--1016070 パラガス_ショットリムーバー fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --***SE*** SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 --SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --***エフェクト*** SP_01 =152654 --構え SP_02 =152655 --発射 SP_03 =152656 --迫る SP_04 =152657 --迫る後ろ SP_05 = 1503 --敵 SP_01r =152658 --構え SP_02r =152659 --発射 SP_03r =152656 --迫る SP_04r =152657 --迫る後ろ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI(0, 0); changeAnime( 0, 0, 0); -- 立ち changeAnime( 0, 1, 101); -- 立ち setDisp( 0, 0, 1); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, 0, 0); setMoveKey( 1, 0, 0, 0, 0); setMoveKey( 2, 0, 0, 0, 0); setMoveKey( 3, 0, 0, 0, 0); setMoveKey( 4, 0, 0, 0, 0); setMoveKey( 5, 0, 0, 0, 0); setMoveKey( 6, 0, 0, 0, 0); setScaleKey( 0, 0, 1.4, 1.4); setScaleKey( 1, 0, 1.4, 1.4); setScaleKey( 2, 0, 1.4, 1.4); setScaleKey( 3, 0, 1.4, 1.4); setScaleKey( 4, 0, 1.4, 1.4); setScaleKey( 5, 0, 1.4, 1.4); setScaleKey( 6, 0, 1.4, 1.4); -- 敵 setMoveKey( 0, 1, -5000, -5000, 0); setMoveKey( 1, 1, -5000, -5000, 0); setMoveKey( 2, 1, -5000, -5000, 0); setMoveKey( 3, 1, -5000, -5000, 0); setMoveKey( 4, 1, -5000, -5000, 0); setMoveKey( 5, 1, -5000, -5000, 0); setMoveKey( 6, 1, -5000, -5000, 0); setScaleKey( 1, 1, 1.5, 1.5); setScaleKey( 2, 1, 1.5, 1.5); setScaleKey( 3, 1, 1.5, 1.5); setScaleKey( 4, 1, 1.5, 1.5); setScaleKey( 5, 1, 1.5, 1.5); setScaleKey( 6, 1, 1.5, 1.5); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- アイドリング(30F) ------------------------------------------------------ spep_1 = 0; --***アイドリング*** setDisp( spep_1+30, 0, 0); --消す setMoveKey( spep_1+30, 0, 0, 0); setMoveKey( spep_1+31, 0, -5000, -5000); setMoveKey( spep_1+32, 0, -5000, -5000); setMoveKey( spep_1+33, 0, -5000, -5000); setMoveKey( spep_1+36, 0, -5000, -5000); setScaleKey( spep_1+30, 0, 1.4, 1.4); setRotateKey( spep_1+30, 0, 0); ------------------------------------------------------ -- 気溜め(100F) ------------------------------------------------------ spep_2 = spep_1+30; --***気溜め*** kitame = entryEffect( spep_2, SP_01, 0x100, -1, 0, 0, 0); --ef_002 setEffMoveKey( spep_2, kitame, 0, 0); setEffMoveKey( spep_2+100, kitame, 0, 0); setEffScaleKey( spep_2, kitame, 1.0, 1.0); setEffScaleKey( spep_2+100, kitame, 1.0, 1.0); setEffRotateKey( spep_2, kitame, 0); setEffRotateKey( spep_2+100, kitame, 0); setEffAlphaKey( spep_2, kitame, 255); setEffAlphaKey( spep_2+100, kitame, 255); entryEffect( spep_2, 1503, 0x80, -1, 0, 0, 0); entryEffect( spep_2, 1502, 0x100, -1, 0, 0, 0); --***カットイン***32 speff = entryEffect( spep_2+10, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え speff2 = entryEffect( spep_2+10, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) setEffReplaceTexture( speff2, 4, 5); -- セリフ差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_2+22, 190006, 70, 0x100, -1, 0, 0, 510); -- ゴゴゴゴ setEffAlphaKey( spep_2+22, ctgogo, 0 ); setEffAlphaKey( spep_2+23, ctgogo, 255 ); setEffAlphaKey( spep_2+82, ctgogo, 255 ); setEffAlphaKey( spep_2+84, ctgogo, 191 ); setEffAlphaKey( spep_2+86, ctgogo, 128 ); setEffAlphaKey( spep_2+88, ctgogo, 64 ); setEffAlphaKey( spep_2+92, ctgogo, 0 ); setEffRotateKey( spep_2+22, ctgogo, 0); setEffRotateKey( spep_2+92, ctgogo, 0); setEffScaleKey( spep_2+22, ctgogo, 0.7, 0.7); setEffScaleKey( spep_2+82, ctgogo, 0.7, 0.7); setEffScaleKey( spep_2+92, ctgogo, 1.07, 1.07 ); setEffMoveKey( spep_2+22, ctgogo, 0, 530); setEffMoveKey( spep_2+92, ctgogo, 0, 530); --***SE*** playSe( spep_2, SE_01); playSe( spep_2+22, SE_04); --ゴゴゴ --playSe( spep_2+20, SE_02); playSe( spep_2+40, SE_02); playSe( spep_2+60, SE_02); playSe( spep_2+80, SE_02); --***白フェード*** entryFade( spep_2+92, 4, 6, 8, fcolor_r, fcolor_g, fcolor_b, 255); --white fade ------------------------------------------------------ -- カード(90F) ------------------------------------------------------ spep_3 = spep_2+100; speff3 = entryEffect( spep_3, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff3, 1, 1); setEffReplaceTexture( speff3, 2, 0); -- カード差し替え setEffReplaceTexture( speff3, 5, 4); -- 技名テクスチャ差し替え shuchusen3 = entryEffectLife( spep_3, 906, 90, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_3, shuchusen3, 0, 0); setEffMoveKey( spep_3+90, shuchusen3, 0, 0); setEffScaleKey( spep_3, shuchusen3, 1.6, 