--1019400:ナッパ/ベジータ_デラックスボンバー --sp_effect_a7_00034 --sp0613 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155248 ;-- 対峙 SP_02= 155250 ;-- エフェクト溜め SP_03= 155252 ;-- 攻撃 SP_04= 155253 ;-- 敵がエフェクトに包まれる SP_05= 155254 ;-- 敵がエフェクトに包まれる SP_06= 155255 ;-- 爆発 SP_07= 155256 ;-- 爆発後 --エフェクト(敵) SP_01x= 155249 ;-- 対峙 (敵) SP_02x= 155251 ;-- エフェクト溜め (敵) SP_03x= 155252 ;-- 攻撃 SP_04x= 155253 ;-- 敵がエフェクトに包まれる SP_05x= 155254 ;-- 敵がエフェクトに包まれる SP_06x= 155255 ;-- 爆発 SP_07x= 155256 ;-- 爆発後 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 対峙 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- taizi = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, taizi, 0, 0, 0 ); setEffMoveKey( spep_0 + 56, taizi, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, taizi, 1.0, 1.0 ); setEffScaleKey( spep_0 + 56, taizi, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, taizi, 0 ); setEffRotateKey( spep_0 + 56, taizi, 0 ); setEffAlphaKey( spep_0 + 0, taizi, 255 ); setEffAlphaKey( spep_0 + 56, taizi, 255 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 56, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); setMoveKey( spep_0 + 0, 1, 125.8, -320.1 , 0 ); --setMoveKey( spep_0-3 + 2, 1, 143.3, -320 , 0 ); setMoveKey( spep_0-3 + 4, 1, 155.2, -320 , 0 ); setMoveKey( spep_0-3 + 6, 1, 164.7, -320 , 0 ); setMoveKey( spep_0-3 + 8, 1, 172.8, -320 , 0 ); setMoveKey( spep_0-3 + 10, 1, 179.7, -320 , 0 ); setMoveKey( spep_0-3 + 12, 1, 185.9, -320 , 0 ); setMoveKey( spep_0-3 + 14, 1, 191.5, -320 , 0 ); setMoveKey( spep_0-3 + 16, 1, 196.6, -320 , 0 ); setMoveKey( spep_0-3 + 18, 1, 201.2, -320 , 0 ); setMoveKey( spep_0-3 + 20, 1, 205.5, -320 , 0 ); setMoveKey( spep_0-3 + 22, 1, 209.5, -320 , 0 ); setMoveKey( spep_0-3 + 24, 1, 213.2, -320 , 0 ); setMoveKey( spep_0-3 + 26, 1, 216.7, -320 , 0 ); setMoveKey( spep_0-3 + 28, 1, 219.9, -320 , 0 ); setMoveKey( spep_0-3 + 30, 1, 223, -320 , 0 ); setMoveKey( spep_0-3 + 32, 1, 225.8, -320 , 0 ); setMoveKey( spep_0-3 + 34, 1, 228.5, -320 , 0 ); setMoveKey( spep_0-3 + 36, 1, 231, -320 , 0 ); setMoveKey( spep_0-3 + 38, 1, 233.3, -320 , 0 ); setMoveKey( spep_0-3 + 40, 1, 235.5, -320 , 0 ); setMoveKey( spep_0-3 + 42, 1, 237.6, -320 , 0 ); setMoveKey( spep_0-3 + 44, 1, 239.5, -320 , 0 ); setMoveKey( spep_0-3 + 46, 1, 241.2, -320 , 0 ); setMoveKey( spep_0-3 + 48, 1, 242.9, -320 , 0 ); setMoveKey( spep_0-3 + 50, 1, 244.4, -320 , 0 ); setMoveKey( spep_0-3 + 52, 1, 245.9, -320 , 0 ); setMoveKey( spep_0-3 + 54, 1, 326.5, -412.1 , 0 ); setMoveKey( spep_0-3 + 56, 1, 496.7, -606.5 , 0 ); setMoveKey( spep_0 + 56, 1, 966.4, -1142.9 , 0 ); setScaleKey( spep_0 + 0, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 1, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 2, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 3, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 4, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 5, 1, 2.4, 2.4 ); setScaleKey( spep_0-3 + 52, 1, 2.4, 2.4 ); setScaleKey( spep_0-3 + 54, 1, 2.97, 2.97 ); setScaleKey( spep_0-3 + 56, 1, 4.18, 4.18 ); setScaleKey( spep_0 + 56, 1, 7.5, 7.5 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 56, 1, 0 ); --SE se_0008 = playSe( spep_0 + 0, 8 ); setSeVolume( spep_0 + 0, 8, 56 ); se_1072 = playSe( spep_0 + 26, 1072 ); setSeVolume( spep_0 + 26, 1072, 0 ); setSeVolume( spep_0 + 43, 1072, 0 ); setSeVolume( spep_0 + 44, 1072, 12.5 ); setSeVolume( spep_0 + 45, 1072, 25 ); setSeVolume( spep_0 + 46, 1072, 37.5 ); setSeVolume( spep_0 + 47, 1072, 50 ); setSeVolume( spep_0 + 48, 1072, 62.5 ); setSeVolume( spep_0 + 49, 1072, 75 ); setSeVolume( spep_0 + 50, 1072, 87.5 ); setSeVolume( spep_0 + 51, 1072, 100 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_1=spep_0+56; ------------------------------------------------------ -- エフェクト溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 160, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 160, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 160, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 160, tame, 255 ); --SE se_1044 = playSe( spep_1 + 9, 1044 ); setSeVolume( spep_1 + 9, 1044, 0 ); setSeVolume( spep_1 + 10, 1044, 2.72 ); setSeVolume( spep_1 + 11, 1044, 5.45 ); setSeVolume( spep_1 + 12, 1044, 8.17 ); setSeVolume( spep_1 + 13, 1044, 10.9 ); setSeVolume( spep_1 + 14, 1044, 13.62 ); setSeVolume( spep_1 + 15, 1044, 16.34 ); setSeVolume( spep_1 + 16, 1044, 19.07 ); setSeVolume( spep_1 + 17, 1044, 21.79 ); setSeVolume( spep_1 + 18, 1044, 24.52 ); setSeVolume( spep_1 + 19, 1044, 27.24 ); setSeVolume( spep_1 + 20, 1044, 29.97 ); setSeVolume( spep_1 + 21, 1044, 32.69 ); setSeVolume( spep_1 + 22, 1044, 35.41 ); setSeVolume( spep_1 + 23, 