--sp1185 メタルクウラ軍団_マシーナリーレイン fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 --SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; SP_01 = 151763 --ワラワラ登場 SP_02 = 151764 --突進 SP_03 = 151765 --ラッシュ(前) SP_04 = 151766 --ラッシュ(後) SP_05 = 151767 --蹴り溜め multi_frm = 2; kame_flag = 0x00; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI(0, 0); setDisp( 0, 0, 0); --味方非表示 setDisp( 0, 1, 0); --敵非表示 changeAnime( 0, 0, 1); --味方立ちポーズ setMoveKey( 0, 0, 0, -900, 0); --味方位置 setMoveKey( 1, 0, 0, -900, 0); --味方位置 setMoveKey( 2, 0, 0, -900, 0); --味方位置 setMoveKey( 3, 0, 0, -900, 0); --味方位置 setMoveKey( 4, 0, 0, -900, 0); --味方位置 setMoveKey( 5, 0, 0, -900, 0); --味方位置 setScaleKey( 0, 0, 1.5, 1.5); setScaleKey( 0, 1, 1.5, 1.5); setRotateKey( 0, 0, 0); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 登場(160F) ------------------------------------------------------ spep_1 = 0; shuchusen_1 = entryEffectLife( spep_1, 906, 148, 0x100, -1, 0, 0, 0); -- 集中線 setEffScaleKey( spep_1, shuchusen_1, 1.19, 1.23); setEffMoveKey( spep_1, shuchusen_1, 0, 0); setEffRotateKey( spep_1, shuchusen_1, 0); setEffAlphaKey( spep_1, shuchusen_1, 255); setEffScaleKey( spep_1+148, shuchusen_1, 1.19, 1.23); setEffMoveKey( spep_1+148, shuchusen_1, 0, 0); setEffRotateKey( spep_1+148, shuchusen_1, 0); setEffAlphaKey( spep_1+148, shuchusen_1, 255); appear_1 = entryEffect( spep_1, SP_01, 0x80, -1, 0, 0, 0); --登場 setEffScaleKey( spep_1, appear_1, 1.0, 1.0); setEffMoveKey( spep_1, appear_1, 0, 0); setEffRotateKey( spep_1, appear_1, 0); setEffAlphaKey( spep_1, appear_1, 255); setEffScaleKey( spep_1+148, appear_1, 1.0, 1.0); setEffMoveKey( spep_1+148, appear_1, 0, 0); setEffRotateKey( spep_1+148, appear_1, 0); setEffAlphaKey( spep_1+148, appear_1, 255); --SE playSe( spep_1 + 30, 48); --背景・ホワイトフェイド entryFadeBg( spep_1, 0, 148, 0, 0, 0, 0, 255); -- 黒 背景 entryFade( spep_1+129, 17, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- カードカットイン(90F) ------------------------------------------------------ spep_2 = 148; --[[speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え shuchusen_2 = entryEffectLife( spep_2, 906, 90, 0x100, -1, 0, 0, 0); --集中線 setEffMoveKey( spep_2, shuchusen_2, 0, 0); setEffScaleKey( spep_2, shuchusen_2, 1.0, 1.0); setEffRotateKey( spep_2, shuchusen_2, 0); setEffAlphaKey( spep_2, shuchusen_2, 255); setEffMoveKey( spep_2+90, shuchusen_2, 0, 0); setEffScaleKey( spep_2+90, shuchusen_2, 1.0, 1.0); setEffRotateKey( spep_2+90, shuchusen_2, 0); setEffAlphaKey( spep_2+90, shuchusen_2, 255); --SE playSe( spep_2, SE_05);]] -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen2, 255 ); --背景・ホワイトフェイド entryFade( spep_2+83, 5, 5, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- 突進(60F) ------------------------------------------------------ spep_3 = spep_2+87; shuchusen_3 = entryEffectLife( spep_3, 906, 56, 0x100, -1, 0, 0, 0); --集中線 setEffScaleKey( spep_3, shuchusen_3, 1.2, 1.6); setEffMoveKey( spep_3, shuchusen_3, 0, 0); setEffRotateKey( spep_3, shuchusen_3, 0); setEffAlphaKey( spep_3, shuchusen_3, 255); setEffScaleKey( spep_3+56, shuchusen_3, 1.2, 1.6); setEffMoveKey( spep_3+56, shuchusen_3, 0, 0); setEffRotateKey( spep_3+56, shuchusen_3, 0); setEffAlphaKey( spep_3+56, shuchusen_3, 255); tosshin_3 = entryEffect( spep_3, SP_02, 0x80, -1, 0, 0, 0); --突進 setEffScaleKey( spep_3, tosshin_3, 1.0, 1.0); setEffMoveKey( spep_3, tosshin_3, 0, 0); setEffRotateKey( spep_3, tosshin_3, 0); setEffAlphaKey( spep_3, tosshin_3, 255); setEffScaleKey( spep_3+56, tosshin_3, 1.0, 1.0); setEffMoveKey( spep_3+56, tosshin_3, 0, 0); setEffRotateKey( spep_3+56, tosshin_3, 0); setEffAlphaKey( spep_3+56, tosshin_3, 255); --SE --[[ playSe( spep_3, 9); playSe( spep_3, 1004); playSe( spep_3+1, 1002); playSe( spep_3+2, 9); playSe( spep_3+2, 1004); playSe( spep_3+3, 1002); playSe( spep_3+3, 1014); playSe( spep_3+4, 9); playSe( spep_3+5, 1002); playSe( spep_3+5, 1004); playSe( spep_3+6, 9); playSe( spep_3+6, 1004); playSe( spep_3+7, 1002); playSe( spep_3+7, 1014); playSe( spep_3+8, 9); playSe( spep_3+8, 1004); playSe( spep_3+9, 1002); playSe( spep_3+9, 1014); playSe( spep_3+10, 1002); playSe( spep_3+10, 1014); playSe( spep_3+11, 9); playSe( spep_3+11, 1004); playSe( spep_3+13, 9); playSe( spep_3+13, 1002); playSe( spep_3+13, 1014); ]] SE004 = playSe( spep_3, 9); SE001 = playSe( spep_3, 1004); stopSe(spep_3+8,SE001,2); --playSe( spep_3, 1014); SE005 = playSe( spep_3+3, 1004); SE002 = playSe( spep_3+7, 1002); stopSe(spep_3+18,SE002,2); SE003 = playSe( spep_3+13, 1014); SE006 = playSe( spep_3+11, 1004); --背景・ホワイトフェイド entryFadeBg( spep_3, 0, 56, 0, 0, 0, 0, 255); -- 黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3+30; --エンドフェイズのフレーム数を置き換える setMoveKey( SP_dodge-1, 0, 0, -900, 0); --味方位置 setMoveKey( SP_dodge, 0, 0, -900, 0); --味方位置 playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 pauseAll( SP_dodge, 67); entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end --背景・ホワイトフェイド entryFade( spep_3+45, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- ラッシュ(100F) ------------------------------------------------------ spep_4 = spep_3+56 shuchusen_4 = entryEffectLife( spep_4, 906, 68, 0x100, -1, 0, 0, 0); --集中線 setEffScaleKey( spep_4, shuchusen_4, 1.2, 1.2); setEffMoveKey( spep_4, shuchusen_4, 0, 0); setEffRotateKey( spep_4, shuchusen_4, 0); setEffAlphaKey( spep_4, shuchusen_4, 0); setEffScaleKey( spep_4+11, shuchusen_4, 1.2, 1.2); setEffMoveKey( spep_4+11, shuchusen_4, 0, 0); setEffRotateKey( spep_4+11, shuchusen_4, 0); setEffAlphaKey( spep_4+11, shuchusen_4, 0); setEffScaleKey( spep_4+12, shuchusen_4, 1.2, 1.2); setEffMoveKey( spep_4+12, shuchusen_4, 0, 0); setEffRotateKey( spep_4+12, shuchusen_4, 0); setEffAlphaKey( spep_4+12, shuchusen_4, 255); setEffScaleKey( spep_4+68, shuchusen_4, 1.2, 1.2); setEffMoveKey( spep_4+68, shuchusen_4, 0, 0); setEffRotateKey( spep_4+68, shuchusen_4, 0); setEffAlphaKey( spep_4+68, shuchusen_4, 255); rush_f_4 = entryEffect( spep_4, SP_03, 0x100, -1, 0, 0, 0); --ラッシュ(前) setEffScaleKey( spep_4, rush_f_4, 1.0, 1.0); setEffMoveKey( spep_4, rush_f_4, 0, 0); setEffRotateKey( spep_4, rush_f_4, 0); setEffAlphaKey( spep_4, rush_f_4, 255); setEffScaleKey( spep_4+98, rush_f_4, 1.0, 1.0); setEffMoveKey( spep_4+98, rush_f_4, 0, 0); setEffRotateKey( spep_4+98, rush_f_4, 0); setEffAlphaKey( spep_4+98, rush_f_4, 255); ryu_4 = entryEffectLife( spep_4, 920, 11, 0x80, -1, 0, 0, 0); --流線 setEffScaleKey( spep_4, ryu_4, 1.1, 1.3); setEffMoveKey( spep_4, ryu_4, 0, 0); setEffRotateKey( spep_4, ryu_4, 0); setEffAlphaKey( spep_4, ryu_4, 255); setEffScaleKey( spep_4+11, ryu_4, 1.1, 1.3); setEffMoveKey( spep_4+11, ryu_4, 