-- 1014490:孫悟空(GT)_龍拳 -- sp_effect_b1_00042 -- sp1184 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 151834;--気弾 SP_02 = 151835;--敵に玉が当たる SP_03 = 151836;--悟空、上に飛ぶ SP_04 = 151837;--悟空突進 SP_05 = 151838;--龍を出す SP_06 = 151839;--貫通(前) SP_07 = 151840;--貫通(後) --敵側は味方側に1xをつけてます SP_11 = 151841;--冒頭 SP_12 = 151842;--貫通前 SP_13 = 151843;--貫通後 multi_frm = 2; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 1, 0); setDisp( 0, 0, 0); setMoveKey( 0, 0, 0, -54, 0); setMoveKey( 0, 1, 0, -54, 0); setMoveKey( 1, 0, 0, -54, 0); setMoveKey( 1, 1, 0, -54, 0); setMoveKey( 2, 0, 0, -54, 0); setMoveKey( 2, 1, 0, -54, 0); setMoveKey( 3, 0, 0, -54, 0); setMoveKey( 3, 1, 0, -54, 0); setScaleKey( 1, 0, 1.6, 1.6); setScaleKey( 1, 1, 1.6, 1.6); setRotateKey( 1, 1, 0); setRotateKey( 1, 0, 0); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------ -- 18号敵に打つ(130F) ------------------------------------------------------------------------------------------------------------ spep_0 = 0; kidan = entryEffectLife(spep_0, SP_01, 126, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_0, kidan, 0, 0, 0); setEffMoveKey(spep_0+126, kidan, 0, 0, 0); setEffScaleKey(spep_0, kidan, 1.0, 1.0); setEffScaleKey(spep_0+126, kidan, 1.0, 1.0); setEffAlphaKey(spep_0, kidan, 255); setEffAlphaKey(spep_0+126, kidan, 255); setEffRotateKey(spep_0, kidan, 0); setEffRotateKey(spep_0+126, kidan, 0); shuchusen = entryEffectLife(spep_0+35, 906, 21, 0x100, -1, 20, 0, 0);-- 集中線 setEffMoveKey(spep_0+35, shuchusen, 0, 0, 0); setEffMoveKey(spep_0+56, shuchusen, 0, 0, 0); setEffScaleKey(spep_0+35, shuchusen, 2.0, 1.0); setEffScaleKey(spep_0+56, shuchusen, 2.0, 1.0); setEffAlphaKey(spep_0+35, shuchusen, 255); setEffAlphaKey(spep_0+56, shuchusen, 255); setEffRotateKey(spep_0+35, shuchusen, 180); setEffRotateKey(spep_0+56,shuchusen, 180); ryusen = entryEffectLife(spep_0+55, 920, 72, 0x80, -1, 20, 0, 0);-- 集中線 setEffMoveKey( spep_0 + 55, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 56, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 60, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 68, ryusen, -123.8, -389.5 , 0 ); setEffMoveKey( spep_0 + 70, ryusen, -528.7, -907.7 , 0 ); setEffMoveKey( spep_0 + 72, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 80, ryusen, -123.8, -389.5 , 0 ); setEffMoveKey( spep_0 + 82, ryusen, -528.7, -907.7 , 0 ); setEffMoveKey( spep_0 + 84, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 92, ryusen, -123.8, -389.5 , 0 ); setEffMoveKey( spep_0 + 94, ryusen, -528.7, -907.7 , 0 ); setEffMoveKey( spep_0 + 96, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 104, ryusen, -123.8, -389.5 , 0 ); setEffMoveKey( spep_0 + 106, ryusen, -528.7, -907.7 , 0 ); setEffMoveKey( spep_0 + 108, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 116, ryusen, -123.8, -389.5 , 0 ); setEffMoveKey( spep_0 + 118, ryusen, -528.7, -907.7 , 0 ); setEffMoveKey( spep_0 + 120, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 127, ryusen, -123.8, -389.5 , 0 ); setEffScaleKey( spep_0 + 57, ryusen, 7.74, 1.58 ); setEffScaleKey( spep_0 + 130, ryusen, 7.74, 1.58 ); setEffRotateKey( spep_0 + 57, ryusen, -52 ); setEffRotateKey( spep_0 + 130, ryusen, -52 ); setEffAlphaKey( spep_0 + 57, ryusen, 255 ); setEffAlphaKey( spep_0 + 60, ryusen, 255 ); setEffAlphaKey( spep_0 + 128, ryusen, 255 ); setEffAlphaKey( spep_0 + 130, ryusen, 255 ); ctbababa = entryEffectLife(spep_0+57, 10023, 43, 0x100, -1, 110, 500, 0); setEffMoveKey( spep_0 + 57, ctbababa, -55.9, 137.9 , 0 ); setEffMoveKey( spep_0 + 60, ctbababa, -55.9, 137.9 , 0 ); setEffMoveKey( spep_0 + 62, ctbababa, -52.6, 174.2 , 0 ); setEffMoveKey( spep_0 + 64, ctbababa, -57.3, 213.8 , 0 ); setEffMoveKey( spep_0 + 66, ctbababa, -51.5, 249 , 0 ); setEffMoveKey( spep_0 + 68, ctbababa, -57.9, 251.8 , 0 ); setEffMoveKey( spep_0 + 70, ctbababa, -51.5, 249 , 0 ); setEffMoveKey( spep_0 + 72, ctbababa, -57.9, 251.8 , 0 ); setEffMoveKey( spep_0 + 74, ctbababa, -51.5, 249 , 0 ); setEffMoveKey( spep_0 + 76, ctbababa, -57.9, 251.8 , 0 ); setEffMoveKey( spep_0 + 78, ctbababa, -51.5, 249 , 0 ); setEffMoveKey( spep_0 + 80, ctbababa, -57.9, 251.8 , 0 ); setEffMoveKey( spep_0 + 82, ctbababa, -51.5, 249 , 0 ); setEffMoveKey( spep_0 + 84, ctbababa, -57.9, 251.8 , 0 ); setEffMoveKey( spep_0 + 86, ctbababa, -51.5, 249 , 0 ); setEffMoveKey( spep_0 + 88, ctbababa, -57.9, 251.8 , 0 ); setEffMoveKey( spep_0 + 90, ctbababa, -50.5, 259.3 , 0 ); setEffMoveKey( spep_0 + 92, ctbababa, -57.9, 273.2 , 0 ); setEffMoveKey( spep_0 + 94, ctbababa, -57.9, 283.8 , 0 ); setEffMoveKey( spep_0 + 100, ctbababa, -57.9, 283.8 , 0 ); setEffScaleKey( spep_0 + 57, ctbababa, 0.85, 0.85 ); setEffScaleKey( spep_0 + 60, ctbababa, 0.85, 0.85 ); setEffScaleKey( spep_0 + 62, ctbababa, 1.25, 1.25 ); setEffScaleKey( spep_0 + 64, ctbababa, 1.65, 1.65 ); setEffScaleKey( spep_0 + 66, ctbababa, 2.05, 2.05 ); setEffScaleKey( spep_0 + 88, ctbababa, 2.05, 2.05 ); setEffScaleKey( spep_0 + 90, ctbababa, 2.37, 2.37 ); setEffScaleKey( spep_0 + 92, ctbababa, 2.69, 2.69 ); setEffScaleKey( spep_0 + 94, ctbababa, 3.01, 3.01 ); setEffScaleKey( spep_0 + 100, ctbababa, 3.01, 3.01 ); setEffRotateKey( spep_0 + 57, ctbababa, -26.8 ); setEffRotateKey( spep_0 + 60, ctbababa, -26.8 ); setEffRotateKey( spep_0 + 62, ctbababa, -27 ); setEffRotateKey( spep_0 + 100, ctbababa, -27 ); setEffAlphaKey( spep_0 + 57, ctbababa, 255 ); setEffAlphaKey( spep_0 + 60, ctbababa, 255 ); setEffAlphaKey( spep_0 + 88, ctbababa, 255 ); setEffAlphaKey( spep_0 + 90, ctbababa, 170 ); setEffAlphaKey( spep_0 + 92, ctbababa, 85 ); setEffAlphaKey( spep_0 + 94, ctbababa, 0 ); setEffAlphaKey( spep_0 + 100, ctbababa, 0 ); entryFade( spep_0+120, 8, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_0, 0, 288, 0, 0, 0, 0, 255); -- ベース暗め 背景 SE001=playSe( spep_0+33, 43); SE002=playSe( spep_0+63, 1016); SE003=playSe( spep_0+73, 1016); ------------------------------------------------------ --回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0+83; --エンドフェイズのフレーム数を置き換える setMoveKey( SP_dodge-1, 0, 0, 0, 0); --味方位置 setMoveKey( SP_dodge, 0, 0, 1000, -1000); --味方位置 playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 9, SE001, 0); stopSe( SP_dodge - 9, SE002, 0); stopSe( SP_dodge - 9, SE003, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67); setMoveKey(SP_dodge, 1, 130, -130); setScaleKey(SP_dodge, 1, 1.37, 1.37); setRotateKey(SP_dodge, 1, -30.2); setMoveKey(SP_dodge+8, 1, 130, -130); setScaleKey(SP_dodge+8, 1.37, 1.37); setRotateKey(SP_dodge+8, 1, -30.2); setEffAlphaKey(SP_dodge+8, kidan, 255); setDisp(SP_dodge+9, 0, 0); setDisp(SP_dodge+9, 1, 0); changeAnime(SP_dodge+9, 1, 100); setMoveKey(SP_dodge+9, 1, 0, 0, 0); setScaleKey(SP_dodge+9, 1, 1.0, 1.0); setRotateKey(SP_dodge+9, 1, 0); setEffAlphaKey(SP_dodge+9, kidan, 0); setMoveKey(SP_dodge+10, 1, 0, 0, 0); setScaleKey(SP_dodge+10, 1, 1.0, 1.0); setRotateKey(SP_dodge+10, 1, 0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade setMoveKey( SP_dodge+10, 0, -2500, -250, 0); endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ --回避 終わり ------------------------------------------------------ --[[ playSe( spep_0+83, 1016); playSe( spep_0+93, 1016); playSe( spep_0+103, 1016); playSe( spep_0+113, 1016); playSe( spep_0+123, 1016); ]] --4.11 SE001 = playSe( spep_0+83, 1016); stopSe(spep_0+103,SE001,5); SE002 = playSe( spep_0+93, 1016); stopSe(spep_0+113,SE002,5); SE003 = playSe( spep_0+103, 1016); stopSe(spep_0+123,SE003,5); SE004 = playSe( spep_0+113, 1016); stopSe(spep_0+133,SE004,5); SE005 = playSe( spep_0+123, 1016); ------------------------------------------------------------------------------------------------------------ -- 敵に気弾ヒット(60F) ------------------------------------------------------------------------------------------------------------ -- ** 次の準備 ** -- spep_1 = spep_0+128; kidan2 = entryEffectLife(spep_1+3, SP_02, 55, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_1, kidan, 0, 0, 0); setEffMoveKey(spep_1+55, kidan, 0, 0, 0); setEffScaleKey(spep_1, kidan, 1.0, 1.0); setEffScaleKey(spep_1+55, kidan, 1.0, 1.0); setEffAlphaKey(spep_1, kidan, 255); setEffAlphaKey(spep_1+55, kidan, 255); setEffRotateKey(spep_1, kidan, 0); setEffRotateKey(spep_1+55, kidan, 0); shuchusen2 = entryEffectLife(spep_1, 906, 58, 0x100, -1, 20, 0, 0);-- 集中線 setEffMoveKey(spep_1, shuchusen2, 0, 0, 0); setEffMoveKey(spep_1+58, shuchusen2, 0, 0, 0); setEffScaleKey(spep_1, shuchusen2, 2.0, 1.0); setEffScaleKey(spep_1+58, shuchusen2, 2.0, 1.0); setEffAlphaKey(spep_1, shuchusen2, 255); setEffAlphaKey(spep_1+58, shuchusen2, 255); setEffRotateKey(spep_1, shuchusen2, 180); setEffRotateKey(spep_1+58, shuchusen2, 180); ryusen2 = entryEffectLife( spep_1, 920, 58, 0x80, -1, 20, 0, 0);-- 