--ボンゴ 1015340 チェーンスマッシュ --sp_effect_b1_00055 --プライオリティとかエフェクトとか間違ってたらごめんね fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --顔カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01= 152319 ;-- 殴って飛ばす SP_02= 152320 ;-- ハンマー命中 --敵側 SP_01x= 152321 ;-- 殴って飛ばす (敵) SP_02x= 152320 ;-- ハンマー命中 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 1, 0, -2000, 0); setMoveKey( 1, 1, 0, -2000 , 0); setMoveKey( 2, 1, 0, -2000 , 0); setMoveKey( 3, 1, 0, -2000 , 0); setScaleKey( 0, 1, 1.6, 1.6); setScaleKey( 1, 1, 1.6, 1.6); setScaleKey( 2, 1, 1.6, 1.6); setScaleKey( 3, 1, 1.6, 1.6); setRotateKey( 0, 1, 0); setRotateKey( 1, 1, 0); setRotateKey( 2, 1, 0); setRotateKey( 3, 1, 0); multi_frm = 2; kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0=0; setDisp( spep_0, 0, 1); --setDisp( spep_0+14, 0, 0); changeAnime(spep_0,0,1); setMoveKey( spep_0+0, 0, 0, -16, 0); setMoveKey( spep_0+1, 0, 0, -16, 0); setMoveKey( spep_0+2, 0, 0, -16, 0); setMoveKey( spep_0+3, 0, 0, -16, 0); setMoveKey( spep_0+12, 0, 0, -16, 0); setMoveKey( spep_0+13, 0, 0, -16, 0); setScaleKey( spep_0+0, 0, 1.1, 1.1); setScaleKey( spep_0+1, 0, 1.1, 1.1); setScaleKey( spep_0+2, 0, 1.1, 1.1); setScaleKey( spep_0+3, 0, 1.1, 1.1); setScaleKey( spep_0+12, 0, 1.1, 1.1); setScaleKey( spep_0+13, 0, 1.1, 1.1); setRotateKey( spep_0+0, 0, 0); setRotateKey( spep_0+1, 0, 0); setRotateKey( spep_0+2, 0, 0); setRotateKey( spep_0+3, 0, 0); setRotateKey( spep_0+12, 0, 0); setRotateKey( spep_0+13, 0, 0); spep_1=spep_0+14; --SE --[[ playSe( spep_0 , SE_02); playSe( spep_0+20 , SE_02); --playSe( spep_0+40 , SE_02);]] ------------------------------------------------------ -- 溜め ------------------------------------------------------ --spep_1=0; --[[ --エフェクト再生 tame=entryEffectLife(spep_1,SP_01,100,0x100,-1,0,0,0); setEffMoveKey(spep_1,tame,0,0,0); setEffMoveKey(spep_1+100,tame,0,0,0); setEffScaleKey(spep_1,tame,1.0,1.0); setEffScaleKey(spep_1+100,tame,1.0,1.0); setEffAlphaKey(spep_1,tame,255); setEffAlphaKey(spep_1+100,tame,255); setEffRotateKey(spep_1,tame,0); setEffRotateKey(spep_1+100,tame,0);]] setDisp( spep_1+100, 0, 0); changeAnime(spep_1,0,17); setMoveKey( spep_1+0, 0, 0, -16, 0); setMoveKey( spep_1+100, 0, 0, -16, 0); setScaleKey( spep_1+0, 0, 1.4, 1.4); setScaleKey( spep_1+100, 0, 1.4, 1.4); setRotateKey( spep_1+0, 0, 0); setRotateKey( spep_1+100, 0, 0); setShakeChara(spep_1,0,100,15); --後ろの気 ef_ki=entryEffectLife(spep_1, 1503, 97,0x80,-1,0,0,0); setEffMoveKey(spep_1,ef_ki,0,0,0); setEffMoveKey(spep_1+97,ef_ki,0,0,0); setEffScaleKey(spep_1, ef_ki, 1.0, 1.0); setEffScaleKey(spep_1+97,ef_ki, 1.0, 1.0); setEffAlphaKey(spep_1,ef_ki,255); setEffAlphaKey(spep_1+97,ef_ki,255); setEffRotateKey(spep_1,ef_ki,0); setEffRotateKey(spep_1+97,ef_ki,0); --バチバチ ef_bati=entryEffectLife(spep_1, 1502, 97,0x100,-1,0,0,0); setEffMoveKey(spep_1,ef_bati,0,0,0); setEffMoveKey(spep_1+97,ef_bati,0,0,0); setEffScaleKey(spep_1,ef_bati, 1.0, 1.0); setEffScaleKey(spep_1+97,ef_bati, 1.0, 1.0); setEffAlphaKey(spep_1,ef_bati,255); setEffAlphaKey(spep_1+97,ef_bati,255); setEffRotateKey(spep_1,ef_bati,0); setEffRotateKey(spep_1+97,ef_bati,0); --顔カットイン speff=entryEffect(spep_1+12,1504,0x100,-1,0,0,0); --カットイン(顔) setEffReplaceTexture(speff,3,2); --カットイン差し替え speff1=entryEffect(spep_1+12,1505,0x100,-1,0,0,0); --カットイン(セリフ) setEffReplaceTexture(speff1,4,5); --セリフカットイン差し替え --文字エントリー ctgogo=entryEffectLife(spep_1+24,190006,70,0x100,-1,-100,520);--ゴゴゴ setEffMoveKey(spep_1+24,ctgogo,-100,520,0); setEffMoveKey(spep_1+94,ctgogo,-100,520,0); setEffScaleKey(spep_1+24, ctgogo, 0.7, 0.7); setEffScaleKey(spep_1+94, ctgogo, 0.7, 0.7); setEffAlphaKey( spep_1 + 24, ctgogo, 0 ); setEffAlphaKey( spep_1 + 25, ctgogo, 255 ); setEffAlphaKey( spep_1 + 26, ctgogo, 255 ); setEffAlphaKey( spep_1 + 94, ctgogo, 255 ); --SE playSe( spep_1 , SE_02); playSe( spep_1 + 24, SE_04); -- ** エフェクト等 ** -- entryFade(spep_1, 0, 4, 4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFade(spep_1+92, 4, 6, 4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_2=spep_1+100; -------------------------------------- --カードカットイン(90F) -------------------------------------- playSe(spep_2,SE_05); shuchusen=entryEffectLife(spep_2,906,90,0x100,-1,0,0,0); -- 集中線 setEffScaleKey(spep_2,shuchusen,1.6,1.6); speff2=entryEffect(spep_2,1507,0x80,-1,0,0,0); -- カード setEffReplaceTexture(speff2,1,1); setEffReplaceTexture(speff2,2,0);-- カード差し替え setEffReplaceTexture(speff2,5,4);-- 技名テクスチャ差し替え -- ** エフェクト等 ** -- entryFade(spep_2+85,3,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_3=spep_2+90; ------------------------------------------------------ -- 殴る ------------------------------------------------------ --集中線 shuchusen1 = entryEffectLife( spep_3 + 28, 906, 102, 0x100, -1, 0, 159.5, 0 ); setEffMoveKey( spep_3 + 28, shuchusen1, 99.5, 0 , 0 ); setEffMoveKey( spep_3 + 130, shuchusen1, 99.5, 0 , 0 ); setEffScaleKey( spep_3 + 28, shuchusen1, 1.3, 1.3 ); setEffScaleKey( spep_3 + 130, shuchusen1, 1.3, 1.3 ); setEffRotateKey( spep_3 + 28, shuchusen1, 180 ); setEffRotateKey( spep_3 + 130, shuchusen1, 180 ); setEffAlphaKey( spep_3 + 28, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 40, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 41, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 42, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 58, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 59, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 60, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 78, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 79, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 80, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 108, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 109, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 110, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 130, shuchusen1, 255 ); --流線(奥行き) rhuusen = entryEffectLife( spep_3 + 0, 921, 128, 0x80, -1, 0, 0, 