--超サイヤ人ゴッド孫悟空_ゴッドシューティング fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 155434; --構え SP_02 = 155435; --発射 SP_03 = 155436; --被弾・手前 SP_04 = 155437; --被弾・奥 SP_05 = 155438; --ナビ SP_06 = 155439; --追撃・手前 SP_07 = 155440; --追撃・奥 SP_08 = 155441; --爆発背景 --敵側 SP_01x = 155442; --構え SP_02x = 155443; --発射 SP_03x = 155436; --被弾・手前 SP_04x = 155437; --被弾・奥 SP_05x = 155438; --ナビ SP_06x = 155439; --追撃・手前 SP_07x = 155440; --追撃・奥 SP_08x = 155441; --爆発背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 構え〜カットイン(140F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- kamae = entryEffectLife( spep_0 + 0, SP_01, 140, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_0 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_0 + 140, kamae, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kamae, 1.0, 1.0 ); setEffScaleKey( spep_0 + 140, kamae, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, kamae, 0 ); setEffRotateKey( spep_0 + 140, kamae, 0 ); setEffAlphaKey( spep_0 + 0, kamae, 255 ); setEffAlphaKey( spep_0 + 136, kamae, 255 ); setEffAlphaKey( spep_0 + 137, kamae, 0 ); setEffAlphaKey( spep_0 + 138, kamae, 0 ); setEffAlphaKey( spep_0 + 139, kamae, 0 ); setEffAlphaKey( spep_0 + 140, kamae, 0 ); spep_x = spep_0 + 42; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9 +80, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -9.9 +80, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -9.9 +80, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 -3 + 50, 906, 72, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 -3 + 50, shuchusen1, 72, 20 ); setEffMoveKey( spep_0 -3 + 50, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 122, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 - 3 + 50, shuchusen1, 1.15, 1.5 ); setEffScaleKey( spep_0 - 3 + 122, shuchusen1, 1.15, 1.5 ); setEffRotateKey( spep_0 - 3 + 50, shuchusen1, 0 ); setEffRotateKey( spep_0 - 3 + 122, shuchusen1, 0 ); setEffAlphaKey( spep_0 - 3 + 50, shuchusen1, 64 ); setEffAlphaKey( spep_0 - 3 + 52, shuchusen1, 128 ); setEffAlphaKey( spep_0 - 3 + 54, shuchusen1, 191 ); setEffAlphaKey( spep_0 - 3 + 122, shuchusen1, 191 ); -- ** SE ** -- playSe( spep_0 + 0, 44); --入り setSeVolume( spep_0 + 0, 44, 100); playSe( spep_0 + 36, 1007); --腕上げ setSeVolume( spep_0 + 36, 1007, 70.8); playSe( spep_0 + 38, 1003); setSeVolume( spep_0 + 38, 1003, 63.1); playSe( spep_0 + 46, 1018); --顔カットイン setSeVolume( spep_0 + 46, 1018, 100); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 140, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 136; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射(110F) ------------------------------------------------------ hassha = entryEffectLife( spep_2 + 0, SP_02, 110 -2, 0x80, -1, 0, 0, 0 ); --発射(ef_002) setEffMoveKey( spep_2 + 0, hassha, 0, 0 , 0 ); setEffMoveKey( spep_2 + 110 -2, hassha, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_2 + 110 -2, hassha, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hassha, 0 ); setEffRotateKey( spep_2 + 110 -2, hassha, 0 ); setEffAlphaKey( spep_2 + 0, hassha, 255 ); setEffAlphaKey( spep_2 + 106 -2, hassha, 255 ); setEffAlphaKey( spep_2 + 107 -2, hassha, 0 ); setEffAlphaKey( spep_2 + 108 -2, hassha, 0 ); setEffAlphaKey( spep_2 + 109 -2, hassha, 0 ); setEffAlphaKey( spep_2 + 110 -2, hassha, 0 ); -- ** SE ** -- playSe( spep_2 + 14, 1016); playSe( spep_2 + 14, 1256); playSe( spep_2 + 38, 1016); playSe( spep_2 + 38, 1256); setSeVolume( spep_2 + 14, 1016, 100); setSeVolume( spep_2 + 14, 1256, 100); setSeVolume( spep_2 + 38, 1016, 100); setSeVolume( spep_2 + 38, 1256, 100); -- ** 背景 ** -- entryFadeBg( spep_2 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 68; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** SE ** -- playSe( spep_2 + 57, 1016); playSe( spep_2 + 57, 1256); setSeVolume( spep_2 + 57, 1016, 100); setSeVolume( spep_2 + 57, 1256, 100); playSe( spep_2 + 70, 1016); playSe( spep_2 + 70, 1256); playSe( spep_2 + 88, 1016); playSe( spep_2 + 88, 1256); setSeVolume( spep_2 + 70, 1016, 100); setSeVolume( spep_2 + 70, 1256, 100); setSeVolume( spep_2 + 88, 1016, 100); setSeVolume( spep_2 + 88, 1256, 100); -- ** 次の準備 ** -- spep_3 = spep_2 + 106 -2; ------------------------------------------------------ -- 被弾(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- hidan_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --被弾_前(ef_003) setEffMoveKey( spep_3 + 0, hidan_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, hidan_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hidan_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, hidan_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hidan_f, 0 ); setEffRotateKey( spep_3 + 100, hidan_f, 0 ); setEffAlphaKey( spep_3 + 0, hidan_f, 255 ); setEffAlphaKey( spep_3 + 98, hidan_f, 255 ); setEffAlphaKey( spep_3 + 99, hidan_f, 0 ); setEffAlphaKey( spep_3 + 100, hidan_f, 0 ); hidan_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --被弾_後ろ(ef_004) setEffMoveKey( spep_3 + 0, hidan_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, hidan_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hidan_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, hidan_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hidan_b, 0 ); setEffRotateKey( spep_3 + 100, hidan_b, 0 ); setEffAlphaKey( spep_3 + 0, hidan_b, 255 ); setEffAlphaKey( spep_3 + 98, hidan_b, 255 ); setEffAlphaKey( spep_3 + 99, hidan_b, 0 ); setEffAlphaKey( spep_3 + 100, hidan_b, 0 ); -- ** 敵の動き ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 90, 1, 0 ); --消す changeAnime( spep_3 - 3 + 0, 1, 100 ); changeAnime( spep_3 - 