1.6); setEffScaleKey( spep_3+90, shuchusen3, 1.6, 1.6); setEffRotateKey( spep_3, shuchusen3, 0); setEffRotateKey( spep_3+90, shuchusen3, 0); setEffAlphaKey( spep_3, shuchusen3, 255); setEffAlphaKey( spep_3+90, shuchusen3, 255); playSe( spep_3, SE_05); --***白フェード*** entryFade( spep_3+74, 10, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255); --white fade ------------------------------------------------------ -- 発射(80F) ------------------------------------------------------ spep_4 = spep_3+90; --***書き文字*** ct_bi = entryEffectLife( spep_4+6, 10024, 40, 0x100, -1, 0, 73.8, 305.7 ); --ビッ setEffShake( spep_4+6, ct_bi, 70, 20); --揺れ setEffMoveKey( spep_4+6, ct_bi, 73.8, 305.7 , 0 ); setEffMoveKey( spep_4+8, ct_bi, 91.8, 333.8 , 0 ); setEffMoveKey( spep_4+10, ct_bi, 98.1, 348.7 , 0 ); setEffMoveKey( spep_4+12, ct_bi, 118.5, 379 , 0 ); setEffMoveKey( spep_4+38, ct_bi, 125.7, 397 , 0 ); setEffMoveKey( spep_4+40, ct_bi, 143.5, 421.6 , 0 ); setEffMoveKey( spep_4+42, ct_bi, 141, 423.9 , 0 ); setEffMoveKey( spep_4+44, ct_bi, 160.2, 449.9 , 0 ); setEffMoveKey( spep_4+46, ct_bi, 168.5, 464.1 , 0 ); setEffScaleKey( spep_4+6, ct_bi, 1, 1 ); setEffScaleKey( spep_4+8, ct_bi, 1.22, 1.22 ); setEffScaleKey( spep_4+10, ct_bi, 1.45, 1.45 ); setEffScaleKey( spep_4+12, ct_bi, 1.67, 1.67 ); setEffScaleKey( spep_4+34, ct_bi, 1.67, 1.67 ); setEffScaleKey( spep_4+36, ct_bi, 1.81, 1.81 ); setEffScaleKey( spep_4+38, ct_bi, 1.95, 1.95 ); setEffScaleKey( spep_4+40, ct_bi, 2.09, 2.09 ); setEffScaleKey( spep_4+42, ct_bi, 2.23, 2.23 ); setEffScaleKey( spep_4+44, ct_bi, 2.37, 2.37 ); setEffScaleKey( spep_4+46, ct_bi, 2.51, 2.51 ); setEffRotateKey( spep_4+6, ct_bi, -13.8 ); setEffRotateKey( spep_4+46, ct_bi, -13.8 ); setEffAlphaKey( spep_4+6, ct_bi, 255 ); setEffAlphaKey( spep_4+34, ct_bi, 255 ); setEffAlphaKey( spep_4+36, ct_bi, 212 ); setEffAlphaKey( spep_4+38, ct_bi, 170 ); setEffAlphaKey( spep_4+40, ct_bi, 128 ); setEffAlphaKey( spep_4+42, ct_bi, 85 ); setEffAlphaKey( spep_4+44, ct_bi, 43 ); setEffAlphaKey( spep_4+46, ct_bi, 0 ); --***発射*** hassya = entryEffect( spep_4, SP_02, 0x100, -1, 0, 0, 0); --ef_002 setEffMoveKey( spep_4, hassya, 0, 0); setEffMoveKey( spep_4+80, hassya, 0, 0); setEffScaleKey( spep_4, hassya, 1.0, 1.0); setEffScaleKey( spep_4+80, hassya, 1.0, 1.0); setEffRotateKey( spep_4, hassya, 0); setEffRotateKey( spep_4+80, hassya, 0); setEffAlphaKey( spep_4, hassya, 255); setEffAlphaKey( spep_4+80, hassya, 255); ryu1 = entryEffectLife( spep_4, 921, 80, 0x80, -1, 0, 0, 0); setEffScaleKey( spep_4, ryu1, 1.0, 1.2); setEffScaleKey( spep_4+80, ryu1, 1.0, 1.2); setEffMoveKey( spep_4, ryu1, 0, 100); setEffMoveKey( spep_4+80, ryu1, 0, 100); setEffRotateKey( spep_4, ryu1, 180); setEffRotateKey( spep_4+80, ryu1, 180); setEffAlphaKey( spep_4, ryu1, 255); setEffAlphaKey( spep_4+80, ryu1, 255); --***SE*** playSe( spep_4+8, 1015); --***白フェード*** entryFade( spep_4+72, 4, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255); --white fade entryFadeBg( spep_4, 0, 80, 0, 0, 0, 0, 210); --背景黒 ------------------------------------------------------ -- 貫通(80F) ------------------------------------------------------ spep_5 = spep_4+80; ryu2 = entryEffectLife( spep_5, 921, 80, 0x80, -1, 0, 0, 0); setEffScaleKey( spep_5, ryu2, 1.0, 1.0); setEffScaleKey( spep_5+80, ryu2, 1.0, 1.0); setEffMoveKey( spep_5, ryu2, 0, 100); setEffMoveKey( spep_5+80, ryu2, 0, 100); setEffRotateKey( spep_5, ryu2, 0); setEffRotateKey( spep_5+80, ryu2, 0); setEffAlphaKey( spep_5, ryu2, 255); setEffAlphaKey( spep_5+78, ryu2, 255); setEffAlphaKey( spep_5+79, ryu2, 0); setEffAlphaKey( spep_5+80, ryu2, 0); --***貫通*** hidan_b = entryEffect( spep_5, SP_04, 0x80, -1, 0, 0, 0); --ef_004 setEffMoveKey( spep_5, hidan_b, 0, 0); setEffMoveKey( spep_5+80, hidan_b, 0, 0); setEffScaleKey( spep_5, hidan_b, 1.0, 1.0); setEffScaleKey( spep_5+80, hidan_b, 1.0, 1.0); setEffRotateKey( spep_5, hidan_b, 0); setEffRotateKey( spep_5+80, hidan_b, 0); setEffAlphaKey( spep_5, hidan_b, 255); setEffAlphaKey( spep_5+80, hidan_b, 255); --***敵の動き*** setDisp( spep_5+0, 1, 1 ); changeAnime( spep_5+0, 1, 104 ); setShakeChara( spep_5, 1, 78, 20); --揺れ setMoveKey( spep_5+0, 1, 251, 0 , 0 ); setMoveKey( spep_5+2, 1, 242.2, 0 , 0 ); setMoveKey( spep_5+4, 1, 233.4, 0 , 0 ); setMoveKey( spep_5+6, 1, 224.6, 0 , 0 ); setMoveKey( spep_5+8, 1, 215.8, 0 , 0 ); setMoveKey( spep_5+10, 1, 207, 0 , 0 ); setMoveKey( spep_5+12, 1, 198.2, 0 , 0 ); setMoveKey( spep_5+14, 1, 189.4, 0 , 0 ); setScaleKey( spep_5+0, 1, 0.6, 0.6 ); setScaleKey( spep_5+2, 1, 0.66, 0.66 ); setScaleKey( spep_5+4, 1, 0.72, 0.72 ); setScaleKey( spep_5+6, 1, 0.78, 0.78 ); setScaleKey( spep_5+8, 1, 0.84, 0.84 ); setScaleKey( spep_5+10, 1, 0.9, 0.9 ); setScaleKey( spep_5+12, 1, 0.96, 0.96 ); setScaleKey( spep_5+14, 1, 1.02, 1.02 ); setRotateKey( spep_5+0, 1, 0 ); setRotateKey( spep_5+14, 1, 0 ); --***貫通*** hidan = entryEffect( spep_5, SP_03, 0x100, -1, 0, 0, 0); --ef_003 setEffMoveKey( spep_5, hidan, 0, 0); setEffMoveKey( spep_5+80, hidan, 0, 0); setEffScaleKey( spep_5, hidan, 1.0, 1.0); setEffScaleKey( spep_5+80, hidan, 1.0, 1.0); setEffRotateKey( spep_5, hidan, 0); setEffRotateKey( spep_5+80, hidan, 0); setEffAlphaKey( spep_5, hidan, 255); setEffAlphaKey( spep_5+80, hidan, 255); entryFadeBg( spep_5, 0, 80, 0, 0, 0, 0, 210); --背景黒 --***SE*** playSe( spep_5, 1016); playSe( spep_5+32, 1025); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_5+14 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); pauseAll( SP_dodge, 67); --***敵の位置*** setEffMoveKey( SP_dodge, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+1, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+2, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+3, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+4, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+5, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+6, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+8, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+9, 1, 1.02, 1.02 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --***書き文字*** ct_gyun = entryEffectLife( spep_5 + 32, 10007, 44, 0x100, -1, 0, -3.6, 145.7 ); --ギュンッ setEffShake( spep_5+32, ct_gyun, 44, 20); --揺れ setEffMoveKey( spep_5+32, ct_gyun, -3.6, 145.7 , 0 ); setEffMoveKey( spep_5+34, ct_gyun, -34, 187.9 , 0 ); setEffMoveKey( spep_5+36, ct_gyun, -50.4, 208.8 , 0 ); setEffMoveKey( spep_5+56, ct_gyun, -50.4, 208.8 , 0 ); setEffMoveKey( spep_5+58, ct_gyun, -69.2, 236 , 0 ); setEffMoveKey( spep_5+60, ct_gyun, -66.8, 230.9 , 0 ); setEffMoveKey( spep_5+62, ct_gyun, -75, 241.9 , 0 ); setEffMoveKey( spep_5+76, ct_gyun, -75, 241.9 , 0 ); setEffScaleKey( spep_5+32, ct_gyun, 1, 1 ); setEffScaleKey( spep_5+34, ct_gyun, 1.69, 1.69 ); setEffScaleKey( spep_5+36, ct_gyun, 2.22, 2.22 ); setEffScaleKey( spep_5+58, ct_gyun, 2.56, 2.56 ); setEffScaleKey( spep_5+60, ct_gyun, 2.65, 2.65 ); setEffScaleKey( spep_5+62, ct_gyun, 2.87, 2.87 ); setEffScaleKey( spep_5+76, ct_gyun, 2.87, 2.87 ); setEffRotateKey( spep_5+32, ct_gyun, -33.1 ); setEffRotateKey( spep_5+76, ct_gyun, -33.1 ); setEffAlphaKey( spep_5+32, ct_gyun, 255 ); setEffAlphaKey( spep_5+56, ct_gyun, 255 ); setEffAlphaKey( spep_5+58, ct_gyun, 170 ); setEffAlphaKey( spep_5+60, ct_gyun, 85 ); setEffAlphaKey( spep_5+62, ct_gyun, 0 ); setEffAlphaKey( spep_5+76, ct_gyun, 0 ); --***敵の動き*** setDisp( spep_5+78, 1, 0 ); changeAnime( spep_5+31, 1, 108 ); changeAnime( spep_5+32, 1, 108 ); setMoveKey( spep_5+16, 1, 180.6, 0 , 0 ); setMoveKey( spep_5+18, 1, 171.8, 0 , 0 ); setMoveKey( spep_5+20, 1, 163, 0 , 0 ); setMoveKey( spep_5+22, 1, 154.2, 0 , 0 ); setMoveKey( spep_5+24, 1, 145.4, 0 , 0 ); setMoveKey( spep_5+26, 1, 136.6, 0 , 0 ); setMoveKey( spep_5+28, 1, 127.8, 0 , 0 ); setMoveKey( spep_5+30, 1, 119, 0 , 0 ); setMoveKey( spep_5+32, 1, 96.4, -3.4 , 0 ); setMoveKey( spep_5+42, 1, 96.4, -3.4 , 0 ); setMoveKey( spep_5+44, 1, 95.9, -3.2 , 0 ); setMoveKey( spep_5+46, 1, 95.4, -3.1 , 0 ); setMoveKey( spep_5+48, 1, 95, -3 , 0 ); setMoveKey( spep_5+50, 1, 94.5, -2.9 , 0 ); setMoveKey( spep_5+52, 1, 94.1, -2.7 , 0 ); setMoveKey( spep_5+54, 1, 93.6, -2.6 , 0 ); setMoveKey( spep_5+56, 1, 93.2, -2.5 , 0 ); setMoveKey( spep_5+58, 1, 92.7, -2.4 , 0 ); setMoveKey( spep_5+60, 1, 92.3, -2.3 , 0 ); setMoveKey( spep_5+62, 1, 91.9, -2.2 , 0 ); setMoveKey( spep_5+64, 1, 91.4, -2.1 , 0 ); setMoveKey( spep_5+66, 1, 91, -2 , 0 ); setMoveKey( spep_5+68, 1, 90.5, -1.8 , 0 ); setMoveKey( spep_5+70, 1, 90.1, -1.7 , 0 ); setMoveKey( spep_5+72, 1, 89.6, -1.6 , 0 ); setMoveKey( spep_5+74, 1, 89.2, -1.5 , 0 ); setMoveKey( spep_5+76, 1, 88.7, -1.4 , 