300 ); setEffMoveKey( spep_3 + 0, rhuusen, 0, 0 , 300 ); setEffMoveKey( spep_3 + 128, rhuusen, 0, 0 , 300 ); setEffScaleKey( spep_3 + 0, rhuusen, 1.8, 1.0 ); setEffScaleKey( spep_3 + 128, rhuusen, 1.8, 1.0 ); setEffRotateKey( spep_3 + 0, rhuusen, 180 ); setEffRotateKey( spep_3 + 128, rhuusen, 180 ); setEffAlphaKey( spep_3 + 0, rhuusen, 255 ); setEffAlphaKey( spep_3 + 128, rhuusen, 255 ); --エフェクト再生 punch=entryEffectLife(spep_3,SP_01,130,0x80,-1,0,0,0); setEffMoveKey(spep_3,punch,0,0,0); setEffMoveKey(spep_3+130,punch,0,0,0); setEffScaleKey(spep_3,punch,1.0,1.0); setEffScaleKey(spep_3+130,punch,1.0,1.0); setEffAlphaKey(spep_3,punch,255); setEffAlphaKey(spep_3+130,punch,255); setEffRotateKey(spep_3,punch,0); setEffRotateKey(spep_3+130,punch,0); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 48, 1, 0 ); changeAnime( spep_3 + 0, 1, 102 ); changeAnime( spep_3 + 25, 1, 107 ); changeAnime( spep_3 + 26, 1, 107 ); setMoveKey( spep_3 + 0, 1, 174.5, 9.6 , 0 ); setMoveKey( spep_3 + 2, 1, 173.3, 11.1 , 0 ); setMoveKey( spep_3 + 4, 1, 163.5, 8.1 , 0 ); setMoveKey( spep_3 + 6, 1, 162.4, 9.6 , 0 ); setMoveKey( spep_3 + 8, 1, 161.2, 11 , 0 ); setMoveKey( spep_3 + 10, 1, 151.6, 8.2 , 0 ); setMoveKey( spep_3 + 12, 1, 150.4, 9.6 , 0 ); setScaleKey( spep_3 + 0, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 2, 1, 1.47, 1.47 ); setScaleKey( spep_3 + 4, 1, 1.45, 1.45 ); setScaleKey( spep_3 + 6, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 8, 1, 1.41, 1.41 ); setScaleKey( spep_3 + 10, 1, 1.39, 1.39 ); setScaleKey( spep_3 + 12, 1, 1.37, 1.37 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 12, 1, 0 ); --黒背景 entryFadeBg(spep_3, 0, 130, 0, 0, 0, 0, 200); -- 黒 背 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3+12 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); pauseAll( SP_dodge, 67); --キャラクターの固定 setMoveKey(SP_dodge, 1,150.4, 9.6 , 0 ); setScaleKey(SP_dodge , 1, 1.37, 1.37); setRotateKey(SP_dodge, 1, 0 ); --キャラクターの固定 setMoveKey(SP_dodge+8, 1,150.4, 9.6 , 0 ); setScaleKey(SP_dodge+8 , 1, 1.37, 1.37); setRotateKey(SP_dodge+8, 1, 0 ); setDisp(SP_dodge+9, 0, 0); --setDisp(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+9, 1, 0 , 0, 0); setScaleKey(SP_dodge+9,1,0.9,0.9); setRotateKey(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+10, 1, 0 , 0, 0); setScaleKey(SP_dodge+10, 1 , 0.9, 0.9); setRotateKey(SP_dodge+10, 1, 0); --悟飯を画面外に表示 --setMoveKey(SP_dodge+8, 0, 0 , -54, 0); setMoveKey(SP_dodge+9, 0, 1000 , 1000, 0); setMoveKey(SP_dodge+10, 0, 1000 , 1000, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- setMoveKey( spep_3 + 14, 1, 149.1, 10.9 , 0 ); setMoveKey( spep_3 + 16, 1, 139.7, 8.3 , 0 ); setMoveKey( spep_3 + 18, 1, 138.4, 9.6 , 0 ); setMoveKey( spep_3 + 20, 1, 137, 10.9 , 0 ); setMoveKey( spep_3 + 22, 1, 127.9, 8.3 , 0 ); setMoveKey( spep_3 + 24, 1, 126.4, 9.6 , 0 ); --setMoveKey( spep_3 + 27, 1, 124.9, 10.8 , 0 ); setMoveKey( spep_3 + 25, 1, 177.4, -33.4 , 0 ); setMoveKey( spep_3 + 26, 1, 177.4, -33.4 , 0 ); setMoveKey( spep_3 + 30, 1, 237.8, -39.8 , 0 ); setMoveKey( spep_3 + 32, 1, 298.2, -46.2 , 0 ); setMoveKey( spep_3 + 34, 1, 358.5, -52.6 , 0 ); setMoveKey( spep_3 + 36, 1, 419, -59 , 0 ); setMoveKey( spep_3 + 38, 1, 479.4, -65.4 , 0 ); setMoveKey( spep_3 + 40, 1, 539.8, -71.8 , 0 ); setMoveKey( spep_3 + 42, 1, 600.2, -78.2 , 0 ); setMoveKey( spep_3 + 44, 1, 660.7, -84.6 , 0 ); setMoveKey( spep_3 + 46, 1, 721.1, -91 , 0 ); setMoveKey( spep_3 + 48, 1, 781.5, -97.4 , 0 ); setScaleKey( spep_3 + 14, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 16, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 18, 1, 1.31, 1.31 ); setScaleKey( spep_3 + 20, 1, 1.29, 1.29 ); setScaleKey( spep_3 + 22, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 23, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 24, 1, 1.25, 1.25 ); --setScaleKey( spep_3 + 27, 1, 1.23, 1.23 ); setScaleKey( spep_3 + 25, 1, 0.6, 0.6 ); setScaleKey( spep_3 + 26, 1, 0.6, 0.6 ); setScaleKey( spep_3 + 30, 1, 0.68, 0.68 ); setScaleKey( spep_3 + 32, 1, 0.77, 0.77 ); setScaleKey( spep_3 + 34, 1, 0.85, 0.85 ); setScaleKey( spep_3 + 36, 1, 0.94, 0.94 ); setScaleKey( spep_3 + 38, 1, 1.02, 1.02 ); setScaleKey( spep_3 + 40, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 42, 1, 1.19, 1.19 ); setScaleKey( spep_3 + 44, 1, 1.28, 1.28 ); setScaleKey( spep_3 + 46, 1, 1.36, 1.36 ); setScaleKey( spep_3 + 48, 1, 1.44, 1.44 ); setRotateKey( spep_3 + 24, 1, 0 ); setRotateKey( spep_3 + 25, 1, -43.4 ); setRotateKey( spep_3 + 26, 1, -43.4 ); setRotateKey( spep_3 + 30, 1, -43.5 ); --文字エントリー ctga = entryEffectLife( spep_3 + 24, 10005, 22, 0x100, -1, 0, 58.4, 183.7 );--ガッ setEffMoveKey( spep_3 + 24, ctga, 58.4, 183.7 , 0 ); setEffMoveKey( spep_3 + 30, ctga, 76.6, 217.8 , 0 ); setEffMoveKey( spep_3 + 32, ctga, 106.4, 241.7 , 0 ); setEffMoveKey( spep_3 + 34, ctga, 99.4, 250.2 , 0 ); setEffMoveKey( spep_3 + 36, ctga, 108.7, 244.5 , 0 ); setEffMoveKey( spep_3 + 38, ctga, 101.5, 253.2 , 0 ); setEffMoveKey( spep_3 + 40, ctga, 111, 247.4 , 0 ); setEffMoveKey( spep_3 + 42, ctga, 103.6, 256.2 , 0 ); setEffMoveKey( spep_3 + 44, ctga, 113.3, 250.2 , 0 ); setEffMoveKey( spep_3 + 46, ctga, 105.8, 259.3 , 0 ); setEffScaleKey( spep_3 + 24, ctga, 0.95, 0.95 ); setEffScaleKey( spep_3 + 30, ctga, 1.47, 1.47 ); setEffScaleKey( spep_3 + 32, ctga, 2, 2 ); setEffScaleKey( spep_3 + 34, ctga, 2.03, 2.03 ); setEffScaleKey( spep_3 + 36, ctga, 2.05, 2.05 ); setEffScaleKey( spep_3 + 38, ctga, 2.08, 2.08 ); setEffScaleKey( spep_3 + 40, ctga, 2.1, 2.1 ); setEffScaleKey( spep_3 + 42, ctga, 2.13, 2.13 ); setEffScaleKey( spep_3 + 44, ctga, 2.15, 2.15 ); setEffScaleKey( spep_3 + 46, ctga, 2.17, 2.17 ); setEffRotateKey( spep_3 + 24, ctga, 0 ); setEffRotateKey( spep_3 + 46, ctga, 0 ); setEffAlphaKey( spep_3 + 24, ctga, 0 ); setEffAlphaKey( spep_3 + 25, ctga, 255 ); setEffAlphaKey( spep_3 + 26, ctga, 255 ); setEffAlphaKey( spep_3 + 32, ctga, 255 ); setEffAlphaKey( spep_3 + 34, ctga, 222 ); setEffAlphaKey( spep_3 + 36, ctga, 189 ); setEffAlphaKey( spep_3 + 38, ctga, 157 ); setEffAlphaKey( spep_3 + 40, ctga, 124 ); setEffAlphaKey( spep_3 + 42, ctga, 91 ); setEffAlphaKey( spep_3 + 44, ctga, 58 ); setEffAlphaKey( spep_3 + 46, ctga, 26 ); --文字エントリー ctzuo = entryEffectLife( spep_3 + 60, 10012, 38, 0x100, -1, 0, 28.4, 233.7 );--ズオッ setEffMoveKey( spep_3 + 60, ctzuo, 28.4, 233.7 , 0 ); setEffMoveKey( spep_3 + 64, ctzuo, 66.1, 292.7 , 0 ); setEffMoveKey( spep_3 + 66, ctzuo, 98.4, 345.7 , 0 ); setEffMoveKey( spep_3 + 68, ctzuo, 103.9, 352.4 , 0 ); setEffMoveKey( spep_3 + 70, ctzuo, 99.1, 347.5 , 0 ); setEffMoveKey( spep_3 + 72, ctzuo, 104.7, 354.1 , 0 ); setEffMoveKey( spep_3 + 74, ctzuo, 99.9, 349.2 , 0 ); setEffMoveKey( spep_3 + 76, ctzuo, 105.5, 355.9 , 0 ); setEffMoveKey( spep_3 + 78, ctzuo, 100.7, 351 , 0 ); setEffMoveKey( spep_3 + 80, ctzuo, 106.2, 357.7 , 0 ); setEffMoveKey( spep_3 + 82, ctzuo, 101.3, 352.7 , 0 ); setEffMoveKey( spep_3 + 84, ctzuo, 107.1, 359.5 , 0 ); setEffMoveKey( spep_3 + 86, ctzuo, 102.1, 354.4 , 0 ); setEffMoveKey( spep_3 + 88, ctzuo, 107.8, 361.3 , 0 ); setEffMoveKey( spep_3 + 90, ctzuo, 102.9, 356.2 , 0 ); setEffMoveKey( spep_3 + 92, ctzuo, 108.6, 363.1 , 0 ); setEffMoveKey( spep_3 + 94, ctzuo, 103.6, 358 , 0 ); setEffMoveKey( spep_3 + 96, ctzuo, 109.4, 364.8 , 0 ); setEffMoveKey( spep_3 + 98, ctzuo, 104.4, 359.7 , 0 ); setEffScaleKey( spep_3 + 60, ctzuo, 0.1, 0.1 ); setEffScaleKey( spep_3 + 64, ctzuo, 1.5, 1.5 ); setEffScaleKey( spep_3 + 66, ctzuo, 2.9, 2.9 ); setEffScaleKey( spep_3 + 68, ctzuo, 2.91, 2.91 ); setEffScaleKey( spep_3 + 70, ctzuo, 2.91, 2.91 ); setEffScaleKey( spep_3 + 72, ctzuo, 2.92, 2.92 ); setEffScaleKey( spep_3 + 74, ctzuo, 2.93, 2.93 ); setEffScaleKey( spep_3 + 76, ctzuo, 2.93, 2.93 ); setEffScaleKey( spep_3 + 78, ctzuo, 2.94, 2.94 ); setEffScaleKey( spep_3 + 80, ctzuo, 2.94, 2.94 ); setEffScaleKey( spep_3 + 82, ctzuo, 2.95, 2.95 ); setEffScaleKey( spep_3 + 84, ctzuo, 2.96, 2.96 ); setEffScaleKey( spep_3 + 86, ctzuo, 2.96, 2.96 ); setEffScaleKey( spep_3 + 88, ctzuo, 2.97, 2.97 ); setEffScaleKey( spep_3 + 90, ctzuo, 2.98, 2.98 ); setEffScaleKey( spep_3 + 92, ctzuo, 2.98, 2.98 ); setEffScaleKey( spep_3 + 94, ctzuo, 2.99, 2.99 ); setEffScaleKey( spep_3 + 96, ctzuo, 2.99, 2.99 ); setEffScaleKey( spep_3 + 98, ctzuo, 3, 3 ); setEffRotateKey( spep_3 + 60, ctzuo, 0 ); setEffRotateKey( spep_3 + 98, ctzuo, 0 ); setEffAlphaKey( spep_3 + 60, ctzuo, 0 ); setEffAlphaKey( spep_3 + 61, ctzuo, 255 ); setEffAlphaKey( spep_3 + 62, ctzuo, 255 ); setEffAlphaKey( spep_3 + 90, ctzuo, 255 ); setEffAlphaKey( spep_3 + 92, ctzuo, 196 ); setEffAlphaKey( spep_3 + 94, ctzuo, 136 ); setEffAlphaKey( spep_3 + 96, ctzuo, 77 ); setEffAlphaKey( spep_3 + 98, ctzuo, 18 ); --SE playSe( spep_3 , 8); playSe( spep_3 + 24, 1010); playSe( spep_3 + 62, 44); -- ** エフェクト等 ** -- entryFade(spep_3+122,6,4,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_4=spep_3+130; ------------------------------------------------------ -- 追撃 ------------------------------------------------------ --エフェクト再生 hit=entryEffectLife(spep_4,SP_02,70,0x100,-1,0,0,0); setEffMoveKey(spep_4,hit,0,0,0); setEffMoveKey(spep_4+70,hit,0,0,0); setEffScaleKey(spep_4,hit,1.0,1.0); setEffScaleKey(spep_4+70,hit,1.0,1.0); setEffAlphaKey(spep_4,hit,255); setEffAlphaKey(spep_4+70,hit,255); setEffRotateKey(spep_4,hit,0); setEffRotateKey(spep_4+70,hit,0); --流線(奥行き) rhuusen2 = entryEffectLife( spep_4 + 0, 921, 70, 0x80, -1, 0, 0, 200 ); setEffMoveKey( spep_4 + 0, rhuusen2, 0, 0 , 200 ); setEffMoveKey( spep_4 + 70, rhuusen2, 0, 0 , 200 ); setEffScaleKey( spep_4 + 0, rhuusen2, 1, 1 ); setEffScaleKey( spep_4 + 70, rhuusen2, 1, 1 ); setEffRotateKey( spep_4 + 0, rhuusen2, 0 ); setEffRotateKey( spep_4 + 70, rhuusen2, 0 ); setEffAlphaKey( spep_4 + 0, rhuusen2, 255 ); setEffAlphaKey( spep_4 + 70, rhuusen2, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_4 + 38, 906, 24, 0x100, -1, 0, 158.6, 0 ); setEffMoveKey( spep_4 + 38, shuchusen2, 158.6, 0 , 0 ) setEffMoveKey( spep_4 + 60, shuchusen2, 158.6, 0 , 0 ); setEffScaleKey( spep_4 + 38, shuchusen2, 1.26, 1.26 ); setEffScaleKey( spep_4 + 60, shuchusen2, 1.26, 1.26 ); setEffRotateKey( spep_4 + 38, shuchusen2, 180 ); setEffRotateKey( spep_4 + 60, shuchusen2, 180 ); setEffAlphaKey( spep_4 + 38, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 40, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 41, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 42, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 60, shuchusen2, 255 ); --文字エントリー ctbago = entryEffectLife( spep_4 + 38, 10021, 32, 0x100, -1, 0, 80.9, 230.3 );--バゴォッ setEffMoveKey( spep_4 + 38, ctbago, 80.9, 230.3 , 0 ); setEffMoveKey( spep_4 + 44, ctbago, 81.9, 266.8 , 0 ); setEffMoveKey( spep_4 + 46, ctbago, 73.9, 312.3 , 0 ); setEffMoveKey( spep_4 + 48, ctbago, 80.1, 306.1 , 0 ); setEffMoveKey( spep_4 + 50, ctbago, 73.9, 312.3 , 0 ); setEffMoveKey( spep_4 + 52, ctbago, 80.1, 306.1 , 0 ); setEffMoveKey( spep_4 + 54, ctbago, 73.9, 312.3 , 0 ); setEffMoveKey( spep_4 + 56, ctbago, 80.1, 306.1 , 0 ); setEffMoveKey( spep_4 + 58, ctbago, 73.9, 312.3 , 0 ); setEffMoveKey( spep_4 + 60, ctbago, 80.1, 306.1 , 0 ); setEffMoveKey( spep_4 + 62, ctbago, 73.9, 312.3 , 0 ); setEffMoveKey( spep_4 + 64, ctbago, 80.1, 306.1 , 0 ); setEffMoveKey( spep_4 + 66, ctbago, 73.9, 312.3 , 0 ); setEffMoveKey( spep_4 + 68, ctbago, 80.1, 306.1 , 0 ); setEffMoveKey( spep_4 + 70, ctbago, 73.9, 312.3 , 0 ); --setEffMoveKey( spep_4 + 72, ctbago, 80.1, 306.1 , 0 ); --setEffMoveKey( spep_4 + 74, ctbago, 73.9, 312.3 , 0 ); --setEffMoveKey( spep_4 + 76, ctbago, 80.1, 306.1 , 0 ); --setEffMoveKey( spep_4 + 78, ctbago, 73.9, 312.3 , 0 ); setEffScaleKey( spep_4 + 38, ctbago, 1, 1 ); setEffScaleKey( spep_4 + 44, ctbago, 1.62, 1.62 ); setEffScaleKey( spep_4 + 46, ctbago, 2.23, 2.23 ); setEffScaleKey( spep_4 + 70, ctbago, 2.23, 2.23 ); setEffRotateKey( spep_4 + 38, ctbago, 0 ); setEffRotateKey( spep_4 + 70, ctbago, 0 ); setEffAlphaKey( spep_4 + 38, ctbago, 0); setEffAlphaKey( spep_4 + 39, ctbago, 255 ); setEffAlphaKey( spep_4 + 40, ctbago, 255 ); setEffAlphaKey( spep_4 + 70, ctbago, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 68, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4 + 41, 1, 108 ); changeAnime( spep_4 + 42, 1, 108 ); setMoveKey( spep_4 + 0, 1, -853.5, 8.9 , 0 ); setMoveKey( spep_4 + 2, 1, -663.5, 24 , 0 ); setMoveKey( spep_4 + 4, 1, -461.1, -6.5 , 0 ); setMoveKey( spep_4 + 6, 1, -261.8, 8.2 , 0 ); setMoveKey( spep_4 + 8, 1, -69.1, 17.7 , 0 ); setMoveKey( spep_4 + 10, 1, -53.2, -2.7 , 0 ); setMoveKey( spep_4 + 12, 1, -38.8, 7.5 , 0 ); setMoveKey( spep_4 + 14, 1, -30, 15.7 , 0 ); setMoveKey( spep_4 + 16, 1, -14.3, -2.5 , 0 ); setMoveKey( spep_4 + 18, 1, -0.2, 6.5 , 0 ); setMoveKey( spep_4 + 20, 1, 9, 13.9 , 0 ); setMoveKey( spep_4 + 22, 1, 24.3, -2.3 , 0 ); setMoveKey( spep_4 + 24, 1, 38.4, 5.5 , 0 ); setMoveKey( spep_4 + 26, 1, 37.1, 12.5 , 0 ); setMoveKey( spep_4 + 28, 1, 41.2, -2.1 , 0 ); setMoveKey( spep_4 + 30, 1, 44.3, 5.5 , 0 ); setMoveKey( spep_4 + 32, 1, 43, 12.4 , 0 ); setMoveKey( spep_4 + 34, 1, 47.2, -1.8 , 0 ); setMoveKey( spep_4 + 36, 1, 50.1, 5.6 , 0 ); setMoveKey( spep_4 + 38, 1, 49.1, 12.1 , 0 ); setMoveKey( spep_4 + 40, 1, 53.1, -1.6 , 0 ); setMoveKey( spep_4 + 41, 1, 56.1, 5.6 , 0 ); setMoveKey( spep_4 + 42, 1, 62.5, 0.8 , 0 ); setMoveKey( spep_4 + 46, 1, 116.3, -4.5 , 0 ); setMoveKey( spep_4 + 48, 1, 115.8, -6.8 , 0 ); setMoveKey( spep_4 + 50, 1, 119.6, -10 , 0 ); setMoveKey( spep_4 + 52, 1, 118.6, -14.3 , 0 ); setMoveKey( spep_4 + 54, 1, 127.1, -10 , 0 ); setMoveKey( spep_4 + 56, 1, 142.5, -10.7 , 0 ); setMoveKey( spep_4 + 58, 1, 158.8, -9.6 , 0 ); setMoveKey( spep_4 + 60, 1, 167.4, -8.5 , 0 ); setMoveKey( spep_4 + 62, 1, 182.6, -9.1 , 0 ); setMoveKey( spep_4 + 64, 1, 198.5, -8 , 0 ); setMoveKey( spep_4 + 66, 1, 207.8, -7.1 , 0 ); setMoveKey( spep_4 + 68, 1, 222.7, -7.4 , 0 ); setScaleKey( spep_4 + 0, 1, 2.69, 2.69 ); setScaleKey( spep_4 + 2, 1, 2.4, 2.4 ); setScaleKey( spep_4 + 4, 1, 2.11, 2.11 ); setScaleKey( spep_4 + 6, 1, 1.81, 1.81 ); setScaleKey( spep_4 + 8, 1, 1.52, 1.52 ); setScaleKey( spep_4 + 10, 1, 1.47, 1.47 ); setScaleKey( spep_4 + 12, 1, 1.42, 1.42 ); setScaleKey( spep_4 + 14, 1, 1.36, 1.36 ); setScaleKey( spep_4 + 16, 1, 1.31, 1.31 ); setScaleKey( spep_4 + 18, 1, 1.26, 1.26 ); setScaleKey( spep_4 + 20, 1, 1.21, 1.21 ); setScaleKey( spep_4 + 22, 1, 1.15, 1.15 ); setScaleKey( spep_4 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 26, 1, 1.09, 1.09 ); setScaleKey( spep_4 + 28, 1, 1.08, 1.08 ); setScaleKey( spep_4 + 30, 1, 1.07, 1.07 ); setScaleKey( spep_4 + 32, 1, 1.06, 1.06 ); setScaleKey( spep_4 + 34, 1, 1.04, 1.04 ); setScaleKey( spep_4 + 36, 1, 1.03, 1.03 ); setScaleKey( spep_4 + 38, 1, 1.02, 1.02 ); setScaleKey( spep_4 + 40, 1, 1.01, 1.01 ); setScaleKey( spep_4 + 41, 1, 1, 1 ); setScaleKey( spep_4 + 42, 1, 1.33, 1.33 ); setScaleKey( spep_4 + 46, 1, 1.61, 1.61 ); setScaleKey( spep_4 + 48, 1, 1.34, 1.34 ); setScaleKey( spep_4 + 50, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 52, 1, 0.87, 0.87 ); setScaleKey( spep_4 + 54, 1, 0.83, 0.83 ); setScaleKey( spep_4 + 56, 1, 0.8, 0.8 ); setScaleKey( spep_4 + 58, 1, 0.76, 0.76 ); setScaleKey( spep_4 + 60, 1, 0.73, 0.73 ); setScaleKey( spep_4 + 62, 1, 0.7, 0.7 ); setScaleKey( spep_4 + 64, 1, 0.66, 0.66 ); setScaleKey( spep_4 + 66, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 68, 1, 0.6, 0.6 ); setRotateKey( spep_4 + 0, 1, -52.9 ); setRotateKey( spep_4 + 40, 1, -52.9 ); setRotateKey( spep_4 + 41, 1, -52.9 ); setRotateKey( spep_4 + 42, 1, 0 ); setRotateKey( spep_4 + 46, 1, -19.2 ); setRotateKey( spep_4 + 48, 1, 16.2 ); setRotateKey( spep_4 + 50, 1, -13.4 ); setRotateKey( spep_4 + 52, 1, 21.7 ); setRotateKey( spep_4 + 54, 1, -9.4 ); setRotateKey( spep_4 + 56, 1, -10 ); setRotateKey( spep_4 + 58, 1, -10.5 ); setRotateKey( spep_4 + 60, 1, -11 ); setRotateKey( spep_4 + 62, 1, -11.6 ); setRotateKey( spep_4 + 64, 1, -12.1 ); setRotateKey( spep_4 + 66, 1, -12.7 ); setRotateKey( spep_4 + 68, 1, -13.2 ); --SE playSe( spep_4+38 , 1011); playSe( spep_4, 44); --黒背景 entryFadeBg(spep_4, 0, 70, 0, 0, 0, 0, 200); -- 黒 背 -- ** エフェクト等 ** -- entryFade(spep_4+60,8,10,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_5=spep_4+70; ------------------------------------------------------ -- ガ ------------------------------------------------------ setDisp( spep_5+ 0, 1, 1 ); changeAnime( spep_5, 1, 107); -- 手前ダメージ setMoveKey( spep_5, 1, 100, 0, 0); setScaleKey( spep_5, 1, 1.0, 1.0); entryEffect( spep_5+8, 1509, 0x80, -1, 0, 0, 0); -- 爆発 playSe( spep_5+8, SE_10); setMoveKey( spep_5+8, 1, 0, 0, 128); setMoveKey( spep_5+15, 1, -60, -200, -100); setMoveKey( spep_5+16, 1, -60, -200, -100); setDamage( spep_5+16, 1, 0); -- ダメージ振動等 setShake(spep_5+7,6,15); setShake(spep_5+13,15,10); setRotateKey( spep_5, 1, 30 ); setRotateKey( spep_5+2, 1, 80 ); setRotateKey( spep_5+4, 1, 120 ); setRotateKey( spep_5+6, 1, 160 ); setRotateKey( spep_5+8, 1, 200 ); setRotateKey( spep_5+10, 1, 260 ); setRotateKey( spep_5+12, 1, 320 ); setRotateKey( spep_5+14, 1, 0 ); setShakeChara( spep_5+15, 1, 5, 10); setShakeChara( spep_5+20, 1, 10, 20); -- 書き文字エントリー ct = entryEffectLife( spep_5+15, 10005, 95, 0, -1, 0, -50, 230); -- ガッ setEffShake( spep_5+15, ct, 30, 10); setEffRotateKey( spep_5+15, ct, -40); setEffScaleKey( spep_5+15, ct, 4.0, 4.0); setEffScaleKey( spep_5+16, ct, 2.0, 2.0); setEffScaleKey( spep_5+17, ct, 2.6, 2.6); setEffScaleKey( spep_5+18, ct, 4.0, 4.0); setEffScaleKey( spep_5+19, ct, 2.6, 2.6); setEffScaleKey( spep_5+20, ct, 3.8, 3.8); setEffScaleKey( spep_5+110, ct, 3.8, 3.8); setEffAlphaKey( spep_5+15, ct, 255); setEffAlphaKey( spep_5+105, ct, 255); setEffAlphaKey( spep_5+110, ct, 0); playSe( spep_5+14, SE_11); shuchusen = entryEffectLife( spep_5+3,906, 