3 + 10, 1, 104 ); changeAnime( spep_3 - 3 + 28, 1, 108 ); changeAnime( spep_3 - 3 + 49, 1, 106 ); changeAnime( spep_3 - 3 + 78, 1, 108 ); setMoveKey( spep_3 - 3 + 0, 1, -78.7, -4 , 0 ); setMoveKey( spep_3 - 3 + 2, 1, -67.7, -4.1 , 0 ); setMoveKey( spep_3 - 3 + 4, 1, -56.6, -4.1 , 0 ); setMoveKey( spep_3 - 3 + 6, 1, -56.3, -3.8 , 0 ); setMoveKey( spep_3 - 3 + 9, 1, -45.2, -3.9 , 0 ); setMoveKey( spep_3 - 3 + 10, 1, -34.1, 1.8 , 0 ); setMoveKey( spep_3 - 3 + 12, 1, -33.8, 2.1 , 0 ); setMoveKey( spep_3 - 3 + 14, 1, -22.8, 2 , 0 ); setMoveKey( spep_3 - 3 + 16, 1, -11.7, 1.9 , 0 ); setMoveKey( spep_3 - 3 + 18, 1, -9.6, 1.8 , 0 ); setMoveKey( spep_3 - 3 + 20, 1, -7.5, 1.8 , 0 ); setMoveKey( spep_3 - 3 + 22, 1, -5.5, 1.7 , 0 ); setMoveKey( spep_3 - 3 + 24, 1, -3.4, 1.7 , 0 ); setMoveKey( spep_3 - 3 + 27, 1, -12, 2 , 0 ); setMoveKey( spep_3 - 3 + 28, 1, 21.7, 4.3 , 0 ); setMoveKey( spep_3 - 3 + 30, 1, 23.1, -3.7 , 0 ); setMoveKey( spep_3 - 3 + 32, 1, 28.4, 4.2 , 0 ); setMoveKey( spep_3 - 3 + 34, 1, 29.8, 0.2 , 0 ); setMoveKey( spep_3 - 3 + 36, 1, 35.2, 4.1 , 0 ); setMoveKey( spep_3 - 3 + 38, 1, 34.5, 2.1 , 0 ); setMoveKey( spep_3 - 3 + 40, 1, 41.9, 4 , 0 ); setMoveKey( spep_3 - 3 + 42, 1, 32.1, 6.3 , 0 ); setMoveKey( spep_3 - 3 + 44, 1, 37.4, 4.3 , 0 ); setMoveKey( spep_3 - 3 + 47, 1, 38.8, 0.2 , 0 ); setMoveKey( spep_3 - 3 + 49, 1, 49.1, 35.1 , 0 ); setMoveKey( spep_3 - 3 + 60, 1, 57.9, 34.8 , 0 ); setMoveKey( spep_3 - 3 + 62, 1, 57.3, 36.8 , 0 ); setMoveKey( spep_3 - 3 + 64, 1, 64.6, 34.7 , 0 ); setMoveKey( spep_3 - 3 + 67, 1, 66, 30.7 , 0 ); setMoveKey( spep_3 - 3 + 78, 1, 91.3, 0.2 , 0 ); setMoveKey( spep_3 - 3 + 80, 1, 96.8, 4.2 , 0 ); setMoveKey( spep_3 - 3 + 83, 1, 96.3, 2.1 , 0 ); setMoveKey( spep_3 - 3 + 93, 1, 96.3, 2.1 , 0 ); setScaleKey( spep_3 - 3 + 0, 1, 1.51, 1.51 ); setScaleKey( spep_3 - 3 + 2, 1, 1.49, 1.49 ); setScaleKey( spep_3 - 3 + 4, 1, 1.48, 1.48 ); setScaleKey( spep_3 - 3 + 6, 1, 1.45, 1.45 ); setScaleKey( spep_3 - 3 + 9, 1, 1.44, 1.44 ); setScaleKey( spep_3 - 3 + 14, 1, 1.48, 1.48 ); setScaleKey( spep_3 - 3 + 16, 1, 1.47, 1.47 ); setScaleKey( spep_3 - 3 + 24, 1, 1.47, 1.47 ); setScaleKey( spep_3 - 3 + 27, 1, 1.45, 1.45 ); setScaleKey( spep_3 - 3 + 28, 1, 1.47, 1.47 ); setScaleKey( spep_3 - 3 + 40, 1, 1.47, 1.47 ); setScaleKey( spep_3 - 3 + 42, 1, 1.46, 1.46 ); setScaleKey( spep_3 - 3 + 47, 1, 1.46, 1.46 ); setScaleKey( spep_3 - 3 + 49, 1, 1.45, 1.45 ); setScaleKey( spep_3 - 3 + 60, 1, 1.44, 1.44 ); setScaleKey( spep_3 - 3 + 67, 1, 1.44, 1.44 ); setScaleKey( spep_3 - 3 + 78, 1, 1.43, 1.43 ); setScaleKey( spep_3 - 3 + 83, 1, 1.43, 1.43 ); setScaleKey( spep_3 - 3 + 93, 1, 1.43, 1.43 ); setRotateKey( spep_3 - 3 + 0, 1, 0 ); setRotateKey( spep_3 - 3 + 48, 1, 0 ); setRotateKey( spep_3 - 3 + 49, 1, -22.8 ); setRotateKey( spep_3 - 3 + 77, 1, -22.8 ); setRotateKey( spep_3 - 3 + 78, 1, 0 ); setRotateKey( spep_3 - 3 + 93, 1, 0 ); -- ** SE ** -- playSe( spep_3 + 0, 1257); playSe( spep_3 + 10, 1257); playSe( spep_3 + 23, 1011); playSe( spep_3 + 32, 1017); playSe( spep_3 + 46, 1025); playSe( spep_3 + 59, 1023); playSe( spep_3 + 69, 1025); playSe( spep_3 + 96, 1016); playSe( spep_3 + 96, 1256); setSeVolume( spep_3 + 0, 1257, 100); setSeVolume( spep_3 + 10, 1257, 100); setSeVolume( spep_3 + 23, 1011, 79.4); setSeVolume( spep_3 + 32, 1017, 79.4); setSeVolume( spep_3 + 46, 1025, 79.4); setSeVolume( spep_3 + 59, 1023, 79.4); setSeVolume( spep_3 + 69, 1025, 100); setSeVolume( spep_3 + 96, 1016, 100); setSeVolume( spep_3 + 96, 1256, 100); -- ** 背景 ** -- entryFadeBg( spep_3 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 96; ------------------------------------------------------ -- ナビ(68F) ------------------------------------------------------ -- ** エフェクト等 ** -- nabi = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --ナビ(ef_005) setEffMoveKey( spep_4 + 0, nabi, 0, 0 , 0 ); setEffMoveKey( spep_4 + 68, nabi, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, nabi, 1.0, 1.0 ); setEffScaleKey( spep_4 + 68, nabi, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, nabi, 0 ); setEffRotateKey( spep_4 + 68, nabi, 0 ); setEffAlphaKey( spep_4 + 0, nabi, 255 ); setEffAlphaKey( spep_4 + 68, nabi, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_4 + 0, 906, 68, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen2, 68, 20 ); setEffMoveKey( spep_4 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 68, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen2, 1.15, 1.89 ); setEffScaleKey( spep_4 + 68, shuchusen2, 1.15, 1.89 ); setEffRotateKey( spep_4 + 0, shuchusen2, 0 ); setEffRotateKey( spep_4 + 68, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen2, 191 ); setEffAlphaKey( spep_4 + 68, shuchusen2, 191 ); -- ** SE ** -- playSe( spep_4 + 13, 1016); playSe( spep_4 + 13, 1256); playSe( spep_4 + 29, 1016); playSe( spep_4 + 29, 1256); playSe( spep_4 + 48, 1016); playSe( spep_4 + 48, 1256); playSe( spep_4 + 62, 1023); setSeVolume( spep_4 + 13, 1016, 100); setSeVolume( spep_4 + 13, 1256, 100); setSeVolume( spep_4 + 29, 1016, 100); setSeVolume( spep_4 + 29, 1256, 100); setSeVolume( spep_4 + 48, 1016, 100); setSeVolume( spep_4 + 48, 1256, 100); setSeVolume( spep_4 + 62, 1023, 100); -- ** 背景 ** -- entryFadeBg( spep_4 + 0, 0, 68, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 66; ------------------------------------------------------ -- 追撃(80F) ------------------------------------------------------ -- ** エフェクト等 ** -- tsuigeki_f = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --追撃_前(ef_006) setEffMoveKey( spep_5 + 0, tsuigeki_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 