集中線 setEffMoveKey( spep_1 + 0, ryusen2, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_1 + 2, ryusen2, 11.6, -2.7 , 0 ); setEffMoveKey( spep_1 + 4, ryusen2, 204.5, 209.3 , 0 ); setEffMoveKey( spep_1 + 6, ryusen2, 397.4, 421.3 , 0 ); setEffMoveKey( spep_1 + 8, ryusen2, 590.3, 633.3 , 0 ); setEffMoveKey( spep_1 + 10, ryusen2, 783.2, 845.3 , 0 ); setEffMoveKey( spep_1 + 12, ryusen2, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_1 + 14, ryusen2, 11.6, -2.7 , 0 ); setEffMoveKey( spep_1 + 16, ryusen2, 204.5, 209.3 , 0 ); setEffMoveKey( spep_1 + 18, ryusen2, 397.4, 421.3 , 0 ); setEffMoveKey( spep_1 + 20, ryusen2, 590.3, 633.3 , 0 ); setEffMoveKey( spep_1 + 22, ryusen2, 783.2, 845.3 , 0 ); setEffMoveKey( spep_1 + 24, ryusen2, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_1 + 26, ryusen2, 11.6, -2.7 , 0 ); setEffMoveKey( spep_1 + 28, ryusen2, 204.5, 209.3 , 0 ); setEffMoveKey( spep_1 + 30, ryusen2, 397.4, 421.3 , 0 ); setEffMoveKey( spep_1 + 32, ryusen2, 590.3, 633.3 , 0 ); setEffMoveKey( spep_1 + 34, ryusen2, 783.2, 845.3 , 0 ); setEffMoveKey( spep_1 + 36, ryusen2, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_1 + 38, ryusen2, 11.6, -2.7 , 0 ); setEffMoveKey( spep_1 + 40, ryusen2, 204.5, 209.3 , 0 ); setEffMoveKey( spep_1 + 42, ryusen2, 397.4, 421.3 , 0 ); setEffMoveKey( spep_1 + 44, ryusen2, 590.3, 633.3 , 0 ); setEffMoveKey( spep_1 + 46, ryusen2, 783.2, 845.3 , 0 ); setEffMoveKey( spep_1 + 48, ryusen2, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_1 + 50, ryusen2, 11.6, -2.7 , 0 ); setEffMoveKey( spep_1 + 52, ryusen2, 204.5, 209.3 , 0 ); setEffMoveKey( spep_1 + 54, ryusen2, 397.4, 421.3 , 0 ); setEffMoveKey( spep_1 + 56, ryusen2, 590.3, 633.3 , 0 ); setEffMoveKey( spep_1 + 58, ryusen2, 783.2, 845.3 , 0 ); setEffScaleKey( spep_1 + 0, ryusen2, 3.37, 1.32 ); setEffScaleKey( spep_1 + 58, ryusen2, 3.37, 1.32 ); setEffRotateKey( spep_1 + 0, ryusen2, 132.3 ); setEffRotateKey( spep_1 + 58, ryusen2, 132.3 ); setEffAlphaKey( spep_1 + 0, ryusen2, 255 ); setEffAlphaKey( spep_1 + 58, ryusen2, 255 ); ctzudodo = entryEffectLife( spep_1, 10014, 58, 0x100, -1, -28, 348, 0); setEffMoveKey( spep_1 + 0, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 4, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 6, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 8, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 10, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 12, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 14, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 16, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 18, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 20, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 22, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 24, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 26, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 28, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 30, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 32, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 34, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 36, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 38, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 40, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 42, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 44, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 46, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 48, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 50, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 52, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 54, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 56, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 58, ctzudodo, -25.6, 325.2 , 0 ); setEffScaleKey( spep_1 + 0, ctzudodo, 2.7, 2.7); setEffScaleKey( spep_1 + 58, ctzudodo, 2.7, 2.7); setEffRotateKey( spep_1 + 0, ctzudodo, 15 ); setEffRotateKey( spep_1 + 58, ctzudodo, 15 ); setEffAlphaKey( spep_1 + 0, ctzudodo, 255 ); setEffAlphaKey( spep_1 + 58, ctzudodo, 255 ); ctzudodo2 = entryEffectLife( spep_1+3, 10014, 55, 0x100, -1, -28, 348, 0); setEffMoveKey( spep_1 + 3, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 4, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 6, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 8, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 10, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 12, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 14, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 16, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 18, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 20, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 22, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 24, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 26, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 28, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 30, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 32, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 34, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 36, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 38, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 40, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 42, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 44, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 46, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 48, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 50, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 52, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 54, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 56, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 58, ctzudodo2, -25.6, 325.2 , 0 ); setEffScaleKey( spep_1 + 0, ctzudodo2, 2.7, 2.7); setEffScaleKey( spep_1 + 58, ctzudodo2, 2.7, 2.7); setEffRotateKey( spep_1 + 0, ctzudodo2, 15 ); setEffRotateKey( spep_1 + 58, ctzudodo2, 15 ); setEffAlphaKey( spep_1 + 0, ctzudodo2, 255 ); setEffAlphaKey( spep_1 + 58, ctzudodo2, 255 ); ------------------------------------------------------------------------------------------------------------ --敵の動き ------------------------------------------------------------------------------------------------------------ setDisp( spep_1, 1, 1); changeAnime( spep_1, 1, 100); changeAnime( spep_1 + 10, 1, 104 ); setDisp( spep_1+60, 1, 0); setMoveKey( spep_1 , 1, 170.9, 183.4 , 0 ); setMoveKey( spep_1 + 2, 1, 170.9, 183.4 , 0 ); setMoveKey( spep_1 + 4, 1, 116.4, 115.4 , 0 ); setMoveKey( spep_1 + 6, 1, 53.8, 62.8 , 0 ); setMoveKey( spep_1 + 9, 1, -2.3, -3.3 , 0 ); setMoveKey( spep_1 + 10, 1, 35.1, 11.8 , 0 ); setMoveKey( spep_1 + 12, 1, 34, 13 , 0 ); setMoveKey( spep_1 + 14, 1, 32.5, 9.7 , 0 ); setMoveKey( spep_1 + 16, 1, 38.5, 6.7 , 0 ); setMoveKey( spep_1 + 18, 1, 30.1, 14.1 , 0 ); setMoveKey( spep_1 + 20, 1, 33.5, 12 , 0 ); setMoveKey( spep_1 + 22, 1, 38, 11.3 , 0 ); setMoveKey( spep_1 + 24, 1, 37.9, 13.4 , 0 ); setMoveKey( spep_1 + 26, 1, 35.2, 16.9 , 0 ); setMoveKey( spep_1 + 28, 1, 40, 13 , 0 ); setMoveKey( spep_1 + 30, 1, 33, 13.6 , 0 ); setMoveKey( spep_1 + 32, 1, 37.5, 12.5 , 0 ); setMoveKey( spep_1 + 34, 1, 40.6, 18.4 , 0 ); setMoveKey( spep_1 + 36, 1, 39.5, 19.7 , 0 ); setMoveKey( spep_1 + 38, 1, 38, 16.6 , 0 ); setMoveKey( spep_1 + 40, 1, 43.9, 13.4 , 0 ); setMoveKey( spep_1 + 42, 1, 35.7, 20.8 , 0 ); setMoveKey( spep_1 + 44, 1, 39, 18.7 , 0 ); setMoveKey( spep_1 + 46, 1, 43.5, 18.1 , 0 ); setMoveKey( spep_1 + 48, 1, 43.3, 20.2 , 0 ); setMoveKey( spep_1 + 50, 1, 40.7, 23.7 , 0 ); setMoveKey( spep_1 + 52, 1, 45.5, 19.6 , 0 ); setMoveKey( spep_1 + 54, 1, 38.5, 20.5 , 0 ); setMoveKey( spep_1 + 56, 1, 42.8, 19.1 , 0 ); setMoveKey( spep_1 + 58, 1, 46.1, 25.2 , 0 ); setMoveKey( spep_1 + 60, 1, 46.1, 25.2 , 0 ); setScaleKey( spep_1 , 1, 1.3, 1.3 ); setScaleKey( spep_1 + 9, 1, 1.3, 1.3 ); setScaleKey( spep_1 + 10, 1, 1.38, 1.38 ); setScaleKey( spep_1 + 18, 1, 1.38, 1.38 ); setScaleKey( spep_1 + 20, 1, 1.37, 1.37 ); setScaleKey( spep_1 + 36, 1, 1.37, 1.37 ); setScaleKey( spep_1 + 38, 1, 1.36, 1.36 ); setScaleKey( spep_1 + 54, 1, 1.36, 1.36 ); setScaleKey( spep_1 + 56, 1, 1.34, 1.34 ); setScaleKey( spep_1 + 60, 1, 1.34, 1.34 ); setRotateKey( spep_1 , 1, 0 ); setRotateKey( spep_1 + 9, 1, 0 ); setRotateKey( spep_1 + 10, 1, -9.3 ); setRotateKey( spep_1 + 12, 1, -9.5 ); setRotateKey( spep_1 + 60, 1, -9.5 ); setEffAlphaKey( spep_1 + 0, 1, 255 ); setEffAlphaKey( spep_1 + 60, 1, 255 ); playSe( spep_1+10, 1006); playSe( spep_1+30, 1006); playSe( spep_1+40, 1006); playSe( spep_1+50, 1006); entryFade( spep_1+56, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_1, 