ); setMoveKey( spep_4-3 + 28, 1, 811.9, -255.8 , 0 ); setMoveKey( spep_4-3 + 30, 1, 775.7, -237.8 , 0 ); setMoveKey( spep_4-3 + 32, 1, 739.5, -219.8 , 0 ); setMoveKey( spep_4-3 + 34, 1, 703.3, -201.8 , 0 ); setMoveKey( spep_4-3 + 36, 1, 667.1, -183.9 , 0 ); setMoveKey( spep_4-3 + 38, 1, 630.9, -165.9 , 0 ); setMoveKey( spep_4-3 + 40, 1, 594.7, -147.9 , 0 ); setMoveKey( spep_4-3 + 42, 1, 539.8, -128.9 , 0 ); setMoveKey( spep_4-3 + 44, 1, 484.9, -109.9 , 0 ); setMoveKey( spep_4-3 + 46, 1, 430.1, -90.9 , 0 ); setMoveKey( spep_4-3 + 48, 1, 375.2, -71.9 , 0 ); setMoveKey( spep_4-3 + 50, 1, 320.3, -52.8 , 0 ); setMoveKey( spep_4-3 + 52, 1, 265.4, -33.8 , 0 ); setMoveKey( spep_4-3 + 54, 1, 210.6, -14.8 , 0 ); setMoveKey( spep_4-3 + 57, 1, 167.9, -11.5 , 0 ); setMoveKey( spep_4-3 + 58, 1, 59.8, -66.4 , 0 ); setMoveKey( spep_4-3 + 60, 1, 47.3, -74.5 , 0 ); setMoveKey( spep_4-3 + 62, 1, 96.6, -106.3 , 0 ); setMoveKey( spep_4-3 + 64, 1, 99.5, -149 , 0 ); setMoveKey( spep_4-3 + 66, 1, 173.5, -194.6 , 0 ); setMoveKey( spep_4-3 + 68, 1, 324.3, -473.5 , 0 ); setMoveKey( spep_4-3 + 70, 1, 504.9, -712.9 , 0 ); setMoveKey( spep_4-3 + 72, 1, 624.5, -785.3 , 0 ); setMoveKey( spep_4-3 + 74, 1, 744, -857.7 , 0 ); setMoveKey( spep_4-3 + 76, 1, 863.5, -930.1 , 0 ); setMoveKey( spep_4-3 + 78, 1, 983.1, -1002.6 , 0 ); setMoveKey( spep_4-3 + 80, 1, 1102.6, -1075 , 0 ); setMoveKey( spep_4-3 + 82, 1, 1222.2, -1147.4 , 0 ); setMoveKey( spep_4-3 + 84, 1, 1250.4, -1159.6 , 0 ); setMoveKey( spep_4-3 + 86, 1, 1278.7, -1171.9 , 0 ); setMoveKey( spep_4-3 + 88, 1, 1307, -1184.2 , 0 ); setMoveKey( spep_4-3 + 90, 1, 1335.3, -1196.5 , 0 ); setMoveKey( spep_4-3 + 92, 1, 1363.6, -1208.8 , 0 ); setMoveKey( spep_4-3 + 94, 1, 1391.8, -1221.1 , 0 ); setScaleKey( spep_4 + 0, 1, 3.29, 3.29 ); --setScaleKey( spep_4-3 + 2, 1, 3.27, 3.27 ); setScaleKey( spep_4-3 + 4, 1, 3.25, 3.25 ); setScaleKey( spep_4-3 + 6, 1, 3.23, 3.23 ); setScaleKey( spep_4-3 + 8, 1, 3.21, 3.21 ); setScaleKey( spep_4-3 + 10, 1, 3.19, 3.19 ); setScaleKey( spep_4-3 + 12, 1, 3.18, 3.18 ); setScaleKey( spep_4-3 + 14, 1, 3.16, 3.16 ); setScaleKey( spep_4-3 + 16, 1, 3.14, 3.14 ); setScaleKey( spep_4-3 + 18, 1, 3.12, 3.12 ); setScaleKey( spep_4-3 + 20, 1, 3.1, 3.1 ); setScaleKey( spep_4-3 + 22, 1, 3.08, 3.08 ); setScaleKey( spep_4-3 + 24, 1, 3.06, 3.06 ); setScaleKey( spep_4-3 + 26, 1, 3.04, 3.04 ); setScaleKey( spep_4-3 + 28, 1, 3.03, 3.03 ); setScaleKey( spep_4-3 + 30, 1, 3.01, 3.01 ); setScaleKey( spep_4-3 + 32, 1, 2.99, 2.99 ); setScaleKey( spep_4-3 + 34, 1, 2.97, 2.97 ); setScaleKey( spep_4-3 + 36, 1, 2.95, 2.95 ); setScaleKey( spep_4-3 + 38, 1, 2.93, 2.93 ); setScaleKey( spep_4-3 + 40, 1, 2.91, 2.91 ); setScaleKey( spep_4-3 + 42, 1, 2.79, 2.79 ); setScaleKey( spep_4-3 + 44, 1, 2.67, 2.67 ); setScaleKey( spep_4-3 + 46, 1, 2.54, 2.54 ); setScaleKey( spep_4-3 + 48, 1, 2.42, 2.42 ); setScaleKey( spep_4-3 + 50, 1, 2.29, 2.29 ); setScaleKey( spep_4-3 + 52, 1, 2.17, 2.17 ); setScaleKey( spep_4-3 + 54, 1, 2.05, 2.05 ); setScaleKey( spep_4-3 + 57, 1, 2.01, 2.01 ); a=0.1; setScaleKey( spep_4-3 + 58, 1, 0.84+a, 0.84+a ); setScaleKey( spep_4-3 + 60, 1, 0.8+a, 0.8+a ); setScaleKey( spep_4-3 + 62, 1, 1+a, 1+a ); setScaleKey( spep_4-3 + 64, 1, 1.13+a, 1.13+a ); setScaleKey( spep_4-3 + 66, 1, 1.25+a, 1.25+a ); setScaleKey( spep_4-3 + 68, 1, 1.38+a, 1.38+a ); setScaleKey( spep_4-3 + 70, 1, 1.44+a, 1.44+a ); setScaleKey( spep_4-3 + 72, 1, 1.5+a, 1.5+a ); setScaleKey( spep_4-3 + 74, 1, 1.55+a, 1.55+a ); setScaleKey( spep_4-3 + 76, 1, 1.61+a, 1.61+a ); setScaleKey( spep_4-3 + 78, 1, 1.67+a, 1.67+a ); setScaleKey( spep_4-3 + 80, 1, 1.73+a, 1.73+a ); setScaleKey( spep_4-3 + 82, 1, 1.79+a, 1.79+a ); setScaleKey( spep_4-3 + 84, 1, 1.78+a, 1.78+a ); setScaleKey( spep_4-3 + 88, 1, 1.78+a, 1.78+a ); setScaleKey( spep_4-3 + 90, 1, 1.77+a, 1.77+a ); setScaleKey( spep_4-3 + 94, 1, 1.77+a, 1.77+a ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 57, 1, 0 ); setRotateKey( spep_4-3 + 58, 1, -21 ); setRotateKey( spep_4-3 + 94, 1, -21 ); --文字エントリー ctdon = entryEffectLife( spep_4-3 + 58, 10019, 24, 0x100, -1, 0, 117.7, 340.7 ); setEffShake( spep_4-3 + 58, ctdon, 58, 25 ); setEffMoveKey( spep_4-3 + 58, ctdon, 117.7, 340.7 , 0 ); setEffMoveKey( spep_4-3 + 60, ctdon, 136.1, 349.8 , 0 ); setEffMoveKey( spep_4-3 + 62, ctdon, 131.8, 362.4 , 0 ); setEffMoveKey( spep_4-3 + 64, ctdon, 139.1, 348.6 , 0 ); setEffMoveKey( spep_4-3 + 66, ctdon, 127.4, 354.6 , 0 ); setEffMoveKey( spep_4-3 + 68, ctdon, 137.6, 358.9 , 0 ); setEffMoveKey( spep_4-3 + 70, ctdon, 131.2, 347.3 , 0 ); setEffMoveKey( spep_4-3 + 72, ctdon, 134.8, 362.8 , 0 ); setEffMoveKey( spep_4-3 + 74, ctdon, 134.8, 351.4 , 0 ); setEffMoveKey( spep_4-3 + 76, ctdon, 130.4, 359.1 , 0 ); setEffMoveKey( spep_4-3 + 78, ctdon, 131.9, 351.7 , 0 ); setEffMoveKey( spep_4-3 + 80, ctdon, 136.4, 358.8 , 0 ); setEffMoveKey( spep_4-3 + 82, ctdon, 136.5, 359.1 , 0 ); setEffScaleKey( spep_4-3 + 58, ctdon, 1.38, 1.38 ); setEffScaleKey( spep_4-3 + 60, ctdon, 2.15, 2.15 ); setEffScaleKey( spep_4-3 + 62, ctdon, 2.16, 2.16 ); setEffScaleKey( spep_4-3 + 64, ctdon, 2.18, 2.18 ); setEffScaleKey( spep_4-3 + 66, ctdon, 2.19, 2.19 ); setEffScaleKey( spep_4-3 + 68, ctdon, 2.21, 2.21 ); setEffScaleKey( spep_4-3 + 70, ctdon, 2.23, 2.23 ); setEffScaleKey( spep_4-3 + 72, ctdon, 2.24, 2.24 ); setEffScaleKey( spep_4-3 + 74, ctdon, 2.26, 2.26 ); setEffScaleKey( spep_4-3 + 76, ctdon, 2.27, 2.27 ); setEffScaleKey( spep_4-3 + 78, ctdon, 2.29, 2.29 ); setEffScaleKey( spep_4-3 + 80, ctdon, 2.31, 2.31 ); setEffScaleKey( spep_4-3 + 82, ctdon, 2.32, 2.32 ); setEffRotateKey( spep_4-3 + 58, ctdon, -29.8 ); setEffRotateKey( spep_4-3 + 82, ctdon, -29.8 ); setEffAlphaKey( spep_4-3 + 58, ctdon, 128 ); setEffAlphaKey( spep_4-3 + 60, ctdon, 255 ); setEffAlphaKey( spep_4-3 + 78, ctdon, 255 ); setEffAlphaKey( spep_4-3 + 80, ctdon, 128 ); setEffAlphaKey( spep_4-3 + 82, ctdon, 0 ); --SE playSe( spep_4 + 6, 1035 ); setSeVolume( spep_4 + 6, 1035, 79 ); se_0009 = playSe( spep_4 + 35, 9 ); se_1183 = playSe( spep_4 + 35, 1183 ); setSeVolume( spep_4 + 35, 1183, 158 ); playSe( spep_4 + 66, 1110 ); playSe( spep_4 + 66, 1010 ); playSe( spep_4 + 79, 1072 ); stopSe( spep_4 + 70, se_0009, 0 ); stopSe( spep_4 + 70, se_1183, 0 ); --白フェード entryFade( spep_4 + 88, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 96; ------------------------------------------------------ --敵を見上げる~ビーム発射 ------------------------------------------------------ -- ** エフェクト等 ** -- watch = entryEffect( spep_5 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, watch, 0, 0 , 0 ); setEffMoveKey( spep_5 + 136, watch, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, watch, 1.0, 1.0 ); setEffScaleKey( spep_5 + 136, watch, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, watch, 0 ); setEffRotateKey( spep_5 + 136, watch, 0 ); setEffAlphaKey( spep_5 + 0, watch, 255 ); setEffAlphaKey( spep_5 + 136, watch, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_5-3 + 44, 906, 42, 0x100, -1, 0, 132.3, -28.1 ); setEffShake( spep_5-3 + 44, shuchusen2, 42, 25 ); setEffMoveKey( spep_5-3 + 44, shuchusen2, 132.3, -28.1 , 0 ); setEffMoveKey( spep_5-3 + 86, shuchusen2, 132.3, -28.1 , 0 ); setEffScaleKey( spep_5-3 + 44, shuchusen2, 1.24, 1.24 ); setEffScaleKey( spep_5-3 + 86, shuchusen2, 1.24, 1.24 ); setEffRotateKey( spep_5-3 + 44, shuchusen2, 0 ); setEffRotateKey( spep_5-3 + 86, shuchusen2, 0 ); setEffAlphaKey( spep_5-3 + 44, shuchusen2, 128 ); setEffAlphaKey( spep_5-3 + 46, shuchusen2, 255 ); setEffAlphaKey( spep_5-3 + 85, shuchusen2, 255 ); setEffAlphaKey( spep_5-3 + 86, shuchusen2, 0 ); --SE se_1037 = playSe( spep_5 + 52, 1037 ); setSeVolume( spep_5 + 52, 1037, 0 ); setSeVolume( spep_5 + 52, 1037, 63 ); se_0049 = playSe( spep_5 + 53, 49 ); setSeVolume( spep_5 + 53, 49, 112 ); playSe( spep_5 + 86, 1027 ); setSeVolume( spep_5 + 86, 1027, 56 ); se_1177 = playSe( spep_5 + 86, 1177 ); setSeVolume( spep_5 + 86, 1177, 79 ); stopSe( spep_5 + 90, se_1037, 0 ); stopSe( spep_5 + 87, se_0049, 0 ); --白フェード entryFade( spep_5 + 128, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 136; ------------------------------------------------------ --敵に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_6 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 44, hit_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 44, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_f, 0 ); setEffRotateKey( spep_6 + 44, hit_f, 0 ); setEffAlphaKey( spep_6 + 0, hit_f, 255 ); setEffAlphaKey( spep_6 + 44, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_6 + 0, SP_10x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 44, hit_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 44, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_b, 0 ); setEffRotateKey( spep_6 + 44, hit_b, 0 ); setEffAlphaKey( spep_6 + 0, hit_b, 255 ); setEffAlphaKey( spep_6 + 44, hit_b, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 -3 + 42, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); setMoveKey( spep_6 + 0, 1, -258.5, -16.9 , 0 ); --setMoveKey( spep_6-3 + 2, 1, -227.7, -7.5 , 0 ); setMoveKey( spep_6-3 + 4, 1, -196.8, 1.9 , 0 ); setMoveKey( spep_6-3 + 6, 1, -166, 11.4 , 0 ); setMoveKey( spep_6-3 + 8, 1, -135.2, 20.8 , 0 ); setMoveKey( spep_6-3 + 10, 1, -104.3, 30.2 , 0 ); setMoveKey( spep_6-3 + 12, 1, -73.5, 39.6 , 0 ); setMoveKey( spep_6-3 + 14, 1, -42.7, 49 , 0 ); setMoveKey( spep_6-3 + 16, 1, -11.8, 58.5 , 0 ); setMoveKey( spep_6-3 + 18, 1, 19, 67.9 , 0 ); setMoveKey( spep_6-3 + 20, 1, 37.7, 73.5 , 0 ); setMoveKey( spep_6-3 + 22, 1, 56.5, 79.1 , 0 ); setMoveKey( spep_6-3 + 24, 