--ボタマゲッタ_ボルケーノエクスプロージョン fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 152544; --待機 SP_02 = 152545; --気弾発射 SP_03 = 152546; --着弾 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 最初のシーン(88F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- taiki = entryEffectLife( spep_0 + 0, SP_01, 88, 0, -1, 0, 0, 0 ); --最初のシーン(ef_001) setEffMoveKey( spep_0 + 0, taiki, 0, 0 , 0 ); setEffMoveKey( spep_0 + 88, taiki, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, taiki, 1.0, 1.0 ); setEffScaleKey( spep_0 + 88, taiki, 1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, taiki, 255 ); setEffAlphaKey( spep_0 + 87, taiki, 255 ); setEffAlphaKey( spep_0 + 88, taiki, 0 ); setEffRotateKey( spep_0 + 0, taiki, 0 ); setEffRotateKey( spep_0 + 88, taiki, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 88, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 0, shuchusen1, 88, 25 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 88, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 88, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 88, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 88, shuchusen1, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 2, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 2, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 16, 190006, 70, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 16, ctgogo, 70, 10 ); setEffMoveKey( spep_0 + 16, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 86, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 86, ctgogo, 0.7, 0.7 ); setEffRotateKey( spep_0 + 16, ctgogo, 0 ); setEffRotateKey( spep_0 + 86, ctgogo, 0 ); setEffAlphaKey( spep_0 + 16, ctgogo, 255 ); setEffAlphaKey( spep_0 + 86, ctgogo, 255 ); -- ** 音 ** -- playSe( spep_0 + 16, SE_04 ); --ゴゴゴ -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 88, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 88; -------------------------------------- --カードカットイン(90F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射シーン(116F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassha = entryEffectLife( spep_2 + 0, SP_02, 116, 0x100, -1, 0, 0, 0 ); --発射(ef_002) setEffMoveKey( spep_2 + 0, hassha, 0, 0 , 0 ); setEffMoveKey( spep_2 + 116, hassha, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_2 + 116, hassha, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hassha, 0 ); setEffRotateKey( spep_2 + 116, hassha, 0 ); setEffAlphaKey( spep_2 + 0, hassha, 255 ); setEffAlphaKey( spep_2 + 115, hassha, 255 ); setEffAlphaKey( spep_2 + 116, hassha, 0 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_2 + 0, 921, 116, 0x80, -1, 0, 0.1, -0.1 ); setEffMoveKey( spep_2 + 0, ryusen1, 0.1, -0.1 , 0 ); setEffMoveKey( spep_2 + 116, ryusen1, 0.1, -0.1 , 0 ); setEffScaleKey( spep_2 + 0, ryusen1, 1.2, 1.23 ); setEffScaleKey( spep_2 + 116, ryusen1, 1.2, 1.23 ); setEffRotateKey( spep_2 + 0, ryusen1, 179.4 ); setEffRotateKey( spep_2 + 116, ryusen1, 179.4 ); setEffAlphaKey( spep_2 + 0, ryusen1, 255 ); setEffAlphaKey( spep_2 + 115, ryusen1, 255 ); setEffAlphaKey( spep_2 + 116, ryusen1, 0 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_2 + 38, 10012, 78, 0x100, -1, 0, 16, 179.9 ); --ズオッ setEffShake( spep_2 + 38, ctzuo, 78, 25 ); --setEffMoveKey( spep_2 + 34, ctzuo, 16, 179.9 , 0 ); --setEffMoveKey( spep_2 + 35, ctzuo, 9.5, 205.6 , 0 ); --setEffMoveKey( spep_2 + 36, ctzuo, 9.5, 205.6 , 0 ); --setEffMoveKey( spep_2 + 37, ctzuo, -9.4, 239.8 , 0 ); setEffMoveKey( spep_2 + 38, ctzuo, -9.4, 239.8 , 0 ); setEffMoveKey( spep_2 + 40, ctzuo, -8.4, 259.8 , 0 ); setEffMoveKey( spep_2 + 42, ctzuo, -22.5, 269.5 , 0 ); setEffMoveKey( spep_2 + 44, ctzuo, -8.9, 258.8 , 0 ); setEffMoveKey( spep_2 + 46, ctzuo, -23.6, 268.7 , 0 ); setEffMoveKey( spep_2 + 