-- 1013870:人造人間18号_必殺技:アクセルダンス -- sp_effect_b4_00041 -- sp1165 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 151463;--気溜(150F) SP_02 = 151464;--突進(70F) SP_03 = 151465;--連撃(210F) SP_04 = 151466;--連射(110F) SP_05 = 151467;--被弾(80F) SP_06 = 151468;--HIT(前)(100F) SP_07 = 151469;--HIT(後)(100F) SP_08 = 151470;--爆発(140F) --敵側 SP_01x = 151471;--気溜(150F) SP_02x = 151472;--突進(70F) SP_03x = 151473;--連撃(210F) SP_04x = 151474;--連射(110F) multi_frm = 2; kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------- --テンプレート ------------------- setVisibleUI(0, 0); setDisp( 0, 0, 1); --味方表示 setDisp( 0, 1, 0); --敵非表示 changeAnime( 0, 0, 1); --味方立ちポーズ setMoveKey( 0, 0, 0, -900, 0); --味方位置 setMoveKey( 1, 0, 0, -900, 0); --味方位置 setMoveKey( 2, 0, 0, -900, 0); --味方位置 setMoveKey( 3, 0, 0, -900, 0); --味方位置 setMoveKey( 4, 0, 0, -900, 0); --味方位置 setMoveKey( 5, 0, 0, -900, 0); --味方位置 setScaleKey( 0, 0, 1.5, 1.5); setScaleKey( 0, 1, 1.5, 1.5); setRotateKey( 0, 0, 0); ------------------- --SP_01 = 151463;--気溜(150F) ------------------- spep1=0; Kidame=entryEffectLife(spep1,SP_01,148,0x80,-1,0,0,0); setEffMoveKey(spep1,Kidame,0,0,0); setEffMoveKey(spep1+148,Kidame,0,0,0); setEffScaleKey(spep1,Kidame,1.0,1.0); setEffScaleKey(spep1+148,Kidame,1.0,1.0); setEffAlphaKey(spep1,Kidame,255); setEffAlphaKey(spep1+148,Kidame,255); setEffRotateKey(spep1,Kidame,0); setEffRotateKey(spep1+148,Kidame,0); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep1+38, 906, 112, 0x100, -1, 0, 0, 0); -- 集中線 setEffMoveKey( spep1+38, shuchusen1, 0, 0, 0); setEffScaleKey( spep1+38, shuchusen1, 1.4, 1.4); setEffAlphaKey( spep1+38, shuchusen1, 255); setEffRotateKey( spep1+38, shuchusen1, 0); -- 書き文字エントリー17 ctzuzun=entryEffectLife(spep1+38,10013,57,0x100,-1,0,200); setEffShake(spep1+38,ctzuzun,39,15); setEffMoveKey(spep1+38,ctzuzun,0,200,0); setEffMoveKey(spep1+46,ctzuzun,0,350,0); setEffMoveKey(spep1+78,ctzuzun,0,350,0); setEffScaleKey(spep1+38,ctzuzun,0.8,0.8); setEffScaleKey(spep1+46,ctzuzun,2.7,2.7); setEffScaleKey(spep1+78,ctzuzun,2.7,2.7); setEffAlphaKey(spep1+37,ctzuzun,255); setEffAlphaKey(spep1+72,ctzuzun,255); setEffAlphaKey(spep1+78,ctzuzun,0); setEffRotateKey(spep1+38,ctzuzun,0); setEffRotateKey(spep1+78,ctzuzun,0); ctgogo=entryEffectLife(spep1+83,190006,69,0x100,-1,0,530); setEffShake(spep1+83,ctgogo,69,15); setEffMoveKey(spep1+83,ctgogo,0,530); setEffMoveKey(spep1+149,ctgogo,0,530); setEffScaleKey(spep1+83,ctgogo,0.8,0.8); setEffScaleKey(spep1+149,ctgogo,0.8,0.8); setEffAlphaKey(spep1+83,ctgogo,255); setEffAlphaKey(spep1+149,ctgogo,255); setEffRotateKey(spep1+83,ctgogo,0); setEffRotateKey(spep1+149,ctgogo,0); speff=entryEffect(spep1+70,1504,0x100,-1,0,0,0); setEffReplaceTexture(speff,3,2); speff=entryEffect(spep1+70,1505,0x100,-1,0,0,0); setEffReplaceTexture(speff,4,5); --SE playSe(spep1+21, SE_02); playSe(spep1+70, SE_04); --背景・ホワイトフェイド entryFadeBg( spep1+38, 0, 129, 0, 0, 0, 0, 210); -- 黒 背景 entryFade( spep1+37, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 180); entryFade( spep1+141, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255); ------------------- --カードカットイン(94F) ------------------- --spep2=spep1+150; --playSe( spep2, SE_05); spep_c = spep1 + 150; --[[ -- ** 集中線 ** -- shuchusen2 = entryEffectLife(spep2, 906, 90, 0x100, -1, 0, 0, 0); -- 集中線 setEffMoveKey( spep2, shuchusen2, 0, 0, 0); setEffScaleKey( spep2, shuchusen2, 1.0, 1.0); setEffAlphaKey( spep2, shuchusen2, 255); setEffRotateKey( spep2, shuchusen2, 0); -- カードカットイン speff = entryEffect( spep2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0);-- カード差し替え setEffReplaceTexture( speff, 5, 4);-- 技名テクスチャ差し替え ]]-- -- ** エフェクト等 ** -- --entryFade(spep2+85, 3, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep3 = spep_c + 94; ------------------- --SP_02 = 151464;--突進(70F) ------------------- --spep3=spep2+90; Tosshin=entryEffectLife(spep3,SP_02,70,0x80,-1,0,0,0); setEffMoveKey(spep3,Tosshin,0,0,0); setEffMoveKey(spep3+70,Tosshin,0,0,0); setEffScaleKey(spep3,Tosshin,1.0,1.0); setEffScaleKey(spep3+70,Tosshin,1.0,1.0); setEffAlphaKey(spep3,Tosshin,255); setEffAlphaKey(spep3+70,Tosshin,255); setEffRotateKey(spep3,Tosshin,0); setEffRotateKey(spep3+70,Tosshin,0); -- ** 集中線 shuchusen3 = entryEffectLife(spep3,906,70,0x100,-1,0,0,0);-- 集中線 setEffMoveKey(spep3,shuchusen3,0,0,0); setEffMoveKey(spep3+70,shuchusen3,0,0,0); setEffScaleKey(spep3,shuchusen3,1.0,1.0); setEffScaleKey(spep3+70,shuchusen3,1.0,1.0); setEffAlphaKey(spep3,shuchusen3,255); setEffAlphaKey(spep3+70,shuchusen3,255); setEffRotateKey(spep3,shuchusen3,0); setEffRotateKey(spep3+70,shuchusen3,0); -- 