--1006080:牛魔王_剛戦斧 --sp_effect_a9_00056 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01= 153373 ;-- 待機 SP_02= 153374 ;-- 気溜め SP_03= 153375 ;-- 斧アップシーン SP_04= 153376 ;-- 斧投げ SP_05= 153377 ;-- 斧投げ2 敵に当たる ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --アイドリング ------------------------------------------------------ spep_0=0; -- ** エフェクト等 ** -- taiki = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, taiki, 0, 0 , 0 ); setEffMoveKey( spep_0 + 26, taiki, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, taiki, 1.0, 1.0 ); setEffScaleKey( spep_0 + 26, taiki, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, taiki, 0 ); setEffRotateKey( spep_0 + 26, taiki, 0 ); setEffAlphaKey( spep_0 + 0, taiki, 255 ); setEffAlphaKey( spep_0 + 26, taiki, 255 ); --setEffAlphaKey( spep_0 + 27, taiki, 255 ); --setEffAlphaKey( spep_0 + 28, taiki, 0 ); --次の準備 spep_1=spep_0+26; ------------------------------------------------------ --ため ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_1 + 100, tame, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 100, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 100, tame, 255 ); -- ** エフェクト等 ** -- bg = entryEffect( spep_1 + 0, 1503, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, bg, 0, 0 , 0 ); setEffMoveKey( spep_1 + 100, bg, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, bg, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, bg, 0 ); setEffRotateKey( spep_1 + 100, bg, 0 ); setEffAlphaKey( spep_1 + 0, bg, 255 ); setEffAlphaKey( spep_1 + 100, bg, 255 ); --文字エントリー ctzuzun = entryEffectLife( spep_1 + 0, 10013, 12, 0x100, -1, 0, 22, 224.4 );--ズズズンッ setEffMoveKey( spep_1 + 0, ctzuzun, 22, 224.4 , 0 ); setEffMoveKey( spep_1 + 2, ctzuzun, 29.8, 266.2 , 0 ); setEffMoveKey( spep_1 + 4, ctzuzun, 49.2, 317.6 , 0 ); setEffMoveKey( spep_1 + 6, ctzuzun, 46.8, 334 , 0 ); setEffMoveKey( spep_1 + 8, ctzuzun, 52.9, 331.8 , 0 ); setEffMoveKey( spep_1 + 10, ctzuzun, 39.3, 310.4 , 0 ); setEffMoveKey( spep_1 + 12, ctzuzun, 36, 299.9 , 0 ); setEffScaleKey( spep_1 + 0, ctzuzun, 1.34, 1.34 ); setEffScaleKey( spep_1 + 2, ctzuzun, 2.17, 2.17 ); setEffScaleKey( spep_1 + 4, ctzuzun, 2.98, 2.98 ); setEffScaleKey( spep_1 + 6, ctzuzun, 3.5, 3.5 ); setEffScaleKey( spep_1 + 12, ctzuzun, 3.5, 3.5 ); setEffRotateKey( spep_1 + 0, ctzuzun, 0 ); setEffRotateKey( spep_1 + 12, ctzuzun, 0 ); setEffAlphaKey( spep_1 + 0, ctzuzun, 255 ); setEffAlphaKey( spep_1 + 2, ctzuzun, 206 ); setEffAlphaKey( spep_1 + 4, ctzuzun, 159 ); setEffAlphaKey( spep_1 + 6, ctzuzun, 115 ); setEffAlphaKey( spep_1 + 8, ctzuzun, 74 ); setEffAlphaKey( spep_1 + 10, ctzuzun, 35 ); setEffAlphaKey( spep_1 + 12, ctzuzun, 0 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_1 +8, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_1 +8, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_1 + 20, 190006, 72, 0x100, -1, 0, -20.9, 512.8 ); --ゴゴゴ setEffShake( spep_1 + 20, ctgogo, 72, 10 ); setEffMoveKey( spep_1 + 20, ctgogo, -20.9, 512.8 , 0 ); setEffMoveKey( spep_1 + 92, ctgogo, -20.9, 515.5 , 0 ); setEffScaleKey( spep_1 + 20, ctgogo, 0.84, 0.84 ); setEffScaleKey( spep_1 + 84, ctgogo, 0.84, 0.84 ); setEffScaleKey( spep_1 + 86, ctgogo, 1.2, 1.2 ); setEffScaleKey( spep_1 + 88, ctgogo, 1.3, 1.3 ); setEffScaleKey( spep_1 + 90, ctgogo, 1.66, 1.66 ); setEffScaleKey( spep_1 + 92, ctgogo, 2.02, 2.02 ); setEffRotateKey( spep_1 + 20, ctgogo, 0 ); setEffRotateKey( spep_1 + 92, ctgogo, 0 ); setEffAlphaKey( spep_1 + 20, ctgogo, 0 ); setEffAlphaKey( spep_1 + 21, ctgogo, 255 ); setEffAlphaKey( spep_1 + 22, ctgogo, 255 ); setEffAlphaKey( spep_1 + 92, ctgogo, 255 ); -- ** 白フェード** -- entryFade(spep_1+90,4,12,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --SE playSe(spep_1,50);--気を放つ playSe( spep_1 + 20, SE_04 ); --ゴゴゴ --次の準備 spep_2=spep_1+100; -------------------------------------- --カードカットイン -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** エフェクト等 ** -- entryFade(spep_2+82,4,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_3 = spep_2 + 92; ------------------------------------------------------ --斧(ズーム) ------------------------------------------------------ -- ** エフェクト等 ** -- ono = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ono, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, ono, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ono, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, ono, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, ono, 0 ); setEffRotateKey( spep_3 + 96, ono, 0 ); setEffAlphaKey( spep_3 + 0, ono, 255 ); setEffAlphaKey( spep_3 + 96, ono, 255 ); --[[ --文字エントリー ctbikkuri = entryEffectLife( spep_3 -3 + 4, 10000, 28, 0x100, -1, 0, 35.4, 265.2 );--!! setEffMoveKey( spep_3 -3 + 4, ctbikkuri, 35.4, 265.2 , 0 ); setEffMoveKey( spep_3 -3 + 6, ctbikkuri, -25.8, 325.9 , 0 ); setEffMoveKey( spep_3 -3 + 8, ctbikkuri, -86.9, 386.6 , 0 ); setEffMoveKey( spep_3 -3 + 16, ctbikkuri, -86.9, 386.6 , 0 ); setEffMoveKey( spep_3 -3 + 18, ctbikkuri, -86.1, 387.4 , 0 ); setEffMoveKey( spep_3 -3 + 20, ctbikkuri, -85.2, 388.2 , 0 ); setEffMoveKey( spep_3 -3 + 22, ctbikkuri, -84.4, 389 , 0 ); setEffMoveKey( spep_3 -3 + 24, ctbikkuri, -83.5, 389.8 , 0 ); setEffMoveKey( spep_3 -3 + 26, ctbikkuri, -82.7, 390.6 , 0 ); setEffMoveKey( spep_3 -3 + 28, ctbikkuri, -81.9, 391.4 , 0 ); setEffMoveKey( spep_3 -3 + 30, ctbikkuri, -81, 392.2 , 0 ); setEffMoveKey( spep_3 -3 + 32, ctbikkuri, -80.2, 393 , 0 ); setEffScaleKey( spep_3 -3 + 4, ctbikkuri, 0.6, 0.6 ); setEffScaleKey( spep_3 -3 + 6, ctbikkuri, 1.8, 1.8 ); setEffScaleKey( spep_3 -3 + 8, ctbikkuri, 3, 3 ); setEffScaleKey( spep_3 -3 + 32, ctbikkuri, 3, 3 ); setEffRotateKey( spep_3 -3 + 4, ctbikkuri, -20 ); setEffRotateKey( spep_3 -3 + 32, ctbikkuri, -20 ); setEffAlphaKey( spep_3 -3 + 4, ctbikkuri, 255 ); setEffAlphaKey( spep_3 -3 + 16, ctbikkuri, 255 ); setEffAlphaKey( spep_3 -3 + 18, ctbikkuri, 223 ); setEffAlphaKey( spep_3 -3 + 20, ctbikkuri, 191 ); setEffAlphaKey( spep_3 -3 + 22, ctbikkuri, 159 ); setEffAlphaKey( spep_3 -3 + 24, ctbikkuri, 128 ); setEffAlphaKey( spep_3 -3 + 26, ctbikkuri, 96 ); setEffAlphaKey( spep_3 -3 + 28, ctbikkuri, 64 ); setEffAlphaKey( spep_3 -3 + 30, ctbikkuri, 32 ); setEffAlphaKey( spep_3 -3 + 32, ctbikkuri, 0 ); ]]-- --集中線 shuchusen1 = entryEffectLife( spep_3 + 0, 906, 96, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_3 + 96, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_3 + 0, shuchusen1, 180 ); setEffRotateKey( spep_3 + 96, shuchusen1, 180 ); setEffAlphaKey( spep_3 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 96, shuchusen1, 255 ); -- ** 音 ** -- playSe( spep_3 ,1007 ); playSe( spep_3 + 26,1026 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 1, 96, 0, 0, 0, 0, 150 ); --薄い黒 背景 -- ** 白フェード** -- --entryFade(spep_3+92,4,10,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_4 = spep_3 + 96; ------------------------------------------------------ --斧を投げる ------------------------------------------------------ -- ** エフェクト等 ** -- throw = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, throw, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, throw, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, throw, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, throw, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, throw, 0 ); setEffRotateKey( spep_4 + 100, throw, 0 ); setEffAlphaKey( spep_4 + 0, throw, 255 ); setEffAlphaKey( spep_4 + 100, throw, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_4 + 0, 906, 38, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 +38, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen2, 1.1, 1.1 ); setEffScaleKey( spep_4 + 38, shuchusen2, 1.1, 1.1 ); setEffRotateKey( spep_4 + 0, shuchusen2, 180 ); setEffRotateKey( spep_4 + 38, shuchusen2, 180 ); setEffAlphaKey( spep_4 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 38, shuchusen2, 255 ); --流線 ryusen1 = entryEffectLife( spep_4 -3 + 42, 921, 58, 0x80, -1, 0, 40, 0 ); setEffMoveKey( spep_4 -3 + 42, ryusen1, 0, 40 , 0 ); setEffMoveKey( spep_4 -3 + 100, ryusen1, 0, 40 , 0 ); setEffScaleKey( spep_4 -3 + 42, ryusen1, 2.0, 1.34 ); setEffScaleKey( spep_4 -3 + 100, ryusen1, 2.0, 1.34 ); setEffRotateKey( spep_4 -3 + 42, ryusen1, 166 ); setEffRotateKey( spep_4 -3 + 100, ryusen1, 166 ); setEffAlphaKey( spep_4 -3 + 42, ryusen1, 255 ); setEffAlphaKey( spep_4 -3 + 100, ryusen1, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_4 -3 + 42, 10012, 28, 0x100, -1, 0, 76, 259.9 ); --ズオッ setEffMoveKey( spep_4 -3 + 42, ctzuo, 76, 259.9 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctzuo, 