0, 0); setEffRotateKey( spep_4+11, ryu_4, 0); setEffAlphaKey( spep_4+11, ryu_4, 255); ryu_4a = entryEffectLife( spep_4, 921, 98, 0x80, -1, 0, 0, 0); --流線 setEffScaleKey( spep_4, ryu_4a, 2.37, 1.34); setEffMoveKey( spep_4, ryu_4a, -310, -119); setEffRotateKey( spep_4, ryu_4a, -27.3); setEffAlphaKey( spep_4, ryu_4a, 0); setEffScaleKey( spep_4+68, ryu_4a, 2.37, 1.34); setEffMoveKey( spep_4+68, ryu_4a, -470, -119); setEffRotateKey( spep_4+68, ryu_4a, -27.3); setEffAlphaKey( spep_4+68, ryu_4a, 0); setEffScaleKey( spep_4+69, ryu_4a, 2.37, 1.34); setEffMoveKey( spep_4+69, ryu_4a, -470, -119); setEffRotateKey( spep_4+69, ryu_4a, -27.3); setEffAlphaKey( spep_4+69, ryu_4a, 255); setEffScaleKey( spep_4+98, ryu_4a, 2.37, 1.34); setEffMoveKey( spep_4+98, ryu_4a, -470, -119); setEffRotateKey( spep_4+98, ryu_4a, -27.3); setEffAlphaKey( spep_4+98, ryu_4a, 255); rush_b_4 = entryEffect( spep_4, SP_04, 0x80, -1, 0, 0, 0); --ラッシュ(後) setEffScaleKey( spep_4, rush_b_4, 1.0, 1.0); setEffMoveKey( spep_4, rush_b_4, 0, 0); setEffRotateKey( spep_4, rush_b_4, 0); setEffAlphaKey( spep_4, rush_b_4, 255); setEffScaleKey( spep_4+98, rush_b_4, 1.0, 1.0); setEffMoveKey( spep_4+98, rush_b_4, 0, 0); setEffRotateKey( spep_4+98, rush_b_4, 0); setEffAlphaKey( spep_4+98, rush_b_4, 255); --敵キャラの動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 100 ); changeAnime( spep_4 + 12, 1, 108 ); changeAnime( spep_4 + 24, 1, 106 ); changeAnime( spep_4 + 29, 1, 108 ); changeAnime( spep_4 + 56, 1, 106 ); changeAnime( spep_4 + 72, 1, 108 ); setMoveKey( spep_4 + 0, 1, 0, 0 , 0 ); setMoveKey( spep_4 + 2, 1, 0.4, 4.7 , 0 ); setMoveKey( spep_4 + 4, 1, -1.5, -4.7 , 0 ); setMoveKey( spep_4 + 6, 1, 5.9, 0 , 0 ); setMoveKey( spep_4 + 8, 1, -0.7, 2.3 , 0 ); setMoveKey( spep_4 + 10, 1, 4.4, -4.7 , 0 ); setMoveKey( spep_4 + 13, 1, 2.4, 4.7 , 0 ); setMoveKey( spep_4 + 14, 1, 2.4, -4.7 , 0 ); setMoveKey( spep_4 + 16, 1, 10.4, 0.7 , 0 ); setMoveKey( spep_4 + 18, 1, -1.3, -5.4 , 0 ); setMoveKey( spep_4 + 20, 1, 10.8, 13.5 , 0 ); setMoveKey( spep_4 + 22, 1, 25.8, 13.6 , 0 ); setMoveKey( spep_4 + 24, 1, 25.9, 28 , 0 ); setMoveKey( spep_4 + 25, 1, 45.1, 28.1 , 0 ); setMoveKey( spep_4 + 28, 1, -4.4, 75.6 , 0 ); setMoveKey( spep_4 + 30, 1, -11.5, 65.2 , 0 ); setMoveKey( spep_4 + 33, 1, -15.6, 65 , 0 ); setMoveKey( spep_4 + 34, 1, 6.5, 35.7 , 0 ); setMoveKey( spep_4 + 36, 1, -4, 24.6 , 0 ); setMoveKey( spep_4 + 38, 1, 10.2, 20.8 , 0 ); setMoveKey( spep_4 + 40, 1, 10.7, 28.5 , 0 ); setMoveKey( spep_4 + 42, 1, 11.9, 19.7 , 0 ); setMoveKey( spep_4 + 44, 1, -6.7, 18.3 , 0 ); setMoveKey( spep_4 + 46, 1, 26.7, 9.6 , 0 ); setMoveKey( spep_4 + 48, 1, 13.8, 31.4 , 0 ); setMoveKey( spep_4 + 50, 1, 7, -0.6 , 0 ); setMoveKey( spep_4 + 52, 1, 5.1, 9.5 , 0 ); setMoveKey( spep_4 + 54, 1, 20.3, 10.2 , 0 ); setMoveKey( spep_4 + 56, 1, 22.5, -7.8 , 0 ); setMoveKey( spep_4 + 58, 1, 5.6, 7 , 0 ); setMoveKey( spep_4 + 61, 1, 19.9, 7.7 , 0 ); setMoveKey( spep_4 + 62, 1, -21.8, 39.2 , 0 ); setMoveKey( spep_4 + 64, 1, -34.5, 41.5 , 0 ); setMoveKey( spep_4 + 66, 1, -10.7, 49.4 , 0 ); setMoveKey( spep_4 + 68, 1, -36.2, 13.3 , 0 ); setMoveKey( spep_4 + 70, 1, -10.4, 30.9 , 0 ); setMoveKey( spep_4 + 72, 1, 5.6, 11.8 , 0 ); setMoveKey( spep_4 + 71, 1, 16.1, 11.7 , 0 ); setMoveKey( spep_4 + 82, 1, 58.6, 32.5 , 0 ); setMoveKey( spep_4 + 84, 1, 100.4, 68.1 , 0 ); setMoveKey( spep_4 + 86, 1, 134.9, 107.6 , 0 ); setMoveKey( spep_4 + 88, 1, 172.1, 128.8 , 0 ); setMoveKey( spep_4 + 90, 1, 214.6, 171.6 , 0 ); setMoveKey( spep_4 + 92, 1, 253.6, 192.3 , 0 ); setMoveKey( spep_4 + 94, 1, 290.3, 229.8 , 0 ); setMoveKey( spep_4 + 96, 1, 331.4, 263 , 0 ); setMoveKey( spep_4 + 98, 1, 372.2, 300.4 , 0 ); setScaleKey( spep_4 + 0, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 71, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 98, 1, 0.71, 0.71 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 23, 1, 0 ); setRotateKey( spep_4 + 24, 1, -46.2 ); setRotateKey( spep_4 + 28, 1, -46.2 ); setRotateKey( spep_4 + 29, 1, 0 ); setRotateKey( spep_4 + 55, 1, 0 ); setRotateKey( spep_4 + 56, 1, -46.2 ); setRotateKey( spep_4 + 71, 1, -46.2 ); setRotateKey( spep_4 + 72, 1, 0 ); setRotateKey( spep_4 + 82, 1, 0 ); --書き文字 ガッ 1つ目-- ctrush_1_ga_5 = entryEffectLife( spep_4 + 12, 10005, 13, 0x100, -1, 0, 12, 129.9 ); -- ガッ setEffMoveKey( spep_4 + 12, ctrush_1_ga_5, 12, 129.9 , 0 ); setEffMoveKey( spep_4 + 14, ctrush_1_ga_5, 26.8, 165.3 , 0 ); setEffMoveKey( spep_4 + 16, ctrush_1_ga_5, 32, 211.9 , 0 ); setEffMoveKey( spep_4 + 18, ctrush_1_ga_5, 38.2, 204.6 , 0 ); setEffMoveKey( spep_4 + 20, ctrush_1_ga_5, 32, 211.9 , 0 ); setEffMoveKey( spep_4 + 22, ctrush_1_ga_5, 38.2, 204.6 , 0 ); setEffMoveKey( spep_4 + 25, ctrush_1_ga_5, 32, 211.9 , 0 ); setEffScaleKey( spep_4 + 12, ctrush_1_ga_5, 0.9, 0.9 ); setEffScaleKey( spep_4 + 14, ctrush_1_ga_5, 1.29, 1.29 ); setEffScaleKey( spep_4 + 16, ctrush_1_ga_5, 1.68, 1.68 ); setEffScaleKey( spep_4 + 25, ctrush_1_ga_5, 1.68, 1.68 ); setEffRotateKey( spep_4 + 12, ctrush_1_ga_5, 15.3 ); setEffRotateKey( spep_4 + 14, ctrush_1_ga_5, 15.5 ); setEffRotateKey( spep_4 + 25, ctrush_1_ga_5, 15.5 ); setEffAlphaKey( spep_4 + 12, ctrush_1_ga_5, 255 ); setEffAlphaKey( spep_4 + 25, ctrush_1_ga_5, 255 ); --書き文字 ドガガガッ 2、3、4つ目-- ctrush_2_dogagaga_5 = entryEffectLife( spep_4 + 26, 10017, 42, 0x100, -1, 0, 54, 205.9 ); -- ドガガガッ setEffMoveKey( spep_4 + 26, ctrush_2_dogagaga_5, 54, 205.9 , 0 ); setEffMoveKey( spep_4 + 28, ctrush_2_dogagaga_5, 79.5, 270.3 , 0 ); setEffMoveKey( spep_4 + 32, ctrush_2_dogagaga_5, 84, 265.8 , 0 ); setEffMoveKey( spep_4 + 34, ctrush_2_dogagaga_5, 79.5, 270.3 , 0 ); setEffMoveKey( spep_4 + 37, ctrush_2_dogagaga_5, 84, 265.8 , 0 ); setEffMoveKey( spep_4 + 38, ctrush_2_dogagaga_5, 18, 121.9 , 0 ); setEffMoveKey( spep_4 + 40, ctrush_2_dogagaga_5, 26.6, 134.2 , 0 ); setEffMoveKey( spep_4 + 42, ctrush_2_dogagaga_5, 37.2, 141.2 , 0 ); setEffMoveKey( spep_4 + 44, ctrush_2_dogagaga_5, 45.2, 155.3 , 0 ); setEffMoveKey( spep_4 + 46, ctrush_2_dogagaga_5, 47, 150.9 , 0 ); setEffMoveKey( spep_4 + 48, ctrush_2_dogagaga_5, 45.2, 155.3 , 0 ); setEffMoveKey( spep_4 + 50, ctrush_2_dogagaga_5, 47, 150.9 , 0 ); setEffMoveKey( spep_4 + 53, ctrush_2_dogagaga_5, 45.2, 155.3 , 0 ); setEffMoveKey( spep_4 + 54, ctrush_2_dogagaga_5, 42, 133.9 , 0 ); setEffMoveKey( spep_4 + 56, ctrush_2_dogagaga_5, 39.5, 164.3 , 0 ); setEffMoveKey( spep_4 + 58, ctrush_2_dogagaga_5, 43, 189.9 , 0 ); setEffMoveKey( spep_4 + 60, ctrush_2_dogagaga_5, 38.8, 193.3 , 0 ); setEffMoveKey( spep_4 + 62, ctrush_2_dogagaga_5, 43, 189.9 , 0 ); setEffMoveKey( spep_4 + 64, ctrush_2_dogagaga_5, 