書き文字エントリー ctZuo = entryEffectLife(spep3+2,10012,58,0x100,-1,0,120,290); -- ズオッ setEffShake(spep3+2,ctZuo,65,15); setEffMoveKey(spep3+2,ctZuo, 120, 290); setEffMoveKey(spep3+6,ctZuo, 120, 350); setEffAlphaKey(spep3+2,ctZuo,255); setEffAlphaKey(spep3+54,ctZuo,255); setEffAlphaKey(spep3+58,ctZuo,0); setEffScaleKey(spep3+2,ctZuo,0.1,0.1); setEffScaleKey(spep3+6,ctZuo,2.7,2.7); setEffScaleKey(spep3+52,ctZuo,2.7,2.7); setEffScaleKey(spep3+56,ctZuo,5.7,5.7); setEffScaleKey(spep3+58,ctZuo,6.5,6.5); setEffRotateKey(spep3+2,ctZuo,30); setEffRotateKey(spep3+58,ctZuo,30); --SE SE_0009 = playSe( spep3+2, 9); --背景・ホワイトフェイド entryFadeBg( spep3, 0, 280, 0, 0, 0, 0, 210); -- 黒 背景 entryFade( spep3+61, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255); ------------------- --回避 ------------------- if (_IS_DODGE_ == 1) then SP_dodge = 330; playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE_0009, 0); stopSe( SP_dodge - 12, SE_CUTIN, 0); setMoveKey(SP_dodge,1,0,0); setScaleKey( SP_dodge, 1, 1.5, 1.5); setRotateKey( SP_dodge, 1, 0); setMoveKey(SP_dodge+8,1,0,0); setScaleKey( SP_dodge+8, 1, 1.5, 1.5); setRotateKey( SP_dodge+8, 1, 0); changeAnime( SP_dodge+9, 1, 100); setMoveKey( SP_dodge+9, 1, 0, 0, 0); setScaleKey( SP_dodge+9, 1, 1.0, 1.0); setRotateKey( SP_dodge+9, 1, 0); setMoveKey( SP_dodge+10, 1, 0, 0, 0); setScaleKey( SP_dodge+10, 1, 1.0, 1.0); setRotateKey( SP_dodge+10, 1, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ------------------- --SP_03 = 151465;--連撃(210F) ------------------- spep4=spep3+70; setDisp(spep4,1,1); setDisp(spep4+150,1,0); changeAnime(spep4,1,100); changeAnime(spep4+17,1,108); setMoveKey(spep4,1,-300,-50,0); setMoveKey(spep4+24,1,-240,-10,0); setMoveKey(spep4+122,1,100,50,0); setMoveKey(spep4+150,1,124,70,0); setScaleKey(spep4,1,1.5,1.5); setScaleKey(spep4+122,1,1.5,1.5); setScaleKey(spep4+150,1,1.8,1.8); --1.8 setRotateKey(spep4, 1, 340); --340 setRotateKey(spep4+150, 1, 340); --340 Rengeki=entryEffectLife(spep4,SP_03,208,0x100,-1,0,0,0); setEffMoveKey(spep4,Rengeki,0,0,0); setEffMoveKey(spep4+208,Rengeki,0,0,0); setEffScaleKey(spep4,Rengeki,1.0,1.0); setEffScaleKey(spep4+208,Rengeki,1.0,1.0); setEffAlphaKey(spep4,Rengeki,255); setEffAlphaKey(spep4+208,Rengeki,255); setEffRotateKey(spep4,Rengeki,0); setEffRotateKey(spep4+208,Rengeki,0); --流線 ryu4 = entryEffectLife(spep4, 914, 210, 0x80, -1, 0, 0, 0); -- 流線 setEffScaleKey(spep4, ryu4, 1.4, 1.4); setEffScaleKey(spep4+210, ryu4, 1.4, 1.4); setEffRotateKey(spep4, ryu4, 345); setEffRotateKey(spep4+210, ryu4, 345); -- 書き文字エントリー ctDogaga = entryEffectLife( spep4+17, 10017, 98, 0x100, -1, 0,0, 380); -- ドガ setEffShake(spep4+17,ctDogaga,98,15); setEffAlphaKey( spep4+17, ctDogaga, 255); setEffAlphaKey( spep4+122, ctDogaga, 255); setEffScaleKey( spep4+17, ctDogaga, 1.8, 1.8); setEffScaleKey( spep4+18, ctDogaga, 3.0, 3.0); setEffScaleKey( spep4+19, ctDogaga, 2.7, 2.7); setEffScaleKey( spep4+122, ctDogaga, 2.7, 2.7); setEffRotateKey( spep4+17, ctDogaga, 25); setEffRotateKey( spep4+122, ctDogaga, 25); -- ** 集中線 shuchusen4 = entryEffectLife(spep4,906,210,0x100,-1,0,0,0);-- 集中線 setEffMoveKey(spep4,shuchusen4,0,0,0); setEffMoveKey(spep4+210,shuchusen4,0,0,0); setEffScaleKey(spep4,shuchusen4,1.2,1.2); setEffScaleKey(spep4+210,shuchusen4,1.2,1.2); setEffAlphaKey(spep4,shuchusen4,255); setEffAlphaKey(spep4+210,shuchusen4,255); setEffRotateKey(spep4,shuchusen4,0); setEffRotateKey(spep4+210,shuchusen3,0); -- 書き文字エントリー ctBaki = entryEffectLife( spep4+145, 10020, 26, 0x100, -1, 0, 200, 300); -- バキ setEffShake( spep4+145, ctBaki, 26, 15); setEffAlphaKey( spep4+145, ctBaki, 255); setEffAlphaKey( spep4+162, ctBaki, 255); setEffAlphaKey( spep4+165, ctBaki, 0); setEffScaleKey( spep4+145, ctBaki, 1.8, 1.8); setEffScaleKey( spep4+162, ctBaki, 1.8, 1.8); setEffScaleKey( spep4+166, ctBaki, 6.0, 6.0); setEffRotateKey( spep4+145, ctBaki, 20); setEffRotateKey( spep4+146, ctBaki, 20); setEffRotateKey( spep4+147, ctBaki, 0); setEffRotateKey( spep4+148, ctBaki, 0); setEffRotateKey( spep4+149, ctBaki, 10); setEffRotateKey( spep4+150, ctBaki, 10); setEffRotateKey( spep4+151, ctBaki, 0); setEffRotateKey( spep4+152, ctBaki, 0); setEffRotateKey( spep4+153, ctBaki, 15); setEffRotateKey( spep4+154, ctBaki, 15); setEffRotateKey( spep4+155, ctBaki, 10); setEffRotateKey( spep4+156, ctBaki, 10); --SE