--ゴワス_天啓の一手 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 153378; --気溜め SP_02 = 153380; --構え SP_03 = 153381; --攻撃・手前 SP_04 = 153383; --攻撃・奥 --敵側 SP_01r = 153379; --気溜め SP_03r = 153382; --攻撃・手前 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 気溜め(144F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_0 + 0, SP_01, 144, 0x100, -1, 0, 0, 0 ); --気溜め(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 144, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 144, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 144, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 143, tame, 255 ); setEffAlphaKey( spep_0 + 144, tame, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 144, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 0, shuchusen1, 132, 25 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 144, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.9, 1.9 ); setEffScaleKey( spep_0 + 144, shuchusen1, 1.9, 1.9 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 144, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 143, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 144, shuchusen1, 0 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 40, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 40, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 56, 190006, 68, 0x100, -1, 0, -9.9, 521.8 ); --ゴゴゴ setEffShake( spep_0 + 56, ctgogo, 68, 10 ); setEffMoveKey( spep_0 + 56, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 124, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 56, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 116, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 118, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_0 + 120, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_0 + 122, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_0 + 124, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_0 + 56, ctgogo, 0 ); setEffRotateKey( spep_0 + 124, ctgogo, 0 ); setEffAlphaKey( spep_0 + 56, ctgogo, 255 ); setEffAlphaKey( spep_0 + 124, ctgogo, 255 ); -- ** 音 ** -- playSe( spep_0 + 38, 1035 ); --気溜め playSe( spep_0 + 56, SE_04 ); --ゴゴゴ -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 40, 0, 0, 0, 0, 200 ); --薄い黒 背景 entryFadeBg( spep_0 + 40 -2, 0, 104 +2, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 130, 12, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 144; ------------------------------------------------------ -- 構え(172F) ------------------------------------------------------ -- ** エフェクト等 ** -- kamae = entryEffectLife( spep_1 + 0, SP_02, 172, 0x100, -1, 0, 0, 0 ); --構え(ef_002) setEffMoveKey( spep_1 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_1 + 172, kamae, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kamae, 1.0, 1.0 ); setEffScaleKey( spep_1 + 172, kamae, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kamae, 0 ); setEffRotateKey( spep_1 + 172, kamae, 0 ); setEffAlphaKey( spep_1 + 0, kamae, 255 ); setEffAlphaKey( spep_1 + 172, kamae, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 2, 906, 170, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 2, shuchusen2, 170, 25 ); setEffMoveKey( spep_1 + 2, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 172, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 2, shuchusen2, 1.49, 1.49 ); setEffScaleKey( spep_1 + 4, shuchusen2, 1.48, 1.48 ); setEffScaleKey( spep_1 + 6, shuchusen2, 1.47, 1.47 ); setEffScaleKey( spep_1 + 8, shuchusen2, 1.46, 1.46 ); setEffScaleKey( spep_1 + 10, shuchusen2, 1.45, 1.45 ); setEffScaleKey( spep_1 + 12, shuchusen2, 1.44, 1.44 ); setEffScaleKey( spep_1 + 14, shuchusen2, 1.44, 1.44 ); setEffScaleKey( spep_1 + 16, shuchusen2, 1.43, 1.43 ); setEffScaleKey( spep_1 + 18, shuchusen2, 1.42, 1.42 ); setEffScaleKey( spep_1 + 20, shuchusen2, 1.41, 1.41 ); setEffScaleKey( spep_1 + 22, shuchusen2, 1.4, 1.4 ); setEffScaleKey( spep_1 + 24, shuchusen2, 1.39, 1.39 ); setEffScaleKey( spep_1 + 26, shuchusen2, 1.38, 1.38 ); setEffScaleKey( spep_1 + 28, shuchusen2, 1.37, 1.37 ); setEffScaleKey( spep_1 + 30, shuchusen2, 1.36, 1.36 ); setEffScaleKey( spep_1 + 32, shuchusen2, 1.35, 1.35 ); setEffScaleKey( spep_1 + 34, shuchusen2, 1.34, 1.34 ); setEffScaleKey( spep_1 + 36, shuchusen2, 1.33, 1.33 ); setEffScaleKey( spep_1 + 38, shuchusen2, 1.33, 1.33 ); setEffScaleKey( spep_1 + 40, shuchusen2, 1.32, 1.32 ); setEffScaleKey( spep_1 + 42, shuchusen2, 