0, 120, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------------------------------------------------------------ -- 正面18号 ------------------------------------------------------------------------------------------------------------ -- ** 次の準備 ** -- spep_2 = spep_1+60; front = entryEffectLife(spep_2, SP_03, 88, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_2, front, 0, 0, 0); setEffMoveKey(spep_2+88, front, 0, 0, 0); setEffScaleKey(spep_2, front, 1.0, 1.0); setEffScaleKey(spep_2+88, front, 1.0, 1.0); setEffAlphaKey(spep_2, front, 255); setEffAlphaKey(spep_2+88, front, 255); setEffRotateKey(spep_2, front, 0); setEffRotateKey(spep_2+88, front, 0); shuchusen3 = entryEffectLife(spep_2, 906, 88, 0x100, -1, 20, 0, 0);-- 集中線 setEffMoveKey(spep_2, shuchusen3, 0, 0, 0); setEffMoveKey(spep_2+88, shuchusen3, 0, 0, 0); setEffScaleKey(spep_2, shuchusen3, 2.0, 1.0); setEffScaleKey(spep_2+88, shuchusen3, 2.0, 1.0); setEffAlphaKey(spep_2, shuchusen3, 255); setEffAlphaKey(spep_2+88, shuchusen3, 255); setEffRotateKey(spep_2, shuchusen3, 180); setEffRotateKey(spep_2+88, shuchusen3, 180); ctdon = entryEffectLife( spep_2+29, 10019, 33, 0x100, -1, 110, 500, 0); setEffMoveKey( spep_2 + 29, ctdon, 16, 6 , 0 ); setEffMoveKey( spep_2 + 34, ctdon, 7.8, 54.3 , 0 ); setEffMoveKey( spep_2 + 36, ctdon, 18.6, 121.9 , 0 ); setEffMoveKey( spep_2 + 38, ctdon, 3.9, 163.8 , 0 ); setEffMoveKey( spep_2 + 40, ctdon, 20, 180 , 0 ); setEffMoveKey( spep_2 + 42, ctdon, 3.4, 163.3 , 0 ); setEffMoveKey( spep_2 + 44, ctdon, 20, 179.9 , 0 ); setEffMoveKey( spep_2 + 46, ctdon, 2.9, 162.8 , 0 ); setEffMoveKey( spep_2 + 48, ctdon, 20.1, 180 , 0 ); setEffMoveKey( spep_2 + 50, ctdon, 2.3, 162.2 , 0 ); setEffMoveKey( spep_2 + 52, ctdon, 20, 179.9 , 0 ); setEffMoveKey( spep_2 + 54, ctdon, 1.8, 161.8 , 0 ); setEffMoveKey( spep_2 + 56, ctdon, 20.1, 179.9 , 0 ); setEffMoveKey( spep_2 + 58, ctdon, 1.3, 161.2 , 0 ); setEffMoveKey( spep_2 + 60, ctdon, 1.1, 161 , 0 ); setEffMoveKey( spep_2 + 62, ctdon, 1.1, 161 , 0 ); setEffScaleKey( spep_2 + 29, ctdon, 1, 1 ); setEffScaleKey( spep_2 + 34, ctdon, 1.52, 1.52 ); setEffScaleKey( spep_2 + 36, ctdon, 2.04, 2.04 ); setEffScaleKey( spep_2 + 38, ctdon, 2.56, 2.56 ); setEffScaleKey( spep_2 + 40, ctdon, 2.6, 2.6 ); setEffScaleKey( spep_2 + 42, ctdon, 2.64, 2.64 ); setEffScaleKey( spep_2 + 44, ctdon, 2.68, 2.68 ); setEffScaleKey( spep_2 + 46, ctdon, 2.72, 2.72 ); setEffScaleKey( spep_2 + 48, ctdon, 2.77, 2.77 ); setEffScaleKey( spep_2 + 50, ctdon, 2.81, 2.81 ); setEffScaleKey( spep_2 + 52, ctdon, 2.85, 2.85 ); setEffScaleKey( spep_2 + 54, ctdon, 2.89, 2.89 ); setEffScaleKey( spep_2 + 56, ctdon, 2.93, 2.93 ); setEffScaleKey( spep_2 + 58, ctdon, 2.97, 2.97 ); setEffScaleKey( spep_2 + 60, ctdon, 3.01, 3.01 ); setEffScaleKey( spep_2 + 62, ctdon, 3.01, 3.01 ); setEffRotateKey( spep_2 + 29, ctdon, 0 ); setEffRotateKey( spep_2 + 62, ctdon, 0 ); setEffAlphaKey( spep_2 + 29, ctdon, 255 ); setEffAlphaKey( spep_2 + 52, ctdon, 255 ); setEffAlphaKey( spep_2 + 54, ctdon, 191 ); setEffAlphaKey( spep_2 + 56, ctdon, 128 ); setEffAlphaKey( spep_2 + 58, ctdon, 64 ); setEffAlphaKey( spep_2 + 60, ctdon, 0 ); setEffAlphaKey( spep_2 + 62, ctdon, 0 ); playSe( spep_2+15, 43); playSe( spep_2+30, 1014); entryFade( spep_2+78, 10, 4, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_2, 0, 120, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------------------------------------------------------------ -- 正面突進 ------------------------------------------------------------------------------------------------------------ -- ** 次の準備 ** -- spep_3 = spep_2+88; front2 = entryEffectLife(spep_3, SP_04, 88, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_3, front2, 0, 0, 0); setEffMoveKey(spep_3+88, front2, 0, 0, 0); setEffScaleKey(spep_3, front2, 1.0, 1.0); setEffScaleKey(spep_3+88, front2, 1.0, 1.0); setEffAlphaKey(spep_3, front2, 255); setEffAlphaKey(spep_3+88, front2, 255); setEffRotateKey(spep_3, front2, 0); setEffRotateKey(spep_3+88, front2, 0); shuchusen4 = entryEffectLife(spep_3, 906, 88, 0x100, -1, 20, 0, 0);-- 集中線 setEffMoveKey(spep_3, shuchusen4, 0, 0, 0); setEffMoveKey(spep_3+88, shuchusen4, 0, 0, 0); setEffScaleKey(spep_3, shuchusen4, 2.0, 1.0); setEffScaleKey(spep_3+88, shuchusen4, 2.0, 1.0); setEffAlphaKey(spep_3, shuchusen4, 255); setEffAlphaKey(spep_3+88, shuchusen4, 255); setEffRotateKey(spep_3, shuchusen4, 180); setEffRotateKey(spep_3+88, shuchusen4, 180); --顔&セリフカットイン speff = entryEffect(spep_3+2, 1504, 0x100, -1, 0, 0, 0); --カットイン(顔) setEffReplaceTexture(speff, 3, 2); --カットイン差し替え speff1 = entryEffect(spep_3+2, 1505, 0x100, -1, 0, 0, 0); --カットイン(セリフ) setEffReplaceTexture(speff1, 4, 5); --セリフカットイン差し替え --文字エントリー ctgogo = entryEffectLife(spep_3+15, 190006, 71, 0x100, -1, 0, 190, 460, 0);--ゴゴゴ setEffMoveKey( spep_3+15, ctgogo, 190, 460, 0); setEffMoveKey( spep_3+86, ctgogo, 190, 460, 0); setEffScaleKey( spep_3+15, ctgogo, 0.8, 0.8); setEffScaleKey( spep_3+86, ctgogo, 0.8, 0.8); setEffAlphaKey( spep_3+15, ctgogo, 255); setEffAlphaKey( spep_3+86, ctgogo, 255); setEffRotateKey(spep_3+15, ctgogo, 30); setEffRotateKey(spep_3+86, ctgogo, 30); playSe( spep_3+16, SE_04); --カットイン音 entryFade( spep_3+81, 7, 4, 3, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_3, 0, 120, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------ -- 龍を出す ------------------------------------------------------ spep_4 = spep_3+88; ryu = entryEffectLife(spep_4, SP_05, 78, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_4, ryu, 0, 0, 0); setEffMoveKey(spep_4+78, ryu, 0, 0, 0); setEffScaleKey(spep_4, ryu, 1.0, 1.0); setEffScaleKey(spep_4+78, ryu, 1.0, 1.0); setEffAlphaKey(spep_4, ryu, 255); setEffAlphaKey(spep_4+78, ryu, 255); setEffRotateKey(spep_4, ryu, 0); setEffRotateKey(spep_4+78, ryu, 0); shuchusen5 = entryEffectLife(spep_4, 906, 78, 0x100, -1, 20, 0, 0);-- 集中線 setEffMoveKey(spep_4, shuchusen5, 0, 0, 0); setEffMoveKey(spep_4+78, shuchusen5, 0, 0, 0); setEffScaleKey(spep_4, shuchusen5, 2.0, 1.0); setEffScaleKey(spep_4+78, shuchusen5, 2.0, 1.0); setEffAlphaKey(spep_4, shuchusen5, 255); setEffAlphaKey(spep_4+78, shuchusen5, 255); setEffRotateKey(spep_4, shuchusen5, 180); setEffRotateKey(spep_4+78, shuchusen5, 180); ctzuo = entryEffectLife( spep_4+1, 10012, 69, 0x100, -1, 110, 500, 0); setEffMoveKey( spep_4 + 1, ctzuo, -141.1, 350.3 , 0 ); setEffMoveKey( spep_4 + 10, ctzuo, -141.1, 350.3 , 0 ); setEffMoveKey( spep_4 + 12, ctzuo, -141.9, 351.5 , 0 ); setEffMoveKey( spep_4 + 14, ctzuo, -142.7, 352.7 , 0 ); setEffMoveKey( spep_4 + 16, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 18, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 20, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 22, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 24, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 26, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 28, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 30, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 32, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 34, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 36, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 38, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 40, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 42, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 44, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 46, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 48, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 50, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 52, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 54, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 56, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 58, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 60, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 62, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 64, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 66, ctzuo, -143.8, 354.3 , 0 ); setEffMoveKey( spep_4 + 68, ctzuo, -144.1, 354.8 , 0 ); setEffMoveKey( spep_4 + 70, ctzuo, -144.3, 355.2 , 0 ); setEffScaleKey( spep_4 + 1, ctzuo, 0.1, 0.1 ); setEffScaleKey( spep_4 + 12, ctzuo, 0.87, 0.87 ); setEffScaleKey( spep_4 + 14, ctzuo, 1.55, 1.55 ); setEffScaleKey( spep_4 + 16, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 18, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 20, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 22, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 24, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 26, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 28, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 30, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 32, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 34, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 36, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 38, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 40, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 42, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 44, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 46, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 48, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 50, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 52, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 54, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 56, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 58, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 60, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 62, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 64, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 66, ctzuo, 2.52, 2.52 ); setEffScaleKey( spep_4 + 68, ctzuo, 2.9, 2.9 ); setEffScaleKey( spep_4 + 70, ctzuo, 3.15, 3.15 ); setEffRotateKey( spep_4 + 1, ctzuo, -26.1 ); setEffRotateKey( spep_4 + 10, ctzuo, -26.1 ); setEffRotateKey( spep_4 + 12, ctzuo, -26.2 ); setEffRotateKey( spep_4 + 62, ctzuo, -26.2 ); setEffRotateKey( spep_4 + 70, ctzuo, -26.2 ); setEffAlphaKey( spep_4 + 1, ctzuo, 255 ); setEffAlphaKey( spep_4 + 8, ctzuo, 255 ); setEffAlphaKey( spep_4 + 10, ctzuo, 255 ); setEffAlphaKey( spep_4 + 64, ctzuo, 255 ); setEffAlphaKey( spep_4 + 66, ctzuo, 170 ); setEffAlphaKey( spep_4 + 68, ctzuo, 85 ); setEffAlphaKey( spep_4 + 70, ctzuo, 0 ); playSe( spep_4+5, 9); entryFade( spep_4+70, 5, 6, 7, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_4, 0, 120, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------------------------------------------------------------------ --カードカットイン(94F) ------------------------------------------------------------------------------------------------------------------ --次の準備 spep_5 = spep_4+78; if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 90, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen, 255 ); -- ** 白背景 ** -- entryFadeBg( spep_5 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_5 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_5 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade ------------------------------------------------------------------------------------------------------------------ --龍拳 ------------------------------------------------------------------------------------------------------------------ spep_6 = spep_5+94; ryukenf = entryEffectLife(spep_6, SP_06, 90, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_6, ryukenf, 0, 0, 0); setEffMoveKey(spep_6+90, ryukenf, 0, 0, 0); setEffScaleKey(spep_6, ryukenf, 1.0, 1.0); setEffScaleKey(spep_6+90, ryukenf, 1.0, 1.0); setEffRotateKey(spep_6, ryukenf, 0); setEffRotateKey(spep_6+90, ryukenf, 0); setEffAlphaKey(spep_6, ryukenf, 255); setEffAlphaKey(spep_6+90, ryukenf, 255); ryukenb = entryEffectLife(spep_6+2, SP_07, 88, 0x80, -1, 0, 0, 0); setEffMoveKey(spep_6+2, ryukenb, 0, 0, 0); setEffMoveKey(spep_6+88, ryukenb, 0, 0, 0); setEffScaleKey(spep_6+2, ryukenb, 1.0, 1.0); setEffScaleKey(spep_6+88, ryukenb, 1.0, 1.0); setEffRotateKey(spep_6+2, ryukenb, 0); setEffRotateKey(spep_6+88, ryukenb, 0); setEffAlphaKey(spep_6+2, ryukenb, 255); setEffAlphaKey(spep_6+88, ryukenb, 255); ryusen3 = entryEffectLife( spep_6, 920, 28, 0x80, -1, 20, 0, 0);-- 集中線 setEffMoveKey( spep_6 + 0, ryusen3, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_6 + 2, ryusen3, 11.6, -2.7 , 0 ); setEffMoveKey( spep_6 + 4, ryusen3, 204.5, 209.3 , 0 ); setEffMoveKey( spep_6 + 6, ryusen3, 397.4, 421.3 , 0 ); setEffMoveKey( spep_6 + 8, ryusen3, 590.3, 633.3 , 0 ); setEffMoveKey( spep_6 + 10, ryusen3, 783.2, 845.3 , 0 ); setEffMoveKey( spep_6 + 12, ryusen3, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_6 + 14, ryusen3, 11.6, -2.7 , 0 ); setEffMoveKey( spep_6 + 16, ryusen3, 204.5, 209.3 , 0 ); setEffMoveKey( spep_6 + 18, ryusen3, 397.4, 421.3 , 0 ); setEffMoveKey( spep_6 + 20, ryusen3, 590.3, 633.3 , 0 ); setEffMoveKey( spep_6 + 22, ryusen3, 783.2, 845.3 , 0 ); setEffMoveKey( spep_6 + 24, ryusen3, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_6 + 26, ryusen3, 11.6, -2.7 , 0 ); setEffMoveKey( spep_6 + 28, ryusen3, 204.5, 209.3 , 0 ); setEffScaleKey( spep_6 + 0, ryusen3, 3.37, 1.32 ); setEffScaleKey( spep_6 + 28, ryusen3, 3.37, 1.32 ); setEffRotateKey( spep_6 + 0, ryusen3, 132.3 ); setEffRotateKey( spep_6 + 28, ryusen3, 132.3 ); setEffAlphaKey( spep_6 + 0, ryusen3, 255 ); setEffAlphaKey( spep_6 + 28, ryusen3, 255 ); shuchusen7 = entryEffectLife(spep_6+22, 906, 58, 0x100, -1, 20, 0, 0);-- 集中線 setEffMoveKey(spep_6+22, shuchusen7, 0, 0, 0); setEffMoveKey(spep_6+80, shuchusen7, 0, 0, 0); setEffScaleKey(spep_6+22, shuchusen7, 2.0, 1.0); setEffScaleKey(spep_6+80, shuchusen7, 2.0, 1.0); setEffAlphaKey(spep_6+22, shuchusen7, 255); setEffAlphaKey(spep_6+80, shuchusen7, 255); setEffRotateKey(spep_6+22, shuchusen7, 180); setEffRotateKey(spep_6+80, shuchusen7, 180); ------------------------------------------------------------------------------------------------------------ --敵の動き ------------------------------------------------------------------------------------------------------------ setDisp( spep_6, 1, 1); changeAnime( spep_6 + 0, 1, 104 ); changeAnime( spep_6 + 27, 1, 108 ); changeAnime( spep_6 + 28, 1, 108 ); setDisp( spep_6+90, 1, 0); setMoveKey( spep_6 + 0, 1, -70.7, -22.6 , 0 ); setMoveKey( spep_6 + 2, 1, -59.8, -26.2 , 0 ); setMoveKey( spep_6 + 4, 1, -69.6, -34.6 , 0 ); setMoveKey( spep_6 + 6, 1, -57.3, -29.1 , 0 ); setMoveKey( spep_6 + 8, 1, -68.5, -21.5 , 0 ); setMoveKey( spep_6 + 10, 1, -57.6, -17 , 0 ); setMoveKey( spep_6 + 12, 1, -67.3, -33.5 , 0 ); setMoveKey( spep_6 + 14, 1, -55, -28 , 0 ); setMoveKey( spep_6 + 16, 1, -66.3, -20.3 , 0 ); setMoveKey( spep_6 + 18, 1, -55.3, -15.9 , 0 ); setMoveKey( spep_6 + 20, 1, -65, -32.4 , 0 ); setMoveKey( spep_6 + 22, 1, -52.8, -26.8 , 0 ); setMoveKey( spep_6 + 25, 1, -64, -19.2 , 0 ); setMoveKey( spep_6 + 27, 1, -43.9, -13.9 , 0 ); setMoveKey( spep_6 + 28, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 30, 1, -58.9, -2.3 , 0 ); setMoveKey( spep_6 + 32, 1, -64, 0.2 , 0 ); setMoveKey( spep_6 + 34, 1, -54.9, 5.9 , 0 ); setMoveKey( spep_6 + 36, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 38, 1, -58.9, -2.3 , 0 ); setMoveKey( spep_6 + 40, 1, -64, 0.2 , 0 ); setMoveKey( spep_6 + 42, 1, -54.9, 5.9 , 0 ); setMoveKey( spep_6 + 44, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 46, 1, -58.9, -2.3 , 0 ); setMoveKey( spep_6 + 48, 1, -64, 0.2 , 0 ); setMoveKey( spep_6 + 50, 1, -54.9, 5.9 , 0 ); setMoveKey( spep_6 + 52, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 54, 1, -58.9, -2.3 , 0 ); setMoveKey( spep_6 + 56, 1, -64, 0.2 , 0 ); setMoveKey( spep_6 + 58, 1, -54.9, 5.9 , 0 ); setMoveKey( spep_6 + 60, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 62, 1, -58.9, -2.3 , 0 ); setMoveKey( spep_6 + 64, 1, -64, 0.2 , 0 ); setMoveKey( spep_6 + 66, 1, -54.9, 5.9 , 0 ); setMoveKey( spep_6 + 68, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 70, 1, -58.9, -2.3 , 0 ); setMoveKey( spep_6 + 72, 1, -64, 0.2 , 0 ); setMoveKey( spep_6 + 74, 1, -54.9, 5.9 , 0 ); setMoveKey( spep_6 + 76, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 78, 1, -58.9, -2.3 , 0 ); setMoveKey( spep_6 + 80, 1, -64, 0.2 , 0 ); setMoveKey( spep_6 + 82, 1, -54.9, 5.9 , 0 ); setMoveKey( spep_6 + 84, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 86, 1, -58.9, 5.7 , 0 ); setMoveKey( spep_6 + 88, 1, -56, 0.2 , 0 ); setScaleKey( spep_6 + 1, 1, 1.65, 1.65 ); setScaleKey( spep_6 + 28, 1, 1.65, 1.65 ); setScaleKey( spep_6 + 88, 1, 1.75, 1.75 ); setRotateKey( spep_6 + 0, 1, -9.3 ); setRotateKey( spep_6 + 25, 1, -9.3 ); setRotateKey( spep_6 + 27, 1, -58.4 ); setRotateKey( spep_6 + 28, 1, -28.1 ); setEffAlphaKey( spep_6 + 0, 1, 255 ); setEffAlphaKey( spep_6 + 90, 1, 255 ); playSe( spep_6+27, 1060); entryFade(spep_6+20, 4,6,3,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFade(spep_6+77, 7,7,14,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFadeBg(spep_6, 0, 120, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------------------------------------------------------------ -- 空中爆発 (120f) ------------------------------------------------------------------------------------------------------------ spep_7 = spep_6+90; bakuha = entryEffect(spep_7, 1676, 0x80, -1, 0, 0, 0); setEffMoveKey(spep_7, bakuha, 0, 0, 0); setEffMoveKey(spep_7+120, bakuha, 0, 0, 0); setEffScaleKey(spep_7, bakuha, 1.3, 