80, tsuigeki_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, tsuigeki_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 80, tsuigeki_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tsuigeki_f, 0 ); setEffRotateKey( spep_5 + 80, tsuigeki_f, 0 ); setEffAlphaKey( spep_5 + 0, tsuigeki_f, 255 ); setEffAlphaKey( spep_5 + 80, tsuigeki_f, 255 ); tsuigeki_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --追撃_後ろ(ef_007) setEffMoveKey( spep_5 + 0, tsuigeki_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 80, tsuigeki_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, tsuigeki_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 80, tsuigeki_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tsuigeki_b, 0 ); setEffRotateKey( spep_5 + 80, tsuigeki_b, 0 ); setEffAlphaKey( spep_5 + 0, tsuigeki_b, 255 ); setEffAlphaKey( spep_5 + 80, tsuigeki_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 78, 1, 0 ); --消す changeAnime( spep_5 + 0, 1, 108 ); setMoveKey( spep_5 + 0, 1, -74.1, -21.6 , 0 ); setMoveKey( spep_5 + 2, 1, -65.7, -13.7 , 0 ); setMoveKey( spep_5 + 4, 1, -51, 13.2 , 0 ); setMoveKey( spep_5 + 6, 1, -46, 27 , 0 ); setMoveKey( spep_5 + 8, 1, -28.5, 46.9 , 0 ); setMoveKey( spep_5 + 10, 1, -20.7, 53.8 , 0 ); setMoveKey( spep_5 + 12, 1, -6.7, 79.6 , 0 ); setMoveKey( spep_5 + 14, 1, -2.5, 92.4 , 0 ); setMoveKey( spep_5 + 16, 1, 5.2, 97.6 , 0 ); setMoveKey( spep_5 + 18, 1, -0.3, 102.1 , 0 ); setMoveKey( spep_5 + 20, 1, 7, 100.2 , 0 ); setMoveKey( spep_5 + 22, 1, 4.6, 92 , 0 ); setMoveKey( spep_5 + 24, 1, 8.7, 102.9 , 0 ); setMoveKey( spep_5 + 26, 1, 6.3, 100.9 , 0 ); setMoveKey( spep_5 + 28, 1, 10.4, 105.4 , 0 ); setMoveKey( spep_5 + 30, 1, 4.8, 103.4 , 0 ); setMoveKey( spep_5 + 32, 1, 12, 107.8 , 0 ); setMoveKey( spep_5 + 34, 1, 3.2, 115.3 , 0 ); setMoveKey( spep_5 + 36, 1, 13.6, 110.1 , 0 ); setMoveKey( spep_5 + 38, 1, 11.1, 101.6 , 0 ); setMoveKey( spep_5 + 40, 1, 15, 112.3 , 0 ); setMoveKey( spep_5 + 42, 1, 12.5, 107 , 0 ); setMoveKey( spep_5 + 44, 1, 16.4, 114.5 , 0 ); setMoveKey( spep_5 + 46, 1, 4.3, 112.3 , 0 ); setMoveKey( spep_5 + 48, 1, 17.8, 116.5 , 0 ); setMoveKey( spep_5 + 50, 1, 15.2, 107.9 , 0 ); setMoveKey( spep_5 + 52, 1, 19.1, 118.4 , 0 ); setMoveKey( spep_5 + 54, 1, 16.5, 116.2 , 0 ); setMoveKey( spep_5 + 56, 1, 20.3, 120.3 , 0 ); setMoveKey( spep_5 + 58, 1, 8.1, 127.5 , 0 ); setMoveKey( spep_5 + 60, 1, 21.5, 122 , 0 ); setMoveKey( spep_5 + 62, 1, 18.8, 113.2 , 0 ); setMoveKey( spep_5 + 64, 1, 22.5, 123.7 , 0 ); setMoveKey( spep_5 + 66, 1, 16.7, 121.3 , 0 ); setMoveKey( spep_5 + 68, 1, 23.6, 125.2 , 0 ); setMoveKey( spep_5 + 70, 1, 24.1, 126 , 0 ); setMoveKey( spep_5 + 72, 1, 21.4, 123.5 , 0 ); setMoveKey( spep_5 + 74, 1, 25, 127.4 , 0 ); setMoveKey( spep_5 + 76, 1, 19.1, 131.3 , 0 ); setMoveKey( spep_5 + 78, 1, 25.9, 128.7 , 0 ); setScaleKey( spep_5 + 0, 1, 1.67, 1.67 ); setScaleKey( spep_5 + 2, 1, 1.61, 1.61 ); setScaleKey( spep_5 + 4, 1, 1.56, 1.56 ); setScaleKey( spep_5 + 6, 1, 1.51, 1.51 ); setScaleKey( spep_5 + 8, 1, 1.45, 1.45 ); setScaleKey( spep_5 + 10, 1, 1.4, 1.4 ); setScaleKey( spep_5 + 12, 1, 1.35, 1.35 ); setScaleKey( spep_5 + 14, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 16, 1, 1.29, 1.29 ); setScaleKey( spep_5 + 18, 1, 1.29, 1.29 ); setScaleKey( spep_5 + 20, 1, 1.28, 1.28 ); setScaleKey( spep_5 + 22, 1, 1.28, 1.28 ); setScaleKey( spep_5 + 24, 1, 1.27, 1.27 ); setScaleKey( spep_5 + 28, 1, 1.27, 1.27 ); setScaleKey( spep_5 + 30, 1, 1.26, 1.26 ); setScaleKey( spep_5 + 34, 1, 1.26, 1.26 ); setScaleKey( spep_5 + 36, 1, 1.25, 1.25 ); setScaleKey( spep_5 + 40, 1, 1.25, 1.25 ); setScaleKey( spep_5 + 42, 1, 1.24, 1.24 ); setScaleKey( spep_5 + 46, 1, 1.24, 1.24 ); setScaleKey( spep_5 + 48, 1, 1.23, 1.23 ); setScaleKey( spep_5 + 54, 1, 1.23, 1.23 ); setScaleKey( spep_5 + 56, 1, 1.22, 1.22 ); setScaleKey( spep_5 + 62, 1, 1.22, 1.22 ); setScaleKey( spep_5 + 64, 1, 1.21, 1.21 ); setScaleKey( spep_5 + 70, 1, 1.21, 1.21 ); setScaleKey( spep_5 + 72, 1, 1.19, 1.19 ); setScaleKey( spep_5 + 78, 1, 1.19, 1.19 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 78, 1, 0 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_5 + 0, 906, 78, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen3, 78, 20 ); setEffMoveKey( spep_5 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_5 + 78, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen3, 1.1, 1.23 ); setEffScaleKey( spep_5 + 78, shuchusen3, 1.1, 1.23 ); setEffRotateKey( spep_5 + 0, shuchusen3, 0 ); setEffRotateKey( spep_5 + 78, shuchusen3, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen3, 191 ); setEffAlphaKey( spep_5 + 78, shuchusen3, 191 ); -- ** SE ** -- playSe( spep_5 + 11, 1011); playSe( spep_5 + 24, 1025); playSe( spep_5 + 37, 1060); playSe( spep_5 + 52, 1052); setSeVolume( spep_5 + 11, 1011, 79.4); setSeVolume( spep_5 + 24, 1025, 70.8); setSeVolume( spep_5 + 37, 1060, 79.4); setSeVolume( spep_5 + 52, 1052, 89.1); -- ** 白フェード ** -- entryFade( spep_5 + 60, 16, 8, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 背景 ** -- entryFadeBg( spep_5 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 80; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- haikei = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --背景(ef_008) setEffMoveKey( spep_6 + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, haikei, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, haikei, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, haikei, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, haikei, 0 ); setEffRotateKey( spep_6 + 