playSe(spep4+22,1009); playSe(spep4+34,1000); playSe(spep4+44,1001); playSe(spep4+54,1000); playSe(spep4+72,1009); playSe(spep4+84,1000); playSe(spep4+102,1001); playSe(spep4+110,1001); playSe(spep4+116,1010); playSe(spep4+150,1009); --背景・ホワイトフェイド entryFade( spep4+17, 0, 0, 7, fcolor_r, fcolor_g, fcolor_b, 180); entryFade( spep4+135, 10, 0, 12, fcolor_r, fcolor_g, fcolor_b, 180); entryFade( spep4+201, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255); ------------------- --SP_04 = 151466;--連射(110F) ------------------- spep5=spep4+210; Rensya=entryEffectLife(spep5,SP_04,108,0x100,-1,0,0,0); setEffMoveKey(spep5,Rensya,0,0,0); setEffMoveKey(spep5+108,Rensya,0,0,0); setEffScaleKey(spep5,Rensya,1.0,1.0); setEffScaleKey(spep5+108,Rensya,1.0,1.0); setEffAlphaKey(spep5,Rensya,255); setEffAlphaKey(spep5+108,Rensya,255); setEffRotateKey(spep5,Rensya,0); setEffRotateKey(spep5+108,Rensya,0); --流線 ryu5 = entryEffectLife(spep5,914,110,0x80,-1,0,0,0); -- 流線 setEffScaleKey(spep5,ryu5,1.2,1.2); setEffRotateKey(spep5,ryu5,0); --集中線 shuchusen5 = entryEffectLife(spep5, 906, 110, 0x100, -1, 0, 0, 0); -- 集中線 setEffScaleKey(spep5, shuchusen5, 1.6, 1.6); setEffRotateKey(spep5+110, shuchusen5, 0); -- 書き文字エントリー ctZubaba5a=entryEffectLife( spep5+9,10015,38,0x100,-1, 0, 0, 350);-- ズババ setEffShake(spep5+14,ctZubaba5a,42,15); setEffAlphaKey(spep5+14,ctZubaba5a,255); setEffAlphaKey(spep5+56,ctZubaba5a,255); setEffScaleKey(spep5+14,ctZubaba5a,2.5,2.5); setEffScaleKey(spep5+56,ctZubaba5a,2.5,2.5); setEffRotateKey(spep5+14,ctZubaba5a,345); setEffRotateKey(spep5+56,ctZubaba5a,345); -- 書き文字エントリー ctZubaba5b=entryEffectLife(spep5+64,10015,40,0x100,-1,0,0,350); -- ズババ setEffShake(spep5+70,ctZubaba5b,40,15) setEffAlphaKey(spep5+64,ctZubaba5b,255); setEffAlphaKey(spep5+110,ctZubaba5b,255); setEffScaleKey(spep5+64,ctZubaba5b,2.5,2.5); setEffScaleKey(spep5+110,ctZubaba5b,2.5,2.5); setEffRotateKey(spep5+64,ctZubaba5b,20); setEffRotateKey(spep5+110,ctZubaba5b,20); --SE playSe(spep5+14,1016); playSe(spep5+24,1016); playSe(spep5+44,1016); playSe(spep5+54,1016); playSe(spep5+70,1016); playSe(spep5+80,1016); playSe(spep5+90,1016); playSe(spep5+100,1016); playSe(spep5+110,1016); --背景・ホワイトフェイド entryFadeBg( spep5, 0, 110, 0, 0, 0, 0, 210); -- 黒 背景 entryFade( spep5+50, 6, 3, 3, fcolor_r, fcolor_g, fcolor_b, 255); entryFade( spep5+101, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255); ------------------- --SP_05 = 151467;--被弾(80F) ------------------- spep6=spep5+110; --敵側の動き changeAnime(spep6,1,108); setDisp(spep6,1,1); setDisp(spep6+75,1,0); setShakeChara(spep6,1,78,20); setScaleKey(spep6,1,1.0,1.0); setScaleKey(spep6+78,1,1.0,1.0); setMoveKey(spep6,1,50,0,0); setMoveKey(spep6+78,1,50,0,0); setRotateKey(spep6, 1, 0); setRotateKey(spep6+78, 1, 0); Hidan=entryEffectLife(spep6,SP_05,78,0x100,-1,0,0,0); setEffMoveKey(spep6,Hidan,0,0,0); setEffMoveKey(spep6+78,Hidan,0,0,0); setEffScaleKey(spep6,Hidan,1.0,1.0); setEffScaleKey(spep6+78,Hidan,1.0,1.0); setEffAlphaKey(spep6,Hidan,255); setEffAlphaKey(spep6+78,Hidan,255); setEffRotateKey(spep6,Hidan,0); setEffRotateKey(spep6+78,Hidan,0); -- ** 集中線 shuchusen6 = entryEffectLife(spep6, 906, 80, 0x100, -1, 0, 0, 0);-- 集中線 setEffScaleKey(spep6,shuchusen6,1.2,1.2); setEffScaleKey(spep6+80,shuchusen6,1.2,1.2); setEffRotateKey(spep6,shuchusen6,0); setEffRotateKey(spep6+80,shuchusen6,0); setEffAlphaKey(spep6,shuchusen6,255); setEffAlphaKey(spep6+80,shuchusen6,255); --SE --[[ playSe(spep6+20,1011); playSe(spep6+25,1011); playSe(spep6+30,1011); playSe(spep6+40,1011); playSe(spep6+45,1011); playSe(spep6+50,1011); playSe(spep6+55,1011); playSe(spep6+60,1011); playSe(spep6+65,1011); playSe(spep6+70,1011); playSe(spep6+75,1011); playSe(spep6+80,1011); ]] --4.11調整 SE001 = playSe(spep6+20,1011); stopSe(spep6+35,SE001,5); setSeVolumeByWorkId(spep6+20,SE001,90); SE002 = playSe(spep6+25,1011); stopSe(spep6+40,SE002,5); setSeVolumeByWorkId(spep6+25,SE002,90); SE003 = playSe(spep6+30,1011); stopSe(spep6+50,SE003,5); setSeVolumeByWorkId(spep6+30,SE003,90); SE004 = playSe(spep6+40,1011); stopSe(spep6+55,SE004,5); setSeVolumeByWorkId(spep6+40,SE004,90); SE005 = playSe(spep6+45,1011); stopSe(spep6+60,SE005,5); setSeVolumeByWorkId(spep6+45,SE005,90); SE006 = playSe(spep6+50,1011); stopSe(spep6+65,SE006,5); setSeVolumeByWorkId(spep6+65,SE006,90); SE007 = playSe(spep6+55,1011); stopSe(spep6+70,SE007,5); setSeVolumeByWorkId(spep6+55,SE007,90); SE008 = playSe(spep6+60,1011); stopSe(spep6+75,SE008,5); setSeVolumeByWorkId(spep6+60,SE008,90); SE009 = playSe(spep6+65,1011); stopSe(spep6+80,SE009,5); setSeVolumeByWorkId(spep6+65,SE009,90); SE010 = playSe(spep6+70,1011); stopSe(spep6+85,SE010,5); setSeVolumeByWorkId(spep6+70,SE010,90); SE011 = playSe(spep6+75,1011); stopSe(spep6+90,SE011,5); setSeVolumeByWorkId(spep6+90,SE011,90); SE012 = playSe(spep6+80,1011); setSeVolumeByWorkId(spep6+80,SE012,90); --背景・ホワイトフェイド entryFadeBg( spep6, 0, 80, 0, 0, 0, 0, 210); -- 黒 背景 entryFade( spep6+15, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); entryFade( spep6+71, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255); ------------------- --SP_06 = 151468;--HIT(前)(100F) --SP_07 = 151469;--HIT(後)(100F) ------------------- spep7=spep6+80; --敵側の動き changeAnime(spep7,1,105); setDisp(spep7,1,1); setDisp(spep7+100,1,0); setShakeChara(spep7,1,100,20); setScaleKey(spep7,1,1.7,1.7); setScaleKey(spep7+100,1,0.3,0.3); setMoveKey(spep7,1,0,0,0); setMoveKey(spep7+100,1,0,0,0); setRotateKey(spep7,1,350); Hitfront=entryEffectLife(spep7,SP_06,98,0x100,-1,0,0,0); setEffMoveKey(spep7,Hitfront,0,0,0); setEffMoveKey(spep7+98,Hitfront,0,0,0); setEffScaleKey(spep7,Hitfront,1.5,1.5); setEffScaleKey(spep7+98,Hitfront,1.0,1.0); setEffAlphaKey(spep7,Hitfront,255); setEffAlphaKey(spep7+98,Hitfront,255); setEffRotateKey(spep7,Hitfront,0); setEffRotateKey(spep7+98,Hitfront,0); Hitbehind=entryEffectLife(spep7,SP_07,98,0x80,-1,0,0,0); setEffMoveKey(spep7,Hitbehind,0,0,0); setEffMoveKey(spep7+98,Hitbehind,0,0,0); setEffScaleKey(spep7,Hitbehind,1.0,1.0); setEffScaleKey(spep7+98,Hitbehind,1.0,1.0); setEffAlphaKey(spep7,Hitbehind,255); setEffAlphaKey(spep7+98,Hitbehind,255); setEffRotateKey(spep7,Hitbehind,0); setEffRotateKey(spep7+98,Hitbehind,0); --[[ playSe( spep7+5, 1011); playSe( spep7+10, 1011); playSe( spep7+15, 1011); playSe( spep7+20, 1011); playSe( spep7+25, 1011); playSe( spep7+30, 1011); playSe( spep7+35, 1011); playSe( spep7+40, 1011); playSe( spep7+55, 1011); playSe( spep7+60, 1011); playSe( spep7+65, 1011); playSe( spep7+70, 1011); playSe( spep7+75, 1011); playSe( spep7+80, 1011); playSe( spep7+85, 1011); playSe( spep7+90, 1011); playSe( spep7+95, 1011); playSe( spep7+100, 1011); ]] --4.11調整 SE020 = playSe( spep7+5, 1011); stopSe(spep7+20,SE020,5); setSeVolumeByWorkId(spep7+5,SE020,90); SE021 = playSe( spep7+10, 1011); stopSe(spep7+25,SE021,5); setSeVolumeByWorkId(spep7+10,SE021,90); SE022 = playSe( spep7+15, 1011); stopSe(spep7+30,SE022,5); setSeVolumeByWorkId(spep7+15,SE022,90); SE023 = playSe( spep7+20, 1011); stopSe(spep7+35,SE023,5); setSeVolumeByWorkId(spep7+20,SE023,90); SE024 = playSe( spep7+25, 1011); stopSe(spep7+40,SE024,5); setSeVolumeByWorkId(spep7+25,SE024,90); SE025 = playSe( spep7+30, 1011); stopSe(spep7+45,SE025,5); setSeVolumeByWorkId(spep7+30,SE025,90); SE026 = playSe( spep7+35, 1011); stopSe(spep7+50,SE026,5); setSeVolumeByWorkId(spep7+35,SE026,90); SE027 = playSe( spep7+40, 1011); stopSe(spep7+65,SE027,5); setSeVolumeByWorkId(spep7+40,SE027,90); SE028 = playSe( spep7+55, 1011); stopSe(spep7+70,SE028,5); setSeVolumeByWorkId(spep7+55,SE028,90); SE029 = playSe( spep7+60, 1011); stopSe(spep7+75,SE029,5); setSeVolumeByWorkId(spep7+60,SE029,90); SE030 = playSe( spep7+65, 1011); stopSe(spep7+80,SE030,5); setSeVolumeByWorkId(spep7+65,SE030,90); SE031 = playSe( spep7+70, 1011); stopSe(spep7+85,SE031,5); setSeVolumeByWorkId(spep7+70,SE031,90); SE032 = playSe( spep7+75, 1011); stopSe(spep7+90,SE032,5); setSeVolumeByWorkId(spep7+75,SE032,90); SE033 = playSe( spep7+80, 1011); stopSe(spep7+95,SE033,5); setSeVolumeByWorkId(spep7+80,SE033,90); SE034 = playSe( spep7+85, 1011); stopSe(spep7+100,SE034,5); setSeVolumeByWorkId(spep7+85,SE034,90); SE035 = playSe( spep7+90, 1011); stopSe(spep7+105,SE035,5); setSeVolumeByWorkId(spep7+90,SE035,90); SE036 = playSe( spep7+95, 1011); stopSe(spep7+110,SE036,5); setSeVolumeByWorkId(spep7+95,SE036,90); SE037 = playSe( spep7+100, 1011); setSeVolumeByWorkId(spep7+100,SE037,90); --背景・ホワイトフェイド entryFadeBg( spep7, 0, 100, 0, 0, 0, 0, 210); -- 黒 背景 entryFade( spep7+91, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255); ------------------- --SP_08 = 151470;--爆発(140F) ------------------- spep8=spep7+96; Exp=entryEffect(spep8,SP_08,0x80,-1,0,0,0); setEffMoveKey(spep8,Exp,0,0,0); setEffMoveKey(spep8+140,Exp,0,0,0); setEffScaleKey(spep8,Exp,1.0,1.0); setEffScaleKey(spep8+140,Exp,1.0,1.0); setEffAlphaKey(spep8,Exp,255); setEffAlphaKey(spep8+140,Exp,255); setEffRotateKey(spep8,Exp,0); setEffRotateKey(spep8+140,Exp,0); --集中線 shuchusen8 = entryEffectLife(spep8, 906, 110, 0x100, -1, 0, 0, 0); -- 集中線 setEffScaleKey(spep8, shuchusen8, 1.4, 1.4); setEffRotateKey(spep8+110, shuchusen8, 