0 ); setMoveKey( spep_5+78, 1, 88.3, -1.3 , 0 ); setScaleKey( spep_5+16, 1, 1.08, 1.08 ); setScaleKey( spep_5+18, 1, 1.14, 1.14 ); setScaleKey( spep_5+20, 1, 1.2, 1.2 ); setScaleKey( spep_5+22, 1, 1.26, 1.26 ); setScaleKey( spep_5+24, 1, 1.32, 1.32 ); setScaleKey( spep_5+26, 1, 1.38, 1.38 ); setScaleKey( spep_5+28, 1, 1.44, 1.44 ); setScaleKey( spep_5+30, 1, 1.5, 1.5 ); setScaleKey( spep_5+42, 1, 1.5, 1.5 ); setScaleKey( spep_5+44, 1, 1.51, 1.51 ); setScaleKey( spep_5+46, 1, 1.51, 1.51 ); setScaleKey( spep_5+48, 1, 1.52, 1.52 ); setScaleKey( spep_5+50, 1, 1.52, 1.52 ); setScaleKey( spep_5+52, 1, 1.53, 1.53 ); setScaleKey( spep_5+54, 1, 1.53, 1.53 ); setScaleKey( spep_5+56, 1, 1.54, 1.54 ); setScaleKey( spep_5+58, 1, 1.54, 1.54 ); setScaleKey( spep_5+60, 1, 1.55, 1.55 ); setScaleKey( spep_5+62, 1, 1.56, 1.56 ); setScaleKey( spep_5+64, 1, 1.56, 1.56 ); setScaleKey( spep_5+66, 1, 1.57, 1.57 ); setScaleKey( spep_5+68, 1, 1.57, 1.57 ); setScaleKey( spep_5+70, 1, 1.58, 1.58 ); setScaleKey( spep_5+72, 1, 1.58, 1.58 ); setScaleKey( spep_5+74, 1, 1.59, 1.59 ); setScaleKey( spep_5+76, 1, 1.59, 1.59 ); setScaleKey( spep_5+78, 1, 1.6, 1.6 ); setRotateKey( spep_5+16, 1, 0 ); setRotateKey( spep_5+32, 1, 0 ); setRotateKey( spep_5+34, 1, -8.7 ); setRotateKey( spep_5+36, 1, 6 ); setRotateKey( spep_5+38, 1, -8.7 ); setRotateKey( spep_5+40, 1, 6 ); setRotateKey( spep_5+42, 1, 0 ); setRotateKey( spep_5+78, 1, 0 ); --***白フェード*** entryFade( spep_5+66, 10, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255); --white fade ------------------------------------------------------ -- ガ ------------------------------------------------------ spep_6 = spep_5+80; --敵の動き-- setDisp( spep_6 + 2, 1, 1 ); changeAnime( spep_6 + 2, 1, 107 ); --setMoveKey( spep_6 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 2, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_6 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_6 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_6 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_6 + 10, 1, 7.1, -92.9 , 0 ); setMoveKey( spep_6 + 12, 1, -1.9, -124.1 , 0 ); setMoveKey( spep_6 + 110, 1, -1.9, -124.1 , 0 ); --setScaleKey( spep_6 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_6 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_6 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_6 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_6 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_6 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 110, 1, 1.6, 1.6 ); --setRotateKey( spep_6 + 0, 1, 0 ); setRotateKey( spep_6 + 2, 1, 105 ); setRotateKey( spep_6 + 4, 1, 240 ); setRotateKey( spep_6 + 6, 1, 405 ); setRotateKey( spep_6 + 8, 1, 600 ); setRotateKey( spep_6 + 10, 1, 825 ); setRotateKey( spep_6 + 12, 1, 1080 ); setRotateKey( spep_6 + 110, 1, 1080 ); --爆発エフェクト entryEffect( spep_6, 1509, 0x80, -1, 0, 0, 0); -- 爆発 setDamage( spep_6 +16, 1, 0); -- ダメージ振動等 setShake(spep_6+8,6,15); setShake(spep_6+14,15,10); --書き文字-- ctGa = entryEffectLife( spep_6+14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); setEffShake( spep_6+14, ctGa, 30, 10); setEffMoveKey( spep_6+14, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6+16, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_6+18, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6+20, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_6+22, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6+24, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_6+26, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6+28, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_6+30, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6+112, ctGa, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6+14, ctGa, 2, 2 ); setEffScaleKey( spep_6+16, ctGa, 2.0, 2.0); setEffScaleKey( spep_6+17, cGa, 2.6, 2.6); setEffScaleKey( spep_6+18, ctGa, 4.0, 4.0); setEffScaleKey( spep_6+19, ctGa, 2.6, 2.6); setEffScaleKey( spep_6+20, ctGa, 3.8, 3.8); setEffScaleKey( spep_6+112, ctGa, 3.8, 3.8); setEffRotateKey( spep_6+14, ctGa, -40 ); setEffRotateKey( spep_6+16, ctGa, -31 ); setEffRotateKey( spep_6+18, ctGa, -40 ); setEffRotateKey( spep_6+20, ctGa, -31 ); setEffRotateKey( spep_6+22, ctGa, -40 ); setEffRotateKey( spep_6+24, ctGa, -31); setEffRotateKey( spep_6+26, ctGa, -40 ); setEffRotateKey( spep_6+28, ctGa, -31); setEffRotateKey( spep_6+30, ctGa, -40 ); setEffRotateKey( spep_6+112, ctGa, -40 ); setEffAlphaKey( spep_6 + 14, ctGa, 255 ); setEffAlphaKey( spep_6 + 112, ctGa, 255 ); --集中線(白) shuchusen = entryEffectLife( spep_6+2, 906, 120, 0x00, -1, 0, 0, 0); -- 集中線 --集中線(黒) shuchusenkuro = entryEffectLife( spep_6+14, 1657, 120, 0x80, -1, 0, 0, 0); -- 集中線 --ひび割れ hibi = entryEffect( spep_6+2, 1600, 0x00, -1, 0,30, -130); -- ひび割れ playSe( spep_6, SE_10); playSe( spep_6+12, SE_11); --割れる音 -- ダメージ表示 dealDamage(spep_6+16); --entryFade( spep_6+100, 9, 10, 1, 8, 8, 8, 255); -- black fade endPhase( spep_6+100); else ------------------------------------------------------ -- アイドリング(30F) ------------------------------------------------------ spep_1 = 0; --***アイドリング*** setDisp( spep_1+30, 0, 0); --消す setMoveKey( spep_1+30, 0, 0, 0); setMoveKey( spep_1+31, 0, -5000, -5000); setMoveKey( spep_1+32, 0, -5000, -5000); setMoveKey( spep_1+33, 0, -5000, -5000); setMoveKey( spep_1+36, 0, -5000, -5000); setScaleKey( spep_1+30, 0, 1.4, 1.4); setRotateKey( spep_1+30, 0, 0); ------------------------------------------------------ -- 気溜め(100F) ------------------------------------------------------ spep_2 = spep_1+30; --***気溜め*** kitame = entryEffect( spep_2, SP_01r, 0x100, -1, 0, 0, 0); --ef_002 setEffMoveKey( spep_2, kitame, 0, 0); setEffMoveKey( spep_2+100, kitame, 0, 0); setEffScaleKey( spep_2, kitame, 1.0, 1.0); setEffScaleKey( spep_2+100, kitame, 1.0, 1.0); setEffRotateKey( spep_2, kitame, 0); setEffRotateKey( spep_2+100, kitame, 0); setEffAlphaKey( spep_2, kitame, 255); setEffAlphaKey( spep_2+100, kitame, 255); entryEffect( spep_2, 1503, 0x80, -1, 0, 0, 0); entryEffect( spep_2, 1502, 0x100, -1, 0, 0, 0); --***カットイン***32 --speff = entryEffect( spep_2+10, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) --setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え --speff = entryEffect( spep_2+10, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) --setEffReplaceTexture( speff, 4, 5); -- セリフ差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_2+22, 190006, 70, 0x100, -1, 0, 0, 510); -- ゴゴゴゴ setEffAlphaKey( spep_2+22, ctgogo, 0 ); setEffAlphaKey( spep_2+23, ctgogo, 255 ); setEffAlphaKey( spep_2+82, ctgogo, 255 ); setEffAlphaKey( spep_2+84, ctgogo, 191 ); setEffAlphaKey( spep_2+86, ctgogo, 128 ); setEffAlphaKey( spep_2+88, ctgogo, 64 ); setEffAlphaKey( spep_2+92, ctgogo, 0 ); setEffRotateKey( spep_2+22, ctgogo, 0); setEffRotateKey( spep_2+92, ctgogo, 0); setEffScaleKey( spep_2+22, ctgogo, -0.7, 0.7); setEffScaleKey( spep_2+82, ctgogo, -0.7, 0.7); setEffScaleKey( spep_2+92, ctgogo, -1.07, 1.07 ); setEffMoveKey( spep_2+22, ctgogo, 0, 530); setEffMoveKey( spep_2+92, ctgogo, 0, 530); --***SE*** playSe( spep_2, SE_01); playSe( spep_2+22, SE_04); --ゴゴゴ --playSe( spep_2+20, SE_02); playSe( spep_2+40, SE_02); playSe( spep_2+60, SE_02); playSe( spep_2+80, SE_02); --***白フェード*** entryFade( spep_2+92, 4, 6, 8, fcolor_r, fcolor_g, fcolor_b, 255); --white fade ------------------------------------------------------ -- カード(90F) ------------------------------------------------------ spep_3 = spep_2+100; speff3 = entryEffect( spep_3, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff3, 1, 1); setEffReplaceTexture( speff3, 2, 0); -- カード差し替え setEffReplaceTexture( speff3, 5, 4); -- 技名テクスチャ差し替え shuchusen3 = entryEffectLife( spep_3, 906, 90, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_3, shuchusen3, 0, 0); setEffMoveKey( spep_3+90, shuchusen3, 0, 0); setEffScaleKey( spep_3, shuchusen3, 1.6, 1.6); setEffScaleKey( spep_3+90, shuchusen3, 1.6, 1.6); setEffRotateKey( spep_3, shuchusen3, 0); setEffRotateKey( spep_3+90, shuchusen3, 0); setEffAlphaKey( spep_3, shuchusen3, 255); setEffAlphaKey( spep_3+90, shuchusen3, 255); playSe( spep_3, SE_05); --***白フェード*** entryFade( spep_3+74, 10, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255); --white fade ------------------------------------------------------ -- 発射(80F) ------------------------------------------------------ spep_4 = spep_3+90; --***書き文字*** ct_bi = entryEffectLife( spep_4+6, 10024, 40, 0x100, -1, 0, 73.8, 305.7 ); --ビッ setEffShake( spep_4+6, ct_bi, 70, 20); --揺れ setEffMoveKey( spep_4+6, ct_bi, 73.8, 