--1016650 亀仙人_魔封波 --sp_effect_a1_00151 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 --SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方 SP_01 = 153082;-- スタート気溜め SP_02 = 153083;-- かめはめ波発射 SP_03 = 153084;-- 背景 SP_04 = 153085;-- 迫るかめはめ波 SP_05 = 153086;-- 渦EF SP_06 = 153087;-- 亀仙人腕振り上げ SP_07 = 153088;-- EF上昇 SP_08 = 153089;-- 亀仙人腕振り下ろし SP_09 = 153090;-- 炊飯ジャーにin --てき SP_01x = 153082;-- スタート気溜め SP_02x = 153083;-- かめはめ波発射 SP_03x = 153084;-- 背景 SP_04x = 153085;-- 迫るかめはめ波 SP_05x = 153086;-- 渦EF SP_06x = 153087;-- 亀仙人腕振り上げ SP_07x = 153088;-- EF上昇 SP_08x = 153089;-- 亀仙人腕振り下ろし SP_09x = 153090;-- 炊飯ジャーにin multi_frm = 2; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then spep_0=0; ------------------------------------------------------ -- スタート気溜め ------------------------------------------------------ spep_0=0; -- ** エフェクト等 ** -- kidame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, kidame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 180, kidame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kidame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 180, kidame, 1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, kidame, 255 ); setEffAlphaKey( spep_0 + 180, kidame, 255 ); setEffRotateKey( spep_0 + 0, kidame, 0 ); setEffRotateKey( spep_0 + 180, kidame, 0 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 40, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 40, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 52, 190006, 72, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 52, ctgogo, 72, 10 ); setEffMoveKey( spep_0 + 52, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 124, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 52, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 114, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 116, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_0 + 120, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_0 + 122, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_0 + 124, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_0 + 52, ctgogo, 0 ); setEffRotateKey( spep_0 + 124, ctgogo, 0 ); setEffAlphaKey( spep_0 + 52, ctgogo, 0 ); setEffAlphaKey( spep_0 + 53, ctgogo, 255 ); setEffAlphaKey( spep_0 + 54, ctgogo, 255 ); setEffAlphaKey( spep_0 + 124, ctgogo, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 38, 906, 140, 0x100, -1, 0, 0.1, 0 ); setEffMoveKey( spep_0 + 38, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 178, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 38, shuchusen1, 1.22, 1.22 ); setEffScaleKey( spep_0 + 178, shuchusen1, 1.22, 1.22 ); setEffRotateKey( spep_0 + 42, shuchusen1, 0 ); setEffRotateKey( spep_0 + 178, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 38, shuchusen1, 28 ); setEffAlphaKey( spep_0 + 44, shuchusen1, 57 ); setEffAlphaKey( spep_0 + 46, shuchusen1, 85 ); setEffAlphaKey( spep_0 + 48, shuchusen1, 113 ); setEffAlphaKey( spep_0 + 50, shuchusen1, 142 ); setEffAlphaKey( spep_0 + 52, shuchusen1, 170 ); setEffAlphaKey( spep_0 + 54, shuchusen1, 198 ); setEffAlphaKey( spep_0 + 56, shuchusen1, 227 ); setEffAlphaKey( spep_0 + 58, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 178, shuchusen1, 255 ); --SE playSe( spep_0 + 52, SE_04 ); --ゴゴゴ SE1=playSe( spep_0 +50, 1044 ); --地揺れ stopSe(spep_0+178,SE1,0); -- ** ホワイトフェード ** -- entryFade( spep_0 + 170, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_1=spep_0+180; ------------------------------------------------------ -- カードカットイン(90F) ------------------------------------------------------ playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え shuchusen = entryEffectLife( spep_1, 906, 90, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_1, shuchusen, 0, 0); setEffMoveKey( spep_1+90, shuchusen, 0, 0); setEffScaleKey( spep_1, shuchusen, 1.6, 1.6); setEffScaleKey( spep_1+90, shuchusen, 1.6, 1.6); setEffRotateKey( spep_1, shuchusen, 0); setEffRotateKey( spep_1+90, shuchusen, 0); setEffAlphaKey( spep_1, shuchusen, 255); setEffAlphaKey( spep_1+90, shuchusen, 255); --***背景と白フェード*** entryFade( spep_1+76, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --次の準備 spep_2 = spep_1 + 88; ---------------------------------------------------- -- かめはめ波発射 ------------------------------------------------------ --エフェクト kamebeam = entryEffect( spep_2, SP_02, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_2, kamebeam, 0, 0); setEffMoveKey( spep_2+60, kamebeam, 0, 0); setEffScaleKey( spep_2, kamebeam, 1, 1); setEffScaleKey( spep_2+60, kamebeam, 1, 1); setEffRotateKey( spep_2, kamebeam, 0); setEffRotateKey( spep_2+60, kamebeam, 0); setEffAlphaKey( spep_2, kamebeam, 255); setEffAlphaKey( spep_2+60, kamebeam, 255); --文字エントリー ctzuo = entryEffectLife( spep_2 + 0, 10012, 32, 0x100, -1, 0, 76, 259.9 );--ズオッ setEffShake( spep_2, ctzuo, 32, 10 ); setEffMoveKey( spep_2 + 0, ctzuo, 76, 259.9 , 0 ); setEffMoveKey( spep_2 + 2, ctzuo, 105, 300.9 , 0 ); setEffMoveKey( spep_2 + 4, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_2 + 6, ctzuo, 132, 343.9 , 0 ); setEffMoveKey( spep_2 + 8, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_2 + 10, ctzuo, 132, 343.9 , 0 ); setEffMoveKey( spep_2 + 12, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_2 + 14, ctzuo, 132, 343.9 , 0 ); setEffMoveKey( spep_2 + 16, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_2 + 18, ctzuo, 132, 343.9 , 0 ); setEffMoveKey( spep_2 + 20, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_2 + 22, ctzuo, 132, 343.9 , 0 ); setEffMoveKey( spep_2 + 24, ctzuo, 124, 359.9 , 0 ); setEffMoveKey( spep_2 + 26, ctzuo, 157.6, 334.3 , 0 ); setEffMoveKey( spep_2 + 28, ctzuo, 139.9, 359.9 , 0 ); setEffMoveKey( spep_2 + 30, ctzuo, 183.2, 324.7 , 0 ); setEffMoveKey( spep_2 + 32, ctzuo, 196, 319.9 , 0 ); setEffScaleKey( spep_2 + 0, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2 + 2, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2 + 4, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 22, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 24, ctzuo, 3.55, 3.55 ); setEffScaleKey( spep_2 + 26, ctzuo, 4.37, 4.37 ); setEffScaleKey( spep_2 + 28, ctzuo, 5.19, 5.19 ); setEffScaleKey( spep_2 + 30, ctzuo, 6.01, 6.01 ); setEffScaleKey( spep_2 + 32, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2 + 0, ctzuo, 27.2 ); setEffRotateKey( spep_2 + 32, ctzuo, 27.2 ); setEffAlphaKey( spep_2 + 0, ctzuo, 255 ); setEffAlphaKey( spep_2 + 22, ctzuo, 255 ); setEffAlphaKey( spep_2 + 24, ctzuo, 204 ); setEffAlphaKey( spep_2 + 26, ctzuo, 153 ); setEffAlphaKey( spep_2 + 28, ctzuo, 102 ); setEffAlphaKey( spep_2 + 30, ctzuo, 51 ); setEffAlphaKey( spep_2 + 32, ctzuo, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_2 + 0, 906, 14, 0x100, -1, 0, 219.6, 0 ); b=450; setEffMoveKey( spep_2 + 0, shuchusen2, 219.6-b, 0 , 0 ); setEffMoveKey( spep_2 + 2, shuchusen2, 283.7-b, 0 , 0 ); setEffMoveKey( spep_2 + 4, shuchusen2, 347.8-b, 0 , 0 ); setEffMoveKey( spep_2 + 6, shuchusen2, 412-b, 0 , 0 ); setEffMoveKey( spep_2 + 8, shuchusen2, 476.1-b, 0 , 0 ); setEffMoveKey( spep_2 + 10, shuchusen2, 540.2-b, 0 , 0 ); setEffMoveKey( spep_2 + 12, shuchusen2, 604.4-b, 0 , 0 ); setEffMoveKey( spep_2 + 14, shuchusen2, 668.5-b, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.06, 1.06 ); setEffScaleKey( spep_2 + 2, shuchusen2, 1.26, 1.26 ); setEffScaleKey( spep_2 + 4, shuchusen2, 1.47, 1.47 ); setEffScaleKey( spep_2 + 6, shuchusen2, 1.68, 1.68 ); setEffScaleKey( spep_2 + 8, shuchusen2, 1.88, 1.88 ); setEffScaleKey( spep_2 + 10, shuchusen2, 2.09, 2.09 ); setEffScaleKey( spep_2 + 12, shuchusen2, 2.29, 2.29 ); setEffScaleKey( spep_2 + 14, shuchusen2, 2.5, 2.5 ); setEffRotateKey( spep_2 + 0, shuchusen2, 180 ); setEffRotateKey( spep_2 + 14, shuchusen2, 180 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 14, shuchusen2, 255 ); --SE playSe( spep_2 + 0, 1021 ); --気弾 -- ** ホワイトフェード ** -- entryFade( spep_2 + 52, 4, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_3 = spep_2 + 58; ------------------------------------------------------ -- 迫るかめはめ波 ------------------------------------------------------ --エフェクト(背景) kamehit_b = entryEffect( spep_3, SP_03, 0x80, -1, 0, 0, 0); setEffMoveKey( spep_3, kamehit_b, 0, 0); setEffMoveKey( spep_3+80, kamehit_b, 0, 0); setEffScaleKey( spep_3, kamehit_b, 1, 1); setEffScaleKey( spep_3+80, kamehit_b, 1, 1); setEffRotateKey( spep_3, kamehit_b, 0); setEffRotateKey( spep_3+80, kamehit_b, 0); setEffAlphaKey( spep_3, kamehit_b, 255); setEffAlphaKey( spep_3+80, kamehit_b, 255); --流線 ryusen1 = entryEffectLife( spep_3 + 0, 913, 74, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 74, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ryusen1, 1.37, 0.96 ); setEffScaleKey( spep_3 + 74, ryusen1, 1.37, 0.96 ); setEffRotateKey( spep_3 + 0, ryusen1, -67.2 ); setEffRotateKey( spep_3 + 74, ryusen1, -67.2 ); setEffAlphaKey( spep_3 + 0, ryusen1, 0 ); setEffAlphaKey( spep_3 + 33, ryusen1, 0 ); setEffAlphaKey( spep_3 + 34, ryusen1, 180 ); setEffAlphaKey( spep_3 + 74, ryusen1, 180 ); --エフェクト kamehit_f = entryEffect( spep_3, SP_04, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_3, kamehit_f, 0, 0); setEffMoveKey( spep_3+80, kamehit_f, 0, 0); setEffScaleKey( spep_3, kamehit_f, 1, 1); setEffScaleKey( spep_3+80, kamehit_f, 1, 1); setEffRotateKey( spep_3, kamehit_f, 0); setEffRotateKey( spep_3+80, kamehit_f, 0); setEffAlphaKey( spep_3, kamehit_f, 255); setEffAlphaKey( spep_3+80, kamehit_f, 255); --集中線 shuchusen3 = entryEffectLife( spep_3 + 0, 906, 44, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 44, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen3, 1.12, 1.26 ); setEffScaleKey( spep_3 + 44, shuchusen3, 1.12, 1.26 ); setEffRotateKey( spep_3 + 0, shuchusen3, 179.7 ); setEffRotateKey( spep_3 + 44, shuchusen3, 179.7 ); setEffAlphaKey( spep_3 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 36, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 38, shuchusen3, 191 ); setEffAlphaKey( spep_3 + 40, shuchusen3, 128 ); setEffAlphaKey( spep_3 + 42, shuchusen3, 64 ); setEffAlphaKey( spep_3 + 44, shuchusen3, 0 ); --文字エントリー ctzuo2 = entryEffectLife( spep_3-2 + 4, 10012, 44, 0x100, -1, 0, 76, 259.9 );--ズオッ setEffShake( spep_3-2 + 4, ctzuo2, 22, 10 ); setEffMoveKey( spep_3-2 + 4, ctzuo2, 76, 259.9 , 0 ); setEffMoveKey( spep_3-2 + 6, ctzuo2, 105, 300.9 , 0 ); setEffMoveKey( spep_3-2 + 8, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 10, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 12, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 14, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 16, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 18, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 20, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 22, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 24, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 26, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 28, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 30, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 32, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 34, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 36, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 38, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 40, ctzuo2, 124, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 42, ctzuo2, 157.6, 334.3 , 0 ); setEffMoveKey( spep_3-2 + 44, ctzuo2, 139.9, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 46, ctzuo2, 183.2, 324.7 , 0 ); setEffMoveKey( spep_3-2 + 48, ctzuo2, 196, 319.9 , 0 ); c=3.5; setEffScaleKey( spep_3 + 4, ctzuo2, 0.34, 0.34 ); setEffScaleKey( spep_3 + 6, ctzuo2, 1.54, 1.54 ); setEffScaleKey( spep_3 + 8, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_3 + 38, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_3 + 40, ctzuo2, 3.55, 3.55 ); setEffScaleKey( spep_3 + 42, ctzuo2, 4.37, 4.37 ); setEffScaleKey( spep_3 + 44, ctzuo2, 5.19, 5.19 ); setEffScaleKey( spep_3 + 46, ctzuo2, 6.01, 6.01 ); setEffScaleKey( spep_3 + 48, ctzuo2, 6.82, 6.82 ); setEffRotateKey( spep_3-2 + 4, ctzuo2, 27.2 ); setEffRotateKey( spep_3-2 + 48, ctzuo2, 27.2 ); setEffAlphaKey( spep_3-2 + 4, ctzuo2, 255 ); setEffAlphaKey( spep_3-2 + 38, ctzuo2, 255 ); setEffAlphaKey( spep_3-2 + 40, ctzuo2, 204 ); setEffAlphaKey( spep_3-2 + 42, ctzuo2, 153 ); setEffAlphaKey( spep_3-2 + 44, ctzuo2, 102 ); setEffAlphaKey( spep_3-2 + 46, ctzuo2, 51 ); setEffAlphaKey( spep_3-2 + 48, ctzuo2, 0 ); --てき setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 43, 1, 0 ); setDisp( spep_3 + 44, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); --changeAnime( spep_3 + 46, 1, 106 ); setMoveKey( spep_3 + 0, 1, 146, 127.9 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 142, 120.6 , 0 ); setMoveKey( spep_3-3 + 4, 1, 138, 123.4 , 0 ); setMoveKey( spep_3-3 + 6, 1, 134, 114.1 , 0 ); setMoveKey( spep_3-3 + 8, 1, 130, 116.8 , 0 ); setMoveKey( spep_3-3 + 10, 1, 126, 107.6 , 0 ); setMoveKey( spep_3-3 + 12, 1, 122, 110.3 , 0 ); setMoveKey( spep_3-3 + 14, 1, 118, 101 , 0 ); setMoveKey( spep_3-3 + 16, 1, 114, 103.7 , 0 ); setMoveKey( spep_3-3 + 18, 1, 110, 94.5 , 0 ); setMoveKey( spep_3-3 + 20, 1, 106, 97.2 , 0 ); setMoveKey( spep_3-3 + 22, 1, 102.1, 87.9 , 0 ); setMoveKey( spep_3-3 + 24, 1, 98.1, 90.7 , 0 ); setMoveKey( spep_3-3 + 26, 1, 94.1, 81.4 , 0 ); setMoveKey( spep_3-3 + 28, 1, 90.1, 84.1 , 0 ); setMoveKey( spep_3-3 + 30, 1, 86.1, 74.8 , 0 ); setMoveKey( spep_3-3 + 32, 1, 82.1, 77.6 , 0 ); setMoveKey( spep_3-3 + 34, 1, 78.1, 68.3 , 0 ); setMoveKey( spep_3-3 + 36, 1, 74.1, 71 , 0 ); setMoveKey( spep_3-3 + 38, 1, 70.1, 61.8 , 0 ); setMoveKey( spep_3-3 + 40, 1, 66.1, 64.5 , 0 ); setMoveKey( spep_3-3 + 42, 1, 62.1, 55.2 , 0 ); setMoveKey( spep_3-3 + 45, 1, 58.1, 57.9 , 0 ); setMoveKey( spep_3-3 + 46, 1, 31.9, 92 , 0 ); setMoveKey( spep_3-3 + 48, 1, 43.3, 119.3 , 0 ); setMoveKey( spep_3-3 + 50, 1, 54.6, 134.6 , 0 ); setMoveKey( spep_3-3 + 52, 1, 65.9, 161.9 , 0 ); setMoveKey( spep_3-3 + 54, 1, 77.3, 177.3 , 0 ); setMoveKey( spep_3-3 + 56, 1, 88.6, 204.7 , 0 ); setMoveKey( spep_3-3 + 58, 1, 100, 220 , 0 ); setMoveKey( spep_3-3 + 60, 1, 108.4, 246.1 , 0 ); setMoveKey( spep_3-3 + 62, 1, 116.8, 260.1 , 0 ); setMoveKey( spep_3-3 + 64, 1, 125.2, 286.1 , 0 ); setMoveKey( spep_3-3 + 66, 1, 133.6, 300.1 , 0 ); setMoveKey( spep_3-3 + 68, 1, 142, 326.1 , 0 ); setMoveKey( spep_3-3 + 70, 1, 150.4, 340.1 , 0 ); setMoveKey( spep_3-3 + 72, 1, 158.8, 366.1 , 0 ); setMoveKey( spep_3-3 + 74, 1, 167.2, 380.2 , 0 ); setMoveKey( spep_3-3 + 76, 1, 175.7, 406.2 , 0 ); setMoveKey( spep_3 + 78, 1, 184.1, 420.2 , 0 ); d=0; setScaleKey( spep_3 + 0, 1, 0.43+d, 0.43+d ); --[[ --setScaleKey( spep_3-3 + 2, 1, 0.24, 0.24 ); setScaleKey( spep_3-3 + 4, 1, 0.26+d, 0.26+d ); setScaleKey( spep_3-3 + 6, 1, 0.28+d, 0.28+d ); setScaleKey( spep_3-3 + 8, 1, 0.29+d, 0.29+d ); setScaleKey( spep_3-3 + 10, 1, 0.31+d, 0.31+d ); setScaleKey( spep_3-3 + 12, 1, 0.33+d, 0.33+d ); setScaleKey( spep_3-3 + 14, 1, 0.34+d, 0.34+d ); setScaleKey( spep_3-3 + 16, 1, 0.36+d, 0.36+d ); setScaleKey( spep_3-3 + 18, 1, 0.38+d, 0.38+d ); setScaleKey( spep_3-3 + 20, 1, 0.39+d, 0.39+d ); setScaleKey( spep_3-3 + 22, 1, 0.41+d, 0.41+d ); setScaleKey( spep_3-3 + 24, 1, 0.43+d, 0.43+d ); setScaleKey( spep_3-3 + 26, 1, 0.44+d, 0.44+d ); ]] setScaleKey( spep_3-3 + 28, 1, 1.46+d, 1.46+d ); setScaleKey( spep_3-3 + 30, 1, 1.47+d, 1.47+d); setScaleKey( spep_3-3 + 32, 1, 