0); -- ** 音 ** -- playSe( spep8+6, SE_10); -- ダメージ表示 dealDamage(spep8+36); entryFade( spep8+120, 9, 10, 1, 8, 8, 8, 255);-- black fade endPhase( spep8+130); else ------------------- --テンプレート ------------------- setVisibleUI(0, 0); setDisp( 0, 0, 1); --味方表示 setDisp( 0, 1, 0); --敵非表示 changeAnime( 0, 0, 1); --味方立ちポーズ setMoveKey( 0, 0, 0, -900, 0); --味方位置 setMoveKey( 1, 0, 0, -900, 0); --味方位置 setMoveKey( 2, 0, 0, -900, 0); --味方位置 setMoveKey( 3, 0, 0, -900, 0); --味方位置 setMoveKey( 4, 0, 0, -900, 0); --味方位置 setMoveKey( 5, 0, 0, -900, 0); --味方位置 setScaleKey( 0, 0, 1.5, 1.5); setScaleKey( 0, 1, 1.5, 1.5); setRotateKey( 0, 0, 0); ------------------- --SP_01 = 151463;--気溜(150F) ------------------- spep1=0; Kidame=entryEffectLife(spep1,SP_01x,148,0x80,-1,0,0,0); setEffMoveKey(spep1,Kidame,0,0,0); setEffMoveKey(spep1+148,Kidame,0,0,0); setEffScaleKey(spep1,Kidame,1.0,1.0); setEffScaleKey(spep1+148,Kidame,1.0,1.0); setEffAlphaKey(spep1,Kidame,255); setEffAlphaKey(spep1+148,Kidame,255); setEffRotateKey(spep1,Kidame,0); setEffRotateKey(spep1+148,Kidame,0); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep1+38, 906, 112, 0x100, -1, 0, 0, 0); -- 集中線 setEffMoveKey( spep1+38, shuchusen1, 0, 0, 0); setEffScaleKey( spep1+38, shuchusen1, 1.4, 1.4); setEffAlphaKey( spep1+38, shuchusen1, 255); setEffRotateKey( spep1+38, shuchusen1, 0); -- 書き文字エントリー17 ctzuzun=entryEffectLife(spep1+38,10013,57,0x100,-1,0,200); setEffShake(spep1+38,ctzuzun,39,15); setEffMoveKey(spep1+38,ctzuzun,0,200,0); setEffMoveKey(spep1+46,ctzuzun,0,350,0); setEffMoveKey(spep1+78,ctzuzun,0,350,0); setEffScaleKey(spep1+38,ctzuzun,0.8,0.8); setEffScaleKey(spep1+46,ctzuzun,2.7,2.7); setEffScaleKey(spep1+78,ctzuzun,2.7,2.7); setEffAlphaKey(spep1+37,ctzuzun,255); setEffAlphaKey(spep1+72,ctzuzun,255); setEffAlphaKey(spep1+78,ctzuzun,0); setEffRotateKey(spep1+38,ctzuzun,0); setEffRotateKey(spep1+78,ctzuzun,0); ctgogo=entryEffectLife(spep1+83,190006,69,0x100,-1,0,530); setEffShake(spep1+83,ctgogo,69,15); setEffMoveKey(spep1+83,ctgogo,0,530); setEffMoveKey(spep1+149,ctgogo,0,530); setEffScaleKey(spep1+83,ctgogo,-0.8,0.8); setEffScaleKey(spep1+149,ctgogo,-0.8,0.8); setEffAlphaKey(spep1+83,ctgogo,255); setEffAlphaKey(spep1+149,ctgogo,255); setEffRotateKey(spep1+83,ctgogo,0); setEffRotateKey(spep1+149,ctgogo,0); --speff=entryEffect(spep1+70,1504,0x100,-1,0,0,0); --setEffReplaceTexture(speff,3,2); --speff=entryEffect(spep1+70,1505,0x100,-1,0,0,0); --setEffReplaceTexture(speff,4,5); --SE playSe(spep1+21, SE_02); playSe(spep1+70, SE_04); --背景・ホワイトフェイド entryFadeBg( spep1+38, 0, 129, 0, 0, 0, 0, 210); -- 黒 背景 entryFade( spep1+37, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 180); entryFade( spep1+141, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255); ------------------- --カードカットイン(94F) ------------------- --spep2=spep1+150; --playSe( spep2, SE_05); spep_c = spep1 + 150; --[[ -- ** 集中線 ** -- shuchusen2 = entryEffectLife(spep2, 906, 90, 0x100, -1, 0, 0, 0); -- 集中線 setEffMoveKey( spep2, shuchusen2, 0, 0, 0); setEffScaleKey( spep2, shuchusen2, 1.0, 1.0); setEffAlphaKey( spep2, shuchusen2, 255); setEffRotateKey( spep2, shuchusen2, 0); -- カードカットイン speff = entryEffect( spep2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0);-- カード差し替え setEffReplaceTexture( speff, 5, 4);-- 技名テクスチャ差し替え -- ** エフェクト等 ** -- entryFade(spep2+85, 3, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ]]-- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- SE_CUTIN = playSe( spep_c + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep3 = spep_c + 94; ------------------- --SP_02 = 151464;--突進(70F) ------------------- --spep3=spep2+90; Tosshin=entryEffectLife(spep3,SP_02x,70,0x80,-1,0,0,0); setEffMoveKey(spep3,Tosshin,0,0,0); setEffMoveKey(spep3+70,Tosshin,0,0,0); setEffScaleKey(spep3,Tosshin,1.0,1.0); setEffScaleKey(spep3+70,Tosshin,1.0,1.0); setEffAlphaKey(spep3,Tosshin,255); setEffAlphaKey(spep3+70,Tosshin,255); setEffRotateKey(spep3,Tosshin,0); setEffRotateKey(spep3+70,Tosshin,0); -- ** 集中線 shuchusen3 = entryEffectLife(spep3,906,70,0x100,-1,0,0,0);-- 集中線 setEffMoveKey(spep3,shuchusen3,0,0,0); setEffMoveKey(spep3+70,shuchusen3,0,0,0); setEffScaleKey(spep3,shuchusen3,1.0,1.0); setEffScaleKey(spep3+70,shuchusen3,1.0,1.0); setEffAlphaKey(spep3,shuchusen3,255); setEffAlphaKey(spep3+70,shuchusen3,255); setEffRotateKey(spep3,shuchusen3,0); setEffRotateKey(spep3+70,shuchusen3,0); -- 書き文字エントリー ctZuo = entryEffectLife(spep3+2,10012,58,0x100,-1,0,120,290); -- ズオッ setEffShake(spep3+2,ctZuo,65,15); setEffMoveKey(spep3+2,ctZuo, 120, 290); setEffMoveKey(spep3+6,ctZuo, 120, 350); setEffAlphaKey(spep3+2,ctZuo,255); setEffAlphaKey(spep3+54,ctZuo,255); setEffAlphaKey(spep3+58,ctZuo,0); setEffScaleKey(spep3+2,ctZuo,0.1,0.1); setEffScaleKey(spep3+6,ctZuo,2.7,2.7); setEffScaleKey(spep3+52,ctZuo,2.7,2.7); setEffScaleKey(spep3+56,ctZuo,5.7,5.7); setEffScaleKey(spep3+58,ctZuo,6.5,6.5); setEffRotateKey(spep3+2,ctZuo,30); setEffRotateKey(spep3+58,ctZuo,30); --SE SE_0009 = playSe( spep3+2, 9); --背景・ホワイトフェイド entryFadeBg( spep3, 0, 280, 0, 0, 0, 0, 210); -- 黒 背景 entryFade( spep3+61, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255); ------------------- --回避 ------------------- if (_IS_DODGE_ == 1) then SP_dodge = 330; playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE_0009, 0); stopSe( SP_dodge - 12, SE_CUTIN, 0); setMoveKey(SP_dodge,1,0,0); setScaleKey( SP_dodge, 1, 1.5, 1.5); setRotateKey( SP_dodge, 1, 0); setMoveKey(SP_dodge+8,1,0,0); setScaleKey( SP_dodge+8, 1, 1.5, 1.5); setRotateKey( SP_dodge+8, 1, 0); changeAnime( SP_dodge+9, 1, 100); setMoveKey( SP_dodge+9, 1, 0, 0, 0); setScaleKey( SP_dodge+9, 1, 1.0, 1.0); setRotateKey( SP_dodge+9, 1, 0); setMoveKey( SP_dodge+10, 1, 0, 0, 0); setScaleKey( SP_dodge+10, 1, 1.0, 1.0); setRotateKey( SP_dodge+10, 1, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ------------------- --SP_03 = 151465;--連撃(210F) ------------------- spep4=spep3+70; setDisp(spep4,1,1); setDisp(spep4+150,1,0); changeAnime(spep4,1,100); changeAnime(spep4+17,1,108); setMoveKey(spep4,1,-300,-50,0); setMoveKey(spep4+24,1,-240,-10,0); setMoveKey(spep4+122,1,100,50,0); setMoveKey(spep4+150,1,124,70,0); setScaleKey(spep4,1,1.5,1.5); setScaleKey(spep4+122,1,1.5,1.5); setScaleKey(spep4+150,1,1.8,1.8); --1.8 setRotateKey(spep4, 1, 340); --340 setRotateKey(spep4+150, 1, 340); --340 Rengeki=entryEffectLife(spep4,SP_03x,208,0x100,-1,0,0,0); setEffMoveKey(spep4,Rengeki,0,0,0); setEffMoveKey(spep4+208,Rengeki,0,0,0); setEffScaleKey(spep4,Rengeki,1.0,1.0); setEffScaleKey(spep4+208,Rengeki,1.0,1.0); setEffAlphaKey(spep4,Rengeki,255); setEffAlphaKey(spep4+208,Rengeki,255); setEffRotateKey(spep4,Rengeki,0); setEffRotateKey(spep4+208,Rengeki,0); --流線 ryu4 = entryEffectLife(spep4, 914, 210, 0x80, -1, 0, 0, 0); -- 流線 setEffScaleKey(spep4, ryu4, 1.4, 1.4); setEffScaleKey(spep4+210, ryu4, 1.4, 1.4); setEffRotateKey(spep4, ryu4, 345); setEffRotateKey(spep4+210, ryu4, 345); -- 書き文字エントリー ctDogaga = entryEffectLife( spep4+17, 10017, 98, 0x100, -1, 0,0, 380); -- ドガ setEffShake(spep4+17,ctDogaga,98,15); setEffAlphaKey( spep4+17, ctDogaga, 255); setEffAlphaKey( spep4+122, ctDogaga, 255); setEffScaleKey( spep4+17, ctDogaga, 1.8, 1.8); setEffScaleKey( spep4+18, ctDogaga, 3.0, 3.0); setEffScaleKey( spep4+19, ctDogaga, 2.7, 2.7); setEffScaleKey( spep4+122, ctDogaga, 2.7, 2.7); setEffRotateKey( spep4+17, ctDogaga, 25); setEffRotateKey( spep4+122, ctDogaga, 25); -- ** 集中線 shuchusen4 = entryEffectLife(spep4,906,210,0x100,-1,0,0,0);-- 集中線 setEffMoveKey(spep4,shuchusen4,0,0,0); setEffMoveKey(spep4+210,shuchusen4,0,0,0); setEffScaleKey(spep4,shuchusen4,1.2,1.2); setEffScaleKey(spep4+210,shuchusen4,1.2,1.2); setEffAlphaKey(spep4,shuchusen4,255); setEffAlphaKey(spep4+210,shuchusen4,255); setEffRotateKey(spep4,shuchusen4,0); setEffRotateKey(spep4+210,shuchusen3,0); -- 書き文字エントリー ctBaki = entryEffectLife( spep4+145, 10020, 26, 0x100, -1, 0, 200, 300); -- バキ setEffShake( spep4+145, ctBaki, 26, 15); setEffAlphaKey( spep4+145, ctBaki, 255); setEffAlphaKey( spep4+162, ctBaki, 255); setEffAlphaKey( spep4+165, ctBaki, 0); setEffScaleKey( spep4+145, ctBaki, 1.8, 1.8); setEffScaleKey( spep4+162, ctBaki, 1.8, 1.8); setEffScaleKey( spep4+166, ctBaki, 6.0, 6.0); setEffRotateKey( spep4+145, ctBaki, 20); setEffRotateKey( spep4+146, ctBaki, 20); setEffRotateKey( spep4+147, ctBaki, 0); setEffRotateKey( spep4+148, ctBaki, 0); setEffRotateKey( spep4+149, ctBaki, 10); setEffRotateKey( spep4+150, ctBaki, 10); setEffRotateKey( spep4+151, ctBaki, 0); setEffRotateKey( spep4+152, ctBaki, 0); setEffRotateKey( spep4+153, ctBaki, 15); setEffRotateKey( spep4+154, ctBaki, 15); setEffRotateKey( spep4+155, ctBaki, 10); setEffRotateKey( spep4+156, ctBaki, 10); --SE playSe(spep4+22,1009); playSe(spep4+34,1000); playSe(spep4+44,1001); playSe(spep4+54,1000); playSe(spep4+72,1009); playSe(spep4+84,1000); playSe(spep4+102,1001); playSe(spep4+110,1001); playSe(spep4+116,1010); playSe(spep4+150,1009); --背景・ホワイトフェイド entryFade( spep4+17, 0, 0, 7, fcolor_r, fcolor_g, fcolor_b, 