--1018540:超サイヤ人ゴッドSS孫悟空(界王拳)_元気玉(アクティブスキル) --sp_effect_a2_00124 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --***SE*** SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 --SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト登録 SP_01= 154384 ;-- ブルーから平常時 SP_02= 154385 ;-- ジャンプして岩山の頂上へ SP_03= 154386 ;-- 両手を広げて元気玉貯め開始 SP_04= 154387 ;-- 元気玉が完成 SP_05= 154388 ;-- 元気玉を投げる SP_06= 154389 ;-- 敵に迫る元気玉 SP_07= 154390 ;-- 敵に迫る元気玉 SP_08= 154391 ;-- ブルーになる SP_09= 154392 ;-- 敵にさらに迫る元気玉 SP_10= 154393 ;-- 敵にさらに迫る元気玉 SP_11= 154394 ;-- 界王拳 SP_12= 154395 ;-- 爆発 --エフェクト登録(てき) SP_01x= 154384 ;-- ブルーから平常時 SP_02x= 154482 ;-- ジャンプして岩山の頂上へ SP_03x= 154486 ;-- 両手を広げて元気玉貯め開始 SP_04x= 154483 ;-- 元気玉が完成 SP_05x= 154484 ;-- 元気玉を投げる SP_06x= 154389 ;-- 敵に迫る元気玉 SP_07x= 154390 ;-- 敵に迫る元気玉 SP_08x= 154391 ;-- ブルーになる SP_09x= 154392 ;-- 敵にさらに迫る元気玉 SP_10x= 154393 ;-- 敵にさらに迫る元気玉 SP_11x= 154485 ;-- 界王拳 SP_12x= 154395 ;-- 爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI(0, 0); changeAnime( 0, 0, 1); -- 立ち setDisp( 0, 0, 0); setMoveKey( 0, 0, -5000, -5000, 0); setMoveKey( 1, 0, -5000, -5000, 0); setMoveKey( 2, 0, -5000, -5000, 0); setMoveKey( 3, 0, -5000, -5000, 0); setMoveKey( 4, 0, -5000, -5000, 0); setMoveKey( 5, 0, -5000, -5000, 0); setMoveKey( 6, 0, -5000, -5000, 0); setScaleKey( 0, 0, 1.5, 1.5); setScaleKey( 1, 0, 1.5, 1.5); setScaleKey( 2, 0, 1.5, 1.5); setScaleKey( 3, 0, 1.5, 1.5); setScaleKey( 4, 0, 1.5, 1.5); setScaleKey( 5, 0, 1.5, 1.5); setScaleKey( 6, 0, 1.5, 1.5); -- 敵 setDisp( 0, 1, 0); changeAnime( 0, 1, 101); -- 立ち setMoveKey( 0, 1, -5000, -5000, 0); setMoveKey( 1, 1, -5000, -5000, 0); setMoveKey( 2, 1, -5000, -5000, 0); setMoveKey( 3, 1, -5000, -5000, 0); setMoveKey( 4, 1, -5000, -5000, 0); setMoveKey( 5, 1, -5000, -5000, 0); setMoveKey( 6, 1, -5000, -5000, 0); setScaleKey( 1, 1, 1.5, 1.5); setScaleKey( 2, 1, 1.5, 1.5); setScaleKey( 3, 1, 1.5, 1.5); setScaleKey( 4, 1, 1.5, 1.5); setScaleKey( 5, 1, 1.5, 1.5); setScaleKey( 6, 1, 1.5, 1.5); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --ブルーから平常時 ------------------------------------------------------ spep_0=0; --エフェクト natural=entryEffect(spep_0,SP_01,0x80,-1,0,0,0); setEffMoveKey( spep_0 + 0, natural, 0, 0 , 0 ); setEffMoveKey( spep_0 + 54, natural, 0, 0 , 0 ); setEffScaleKey(spep_0,natural,1.0,1.0); setEffScaleKey(spep_0+54,natural,1.0,1.0); setEffRotateKey(spep_0,natural,0); setEffRotateKey(spep_0+54,natural,0); setEffAlphaKey(spep_0,natural,255); setEffAlphaKey(spep_0+54,natural,255); --SE se_0063 = playSe( spep_0 + 4, 63 ); playSe( spep_0 + 8, 1016 ); setSeVolume( spep_0 + 8,1016, 0 ); setSeVolume( spep_0 + 10,1016, 7 ); setSeVolume( spep_0 + 11,1016, 14 ); setSeVolume( spep_0 + 12,1016, 21 ); setSeVolume( spep_0 + 13,1016, 28 ); setSeVolume( spep_0 + 14,1016, 35 ); setSeVolume( spep_0 + 15,1016, 42 ); setSeVolume( spep_0 + 16,1016, 49 ); setSeVolume( spep_0 + 17,1016, 56 ); setSeVolume( spep_0 + 18,1016, 63 ); setSeVolume( spep_0 + 19,1016, 70 ); setSeVolume( spep_0 + 20,1016, 79 ); se_0044 = playSe( spep_0 + 48, 44 ); setSeVolume( spep_0 + 48,44, 0 ); stopSe( spep_0 + 28, se_0063, 20 ); --次の準備 spep_1=spep_0+54; ------------------------------------------------------ --ジャンプして岩山の頂上へ ------------------------------------------------------ --エフェクト jump=entryEffect(spep_1,SP_02,0x80,-1,0,0,0); setEffMoveKey( spep_1 + 0, jump, 0, 0 , 0 ); setEffMoveKey( spep_1 + 74, jump, 0, 0 , 0 ); setEffScaleKey(spep_1,jump,1.0,1.0); setEffScaleKey(spep_1+74,jump,1.0,1.0); setEffRotateKey(spep_1,jump,0); setEffRotateKey(spep_1+74,jump,0); setEffAlphaKey(spep_1,jump,255); setEffAlphaKey(spep_1+74,jump,255); --SE setSeVolume( spep_1 + 4,44, 26 ); setSeVolume( spep_1 + 5,44, 52 ); setSeVolume( spep_1 + 6,44, 79 ); playSe( spep_1 + 4, 1048 ); setSeVolume( spep_1 + 4,1048, 79 ); se_1109 = playSe( spep_1 + 4, 1109 ); setSeVolume( spep_1 + 4,1109, 71 ); stopSe( spep_1 + 10, se_0044, 42 ); stopSe( spep_1 + 12, se_1109, 18 ); --------------------------------------------------------------------------- -- 回避 --------------------------------------------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30; --エンドフェイズのフレーム数を置き換える -- stopSe( SP_dodge - 12, se_0044, 0 ); playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end --------------------------------------------------------------------------- -- 回避しなかった場合 --------------------------------------------------------------------------- playSe( spep_1 + 54, 1108 ); playSe( spep_1 + 56, 1108 ); setSeVolume( spep_1 + 56,1108, 63 ); playSe( spep_1 + 60, 1072 ); --次の準備 spep_2=spep_1+74; ------------------------------------------------------ --両手を広げて元気玉貯め開始 ------------------------------------------------------ --エフェクト tame=entryEffect(spep_2,SP_03,0x100,-1,0,0,0); setEffMoveKey( spep_2 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_2 + 174, tame, 0, 0 , 0 ); setEffScaleKey(spep_2,tame,1.0,1.0); setEffScaleKey(spep_2+174,tame,1.0,1.0); setEffRotateKey(spep_2,tame,0); setEffRotateKey(spep_2+174,tame,0); setEffAlphaKey(spep_2,tame,255); setEffAlphaKey(spep_2+174,tame,255); --文字エントリー ctba = entryEffectLife( spep_2-3 + 18, 10022, 10, 0x100, -1, 0, 4, 429.9 );--バッ setEffMoveKey( spep_2-3 + 18, ctba, 4, 429.9 , 0 ); setEffMoveKey( spep_2-3 + 20, ctba, 4, 439.9 , 0 ); setEffMoveKey( spep_2-3 + 22, ctba, 3.9, 450 , 0 ); setEffMoveKey( spep_2-3 + 24, ctba, 4, 450.1 , 0 ); setEffMoveKey( spep_2-3 + 26, ctba, 4.1, 450.2 , 0 ); setEffMoveKey( spep_2-3 + 28, ctba, 4.2, 450.3 , 0 ); setEffScaleKey( spep_2-3 + 18, ctba, 1.6, 1.6 ); setEffScaleKey( spep_2-3 + 20, ctba, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 22, ctba, 2.46, 2.46 ); setEffScaleKey( spep_2-3 + 24, ctba, 2.46, 2.46 ); setEffScaleKey( spep_2-3 + 26, ctba, 2.47, 2.47 ); setEffScaleKey( spep_2-3 + 28, ctba, 2.47, 2.47 ); setEffRotateKey( spep_2-3 + 18, ctba, 0 ); setEffRotateKey( spep_2-3 + 28, ctba, 0 ); setEffAlphaKey( spep_2-3 + 18, ctba, 255 ); setEffAlphaKey( spep_2-3 + 22, ctba, 255 ); setEffAlphaKey( spep_2-3 + 24, ctba, 170 ); setEffAlphaKey( spep_2-3 + 26, ctba, 85 ); setEffAlphaKey( spep_2-3 + 28, ctba, 0 ); --[[ --集中線 shuchusen1 = entryEffectLife( spep_2-3 + 30, 906, 66, 0x100, -1, 0, 0, 300 ); setEffMoveKey( spep_2-3 + 30, shuchusen1, 0, 300 , 0 ); setEffMoveKey( spep_2-3 + 96, shuchusen1, 0, 300 , 0 ); setEffScaleKey( spep_2-3 + 30, shuchusen1, 1.12, 1.62 ); setEffScaleKey( spep_2-3 + 96, shuchusen1, 1.12, 1.62 ); setEffRotateKey( spep_2-3 + 30, shuchusen1, 180 ); setEffRotateKey( spep_2-3 + 96, shuchusen1, 180 ); setEffAlphaKey( spep_2-3 + 30, shuchusen1, 255 ); setEffAlphaKey( spep_2-3 + 96, shuchusen1, 255 ); ]]-- --オラに元気分けてくれ! playVoice(spep_2+30,135); setVoiceVolume(spep_2+30,135,500 -250 ); --SE playSe( spep_2 + 116, 1175 ); setSeVolume( spep_2 + 116,1175, 25 +20 ); --次の準備 spep_3=spep_2+174; ------------------------------------------------------ --元気玉が完成 ------------------------------------------------------ --エフェクト complete=entryEffect(spep_3,SP_04,0x100,-1,0,0,0); setEffMoveKey( spep_3 + 0, complete, 0, 0 , 0 ); setEffMoveKey( spep_3 + 74, complete, 0, 0 , 0 ); setEffScaleKey(spep_3,complete,1.0,1.0); setEffScaleKey(spep_3+74,complete,1.0,1.0); setEffRotateKey(spep_3,complete,0); setEffRotateKey(spep_3+74,complete,0); setEffAlphaKey(spep_3,complete,255); setEffAlphaKey(spep_3+74,complete,255); --SE playSe( spep_3 + 8, 1184 ); setSeVolume( spep_3 + 8,1184, 79 ); se_1185 = playSe( spep_3 + 8, 1185 ); setSeVolume( spep_3 + 8,1185, 79 ); --次の準備 spep_4=spep_3+74; ------------------------------------------------------ --元気玉を投げる ------------------------------------------------------ --エフェクト throw=entryEffect(spep_4,SP_05,0x100,-1,0,0,0); setEffMoveKey( spep_4 + 0, throw, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, throw, 0, 0 , 0 ); setEffScaleKey(spep_4,throw,1.0,1.0); setEffScaleKey(spep_4+56,throw,1.0,1.0); setEffRotateKey(spep_4,throw,0); setEffRotateKey(spep_4+56,throw,0); setEffAlphaKey(spep_4,throw,255); setEffAlphaKey(spep_4+56,throw,255); --SE