38.8, 193.3 , 0 ); setEffMoveKey( spep_4 + 66, ctrush_2_dogagaga_5, 43, 189.9 , 0 ); setEffMoveKey( spep_4 + 68, ctrush_2_dogagaga_5, 38.8, 193.3 , 0 ); setEffScaleKey( spep_4 + 26, ctrush_2_dogagaga_5, 0.86, 0.86 ); setEffScaleKey( spep_4 + 32, ctrush_2_dogagaga_5, 1.55, 1.55 ); setEffScaleKey( spep_4 + 34, ctrush_2_dogagaga_5, 2.25, 2.25 ); setEffScaleKey( spep_4 + 37, ctrush_2_dogagaga_5, 2.25, 2.25 ); setEffScaleKey( spep_4 + 38, ctrush_2_dogagaga_5, 0.7, 0.7 ); setEffScaleKey( spep_4 + 40, ctrush_2_dogagaga_5, 1.02, 1.02 ); setEffScaleKey( spep_4 + 42, ctrush_2_dogagaga_5, 1.35, 1.35 ); setEffScaleKey( spep_4 + 44, ctrush_2_dogagaga_5, 1.67, 1.67 ); setEffScaleKey( spep_4 + 53, ctrush_2_dogagaga_5, 1.67, 1.67 ); setEffScaleKey( spep_4 + 54, ctrush_2_dogagaga_5, 0.81, 0.81 ); setEffScaleKey( spep_4 + 56, ctrush_2_dogagaga_5, 1.35, 1.35 ); setEffScaleKey( spep_4 + 58, ctrush_2_dogagaga_5, 1.88, 1.88 ); setEffScaleKey( spep_4 + 68, ctrush_2_dogagaga_5, 1.88, 1.88 ); setEffRotateKey( spep_4 + 26, ctrush_2_dogagaga_5, 0 ); setEffRotateKey( spep_4 + 37, ctrush_2_dogagaga_5, 0 ); setEffRotateKey( spep_4 + 38, ctrush_2_dogagaga_5, 22.6 ); setEffRotateKey( spep_4 + 44, ctrush_2_dogagaga_5, 22.6 ); setEffRotateKey( spep_4 + 46, ctrush_2_dogagaga_5, 22.7 ); setEffRotateKey( spep_4 + 53, ctrush_2_dogagaga_5, 22.7 ); setEffRotateKey( spep_4 + 54, ctrush_2_dogagaga_5, -5.3 ); setEffRotateKey( spep_4 + 68, ctrush_2_dogagaga_5, -5.5 ); setEffAlphaKey( spep_4 + 25, ctrush_2_dogagaga_5, 255 ); --書き文字 ガッ 5つ目-- ctrush_3_ga_5 = entryEffectLife( spep_4 + 69, 10005, 22, 0x100, -1, 0, 12, 129.9 ); -- ガッ setEffMoveKey( spep_4 + 69, ctrush_3_ga_5, 12, 129.9 , 0 ); setEffMoveKey( spep_4 + 71, ctrush_3_ga_5, 26.8, 165.3 , 0 ); setEffMoveKey( spep_4 + 73, ctrush_3_ga_5, 32, 211.9 , 0 ); setEffMoveKey( spep_4 + 75, ctrush_3_ga_5, 38.2, 204.6 , 0 ); setEffMoveKey( spep_4 + 77, ctrush_3_ga_5, 32, 211.9 , 0 ); setEffMoveKey( spep_4 + 79, ctrush_3_ga_5, 38.2, 204.6 , 0 ); setEffMoveKey( spep_4 + 81, ctrush_3_ga_5, 32, 211.9 , 0 ); setEffMoveKey( spep_4 + 83, ctrush_3_ga_5, 38.2, 204.6 , 0 ); setEffMoveKey( spep_4 + 85, ctrush_3_ga_5, 32, 211.9 , 0 ); setEffMoveKey( spep_4 + 87, ctrush_3_ga_5, 38.2, 204.6 , 0 ); setEffMoveKey( spep_4 + 89, ctrush_3_ga_5, 32, 211.9 , 0 ); setEffMoveKey( spep_4 + 91, ctrush_3_ga_5, 38.2, 204.6 , 0 ); setEffScaleKey( spep_4 + 69, ctrush_3_ga_5, 0.9, 0.9 ); setEffScaleKey( spep_4 + 71, ctrush_3_ga_5, 1.29, 1.29 ); setEffScaleKey( spep_4 + 73, ctrush_3_ga_5, 1.68, 1.68 ); setEffRotateKey( spep_4 + 69, ctrush_3_ga_5, 15.3 ); setEffRotateKey( spep_4 + 71, ctrush_3_ga_5, 15.5 ); setEffAlphaKey( spep_4 + 69, ctrush_3_ga_5, 255 ); --SE playSe(spep_4+11,1009); playSe(spep_4+24,1000); playSe(spep_4+27,1001); playSe(spep_4+28,1000); playSe(spep_4+54,1010); playSe(spep_4+56,1010); playSe(spep_4+71,1009); --背景・ホワイトフェイド entryFadeBg( spep_4, 0, 98, 0, 0, 0, 0, 255); -- 黒 背景 entryFade( spep_4+90, 8, 2, 5, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- 蹴り溜め(260F) ------------------------------------------------------ spep_5 = spep_4+98; shuchusen_5 = entryEffectLife( spep_5, 906, 169, 0x100, -1, 0, 0, 0); --集中線 setEffScaleKey( spep_5, shuchusen_5, 1.15, 1.15); setEffMoveKey( spep_5, shuchusen_5, 0, 0); setEffRotateKey( spep_5, shuchusen_5, 0); setEffAlphaKey( spep_5, shuchusen_5, 255); setEffScaleKey( spep_5+169, shuchusen_5, 1.15, 1.15); setEffMoveKey( spep_5+169, shuchusen_5, 0, 0); setEffRotateKey( spep_5+169, shuchusen_5, 0); setEffAlphaKey( spep_5+169, shuchusen_5, 255); ryu_5 = entryEffectLife( spep_5, 921, 237, 0x80, -1, 0, 0, 0); --流線 setEffScaleKey( spep_5, ryu_5, 1.97, 0.86); setEffMoveKey( spep_5, ryu_5, 0, 0); setEffRotateKey( spep_5, ryu_5, -90); setEffAlphaKey( spep_5, ryu_5, 0); setEffScaleKey( spep_5+169, ryu_5, 1.97, 0.86); setEffMoveKey( spep_5+169, ryu_5, 0, 0); setEffRotateKey( spep_5+169, ryu_5, -90); setEffAlphaKey( spep_5+169, ryu_5, 0); setEffScaleKey( spep_5+170, ryu_5, 1.97, 0.86); setEffMoveKey( spep_5+170, ryu_5, 0, 0); setEffRotateKey( spep_5+170, ryu_5, -90); setEffAlphaKey( spep_5+170, ryu_5, 255); setEffScaleKey( spep_5+237, ryu_5, 1.1, 0.86); setEffMoveKey( spep_5+237, ryu_5, 0, 0); setEffRotateKey( spep_5+237, ryu_5, -90); setEffAlphaKey( spep_5+237, ryu_5, 255); tame_5 = entryEffectLife( spep_5, SP_05, 237, 0x80, -1, 0, 0, 0); --蹴りから溜め setEffScaleKey( spep_5, tame_5, 1.0, 1.0); setEffMoveKey( spep_5, tame_5, 0, 0); setEffRotateKey( spep_5, tame_5, 0); setEffAlphaKey( spep_5, tame_5, 255); setEffScaleKey( spep_5+237, tame_5, 1.0, 1.0); setEffMoveKey( spep_5+237, tame_5, 0, 0); setEffRotateKey( spep_5+237, tame_5, 0); setEffAlphaKey( spep_5+237, tame_5, 255); -- 敵キャラ setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 57, 1, 0 ); changeAnime( spep_5 + 0, 1, 105 ); changeAnime( spep_5 + 48, 1, 107 ); setMoveKey( spep_5 + 0, 1, 40.1, -545 , 0 ); setMoveKey( spep_5 + 2, 1, 48.2, -472 , 0 ); setMoveKey( spep_5 + 4, 1, 39.6, -448.5 , 0 ); setMoveKey( spep_5 + 8, 1, 42.9, -320.2 , 0 ); setMoveKey( spep_5 + 10, 1, 37.2, -210.2 , 0 ); setMoveKey( spep_5 + 12, 1, 36.5, -196 , 0 ); setMoveKey( spep_5 + 14, 1, 40.5, -182.2 , 0 ); setMoveKey( spep_5 + 16, 1, 35, -196.9 , 0 ); setMoveKey( spep_5 + 18, 1, 34.3, -183.3 , 0 ); setMoveKey( spep_5 + 20, 1, 38.1, -170.1 , 0 ); setMoveKey( spep_5 + 22, 1, 32.8, -183.7 , 0 ); setMoveKey( spep_5 + 24, 1, 32, -170.6 , 0 ); setMoveKey( spep_5 + 26, 1, 35.6, -158 , 0 ); setMoveKey( spep_5 + 28, 1, 30.6, -170.4 , 0 ); setMoveKey( spep_5 + 30, 1, 29.9, -158 , 0 ); setMoveKey( spep_5 + 32, 1, 33.1, -146 , 0 ); setMoveKey( spep_5 + 34, 1, 28.5, -157.1 , 0 ); setMoveKey( spep_5 + 36, 1, 27.7, -145.3 , 0 ); setMoveKey( spep_5 + 38, 1, 30.6, -133.8 , 0 ); setMoveKey( spep_5 + 40, 1, 26.2, -144 , 0 ); setMoveKey( spep_5 + 42, 1, 25.6, -132.6 , 0 ); setMoveKey( spep_5 + 44, 1, 28.2, -121.7 , 0 ); setMoveKey( spep_5 + 46, 1, 24.1, -130.7 , 0 ); setMoveKey( spep_5 + 47, 1, 24.1, -130.7 , 0 ); setMoveKey( spep_5 + 48, 1, -2.3, -122.8 , 0 ); setMoveKey( spep_5 + 58, 1, 16.1, -380 , 0 ); setScaleKey( spep_5 + 0, 1, 5.06, 5.06 ); setScaleKey( spep_5 + 2, 1, 3.6, 3.6 ); setScaleKey( spep_5 + 4, 1, 3.24, 3.24 ); setScaleKey( spep_5 + 6, 1, 2.88, 2.88 ); setScaleKey( spep_5 + 8, 1, 2.82, 2.82 ); setScaleKey( spep_5 + 10, 1, 2.77, 2.77 ); setScaleKey( spep_5 + 12, 1, 2.72, 2.72 ); setScaleKey( spep_5 + 14, 1, 2.66, 2.66 ); setScaleKey( spep_5 + 16, 1, 2.61, 2.61 ); setScaleKey( spep_5 + 18, 1, 2.55, 2.55 ); setScaleKey( spep_5 + 20, 1, 2.5, 2.5 ); setScaleKey( spep_5 + 22, 1, 2.45, 2.45 ); setScaleKey( spep_5 + 24, 1, 2.39, 2.39 ); setScaleKey( spep_5 + 26, 1, 2.34, 2.34 ); setScaleKey( spep_5 + 28, 1, 2.29, 2.29 ); setScaleKey( spep_5 + 30, 1, 2.23, 2.23 ); setScaleKey( spep_5 + 32, 1, 2.18, 2.18 ); setScaleKey( spep_5 + 34, 1, 2.12, 2.12 ); setScaleKey( spep_5 + 36, 1, 2.07, 2.07 ); setScaleKey( spep_5 + 38, 1, 2.02, 2.02 ); setScaleKey( spep_5 + 40, 1, 1.96, 1.96 ); setScaleKey( spep_5 + 42, 1, 1.8, 1.8 ); setScaleKey( spep_5 + 44, 1, 1.85, 1.85 ); setScaleKey( spep_5 + 46, 1, 1.8, 1.8 ); setScaleKey( spep_5 + 47, 1, 1.8, 1.8 ); setScaleKey( spep_5 + 48, 1, 0.5 , 0.5 ); setScaleKey( spep_5 + 50, 1, 0.75, 0.75 ); setScaleKey( spep_5 + 52, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 56, 1, 2.25, 2.25 ); setScaleKey( spep_5 + 58, 1, 2.7, 2.7 ); setRotateKey( spep_5 + 0, 1, 0 ); ctbako_5 = entryEffectLife( spep_5 + 48, 10021, 16, 0x100, -1, 0, 15.2, -36 ); -- バゴォ setEffMoveKey( spep_5 + 48, ctbako_5, 15.2, -36 , 0 ); setEffMoveKey( spep_5 + 50, ctbako_5, 18.9, -93.2 , 0 ); setEffMoveKey( spep_5 + 52, ctbako_5, 13.4, -153.2 , 0 ); setEffMoveKey( spep_5 + 54, ctbako_5, 21.9, -208.9 , 0 ); setEffMoveKey( spep_5 + 56, ctbako_5, 12.4, -215.9 , 0 ); setEffMoveKey( spep_5 + 58, ctbako_5, 22.3, -216.8 , 0 ); setEffMoveKey( spep_5 + 60, ctbako_5, 12.2, -223.8 , 0 ); setEffMoveKey( spep_5 + 62, ctbako_5, 22.5, -224.6 , 0 ); setEffMoveKey( spep_5 + 64, ctbako_5, 22.7, -228.5 , 0 ); setEffScaleKey( spep_5 + 48, ctbako_5, 0.48, 0.48 ); setEffScaleKey( spep_5 + 50, ctbako_5, 1.44, 1.44 ); setEffScaleKey( spep_5 + 52, ctbako_5, 2.19, 2.19 ); setEffScaleKey( spep_5 + 54, ctbako_5, 2.95, 2.95 ); setEffScaleKey( spep_5 + 56, ctbako_5, 3.03, 3.03 ); setEffScaleKey( spep_5 + 58, ctbako_5, 3.1, 3.1 ); setEffScaleKey( spep_5 + 60, ctbako_5, 3.18, 3.18 ); setEffScaleKey( spep_5 + 62, ctbako_5, 3.26, 3.26 ); setEffScaleKey( spep_5 + 64, ctbako_5, 3.33, 3.33 ); setEffRotateKey( spep_5 + 48, ctbako_5, 0 ); setEffAlphaKey( spep_5 + 48, ctbako_5, 255 ); setEffAlphaKey( spep_5 + 58, ctbako_5, 255 ); setEffAlphaKey( spep_5 + 63, ctbako_5, 0 ); ctzuo_5 = entryEffectLife( spep_5 + 170, 10012, 54, 0x100, -1, 0, 83, 15 ); -- ズオッ setEffMoveKey( spep_5 + 170, ctzuo_5, 83, 15 , 0 ); setEffMoveKey( spep_5 + 172, ctzuo_5, 115.8, 69.8 , 0 ); setEffMoveKey( spep_5 + 174, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 176, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 178, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 180, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 182, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 184, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 186, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 188, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 190, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 192, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 194, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 196, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 198, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 200, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 202, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 204, ctzuo_5, 142.9, 128.9 , 0 ); setEffMoveKey( spep_5 + 208, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 210, ctzuo_5, 142.9, 128.9 , 0 ); setEffMoveKey( spep_5 + 212, ctzuo_5, 149.2, 124.1 , 0 ); setEffMoveKey( spep_5 + 214, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 216, ctzuo_5, 142.9, 128.9 , 0 ); setEffMoveKey( spep_5 + 218, ctzuo_5, 149.2, 124.1 , 0 ); setEffMoveKey( spep_5 + 220, ctzuo_5, 143, 128.9 , 0 ); setEffMoveKey( spep_5 + 222, ctzuo_5, 150.6, 123 , 0 ); setEffMoveKey( spep_5 + 224, ctzuo_5, 151.3, 122.5 , 0 ); setEffScaleKey( spep_5 + 170, ctzuo_5, 0.36, 0.36 ); setEffScaleKey( spep_5 + 172, ctzuo_5, 1.61, 1.61 ); setEffScaleKey( spep_5 + 174, ctzuo_5, 2.87, 2.87 ); setEffScaleKey( spep_5 + 204, ctzuo_5, 2.87, 2.87 ); setEffScaleKey( spep_5 + 206, ctzuo_5, 3.25, 3.25 ); setEffScaleKey( spep_5 + 208, ctzuo_5, 3.63, 3.63 ); setEffScaleKey( spep_5 + 210, ctzuo_5, 4.01, 4.01 ); setEffScaleKey( spep_5 + 212, ctzuo_5, 4.4, 4.4 ); setEffScaleKey( spep_5 + 214, ctzuo_5, 4.78, 4.78 ); setEffRotateKey( spep_5 + 170, ctzuo_5, 21.6 ); setEffRotateKey( spep_5 + 186, ctzuo_5, 21.7 ); setEffAlphaKey( spep_5 + 170, ctzuo_5, 255 ); setEffAlphaKey( spep_5 + 204, ctzuo_5, 255 ); setEffAlphaKey( spep_5 + 206, ctzuo_5, 204 ); setEffAlphaKey( spep_5 + 208, ctzuo_5, 153 ); setEffAlphaKey( spep_5 + 210, ctzuo_5, 102 ); setEffAlphaKey( spep_5 + 212, ctzuo_5, 51 ); setEffAlphaKey( spep_5 + 214, ctzuo_5, 0 ); -- カットイン speff = entryEffect( spep_5+85, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え speff = entryEffect( spep_5+85, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) setEffReplaceTexture( speff, 4, 5); -- セリフ差し替え -- 書き文字エントリー -- ctgogo_5 = entryEffectLife( spep_5+98, 190006, 71, 0x100, -1, 0, 0, 510); -- ゴゴゴゴ setEffScaleKey( spep_5+98, ctgogo_5, 0.7, 0.7); setEffMoveKey( spep_5+98, ctgogo_5, 0, 530); setEffRotateKey( spep_5+98, ctgogo_5, 0); setEffScaleKey( spep_5+169, ctgogo_5, 0.7, 0.7); setEffMoveKey( spep_5+169, ctgogo_5, 0, 530); setEffRotateKey( spep_5+169, ctgogo_5, 0); --SE playSe( spep_5+48, 1010); --打撃音 playSe( spep_5+97, SE_04); --カットイン音 playSe( spep_5+170, SE_06); --発射音 --背景・ホワイトフェイド entryFadeBg( spep_5, 0, 237, 0, 0, 0, 0, 255); -- 黒 背景 entryFade( spep_5+225, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- ギャン(60F) ------------------------------------------------------ spep_6=spep_5+237; setRotateKey( spep_6-1, 1, 0 ); setMoveKey( spep_6-1, 1, 148, -263.5 , 0 ); gyan = entryEffect( spep_6, 190002, 0x100, -1, 0, 0, 0); --ギャン setEffScaleKey( spep_6, gyan, 1.0, 1.0); setEffAlphaKey( spep_6, gyan, 255); -- 書き文字エントリー -- ctgyan_06 = entryEffectLife( spep_6, 10006, 59, 0x100, -1, 0, 0, 350); -- ギャン setEffScaleKey( spep_6, ctgyan_06, 1.8, 1.8); setEffAlphaKey( spep_6, ctgyan_06, 255); setEffScaleKey( spep_6+10, ctgyan_06, 3.0, 3.0); setEffScaleKey( spep_6+59, ctgyan_06, 4.5, 4.5); setEffAlphaKey( spep_6+59, ctgyan_06, 255); --setEffShake( spep_6, ctgyan_06, 58, 10); --SE playSe( spep_6, SE_09); --背景・ホワイトフェイド entryFadeBg(spep_6,0,60,0,0,0,0,255); entryFade( spep_6+21, 36, 5, 22, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- 爆発(240F) ------------------------------------------------------ spep_7 = spep_6+60; --SE playSe( spep_7, SE_10); bakuha_7 = entryEffect( spep_7, 1550, 0x80, -1, 0, 0, 0); setEffScaleKey( spep_7, bakuha_7, 1.0, 1.0); setEffMoveKey( spep_7, bakuha_7, 0, 0); setEffRotateKey( spep_7, bakuha_7, 