100, haikei, 0 ); setEffAlphaKey( spep_6 + 0, haikei, 255 ); setEffAlphaKey( spep_6 + 100, haikei, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); changeAnime( spep_6 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_6 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_6 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_6 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_6 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_6 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_6 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_6 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_6 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_6 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_6 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_6 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_6 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_6 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_6 + 1, 1, 0.2, 0.2 ); setScaleKey( spep_6 + 2, 1, 0.25, 0.25 ); setScaleKey( spep_6 + 3, 1, 0.25, 0.25 ); setScaleKey( spep_6 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_6 + 5, 1, 0.46, 0.46 ); setScaleKey( spep_6 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_6 + 7, 1, 0.55, 0.55 ); setScaleKey( spep_6 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_6 + 9, 1, 0.71, 0.71 ); setScaleKey( spep_6 + 10, 1, 0.97, 0.97 ); setScaleKey( spep_6 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_6 + 12, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_6 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 15, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 19, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 22, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 23, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 26, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_6 + 0, 1, -40 ); setRotateKey( spep_6 + 1, 1, -40 ); setRotateKey( spep_6 + 2, 1, 80 ); setRotateKey( spep_6 + 3, 1, 80 ); setRotateKey( spep_6 + 4, 1, 200 ); setRotateKey( spep_6 + 5, 1, 200 ); setRotateKey( spep_6 + 6, 1, 360 ); setRotateKey( spep_6 + 7, 1, 360 ); setRotateKey( spep_6 + 8, 1, 558 ); setRotateKey( spep_6 + 9, 1, 558 ); setRotateKey( spep_6 + 10, 1, 425 ); setRotateKey( spep_6 + 11, 1, 425 ); setRotateKey( spep_6 + 12, 1, -40 ); setRotateKey( spep_6 + 100, 1, -40 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_6 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_6 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_6 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_6 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_6 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_6 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_6 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_6 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_6 + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_6 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_6 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_6 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen4, 0 ); setEffRotateKey( spep_6 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_6 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_6 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_6 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_6 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_6 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_6 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_6 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_6 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_6 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_6 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_6 + 100, shuchusen5, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen5, 0 ); setEffRotateKey( spep_6 + 100, shuchusen5, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_6 + 100, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_6 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_6 + 14, ctga, 14, 20 ); setEffMoveKey( spep_6 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_6 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_6 + 14, ctga, -10.9 ); setEffRotateKey( spep_6 + 15, ctga, -10.9 ); setEffRotateKey( spep_6 + 16, ctga, -14.9 ); setEffRotateKey( spep_6 + 17, ctga, -14.9 ); setEffRotateKey( spep_6 + 18, ctga, -10.9 ); setEffRotateKey( spep_6 + 19, ctga, -10.9 ); setEffRotateKey( spep_6 + 20, ctga, -14.9 ); setEffRotateKey( spep_6 + 21, ctga, -14.9 ); setEffRotateKey( spep_6 + 22, ctga, -10.9 ); setEffRotateKey( spep_6 + 23, ctga, -10.9 ); setEffRotateKey( spep_6 + 24, ctga, -14.9 ); setEffRotateKey( spep_6 + 25, ctga, -14.9 ); setEffRotateKey( spep_6 + 26, ctga, -10.9 ); setEffRotateKey( spep_6 + 27, ctga, -10.9 ); setEffRotateKey( spep_6 + 28, ctga, -14.9 ); setEffRotateKey( spep_6 + 100, ctga, -14.9 ); setEffAlphaKey( spep_6 + 14, ctga, 255 ); setEffAlphaKey( spep_6 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_6 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_6 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_6 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_6 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_6 + 2, hibiware, 0 ); setEffRotateKey( spep_6 + 100, hibiware, 0 ); setEffAlphaKey( spep_6 + 2, hibiware, 0 ); setEffAlphaKey( spep_6 + 13, hibiware, 0 ); setEffAlphaKey( spep_6 + 14, hibiware, 255 ); setEffAlphaKey( spep_6 + 100, hibiware, 255 ); -- ** SE ** -- playSe( spep_6 + 0, 1023); playSe( spep_6 + 14, 1054); setSeVolume( spep_6 + 0, 1023, 100); setSeVolume( spep_6 + 14, 1054, 100); -- ** 背景 ** -- entryFadeBg( spep_6 + 0, 0, 98, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ダメージ表記 ** -- dealDamage( spep_6 + 0 ); endPhase( spep_6 + 98 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 構え〜カットイン(140F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- kamae = entryEffectLife( spep_0 + 0, SP_01x, 140, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_0 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_0 + 140, kamae, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kamae, 1.0, 1.0 ); setEffScaleKey( spep_0 + 140, kamae, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, kamae, 0 ); setEffRotateKey( spep_0 + 140, kamae, 0 ); setEffAlphaKey( spep_0 + 0, kamae, 255 ); setEffAlphaKey( spep_0 + 136, kamae, 255 ); setEffAlphaKey( spep_0 + 137, kamae, 0 ); setEffAlphaKey( spep_0 + 138, kamae, 0 ); setEffAlphaKey( spep_0 + 139, kamae, 0 ); setEffAlphaKey( spep_0 + 140, kamae, 0 ); spep_x = spep_0 + 42; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9 +80, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -9.9 +80, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -9.9 +80, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 -3 + 50, 906, 72, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 -3 + 50, shuchusen1, 72, 20 ); setEffMoveKey( spep_0 -3 + 50, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 122, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 - 3 + 50, shuchusen1, 1.15, 1.5 ); setEffScaleKey( spep_0 - 3 + 122, shuchusen1, 1.15, 1.5 ); setEffRotateKey( spep_0 - 3 + 50, shuchusen1, 0 ); setEffRotateKey( spep_0 - 3 + 122, shuchusen1, 0 ); setEffAlphaKey( spep_0 - 3 + 50, shuchusen1, 64 ); setEffAlphaKey( spep_0 - 3 + 52, shuchusen1, 128 ); setEffAlphaKey( spep_0 - 3 + 54, shuchusen1, 191 ); setEffAlphaKey( spep_0 - 3 + 122, shuchusen1, 191 ); -- ** SE ** -- playSe( spep_0 + 0, 44); --入り setSeVolume( spep_0 + 0, 44, 100); playSe( spep_0 + 36, 1007); --腕上げ setSeVolume( spep_0 + 36, 1007, 70.8); playSe( spep_0 + 38, 1003); setSeVolume( spep_0 + 38, 1003, 63.1); playSe( spep_0 + 46, 1018); --顔カットイン setSeVolume( spep_0 + 46, 1018, 100); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 140, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 136; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射(110F) ------------------------------------------------------ hassha = entryEffectLife( spep_2 + 0, SP_02x, 110 -2, 0x80, -1, 0, 0, 0 ); --発射(ef_002) setEffMoveKey( spep_2 + 0, hassha, 0, 0 , 0 ); setEffMoveKey( spep_2 + 110 -2, hassha, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_2 + 110 -2, hassha, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hassha, 0 ); setEffRotateKey( spep_2 + 110 -2, hassha, 0 ); setEffAlphaKey( spep_2 + 0, hassha, 255 ); setEffAlphaKey( spep_2 + 106 -2, hassha, 255 ); setEffAlphaKey( spep_2 + 107 -2, hassha, 0 ); setEffAlphaKey( spep_2 + 108 -2, hassha, 0 ); setEffAlphaKey( spep_2 + 109 -2, hassha, 0 ); setEffAlphaKey( spep_2 + 110 -2, hassha, 0 ); -- ** SE ** -- playSe( spep_2 + 14, 1016); playSe( spep_2 + 14, 1256); playSe( spep_2 + 38, 1016); playSe( spep_2 + 38, 1256); setSeVolume( spep_2 + 14, 1016, 100); setSeVolume( spep_2 + 14, 1256, 100); setSeVolume( spep_2 + 38, 1016, 100); setSeVolume( spep_2 + 38, 1256, 100); -- ** 背景 ** -- entryFadeBg( spep_2 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 68; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** SE ** -- playSe( spep_2 + 57, 1016); playSe( spep_2 + 57, 1256); setSeVolume( spep_2 + 57, 1016, 100); setSeVolume( spep_2 + 57, 1256, 100); playSe( spep_2 + 70, 1016); playSe( spep_2 + 70, 1256); playSe( spep_2 + 88, 1016); playSe( spep_2 + 88, 1256); setSeVolume( spep_2 + 70, 1016, 100); setSeVolume( spep_2 + 70, 1256, 100); setSeVolume( spep_2 + 88, 1016, 100); setSeVolume( spep_2 + 88, 1256, 100); -- ** 次の準備 ** -- spep_3 = spep_2 + 106 -2; ------------------------------------------------------ -- 被弾(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- hidan_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --被弾_前(ef_003) setEffMoveKey( spep_3 + 0, hidan_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, hidan_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hidan_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, hidan_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hidan_f, 0 ); setEffRotateKey( spep_3 + 100, hidan_f, 0 ); setEffAlphaKey( spep_3 + 0, hidan_f, 255 ); setEffAlphaKey( spep_3 + 98, hidan_f, 255 ); setEffAlphaKey( spep_3 + 99, hidan_f, 0 ); setEffAlphaKey( spep_3 + 100, hidan_f, 0 ); hidan_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --被弾_後ろ(ef_004) setEffMoveKey( spep_3 + 0, hidan_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, hidan_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hidan_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, hidan_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hidan_b, 0 ); setEffRotateKey( spep_3 + 100, hidan_b, 0 ); setEffAlphaKey( spep_3 + 0, hidan_b, 255 ); setEffAlphaKey( spep_3 + 98, hidan_b, 255 ); setEffAlphaKey( spep_3 + 99, hidan_b, 0 ); setEffAlphaKey( spep_3 + 100, hidan_b, 0 ); -- ** 敵の動き ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 90, 1, 0 ); --消す changeAnime( spep_3 - 3 + 0, 1, 100 ); changeAnime( spep_3 - 3 + 10, 1, 104 ); changeAnime( spep_3 - 3 + 28, 1, 108 ); changeAnime( spep_3 - 3 + 49, 1, 106 ); changeAnime( spep_3 - 3 + 78, 1, 108 ); setMoveKey( spep_3 - 3 + 0, 1, -78.7, -4 , 0 ); setMoveKey( spep_3 - 3 + 2, 1, -67.7, -4.1 , 0 ); setMoveKey( spep_3 - 3 + 4, 1, -56.6, -4.1 , 0 ); setMoveKey( spep_3 - 3 + 6, 1, -56.3, -3.8 , 0 ); setMoveKey( spep_3 - 3 + 9, 1, -45.2, -3.9 , 0 ); setMoveKey( spep_3 - 3 + 10, 1, -34.1, 1.8 , 0 ); setMoveKey( spep_3 - 3 + 12, 1, -33.8, 2.1 , 0 ); setMoveKey( spep_3 - 3 + 14, 1, -22.8, 2 , 0 ); setMoveKey( spep_3 - 3 + 16, 1, -11.7, 1.9 , 0 ); setMoveKey( spep_3 - 3 + 18, 1, -9.6, 1.8 , 0 ); setMoveKey( spep_3 - 3 + 20, 1, -7.5, 1.8 , 0 ); setMoveKey( spep_3 - 3 + 22, 1, -5.5, 1.7 , 0 ); setMoveKey( spep_3 - 3 + 24, 1, -3.4, 1.7 , 0 ); setMoveKey( spep_3 - 3 + 27, 1, -12, 2 , 0 ); setMoveKey( spep_3 - 3 + 28, 1, 21.7, 4.3 , 0 ); setMoveKey( spep_3 - 3 + 30, 1, 23.1, -3.7 , 0 ); setMoveKey( spep_3 - 3 + 32, 1, 28.4, 4.2 , 0 ); setMoveKey( spep_3 - 3 + 34, 1, 29.8, 0.2 , 0 ); setMoveKey( spep_3 - 3 + 36, 1, 35.2, 4.1 , 0 ); setMoveKey( spep_3 - 3 + 38, 1, 34.5, 2.1 , 0 ); setMoveKey( spep_3 - 3 + 40, 1, 41.9, 4 , 0 ); setMoveKey( spep_3 - 3 + 42, 1, 32.1, 6.3 , 0 ); setMoveKey( spep_3 - 3 + 44, 1, 37.4, 4.3 , 0 ); setMoveKey( spep_3 - 3 + 47, 1, 38.8, 0.2 , 0 ); setMoveKey( spep_3 - 3 + 49, 1, 49.1, 35.1 , 0 ); setMoveKey( spep_3 - 3 + 60, 1, 57.9, 34.8 , 0 ); setMoveKey( spep_3 - 3 + 62, 1, 57.3, 36.8 , 0 ); setMoveKey( spep_3 - 3 + 64, 1, 64.6, 34.7 , 0 ); setMoveKey( spep_3 - 3 + 67, 1, 66, 30.7 , 0 ); setMoveKey( spep_3 - 3 + 78, 1, 91.3, 0.2 , 0 ); setMoveKey( spep_3 - 3 + 80, 1, 96.8, 4.2 , 0 ); setMoveKey( spep_3 - 3 + 83, 1, 96.3, 2.1 , 0 ); setMoveKey( spep_3 - 3 + 93, 1, 96.3, 2.1 , 0 ); setScaleKey( spep_3 - 3 + 0, 1, 1.51, 1.51 ); setScaleKey( spep_3 - 3 + 2, 1, 1.49, 1.49 ); setScaleKey( spep_3 - 3 + 4, 1, 1.48, 1.48 ); setScaleKey( spep_3 - 3 + 6, 1, 1.45, 1.45 ); setScaleKey( spep_3 - 3 + 9, 1, 1.44, 1.44 ); setScaleKey( spep_3 - 3 + 14, 1, 1.48, 1.48 ); setScaleKey( spep_3 - 3 + 16, 1, 1.47, 1.47 ); setScaleKey( spep_3 - 3 + 24, 1, 1.47, 1.47 ); setScaleKey( spep_3 - 3 + 27, 1, 1.45, 1.45 ); setScaleKey( spep_3 - 3 + 28, 1, 1.47, 1.47 ); setScaleKey( spep_3 - 3 + 40, 1, 1.47, 1.47 ); setScaleKey( spep_3 - 3 + 42, 1, 1.46, 1.46 ); setScaleKey( spep_3 - 3 + 47, 1, 1.46, 1.46 ); setScaleKey( spep_3 - 3 + 49, 1, 1.45, 1.45 ); setScaleKey( spep_3 - 3 + 60, 1, 1.44, 1.44 ); setScaleKey( spep_3 - 3 + 67, 1, 1.44, 1.44 ); setScaleKey( spep_3 - 3 + 78, 1, 1.43, 1.43 ); setScaleKey( spep_3 - 3 + 83, 1, 1.43, 1.43 ); setScaleKey( spep_3 - 3 + 93, 1, 1.43, 1.43 ); setRotateKey( spep_3 - 3 + 0, 1, 0 ); setRotateKey( spep_3 - 3 + 48, 1, 0 ); setRotateKey( spep_3 - 3 + 49, 1, -22.8 ); setRotateKey( spep_3 - 3 + 77, 1, -22.8 ); setRotateKey( spep_3 - 3 + 78, 1, 0 ); setRotateKey( spep_3 - 3 + 93, 1, 0 ); -- ** SE ** -- playSe( spep_3 + 0, 1257); playSe( spep_3 + 10, 1257); playSe( spep_3 + 23, 1011); playSe( spep_3 + 32, 1017); playSe( spep_3 + 46, 1025); playSe( spep_3 + 59, 1023); playSe( spep_3 + 69, 1025); playSe( spep_3 + 96, 1016); playSe( spep_3 + 96, 1256); setSeVolume( spep_3 + 0, 1257, 100); setSeVolume( spep_3 + 10, 1257, 100); setSeVolume( spep_3 + 23, 1011, 79.4); setSeVolume( spep_3 + 32, 1017, 79.4); setSeVolume( spep_3 + 46, 1025, 79.4); setSeVolume( spep_3 + 59, 1023, 79.4); setSeVolume( spep_3 + 69, 1025, 100); setSeVolume( spep_3 + 96, 1016, 100); setSeVolume( spep_3 + 96, 1256, 100); -- ** 背景 ** -- entryFadeBg( spep_3 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 96; ------------------------------------------------------ -- ナビ(68F) ------------------------------------------------------ -- ** エフェクト等 ** -- nabi = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --ナビ(ef_005) setEffMoveKey( spep_4 + 0, nabi, 0, 0 , 0 ); setEffMoveKey( spep_4 + 68, nabi, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, nabi, -1.0, 1.0 ); setEffScaleKey( spep_4 + 68, nabi, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, nabi, 0 ); setEffRotateKey( spep_4 + 68, nabi, 0 ); setEffAlphaKey( spep_4 + 0, nabi, 255 ); setEffAlphaKey( spep_4 + 68, nabi, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_4 + 0, 906, 68, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen2, 68, 20 ); setEffMoveKey( spep_4 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 68, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen2, 1.15, 1.89 ); setEffScaleKey( spep_4 + 68, shuchusen2, 1.15, 1.89 ); setEffRotateKey( spep_4 + 0, shuchusen2, 0 ); setEffRotateKey( spep_4 + 68, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen2, 191 ); setEffAlphaKey( spep_4 + 68, shuchusen2, 191 ); -- ** SE ** -- playSe( spep_4 + 13, 1016); playSe( spep_4 + 13, 1256); playSe( spep_4 + 29, 1016); playSe( spep_4 + 29, 1256); playSe( spep_4 + 48, 1016); playSe( spep_4 + 48, 1256); playSe( spep_4 + 62, 1023); setSeVolume( spep_4 + 13, 1016, 100); setSeVolume( spep_4 + 13, 1256, 100); setSeVolume( spep_4 + 29, 1016, 100); setSeVolume( spep_4 + 29, 1256, 100); setSeVolume( spep_4 + 48, 1016, 100); setSeVolume( spep_4 + 48, 1256, 100); setSeVolume( spep_4 + 62, 1023, 100); -- ** 背景 ** -- entryFadeBg( spep_4 + 0, 0, 68, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 66; ------------------------------------------------------ -- 追撃(80F) ------------------------------------------------------ -- ** エフェクト等 ** -- tsuigeki_f = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --追撃_前(ef_006) setEffMoveKey( spep_5 + 0, tsuigeki_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 80, tsuigeki_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, tsuigeki_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 80, tsuigeki_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tsuigeki_f, 