305.7 , 0 ); setEffMoveKey( spep_4+8, ct_bi, 91.8, 333.8 , 0 ); setEffMoveKey( spep_4+10, ct_bi, 98.1, 348.7 , 0 ); setEffMoveKey( spep_4+12, ct_bi, 118.5, 379 , 0 ); setEffMoveKey( spep_4+38, ct_bi, 125.7, 397 , 0 ); setEffMoveKey( spep_4+40, ct_bi, 143.5, 421.6 , 0 ); setEffMoveKey( spep_4+42, ct_bi, 141, 423.9 , 0 ); setEffMoveKey( spep_4+44, ct_bi, 160.2, 449.9 , 0 ); setEffMoveKey( spep_4+46, ct_bi, 168.5, 464.1 , 0 ); setEffScaleKey( spep_4+6, ct_bi, 1, 1 ); setEffScaleKey( spep_4+8, ct_bi, 1.22, 1.22 ); setEffScaleKey( spep_4+10, ct_bi, 1.45, 1.45 ); setEffScaleKey( spep_4+12, ct_bi, 1.67, 1.67 ); setEffScaleKey( spep_4+34, ct_bi, 1.67, 1.67 ); setEffScaleKey( spep_4+36, ct_bi, 1.81, 1.81 ); setEffScaleKey( spep_4+38, ct_bi, 1.95, 1.95 ); setEffScaleKey( spep_4+40, ct_bi, 2.09, 2.09 ); setEffScaleKey( spep_4+42, ct_bi, 2.23, 2.23 ); setEffScaleKey( spep_4+44, ct_bi, 2.37, 2.37 ); setEffScaleKey( spep_4+46, ct_bi, 2.51, 2.51 ); setEffRotateKey( spep_4+6, ct_bi, -13.8 ); setEffRotateKey( spep_4+46, ct_bi, -13.8 ); setEffAlphaKey( spep_4+6, ct_bi, 255 ); setEffAlphaKey( spep_4+34, ct_bi, 255 ); setEffAlphaKey( spep_4+36, ct_bi, 212 ); setEffAlphaKey( spep_4+38, ct_bi, 170 ); setEffAlphaKey( spep_4+40, ct_bi, 128 ); setEffAlphaKey( spep_4+42, ct_bi, 85 ); setEffAlphaKey( spep_4+44, ct_bi, 43 ); setEffAlphaKey( spep_4+46, ct_bi, 0 ); --***発射*** hassya = entryEffect( spep_4, SP_02r, 0x100, -1, 0, 0, 0); --ef_002 setEffMoveKey( spep_4, hassya, 0, 0); setEffMoveKey( spep_4+80, hassya, 0, 0); setEffScaleKey( spep_4, hassya, 1.0, 1.0); setEffScaleKey( spep_4+80, hassya, 1.0, 1.0); setEffRotateKey( spep_4, hassya, 0); setEffRotateKey( spep_4+80, hassya, 0); setEffAlphaKey( spep_4, hassya, 255); setEffAlphaKey( spep_4+80, hassya, 255); ryu1 = entryEffectLife( spep_4, 921, 80, 0x80, -1, 0, 0, 0); setEffScaleKey( spep_4, ryu1, 1.0, 1.2); setEffScaleKey( spep_4+80, ryu1, 1.0, 1.2); setEffMoveKey( spep_4, ryu1, 0, 100); setEffMoveKey( spep_4+80, ryu1, 0, 100); setEffRotateKey( spep_4, ryu1, 180); setEffRotateKey( spep_4+80, ryu1, 180); setEffAlphaKey( spep_4, ryu1, 255); setEffAlphaKey( spep_4+80, ryu1, 255); --***SE*** playSe( spep_4+8, 1015); --***白フェード*** entryFade( spep_4+72, 4, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255); --white fade entryFadeBg( spep_4, 0, 80, 0, 0, 0, 0, 210); --背景黒 ------------------------------------------------------ -- 貫通(80F) ------------------------------------------------------ spep_5 = spep_4+80; ryu2 = entryEffectLife( spep_5, 921, 80, 0x80, -1, 0, 0, 0); setEffScaleKey( spep_5, ryu2, 1.0, 1.0); setEffScaleKey( spep_5+80, ryu2, 1.0, 1.0); setEffMoveKey( spep_5, ryu2, 0, 100); setEffMoveKey( spep_5+80, ryu2, 0, 100); setEffRotateKey( spep_5, ryu2, 0); setEffRotateKey( spep_5+80, ryu2, 0); setEffAlphaKey( spep_5, ryu2, 255); setEffAlphaKey( spep_5+78, ryu2, 255); setEffAlphaKey( spep_5+79, ryu2, 0); setEffAlphaKey( spep_5+80, ryu2, 0); --***貫通*** hidan_b = entryEffect( spep_5, SP_04r, 0x80, -1, 0, 0, 0); --ef_004 setEffMoveKey( spep_5, hidan_b, 0, 0); setEffMoveKey( spep_5+80, hidan_b, 0, 0); setEffScaleKey( spep_5, hidan_b, 1.0, 1.0); setEffScaleKey( spep_5+80, hidan_b, 1.0, 1.0); setEffRotateKey( spep_5, hidan_b, 0); setEffRotateKey( spep_5+80, hidan_b, 0); setEffAlphaKey( spep_5, hidan_b, 255); setEffAlphaKey( spep_5+80, hidan_b, 255); --***敵の動き*** setDisp( spep_5+0, 1, 1 ); changeAnime( spep_5+0, 1, 104 ); setShakeChara( spep_5, 1, 78, 20); --揺れ setMoveKey( spep_5+0, 1, 251, 0 , 0 ); setMoveKey( spep_5+2, 1, 242.2, 0 , 0 ); setMoveKey( spep_5+4, 1, 233.4, 0 , 0 ); setMoveKey( spep_5+6, 1, 224.6, 0 , 0 ); setMoveKey( spep_5+8, 1, 215.8, 0 , 0 ); setMoveKey( spep_5+10, 1, 207, 0 , 0 ); setMoveKey( spep_5+12, 1, 198.2, 0 , 0 ); setMoveKey( spep_5+14, 1, 189.4, 0 , 0 ); setScaleKey( spep_5+0, 1, 0.6, 0.6 ); setScaleKey( spep_5+2, 1, 0.66, 0.66 ); setScaleKey( spep_5+4, 1, 0.72, 0.72 ); setScaleKey( spep_5+6, 1, 0.78, 0.78 ); setScaleKey( spep_5+8, 1, 0.84, 0.84 ); setScaleKey( spep_5+10, 1, 0.9, 0.9 ); setScaleKey( spep_5+12, 1, 0.96, 0.96 ); setScaleKey( spep_5+14, 1, 1.02, 1.02 ); setRotateKey( spep_5+0, 1, 0 ); setRotateKey( spep_5+14, 1, 0 ); --***貫通*** hidan = entryEffect( spep_5, SP_03r, 0x100, -1, 0, 0, 0); --ef_003 setEffMoveKey( spep_5, hidan, 0, 