1.31, 1.31 ); setEffScaleKey( spep_1 + 44, shuchusen2, 1.3, 1.3 ); setEffScaleKey( spep_1 + 46, shuchusen2, 1.29, 1.29 ); setEffScaleKey( spep_1 + 48, shuchusen2, 1.28, 1.28 ); setEffScaleKey( spep_1 + 50, shuchusen2, 1.27, 1.27 ); setEffScaleKey( spep_1 + 52, shuchusen2, 1.26, 1.26 ); setEffScaleKey( spep_1 + 54, shuchusen2, 1.25, 1.25 ); setEffScaleKey( spep_1 + 56, shuchusen2, 1.24, 1.24 ); setEffScaleKey( spep_1 + 58, shuchusen2, 1.23, 1.23 ); setEffScaleKey( spep_1 + 60, shuchusen2, 1.22, 1.22 ); setEffScaleKey( spep_1 + 62, shuchusen2, 1.22, 1.22 ); setEffScaleKey( spep_1 + 64, shuchusen2, 1.21, 1.21 ); setEffScaleKey( spep_1 + 66, shuchusen2, 1.2, 1.2 ); setEffScaleKey( spep_1 + 68, shuchusen2, 1.19, 1.19 ); setEffScaleKey( spep_1 + 70, shuchusen2, 1.18, 1.18 ); setEffScaleKey( spep_1 + 72, shuchusen2, 1.17, 1.17 ); setEffScaleKey( spep_1 + 74, shuchusen2, 1.16, 1.16 ); setEffScaleKey( spep_1 + 76, shuchusen2, 1.15, 1.15 ); setEffScaleKey( spep_1 + 78, shuchusen2, 1.14, 1.14 ); setEffScaleKey( spep_1 + 80, shuchusen2, 1.13, 1.13 ); setEffScaleKey( spep_1 + 82, shuchusen2, 1.12, 1.12 ); setEffScaleKey( spep_1 + 84, shuchusen2, 1.11, 1.11 ); setEffScaleKey( spep_1 + 86, shuchusen2, 1.11, 1.11 ); setEffScaleKey( spep_1 + 88, shuchusen2, 1.1, 1.1 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.09, 1.09 ); setEffScaleKey( spep_1 + 92, shuchusen2, 1.08, 1.08 ); setEffScaleKey( spep_1 + 94, shuchusen2, 1.07, 1.07 ); setEffScaleKey( spep_1 + 96, shuchusen2, 1.06, 1.06 ); setEffScaleKey( spep_1 + 98, shuchusen2, 1.05, 1.05 ); setEffScaleKey( spep_1 + 172, shuchusen2, 1.05, 1.05 ); setEffRotateKey( spep_1 + 2, shuchusen2, 0 ); setEffRotateKey( spep_1 + 172, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 2, shuchusen2, 5 ); setEffAlphaKey( spep_1 + 4, shuchusen2, 10 ); setEffAlphaKey( spep_1 + 6, shuchusen2, 16 ); setEffAlphaKey( spep_1 + 8, shuchusen2, 21 ); setEffAlphaKey( spep_1 + 10, shuchusen2, 26 ); setEffAlphaKey( spep_1 + 12, shuchusen2, 31 ); setEffAlphaKey( spep_1 + 14, shuchusen2, 36 ); setEffAlphaKey( spep_1 + 16, shuchusen2, 42 ); setEffAlphaKey( spep_1 + 18, shuchusen2, 47 ); setEffAlphaKey( spep_1 + 20, shuchusen2, 52 ); setEffAlphaKey( spep_1 + 22, shuchusen2, 57 ); setEffAlphaKey( spep_1 + 24, shuchusen2, 62 ); setEffAlphaKey( spep_1 + 26, shuchusen2, 68 ); setEffAlphaKey( spep_1 + 28, shuchusen2, 73 ); setEffAlphaKey( spep_1 + 30, shuchusen2, 78 ); setEffAlphaKey( spep_1 + 32, shuchusen2, 83 ); setEffAlphaKey( spep_1 + 34, shuchusen2, 88 ); setEffAlphaKey( spep_1 + 36, shuchusen2, 94 ); setEffAlphaKey( spep_1 + 38, shuchusen2, 99 ); setEffAlphaKey( spep_1 + 40, shuchusen2, 104 ); setEffAlphaKey( spep_1 + 42, shuchusen2, 109 ); setEffAlphaKey( spep_1 + 44, shuchusen2, 114 ); setEffAlphaKey( spep_1 + 46, shuchusen2, 120 ); setEffAlphaKey( spep_1 + 48, shuchusen2, 125 ); setEffAlphaKey( spep_1 + 50, shuchusen2, 130 ); setEffAlphaKey( spep_1 + 52, shuchusen2, 135 ); setEffAlphaKey( spep_1 + 54, shuchusen2, 141 ); setEffAlphaKey( spep_1 + 56, shuchusen2, 146 ); setEffAlphaKey( spep_1 + 58, shuchusen2, 151 ); setEffAlphaKey( spep_1 + 60, shuchusen2, 156 ); setEffAlphaKey( spep_1 + 62, shuchusen2, 161 ); setEffAlphaKey( spep_1 + 64, shuchusen2, 167 ); setEffAlphaKey( spep_1 + 66, shuchusen2, 172 ); setEffAlphaKey( spep_1 + 68, shuchusen2, 177 ); setEffAlphaKey( spep_1 + 70, shuchusen2, 182 ); setEffAlphaKey( spep_1 + 72, shuchusen2, 187 ); setEffAlphaKey( spep_1 + 74, shuchusen2, 193 ); setEffAlphaKey( spep_1 + 76, shuchusen2, 198 ); setEffAlphaKey( spep_1 + 78, shuchusen2, 203 ); setEffAlphaKey( spep_1 + 80, shuchusen2, 208 ); setEffAlphaKey( spep_1 + 82, shuchusen2, 213 ); setEffAlphaKey( spep_1 + 84, shuchusen2, 219 ); setEffAlphaKey( spep_1 + 86, shuchusen2, 224 ); setEffAlphaKey( spep_1 + 88, shuchusen2, 229 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 234 ); setEffAlphaKey( spep_1 + 92, shuchusen2, 239 ); setEffAlphaKey( spep_1 + 94, shuchusen2, 245 ); setEffAlphaKey( spep_1 + 96, shuchusen2, 250 ); setEffAlphaKey( spep_1 + 98, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 172, shuchusen2, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 172, 0, 0, 0, 0, 200 ); --薄い黒 背景 -- ** 音 ** -- playSe( spep_1 + 6, 8 ); --迫る ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 64; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- playSe( spep_1 + 98, 44 ); --構え -- ** ホワイトフェード ** -- entryFade( spep_1 + 166, 4, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 172; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen3, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 90, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen3, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ -- 攻撃(114F) ------------------------------------------------------ -- ** エフェクト等 ** -- attack_f = entryEffectLife( spep_3 + 0, SP_03, 114, 0x100, -1, 0, 0, 0 ); --攻撃・手前(ef_003) setEffMoveKey( spep_3 + 0, attack_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 114, attack_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, attack_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 114, attack_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, attack_f, 0 ); setEffRotateKey( spep_3 + 114, attack_f, 0 ); setEffAlphaKey( spep_3 + 0, attack_f, 255 ); setEffAlphaKey( spep_3 + 114, attack_f, 255 ); attack_b = entryEffectLife( spep_3 + 0, SP_04, 114, 0x80, -1, 0, 0, 0 ); --攻撃・奥(ef_004) setEffMoveKey( spep_3 + 0, attack_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 114, attack_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, attack_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 114, attack_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, attack_b, 0 ); setEffRotateKey( spep_3 + 114, attack_b, 0 ); setEffAlphaKey( spep_3 + 0, attack_b, 255 ); setEffAlphaKey( spep_3 + 114, attack_b, 255 ); a = 3; -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_3 + 20 -a, 906, 48, 0x100, -1, 0, 35, 75 ); --集中線 setEffShake( spep_3 + 20 -a, shuchusen4, 48, 20 ); setEffMoveKey( spep_3 + 20 -a, shuchusen4, 35, 75 , 0 ); setEffMoveKey( spep_3 + 68 -a, shuchusen4, 35, 75 , 0 ); setEffScaleKey( spep_3 + 20 -a, shuchusen4, 1.2, 1.2 ); setEffScaleKey( spep_3 + 68 -a, shuchusen4, 1.2, 1.2 ); setEffRotateKey( spep_3 + 22 -a, shuchusen4, 0 ); setEffRotateKey( spep_3 + 68 -a, shuchusen4, 0 ); setEffAlphaKey( spep_3 + 20 -a, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 26 -a, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 27 -a, shuchusen4, 0 ); setEffAlphaKey( spep_3 + 43 -a, shuchusen4, 0 ); setEffAlphaKey( spep_3 + 44 -a, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 68 -a, shuchusen4, 255 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_3 + 76 -a, 921, 38 +a, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_3 + 76 -a, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 114, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 76 -a, ryusen1, 1.0, 1.0 ); setEffScaleKey( spep_3 + 114, ryusen1, 1.0, 1.0 ); setEffRotateKey( spep_3 + 76 -a, ryusen1, -15.8 ); setEffRotateKey( spep_3 + 114, ryusen1, -15.8 ); setEffAlphaKey( spep_3 + 76 -a, ryusen1, 255 ); setEffAlphaKey( spep_3 + 114, ryusen1, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 114, 1, 0 ); changeAnime( spep_3 + 0, 1, 101 ); changeAnime( spep_3 + 48 -a, 1, 108 ); setMoveKey( spep_3 + 0, 1, 49.9, 53.5 , 0 ); setMoveKey( spep_3 + 2, 1, 50, 53.5 , 0 ); setMoveKey( spep_3 + 14 -a, 1, 50, 53.5 , 0 ); setMoveKey( spep_3 + 16 -a, 1, 47.9, 49.9 , 0 ); setMoveKey( spep_3 + 18 -a, 1, 53.3, 55.4 , 0 ); setMoveKey( spep_3 + 20 -a, 1, 48.5, 49.4 , 0 ); setMoveKey( spep_3 + 22 -a, 1, 55.7, 56.7 , 0 ); setMoveKey( spep_3 + 24 -a, 1, 45.4, 50.6 , 0 ); setMoveKey( spep_3 + 26 -a, 1, 51.8, 54.8 , 0 ); setMoveKey( spep_3 + 28 -a, 1, 47.7, 53 , 0 ); setMoveKey( spep_3 + 30 -a, 1, 50.5, 54.3 , 0 ); setMoveKey( spep_3 + 32 -a, 1, 48.2, 53.6 , 0 ); setMoveKey( spep_3 + 34 -a, 1, 48.8, 54.1 , 0 ); setMoveKey( spep_3 + 44 -a, 1, 48.8, 54.1 , 0 ); setMoveKey( spep_3 + 47 -a, 1, 10.6, 64.9 , 0 ); setMoveKey( spep_3 + 48 -a, 1, 110.7, 51.2 , 0 ); setMoveKey( spep_3 + 50 -a, 1, 52.8, 131.9 , 0 ); setMoveKey( spep_3 + 52 -a, 1, 64.5, 24.4 , 0 ); setMoveKey( spep_3 + 54 -a, 1, 70.8, 83.4 , 0 ); setMoveKey( spep_3 + 56 -a, 1, 65.3, 73.9 , 0 ); setMoveKey( spep_3 + 58 -a, 1, 68.3, 82.2 , 0 ); setMoveKey( spep_3 + 60 -a, 1, 65.9, 76.5 , 0 ); setMoveKey( spep_3 + 62 -a, 1, 62.9, 79.8 , 0 ); setMoveKey( spep_3 + 64 -a, 1, 70.5, 71.7 , 0 ); setMoveKey( spep_3 + 66 -a, 1, 72.7, 77.9 , 0 ); setMoveKey( spep_3 + 68 -a, 1, 62.7, 80.9 , 0 ); setMoveKey( spep_3 + 70 -a, 1, 68.2, 79.5 , 0 ); setMoveKey( spep_3 + 72 -a, 1, 68.7, 78.5 , 0 ); setMoveKey( spep_3 + 74 -a, 1, 76, 87.5 , 0 ); setMoveKey( spep_3 + 76 -a, 1, 75, 85.6 , 0 ); setMoveKey( spep_3 + 78 -a, 1, 77.2, 89 , 0 ); setMoveKey( spep_3 + 80 -a, 1, 136.9, 103.1 , 0 ); setMoveKey( spep_3 + 82 -a, 1, 165.1, 108.7 , 0 ); setMoveKey( spep_3 + 84 -a, 1, 183.8, 109.9 , 0 ); setMoveKey( spep_3 + 86 -a, 1, 202.7, 115.6 , 0 ); setMoveKey( spep_3 + 88 -a, 1, 216.2, 116.7 , 0 ); setMoveKey( spep_3 + 90 -a, 1, 230, 119.9 , 0 ); setMoveKey( spep_3 + 92 -a, 1, 241.4, 121.3 , 0 ); setMoveKey( spep_3 + 94 -a, 1, 250.3, 123.7 , 0 ); setMoveKey( spep_3 + 96 -a, 1, 259.4, 125.1 , 0 ); setMoveKey( spep_3 + 98 -a, 1, 267, 126.5 , 0 ); setMoveKey( spep_3 + 100 -a, 1, 273.6, 127.8 , 0 ); setMoveKey( spep_3 + 102 -a, 1, 279.2, 128.8 , 0 ); setMoveKey( spep_3 + 104 -a, 1, 284.1, 129.7 , 0 ); setMoveKey( spep_3 + 106 -a, 1, 287.8, 130.3 , 0 ); setMoveKey( spep_3 + 108 -a, 1, 290.6, 130.9 , 0 ); setMoveKey( spep_3 + 110 -a, 1, 292.4, 131.2 , 0 ); setMoveKey( spep_3 + 114, 1, 305.4, 136.2 , 0 ); setScaleKey( spep_3 + 0, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 47 -a, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 48 -a, 1, 1.32, 1.32 ); setScaleKey( spep_3 + 78 -a, 1, 1.32, 1.32 ); setScaleKey( spep_3 + 80 -a, 1, 1.08, 1.08 ); setScaleKey( spep_3 + 82 -a, 1, 0.95, 0.95 ); setScaleKey( spep_3 + 84 -a, 1, 0.86, 0.86 ); setScaleKey( spep_3 + 86 -a, 1, 0.78, 0.78 ); setScaleKey( spep_3 + 88 -a, 1, 0.72, 0.72 ); setScaleKey( spep_3 + 90 -a, 1, 0.66, 0.66 ); setScaleKey( spep_3 + 92 -a, 1, 0.62, 0.62 ); setScaleKey( spep_3 + 94 -a, 1, 0.57, 0.57 ); setScaleKey( spep_3 + 96 -a, 1, 0.53, 0.53 ); setScaleKey( spep_3 + 98 -a, 1, 0.5, 0.5 ); setScaleKey( spep_3 + 100 -a, 1, 0.47, 0.47 ); setScaleKey( spep_3 + 102 -a, 1, 0.44, 0.44 ); setScaleKey( spep_3 + 104 -a, 1, 0.43, 0.43 ); setScaleKey( spep_3 + 106 -a, 1, 0.41, 0.41 ); setScaleKey( spep_3 + 108 -a, 1, 0.4, 0.4 ); setScaleKey( spep_3 + 110 -a, 1, 0.39, 0.39 ); setScaleKey( spep_3 + 114, 1, 0.39, 0.39 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 47 -a, 1, 0 ); setRotateKey( spep_3 + 48 -a, 1, -11.8 ); setRotateKey( spep_3 + 60 -a, 1, -11.8 ); setRotateKey( spep_3 + 62 -a, 1, -12 ); setRotateKey( spep_3 + 64 -a, 1, -12.3 ); setRotateKey( spep_3 + 68 -a, 1, -12.3 ); setRotateKey( spep_3 + 70 -a, 1, -12.5 ); setRotateKey( spep_3 + 72 -a, 1, -13.3 ); setRotateKey( spep_3 + 74 -a, 1, -14.1 ); setRotateKey( spep_3 + 76 -a, 1, -15 ); setRotateKey( spep_3 + 78 -a, 1, -15.8 ); setRotateKey( spep_3 + 114, 1, -15.8 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 114, 0, 0, 0, 0, 200 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 180 ); -- 薄いwhite fade entryFade( spep_3 + 106, 8, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_3 + 14, 1004); --攻撃 playSe( spep_3 + 48 -a, 1067); --飛んでく -- ** 次の準備 ** -- spep_4 = spep_3 + 114; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen3, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen3, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen3, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen3, 0 ); setEffRotateKey( spep_4 + 46, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen3, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen3, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen3, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen3, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen3, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen3, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen3, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen3, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen3, 0 ); shuchusen4 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 100, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen4, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 1, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 2, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 3, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 5, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 7, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 9, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 10, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 12, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_4 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 15, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 19, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 22, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 23, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 26, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 気溜め(144F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_0 + 0, SP_01r, 144, 0x100, -1, 0, 0, 0 ); --気溜め(ef_001r) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 144, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 144, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 144, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 143, tame, 255 ); setEffAlphaKey( spep_0 + 144, tame, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 144, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 0, shuchusen1, 132, 25 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 144, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.9, 1.9 ); setEffScaleKey( spep_0 + 144, shuchusen1, 1.9, 1.9 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 144, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 143, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 144, shuchusen1, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 40, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 40, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 56, 190006, 68, 0x100, -1, 0, -9.9, 521.8 ); --ゴゴゴ setEffShake( spep_0 + 56, ctgogo, 68, 10 ); setEffMoveKey( spep_0 + 56, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 124, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 56, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 116, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 118, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_0 + 120, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_0 + 122, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_0 + 124, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_0 + 56, ctgogo, 0 ); setEffRotateKey( spep_0 + 124, ctgogo, 0 ); setEffAlphaKey( spep_0 + 56, ctgogo, 255 ); setEffAlphaKey( spep_0 + 124, ctgogo, 255 ); -- ** 音 ** -- playSe( spep_0 + 38, 1035 ); --気溜め playSe( spep_0 + 56, SE_04 ); --ゴゴゴ -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 40, 0, 0, 0, 0, 200 ); --薄い黒 背景 entryFadeBg( spep_0 + 40 -2, 0, 104 +2, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 130, 12, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 144; ------------------------------------------------------ -- 構え(172F) ------------------------------------------------------ -- ** エフェクト等 ** -- kamae = entryEffectLife( spep_1 + 0, SP_02, 172, 0x100, -1, 0, 0, 0 ); --構え(ef_002) setEffMoveKey( spep_1 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_1 + 172, kamae, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kamae, -1.0, 1.0 ); setEffScaleKey( spep_1 + 172, kamae, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kamae, 0 ); setEffRotateKey( spep_1 + 172, kamae, 0 ); setEffAlphaKey( spep_1 + 0, kamae, 255 ); setEffAlphaKey( spep_1 + 172, kamae, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 2, 906, 170, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 2, shuchusen2, 170, 25 ); setEffMoveKey( spep_1 + 2, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 172, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 2, shuchusen2, 1.49, 1.49 ); setEffScaleKey( spep_1 + 4, shuchusen2, 1.48, 1.48 ); setEffScaleKey( spep_1 + 6, shuchusen2, 1.47, 1.47 ); setEffScaleKey( spep_1 + 8, shuchusen2, 1.46, 1.46 ); setEffScaleKey( spep_1 + 10, shuchusen2, 1.45, 1.45 ); setEffScaleKey( spep_1 + 12, shuchusen2, 1.44, 1.44 ); setEffScaleKey( spep_1 + 14, shuchusen2, 1.44, 1.44 ); setEffScaleKey( spep_1 + 16, shuchusen2, 1.43, 1.43 ); setEffScaleKey( spep_1 + 18, shuchusen2, 1.42, 1.42 ); setEffScaleKey( spep_1 + 20, shuchusen2, 1.41, 1.41 ); setEffScaleKey( spep_1 + 22, shuchusen2, 1.4, 1.4 ); setEffScaleKey( spep_1 + 24, shuchusen2, 1.39, 1.39 ); setEffScaleKey( spep_1 + 26, shuchusen2, 1.38, 1.38 ); setEffScaleKey( spep_1 + 28, shuchusen2, 1.37, 1.37 ); setEffScaleKey( spep_1 + 30, shuchusen2, 1.36, 1.36 ); setEffScaleKey( spep_1 + 32, shuchusen2, 1.35, 1.35 ); setEffScaleKey( spep_1 + 34, shuchusen2, 1.34, 1.34 ); setEffScaleKey( spep_1 + 36, shuchusen2, 1.33, 1.33 ); setEffScaleKey( spep_1 + 38, shuchusen2, 1.33, 1.33 ); setEffScaleKey( spep_1 + 40, shuchusen2, 1.32, 1.32 ); setEffScaleKey( spep_1 + 42, shuchusen2, 1.31, 1.31 ); setEffScaleKey( spep_1 + 44, shuchusen2, 1.3, 1.3 ); setEffScaleKey( spep_1 + 46, shuchusen2, 1.29, 1.29 ); setEffScaleKey( spep_1 + 48, shuchusen2, 1.28, 1.28 ); setEffScaleKey( spep_1 + 50, shuchusen2, 1.27, 1.27 ); setEffScaleKey( spep_1 + 52, shuchusen2, 1.26, 1.26 ); setEffScaleKey( spep_1 + 54, shuchusen2, 1.25, 1.25 ); setEffScaleKey( spep_1 + 56, shuchusen2, 1.24, 1.24 ); setEffScaleKey( spep_1 + 58, shuchusen2, 1.23, 1.23 ); setEffScaleKey( spep_1 + 60, shuchusen2, 1.22, 1.22 ); setEffScaleKey( spep_1 + 62, shuchusen2, 1.22, 1.22 ); setEffScaleKey( spep_1 + 64, shuchusen2, 1.21, 1.21 ); setEffScaleKey( spep_1 + 66, shuchusen2, 1.2, 1.2 ); setEffScaleKey( spep_1 + 68, shuchusen2, 1.19, 1.19 ); setEffScaleKey( spep_1 + 70, shuchusen2, 1.18, 1.18 ); setEffScaleKey( spep_1 + 72, shuchusen2, 1.17, 1.17 ); setEffScaleKey( spep_1 + 74, shuchusen2, 1.16, 1.16 ); setEffScaleKey( spep_1 + 76, shuchusen2, 1.15, 1.15 ); setEffScaleKey( spep_1 + 78, shuchusen2, 1.14, 1.14 ); setEffScaleKey( spep_1 + 80, shuchusen2, 1.13, 1.13 ); setEffScaleKey( spep_1 + 82, shuchusen2, 1.12, 1.12 ); setEffScaleKey( spep_1 + 84, shuchusen2, 1.11, 1.11 ); setEffScaleKey( spep_1 + 86, shuchusen2, 1.11, 1.11 ); setEffScaleKey( spep_1 + 88, shuchusen2, 1.1, 1.1 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.09, 1.09 ); setEffScaleKey( spep_1 + 92, shuchusen2, 1.08, 1.08 ); setEffScaleKey( spep_1 + 94, shuchusen2, 1.07, 1.07 ); setEffScaleKey( spep_1 + 96, shuchusen2, 1.06, 1.06 ); setEffScaleKey( spep_1 + 98, shuchusen2, 1.05, 1.05 ); setEffScaleKey( spep_1 + 172, shuchusen2, 1.05, 1.05 ); setEffRotateKey( spep_1 + 2, shuchusen2, 0 ); setEffRotateKey( spep_1 + 172, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 2, shuchusen2, 5 ); setEffAlphaKey( spep_1 + 4, shuchusen2, 10 ); setEffAlphaKey( spep_1 + 6, shuchusen2, 16 ); setEffAlphaKey( spep_1 + 8, shuchusen2, 21 ); setEffAlphaKey( spep_1 + 10, shuchusen2, 26 ); setEffAlphaKey( spep_1 + 12, shuchusen2, 31 ); setEffAlphaKey( spep_1 + 14, shuchusen2, 36 ); setEffAlphaKey( spep_1 + 16, shuchusen2, 42 ); setEffAlphaKey( spep_1 + 18, shuchusen2, 47 ); setEffAlphaKey( spep_1 + 20, shuchusen2, 52 ); setEffAlphaKey( spep_1 + 22, shuchusen2, 57 ); setEffAlphaKey( spep_1 + 24, shuchusen2, 62 ); setEffAlphaKey( spep_1 + 26, shuchusen2, 68 ); setEffAlphaKey( spep_1 + 28, shuchusen2, 73 ); setEffAlphaKey( spep_1 + 30, shuchusen2, 78 ); setEffAlphaKey( spep_1 + 32, shuchusen2, 83 ); setEffAlphaKey( spep_1 + 34, shuchusen2, 88 ); setEffAlphaKey( spep_1 + 36, shuchusen2, 94 ); setEffAlphaKey( spep_1 + 38, shuchusen2, 99 ); setEffAlphaKey( spep_1 + 40, shuchusen2, 104 ); setEffAlphaKey( spep_1 + 42, shuchusen2, 109 ); setEffAlphaKey( spep_1 + 44, shuchusen2, 114 ); setEffAlphaKey( spep_1 + 46, shuchusen2, 120 ); setEffAlphaKey( spep_1 + 48, shuchusen2, 125 ); setEffAlphaKey( spep_1 + 50, shuchusen2, 130 ); setEffAlphaKey( spep_1 + 52, shuchusen2, 135 ); setEffAlphaKey( spep_1 + 54, shuchusen2, 141 ); setEffAlphaKey( spep_1 + 56, shuchusen2, 146 ); setEffAlphaKey( spep_1 + 58, shuchusen2, 151 ); setEffAlphaKey( spep_1 + 60, shuchusen2, 156 ); setEffAlphaKey( spep_1 + 62, shuchusen2, 161 ); setEffAlphaKey( spep_1 + 64, shuchusen2, 167 ); setEffAlphaKey( spep_1 + 66, shuchusen2, 172 ); setEffAlphaKey( spep_1 + 68, shuchusen2, 177 ); setEffAlphaKey( spep_1 + 70, shuchusen2, 182 ); setEffAlphaKey( spep_1 + 72, shuchusen2, 187 ); setEffAlphaKey( spep_1 + 74, shuchusen2, 193 ); setEffAlphaKey( spep_1 + 76, shuchusen2, 198 ); setEffAlphaKey( spep_1 + 78, shuchusen2, 203 ); setEffAlphaKey( spep_1 + 80, shuchusen2, 208 ); setEffAlphaKey( spep_1 + 82, shuchusen2, 213 ); setEffAlphaKey( spep_1 + 84, shuchusen2, 219 ); setEffAlphaKey( spep_1 + 86, shuchusen2, 224 ); setEffAlphaKey( spep_1 + 88, shuchusen2, 229 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 234 ); setEffAlphaKey( spep_1 + 92, shuchusen2, 239 ); setEffAlphaKey( spep_1 + 94, shuchusen2, 245 ); setEffAlphaKey( spep_1 + 96, shuchusen2, 250 ); setEffAlphaKey( spep_1 + 98, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 172, shuchusen2, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 172, 0, 0, 0, 0, 200 ); --薄い黒 背景 -- ** 音 ** -- playSe( spep_1 + 6, 8 ); --迫る ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 64; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- playSe( spep_1 + 98, 44 ); --構え -- ** ホワイトフェード ** -- entryFade( spep_1 + 166, 4, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 172; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen3, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 90, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen3, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ -- 攻撃(114F) ------------------------------------------------------ -- ** エフェクト等 ** -- attack_f = entryEffectLife( spep_3 + 0, SP_03r, 114, 0x100, -1, 0, 0, 0 ); --攻撃・手前(ef_003r) setEffMoveKey( spep_3 + 0, attack_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 114, attack_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, attack_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 114, attack_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, attack_f, 0 ); setEffRotateKey( spep_3 + 114, attack_f, 0 ); setEffAlphaKey( spep_3 + 0, attack_f, 255 ); setEffAlphaKey( spep_3 + 114, attack_f, 255 ); attack_b = entryEffectLife( spep_3 + 0, SP_04, 114, 0x80, -1, 0, 0, 0 ); --攻撃・奥(ef_004) setEffMoveKey( spep_3 + 0, attack_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 114, attack_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, attack_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 114, attack_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, attack_b, 0 ); setEffRotateKey( spep_3 + 114, attack_b, 0 ); setEffAlphaKey( spep_3 + 0, attack_b, 255 ); setEffAlphaKey( spep_3 + 114, attack_b, 255 ); a = 3; -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_3 + 20 -a, 906, 48, 0x100, -1, 0, 35, 75 ); --集中線 setEffShake( spep_3 + 20 -a, shuchusen4, 48, 20 ); setEffMoveKey( spep_3 + 20 -a, shuchusen4, 35, 75 , 0 ); setEffMoveKey( spep_3 + 68 -a, shuchusen4, 35, 75 , 0 ); setEffScaleKey( spep_3 + 20 -a, shuchusen4, 1.2, 1.2 ); setEffScaleKey( spep_3 + 68 -a, shuchusen4, 1.2, 1.2 ); setEffRotateKey( spep_3 + 22 -a, shuchusen4, 0 ); setEffRotateKey( spep_3 + 68 -a, shuchusen4, 0 ); setEffAlphaKey( spep_3 + 20 -a, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 26 -a, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 27 -a, shuchusen4, 0 ); setEffAlphaKey( spep_3 + 43 -a, shuchusen4, 0 ); setEffAlphaKey( spep_3 + 44 -a, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 68 -a, shuchusen4, 255 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_3 + 76 -a, 921, 38 +a, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_3 + 76 -a, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 114, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 76 -a, ryusen1, 1.0, 1.0 ); setEffScaleKey( spep_3 + 114, ryusen1, 1.0, 1.0 ); setEffRotateKey( spep_3 + 76 -a, ryusen1, -15.8 ); setEffRotateKey( spep_3 + 114, ryusen1, -15.8 ); setEffAlphaKey( spep_3 + 76 -a, ryusen1, 255 ); setEffAlphaKey( spep_3 + 114, ryusen1, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 114, 1, 0 ); changeAnime( spep_3 + 0, 1, 101 ); changeAnime( spep_3 + 48 -a, 1, 108 ); setMoveKey( spep_3 + 0, 1, 49.9, 53.5 , 0 ); setMoveKey( spep_3 + 2, 1, 50, 53.5 , 0 ); setMoveKey( spep_3 + 14 -a, 1, 50, 53.5 , 0 ); setMoveKey( spep_3 + 16 -a, 1, 47.9, 49.9 , 0 ); setMoveKey( spep_3 + 18 -a, 1, 53.3, 55.4 , 0 ); setMoveKey( spep_3 + 20 -a, 1, 48.5, 49.4 , 0 ); setMoveKey( spep_3 + 22 -a, 1, 55.7, 56.7 , 0 ); setMoveKey( spep_3 + 24 -a, 1, 45.4, 50.6 , 0 ); setMoveKey( spep_3 + 26 -a, 1, 51.8, 54.8 , 0 ); setMoveKey( spep_3 + 28 -a, 1, 47.7, 53 , 0 ); setMoveKey( spep_3 + 30 -a, 1, 50.5, 54.3 , 0 ); setMoveKey( spep_3 + 32 -a, 1, 48.2, 53.6 , 0 ); setMoveKey( spep_3 + 34 -a, 1, 48.8, 54.1 , 0 ); setMoveKey( spep_3 + 44 -a, 1, 48.8, 54.1 , 0 ); setMoveKey( spep_3 + 47 -a, 1, 10.6, 64.9 , 0 ); setMoveKey( spep_3 + 48 -a, 1, 110.7, 51.2 , 0 ); setMoveKey( spep_3 + 50 -a, 1, 52.8, 131.9 , 0 ); setMoveKey( spep_3 + 52 -a, 1, 64.5, 24.4 , 0 ); setMoveKey( spep_3 + 54 -a, 1, 70.8, 83.4 , 0 ); setMoveKey( spep_3 + 56 -a, 1, 65.3, 73.9 , 0 ); setMoveKey( spep_3 + 58 -a, 1, 68.3, 82.2 , 0 ); setMoveKey( spep_3 + 60 -a, 1, 65.9, 76.5 , 0 ); setMoveKey( spep_3 + 62 -a, 1, 62.9, 79.8 , 0 ); setMoveKey( spep_3 + 64 -a, 1, 70.5, 71.7 , 0 ); setMoveKey( spep_3 + 66 -a, 1, 72.7, 77.9 , 0 ); setMoveKey( spep_3 + 68 -a, 1, 62.7, 80.9 , 0 ); setMoveKey( spep_3 + 70 -a, 1, 68.2, 79.5 , 0 ); setMoveKey( spep_3 + 72 -a, 1, 68.7, 78.5 , 0 ); setMoveKey( spep_3 + 74 -a, 1, 76, 87.5 , 0 ); setMoveKey( spep_3 + 76 -a, 1, 75, 85.6 , 0 ); setMoveKey( spep_3 + 78 -a, 1, 77.2, 89 , 0 ); setMoveKey( spep_3 + 80 -a, 1, 136.9, 103.1 , 0 ); setMoveKey( spep_3 + 82 -a, 1, 165.1, 108.7 , 0 ); setMoveKey( spep_3 + 84 -a, 1, 183.8, 109.9 , 0 ); setMoveKey( spep_3 + 86 -a, 1, 202.7, 115.6 , 0 ); setMoveKey( spep_3 + 88 -a, 1, 216.2, 116.7 , 0 ); setMoveKey( spep_3 + 90 -a, 1, 230, 119.9 , 0 ); setMoveKey( spep_3 + 92 -a, 1, 241.4, 121.3 , 0 ); setMoveKey( spep_3 + 94 -a, 1, 250.3, 123.7 , 0 ); setMoveKey( spep_3 + 96 -a, 1, 259.4, 125.1 , 0 ); setMoveKey( spep_3 + 98 -a, 1, 267, 126.5 , 0 ); setMoveKey( spep_3 + 100 -a, 1, 273.6, 127.8 , 0 ); setMoveKey( spep_3 + 102 -a, 1, 279.2, 128.8 , 0 ); setMoveKey( spep_3 + 104 -a, 1, 284.1, 129.7 , 0 ); setMoveKey( spep_3 + 106 -a, 1, 287.8, 130.3 , 0 ); setMoveKey( spep_3 + 108 -a, 1, 290.6, 130.9 , 0 ); setMoveKey( spep_3 + 110 -a, 1, 292.4, 131.2 , 0 ); setMoveKey( spep_3 + 114, 1, 305.4, 136.2 , 0 ); setScaleKey( spep_3 + 0, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 47 -a, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 48 -a, 1, 1.32, 1.32 ); setScaleKey( spep_3 + 78 -a, 1, 1.32, 1.32 ); setScaleKey( spep_3 + 80 -a, 1, 1.08, 1.08 ); setScaleKey( spep_3 + 82 -a, 1, 0.95, 0.95 ); setScaleKey( spep_3 + 84 -a, 1, 0.86, 0.86 ); setScaleKey( spep_3 + 86 -a, 1, 0.78, 0.78 ); setScaleKey( spep_3 + 88 -a, 1, 0.72, 0.72 ); setScaleKey( spep_3 + 90 -a, 1, 0.66, 0.66 ); setScaleKey( spep_3 + 92 -a, 1, 0.62, 0.62 ); setScaleKey( spep_3 + 94 -a, 1, 0.57, 0.57 ); setScaleKey( spep_3 + 96 -a, 1, 0.53, 0.53 ); setScaleKey( spep_3 + 98 -a, 1, 0.5, 0.5 ); setScaleKey( spep_3 + 100 -a, 1, 0.47, 0.47 ); setScaleKey( spep_3 + 102 -a, 1, 0.44, 0.44 ); setScaleKey( spep_3 + 104 -a, 1, 0.43, 0.43 ); setScaleKey( spep_3 + 106 -a, 1, 0.41, 0.41 ); setScaleKey( spep_3 + 108 -a, 1, 0.4, 0.4 ); setScaleKey( spep_3 + 110 -a, 1, 0.39, 0.39 ); setScaleKey( spep_3 + 114, 1, 0.39, 0.39 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 47 -a, 1, 0 ); setRotateKey( spep_3 + 48 -a, 1, -11.8 ); setRotateKey( spep_3 + 60 -a, 1, -11.8 ); setRotateKey( spep_3 + 62 -a, 1, -12 ); setRotateKey( spep_3 + 64 -a, 1, -12.3 ); setRotateKey( spep_3 + 68 -a, 1, -12.3 ); setRotateKey( spep_3 + 70 -a, 1, -12.5 ); setRotateKey( spep_3 + 72 -a, 1, -13.3 ); setRotateKey( spep_3 + 74 -a, 1, -14.1 ); setRotateKey( spep_3 + 76 -a, 1, -15 ); setRotateKey( spep_3 + 78 -a, 1, -15.8 ); setRotateKey( spep_3 + 114, 1, -15.8 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 114, 0, 0, 0, 0, 200 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 180 ); -- 薄いwhite fade entryFade( spep_3 + 106, 8, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_3 + 14, 1004); --攻撃 playSe( spep_3 + 48 -a, 1067); --飛んでく -- ** 次の準備 ** -- spep_4 = spep_3 + 114; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen3, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen3, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen3, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen3, 0 ); setEffRotateKey( spep_4 + 46, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen3, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen3, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen3, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen3, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen3, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen3, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen3, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen3, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen3, 0 ); shuchusen4 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 100, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen4, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 1, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 2, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 3, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 5, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 7, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 9, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 10, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 12, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_4 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 15, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 19, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 22, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 23, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 26, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); end