1.3); setEffScaleKey(spep_7+120, bakuha, 1.3, 1.3); setEffAlphaKey(spep_7, bakuha, 255); setEffAlphaKey(spep_7+120, bakuha, 255); setEffRotateKey(spep_7, bakuha, 0); setEffRotateKey(spep_7+120, bakuha, 0); playSe( spep_7+37, 1024); -- ダメージ表示 dealDamage( spep_7+16); endPhase( spep_7+148); else ------------------------------------------------------------------------------------------------------------------------------------- -- 敵側 ------------------------------------------------------------------------------------------------------------------------------------- spep_0 = 0; kidan = entryEffectLife(spep_0, SP_11, 126, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_0, kidan, 0, 0, 0); setEffMoveKey(spep_0+126, kidan, 0, 0, 0); setEffScaleKey(spep_0, kidan, 1.0, 1.0); setEffScaleKey(spep_0+126, kidan, 1.0, 1.0); setEffAlphaKey(spep_0, kidan, 255); setEffAlphaKey(spep_0+126, kidan, 255); setEffRotateKey(spep_0, kidan, 0); setEffRotateKey(spep_0+126, kidan, 0); shuchusen = entryEffectLife(spep_0+35, 906, 21, 0x100, -1, 20, 0, 0);-- 集中線 setEffMoveKey(spep_0+35, shuchusen, 0, 0, 0); setEffMoveKey(spep_0+56, shuchusen, 0, 0, 0); setEffScaleKey(spep_0+35, shuchusen, 2.0, 1.0); setEffScaleKey(spep_0+56, shuchusen, 2.0, 1.0); setEffAlphaKey(spep_0+35, shuchusen, 255); setEffAlphaKey(spep_0+56, shuchusen, 255); setEffRotateKey(spep_0+35, shuchusen, 180); setEffRotateKey(spep_0+56,shuchusen, 180); ryusen = entryEffectLife(spep_0+55, 920, 72, 0x80, -1, 20, 0, 0);-- 集中線 setEffMoveKey( spep_0 + 55, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 56, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 60, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 68, ryusen, -123.8, -389.5 , 0 ); setEffMoveKey( spep_0 + 70, ryusen, -528.7, -907.7 , 0 ); setEffMoveKey( spep_0 + 72, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 80, ryusen, -123.8, -389.5 , 0 ); setEffMoveKey( spep_0 + 82, ryusen, -528.7, -907.7 , 0 ); setEffMoveKey( spep_0 + 84, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 92, ryusen, -123.8, -389.5 , 0 ); setEffMoveKey( spep_0 + 94, ryusen, -528.7, -907.7 , 0 ); setEffMoveKey( spep_0 + 96, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 104, ryusen, -123.8, -389.5 , 0 ); setEffMoveKey( spep_0 + 106, ryusen, -528.7, -907.7 , 0 ); setEffMoveKey( spep_0 + 108, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 116, ryusen, -123.8, -389.5 , 0 ); setEffMoveKey( spep_0 + 118, ryusen, -528.7, -907.7 , 0 ); setEffMoveKey( spep_0 + 120, ryusen, -933.5, -1425.8 , 0 ); setEffMoveKey( spep_0 + 127, ryusen, -123.8, -389.5 , 0 ); setEffScaleKey( spep_0 + 57, ryusen, 7.74, 1.58 ); setEffScaleKey( spep_0 + 130, ryusen, 7.74, 1.58 ); setEffRotateKey( spep_0 + 57, ryusen, -52 ); setEffRotateKey( spep_0 + 130, ryusen, -52 ); setEffAlphaKey( spep_0 + 57, ryusen, 255 ); setEffAlphaKey( spep_0 + 60, ryusen, 255 ); setEffAlphaKey( spep_0 + 128, ryusen, 255 ); setEffAlphaKey( spep_0 + 130, ryusen, 255 ); ctbababa = entryEffectLife(spep_0+57, 10023, 43, 0x100, -1, 110, 500, 0); setEffMoveKey( spep_0 + 57, ctbababa, -55.9, 137.9 , 0 ); setEffMoveKey( spep_0 + 60, ctbababa, -55.9, 137.9 , 0 ); setEffMoveKey( spep_0 + 62, ctbababa, -52.6, 174.2 , 0 ); setEffMoveKey( spep_0 + 64, ctbababa, -57.3, 213.8 , 0 ); setEffMoveKey( spep_0 + 66, ctbababa, -51.5, 249 , 0 ); setEffMoveKey( spep_0 + 68, ctbababa, -57.9, 251.8 , 0 ); setEffMoveKey( spep_0 + 70, ctbababa, -51.5, 249 , 0 ); setEffMoveKey( spep_0 + 72, ctbababa, -57.9, 251.8 , 0 ); setEffMoveKey( spep_0 + 74, ctbababa, -51.5, 249 , 0 ); setEffMoveKey( spep_0 + 76, ctbababa, -57.9, 251.8 , 0 ); setEffMoveKey( spep_0 + 78, ctbababa, -51.5, 249 , 0 ); setEffMoveKey( spep_0 + 80, ctbababa, -57.9, 251.8 , 0 ); setEffMoveKey( spep_0 + 82, ctbababa, -51.5, 249 , 0 ); setEffMoveKey( spep_0 + 84, ctbababa, -57.9, 251.8 , 0 ); setEffMoveKey( spep_0 + 86, ctbababa, -51.5, 249 , 0 ); setEffMoveKey( spep_0 + 88, ctbababa, -57.9, 251.8 , 0 ); setEffMoveKey( spep_0 + 90, ctbababa, -50.5, 259.3 , 0 ); setEffMoveKey( spep_0 + 92, ctbababa, -57.9, 273.2 , 0 ); setEffMoveKey( spep_0 + 94, ctbababa, -57.9, 283.8 , 0 ); setEffMoveKey( spep_0 + 100, ctbababa, -57.9, 283.8 , 0 ); setEffScaleKey( spep_0 + 57, ctbababa, 0.85, 0.85 ); setEffScaleKey( spep_0 + 60, ctbababa, 0.85, 0.85 ); setEffScaleKey( spep_0 + 62, ctbababa, 1.25, 1.25 ); setEffScaleKey( spep_0 + 64, ctbababa, 1.65, 1.65 ); setEffScaleKey( spep_0 + 66, ctbababa, 2.05, 2.05 ); setEffScaleKey( spep_0 + 88, ctbababa, 2.05, 2.05 ); setEffScaleKey( spep_0 + 90, ctbababa, 2.37, 2.37 ); setEffScaleKey( spep_0 + 92, ctbababa, 2.69, 2.69 ); setEffScaleKey( spep_0 + 94, ctbababa, 3.01, 3.01 ); setEffScaleKey( spep_0 + 100, ctbababa, 3.01, 3.01 ); setEffRotateKey( spep_0 + 57, ctbababa, -26.8 ); setEffRotateKey( spep_0 + 60, ctbababa, -26.8 ); setEffRotateKey( spep_0 + 62, ctbababa, -27 ); setEffRotateKey( spep_0 + 100, ctbababa, -27 ); setEffAlphaKey( spep_0 + 57, ctbababa, 255 ); setEffAlphaKey( spep_0 + 60, ctbababa, 255 ); setEffAlphaKey( spep_0 + 88, ctbababa, 255 ); setEffAlphaKey( spep_0 + 90, ctbababa, 170 ); setEffAlphaKey( spep_0 + 92, ctbababa, 85 ); setEffAlphaKey( spep_0 + 94, ctbababa, 0 ); setEffAlphaKey( spep_0 + 100, ctbababa, 0 ); entryFade( spep_0+120, 8, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_0, 0, 288, 0, 0, 0, 0, 255); -- ベース暗め 背景 SE001=playSe( spep_0+33, 43); SE002=playSe( spep_0+63, 1016); SE003=playSe( spep_0+73, 1016); ------------------------------------------------------ --回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0+83; --エンドフェイズのフレーム数を置き換える setMoveKey( SP_dodge-1, 0, 0, 0, 0); --味方位置 setMoveKey( SP_dodge, 0, 0, 1000, -1000); --味方位置 playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 9, SE001, 0); stopSe( SP_dodge - 9, SE002, 0); stopSe( SP_dodge - 9, SE003, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67); setMoveKey(SP_dodge, 1, 130, -130); setScaleKey(SP_dodge, 1, 1.37, 1.37); setRotateKey(SP_dodge, 1, -30.2); setMoveKey(SP_dodge+8, 1, 130, -130); setScaleKey(SP_dodge+8, 1.37, 1.37); setRotateKey(SP_dodge+8, 1, -30.2); setEffAlphaKey(SP_dodge+8, kidan, 255); setDisp(SP_dodge+9, 0, 0); setDisp(SP_dodge+9, 1, 0); changeAnime(SP_dodge+9, 1, 100); setMoveKey(SP_dodge+9, 1, 0, 0, 0); setScaleKey(SP_dodge+9, 1, 1.0, 1.0); setRotateKey(SP_dodge+9, 1, 0); setEffAlphaKey(SP_dodge+9, kidan, 0); setMoveKey(SP_dodge+10, 1, 0, 0, 0); setScaleKey(SP_dodge+10, 1, 1.0, 1.0); setRotateKey(SP_dodge+10, 1, 0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade setMoveKey( SP_dodge+10, 0, -2500, -250, 0); endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ --回避 終わり ------------------------------------------------------ --[[ playSe( spep_0+83, 1016); playSe( spep_0+93, 1016); playSe( spep_0+103, 1016); playSe( spep_0+113, 1016); playSe( spep_0+123, 1016); ]] --4.11 SE001 = playSe( spep_0+83, 1016); stopSe(spep_0+103,SE001,5); SE002 = playSe( spep_0+93, 1016); stopSe(spep_0+113,SE002,5); SE003 = playSe( spep_0+103, 1016); stopSe(spep_0+123,SE003,5); SE004 = playSe( spep_0+113, 1016); stopSe(spep_0+133,SE004,5); SE005 = playSe( spep_0+123, 1016); ------------------------------------------------------------------------------------------------------------ -- 敵に気弾ヒット(60F) ------------------------------------------------------------------------------------------------------------ -- ** 次の準備 ** -- spep_1 = spep_0+128; kidan2 = entryEffectLife(spep_1+3, SP_02, 55, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_1, kidan, 0, 0, 0); setEffMoveKey(spep_1+55, kidan, 0, 0, 0); setEffScaleKey(spep_1, kidan, 1.0, 1.0); setEffScaleKey(spep_1+55, kidan, 1.0, 1.0); setEffAlphaKey(spep_1, kidan, 255); setEffAlphaKey(spep_1+55, kidan, 255); setEffRotateKey(spep_1, kidan, 0); setEffRotateKey(spep_1+55, kidan, 0); shuchusen2 = entryEffectLife(spep_1, 906, 58, 0x100, -1, 20, 0, 0);-- 集中線 setEffMoveKey(spep_1, shuchusen2, 0, 0, 0); setEffMoveKey(spep_1+58, shuchusen2, 0, 0, 0); setEffScaleKey(spep_1, shuchusen2, 2.0, 1.0); setEffScaleKey(spep_1+58, shuchusen2, 2.0, 1.0); setEffAlphaKey(spep_1, shuchusen2, 255); setEffAlphaKey(spep_1+58, shuchusen2, 255); setEffRotateKey(spep_1, shuchusen2, 180); setEffRotateKey(spep_1+58, shuchusen2, 180); ryusen2 = entryEffectLife( spep_1, 920, 58, 0x80, -1, 20, 0, 0);-- 集中線 setEffMoveKey( spep_1 + 0, ryusen2, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_1 + 2, ryusen2, 11.6, -2.7 , 0 ); setEffMoveKey( spep_1 + 4, ryusen2, 204.5, 209.3 , 0 ); setEffMoveKey( spep_1 + 6, ryusen2, 397.4, 421.3 , 0 ); setEffMoveKey( spep_1 + 8, ryusen2, 590.3, 633.3 , 0 ); setEffMoveKey( spep_1 + 10, ryusen2, 783.2, 845.3 , 0 ); setEffMoveKey( spep_1 + 