48, ctzuo, -9.5, 257.8 , 0 ); setEffMoveKey( spep_2 + 50, ctzuo, -24.7, 268 , 0 ); setEffMoveKey( spep_2 + 52, ctzuo, -10.1, 256.9 , 0 ); setEffMoveKey( spep_2 + 54, ctzuo, -25.6, 267.3 , 0 ); setEffMoveKey( spep_2 + 56, ctzuo, -10.7, 255.9 , 0 ); setEffMoveKey( spep_2 + 58, ctzuo, -33.4, 266.6 , 0 ); setEffMoveKey( spep_2 + 60, ctzuo, -18.8, 255 , 0 ); setEffMoveKey( spep_2 + 62, ctzuo, -36, 265.9 , 0 ); setEffMoveKey( spep_2 + 64, ctzuo, -20.9, 254.1 , 0 ); setEffMoveKey( spep_2 + 66, ctzuo, -38.6, 265.1 , 0 ); setEffMoveKey( spep_2 + 68, ctzuo, -22.9, 253.2 , 0 ); setEffMoveKey( spep_2 + 70, ctzuo, -41.1, 264.3 , 0 ); setEffMoveKey( spep_2 + 72, ctzuo, -25.1, 252.2 , 0 ); setEffMoveKey( spep_2 + 74, ctzuo, -43.6, 263.7 , 0 ); setEffMoveKey( spep_2 + 76, ctzuo, -27.1, 251.3 , 0 ); setEffMoveKey( spep_2 + 78, ctzuo, -46.2, 263 , 0 ); setEffMoveKey( spep_2 + 80, ctzuo, -29.1, 250.4 , 0 ); setEffMoveKey( spep_2 + 82, ctzuo, -48.7, 262.3 , 0 ); setEffMoveKey( spep_2 + 84, ctzuo, -31.2, 249.6 , 0 ); setEffMoveKey( spep_2 + 86, ctzuo, -51.3, 261.4 , 0 ); setEffMoveKey( spep_2 + 88, ctzuo, -33.2, 248.5 , 0 ); setEffMoveKey( spep_2 + 90, ctzuo, -53.8, 260.7 , 0 ); setEffMoveKey( spep_2 + 92, ctzuo, -35.3, 247.6 , 0 ); setEffMoveKey( spep_2 + 94, ctzuo, -56.4, 260.1 , 0 ); setEffMoveKey( spep_2 + 96, ctzuo, -37.4, 246.7 , 0 ); setEffMoveKey( spep_2 + 98, ctzuo, -58.9, 259.4 , 0 ); setEffMoveKey( spep_2 + 100, ctzuo, -39.4, 245.8 , 0 ); setEffMoveKey( spep_2 + 102, ctzuo, -61.5, 258.6 , 0 ); setEffMoveKey( spep_2 + 104, ctzuo, -41.5, 245 , 0 ); setEffMoveKey( spep_2 + 106, ctzuo, -64.1, 257.9 , 0 ); setEffMoveKey( spep_2 + 108, ctzuo, 19.6, 259.5 , 0 ); setEffMoveKey( spep_2 + 110, ctzuo, 50.4, 295.5 , 0 ); setEffMoveKey( spep_2 + 112, ctzuo, 143.3, 288.6 , 0 ); setEffMoveKey( spep_2 + 114, ctzuo, 164.7, 333.1 , 0 ); setEffMoveKey( spep_2 + 116, ctzuo, 222, 351.9 , 0 ); --setEffScaleKey( spep_2 + 34, ctzuo, 0.3, 0.3 ); --setEffScaleKey( spep_2 + 35, ctzuo, 0.98, 0.98 ); --setEffScaleKey( spep_2 + 36, ctzuo, 0.98, 0.98 ); --setEffScaleKey( spep_2 + 37, ctzuo, 1.5, 1.5 ); setEffScaleKey( spep_2 + 38, ctzuo, 1.5, 1.5 ); setEffScaleKey( spep_2 + 40, ctzuo, 1.9, 1.9 ); setEffScaleKey( spep_2 + 56, ctzuo, 1.9, 1.9 ); setEffScaleKey( spep_2 + 106, ctzuo, 2.5, 2.5 ); setEffScaleKey( spep_2 + 116, ctzuo, 6.4, 6.4 ); --setEffRotateKey( spep_2 + 34, ctzuo, 16 ); setEffRotateKey( spep_2 + 38, ctzuo, 16 ); setEffRotateKey( spep_2 + 116, ctzuo, 16 ); --setEffAlphaKey( spep_2 + 34, ctzuo, 255 ); setEffAlphaKey( spep_2 + 38, ctzuo, 255 ); setEffAlphaKey( spep_2 + 106, ctzuo, 255 ); setEffAlphaKey( spep_2 + 108, ctzuo, 204 ); setEffAlphaKey( spep_2 + 110, ctzuo, 153 ); setEffAlphaKey( spep_2 + 112, ctzuo, 102 ); setEffAlphaKey( spep_2 + 114, ctzuo, 60 ); setEffAlphaKey( spep_2 + 115, ctzuo, 0 ); setEffAlphaKey( spep_2 + 116, ctzuo, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 116, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 音 ** -- playSe( spep_2 + 38, 1002 ); --ズオッ -- ** 次の準備 ** -- spep_3 = spep_2 + 116; ------------------------------------------------------ -- 着弾シーン(98F) ------------------------------------------------------ -- ** エフェクト等 ** -- tyakudan = entryEffectLife( spep_3 + 0, SP_03, 98, 0x100, -1, 0, 0, 0 ); --着弾(ef_003) setEffMoveKey( spep_3 + 0, tyakudan, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, tyakudan, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudan, 1.0, 1.0 ); setEffScaleKey( spep_3 + 98, tyakudan, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudan, 0 ); setEffRotateKey( spep_3 + 98, tyakudan, 0 ); setEffAlphaKey( spep_3 + 0, tyakudan, 255 ); setEffAlphaKey( spep_3 + 97, tyakudan, 255 ); setEffAlphaKey( spep_3 + 98, tyakudan, 0 