1044, 38.14 ); setSeVolume( spep_1 + 24, 1044, 40.86 ); setSeVolume( spep_1 + 25, 1044, 43.59 ); setSeVolume( spep_1 + 26, 1044, 46.31 ); setSeVolume( spep_1 + 27, 1044, 49.03 ); setSeVolume( spep_1 + 28, 1044, 51.76 ); setSeVolume( spep_1 + 29, 1044, 54.48 ); setSeVolume( spep_1 + 30, 1044, 57.21 ); setSeVolume( spep_1 + 31, 1044, 59.93 ); setSeVolume( spep_1 + 32, 1044, 62.66 ); setSeVolume( spep_1 + 33, 1044, 65.38 ); setSeVolume( spep_1 + 34, 1044, 68.1 ); setSeVolume( spep_1 + 35, 1044, 70.83 ); setSeVolume( spep_1 + 36, 1044, 73.55 ); setSeVolume( spep_1 + 37, 1044, 76.28 ); setSeVolume( spep_1 + 38, 1044, 79 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1044, 0 ); stopSe( SP_dodge - 12, se_0008, 0 ); stopSe( SP_dodge - 12, se_1072, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- speff = entryEffect( spep_1+72 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_1+72 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_1 +84, 190006, 72, 0x100, -1, 0, 80, 510);-- ゴゴゴゴ setEffMoveKey( spep_1 +84, ctgogo, 80, 510); setEffMoveKey( spep_1 +156, ctgogo, 80, 510); setEffAlphaKey( spep_1 +84, ctgogo, 0 ); setEffAlphaKey( spep_1 + 85, ctgogo, 255 ); setEffAlphaKey( spep_1 + 86, ctgogo, 255 ); setEffAlphaKey( spep_1 + 150, ctgogo, 255 ); setEffAlphaKey( spep_1 + 152, ctgogo, 191 ); setEffAlphaKey( spep_1 + 154, ctgogo, 112 ); setEffAlphaKey( spep_1 + 156, ctgogo, 64 ); setEffRotateKey( spep_1 +84, ctgogo, 0); setEffRotateKey( spep_1 +156, ctgogo, 0); setEffScaleKey( spep_1 +84, ctgogo, 0.7, 0.7); setEffScaleKey( spep_1 +146, ctgogo, 0.7, 0.7); setEffScaleKey( spep_1 +156, ctgogo, 1.07, 1.07 ); --SE se_0017 = playSe( spep_1 + 26, 17 ); setSeVolume( spep_1 + 26, 17, 79 ); se_1147 = playSe( spep_1 + 35, 1147 ); setSeVolume( spep_1 + 35, 1147, 56 ); playSe( spep_1 + 84, 1018 ); se_1148 = playSe( spep_1 + 86, 1148 ); setSeVolume( spep_1 + 86, 1148, 56 ); stopSe( spep_1 + 92, se_0017, 28 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 162, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 152, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+160; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 86, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 86, shuchusen, 255 ); -- ** 音 ** -- stopSe( spep_2 + 9, se_1044, 0 ); stopSe( spep_2 + 9, se_1147, 0 ); stopSe( spep_2 + 9, se_1148, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 90, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_2 + 78, 4, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 86; ------------------------------------------------------ -- 攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- attack = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, attack, 0, 0, 0 ); setEffMoveKey( spep_3 + 176, attack, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, attack, 1.0, 1.0 ); setEffScaleKey( spep_3 + 176, attack, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, attack, 0 ); setEffRotateKey( spep_3 + 176, attack, 0 ); setEffAlphaKey( spep_3 + 0, attack, 255 ); setEffAlphaKey( spep_3 + 176, attack, 255 ); setEffAlphaKey( spep_3 + 177, attack, 0 ); setEffAlphaKey( spep_3 + 178, attack, 0 ); --SE se_1116 = playSe( spep_3 + 2, 1116 ); se_11481 = playSe( spep_3 + 2, 1148 ); setSeVolume( spep_3 + 2, 1148, 35 ); playSe( spep_3 + 8, 1004 ); playSe( spep_3 + 8, 1182 ); setSeVolume( spep_3 + 8, 1182, 0 ); setSeVolume( spep_3 + 9, 1182, 6.67 ); setSeVolume( spep_3 + 10, 1182, 13.33 ); setSeVolume( spep_3 + 11, 1182, 20 ); setSeVolume( spep_3 + 12, 1182, 26.67 ); setSeVolume( spep_3 + 13, 1182, 33.33 ); setSeVolume( spep_3 + 14, 1182, 40 ); setSeVolume( spep_3 + 15, 1182, 46.67 ); setSeVolume( spep_3 + 16, 1182, 53.33 ); setSeVolume( spep_3 + 17, 1182, 60 ); setSeVolume( spep_3 + 18, 1182, 66.67 ); setSeVolume( spep_3 + 19, 1182, 73.33 ); setSeVolume( spep_3 + 20, 1182, 80 ); setSeVolume( spep_3 + 21, 1182, 86.67 ); setSeVolume( spep_3 + 22, 1182, 93.33 ); setSeVolume( spep_3 + 23, 1182, 100 ); playSe( spep_3 + 8, 9 ); setSeVolume( spep_3 + 8, 9, 0 ); setSeVolume( spep_3 + 9, 9, 4 ); setSeVolume( spep_3 + 10, 9, 8 ); setSeVolume( spep_3 + 11, 9, 12 ); setSeVolume( spep_3 + 12, 9, 16 ); setSeVolume( spep_3 + 13, 9, 20 ); setSeVolume( spep_3 + 14, 9, 24 ); setSeVolume( spep_3 + 15, 9, 28 ); setSeVolume( spep_3 + 16, 9, 32 ); setSeVolume( spep_3 + 17, 9, 36 ); setSeVolume( spep_3 + 18, 9, 40 ); setSeVolume( spep_3 + 19, 9, 44 ); setSeVolume( spep_3 + 20, 9, 48 ); setSeVolume( spep_3 + 21, 9, 52 ); setSeVolume( spep_3 + 22, 9, 56 ); setSeVolume( spep_3 + 23, 9, 60 ); setSeVolume( spep_3 + 24, 9, 64 ); setSeVolume( spep_3 + 25, 9, 68 ); setSeVolume( spep_3 + 26, 9, 72 ); setSeVolume( spep_3 + 27, 9, 76 ); setSeVolume( spep_3 + 28, 9, 80 ); setSeVolume( spep_3 + 29, 9, 84 ); setSeVolume( spep_3 + 30, 9, 88 ); setSeVolume( spep_3 + 31, 9, 92 ); setSeVolume( spep_3 + 32, 9, 96 ); setSeVolume( spep_3 + 33, 9, 100 ); se_1147 = playSe( spep_3 + 15, 1147 ); setSeVolume( spep_3 + 15, 1147, 35 ); playSe( spep_3 + 15, 1199 ); setSeVolume( spep_3 + 15, 1199, 79 ); playSe( spep_3 + 75, 1072 ); playSe( spep_3 + 88, 1183 ); se_11162 = playSe( spep_3 + 96, 1116 ); se_1167 = playSe( spep_3 + 96, 1167 ); setSeVolume( spep_3 + 96, 1167, 56 ); playSe( spep_3 + 123, 1027 ); playSe( spep_3 + 123, 1022 ); playSe( spep_3 + 123, 1177 ); setSeVolume( spep_3 + 123, 1177, 79 ); se_1227 = playSe( spep_3 + 127, 1227 ); setSeVolume( spep_3 + 127, 1227, 158 ); se_1215 = playSe( spep_3 + 143, 1215 ); setSeVolume( spep_3 + 143, 1215, 79 ); se_1240 = playSe( spep_3 + 143, 1240 ); stopSe( spep_3 + 32, se_1116, 15 ); stopSe( spep_3 + 136, se_11481, 0 ); stopSe( spep_3 + 136, se_1147, 0 ); stopSe( spep_3 + 120, se_11162, 8 ); stopSe( spep_3 + 116, se_1167, 18 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 180, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 176; ------------------------------------------------------ -- 敵がエフェクトに包まれる ----------------------------------------------------- -- ** エフェクト等 ** -- hit_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 76, hit_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 76, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_f, 0 ); setEffRotateKey( spep_4 + 76, hit_f, 0 ); setEffAlphaKey( spep_4 + 0, hit_f, 255 ); setEffAlphaKey( spep_4 + 76, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 76, hit_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 76, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_b, 0 ); setEffRotateKey( spep_4 + 76, hit_b, 0 ); setEffAlphaKey( spep_4 + 0, hit_b, 255 ); setEffAlphaKey( spep_4 + 76, hit_b, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 76, 1, 0 ); changeAnime( spep_4 + 0, 1, 118 ); setBlendColor(spep_4 + 0,1,1,3.7,3,3.5,0.6); setBlendColor(spep_4 + 78,1,1,3.7,3,3.5,0); setMoveKey( spep_4 + 0, 1, 19.9, -129.8 , 0 ); setMoveKey( spep_4 + 2, 1, 22, -132.9 , 0 ); setMoveKey( spep_4 + 4, 1, 16.1, -130.1 , 0 ); setMoveKey( spep_4 + 6, 1, 24.2, -129.2 , 0 ); setMoveKey( spep_4 + 8, 1, 18.3, -130.3 , 0 ); setMoveKey( spep_4 + 10, 1, 20.4, -125.5 , 0 ); setMoveKey( spep_4 + 12, 1, 22.5, -128.6 , 0 ); setMoveKey( spep_4 + 14, 1, 16.6, -125.7 , 0 ); setMoveKey( spep_4 + 16, 1, 24.7, -124.8 , 0 ); setMoveKey( spep_4 + 18, 1, 18.8, -126 , 0 ); setMoveKey( spep_4 + 20, 1, 20.9, -121.1 , 0 ); setMoveKey( spep_4 + 22, 1, 23, -124.2 , 0 ); setMoveKey( spep_4 + 24, 1, 17.1, -121.3 , 0 ); setMoveKey( spep_4 + 26, 1, 25.2, -120.5 , 0 ); setMoveKey( spep_4 + 28, 1, 19.4, -121.6 , 0 ); setMoveKey( spep_4 + 30, 1, 21.5, -116.7 , 0 ); setMoveKey( spep_4 + 32, 1, 23.6, -119.8 , 0 ); setMoveKey( spep_4 + 34, 1, 17.7, -117 , 0 ); setMoveKey( spep_4 + 36, 1, 25.8, -116.1 , 0 ); setMoveKey( spep_4 + 38, 1, 19.9, -117.2 , 0 ); setMoveKey( spep_4 + 40, 1, 22, -112.4 , 0 ); setMoveKey( spep_4 + 42, 1, 24.1, -115.5 , 0 ); setMoveKey( spep_4 + 44, 1, 18.2, -112.6 , 0 ); setMoveKey( spep_4 + 46, 1, 26.3, -111.7 , 0 ); setMoveKey( spep_4 + 48, 1, 20.4, -112.9 , 0 ); setMoveKey( spep_4 + 50, 1, 22.5, -108 , 0 ); setMoveKey( spep_4 + 52, 1, 24.6, -111.1 , 0 ); setMoveKey( spep_4 + 54, 1, 18.7, -108.2 , 0 ); setMoveKey( spep_4 + 56, 1, 26.8, -107.4 , 0 ); setMoveKey( spep_4 + 58, 1, 20.9, -108.5 , 0 ); setMoveKey( spep_4 + 60, 1, 23, -103.6 , 0 ); setMoveKey( spep_4 + 62, 1, 25.1, -106.7 , 0 ); setMoveKey( spep_4 + 64, 1, 19.2, -103.9 , 0 ); setMoveKey( spep_4 + 66, 1, 27.3, -103 , 0 ); setMoveKey( spep_4 + 68, 1, 21.4, -104.1 , 0 ); setMoveKey( spep_4 + 70, 1, 23.5, -99.3 , 0 ); setMoveKey( spep_4 + 72, 1, 25.6, -102.4 , 0 ); setMoveKey( spep_4 + 74, 1, 19.7, -99.5 , 0 ); setMoveKey( spep_4 + 76, 1, 27.8, -98.6 , 0 ); --setMoveKey( spep_4 + 78, 1, 21.9, -99.8 , 0 ); setScaleKey( spep_4 + 0, 1, 1.3, 1.3 ); setScaleKey( spep_4 + 2, 1, 1.31, 1.31 ); setScaleKey( spep_4 + 4, 1, 1.31, 1.31 ); setScaleKey( spep_4 + 6, 1, 1.32, 1.32 ); setScaleKey( spep_4 + 8, 1, 1.33, 1.33 ); setScaleKey( spep_4 + 10, 1, 1.33, 1.33 ); setScaleKey( spep_4 + 12, 1, 1.34, 1.34 ); setScaleKey( spep_4 + 14, 1, 1.35, 1.35 ); setScaleKey( spep_4 + 16, 1, 1.35, 1.35 ); setScaleKey( spep_4 + 18, 1, 1.36, 1.36 ); setScaleKey( spep_4 + 20, 1, 1.37, 1.37 ); setScaleKey( spep_4 + 22, 1, 1.37, 1.37 ); setScaleKey( spep_4 + 24, 1, 1.38, 1.38 ); setScaleKey( spep_4 + 26, 1, 1.39, 1.39 ); setScaleKey( spep_4 + 28, 1, 1.39, 1.39 ); setScaleKey( spep_4 + 30, 1, 1.4, 1.4 ); setScaleKey( spep_4 + 32, 1, 1.41, 1.41 ); setScaleKey( spep_4 + 34, 1, 1.41, 1.41 ); setScaleKey( spep_4 + 36, 1, 1.42, 1.42 ); setScaleKey( spep_4 + 38, 1, 1.43, 1.43 ); setScaleKey( spep_4 + 40, 1, 1.43, 1.43 ); setScaleKey( spep_4 + 42, 1, 1.44, 1.44 ); setScaleKey( spep_4 + 44, 1, 1.45, 1.45 ); setScaleKey( spep_4 + 46, 1, 1.45, 1.45 ); setScaleKey( spep_4 + 48, 1, 1.46, 1.46 ); setScaleKey( spep_4 + 50, 1, 1.47, 1.47 ); setScaleKey( spep_4 + 52, 1, 1.47, 1.47 ); setScaleKey( spep_4 + 54, 1, 1.48, 1.48 ); setScaleKey( spep_4 + 56, 1, 1.49, 1.49 ); setScaleKey( spep_4 + 58, 1, 1.49, 1.49 ); setScaleKey( spep_4 + 60, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 62, 1, 1.51, 1.51 ); setScaleKey( spep_4 + 64, 1, 1.51, 1.51 ); setScaleKey( spep_4 + 66, 1, 1.52, 1.52 ); setScaleKey( spep_4 + 68, 1, 1.53, 1.53 ); setScaleKey( spep_4 + 70, 1, 1.53, 1.53 ); setScaleKey( spep_4 + 72, 1, 1.54, 1.54 ); setScaleKey( spep_4 + 74, 1, 1.55, 1.55 ); setScaleKey( spep_4 + 76, 1, 1.55, 1.55 ); --setScaleKey( spep_4 + 78, 1, 1.56, 1.56 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 76, 1, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 76; ------------------------------------------------------ -- 爆発 ----------------------------------------------------- -- ** エフェクト等 ** -- explosion = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_5 + 116, explosion, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_5 + 116, explosion, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, explosion, 0 ); setEffRotateKey( spep_5 + 116, explosion, 0 ); setEffAlphaKey( spep_5 + 0, explosion, 255 ); setEffAlphaKey( spep_5 + 116, explosion, 255 ); --SE playSe( spep_5 + 17, 1023 ); setSeVolume( spep_5 + 17, 1023, 79 ); playSe( spep_5 + 18, 1160 ); playSe( spep_5 + 53, 1168 ); setSeVolume( spep_5 + 53, 1168, 0 ); setSeVolume( spep_5 + 80, 1168, 0 ); setSeVolume( spep_5 + 81, 1168, 1.49 ); setSeVolume( spep_5 + 82, 1168, 2.98 ); setSeVolume( spep_5 + 83, 1168, 4.47 ); setSeVolume( spep_5 + 84, 1168, 5.96 ); setSeVolume( spep_5 + 85, 1168, 7.45 ); setSeVolume( spep_5 + 86, 1168, 8.94 ); setSeVolume( spep_5 + 87, 1168, 10.43 ); setSeVolume( spep_5 + 88, 1168, 11.92 ); setSeVolume( spep_5 + 89, 1168, 13.42 ); setSeVolume( spep_5 + 90, 1168, 14.91 ); setSeVolume( spep_5 + 91, 1168, 16.4 ); setSeVolume( spep_5 + 92, 1168, 17.89 ); setSeVolume( spep_5 + 93, 1168, 19.38 ); setSeVolume( spep_5 + 94, 1168, 20.87 ); setSeVolume( spep_5 + 95, 1168, 22.36 ); setSeVolume( spep_5 + 96, 1168, 23.85 ); setSeVolume( spep_5 + 97, 1168, 25.34 ); setSeVolume( spep_5 + 98, 1168, 26.83 ); setSeVolume( spep_5 + 99, 1168, 28.32 ); setSeVolume( spep_5 + 100, 1168, 29.81 ); setSeVolume( spep_5 + 101, 1168, 31.3 ); setSeVolume( spep_5 + 102, 1168, 32.79 ); setSeVolume( spep_5 + 103, 1168, 34.28 ); setSeVolume( spep_5 + 104, 1168, 35.77 ); setSeVolume( spep_5 + 105, 1168, 37.26 ); setSeVolume( spep_5 + 106, 1168, 38.75 ); setSeVolume( spep_5 + 107, 1168, 40.25 ); setSeVolume( spep_5 + 108, 1168, 41.74 ); setSeVolume( spep_5 + 109, 1168, 43.23 ); setSeVolume( spep_5 + 110, 1168, 44.72 ); setSeVolume( spep_5 + 111, 1168, 46.21 ); setSeVolume( spep_5 + 112, 1168, 47.7 ); setSeVolume( spep_5 + 113, 1168, 49.19 ); setSeVolume( spep_5 + 114, 1168, 50.68 ); setSeVolume( spep_5 + 115, 1168, 52.17 ); setSeVolume( spep_5 + 116, 1168, 53.66 ); setSeVolume( spep_5 + 117, 1168, 55.15 ); setSeVolume( spep_5 + 118, 1168, 56.64 ); setSeVolume( spep_5 + 119, 1168, 58.13 ); setSeVolume( spep_5 + 120, 1168, 59.62 ); setSeVolume( spep_5 + 121, 1168, 61.11 ); setSeVolume( spep_5 + 122, 1168, 62.6 ); setSeVolume( spep_5 + 123, 1168, 64.09 ); setSeVolume( spep_5 + 124, 1168, 65.58 ); setSeVolume( spep_5 + 125, 1168, 67.08 ); setSeVolume( spep_5 + 126, 1168, 68.57 ); setSeVolume( spep_5 + 127, 1168, 70.06 ); setSeVolume( spep_5 + 128, 1168, 71.55 ); setSeVolume( spep_5 + 129, 1168, 73.04 ); setSeVolume( spep_5 + 130, 1168, 74.53 ); setSeVolume( spep_5 + 131, 1168, 76.02 ); setSeVolume( spep_5 + 132, 1168, 77.51 ); setSeVolume( spep_5 + 133, 1168, 79 ); playSe( spep_5 + 59, 1159 ); playSe( spep_5 + 59, 1226 ); setSeVolume( spep_5 + 59, 1226, 71 ); stopSe( spep_5 + 30, se_1227, 0 ); stopSe( spep_5 + 25, se_1215, 0 ); stopSe( spep_5 + 30, se_1240, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 116; ------------------------------------------------------ -- 爆発後 ----------------------------------------------------- -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_6 + 240, finish, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_6 + 240, finish, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 240, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 240, finish, 255 ); --終わり dealDamage( spep_6+70 ); endPhase( spep_6 + 230 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 対峙 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- taizi = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, taizi, 0, 0, 0 ); setEffMoveKey( spep_0 + 56, taizi, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, taizi, 1.0, 1.0 ); setEffScaleKey( spep_0 + 56, taizi, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, taizi, 0 ); setEffRotateKey( spep_0 + 56, taizi, 0 ); setEffAlphaKey( spep_0 + 0, taizi, 255 ); setEffAlphaKey( spep_0 + 56, taizi, 255 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 56, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); setMoveKey( spep_0 + 0, 1, 125.8, -320.1 , 0 ); --setMoveKey( spep_0-3 + 2, 1, 143.3, -320 , 0 ); setMoveKey( spep_0-3 + 4, 1, 155.2, -320 , 0 ); setMoveKey( spep_0-3 + 6, 1, 164.7, -320 , 0 ); setMoveKey( spep_0-3 + 8, 1, 172.8, -320 , 0 ); setMoveKey( spep_0-3 + 10, 1, 179.7, -320 , 0 ); setMoveKey( spep_0-3 + 12, 1, 185.9, -320 , 0 ); setMoveKey( spep_0-3 + 14, 1, 191.5, -320 , 0 ); setMoveKey( spep_0-3 + 16, 1, 196.6, -320 , 0 ); setMoveKey( spep_0-3 + 18, 1, 201.2, -320 , 0 ); setMoveKey( spep_0-3 + 20, 1, 205.5, -320 , 0 ); setMoveKey( spep_0-3 + 22, 1, 209.5, -320 , 0 ); setMoveKey( spep_0-3 + 24, 1, 213.2, -320 , 0 ); setMoveKey( spep_0-3 + 26, 1, 216.7, -320 , 0 ); setMoveKey( spep_0-3 + 28, 1, 219.9, -320 , 0 ); setMoveKey( spep_0-3 + 30, 1, 223, -320 , 0 ); setMoveKey( spep_0-3 + 32, 1, 225.8, -320 , 0 ); setMoveKey( spep_0-3 + 34, 1, 228.5, -320 , 0 ); setMoveKey( spep_0-3 + 36, 1, 231, -320 , 0 ); setMoveKey( spep_0-3 + 38, 1, 233.3, -320 , 0 ); setMoveKey( spep_0-3 + 40, 1, 235.5, -320 , 0 ); setMoveKey( spep_0-3 + 42, 1, 237.6, -320 , 0 ); setMoveKey( spep_0-3 + 44, 1, 239.5, -320 , 0 ); setMoveKey( spep_0-3 + 46, 1, 241.2, -320 , 0 ); setMoveKey( spep_0-3 + 48, 1, 242.9, -320 , 0 ); setMoveKey( spep_0-3 + 50, 1, 244.4, -320 , 0 ); setMoveKey( spep_0-3 + 52, 1, 245.9, -320 , 0 ); setMoveKey( spep_0-3 + 54, 1, 326.5, -412.1 , 0 ); setMoveKey( spep_0-3 + 56, 1, 496.7, -606.5 , 0 ); setMoveKey( spep_0 + 56, 1, 966.4, -1142.9 , 0 ); setScaleKey( spep_0 + 0, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 1, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 2, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 3, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 4, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 5, 1, 2.4, 2.4 ); setScaleKey( spep_0-3 + 52, 1, 2.4, 2.4 ); setScaleKey( spep_0-3 + 54, 1, 2.97, 2.97 ); setScaleKey( spep_0-3 + 56, 1, 4.18, 4.18 ); setScaleKey( spep_0 + 56, 1, 7.5, 7.5 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 56, 1, 0 ); --SE se_0008 = playSe( spep_0 + 0, 8 ); setSeVolume( spep_0 + 0, 8, 56 ); se_1072 = playSe( spep_0 + 26, 1072 ); setSeVolume( spep_0 + 26, 1072, 0 ); setSeVolume( spep_0 + 43, 1072, 0 ); setSeVolume( spep_0 + 44, 1072, 12.5 ); setSeVolume( spep_0 + 45, 1072, 25 ); setSeVolume( spep_0 + 46, 1072, 37.5 ); setSeVolume( spep_0 + 47, 1072, 50 ); setSeVolume( spep_0 + 48, 1072, 62.5 ); setSeVolume( spep_0 + 49, 1072, 75 ); setSeVolume( spep_0 + 50, 1072, 87.5 ); setSeVolume( spep_0 + 51, 1072, 100 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_1=spep_0+56; ------------------------------------------------------ -- エフェクト溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 160, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 160, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 160, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 160, tame, 255 ); --SE se_1044 = playSe( spep_1 + 9, 1044 ); setSeVolume( spep_1 + 9, 1044, 0 ); setSeVolume( spep_1 + 10, 1044, 2.72 ); setSeVolume( spep_1 + 11, 1044, 5.45 ); setSeVolume( spep_1 + 12, 1044, 8.17 ); setSeVolume( spep_1 + 13, 1044, 10.9 ); setSeVolume( spep_1 + 14, 1044, 13.62 ); setSeVolume( spep_1 + 15, 1044, 16.34 ); setSeVolume( spep_1 + 16, 1044, 19.07 ); setSeVolume( spep_1 + 17, 1044, 21.79 ); setSeVolume( spep_1 + 18, 1044, 24.52 ); setSeVolume( spep_1 + 19, 1044, 27.24 ); setSeVolume( spep_1 + 20, 1044, 29.97 ); setSeVolume( spep_1 + 21, 1044, 32.69 ); setSeVolume( spep_1 + 22, 1044, 35.41 ); setSeVolume( spep_1 + 23, 1044, 38.14 ); setSeVolume( spep_1 + 24, 1044, 40.86 ); setSeVolume( spep_1 + 25, 1044, 43.59 ); setSeVolume( spep_1 + 26, 1044, 46.31 ); setSeVolume( spep_1 + 27, 1044, 49.03 ); setSeVolume( spep_1 + 28, 1044, 51.76 ); setSeVolume( spep_1 + 29, 1044, 54.48 ); setSeVolume( spep_1 + 30, 1044, 57.21 ); setSeVolume( spep_1 + 31, 