0); setEffMoveKey( spep_5+80, hidan, 0, 0); setEffScaleKey( spep_5, hidan, 1.0, 1.0); setEffScaleKey( spep_5+80, hidan, 1.0, 1.0); setEffRotateKey( spep_5, hidan, 0); setEffRotateKey( spep_5+80, hidan, 0); setEffAlphaKey( spep_5, hidan, 255); setEffAlphaKey( spep_5+80, hidan, 255); entryFadeBg( spep_5, 0, 80, 0, 0, 0, 0, 210); --背景黒 --***SE*** playSe( spep_5, 1016); playSe( spep_5+32, 1025); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_5+14 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); pauseAll( SP_dodge, 67); --***敵の位置*** setEffMoveKey( SP_dodge, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+1, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+2, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+3, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+4, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+5, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+6, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+8, 1, 1.02, 1.02 ); setEffMoveKey( SP_dodge+9, 1, 1.02, 1.02 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --***書き文字*** ct_gyun = entryEffectLife( spep_5 + 32, 10007, 44, 0x100, -1, 0, -3.6, 145.7 ); --ギュンッ setEffShake( spep_5+32, ct_gyun, 44, 20); --揺れ setEffMoveKey( spep_5+32, ct_gyun, -3.6, 145.7 , 0 ); setEffMoveKey( spep_5+34, ct_gyun, -34, 187.9 , 0 ); setEffMoveKey( spep_5+36, ct_gyun, -50.4, 208.8 , 0 ); setEffMoveKey( spep_5+56, ct_gyun, -50.4, 208.8 , 0 ); setEffMoveKey( spep_5+58, ct_gyun, -69.2, 236 , 0 ); setEffMoveKey( spep_5+60, ct_gyun, -66.8, 230.9 , 0 ); setEffMoveKey( spep_5+62, ct_gyun, -75, 241.9 , 0 ); setEffMoveKey( spep_5+76, ct_gyun, -75, 241.9 , 0 ); setEffScaleKey( spep_5+32, ct_gyun, 1, 1 ); setEffScaleKey( spep_5+34, ct_gyun, 1.69, 1.69 ); setEffScaleKey( spep_5+36, ct_gyun, 2.22, 2.22 ); setEffScaleKey( spep_5+58, ct_gyun, 2.56, 2.56 ); setEffScaleKey( spep_5+60, ct_gyun, 2.65, 2.65 ); setEffScaleKey( spep_5+62, ct_gyun, 2.87, 2.87 ); setEffScaleKey( spep_5+76, ct_gyun, 2.87, 2.87 ); setEffRotateKey( spep_5+32, ct_gyun, -33.1 ); setEffRotateKey( spep_5+76, ct_gyun, -33.1 ); setEffAlphaKey( spep_5+32, ct_gyun, 255 ); setEffAlphaKey( spep_5+56, ct_gyun, 255 ); setEffAlphaKey( spep_5+58, ct_gyun, 170 ); setEffAlphaKey( spep_5+60, ct_gyun, 85 ); setEffAlphaKey( spep_5+62, ct_gyun, 0 ); setEffAlphaKey( spep_5+76, ct_gyun, 0 ); --***敵の動き*** setDisp( spep_5+78, 1, 0 ); changeAnime( spep_5+31, 1, 108 ); changeAnime( spep_5+32, 1, 108 ); setMoveKey( spep_5+16, 1, 180.6, 0 , 0 ); setMoveKey( spep_5+18, 1, 171.8, 0 , 0 ); setMoveKey( spep_5+20, 1, 163, 0 , 0 ); setMoveKey( spep_5+22, 1, 154.2, 0 , 0 ); setMoveKey( spep_5+24, 1, 145.4, 0 , 0 ); setMoveKey( spep_5+26, 1, 136.6, 0 , 0 ); setMoveKey( spep_5+28, 1, 127.8, 0 , 0 ); setMoveKey( spep_5+30, 1, 119, 0 , 0 ); setMoveKey( spep_5+32, 1, 96.4, -3.4 , 0 ); setMoveKey( spep_5+42, 1, 96.4, -3.4 , 0 ); setMoveKey( spep_5+44, 1, 95.9, -3.2 , 0 ); setMoveKey( spep_5+46, 1, 95.4, -3.1 , 0 ); setMoveKey( spep_5+48, 1, 95, -3 , 0 ); setMoveKey( spep_5+50, 1, 94.5, -2.9 , 0 ); setMoveKey( spep_5+52, 1, 94.1, -2.7 , 0 ); setMoveKey( spep_5+54, 1, 93.6, -2.6 , 0 ); setMoveKey( spep_5+56, 1, 93.2, -2.5 , 0 ); setMoveKey( spep_5+58, 1, 92.7, -2.4 , 0 ); setMoveKey( spep_5+60, 1, 92.3, -2.3 , 0 ); setMoveKey( spep_5+62, 1, 91.9, -2.2 , 0 ); setMoveKey( spep_5+64, 1, 91.4, -2.1 , 0 ); setMoveKey( spep_5+66, 1, 91, -2 , 0 ); setMoveKey( spep_5+68, 1, 90.5, -1.8 , 0 ); setMoveKey( spep_5+70, 1, 90.1, -1.7 , 0 ); setMoveKey( spep_5+72, 1, 89.6, -1.6 , 0 ); setMoveKey( spep_5+74, 1, 89.2, -1.5 , 0 ); setMoveKey( spep_5+76, 1, 88.7, -1.4 , 0 ); setMoveKey( spep_5+78, 1, 88.3, -1.3 , 0 ); setScaleKey( spep_5+16, 1, 1.08, 1.08 ); setScaleKey( spep_5+18, 1, 1.14, 1.14 ); setScaleKey( spep_5+20, 1, 1.2, 1.2 ); setScaleKey( spep_5+22, 1, 1.26, 1.26 ); setScaleKey( spep_5+24, 1, 1.32, 1.32 ); setScaleKey( spep_5+26, 1, 1.38, 1.38 ); setScaleKey( spep_5+28, 1, 1.44, 1.44 ); setScaleKey( spep_5+30, 1, 1.5, 1.5 ); setScaleKey( spep_5+42, 1, 1.5, 1.5 ); setScaleKey( spep_5+44, 1, 1.51, 1.51 ); setScaleKey( spep_5+46, 1, 1.51, 1.51 ); setScaleKey( spep_5+48, 1, 1.52, 1.52 ); setScaleKey( spep_5+50, 1, 1.52, 1.52 ); setScaleKey( spep_5+52, 1, 1.53, 1.53 ); setScaleKey( spep_5+54, 1, 1.53, 1.53 ); setScaleKey( spep_5+56, 