12, ryusen2, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_1 + 14, ryusen2, 11.6, -2.7 , 0 ); setEffMoveKey( spep_1 + 16, ryusen2, 204.5, 209.3 , 0 ); setEffMoveKey( spep_1 + 18, ryusen2, 397.4, 421.3 , 0 ); setEffMoveKey( spep_1 + 20, ryusen2, 590.3, 633.3 , 0 ); setEffMoveKey( spep_1 + 22, ryusen2, 783.2, 845.3 , 0 ); setEffMoveKey( spep_1 + 24, ryusen2, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_1 + 26, ryusen2, 11.6, -2.7 , 0 ); setEffMoveKey( spep_1 + 28, ryusen2, 204.5, 209.3 , 0 ); setEffMoveKey( spep_1 + 30, ryusen2, 397.4, 421.3 , 0 ); setEffMoveKey( spep_1 + 32, ryusen2, 590.3, 633.3 , 0 ); setEffMoveKey( spep_1 + 34, ryusen2, 783.2, 845.3 , 0 ); setEffMoveKey( spep_1 + 36, ryusen2, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_1 + 38, ryusen2, 11.6, -2.7 , 0 ); setEffMoveKey( spep_1 + 40, ryusen2, 204.5, 209.3 , 0 ); setEffMoveKey( spep_1 + 42, ryusen2, 397.4, 421.3 , 0 ); setEffMoveKey( spep_1 + 44, ryusen2, 590.3, 633.3 , 0 ); setEffMoveKey( spep_1 + 46, ryusen2, 783.2, 845.3 , 0 ); setEffMoveKey( spep_1 + 48, ryusen2, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_1 + 50, ryusen2, 11.6, -2.7 , 0 ); setEffMoveKey( spep_1 + 52, ryusen2, 204.5, 209.3 , 0 ); setEffMoveKey( spep_1 + 54, ryusen2, 397.4, 421.3 , 0 ); setEffMoveKey( spep_1 + 56, ryusen2, 590.3, 633.3 , 0 ); setEffMoveKey( spep_1 + 58, ryusen2, 783.2, 845.3 , 0 ); setEffScaleKey( spep_1 + 0, ryusen2, 3.37, 1.32 ); setEffScaleKey( spep_1 + 58, ryusen2, 3.37, 1.32 ); setEffRotateKey( spep_1 + 0, ryusen2, 132.3 ); setEffRotateKey( spep_1 + 58, ryusen2, 132.3 ); setEffAlphaKey( spep_1 + 0, ryusen2, 255 ); setEffAlphaKey( spep_1 + 58, ryusen2, 255 ); ctzudodo = entryEffectLife( spep_1, 10014, 58, 0x100, -1, -28, 348, 0); setEffMoveKey( spep_1 + 0, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 4, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 6, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 8, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 10, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 12, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 14, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 16, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 18, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 20, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 22, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 24, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 26, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 28, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 30, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 32, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 34, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 36, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 38, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 40, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 42, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 44, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 46, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 48, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 50, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 52, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 54, ctzudodo, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 56, ctzudodo, -28, 348 , 0 ); setEffMoveKey( spep_1 + 58, ctzudodo, -25.6, 325.2 , 0 ); setEffScaleKey( spep_1 + 0, ctzudodo, 2.7, 2.7); setEffScaleKey( spep_1 + 58, ctzudodo, 2.7, 2.7); setEffRotateKey( spep_1 + 0, ctzudodo, 306 ); setEffRotateKey( spep_1 + 58, ctzudodo, 306 ); setEffAlphaKey( spep_1 + 0, ctzudodo, 255 ); setEffAlphaKey( spep_1 + 58, ctzudodo, 255 ); ctzudodo2 = entryEffectLife( spep_1+3, 10014, 55, 0x100, -1, -28, 348, 0); setEffMoveKey( spep_1 + 3, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 4, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 6, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 8, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 10, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 12, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 14, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 16, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 18, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 20, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 22, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 24, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 26, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 28, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 30, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 32, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 34, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 36, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 38, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 40, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 42, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 44, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 46, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 48, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 50, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 52, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 54, ctzudodo2, -25.6, 325.2 , 0 ); setEffMoveKey( spep_1 + 56, ctzudodo2, -28, 348 , 0 ); setEffMoveKey( spep_1 + 58, ctzudodo2, -25.6, 325.2 , 0 ); setEffScaleKey( spep_1 + 0, ctzudodo2, 2.7, 2.7); setEffScaleKey( spep_1 + 58, ctzudodo2, 2.7, 2.7); setEffRotateKey( spep_1 + 0, ctzudodo2, 306 ); setEffRotateKey( spep_1 + 58, ctzudodo2, 306 ); setEffAlphaKey( spep_1 + 0, ctzudodo2, 255 ); setEffAlphaKey( spep_1 + 58, ctzudodo2, 255 ); ------------------------------------------------------------------------------------------------------------ --敵の動き ------------------------------------------------------------------------------------------------------------ setDisp( spep_1, 1, 1); changeAnime( spep_1, 1, 100); changeAnime( spep_1 + 10, 1, 104 ); setDisp( spep_1+60, 1, 0); setMoveKey( spep_1 , 1, 170.9, 183.4 , 0 ); setMoveKey( spep_1 + 2, 1, 170.9, 183.4 , 0 ); setMoveKey( spep_1 + 4, 1, 116.4, 115.4 , 0 ); setMoveKey( spep_1 + 6, 1, 53.8, 62.8 , 0 ); setMoveKey( spep_1 + 9, 1, -2.3, -3.3 , 0 ); setMoveKey( spep_1 + 10, 1, 35.1, 11.8 , 0 ); setMoveKey( spep_1 + 12, 1, 34, 13 , 0 ); setMoveKey( spep_1 + 14, 1, 32.5, 9.7 , 0 ); setMoveKey( spep_1 + 16, 1, 38.5, 6.7 , 0 ); setMoveKey( spep_1 + 18, 1, 30.1, 14.1 , 0 ); setMoveKey( spep_1 + 20, 1, 33.5, 12 , 0 ); setMoveKey( spep_1 + 22, 1, 38, 11.3 , 0 ); setMoveKey( spep_1 + 24, 1, 37.9, 13.4 , 0 ); setMoveKey( spep_1 + 26, 1, 35.2, 16.9 , 0 ); setMoveKey( spep_1 + 28, 1, 40, 13 , 0 ); setMoveKey( spep_1 + 30, 1, 33, 13.6 , 0 ); setMoveKey( spep_1 + 32, 1, 37.5, 12.5 , 0 ); setMoveKey( spep_1 + 34, 1, 40.6, 18.4 , 0 ); setMoveKey( spep_1 + 36, 1, 39.5, 19.7 , 0 ); setMoveKey( spep_1 + 38, 1, 38, 16.6 , 0 ); setMoveKey( spep_1 + 40, 1, 43.9, 13.4 , 0 ); setMoveKey( spep_1 + 42, 1, 35.7, 20.8 , 0 ); setMoveKey( spep_1 + 44, 1, 39, 18.7 , 0 ); setMoveKey( spep_1 + 46, 1, 43.5, 18.1 , 0 ); setMoveKey( spep_1 + 48, 1, 43.3, 20.2 , 0 ); setMoveKey( spep_1 + 50, 1, 40.7, 23.7 , 0 ); setMoveKey( spep_1 + 52, 1, 45.5, 19.6 , 0 ); setMoveKey( spep_1 + 54, 1, 38.5, 20.5 , 0 ); setMoveKey( spep_1 + 56, 1, 42.8, 19.1 , 0 ); setMoveKey( spep_1 + 58, 1, 46.1, 25.2 , 0 ); setMoveKey( spep_1 + 60, 1, 46.1, 25.2 , 0 ); setScaleKey( spep_1 , 1, 1.3, 1.3 ); setScaleKey( spep_1 + 9, 1, 1.3, 1.3 ); setScaleKey( spep_1 + 10, 1, 1.38, 1.38 ); setScaleKey( spep_1 + 18, 1, 1.38, 1.38 ); setScaleKey( spep_1 + 20, 1, 1.37, 1.37 ); setScaleKey( spep_1 + 36, 1, 1.37, 1.37 ); setScaleKey( spep_1 + 38, 1, 1.36, 1.36 ); setScaleKey( spep_1 + 54, 1, 1.36, 1.36 ); setScaleKey( spep_1 + 56, 1, 1.34, 1.34 ); setScaleKey( spep_1 + 60, 1, 1.34, 1.34 ); setRotateKey( spep_1 , 1, 0 ); setRotateKey( spep_1 + 9, 1, 0 ); setRotateKey( spep_1 + 10, 1, -9.3 ); setRotateKey( spep_1 + 12, 1, -9.5 ); setRotateKey( spep_1 + 60, 1, -9.5 ); setEffAlphaKey( spep_1 + 0, 1, 255 ); setEffAlphaKey( spep_1 + 60, 1, 255 ); playSe( spep_1+10, 1006); playSe( spep_1+30, 1006); playSe( spep_1+40, 1006); playSe( spep_1+50, 1006); entryFade( spep_1+56, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_1, 0, 120, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------------------------------------------------------------ -- 正面18号 ------------------------------------------------------------------------------------------------------------ -- ** 次の準備 ** -- spep_2 = spep_1+60; front = entryEffectLife(spep_2, SP_03, 88, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_2, front, 0, 0, 