1044, 59.93 ); setSeVolume( spep_1 + 32, 1044, 62.66 ); setSeVolume( spep_1 + 33, 1044, 65.38 ); setSeVolume( spep_1 + 34, 1044, 68.1 ); setSeVolume( spep_1 + 35, 1044, 70.83 ); setSeVolume( spep_1 + 36, 1044, 73.55 ); setSeVolume( spep_1 + 37, 1044, 76.28 ); setSeVolume( spep_1 + 38, 1044, 79 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1044, 0 ); stopSe( SP_dodge - 12, se_0008, 0 ); stopSe( SP_dodge - 12, se_1072, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- --speff = entryEffect( spep_1+72 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_1+72 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_1 +84, 190006, 72, 0x100, -1, 0, 80, 510);-- ゴゴゴゴ setEffMoveKey( spep_1 +84, ctgogo, 80, 510); setEffMoveKey( spep_1 +156, ctgogo, 80, 510); setEffAlphaKey( spep_1 +84, ctgogo, 0 ); setEffAlphaKey( spep_1 + 85, ctgogo, 255 ); setEffAlphaKey( spep_1 + 86, ctgogo, 255 ); setEffAlphaKey( spep_1 + 150, ctgogo, 255 ); setEffAlphaKey( spep_1 + 152, ctgogo, 191 ); setEffAlphaKey( spep_1 + 154, ctgogo, 112 ); setEffAlphaKey( spep_1 + 156, ctgogo, 64 ); setEffRotateKey( spep_1 +84, ctgogo, 0); setEffRotateKey( spep_1 +156, ctgogo, 0); setEffScaleKey( spep_1 +84, ctgogo, -0.7, 0.7); setEffScaleKey( spep_1 +146, ctgogo, -0.7, 0.7); setEffScaleKey( spep_1 +156, ctgogo, -1.07, 1.07 ); --SE se_0017 = playSe( spep_1 + 26, 17 ); setSeVolume( spep_1 + 26, 17, 79 ); se_1147 = playSe( spep_1 + 35, 1147 ); setSeVolume( spep_1 + 35, 1147, 56 ); playSe( spep_1 + 84, 1018 ); se_1148 = playSe( spep_1 + 86, 1148 ); setSeVolume( spep_1 + 86, 1148, 56 ); stopSe( spep_1 + 92, se_0017, 28 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 162, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 152, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+160; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 86, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); stopSe( spep_2 + 9, se_1044, 0 ); stopSe( spep_2 + 9, se_1147, 0 ); stopSe( spep_2 + 9, se_1148, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 90, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_2 + 78, 4, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 86; ------------------------------------------------------ -- 攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- attack = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, attack, 0, 0, 0 ); setEffMoveKey( spep_3 + 176, attack, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, attack, -1.0, 1.0 ); setEffScaleKey( spep_3 + 176, attack, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, attack, 0 ); setEffRotateKey( spep_3 + 176, attack, 0 ); setEffAlphaKey( spep_3 + 0, attack, 255 ); setEffAlphaKey( spep_3 + 176, attack, 255 ); setEffAlphaKey( spep_3 + 177, attack, 0 ); setEffAlphaKey( spep_3 + 178, attack, 0 ); --SE se_1116 = playSe( spep_3 + 2, 1116 ); se_11481 = playSe( spep_3 + 2, 1148 ); setSeVolume( spep_3 + 2, 1148, 35 ); playSe( spep_3 + 8, 1004 ); playSe( spep_3 + 8, 1182 ); setSeVolume( spep_3 + 8, 1182, 0 ); setSeVolume( spep_3 + 9, 1182, 6.67 ); setSeVolume( spep_3 + 10, 1182, 13.33 ); setSeVolume( spep_3 + 11, 1182, 20 ); setSeVolume( spep_3 + 12, 1182, 26.67 ); setSeVolume( spep_3 + 13, 1182, 33.33 ); setSeVolume( spep_3 + 14, 1182, 40 ); setSeVolume( spep_3 + 15, 1182, 46.67 ); setSeVolume( spep_3 + 16, 1182, 53.33 ); setSeVolume( spep_3 + 17, 1182, 60 ); setSeVolume( spep_3 + 18, 1182, 66.67 ); setSeVolume( spep_3 + 19, 1182, 73.33 ); setSeVolume( spep_3 + 20, 1182, 80 ); setSeVolume( spep_3 + 21, 1182, 86.67 ); setSeVolume( spep_3 + 22, 1182, 93.33 ); setSeVolume( spep_3 + 23, 1182, 100 ); playSe( spep_3 + 8, 9 ); setSeVolume( spep_3 + 8, 9, 0 ); setSeVolume( spep_3 + 9, 9, 4 ); setSeVolume( spep_3 + 10, 9, 8 ); setSeVolume( spep_3 + 11, 9, 12 ); setSeVolume( spep_3 + 12, 9, 16 ); setSeVolume( spep_3 + 13, 9, 20 ); setSeVolume( spep_3 + 14, 9, 24 ); setSeVolume( spep_3 + 15, 9, 28 ); setSeVolume( spep_3 + 16, 9, 32 ); setSeVolume( spep_3 + 17, 9, 36 ); setSeVolume( spep_3 + 18, 9, 40 ); setSeVolume( spep_3 + 19, 9, 44 ); setSeVolume( spep_3 + 20, 9, 48 ); setSeVolume( spep_3 + 21, 9, 52 ); setSeVolume( spep_3 + 22, 9, 56 ); setSeVolume( spep_3 + 23, 9, 60 ); setSeVolume( spep_3 + 24, 9, 64 ); setSeVolume( spep_3 + 25, 9, 68 ); setSeVolume( spep_3 + 26, 9, 72 ); setSeVolume( spep_3 + 27, 9, 76 ); setSeVolume( spep_3 + 28, 9, 80 ); setSeVolume( spep_3 + 29, 9, 84 ); setSeVolume( spep_3 + 30, 9, 88 ); setSeVolume( spep_3 + 31, 9, 92 ); setSeVolume( spep_3 + 32, 9, 96 ); setSeVolume( spep_3 + 33, 9, 100 ); se_1147 = playSe( spep_3 + 15, 1147 ); setSeVolume( spep_3 + 15, 1147, 35 ); playSe( spep_3 + 15, 1199 ); setSeVolume( spep_3 + 15, 1199, 79 ); playSe( spep_3 + 75, 1072 ); playSe( spep_3 + 88, 1183 ); se_11162 = playSe( spep_3 + 96, 1116 ); se_1167 = playSe( spep_3 + 96, 1167 ); setSeVolume( spep_3 + 96, 1167, 56 ); playSe( spep_3 + 123, 1027 ); playSe( spep_3 + 123, 1022 ); playSe( spep_3 + 123, 1177 ); setSeVolume( spep_3 + 123, 1177, 79 ); se_1227 = playSe( spep_3 + 127, 1227 ); setSeVolume( spep_3 + 127, 1227, 158 ); se_1215 = playSe( spep_3 + 143, 1215 ); setSeVolume( spep_3 + 143, 1215, 79 ); se_1240 = playSe( spep_3 + 143, 1240 ); stopSe( spep_3 + 32, se_1116, 15 ); stopSe( spep_3 + 136, se_11481, 0 ); stopSe( spep_3 + 136, se_1147, 0 ); stopSe( spep_3 + 120, se_11162, 8 ); stopSe( spep_3 + 116, se_1167, 18 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 180, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 176; ------------------------------------------------------ -- 敵がエフェクトに包まれる ----------------------------------------------------- -- ** エフェクト等 ** -- hit_f = entryEffect( spep_4 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 76, hit_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 76, hit_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_f, 0 ); setEffRotateKey( spep_4 + 76, hit_f, 0 ); setEffAlphaKey( spep_4 + 0, hit_f, 255 ); setEffAlphaKey( spep_4 + 76, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_4 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 76, hit_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 76, hit_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_b, 0 ); setEffRotateKey( spep_4 + 76, hit_b, 0 ); setEffAlphaKey( spep_4 + 0, hit_b, 255 ); setEffAlphaKey( spep_4 + 76, hit_b, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 76, 1, 0 ); changeAnime( spep_4 + 0, 1, 18 ); setBlendColor(spep_4 + 0,1,1,3.7,3,3.5,0.6); setBlendColor(spep_4 + 78,1,1,3.7,3,3.5,0); setMoveKey( spep_4 + 0, 1, -19.9, -129.8 , 0 ); setMoveKey( spep_4 + 2, 1, -22, -132.9 , 0 ); setMoveKey( spep_4 + 4, 1, -16.1, -130.1 , 0 ); setMoveKey( spep_4 + 6, 1, -24.2, -129.2 , 0 ); setMoveKey( spep_4 + 8, 1, -18.3, -130.3 , 0 ); setMoveKey( spep_4 + 10, 1, -20.4, -125.5 , 0 ); setMoveKey( spep_4 + 12, 1, -22.5, -128.6 , 0 ); setMoveKey( spep_4 + 14, 1, -16.6, -125.7 , 0 ); setMoveKey( spep_4 + 16, 1, -24.7, -124.8 , 0 ); setMoveKey( spep_4 + 18, 1, -18.8, -126 , 0 ); setMoveKey( spep_4 + 20, 1, -20.9, -121.1 , 0 ); setMoveKey( spep_4 + 22, 1, -23, -124.2 , 0 ); setMoveKey( spep_4 + 24, 1, -17.1, -121.3 , 0 ); setMoveKey( spep_4 + 26, 1, -25.2, -120.5 , 0 ); setMoveKey( spep_4 + 28, 1, -19.4, -121.6 , 0 ); setMoveKey( spep_4 + 30, 1, -21.5, -116.7 , 0 ); setMoveKey( spep_4 + 32, 1, -23.6, -119.8 , 0 ); setMoveKey( spep_4 + 34, 1, -17.7, -117 , 0 ); setMoveKey( spep_4 + 36, 1, -25.8, -116.1 , 0 ); setMoveKey( spep_4 + 38, 1, -19.9, -117.2 , 0 ); setMoveKey( spep_4 + 40, 1, -22, -112.4 , 0 ); setMoveKey( spep_4 + 42, 1, -24.1, -115.5 , 0 ); setMoveKey( spep_4 + 44, 1, -18.2, -112.6 , 0 ); setMoveKey( spep_4 + 46, 1, -26.3, -111.7 , 0 ); setMoveKey( spep_4 + 48, 1, -20.4, -112.9 , 0 ); setMoveKey( spep_4 + 50, 1, -22.5, -108 , 0 ); setMoveKey( spep_4 + 52, 1, -24.6, -111.1 , 0 ); setMoveKey( spep_4 + 54, 1, -18.7, -108.2 , 0 ); setMoveKey( spep_4 + 56, 1, -26.8, -107.4 , 0 ); setMoveKey( spep_4 + 58, 1, -20.9, -108.5 , 0 ); setMoveKey( spep_4 + 60, 1, -23, -103.6 , 0 ); setMoveKey( spep_4 + 62, 1, -25.1, -106.7 , 0 ); setMoveKey( spep_4 + 64, 1, -19.2, -103.9 , 0 ); setMoveKey( spep_4 + 66, 1, -27.3, -103 , 0 ); setMoveKey( spep_4 + 68, 1, -21.4, -104.1 , 0 ); setMoveKey( spep_4 + 70, 1, -23.5, -99.3 , 0 ); setMoveKey( spep_4 + 72, 1, -25.6, -102.4 , 0 ); setMoveKey( spep_4 + 74, 1, -19.7, -99.5 , 0 ); setMoveKey( spep_4 + 76, 1, -27.8, -98.6 , 0 ); --setMoveKey( spep_4 + 78, 1, 21.9, -99.8 , 0 ); setScaleKey( spep_4 + 0, 1, 1.3, 1.3 ); setScaleKey( spep_4 + 2, 1, 1.31, 1.31 ); setScaleKey( spep_4 + 4, 1, 1.31, 1.31 ); setScaleKey( spep_4 + 6, 1, 1.32, 1.32 ); setScaleKey( spep_4 + 8, 1, 1.33, 1.33 ); setScaleKey( spep_4 + 10, 1, 1.33, 1.33 ); setScaleKey( spep_4 + 12, 1, 1.34, 1.34 ); setScaleKey( spep_4 + 14, 1, 1.35, 1.35 ); setScaleKey( spep_4 + 16, 1, 1.35, 1.35 ); setScaleKey( spep_4 + 18, 1, 1.36, 1.36 ); setScaleKey( spep_4 + 20, 1, 1.37, 1.37 ); setScaleKey( spep_4 + 22, 1, 1.37, 1.37 ); setScaleKey( spep_4 + 24, 1, 1.38, 1.38 ); setScaleKey( spep_4 + 26, 1, 1.39, 1.39 ); setScaleKey( spep_4 + 28, 1, 1.39, 1.39 ); setScaleKey( spep_4 + 30, 1, 1.4, 1.4 ); setScaleKey( spep_4 + 32, 1, 1.41, 1.41 ); setScaleKey( spep_4 + 34, 1, 1.41, 1.41 ); setScaleKey( spep_4 + 36, 1, 1.42, 1.42 ); setScaleKey( spep_4 + 38, 1, 1.43, 1.43 ); setScaleKey( spep_4 + 40, 1, 1.43, 1.43 ); setScaleKey( spep_4 + 42, 1, 1.44, 1.44 ); setScaleKey( spep_4 + 44, 1, 1.45, 1.45 ); setScaleKey( spep_4 + 46, 1, 1.45, 1.45 ); setScaleKey( spep_4 + 48, 1, 1.46, 1.46 ); setScaleKey( spep_4 + 50, 1, 1.47, 1.47 ); setScaleKey( spep_4 + 52, 1, 1.47, 1.47 ); setScaleKey( spep_4 + 54, 1, 1.48, 1.48 ); setScaleKey( spep_4 + 56, 1, 1.49, 1.49 ); setScaleKey( spep_4 + 58, 1, 1.49, 1.49 ); setScaleKey( spep_4 + 60, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 62, 1, 1.51, 1.51 ); setScaleKey( spep_4 + 64, 1, 1.51, 1.51 ); setScaleKey( spep_4 + 66, 1, 1.52, 1.52 ); setScaleKey( spep_4 + 68, 1, 1.53, 1.53 ); setScaleKey( spep_4 + 70, 1, 1.53, 1.53 ); setScaleKey( spep_4 + 72, 1, 1.54, 1.54 ); setScaleKey( spep_4 + 74, 1, 1.55, 1.55 ); setScaleKey( spep_4 + 76, 1, 1.55, 1.55 ); --setScaleKey( spep_4 + 78, 1, 1.56, 1.56 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 76, 1, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 76; ------------------------------------------------------ -- 爆発 ----------------------------------------------------- -- ** エフェクト等 ** -- explosion = entryEffect( spep_5 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_5 + 116, explosion, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, explosion, -1.0, 1.0 ); setEffScaleKey( spep_5 + 116, explosion, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, explosion, 0 ); setEffRotateKey( spep_5 + 116, explosion, 0 ); setEffAlphaKey( spep_5 + 0, explosion, 255 ); setEffAlphaKey( spep_5 + 116, explosion, 255 ); --SE playSe( spep_5 + 17, 1023 ); setSeVolume( spep_5 + 17, 1023, 79 ); playSe( spep_5 + 18, 1160 ); playSe( spep_5 + 53, 1168 ); setSeVolume( spep_5 + 53, 1168, 0 ); setSeVolume( spep_5 + 80, 1168, 0 ); setSeVolume( spep_5 + 81, 1168, 1.49 ); setSeVolume( spep_5 + 82, 1168, 2.98 ); setSeVolume( spep_5 + 83, 1168, 4.47 ); setSeVolume( spep_5 + 84, 1168, 5.96 ); setSeVolume( spep_5 + 85, 1168, 7.45 ); setSeVolume( spep_5 + 86, 1168, 8.94 ); setSeVolume( spep_5 + 87, 1168, 10.43 ); setSeVolume( spep_5 + 88, 1168, 11.92 ); setSeVolume( spep_5 + 89, 1168, 13.42 ); setSeVolume( spep_5 + 90, 1168, 14.91 ); setSeVolume( spep_5 + 91, 1168, 16.4 ); setSeVolume( spep_5 + 92, 1168, 17.89 ); setSeVolume( spep_5 + 93, 1168, 19.38 ); setSeVolume( spep_5 + 94, 1168, 20.87 ); setSeVolume( spep_5 + 95, 1168, 22.36 ); setSeVolume( spep_5 + 96, 1168, 23.85 ); setSeVolume( spep_5 + 97, 1168, 25.34 ); setSeVolume( spep_5 + 98, 1168, 26.83 ); setSeVolume( spep_5 + 99, 1168, 28.32 ); setSeVolume( spep_5 + 100, 1168, 29.81 ); setSeVolume( spep_5 + 101, 1168, 31.3 ); setSeVolume( spep_5 + 102, 1168, 32.79 ); setSeVolume( spep_5 + 103, 1168, 34.28 ); setSeVolume( spep_5 + 104, 1168, 35.77 ); setSeVolume( spep_5 + 105, 1168, 37.26 ); setSeVolume( spep_5 + 106, 1168, 38.75 ); setSeVolume( spep_5 + 107, 1168, 40.25 ); setSeVolume( spep_5 + 108, 1168, 41.74 ); setSeVolume( spep_5 + 109, 1168, 43.23 ); setSeVolume( spep_5 + 110, 1168, 44.72 ); setSeVolume( spep_5 + 111, 1168, 46.21 ); setSeVolume( spep_5 + 112, 1168, 47.7 ); setSeVolume( spep_5 + 113, 1168, 49.19 ); setSeVolume( spep_5 + 114, 1168, 50.68 ); setSeVolume( spep_5 + 115, 1168, 52.17 ); setSeVolume( spep_5 + 116, 1168, 53.66 ); setSeVolume( spep_5 + 117, 1168, 55.15 ); setSeVolume( spep_5 + 118, 1168, 56.64 ); setSeVolume( spep_5 + 119, 1168, 58.13 ); setSeVolume( spep_5 + 120, 1168, 59.62 ); setSeVolume( spep_5 + 121, 1168, 61.11 ); setSeVolume( spep_5 + 122, 1168, 62.6 ); setSeVolume( spep_5 + 123, 1168, 64.09 ); setSeVolume( spep_5 + 124, 1168, 65.58 ); setSeVolume( spep_5 + 125, 1168, 67.08 ); setSeVolume( spep_5 + 126, 1168, 68.57 ); setSeVolume( spep_5 + 127, 1168, 70.06 ); setSeVolume( spep_5 + 128, 1168, 71.55 ); setSeVolume( spep_5 + 129, 1168, 73.04 ); setSeVolume( spep_5 + 130, 1168, 74.53 ); setSeVolume( spep_5 + 131, 1168, 76.02 ); setSeVolume( spep_5 + 132, 1168, 77.51 ); setSeVolume( spep_5 + 133, 1168, 79 ); playSe( spep_5 + 59, 1159 ); playSe( spep_5 + 59, 1226 ); setSeVolume( spep_5 + 59, 1226, 71 ); stopSe( spep_5 + 30, se_1227, 0 ); stopSe( spep_5 + 25, se_1215, 0 ); stopSe( spep_5 + 30, se_1240, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 116; ------------------------------------------------------ -- 爆発後 ----------------------------------------------------- -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_6 + 240, finish, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_6 + 240, finish, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 240, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 240, finish, 255 ); --終わり dealDamage( spep_6+70 ); endPhase( spep_6 + 230 ); end