1, 1.54, 1.54 ); setScaleKey( spep_5+58, 1, 1.54, 1.54 ); setScaleKey( spep_5+60, 1, 1.55, 1.55 ); setScaleKey( spep_5+62, 1, 1.56, 1.56 ); setScaleKey( spep_5+64, 1, 1.56, 1.56 ); setScaleKey( spep_5+66, 1, 1.57, 1.57 ); setScaleKey( spep_5+68, 1, 1.57, 1.57 ); setScaleKey( spep_5+70, 1, 1.58, 1.58 ); setScaleKey( spep_5+72, 1, 1.58, 1.58 ); setScaleKey( spep_5+74, 1, 1.59, 1.59 ); setScaleKey( spep_5+76, 1, 1.59, 1.59 ); setScaleKey( spep_5+78, 1, 1.6, 1.6 ); setRotateKey( spep_5+16, 1, 0 ); setRotateKey( spep_5+32, 1, 0 ); setRotateKey( spep_5+34, 1, -8.7 ); setRotateKey( spep_5+36, 1, 6 ); setRotateKey( spep_5+38, 1, -8.7 ); setRotateKey( spep_5+40, 1, 6 ); setRotateKey( spep_5+42, 1, 0 ); setRotateKey( spep_5+78, 1, 0 ); --***白フェード*** entryFade( spep_5+66, 10, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255); --white fade ------------------------------------------------------ -- ガ ------------------------------------------------------ spep_6 = spep_5+80; --敵の動き-- setDisp( spep_6 + 2, 1, 1 ); changeAnime( spep_6 + 2, 1, 107 ); --setMoveKey( spep_6 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 2, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_6 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_6 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_6 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_6 + 10, 1, 7.1, -92.9 , 0 ); setMoveKey( spep_6 + 12, 1, -1.9, -124.1 , 0 ); setMoveKey( spep_6 + 110, 1, -1.9, -124.1 , 0 ); --setScaleKey( spep_6 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_6 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_6 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_6 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_6 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_6 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 110, 1, 1.6, 1.6 ); --setRotateKey( spep_6 + 0, 1, 0 ); setRotateKey( spep_6 + 2, 1, 105 ); setRotateKey( spep_6 + 4, 1, 240 ); setRotateKey( spep_6 + 6, 1, 405 ); setRotateKey( spep_6 + 8, 1, 600 ); setRotateKey( spep_6 + 10, 1, 825 ); setRotateKey( spep_6 + 12, 1, 1080 ); setRotateKey( spep_6 + 110, 1, 1080 ); --爆発エフェクト entryEffect( spep_6, 1509, 0x80, -1, 0, 0, 0); -- 爆発 setDamage( spep_6 +16, 1, 0); -- ダメージ振動等 setShake(spep_6+8,6,15); setShake(spep_6+14,15,10); --書き文字-- ctGa = entryEffectLife( spep_6+14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); setEffShake( spep_6+14, ctGa, 30, 10); setEffMoveKey( spep_6+14, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6+16, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_6+18, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6+20, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_6+22, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6+24, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_6+26, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6+28, ctGa, 4, 316.1 , 0 ); setEffMoveKey( spep_6+30, ctGa, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6+112, ctGa, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6+14, ctGa, 2, 2 ); setEffScaleKey( spep_6+16, ctGa, 2.0, 2.0); setEffScaleKey( spep_6+17, cGa, 2.6, 2.6); setEffScaleKey( spep_6+18, ctGa, 4.0, 4.0); setEffScaleKey( spep_6+19, ctGa, 2.6, 2.6); setEffScaleKey( spep_6+20, ctGa, 3.8, 3.8); setEffScaleKey( spep_6+112, ctGa, 3.8, 3.8); setEffRotateKey( spep_6+14, ctGa, -40 ); setEffRotateKey( spep_6+16, ctGa, -31 ); setEffRotateKey( spep_6+18, ctGa, -40 ); setEffRotateKey( spep_6+20, ctGa, -31 ); setEffRotateKey( spep_6+22, ctGa, -40 ); setEffRotateKey( spep_6+24, ctGa, -31); setEffRotateKey( spep_6+26, ctGa, -40 ); setEffRotateKey( spep_6+28, ctGa, -31); setEffRotateKey( spep_6+30, ctGa, -40 ); setEffRotateKey( spep_6+112, ctGa, -40 ); setEffAlphaKey( spep_6 + 14, ctGa, 255 ); setEffAlphaKey( spep_6 + 112, ctGa, 255 ); --集中線(白) shuchusen = entryEffectLife( spep_6+2, 906, 120, 0x00, -1, 0, 0, 0); -- 集中線 --集中線(黒) shuchusenkuro = entryEffectLife( spep_6+14, 1657, 120, 0x80, -1, 0, 0, 0); -- 集中線 --ひび割れ hibi = entryEffect( spep_6+2, 1600, 0x00, -1, 0,30, -130); -- ひび割れ playSe( spep_6, SE_10); playSe( spep_6+12, SE_11); --割れる音 -- ダメージ表示 dealDamage(spep_6+16); --entryFade( spep_6+100, 9, 10, 1, 8, 8, 8, 255); -- black fade endPhase( spep_6+100); end