0); setEffMoveKey(spep_2+88, front, 0, 0, 0); setEffScaleKey(spep_2, front, -1.0, 1.0); setEffScaleKey(spep_2+88, front, -1.0, 1.0); setEffAlphaKey(spep_2, front, 255); setEffAlphaKey(spep_2+88, front, 255); setEffRotateKey(spep_2, front, 0); setEffRotateKey(spep_2+88, front, 0); shuchusen3 = entryEffectLife(spep_2, 906, 88, 0x100, -1, 20, 0, 0);-- 集中線 setEffMoveKey(spep_2, shuchusen3, 0, 0, 0); setEffMoveKey(spep_2+88, shuchusen3, 0, 0, 0); setEffScaleKey(spep_2, shuchusen3, 2.0, 1.0); setEffScaleKey(spep_2+88, shuchusen3, 2.0, 1.0); setEffAlphaKey(spep_2, shuchusen3, 255); setEffAlphaKey(spep_2+88, shuchusen3, 255); setEffRotateKey(spep_2, shuchusen3, 180); setEffRotateKey(spep_2+88, shuchusen3, 180); ctdon = entryEffectLife( spep_2+29, 10019, 33, 0x100, -1, 110, 500, 0); setEffMoveKey( spep_2 + 29, ctdon, 16, 6 , 0 ); setEffMoveKey( spep_2 + 34, ctdon, 7.8, 54.3 , 0 ); setEffMoveKey( spep_2 + 36, ctdon, 18.6, 121.9 , 0 ); setEffMoveKey( spep_2 + 38, ctdon, 3.9, 163.8 , 0 ); setEffMoveKey( spep_2 + 40, ctdon, 20, 180 , 0 ); setEffMoveKey( spep_2 + 42, ctdon, 3.4, 163.3 , 0 ); setEffMoveKey( spep_2 + 44, ctdon, 20, 179.9 , 0 ); setEffMoveKey( spep_2 + 46, ctdon, 2.9, 162.8 , 0 ); setEffMoveKey( spep_2 + 48, ctdon, 20.1, 180 , 0 ); setEffMoveKey( spep_2 + 50, ctdon, 2.3, 162.2 , 0 ); setEffMoveKey( spep_2 + 52, ctdon, 20, 179.9 , 0 ); setEffMoveKey( spep_2 + 54, ctdon, 1.8, 161.8 , 0 ); setEffMoveKey( spep_2 + 56, ctdon, 20.1, 179.9 , 0 ); setEffMoveKey( spep_2 + 58, ctdon, 1.3, 161.2 , 0 ); setEffMoveKey( spep_2 + 60, ctdon, 1.1, 161 , 0 ); setEffMoveKey( spep_2 + 62, ctdon, 1.1, 161 , 0 ); setEffScaleKey( spep_2 + 29, ctdon, 1, 1 ); setEffScaleKey( spep_2 + 34, ctdon, 1.52, 1.52 ); setEffScaleKey( spep_2 + 36, ctdon, 2.04, 2.04 ); setEffScaleKey( spep_2 + 38, ctdon, 2.56, 2.56 ); setEffScaleKey( spep_2 + 40, ctdon, 2.6, 2.6 ); setEffScaleKey( spep_2 + 42, ctdon, 2.64, 2.64 ); setEffScaleKey( spep_2 + 44, ctdon, 2.68, 2.68 ); setEffScaleKey( spep_2 + 46, ctdon, 2.72, 2.72 ); setEffScaleKey( spep_2 + 48, ctdon, 2.77, 2.77 ); setEffScaleKey( spep_2 + 50, ctdon, 2.81, 2.81 ); setEffScaleKey( spep_2 + 52, ctdon, 2.85, 2.85 ); setEffScaleKey( spep_2 + 54, ctdon, 2.89, 2.89 ); setEffScaleKey( spep_2 + 56, ctdon, 2.93, 2.93 ); setEffScaleKey( spep_2 + 58, ctdon, 2.97, 2.97 ); setEffScaleKey( spep_2 + 60, ctdon, 3.01, 3.01 ); setEffScaleKey( spep_2 + 62, ctdon, 3.01, 3.01 ); setEffRotateKey( spep_2 + 29, ctdon, 0 ); setEffRotateKey( spep_2 + 62, ctdon, 0 ); setEffAlphaKey( spep_2 + 29, ctdon, 255 ); setEffAlphaKey( spep_2 + 52, ctdon, 255 ); setEffAlphaKey( spep_2 + 54, ctdon, 191 ); setEffAlphaKey( spep_2 + 56, ctdon, 128 ); setEffAlphaKey( spep_2 + 58, ctdon, 64 ); setEffAlphaKey( spep_2 + 60, ctdon, 0 ); setEffAlphaKey( spep_2 + 62, ctdon, 0 ); playSe( spep_2+15, 43); playSe( spep_2+30, 1014); entryFade( spep_2+78, 10, 4, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_2, 0, 120, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------------------------------------------------------------ -- 正面突進 ------------------------------------------------------------------------------------------------------------ -- ** 次の準備 ** -- spep_3 = spep_2+88; front2 = entryEffectLife(spep_3, SP_04, 88, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_3, front2, 0, 0, 0); setEffMoveKey(spep_3+88, front2, 0, 0, 0); setEffScaleKey(spep_3, front2, -1.0, 1.0); setEffScaleKey(spep_3+88, front2, -1.0, 1.0); setEffAlphaKey(spep_3, front2, 255); setEffAlphaKey(spep_3+88, front2, 255); setEffRotateKey(spep_3, front2, 0); setEffRotateKey(spep_3+88, front2, 0); shuchusen4 = entryEffectLife(spep_3, 906, 88, 0x100, -1, 20, 0, 0);-- 集中線 setEffMoveKey(spep_3, shuchusen4, 0, 0, 0); setEffMoveKey(spep_3+88, shuchusen4, 0, 0, 0); setEffScaleKey(spep_3, shuchusen4, 2.0, 1.0); setEffScaleKey(spep_3+88, shuchusen4, 2.0, 1.0); setEffAlphaKey(spep_3, shuchusen4, 255); setEffAlphaKey(spep_3+88, shuchusen4, 255); setEffRotateKey(spep_3, shuchusen4, 180); setEffRotateKey(spep_3+88, shuchusen4, 180); --顔&セリフカットイン --speff = entryEffect(spep_3+2, 1504, 0x100, -1, 0, 0, 0); --カットイン(顔) --setEffReplaceTexture(speff, 3, 2); --カットイン差し替え --speff1 = entryEffect(spep_3+2, 1505, 0x100, -1, 0, 0, 0); --カットイン(セリフ) --setEffReplaceTexture(speff1, 4, 5); --セリフカットイン差し替え --文字エントリー ctgogo = entryEffectLife(spep_3+15, 190006, 71, 0x100, -1, 0, 190, 460, 0);--ゴゴゴ setEffMoveKey( spep_3+15, ctgogo, 190, 460, 0); setEffMoveKey( spep_3+86, ctgogo, 190, 460, 0); setEffScaleKey( spep_3+15, ctgogo, -0.8, 0.8); setEffScaleKey( spep_3+86, ctgogo, -0.8, 0.8); setEffAlphaKey( spep_3+15, ctgogo, 255); setEffAlphaKey( spep_3+86, ctgogo, 255); setEffRotateKey(spep_3+15, ctgogo, 30); setEffRotateKey(spep_3+86, ctgogo, 30); playSe( spep_3+16, SE_04); --カットイン音 entryFade( spep_3+81, 7, 4, 3, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_3, 0, 120, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------ -- 龍を出す ------------------------------------------------------ spep_4 = spep_3+88; ryu = entryEffectLife(spep_4, SP_05, 78, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_4, ryu, 0, 0, 0); setEffMoveKey(spep_4+78, ryu, 0, 0, 0); setEffScaleKey(spep_4, ryu, -1.0, 1.0); setEffScaleKey(spep_4+78, ryu, -1.0, 1.0); setEffAlphaKey(spep_4, ryu, 255); setEffAlphaKey(spep_4+78, ryu, 255); setEffRotateKey(spep_4, ryu, 0); setEffRotateKey(spep_4+78, ryu, 0); shuchusen5 = entryEffectLife(spep_4, 906, 78, 0x100, -1, 20, 0, 0);-- 集中線 setEffMoveKey(spep_4, shuchusen5, 0, 0, 0); setEffMoveKey(spep_4+78, shuchusen5, 0, 0, 0); setEffScaleKey(spep_4, shuchusen5, 2.0, 1.0); setEffScaleKey(spep_4+78, shuchusen5, 2.0, 1.0); setEffAlphaKey(spep_4, shuchusen5, 255); setEffAlphaKey(spep_4+78, shuchusen5, 255); setEffRotateKey(spep_4, shuchusen5, 180); setEffRotateKey(spep_4+78, shuchusen5, 180); ctzuo = entryEffectLife( spep_4+1, 10012, 69, 0x100, -1, 110, 500, 0); setEffMoveKey( spep_4 + 1, ctzuo, -141.1, 350.3 , 0 ); setEffMoveKey( spep_4 + 10, ctzuo, -141.1, 350.3 , 0 ); setEffMoveKey( spep_4 + 12, ctzuo, -141.9, 351.5 , 0 ); setEffMoveKey( spep_4 + 14, ctzuo, -142.7, 352.7 , 0 ); setEffMoveKey( spep_4 + 16, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 18, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 20, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 22, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 24, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 26, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 28, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 30, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 32, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 34, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 36, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 38, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 40, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 42, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 44, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 46, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 48, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 50, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 52, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 54, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 56, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 58, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 60, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 62, ctzuo, -143.5, 353.9 , 0 ); setEffMoveKey( spep_4 + 64, ctzuo, -143.5, 354 , 0 ); setEffMoveKey( spep_4 + 66, ctzuo, -143.8, 354.3 , 0 ); setEffMoveKey( spep_4 + 68, ctzuo, -144.1, 354.8 , 0 ); setEffMoveKey( spep_4 + 70, ctzuo, -144.3, 355.2 , 0 ); setEffScaleKey( spep_4 + 1, ctzuo, 0.1, 0.1 ); setEffScaleKey( spep_4 + 12, ctzuo, 0.87, 0.87 ); setEffScaleKey( spep_4 + 14, ctzuo, 1.55, 1.55 ); setEffScaleKey( spep_4 + 16, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 18, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 20, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 22, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 24, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 26, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 28, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 30, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 32, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 34, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 36, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 38, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 40, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 42, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 44, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 46, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 48, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 50, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 52, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 54, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 56, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 58, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 60, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 62, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 64, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 66, ctzuo, 2.52, 2.52 ); setEffScaleKey( spep_4 + 68, ctzuo, 2.9, 2.9 ); setEffScaleKey( spep_4 + 70, ctzuo, 3.15, 3.15 ); setEffRotateKey( spep_4 + 1, ctzuo, -26.1 ); setEffRotateKey( spep_4 + 10, ctzuo, -26.1 ); setEffRotateKey( spep_4 + 12, ctzuo, -26.2 ); setEffRotateKey( spep_4 + 62, ctzuo, -26.2 ); setEffRotateKey( spep_4 + 70, ctzuo, -26.2 ); setEffAlphaKey( spep_4 + 1, ctzuo, 255 ); setEffAlphaKey( spep_4 + 8, ctzuo, 255 ); setEffAlphaKey( spep_4 + 10, ctzuo, 255 ); setEffAlphaKey( spep_4 + 64, ctzuo, 255 ); setEffAlphaKey( spep_4 + 66, ctzuo, 170 ); setEffAlphaKey( spep_4 + 68, ctzuo, 85 ); setEffAlphaKey( spep_4 + 70, ctzuo, 0 ); playSe( spep_4+5, 9); entryFade( spep_4+70, 5, 6, 7, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFadeBg( spep_4, 0, 120, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------------------------------------------------------------------ --カードカットイン(94F) ------------------------------------------------------------------------------------------------------------------ --次の準備 spep_5 = spep_4+78; playSe(spep_5,SE_05); speff2=entryEffect(spep_5, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture(speff2,1,1); setEffReplaceTexture(speff2,2,0);-- カード差し替え setEffReplaceTexture(speff2,5,4);-- 技名テクスチャ差し替え shuchusen6 = entryEffectLife(spep_5, 906, 90, 0x100, -1, 20, 0, 0);-- 集中線 setEffScaleKey(spep_5, shuchusen6, 1.6, 1.6); -- ** エフェクト等 ** -- entryFade( spep_5 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFadeBg(spep_5, 0, 120, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------------------------------------------------------------------ --龍拳 ------------------------------------------------------------------------------------------------------------------ spep_6 = spep_5+94; ryukenf = entryEffectLife(spep_6, SP_12, 90, 0x100, -1, 0, 0, 0); setEffMoveKey(spep_6, ryukenf, 0, 0, 0); setEffMoveKey(spep_6+90, ryukenf, 0, 0, 0); setEffScaleKey(spep_6, ryukenf, 1.0, 1.0); setEffScaleKey(spep_6+90, ryukenf, 1.0, 1.0); setEffRotateKey(spep_6, ryukenf, 0); setEffRotateKey(spep_6+90, ryukenf, 0); setEffAlphaKey(spep_6, ryukenf, 255); setEffAlphaKey(spep_6+90, ryukenf, 255); ryukenb = entryEffectLife(spep_6+2, SP_13, 88, 0x80, -1, 0, 0, 0); setEffMoveKey(spep_6+2, ryukenb, 0, 0, 0); setEffMoveKey(spep_6+88, ryukenb, 0, 0, 0); setEffScaleKey(spep_6+2, ryukenb, 1.0, 1.0); setEffScaleKey(spep_6+88, ryukenb, 1.0, 1.0); setEffRotateKey(spep_6+2, ryukenb, 0); setEffRotateKey(spep_6+88, ryukenb, 0); setEffAlphaKey(spep_6+2, ryukenb, 255); setEffAlphaKey(spep_6+88, ryukenb, 255); ryusen3 = entryEffectLife( spep_6, 920, 28, 0x80, -1, 20, 0, 0);-- 集中線 setEffMoveKey( spep_6 + 0, ryusen3, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_6 + 2, ryusen3, 11.6, -2.7 , 0 ); setEffMoveKey( spep_6 + 4, ryusen3, 204.5, 209.3 , 0 ); setEffMoveKey( spep_6 + 6, ryusen3, 397.4, 421.3 , 0 ); setEffMoveKey( spep_6 + 8, ryusen3, 590.3, 633.3 , 0 ); setEffMoveKey( spep_6 + 10, ryusen3, 783.2, 845.3 , 0 ); setEffMoveKey( spep_6 + 12, ryusen3, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_6 + 14, ryusen3, 11.6, -2.7 , 0 ); setEffMoveKey( spep_6 + 16, ryusen3, 204.5, 209.3 , 0 ); setEffMoveKey( spep_6 + 18, ryusen3, 397.4, 421.3 , 0 ); setEffMoveKey( spep_6 + 20, ryusen3, 590.3, 633.3 , 0 ); setEffMoveKey( spep_6 + 22, ryusen3, 783.2, 845.3 , 0 ); setEffMoveKey( spep_6 + 24, ryusen3, 976.1, 1057.3 , 0 ); setEffMoveKey( spep_6 + 26, ryusen3, 11.6, -2.7 , 0 ); setEffMoveKey( spep_6 + 28, ryusen3, 204.5, 209.3 , 0 ); setEffScaleKey( spep_6 + 0, ryusen3, 3.37, 1.32 ); setEffScaleKey( spep_6 + 28, ryusen3, 3.37, 1.32 ); setEffRotateKey( spep_6 + 0, ryusen3, 132.3 ); setEffRotateKey( spep_6 + 28, ryusen3, 132.3 ); setEffAlphaKey( spep_6 + 0, ryusen3, 255 ); setEffAlphaKey( spep_6 + 28, ryusen3, 255 ); shuchusen7 = entryEffectLife(spep_6+22, 906, 58, 0x100, -1, 20, 0, 0);-- 集中線 setEffMoveKey(spep_6+22, shuchusen7, 0, 0, 0); setEffMoveKey(spep_6+80, shuchusen7, 0, 0, 0); setEffScaleKey(spep_6+22, shuchusen7, 2.0, 1.0); setEffScaleKey(spep_6+80, shuchusen7, 2.0, 1.0); setEffAlphaKey(spep_6+22, shuchusen7, 255); setEffAlphaKey(spep_6+80, shuchusen7, 255); setEffRotateKey(spep_6+22, shuchusen7, 180); setEffRotateKey(spep_6+80, shuchusen7, 180); ------------------------------------------------------------------------------------------------------------ --敵の動き ------------------------------------------------------------------------------------------------------------ setDisp( spep_6, 1, 1); changeAnime( spep_6 + 0, 1, 104 ); changeAnime( spep_6 + 27, 1, 108 ); changeAnime( spep_6 + 28, 1, 108 ); setDisp( spep_6+90, 1, 0); setMoveKey( spep_6 + 0, 1, -70.7, -22.6 , 0 ); setMoveKey( spep_6 + 2, 1, -59.8, -26.2 , 0 ); setMoveKey( spep_6 + 4, 1, -69.6, -34.6 , 0 ); setMoveKey( spep_6 + 6, 1, -57.3, -29.1 , 0 ); setMoveKey( spep_6 + 8, 1, -68.5, -21.5 , 0 ); setMoveKey( spep_6 + 10, 1, -57.6, -17 , 0 ); setMoveKey( spep_6 + 12, 1, -67.3, -33.5 , 0 ); setMoveKey( spep_6 + 14, 1, -55, -28 , 0 ); setMoveKey( spep_6 + 16, 1, -66.3, -20.3 , 0 ); setMoveKey( spep_6 + 18, 1, -55.3, -15.9 , 0 ); setMoveKey( spep_6 + 20, 1, -65, -32.4 , 0 ); setMoveKey( spep_6 + 22, 1, -52.8, -26.8 , 0 ); setMoveKey( spep_6 + 25, 1, -64, -19.2 , 0 ); setMoveKey( spep_6 + 27, 1, -43.9, -13.9 , 0 ); setMoveKey( spep_6 + 28, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 30, 1, -58.9, -2.3 , 0 ); setMoveKey( spep_6 + 32, 1, -64, 0.2 , 0 ); setMoveKey( spep_6 + 34, 1, -54.9, 5.9 , 0 ); setMoveKey( spep_6 + 36, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 38, 1, -58.9, -2.3 , 0 ); setMoveKey( spep_6 + 40, 1, -64, 0.2 , 0 ); setMoveKey( spep_6 + 42, 1, -54.9, 5.9 , 0 ); setMoveKey( spep_6 + 44, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 46, 1, -58.9, -2.3 , 0 ); setMoveKey( spep_6 + 48, 1, -64, 0.2 , 0 ); setMoveKey( spep_6 + 50, 1, -54.9, 5.9 , 0 ); setMoveKey( spep_6 + 52, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 54, 1, -58.9, -2.3 , 0 ); setMoveKey( spep_6 + 56, 1, -64, 0.2 , 0 ); setMoveKey( spep_6 + 58, 1, -54.9, 5.9 , 0 ); setMoveKey( spep_6 + 60, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 62, 1, -58.9, -2.3 , 0 ); setMoveKey( spep_6 + 64, 1, -64, 0.2 , 0 ); setMoveKey( spep_6 + 66, 1, -54.9, 5.9 , 0 ); setMoveKey( spep_6 + 68, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 70, 1, -58.9, -2.3 , 0 ); setMoveKey( spep_6 + 72, 1, -64, 0.2 , 0 ); setMoveKey( spep_6 + 74, 1, -54.9, 5.9 , 0 ); setMoveKey( spep_6 + 76, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 78, 1, -58.9, -2.3 , 0 ); setMoveKey( spep_6 + 80, 1, -64, 0.2 , 0 ); setMoveKey( spep_6 + 82, 1, -54.9, 5.9 , 0 ); setMoveKey( spep_6 + 84, 1, -63.7, -4.6 , 0 ); setMoveKey( spep_6 + 86, 1, -58.9, 5.7 , 0 ); setMoveKey( spep_6 + 88, 1, -56, 0.2 , 0 ); setScaleKey( spep_6 + 1, 1, 1.65, 1.65 ); setScaleKey( spep_6 + 28, 1, 1.65, 1.65 ); setScaleKey( spep_6 + 88, 1, 1.75, 1.75 ); setRotateKey( spep_6 + 0, 1, -9.3 ); setRotateKey( spep_6 + 25, 1, -9.3 ); setRotateKey( spep_6 + 27, 1, -58.4 ); setRotateKey( spep_6 + 28, 1, -28.1 ); setEffAlphaKey( spep_6 + 0, 1, 255 ); setEffAlphaKey( spep_6 + 90, 1, 255 ); playSe( spep_6+27, 1060); entryFade(spep_6+20, 4,6,3,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFade(spep_6+77, 7,7,14,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFadeBg(spep_6, 0, 120, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------------------------------------------------------------ -- 空中爆発 (120f) ------------------------------------------------------------------------------------------------------------ spep_7 = spep_6+90; bakuha = entryEffect(spep_7, 1676, 0x80, -1, 0, 0, 0); setEffMoveKey(spep_7, bakuha, 0, 0, 0); setEffMoveKey(spep_7+120, bakuha, 0, 0, 0); setEffScaleKey(spep_7, bakuha, 1.3, 1.3); setEffScaleKey(spep_7+120, bakuha, 1.3, 1.3); setEffAlphaKey(spep_7, bakuha, 255); setEffAlphaKey(spep_7+120, bakuha, 255); setEffRotateKey(spep_7, bakuha, 0); setEffRotateKey(spep_7+120, bakuha, 0); playSe( spep_7+37, 1024); -- ダメージ表示 dealDamage( spep_7+16); endPhase( spep_7+148); end