0); setEffAlphaKey( spep_7, bakuha_7, 255); setEffScaleKey( spep_7+240, bakuha_7, 1.0, 1.0); setEffMoveKey( spep_7+240, bakuha_7, 0, 0); setEffRotateKey( spep_7+240, bakuha_7, 0); setEffAlphaKey( spep_7+240, bakuha_7, 255); -- ダメージ表示 dealDamage(spep_7+30); entryFade( spep_7+140, 9, 10, 1, 8, 8, 8, 255); -- black fade endPhase(spep_7+150); else ----------------------------------------- --敵側の攻撃 ----------------------------------------- ------------------------------------------------------ -- 登場(160F) ------------------------------------------------------ spep_1 = 0; shuchusen_1 = entryEffectLife( spep_1, 906, 148, 0x100, -1, 0, 0, 0); -- 集中線 setEffScaleKey( spep_1, shuchusen_1, 1.19, 1.23); setEffMoveKey( spep_1, shuchusen_1, 0, 0); setEffRotateKey( spep_1, shuchusen_1, 0); setEffAlphaKey( spep_1, shuchusen_1, 255); setEffScaleKey( spep_1+148, shuchusen_1, 1.19, 1.23); setEffMoveKey( spep_1+148, shuchusen_1, 0, 0); setEffRotateKey( spep_1+148, shuchusen_1, 0); setEffAlphaKey( spep_1+148, shuchusen_1, 255); appear_1 = entryEffect( spep_1, SP_01, 0x80, -1, 0, 0, 0); --登場 setEffScaleKey( spep_1, appear_1, -1.0, 1.0); setEffMoveKey( spep_1, appear_1, 0, 0); setEffRotateKey( spep_1, appear_1, 0); setEffAlphaKey( spep_1, appear_1, 255); setEffScaleKey( spep_1+148, appear_1, -1.0, 1.0); setEffMoveKey( spep_1+148, appear_1, 0, 0); setEffRotateKey( spep_1+148, appear_1, 0); setEffAlphaKey( spep_1+148, appear_1, 255); --SE playSe( spep_1 + 30, 48); --背景・ホワイトフェイド entryFadeBg( spep_1, 0, 148, 0, 0, 0, 0, 255); -- 黒 背景 entryFade( spep_1+129, 17, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- カードカットイン(90F) ------------------------------------------------------ spep_2 = 148; speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え shuchusen_2 = entryEffectLife( spep_2, 906, 90, 0x100, -1, 0, 0, 0); --集中線 setEffMoveKey( spep_2, shuchusen_2, 0, 0); setEffScaleKey( spep_2, shuchusen_2, 1.0, 1.0); setEffRotateKey( spep_2, shuchusen_2, 0); setEffAlphaKey( spep_2, shuchusen_2, 255); setEffMoveKey( spep_2+90, shuchusen_2, 0, 0); setEffScaleKey( spep_2+90, shuchusen_2, 1.0, 1.0); setEffRotateKey( spep_2+90, shuchusen_2, 0); setEffAlphaKey( spep_2+90, shuchusen_2, 255); --SE playSe( spep_2, SE_05); --背景・ホワイトフェイド entryFade( spep_2+83, 5, 5, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- 突進(60F) ------------------------------------------------------ spep_3 = spep_2+87; shuchusen_3 = entryEffectLife( spep_3, 906, 56, 0x100, -1, 0, 0, 0); --集中線 setEffScaleKey( spep_3, shuchusen_3, 1.2, 1.6); setEffMoveKey( spep_3, shuchusen_3, 0, 0); setEffRotateKey( spep_3, shuchusen_3, 0); setEffAlphaKey( spep_3, shuchusen_3, 255); setEffScaleKey( spep_3+56, shuchusen_3, 1.2, 1.6); setEffMoveKey( spep_3+56, shuchusen_3, 0, 0); setEffRotateKey( spep_3+56, shuchusen_3, 0); setEffAlphaKey( spep_3+56, shuchusen_3, 255); tosshin_3 = entryEffect( spep_3, SP_02, 0x80, -1, 0, 0, 0); --突進 setEffScaleKey( spep_3, tosshin_3, -1.0, 1.0); setEffMoveKey( spep_3, tosshin_3, 0, 0); setEffRotateKey( spep_3, tosshin_3, 0); setEffAlphaKey( spep_3, tosshin_3, 255); setEffScaleKey( spep_3+56, tosshin_3, -1.0, 1.0); setEffMoveKey( spep_3+56, tosshin_3, 0, 0); setEffRotateKey( spep_3+56, tosshin_3, 0); setEffAlphaKey( spep_3+56, tosshin_3, 255); --SE --[[ playSe( spep_3, 9); playSe( spep_3, 1004); playSe( spep_3+1, 1002); playSe( spep_3+2, 9); playSe( spep_3+2, 1004); playSe( spep_3+3, 1002); playSe( spep_3+3, 1014); playSe( spep_3+4, 9); playSe( spep_3+5, 1002); playSe( spep_3+5, 1004); playSe( spep_3+6, 9); playSe( spep_3+6, 1004); playSe( spep_3+7, 1002); playSe( spep_3+7, 1014); playSe( spep_3+8, 9); playSe( spep_3+8, 1004); playSe( spep_3+9, 1002); playSe( spep_3+9, 1014); playSe( spep_3+10, 1002); playSe( spep_3+10, 1014); playSe( spep_3+11, 9); playSe( spep_3+11, 1004); playSe( spep_3+13, 9); playSe( spep_3+13, 1002); playSe( spep_3+13, 1014); ]] SE004 = playSe( spep_3, 9); SE001 = playSe( spep_3, 1004); stopSe(spep_3+8,SE001,2); --playSe( spep_3, 1014); SE005 = playSe( spep_3+3, 1004); SE002 = playSe( spep_3+7, 1002); stopSe(spep_3+18,SE002,2); SE003 = playSe( spep_3+13, 1014); SE006 = playSe( spep_3+11, 1004); --背景・ホワイトフェイド entryFadeBg( spep_3, 0, 56, 0, 0, 0, 0, 255); -- 黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3+30; --エンドフェイズのフレーム数を置き換える setMoveKey( SP_dodge-1, 0, 0, -900, 0); --味方位置 setMoveKey( SP_dodge, 0, 0, -900, 0); --味方位置 playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 pauseAll( SP_dodge, 67); entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end --背景・ホワイトフェイド entryFade( spep_3+45, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- ラッシュ(100F) ------------------------------------------------------ spep_4 = spep_3+56 shuchusen_4 = entryEffectLife( spep_4, 906, 68, 0x100, -1, 0, 0, 0); --集中線 setEffScaleKey( spep_4, shuchusen_4, 1.2, 1.2); setEffMoveKey( spep_4, shuchusen_4, 0, 0); setEffRotateKey( spep_4, shuchusen_4, 0); setEffAlphaKey( spep_4, shuchusen_4, 0); setEffScaleKey( spep_4+11, shuchusen_4, 1.2, 1.2); setEffMoveKey( spep_4+11, shuchusen_4, 0, 0); setEffRotateKey( spep_4+11, shuchusen_4, 0); setEffAlphaKey( spep_4+11, shuchusen_4, 0); setEffScaleKey( spep_4+12, shuchusen_4, 1.2, 1.2); setEffMoveKey( spep_4+12, shuchusen_4, 0, 0); setEffRotateKey( spep_4+12, shuchusen_4, 0); setEffAlphaKey( spep_4+12, shuchusen_4, 255); setEffScaleKey( spep_4+68, shuchusen_4, 1.2, 1.2); setEffMoveKey( spep_4+68, shuchusen_4, 0, 0); setEffRotateKey( spep_4+68, shuchusen_4, 0); setEffAlphaKey( spep_4+68, shuchusen_4, 255); rush_f_4 = entryEffect( spep_4, SP_03, 0x100, -1, 0, 0, 0); --ラッシュ(前) setEffScaleKey( spep_4, rush_f_4, 1.0, 1.0); setEffMoveKey( spep_4, rush_f_4, 0, 0); setEffRotateKey( spep_4, rush_f_4, 0); setEffAlphaKey( spep_4, rush_f_4, 255); setEffScaleKey( spep_4+98, rush_f_4, 1.0, 1.0); setEffMoveKey( spep_4+98, rush_f_4, 0, 0); setEffRotateKey( spep_4+98, rush_f_4, 0); setEffAlphaKey( spep_4+98, rush_f_4, 255); ryu_4 = entryEffectLife( spep_4, 920, 11, 0x80, -1, 0, 0, 0); --流線 setEffScaleKey( spep_4, ryu_4, 1.1, 1.3); setEffMoveKey( spep_4, ryu_4, 0, 0); setEffRotateKey( spep_4, ryu_4, 0); setEffAlphaKey( spep_4, ryu_4, 255); setEffScaleKey( spep_4+11, ryu_4, 1.1, 1.3); setEffMoveKey( spep_4+11, ryu_4, 0, 0); setEffRotateKey( spep_4+11, ryu_4, 0); setEffAlphaKey( spep_4+11, ryu_4, 255); ryu_4a = entryEffectLife( spep_4, 921, 98, 0x80, -1, 0, 0, 0); --流線 setEffScaleKey( spep_4, ryu_4a, 2.37, 1.34); setEffMoveKey( spep_4, ryu_4a, -310, -119); setEffRotateKey( spep_4, ryu_4a, -27.3); setEffAlphaKey( spep_4, ryu_4a, 0); setEffScaleKey( spep_4+68, ryu_4a, 2.37, 