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_3 + 0, 921, 96, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ryusen2, 1, 1 ); setEffScaleKey( spep_3 + 96, ryusen2, 1, 1 ); setEffRotateKey( spep_3 + 0, ryusen2, 0 ); setEffRotateKey( spep_3 + 96, ryusen2, 0 ); setEffAlphaKey( spep_3 + 0, ryusen2, 255 ); setEffAlphaKey( spep_3 + 96, ryusen2, 255 ); -- ** 書き文字エントリー ** -- ctzudo = entryEffectLife( spep_3 + 0, 10014, 96, 0x100, -1, 0, 58.1, 358 ); --ズドドドッ setEffShake( spep_3 + 0, ctzudo, 96, 20 ); setEffMoveKey( spep_3 + 0, ctzudo, 58.1, 348 , 0 ); setEffMoveKey( spep_3 + 96, ctzudo, 58.1, 348 , 0 ); setEffScaleKey( spep_3 + 0, ctzudo, 3, 3 ); setEffScaleKey( spep_3 + 96, ctzudo, 3, 3 ); setEffRotateKey( spep_3 + 0, ctzudo, 78 ); setEffRotateKey( spep_3 + 96, ctzudo, 78 ); setEffAlphaKey( spep_3 + 0, ctzudo, 255 ); setEffAlphaKey( spep_3 + 96, ctzudo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 86, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); --ガード changeAnime( spep_3 + 57, 1, 108 ); --ダメージ(吹き飛び) changeAnime( spep_3 + 58, 1, 108 ); setMoveKey( spep_3 + 0, 1, 237.9, -38.1 , 0 ); setMoveKey( spep_3 + 2, 1, 247, -28.7 , 0 ); setMoveKey( spep_3 + 4, 1, 238, -35.4 , 0 ); setMoveKey( spep_3 + 6, 1, 245, -30.1 , 0 ); setMoveKey( spep_3 + 8, 1, 235.9, -36.9 , 0 ); setMoveKey( spep_3 + 10, 1, 242.8, -31.7 , 0 ); setMoveKey( spep_3 + 12, 1, 233.6, -38.5 , 0 ); setMoveKey( spep_3 + 14, 1, 240.3, -33.4 , 0 ); setMoveKey( spep_3 + 16, 1, 231, -40.3 , 0 ); setMoveKey( spep_3 + 18, 1, 237.6, -35.3 , 0 ); setMoveKey( spep_3 + 20, 1, 228.1, -42.3 , 0 ); setMoveKey( spep_3 + 22, 1, 234.6, -37.4 , 0 ); setMoveKey( spep_3 + 24, 1, 225, -44.5 , 0 ); setMoveKey( spep_3 + 26, 1, 231.4, -39.6 , 0 ); setMoveKey( spep_3 + 28, 1, 221.7, -46.8 , 0 ); setMoveKey( spep_3 + 30, 1, 228, -42 , 0 ); setMoveKey( spep_3 + 32, 1, 218.2, -49.3 , 0 ); setMoveKey( spep_3 + 34, 1, 224.3, -44.6 , 0 ); setMoveKey( spep_3 + 36, 1, 214.3, -52 , 0 ); setMoveKey( spep_3 + 38, 1, 220.4, -47.3 , 0 ); setMoveKey( spep_3 + 40, 1, 210.3, -54.8 , 0 ); setMoveKey( spep_3 + 42, 1, 216.2, -50.3 , 0 ); setMoveKey( spep_3 + 44, 1, 206, -57.8 , 0 ); setMoveKey( spep_3 + 46, 1, 211.8, -53.3 , 0 ); setMoveKey( spep_3 + 48, 1, 201.5, -55.9 , 0 ); setMoveKey( spep_3 + 50, 1, 207.1, -53.6 , 0 ); setMoveKey( spep_3 + 52, 1, 196.7, -54.3 , 0 ); setMoveKey( spep_3 + 54, 1, 202.2, -55 , 0 ); setMoveKey( spep_3 + 56, 1, 191.7, -56.8 , 0 ); setMoveKey( spep_3 + 57, 1, 191.7, -56.8 , 0 ); --被弾タイミング setMoveKey( spep_3 + 58, 1, 197.1, -56.6 , 0 ); setMoveKey( spep_3 + 59, 1, 253.1, -56.6 , 0 ); setMoveKey( spep_3 + 60, 1, 253.1, -56.6 , 0 ); setMoveKey( spep_3 + 62, 1, 197.1, -56.6 , 0 ); setMoveKey( spep_3 + 64, 1, 95.7, -55.6 , 0 ); setMoveKey( spep_3 + 66, 1, 95.7, -52.1 , 0 ); setMoveKey( spep_3 + 68, 1, 97.5, -53.8 , 0 ); setMoveKey( spep_3 + 70, 1, 121.8, -52.6 , 0 ); setMoveKey( spep_3 + 72, 1, 136.6, -55.6 , 0 ); setMoveKey( spep_3 + 74, 1, 173.9, -45.6 , 0 ); setMoveKey( spep_3 + 76, 1, 201.8, -46.8 , 0 ); setMoveKey( spep_3 + 78, 1, 252.1, -35.1 , 0 ); setMoveKey( spep_3 + 80, 1, 293, -34.6 , 0 ); setMoveKey( spep_3 + 86, 1, 293, -34.6 , 0 ); setScaleKey( spep_3 + 0, 1, 1, 1 ); setScaleKey( spep_3 + 2, 1, 1.01, 1.01 ); setScaleKey( spep_3 + 4, 1, 1.02, 1.02 ); setScaleKey( spep_3 + 6, 1, 1.03, 1.03 ); setScaleKey( spep_3 + 8, 1, 1.04, 1.04 ); setScaleKey( spep_3 + 10, 1, 1.05, 1.05 ); setScaleKey( spep_3 + 12, 1, 1.06, 1.06 ); setScaleKey( spep_3 + 14, 1, 1.08, 1.08 ); setScaleKey( spep_3 + 16, 1, 1.09, 1.09 ); setScaleKey( spep_3 + 18, 1, 1.1, 1.1 ); setScaleKey( spep_3 + 20, 1, 1.12, 1.12 ); setScaleKey( spep_3 + 22, 1, 1.13, 1.13 ); setScaleKey( spep_3 + 24, 1, 1.15, 1.15 ); setScaleKey( spep_3 + 26, 1, 1.17, 1.17 ); setScaleKey( spep_3 + 28, 1, 1.18, 1.18 ); setScaleKey( spep_3 + 30, 1, 1.2, 1.2 ); setScaleKey( spep_3 + 32, 1, 1.22, 1.22 ); setScaleKey( spep_3 + 34, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 36, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 38, 1, 1.28, 1.28 ); setScaleKey( spep_3 + 40, 1, 1.34, 1.34); setScaleKey( spep_3 + 42, 1, 1.39, 1.39 ); setScaleKey( spep_3 + 44, 1, 1.52, 1.52 ); setScaleKey( spep_3 + 46, 1, 1.61, 1.61 ); setScaleKey( spep_3 + 48, 1, 1.76, 1.76 ); setScaleKey( spep_3 + 50, 1, 1.87, 1.87 ); setScaleKey( spep_3 + 52, 1, 1.98, 1.98 ); setScaleKey( spep_3 + 54, 1, 2.2, 2.2 ); setScaleKey( spep_3 + 56, 1, 2.2, 2.2 ); setScaleKey( spep_3 + 57, 1, 2.2, 2.2 ); --被弾タイミング setScaleKey( spep_3 + 58, 1, 2.2, 2.2 ); setScaleKey( spep_3 + 59, 1, 2.2, 2.2 ); setScaleKey( spep_3 + 60, 1, 2.2, 2.2 ); setScaleKey( spep_3 + 62, 1, 1.50, 1.50 ); setScaleKey( spep_3 + 64, 1, 1.37, 1.37 ); setScaleKey( spep_3 + 66, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 68, 1, 1.29, 1.29 ); setScaleKey( spep_3 + 70, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 72, 1, 1.17, 1.17 ); setScaleKey( spep_3 + 74, 1, 1.09, 1.09 ); setScaleKey( spep_3 + 76, 1, 0.99, 0.99 ); setScaleKey( spep_3 + 78, 1, 0.89, 0.89 ); setScaleKey( spep_3 + 80, 1, 0.77, 0.77 ); setScaleKey( spep_3 + 86, 1, 0.77, 0.77 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 56, 1, 0 ); setRotateKey( spep_3 + 57, 1, 23.7 ); --被弾タイミング setRotateKey( spep_3 + 58, 1, 23.7 ); setRotateKey( spep_3 + 59, 1, -16 ); setRotateKey( spep_3 + 60, 1, -16 ); setRotateKey( spep_3 + 62, 1, 0 ); setRotateKey( spep_3 + 80, 1, 0 ); setRotateKey( spep_3 + 86, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 98, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 音 ** -- SEzudo = playSeLife( spep_3 + 0, 1044 ); --ズドドド stopSe( spep_3 + 94, SEzudo, 4 ); -- ** ホワイトフェード ** -- entryFade( spep_3 + 70, 16, 12, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 98; ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 28; --エンドフェイズのフレーム数を置き換える stopSe( spep_3 + 28, SEzudo, 0 ); playSe( SP_dodge - 12, 1042 ); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen3, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen3, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen3, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen3, 0 ); setEffRotateKey( spep_4 + 46, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen3, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen3, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen3, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen3, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen3, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen3, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen3, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen3, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen3, 0 ); shuchusen4 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 100, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen4, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 1, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 2, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 3, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 5, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 7, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 9, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 10, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 12, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_4 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 15, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 19, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 22, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 23, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 26, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 最初のシーン(88F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- taiki = entryEffectLife( spep_0 + 0, SP_01, 88, 0, -1, 0, 0, 0 ); --最初のシーン(ef_001) setEffMoveKey( spep_0 + 0, taiki, 0, 0 , 0 ); setEffMoveKey( spep_0 + 88, taiki, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, taiki, 1.0, 1.0 ); setEffScaleKey( spep_0 + 88, taiki, 1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, taiki, 255 ); setEffAlphaKey( spep_0 + 87, taiki, 255 ); setEffAlphaKey( spep_0 + 88, taiki, 0 ); setEffRotateKey( spep_0 + 0, taiki, 0 ); setEffRotateKey( spep_0 + 88, taiki, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 88, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 0, shuchusen1, 88, 25 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 88, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 88, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 88, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 88, shuchusen1, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 2, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 2, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 16, 190006, 70, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 16, ctgogo, 70, 10 ); setEffMoveKey( spep_0 + 16, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 86, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 86, ctgogo, -0.7, 0.7 ); setEffRotateKey( spep_0 + 16, ctgogo, 0 ); setEffRotateKey( spep_0 + 86, ctgogo, 0 ); setEffAlphaKey( spep_0 + 16, ctgogo, 255 ); setEffAlphaKey( spep_0 + 86, ctgogo, 255 ); -- ** 音 ** -- playSe( spep_0 + 16, SE_04 ); --ゴゴゴ -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 88, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 88; -------------------------------------- --カードカットイン(90F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射シーン(116F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassha = entryEffectLife( spep_2 + 0, SP_02, 116, 0x100, -1, 0, 0, 0 ); --発射(ef_002) setEffMoveKey( spep_2 + 0, hassha, 0, 0 , 0 ); setEffMoveKey( spep_2 + 116, hassha, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_2 + 116, hassha, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hassha, 0 ); setEffRotateKey( spep_2 + 116, hassha, 0 ); setEffAlphaKey( spep_2 + 0, hassha, 255 ); setEffAlphaKey( spep_2 + 115, hassha, 255 ); setEffAlphaKey( spep_2 + 116, hassha, 0 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_2 + 0, 921, 116, 0x80, -1, 0, 0.1, -0.1 ); setEffMoveKey( spep_2 + 0, ryusen1, 0.1, -0.1 , 0 ); setEffMoveKey( spep_2 + 116, ryusen1, 0.1, -0.1 , 0 ); setEffScaleKey( spep_2 + 0, ryusen1, 1.2, 1.23 ); setEffScaleKey( spep_2 + 116, ryusen1, 1.2, 1.23 ); setEffRotateKey( spep_2 + 0, ryusen1, 179.4 ); setEffRotateKey( spep_2 + 116, ryusen1, 179.4 ); setEffAlphaKey( spep_2 + 0, ryusen1, 255 ); setEffAlphaKey( spep_2 + 115, ryusen1, 255 ); setEffAlphaKey( spep_2 + 116, ryusen1, 0 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_2 + 38, 10012, 78, 0x100, -1, 0, 16, 179.9 ); --ズオッ setEffShake( spep_2 + 38, ctzuo, 78, 25 ); --setEffMoveKey( spep_2 + 34, ctzuo, 16, 179.9 , 0 ); --setEffMoveKey( spep_2 + 35, ctzuo, 9.5, 205.6 , 0 ); --setEffMoveKey( spep_2 + 36, ctzuo, 9.5, 205.6 , 0 ); --setEffMoveKey( spep_2 + 37, ctzuo, -9.4, 239.8 , 0 ); setEffMoveKey( spep_2 + 38, ctzuo, -9.4, 239.8 , 0 ); setEffMoveKey( spep_2 + 40, ctzuo, -8.4, 259.8 , 0 ); setEffMoveKey( spep_2 + 42, ctzuo, -22.5, 269.5 , 0 ); setEffMoveKey( spep_2 + 44, ctzuo, -8.9, 258.8 , 0 ); setEffMoveKey( spep_2 + 46, ctzuo, -23.6, 268.7 , 0 ); setEffMoveKey( spep_2 + 48, ctzuo, -9.5, 257.8 , 0 ); setEffMoveKey( spep_2 + 50, ctzuo, -24.7, 268 , 