180); entryFade( spep4+135, 10, 0, 12, fcolor_r, fcolor_g, fcolor_b, 180); entryFade( spep4+201, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255); ------------------- --SP_04 = 151466;--連射(110F) ------------------- spep5=spep4+210; Rensya=entryEffectLife(spep5,SP_04x,108,0x100,-1,0,0,0); setEffMoveKey(spep5,Rensya,0,0,0); setEffMoveKey(spep5+108,Rensya,0,0,0); setEffScaleKey(spep5,Rensya,1.0,1.0); setEffScaleKey(spep5+108,Rensya,1.0,1.0); setEffAlphaKey(spep5,Rensya,255); setEffAlphaKey(spep5+108,Rensya,255); setEffRotateKey(spep5,Rensya,0); setEffRotateKey(spep5+108,Rensya,0); --流線 ryu5 = entryEffectLife(spep5,914,110,0x80,-1,0,0,0); -- 流線 setEffScaleKey(spep5,ryu5,1.2,1.2); setEffRotateKey(spep5,ryu5,0); --集中線 shuchusen5 = entryEffectLife(spep5, 906, 110, 0x100, -1, 0, 0, 0); -- 集中線 setEffScaleKey(spep5, shuchusen5, 1.6, 1.6); setEffRotateKey(spep5+110, shuchusen5, 0); -- 書き文字エントリー ctZubaba5a=entryEffectLife( spep5+9,10015,38,0x100,-1, 0, 0, 350);-- ズババ setEffShake(spep5+14,ctZubaba5a,42,15); setEffAlphaKey(spep5+14,ctZubaba5a,255); setEffAlphaKey(spep5+56,ctZubaba5a,255); setEffScaleKey(spep5+14,ctZubaba5a,2.5,2.5); setEffScaleKey(spep5+56,ctZubaba5a,2.5,2.5); setEffRotateKey(spep5+14,ctZubaba5a,345); setEffRotateKey(spep5+56,ctZubaba5a,345); -- 書き文字エントリー ctZubaba5b=entryEffectLife(spep5+64,10015,40,0x100,-1,0,0,350); -- ズババ setEffShake(spep5+70,ctZubaba5b,40,15) setEffAlphaKey(spep5+64,ctZubaba5b,255); setEffAlphaKey(spep5+110,ctZubaba5b,255); setEffScaleKey(spep5+64,ctZubaba5b,2.5,2.5); setEffScaleKey(spep5+110,ctZubaba5b,2.5,2.5); setEffRotateKey(spep5+64,ctZubaba5b,20); setEffRotateKey(spep5+110,ctZubaba5b,20); --SE playSe(spep5+14,1016); playSe(spep5+24,1016); playSe(spep5+44,1016); playSe(spep5+54,1016); playSe(spep5+70,1016); playSe(spep5+80,1016); playSe(spep5+90,1016); playSe(spep5+100,1016); playSe(spep5+110,1016); --背景・ホワイトフェイド entryFadeBg( spep5, 0, 110, 0, 0, 0, 0, 210); -- 黒 背景 entryFade( spep5+50, 6, 3, 3, fcolor_r, fcolor_g, fcolor_b, 255); entryFade( spep5+101, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255); ------------------- --SP_05 = 151467;--被弾(80F) ------------------- spep6=spep5+110; --敵側の動き changeAnime(spep6,1,108); setDisp(spep6,1,1); setDisp(spep6+75,1,0); setShakeChara(spep6,1,78,20); setScaleKey(spep6,1,1.0,1.0); setScaleKey(spep6+78,1,1.0,1.0); setMoveKey(spep6,1,50,0,0); setMoveKey(spep6+78,1,50,0,0); setRotateKey(spep6, 1, 0); setRotateKey(spep6+78, 1, 0); Hidan=entryEffectLife(spep6,SP_05,78,0x100,-1,0,0,0); setEffMoveKey(spep6,Hidan,0,0,0); setEffMoveKey(spep6+78,Hidan,0,0,0); setEffScaleKey(spep6,Hidan,1.0,1.0); setEffScaleKey(spep6+78,Hidan,1.0,1.0); setEffAlphaKey(spep6,Hidan,255); setEffAlphaKey(spep6+78,Hidan,255); setEffRotateKey(spep6,Hidan,0); setEffRotateKey(spep6+78,Hidan,0); -- ** 集中線 shuchusen6 = entryEffectLife(spep6, 906, 80, 0x100, -1, 0, 0, 0);-- 集中線 setEffScaleKey(spep6,shuchusen6,1.2,1.2); setEffScaleKey(spep6+80,shuchusen6,1.2,1.2); setEffRotateKey(spep6,shuchusen6,0); setEffRotateKey(spep6+80,shuchusen6,0); setEffAlphaKey(spep6,shuchusen6,255); setEffAlphaKey(spep6+80,shuchusen6,255); --SE --[[ playSe(spep6+20,1011); playSe(spep6+25,1011); playSe(spep6+30,1011); playSe(spep6+40,1011); playSe(spep6+45,1011); playSe(spep6+50,1011); playSe(spep6+55,1011); playSe(spep6+60,1011); playSe(spep6+65,1011); playSe(spep6+70,1011); playSe(spep6+75,1011); playSe(spep6+80,1011); ]] --4.11調整 SE001 = playSe(spep6+20,1011); stopSe(spep6+35,SE001,5); setSeVolumeByWorkId(spep6+20,SE001,90); SE002 = playSe(spep6+25,1011); stopSe(spep6+40,SE002,5); setSeVolumeByWorkId(spep6+25,SE002,90); SE003 = playSe(spep6+30,1011); stopSe(spep6+50,SE003,5); setSeVolumeByWorkId(spep6+30,SE003,90); SE004 = playSe(spep6+40,1011); stopSe(spep6+55,SE004,5); setSeVolumeByWorkId(spep6+40,SE004,90); SE005 = playSe(spep6+45,1011); stopSe(spep6+60,SE005,5); setSeVolumeByWorkId(spep6+45,SE005,90); SE006 = playSe(spep6+50,1011); stopSe(spep6+65,SE006,5); setSeVolumeByWorkId(spep6+65,SE006,90); SE007 = playSe(spep6+55,1011); stopSe(spep6+70,SE007,5); setSeVolumeByWorkId(spep6+55,SE007,90); SE008 = playSe(spep6+60,1011); stopSe(spep6+75,SE008,5); setSeVolumeByWorkId(spep6+60,SE008,90); SE009 = playSe(spep6+65,1011); stopSe(spep6+80,SE009,5); setSeVolumeByWorkId(spep6+65,SE009,90); SE010 = playSe(spep6+70,1011); stopSe(spep6+85,SE010,5); setSeVolumeByWorkId(spep6+70,SE010,90); SE011 = playSe(spep6+75,1011); stopSe(spep6+90,SE011,5); setSeVolumeByWorkId(spep6+90,SE011,90); SE012 = playSe(spep6+80,1011); setSeVolumeByWorkId(spep6+80,SE012,90); --背景・ホワイトフェイド entryFadeBg( spep6, 0, 80, 0, 0, 0, 0, 210); -- 黒 背景 entryFade( spep6+15, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); entryFade( spep6+71, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255); ------------------- --SP_06 = 151468;--HIT(前)(100F) --SP_07 = 151469;--HIT(後)(100F) ------------------- spep7=spep6+80; --敵側の動き changeAnime(spep7,1,105); setDisp(spep7,1,1); setDisp(spep7+100,1,0); setShakeChara(spep7,1,100,20); setScaleKey(spep7,1,1.7,1.7); setScaleKey(spep7+100,1,0.3,0.3); setMoveKey(spep7,1,0,0,0); setMoveKey(spep7+100,1,0,0,0); setRotateKey(spep7,1,350); Hitfront=entryEffectLife(spep7,SP_06,98,0x100,-1,0,0,0); setEffMoveKey(spep7,Hitfront,0,0,0); setEffMoveKey(spep7+98,Hitfront,0,0,0); setEffScaleKey(spep7,Hitfront,1.5,1.5); setEffScaleKey(spep7+98,Hitfront,1.0,1.0); setEffAlphaKey(spep7,Hitfront,255); setEffAlphaKey(spep7+98,Hitfront,255); setEffRotateKey(spep7,Hitfront,0); setEffRotateKey(spep7+98,Hitfront,0); Hitbehind=entryEffectLife(spep7,SP_07,98,0x80,-1,0,0,0); setEffMoveKey(spep7,Hitbehind,0,0,0); setEffMoveKey(spep7+98,Hitbehind,0,0,0); setEffScaleKey(spep7,Hitbehind,1.0,1.0); setEffScaleKey(spep7+98,Hitbehind,1.0,1.0); setEffAlphaKey(spep7,Hitbehind,255); setEffAlphaKey(spep7+98,Hitbehind,255); setEffRotateKey(spep7,Hitbehind,0); setEffRotateKey(spep7+98,Hitbehind,0); --[[ playSe( spep7+5, 1011); playSe( spep7+10, 1011); playSe( spep7+15, 1011); playSe( spep7+20, 1011); playSe( spep7+25, 1011); playSe( spep7+30, 1011); playSe( spep7+35, 1011); playSe( spep7+40, 1011); playSe( spep7+55, 1011); playSe( spep7+60, 1011); playSe( spep7+65, 1011); playSe( spep7+70, 1011); playSe( spep7+75, 1011); playSe( spep7+80, 1011); playSe( spep7+85, 1011); playSe( spep7+90, 1011); playSe( spep7+95, 1011); playSe( spep7+100, 1011); ]] --4.11調整 SE020 = playSe( spep7+5, 1011); stopSe(spep7+20,SE020,5); setSeVolumeByWorkId(spep7+5,SE020,90); SE021 = playSe( spep7+10, 1011); stopSe(spep7+25,SE021,5); setSeVolumeByWorkId(spep7+10,SE021,90); SE022 = playSe( spep7+15, 1011); stopSe(spep7+30,SE022,5); setSeVolumeByWorkId(spep7+15,SE022,90); SE023 = playSe( spep7+20, 1011); stopSe(spep7+35,SE023,5); setSeVolumeByWorkId(spep7+20,SE023,90); SE024 = playSe( spep7+25, 1011); stopSe(spep7+40,SE024,5); setSeVolumeByWorkId(spep7+25,SE024,90); SE025 = playSe( spep7+30, 1011); stopSe(spep7+45,SE025,5); setSeVolumeByWorkId(spep7+30,SE025,90); SE026 = playSe( spep7+35, 1011); stopSe(spep7+50,SE026,5); setSeVolumeByWorkId(spep7+35,SE026,90); SE027 = playSe( spep7+40, 1011); stopSe(spep7+65,SE027,5); setSeVolumeByWorkId(spep7+40,SE027,90); SE028 = playSe( spep7+55, 1011); stopSe(spep7+70,SE028,5); setSeVolumeByWorkId(spep7+55,SE028,90); SE029 = playSe( spep7+60, 1011); stopSe(spep7+75,SE029,5); setSeVolumeByWorkId(spep7+60,SE029,90); SE030 = playSe( spep7+65, 1011); stopSe(spep7+80,SE030,5); setSeVolumeByWorkId(spep7+65,SE030,90); SE031 = playSe( spep7+70, 1011); stopSe(spep7+85,SE031,5); setSeVolumeByWorkId(spep7+70,SE031,90); SE032 = playSe( spep7+75, 1011); stopSe(spep7+90,SE032,5); setSeVolumeByWorkId(spep7+75,SE032,90); SE033 = playSe( spep7+80, 1011); stopSe(spep7+95,SE033,5); setSeVolumeByWorkId(spep7+80,SE033,90); SE034 = playSe( spep7+85, 1011); stopSe(spep7+100,SE034,5); setSeVolumeByWorkId(spep7+85,SE034,90); SE035 = playSe( spep7+90, 1011); stopSe(spep7+105,SE035,5); setSeVolumeByWorkId(spep7+90,SE035,90); SE036 = playSe( spep7+95, 1011); stopSe(spep7+110,SE036,5); setSeVolumeByWorkId(spep7+95,SE036,90); SE037 = playSe( spep7+100, 1011); setSeVolumeByWorkId(spep7+100,SE037,90); --背景・ホワイトフェイド entryFadeBg( spep7, 0, 100, 0, 0, 0, 0, 210); -- 黒 背景 entryFade( spep7+91, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255); ------------------- --SP_08 = 151470;--爆発(140F) ------------------- spep8=spep7+96; Exp=entryEffect(spep8,SP_08,0x80,-1,0,0,0); setEffMoveKey(spep8,Exp,0,0,0); setEffMoveKey(spep8+140,Exp,0,0,0); setEffScaleKey(spep8,Exp,1.0,1.0); setEffScaleKey(spep8+140,Exp,1.0,1.0); setEffAlphaKey(spep8,Exp,255); setEffAlphaKey(spep8+140,Exp,255); setEffRotateKey(spep8,Exp,0); setEffRotateKey(spep8+140,Exp,0); --集中線 shuchusen8 = entryEffectLife(spep8, 906, 110, 0x100, -1, 0, 0, 0); -- 集中線 setEffScaleKey(spep8, shuchusen8, 1.4, 1.4); setEffRotateKey(spep8+110, shuchusen8, 0); -- ** 音 ** -- playSe( spep8+6, SE_10); -- ダメージ表示 dealDamage(spep8+36); entryFade( spep8+120, 9, 10, 1, 8, 8, 8, 255);-- black fade endPhase( spep8+130); end