playSe( spep_4 + 14, 20 ); setSeVolume( spep_4 + 14, 20, 79 ); SEX=playSe( spep_4 + 14, 1044 ); setSeVolume( spep_4 + 14, 1044, 0 ); setSeVolume( spep_4 +28,1044,0.43); setSeVolume( spep_4 +29,1044,0.86); setSeVolume( spep_4 +30,1044,1.29); setSeVolume( spep_4 +31,1044,1.72); setSeVolume( spep_4 +32,1044,2.15); setSeVolume( spep_4 +33,1044,2.58); setSeVolume( spep_4 +34,1044,3.01); setSeVolume( spep_4 +35,1044,3.44); setSeVolume( spep_4 +36,1044,3.87); setSeVolume( spep_4 +37,1044,4.3); setSeVolume( spep_4 +38,1044,4.73); setSeVolume( spep_4 +39,1044,5.16); setSeVolume( spep_4 +40,1044,5.59); setSeVolume( spep_4 +41,1044,6.02); setSeVolume( spep_4 +42,1044,6.45); setSeVolume( spep_4 +43,1044,6.88); setSeVolume( spep_4 +44,1044,7.31); setSeVolume( spep_4 +45,1044,7.74); setSeVolume( spep_4 +46,1044,8.17); setSeVolume( spep_4 +47,1044,8.6); setSeVolume( spep_4 +48,1044,9.03); setSeVolume( spep_4 +49,1044,9.46); setSeVolume( spep_4 +50,1044,9.89); setSeVolume( spep_4 +51,1044,10.32); setSeVolume( spep_4 +52,1044,10.75); setSeVolume( spep_4 +53,1044,11.18); setSeVolume( spep_4 +54,1044,11.61); setSeVolume( spep_4 +55,1044,12.04); setSeVolume( spep_4 +56,1044,12.47); setSeVolume( spep_4 +57,1044,12.9); setSeVolume( spep_4 +58,1044,13.33); setSeVolume( spep_4 +59,1044,13.76); setSeVolume( spep_4 +60,1044,14.19); setSeVolume( spep_4 +61,1044,14.62); setSeVolume( spep_4 +62,1044,15.05); setSeVolume( spep_4 +63,1044,15.48); setSeVolume( spep_4 +64,1044,15.91); setSeVolume( spep_4 +65,1044,16.34); setSeVolume( spep_4 +66,1044,16.77); setSeVolume( spep_4 +67,1044,17.2); setSeVolume( spep_4 +68,1044,17.63); setSeVolume( spep_4 +69,1044,18.06); setSeVolume( spep_4 +70,1044,18.49); setSeVolume( spep_4 +71,1044,18.92); setSeVolume( spep_4 +72,1044,19.35); setSeVolume( spep_4 +73,1044,19.78); setSeVolume( spep_4 +74,1044,20.21); setSeVolume( spep_4 +75,1044,20.64); setSeVolume( spep_4 +76,1044,21.07); setSeVolume( spep_4 +77,1044,21.5); setSeVolume( spep_4 +78,1044,21.93); setSeVolume( spep_4 +79,1044,22.36); setSeVolume( spep_4 +80,1044,22.79); setSeVolume( spep_4 +81,1044,23.22); setSeVolume( spep_4 +82,1044,23.65); setSeVolume( spep_4 +83,1044,24.08); setSeVolume( spep_4 +84,1044,24.51); setSeVolume( spep_4 +85,1044,24.94); setSeVolume( spep_4 +86,1044,25.37); setSeVolume( spep_4 +87,1044,25.8); setSeVolume( spep_4 +88,1044,26.23); setSeVolume( spep_4 +89,1044,26.66); setSeVolume( spep_4 +90,1044,27.09); setSeVolume( spep_4 +91,1044,27.52); setSeVolume( spep_4 +92,1044,27.95); setSeVolume( spep_4 +93,1044,28.38); setSeVolume( spep_4 +94,1044,28.81); setSeVolume( spep_4 +95,1044,29.24); setSeVolume( spep_4 +96,1044,29.67); setSeVolume( spep_4 +97,1044,30.1); setSeVolume( spep_4 +98,1044,30.53); setSeVolume( spep_4 +99,1044,30.96); setSeVolume( spep_4 +100,1044,31.39); setSeVolume( spep_4 +101,1044,31.82); setSeVolume( spep_4 +102,1044,32.25); setSeVolume( spep_4 +103,1044,32.68); setSeVolume( spep_4 +104,1044,33.11); setSeVolume( spep_4 +105,1044,33.54); setSeVolume( spep_4 +106,1044,33.97); setSeVolume( spep_4 +107,1044,34.4); setSeVolume( spep_4 +108,1044,34.83); setSeVolume( spep_4 +109,1044,35.26); setSeVolume( spep_4 +110,1044,35.69); setSeVolume( spep_4 +111,1044,36.12); setSeVolume( spep_4 +112,1044,36.55); setSeVolume( spep_4 +113,1044,36.98); setSeVolume( spep_4 +114,1044,37.41); setSeVolume( spep_4 +115,1044,37.84); setSeVolume( spep_4 +116,1044,38.27); setSeVolume( spep_4 +117,1044,38.7); setSeVolume( spep_4 +118,1044,39.13); setSeVolume( spep_4 +119,1044,40); stopSe( spep_4 + 14, se_1185, 86 ); --はぁぁあああ! playVoice(spep_4,136); setVoiceVolume(spep_4,136,500 -250); --次の準備 spep_5=spep_4+56; ------------------------------------------------------ --敵に迫る元気玉 ------------------------------------------------------ --エフェクト approach_f=entryEffect(spep_5,SP_06,0x100,-1,0,0,0); setEffMoveKey( spep_5 + 0, approach_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 56, approach_f, 0, 0 , 0 ); setEffScaleKey(spep_5,approach_f,1.0,1.0); setEffScaleKey(spep_5+56,approach_f,1.0,1.0); setEffRotateKey(spep_5,approach_f,0); setEffRotateKey(spep_5+56,approach_f,0); setEffAlphaKey(spep_5,approach_f,255); setEffAlphaKey(spep_5+56,approach_f,255); --エフェクト approach_b=entryEffect(spep_5,SP_07,0x80,-1,0,0,0); setEffMoveKey( spep_5 + 0, approach_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 56, approach_b, 0, 0 , 0 ); setEffScaleKey(spep_5,approach_b,1.0,1.0); setEffScaleKey(spep_5+56,approach_b,1.0,1.0); setEffRotateKey(spep_5,approach_b,0); setEffRotateKey(spep_5+56,approach_b,0); setEffAlphaKey(spep_5,approach_b,255); setEffAlphaKey(spep_5+56,approach_b,255); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 56, 1, 0 ); changeAnime( spep_5 + 0, 1, 118 ); setMoveKey( spep_5 + 0, 1, 227.1, -261 , 0 ); setMoveKey( spep_5 + 2, 1, 228, -261.9 , 0 ); setMoveKey( spep_5 + 4, 1, 229.2, -264.7 , 0 ); setMoveKey( spep_5 + 6, 1, 229.8, -264.2 , 0 ); setMoveKey( spep_5 + 8, 1, 230.3, -265.5 , 0 ); setMoveKey( spep_5 + 10, 1, 231.5, -265.9 , 0 ); setMoveKey( spep_5 + 12, 1, 232.4, -267.9 , 0 ); setMoveKey( spep_5 + 14, 1, 231.2, -266.7 , 0 ); setMoveKey( spep_5 + 16, 1, 234.1, -268.6 , 0 ); setMoveKey( spep_5 + 18, 1, 234.7, -268.9 , 0 ); setMoveKey( spep_5 + 20, 1, 237, -271.5 , 0 ); setMoveKey( spep_5 + 22, 1, 236, -273.1 , 0 ); setMoveKey( spep_5 + 24, 1, 238.2, -271 , 0 ); setMoveKey( spep_5 + 26, 1, 237.3, -274.9 , 0 ); setMoveKey( spep_5 + 28, 1, 236.3, -275.5 , 0 ); setMoveKey( spep_5 + 30, 1, 241, -275.6 , 0 ); setMoveKey( spep_5 + 32, 1, 241.4, -276.4 , 0 ); setMoveKey( spep_5 + 34, 1, 241.9, -280.4 , 0 ); setMoveKey( spep_5 + 36, 1, 244.9, -279.4 , 0 ); setMoveKey( spep_5 + 38, 1, 246.4, -277.7 , 0 ); setMoveKey( spep_5 + 40, 1, 246.9, -278.9 , 0 ); setMoveKey( spep_5 + 42, 1, 246.2, -279.6 , 0 ); setMoveKey( spep_5 + 44, 1, 246.5, -282.6 , 0 ); setMoveKey( spep_5 + 46, 1, 246.6, -284.2 , 0 ); setMoveKey( spep_5 + 48, 1, 248.2, -284.4 , 0 ); setMoveKey( spep_5 + 50, 1, 249.1, -286.5 , 0 ); setMoveKey( spep_5 + 52, 1, 251.4, -286.9 , 0 ); setMoveKey( spep_5 + 54, 1, 249.2, -286.6 , 0 ); setMoveKey( spep_5 + 56, 1, 253.1, -286.9 , 0 ); setScaleKey( spep_5 + 0, 1, 1.25, 1.25 ); setScaleKey( spep_5 + 2, 1, 1.25, 1.25 ); setScaleKey( spep_5 + 4, 1, 1.26, 1.26 ); setScaleKey( spep_5 + 6, 1, 1.26, 1.26 ); setScaleKey( spep_5 + 8, 1, 1.27, 1.27 ); setScaleKey( spep_5 + 10, 1, 1.27, 1.27 ); setScaleKey( spep_5 + 12, 1, 1.28, 1.28 ); setScaleKey( spep_5 + 16, 1, 1.28, 1.28 ); setScaleKey( spep_5 + 18, 1, 1.29, 1.29 ); setScaleKey( spep_5 + 20, 1, 1.29, 1.29 ); setScaleKey( spep_5 + 22, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 24, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 26, 1, 1.31, 1.31 ); setScaleKey( spep_5 + 28, 1, 1.31, 1.31 ); setScaleKey( spep_5 + 30, 1, 1.32, 1.32 ); setScaleKey( spep_5 + 32, 1, 1.32, 1.32 ); setScaleKey( spep_5 + 34, 1, 1.33, 1.33 ); setScaleKey( spep_5 + 36, 1, 1.33, 1.33 ); setScaleKey( spep_5 + 38, 1, 1.34, 1.34 ); setScaleKey( spep_5 + 40, 1, 1.34, 1.34 ); setScaleKey( spep_5 + 42, 1, 1.35, 1.35 ); setScaleKey( spep_5 + 44, 1, 1.35, 1.35 ); setScaleKey( spep_5 + 46, 1, 1.36, 1.36 ); setScaleKey( spep_5 + 48, 1, 1.36, 1.36 ); setScaleKey( spep_5 + 50, 1, 1.37, 1.37 ); setScaleKey( spep_5 + 54, 1, 1.37, 1.37 ); setScaleKey( spep_5 + 56, 1, 1.38, 1.38 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 56, 1, 0 ); --SE --setSeVolume( spep_5 + 10, 1044, 70 ); --次の準備 spep_6=spep_5+56; ------------------------------------------------------ --ブルーになる ------------------------------------------------------ --エフェクト blue=entryEffect(spep_6,SP_08,0x100,-1,0,0,0); setEffMoveKey( spep_6 + 0, blue, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, blue, 0, 0 , 0 ); setEffScaleKey(spep_6,blue,1.0,1.0); setEffScaleKey(spep_6+46,blue,1.0,1.0); setEffRotateKey(spep_6,blue,0); setEffRotateKey(spep_6+46,blue,0); setEffAlphaKey(spep_6,blue,255); setEffAlphaKey(spep_6+46,blue,255); --SE playSe( spep_6 + 10, 1035 ); --次の準備 spep_7=spep_6+46; ------------------------------------------------------ --敵にさらに迫る元気玉 ------------------------------------------------------ --エフェクト approach2_f=entryEffect(spep_7,SP_09,0x100,-1,0,0,0); setEffMoveKey( spep_7 + 0, approach2_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 56, approach2_f, 0, 0 , 0 ); setEffScaleKey(spep_7,approach2_f,1.0,1.0); setEffScaleKey(spep_7+56,approach2_f,1.0,1.0); setEffRotateKey(spep_7,approach2_f,0); setEffRotateKey(spep_7+56,approach2_f,0); setEffAlphaKey(spep_7,approach2_f,255); setEffAlphaKey(spep_7+56,approach2_f,255); --エフェクト approach2_b=entryEffect(spep_7,SP_10,0x80,-1,0,0,0); setEffMoveKey( spep_7 + 0, approach2_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 56, approach2_b, 0, 0 , 0 ); setEffScaleKey(spep_7,approach2_b,1.0,1.0); setEffScaleKey(spep_7+56,approach2_b,1.0,1.0); setEffRotateKey(spep_7,approach2_b,0); setEffRotateKey(spep_7+56,approach2_b,0); setEffAlphaKey(spep_7,approach2_b,255); setEffAlphaKey(spep_7+56,approach2_b,255); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 + 56, 1, 0 ); changeAnime( spep_7 + 0, 1, 118 ); setMoveKey( spep_7 + 0, 1, 168.8, -429.9 , 0 ); setMoveKey( spep_7 + 2, 1, 169.3, -431.9 , 0 ); setMoveKey( spep_7 + 4, 1, 169.8, -428 , 0 ); setMoveKey( spep_7 + 6, 1, 166.4, -426.8 , 0 ); setMoveKey( spep_7 + 8, 1, 168.6, -431.3 , 0 ); setMoveKey( spep_7 + 10, 1, 171.1, -428.8 , 0 ); setMoveKey( spep_7 + 12, 1, 171.9, -426.2 , 0 ); setMoveKey( spep_7 + 14, 1, 171.9, -427.6 , 0 ); setMoveKey( spep_7 + 16, 1, 173.7, -430.1 , 0 ); setMoveKey( spep_7 + 18, 1, 173.9, -422.6 , 0 ); setMoveKey( spep_7 + 20, 1, 175.2, -428.6 , 0 ); setMoveKey( spep_7 + 22, 1, 176.4, -427.5 , 0 ); setMoveKey( spep_7 + 24, 1, 181, -425.8 , 0 ); setMoveKey( spep_7 + 26, 1, 175.9, -434.5 , 0 ); setMoveKey( spep_7 + 28, 1, 177.2, -425 , 0 ); setMoveKey( spep_7 + 30, 1, 178.1, -428 , 0 ); setMoveKey( spep_7 + 32, 1, 181.1, -427.3 , 0 ); setMoveKey( spep_7 + 34, 1, 184.4, -427.9 , 0 ); setMoveKey( spep_7 + 36, 1, 183.9, -419.7 , 0 ); setMoveKey( spep_7 + 38, 1, 185.8, -424.2 , 0 ); setMoveKey( spep_7 + 40, 1, 189.9, -427.9 , 0 ); setMoveKey( spep_7 + 42, 1, 185, -421.2 , 0 ); setMoveKey( spep_7 + 44, 1, 188.5, -426.7 , 0 ); setMoveKey( spep_7 + 46, 1, 198.7, -426.1 , 0 ); setMoveKey( spep_7 + 48, 1, 198.6, -421.6 , 0 ); setMoveKey( spep_7 + 50, 1, 199.7, -421.3 , 0 ); setMoveKey( spep_7 + 52, 1, 199.3, -414.8 , 0 ); setMoveKey( spep_7 + 54, 1, 206.1, -418.7 , 0 ); setMoveKey( spep_7 + 56, 1, 209.9, -423.8 , 0 ); setScaleKey( spep_7 + 0, 1, 2.11, 2.11 ); setScaleKey( spep_7 + 2, 1, 2.12, 2.12 ); setScaleKey( spep_7 + 4, 1, 2.12, 2.12 ); setScaleKey( spep_7 + 6, 1, 2.13, 2.13 ); setScaleKey( spep_7 + 8, 1, 2.14, 2.14 ); setScaleKey( spep_7 + 10, 1, 2.15, 2.15 ); setScaleKey( spep_7 + 12, 1, 2.16, 2.16 ); setScaleKey( spep_7 + 14, 1, 2.17, 2.17 ); setScaleKey( spep_7 + 16, 1, 2.18, 2.18 ); setScaleKey( spep_7 + 18, 1, 2.19, 2.19 ); setScaleKey( spep_7 + 20, 1, 2.2, 2.2 ); setScaleKey( spep_7 + 22, 1, 2.21, 2.21 ); setScaleKey( spep_7 + 24, 1, 2.23, 2.23 ); setScaleKey( spep_7 + 26, 1, 2.24, 2.24 ); setScaleKey( spep_7 + 28, 1, 2.26, 2.26 ); setScaleKey( spep_7 + 30, 1, 2.28, 2.28 ); setScaleKey( spep_7 + 32, 1, 2.3, 2.3 ); setScaleKey( spep_7 + 34, 1, 2.32, 2.32 ); setScaleKey( spep_7 + 36, 1, 2.35, 2.35 ); setScaleKey( spep_7 + 38, 1, 2.37, 2.37 ); setScaleKey( spep_7 + 40, 1, 2.4, 2.4 ); setScaleKey( spep_7 + 42, 1, 2.44, 2.44 ); setScaleKey( spep_7 + 44, 1, 2.47, 2.47 ); setScaleKey( spep_7 + 46, 1, 2.51, 2.51 ); setScaleKey( spep_7 + 48, 1, 2.56, 2.56 ); setScaleKey( spep_7 + 50, 1, 2.6, 2.6 ); setScaleKey( spep_7 + 52, 1, 2.66, 2.66 ); setScaleKey( spep_7 + 54, 1, 2.71, 2.71 ); setScaleKey( spep_7 + 56, 1, 2.78, 2.78 ); setRotateKey( spep_7 + 0, 1, 18.8 ); setRotateKey( spep_7 + 56, 1, 18.8 ); --SE playSe( spep_7 + 6, 1036 ); setSeVolume( spep_7 + 6, 1036, 32 +25 ); playSe( spep_7 + 30, 1036 ); setSeVolume( spep_7 + 30, 1036, 32 +25 ); playSe( spep_7 + 54, 1036 ); setSeVolume( spep_7 + 54, 1036, 32 +25 ); --次の準備 spep_8=spep_7+56; ------------------------------------------------------ --界王拳 ------------------------------------------------------ --エフェクト kaioken=entryEffect(spep_8,SP_11,0x100,-1,0,0,0); setEffMoveKey( spep_8 + 0, kaioken, 0, 0 , 0 ); setEffMoveKey( spep_8 + 256, kaioken, 0, 0 , 0 ); setEffScaleKey(spep_8,kaioken,1.0,1.0); setEffScaleKey(spep_8+256,kaioken,1.0,1.0); setEffRotateKey(spep_8,kaioken,0); setEffRotateKey(spep_8+256,kaioken,0); setEffAlphaKey(spep_8,kaioken,255); setEffAlphaKey(spep_8+256,kaioken,255); ctgogo = entryEffectLife( spep_8 + 0, 190006, 166 -3, 0x100, -1, 0, 0, 367.4 ); setEffMoveKey( spep_8 + 0, ctgogo, 0, 367.4 , 0 ); setEffMoveKey( spep_8 -3 + 166, ctgogo, 0, 387.4 , 0 ); setEffScaleKey( spep_8 + 0, ctgogo, 0.49, 0.49 ); setEffScaleKey( spep_8 + 4, ctgogo, 0.53, 0.53 ); setEffScaleKey( spep_8 + 8, ctgogo, 1.35, 1.35 ); setEffScaleKey( spep_8 -3 + 166, ctgogo, 1.6, 1.6 ); setEffRotateKey( spep_8, ctgogo, 0); setEffRotateKey( spep_8-3 +166, ctgogo, 0); setEffAlphaKey( spep_8 + 0, ctgogo, 255 ); setEffAlphaKey( spep_8 -3 + 156, ctgogo, 255 ); setEffAlphaKey( spep_8 -3 + 158, ctgogo, 204 ); setEffAlphaKey( spep_8 -3 + 160, ctgogo, 153 ); setEffAlphaKey( spep_8 -3 + 162, ctgogo, 102 ); setEffAlphaKey( spep_8 -3 + 164, ctgogo, 51 ); setEffAlphaKey( spep_8 -3 + 166, ctgogo, 0 ); ctzuo = entryEffectLife( spep_8-3 + 178, 10012, 16, 0x100, -1, 0, -57.9, 341.8 );--ズオッ setEffMoveKey( spep_8-3 + 178, ctzuo, -57.9, 341.8 , 0 ); setEffMoveKey( spep_8-3 + 180, ctzuo, -56.6, 361.8 , 0 ); setEffMoveKey( spep_8-3 + 182, ctzuo, -55.2, 381.7 , 0 ); setEffMoveKey( spep_8-3 + 184, ctzuo, -53.8, 401.6 , 0 ); setEffMoveKey( spep_8-3 + 186, ctzuo, -52.6, 404.8 , 0 ); setEffMoveKey( spep_8-3 + 188, ctzuo, -51.4, 408 , 0 ); setEffMoveKey( spep_8-3 + 190, ctzuo, -50.2, 411.2 , 0 ); setEffMoveKey( spep_8-3 + 192, ctzuo, -49, 414.4 , 0 ); setEffMoveKey( spep_8-3 + 194, ctzuo, -47.8, 417.6 , 0 ); setEffScaleKey( spep_8-3 + 178, ctzuo, 0.87, 0.87 ); --setEffScaleKey( spep_8-3 + 180, ctzuo, 0.53, 0.53 ); --setEffScaleKey( spep_8-3 + 182, ctzuo, 0.8, 0.8 ); setEffScaleKey( spep_8-3 + 184, ctzuo, 3.56, 3.56 ); --setEffScaleKey( spep_8-3 + 186, ctzuo, 1.08, 1.08 ); --setEffScaleKey( spep_8-3 + 188, ctzuo, 1.11, 1.11 ); --setEffScaleKey( spep_8-3 + 190, ctzuo, 1.13, 1.13 ); --setEffScaleKey( spep_8-3 + 192, ctzuo, 1.16, 1.16 ); setEffScaleKey( spep_8-3 + 194, ctzuo, 3.88, 3.88 ); setEffRotateKey( spep_8-3 + 178, ctzuo, 9.2 ); setEffRotateKey( spep_8-3 + 194, ctzuo, 9.2 ); setEffAlphaKey( spep_8-3 + 178, ctzuo, 255 ); setEffAlphaKey( spep_8-3 + 184, ctzuo, 255 ); setEffAlphaKey( spep_8-3 + 186, ctzuo, 204 ); setEffAlphaKey( spep_8-3 + 188, ctzuo, 153 ); setEffAlphaKey( spep_8-3 + 190, ctzuo, 102 ); setEffAlphaKey( spep_8-3 + 192, ctzuo, 51 ); setEffAlphaKey( spep_8-3 + 194, ctzuo, 0 ); --SE playSe( spep_8 + 22, 1036 ); setSeVolume( spep_8 + 22, 1036, 32 +15 ); playSe( spep_8 + 46, 1036 ); setSeVolume( spep_8 + 46, 1036, 32 +15 ); playSe( spep_8 + 70, 1036 ); setSeVolume( spep_8 + 70, 1036, 32 +15 ); playSe( spep_8 + 94, 1036 ); setSeVolume( spep_8 + 94, 1036, 32 +15 ); playSe( spep_8 + 118, 1036 ); setSeVolume( spep_8 + 118, 1036, 32 +15 ); playSe( spep_8 + 142, 1036 ); setSeVolume( spep_8 + 142, 1036, 32 +15 ); playSe( spep_8 + 166, 1036 ); setSeVolume( spep_8 + 166, 1036, 32 +15 ); playSe( spep_8 + 178, 1035 ); se_1181 = playSe( spep_8 + 178, 1181 ); playSe( spep_8 + 202, 1036 ); setSeVolume( spep_8 + 202, 1036, 32 +15 ); playSe( spep_8 + 190, 1036 ); setSeVolume( spep_8 + 190, 1036, 32 +15 ); playSe( spep_8 + 214, 1036 ); setSeVolume( spep_8 + 214, 1036, 32 +15 ); playSe( spep_8 + 238, 1036 ); setSeVolume( spep_8 + 