0 ); setEffMoveKey( spep_2 + 52, ctzuo, -10.1, 256.9 , 0 ); setEffMoveKey( spep_2 + 54, ctzuo, -25.6, 267.3 , 0 ); setEffMoveKey( spep_2 + 56, ctzuo, -10.7, 255.9 , 0 ); setEffMoveKey( spep_2 + 58, ctzuo, -33.4, 266.6 , 0 ); setEffMoveKey( spep_2 + 60, ctzuo, -18.8, 255 , 0 ); setEffMoveKey( spep_2 + 62, ctzuo, -36, 265.9 , 0 ); setEffMoveKey( spep_2 + 64, ctzuo, -20.9, 254.1 , 0 ); setEffMoveKey( spep_2 + 66, ctzuo, -38.6, 265.1 , 0 ); setEffMoveKey( spep_2 + 68, ctzuo, -22.9, 253.2 , 0 ); setEffMoveKey( spep_2 + 70, ctzuo, -41.1, 264.3 , 0 ); setEffMoveKey( spep_2 + 72, ctzuo, -25.1, 252.2 , 0 ); setEffMoveKey( spep_2 + 74, ctzuo, -43.6, 263.7 , 0 ); setEffMoveKey( spep_2 + 76, ctzuo, -27.1, 251.3 , 0 ); setEffMoveKey( spep_2 + 78, ctzuo, -46.2, 263 , 0 ); setEffMoveKey( spep_2 + 80, ctzuo, -29.1, 250.4 , 0 ); setEffMoveKey( spep_2 + 82, ctzuo, -48.7, 262.3 , 0 ); setEffMoveKey( spep_2 + 84, ctzuo, -31.2, 249.6 , 0 ); setEffMoveKey( spep_2 + 86, ctzuo, -51.3, 261.4 , 0 ); setEffMoveKey( spep_2 + 88, ctzuo, -33.2, 248.5 , 0 ); setEffMoveKey( spep_2 + 90, ctzuo, -53.8, 260.7 , 0 ); setEffMoveKey( spep_2 + 92, ctzuo, -35.3, 247.6 , 0 ); setEffMoveKey( spep_2 + 94, ctzuo, -56.4, 260.1 , 0 ); setEffMoveKey( spep_2 + 96, ctzuo, -37.4, 246.7 , 0 ); setEffMoveKey( spep_2 + 98, ctzuo, -58.9, 259.4 , 0 ); setEffMoveKey( spep_2 + 100, ctzuo, -39.4, 245.8 , 0 ); setEffMoveKey( spep_2 + 102, ctzuo, -61.5, 258.6 , 0 ); setEffMoveKey( spep_2 + 104, ctzuo, -41.5, 245 , 0 ); setEffMoveKey( spep_2 + 106, ctzuo, -64.1, 257.9 , 0 ); setEffMoveKey( spep_2 + 108, ctzuo, 19.6, 259.5 , 0 ); setEffMoveKey( spep_2 + 110, ctzuo, 50.4, 295.5 , 0 ); setEffMoveKey( spep_2 + 112, ctzuo, 143.3, 288.6 , 0 ); setEffMoveKey( spep_2 + 114, ctzuo, 164.7, 333.1 , 0 ); setEffMoveKey( spep_2 + 116, ctzuo, 222, 351.9 , 0 ); --setEffScaleKey( spep_2 + 34, ctzuo, 0.3, 0.3 ); --setEffScaleKey( spep_2 + 35, ctzuo, 0.98, 0.98 ); --setEffScaleKey( spep_2 + 36, ctzuo, 0.98, 0.98 ); --setEffScaleKey( spep_2 + 37, ctzuo, 1.5, 1.5 ); setEffScaleKey( spep_2 + 38, ctzuo, 1.5, 1.5 ); setEffScaleKey( spep_2 + 40, ctzuo, 1.9, 1.9 ); setEffScaleKey( spep_2 + 56, ctzuo, 1.9, 1.9 ); setEffScaleKey( spep_2 + 106, ctzuo, 2.5, 2.5 ); setEffScaleKey( spep_2 + 116, ctzuo, 6.4, 6.4 ); --setEffRotateKey( spep_2 + 34, ctzuo, 16 ); setEffRotateKey( spep_2 + 38, ctzuo, 16 ); setEffRotateKey( spep_2 + 116, ctzuo, 16 ); --setEffAlphaKey( spep_2 + 34, ctzuo, 255 ); setEffAlphaKey( spep_2 + 38, ctzuo, 255 ); setEffAlphaKey( spep_2 + 106, ctzuo, 255 ); setEffAlphaKey( spep_2 + 108, ctzuo, 204 ); setEffAlphaKey( spep_2 + 110, ctzuo, 153 ); setEffAlphaKey( spep_2 + 112, ctzuo, 102 ); setEffAlphaKey( spep_2 + 114, ctzuo, 60 ); setEffAlphaKey( spep_2 + 115, ctzuo, 0 ); setEffAlphaKey( spep_2 + 116, ctzuo, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 116, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 音 ** -- playSe( spep_2 + 38, 1002 ); --ズオッ -- ** 次の準備 ** -- spep_3 = spep_2 + 116; ------------------------------------------------------ -- 着弾シーン(98F) ------------------------------------------------------ -- ** エフェクト等 ** -- tyakudan = entryEffectLife( spep_3 + 0, SP_03, 98, 0x100, -1, 0, 0, 0 ); --着弾(ef_003) setEffMoveKey( spep_3 + 0, tyakudan, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, tyakudan, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudan, 1.0, 1.0 ); setEffScaleKey( spep_3 + 98, tyakudan, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudan, 0 ); setEffRotateKey( spep_3 + 98, tyakudan, 0 ); setEffAlphaKey( spep_3 + 0, tyakudan, 255 ); setEffAlphaKey( spep_3 + 97, tyakudan, 255 ); setEffAlphaKey( spep_3 + 98, tyakudan, 0 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_3 + 0, 921, 96, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ryusen2, 1, 1 ); setEffScaleKey( spep_3 + 96, ryusen2, 1, 1 ); setEffRotateKey( spep_3 + 0, ryusen2, 0 ); setEffRotateKey( spep_3 + 96, ryusen2, 0 ); setEffAlphaKey( spep_3 + 0, ryusen2, 255 ); setEffAlphaKey( spep_3 + 96, ryusen2, 255 ); -- ** 書き文字エントリー ** -- ctzudo = entryEffectLife( spep_3 + 0, 10014, 96, 0x100, -1, 0, 58.1, 358 ); --ズドドドッ setEffShake( spep_3 + 0, ctzudo, 96, 20 ); setEffMoveKey( spep_3 + 0, ctzudo, 58.1, 348 , 0 ); setEffMoveKey( spep_3 + 96, ctzudo, 58.1, 348 , 0 ); setEffScaleKey( spep_3 + 0, ctzudo, 3, 3 ); setEffScaleKey( spep_3 + 96, ctzudo, 3, 3 ); setEffRotateKey( spep_3 + 0, ctzudo, 11 ); setEffRotateKey( spep_3 + 96, ctzudo, 11 ); setEffAlphaKey( spep_3 + 0, ctzudo, 255 ); setEffAlphaKey( spep_3 + 96, ctzudo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 86, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); --ガード changeAnime( spep_3 + 57, 1, 108 ); --ダメージ(吹き飛び) changeAnime( spep_3 + 58, 1, 108 ); setMoveKey( spep_3 + 0, 1, 237.9, -38.1 , 0 ); setMoveKey( spep_3 + 2, 1, 247, -28.7 , 0 ); setMoveKey( spep_3 + 4, 1, 238, -35.4 , 0 ); setMoveKey( spep_3 + 6, 1, 245, -30.1 , 0 ); setMoveKey( spep_3 + 8, 1, 235.9, -36.9 , 0 ); setMoveKey( spep_3 + 10, 1, 242.8, -31.7 , 0 ); setMoveKey( spep_3 + 12, 1, 233.6, -38.5 , 0 ); setMoveKey( spep_3 + 14, 1, 240.3, -33.4 , 0 ); setMoveKey( spep_3 + 16, 1, 231, -40.3 , 0 ); setMoveKey( spep_3 + 18, 1, 237.6, -35.3 , 0 ); setMoveKey( spep_3 + 20, 1, 228.1, -42.3 , 0 ); setMoveKey( spep_3 + 22, 1, 234.6, -37.4 , 0 ); setMoveKey( spep_3 + 24, 1, 225, -44.5 , 0 ); setMoveKey( spep_3 + 26, 1, 231.4, -39.6 , 0 ); setMoveKey( spep_3 + 28, 1, 221.7, -46.8 , 0 ); setMoveKey( spep_3 + 30, 1, 228, -42 , 0 ); setMoveKey( spep_3 + 32, 1, 218.2, -49.3 , 0 ); setMoveKey( spep_3 + 34, 1, 224.3, -44.6 , 0 ); setMoveKey( spep_3 + 36, 1, 214.3, -52 , 0 ); setMoveKey( spep_3 + 38, 1, 220.4, -47.3 , 0 ); setMoveKey( spep_3 + 40, 1, 210.3, -54.8 , 0 ); setMoveKey( spep_3 + 42, 1, 216.2, -50.3 , 0 ); setMoveKey( spep_3 + 44, 1, 206, -57.8 , 0 ); setMoveKey( spep_3 + 46, 1, 211.8, -53.3 , 0 ); setMoveKey( spep_3 + 48, 1, 201.5, -55.9 , 0 ); setMoveKey( spep_3 + 50, 1, 207.1, -53.6 , 0 ); setMoveKey( spep_3 + 52, 1, 196.7, -54.3 , 0 ); setMoveKey( spep_3 + 54, 1, 202.2, -55 , 0 ); setMoveKey( spep_3 + 56, 1, 191.7, -56.8 , 0 ); setMoveKey( spep_3 + 57, 1, 191.7, -56.8 , 0 ); --被弾タイミング setMoveKey( spep_3 + 58, 1, 197.1, -56.6 , 0 ); setMoveKey( spep_3 + 59, 1, 253.1, -56.6 , 0 ); setMoveKey( spep_3 + 60, 1, 253.1, -56.6 , 0 ); setMoveKey( spep_3 + 62, 1, 197.1, -56.6 , 0 ); setMoveKey( spep_3 + 64, 1, 95.7, -55.6 , 0 ); setMoveKey( spep_3 + 66, 1, 95.7, -52.1 , 0 ); setMoveKey( spep_3 + 68, 1, 97.5, -53.8 , 0 ); setMoveKey( spep_3 + 70, 1, 121.8, -52.6 , 0 ); setMoveKey( spep_3 + 72, 1, 136.6, -55.6 , 0 ); setMoveKey( spep_3 + 74, 1, 173.9, -45.6 , 0 ); setMoveKey( spep_3 + 76, 1, 201.8, -46.8 , 0 ); setMoveKey( spep_3 + 78, 1, 252.1, -35.1 , 0 ); setMoveKey( spep_3 + 80, 1, 293, -34.6 , 0 ); setScaleKey( spep_3 + 0, 1, 1, 1 ); setScaleKey( spep_3 + 2, 1, 1.01, 1.01 ); setScaleKey( spep_3 + 4, 1, 1.02, 1.02 ); setScaleKey( spep_3 + 6, 1, 1.03, 1.03 ); setScaleKey( spep_3 + 8, 1, 1.04, 1.04 ); setScaleKey( spep_3 + 10, 1, 1.05, 1.05 ); setScaleKey( spep_3 + 12, 1, 1.06, 1.06 ); setScaleKey( spep_3 + 14, 1, 1.08, 1.08 ); setScaleKey( spep_3 + 16, 1, 1.09, 1.09 ); setScaleKey( spep_3 + 18, 1, 1.1, 1.1 ); setScaleKey( spep_3 + 20, 1, 1.12, 1.12 ); setScaleKey( spep_3 + 22, 1, 1.13, 1.13 ); setScaleKey( spep_3 + 24, 1, 1.15, 1.15 ); setScaleKey( spep_3 + 26, 1, 1.17, 1.17 ); setScaleKey( spep_3 + 28, 1, 1.18, 1.18 ); setScaleKey( spep_3 + 30, 1, 1.2, 1.2 ); setScaleKey( spep_3 + 32, 1, 1.22, 1.22 ); setScaleKey( spep_3 + 34, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 36, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 38, 1, 1.28, 1.28 ); setScaleKey( spep_3 + 40, 1, 1.34, 1.34); setScaleKey( spep_3 + 42, 1, 1.39, 1.39 ); setScaleKey( spep_3 + 44, 1, 1.52, 1.52 ); setScaleKey( spep_3 + 46, 1, 1.61, 1.61 ); setScaleKey( spep_3 + 48, 1, 1.76, 1.76 ); setScaleKey( spep_3 + 50, 1, 1.87, 1.87 ); setScaleKey( spep_3 + 52, 1, 1.98, 1.98 ); setScaleKey( spep_3 + 54, 1, 2.2, 2.2 ); setScaleKey( spep_3 + 56, 1, 2.2, 2.2 ); setScaleKey( spep_3 + 57, 1, 2.2, 2.2 ); --被弾タイミング setScaleKey( spep_3 + 58, 1, 2.2, 2.2 ); setScaleKey( spep_3 + 59, 1, 2.2, 2.2 ); setScaleKey( spep_3 + 60, 1, 2.2, 2.2 ); setScaleKey( spep_3 + 62, 1, 1.50, 1.50 ); setScaleKey( spep_3 + 64, 1, 1.37, 1.37 ); setScaleKey( spep_3 + 66, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 68, 1, 1.29, 1.29 ); setScaleKey( spep_3 + 70, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 72, 1, 1.17, 1.17 ); setScaleKey( spep_3 + 74, 1, 1.09, 1.09 ); setScaleKey( spep_3 + 76, 1, 0.99, 0.99 ); setScaleKey( spep_3 + 78, 1, 0.89, 0.89 ); setScaleKey( spep_3 + 80, 1, 0.77, 0.77 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 56, 1, 0 ); setRotateKey( spep_3 + 57, 1, 23.7 ); --被弾タイミング setRotateKey( spep_3 + 58, 1, 23.7 ); setRotateKey( spep_3 + 59, 1, -16 ); setRotateKey( spep_3 + 60, 1, -16 ); setRotateKey( spep_3 + 62, 1, 0 ); setRotateKey( spep_3 + 80, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 98, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 音 ** -- SEzudo = playSeLife( spep_3 + 0, 1044 ); --ズドドド stopSe( spep_3 + 94, SEzudo, 4 ); -- ** ホワイトフェード ** -- entryFade( spep_3 + 70, 16, 12, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 98; ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 28; --エンドフェイズのフレーム数を置き換える stopSe( spep_3 + 28, SEzudo, 0 ); playSe( SP_dodge - 12, 1042 ); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 敵吹っ飛びシーン(112F) ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen3, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen3, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen3, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen3, 0 ); setEffRotateKey( spep_4 + 46, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen3, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen3, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen3, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen3, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen3, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen3, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen3, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen3, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen3, 0 ); shuchusen4 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 100, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen4, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 1, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 2, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 3, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 5, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 7, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 9, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 10, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 12, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_4 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 15, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 19, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 22, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 23, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 26, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); end