93.2, 307.1 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctzuo, 111, 354.8 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctzuo, 111, 354.8 , 0 ); setEffMoveKey( spep_4 -3 + 54, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_4 -3 + 56, ctzuo, 115.1, 353.9 , 0 ); setEffMoveKey( spep_4 -3 + 58, ctzuo, 126, 359.9 , 0 ); setEffMoveKey( spep_4 -3 + 60, ctzuo, 123.2, 352 , 0 ); setEffMoveKey( spep_4 -3 + 62, ctzuo, 135.9, 359.8 , 0 ); setEffMoveKey( spep_4 -3 + 64, ctzuo, 131.4, 350.1 , 0 ); setEffMoveKey( spep_4 -3 + 66, ctzuo, 146, 359.9 , 0 ); setEffMoveKey( spep_4 -3 + 68, ctzuo, 139.5, 348.2 , 0 ); setEffMoveKey( spep_4 -3 + 70, ctzuo, 143.6, 347.3 , 0 ); a=2.2; b=2.8; setEffScaleKey( spep_4 -3 + 42, ctzuo, 0.45, 0.45 ); --setEffScaleKey( spep_4 -3 + 44, ctzuo, 0.45, 0.45 ); setEffScaleKey( spep_4 -3 + 46, ctzuo, 0.8+a, 0.8+a ); setEffScaleKey( spep_4 -3 + 54, ctzuo, 0.8+a, 0.8+a ); setEffScaleKey( spep_4 -3 + 56, ctzuo, 0.95+a, 0.95+a ); setEffScaleKey( spep_4 -3 + 58, ctzuo, 1.1+a, 1.1+a ); setEffScaleKey( spep_4 -3 + 60, ctzuo, 1.25+a, 1.25+a ); setEffScaleKey( spep_4 -3 + 62, ctzuo, 1.4+b, 1.4+b ); setEffScaleKey( spep_4 -3 + 64, ctzuo, 1.55+b, 1.55+b ); setEffScaleKey( spep_4 -3 + 66, ctzuo, 1.7+b, 1.7+b ); setEffScaleKey( spep_4 -3 + 68, ctzuo, 1.85+b, 1.85+b ); setEffScaleKey( spep_4 -3 + 70, ctzuo, 2+b, 2+b ); setEffRotateKey( spep_4 -3 + 42, ctzuo, 33 ); setEffRotateKey( spep_4 -3 + 70, ctzuo, 33 ); setEffAlphaKey( spep_4 -3 + 42, ctzuo, 255 ); setEffAlphaKey( spep_4 -3 + 54, ctzuo, 255 ); setEffAlphaKey( spep_4 -3 + 56, ctzuo, 223 ); setEffAlphaKey( spep_4 -3 + 58, ctzuo, 191 ); setEffAlphaKey( spep_4 -3 + 60, ctzuo, 159 ); setEffAlphaKey( spep_4 -3 + 62, ctzuo, 128 ); setEffAlphaKey( spep_4 -3 + 64, ctzuo, 96 ); setEffAlphaKey( spep_4 -3 + 66, ctzuo, 64 ); setEffAlphaKey( spep_4 -3 + 68, ctzuo, 32 ); setEffAlphaKey( spep_4 -3 + 70, ctzuo, 0 ); --SE playSe( spep_4 + 40,9 ); playSe( spep_4 + 50,8 ); playSe( spep_4 + 70,8 ); playSe( spep_4 + 90,8 ); -- ** 白フェード** -- entryFade(spep_4+92,4,10,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 1, 100, 0, 0, 0, 0, 150 ); --薄い黒 背景 --次の準備 spep_5 = spep_4 + 100; ------------------------------------------------------ --斧が当たる ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, hit, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_5 + 90, hit, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit, 0 ); setEffRotateKey( spep_5 + 90, hit, 0 ); setEffAlphaKey( spep_5 + 0, hit, 255 ); setEffAlphaKey( spep_5 + 90, hit, 255 ); --流線 ryusen2 = entryEffectLife( spep_5 + 0, 921, 88, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_5 + 88, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, ryusen2, 1, 1 ); setEffScaleKey( spep_5 + 88, ryusen2, 1, 1 ); setEffRotateKey( spep_5 + 0, ryusen2, 0 ); setEffRotateKey( spep_5 + 88, ryusen2, 0 ); setEffAlphaKey( spep_5 + 0, ryusen2, 255 ); setEffAlphaKey( spep_5 + 88, ryusen2, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 -3 + 88, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); changeAnime( spep_5 -3 + 60, 1, 106 ); setMoveKey( spep_5 + 0, 1, 387.4, -32.9 , 0 ); --setMoveKey( spep_5 -3 + 2, 1, 353.2, -32.6 , 0 ); setMoveKey( spep_5 -3 + 4, 1, 316.8, -32.3 , 0 ); setMoveKey( spep_5 -3 + 6, 1, 278.1, -32 , 0 ); setMoveKey( spep_5 -3 + 8, 1, 237.1, -31.8 , 0 ); setMoveKey( spep_5 -3 + 10, 1, 235.3, -31.5 , 0 ); setMoveKey( spep_5 -3 + 12, 1, 233.3, -31.3 , 0 ); setMoveKey( spep_5 -3 + 14, 1, 231.2, -31.1 , 0 ); setMoveKey( spep_5 -3 + 16, 1, 229.1, -30.8 , 0 ); setMoveKey( spep_5 -3 + 18, 1, 226.9, -30.5 , 0 ); setMoveKey( spep_5 -3 + 20, 1, 224.6, -30.3 , 0 ); setMoveKey( spep_5 -3 + 22, 1, 222.1, -30 , 0 ); setMoveKey( spep_5 -3 + 24, 1, 219.6, -29.7 , 0 ); setMoveKey( spep_5 -3 + 26, 1, 217, -29.3 , 0 ); setMoveKey( spep_5 -3 + 28, 1, 214.2, -29 , 0 ); setMoveKey( spep_5 -3 + 30, 1, 211.4, -28.7 , 0 ); setMoveKey( spep_5 -3 + 32, 1, 208.5, -28.4 , 0 ); setScaleKey( spep_5 + 0, 1, 0.73, 0.73 ); --setScaleKey( spep_5 -3 + 2, 1, 0.84, 0.84 ); setScaleKey( spep_5 -3 + 4, 1, 0.99, 0.99 ); setScaleKey( spep_5 -3 + 6, 1, 1.13, 1.13 ); setScaleKey( spep_5 -3 + 8, 1, 1.28, 1.28 ); setScaleKey( spep_5 -3 + 10, 1, 1.31, 1.31 ); setScaleKey( spep_5 -3 + 12, 1, 1.33, 