0 ); setEffRotateKey( spep_5 + 80, tsuigeki_f, 0 ); setEffAlphaKey( spep_5 + 0, tsuigeki_f, 255 ); setEffAlphaKey( spep_5 + 80, tsuigeki_f, 255 ); tsuigeki_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --追撃_後ろ(ef_007) setEffMoveKey( spep_5 + 0, tsuigeki_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 80, tsuigeki_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, tsuigeki_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 80, tsuigeki_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tsuigeki_b, 0 ); setEffRotateKey( spep_5 + 80, tsuigeki_b, 0 ); setEffAlphaKey( spep_5 + 0, tsuigeki_b, 255 ); setEffAlphaKey( spep_5 + 80, tsuigeki_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 78, 1, 0 ); --消す changeAnime( spep_5 + 0, 1, 108 ); setMoveKey( spep_5 + 0, 1, -74.1, -21.6 , 0 ); setMoveKey( spep_5 + 2, 1, -65.7, -13.7 , 0 ); setMoveKey( spep_5 + 4, 1, -51, 13.2 , 0 ); setMoveKey( spep_5 + 6, 1, -46, 27 , 0 ); setMoveKey( spep_5 + 8, 1, -28.5, 46.9 , 0 ); setMoveKey( spep_5 + 10, 1, -20.7, 53.8 , 0 ); setMoveKey( spep_5 + 12, 1, -6.7, 79.6 , 0 ); setMoveKey( spep_5 + 14, 1, -2.5, 92.4 , 0 ); setMoveKey( spep_5 + 16, 1, 5.2, 97.6 , 0 ); setMoveKey( spep_5 + 18, 1, -0.3, 102.1 , 0 ); setMoveKey( spep_5 + 20, 1, 7, 100.2 , 0 ); setMoveKey( spep_5 + 22, 1, 4.6, 92 , 0 ); setMoveKey( spep_5 + 24, 1, 8.7, 102.9 , 0 ); setMoveKey( spep_5 + 26, 1, 6.3, 100.9 , 0 ); setMoveKey( spep_5 + 28, 1, 10.4, 105.4 , 0 ); setMoveKey( spep_5 + 30, 1, 4.8, 103.4 , 0 ); setMoveKey( spep_5 + 32, 1, 12, 107.8 , 0 ); setMoveKey( spep_5 + 34, 1, 3.2, 115.3 , 0 ); setMoveKey( spep_5 + 36, 1, 13.6, 110.1 , 0 ); setMoveKey( spep_5 + 38, 1, 11.1, 101.6 , 0 ); setMoveKey( spep_5 + 40, 1, 15, 112.3 , 0 ); setMoveKey( spep_5 + 42, 1, 12.5, 107 , 0 ); setMoveKey( spep_5 + 44, 1, 16.4, 114.5 , 0 ); setMoveKey( spep_5 + 46, 1, 4.3, 112.3 , 0 ); setMoveKey( spep_5 + 48, 1, 17.8, 116.5 , 0 ); setMoveKey( spep_5 + 50, 1, 15.2, 107.9 , 0 ); setMoveKey( spep_5 + 52, 1, 19.1, 118.4 , 0 ); setMoveKey( spep_5 + 54, 1, 16.5, 116.2 , 0 ); setMoveKey( spep_5 + 56, 1, 20.3, 120.3 , 0 ); setMoveKey( spep_5 + 58, 1, 8.1, 127.5 , 0 ); setMoveKey( spep_5 + 60, 1, 21.5, 122 , 0 ); setMoveKey( spep_5 + 62, 1, 18.8, 113.2 , 0 ); setMoveKey( spep_5 + 64, 1, 22.5, 123.7 , 0 ); setMoveKey( spep_5 + 66, 1, 16.7, 121.3 , 0 ); setMoveKey( spep_5 + 68, 1, 23.6, 125.2 , 0 ); setMoveKey( spep_5 + 70, 1, 24.1, 126 , 0 ); setMoveKey( spep_5 + 72, 1, 21.4, 123.5 , 0 ); setMoveKey( spep_5 + 74, 1, 25, 127.4 , 0 ); setMoveKey( spep_5 + 76, 1, 19.1, 131.3 , 0 ); setMoveKey( spep_5 + 78, 1, 25.9, 128.7 , 0 ); setScaleKey( spep_5 + 0, 1, 1.67, 1.67 ); setScaleKey( spep_5 + 2, 1, 1.61, 1.61 ); setScaleKey( spep_5 + 4, 1, 1.56, 1.56 ); setScaleKey( spep_5 + 6, 1, 1.51, 1.51 ); setScaleKey( spep_5 + 8, 1, 1.45, 1.45 ); setScaleKey( spep_5 + 10, 1, 1.4, 1.4 ); setScaleKey( spep_5 + 12, 1, 1.35, 1.35 ); setScaleKey( spep_5 + 14, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 16, 1, 1.29, 1.29 ); setScaleKey( spep_5 + 18, 1, 1.29, 1.29 ); setScaleKey( spep_5 + 20, 1, 1.28, 1.28 ); setScaleKey( spep_5 + 22, 1, 1.28, 1.28 ); setScaleKey( spep_5 + 24, 1, 1.27, 1.27 ); setScaleKey( spep_5 + 28, 1, 1.27, 1.27 ); setScaleKey( spep_5 + 30, 1, 1.26, 1.26 ); setScaleKey( spep_5 + 34, 1, 1.26, 1.26 ); setScaleKey( spep_5 + 36, 1, 1.25, 1.25 ); setScaleKey( spep_5 + 40, 1, 1.25, 1.25 ); setScaleKey( spep_5 + 42, 1, 1.24, 1.24 ); setScaleKey( spep_5 + 46, 1, 1.24, 1.24 ); setScaleKey( spep_5 + 48, 1, 1.23, 1.23 ); setScaleKey( spep_5 + 54, 1, 1.23, 1.23 ); setScaleKey( spep_5 + 56, 1, 1.22, 1.22 ); setScaleKey( spep_5 + 62, 1, 1.22, 1.22 ); setScaleKey( spep_5 + 64, 1, 1.21, 1.21 ); setScaleKey( spep_5 + 70, 1, 1.21, 1.21 ); setScaleKey( spep_5 + 72, 1, 1.19, 1.19 ); setScaleKey( spep_5 + 78, 1, 1.19, 1.19 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 78, 1, 0 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_5 + 0, 906, 78, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen3, 78, 20 ); setEffMoveKey( spep_5 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_5 + 78, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen3, 1.1, 1.23 ); setEffScaleKey( spep_5 + 78, shuchusen3, 1.1, 1.23 ); setEffRotateKey( spep_5 + 0, shuchusen3, 0 ); setEffRotateKey( spep_5 + 78, shuchusen3, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen3, 191 ); setEffAlphaKey( spep_5 + 78, shuchusen3, 191 ); -- ** SE ** -- playSe( spep_5 + 11, 1011); playSe( spep_5 + 24, 1025); playSe( spep_5 + 37, 1060); playSe( spep_5 + 52, 1052); setSeVolume( spep_5 + 11, 1011, 79.4); setSeVolume( spep_5 + 24, 1025, 70.8); setSeVolume( spep_5 + 37, 1060, 79.4); setSeVolume( spep_5 + 52, 1052, 89.1); -- ** 白フェード ** -- entryFade( spep_5 + 60, 16, 8, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 背景 ** -- entryFadeBg( spep_5 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 80; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- haikei = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --背景(ef_008) setEffMoveKey( spep_6 + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, haikei, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, haikei, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, haikei, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, haikei, 0 ); setEffRotateKey( spep_6 + 100, haikei, 0 ); setEffAlphaKey( spep_6 + 0, haikei, 255 ); setEffAlphaKey( spep_6 + 100, haikei, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); changeAnime( spep_6 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_6 