120, 0x00, -1, 0, 0, 0); -- 集中線 entryEffect( spep_5+3, 1600, 0x00, -1, 0,30, -130); -- ひび割れ shuchusenkuro = entryEffectLife( spep_5+15, 1657, 120, 0x80, -1, 0, 0, 0); -- 集中線 -- ダメージ表示 dealDamage(spep_5+16); entryFade( spep_5+100, 9, 10, 1, 8, 8, 8, 255); -- black fade endPhase( spep_5+106); else ------------------------------------------------------ --敵側 ------------------------------------------------------ spep_0=0; setDisp( spep_0, 0, 1); --setDisp( spep_0+14, 0, 0); changeAnime(spep_0,0,1); setMoveKey( spep_0+0, 0, 0, -16, 0); setMoveKey( spep_0+1, 0, 0, -16, 0); setMoveKey( spep_0+2, 0, 0, -16, 0); setMoveKey( spep_0+3, 0, 0, -16, 0); setMoveKey( spep_0+12, 0, 0, -16, 0); setMoveKey( spep_0+13, 0, 0, -16, 0); setScaleKey( spep_0+0, 0, 1.1, 1.1); setScaleKey( spep_0+1, 0, 1.1, 1.1); setScaleKey( spep_0+2, 0, 1.1, 1.1); setScaleKey( spep_0+3, 0, 1.1, 1.1); setScaleKey( spep_0+12, 0, 1.1, 1.1); setScaleKey( spep_0+13, 0, 1.1, 1.1); setRotateKey( spep_0+0, 0, 0); setRotateKey( spep_0+1, 0, 0); setRotateKey( spep_0+2, 0, 0); setRotateKey( spep_0+3, 0, 0); setRotateKey( spep_0+12, 0, 0); setRotateKey( spep_0+13, 0, 0); spep_1=spep_0+14; --SE --[[ playSe( spep_0 , SE_02); playSe( spep_0+20 , SE_02); --playSe( spep_0+40 , SE_02);]] ------------------------------------------------------ -- 溜め ------------------------------------------------------ --spep_1=0; --[[ --エフェクト再生 tame=entryEffectLife(spep_1,SP_01,100,0x100,-1,0,0,0); setEffMoveKey(spep_1,tame,0,0,0); setEffMoveKey(spep_1+100,tame,0,0,0); setEffScaleKey(spep_1,tame,1.0,1.0); setEffScaleKey(spep_1+100,tame,1.0,1.0); setEffAlphaKey(spep_1,tame,255); setEffAlphaKey(spep_1+100,tame,255); setEffRotateKey(spep_1,tame,0); setEffRotateKey(spep_1+100,tame,0);]] setDisp( spep_1+100, 0, 0); changeAnime(spep_1,0,17); setMoveKey( spep_1+0, 0, 0, -16, 0); setMoveKey( spep_1+100, 0, 0, -16, 0); setScaleKey( spep_1+0, 0, 1.4, 1.4); setScaleKey( spep_1+100, 0, 1.4, 1.4); setRotateKey( spep_1+0, 0, 0); setRotateKey( spep_1+100, 0, 0); setShakeChara(spep_1,0,100,15); --後ろの気 ef_ki=entryEffectLife(spep_1, 1503, 97,0x80,-1,0,0,0); setEffMoveKey(spep_1,ef_ki,0,0,0); setEffMoveKey(spep_1+97,ef_ki,0,0,0); setEffScaleKey(spep_1, ef_ki, 1.0, 1.0); setEffScaleKey(spep_1+97,ef_ki, 1.0, 1.0); setEffAlphaKey(spep_1,ef_ki,255); setEffAlphaKey(spep_1+97,ef_ki,255); setEffRotateKey(spep_1,ef_ki,0); setEffRotateKey(spep_1+97,ef_ki,0); --バチバチ ef_bati=entryEffectLife(spep_1, 1502, 97,0x100,-1,0,0,0); setEffMoveKey(spep_1,ef_bati,0,0,0); setEffMoveKey(spep_1+97,ef_bati,0,0,0); setEffScaleKey(spep_1,ef_bati, 1.0, 1.0); setEffScaleKey(spep_1+97,ef_bati, 1.0, 1.0); setEffAlphaKey(spep_1,ef_bati,255); setEffAlphaKey(spep_1+97,ef_bati,255); setEffRotateKey(spep_1,ef_bati,0); setEffRotateKey(spep_1+97,ef_bati,0); --顔カットイン --speff=entryEffect(spep_1+12,1504,0x100,-1,0,0,0); --カットイン(顔) --setEffReplaceTexture(speff,3,2); --カットイン差し替え --speff1=entryEffect(spep_1+12,1505,0x100,-1,0,0,0); --カットイン(セリフ) --setEffReplaceTexture(speff1,4,5); --セリフカットイン差し替え --文字エントリー ctgogo=entryEffectLife(spep_1+24,190006,70,0x100,-1,-100,520);--ゴゴゴ setEffMoveKey(spep_1+24,ctgogo,-100,520,0); setEffMoveKey(spep_1+94,ctgogo,-100,520,0); setEffScaleKey(spep_1+24, ctgogo, -0.7, 0.7); setEffScaleKey(spep_1+94, ctgogo, -0.7, 0.7); setEffAlphaKey( spep_1 + 24, ctgogo, 0 ); setEffAlphaKey( spep_1 + 25, ctgogo, 255 ); setEffAlphaKey( spep_1 + 26, ctgogo, 255 ); setEffAlphaKey( spep_1 + 94, ctgogo, 255 ); --SE playSe( spep_1 , SE_02); playSe( spep_1 + 24, SE_04); -- ** エフェクト等 ** -- entryFade(spep_1, 0, 4, 4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade entryFade(spep_1+92, 4, 6, 4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_2=spep_1+100; -------------------------------------- --カードカットイン(90F) -------------------------------------- playSe(spep_2,SE_05); shuchusen=entryEffectLife(spep_2,906,90,0x100,-1,0,0,0); -- 集中線 setEffScaleKey(spep_2,shuchusen,1.6,1.6); speff2=entryEffect(spep_2,1507,0x80,-1,0,0,0); -- カード setEffReplaceTexture(speff2,1,1); setEffReplaceTexture(speff2,2,0);-- カード差し替え setEffReplaceTexture(speff2,5,4);-- 技名テクスチャ差し替え -- ** エフェクト等 ** -- entryFade(spep_2+85,3,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_3=spep_2+90; ------------------------------------------------------ -- 殴る ------------------------------------------------------ --集中線 shuchusen1 = entryEffectLife( spep_3 + 28, 906, 102, 0x100, -1, 0, 159.5, 0 ); setEffMoveKey( spep_3 + 28, shuchusen1, 99.5, 0 , 0 ); setEffMoveKey( spep_3 + 130, shuchusen1, 99.5, 0 , 0 ); setEffScaleKey( spep_3 + 28, shuchusen1, 1.3, 1.3 ); setEffScaleKey( spep_3 + 130, shuchusen1, 1.3, 1.3 ); setEffRotateKey( spep_3 + 28, shuchusen1, 180 ); setEffRotateKey( spep_3 + 130, shuchusen1, 180 ); setEffAlphaKey( spep_3 + 28, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 40, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 41, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 42, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 58, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 59, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 60, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 78, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 79, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 80, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 108, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 109, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 110, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 130, shuchusen1, 255 ); --流線(奥行き) rhuusen = entryEffectLife( spep_3 + 0, 921, 128, 0x80, -1, 0, 0, 300 ); setEffMoveKey( spep_3 + 0, rhuusen, 0, 0 , 300 ); setEffMoveKey( spep_3 + 128, rhuusen, 0, 0 , 300 ); setEffScaleKey( spep_3 + 0, rhuusen, 1.8, 1.0 ); setEffScaleKey( spep_3 + 128, rhuusen, 1.8, 1.0 ); setEffRotateKey( spep_3 + 0, rhuusen, 180 ); setEffRotateKey( spep_3 + 128, rhuusen, 180 ); setEffAlphaKey( spep_3 + 0, rhuusen, 255 ); setEffAlphaKey( spep_3 + 128, rhuusen, 255 ); --エフェクト再生 punch=entryEffectLife(spep_3,SP_01x,130,0x80,-1,0,0,0); setEffMoveKey(spep_3,punch,0,0,0); setEffMoveKey(spep_3+130,punch,0,0,0); setEffScaleKey(spep_3,punch,1.0,1.0); setEffScaleKey(spep_3+130,punch,1.0,1.0); setEffAlphaKey(spep_3,punch,255); setEffAlphaKey(spep_3+130,punch,255); setEffRotateKey(spep_3,punch,0); setEffRotateKey(spep_3+130,punch,0); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 48, 1, 0 ); changeAnime( spep_3 + 0, 1, 102 ); changeAnime( spep_3 + 25, 1, 107 ); changeAnime( spep_3 + 26, 1, 107 ); setMoveKey( spep_3 + 0, 1, 174.5, 9.6 , 0 ); setMoveKey( spep_3 + 2, 1, 173.3, 11.1 , 0 ); setMoveKey( spep_3 + 4, 1, 163.5, 8.1 , 0 ); setMoveKey( spep_3 + 6, 1, 162.4, 9.6 , 0 ); setMoveKey( spep_3 + 8, 1, 161.2, 11 , 0 ); setMoveKey( spep_3 + 10, 1, 151.6, 8.2 , 0 ); setMoveKey( spep_3 + 12, 1, 150.4, 9.6 , 0 ); setScaleKey( spep_3 + 0, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 2, 1, 1.47, 1.47 ); setScaleKey( spep_3 + 4, 1, 1.45, 1.45 ); setScaleKey( spep_3 + 6, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 8, 1, 1.41, 1.41 ); setScaleKey( spep_3 + 10, 1, 1.39, 1.39 ); setScaleKey( spep_3 + 12, 1, 1.37, 1.37 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 12, 1, 0 ); --黒背景 entryFadeBg(spep_3, 0, 130, 0, 0, 0, 0, 200); -- 黒 背 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3+12 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); pauseAll( SP_dodge, 67); --キャラクターの固定 setMoveKey(SP_dodge, 1,150.4, 9.6 , 0 ); setScaleKey(SP_dodge , 1, 1.37, 1.37); setRotateKey(SP_dodge, 1, 0 ); --キャラクターの固定 setMoveKey(SP_dodge+8, 1,150.4, 9.6 , 0 ); setScaleKey(SP_dodge+8 , 1, 1.37, 1.37); setRotateKey(SP_dodge+8, 1, 0 ); setDisp(SP_dodge+9, 0, 0); --setDisp(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+9, 1, 0 , 0, 0); setScaleKey(SP_dodge+9,1,0.9,0.9); setRotateKey(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+10, 1, 0 , 0, 0); setScaleKey(SP_dodge+10, 1 , 0.9, 0.9); setRotateKey(SP_dodge+10, 1, 0); --悟飯を画面外に表示 --setMoveKey(SP_dodge+8, 0, 0 , -54, 0); setMoveKey(SP_dodge+9, 0, 1000 , 1000, 0); setMoveKey(SP_dodge+10, 0, 1000 , 1000, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- setMoveKey( spep_3 + 14, 1, 149.1, 10.9 , 0 ); setMoveKey( spep_3 + 16, 1, 139.7, 8.3 , 0 ); setMoveKey( spep_3 + 18, 1, 138.4, 9.6 , 0 ); setMoveKey( spep_3 + 20, 1, 137, 10.9 , 0 ); setMoveKey( spep_3 + 22, 1, 127.9, 8.3 , 0 ); setMoveKey( spep_3 + 24, 1, 126.4, 9.6 , 0 ); --setMoveKey( spep_3 + 27, 1, 124.9, 10.8 , 0 ); setMoveKey( spep_3 + 25, 1, 177.4, -33.4 , 0 ); setMoveKey( spep_3 + 26, 1, 177.4, -33.4 , 0 ); setMoveKey( spep_3 + 30, 1, 237.8, -39.8 , 0 ); setMoveKey( spep_3 + 32, 1, 298.2, -46.2 , 0 ); setMoveKey( spep_3 + 34, 1, 358.5, -52.6 , 0 ); setMoveKey( spep_3 + 36, 1, 419, -59 , 0 ); setMoveKey( spep_3 + 38, 1, 479.4, -65.4 , 0 ); setMoveKey( spep_3 + 40, 1, 539.8, -71.8 , 0 ); setMoveKey( spep_3 + 42, 1, 600.2, -78.2 , 0 ); setMoveKey( spep_3 + 44, 1, 660.7, -84.6 , 0 ); setMoveKey( spep_3 + 46, 1, 721.1, -91 , 0 ); setMoveKey( spep_3 + 48, 1, 781.5, -97.4 , 0 ); setScaleKey( spep_3 + 14, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 16, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 18, 1, 1.31, 1.31 ); setScaleKey( spep_3 + 20, 1, 1.29, 1.29 ); setScaleKey( spep_3 + 22, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 23, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 24, 1, 1.25, 1.25 ); --setScaleKey( spep_3 + 27, 1, 1.23, 1.23 ); setScaleKey( spep_3 + 25, 1, 0.6, 0.6 ); setScaleKey( spep_3 + 26, 1, 0.6, 0.6 ); setScaleKey( spep_3 + 30, 1, 0.68, 0.68 ); setScaleKey( spep_3 + 32, 1, 0.77, 0.77 ); setScaleKey( spep_3 + 34, 1, 0.85, 0.85 ); setScaleKey( spep_3 + 36, 1, 0.94, 0.94 ); setScaleKey( spep_3 + 38, 1, 1.02, 1.02 ); setScaleKey( spep_3 + 40, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 42, 1, 1.19, 1.19 ); setScaleKey( spep_3 + 44, 1, 1.28, 1.28 ); setScaleKey( spep_3 + 46, 1, 1.36, 1.36 ); setScaleKey( spep_3 + 48, 1, 1.44, 1.44 ); setRotateKey( spep_3 + 24, 1, 0 ); setRotateKey( spep_3 + 25, 1, -43.4 ); setRotateKey( spep_3 + 26, 1, -43.4 ); setRotateKey( spep_3 + 30, 1, -43.5 ); --文字エントリー ctga = entryEffectLife( spep_3 + 24, 10005, 22, 0x100, -1, 0, 58.4, 183.7 );--ガッ setEffMoveKey( spep_3 + 24, ctga, 58.4, 183.7 , 0 ); setEffMoveKey( spep_3 + 30, ctga, 76.6, 217.8 , 0 ); setEffMoveKey( spep_3 + 32, ctga, 106.4, 241.7 , 0 ); setEffMoveKey( spep_3 + 34, ctga, 99.4, 250.2 , 0 ); setEffMoveKey( spep_3 + 36, ctga, 108.7, 244.5 , 0 ); setEffMoveKey( spep_3 + 38, ctga, 101.5, 253.2 , 0 ); setEffMoveKey( spep_3 + 40, ctga, 111, 247.4 , 0 ); setEffMoveKey( spep_3 + 42, ctga, 103.6, 256.2 , 0 ); setEffMoveKey( spep_3 + 44, ctga, 113.3, 250.2 , 0 ); setEffMoveKey( spep_3 + 46, ctga, 105.8, 259.3 , 0 ); setEffScaleKey( spep_3 + 24, ctga, 0.95, 0.95 ); setEffScaleKey( spep_3 + 30, ctga, 1.47, 1.47 ); setEffScaleKey( spep_3 + 32, ctga, 2, 2 ); setEffScaleKey( spep_3 + 34, ctga, 2.03, 2.03 ); setEffScaleKey( spep_3 + 36, ctga, 2.05, 2.05 ); setEffScaleKey( spep_3 + 38, ctga, 2.08, 2.08 ); setEffScaleKey( spep_3 + 40, ctga, 2.1, 2.1 ); setEffScaleKey( spep_3 + 42, ctga, 2.13, 2.13 ); setEffScaleKey( spep_3 + 44, ctga, 2.15, 2.15 ); setEffScaleKey( spep_3 + 46, ctga, 2.17, 2.17 ); setEffRotateKey( spep_3 + 24, ctga, 0 ); setEffRotateKey( spep_3 + 46, ctga, 0 ); setEffAlphaKey( spep_3 + 24, ctga, 0 ); setEffAlphaKey( spep_3 + 25, ctga, 255 ); setEffAlphaKey( spep_3 + 26, ctga, 255 ); setEffAlphaKey( spep_3 + 32, ctga, 255 ); setEffAlphaKey( spep_3 + 34, ctga, 222 ); setEffAlphaKey( spep_3 + 36, ctga, 189 ); setEffAlphaKey( spep_3 + 38, ctga, 157 ); setEffAlphaKey( spep_3 + 40, ctga, 124 ); setEffAlphaKey( spep_3 + 42, ctga, 91 ); setEffAlphaKey( spep_3 + 44, ctga, 58 ); setEffAlphaKey( spep_3 + 46, ctga, 26 ); --文字エントリー ctzuo = entryEffectLife( spep_3 + 60, 10012, 38, 0x100, -1, 0, 28.4, 233.7 );--ズオッ setEffMoveKey( spep_3 + 60, ctzuo, 28.4, 233.7 , 0 ); setEffMoveKey( spep_3 + 64, ctzuo, 66.1, 292.7 , 0 ); setEffMoveKey( spep_3 + 66, ctzuo, 98.4, 345.7 , 0 ); setEffMoveKey( spep_3 + 68, ctzuo, 103.9, 352.4 , 0 ); setEffMoveKey( spep_3 + 70, ctzuo, 99.1, 347.5 , 0 ); setEffMoveKey( spep_3 + 72, ctzuo, 104.7, 354.1 , 0 ); setEffMoveKey( spep_3 + 74, ctzuo, 99.9, 349.2 , 0 ); setEffMoveKey( spep_3 + 76, ctzuo, 105.5, 355.9 , 0 ); setEffMoveKey( spep_3 + 78, ctzuo, 100.7, 351 , 0 ); setEffMoveKey( spep_3 + 80, ctzuo, 106.2, 357.7 , 0 ); setEffMoveKey( spep_3 + 82, ctzuo, 101.3, 352.7 , 0 ); setEffMoveKey( spep_3 + 84, ctzuo, 107.1, 359.5 , 0 ); setEffMoveKey( spep_3 + 86, ctzuo, 102.1, 354.4 , 0 ); setEffMoveKey( spep_3 + 88, ctzuo, 107.8, 361.3 , 0 ); setEffMoveKey( spep_3 + 90, ctzuo, 102.9, 356.2 , 0 ); setEffMoveKey( spep_3 + 92, ctzuo, 108.6, 363.1 , 0 ); setEffMoveKey( spep_3 + 94, ctzuo, 103.6, 358 , 0 ); setEffMoveKey( spep_3 + 96, ctzuo, 109.4, 364.8 , 0 ); setEffMoveKey( spep_3 + 98, ctzuo, 104.4, 359.7 , 0 ); setEffScaleKey( spep_3 + 60, ctzuo, 0.1, 0.1 ); setEffScaleKey( spep_3 + 64, ctzuo, 1.5, 1.5 ); setEffScaleKey( spep_3 + 66, ctzuo, 2.9, 2.9 ); setEffScaleKey( spep_3 + 68, ctzuo, 2.91, 2.91 ); setEffScaleKey( spep_3 + 70, ctzuo, 2.91, 2.91 ); setEffScaleKey( spep_3 + 72, ctzuo, 2.92, 2.92 ); setEffScaleKey( spep_3 + 74, ctzuo, 2.93, 2.93 ); setEffScaleKey( spep_3 + 76, ctzuo, 2.93, 2.93 ); setEffScaleKey( spep_3 + 78, ctzuo, 2.94, 2.94 ); setEffScaleKey( spep_3 + 80, ctzuo, 2.94, 2.94 ); setEffScaleKey( spep_3 + 82, ctzuo, 2.95, 2.95 ); setEffScaleKey( spep_3 + 84, ctzuo, 2.96, 2.96 ); setEffScaleKey( spep_3 + 86, ctzuo, 2.96, 2.96 ); setEffScaleKey( spep_3 + 88, ctzuo, 2.97, 2.97 ); setEffScaleKey( spep_3 + 90, ctzuo, 2.98, 2.98 ); setEffScaleKey( spep_3 + 92, ctzuo, 2.98, 2.98 ); setEffScaleKey( spep_3 + 94, ctzuo, 2.99, 2.99 ); setEffScaleKey( spep_3 + 96, ctzuo, 2.99, 2.99 ); setEffScaleKey( spep_3 + 98, ctzuo, 3, 3 ); setEffRotateKey( spep_3 + 60, ctzuo, 0 ); setEffRotateKey( spep_3 + 98, ctzuo, 0 ); setEffAlphaKey( spep_3 + 60, ctzuo, 0 ); setEffAlphaKey( spep_3 + 61, ctzuo, 255 ); setEffAlphaKey( spep_3 + 62, ctzuo, 255 ); setEffAlphaKey( spep_3 + 90, ctzuo, 255 ); setEffAlphaKey( spep_3 + 92, ctzuo, 196 ); setEffAlphaKey( spep_3 + 94, ctzuo, 136 ); setEffAlphaKey( spep_3 + 96, ctzuo, 77 ); setEffAlphaKey( spep_3 + 98, ctzuo, 18 ); --SE playSe( spep_3 , 8); playSe( spep_3 + 24, 1010); playSe( spep_3 + 62, 44); -- ** エフェクト等 ** -- entryFade(spep_3+122,6,4,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_4=spep_3+130; ------------------------------------------------------ -- 追撃 ------------------------------------------------------ --エフェクト再生 hit=entryEffectLife(spep_4,SP_02x,70,0x100,-1,0,0,0); setEffMoveKey(spep_4,hit,0,0,0); setEffMoveKey(spep_4+70,hit,0,0,0); setEffScaleKey(spep_4,hit,1.0,1.0); setEffScaleKey(spep_4+70,hit,1.0,1.0); setEffAlphaKey(spep_4,hit,255); setEffAlphaKey(spep_4+70,hit,255); setEffRotateKey(spep_4,hit,0); setEffRotateKey(spep_4+70,hit,0); --流線(奥行き) rhuusen2 = entryEffectLife( spep_4 + 0, 921, 70, 0x80, -1, 0, 0, 200 ); setEffMoveKey( spep_4 + 0, rhuusen2, 0, 0 , 200 ); setEffMoveKey( spep_4 + 70, rhuusen2, 0, 0 , 200 ); setEffScaleKey( spep_4 + 0, rhuusen2, 1, 1 ); setEffScaleKey( spep_4 + 70, rhuusen2, 1, 1 ); setEffRotateKey( spep_4 + 0, rhuusen2, 0 ); setEffRotateKey( spep_4 + 70, rhuusen2, 0 ); setEffAlphaKey( spep_4 + 0, rhuusen2, 255 ); setEffAlphaKey( spep_4 + 70, rhuusen2, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_4 + 38, 906, 24, 0x100, -1, 0, 158.6, 0 ); setEffMoveKey( spep_4 + 38, shuchusen2, 158.6, 0 , 0 ) setEffMoveKey( spep_4 + 60, shuchusen2, 158.6, 0 , 0 ); setEffScaleKey( spep_4 + 38, shuchusen2, 1.26, 1.26 ); setEffScaleKey( spep_4 + 60, shuchusen2, 1.26, 1.26 ); setEffRotateKey( spep_4 + 38, shuchusen2, 180 ); setEffRotateKey( spep_4 + 60, shuchusen2, 180 ); setEffAlphaKey( spep_4 + 38, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 40, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 41, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 42, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 60, shuchusen2, 255 ); --文字エントリー ctbago = entryEffectLife( spep_4 + 38, 10021, 32, 0x100, -1, 0, 80.9, 230.3 );--バゴォッ setEffMoveKey( spep_4 + 38, ctbago, 80.9, 230.3 , 0 ); setEffMoveKey( spep_4 + 44, ctbago, 81.9, 266.8 , 0 ); setEffMoveKey( spep_4 + 46, ctbago, 73.9, 312.3 , 0 ); setEffMoveKey( spep_4 + 48, ctbago, 80.1, 306.1 , 0 ); setEffMoveKey( spep_4 + 50, ctbago, 73.9, 312.3 , 0 ); setEffMoveKey( spep_4 + 52, ctbago, 80.1, 306.1 , 0 ); setEffMoveKey( spep_4 + 54, ctbago, 73.9, 312.3 , 0 ); setEffMoveKey( spep_4 + 56, ctbago, 80.1, 306.1 , 0 ); setEffMoveKey( spep_4 + 58, ctbago, 73.9, 312.3 , 0 ); setEffMoveKey( spep_4 + 60, ctbago, 80.1, 306.1 , 0 ); setEffMoveKey( spep_4 + 62, ctbago, 73.9, 312.3 , 0 ); setEffMoveKey( spep_4 + 64, ctbago, 80.1, 306.1 , 0 ); setEffMoveKey( spep_4 + 66, ctbago, 73.9, 312.3 , 0 ); setEffMoveKey( spep_4 + 68, ctbago, 80.1, 306.1 , 0 ); setEffMoveKey( spep_4 + 70, ctbago, 73.9, 312.3 , 0 ); --setEffMoveKey( spep_4 + 72, ctbago, 80.1, 306.1 , 0 ); --setEffMoveKey( spep_4 + 74, ctbago, 73.9, 312.3 , 0 ); --setEffMoveKey( spep_4 + 76, ctbago, 80.1, 306.1 , 0 ); --setEffMoveKey( spep_4 + 78, ctbago, 73.9, 312.3 , 0 ); setEffScaleKey( spep_4 + 38, ctbago, 1, 1 ); setEffScaleKey( spep_4 + 44, ctbago, 1.62, 1.62 ); setEffScaleKey( spep_4 + 46, ctbago, 2.23, 2.23 ); setEffScaleKey( spep_4 + 70, ctbago, 2.23, 2.23 ); setEffRotateKey( spep_4 + 38, ctbago, 0 ); setEffRotateKey( spep_4 + 70, ctbago, 0 ); setEffAlphaKey( spep_4 + 38, ctbago, 0); setEffAlphaKey( spep_4 + 39, ctbago, 255 ); setEffAlphaKey( spep_4 + 40, ctbago, 255 ); setEffAlphaKey( spep_4 + 70, ctbago, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 68, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4 + 41, 1, 108 ); changeAnime( spep_4 + 42, 1, 108 ); setMoveKey( spep_4 + 0, 1, -853.5, 8.9 , 0 ); setMoveKey( spep_4 + 2, 1, -663.5, 24 , 0 ); setMoveKey( spep_4 + 4, 1, -461.1, -6.5 , 0 ); setMoveKey( spep_4 + 6, 1, -261.8, 8.2 , 0 ); setMoveKey( spep_4 + 8, 1, -69.1, 17.7 , 0 ); setMoveKey( spep_4 + 10, 1, -53.2, -2.7 , 0 ); setMoveKey( spep_4 + 12, 1, -38.8, 7.5 , 0 ); setMoveKey( spep_4 + 14, 1, -30, 15.7 , 0 ); setMoveKey( spep_4 + 16, 1, -14.3, -2.5 , 0 ); setMoveKey( spep_4 + 18, 1, -0.2, 6.5 , 0 ); setMoveKey( spep_4 + 20, 1, 9, 13.9 , 0 ); setMoveKey( spep_4 + 22, 1, 24.3, -2.3 , 0 ); setMoveKey( spep_4 + 24, 1, 38.4, 5.5 , 0 ); setMoveKey( spep_4 + 26, 1, 37.1, 12.5 , 0 ); setMoveKey( spep_4 + 28, 1, 41.2, -2.1 , 0 ); setMoveKey( spep_4 + 30, 1, 44.3, 5.5 , 0 ); setMoveKey( spep_4 + 32, 1, 43, 12.4 , 0 ); setMoveKey( spep_4 + 34, 1, 47.2, -1.8 , 0 ); setMoveKey( spep_4 + 36, 1, 50.1, 5.6 , 0 ); setMoveKey( spep_4 + 38, 1, 49.1, 12.1 , 0 ); setMoveKey( spep_4 + 40, 1, 53.1, -1.6 , 0 ); setMoveKey( spep_4 + 41, 1, 56.1, 5.6 , 0 ); setMoveKey( spep_4 + 42, 1, 62.5, 0.8 , 0 ); setMoveKey( spep_4 + 46, 1, 116.3, -4.5 , 0 ); setMoveKey( spep_4 + 48, 1, 115.8, -6.8 , 0 ); setMoveKey( spep_4 + 50, 1, 119.6, -10 , 0 ); setMoveKey( spep_4 + 52, 1, 118.6, -14.3 , 0 ); setMoveKey( spep_4 + 54, 1, 127.1, -10 , 0 ); setMoveKey( spep_4 + 56, 1, 142.5, -10.7 , 0 ); setMoveKey( spep_4 + 58, 1, 158.8, -9.6 , 0 ); setMoveKey( spep_4 + 60, 1, 167.4, -8.5 , 0 ); setMoveKey( spep_4 + 62, 1, 182.6, -9.1 , 0 ); setMoveKey( spep_4 + 64, 1, 198.5, -8 , 0 ); setMoveKey( spep_4 + 66, 1, 207.8, -7.1 , 0 ); setMoveKey( spep_4 + 68, 1, 222.7, -7.4 , 0 ); setScaleKey( spep_4 + 0, 1, 2.69, 2.69 ); setScaleKey( spep_4 + 2, 1, 2.4, 2.4 ); setScaleKey( spep_4 + 4, 1, 2.11, 2.11 ); setScaleKey( spep_4 + 6, 1, 1.81, 1.81 ); setScaleKey( spep_4 + 8, 1, 1.52, 1.52 ); setScaleKey( spep_4 + 10, 1, 1.47, 1.47 ); setScaleKey( spep_4 + 12, 1, 1.42, 1.42 ); setScaleKey( spep_4 + 14, 1, 1.36, 1.36 ); setScaleKey( spep_4 + 16, 1, 1.31, 1.31 ); setScaleKey( spep_4 + 18, 1, 1.26, 1.26 ); setScaleKey( spep_4 + 20, 1, 1.21, 1.21 ); setScaleKey( spep_4 + 22, 1, 1.15, 1.15 ); setScaleKey( spep_4 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 26, 1, 1.09, 1.09 ); setScaleKey( spep_4 + 28, 1, 1.08, 1.08 ); setScaleKey( spep_4 + 30, 1, 1.07, 1.07 ); setScaleKey( spep_4 + 32, 1, 1.06, 1.06 ); setScaleKey( spep_4 + 34, 1, 1.04, 1.04 ); setScaleKey( spep_4 + 36, 1, 1.03, 1.03 ); setScaleKey( spep_4 + 38, 1, 1.02, 1.02 ); setScaleKey( spep_4 + 40, 1, 1.01, 1.01 ); setScaleKey( spep_4 + 41, 1, 1, 1 ); setScaleKey( spep_4 + 42, 1, 1.33, 1.33 ); setScaleKey( spep_4 + 46, 1, 1.61, 1.61 ); setScaleKey( spep_4 + 48, 1, 1.34, 1.34 ); setScaleKey( spep_4 + 50, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 52, 1, 0.87, 0.87 ); setScaleKey( spep_4 + 54, 1, 0.83, 0.83 ); setScaleKey( spep_4 + 56, 1, 0.8, 0.8 ); setScaleKey( spep_4 + 58, 1, 0.76, 0.76 ); setScaleKey( spep_4 + 60, 1, 0.73, 0.73 ); setScaleKey( spep_4 + 62, 1, 0.7, 0.7 ); setScaleKey( spep_4 + 64, 1, 0.66, 0.66 ); setScaleKey( spep_4 + 66, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 68, 1, 0.6, 0.6 ); setRotateKey( spep_4 + 0, 1, -52.9 ); setRotateKey( spep_4 + 40, 1, -52.9 ); setRotateKey( spep_4 + 41, 1, -52.9 ); setRotateKey( spep_4 + 42, 1, 0 ); setRotateKey( spep_4 + 46, 1, -19.2 ); setRotateKey( spep_4 + 48, 1, 16.2 ); setRotateKey( spep_4 + 50, 1, -13.4 ); setRotateKey( spep_4 + 52, 1, 21.7 ); setRotateKey( spep_4 + 54, 1, -9.4 ); setRotateKey( spep_4 + 56, 1, -10 ); setRotateKey( spep_4 + 58, 1, -10.5 ); setRotateKey( spep_4 + 60, 1, -11 ); setRotateKey( spep_4 + 62, 1, -11.6 ); setRotateKey( spep_4 + 64, 1, -12.1 ); setRotateKey( spep_4 + 66, 1, -12.7 ); setRotateKey( spep_4 + 68, 1, -13.2 ); --SE playSe( spep_4+38 , 1011); playSe( spep_4, 44); --黒背景 entryFadeBg(spep_4, 0, 70, 0, 0, 0, 0, 200); -- 黒 背 -- ** エフェクト等 ** -- entryFade(spep_4+60,8,10,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_5=spep_4+70; ------------------------------------------------------ -- ガ ------------------------------------------------------ setDisp( spep_5+ 0, 1, 1 ); changeAnime( spep_5, 1, 107); -- 手前ダメージ setMoveKey( spep_5, 1, 100, 0, 0); setScaleKey( spep_5, 1, 1.0, 1.0); entryEffect( spep_5+8, 1509, 0x80, -1, 0, 0, 0); -- 爆発 playSe( spep_5+8, SE_10); setMoveKey( spep_5+8, 1, 0, 0, 128); setMoveKey( spep_5+15, 1, -60, -200, -100); setMoveKey( spep_5+16, 1, -60, -200, -100); setDamage( spep_5+16, 1, 0); -- ダメージ振動等 setShake(spep_5+7,6,15); setShake(spep_5+13,15,10); setRotateKey( spep_5, 1, 30 ); setRotateKey( spep_5+2, 1, 80 ); setRotateKey( spep_5+4, 1, 120 ); setRotateKey( spep_5+6, 1, 160 ); setRotateKey( spep_5+8, 1, 200 ); setRotateKey( spep_5+10, 1, 260 ); setRotateKey( spep_5+12, 1, 320 ); setRotateKey( spep_5+14, 1, 0 ); setShakeChara( spep_5+15, 1, 5, 10); setShakeChara( spep_5+20, 1, 10, 20); -- 書き文字エントリー ct = entryEffectLife( spep_5+15, 10005, 95, 0, -1, 0, -50, 230); -- ガッ setEffShake( spep_5+15, ct, 30, 10); setEffRotateKey( spep_5+15, ct, -40); setEffScaleKey( spep_5+15, ct, 4.0, 4.0); setEffScaleKey( spep_5+16, ct, 2.0, 2.0); setEffScaleKey( spep_5+17, ct, 2.6, 2.6); setEffScaleKey( spep_5+18, ct, 4.0, 4.0); setEffScaleKey( spep_5+19, ct, 2.6, 2.6); setEffScaleKey( spep_5+20, ct, 3.8, 3.8); setEffScaleKey( spep_5+110, ct, 3.8, 3.8); setEffAlphaKey( spep_5+15, ct, 255); setEffAlphaKey( spep_5+105, ct, 255); setEffAlphaKey( spep_5+110, ct, 0); playSe( spep_5+14, SE_11); shuchusen = entryEffectLife( spep_5+3,906, 120, 0x00, -1, 0, 0, 0); -- 集中線 entryEffect( spep_5+3, 1600, 0x00, -1, 0,30, -130); -- ひび割れ shuchusenkuro = entryEffectLife( spep_5+15, 1657, 120, 0x80, -1, 0, 0, 0); -- 集中線 -- ダメージ表示 dealDamage(spep_5+16); entryFade( spep_5+100, 9, 10, 1, 8, 8, 8, 255); -- black fade endPhase( spep_5+106); end