1.33 ); setScaleKey( spep_5 -3 + 14, 1, 1.39, 1.39 ); setScaleKey( spep_5 -3 + 16, 1, 1.42, 1.42 ); setScaleKey( spep_5 -3 + 18, 1, 1.45, 1.45 ); setScaleKey( spep_5 -3 + 20, 1, 1.51, 1.51 ); setScaleKey( spep_5 -3 + 22, 1, 1.54, 1.54 ); setScaleKey( spep_5 -3 + 24, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 26, 1, 1.62, 1.62 ); setScaleKey( spep_5 -3 + 28, 1, 1.68, 1.68 ); setScaleKey( spep_5 -3 + 30, 1, 1.74, 1.74 ); setScaleKey( spep_5 -3 + 32, 1, 1.8, 1.8 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 +30 + 0, 1, 0 ); --SE SEx=playSe( spep_5 ,8 ); SE0=playSe( spep_5+20 ,8 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 1, 90, 0, 0, 0, 0, 150 ); --薄い黒 背景 --------------------------------------------------------------------------- -- 回避 --------------------------------------------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_5 + 30; --エンドフェイズのフレーム数を置き換える stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SEx, 0 ); playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 8, 1, 208.5, -28.4 , 0 ); setMoveKey( SP_dodge + 9, 1, 208.5, -28.4 , 0 ); setMoveKey( SP_dodge + 10, 1, 208.5, -28.4 , 0 ); setScaleKey( SP_dodge + 8, 1, 1.8, 1.8 ); setScaleKey( SP_dodge + 9, 1, 1.8, 1.8 ); setScaleKey( SP_dodge + 10, 1, 1.8, 1.8 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end --------------------------------------------------------------------------- -- 回避しなかった場合 --------------------------------------------------------------------------- setMoveKey( spep_5 -3 + 34, 1, 205.5, -28 , 0 ); setMoveKey( spep_5 -3 + 36, 1, 202.4, -27.6 , 0 ); setMoveKey( spep_5 -3 + 38, 1, 199.2, -27.3 , 0 ); setMoveKey( spep_5 -3 + 40, 1, 195.9, -26.8 , 0 ); setMoveKey( spep_5 -3 + 42, 1, 192.5, -26.5 , 0 ); setMoveKey( spep_5 -3 + 44, 1, 188.9, -26.1 , 0 ); setMoveKey( spep_5 -3 + 46, 1, 185.4, -25.6 , 0 ); setMoveKey( spep_5 -3 + 48, 1, 181.7, -25.2 , 0 ); setMoveKey( spep_5 -3 + 50, 1, 177.8, -24.7 , 0 ); setMoveKey( spep_5 -3 + 52, 1, 174, -24.2 , 0 ); setMoveKey( spep_5 -3 + 54, 1, 170, -23.8 , 0 ); setMoveKey( spep_5 -3 + 56, 1, 165.9, -23.3 , 0 ); setMoveKey( spep_5 -3 + 59, 1, 161.8, -22.9 , 0 ); setMoveKey( spep_5 -3 + 60, 1, 145.9, 43.6 , 0 ); setMoveKey( spep_5 -3 + 62, 1, 172.2, 43 , 0 ); setMoveKey( spep_5 -3 + 64, 1, 198.4, 42.3 , 0 ); setMoveKey( spep_5 -3 + 66, 1, 226.3, 39.5 , 0 ); setMoveKey( spep_5 -3 + 68, 1, 253.9, 35.9 , 0 ); setMoveKey( spep_5 -3 + 70, 1, 281.5, 31.4 , 0 ); setMoveKey( spep_5 -3 + 72, 1, 308.7, 25.7 , 0 ); setMoveKey( spep_5 -3 + 74, 1, 335.6, 18.8 , 0 ); setMoveKey( spep_5 -3 + 76, 1, 362, 10.4 , 0 ); setMoveKey( spep_5 -3 + 78, 1, 387.9, 0.7 , 0 ); setMoveKey( spep_5 -3 + 80, 1, 413.2, -10.3 , 0 ); setMoveKey( spep_5 -3 + 82, 1, 437.9, -22.1 , 0 ); setMoveKey( spep_5 -3 + 84, 1, 462.3, -34.8 , 0 ); setMoveKey( spep_5 -3 + 86, 1, 486.2, -47.9 , 0 ); setMoveKey( spep_5 -3 + 88, 1, 509.9, -61.4 , 0 ); setScaleKey( spep_5 -3 + 34, 1, 1.86, 1.86 ); setScaleKey( spep_5 -3 + 36, 1, 1.91, 1.91 ); setScaleKey( spep_5 -3 + 38, 1, 1.97, 1.97 ); setScaleKey( spep_5 -3 + 40, 1, 2.03, 2.03 ); setScaleKey( spep_5 -3 + 42, 1, 2.09, 2.09 ); setScaleKey( spep_5 -3 + 44, 1, 2.15, 2.15 ); setScaleKey( spep_5 -3 + 46, 1, 2.2, 2.2 ); setScaleKey( spep_5 -3 + 48, 1, 2.26, 2.26 ); setScaleKey( spep_5 -3 + 50, 1, 2.35, 2.35 ); setScaleKey( spep_5 -3 + 52, 1, 2.41, 2.41 ); setScaleKey( spep_5 -3 + 54, 1, 2.49, 2.49 ); setScaleKey( spep_5 -3 + 56, 1, 2.55, 2.55 ); setScaleKey( spep_5 -3 + 59, 1, 2.64, 2.64 ); setScaleKey( spep_5 -3 + 60, 1, 2.43, 2.43 ); setScaleKey( spep_5 -3 + 62, 1, 2.14, 2.14 ); setScaleKey( spep_5 -3 + 64, 1, 1.84, 1.84 ); setScaleKey( spep_5 -3 + 66, 1, 1.73, 1.73 ); setScaleKey( spep_5 -3 + 68, 1, 1.62, 1.62 ); setScaleKey( spep_5 -3 + 70, 1, 1.51, 1.51 ); setScaleKey( spep_5 -3 + 72, 1, 1.4, 1.4 ); setScaleKey( spep_5 -3 + 74, 1, 1.3, 1.3 ); setScaleKey( spep_5 -3 + 76, 1, 1.19, 1.19 ); setScaleKey( spep_5 -3 + 78, 1, 1.08, 1.08 ); setScaleKey( spep_5 -3 + 80, 1, 0.97, 0.97 ); setScaleKey( spep_5 -3 + 82, 1, 0.86, 0.86 ); setScaleKey( spep_5 -3 + 84, 1, 0.76, 0.76 ); setScaleKey( spep_5 -3 + 86, 1, 0.65, 0.65 ); setScaleKey( spep_5 -3 + 88, 1, 0.54, 0.54 ); setRotateKey( spep_5 -3 + 59, 1, 0 ); setRotateKey( spep_5 -3 + 60, 1, -40 ); setRotateKey( spep_5 -3 + 64, 1, -40 ); setRotateKey( spep_5 -3 + 66, 1, -36.7 ); setRotateKey( spep_5 -3 + 68, 1, -33.3 ); setRotateKey( spep_5 -3 + 70, 1, -30 ); setRotateKey( spep_5 -3 + 72, 1, -26.7 ); setRotateKey( spep_5 -3 + 74, 1, -23.3 ); setRotateKey( spep_5 -3 + 76, 1, -20 ); setRotateKey( spep_5 -3 + 78, 1, -16.7 ); setRotateKey( spep_5 -3 + 80, 1, -13.3 ); setRotateKey( spep_5 -3 + 82, 1, -10 ); setRotateKey( spep_5 -3 + 84, 1, -6.7 ); setRotateKey( spep_5 -3 + 86, 1, -3.3 ); setRotateKey( spep_5 -3 + 88, 1, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_5 -3 + 60, 10020, 14, 0x100, -1, 0, -137.1, 217.5 );--バキッ setEffMoveKey( spep_5 -3 + 60, ctbaki, -137.1, 217.5 , 0 ); setEffMoveKey( spep_5 -3 + 62, ctbaki, -71.1, 297.5 , 0 ); setEffMoveKey( spep_5 -3 + 64, ctbaki, -5.1, 377.4 , 0 ); setEffMoveKey( spep_5 -3 + 66, ctbaki, -1.5, 386.1 , 0 ); setEffMoveKey( spep_5 -3 + 68, ctbaki, 2.2, 394.7 , 0 ); setEffMoveKey( spep_5 -3 + 70, ctbaki, 5.8, 403.4 , 0 ); setEffMoveKey( spep_5 -3 + 72, ctbaki, 9.4, 412 , 0 ); setEffMoveKey( spep_5 -3 + 74, ctbaki, 13, 420.7 , 0 ); setEffScaleKey( spep_5 -3 + 60, ctbaki, 0.25, 0.25 ); setEffScaleKey( spep_5 -3 + 62, ctbaki, 1.38, 1.38 ); setEffScaleKey( spep_5 -3 + 64, ctbaki, 2.5, 2.5 ); setEffScaleKey( spep_5 -3 + 66, ctbaki, 2.52, 2.52 ); setEffScaleKey( spep_5 -3 + 68, ctbaki, 2.54, 2.54 ); setEffScaleKey( spep_5 -3 + 70, ctbaki, 2.56, 2.56 ); setEffScaleKey( spep_5 -3 + 72, ctbaki, 2.58, 2.58 ); setEffScaleKey( spep_5 -3 + 74, ctbaki, 2.6, 2.6 ); setEffRotateKey( spep_5 -3 + 60, ctbaki, 0 ); setEffRotateKey( spep_5 -3 + 74, ctbaki, 0 ); setEffAlphaKey( spep_5 -3 + 60, ctbaki, 255 ); setEffAlphaKey( spep_5 -3 + 64, ctbaki, 255 ); setEffAlphaKey( spep_5 -3 + 66, ctbaki, 204 ); setEffAlphaKey( spep_5 -3 + 68, ctbaki, 153 ); setEffAlphaKey( spep_5 -3 + 70, ctbaki, 102 ); setEffAlphaKey( spep_5 -3 + 72, ctbaki, 51 ); setEffAlphaKey( spep_5 -3 + 74, ctbaki, 0 ); --SE playSe( spep_5+40 ,8 ); playSe( spep_5+58 ,1011 ); -- ** 白フェード** -- entryFade(spep_5+82,4,10,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_6 = spep_5 + 90; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ --[[ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_6 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_6 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_6 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_6 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_6 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_6 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_6 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_6 + 100, bakuhatsu, 255 ); ]] -- ** ひび割れ ** -- hibiware = entryEffect( spep_6 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_6 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_6 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_6 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_6 + 2, hibiware, 0 ); setEffRotateKey( spep_6 + 100, hibiware, 0 ); setEffAlphaKey( spep_6 + 2, hibiware, 0 ); setEffAlphaKey( spep_6 + 13, hibiware, 0 ); setEffAlphaKey( spep_6 + 14, hibiware, 255 ); setEffAlphaKey( spep_6 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusenf = entryEffectLife( spep_6 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 14, shuchusenf, 32, 25 ); setEffMoveKey( spep_6 + 14, shuchusenf, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, shuchusenf, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusenf, 1, 1 ); setEffScaleKey( spep_6 + 46, shuchusenf, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusenf, 0 ); setEffRotateKey( spep_6 + 46, shuchusenf, 0 ); setEffAlphaKey( spep_6 + 14, shuchusenf, 255 ); setEffAlphaKey( spep_6 + 28, shuchusenf, 255 ); setEffAlphaKey( spep_6 + 30, shuchusenf, 252 ); setEffAlphaKey( spep_6 + 32, shuchusenf, 242 ); setEffAlphaKey( spep_6 + 34, shuchusenf, 227 ); setEffAlphaKey( spep_6 + 36, shuchusenf, 205 ); setEffAlphaKey( spep_6 + 38, shuchusenf, 176 ); setEffAlphaKey( spep_6 + 40, shuchusenf, 142 ); setEffAlphaKey( spep_6 + 42, shuchusenf, 101 ); setEffAlphaKey( spep_6 + 44, shuchusenf, 54 ); setEffAlphaKey( spep_6 + 46, shuchusenf, 0 ); shuchusenkuro = entryEffectLife( spep_6 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_6 + 