1.34); setEffMoveKey( spep_4+68, ryu_4a, -470, -119); setEffRotateKey( spep_4+68, ryu_4a, -27.3); setEffAlphaKey( spep_4+68, ryu_4a, 0); setEffScaleKey( spep_4+69, ryu_4a, 2.37, 1.34); setEffMoveKey( spep_4+69, ryu_4a, -470, -119); setEffRotateKey( spep_4+69, ryu_4a, -27.3); setEffAlphaKey( spep_4+69, ryu_4a, 255); setEffScaleKey( spep_4+98, ryu_4a, 2.37, 1.34); setEffMoveKey( spep_4+98, ryu_4a, -470, -119); setEffRotateKey( spep_4+98, ryu_4a, -27.3); setEffAlphaKey( spep_4+98, ryu_4a, 255); rush_b_4 = entryEffect( spep_4, SP_04, 0x80, -1, 0, 0, 0); --ラッシュ(後) setEffScaleKey( spep_4, rush_b_4, 1.0, 1.0); setEffMoveKey( spep_4, rush_b_4, 0, 0); setEffRotateKey( spep_4, rush_b_4, 0); setEffAlphaKey( spep_4, rush_b_4, 255); setEffScaleKey( spep_4+98, rush_b_4, 1.0, 1.0); setEffMoveKey( spep_4+98, rush_b_4, 0, 0); setEffRotateKey( spep_4+98, rush_b_4, 0); setEffAlphaKey( spep_4+98, rush_b_4, 255); --敵キャラの動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 100 ); changeAnime( spep_4 + 12, 1, 108 ); changeAnime( spep_4 + 24, 1, 106 ); changeAnime( spep_4 + 29, 1, 108 ); changeAnime( spep_4 + 56, 1, 106 ); changeAnime( spep_4 + 72, 1, 108 ); setMoveKey( spep_4 + 0, 1, 0, 0 , 0 ); setMoveKey( spep_4 + 2, 1, 0.4, 4.7 , 0 ); setMoveKey( spep_4 + 4, 1, -1.5, -4.7 , 0 ); setMoveKey( spep_4 + 6, 1, 5.9, 0 , 0 ); setMoveKey( spep_4 + 8, 1, -0.7, 2.3 , 0 ); setMoveKey( spep_4 + 10, 1, 4.4, -4.7 , 0 ); setMoveKey( spep_4 + 13, 1, 2.4, 4.7 , 0 ); setMoveKey( spep_4 + 14, 1, 2.4, -4.7 , 0 ); setMoveKey( spep_4 + 16, 1, 10.4, 0.7 , 0 ); setMoveKey( spep_4 + 18, 1, -1.3, -5.4 , 0 ); setMoveKey( spep_4 + 20, 1, 10.8, 13.5 , 0 ); setMoveKey( spep_4 + 22, 1, 25.8, 13.6 , 0 ); setMoveKey( spep_4 + 24, 1, 25.9, 28 , 0 ); setMoveKey( spep_4 + 25, 1, 45.1, 28.1 , 0 ); setMoveKey( spep_4 + 28, 1, -4.4, 75.6 , 0 ); setMoveKey( spep_4 + 30, 1, -11.5, 65.2 , 0 ); setMoveKey( spep_4 + 33, 1, -15.6, 65 , 0 ); setMoveKey( spep_4 + 34, 1, 6.5, 35.7 , 0 ); setMoveKey( spep_4 + 36, 1, -4, 24.6 , 0 ); setMoveKey( spep_4 + 38, 1, 10.2, 20.8 , 0 ); setMoveKey( spep_4 + 40, 1, 10.7, 28.5 , 0 ); setMoveKey( spep_4 + 42, 1, 11.9, 19.7 , 0 ); setMoveKey( spep_4 + 44, 1, -6.7, 18.3 , 0 ); setMoveKey( spep_4 + 46, 1, 26.7, 9.6 , 0 ); setMoveKey( spep_4 + 48, 1, 13.8, 31.4 , 0 ); setMoveKey( spep_4 + 50, 1, 7, -0.6 , 0 ); setMoveKey( spep_4 + 52, 1, 5.1, 9.5 , 0 ); setMoveKey( spep_4 + 54, 1, 20.3, 10.2 , 0 ); setMoveKey( spep_4 + 56, 1, 22.5, -7.8 , 0 ); setMoveKey( spep_4 + 58, 1, 5.6, 7 , 0 ); setMoveKey( spep_4 + 61, 1, 19.9, 7.7 , 0 ); setMoveKey( spep_4 + 62, 1, -21.8, 39.2 , 0 ); setMoveKey( spep_4 + 64, 1, -34.5, 41.5 , 0 ); setMoveKey( spep_4 + 66, 1, -10.7, 49.4 , 0 ); setMoveKey( spep_4 + 68, 1, -36.2, 13.3 , 0 ); setMoveKey( spep_4 + 70, 1, -10.4, 30.9 , 0 ); setMoveKey( spep_4 + 72, 1, 5.6, 11.8 , 0 ); setMoveKey( spep_4 + 71, 1, 16.1, 11.7 , 0 ); setMoveKey( spep_4 + 82, 1, 58.6, 32.5 , 0 ); setMoveKey( spep_4 + 84, 1, 100.4, 68.1 , 0 ); setMoveKey( spep_4 + 86, 1, 134.9, 107.6 , 0 ); setMoveKey( spep_4 + 88, 1, 172.1, 128.8 , 0 ); setMoveKey( spep_4 + 90, 1, 214.6, 171.6 , 0 ); setMoveKey( spep_4 + 92, 1, 253.6, 192.3 , 0 ); setMoveKey( spep_4 + 94, 1, 290.3, 229.8 , 0 ); setMoveKey( spep_4 + 96, 1, 331.4, 263 , 0 ); setMoveKey( spep_4 + 98, 1, 372.2, 300.4 , 0 ); setScaleKey( spep_4 + 0, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 71, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 98, 1, 0.71, 0.71 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 23, 1, 0 ); setRotateKey( spep_4 + 24, 1, -46.2 ); setRotateKey( spep_4 + 28, 1, -46.2 ); setRotateKey( spep_4 + 29, 1, 0 ); setRotateKey( spep_4 + 55, 1, 0 ); setRotateKey( spep_4 + 56, 1, -46.2 ); setRotateKey( spep_4 + 71, 1, -46.2 ); setRotateKey( spep_4 + 72, 1, 0 ); setRotateKey( spep_4 + 82, 1, 0 ); --書き文字 ガッ 1つ目-- ctrush_1_ga_5 = entryEffectLife( spep_4 + 12, 10005, 13, 0x100, -1, 0, 12, 129.9 ); -- ガッ setEffMoveKey( spep_4 + 12, ctrush_1_ga_5, 12, 129.9 , 0 ); setEffMoveKey( spep_4 + 14, ctrush_1_ga_5, 26.8, 165.3 , 0 ); setEffMoveKey( spep_4 + 16, ctrush_1_ga_5, 32, 211.9 , 0 ); setEffMoveKey( spep_4 + 18, ctrush_1_ga_5, 38.2, 204.6 , 0 ); setEffMoveKey( spep_4 + 20, ctrush_1_ga_5, 32, 211.9 , 0 ); setEffMoveKey( spep_4 + 22, ctrush_1_ga_5, 38.2, 204.6 , 0 ); setEffMoveKey( spep_4 + 25, ctrush_1_ga_5, 32, 211.9 , 0 ); setEffScaleKey( spep_4 + 12, ctrush_1_ga_5, 0.9, 0.9 ); setEffScaleKey( spep_4 + 14, ctrush_1_ga_5, 1.29, 1.29 ); setEffScaleKey( spep_4 + 16, ctrush_1_ga_5, 1.68, 1.68 ); setEffScaleKey( spep_4 + 25, ctrush_1_ga_5, 1.68, 1.68 ); setEffRotateKey( spep_4 + 12, ctrush_1_ga_5, 15.3 ); setEffRotateKey( spep_4 + 14, ctrush_1_ga_5, 15.5 ); setEffRotateKey( spep_4 + 25, ctrush_1_ga_5, 15.5 ); setEffAlphaKey( spep_4 + 12, ctrush_1_ga_5, 255 ); setEffAlphaKey( spep_4 + 25, ctrush_1_ga_5, 255 ); --書き文字 ドガガガッ 2、3、4つ目-- ctrush_2_dogagaga_5 = entryEffectLife( spep_4 + 26, 10017, 42, 0x100, -1, 0, 54, 205.9 ); -- ドガガガッ setEffMoveKey( spep_4 + 26, ctrush_2_dogagaga_5, 54, 205.9 , 0 ); setEffMoveKey( spep_4 + 28, ctrush_2_dogagaga_5, 79.5, 270.3 , 0 ); setEffMoveKey( spep_4 + 32, ctrush_2_dogagaga_5, 84, 265.8 , 0 ); setEffMoveKey( spep_4 + 34, ctrush_2_dogagaga_5, 79.5, 270.3 , 0 ); setEffMoveKey( spep_4 + 37, ctrush_2_dogagaga_5, 84, 265.8 , 0 ); setEffMoveKey( spep_4 + 38, ctrush_2_dogagaga_5, 18, 121.9 , 0 ); setEffMoveKey( spep_4 + 40, ctrush_2_dogagaga_5, 26.6, 134.2 , 0 ); setEffMoveKey( spep_4 + 42, ctrush_2_dogagaga_5, 37.2, 141.2 , 0 ); setEffMoveKey( spep_4 + 44, ctrush_2_dogagaga_5, 45.2, 155.3 , 0 ); setEffMoveKey( spep_4 + 46, ctrush_2_dogagaga_5, 47, 150.9 , 0 ); setEffMoveKey( spep_4 + 48, ctrush_2_dogagaga_5, 45.2, 155.3 , 0 ); setEffMoveKey( spep_4 + 50, ctrush_2_dogagaga_5, 47, 150.9 , 0 ); setEffMoveKey( spep_4 + 53, ctrush_2_dogagaga_5, 45.2, 155.3 , 0 ); setEffMoveKey( spep_4 + 54, ctrush_2_dogagaga_5, 42, 133.9 , 0 ); setEffMoveKey( spep_4 + 56, ctrush_2_dogagaga_5, 39.5, 164.3 , 0 ); setEffMoveKey( spep_4 + 58, ctrush_2_dogagaga_5, 43, 189.9 , 0 ); setEffMoveKey( spep_4 + 60, ctrush_2_dogagaga_5, 38.8, 193.3 , 0 ); setEffMoveKey( spep_4 + 62, ctrush_2_dogagaga_5, 43, 189.9 , 0 ); setEffMoveKey( spep_4 + 64, ctrush_2_dogagaga_5, 38.8, 193.3 , 0 ); setEffMoveKey( spep_4 + 66, ctrush_2_dogagaga_5, 43, 189.9 , 0 ); setEffMoveKey( spep_4 + 68, ctrush_2_dogagaga_5, 38.8, 193.3 , 0 ); setEffScaleKey( spep_4 + 26, ctrush_2_dogagaga_5, 0.86, 0.86 ); setEffScaleKey( spep_4 + 32, ctrush_2_dogagaga_5, 1.55, 1.55 ); setEffScaleKey( spep_4 + 34, ctrush_2_dogagaga_5, 2.25, 2.25 ); setEffScaleKey( spep_4 + 37, ctrush_2_dogagaga_5, 