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_6 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_6 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_6 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_6 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_6 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_6 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_6 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_6 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_6 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_6 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_6 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_6 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_6 + 1, 1, 0.2, 0.2 ); setScaleKey( spep_6 + 2, 1, 0.25, 0.25 ); setScaleKey( spep_6 + 3, 1, 0.25, 0.25 ); setScaleKey( spep_6 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_6 + 5, 1, 0.46, 0.46 ); setScaleKey( spep_6 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_6 + 7, 1, 0.55, 0.55 ); setScaleKey( spep_6 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_6 + 9, 1, 0.71, 0.71 ); setScaleKey( spep_6 + 10, 1, 0.97, 0.97 ); setScaleKey( spep_6 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_6 + 12, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_6 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 15, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 19, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 22, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 23, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 26, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_6 + 0, 1, -40 ); setRotateKey( spep_6 + 1, 1, -40 ); setRotateKey( spep_6 + 2, 1, 80 ); setRotateKey( spep_6 + 3, 1, 80 ); setRotateKey( spep_6 + 4, 1, 200 ); setRotateKey( spep_6 + 5, 1, 200 ); setRotateKey( spep_6 + 6, 1, 360 ); setRotateKey( spep_6 + 7, 1, 360 ); setRotateKey( spep_6 + 8, 1, 558 ); setRotateKey( spep_6 + 9, 1, 558 ); setRotateKey( spep_6 + 10, 1, 425 ); setRotateKey( spep_6 + 11, 1, 425 ); setRotateKey( spep_6 + 12, 1, -40 ); setRotateKey( spep_6 + 100, 1, -40 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_6 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_6 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_6 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_6 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_6 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_6 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_6 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_6 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_6 + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_6 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_6 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_6 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen4, 0 ); setEffRotateKey( spep_6 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_6 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_6 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_6 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_6 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_6 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_6 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_6 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_6 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_6 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_6 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_6 + 100, shuchusen5, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen5, 0 ); setEffRotateKey( spep_6 + 100, shuchusen5, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_6 + 100, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_6 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_6 + 14, ctga, 14, 20 ); setEffMoveKey( spep_6 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_6 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_6 + 14, ctga, -10.9 ); setEffRotateKey( spep_6 + 15, ctga, -10.9 ); setEffRotateKey( spep_6 + 16, ctga, -14.9 ); setEffRotateKey( spep_6 + 17, ctga, -14.9 ); setEffRotateKey( spep_6 + 18, ctga, -10.9 ); setEffRotateKey( spep_6 + 19, ctga, -10.9 ); setEffRotateKey( spep_6 + 20, ctga, -14.9 ); setEffRotateKey( spep_6 + 21, ctga, -14.9 ); setEffRotateKey( spep_6 + 22, ctga, -10.9 ); setEffRotateKey( spep_6 + 23, ctga, -10.9 ); setEffRotateKey( spep_6 + 24, ctga, -14.9 ); setEffRotateKey( spep_6 + 25, ctga, -14.9 ); setEffRotateKey( spep_6 + 26, ctga, -10.9 ); setEffRotateKey( spep_6 + 27, ctga, -10.9 ); setEffRotateKey( spep_6 + 28, ctga, -14.9 ); setEffRotateKey( spep_6 + 100, ctga, -14.9 ); setEffAlphaKey( spep_6 + 14, ctga, 255 ); setEffAlphaKey( spep_6 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_6 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_6 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_6 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_6 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_6 + 2, hibiware, 0 ); setEffRotateKey( spep_6 + 100, hibiware, 0 ); setEffAlphaKey( spep_6 + 2, hibiware, 0 ); setEffAlphaKey( spep_6 + 13, hibiware, 0 ); setEffAlphaKey( spep_6 + 14, hibiware, 255 ); setEffAlphaKey( spep_6 + 100, hibiware, 255 ); -- ** SE ** -- playSe( spep_6 + 0, 1023); playSe( spep_6 + 14, 1054); setSeVolume( spep_6 + 0, 1023, 100); setSeVolume( spep_6 + 14, 1054, 100); -- ** 背景 ** -- entryFadeBg( spep_6 + 0, 0, 98, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ダメージ表記 ** -- dealDamage( spep_6 + 0 ); endPhase( spep_6 + 98 ); end