14, shuchusenkuro, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, shuchusenkuro, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusenkuro, 1, 1 ); setEffScaleKey( spep_6 + 100, shuchusenkuro, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusenkuro, 0 ); setEffRotateKey( spep_6 + 100, shuchusenkuro, 0 ); setEffAlphaKey( spep_6 + 14, shuchusenkuro, 255 ); setEffAlphaKey( spep_6 + 100, shuchusenkuro, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_6 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_6 + 14, ctga, 14, 20 ); setEffMoveKey( spep_6 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_6 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_6 + 14, ctga, -10.9 ); setEffRotateKey( spep_6 + 15, ctga, -10.9 ); setEffRotateKey( spep_6 + 16, ctga, -14.9 ); setEffRotateKey( spep_6 + 17, ctga, -14.9 ); setEffRotateKey( spep_6 + 18, ctga, -10.9 ); setEffRotateKey( spep_6 + 19, ctga, -10.9 ); setEffRotateKey( spep_6 + 20, ctga, -14.9 ); setEffRotateKey( spep_6 + 21, ctga, -14.9 ); setEffRotateKey( spep_6 + 22, ctga, -10.9 ); setEffRotateKey( spep_6 + 23, ctga, -10.9 ); setEffRotateKey( spep_6 + 24, ctga, -14.9 ); setEffRotateKey( spep_6 + 25, ctga, -14.9 ); setEffRotateKey( spep_6 + 26, ctga, -10.9 ); setEffRotateKey( spep_6 + 27, ctga, -10.9 ); setEffRotateKey( spep_6 + 28, ctga, -14.9 ); setEffRotateKey( spep_6 + 100, ctga, -14.9 ); setEffAlphaKey( spep_6 + 14, ctga, 255 ); setEffAlphaKey( spep_6 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); changeAnime( spep_6 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_6 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_6 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_6 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_6 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_6 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_6 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_6 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_6 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_6 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_6 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_6 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_6 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_6 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_6 + 1, 1, 0.2, 0.2 ); setScaleKey( spep_6 + 2, 1, 0.25, 0.25 ); setScaleKey( spep_6 + 3, 1, 0.25, 0.25 ); setScaleKey( spep_6 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_6 + 5, 1, 0.46, 0.46 ); setScaleKey( spep_6 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_6 + 7, 1, 0.55, 0.55 ); setScaleKey( spep_6 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_6 + 9, 1, 0.71, 0.71 ); setScaleKey( spep_6 + 10, 1, 0.97, 0.97 ); setScaleKey( spep_6 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_6 + 12, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_6 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 15, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 19, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 22, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 23, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 26, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_6 + 0, 1, -40 ); setRotateKey( spep_6 + 1, 1, -40 ); setRotateKey( spep_6 + 2, 1, 80 ); setRotateKey( spep_6 + 3, 1, 80 ); setRotateKey( spep_6 + 4, 1, 200 ); setRotateKey( spep_6 + 5, 1, 200 ); setRotateKey( spep_6 + 6, 1, 360 ); setRotateKey( spep_6 + 7, 1, 360 ); setRotateKey( spep_6 + 8, 1, 558 ); setRotateKey( spep_6 + 9, 1, 558 ); setRotateKey( spep_6 + 10, 1, 425 ); setRotateKey( spep_6 + 11, 1, 425 ); setRotateKey( spep_6 + 12, 1, -40 ); setRotateKey( spep_6 + 100, 1, -40 ); -- ** 音 ** -- --playSe( spep_6 + 0, SE_10 ); --爆発音 playSe( spep_6 + 14, SE_11 ); --割れる音 -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 2, 24, 0, 0, 0, 200 ); --薄い黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_6 + 10 ); entryFade( spep_6 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_6 + 100 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --アイドリング ------------------------------------------------------ spep_0=0; -- ** エフェクト等 ** -- taiki = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, taiki, 0, 0 , 0 ); setEffMoveKey( spep_0 + 