238, 1036, 32 +15 ); --界王拳! playVoice(spep_8,137); setVoiceVolume(spep_8,137,500 -250); --はああ! playVoice(spep_8+178,138); setVoiceVolume(spep_8+178,138,500 -250); --次の準備 spep_9=spep_8+256; ------------------------------------------------------ --爆発 ------------------------------------------------------ --エフェクト explosion=entryEffect(spep_9,SP_12,0x100,-1,0,0,0); setEffMoveKey( spep_9 + 0, explosion, 0, 0 , 0 ); setEffMoveKey( spep_9 + 120, explosion, 0, 0 , 0 ); setEffScaleKey(spep_9,explosion,1.0,1.0); setEffScaleKey(spep_9+120,explosion,1.0,1.0); setEffRotateKey(spep_9,explosion,0); setEffRotateKey(spep_9+120,explosion,0); setEffAlphaKey(spep_9,explosion,255); setEffAlphaKey(spep_9+120,explosion,255); --文字エントリー ctzudodo = entryEffectLife( spep_9 -3 + 28, 10014, 92, 0x100, -1, 0, 88.1, -460.2 );--ズドドドッ setEffMoveKey( spep_9 -3 + 28, ctzudodo, 88.1, -460.2 , 0 ); setEffMoveKey( spep_9 -3 + 30, ctzudodo, 87.3, -465.4 , 0 ); setEffMoveKey( spep_9 -3 + 32, ctzudodo, 88.6, -456.5 , 0 ); setEffMoveKey( spep_9 -3 + 34, ctzudodo, 86.7, -469.2 , 0 ); setEffMoveKey( spep_9 -3 + 36, ctzudodo, 88.8, -454.6 , 0 ); setEffMoveKey( spep_9 -3 + 38, ctzudodo, 86.7, -469.3 , 0 ); setEffMoveKey( spep_9 -3 + 40, ctzudodo, 88.8, -454.6 , 0 ); setEffMoveKey( spep_9 -3 + 42, ctzudodo, 86.7, -469.4 , 0 ); setEffMoveKey( spep_9 -3 + 44, ctzudodo, 88.8, -454.5 , 0 ); setEffMoveKey( spep_9 -3 + 46, ctzudodo, 86.7, -469.5 , 0 ); setEffMoveKey( spep_9 -3 + 48, ctzudodo, 88.9, -454.4 , 0 ); setEffMoveKey( spep_9 -3 + 50, ctzudodo, 86.6, -469.5 , 0 ); setEffMoveKey( spep_9 -3 + 52, ctzudodo, 88.9, -454.4 , 0 ); setEffMoveKey( spep_9 -3 + 54, ctzudodo, 86.6, -469.6 , 0 ); setEffMoveKey( spep_9 -3 + 56, ctzudodo, 88.9, -454.3 , 0 ); setEffMoveKey( spep_9 -3 + 58, ctzudodo, 86.6, -469.7 , 0 ); setEffMoveKey( spep_9 -3 + 60, ctzudodo, 88.9, -454.2 , 0 ); setEffMoveKey( spep_9 -3 + 62, ctzudodo, 86.6, -469.7 , 0 ); setEffMoveKey( spep_9 -3 + 64, ctzudodo, 88.9, -454.1 , 0 ); setEffMoveKey( spep_9 -3 + 66, ctzudodo, 86.6, -469.8 , 0 ); setEffMoveKey( spep_9 -3 + 68, ctzudodo, 88.9, -454.1 , 0 ); setEffMoveKey( spep_9 -3 + 70, ctzudodo, 86.6, -469.9 , 0 ); setEffMoveKey( spep_9 -3 + 72, ctzudodo, 88.9, -454 , 0 ); setEffMoveKey( spep_9 -3 + 74, ctzudodo, 86.6, -470 , 0 ); setEffMoveKey( spep_9 -3 + 76, ctzudodo, 88.9, -453.9 , 0 ); setEffMoveKey( spep_9 -3 + 78, ctzudodo, 86.6, -470 , 0 ); setEffMoveKey( spep_9 -3 + 80, ctzudodo, 88.9, -453.8 , 0 ); setEffMoveKey( spep_9 -3 + 82, ctzudodo, 86.5, -470.1 , 0 ); setEffMoveKey( spep_9 -3 + 84, ctzudodo, 88.9, -453.8 , 0 ); setEffMoveKey( spep_9 -3 + 86, ctzudodo, 86.5, -470.2 , 0 ); setEffMoveKey( spep_9 -3 + 88, ctzudodo, 88.9, -453.7 , 0 ); setEffMoveKey( spep_9 -3 + 90, ctzudodo, 86.5, -470.2 , 0 ); setEffMoveKey( spep_9 -3 + 92, ctzudodo, 88.9, -453.6 , 0 ); setEffMoveKey( spep_9 -3 + 94, ctzudodo, 86.5, -470.3 , 0 ); setEffMoveKey( spep_9 -3 + 96, ctzudodo, 88.9, -453.5 , 0 ); setEffMoveKey( spep_9 -3 + 98, ctzudodo, 86.5, -470.4 , 0 ); setEffMoveKey( spep_9 -3 + 100, ctzudodo, 88.9, -453.5 , 0 ); setEffMoveKey( spep_9 -3 + 102, ctzudodo, 86.5, -470.5 , 0 ); setEffMoveKey( spep_9 -3 + 104, ctzudodo, 89, -453.4 , 0 ); setEffMoveKey( spep_9 -3 + 106, ctzudodo, 86.5, -470.5 , 0 ); setEffMoveKey( spep_9 -3 + 108, ctzudodo, 89, -453.3 , 0 ); setEffMoveKey( spep_9 -3 + 110, ctzudodo, 86.4, -470.6 , 0 ); setEffMoveKey( spep_9 -3 + 112, ctzudodo, 89, -453.2 , 0 ); setEffMoveKey( spep_9 -3 + 114, ctzudodo, 86.4, -470.7 , 0 ); setEffMoveKey( spep_9 -3 + 116, ctzudodo, 89, -453.2 , 0 ); setEffMoveKey( spep_9 -3 + 118, ctzudodo, 86.4, -470.7 , 0 ); setEffMoveKey( spep_9 -3 + 120, ctzudodo, 86.4, -470.8 , 0 ); setEffScaleKey( spep_9 -3 + 28, ctzudodo, 0.38, 0.38 ); setEffScaleKey( spep_9 -3 + 30, ctzudodo, 0.8, 0.8 ); setEffScaleKey( spep_9 -3 + 32, ctzudodo, 1.22, 1.22 ); setEffScaleKey( spep_9 -3 + 34, ctzudodo, 1.65, 1.65 ); setEffScaleKey( spep_9 -3 + 36, ctzudodo, 1.66, 1.66 ); setEffScaleKey( spep_9 -3 + 38, ctzudodo, 1.66, 1.66 ); setEffScaleKey( spep_9 -3 + 40, ctzudodo, 1.67, 1.67 ); setEffScaleKey( spep_9 -3 + 42, ctzudodo, 1.68, 1.68 ); setEffScaleKey( spep_9 -3 + 44, ctzudodo, 1.69, 1.69 ); setEffScaleKey( spep_9 -3 + 46, ctzudodo, 1.7, 1.7 ); setEffScaleKey( spep_9 -3 + 48, ctzudodo, 1.71, 1.71 ); setEffScaleKey( spep_9 -3 + 50, ctzudodo, 1.71, 1.71 ); setEffScaleKey( spep_9 -3 + 52, ctzudodo, 1.72, 1.72 ); setEffScaleKey( spep_9 -3 + 54, ctzudodo, 1.73, 1.73 ); setEffScaleKey( spep_9 -3 + 56, ctzudodo, 1.74, 1.74 ); setEffScaleKey( spep_9 -3 + 58, ctzudodo, 1.75, 1.75 ); setEffScaleKey( spep_9 -3 + 60, ctzudodo, 1.76, 1.76 ); setEffScaleKey( spep_9 -3 + 62, ctzudodo, 1.76, 1.76 ); setEffScaleKey( spep_9 -3 + 64, ctzudodo, 1.77, 1.77 ); setEffScaleKey( spep_9 -3 + 66, ctzudodo, 1.78, 1.78 ); setEffScaleKey( spep_9 -3 + 68, ctzudodo, 1.79, 1.79 ); setEffScaleKey( spep_9 -3 + 70, ctzudodo, 1.8, 1.8 ); setEffScaleKey( spep_9 -3 + 72, ctzudodo, 1.81, 1.81 ); setEffScaleKey( spep_9 -3 + 74, ctzudodo, 1.81, 1.81 ); setEffScaleKey( spep_9 -3 + 76, ctzudodo, 1.82, 1.82 ); setEffScaleKey( spep_9 -3 + 78, ctzudodo, 1.83, 1.83 ); setEffScaleKey( spep_9 -3 + 80, ctzudodo, 1.84, 1.84 ); setEffScaleKey( spep_9 -3 + 82, ctzudodo, 1.85, 1.85 ); setEffScaleKey( spep_9 -3 + 84, ctzudodo, 1.86, 1.86 ); setEffScaleKey( spep_9 -3 + 86, ctzudodo, 1.86, 1.86 ); setEffScaleKey( spep_9 -3 + 88, ctzudodo, 1.87, 1.87 ); setEffScaleKey( spep_9 -3 + 90, ctzudodo, 1.88, 1.88 ); setEffScaleKey( spep_9 -3 + 92, ctzudodo, 1.89, 1.89 ); setEffScaleKey( spep_9 -3 + 94, ctzudodo, 1.9, 1.9 ); setEffScaleKey( spep_9 -3 + 96, ctzudodo, 1.9, 1.9 ); setEffScaleKey( spep_9 -3 + 98, ctzudodo, 1.91, 1.91 ); setEffScaleKey( spep_9 -3 + 100, ctzudodo, 1.92, 1.92 ); setEffScaleKey( spep_9 -3 + 102, ctzudodo, 1.93, 1.93 ); setEffScaleKey( spep_9 -3 + 104, ctzudodo, 1.94, 1.94 ); setEffScaleKey( spep_9 -3 + 106, ctzudodo, 1.95, 1.95 ); setEffScaleKey( spep_9 -3 + 108, ctzudodo, 1.95, 1.95 ); setEffScaleKey( spep_9 -3 + 110, ctzudodo, 1.96, 1.96 ); setEffScaleKey( spep_9 -3 + 112, ctzudodo, 1.97, 1.97 ); setEffScaleKey( spep_9 -3 + 114, ctzudodo, 1.98, 1.98 ); setEffScaleKey( spep_9 -3 + 116, ctzudodo, 1.99, 1.99 ); setEffScaleKey( spep_9 -3 + 120, ctzudodo, 2, 2 ); setEffRotateKey( spep_9 -3 + 28, ctzudodo, 25.4 ); setEffRotateKey( spep_9 -3 + 120, ctzudodo, 25.4 ); setEffAlphaKey( spep_9 -3 + 28, ctzudodo, 255 ); setEffAlphaKey( spep_9 -3 + 34, ctzudodo, 255 ); setEffAlphaKey( spep_9 -3 + 36, ctzudodo, 249 ); setEffAlphaKey( spep_9 -3 + 38, ctzudodo, 243 ); setEffAlphaKey( spep_9 -3 + 40, ctzudodo, 237 ); setEffAlphaKey( spep_9 -3 + 42, ctzudodo, 231 ); setEffAlphaKey( spep_9 -3 + 44, ctzudodo, 225 ); setEffAlphaKey( spep_9 -3 + 46, ctzudodo, 219 ); setEffAlphaKey( spep_9 -3 + 48, ctzudodo, 213 ); setEffAlphaKey( spep_9 -3 + 50, ctzudodo, 208 ); setEffAlphaKey( spep_9 -3 + 52, ctzudodo, 202 ); setEffAlphaKey( spep_9 -3 + 54, ctzudodo, 196 ); setEffAlphaKey( spep_9 -3 + 56, ctzudodo, 190 ); setEffAlphaKey( spep_9 -3 + 58, ctzudodo, 184 ); setEffAlphaKey( spep_9 -3 + 60, ctzudodo, 178 ); setEffAlphaKey( spep_9 -3 + 62, ctzudodo, 172 ); setEffAlphaKey( spep_9 -3 + 64, ctzudodo, 166 ); setEffAlphaKey( spep_9 -3 + 66, ctzudodo, 160 ); setEffAlphaKey( spep_9 -3 + 68, ctzudodo, 154 ); setEffAlphaKey( spep_9 -3 + 70, ctzudodo, 148 ); setEffAlphaKey( spep_9 -3 + 72, ctzudodo, 142 ); setEffAlphaKey( spep_9 -3 + 74, ctzudodo, 136 ); setEffAlphaKey( spep_9 -3 + 76, ctzudodo, 130 ); setEffAlphaKey( spep_9 -3 + 78, ctzudodo, 125 ); setEffAlphaKey( spep_9 -3 + 80, ctzudodo, 119 ); setEffAlphaKey( spep_9 -3 + 82, ctzudodo, 113 ); setEffAlphaKey( spep_9 -3 + 84, ctzudodo, 107 ); setEffAlphaKey( spep_9 -3 + 86, ctzudodo, 101 ); setEffAlphaKey( spep_9 -3 + 88, ctzudodo, 95 ); setEffAlphaKey( spep_9 -3 + 90, ctzudodo, 89 ); setEffAlphaKey( spep_9 -3 + 92, ctzudodo, 83 ); setEffAlphaKey( spep_9 -3 + 94, ctzudodo, 77 ); setEffAlphaKey( spep_9 -3 + 96, ctzudodo, 71 ); setEffAlphaKey( spep_9 -3 + 98, ctzudodo, 65 ); setEffAlphaKey( spep_9 -3 + 100, ctzudodo, 59 ); setEffAlphaKey( spep_9 -3 + 102, ctzudodo, 53 ); setEffAlphaKey( spep_9 -3 + 104, ctzudodo, 47 ); setEffAlphaKey( spep_9 -3 + 106, ctzudodo, 42 ); setEffAlphaKey( spep_9 -3 + 108, ctzudodo, 36 ); setEffAlphaKey( spep_9 -3 + 110, ctzudodo, 30 ); setEffAlphaKey( spep_9 -3 + 112, ctzudodo, 24 ); setEffAlphaKey( spep_9 -3 + 114, ctzudodo, 18 ); setEffAlphaKey( spep_9 -3 + 116, ctzudodo, 12 ); setEffAlphaKey( spep_9 -3 + 118, ctzudodo, 6 ); setEffAlphaKey( spep_9 -3 + 120, ctzudodo, 0 ); --SE setSeVolume( spep_9,1044,70 +20); playSe( spep_9 , 1159 ); setSeVolume( spep_9 , 1159, 56 +20 ); playSe( spep_9 , 1160 ); setSeVolume( spep_9 , 1160, 56 +20 ); stopSe( spep_9 + 118, SEX, 0 ); -- ダメージ表示 dealDamage( spep_9 ); endPhase(spep_9 +118 -4); else ------------------------------------------------------------------------------------------------------------ --てき ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --ブルーから平常時 ------------------------------------------------------ spep_0=0; --エフェクト natural=entryEffect(spep_0,SP_01x,0x80,-1,0,0,0); setEffMoveKey( spep_0 + 0, natural, 0, 0 , 0 ); setEffMoveKey( spep_0 + 54, natural, 0, 0 , 0 ); setEffScaleKey(spep_0,natural,-1.0,1.0); setEffScaleKey(spep_0+54,natural,-1.0,1.0); setEffRotateKey(spep_0,natural,0); setEffRotateKey(spep_0+54,natural,0); setEffAlphaKey(spep_0,natural,255); setEffAlphaKey(spep_0+54,natural,255); --SE se_0063 = playSe( spep_0 + 4, 63 ); playSe( spep_0 + 8, 1016 ); setSeVolume( spep_0 + 8,1016, 0 ); setSeVolume( spep_0 + 10,1016, 7 ); setSeVolume( spep_0 + 11,1016, 14 ); setSeVolume( spep_0 + 12,1016, 21 ); setSeVolume( spep_0 + 13,1016, 28 ); setSeVolume( spep_0 + 14,1016, 35 ); setSeVolume( spep_0 + 15,1016, 42 ); setSeVolume( spep_0 + 16,1016, 49 ); setSeVolume( spep_0 + 17,1016, 56 ); setSeVolume( spep_0 + 18,1016, 63 ); setSeVolume( spep_0 + 19,1016, 70 ); setSeVolume( spep_0 + 20,1016, 79 ); se_0044 = playSe( spep_0 + 48, 44 ); setSeVolume( spep_0 + 48,44, 0 ); stopSe( spep_0 + 28, se_0063, 20 ); --次の準備 spep_1=spep_0+54; ------------------------------------------------------ --ジャンプして岩山の頂上へ ------------------------------------------------------ --エフェクト jump=entryEffect(spep_1,SP_02x,0x80,-1,0,0,0); setEffMoveKey( spep_1 + 0, jump, 0, 0 , 0 ); setEffMoveKey( spep_1 + 74, jump, 0, 0 , 0 ); setEffScaleKey(spep_1,jump,1.0,1.0); setEffScaleKey(spep_1+74,jump,1.0,1.0); setEffRotateKey(spep_1,jump,0); setEffRotateKey(spep_1+74,jump,0); setEffAlphaKey(spep_1,jump,255); setEffAlphaKey(spep_1+74,jump,255); --SE setSeVolume( spep_1 + 4,44, 26 ); setSeVolume( spep_1 + 5,44, 52 ); setSeVolume( spep_1 + 6,44, 79 ); playSe( spep_1 + 4, 1048 ); setSeVolume( spep_1 + 4,1048, 79 ); se_1109 = playSe( spep_1 + 4, 1109 ); setSeVolume( spep_1 + 4,1109, 71 ); stopSe( spep_1 + 10, se_0044, 42 ); stopSe( spep_1 + 12, se_1109, 18 ); --------------------------------------------------------------------------- -- 回避 --------------------------------------------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30; --エンドフェイズのフレーム数を置き換える -- stopSe( SP_dodge - 12, se_0044, 0 ); playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end --------------------------------------------------------------------------- -- 回避しなかった場合 --------------------------------------------------------------------------- playSe( spep_1 + 54, 1108 ); playSe( spep_1 + 56, 1108 ); setSeVolume( spep_1 + 56,1108, 63 ); playSe( spep_1 + 60, 1072 ); --次の準備 spep_2=spep_1+74; ------------------------------------------------------ --両手を広げて元気玉貯め開始 ------------------------------------------------------ --エフェクト tame=entryEffect(spep_2,SP_03x,0x100,-1,0,0,0); setEffMoveKey( spep_2 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_2 + 174, tame, 0, 0 , 0 ); setEffScaleKey(spep_2,tame,-1.0,1.0); setEffScaleKey(spep_2+174,tame,-1.0,1.0); setEffRotateKey(spep_2,tame,0); setEffRotateKey(spep_2+174,tame,0); setEffAlphaKey(spep_2,tame,255); setEffAlphaKey(spep_2+174,tame,255); --文字エントリー ctba = entryEffectLife( spep_2-3 + 18, 10022, 10, 0x100, -1, 0, 4, 429.9 );--バッ setEffMoveKey( spep_2-3 + 18, ctba, 4, 429.9 , 0 ); setEffMoveKey( spep_2-3 + 20, ctba, 4, 439.9 , 0 ); setEffMoveKey( spep_2-3 + 22, ctba, 3.9, 450 , 0 ); setEffMoveKey( spep_2-3 + 24, ctba, 4, 450.1 , 0 ); setEffMoveKey( spep_2-3 + 26, ctba, 4.1, 450.2 , 0 ); setEffMoveKey( spep_2-3 + 28, ctba, 4.2, 450.3 , 0 ); setEffScaleKey( spep_2-3 + 18, ctba, 1.6, 1.6 ); setEffScaleKey( spep_2-3 + 20, ctba, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 22, ctba, 2.46, 2.46 ); setEffScaleKey( spep_2-3 + 24, ctba, 2.46, 2.46 ); setEffScaleKey( spep_2-3 + 26, ctba, 2.47, 2.47 ); setEffScaleKey( spep_2-3 + 28, ctba, 2.47, 2.47 ); setEffRotateKey( spep_2-3 + 18, ctba, 0 ); setEffRotateKey( spep_2-3 + 28, ctba, 0 ); setEffAlphaKey( spep_2-3 + 18, ctba, 255 ); setEffAlphaKey( spep_2-3 + 22, ctba, 255 ); setEffAlphaKey( spep_2-3 + 24, ctba, 170 ); setEffAlphaKey( spep_2-3 + 26, ctba, 85 ); setEffAlphaKey( spep_2-3 + 28, ctba, 0 ); --[[ --集中線 shuchusen1 = entryEffectLife( spep_2-3 + 30, 906, 66, 0x100, -1, 0, 0, 300 ); setEffMoveKey( spep_2-3 + 30, shuchusen1, 0, 300 , 0 ); setEffMoveKey( spep_2-3 + 96, shuchusen1, 0, 300 , 0 ); setEffScaleKey( spep_2-3 + 30, shuchusen1, 1.12, 1.62 ); setEffScaleKey( spep_2-3 + 96, shuchusen1, 1.12, 1.62 ); setEffRotateKey( spep_2-3 + 30, shuchusen1, 180 ); setEffRotateKey( spep_2-3 + 96, shuchusen1, 180 ); setEffAlphaKey( spep_2-3 + 30, shuchusen1, 255 ); setEffAlphaKey( spep_2-3 + 96, shuchusen1, 255 ); ]]-- --オラに元気分けてくれ! --playVoice(spep_2+30,135); --setVoiceVolume(spep_2+30,135,500); --SE playSe( spep_2 + 116, 1175 ); setSeVolume( spep_2 + 116,1175, 25 +20 ); --次の準備 spep_3=spep_2+174; ------------------------------------------------------ --元気玉が完成 ------------------------------------------------------ --エフェクト complete=entryEffect(spep_3,SP_04x,0x100,-1,0,0,0); setEffMoveKey( spep_3 + 0, complete, 0, 0 , 0 ); setEffMoveKey( spep_3 + 74, complete, 0, 0 , 0 ); setEffScaleKey(spep_3,complete,1.0,1.0); setEffScaleKey(spep_3+74,complete,1.0,1.0); setEffRotateKey(spep_3,complete,0); setEffRotateKey(spep_3+74,complete,0); setEffAlphaKey(spep_3,complete,255); setEffAlphaKey(spep_3+74,complete,255); --SE playSe( spep_3 + 8, 1184 ); setSeVolume( spep_3 + 8,1184, 79 ); se_1185 = playSe( spep_3 + 8, 1185 ); setSeVolume( spep_3 + 8,1185, 79 ); --次の準備 spep_4=spep_3+74; ------------------------------------------------------ --元気玉を投げる ------------------------------------------------------ --エフェクト throw=entryEffect(spep_4,SP_05x,0x100,-1,0,0,0); setEffMoveKey( spep_4 + 0, throw, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, throw, 0, 0 , 0 ); setEffScaleKey(spep_4,throw,1.0,1.0); setEffScaleKey(spep_4+56,throw,1.0,1.0); setEffRotateKey(spep_4,throw,0); setEffRotateKey(spep_4+56,throw,0); setEffAlphaKey(spep_4,throw,255); setEffAlphaKey(spep_4+56,throw,255); --SE playSe( spep_4 + 14, 20 ); setSeVolume( spep_4 + 14, 20, 79 ); SEX=playSe( spep_4 + 14, 1044 ); setSeVolume( spep_4 + 14, 1044, 0 ); setSeVolume( spep_4 +28,1044,0.43); setSeVolume( spep_4 +29,1044,0.86); setSeVolume( spep_4 +30,1044,1.29); setSeVolume( spep_4 +31,1044,1.72); setSeVolume( spep_4 +32,1044,2.15); setSeVolume( spep_4 +33,1044,2.58); setSeVolume( spep_4 +34,1044,3.01); setSeVolume( spep_4 +35,1044,3.44); setSeVolume( spep_4 +36,1044,3.87); setSeVolume( spep_4 +37,1044,4.3); setSeVolume( spep_4 +38,1044,4.73); setSeVolume( spep_4 +39,1044,5.16); setSeVolume( spep_4 +40,1044,5.59); setSeVolume( spep_4 +41,1044,6.02); setSeVolume( spep_4 +42,1044,6.45); setSeVolume( spep_4 +43,1044,6.88); setSeVolume( spep_4 +44,1044,7.31); setSeVolume( spep_4 +45,1044,7.74); setSeVolume( spep_4 +46,1044,8.17); setSeVolume( spep_4 +47,1044,8.6); setSeVolume( spep_4 +48,1044,9.03); setSeVolume( spep_4 +49,1044,9.46); setSeVolume( spep_4 +50,1044,9.89); setSeVolume( spep_4 +51,1044,10.32); setSeVolume( spep_4 +52,1044,10.75); setSeVolume( spep_4 +53,1044,11.18); setSeVolume( spep_4 +54,1044,11.61); setSeVolume( spep_4 +55,1044,12.04); setSeVolume( spep_4 +56,1044,12.47); setSeVolume( spep_4 +57,1044,12.9); setSeVolume( spep_4 +58,1044,13.33); setSeVolume( spep_4 +59,1044,13.76); setSeVolume( spep_4 +60,1044,14.19); setSeVolume( spep_4 +61,1044,14.62); setSeVolume( spep_4 +62,1044,15.05); setSeVolume( spep_4 +63,1044,15.48); setSeVolume( spep_4 +64,1044,15.91); setSeVolume( spep_4 +65,1044,16.34); setSeVolume( spep_4 +66,1044,16.77); setSeVolume( spep_4 +67,1044,17.2); setSeVolume( spep_4 +68,1044,17.63); setSeVolume( spep_4 +69,1044,18.06); setSeVolume( spep_4 +70,1044,18.49); setSeVolume( spep_4 +71,1044,18.92); setSeVolume( spep_4 +72,1044,19.35); setSeVolume( spep_4 +73,1044,19.78); setSeVolume( spep_4 +74,1044,20.21); setSeVolume( spep_4 +75,1044,20.64); setSeVolume( spep_4 +76,1044,21.07); setSeVolume( spep_4 +77,1044,21.5); setSeVolume( spep_4 +78,1044,21.93); setSeVolume( spep_4 +79,1044,22.36); setSeVolume( spep_4 +80,1044,22.79); setSeVolume( spep_4 +81,1044,23.22); setSeVolume( spep_4 +82,1044,23.65); setSeVolume( spep_4 +83,1044,24.08); setSeVolume( spep_4 +84,1044,24.51); setSeVolume( spep_4 +85,1044,24.94); setSeVolume( spep_4 +86,1044,25.37); setSeVolume( spep_4 +87,1044,25.8); setSeVolume( spep_4 +88,1044,26.23); setSeVolume( spep_4 +89,1044,26.66); setSeVolume( spep_4 +90,1044,27.09); setSeVolume( spep_4 +91,1044,27.52); setSeVolume( spep_4 +92,1044,27.95); setSeVolume( spep_4 +93,1044,28.38); setSeVolume( spep_4 +94,1044,28.81); setSeVolume( spep_4 +95,1044,29.24); setSeVolume( spep_4 +96,1044,29.67); setSeVolume( spep_4 +97,1044,30.1); setSeVolume( spep_4 +98,1044,30.53); setSeVolume( spep_4 +99,1044,30.96); setSeVolume( spep_4 +100,1044,31.39); setSeVolume( spep_4 +101,1044,31.82); setSeVolume( spep_4 +102,1044,32.25); setSeVolume( spep_4 +103,1044,32.68); setSeVolume( spep_4 +104,1044,33.11); setSeVolume( spep_4 +105,1044,33.54); setSeVolume( spep_4 +106,1044,33.97); setSeVolume( spep_4 +107,1044,34.4); setSeVolume( spep_4 +108,1044,34.83); setSeVolume( spep_4 +109,1044,35.26); setSeVolume( spep_4 +110,1044,35.69); setSeVolume( spep_4 +111,1044,36.12); setSeVolume( spep_4 +112,1044,36.55); setSeVolume( spep_4 +113,1044,36.98); setSeVolume( spep_4 +114,1044,37.41); setSeVolume( spep_4 +115,1044,37.84); setSeVolume( spep_4 +116,1044,38.27); setSeVolume( spep_4 +117,1044,38.7); setSeVolume( spep_4 +118,1044,39.13); setSeVolume( spep_4 +119,1044,40); stopSe( spep_4 + 14, se_1185, 86 ); --はぁぁあああ! --playVoice(spep_4,136); --setVoiceVolume(spep_4,136,500); --次の準備 spep_5=spep_4+56; ------------------------------------------------------ --敵に迫る元気玉 ------------------------------------------------------ --エフェクト approach_f=entryEffect(spep_5,SP_06x,0x100,-1,0,0,0); setEffMoveKey( spep_5 + 0, approach_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 56, approach_f, 0, 0 , 0 ); setEffScaleKey(spep_5,approach_f,1.0,1.0); setEffScaleKey(spep_5+56,approach_f,1.0,1.0); setEffRotateKey(spep_5,approach_f,0); setEffRotateKey(spep_5+56,approach_f,0); setEffAlphaKey(spep_5,approach_f,255); setEffAlphaKey(spep_5+56,approach_f,255); --エフェクト approach_b=entryEffect(spep_5,SP_07x,0x80,-1,0,0,0); setEffMoveKey( spep_5 + 0, approach_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 56, approach_b, 0, 0 , 0 ); setEffScaleKey(spep_5,approach_b,1.0,1.0); setEffScaleKey(spep_5+56,approach_b,1.0,1.0); setEffRotateKey(spep_5,approach_b,0); setEffRotateKey(spep_5+56,approach_b,0); setEffAlphaKey(spep_5,approach_b,255); setEffAlphaKey(spep_5+56,approach_b,255); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 56, 1, 0 ); changeAnime( spep_5 + 0, 1, 118 ); setMoveKey( spep_5 + 0, 1, 227.1, -261 , 0 ); setMoveKey( spep_5 + 2, 1, 228, -261.9 , 0 ); setMoveKey( spep_5 + 4, 1, 229.2, -264.7 , 0 ); setMoveKey( spep_5 + 6, 1, 229.8, -264.2 , 0 ); setMoveKey( spep_5 + 8, 1, 230.3, -265.5 , 0 ); setMoveKey( spep_5 + 10, 1, 231.5, -265.9 , 0 ); setMoveKey( spep_5 + 12, 1, 232.4, -267.9 , 0 ); setMoveKey( spep_5 + 14, 1, 231.2, -266.7 , 0 ); setMoveKey( spep_5 + 16, 1, 234.1, -268.6 , 0 ); setMoveKey( spep_5 + 18, 1, 234.7, -268.9 , 0 ); setMoveKey( spep_5 + 20, 1, 237, -271.5 , 0 ); setMoveKey( spep_5 + 22, 1, 236, -273.1 , 0 ); setMoveKey( spep_5 + 24, 1, 238.2, -271 , 0 ); setMoveKey( spep_5 + 26, 1, 237.3, -274.9 , 0 ); setMoveKey( spep_5 + 28, 1, 236.3, -275.5 , 0 ); setMoveKey( spep_5 + 30, 1, 241, -275.6 , 0 ); setMoveKey( spep_5 + 32, 1, 241.4, -276.4 , 0 ); setMoveKey( spep_5 + 34, 1, 241.9, -280.4 , 0 ); setMoveKey( spep_5 + 36, 1, 244.9, -279.4 , 0 ); setMoveKey( spep_5 + 38, 1, 246.4, -277.7 , 0 ); setMoveKey( spep_5 + 40, 1, 246.9, -278.9 , 0 ); setMoveKey( spep_5 + 42, 1, 246.2, -279.6 , 0 ); setMoveKey( spep_5 + 44, 1, 246.5, -282.6 , 0 ); setMoveKey( spep_5 + 46, 1, 246.6, -284.2 , 0 ); setMoveKey( spep_5 + 48, 1, 248.2, -284.4 , 0 ); setMoveKey( spep_5 + 50, 1, 249.1, -286.5 , 0 ); setMoveKey( spep_5 + 52, 1, 251.4, -286.9 , 0 ); setMoveKey( spep_5 + 54, 1, 249.2, -286.6 , 0 ); setMoveKey( spep_5 + 56, 1, 253.1, -286.9 , 0 ); setScaleKey( spep_5 + 0, 1, 1.25, 1.25 ); setScaleKey( spep_5 + 2, 1, 1.25, 1.25 ); setScaleKey( spep_5 + 4, 1, 1.26, 1.26 ); setScaleKey( spep_5 + 6, 1, 1.26, 1.26 ); setScaleKey( spep_5 + 8, 1, 1.27, 1.27 ); setScaleKey( spep_5 + 10, 1, 1.27, 1.27 ); setScaleKey( spep_5 + 12, 1, 1.28, 1.28 ); setScaleKey( spep_5 + 16, 1, 1.28, 1.28 ); setScaleKey( spep_5 + 18, 1, 1.29, 1.29 ); setScaleKey( spep_5 + 20, 1, 1.29, 1.29 ); setScaleKey( spep_5 + 22, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 24, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 26, 1, 1.31, 1.31 ); setScaleKey( spep_5 + 28, 1, 1.31, 1.31 ); setScaleKey( spep_5 + 30, 1, 1.32, 1.32 ); setScaleKey( spep_5 + 32, 1, 1.32, 1.32 ); setScaleKey( spep_5 + 34, 1, 1.33, 1.33 ); setScaleKey( spep_5 + 36, 1, 1.33, 1.33 ); setScaleKey( spep_5 + 38, 1, 1.34, 1.34 ); setScaleKey( spep_5 + 40, 1, 1.34, 1.34 ); setScaleKey( spep_5 + 42, 1, 1.35, 1.35 ); setScaleKey( spep_5 + 44, 1, 1.35, 1.35 ); setScaleKey( spep_5 + 46, 1, 1.36, 1.36 ); setScaleKey( spep_5 + 48, 1, 1.36, 1.36 ); setScaleKey( spep_5 + 50, 1, 1.37, 1.37 ); setScaleKey( spep_5 + 54, 1, 1.37, 1.37 ); setScaleKey( spep_5 + 56, 1, 1.38, 1.38 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 56, 1, 0 ); --SE --setSeVolume( spep_5 + 10, 1044, 70 ); --次の準備 spep_6=spep_5+56; ------------------------------------------------------ --ブルーになる ------------------------------------------------------ --エフェクト blue=entryEffect(spep_6,SP_08x,0x100,-1,0,0,0); setEffMoveKey( spep_6 + 0, blue, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, blue, 0, 0 , 0 ); setEffScaleKey(spep_6,blue,-1.0,1.0); setEffScaleKey(spep_6+46,blue,-1.0,1.0); setEffRotateKey(spep_6,blue,0); setEffRotateKey(spep_6+46,blue,0); setEffAlphaKey(spep_6,blue,255); setEffAlphaKey(spep_6+46,blue,255); --SE playSe( spep_6 + 10, 1035 ); --次の準備 spep_7=spep_6+46; ------------------------------------------------------ --敵にさらに迫る元気玉 ------------------------------------------------------ --エフェクト approach2_f=entryEffect(spep_7,SP_09x,0x100,-1,0,0,0); setEffMoveKey( spep_7 + 0, approach2_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 56, approach2_f, 0, 0 , 0 ); setEffScaleKey(spep_7,approach2_f,1.0,1.0); setEffScaleKey(spep_7+56,approach2_f,1.0,1.0); setEffRotateKey(spep_7,approach2_f,0); setEffRotateKey(spep_7+56,approach2_f,0); setEffAlphaKey(spep_7,approach2_f,255); setEffAlphaKey(spep_7+56,approach2_f,255); --エフェクト approach2_b=entryEffect(spep_7,SP_10x,0x80,-1,0,0,0); setEffMoveKey( spep_7 + 0, approach2_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 56, approach2_b, 0, 0 , 0 ); setEffScaleKey(spep_7,approach2_b,1.0,1.0); setEffScaleKey(spep_7+56,approach2_b,1.0,1.0); setEffRotateKey(spep_7,approach2_b,0); setEffRotateKey(spep_7+56,approach2_b,0); setEffAlphaKey(spep_7,approach2_b,255); setEffAlphaKey(spep_7+56,approach2_b,255); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 + 56, 1, 0 ); changeAnime( spep_7 + 0, 1, 118 ); setMoveKey( spep_7 + 0, 1, 168.8, -429.9 , 0 ); setMoveKey( spep_7 + 2, 1, 169.3, -431.9 , 0 ); setMoveKey( spep_7 + 4, 1, 169.8, -428 , 0 ); setMoveKey( spep_7 + 6, 1, 166.4, -426.8 , 0 ); setMoveKey( spep_7 + 8, 1, 168.6, -431.3 , 0 ); setMoveKey( spep_7 + 10, 1, 171.1, -428.8 , 0 ); setMoveKey( spep_7 + 12, 1, 171.9, -426.2 , 0 ); setMoveKey( spep_7 + 14, 1, 171.9, -427.6 , 0 ); setMoveKey( spep_7 + 16, 1, 173.7, -430.1 , 0 ); setMoveKey( spep_7 + 18, 1, 173.9, -422.6 , 0 ); setMoveKey( spep_7 + 20, 1, 175.2, -428.6 , 0 ); setMoveKey( spep_7 + 22, 1, 176.4, -427.5 , 0 ); setMoveKey( spep_7 + 24, 1, 181, -425.8 , 0 ); setMoveKey( spep_7 + 26, 1, 175.9, -434.5 , 0 ); setMoveKey( spep_7 + 28, 1, 177.2, -425 , 0 ); setMoveKey( spep_7 + 30, 1, 178.1, -428 , 0 ); setMoveKey( spep_7 + 32, 1, 181.1, -427.3 , 0 ); setMoveKey( spep_7 + 34, 1, 184.4, -427.9 , 0 ); setMoveKey( spep_7 + 36, 1, 183.9, -419.7 , 0 ); setMoveKey( spep_7 + 38, 1, 185.8, -424.2 , 0 ); setMoveKey( spep_7 + 40, 1, 189.9, -427.9 , 0 ); setMoveKey( spep_7 + 42, 1, 185, -421.2 , 0 ); setMoveKey( spep_7 + 44, 1, 188.5, -426.7 , 0 ); setMoveKey( spep_7 + 46, 1, 198.7, -426.1 , 0 ); setMoveKey( spep_7 + 48, 1, 198.6, -421.6 , 0 ); setMoveKey( spep_7 + 50, 1, 199.7, -421.3 , 0 ); setMoveKey( spep_7 + 52, 1, 199.3, -414.8 , 0 ); setMoveKey( spep_7 + 54, 1, 206.1, -418.7 , 0 ); setMoveKey( spep_7 + 56, 1, 209.9, -423.8 , 0 ); setScaleKey( spep_7 + 0, 1, 2.11, 2.11 ); setScaleKey( spep_7 + 2, 1, 2.12, 2.12 ); setScaleKey( spep_7 + 4, 1, 2.12, 2.12 ); setScaleKey( spep_7 + 6, 1, 2.13, 2.13 ); setScaleKey( spep_7 + 8, 1, 2.14, 2.14 ); setScaleKey( spep_7 + 10, 1, 2.15, 2.15 ); setScaleKey( spep_7 + 12, 1, 2.16, 2.16 ); setScaleKey( spep_7 + 14, 1, 2.17, 2.17 ); setScaleKey( spep_7 + 16, 1, 2.18, 2.18 ); setScaleKey( spep_7 + 18, 1, 2.19, 2.19 ); setScaleKey( spep_7 + 20, 1, 2.2, 2.2 ); setScaleKey( spep_7 + 22, 1, 2.21, 2.21 ); setScaleKey( spep_7 + 24, 1, 2.23, 2.23 ); setScaleKey( spep_7 + 26, 1, 2.24, 2.24 ); setScaleKey( spep_7 + 28, 1, 2.26, 2.26 ); setScaleKey( spep_7 + 30, 1, 2.28, 2.28 ); setScaleKey( spep_7 + 32, 1, 2.3, 2.3 ); setScaleKey( spep_7 + 34, 1, 2.32, 2.32 ); setScaleKey( spep_7 + 36, 1, 2.35, 2.35 ); setScaleKey( spep_7 + 38, 1, 2.37, 2.37 ); setScaleKey( spep_7 + 40, 1, 2.4, 2.4 ); setScaleKey( spep_7 + 42, 1, 2.44, 2.44 ); setScaleKey( spep_7 + 44, 1, 2.47, 2.47 ); setScaleKey( spep_7 + 46, 1, 2.51, 2.51 ); setScaleKey( spep_7 + 48, 1, 2.56, 2.56 ); setScaleKey( spep_7 + 50, 1, 2.6, 2.6 ); setScaleKey( spep_7 + 52, 1, 2.66, 2.66 ); setScaleKey( spep_7 + 54, 1, 2.71, 2.71 ); setScaleKey( spep_7 + 56, 1, 2.78, 2.78 ); setRotateKey( spep_7 + 0, 1, 18.8 ); setRotateKey( spep_7 + 56, 1, 18.8 ); --SE playSe( spep_7 + 6, 1036 ); setSeVolume( spep_7 + 6, 1036, 32 +25 ); playSe( spep_7 + 30, 1036 ); setSeVolume( spep_7 + 30, 1036, 32 +25 ); playSe( spep_7 + 54, 1036 ); setSeVolume( spep_7 + 54, 1036, 32 +25 ); --次の準備 spep_8=spep_7+56; ------------------------------------------------------ --界王拳 ------------------------------------------------------ --エフェクト kaioken=entryEffect(spep_8,SP_11x,0x100,-1,0,0,0); setEffMoveKey( spep_8 + 0, kaioken, 0, 0 , 0 ); setEffMoveKey( spep_8 + 256, kaioken, 0, 0 , 0 ); setEffScaleKey(spep_8,kaioken,1.0,1.0); setEffScaleKey(spep_8+256,kaioken,1.0,1.0); setEffRotateKey(spep_8,kaioken,0); setEffRotateKey(spep_8+256,kaioken,0); setEffAlphaKey(spep_8,kaioken,255); setEffAlphaKey(spep_8+256,kaioken,255); ctgogo = entryEffectLife( spep_8 + 0, 190006, 166 -3, 0x100, -1, 0, 0, 367.4 ); setEffMoveKey( spep_8 + 0, ctgogo, 0, 367.4 , 0 ); setEffMoveKey( spep_8 -3 + 166, ctgogo, 0, 387.4 , 0 ); setEffScaleKey( spep_8 + 0, ctgogo, -0.49, 0.49 ); setEffScaleKey( spep_8 + 4, ctgogo, -0.53, 0.53 ); setEffScaleKey( spep_8 + 8, ctgogo, -1.35, 1.35 ); setEffScaleKey( spep_8 -3 + 166, ctgogo, -1.6, 1.6 ); setEffRotateKey( spep_8, ctgogo, 0); setEffRotateKey( spep_8-3 +166, ctgogo, 0); setEffAlphaKey( spep_8 + 0, ctgogo, 255 ); setEffAlphaKey( spep_8 -3 + 156, ctgogo, 255 ); setEffAlphaKey( spep_8 -3 + 158, ctgogo, 204 ); setEffAlphaKey( spep_8 -3 + 160, ctgogo, 153 ); setEffAlphaKey( spep_8 -3 + 162, ctgogo, 102 ); setEffAlphaKey( spep_8 -3 + 164, ctgogo, 51 ); setEffAlphaKey( spep_8 -3 + 166, ctgogo, 0 ); ctzuo = entryEffectLife( spep_8-3 + 178, 10012, 16, 0x100, -1, 0, -57.9, 341.8 );--ズオッ setEffMoveKey( spep_8-3 + 178, ctzuo, -57.9, 341.8 , 0 ); setEffMoveKey( spep_8-3 + 180, ctzuo, -56.6, 361.8 , 0 ); setEffMoveKey( spep_8-3 + 182, ctzuo, -55.2, 381.7 , 0 ); setEffMoveKey( spep_8-3 + 184, ctzuo, -53.8, 401.6 , 0 ); setEffMoveKey( spep_8-3 + 186, ctzuo, -52.6, 404.8 , 0 ); setEffMoveKey( spep_8-3 + 188, ctzuo, -51.4, 408 , 0 ); setEffMoveKey( spep_8-3 + 190, ctzuo, -50.2, 411.2 , 0 ); setEffMoveKey( spep_8-3 + 192, ctzuo, -49, 414.4 , 0 ); setEffMoveKey( spep_8-3 + 194, ctzuo, -47.8, 417.6 , 0 ); setEffScaleKey( spep_8-3 + 178, ctzuo, 0.87, 0.87 ); --setEffScaleKey( spep_8-3 + 180, ctzuo, 0.53, 0.53 ); --setEffScaleKey( spep_8-3 + 182, ctzuo, 0.8, 0.8 ); setEffScaleKey( spep_8-3 + 184, ctzuo, 3.56, 3.56 ); --setEffScaleKey( spep_8-3 + 186, ctzuo, 1.08, 1.08 ); --setEffScaleKey( spep_8-3 + 188, ctzuo, 1.11, 1.11 ); --setEffScaleKey( spep_8-3 + 190, ctzuo, 1.13, 1.13 ); --setEffScaleKey( spep_8-3 + 192, ctzuo, 1.16, 1.16 ); setEffScaleKey( spep_8-3 + 194, ctzuo, 3.88, 3.88 ); setEffRotateKey( spep_8-3 + 178, ctzuo, 9.2 ); setEffRotateKey( spep_8-3 + 194, ctzuo, 9.2 ); setEffAlphaKey( spep_8-3 + 178, ctzuo, 255 ); setEffAlphaKey( spep_8-3 + 184, ctzuo, 255 ); setEffAlphaKey( spep_8-3 + 186, ctzuo, 204 ); setEffAlphaKey( spep_8-3 + 188, ctzuo, 153 ); setEffAlphaKey( spep_8-3 + 190, ctzuo, 102 ); setEffAlphaKey( spep_8-3 + 192, ctzuo, 51 ); setEffAlphaKey( spep_8-3 + 194, ctzuo, 0 ); --SE playSe( spep_8 + 22, 1036 ); setSeVolume( spep_8 + 22, 1036, 32 +15 ); playSe( spep_8 + 46, 1036 ); setSeVolume( spep_8 + 46, 1036, 32 +15 ); playSe( spep_8 + 70, 1036 ); setSeVolume( spep_8 + 70, 1036, 32 +15 ); playSe( spep_8 + 94, 1036 ); setSeVolume( spep_8 + 94, 1036, 32 +15 ); playSe( spep_8 + 118, 1036 ); setSeVolume( spep_8 + 118, 1036, 32 +15 ); playSe( spep_8 + 142, 1036 ); setSeVolume( spep_8 + 142, 1036, 32 +15 ); playSe( spep_8 + 166, 1036 ); setSeVolume( spep_8 + 166, 1036, 32 +15 ); playSe( spep_8 + 178, 1035 ); se_1181 = playSe( spep_8 + 178, 1181 ); playSe( spep_8 + 202, 1036 ); setSeVolume( spep_8 + 202, 1036, 32 +15 ); playSe( spep_8 + 190, 1036 ); setSeVolume( spep_8 + 190, 1036, 32 +15 ); playSe( spep_8 + 214, 1036 ); setSeVolume( spep_8 + 214, 1036, 32 +15 ); playSe( spep_8 + 238, 1036 ); setSeVolume( spep_8 + 238, 1036, 32 +15 ); --界王拳! --playVoice(spep_8,137); --setVoiceVolume(spep_8,137,500); --はああ! --playVoice(spep_8+178,138); --setVoiceVolume(spep_8+178,138,500); --次の準備 spep_9=spep_8+256; ------------------------------------------------------ --爆発 ------------------------------------------------------ --エフェクト explosion=entryEffect(spep_9,SP_12x,0x100,-1,0,0,0); setEffMoveKey( spep_9 + 0, explosion, 0, 0 , 0 ); setEffMoveKey( spep_9 + 120, explosion, 0, 0 , 0 ); setEffScaleKey(spep_9,explosion,1.0,1.0); setEffScaleKey(spep_9+120,explosion,1.0,1.0); setEffRotateKey(spep_9,explosion,0); setEffRotateKey(spep_9+120,explosion,0); setEffAlphaKey(spep_9,explosion,255); setEffAlphaKey(spep_9+120,explosion,255); --文字エントリー ctzudodo = entryEffectLife( spep_9 -3 + 28, 10014, 92, 0x100, -1, 0, 88.1, -460.2 );--ズドドドッ setEffMoveKey( spep_9 -3 + 28, ctzudodo, 88.1, -460.2 , 0 ); setEffMoveKey( spep_9 -3 + 30, ctzudodo, 