2.25, 2.25 ); setEffScaleKey( spep_4 + 38, ctrush_2_dogagaga_5, 0.7, 0.7 ); setEffScaleKey( spep_4 + 40, ctrush_2_dogagaga_5, 1.02, 1.02 ); setEffScaleKey( spep_4 + 42, ctrush_2_dogagaga_5, 1.35, 1.35 ); setEffScaleKey( spep_4 + 44, ctrush_2_dogagaga_5, 1.67, 1.67 ); setEffScaleKey( spep_4 + 53, ctrush_2_dogagaga_5, 1.67, 1.67 ); setEffScaleKey( spep_4 + 54, ctrush_2_dogagaga_5, 0.81, 0.81 ); setEffScaleKey( spep_4 + 56, ctrush_2_dogagaga_5, 1.35, 1.35 ); setEffScaleKey( spep_4 + 58, ctrush_2_dogagaga_5, 1.88, 1.88 ); setEffScaleKey( spep_4 + 68, ctrush_2_dogagaga_5, 1.88, 1.88 ); setEffRotateKey( spep_4 + 26, ctrush_2_dogagaga_5, 0 ); setEffRotateKey( spep_4 + 37, ctrush_2_dogagaga_5, 0 ); setEffRotateKey( spep_4 + 38, ctrush_2_dogagaga_5, 22.6 ); setEffRotateKey( spep_4 + 44, ctrush_2_dogagaga_5, 22.6 ); setEffRotateKey( spep_4 + 46, ctrush_2_dogagaga_5, 22.7 ); setEffRotateKey( spep_4 + 53, ctrush_2_dogagaga_5, 22.7 ); setEffRotateKey( spep_4 + 54, ctrush_2_dogagaga_5, -5.3 ); setEffRotateKey( spep_4 + 68, ctrush_2_dogagaga_5, -5.5 ); setEffAlphaKey( spep_4 + 25, ctrush_2_dogagaga_5, 255 ); --書き文字 ガッ 5つ目-- ctrush_3_ga_5 = entryEffectLife( spep_4 + 69, 10005, 22, 0x100, -1, 0, 12, 129.9 ); -- ガッ setEffMoveKey( spep_4 + 69, ctrush_3_ga_5, 12, 129.9 , 0 ); setEffMoveKey( spep_4 + 71, ctrush_3_ga_5, 26.8, 165.3 , 0 ); setEffMoveKey( spep_4 + 73, ctrush_3_ga_5, 32, 211.9 , 0 ); setEffMoveKey( spep_4 + 75, ctrush_3_ga_5, 38.2, 204.6 , 0 ); setEffMoveKey( spep_4 + 77, ctrush_3_ga_5, 32, 211.9 , 0 ); setEffMoveKey( spep_4 + 79, ctrush_3_ga_5, 38.2, 204.6 , 0 ); setEffMoveKey( spep_4 + 81, ctrush_3_ga_5, 32, 211.9 , 0 ); setEffMoveKey( spep_4 + 83, ctrush_3_ga_5, 38.2, 204.6 , 0 ); setEffMoveKey( spep_4 + 85, ctrush_3_ga_5, 32, 211.9 , 0 ); setEffMoveKey( spep_4 + 87, ctrush_3_ga_5, 38.2, 204.6 , 0 ); setEffMoveKey( spep_4 + 89, ctrush_3_ga_5, 32, 211.9 , 0 ); setEffMoveKey( spep_4 + 91, ctrush_3_ga_5, 38.2, 204.6 , 0 ); setEffScaleKey( spep_4 + 69, ctrush_3_ga_5, 0.9, 0.9 ); setEffScaleKey( spep_4 + 71, ctrush_3_ga_5, 1.29, 1.29 ); setEffScaleKey( spep_4 + 73, ctrush_3_ga_5, 1.68, 1.68 ); setEffRotateKey( spep_4 + 69, ctrush_3_ga_5, 15.3 ); setEffRotateKey( spep_4 + 71, ctrush_3_ga_5, 15.5 ); setEffAlphaKey( spep_4 + 69, ctrush_3_ga_5, 255 ); --SE playSe(spep_4+11,1009); playSe(spep_4+24,1000); playSe(spep_4+27,1001); playSe(spep_4+28,1000); playSe(spep_4+54,1010); playSe(spep_4+56,1010); playSe(spep_4+71,1009); --背景・ホワイトフェイド entryFadeBg( spep_4, 0, 98, 0, 0, 0, 0, 255); -- 黒 背景 entryFade( spep_4+90, 8, 2, 5, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- 蹴り溜め(260F) ------------------------------------------------------ spep_5 = spep_4+98; shuchusen_5 = entryEffectLife( spep_5, 906, 169, 0x100, -1, 0, 0, 0); --集中線 setEffScaleKey( spep_5, shuchusen_5, 1.15, 1.15); setEffMoveKey( spep_5, shuchusen_5, 0, 0); setEffRotateKey( spep_5, shuchusen_5, 0); setEffAlphaKey( spep_5, shuchusen_5, 255); setEffScaleKey( spep_5+169, shuchusen_5, 1.15, 1.15); setEffMoveKey( spep_5+169, shuchusen_5, 0, 0); setEffRotateKey( spep_5+169, shuchusen_5, 0); setEffAlphaKey( spep_5+169, shuchusen_5, 255); ryu_5 = entryEffectLife( spep_5, 921, 237, 0x80, -1, 0, 0, 0); --流線 setEffScaleKey( spep_5, ryu_5, 1.97, 0.86); setEffMoveKey( spep_5, ryu_5, 0, 0); setEffRotateKey( spep_5, ryu_5, -90); setEffAlphaKey( spep_5, ryu_5, 0); setEffScaleKey( spep_5+169, ryu_5, 1.97, 0.86); setEffMoveKey( spep_5+169, ryu_5, 0, 0); setEffRotateKey( spep_5+169, ryu_5, -90); setEffAlphaKey( spep_5+169, ryu_5, 0); setEffScaleKey( spep_5+170, ryu_5, 1.97, 0.86); setEffMoveKey( spep_5+170, ryu_5, 0, 0); setEffRotateKey( spep_5+170, ryu_5, -90); setEffAlphaKey( spep_5+170, ryu_5, 255); setEffScaleKey( spep_5+237, ryu_5, 1.1, 0.86); setEffMoveKey( spep_5+237, ryu_5, 0, 0); setEffRotateKey( spep_5+237, ryu_5, -90); setEffAlphaKey( spep_5+237, ryu_5, 255); tame_5 = entryEffectLife( spep_5, SP_05, 237, 0x80, -1, 0, 0, 0); --蹴りから溜め setEffScaleKey( spep_5, tame_5, -1.0, 1.0); setEffMoveKey( spep_5, tame_5, 0, 0); setEffRotateKey( spep_5, tame_5, 0); setEffAlphaKey( spep_5, tame_5, 255); setEffScaleKey( spep_5+237, tame_5, -1.0, 1.0); setEffMoveKey( spep_5+237, tame_5, 0, 0); setEffRotateKey( spep_5+237, tame_5, 0); setEffAlphaKey( spep_5+237, tame_5, 255); -- 敵キャラ setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 57, 1, 0 ); changeAnime( spep_5 + 0, 1, 105 ); changeAnime( spep_5 + 48, 1, 107 ); setMoveKey( spep_5 + 0, 1, 40.1, -545 , 0 ); setMoveKey( spep_5 + 2, 1, 48.2, -472 , 0 ); setMoveKey( spep_5 + 4, 1, 39.6, -448.5 , 0 ); setMoveKey( spep_5 + 8, 1, 42.9, -320.2 , 0 ); setMoveKey( spep_5 + 10, 1, 37.2, -210.2 , 0 ); setMoveKey( spep_5 + 12, 1, 36.5, -196 , 0 ); setMoveKey( spep_5 + 14, 1, 40.5, -182.2 , 0 ); setMoveKey( spep_5 + 16, 1, 35, -196.9 , 0 ); setMoveKey( spep_5 + 18, 1, 34.3, -183.3 , 0 ); setMoveKey( spep_5 + 20, 1, 38.1, -170.1 , 0 ); setMoveKey( spep_5 + 22, 1, 32.8, -183.7 , 0 ); setMoveKey( spep_5 + 24, 1, 32, -170.6 , 0 ); setMoveKey( spep_5 + 26, 1, 35.6, -158 , 0 ); setMoveKey( spep_5 + 28, 1, 30.6, -170.4 , 0 ); setMoveKey( spep_5 + 30, 1, 29.9, -158 , 0 ); setMoveKey( spep_5 + 32, 1, 33.1, -146 , 0 ); setMoveKey( spep_5 + 34, 1, 28.5, -157.1 , 0 ); setMoveKey( spep_5 + 36, 1, 27.7, -145.3 , 0 ); setMoveKey( spep_5 + 38, 1, 30.6, -133.8 , 0 ); setMoveKey( spep_5 + 40, 1, 26.2, -144 , 0 ); setMoveKey( spep_5 + 42, 1, 25.6, -132.6 , 0 ); setMoveKey( spep_5 + 44, 1, 28.2, -121.7 , 0 ); setMoveKey( spep_5 + 46, 1, 24.1, -130.7 , 0 ); setMoveKey( spep_5 + 47, 1, 24.1, -130.7 , 0 ); setMoveKey( spep_5 + 48, 1, -2.3, -122.8 , 0 ); setMoveKey( spep_5 + 58, 1, 16.1, -380 , 0 ); setScaleKey( spep_5 + 0, 1, 5.06, 5.06 ); setScaleKey( spep_5 + 2, 1, 3.6, 3.6 ); setScaleKey( spep_5 + 4, 1, 3.24, 3.24 ); setScaleKey( spep_5 + 6, 1, 2.88, 2.88 ); setScaleKey( spep_5 + 8, 1, 2.82, 2.82 ); setScaleKey( spep_5 + 10, 1, 2.77, 2.77 ); setScaleKey( spep_5 + 12, 1, 2.72, 2.72 ); setScaleKey( spep_5 + 14, 1, 2.66, 2.66 ); setScaleKey( spep_5 + 16, 1, 2.61, 2.61 ); setScaleKey( spep_5 + 18, 1, 2.55, 2.55 ); setScaleKey( spep_5 + 20, 1, 2.5, 2.5 ); setScaleKey( spep_5 + 22, 1, 2.45, 2.45 ); setScaleKey( spep_5 + 24, 1, 2.39, 2.39 ); setScaleKey( spep_5 + 26, 1, 2.34, 2.34 ); setScaleKey( spep_5 + 28, 1, 2.29, 2.29 ); setScaleKey( spep_5 + 30, 1, 2.23, 2.23 ); setScaleKey( spep_5 + 32, 1, 2.18, 2.18 ); setScaleKey( spep_5 + 34, 1, 2.12, 2.12 ); setScaleKey( spep_5 + 36, 1, 2.07, 2.07 ); setScaleKey( spep_5 + 38, 1, 2.02, 2.02 ); setScaleKey( spep_5 + 40, 1, 1.96, 1.96 ); setScaleKey( spep_5 + 42, 1, 1.8, 1.8 ); setScaleKey( spep_5 + 44, 1, 1.85, 1.85 ); setScaleKey( spep_5 + 46, 1, 1.8, 1.8 ); setScaleKey( spep_5 + 47, 1, 1.8, 1.8 ); setScaleKey( spep_5 + 48, 1, 0.5 , 0.5 ); setScaleKey( spep_5 + 50, 1, 0.75, 0.75 ); setScaleKey( spep_5 + 52, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 56, 1, 2.25, 2.25 ); setScaleKey( spep_5 + 58, 1, 2.7, 2.7 ); setRotateKey( spep_5 + 0, 1, 0 ); ctbako_5 = entryEffectLife( spep_5 + 48, 10021, 16, 0x100, -1, 0, 15.2, -36 ); -- バゴォ setEffMoveKey( spep_5 + 48, ctbako_5, 15.2, -36 , 0 ); setEffMoveKey( spep_5 + 50, ctbako_5, 18.9, -93.2 , 0 ); setEffMoveKey( spep_5 + 52, ctbako_5, 13.4, -153.2 , 0 ); setEffMoveKey( spep_5 + 54, ctbako_5, 21.9, -208.9 , 0 ); setEffMoveKey( spep_5 + 56, ctbako_5, 12.4, -215.9 , 0 ); setEffMoveKey( spep_5 + 58, ctbako_5, 22.3, -216.8 , 0 ); setEffMoveKey( spep_5 + 60, ctbako_5, 12.2, -223.8 , 0 ); setEffMoveKey( spep_5 + 62, ctbako_5, 22.5, -224.6 , 0 ); setEffMoveKey( spep_5 + 64, ctbako_5, 22.7, -228.5 , 0 ); setEffScaleKey( spep_5 + 48, ctbako_5, 0.48, 0.48 ); setEffScaleKey( spep_5 + 50, ctbako_5, 1.44, 1.44 ); setEffScaleKey( spep_5 + 52, ctbako_5, 2.19, 2.19 ); setEffScaleKey( spep_5 + 54, ctbako_5, 2.95, 2.95 ); setEffScaleKey( spep_5 + 56, ctbako_5, 3.03, 3.03 ); setEffScaleKey( spep_5 + 58, ctbako_5, 3.1, 3.1 ); setEffScaleKey( spep_5 + 60, ctbako_5, 3.18, 3.18 ); setEffScaleKey( spep_5 + 62, ctbako_5, 3.26, 3.26 ); setEffScaleKey( spep_5 + 64, ctbako_5, 3.33, 3.33 ); setEffRotateKey( spep_5 + 48, ctbako_5, 0 ); setEffAlphaKey( spep_5 + 48, ctbako_5, 255 ); setEffAlphaKey( spep_5 + 58, ctbako_5, 255 ); setEffAlphaKey( spep_5 + 63, ctbako_5, 0 ); ctzuo_5 = entryEffectLife( spep_5 + 170, 10012, 54, 0x100, -1, 0, 83, 15 ); -- ズオッ setEffMoveKey( spep_5 + 170, ctzuo_5, 83, 15 , 0 ); setEffMoveKey( spep_5 + 172, ctzuo_5, 115.8, 69.8 , 0 ); setEffMoveKey( spep_5 + 174, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 176, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 178, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 180, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 182, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 184, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 186, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 188, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 190, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 192, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 194, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 196, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 198, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 200, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 202, ctzuo_5, 143, 129 , 0 ); setEffMoveKey( spep_5 + 204, ctzuo_5, 142.9, 128.9 , 0 ); setEffMoveKey( spep_5 + 208, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 210, ctzuo_5, 142.9, 128.9 , 0 ); setEffMoveKey( spep_5 + 212, ctzuo_5, 149.2, 124.1 , 0 ); setEffMoveKey( spep_5 + 214, ctzuo_5, 147.9, 125.1 , 0 ); setEffMoveKey( spep_5 + 216, ctzuo_5, 142.9, 128.9 , 0 ); setEffMoveKey( spep_5 + 218, ctzuo_5, 149.2, 124.1 , 0 ); setEffMoveKey( spep_5 + 220, ctzuo_5, 143, 128.9 , 0 ); setEffMoveKey( spep_5 + 222, ctzuo_5, 150.6, 123 , 0 ); setEffMoveKey( spep_5 + 224, ctzuo_5, 151.3, 122.5 , 0 ); setEffScaleKey( spep_5 + 170, ctzuo_5, 0.36, 0.36 ); setEffScaleKey( spep_5 + 172, ctzuo_5, 1.61, 1.61 ); setEffScaleKey( spep_5 + 174, ctzuo_5, 2.87, 2.87 ); setEffScaleKey( spep_5 + 204, ctzuo_5, 2.87, 2.87 ); setEffScaleKey( spep_5 + 206, ctzuo_5, 3.25, 3.25 ); setEffScaleKey( spep_5 + 208, ctzuo_5, 3.63, 3.63 ); setEffScaleKey( spep_5 + 210, ctzuo_5, 4.01, 4.01 ); setEffScaleKey( spep_5 + 212, ctzuo_5, 4.4, 4.4 ); setEffScaleKey( spep_5 + 214, ctzuo_5, 4.78, 4.78 ); setEffRotateKey( spep_5 + 170, ctzuo_5, 21.6 ); setEffRotateKey( spep_5 + 186, ctzuo_5, 21.7 ); setEffAlphaKey( spep_5 + 170, ctzuo_5, 255 ); setEffAlphaKey( spep_5 + 204, ctzuo_5, 255 ); setEffAlphaKey( spep_5 + 206, ctzuo_5, 204 ); setEffAlphaKey( spep_5 + 208, ctzuo_5, 153 ); setEffAlphaKey( spep_5 + 210, ctzuo_5, 102 ); setEffAlphaKey( spep_5 + 212, ctzuo_5, 51 ); setEffAlphaKey( spep_5 + 214, ctzuo_5, 0 ); -- カットイン --speff = entryEffect( spep_5+85, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) --setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え --speff = entryEffect( spep_5+85, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) --setEffReplaceTexture( speff, 4, 5); -- セリフ差し替え -- 書き文字エントリー -- ctgogo_5 = entryEffectLife( spep_5+98, 190006, 71, 0x100, -1, 0, 0, 510); -- ゴゴゴゴ setEffScaleKey( spep_5+98, ctgogo_5, -0.7, 0.7); setEffMoveKey( spep_5+98, ctgogo_5, 0, 530); setEffRotateKey( spep_5+98, ctgogo_5, 0); setEffScaleKey( spep_5+169, ctgogo_5, -0.7, 0.7); setEffMoveKey( spep_5+169, ctgogo_5, 0, 530); setEffRotateKey( spep_5+169, ctgogo_5, 0); --SE playSe( spep_5+48, 1010); --打撃音 playSe( spep_5+97, SE_04); --カットイン音 playSe( spep_5+170, SE_06); --発射音 --背景・ホワイトフェイド entryFadeBg( spep_5, 0, 237, 0, 0, 0, 0, 255); -- 黒 背景 entryFade( spep_5+225, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- ギャン(60F) ------------------------------------------------------ spep_6=spep_5+237; setRotateKey( spep_6-1, 1, 0 ); setMoveKey( spep_6-1, 1, 148, -263.5 , 0 ); gyan = entryEffect( spep_6, 190002, 0x100, -1, 0, 0, 0); --ギャン setEffScaleKey( spep_6, gyan, 1.0, 1.0); setEffAlphaKey( spep_6, gyan, 255); -- 書き文字エントリー -- ctgyan_06 = entryEffectLife( spep_6, 10006, 59, 0x100, -1, 0, 0, 350); -- ギャン setEffScaleKey( spep_6, ctgyan_06, 1.8, 1.8); setEffAlphaKey( spep_6, ctgyan_06, 255); setEffScaleKey( spep_6+10, ctgyan_06, 3.0, 3.0); setEffScaleKey( spep_6+59, ctgyan_06, 4.5, 4.5); setEffAlphaKey( spep_6+59, ctgyan_06, 255); --setEffShake( spep_6, ctgyan_06, 58, 10); --SE playSe( spep_6, SE_09); --背景・ホワイトフェイド entryFadeBg(spep_6,0,60,0,0,0,0,255); entryFade( spep_6+21, 36, 5, 22, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- 爆発(240F) ------------------------------------------------------ spep_7 = spep_6+60; --SE playSe( spep_7, SE_10); bakuha_7 = entryEffect( spep_7, 1550, 0x80, -1, 0, 0, 0); setEffScaleKey( spep_7, bakuha_7, 1.0, 1.0); setEffMoveKey( spep_7, bakuha_7, 0, 0); setEffRotateKey( spep_7, bakuha_7, 0); setEffAlphaKey( spep_7, bakuha_7, 255); setEffScaleKey( spep_7+240, bakuha_7, 1.0, 1.0); setEffMoveKey( spep_7+240, bakuha_7, 0, 0); setEffRotateKey( spep_7+240, bakuha_7, 0); setEffAlphaKey( spep_7+240, bakuha_7, 255); -- ダメージ表示 dealDamage(spep_7+30); entryFade( spep_7+140, 9, 10, 1, 8, 8, 8, 255); -- black fade endPhase(spep_7+150); end