1, 75.2, 84.6 , 0 ); setMoveKey( spep_6-3 + 26, 1, 93.9, 90.2 , 0 ); setMoveKey( spep_6-3 + 28, 1, 112.6, 95.8 , 0 ); setMoveKey( spep_6-3 + 30, 1, 131.4, 101.4 , 0 ); setMoveKey( spep_6-3 + 32, 1, 150.1, 107 , 0 ); setMoveKey( spep_6-3 + 34, 1, 156.6, 107.9 , 0 ); setMoveKey( spep_6-3 + 36, 1, 163.2, 108.8 , 0 ); setMoveKey( spep_6-3 + 38, 1, 169.7, 109.7 , 0 ); setMoveKey( spep_6-3 + 40, 1, 176.3, 110.7 , 0 ); setMoveKey( spep_6-3 + 42, 1, 182.8, 111.6 , 0 ); setScaleKey( spep_6 + 0, 1, 1, 1 ); setScaleKey( spep_6-3 + 42, 1, 1, 1 ); setRotateKey( spep_6 + 0, 1, 1.5 ); --setRotateKey( spep_6-3 + 2, 1, 2.1 ); setRotateKey( spep_6-3 + 4, 1, 2.5 ); setRotateKey( spep_6-3 + 6, 1, 3 ); setRotateKey( spep_6-3 + 8, 1, 3.5 ); setRotateKey( spep_6-3 + 10, 1, 3.9 ); setRotateKey( spep_6-3 + 12, 1, 4.4 ); setRotateKey( spep_6-3 + 14, 1, 4.8 ); setRotateKey( spep_6-3 + 16, 1, 5.3 ); setRotateKey( spep_6-3 + 18, 1, 5.8 ); setRotateKey( spep_6-3 + 20, 1, 6.4 ); setRotateKey( spep_6-3 + 22, 1, 7 ); setRotateKey( spep_6-3 + 24, 1, 7.6 ); setRotateKey( spep_6-3 + 26, 1, 8.3 ); setRotateKey( spep_6-3 + 28, 1, 8.9 ); setRotateKey( spep_6-3 + 30, 1, 9.5 ); setRotateKey( spep_6-3 + 32, 1, 10.2 ); setRotateKey( spep_6-3 + 34, 1, 10.9 ); setRotateKey( spep_6-3 + 36, 1, 11.7 ); setRotateKey( spep_6-3 + 38, 1, 12.5 ); setRotateKey( spep_6-3 + 40, 1, 13.2 ); setRotateKey( spep_6-3 + 42, 1, 14 ); --SE playSe( spep_6 + 28, 1017 ); --白フェード entryFade( spep_6 + 32, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 44; -------------------------------------- --ギャン -------------------------------------- -- ** -エフェクト等 ** -- gyan = entryEffectLife( spep_7, 190003, 60, 0x100, -1, 0, 0, 0); --ギャン setEffScaleKey( spep_7, gyan, 1.0, 1.0); setEffScaleKey( spep_7 + 60, gyan, 1.0, 1.0); setEffAlphaKey( spep_7, gyan, 255); setEffAlphaKey( spep_7 + 60, gyan, 255); -- ** 書き文字エントリー ** -- ctgyan = entryEffectLife( spep_7, 10006, 60, 0x100, -1, 0, 0, 306.8 ); -- ギャン setEffMoveKey( spep_7 + 0, ctgyan, 0, 306.8 , 0 ); setEffMoveKey( spep_7 + 60, ctgyan, 0, 306.8 , 0 ); setEffScaleKey( spep_7 + 0, ctgyan, 2.2, 2.2 ); setEffScaleKey( spep_7 + 10, ctgyan, 4.0, 4.0 ); setEffScaleKey( spep_7 + 60, ctgyan, 4.5, 4.5 ); setEffRotateKey( spep_7 + 0, ctgyan, -5 ); setEffRotateKey( spep_7 + 60, ctgyan, -5 ); setEffAlphaKey( spep_7 , ctgyan, 255); setEffAlphaKey( spep_7 + 60, ctgyan, 255); entryFade( spep_7 + 20, 38, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- playSe( spep_7 + 3, 1023 ); stopSe( spep_7 + 6, se_1177, 0 ); -- ** 次の準備 ** -- spep_8 = spep_7 + 60; ------------------------------------------------------ -- ガッ ------------------------------------------------------ -- ** エフェクト等 ** -- bg_3 = entryEffect( spep_8 + 0, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, bg_3, 0, 0, 0 ); setEffMoveKey( spep_8 + 114, bg_3, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, bg_3, 1.0, 1.0 ); setEffScaleKey( spep_8 + 114, bg_3, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, bg_3, 0 ); setEffRotateKey( spep_8 + 114, bg_3, 0 ); setEffAlphaKey( spep_8 + 0, bg_3, 255 ); setEffAlphaKey( spep_8 + 114, bg_3, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_8 