--1019530:クリリン_拡散エネルギー波 --sp_effect_a1_00232 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155222 ;-- 構え SP_02= 155223 ;-- 溜め SP_03= 155225 ;-- 放つ SP_04= 155227 ;-- 放つ(引き絵) SP_05= 155228 ;-- 気弾が敵に迫る→敵が回避行動 SP_06= 155229 ;-- 気弾が敵に迫る→敵が回避行動 SP_07= 155230 ;-- 気弾を曲げる SP_08= 155232 ;-- 気弾が空に上がる SP_09= 155233 ;-- キャラアップ絵 SP_10= 155235 ;-- 気弾が拡散する SP_11= 155236 ;-- 気弾が敵に迫る SP_12= 155237 ;-- 爆発 SP_13= 155238 ;-- 爆発 SP_14= 155239 ;-- 爆発(全体用) SP_15= 155240 ;-- 爆発(全体用) --エフェクト(敵) SP_01x= 155222 ;-- 構え SP_02x= 155224 ;-- 溜め (敵) SP_03x= 155226 ;-- 放つ (敵) SP_04x= 155227 ;-- 放つ(引き絵) SP_05x= 155228 ;-- 気弾が敵に迫る→敵が回避行動 SP_06x= 155229 ;-- 気弾が敵に迫る→敵が回避行動 SP_07x= 155231 ;-- 気弾を曲げる (敵) SP_08x= 155232 ;-- 気弾が空に上がる SP_09x= 155234 ;-- キャラアップ絵 (敵) SP_10x= 155235 ;-- 気弾が拡散する SP_11x= 155236 ;-- 気弾が敵に迫る SP_12x= 155237 ;-- 爆発 SP_13x= 155238 ;-- 爆発 SP_14x= 155239 ;-- 爆発(全体用) SP_15x= 155240 ;-- 爆発(全体用) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_SPECIAL_AIM_ALL_ == 0) then --- 全体必殺技の初回時 if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- kamae = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, kamae, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, kamae, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, kamae, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, kamae, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, kamae, 0 ); setEffRotateKey( spep_0 + 100, kamae, 0 ); setEffAlphaKey( spep_0 + 0, kamae, 255 ); setEffAlphaKey( spep_0 + 100, kamae, 255 ); setEffAlphaKey( spep_0 + 101, kamae, 0 ); setEffAlphaKey( spep_0 + 102, kamae, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 10, 906, 88, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 10, shuchusen1, 88, 20 ); setEffMoveKey( spep_0-3 + 10, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 98, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 10, shuchusen1, 1.53, 1.53 ); setEffScaleKey( spep_0-3 + 98, shuchusen1, 1.53, 1.53 ); setEffRotateKey( spep_0-3 + 10, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 98, shuchusen1, 180 ); setEffAlphaKey( spep_0-3 + 10, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 98, shuchusen1, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+10 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0+10 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --敵の動き setDisp( 0, 1, 0); changeAnime( 0, 1, 100); --setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); --SE playSe( spep_0 + 0, 8 ); setSeVolume( spep_0 + 0, 8, 71 ); playSe( spep_0 + 22, 1018 ); --白フェード entryFade( spep_0 + 92, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0, 0, 102, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 100; ------------------------------------------------------ -- 溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 90, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 90, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 90, tame, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_1, 0, 92, 0, 0, 0, 0, 255 ); --くろ 背景 --SE playSe( spep_1 + 2, 1003 ); playSe( spep_1 + 29, 49 ); setSeVolume( spep_1 + 29, 49, 63 ); se_1148 = playSe( spep_1 + 32, 1148 ); playSe( spep_1 + 54, 49 ); setSeVolume( spep_1 + 54, 49, 63 ); --playSe( spep_1 + 88, 1035 ); stopSe( spep_1 + 88, se_1148, 0 ); --白フェード entryFade( spep_1 + 82, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_2 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 放つ ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_3 + 30, beam, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_3 + 30, beam, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, beam, 0 ); setEffRotateKey( spep_3 + 30, beam, 0 ); setEffAlphaKey( spep_3 + 0, beam, 255 ); setEffAlphaKey( spep_3 + 30, beam, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_3, 0, 32, 0, 0, 0, 0, 255 ); --くろ 背景 --SE playSe( spep_3 + 0, 1056 ); --白フェード entryFade( spep_3 + 22, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 30; ------------------------------------------------------ -- 放つ(引き絵) ------------------------------------------------------ -- ** エフェクト等 ** -- beam2 = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam2, 0, 0, 0 ); setEffMoveKey( spep_4 + 76, beam2, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 76, beam2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam2, 0 ); setEffRotateKey( spep_4 + 76, beam2, 0 ); setEffAlphaKey( spep_4 + 0, beam2, 255 ); setEffAlphaKey( spep_4 + 74, beam2, 255 ); setEffAlphaKey( spep_4 + 75, beam2, 255 ); setEffAlphaKey( spep_4 + 76, beam2, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_4, 0, 82, 0, 0, 0, 0, 255 ); --くろ 背景 --SE SE0=playSe( spep_4 + 11, 1022 ); SE1=playSe( spep_4 + 11, 1027 ); setSeVolume( spep_4 + 11, 1027, 79 ); SE2=playSe( spep_4 + 11, 1177 ); setSeVolume( spep_4 + 11, 1177, 0 ); setSeVolume( spep_4 + 24, 1177, 0 ); setSeVolume( spep_4 + 25, 1177, 2.63 ); setSeVolume( spep_4 + 26, 1177, 5.26 ); setSeVolume( spep_4 + 27, 1177, 7.89 ); setSeVolume( spep_4 + 28, 1177, 10.53 ); setSeVolume( spep_4 + 29, 1177, 13.16 ); setSeVolume( spep_4 + 30, 1177, 15.79 ); setSeVolume( spep_4 + 31, 1177, 18.42 ); setSeVolume( spep_4 + 32, 1177, 21.05 ); setSeVolume( spep_4 + 33, 1177, 23.68 ); setSeVolume( spep_4 + 34, 1177, 26.32 ); setSeVolume( spep_4 + 35, 1177, 28.95 ); setSeVolume( spep_4 + 36, 1177, 31.58 ); setSeVolume( spep_4 + 37, 1177, 34.21 ); setSeVolume( spep_4 + 38, 1177, 36.84 ); setSeVolume( spep_4 + 39, 1177, 39.47 ); setSeVolume( spep_4 + 40, 1177, 42.11 ); setSeVolume( spep_4 + 41, 1177, 44.74 ); setSeVolume( spep_4 + 42, 1177, 47.37 ); setSeVolume( spep_4 + 43, 1177, 50.00 ); setSeVolume( spep_4 + 44, 1177, 52.63 ); setSeVolume( spep_4 + 45, 1177, 55.26 ); setSeVolume( spep_4 + 46, 1177, 57.89 ); setSeVolume( spep_4 + 47, 1177, 60.53 ); setSeVolume( spep_4 + 48, 1177, 63.16 ); setSeVolume( spep_4 + 49, 1177, 65.79 ); setSeVolume( spep_4 + 50, 1177, 68.42 ); setSeVolume( spep_4 + 51, 1177, 71.05 ); setSeVolume( spep_4 + 52, 1177, 73.68 ); setSeVolume( spep_4 + 53, 1177, 76.32 ); setSeVolume( spep_4 + 54, 1177, 78.95 ); setSeVolume( spep_4 + 55, 1177, 81.58 ); setSeVolume( spep_4 + 56, 1177, 84.21 ); setSeVolume( spep_4 + 57, 1177, 86.84 ); setSeVolume( spep_4 + 58, 1177, 89.47 ); setSeVolume( spep_4 + 59, 1177, 92.11 ); setSeVolume( spep_4 + 60, 1177, 94.74 ); setSeVolume( spep_4 + 61, 1177, 97.37 ); setSeVolume( spep_4 + 62, 1177, 100 ); se_1124 = playSe( spep_4 + 11, 1124 ); setSeVolume( spep_4 + 11, 1124, 50 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_4 +50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, se_1124, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 --setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); --setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); --setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --白フェード --entryFade( spep_4 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 76; ------------------------------------------------------ -- 気弾が空に上がる ------------------------------------------------------ -- ** エフェクト等 ** -- kaihi_f = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kaihi_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 50, kaihi_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kaihi_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 50, kaihi_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kaihi_f, 0 ); setEffRotateKey( spep_5 + 50, kaihi_f, 0 ); setEffAlphaKey( spep_5 + 0, kaihi_f, 255 ); setEffAlphaKey( spep_5 + 50, kaihi_f, 255 ); setEffAlphaKey( spep_5 + 51, kaihi_f, 0 ); setEffAlphaKey( spep_5 + 52, kaihi_f, 0 ); -- ** エフェクト等 ** -- kaihi_b = entryEffect( spep_5 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kaihi_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 50, kaihi_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kaihi_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 50, kaihi_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kaihi_b, 0 ); setEffRotateKey( spep_5 + 50, kaihi_b, 0 ); setEffAlphaKey( spep_5 + 0, kaihi_b, 255 ); setEffAlphaKey( spep_5 + 50, kaihi_b, 255 ); setEffAlphaKey( spep_5 + 51, kaihi_b, 0 ); setEffAlphaKey( spep_5 + 52, kaihi_b, 0 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 -3 + 48, 1, 0 ); changeAnime( spep_5 + 0, 1, 117 ); changeAnime( spep_5-3 + 28, 1, 103 ); setMoveKey( spep_5 + 0, 1, 198.2, -301 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 189, -296.2 , 0 ); setMoveKey( spep_5-3 + 4, 1, 193.7, -287.7 , 0 ); setMoveKey( spep_5-3 + 6, 1, 187.4, -280.1 , 0 ); setMoveKey( spep_5-3 + 8, 1, 183.5, -276.8 , 0 ); setMoveKey( spep_5-3 + 10, 1, 187.4, -281.5 , 0 ); setMoveKey( spep_5-3 + 12, 1, 189.5, -282.5 , 0 ); setMoveKey( spep_5-3 + 14, 1, 195.6, -276.2 , 0 ); setMoveKey( spep_5-3 + 16, 1, 190.2, -266 , 0 ); setMoveKey( spep_5-3 + 18, 1, 188.8, -269.5 , 0 ); setMoveKey( spep_5-3 + 20, 1, 187.4, -265.4 , 0 ); setMoveKey( spep_5-3 + 22, 1, 188, -263.2 , 0 ); setMoveKey( spep_5-3 + 24, 1, 188.6, -253.5 , 0 ); setMoveKey( spep_5-3 + 27, 1, 185.5, -245.8 , 0 ); setMoveKey( spep_5-3 + 28, 1, 138.6, -228.8 , 0 ); setMoveKey( spep_5-3 + 30, 1, 72.6, -175 , 0 ); setMoveKey( spep_5-3 + 32, 1, 25, -137.5 , 0 ); setMoveKey( spep_5-3 + 34, 1, -9.9, -107.6 , 0 ); setMoveKey( spep_5-3 + 36, 1, -50.2, -79.1 , 0 ); setMoveKey( spep_5-3 + 38, 1, -82, -50.7 , 0 ); setMoveKey( spep_5-3 + 40, 1, -98.4, -37.2 , 0 ); setMoveKey( spep_5-3 + 42, 1, -126.8, -22.8 , 0 ); setMoveKey( spep_5-3 + 44, 1, -136.9, -14.8 , 0 ); setMoveKey( spep_5-3 + 46, 1, -159.7, 6.3 , 0 ); setMoveKey( spep_5-3 + 48, 1, -172.4, 10 , 0 ); setScaleKey( spep_5 + 0, 1, 0.82, 0.82 ); --setScaleKey( spep_5-3 + 2, 1, 0.84, 0.84 ); setScaleKey( spep_5-3 + 4, 1, 0.86, 0.86 ); setScaleKey( spep_5-3 + 6, 1, 0.87, 0.87 ); setScaleKey( spep_5-3 + 8, 1, 0.88, 0.88 ); setScaleKey( spep_5-3 + 10, 1, 0.89, 0.89 ); setScaleKey( spep_5-3 + 12, 1, 0.9, 0.9 ); setScaleKey( spep_5-3 + 14, 1, 0.91, 0.91 ); setScaleKey( spep_5-3 + 16, 1, 0.91, 0.91 ); setScaleKey( spep_5-3 + 18, 1, 0.92, 0.92 ); setScaleKey( spep_5-3 + 20, 1, 0.93, 0.93 ); setScaleKey( spep_5-3 + 22, 1, 0.93, 0.93 ); setScaleKey( spep_5-3 + 24, 1, 0.94, 0.94 ); setScaleKey( spep_5-3 + 27, 1, 0.95, 0.95 ); setScaleKey( spep_5-3 + 28, 1, 0.95, 0.95 ); setScaleKey( spep_5-3 + 30, 1, 0.98, 0.98 ); setScaleKey( spep_5-3 + 32, 1, 1, 1 ); setScaleKey( spep_5-3 + 34, 1, 1.02, 1.02 ); setScaleKey( spep_5-3 + 36, 1, 1.04, 1.04 ); setScaleKey( spep_5-3 + 38, 1, 1.06, 1.06 ); setScaleKey( spep_5-3 + 40, 1, 1.07, 1.07 ); setScaleKey( spep_5-3 + 42, 1, 1.08, 1.08 ); setScaleKey( spep_5-3 + 44, 1, 1.09, 1.09 ); setScaleKey( spep_5-3 + 46, 1, 1.1, 1.1 ); setScaleKey( spep_5-3 + 48, 1, 1.11, 1.11 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-3 + 27, 1, 0 ); setRotateKey( spep_5-3 + 28, 1, 18 ); setRotateKey( spep_5-3 + 48, 1, 18 ); -- ** くろ背景 ** -- entryFadeBg( spep_5, 0, 52, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_5 + 42, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 50; ------------------------------------------------------ -- 気弾を曲げる ------------------------------------------------------ -- ** エフェクト等 ** -- mageru = entryEffect( spep_6 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, mageru, 0, 0, 0 ); setEffMoveKey( spep_6 + 46, mageru, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, mageru, 1.0, 1.0 ); setEffScaleKey( spep_6 + 46, mageru, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, mageru, 0 ); setEffRotateKey( spep_6 + 46, mageru, 0 ); setEffAlphaKey( spep_6 + 0, mageru, 255 ); setEffAlphaKey( spep_6 + 46, mageru, 255 ); setEffAlphaKey( spep_6 + 47, mageru, 0 ); setEffAlphaKey( spep_6 + 48, mageru, 0 ); --SE playSe( spep_6 + 15, 1004 ); --白フェード --entryFade( spep_6 + 42, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_6, 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 46; ------------------------------------------------------ -- 気弾が空に上がる ------------------------------------------------------ -- ** エフェクト等 ** -- up = entryEffect( spep_7 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, up, 0, 0, 0 ); setEffMoveKey( spep_7 + 64, up, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, up, 1.0, 1.0 ); setEffScaleKey( spep_7 + 64, up, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, up, 0 ); setEffRotateKey( spep_7 + 64, up, 0 ); setEffAlphaKey( spep_7 + 0, up, 255 ); setEffAlphaKey( spep_7 + 64, up, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_7, 0, 66, 0, 0, 0, 0, 255 ); --くろ 背景 --SE se_1184 = playSe( spep_7 + 3, 1184 ); setSeVolume( spep_7 + 3, 1184, 40 ); se_1035 = playSe( spep_7 + 5, 1035 ); se_1116 = playSe( spep_7 + 14, 1116 ); playSe( spep_7 + 14, 1179 ); setSeVolume( spep_7 + 14, 1179, 63 ); playSe( spep_7 + 29, 1202 ); playSe( spep_7 + 30, 44 ); setSeVolume( spep_7 + 30, 44, 89 ); stopSe( spep_7 + 39, se_1124, 0 ); stopSe( spep_7 + 32, se_1184, 34 ); stopSe( spep_7 + 36, se_1035, 25 ); stopSe( spep_7 + 43, se_1116, 28 ); --白フェード entryFade( spep_7 + 56, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_8 = spep_7 + 64; ------------------------------------------------------ -- キャラアップ絵 ------------------------------------------------------ -- ** エフェクト等 ** -- character = entryEffect( spep_8 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, character, 0, 0, 0 ); setEffMoveKey( spep_8 + 60, character, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, character, 1.0, 1.0 ); setEffScaleKey( spep_8 + 60, character, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, character, 0 ); setEffRotateKey( spep_8 + 60, character, 0 ); setEffAlphaKey( spep_8 + 0, character, 255 ); setEffAlphaKey( spep_8 + 60, character, 255 ); --白フェード entryFade( spep_8 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --SE playSe( spep_8 + 23, 1003 ); se_1187 = playSe( spep_8 + 23, 1187 ); setSeVolume( spep_8 + 23, 1187, 0 ); setSeVolume( spep_8 + 26, 1187, 0 ); setSeVolume( spep_8 + 27, 1187, 7.89 ); setSeVolume( spep_8 + 28, 1187, 15.78 ); setSeVolume( spep_8 + 29, 1187, 23.67 ); setSeVolume( spep_8 + 30, 1187, 31.56 ); setSeVolume( spep_8 + 31, 1187, 39.44 ); setSeVolume( spep_8 + 32, 1187, 47.33 ); setSeVolume( spep_8 + 33, 1187, 55.22 ); setSeVolume( spep_8 + 34, 1187, 63.11 ); setSeVolume( spep_8 + 35, 1187, 71 ); playSe( spep_8 + 27, 1004 ); setSeVolume( spep_8 + 27, 1004, 89 ); playSe( spep_8 + 27, 1232 ); setSeVolume( spep_8 + 27, 1232, 89 ); playSe( spep_8 + 27, 1033 ); setSeVolume( spep_8 + 27, 1033, 89 ); stopSe( spep_8 + 56, se_1187, 38 ); -- ** くろ背景 ** -- entryFadeBg( spep_8, 0, 62, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_9 = spep_8 + 60; ------------------------------------------------------ -- 気弾が拡散する ------------------------------------------------------ -- ** エフェクト等 ** -- kakusan = entryEffect( spep_9 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, kakusan, 0, 0, 0 ); setEffMoveKey( spep_9 + 70, kakusan, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, kakusan, 1.0, 1.0 ); setEffScaleKey( spep_9 + 70, kakusan, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, kakusan, 0 ); setEffRotateKey( spep_9 + 70, kakusan, 0 ); setEffAlphaKey( spep_9 + 0, kakusan, 255 ); setEffAlphaKey( spep_9 + 70, kakusan, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_9, 