1.49+d, 1.49+d ); setScaleKey( spep_3-3 + 34, 1, 1.51+d, 1.51+d ); setScaleKey( spep_3-3 + 36, 1, 1.52+d, 1.52+d ); setScaleKey( spep_3-3 + 38, 1, 1.54+d, 1.54+d ); setScaleKey( spep_3-3 + 40, 1, 1.56+d, 1.56+d ); setScaleKey( spep_3-3 + 42, 1, 1.57+d, 1.57+d ); setScaleKey( spep_3-3 + 45, 1, 1.59+d, 1.59+d ); setScaleKey( spep_3-3 + 46, 1, 1.52+d, 1.52+d ); setScaleKey( spep_3-3 + 48, 1, 1.4+d, 1.4+d ); setScaleKey( spep_3-3 + 50, 1, 1.27+d, 1.27+d ); setScaleKey( spep_3-3 + 52, 1, 1.14+d, 1.14+d ); setScaleKey( spep_3-3 + 54, 1, 1.01+d, 1.01+d ); setScaleKey( spep_3-3 + 56, 1, 0.88+d, 0.88+d ); setScaleKey( spep_3-3 + 58, 1, 0.75+d, 0.75+d ); setScaleKey( spep_3-3 + 60, 1, 0.7+d, 0.7+d ); setScaleKey( spep_3-3 + 62, 1, 0.65+d, 0.65+d ); setScaleKey( spep_3-3 + 64, 1, 0.6+d, 0.6+d ); setScaleKey( spep_3-3 + 66, 1, 0.55+d, 0.55+d ); setScaleKey( spep_3-3 + 68, 1, 0.51+d, 0.51+d ); setScaleKey( spep_3-3 + 70, 1, 0.46+d, 0.46+d ); setScaleKey( spep_3-3 + 72, 1, 0.41+d, 0.41+d ); setScaleKey( spep_3-3 + 74, 1, 0.36+d, 0.36+d ); setScaleKey( spep_3-3 + 76, 1, 0.31+d, 0.31+d ); setScaleKey( spep_3 + 78, 1, 0.26+d, 0.26+d ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 45, 1, 0 ); setRotateKey( spep_3-3 + 46, 1, -27.5 ); setRotateKey( spep_3-3 + 48, 1, -24.7 ); setRotateKey( spep_3-3 + 50, 1, -21.9 ); setRotateKey( spep_3-3 + 52, 1, -19.1 ); setRotateKey( spep_3-3 + 54, 1, -16.4 ); setRotateKey( spep_3-3 + 56, 1, -13.6 ); setRotateKey( spep_3-3 + 58, 1, -10.8 ); setRotateKey( spep_3-3 + 60, 1, -10.3 ); setRotateKey( spep_3-3 + 62, 1, -9.9 ); setRotateKey( spep_3-3 + 64, 1, -9.4 ); setRotateKey( spep_3-3 + 66, 1, -8.9 ); setRotateKey( spep_3-3 + 68, 1, -8.4 ); setRotateKey( spep_3-3 + 70, 1, -8 ); setRotateKey( spep_3-3 + 72, 1, -7.5 ); setRotateKey( spep_3-3 + 74, 1, -7 ); setRotateKey( spep_3-3 + 76, 1, -6.6 ); setRotateKey( spep_3 + 78, 1, -6.1 ); --SE SE0=playSe( spep_3 + 0, 1022 ); --気弾 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3+28 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe(SP_dodge-14,SE0,0);--音を止める pauseAll( SP_dodge, 67); --[[ --キャラクターの固定 setMoveKey(SP_dodge, 1, 0, 20.6, 0); setScaleKey(SP_dodge , 1 ,1.5, 1.5 ); setRotateKey(SP_dodge, 1, 0); --キャラクターの固定 setMoveKey(SP_dodge+10, 1, 0, 20.6, 0); setScaleKey(SP_dodge+10 , 1 ,1.5, 1.5 ); setRotateKey(SP_dodge+10, 1, 0); ]]-- speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** ホワイトフェード ** -- entryFade( spep_3 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_4 = spep_3 + 80; ------------------------------------------------------ -- 渦EF ------------------------------------------------------ --エフェクト guruguru = entryEffect( spep_4, SP_05, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_4, guruguru, 0, 0); setEffMoveKey( spep_4+120, guruguru, 0, 0); setEffScaleKey( spep_4, guruguru, 1, 1); setEffScaleKey( spep_4+120, guruguru, 1, 1); setEffRotateKey( spep_4, guruguru, 0); setEffRotateKey( spep_4+120, guruguru, 0); setEffAlphaKey( spep_4, guruguru, 255); setEffAlphaKey( spep_4+120, guruguru, 255); --文字エントリー ctzudododo = entryEffectLife( spep_4 + 0, 10014, 118, 0x100, -1, 0, 58.1, 364 );--ズドドドッ setEffShake( spep_4, ctzudododo, 118, 10 ); setEffMoveKey( spep_4 + 0, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 2, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 4, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 6, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 8, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 10, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 12, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 14, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 16, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 18, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 20, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 22, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 24, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 26, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 28, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 30, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 32, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 34, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 36, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 38, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 40, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 42, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 44, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 46, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 48, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 50, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 52, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 54, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 56, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 58, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 60, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 62, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 64, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 66, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 68, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 70, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 72, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 74, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 76, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 78, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 80, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 82, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 84, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 86, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 88, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 90, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 92, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 94, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 96, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 98, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 100, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 102, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 104, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 106, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 108, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 110, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 112, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 114, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 116, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 118, ctzudododo, 34.1, 348 , 0 ); setEffScaleKey( spep_4 + 0, ctzudododo, 3, 3 ); setEffScaleKey( spep_4 + 118, ctzudododo,3, 3); setEffRotateKey( spep_4 + 0, ctzudododo,70 ); setEffRotateKey( spep_4 + 118, ctzudododo, 70 ); setEffAlphaKey( spep_4 + 0, ctzudododo, 255 ); setEffAlphaKey( spep_4 + 118, ctzudododo, 255 ); --SE playSe( spep_4 , SE_04 ); --飲み込まれる -- ** ホワイトフェード ** -- entryFade( spep_4 + 112, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_5 = spep_4 + 120; ------------------------------------------------------ -- 亀仙人腕振り上げ ------------------------------------------------------ --エフェクト handup = entryEffect( spep_5, SP_06, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_5, handup, 0, 0); setEffMoveKey( spep_5+26, handup, 0, 0); setEffScaleKey( spep_5, handup, 1, 1); setEffScaleKey( spep_5+26, handup, 1, 1); setEffRotateKey( spep_5, handup, 0); setEffRotateKey( spep_5+26, handup, 0); setEffAlphaKey( spep_5, handup, 255); setEffAlphaKey( spep_5+26, handup, 255); --集中線 shuchusen4 = entryEffectLife( spep_5 + 0, 906, 26, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 26, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen4, 1.08, 1.08 ); setEffScaleKey( spep_5 + 26, shuchusen4, 1.08, 1.08 ); setEffRotateKey( spep_5 + 0, shuchusen4, 180 ); setEffRotateKey( spep_5 + 26, shuchusen4, 180 ); setEffAlphaKey( spep_5 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 26, shuchusen4, 255 ); --SE playSe( spep_5 , 1004 ); --手をあげる --次の準備 spep_6 = spep_5 + 26; ------------------------------------------------------ -- EF上昇 ------------------------------------------------------ --エフェクト up = entryEffect( spep_6, SP_07, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_6, up, 0, 0); setEffMoveKey( spep_6+36, up, 0, 0); setEffScaleKey( spep_6, up, 1, 1); setEffScaleKey( spep_6+36, up, 1, 1); setEffRotateKey( spep_6, up, 0); setEffRotateKey( spep_6+36, up, 0); setEffAlphaKey( spep_6, up, 255); setEffAlphaKey( spep_6+36, up, 255); --集中線 shuchusen5 = entryEffectLife( spep_6 + 0, 906, 36, 0x100, -1, 0, 381, -358.3 ); setEffMoveKey( spep_6 + 0, shuchusen5, 281, -358.3 , 0 ); setEffMoveKey( spep_6 + 20, shuchusen5, -143.9, 255.5 , 0 ); setEffMoveKey( spep_6 + 36, shuchusen5, -143.9, 255.5 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen5, 1.52, 1.61 ); setEffScaleKey( spep_6 + 2, shuchusen5, 1.52, 1.61 ); setEffScaleKey( spep_6 + 4, shuchusen5, 1.52, 1.62 ); setEffScaleKey( spep_6 + 6, shuchusen5, 1.51, 1.63 ); setEffScaleKey( spep_6 + 8, shuchusen5, 1.51, 1.64 ); setEffScaleKey( spep_6 + 10, shuchusen5, 1.3, 1.66 ); setEffScaleKey( spep_6 + 12, shuchusen5, 1.29, 1.69 ); setEffScaleKey( spep_6 + 14, shuchusen5, 1.28, 1.72 ); setEffScaleKey( spep_6 + 16, shuchusen5, 1.27, 1.75 ); setEffScaleKey( spep_6 + 18, shuchusen5, 1.25, 1.78 ); setEffScaleKey( spep_6 + 20, shuchusen5, 1.24, 1.83 ); setEffScaleKey( spep_6 + 22, shuchusen5, 1.22, 1.87 ); setEffScaleKey( spep_6 + 24, shuchusen5, 1.2, 1.92 ); setEffScaleKey( spep_6 + 26, shuchusen5, 1.21, 1.94 ); setEffScaleKey( spep_6 + 28, shuchusen5, 1.22, 1.95 ); setEffScaleKey( spep_6 + 30, shuchusen5, 1.23, 1.97 ); setEffScaleKey( spep_6 + 32, shuchusen5, 1.25, 1.99 ); setEffScaleKey( spep_6 + 34, shuchusen5, 1.26, 2.01 ); setEffScaleKey( spep_6 + 36, shuchusen5, 1.27, 2.02 ); setEffRotateKey( spep_6 + 0, shuchusen5, 180 ); setEffRotateKey( spep_6 + 36, shuchusen5, 180 ); setEffAlphaKey( spep_6 + 0, shuchusen5, 255 ); setEffAlphaKey( spep_6 + 36, shuchusen5, 255 ); --SE playSe( spep_6 , 1021 ); --ビームが上がる --次の準備 spep_7 = spep_6 + 36; ------------------------------------------------------ -- 亀仙人腕振り下ろし ------------------------------------------------------ --エフェクト handdown = entryEffect( spep_7, SP_08, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_7, handdown, 0, 0); setEffMoveKey( spep_7+26, handdown, 0, 0); setEffScaleKey( spep_7, handdown, 1, 1); setEffScaleKey( spep_7+26, handdown, 1, 1); setEffRotateKey( spep_7, handdown, 0); setEffRotateKey( spep_7+26, handdown, 0); setEffAlphaKey( spep_7, handdown, 255); setEffAlphaKey( spep_7+26, handdown, 255); --集中線 shuchusen6 = entryEffectLife( spep_7 + 0, 906, 26, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_7 + 26, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen6, 1.08, 1.08 ); setEffScaleKey( spep_7 + 26, shuchusen6, 1.08, 1.08 ); setEffRotateKey( spep_7 + 0, shuchusen6, 180 ); setEffRotateKey( spep_7 + 26, shuchusen6, 180 ); setEffAlphaKey( spep_7 + 0, shuchusen6, 255 ); setEffAlphaKey( spep_7 + 26, shuchusen6, 255 ); --SE playSe( spep_7 , 1004 ); --手を下げる -- ** ホワイトフェード ** -- entryFade( spep_7 + 18, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_8 = spep_7 + 26; ------------------------------------------------------ -- 炊飯ジャーにin ------------------------------------------------------ --エフェクト inzya = entryEffect( spep_8, SP_09, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_8, inzya, 0, 0); setEffMoveKey( spep_8+150, inzya, 0, 0); setEffScaleKey( spep_8, inzya, 1, 1); setEffScaleKey( spep_8+150, inzya, 1, 1); setEffRotateKey( spep_8, inzya, 0); setEffRotateKey( spep_8+150, inzya, 0); setEffAlphaKey( spep_8, inzya, 255); setEffAlphaKey( spep_8+150, inzya, 255); shuchusen7 = entryEffectLife( spep_8 + 0, 906, 58, 0x100, -1, 0, 0, 527.6 ); setEffMoveKey( spep_8 + 0, shuchusen7, 0, 527.6 , 0 ); setEffMoveKey( spep_8 + 2, shuchusen7, 0, 507.1 , 0 ); setEffMoveKey( spep_8 + 4, shuchusen7, 0, 486.7 , 0 ); setEffMoveKey( spep_8 + 6, shuchusen7, 0, 466.2 , 0 ); setEffMoveKey( spep_8 + 8, shuchusen7, 0, 445.7 , 0 ); setEffMoveKey( spep_8 + 10, shuchusen7, 0, 425.2 , 0 ); setEffMoveKey( spep_8 + 12, shuchusen7, 0, 404.8 , 0 ); setEffMoveKey( spep_8 + 14, shuchusen7, 0, 384.3 , 0 ); setEffMoveKey( spep_8 + 16, shuchusen7, 0, 363.8 , 0 ); setEffMoveKey( spep_8 + 18, shuchusen7, 0, 343.4 , 0 ); setEffMoveKey( spep_8 + 20, shuchusen7, 0, 322.9 , 0 ); setEffMoveKey( spep_8 + 22, shuchusen7, 0, 302.4 , 0 ); setEffMoveKey( spep_8 + 24, shuchusen7, 0, 281.9 , 0 ); setEffMoveKey( spep_8 + 26, shuchusen7, 0, 261.4 , 0 ); setEffMoveKey( spep_8 + 28, shuchusen7, 0, 241 , 0 ); setEffMoveKey( spep_8 + 30, shuchusen7, 0, 220.5 , 0 ); setEffMoveKey( spep_8 + 32, shuchusen7, 0, 200 , 0 ); setEffMoveKey( spep_8 + 34, shuchusen7, 0, 120.2 , 0 ); setEffMoveKey( spep_8 + 36, shuchusen7, 0, 51.9 , 0 ); setEffMoveKey( spep_8 + 38, shuchusen7, 0, -6 , 0 ); setEffMoveKey( spep_8 + 40, shuchusen7, 0, -54.3 , 0 ); setEffMoveKey( spep_8 + 42, shuchusen7, 0, -93.8 , 0 ); setEffMoveKey( spep_8 + 44, shuchusen7, 0, -125.4 , 0 ); setEffMoveKey( spep_8 + 46, shuchusen7, 0, -150.1 , 0 ); setEffMoveKey( spep_8 + 48, shuchusen7, 0, -168.6 , 0 ); setEffMoveKey( spep_8 + 50, shuchusen7, 0, -181.9 , 0 ); setEffMoveKey( spep_8 + 52, shuchusen7, 0, -190.8 , 0 ); setEffMoveKey( spep_8 + 54, shuchusen7, 0, -196.2 , 0 ); setEffMoveKey( spep_8 + 56, shuchusen7, 0, -198.9 , 0 ); setEffMoveKey( spep_8 + 58, shuchusen7, 0, -200 , 0 ); setEffScaleKey( spep_8 + 0, shuchusen7, 1.27, 2.03 ); setEffScaleKey( spep_8 + 2, shuchusen7, 1.26, 1.99 ); setEffScaleKey( spep_8 + 4, shuchusen7, 1.24, 1.95 ); setEffScaleKey( spep_8 + 6, shuchusen7, 1.22, 1.91 ); setEffScaleKey( spep_8 + 8, shuchusen7, 1.21, 1.87 ); setEffScaleKey( spep_8 + 10, shuchusen7, 1.19, 1.83 ); setEffScaleKey( spep_8 + 12, shuchusen7, 1.17, 1.79 ); setEffScaleKey( spep_8 + 14, shuchusen7, 1.16, 1.75 ); setEffScaleKey( spep_8 + 16, shuchusen7, 1.14, 1.7 ); setEffScaleKey( spep_8 + 18, shuchusen7, 1.12, 1.66 ); setEffScaleKey( spep_8 + 20, shuchusen7, 1.11, 1.62 ); setEffScaleKey( spep_8 + 22, shuchusen7, 1.09, 1.58 ); setEffScaleKey( spep_8 + 24, shuchusen7, 1.08, 1.54 ); setEffScaleKey( spep_8 + 26, shuchusen7, 1.06, 1.5 ); setEffScaleKey( spep_8 + 28, shuchusen7, 1.04, 1.46 ); setEffScaleKey( spep_8 + 30, shuchusen7, 1.03, 1.42 ); setEffScaleKey( spep_8 + 32, shuchusen7, 1.01, 1.38 ); setEffScaleKey( spep_8 + 34, shuchusen7, 1.01, 1.38 ); setEffScaleKey( spep_8 + 36, shuchusen7, 1.01, 1.37 ); setEffScaleKey( spep_8 + 42, shuchusen7, 1.01, 1.37 ); setEffScaleKey( spep_8 + 44, shuchusen7, 1.01, 1.36 ); setEffScaleKey( spep_8 + 58, shuchusen7, 1.01, 1.36 ); setEffRotateKey( spep_8 + 0, shuchusen7, 0 ); setEffRotateKey( spep_8 + 58, shuchusen7, 0 ); setEffAlphaKey( spep_8 + 0, shuchusen7, 255 ); setEffAlphaKey( spep_8 + 32, shuchusen7, 255 ); setEffAlphaKey( spep_8 + 34, shuchusen7, 204 ); setEffAlphaKey( spep_8 + 36, shuchusen7, 161 ); setEffAlphaKey( spep_8 + 38, shuchusen7, 124 ); setEffAlphaKey( spep_8 + 40, shuchusen7, 93 ); setEffAlphaKey( spep_8 + 42, shuchusen7, 68 ); setEffAlphaKey( spep_8 + 44, shuchusen7, 48 ); setEffAlphaKey( spep_8 + 46, shuchusen7, 32 ); setEffAlphaKey( spep_8 + 48, shuchusen7, 20 ); setEffAlphaKey( spep_8 + 50, shuchusen7, 12 ); setEffAlphaKey( spep_8 + 52, shuchusen7, 6 ); setEffAlphaKey( spep_8 + 54, shuchusen7, 3 ); setEffAlphaKey( spep_8 + 56, shuchusen7, 1 ); setEffAlphaKey( spep_8 + 58, shuchusen7, 0 ); --SE playSe( spep_8, 1021 ); --ビームが上がる playSe( spep_8+40, 40 ); --すいはんじゃが閉まる -- ** ダメージ表示 ** -- dealDamage( spep_8 + 40 ); entryFade( spep_8 + 136, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_8 + 146 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- スタート気溜め ------------------------------------------------------ spep_0=0; -- ** エフェクト等 ** -- kidame = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, kidame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 180, kidame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kidame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 180, kidame, 1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, kidame, 255 ); setEffAlphaKey( spep_0 + 180, kidame, 255 ); setEffRotateKey( spep_0 + 0, kidame, 0 ); setEffRotateKey( spep_0 + 180, kidame, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 40, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 40, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 52, 190006, 72, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 52, ctgogo, 72, 10 ); setEffMoveKey( spep_0 + 52, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 124, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 52, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 114, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 116, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_0 + 120, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_0 + 122, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_0 + 124, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_0 + 52, ctgogo, 0 ); setEffRotateKey( spep_0 + 124, ctgogo, 0 ); setEffAlphaKey( spep_0 + 52, ctgogo, 0 ); setEffAlphaKey( spep_0 + 53, ctgogo, 255 ); setEffAlphaKey( spep_0 + 54, ctgogo, 255 ); setEffAlphaKey( spep_0 + 124, ctgogo, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 38, 906, 140, 0x100, -1, 0, 0.1, 0 ); setEffMoveKey( spep_0 + 38, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 178, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 38, shuchusen1, 1.22, 1.22 ); setEffScaleKey( spep_0 + 178, shuchusen1, 1.22, 1.22 ); setEffRotateKey( spep_0 + 42, shuchusen1, 0 ); setEffRotateKey( spep_0 + 178, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 38, shuchusen1, 28 ); setEffAlphaKey( spep_0 + 44, shuchusen1, 57 ); setEffAlphaKey( spep_0 + 46, shuchusen1, 85 ); setEffAlphaKey( spep_0 + 48, shuchusen1, 113 ); setEffAlphaKey( spep_0 + 50, shuchusen1, 142 ); setEffAlphaKey( spep_0 + 52, shuchusen1, 170 ); setEffAlphaKey( spep_0 + 54, shuchusen1, 198 ); setEffAlphaKey( spep_0 + 56, shuchusen1, 227 ); setEffAlphaKey( spep_0 + 58, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 178, shuchusen1, 255 ); --SE playSe( spep_0 + 52, SE_04 ); --ゴゴゴ SE1=playSe( spep_0 +50, 1044 ); --地揺れ stopSe(spep_0+178,SE1,0); -- ** ホワイトフェード ** -- entryFade( spep_0 + 170, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_1=spep_0+180; ------------------------------------------------------ -- カードカットイン(90F) ------------------------------------------------------ playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え shuchusen = entryEffectLife( spep_1, 906, 90, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_1, shuchusen, 0, 0); setEffMoveKey( spep_1+90, shuchusen, 0, 0); setEffScaleKey( spep_1, shuchusen, 1.6, 1.6); setEffScaleKey( spep_1+90, shuchusen, 1.6, 1.6); setEffRotateKey( spep_1, shuchusen, 0); setEffRotateKey( spep_1+90, shuchusen, 0); setEffAlphaKey( spep_1, shuchusen, 255); setEffAlphaKey( spep_1+90, shuchusen, 255); --***背景と白フェード*** entryFade( spep_1+76, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --次の準備 spep_2 = spep_1 + 88; ---------------------------------------------------- -- かめはめ波発射 ------------------------------------------------------ --エフェクト kamebeam = entryEffect( spep_2, SP_02x, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_2, kamebeam, 0, 0); setEffMoveKey( spep_2+60, kamebeam, 0, 0); setEffScaleKey( spep_2, kamebeam, 1, 1); setEffScaleKey( spep_2+60, kamebeam, 1, 1); setEffRotateKey( spep_2, kamebeam, 0); setEffRotateKey( spep_2+60, kamebeam, 0); setEffAlphaKey( spep_2, kamebeam, 255); setEffAlphaKey( spep_2+60, kamebeam, 255); --文字エントリー ctzuo = entryEffectLife( spep_2 + 0, 10012, 32, 0x100, -1, 0, 76, 259.9 );--ズオッ setEffShake( spep_2, ctzuo, 32, 10 ); setEffMoveKey( spep_2 + 0, ctzuo, 76, 259.9 , 0 ); setEffMoveKey( spep_2 + 2, ctzuo, 105, 300.9 , 0 ); setEffMoveKey( spep_2 + 4, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_2 + 6, ctzuo, 132, 343.9 , 0 ); setEffMoveKey( spep_2 + 8, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_2 + 10, ctzuo, 132, 343.9 , 0 ); setEffMoveKey( spep_2 + 12, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_2 + 14, ctzuo, 132, 343.9 , 0 ); setEffMoveKey( spep_2 + 16, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_2 + 18, ctzuo, 132, 343.9 , 0 ); setEffMoveKey( spep_2 + 20, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_2 + 22, ctzuo, 132, 343.9 , 0 ); setEffMoveKey( spep_2 + 24, ctzuo, 124, 359.9 , 0 ); setEffMoveKey( spep_2 + 26, ctzuo, 157.6, 334.3 , 0 ); setEffMoveKey( spep_2 + 28, ctzuo, 139.9, 359.9 , 0 ); setEffMoveKey( spep_2 + 30, ctzuo, 183.2, 324.7 , 0 ); setEffMoveKey( spep_2 + 32, ctzuo, 196, 319.9 , 0 ); setEffScaleKey( spep_2 + 0, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2 + 2, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2 + 4, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 22, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 24, ctzuo, 3.55, 3.55 ); setEffScaleKey( spep_2 + 26, ctzuo, 4.37, 4.37 ); setEffScaleKey( spep_2 + 28, ctzuo, 5.19, 5.19 ); setEffScaleKey( spep_2 + 30, ctzuo, 6.01, 6.01 ); setEffScaleKey( spep_2 + 32, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2 + 0, ctzuo, 27.2 ); setEffRotateKey( spep_2 + 32, ctzuo, 27.2 ); setEffAlphaKey( spep_2 + 0, ctzuo, 255 ); setEffAlphaKey( spep_2 + 22, ctzuo, 255 ); setEffAlphaKey( spep_2 + 24, ctzuo, 204 ); setEffAlphaKey( spep_2 + 26, ctzuo, 153 ); setEffAlphaKey( spep_2 + 28, ctzuo, 102 ); setEffAlphaKey( spep_2 + 30, ctzuo, 51 ); setEffAlphaKey( spep_2 + 32, ctzuo, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_2 + 0, 906, 14, 0x100, -1, 0, 219.6, 0 ); b=450; setEffMoveKey( spep_2 + 0, shuchusen2, 219.6-b, 0 , 0 ); setEffMoveKey( spep_2 + 2, shuchusen2, 283.7-b, 0 , 0 ); setEffMoveKey( spep_2 + 4, shuchusen2, 347.8-b, 0 , 0 ); setEffMoveKey( spep_2 + 6, shuchusen2, 412-b, 0 , 0 ); setEffMoveKey( spep_2 + 8, shuchusen2, 476.1-b, 0 , 0 ); setEffMoveKey( spep_2 + 10, shuchusen2, 540.2-b, 0 , 0 ); setEffMoveKey( spep_2 + 12, shuchusen2, 604.4-b, 0 , 0 ); setEffMoveKey( spep_2 + 14, shuchusen2, 668.5-b, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.06, 1.06 ); setEffScaleKey( spep_2 + 2, shuchusen2, 1.26, 1.26 ); setEffScaleKey( spep_2 + 4, shuchusen2, 1.47, 1.47 ); setEffScaleKey( spep_2 + 6, shuchusen2, 1.68, 1.68 ); setEffScaleKey( spep_2 + 8, shuchusen2, 1.88, 1.88 ); setEffScaleKey( spep_2 + 10, shuchusen2, 2.09, 2.09 ); setEffScaleKey( spep_2 + 12, shuchusen2, 2.29, 2.29 ); setEffScaleKey( spep_2 + 14, shuchusen2, 2.5, 2.5 ); setEffRotateKey( spep_2 + 0, shuchusen2, 180 ); setEffRotateKey( spep_2 + 14, shuchusen2, 180 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 14, shuchusen2, 255 ); --SE playSe( spep_2 + 0, 1021 ); --気弾 -- ** ホワイトフェード ** -- entryFade( spep_2 + 52, 4, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_3 = spep_2 + 58; ------------------------------------------------------ -- 迫るかめはめ波 ------------------------------------------------------ --エフェクト(背景) kamehit_b = entryEffect( spep_3, SP_03x, 0x80, -1, 0, 0, 0); setEffMoveKey( spep_3, kamehit_b, 0, 0); setEffMoveKey( spep_3+80, kamehit_b, 0, 0); setEffScaleKey( spep_3, kamehit_b, 1, 1); setEffScaleKey( spep_3+80, kamehit_b, 1, 1); setEffRotateKey( spep_3, kamehit_b, 0); setEffRotateKey( spep_3+80, kamehit_b, 0); setEffAlphaKey( spep_3, kamehit_b, 255); setEffAlphaKey( spep_3+80, kamehit_b, 255); --流線 ryusen1 = entryEffectLife( spep_3 + 0, 913, 74, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 74, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ryusen1, 1.37, 0.96 ); setEffScaleKey( spep_3 + 74, ryusen1, 1.37, 0.96 ); setEffRotateKey( spep_3 + 0, ryusen1, -67.2 ); setEffRotateKey( spep_3 + 74, ryusen1, -67.2 ); setEffAlphaKey( spep_3 + 0, ryusen1, 0 ); setEffAlphaKey( spep_3 + 33, ryusen1, 0 ); setEffAlphaKey( spep_3 + 34, ryusen1, 180 ); setEffAlphaKey( spep_3 + 74, ryusen1, 180 ); --エフェクト kamehit_f = entryEffect( spep_3, SP_04x, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_3, kamehit_f, 0, 0); setEffMoveKey( spep_3+80, kamehit_f, 0, 0); setEffScaleKey( spep_3, kamehit_f, 1, 1); setEffScaleKey( spep_3+80, kamehit_f, 1, 1); setEffRotateKey( spep_3, kamehit_f, 0); setEffRotateKey( spep_3+80, kamehit_f, 0); setEffAlphaKey( spep_3, kamehit_f, 255); setEffAlphaKey( spep_3+80, kamehit_f, 255); --集中線 shuchusen3 = entryEffectLife( spep_3 + 0, 906, 44, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 44, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen3, 1.12, 1.26 ); setEffScaleKey( spep_3 + 44, shuchusen3, 1.12, 1.26 ); setEffRotateKey( spep_3 + 0, shuchusen3, 179.7 ); setEffRotateKey( spep_3 + 44, shuchusen3, 179.7 ); setEffAlphaKey( spep_3 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 36, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 38, shuchusen3, 191 ); setEffAlphaKey( spep_3 + 40, shuchusen3, 128 ); setEffAlphaKey( spep_3 + 42, shuchusen3, 64 ); setEffAlphaKey( spep_3 + 44, shuchusen3, 0 ); --文字エントリー ctzuo2 = entryEffectLife( spep_3-2 + 4, 10012, 44, 0x100, -1, 0, 76, 259.9 );--ズオッ setEffShake( spep_3-2 + 4, ctzuo2, 22, 10 ); setEffMoveKey( spep_3-2 + 4, ctzuo2, 76, 259.9 , 0 ); setEffMoveKey( spep_3-2 + 6, ctzuo2, 105, 300.9 , 0 ); setEffMoveKey( spep_3-2 + 8, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 10, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 12, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 14, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 16, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 18, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 20, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 22, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 24, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 26, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 28, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 30, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 32, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 34, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 36, ctzuo2, 116, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 38, ctzuo2, 132, 343.9 , 0 ); setEffMoveKey( spep_3-2 + 40, ctzuo2, 124, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 42, ctzuo2, 157.6, 334.3 , 0 ); setEffMoveKey( spep_3-2 + 44, ctzuo2, 139.9, 359.9 , 0 ); setEffMoveKey( spep_3-2 + 46, ctzuo2, 183.2, 324.7 , 0 ); setEffMoveKey( spep_3-2 + 48, ctzuo2, 196, 319.9 , 0 ); c=3.5; setEffScaleKey( spep_3 + 4, ctzuo2, 0.34, 0.34 ); setEffScaleKey( spep_3 + 6, ctzuo2, 1.54, 1.54 ); setEffScaleKey( spep_3 + 8, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_3 + 38, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_3 + 40, ctzuo2, 3.55, 3.55 ); setEffScaleKey( spep_3 + 42, ctzuo2, 4.37, 4.37 ); setEffScaleKey( spep_3 + 44, ctzuo2, 5.19, 5.19 ); setEffScaleKey( spep_3 + 46, ctzuo2, 6.01, 6.01 ); setEffScaleKey( spep_3 + 48, ctzuo2, 6.82, 6.82 ); setEffRotateKey( spep_3-2 + 4, ctzuo2, 27.2 ); setEffRotateKey( spep_3-2 + 48, ctzuo2, 27.2 ); setEffAlphaKey( spep_3-2 + 4, ctzuo2, 255 ); setEffAlphaKey( spep_3-2 + 38, ctzuo2, 255 ); setEffAlphaKey( spep_3-2 + 40, ctzuo2, 204 ); setEffAlphaKey( spep_3-2 + 42, ctzuo2, 153 ); setEffAlphaKey( spep_3-2 + 44, ctzuo2, 102 ); setEffAlphaKey( spep_3-2 + 46, ctzuo2, 51 ); setEffAlphaKey( spep_3-2 + 48, ctzuo2, 0 ); --てき setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 43, 1, 0 ); setDisp( spep_3 + 44, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); --changeAnime( spep_3 + 46, 1, 106 ); setMoveKey( spep_3 + 0, 1, 146, 127.9 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 142, 120.6 , 0 ); setMoveKey( spep_3-3 + 4, 1, 138, 123.4 , 0 ); setMoveKey( spep_3-3 + 6, 1, 134, 114.1 , 0 ); setMoveKey( spep_3-3 + 8, 1, 130, 116.8 , 0 ); setMoveKey( spep_3-3 + 10, 1, 126, 107.6 , 0 ); setMoveKey( spep_3-3 + 12, 1, 122, 110.3 , 0 ); setMoveKey( spep_3-3 + 14, 1, 118, 101 , 0 ); setMoveKey( spep_3-3 + 16, 1, 114, 103.7 , 0 ); setMoveKey( spep_3-3 + 18, 1, 110, 94.5 , 0 ); setMoveKey( spep_3-3 + 20, 1, 106, 97.2 , 0 ); setMoveKey( spep_3-3 + 22, 1, 102.1, 87.9 , 0 ); setMoveKey( spep_3-3 + 24, 1, 98.1, 90.7 , 0 ); setMoveKey( spep_3-3 + 26, 1, 94.1, 81.4 , 0 ); setMoveKey( spep_3-3 + 28, 1, 90.1, 84.1 , 0 ); setMoveKey( spep_3-3 + 30, 1, 86.1, 74.8 , 0 ); setMoveKey( spep_3-3 + 32, 1, 82.1, 77.6 , 0 ); setMoveKey( spep_3-3 + 34, 1, 78.1, 68.3 , 0 ); setMoveKey( spep_3-3 + 36, 1, 74.1, 71 , 0 ); setMoveKey( spep_3-3 + 38, 1, 70.1, 61.8 , 0 ); setMoveKey( spep_3-3 + 40, 1, 66.1, 64.5 , 0 ); setMoveKey( spep_3-3 + 42, 1, 62.1, 55.2 , 0 ); setMoveKey( spep_3-3 + 45, 1, 58.1, 57.9 , 0 ); setMoveKey( spep_3-3 + 46, 1, 31.9, 92 , 0 ); setMoveKey( spep_3-3 + 48, 1, 43.3, 119.3 , 0 ); setMoveKey( spep_3-3 + 50, 1, 54.6, 134.6 , 0 ); setMoveKey( spep_3-3 + 52, 1, 65.9, 161.9 , 0 ); setMoveKey( spep_3-3 + 54, 1, 77.3, 177.3 , 0 ); setMoveKey( spep_3-3 + 56, 1, 88.6, 204.7 , 0 ); setMoveKey( spep_3-3 + 58, 1, 100, 220 , 0 ); setMoveKey( spep_3-3 + 60, 1, 108.4, 246.1 , 0 ); setMoveKey( spep_3-3 + 62, 1, 116.8, 260.1 , 0 ); setMoveKey( spep_3-3 + 64, 1, 125.2, 286.1 , 0 ); setMoveKey( spep_3-3 + 66, 1, 133.6, 300.1 , 0 ); setMoveKey( spep_3-3 + 68, 1, 142, 326.1 , 0 ); setMoveKey( spep_3-3 + 70, 1, 150.4, 340.1 , 0 ); setMoveKey( spep_3-3 + 72, 1, 158.8, 366.1 , 0 ); setMoveKey( spep_3-3 + 74, 1, 167.2, 380.2 , 0 ); setMoveKey( spep_3-3 + 76, 1, 175.7, 406.2 , 0 ); setMoveKey( spep_3 + 78, 1, 184.1, 420.2 , 0 ); d=0.3; setScaleKey( spep_3 + 0, 1, 0.43+d, 0.43+d ); --[[ --setScaleKey( spep_3-3 + 2, 1, 0.24, 0.24 ); setScaleKey( spep_3-3 + 4, 1, 0.26+d, 0.26+d ); setScaleKey( spep_3-3 + 6, 1, 0.28+d, 0.28+d ); setScaleKey( spep_3-3 + 8, 1, 0.29+d, 0.29+d ); setScaleKey( spep_3-3 + 10, 1, 0.31+d, 0.31+d ); setScaleKey( spep_3-3 + 12, 1, 0.33+d, 0.33+d ); setScaleKey( spep_3-3 + 14, 1, 0.34+d, 0.34+d ); setScaleKey( spep_3-3 + 16, 1, 0.36+d, 0.36+d ); setScaleKey( spep_3-3 + 18, 1, 0.38+d, 0.38+d ); setScaleKey( spep_3-3 + 20, 1, 0.39+d, 0.39+d ); setScaleKey( spep_3-3 + 22, 1, 0.41+d, 0.41+d ); setScaleKey( spep_3-3 + 24, 1, 0.43+d, 0.43+d ); setScaleKey( spep_3-3 + 26, 1, 0.44+d, 0.44+d ); ]] setScaleKey( spep_3-3 + 28, 1, 1.46+d, 1.46+d ); setScaleKey( spep_3-3 + 30, 1, 1.47+d, 1.47+d); setScaleKey( spep_3-3 + 32, 1, 1.49+d, 1.49+d ); setScaleKey( spep_3-3 + 34, 1, 1.51+d, 1.51+d ); setScaleKey( spep_3-3 + 36, 1, 1.52+d, 1.52+d ); setScaleKey( spep_3-3 + 38, 1, 1.54+d, 1.54+d ); setScaleKey( spep_3-3 + 40, 1, 1.56+d, 1.56+d ); setScaleKey( spep_3-3 + 42, 1, 1.57+d, 1.57+d ); setScaleKey( spep_3-3 + 45, 1, 1.59+d, 1.59+d ); setScaleKey( spep_3-3 + 46, 1, 1.52+d, 1.52+d ); setScaleKey( spep_3-3 + 48, 1, 1.4+d, 1.4+d ); setScaleKey( spep_3-3 + 50, 1, 1.27+d, 1.27+d ); setScaleKey( spep_3-3 + 52, 1, 1.14+d, 1.14+d ); setScaleKey( spep_3-3 + 54, 1, 1.01+d, 1.01+d ); setScaleKey( spep_3-3 + 56, 1, 0.88+d, 0.88+d ); setScaleKey( spep_3-3 + 58, 1, 0.75+d, 0.75+d ); setScaleKey( spep_3-3 + 60, 1, 0.7+d, 0.7+d ); setScaleKey( spep_3-3 + 62, 1, 0.65+d, 0.65+d ); setScaleKey( spep_3-3 + 64, 1, 0.6+d, 0.6+d ); setScaleKey( spep_3-3 + 66, 1, 0.55+d, 0.55+d ); setScaleKey( spep_3-3 + 68, 1, 0.51+d, 0.51+d ); setScaleKey( spep_3-3 + 70, 1, 0.46+d, 0.46+d ); setScaleKey( spep_3-3 + 72, 1, 0.41+d, 0.41+d ); setScaleKey( spep_3-3 + 74, 1, 0.36+d, 0.36+d ); setScaleKey( spep_3-3 + 76, 1, 0.31+d, 0.31+d ); setScaleKey( spep_3 + 78, 1, 0.26+d, 0.26+d ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 45, 1, 0 ); setRotateKey( spep_3-3 + 46, 1, -27.5 ); setRotateKey( spep_3-3 + 48, 1, -24.7 ); setRotateKey( spep_3-3 + 50, 1, -21.9 ); setRotateKey( spep_3-3 + 52, 1, -19.1 ); setRotateKey( spep_3-3 + 54, 1, -16.4 ); setRotateKey( spep_3-3 + 56, 1, -13.6 ); setRotateKey( spep_3-3 + 58, 1, -10.8 ); setRotateKey( spep_3-3 + 60, 1, -10.3 ); setRotateKey( spep_3-3 + 62, 1, -9.9 ); setRotateKey( spep_3-3 + 64, 1, -9.4 ); setRotateKey( spep_3-3 + 66, 1, -8.9 ); setRotateKey( spep_3-3 + 68, 1, -8.4 ); setRotateKey( spep_3-3 + 70, 1, -8 ); setRotateKey( spep_3-3 + 72, 1, -7.5 ); setRotateKey( spep_3-3 + 74, 1, -7 ); setRotateKey( spep_3-3 + 76, 1, -6.6 ); setRotateKey( spep_3 + 78, 1, -6.1 ); --SE SE0=playSe( spep_3 + 0, 1022 ); --気弾 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3+28 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe(SP_dodge-14,SE0,0);--音を止める pauseAll( SP_dodge, 67); --[[ --キャラクターの固定 setMoveKey(SP_dodge, 1, 0, 20.6, 0); setScaleKey(SP_dodge , 1 ,1.5, 1.5 ); setRotateKey(SP_dodge, 1, 0); --キャラクターの固定 setMoveKey(SP_dodge+10, 1, 0, 20.6, 0); setScaleKey(SP_dodge+10 , 1 ,1.5, 1.5 ); setRotateKey(SP_dodge+10, 1, 0); ]]-- speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** ホワイトフェード ** -- entryFade( spep_3 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_4 = spep_3 + 80; ------------------------------------------------------ -- 渦EF ------------------------------------------------------ --エフェクト guruguru = entryEffect( spep_4, SP_05x, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_4, guruguru, 0, 0); setEffMoveKey( spep_4+120, guruguru, 0, 0); setEffScaleKey( spep_4, guruguru, 1, 1); setEffScaleKey( spep_4+120, guruguru, 1, 1); setEffRotateKey( spep_4, guruguru, 0); setEffRotateKey( spep_4+120, guruguru, 0); setEffAlphaKey( spep_4, guruguru, 255); setEffAlphaKey( spep_4+120, guruguru, 255); --文字エントリー ctzudododo = entryEffectLife( spep_4 + 0, 10014, 118, 0x100, -1, 0, 58.1, 364 );--ズドドドッ setEffShake( spep_4, ctzudododo, 118, 10 ); setEffMoveKey( spep_4 + 0, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 2, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 4, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 6, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 8, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 10, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 12, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 14, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 16, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 18, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 20, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 22, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 24, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 26, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 28, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 30, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 32, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 34, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 36, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 38, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 40, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 42, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 44, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 46, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 48, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 50, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 52, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 54, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 56, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 58, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 60, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 62, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 64, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 66, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 68, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 70, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 72, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 74, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 76, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 78, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 80, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 82, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 84, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 86, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 88, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 90, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 92, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 94, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 96, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 98, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 100, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 102, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 104, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 106, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 108, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 110, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 112, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 114, ctzudododo, 34.1, 348 , 0 ); setEffMoveKey( spep_4 + 116, ctzudododo, 58.1, 364 , 0 ); setEffMoveKey( spep_4 + 118, ctzudododo, 34.1, 348 , 0 ); setEffScaleKey( spep_4 + 0, ctzudododo, 3, 3 ); setEffScaleKey( spep_4 + 118, ctzudododo,3, 3); setEffRotateKey( spep_4 + 0, ctzudododo,0 ); setEffRotateKey( spep_4 + 118, ctzudododo, 0 ); setEffAlphaKey( spep_4 + 0, ctzudododo, 255 ); setEffAlphaKey( spep_4 + 118, ctzudododo, 255 ); --SE playSe( spep_4 , SE_04 ); --飲み込まれる -- ** ホワイトフェード ** -- entryFade( spep_4 + 112, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_5 = spep_4 + 120; ------------------------------------------------------ -- 亀仙人腕振り上げ ------------------------------------------------------ --エフェクト handup = entryEffect( spep_5, SP_06x, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_5, handup, 0, 0); setEffMoveKey( spep_5+26, handup, 0, 0); setEffScaleKey( spep_5, handup, 1, 1); setEffScaleKey( spep_5+26, handup, 1, 1); setEffRotateKey( spep_5, handup, 0); setEffRotateKey( spep_5+26, handup, 0); setEffAlphaKey( spep_5, handup, 255); setEffAlphaKey( spep_5+26, handup, 255); --集中線 shuchusen4 = entryEffectLife( spep_5 + 0, 906, 26, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 26, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen4, 1.08, 1.08 ); setEffScaleKey( spep_5 + 26, shuchusen4, 1.08, 1.08 ); setEffRotateKey( spep_5 + 0, shuchusen4, 180 ); setEffRotateKey( spep_5 + 26, shuchusen4, 180 ); setEffAlphaKey( spep_5 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 26, shuchusen4, 255 ); --SE playSe( spep_5 , 1004 ); --手をあげる --次の準備 spep_6 = spep_5 + 26; ------------------------------------------------------ -- EF上昇 ------------------------------------------------------ --エフェクト up = entryEffect( spep_6, SP_07x, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_6, up, 0, 0); setEffMoveKey( spep_6+36, up, 0, 0); setEffScaleKey( spep_6, up, 1, 1); setEffScaleKey( spep_6+36, up, 1, 1); setEffRotateKey( spep_6, up, 0); setEffRotateKey( spep_6+36, up, 0); setEffAlphaKey( spep_6, up, 255); setEffAlphaKey( spep_6+36, up, 255); --集中線 shuchusen5 = entryEffectLife( spep_6 + 0, 906, 36, 0x100, -1, 0, 381, -358.3 ); setEffMoveKey( spep_6 + 0, shuchusen5, 281, -358.3 , 0 ); setEffMoveKey( spep_6 + 20, shuchusen5, -143.9, 255.5 , 0 ); setEffMoveKey( spep_6 + 36, shuchusen5, -143.9, 255.5 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen5, 1.52, 1.61 ); setEffScaleKey( spep_6 + 2, shuchusen5, 1.52, 1.61 ); setEffScaleKey( spep_6 + 4, shuchusen5, 1.52, 1.62 ); setEffScaleKey( spep_6 + 6, shuchusen5, 1.51, 1.63 ); setEffScaleKey( spep_6 + 8, shuchusen5, 1.51, 1.64 ); setEffScaleKey( spep_6 + 10, shuchusen5, 1.3, 1.66 ); setEffScaleKey( spep_6 + 12, shuchusen5, 1.29, 1.69 ); setEffScaleKey( spep_6 + 14, shuchusen5, 1.28, 1.72 ); setEffScaleKey( spep_6 + 16, shuchusen5, 1.27, 1.75 ); setEffScaleKey( spep_6 + 18, shuchusen5, 1.25, 1.78 ); setEffScaleKey( spep_6 + 20, shuchusen5, 1.24, 1.83 ); setEffScaleKey( spep_6 + 22, shuchusen5, 1.22, 1.87 ); setEffScaleKey( spep_6 + 24, shuchusen5, 1.2, 1.92 ); setEffScaleKey( spep_6 + 26, shuchusen5, 1.21, 1.94 ); setEffScaleKey( spep_6 + 28, shuchusen5, 1.22, 1.95 ); setEffScaleKey( spep_6 + 30, shuchusen5, 1.23, 1.97 ); setEffScaleKey( spep_6 + 32, shuchusen5, 1.25, 1.99 ); setEffScaleKey( spep_6 + 34, shuchusen5, 1.26, 2.01 ); setEffScaleKey( spep_6 + 36, shuchusen5, 1.27, 2.02 ); setEffRotateKey( spep_6 + 0, shuchusen5, 180 ); setEffRotateKey( spep_6 + 36, shuchusen5, 180 ); setEffAlphaKey( spep_6 + 0, shuchusen5, 255 ); setEffAlphaKey( spep_6 + 36, shuchusen5, 255 ); --SE playSe( spep_6 , 1021 ); --ビームが上がる --次の準備 spep_7 = spep_6 + 36; ------------------------------------------------------ -- 亀仙人腕振り下ろし ------------------------------------------------------ --エフェクト handdown = entryEffect( spep_7, SP_08x, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_7, handdown, 0, 0); setEffMoveKey( spep_7+26, handdown, 0, 0); setEffScaleKey( spep_7, handdown, 1, 1); setEffScaleKey( spep_7+26, handdown, 1, 1); setEffRotateKey( spep_7, handdown, 0); setEffRotateKey( spep_7+26, handdown, 0); setEffAlphaKey( spep_7, handdown, 255); setEffAlphaKey( spep_7+26, handdown, 255); --集中線 shuchusen6 = entryEffectLife( spep_7 + 0, 906, 26, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_7 + 26, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen6, 1.08, 1.08 ); setEffScaleKey( spep_7 + 26, shuchusen6, 1.08, 1.08 ); setEffRotateKey( spep_7 + 0, shuchusen6, 180 ); setEffRotateKey( spep_7 + 26, shuchusen6, 180 ); setEffAlphaKey( spep_7 + 0, shuchusen6, 255 ); setEffAlphaKey( spep_7 + 26, shuchusen6, 255 ); --SE playSe( spep_7 , 1004 ); --手を下げる -- ** ホワイトフェード ** -- entryFade( spep_7 + 18, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_8 = spep_7 + 26; ------------------------------------------------------ -- 炊飯ジャーにin ------------------------------------------------------ --エフェクト inzya = entryEffect( spep_8, SP_09x, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_8, inzya, 0, 0); setEffMoveKey( spep_8+150, inzya, 0, 0); setEffScaleKey( spep_8, inzya, -1, 1); setEffScaleKey( spep_8+150, inzya, -1, 1); setEffRotateKey( spep_8, inzya, 0); setEffRotateKey( spep_8+150, inzya, 0); setEffAlphaKey( spep_8, inzya, 255); setEffAlphaKey( spep_8+150, inzya, 255); shuchusen7 = entryEffectLife( spep_8 + 0, 906, 58, 0x100, -1, 0, 0, 527.6 ); setEffMoveKey( spep_8 + 0, shuchusen7, 0, 527.6 , 0 ); setEffMoveKey( spep_8 + 2, shuchusen7, 0, 507.1 , 0 ); setEffMoveKey( spep_8 + 4, shuchusen7, 0, 486.7 , 0 ); setEffMoveKey( spep_8 + 6, shuchusen7, 0, 466.2 , 0 ); setEffMoveKey( spep_8 + 8, shuchusen7, 0, 445.7 , 0 ); setEffMoveKey( spep_8 + 10, shuchusen7, 0, 425.2 , 0 ); setEffMoveKey( spep_8 + 12, shuchusen7, 0, 404.8 , 0 ); setEffMoveKey( spep_8 + 14, shuchusen7, 0, 384.3 , 0 ); setEffMoveKey( spep_8 + 16, shuchusen7, 0, 363.8 , 0 ); setEffMoveKey( spep_8 + 18, shuchusen7, 0, 343.4 , 0 ); setEffMoveKey( spep_8 + 20, shuchusen7, 0, 322.9 , 0 ); setEffMoveKey( spep_8 + 22, shuchusen7, 0, 302.4 , 0 ); setEffMoveKey( spep_8 + 24, shuchusen7, 0, 281.9 , 0 ); setEffMoveKey( spep_8 + 26, shuchusen7, 0, 261.4 , 0 ); setEffMoveKey( spep_8 + 28, shuchusen7, 0, 241 , 0 ); setEffMoveKey( spep_8 + 30, shuchusen7, 0, 220.5 , 0 ); setEffMoveKey( spep_8 + 32, shuchusen7, 0, 200 , 0 ); setEffMoveKey( spep_8 + 34, shuchusen7, 0, 120.2 , 0 ); setEffMoveKey( spep_8 + 36, shuchusen7, 0, 51.9 , 0 ); setEffMoveKey( spep_8 + 38, shuchusen7, 0, -6 , 0 ); setEffMoveKey( spep_8 + 40, shuchusen7, 0, -54.3 , 0 ); setEffMoveKey( spep_8 + 42, shuchusen7, 0, -93.8 , 0 ); setEffMoveKey( spep_8 + 44, shuchusen7, 0, -125.4 , 0 ); setEffMoveKey( spep_8 + 46, shuchusen7, 0, -150.1 , 0 ); setEffMoveKey( spep_8 + 48, shuchusen7, 0, -168.6 , 0 ); setEffMoveKey( spep_8 + 50, shuchusen7, 0, -181.9 , 0 ); setEffMoveKey( spep_8 + 52, shuchusen7, 0, -190.8 , 0 ); setEffMoveKey( spep_8 + 54, shuchusen7, 0, -196.2 , 0 ); setEffMoveKey( spep_8 + 56, shuchusen7, 0, -198.9 , 0 ); setEffMoveKey( spep_8 + 58, shuchusen7, 0, -200 , 0 ); setEffScaleKey( spep_8 + 0, shuchusen7, 1.27, 2.03 ); setEffScaleKey( spep_8 + 2, shuchusen7, 1.26, 1.99 ); setEffScaleKey( spep_8 + 4, shuchusen7, 1.24, 1.95 ); setEffScaleKey( spep_8 + 6, shuchusen7, 1.22, 1.91 ); setEffScaleKey( spep_8 + 8, shuchusen7, 1.21, 1.87 ); setEffScaleKey( spep_8 + 10, shuchusen7, 1.19, 1.83 ); setEffScaleKey( spep_8 + 12, shuchusen7, 1.17, 1.79 ); setEffScaleKey( spep_8 + 14, shuchusen7, 1.16, 1.75 ); setEffScaleKey( spep_8 + 16, shuchusen7, 1.14, 1.7 ); setEffScaleKey( spep_8 + 18, shuchusen7, 1.12, 1.66 ); setEffScaleKey( spep_8 + 20, shuchusen7, 1.11, 1.62 ); setEffScaleKey( spep_8 + 22, shuchusen7, 1.09, 1.58 ); setEffScaleKey( spep_8 + 24, shuchusen7, 1.08, 1.54 ); setEffScaleKey( spep_8 + 26, shuchusen7, 1.06, 1.5 ); setEffScaleKey( spep_8 + 28, shuchusen7, 1.04, 1.46 ); setEffScaleKey( spep_8 + 30, shuchusen7, 1.03, 1.42 ); setEffScaleKey( spep_8 + 32, shuchusen7, 1.01, 1.38 ); setEffScaleKey( spep_8 + 34, shuchusen7, 1.01, 1.38 ); setEffScaleKey( spep_8 + 36, shuchusen7, 1.01, 1.37 ); setEffScaleKey( spep_8 + 42, shuchusen7, 1.01, 1.37 ); setEffScaleKey( spep_8 + 44, shuchusen7, 1.01, 1.36 ); setEffScaleKey( spep_8 + 58, shuchusen7, 1.01, 1.36 ); setEffRotateKey( spep_8 + 0, shuchusen7, 0 ); setEffRotateKey( spep_8 + 58, shuchusen7, 0 ); setEffAlphaKey( spep_8 + 0, shuchusen7, 255 ); setEffAlphaKey( spep_8 + 32, shuchusen7, 255 ); setEffAlphaKey( spep_8 + 34, shuchusen7, 204 ); setEffAlphaKey( spep_8 + 36, shuchusen7, 161 ); setEffAlphaKey( spep_8 + 38, shuchusen7, 124 ); setEffAlphaKey( spep_8 + 40, shuchusen7, 93 ); setEffAlphaKey( spep_8 + 42, shuchusen7, 68 ); setEffAlphaKey( spep_8 + 44, shuchusen7, 48 ); setEffAlphaKey( spep_8 + 46, shuchusen7, 32 ); setEffAlphaKey( spep_8 + 48, shuchusen7, 20 ); setEffAlphaKey( spep_8 + 50, shuchusen7, 12 ); setEffAlphaKey( spep_8 + 52, shuchusen7, 6 ); setEffAlphaKey( spep_8 + 54, shuchusen7, 3 ); setEffAlphaKey( spep_8 + 56, shuchusen7, 1 ); setEffAlphaKey( spep_8 + 58, shuchusen7, 0 ); --SE playSe( spep_8, 1021 ); --ビームが上がる playSe( spep_8+40, 40 ); --すいはんじゃが閉まる -- ** ダメージ表示 ** -- dealDamage( spep_8 + 40 ); entryFade( spep_8 + 136, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_8 + 146 ); end