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_8 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_8 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_8 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_8 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_8 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_8 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_8 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_8 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_8 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_8 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_8 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_8 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_8 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_8 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_8 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_8 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_8 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_8 + 2, hibiware, 0 ); setEffRotateKey( spep_8 + 100, hibiware, 0 ); setEffAlphaKey( spep_8 + 2, hibiware, 0 ); setEffAlphaKey( spep_8 + 13, hibiware, 0 ); setEffAlphaKey( spep_8 + 14, hibiware, 255 ); setEffAlphaKey( spep_8 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_8 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_8 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_8 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_8 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_8 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_8 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_8 + 14, shuchusen4, 0 ); setEffRotateKey( spep_8 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_8 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_8 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_8 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_8 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_8 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_8 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_8 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_8 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_8 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_8 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_8 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_8 + 14, 1657, 96, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_8 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_8 + 110, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_8 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_8 + 110, shuchusen5, 1, 1 ); setEffRotateKey( spep_8 + 14, shuchusen5, 0 ); setEffRotateKey( spep_8 + 110, shuchusen5, 0 ); setEffAlphaKey( spep_8 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_8 + 110, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_8 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_8 + 14, ctga, 14, 20 ); setEffMoveKey( spep_8 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_8 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_8 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_8 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_8 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_8 + 14, ctga, -10.9 ); setEffRotateKey( spep_8 + 15, ctga, -10.9 ); setEffRotateKey( spep_8 + 16, ctga, -14.9 ); setEffRotateKey( spep_8 + 17, ctga, -14.9 ); setEffRotateKey( spep_8 + 18, ctga, -10.9 ); setEffRotateKey( spep_8 + 19, ctga, -10.9 ); setEffRotateKey( spep_8 + 20, ctga, -14.9 ); setEffRotateKey( spep_8 + 21, ctga, -14.9 ); setEffRotateKey( spep_8 + 22, ctga, -10.9 ); setEffRotateKey( spep_8 + 23, ctga, -10.9 ); setEffRotateKey( spep_8 + 24, ctga, -14.9 ); setEffRotateKey( spep_8 + 25, ctga, -14.9 ); setEffRotateKey( spep_8 + 26, ctga, -10.9 ); setEffRotateKey( spep_8 + 27, ctga, -10.9 ); setEffRotateKey( spep_8 + 28, ctga, -14.9 ); setEffRotateKey( spep_8 + 100, ctga, -14.9 ); setEffAlphaKey( spep_8 + 14, ctga, 255 ); setEffAlphaKey( spep_8 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_8 + 0, 1, 1 ); changeAnime( spep_8 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_8 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_8 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_8 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_8 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_8 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_8 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_8 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_8 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_8 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_8 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_8 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_8 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_8 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_8 + 122, 1, -45.3, -142.1 , 0 ); a = 0.8; setScaleKey( spep_8 + 0, 1, 0.22 * a, 0.22 * a ); setScaleKey( spep_8 + 2, 1, 0.35 * a, 0.35 * a ); setScaleKey( spep_8 + 4, 1, 0.51 * a, 0.51 * a ); setScaleKey( spep_8 + 6, 1, 0.7 * a, 0.7 * a ); setScaleKey( spep_8 + 8, 1, 0.93 * a, 0.93 * a ); setScaleKey( spep_8 + 10, 1, 1.2 * a, 1.2 * a ); setScaleKey( spep_8 + 12, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_8 + 14, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_8 + 16, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_8 + 18, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_8 + 20, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_8 + 22, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_8 + 24, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_8 + 26, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_8 + 122, 1, 1.6 * a, 1.6 * a ); setRotateKey( spep_8 + 0, 1, -40 ); setRotateKey( spep_8 + 1, 1, -40 ); setRotateKey( spep_8 + 2, 1, 80 ); setRotateKey( spep_8 + 3, 1, 80 ); setRotateKey( spep_8 + 4, 1, 200 ); setRotateKey( spep_8 + 5, 1, 200 ); setRotateKey( spep_8 + 6, 1, 360 ); setRotateKey( spep_8 + 7, 1, 360 ); setRotateKey( spep_8 + 8, 1, 558 ); setRotateKey( spep_8 + 9, 1, 558 ); setRotateKey( spep_8 + 10, 1, 425 ); setRotateKey( spep_8 + 11, 1, 425 ); setRotateKey( spep_8 + 12, 1, -40 ); setRotateKey( spep_8 + 122, 1, -40 ); -- ** 音 ** -- playSe( spep_8 + 0, 1025 ); playSe( spep_8 + 15, 1054 ); -- ** ダメージ表示 ** -- dealDamage( spep_8 + 10 ); endPhase( spep_8 + 100 ); end