0, 72, 0, 0, 0, 0, 255 ); --くろ 背景 --SE playSe( spep_9 + 3, 1021 ); playSe( spep_9 + 3, 1046 ); playSe( spep_9 + 4, 1062 ); setSeVolume( spep_9 + 4, 1062, 79 ); playSe( spep_9 + 13, 1212 ); setSeVolume( spep_9 + 13, 1212, 0 ); setSeVolume( spep_9 + 36, 1212, 0 ); setSeVolume( spep_9 + 37, 1212, 1.03 ); setSeVolume( spep_9 + 38, 1212, 2.06 ); setSeVolume( spep_9 + 39, 1212, 3.1 ); setSeVolume( spep_9 + 40, 1212, 4.13 ); setSeVolume( spep_9 + 41, 1212, 5.16 ); setSeVolume( spep_9 + 42, 1212, 6.19 ); setSeVolume( spep_9 + 43, 1212, 7.23 ); setSeVolume( spep_9 + 44, 1212, 8.26 ); setSeVolume( spep_9 + 45, 1212, 9.29 ); setSeVolume( spep_9 + 46, 1212, 10.32 ); setSeVolume( spep_9 + 47, 1212, 11.35 ); setSeVolume( spep_9 + 48, 1212, 12.39 ); setSeVolume( spep_9 + 49, 1212, 13.42 ); setSeVolume( spep_9 + 50, 1212, 14.45 ); setSeVolume( spep_9 + 51, 1212, 15.48 ); setSeVolume( spep_9 + 52, 1212, 16.52 ); setSeVolume( spep_9 + 53, 1212, 17.55 ); setSeVolume( spep_9 + 54, 1212, 18.58 ); setSeVolume( spep_9 + 55, 1212, 19.61 ); setSeVolume( spep_9 + 56, 1212, 20.65 ); setSeVolume( spep_9 + 57, 1212, 21.68 ); setSeVolume( spep_9 + 58, 1212, 22.71 ); setSeVolume( spep_9 + 59, 1212, 23.74 ); setSeVolume( spep_9 + 60, 1212, 24.77 ); setSeVolume( spep_9 + 61, 1212, 25.81 ); setSeVolume( spep_9 + 62, 1212, 26.84 ); setSeVolume( spep_9 + 63, 1212, 27.87 ); setSeVolume( spep_9 + 64, 1212, 28.9 ); setSeVolume( spep_9 + 65, 1212, 29.94 ); setSeVolume( spep_9 + 66, 1212, 30.97 ); setSeVolume( spep_9 + 67, 1212, 32); se_1227 = playSe( spep_9 + 13, 1227 ); setSeVolume( spep_9 + 13, 1227, 251 ); playSe( spep_9 + 23, 1022 ); setSeVolume( spep_9 + 23, 1022, 0 ); setSeVolume( spep_9 + 23, 1022, 0 ); setSeVolume( spep_9 + 24, 1022, 3.23 ); setSeVolume( spep_9 + 25, 1022, 6.45 ); setSeVolume( spep_9 + 26, 1022, 9.68 ); setSeVolume( spep_9 + 27, 1022, 12.9 ); setSeVolume( spep_9 + 28, 1022, 16.13 ); setSeVolume( spep_9 + 29, 1022, 19.35 ); setSeVolume( spep_9 + 30, 1022, 22.58 ); setSeVolume( spep_9 + 31, 1022, 25.81 ); setSeVolume( spep_9 + 32, 1022, 29.03 ); setSeVolume( spep_9 + 33, 1022, 32.26 ); setSeVolume( spep_9 + 34, 1022, 35.48 ); setSeVolume( spep_9 + 35, 1022, 38.71 ); setSeVolume( spep_9 + 36, 1022, 41.94 ); setSeVolume( spep_9 + 37, 1022, 45.16 ); setSeVolume( spep_9 + 38, 1022, 48.39 ); setSeVolume( spep_9 + 39, 1022, 51.61 ); setSeVolume( spep_9 + 40, 1022, 54.84 ); setSeVolume( spep_9 + 41, 1022, 58.06 ); setSeVolume( spep_9 + 42, 1022, 61.29 ); setSeVolume( spep_9 + 43, 1022, 64.52 ); setSeVolume( spep_9 + 44, 1022, 67.74 ); setSeVolume( spep_9 + 45, 1022, 70.97 ); setSeVolume( spep_9 + 46, 1022, 74.19 ); setSeVolume( spep_9 + 47, 1022, 77.42 ); setSeVolume( spep_9 + 48, 1022, 80.65 ); setSeVolume( spep_9 + 49, 1022, 83.87 ); setSeVolume( spep_9 + 50, 1022, 87.1 ); setSeVolume( spep_9 + 51, 1022, 90.32 ); setSeVolume( spep_9 + 52, 1022, 93.55 ); setSeVolume( spep_9 + 53, 1022, 96.77 ); setSeVolume( spep_9 + 54, 1022, 100 ); --白フェード entryFade( spep_9 + 62, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_10 = spep_9 + 70; ------------------------------------------------------ -- 気弾が敵に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- semaru = entryEffect( spep_10 + 0, SP_11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, semaru, 0, 0, 0 ); setEffMoveKey( spep_10 + 56, semaru, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, semaru, 1.0, 1.0 ); setEffScaleKey( spep_10 + 56, semaru, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, semaru, 0 ); setEffRotateKey( spep_10 + 56, semaru, 0 ); setEffAlphaKey( spep_10 + 0, semaru, 255 ); setEffAlphaKey( spep_10 + 56, semaru, 255 ); setEffAlphaKey( spep_10 + 57, semaru, 0 ); setEffAlphaKey( spep_10 + 58, semaru, 0 ); --SE playSe( spep_10 + 55, 1021 ); -- ** くろ背景 ** -- entryFadeBg( spep_10, 0, 60, 0, 0, 0, 0, 255 ); --くろ 背 -- ** 次の準備 ** -- spep_11 = spep_10 + 56; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_11 + 0, SP_12, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_11 + 140, finish_f, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_11 + 140, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, finish_f, 0 ); setEffRotateKey( spep_11 + 140, finish_f, 0 ); setEffAlphaKey( spep_11 + 0, finish_f, 255 ); setEffAlphaKey( spep_11 + 140, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_11 + 0, SP_13, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_11 + 140, finish_b, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_11 + 140, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, finish_b, 0 ); setEffRotateKey( spep_11 + 140, finish_b, 0 ); setEffAlphaKey( spep_11 + 0, finish_b, 255 ); setEffAlphaKey( spep_11 + 140, finish_b, 255 ); --敵の動き setDisp( spep_11 + 0, 1, 1 ); changeAnime( spep_11 + 0, 1, 103 ); changeAnime( spep_11-3 + 16, 1, 108 ); setBlendColor(spep_11+30,1,2,0,0,0,1); setBlendColor(spep_11+128,1,2,0,0,0,0); --setMoveKey( spep_11 + 0, 1, 77.7, -190.1 , 0 ); setMoveKey( spep_11-3 + 2, 1, 54.6, -173.6 , 0 ); setMoveKey( spep_11-3 + 4, 1, 38.6, -162.3 , 0 ); setMoveKey( spep_11-3 + 6, 1, 26.6, -153.8 , 0 ); setMoveKey( spep_11-3 + 8, 1, 17.2, -147.1 , 0 ); setMoveKey( spep_11-3 + 10, 1, 9.9, -141.9 , 0 ); setMoveKey( spep_11-3 + 12, 1, 4.2, -137.9 , 0 ); setMoveKey( spep_11-3 + 15, 1, 0, -134.9 , 0 ); setMoveKey( spep_11-3 + 16, 1, 2.4, -126.7 , 0 ); setMoveKey( spep_11-3 + 18, 1, 12.1, -135.3 , 0 ); setMoveKey( spep_11-3 + 20, 1, 33.6, -120.4 , 0 ); setMoveKey( spep_11-3 + 22, 1, 28.8, -134.7 , 0 ); setMoveKey( spep_11-3 + 24, 1, 12, -117.2 , 0 ); setMoveKey( spep_11-3 + 26, 1, 20.4, -146.3 , 0 ); setMoveKey( spep_11-3 + 28, 1, 34, -133.5 , 0 ); setMoveKey( spep_11-3 + 30, 1, 25.1, -135.3 , 0 ); setMoveKey( spep_11-3 + 32, 1, 49.7, -143.8 , 0 ); setMoveKey( spep_11-3 + 34, 1, 48.8, -137.1 , 0 ); setMoveKey( spep_11-3 + 36, 1, 46.3, -125.7 , 0 ); setMoveKey( spep_11-3 + 38, 1, 43.8, -114.4 , 0 ); setMoveKey( spep_11-3 + 40, 1, 49.9, -129.6 , 0 ); setMoveKey( spep_11-3 + 42, 1, 59.9, -116.2 , 0 ); setMoveKey( spep_11-3 + 44, 1, 42, -119.8 , 0 ); setMoveKey( spep_11-3 + 46, 1, 41.9, -130.4 , 0 ); setMoveKey( spep_11-3 + 48, 1, 51.1, -119.3 , 0 ); setMoveKey( spep_11-3 + 50, 1, 46.4, -114.5 , 0 ); setMoveKey( spep_11-3 + 52, 1, 47.8, -120.4 , 0 ); setMoveKey( spep_11-3 + 54, 1, 46.2, -121.7 , 0 ); setMoveKey( spep_11-3 + 56, 1, 50.8, -116.8 , 0 ); setMoveKey( spep_11-3 + 58, 1, 45.3, -112.7 , 0 ); setMoveKey( spep_11-3 + 60, 1, 44.4, -116.4 , 0 ); setMoveKey( spep_11-3 + 62, 1, 47.4, -113 , 0 ); setMoveKey( spep_11-3 + 64, 1, 42.7, -109.7 , 0 ); setMoveKey( spep_11-3 + 66, 1, 41.1, -111 , 0 ); setMoveKey( spep_11-3 + 68, 1, 39.5, -112.3 , 0 ); setMoveKey( spep_11-3 + 70, 1, 41.7, -109.8 , 0 ); setMoveKey( spep_11-3 + 72, 1, 43.9, -107.2 , 0 ); setMoveKey( spep_11-3 + 74, 1, 42.3, -105.4 , 0 ); setMoveKey( spep_11-3 + 76, 1, 40.7, -103.7 , 0 ); setMoveKey( spep_11-3 + 78, 1, 41.4, -103.4 , 0 ); setMoveKey( spep_11-3 + 80, 1, 42, -103.2 , 0 ); setMoveKey( spep_11-3 + 82, 1, 41.9, -101.4 , 0 ); setMoveKey( spep_11-3 + 84, 1, 41.9, -99.6 , 0 ); setMoveKey( spep_11-3 + 86, 1, 40.3, -100.9 , 0 ); setMoveKey( spep_11-3 + 88, 1, 38.6, -102.2 , 0 ); setMoveKey( spep_11-3 + 90, 1, 40.1, -101.3 , 0 ); setMoveKey( spep_11-3 + 92, 1, 41.5, -100.2 , 0 ); setMoveKey( spep_11-3 + 94, 1, 39.9, -98.5 , 0 ); setMoveKey( spep_11-3 + 96, 1, 38.3, -96.7 , 0 ); setMoveKey( spep_11-3 + 98, 1, 39.8, -97.2 , 0 ); setMoveKey( spep_11-3 + 100, 1, 41.2, -97.8 , 0 ); setMoveKey( spep_11-3 + 102, 1, 41.7, -96.5 , 0 ); setMoveKey( spep_11-3 + 104, 1, 42.1, -95.3 , 0 ); setMoveKey( spep_11-3 + 106, 1, 42.5, -94 , 0 ); setMoveKey( spep_11-3 + 108, 1, 42.8, -93 , 0 ); setMoveKey( spep_11-3 + 110, 1, 43.2, -92 , 0 ); setMoveKey( spep_11-3 + 112, 1, 43.5, -91 , 0 ); setMoveKey( spep_11-3 + 114, 1, 43.7, -90 , 0 ); setMoveKey( spep_11-3 + 116, 1, 43.7, -90.5 , 0 ); setMoveKey( spep_11-3 + 118, 1, 43.6, -91.1 , 0 ); setMoveKey( spep_11-3 + 120, 1, 43.5, -91.6 , 0 ); setMoveKey( spep_11-3 + 122, 1, 43.4, -92.2 , 0 ); setMoveKey( spep_11-3 + 124, 1, 43.3, -90.9 , 0 ); setMoveKey( spep_11-3 + 126, 1, 43.3, -89.7 , 0 ); setMoveKey( spep_11-3 + 128, 1, 43.2, -88.4 , 0 ); setMoveKey( spep_11-3 + 130, 1, 42.1, -87.7 , 0 ); setMoveKey( spep_11-3 + 132, 1, 41, -87 , 0 ); setMoveKey( spep_11-3 + 134, 1, 39.9, -86.2 , 0 ); setMoveKey( spep_11-3 + 136, 1, 39.8, -86.5 , 0 ); setMoveKey( spep_11-3 + 138, 1, 39.7, -86.8 , 0 ); setScaleKey( spep_11 + 0, 1, 1.28, 1.28 ); --setScaleKey( spep_11-3 + 2, 1, 1.3, 1.3 ); setScaleKey( spep_11-3 + 4, 1, 1.32, 1.32 ); setScaleKey( spep_11-3 + 6, 1, 1.33, 1.33 ); setScaleKey( spep_11-3 + 8, 1, 1.34, 1.34 ); setScaleKey( spep_11-3 + 10, 1, 1.35, 1.35 ); setScaleKey( spep_11-3 + 12, 1, 1.35, 1.35 ); setScaleKey( spep_11-3 + 15, 1, 1.36, 1.36 ); setScaleKey( spep_11-3 + 16, 1, 1.44, 1.44 ); setScaleKey( spep_11-3 + 138, 1, 1.44, 1.44 ); setRotateKey( spep_11 + 0, 1, 18 ); setRotateKey( spep_11-3 + 15, 1, 18 ); setRotateKey( spep_11-3 + 16, 1, 45.4 ); setRotateKey( spep_11-3 + 30, 1, 45.4 ); setRotateKey( spep_11-3 + 32, 1, 45 ); setRotateKey( spep_11-3 + 34, 1, 45.1 ); setRotateKey( spep_11-3 + 36, 1, 45.3 ); setRotateKey( spep_11-3 + 38, 1, 45.4 ); setRotateKey( spep_11-3 + 40, 1, 45.5 ); setRotateKey( spep_11-3 + 42, 1, 45.6 ); setRotateKey( spep_11-3 + 44, 1, 45.7 ); setRotateKey( spep_11-3 + 46, 1, 45.8 ); setRotateKey( spep_11-3 + 48, 1, 45.9 ); setRotateKey( spep_11-3 + 50, 1, 46 ); setRotateKey( spep_11-3 + 52, 1, 46.1 ); setRotateKey( spep_11-3 + 54, 1, 46.2 ); setRotateKey( spep_11-3 + 56, 1, 46.4 ); setRotateKey( spep_11-3 + 58, 1, 46.5 ); setRotateKey( spep_11-3 + 60, 1, 46.6 ); setRotateKey( spep_11-3 + 62, 1, 46.7 ); setRotateKey( spep_11-3 + 64, 1, 46.8 ); setRotateKey( spep_11-3 + 66, 1, 46.9 ); setRotateKey( spep_11-3 + 68, 1, 47 ); setRotateKey( spep_11-3 + 70, 1, 47.1 ); setRotateKey( spep_11-3 + 72, 1, 47.2 ); setRotateKey( spep_11-3 + 74, 1, 47.3 ); setRotateKey( spep_11-3 + 76, 1, 47.4 ); setRotateKey( spep_11-3 + 78, 1, 47.5 ); setRotateKey( spep_11-3 + 80, 1, 47.6 ); setRotateKey( spep_11-3 + 82, 1, 47.7 ); setRotateKey( spep_11-3 + 84, 1, 47.8 ); setRotateKey( spep_11-3 + 86, 1, 47.9 ); setRotateKey( spep_11-3 + 88, 1, 48 ); setRotateKey( spep_11-3 + 90, 1, 48.1 ); setRotateKey( spep_11-3 + 92, 1, 48.2 ); setRotateKey( spep_11-3 + 94, 1, 48.3 ); setRotateKey( spep_11-3 + 96, 1, 48.5 ); setRotateKey( spep_11-3 + 98, 1, 48.6 ); setRotateKey( spep_11-3 + 100, 1, 48.7 ); setRotateKey( spep_11-3 + 102, 1, 48.8 ); setRotateKey( spep_11-3 + 104, 1, 48.9 ); setRotateKey( spep_11-3 + 106, 1, 49 ); setRotateKey( spep_11-3 + 108, 1, 49.1 ); setRotateKey( spep_11-3 + 110, 1, 49.2 ); setRotateKey( spep_11-3 + 112, 1, 49.3 ); setRotateKey( spep_11-3 + 114, 1, 49.4 ); setRotateKey( spep_11-3 + 116, 1, 49.5 ); setRotateKey( spep_11-3 + 118, 1, 49.6 ); setRotateKey( spep_11-3 + 120, 1, 49.7 ); setRotateKey( spep_11-3 + 122, 1, 49.8 ); setRotateKey( spep_11-3 + 124, 1, 49.9 ); setRotateKey( spep_11-3 + 126, 1, 50 ); setRotateKey( spep_11-3 + 128, 1, 50.1 ); setRotateKey( spep_11-3 + 130, 1, 50.2 ); setRotateKey( spep_11-3 + 132, 1, 50.3 ); setRotateKey( spep_11-3 + 134, 1, 50.4 ); setRotateKey( spep_11-3 + 136, 1, 50.5 ); setRotateKey( spep_11-3 + 138, 1, 50.6 ); --白フェード --entryFade( spep_11 + 32, 0, 100, 0, 150, 100, 0, 80 ); --white fade entryFade( spep_11 + 28, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --SE playSe( spep_11 + 2, 1032 ); setSeVolume( spep_11 + 2, 1032, 71 ); playSe( spep_11 + 18, 1023 ); setSeVolume( spep_11 + 18, 1023, 79 ); playSe( spep_11 + 18, 1159 ); setSeVolume( spep_11 + 18, 1159, 79 ); stopSe( spep_11 + 19, se_1227, 12 ); --黒フェード entryFade( spep_11+124, 2, 16, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- black fade --終わり dealDamage( spep_11+30 ); endPhase( spep_11 + 130 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- kamae = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, kamae, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, kamae, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, kamae, -1.0, 1.0 ); setEffScaleKey( spep_0 + 100, kamae, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, kamae, 0 ); setEffRotateKey( spep_0 + 100, kamae, 0 ); setEffAlphaKey( spep_0 + 0, kamae, 255 ); setEffAlphaKey( spep_0 + 100, kamae, 255 ); setEffAlphaKey( spep_0 + 101, kamae, 0 ); setEffAlphaKey( spep_0 + 102, kamae, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 10, 906, 88, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 10, shuchusen1, 88, 20 ); setEffMoveKey( spep_0-3 + 10, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 98, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 10, shuchusen1, 1.53, 1.53 ); setEffScaleKey( spep_0-3 + 98, shuchusen1, 1.53, 1.53 ); setEffRotateKey( spep_0-3 + 10, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 98, shuchusen1, 180 ); setEffAlphaKey( spep_0-3 + 10, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 98, shuchusen1, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+10 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0+10 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --敵の動き setDisp( 0, 1, 0); changeAnime( 0, 1, 100); --setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); --SE playSe( spep_0 + 0, 8 ); setSeVolume( spep_0 + 0, 8, 71 ); playSe( spep_0 + 22, 1018 ); --白フェード entryFade( spep_0 + 92, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0, 0, 102, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 100; ------------------------------------------------------ -- 溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 90, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_1 + 90, tame, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 90, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 90, tame, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_1, 0, 92, 0, 0, 0, 0, 255 ); --くろ 背景 --SE playSe( spep_1 + 2, 1003 ); playSe( spep_1 + 29, 49 ); setSeVolume( spep_1 + 29, 49, 63 ); se_1148 = playSe( spep_1 + 32, 1148 ); playSe( spep_1 + 54, 49 ); setSeVolume( spep_1 + 54, 49, 63 ); --playSe( spep_1 + 88, 1035 ); stopSe( spep_1 + 88, se_1148, 0 ); --白フェード entryFade( spep_1 + 82, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 86, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --白フェード entryFade( spep_2 + 78, 4, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 86; ------------------------------------------------------ -- 放つ ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_3 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_3 + 30, beam, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, beam, -1.0, 1.0 ); setEffScaleKey( spep_3 + 30, beam, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, beam, 0 ); setEffRotateKey( spep_3 + 30, beam, 0 ); setEffAlphaKey( spep_3 + 0, beam, 255 ); setEffAlphaKey( spep_3 + 30, beam, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_3, 0, 32, 0, 0, 0, 0, 255 ); --くろ 背景 --SE playSe( spep_3 + 0, 1056 ); --白フェード entryFade( spep_3 + 22, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 30; ------------------------------------------------------ -- 放つ(引き絵) ------------------------------------------------------ -- ** エフェクト等 ** -- beam2 = entryEffect( spep_4 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam2, 0, 0, 0 ); setEffMoveKey( spep_4 + 76, beam2, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 76, beam2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam2, 0 ); setEffRotateKey( spep_4 + 76, beam2, 0 ); setEffAlphaKey( spep_4 + 0, beam2, 255 ); setEffAlphaKey( spep_4 + 74, beam2, 255 ); setEffAlphaKey( spep_4 + 75, beam2, 255 ); setEffAlphaKey( spep_4 + 76, beam2, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_4, 0, 82, 0, 0, 0, 0, 255 ); --くろ 背景 --SE SE0=playSe( spep_4 + 11, 1022 ); SE1=playSe( spep_4 + 11, 1027 ); setSeVolume( spep_4 + 11, 1027, 79 ); SE2=playSe( spep_4 + 11, 1177 ); setSeVolume( spep_4 + 11, 1177, 0 ); setSeVolume( spep_4 + 24, 1177, 0 ); setSeVolume( spep_4 + 25, 1177, 2.63 ); setSeVolume( spep_4 + 26, 1177, 5.26 ); setSeVolume( spep_4 + 27, 1177, 7.89 ); setSeVolume( spep_4 + 28, 1177, 10.53 ); setSeVolume( spep_4 + 29, 1177, 13.16 ); setSeVolume( spep_4 + 30, 1177, 15.79 ); setSeVolume( spep_4 + 31, 1177, 18.42 ); setSeVolume( spep_4 + 32, 1177, 21.05 ); setSeVolume( spep_4 + 33, 1177, 23.68 ); setSeVolume( spep_4 + 34, 1177, 26.32 ); setSeVolume( spep_4 + 35, 1177, 28.95 ); setSeVolume( spep_4 + 36, 1177, 31.58 ); setSeVolume( spep_4 + 37, 1177, 34.21 ); setSeVolume( spep_4 + 38, 1177, 36.84 ); setSeVolume( spep_4 + 39, 1177, 39.47 ); setSeVolume( spep_4 + 40, 1177, 42.11 ); setSeVolume( spep_4 + 41, 1177, 44.74 ); setSeVolume( spep_4 + 42, 1177, 47.37 ); setSeVolume( spep_4 + 43, 1177, 50.00 ); setSeVolume( spep_4 + 44, 1177, 52.63 ); setSeVolume( spep_4 + 45, 1177, 55.26 ); setSeVolume( spep_4 + 46, 1177, 57.89 ); setSeVolume( spep_4 + 47, 1177, 60.53 ); setSeVolume( spep_4 + 48, 1177, 63.16 ); setSeVolume( spep_4 + 49, 1177, 65.79 ); setSeVolume( spep_4 + 50, 1177, 68.42 ); setSeVolume( spep_4 + 51, 1177, 71.05 ); setSeVolume( spep_4 + 52, 1177, 73.68 ); setSeVolume( spep_4 + 53, 1177, 76.32 ); setSeVolume( spep_4 + 54, 1177, 78.95 ); setSeVolume( spep_4 + 55, 1177, 81.58 ); setSeVolume( spep_4 + 56, 1177, 84.21 ); setSeVolume( spep_4 + 57, 1177, 86.84 ); setSeVolume( spep_4 + 58, 1177, 89.47 ); setSeVolume( spep_4 + 59, 1177, 92.11 ); setSeVolume( spep_4 + 60, 1177, 94.74 ); setSeVolume( spep_4 + 61, 1177, 97.37 ); setSeVolume( spep_4 + 62, 1177, 100 ); se_1124 = playSe( spep_4 + 11, 1124 ); setSeVolume( spep_4 + 11, 1124, 50 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_4 +50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, se_1124, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 --setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); --setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); --setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --白フェード --entryFade( spep_4 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 76; ------------------------------------------------------ -- 気弾が空に上がる ------------------------------------------------------ -- ** エフェクト等 ** -- kaihi_f = entryEffect( spep_5 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kaihi_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 50, kaihi_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kaihi_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 50, kaihi_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kaihi_f, 0 ); setEffRotateKey( spep_5 + 50, kaihi_f, 0 ); setEffAlphaKey( spep_5 + 0, kaihi_f, 255 ); setEffAlphaKey( spep_5 + 50, kaihi_f, 255 ); setEffAlphaKey( spep_5 + 51, kaihi_f, 0 ); setEffAlphaKey( spep_5 + 52, kaihi_f, 0 ); -- ** エフェクト等 ** -- kaihi_b = entryEffect( spep_5 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kaihi_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 50, kaihi_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kaihi_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 50, kaihi_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kaihi_b, 0 ); setEffRotateKey( spep_5 + 50, kaihi_b, 0 ); setEffAlphaKey( spep_5 + 0, kaihi_b, 255 ); setEffAlphaKey( spep_5 + 50, kaihi_b, 255 ); setEffAlphaKey( spep_5 + 51, kaihi_b, 0 ); setEffAlphaKey( spep_5 + 52, kaihi_b, 0 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 -3 + 48, 1, 0 ); changeAnime( spep_5 + 0, 1, 117 ); changeAnime( spep_5-3 + 28, 1, 103 ); setMoveKey( spep_5 + 0, 1, 198.2, -301 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 189, -296.2 , 0 ); setMoveKey( spep_5-3 + 4, 1, 193.7, -287.7 , 0 ); setMoveKey( spep_5-3 + 6, 1, 187.4, -280.1 , 0 ); setMoveKey( spep_5-3 + 8, 1, 183.5, -276.8 , 0 ); setMoveKey( spep_5-3 + 10, 1, 187.4, -281.5 , 0 ); setMoveKey( spep_5-3 + 12, 1, 189.5, -282.5 , 0 ); setMoveKey( spep_5-3 + 14, 1, 195.6, -276.2 , 0 ); setMoveKey( spep_5-3 + 16, 1, 190.2, -266 , 0 ); setMoveKey( spep_5-3 + 18, 1, 188.8, -269.5 , 0 ); setMoveKey( spep_5-3 + 20, 1, 187.4, -265.4 , 0 ); setMoveKey( spep_5-3 + 22, 1, 188, -263.2 , 0 ); setMoveKey( spep_5-3 + 24, 1, 188.6, -253.5 , 0 ); setMoveKey( spep_5-3 + 27, 1, 185.5, -245.8 , 0 ); setMoveKey( spep_5-3 + 28, 1, 138.6, -228.8 , 0 ); setMoveKey( spep_5-3 + 30, 1, 72.6, -175 , 0 ); setMoveKey( spep_5-3 + 32, 1, 25, -137.5 , 0 ); setMoveKey( spep_5-3 + 34, 1, -9.9, -107.6 , 0 ); setMoveKey( spep_5-3 + 36, 1, -50.2, -79.1 , 0 ); setMoveKey( spep_5-3 + 38, 1, -82, -50.7 , 0 ); setMoveKey( spep_5-3 + 40, 1, -98.4, -37.2 , 0 ); setMoveKey( spep_5-3 + 42, 1, -126.8, -22.8 , 0 ); setMoveKey( spep_5-3 + 44, 1, -136.9, -14.8 , 0 ); setMoveKey( spep_5-3 + 46, 1, -159.7, 6.3 , 0 ); setMoveKey( spep_5-3 + 48, 1, -172.4, 10 , 0 ); setScaleKey( spep_5 + 0, 1, 0.82, 0.82 ); --setScaleKey( spep_5-3 + 2, 1, 0.84, 0.84 ); setScaleKey( spep_5-3 + 4, 1, 0.86, 0.86 ); setScaleKey( spep_5-3 + 6, 1, 0.87, 0.87 ); setScaleKey( spep_5-3 + 8, 1, 0.88, 0.88 ); setScaleKey( spep_5-3 + 10, 1, 0.89, 0.89 ); setScaleKey( spep_5-3 + 12, 1, 0.9, 0.9 ); setScaleKey( spep_5-3 + 14, 1, 0.91, 0.91 ); setScaleKey( spep_5-3 + 16, 1, 0.91, 0.91 ); setScaleKey( spep_5-3 + 18, 1, 0.92, 0.92 ); setScaleKey( spep_5-3 + 20, 1, 0.93, 0.93 ); setScaleKey( spep_5-3 + 22, 1, 0.93, 0.93 ); setScaleKey( spep_5-3 + 24, 1, 0.94, 0.94 ); setScaleKey( spep_5-3 + 27, 1, 0.95, 0.95 ); setScaleKey( spep_5-3 + 28, 1, 0.95, 0.95 ); setScaleKey( spep_5-3 + 30, 1, 0.98, 0.98 ); setScaleKey( spep_5-3 + 32, 1, 1, 1 ); setScaleKey( spep_5-3 + 34, 1, 1.02, 1.02 ); setScaleKey( spep_5-3 + 36, 1, 1.04, 1.04 ); setScaleKey( spep_5-3 + 38, 1, 1.06, 1.06 ); setScaleKey( spep_5-3 + 40, 1, 1.07, 1.07 ); setScaleKey( spep_5-3 + 42, 1, 1.08, 1.08 ); setScaleKey( spep_5-3 + 44, 1, 1.09, 1.09 ); setScaleKey( spep_5-3 + 46, 1, 1.1, 1.1 ); setScaleKey( spep_5-3 + 48, 1, 1.11, 1.11 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-3 + 27, 1, 0 ); setRotateKey( spep_5-3 + 28, 1, 18 ); setRotateKey( spep_5-3 + 48, 1, 18 ); -- ** くろ背景 ** -- entryFadeBg( spep_5, 0, 52, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_5 + 42, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 50; ------------------------------------------------------ -- 気弾を曲げる ------------------------------------------------------ -- ** エフェクト等 ** -- mageru = entryEffect( spep_6 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, mageru, 0, 0, 0 ); setEffMoveKey( spep_6 + 46, mageru, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, mageru, -1.0, 1.0 ); setEffScaleKey( spep_6 + 46, mageru, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, mageru, 0 ); setEffRotateKey( spep_6 + 46, mageru, 0 ); setEffAlphaKey( spep_6 + 0, mageru, 255 ); setEffAlphaKey( spep_6 + 46, mageru, 255 ); setEffAlphaKey( spep_6 + 47, mageru, 0 ); setEffAlphaKey( spep_6 + 48, mageru, 0 ); --SE playSe( spep_6 + 15, 1004 ); --白フェード --entryFade( spep_6 + 42, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_6, 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 46; ------------------------------------------------------ -- 気弾が空に上がる ------------------------------------------------------ -- ** エフェクト等 ** -- up = entryEffect( spep_7 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, up, 0, 0, 0 ); setEffMoveKey( spep_7 + 64, up, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, up, 1.0, 1.0 ); setEffScaleKey( spep_7 + 64, up, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, up, 0 ); setEffRotateKey( spep_7 + 64, up, 0 ); setEffAlphaKey( spep_7 + 0, up, 255 ); setEffAlphaKey( spep_7 + 64, up, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_7, 0, 66, 0, 0, 0, 0, 255 ); --くろ 背景 --SE se_1184 = playSe( spep_7 + 3, 1184 ); setSeVolume( spep_7 + 3, 1184, 40 ); se_1035 = playSe( spep_7 + 5, 1035 ); se_1116 = playSe( spep_7 + 14, 1116 ); playSe( spep_7 + 14, 1179 ); setSeVolume( spep_7 + 14, 1179, 63 ); playSe( spep_7 + 29, 1202 ); playSe( spep_7 + 30, 44 ); setSeVolume( spep_7 + 30, 44, 89 ); stopSe( spep_7 + 39, se_1124, 0 ); stopSe( spep_7 + 32, se_1184, 34 ); stopSe( spep_7 + 36, se_1035, 25 ); stopSe( spep_7 + 43, se_1116, 28 ); --白フェード entryFade( spep_7 + 56, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_8 = spep_7 + 64; ------------------------------------------------------ -- キャラアップ絵 ------------------------------------------------------ -- ** エフェクト等 ** -- character = entryEffect( spep_8 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, character, 0, 0, 0 ); setEffMoveKey( spep_8 + 60, character, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, character, -1.0, 1.0 ); setEffScaleKey( spep_8 + 60, character, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, character, 0 ); setEffRotateKey( spep_8 + 60, character, 0 ); setEffAlphaKey( spep_8 + 0, character, 255 ); setEffAlphaKey( spep_8 + 60, character, 255 ); --白フェード entryFade( spep_8 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --SE playSe( spep_8 + 23, 1003 ); se_1187 = playSe( spep_8 + 23, 1187 ); setSeVolume( spep_8 + 23, 1187, 0 ); setSeVolume( spep_8 + 26, 1187, 0 ); setSeVolume( spep_8 + 27, 1187, 7.89 ); setSeVolume( spep_8 + 28, 1187, 15.78 ); setSeVolume( spep_8 + 29, 1187, 23.67 ); setSeVolume( spep_8 + 30, 1187, 31.56 ); setSeVolume( spep_8 + 31, 1187, 39.44 ); setSeVolume( spep_8 + 32, 1187, 47.33 ); setSeVolume( spep_8 + 33, 1187, 55.22 ); setSeVolume( spep_8 + 34, 1187, 63.11 ); setSeVolume( spep_8 + 35, 1187, 71 ); playSe( spep_8 + 27, 1004 ); setSeVolume( spep_8 + 27, 1004, 89 ); playSe( spep_8 + 27, 1232 ); setSeVolume( spep_8 + 27, 1232, 89 ); playSe( spep_8 + 27, 1033 ); setSeVolume( spep_8 + 27, 1033, 89 ); stopSe( spep_8 + 56, se_1187, 38 ); -- ** くろ背景 ** -- entryFadeBg( spep_8, 0, 62, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_9 = spep_8 + 60; ------------------------------------------------------ -- 気弾が拡散する ------------------------------------------------------ -- ** エフェクト等 ** -- kakusan = entryEffect( spep_9 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, kakusan, 0, 0, 0 ); setEffMoveKey( spep_9 + 70, kakusan, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, kakusan, 1.0, 1.0 ); setEffScaleKey( spep_9 + 70, kakusan, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, kakusan, 0 ); setEffRotateKey( spep_9 + 70, kakusan, 0 ); setEffAlphaKey( spep_9 + 0, kakusan, 255 ); setEffAlphaKey( spep_9 + 70, kakusan, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_9, 0, 72, 0, 0, 0, 0, 255 ); --くろ 背景 --SE playSe( spep_9 + 3, 1021 ); playSe( spep_9 + 3, 1046 ); playSe( spep_9 + 4, 1062 ); setSeVolume( spep_9 + 4, 1062, 79 ); playSe( spep_9 + 13, 1212 ); setSeVolume( spep_9 + 13, 1212, 0 ); setSeVolume( spep_9 + 36, 1212, 0 ); setSeVolume( spep_9 + 37, 1212, 1.03 ); setSeVolume( spep_9 + 38, 1212, 2.06 ); setSeVolume( spep_9 + 39, 1212, 3.1 ); setSeVolume( spep_9 + 40, 1212, 4.13 ); setSeVolume( spep_9 + 41, 1212, 5.16 ); setSeVolume( spep_9 + 42, 1212, 6.19 ); setSeVolume( spep_9 + 43, 1212, 7.23 ); setSeVolume( spep_9 + 44, 1212, 8.26 ); setSeVolume( spep_9 + 45, 1212, 9.29 ); setSeVolume( spep_9 + 46, 1212, 10.32 ); setSeVolume( spep_9 + 47, 1212, 11.35 ); setSeVolume( spep_9 + 48, 1212, 12.39 ); setSeVolume( spep_9 + 49, 1212, 13.42 ); setSeVolume( spep_9 + 50, 1212, 14.45 ); setSeVolume( spep_9 + 51, 1212, 15.48 ); setSeVolume( spep_9 + 52, 1212, 16.52 ); setSeVolume( spep_9 + 53, 1212, 17.55 ); setSeVolume( spep_9 + 54, 1212, 18.58 ); setSeVolume( spep_9 + 55, 1212, 19.61 ); setSeVolume( spep_9 + 56, 1212, 20.65 ); setSeVolume( spep_9 + 57, 1212, 21.68 ); setSeVolume( spep_9 + 58, 1212, 22.71 ); setSeVolume( spep_9 + 59, 1212, 23.74 ); setSeVolume( spep_9 + 60, 1212, 24.77 ); setSeVolume( spep_9 + 61, 1212, 25.81 ); setSeVolume( spep_9 + 62, 1212, 26.84 ); setSeVolume( spep_9 + 63, 1212, 27.87 ); setSeVolume( spep_9 + 64, 1212, 28.9 ); setSeVolume( spep_9 + 65, 1212, 29.94 ); setSeVolume( spep_9 + 66, 1212, 30.97 ); setSeVolume( spep_9 + 67, 1212, 32); se_1227 = playSe( spep_9 + 13, 1227 ); setSeVolume( spep_9 + 13, 1227, 251 ); playSe( spep_9 + 23, 1022 ); setSeVolume( spep_9 + 23, 1022, 0 ); setSeVolume( spep_9 + 23, 1022, 0 ); setSeVolume( spep_9 + 24, 1022, 3.23 ); setSeVolume( spep_9 + 25, 1022, 6.45 ); setSeVolume( spep_9 + 26, 1022, 9.68 ); setSeVolume( spep_9 + 27, 1022, 12.9 ); setSeVolume( spep_9 + 28, 1022, 16.13 ); setSeVolume( spep_9 + 29, 1022, 19.35 ); setSeVolume( spep_9 + 30, 1022, 22.58 ); setSeVolume( spep_9 + 31, 1022, 25.81 ); setSeVolume( spep_9 + 32, 1022, 29.03 ); setSeVolume( spep_9 + 33, 1022, 32.26 ); setSeVolume( spep_9 + 34, 1022, 35.48 ); setSeVolume( spep_9 + 35, 1022, 38.71 ); setSeVolume( spep_9 + 36, 1022, 41.94 ); setSeVolume( spep_9 + 37, 1022, 45.16 ); setSeVolume( spep_9 + 38, 1022, 48.39 ); setSeVolume( spep_9 + 39, 1022, 51.61 ); setSeVolume( spep_9 + 40, 1022, 54.84 ); setSeVolume( spep_9 + 41, 1022, 58.06 ); setSeVolume( spep_9 + 42, 1022, 61.29 ); setSeVolume( spep_9 + 43, 1022, 64.52 ); setSeVolume( spep_9 + 44, 1022, 67.74 ); setSeVolume( spep_9 + 45, 1022, 70.97 ); setSeVolume( spep_9 + 46, 1022, 74.19 ); setSeVolume( spep_9 + 47, 1022, 77.42 ); setSeVolume( spep_9 + 48, 1022, 80.65 ); setSeVolume( spep_9 + 49, 1022, 83.87 ); setSeVolume( spep_9 + 50, 1022, 87.1 ); setSeVolume( spep_9 + 51, 1022, 90.32 ); setSeVolume( spep_9 + 52, 1022, 93.55 ); setSeVolume( spep_9 + 53, 1022, 96.77 ); setSeVolume( spep_9 + 54, 1022, 100 ); --白フェード entryFade( spep_9 + 62, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_10 = spep_9 + 70; ------------------------------------------------------ -- 気弾が敵に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- semaru = entryEffect( spep_10 + 0, SP_11x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, semaru, 0, 0, 0 ); setEffMoveKey( spep_10 + 56, semaru, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, semaru, 1.0, 1.0 ); setEffScaleKey( spep_10 + 56, semaru, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, semaru, 0 ); setEffRotateKey( spep_10 + 56, semaru, 0 ); setEffAlphaKey( spep_10 + 0, semaru, 255 ); setEffAlphaKey( spep_10 + 56, semaru, 255 ); setEffAlphaKey( spep_10 + 57, semaru, 0 ); setEffAlphaKey( spep_10 + 58, semaru, 0 ); --SE playSe( spep_10 + 55, 1021 ); -- ** くろ背景 ** -- entryFadeBg( spep_10, 0, 60, 0, 0, 0, 0, 255 ); --くろ 背 -- ** 次の準備 ** -- spep_11 = spep_10 + 56; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_11 + 0, SP_12x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_11 + 140, finish_f, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_11 + 140, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, finish_f, 0 ); setEffRotateKey( spep_11 + 140, finish_f, 0 ); setEffAlphaKey( spep_11 + 0, finish_f, 255 ); setEffAlphaKey( spep_11 + 140, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_11 + 0, SP_13x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_11 + 140, finish_b, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_11 + 140, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, finish_b, 0 ); setEffRotateKey( spep_11 + 140, finish_b, 0 ); setEffAlphaKey( spep_11 + 0, finish_b, 255 ); setEffAlphaKey( spep_11 + 140, finish_b, 255 ); --敵の動き setDisp( spep_11 + 0, 1, 1 ); changeAnime( spep_11 + 0, 1, 103 ); changeAnime( spep_11-3 + 16, 1, 108 ); setBlendColor(spep_11+30,1,2,0,0,0,1); setBlendColor(spep_11+128,1,2,0,0,0,0); --setMoveKey( spep_11 + 0, 1, 77.7, -190.1 , 0 ); setMoveKey( spep_11-3 + 2, 1, 54.6, -173.6 , 0 ); setMoveKey( spep_11-3 + 4, 1, 38.6, -162.3 , 0 ); setMoveKey( spep_11-3 + 6, 1, 26.6, -153.8 , 0 ); setMoveKey( spep_11-3 + 8, 1, 17.2, -147.1 , 0 ); setMoveKey( spep_11-3 + 10, 1, 9.9, -141.9 , 0 ); setMoveKey( spep_11-3 + 12, 1, 4.2, -137.9 , 0 ); setMoveKey( spep_11-3 + 15, 1, 0, -134.9 , 0 ); setMoveKey( spep_11-3 + 16, 1, 2.4, -126.7 , 0 ); setMoveKey( spep_11-3 + 18, 1, 12.1, -135.3 , 0 ); setMoveKey( spep_11-3 + 20, 1, 33.6, -120.4 , 0 ); setMoveKey( spep_11-3 + 22, 1, 28.8, -134.7 , 0 ); setMoveKey( spep_11-3 + 24, 1, 12, -117.2 , 0 ); setMoveKey( spep_11-3 + 26, 1, 20.4, -146.3 , 0 ); setMoveKey( spep_11-3 + 28, 1, 34, -133.5 , 0 ); setMoveKey( spep_11-3 + 30, 1, 25.1, -135.3 , 0 ); setMoveKey( spep_11-3 + 32, 1, 49.7, -143.8 , 0 ); setMoveKey( spep_11-3 + 34, 1, 48.8, -137.1 , 0 ); setMoveKey( spep_11-3 + 36, 1, 46.3, -125.7 , 0 ); setMoveKey( spep_11-3 + 38, 1, 43.8, -114.4 , 0 ); setMoveKey( spep_11-3 + 40, 1, 49.9, -129.6 , 0 ); setMoveKey( spep_11-3 + 42, 1, 59.9, -116.2 , 0 ); setMoveKey( spep_11-3 + 44, 1, 42, -119.8 , 0 ); setMoveKey( spep_11-3 + 46, 1, 41.9, -130.4 , 0 ); setMoveKey( spep_11-3 + 48, 1, 51.1, -119.3 , 0 ); setMoveKey( spep_11-3 + 50, 1, 46.4, -114.5 , 0 ); setMoveKey( spep_11-3 + 52, 1, 47.8, -120.4 , 0 ); setMoveKey( spep_11-3 + 54, 1, 46.2, -121.7 , 0 ); setMoveKey( spep_11-3 + 56, 1, 50.8, -116.8 , 0 ); setMoveKey( spep_11-3 + 58, 1, 45.3, -112.7 , 0 ); setMoveKey( spep_11-3 + 60, 1, 44.4, -116.4 , 0 ); setMoveKey( spep_11-3 + 62, 1, 47.4, -113 , 0 ); setMoveKey( spep_11-3 + 64, 1, 42.7, -109.7 , 0 ); setMoveKey( spep_11-3 + 66, 1, 41.1, -111 , 0 ); setMoveKey( spep_11-3 + 68, 1, 39.5, -112.3 , 0 ); setMoveKey( spep_11-3 + 70, 1, 41.7, -109.8 , 0 ); setMoveKey( spep_11-3 + 72, 1, 43.9, -107.2 , 0 ); setMoveKey( spep_11-3 + 74, 1, 42.3, -105.4 , 0 ); setMoveKey( spep_11-3 + 76, 1, 40.7, -103.7 , 0 ); setMoveKey( spep_11-3 + 78, 1, 41.4, -103.4 , 0 ); setMoveKey( spep_11-3 + 80, 1, 42, -103.2 , 0 ); setMoveKey( spep_11-3 + 82, 1, 41.9, -101.4 , 0 ); setMoveKey( spep_11-3 + 84, 1, 41.9, -99.6 , 0 ); setMoveKey( spep_11-3 + 86, 1, 40.3, -100.9 , 0 ); setMoveKey( spep_11-3 + 88, 1, 38.6, -102.2 , 0 ); setMoveKey( spep_11-3 + 90, 1, 40.1, -101.3 , 0 ); setMoveKey( spep_11-3 + 92, 1, 41.5, -100.2 , 0 ); setMoveKey( spep_11-3 + 94, 1, 39.9, -98.5 , 0 ); setMoveKey( spep_11-3 + 96, 1, 38.3, -96.7 , 0 ); setMoveKey( spep_11-3 + 98, 1, 39.8, -97.2 , 0 ); setMoveKey( spep_11-3 + 100, 1, 41.2, -97.8 , 0 ); setMoveKey( spep_11-3 + 102, 1, 41.7, -96.5 , 0 ); setMoveKey( spep_11-3 + 104, 1, 42.1, -95.3 , 0 ); setMoveKey( spep_11-3 + 106, 1, 42.5, -94 , 0 ); setMoveKey( spep_11-3 + 108, 1, 42.8, -93 , 0 ); setMoveKey( spep_11-3 + 110, 1, 43.2, -92 , 0 ); setMoveKey( spep_11-3 + 112, 1, 43.5, -91 , 0 ); setMoveKey( spep_11-3 + 114, 1, 43.7, -90 , 0 ); setMoveKey( spep_11-3 + 116, 1, 43.7, -90.5 , 0 ); setMoveKey( spep_11-3 + 118, 1, 43.6, -91.1 , 0 ); setMoveKey( spep_11-3 + 120, 1, 43.5, -91.6 , 0 ); setMoveKey( spep_11-3 + 122, 1, 43.4, -92.2 , 0 ); setMoveKey( spep_11-3 + 124, 1, 43.3, -90.9 , 0 ); setMoveKey( spep_11-3 + 126, 1, 43.3, -89.7 , 0 ); setMoveKey( spep_11-3 + 128, 1, 43.2, -88.4 , 0 ); setMoveKey( spep_11-3 + 130, 1, 42.1, -87.7 , 0 ); setMoveKey( spep_11-3 + 132, 1, 41, -87 , 0 ); setMoveKey( spep_11-3 + 134, 1, 39.9, -86.2 , 0 ); setMoveKey( spep_11-3 + 136, 1, 39.8, -86.5 , 0 ); setMoveKey( spep_11-3 + 138, 1, 39.7, -86.8 , 0 ); setScaleKey( spep_11 + 0, 1, 1.28, 1.28 ); --setScaleKey( spep_11-3 + 2, 1, 1.3, 1.3 ); setScaleKey( spep_11-3 + 4, 1, 1.32, 1.32 ); setScaleKey( spep_11-3 + 6, 1, 1.33, 1.33 ); setScaleKey( spep_11-3 + 8, 1, 1.34, 1.34 ); setScaleKey( spep_11-3 + 10, 1, 1.35, 1.35 ); setScaleKey( spep_11-3 + 12, 1, 1.35, 1.35 ); setScaleKey( spep_11-3 + 15, 1, 1.36, 1.36 ); setScaleKey( spep_11-3 + 16, 1, 1.44, 1.44 ); setScaleKey( spep_11-3 + 138, 1, 1.44, 1.44 ); setRotateKey( spep_11 + 0, 1, 18 ); setRotateKey( spep_11-3 + 15, 1, 18 ); setRotateKey( spep_11-3 + 16, 1, 45.4 ); setRotateKey( spep_11-3 + 30, 1, 45.4 ); setRotateKey( spep_11-3 + 32, 1, 45 ); setRotateKey( spep_11-3 + 34, 1, 45.1 ); setRotateKey( spep_11-3 + 36, 1, 45.3 ); setRotateKey( spep_11-3 + 38, 1, 45.4 ); setRotateKey( spep_11-3 + 40, 1, 45.5 ); setRotateKey( spep_11-3 + 42, 1, 45.6 ); setRotateKey( spep_11-3 + 44, 1, 45.7 ); setRotateKey( spep_11-3 + 46, 1, 45.8 ); setRotateKey( spep_11-3 + 48, 1, 45.9 ); setRotateKey( spep_11-3 + 50, 1, 46 ); setRotateKey( spep_11-3 + 52, 1, 46.1 ); setRotateKey( spep_11-3 + 54, 1, 46.2 ); setRotateKey( spep_11-3 + 56, 1, 46.4 ); setRotateKey( spep_11-3 + 58, 1, 46.5 ); setRotateKey( spep_11-3 + 60, 1, 46.6 ); setRotateKey( spep_11-3 + 62, 1, 46.7 ); setRotateKey( spep_11-3 + 64, 1, 46.8 ); setRotateKey( spep_11-3 + 66, 1, 46.9 ); setRotateKey( spep_11-3 + 68, 1, 47 ); setRotateKey( spep_11-3 + 70, 1, 47.1 ); setRotateKey( spep_11-3 + 72, 1, 47.2 ); setRotateKey( spep_11-3 + 74, 1, 47.3 ); setRotateKey( spep_11-3 + 76, 1, 47.4 ); setRotateKey( spep_11-3 + 78, 1, 47.5 ); setRotateKey( spep_11-3 + 80, 1, 47.6 ); setRotateKey( spep_11-3 + 82, 1, 47.7 ); setRotateKey( spep_11-3 + 84, 1, 47.8 ); setRotateKey( spep_11-3 + 86, 1, 47.9 ); setRotateKey( spep_11-3 + 88, 1, 48 ); setRotateKey( spep_11-3 + 90, 1, 48.1 ); setRotateKey( spep_11-3 + 92, 1, 48.2 ); setRotateKey( spep_11-3 + 94, 1, 48.3 ); setRotateKey( spep_11-3 + 96, 1, 48.5 ); setRotateKey( spep_11-3 + 98, 1, 48.6 ); setRotateKey( spep_11-3 + 100, 1, 48.7 ); setRotateKey( spep_11-3 + 102, 1, 48.8 ); setRotateKey( spep_11-3 + 104, 1, 48.9 ); setRotateKey( spep_11-3 + 106, 1, 49 ); setRotateKey( spep_11-3 + 108, 1, 49.1 ); setRotateKey( spep_11-3 + 110, 1, 49.2 ); setRotateKey( spep_11-3 + 112, 1, 49.3 ); setRotateKey( spep_11-3 + 114, 1, 49.4 ); setRotateKey( spep_11-3 + 116, 1, 49.5 ); setRotateKey( spep_11-3 + 118, 1, 49.6 ); setRotateKey( spep_11-3 + 120, 1, 49.7 ); setRotateKey( spep_11-3 + 122, 1, 49.8 ); setRotateKey( spep_11-3 + 124, 1, 49.9 ); setRotateKey( spep_11-3 + 126, 1, 50 ); setRotateKey( spep_11-3 + 128, 1, 50.1 ); setRotateKey( spep_11-3 + 130, 1, 50.2 ); setRotateKey( spep_11-3 + 132, 1, 50.3 ); setRotateKey( spep_11-3 + 134, 1, 50.4 ); setRotateKey( spep_11-3 + 136, 1, 50.5 ); setRotateKey( spep_11-3 + 138, 1, 50.6 ); --白フェード entryFade( spep_11 + 28, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --SE playSe( spep_11 + 2, 1032 ); setSeVolume( spep_11 + 2, 1032, 71 ); playSe( spep_11 + 18, 1023 ); setSeVolume( spep_11 + 18, 1023, 79 ); playSe( spep_11 + 18, 1159 ); setSeVolume( spep_11 + 18, 1159, 79 ); stopSe( spep_11 + 19, se_1227, 12 ); --黒フェード entryFade( spep_11+124, 2, 16, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- black fade --終わり dealDamage( spep_11+30 ); endPhase( spep_11 + 130 ); end end ------------------------------------------------------ -- 2人目以降の演出 ------------------------------------------------------ if (_IS_SPECIAL_AIM_ALL_ == 1) then ------------------------------------------------------ -- 爆発 (110F) ------------------------------------------------------ spep_z = 0; setVisibleUI( spep_z, 0); setDisp( spep_z, 0, 0); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 if (_IS_PLAYER_SIDE_ == 1) then setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); else setEffScaleKey( SP_dodge, kaihi, -1.0, 1.0); end setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -- ** エフェクト等 ** -- finish2_f = entryEffect( spep_z + 0, SP_14, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_z + 0, finish2_f, 0, 0, 0 ); setEffMoveKey( spep_z + 180, finish2_f, 0, 0, 0 ); setEffScaleKey( spep_z + 0, finish2_f, 1.0, 1.0 ); setEffScaleKey( spep_z + 180, finish2_f, 1.0, 1.0 ); setEffRotateKey( spep_z + 0, finish2_f, 0 ); setEffRotateKey( spep_z + 180, finish2_f, 0 ); setEffAlphaKey( spep_z + 0, finish2_f, 255 ); setEffAlphaKey( spep_z + 180, finish2_f, 255 ); -- ** エフェクト等 ** -- finish2_b = entryEffect( spep_z + 0, SP_15, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_z + 0, finish2_b, 0, 0, 0 ); setEffMoveKey( spep_z + 180, finish2_b, 0, 0, 0 ); setEffScaleKey( spep_z + 0, finish2_b, 1.0, 1.0 ); setEffScaleKey( spep_z + 180, finish2_b, 1.0, 1.0 ); setEffRotateKey( spep_z + 0, finish2_b, 0 ); setEffRotateKey( spep_z + 180, finish2_b, 0 ); setEffAlphaKey( spep_z + 0, finish2_b, 255 ); setEffAlphaKey( spep_z + 180, finish2_b, 255 ); --敵の動き setDisp( spep_z + 0, 1, 1 ); setBlendColor(spep_z+20,1,2,0,0,0,1); setBlendColor(spep_z+86,1,2,0,0,0,0); changeAnime( spep_z + 0, 1, 104 ); changeAnime( spep_z-3 + 22, 1, 106 ); setMoveKey( spep_z + 0, 1, 25.5, -281.9 , 0 ); setMoveKey( spep_z + 1, 1, 25.5, -281.9 , 0 ); setMoveKey( spep_z + 2, 1, 25.5, -281.9 , 0 ); setMoveKey( spep_z + 3, 1, 25.5, -281.9 , 0 ); setMoveKey( spep_z + 4, 1, 25.5, -281.9 , 0 ); setMoveKey( spep_z + 5, 1, 25.5, -281.9 , 0 ); setMoveKey( spep_z-3 + 21, 1, 25.5, -281.9 , 0 ); setMoveKey( spep_z-3 + 22, 1, 3.9, -172.8 , 0 ); setMoveKey( spep_z-3 + 24, 1, -28.7, -186 , 0 ); setMoveKey( spep_z-3 + 26, 1, -0.9, -181.3 , 0 ); setMoveKey( spep_z-3 + 28, 1, -25.1, -135.2 , 0 ); setMoveKey( spep_z-3 + 30, 1, -1.9, -146.5 , 0 ); setMoveKey( spep_z-3 + 32, 1, -18.9, -106.6 , 0 ); setMoveKey( spep_z-3 + 34, 1, -6.3, -127.6 , 0 ); setMoveKey( spep_z-3 + 36, 1, -1.3, -107.4 , 0 ); setMoveKey( spep_z-3 + 38, 1, -18.8, -127.2 , 0 ); setMoveKey( spep_z-3 + 40, 1, -13.8, -118.2 , 0 ); setMoveKey( spep_z-3 + 42, 1, -8.8, -109.3 , 0 ); setMoveKey( spep_z-3 + 44, 1, -12.5, -115.3 , 0 ); setMoveKey( spep_z-3 + 46, 1, -16.3, -121.3 , 0 ); setMoveKey( spep_z-3 + 48, 1, -8.8, -121 , 0 ); setMoveKey( spep_z-3 + 50, 1, -1.3, -120.8 , 0 ); setMoveKey( spep_z-3 + 52, 1, -8.8, -115.6 , 0 ); setMoveKey( spep_z-3 + 54, 1, -16.3, -110.4 , 0 ); setMoveKey( spep_z-3 + 56, 1, -13.8, -113.9 , 0 ); setMoveKey( spep_z-3 + 58, 1, -11.3, -117.5 , 0 ); setMoveKey( spep_z-3 + 60, 1, -13.8, -114.7 , 0 ); setMoveKey( spep_z-3 + 62, 1, -16.3, -112 , 0 ); setMoveKey( spep_z-3 + 64, 1, -11.3, -110.5 , 0 ); setMoveKey( spep_z-3 + 66, 1, -6.3, -109.1 , 0 ); setMoveKey( spep_z-3 + 68, 1, -10, -112.6 , 0 ); setMoveKey( spep_z-3 + 70, 1, -13.8, -116.1 , 0 ); setMoveKey( spep_z-3 + 72, 1, -11.3, -113.4 , 0 ); setMoveKey( spep_z-3 + 74, 1, -8.8, -110.7 , 0 ); setMoveKey( spep_z-3 + 76, 1, -12.5, -109.2 , 0 ); setMoveKey( spep_z-3 + 78, 1, -16.3, -107.7 , 0 ); setMoveKey( spep_z-3 + 80, 1, -11.3, -112.5 , 0 ); setMoveKey( spep_z-3 + 82, 1, -6.3, -117.2 , 0 ); setMoveKey( spep_z-3 + 84, 1, -10, -114.5 , 0 ); setMoveKey( spep_z-3 + 86, 1, -13.8, -111.8 , 0 ); setMoveKey( spep_z-3 + 88, 1, -12.5, -109.1 , 0 ); setMoveKey( spep_z-3 + 90, 1, -11.3, -106.4 , 0 ); setMoveKey( spep_z-3 + 92, 1, -12.9, -107.8 , 0 ); setMoveKey( spep_z-3 + 94, 1, -14.6, -109.2 , 0 ); setMoveKey( spep_z-3 + 96, 1, -16.3, -110.7 , 0 ); setMoveKey( spep_z-3 + 98, 1, -12.9, -111.3 , 0 ); setMoveKey( spep_z-3 + 100, 1, -9.6, -111.9 , 0 ); setMoveKey( spep_z-3 + 102, 1, -6.3, -112.5 , 0 ); setMoveKey( spep_z-3 + 104, 1, -8, -112.3 , 0 ); setMoveKey( spep_z-3 + 106, 1, -9.6, -112 , 0 ); setMoveKey( spep_z-3 + 108, 1, -11.3, -111.8 , 0 ); setMoveKey( spep_z-3 + 110, 1, -9.6, -109.9 , 0 ); setMoveKey( spep_z-3 + 112, 1, -8, -108 , 0 ); setMoveKey( spep_z-3 + 114, 1, -6.3, -106.1 , 0 ); setMoveKey( spep_z-3 + 116, 1, -7.7, -108.8 , 0 ); setMoveKey( spep_z-3 + 118, 1, -9.1, -111.4 , 0 ); setMoveKey( spep_z + 170, 1, -9.1, -111.4 , 0 ); setScaleKey( spep_z + 0, 1, 1.6, 1.6 ); setScaleKey( spep_z + 1, 1, 1.6, 1.6 ); setScaleKey( spep_z + 2, 1, 1.6, 1.6 ); setScaleKey( spep_z + 3, 1, 1.6, 1.6 ); setScaleKey( spep_z + 4, 1, 1.6, 1.6 ); setScaleKey( spep_z + 5, 1, 1.6, 1.6 ); setScaleKey( spep_z-3 + 21, 1, 1.6, 1.6 ); setScaleKey( spep_z-3 + 22, 1, 1.44, 1.44 ); setScaleKey( spep_z + 170, 1, 1.44, 1.44 ); setRotateKey( spep_z + 0, 1, 0 ); setRotateKey( spep_z + 1, 1, 0 ); setRotateKey( spep_z + 2, 1, 0 ); setRotateKey( spep_z + 3, 1, 0 ); setRotateKey( spep_z + 4, 1, 0 ); setRotateKey( spep_z + 5, 1, 0 ); setRotateKey( spep_z-3 + 21, 1, 0 ); setRotateKey( spep_z-3 + 22, 1, -29.1 ); setRotateKey( spep_z-3 + 32, 1, -29.1 ); setRotateKey( spep_z-3 + 34, 1, -29 ); setRotateKey( spep_z-3 + 36, 1, -28.9 ); setRotateKey( spep_z-3 + 38, 1, -28.8 ); setRotateKey( spep_z-3 + 40, 1, -28.7 ); setRotateKey( spep_z-3 + 42, 1, -28.6 ); setRotateKey( spep_z-3 + 44, 1, -28.5 ); setRotateKey( spep_z-3 + 46, 1, -28.4 ); setRotateKey( spep_z-3 + 48, 1, -28.4 ); setRotateKey( spep_z-3 + 50, 1, -28.3 ); setRotateKey( spep_z-3 + 52, 1, -28.2 ); setRotateKey( spep_z-3 + 54, 1, -28.1 ); setRotateKey( spep_z-3 + 56, 1, -28 ); setRotateKey( spep_z-3 + 58, 1, -27.9 ); setRotateKey( spep_z-3 + 60, 1, -27.8 ); setRotateKey( spep_z-3 + 62, 1, -27.7 ); setRotateKey( spep_z-3 + 64, 1, -27.7 ); setRotateKey( spep_z-3 + 66, 1, -27.6 ); setRotateKey( spep_z-3 + 68, 1, -27.5 ); setRotateKey( spep_z-3 + 70, 1, -27.4 ); setRotateKey( spep_z-3 + 72, 1, -27.3 ); setRotateKey( spep_z-3 + 74, 1, -27.2 ); setRotateKey( spep_z-3 + 76, 1, -27.1 ); setRotateKey( spep_z-3 + 78, 1, -27 ); setRotateKey( spep_z-3 + 80, 1, -26.9 ); setRotateKey( spep_z-3 + 82, 1, -26.9 ); setRotateKey( spep_z-3 + 84, 1, -26.8 ); setRotateKey( spep_z-3 + 86, 1, -26.7 ); setRotateKey( spep_z-3 + 88, 1, -26.6 ); setRotateKey( spep_z-3 + 90, 1, -26.5 ); setRotateKey( spep_z-3 + 92, 1, -26.4 ); setRotateKey( spep_z-3 + 94, 1, -26.3 ); setRotateKey( spep_z-3 + 96, 1, -26.2 ); setRotateKey( spep_z-3 + 98, 1, -26.2 ); setRotateKey( spep_z-3 + 100, 1, -26.1 ); setRotateKey( spep_z-3 + 102, 1, -26 ); setRotateKey( spep_z-3 + 104, 1, -25.9 ); setRotateKey( spep_z-3 + 106, 1, -25.8 ); setRotateKey( spep_z-3 + 108, 1, -25.7 ); setRotateKey( spep_z-3 + 110, 1, -25.6 ); setRotateKey( spep_z-3 + 112, 1, -25.5 ); setRotateKey( spep_z-3 + 114, 1, -25.5 ); setRotateKey( spep_z-3 + 116, 1, -25.4 ); setRotateKey( spep_z + 170, 1, -25.3 ); --SE playSe( spep_z + 0, 1046 ); playSe( spep_z + 0, 1021 ); playSe( spep_z + 18, 1032 ); playSe( spep_z + 34, 1023 ); playSe( spep_z + 34, 1159 ); -- ダメージ表示 dealDamage(spep_z+22); --白フェード entryFade( spep_z + 18, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_z+78, 4, 16, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- black fade endPhase(spep_z+94); end