87.3, -465.4 , 0 ); setEffMoveKey( spep_9 -3 + 32, ctzudodo, 88.6, -456.5 , 0 ); setEffMoveKey( spep_9 -3 + 34, ctzudodo, 86.7, -469.2 , 0 ); setEffMoveKey( spep_9 -3 + 36, ctzudodo, 88.8, -454.6 , 0 ); setEffMoveKey( spep_9 -3 + 38, ctzudodo, 86.7, -469.3 , 0 ); setEffMoveKey( spep_9 -3 + 40, ctzudodo, 88.8, -454.6 , 0 ); setEffMoveKey( spep_9 -3 + 42, ctzudodo, 86.7, -469.4 , 0 ); setEffMoveKey( spep_9 -3 + 44, ctzudodo, 88.8, -454.5 , 0 ); setEffMoveKey( spep_9 -3 + 46, ctzudodo, 86.7, -469.5 , 0 ); setEffMoveKey( spep_9 -3 + 48, ctzudodo, 88.9, -454.4 , 0 ); setEffMoveKey( spep_9 -3 + 50, ctzudodo, 86.6, -469.5 , 0 ); setEffMoveKey( spep_9 -3 + 52, ctzudodo, 88.9, -454.4 , 0 ); setEffMoveKey( spep_9 -3 + 54, ctzudodo, 86.6, -469.6 , 0 ); setEffMoveKey( spep_9 -3 + 56, ctzudodo, 88.9, -454.3 , 0 ); setEffMoveKey( spep_9 -3 + 58, ctzudodo, 86.6, -469.7 , 0 ); setEffMoveKey( spep_9 -3 + 60, ctzudodo, 88.9, -454.2 , 0 ); setEffMoveKey( spep_9 -3 + 62, ctzudodo, 86.6, -469.7 , 0 ); setEffMoveKey( spep_9 -3 + 64, ctzudodo, 88.9, -454.1 , 0 ); setEffMoveKey( spep_9 -3 + 66, ctzudodo, 86.6, -469.8 , 0 ); setEffMoveKey( spep_9 -3 + 68, ctzudodo, 88.9, -454.1 , 0 ); setEffMoveKey( spep_9 -3 + 70, ctzudodo, 86.6, -469.9 , 0 ); setEffMoveKey( spep_9 -3 + 72, ctzudodo, 88.9, -454 , 0 ); setEffMoveKey( spep_9 -3 + 74, ctzudodo, 86.6, -470 , 0 ); setEffMoveKey( spep_9 -3 + 76, ctzudodo, 88.9, -453.9 , 0 ); setEffMoveKey( spep_9 -3 + 78, ctzudodo, 86.6, -470 , 0 ); setEffMoveKey( spep_9 -3 + 80, ctzudodo, 88.9, -453.8 , 0 ); setEffMoveKey( spep_9 -3 + 82, ctzudodo, 86.5, -470.1 , 0 ); setEffMoveKey( spep_9 -3 + 84, ctzudodo, 88.9, -453.8 , 0 ); setEffMoveKey( spep_9 -3 + 86, ctzudodo, 86.5, -470.2 , 0 ); setEffMoveKey( spep_9 -3 + 88, ctzudodo, 88.9, -453.7 , 0 ); setEffMoveKey( spep_9 -3 + 90, ctzudodo, 86.5, -470.2 , 0 ); setEffMoveKey( spep_9 -3 + 92, ctzudodo, 88.9, -453.6 , 0 ); setEffMoveKey( spep_9 -3 + 94, ctzudodo, 86.5, -470.3 , 0 ); setEffMoveKey( spep_9 -3 + 96, ctzudodo, 88.9, -453.5 , 0 ); setEffMoveKey( spep_9 -3 + 98, ctzudodo, 86.5, -470.4 , 0 ); setEffMoveKey( spep_9 -3 + 100, ctzudodo, 88.9, -453.5 , 0 ); setEffMoveKey( spep_9 -3 + 102, ctzudodo, 86.5, -470.5 , 0 ); setEffMoveKey( spep_9 -3 + 104, ctzudodo, 89, -453.4 , 0 ); setEffMoveKey( spep_9 -3 + 106, ctzudodo, 86.5, -470.5 , 0 ); setEffMoveKey( spep_9 -3 + 108, ctzudodo, 89, -453.3 , 0 ); setEffMoveKey( spep_9 -3 + 110, ctzudodo, 86.4, -470.6 , 0 ); setEffMoveKey( spep_9 -3 + 112, ctzudodo, 89, -453.2 , 0 ); setEffMoveKey( spep_9 -3 + 114, ctzudodo, 86.4, -470.7 , 0 ); setEffMoveKey( spep_9 -3 + 116, ctzudodo, 89, -453.2 , 0 ); setEffMoveKey( spep_9 -3 + 118, ctzudodo, 86.4, -470.7 , 0 ); setEffMoveKey( spep_9 -3 + 120, ctzudodo, 86.4, -470.8 , 0 ); setEffScaleKey( spep_9 -3 + 28, ctzudodo, 0.38, 0.38 ); setEffScaleKey( spep_9 -3 + 30, ctzudodo, 0.8, 0.8 ); setEffScaleKey( spep_9 -3 + 32, ctzudodo, 1.22, 1.22 ); setEffScaleKey( spep_9 -3 + 34, ctzudodo, 1.65, 1.65 ); setEffScaleKey( spep_9 -3 + 36, ctzudodo, 1.66, 1.66 ); setEffScaleKey( spep_9 -3 + 38, ctzudodo, 1.66, 1.66 ); setEffScaleKey( spep_9 -3 + 40, ctzudodo, 1.67, 1.67 ); setEffScaleKey( spep_9 -3 + 42, ctzudodo, 1.68, 1.68 ); setEffScaleKey( spep_9 -3 + 44, ctzudodo, 1.69, 1.69 ); setEffScaleKey( spep_9 -3 + 46, ctzudodo, 1.7, 1.7 ); setEffScaleKey( spep_9 -3 + 48, ctzudodo, 1.71, 1.71 ); setEffScaleKey( spep_9 -3 + 50, ctzudodo, 1.71, 1.71 ); setEffScaleKey( spep_9 -3 + 52, ctzudodo, 1.72, 1.72 ); setEffScaleKey( spep_9 -3 + 54, ctzudodo, 1.73, 1.73 ); setEffScaleKey( spep_9 -3 + 56, ctzudodo, 1.74, 1.74 ); setEffScaleKey( spep_9 -3 + 58, ctzudodo, 1.75, 1.75 ); setEffScaleKey( spep_9 -3 + 60, ctzudodo, 1.76, 1.76 ); setEffScaleKey( spep_9 -3 + 62, ctzudodo, 1.76, 1.76 ); setEffScaleKey( spep_9 -3 + 64, ctzudodo, 1.77, 1.77 ); setEffScaleKey( spep_9 -3 + 66, ctzudodo, 1.78, 1.78 ); setEffScaleKey( spep_9 -3 + 68, ctzudodo, 1.79, 1.79 ); setEffScaleKey( spep_9 -3 + 70, ctzudodo, 1.8, 1.8 ); setEffScaleKey( spep_9 -3 + 72, ctzudodo, 1.81, 1.81 ); setEffScaleKey( spep_9 -3 + 74, ctzudodo, 1.81, 1.81 ); setEffScaleKey( spep_9 -3 + 76, ctzudodo, 1.82, 1.82 ); setEffScaleKey( spep_9 -3 + 78, ctzudodo, 1.83, 1.83 ); setEffScaleKey( spep_9 -3 + 80, ctzudodo, 1.84, 1.84 ); setEffScaleKey( spep_9 -3 + 82, ctzudodo, 1.85, 1.85 ); setEffScaleKey( spep_9 -3 + 84, ctzudodo, 1.86, 1.86 ); setEffScaleKey( spep_9 -3 + 86, ctzudodo, 1.86, 1.86 ); setEffScaleKey( spep_9 -3 + 88, ctzudodo, 1.87, 1.87 ); setEffScaleKey( spep_9 -3 + 90, ctzudodo, 1.88, 1.88 ); setEffScaleKey( spep_9 -3 + 92, ctzudodo, 1.89, 1.89 ); setEffScaleKey( spep_9 -3 + 94, ctzudodo, 1.9, 1.9 ); setEffScaleKey( spep_9 -3 + 96, ctzudodo, 1.9, 1.9 ); setEffScaleKey( spep_9 -3 + 98, ctzudodo, 1.91, 1.91 ); setEffScaleKey( spep_9 -3 + 100, ctzudodo, 1.92, 1.92 ); setEffScaleKey( spep_9 -3 + 102, ctzudodo, 1.93, 1.93 ); setEffScaleKey( spep_9 -3 + 104, ctzudodo, 1.94, 1.94 ); setEffScaleKey( spep_9 -3 + 106, ctzudodo, 1.95, 1.95 ); setEffScaleKey( spep_9 -3 + 108, ctzudodo, 1.95, 1.95 ); setEffScaleKey( spep_9 -3 + 110, ctzudodo, 1.96, 1.96 ); setEffScaleKey( spep_9 -3 + 112, ctzudodo, 1.97, 1.97 ); setEffScaleKey( spep_9 -3 + 114, ctzudodo, 1.98, 1.98 ); setEffScaleKey( spep_9 -3 + 116, ctzudodo, 1.99, 1.99 ); setEffScaleKey( spep_9 -3 + 120, ctzudodo, 2, 2 ); setEffRotateKey( spep_9 -3 + 28, ctzudodo, -55.4 ); setEffRotateKey( spep_9 -3 + 120, ctzudodo, -55.4 ); setEffAlphaKey( spep_9 -3 + 28, ctzudodo, 255 ); setEffAlphaKey( spep_9 -3 + 34, ctzudodo, 255 ); setEffAlphaKey( spep_9 -3 + 36, ctzudodo, 249 ); setEffAlphaKey( spep_9 -3 + 38, ctzudodo, 243 ); setEffAlphaKey( spep_9 -3 + 40, ctzudodo, 237 ); setEffAlphaKey( spep_9 -3 + 42, ctzudodo, 231 ); setEffAlphaKey( spep_9 -3 + 44, ctzudodo, 225 ); setEffAlphaKey( spep_9 -3 + 46, ctzudodo, 219 ); setEffAlphaKey( spep_9 -3 + 48, ctzudodo, 213 ); setEffAlphaKey( spep_9 -3 + 50, ctzudodo, 208 ); setEffAlphaKey( spep_9 -3 + 52, ctzudodo, 202 ); setEffAlphaKey( spep_9 -3 + 54, ctzudodo, 196 ); setEffAlphaKey( spep_9 -3 + 56, ctzudodo, 190 ); setEffAlphaKey( spep_9 -3 + 58, ctzudodo, 184 ); setEffAlphaKey( spep_9 -3 + 60, ctzudodo, 178 ); setEffAlphaKey( spep_9 -3 + 62, ctzudodo, 172 ); setEffAlphaKey( spep_9 -3 + 64, ctzudodo, 166 ); setEffAlphaKey( spep_9 -3 + 66, ctzudodo, 160 ); setEffAlphaKey( spep_9 -3 + 68, ctzudodo, 154 ); setEffAlphaKey( spep_9 -3 + 70, ctzudodo, 148 ); setEffAlphaKey( spep_9 -3 + 72, ctzudodo, 142 ); setEffAlphaKey( spep_9 -3 + 74, ctzudodo, 136 ); setEffAlphaKey( spep_9 -3 + 76, ctzudodo, 130 ); setEffAlphaKey( spep_9 -3 + 78, ctzudodo, 125 ); setEffAlphaKey( spep_9 -3 + 80, ctzudodo, 119 ); setEffAlphaKey( spep_9 -3 + 82, ctzudodo, 113 ); setEffAlphaKey( spep_9 -3 + 84, ctzudodo, 107 ); setEffAlphaKey( spep_9 -3 + 86, ctzudodo, 101 ); setEffAlphaKey( spep_9 -3 + 88, ctzudodo, 95 ); setEffAlphaKey( spep_9 -3 + 90, ctzudodo, 89 ); setEffAlphaKey( spep_9 -3 + 92, ctzudodo, 83 ); setEffAlphaKey( spep_9 -3 + 94, ctzudodo, 77 ); setEffAlphaKey( spep_9 -3 + 96, ctzudodo, 71 ); setEffAlphaKey( spep_9 -3 + 98, ctzudodo, 65 ); setEffAlphaKey( spep_9 -3 + 100, ctzudodo, 59 ); setEffAlphaKey( spep_9 -3 + 102, ctzudodo, 53 ); setEffAlphaKey( spep_9 -3 + 104, ctzudodo, 47 ); setEffAlphaKey( spep_9 -3 + 106, ctzudodo, 42 ); setEffAlphaKey( spep_9 -3 + 108, ctzudodo, 36 ); setEffAlphaKey( spep_9 -3 + 110, ctzudodo, 30 ); setEffAlphaKey( spep_9 -3 + 112, ctzudodo, 24 ); setEffAlphaKey( spep_9 -3 + 114, ctzudodo, 18 ); setEffAlphaKey( spep_9 -3 + 116, ctzudodo, 12 ); setEffAlphaKey( spep_9 -3 + 118, ctzudodo, 6 ); setEffAlphaKey( spep_9 -3 + 120, ctzudodo, 0 ); --SE setSeVolume( spep_9,1044,70 +20); playSe( spep_9 , 1159 ); setSeVolume( spep_9 , 1159, 56 +20 ); playSe( spep_9 , 1160 ); setSeVolume( spep_9 , 1160, 56 +20 ); stopSe( spep_9 + 118, SEX, 0 ); -- ダメージ表示 dealDamage( spep_9 ); endPhase(spep_9 +118 -4); end