26, taiki, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, taiki, 1.0, 1.0 ); setEffScaleKey( spep_0 + 26, taiki, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, taiki, 0 ); setEffRotateKey( spep_0 + 26, taiki, 0 ); setEffAlphaKey( spep_0 + 0, taiki, 255 ); setEffAlphaKey( spep_0 + 26, taiki, 255 ); --setEffAlphaKey( spep_0 + 27, taiki, 255 ); --setEffAlphaKey( spep_0 + 28, taiki, 0 ); --次の準備 spep_1=spep_0+26; ------------------------------------------------------ --ため ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_1 + 100, tame, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 100, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 100, tame, 255 ); -- ** エフェクト等 ** -- bg = entryEffect( spep_1 + 0, 1503, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, bg, 0, 0 , 0 ); setEffMoveKey( spep_1 + 100, bg, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, bg, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, bg, 0 ); setEffRotateKey( spep_1 + 100, bg, 0 ); setEffAlphaKey( spep_1 + 0, bg, 255 ); setEffAlphaKey( spep_1 + 100, bg, 255 ); --文字エントリー ctzuzun = entryEffectLife( spep_1 + 0, 10013, 12, 0x100, -1, 0, 22, 224.4 );--ズズズンッ setEffMoveKey( spep_1 + 0, ctzuzun, 22, 224.4 , 0 ); setEffMoveKey( spep_1 + 2, ctzuzun, 29.8, 266.2 , 0 ); setEffMoveKey( spep_1 + 4, ctzuzun, 49.2, 317.6 , 0 ); setEffMoveKey( spep_1 + 6, ctzuzun, 46.8, 334 , 0 ); setEffMoveKey( spep_1 + 8, ctzuzun, 52.9, 331.8 , 0 ); setEffMoveKey( spep_1 + 10, ctzuzun, 39.3, 310.4 , 0 ); setEffMoveKey( spep_1 + 12, ctzuzun, 36, 299.9 , 0 ); setEffScaleKey( spep_1 + 0, ctzuzun, 1.34, 1.34 ); setEffScaleKey( spep_1 + 2, ctzuzun, 2.17, 2.17 ); setEffScaleKey( spep_1 + 4, ctzuzun, 2.98, 2.98 ); setEffScaleKey( spep_1 + 6, ctzuzun, 3.5, 3.5 ); setEffScaleKey( spep_1 + 12, ctzuzun, 3.5, 3.5 ); setEffRotateKey( spep_1 + 0, ctzuzun, 0 ); setEffRotateKey( spep_1 + 12, ctzuzun, 0 ); setEffAlphaKey( spep_1 + 0, ctzuzun, 255 ); setEffAlphaKey( spep_1 + 2, ctzuzun, 206 ); setEffAlphaKey( spep_1 + 4, ctzuzun, 159 ); setEffAlphaKey( spep_1 + 6, ctzuzun, 115 ); setEffAlphaKey( spep_1 + 8, ctzuzun, 74 ); setEffAlphaKey( spep_1 + 10, ctzuzun, 35 ); setEffAlphaKey( spep_1 + 12, ctzuzun, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_1 +8, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_1 +8, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_1 + 20, 190006, 72, 0x100, -1, 0, -20.9, 512.8 ); --ゴゴゴ setEffShake( spep_1 + 20, ctgogo, 72, 10 ); setEffMoveKey( spep_1 + 20, ctgogo, -20.9, 512.8 , 0 ); setEffMoveKey( spep_1 + 92, ctgogo, -20.9, 515.5 , 0 ); setEffScaleKey( spep_1 + 20, ctgogo, -0.84, 0.84 ); setEffScaleKey( spep_1 + 84, ctgogo, -0.84, 0.84 ); setEffScaleKey( spep_1 + 86, ctgogo, -1.2, 1.2 ); setEffScaleKey( spep_1 + 88, ctgogo, -1.3, 1.3 ); setEffScaleKey( spep_1 + 90, ctgogo, -1.66, 1.66 ); setEffScaleKey( spep_1 + 92, ctgogo, -2.02, 2.02 ); setEffRotateKey( spep_1 + 20, ctgogo, 0 ); setEffRotateKey( spep_1 + 92, ctgogo, 0 ); setEffAlphaKey( spep_1 + 20, ctgogo, 0 ); setEffAlphaKey( spep_1 + 21, ctgogo, 255 ); setEffAlphaKey( spep_1 + 22, ctgogo, 255 ); setEffAlphaKey( spep_1 + 92, ctgogo, 255 ); -- ** 白フェード** -- entryFade(spep_1+90,4,12,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --SE playSe(spep_1,50);--気を放つ playSe( spep_1 + 20, SE_04 ); --ゴゴゴ --次の準備 spep_2=spep_1+100; -------------------------------------- --カードカットイン -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** エフェクト等 ** -- entryFade(spep_2+82,4,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_3 = spep_2 + 92; ------------------------------------------------------ --斧(ズーム) ------------------------------------------------------ -- ** エフェクト等 ** -- ono = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ono, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, ono, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ono, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, ono, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, ono, 0 ); setEffRotateKey( spep_3 + 96, ono, 0 ); setEffAlphaKey( spep_3 + 0, ono, 255 ); setEffAlphaKey( spep_3 + 96, ono, 255 ); --[[ --文字エントリー ctbikkuri = entryEffectLife( spep_3 -3 + 4, 10000, 28, 0x100, -1, 0, 35.4, 265.2 );--!! setEffMoveKey( spep_3 -3 + 4, ctbikkuri, 35.4, 265.2 , 0 ); setEffMoveKey( spep_3 -3 + 6, ctbikkuri, -25.8, 325.9 , 0 ); setEffMoveKey( spep_3 -3 + 8, ctbikkuri, -86.9, 386.6 , 0 ); setEffMoveKey( spep_3 -3 + 16, ctbikkuri, -86.9, 386.6 , 0 ); setEffMoveKey( spep_3 -3 + 18, ctbikkuri, -86.1, 387.4 , 0 ); setEffMoveKey( spep_3 -3 + 20, ctbikkuri, -85.2, 388.2 , 0 ); setEffMoveKey( spep_3 -3 + 22, ctbikkuri, -84.4, 389 , 0 ); setEffMoveKey( spep_3 -3 + 24, ctbikkuri, -83.5, 389.8 , 0 ); setEffMoveKey( spep_3 -3 + 26, ctbikkuri, -82.7, 390.6 , 0 ); setEffMoveKey( spep_3 -3 + 28, ctbikkuri, -81.9, 391.4 , 0 ); setEffMoveKey( spep_3 -3 + 30, ctbikkuri, -81, 392.2 , 0 ); setEffMoveKey( spep_3 -3 + 32, ctbikkuri, -80.2, 393 , 0 ); setEffScaleKey( spep_3 -3 + 4, ctbikkuri, 0.6, 0.6 ); setEffScaleKey( spep_3 -3 + 6, ctbikkuri, 1.8, 1.8 ); setEffScaleKey( spep_3 -3 + 8, ctbikkuri, 3, 3 ); setEffScaleKey( spep_3 -3 + 32, ctbikkuri, 3, 3 ); setEffRotateKey( spep_3 -3 + 4, ctbikkuri, -20 ); setEffRotateKey( spep_3 -3 + 32, ctbikkuri, -20 ); setEffAlphaKey( spep_3 -3 + 4, ctbikkuri, 255 ); setEffAlphaKey( spep_3 -3 + 16, ctbikkuri, 255 ); setEffAlphaKey( spep_3 -3 + 18, ctbikkuri, 223 ); setEffAlphaKey( spep_3 -3 + 20, ctbikkuri, 191 ); setEffAlphaKey( spep_3 -3 + 22, ctbikkuri, 159 ); setEffAlphaKey( spep_3 -3 + 24, ctbikkuri, 128 ); setEffAlphaKey( spep_3 -3 + 26, ctbikkuri, 96 ); setEffAlphaKey( spep_3 -3 + 28, ctbikkuri, 64 ); setEffAlphaKey( spep_3 -3 + 30, ctbikkuri, 32 ); setEffAlphaKey( spep_3 -3 + 32, ctbikkuri, 0 ); ]]-- --集中線 shuchusen1 = entryEffectLife( spep_3 + 0, 906, 96, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 96, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_3 + 96, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_3 + 0, shuchusen1, 180 ); setEffRotateKey( spep_3 + 96, shuchusen1, 180 ); setEffAlphaKey( spep_3 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 96, shuchusen1, 255 ); -- ** 音 ** -- playSe( spep_3 ,1007 ); playSe( spep_3 + 26,1026 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 1, 96, 0, 0, 0, 0, 150 ); --薄い黒 背景 -- ** 白フェード** -- --entryFade(spep_3+92,4,10,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_4 = spep_3 + 96; ------------------------------------------------------ --斧を投げる ------------------------------------------------------ -- ** エフェクト等 ** -- throw = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, throw, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, throw, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, throw, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, throw, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, throw, 0 ); setEffRotateKey( spep_4 + 100, throw, 0 ); setEffAlphaKey( spep_4 + 0, throw, 255 ); setEffAlphaKey( spep_4 + 100, throw, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_4 + 0, 906, 38, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 +38, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen2, 1.1, 1.1 ); setEffScaleKey( spep_4 + 38, shuchusen2, 1.1, 1.1 ); setEffRotateKey( spep_4 + 0, shuchusen2, 180 ); setEffRotateKey( spep_4 + 38, shuchusen2, 180 ); setEffAlphaKey( spep_4 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 38, shuchusen2, 255 ); --流線 ryusen1 = entryEffectLife( spep_4 -3 + 42, 921, 58, 0x80, -1, 0, 40, 0 ); setEffMoveKey( spep_4 -3 + 42, ryusen1, 0, 40 , 0 ); setEffMoveKey( spep_4 -3 + 100, ryusen1, 0, 40 , 0 ); setEffScaleKey( spep_4 -3 + 42, ryusen1, 2.0, 1.34 ); setEffScaleKey( spep_4 -3 + 100, ryusen1, 2.0, 1.34 ); setEffRotateKey( spep_4 -3 + 42, ryusen1, 166 ); setEffRotateKey( spep_4 -3 + 100, ryusen1, 166 ); setEffAlphaKey( spep_4 -3 + 42, ryusen1, 255 ); setEffAlphaKey( spep_4 -3 + 100, ryusen1, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_4 -3 + 42, 10012, 28, 0x100, -1, 0, 76, 259.9 ); --ズオッ setEffMoveKey( spep_4 -3 + 42, ctzuo, 76, 259.9 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctzuo, 93.2, 307.1 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctzuo, 111, 354.8 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctzuo, 111, 354.8 , 0 ); setEffMoveKey( spep_4 -3 + 54, ctzuo, 116, 359.9 , 0 ); setEffMoveKey( spep_4 -3 + 56, ctzuo, 115.1, 353.9 , 0 ); setEffMoveKey( spep_4 -3 + 58, ctzuo, 126, 359.9 , 0 ); setEffMoveKey( spep_4 -3 + 60, ctzuo, 123.2, 352 , 0 ); setEffMoveKey( spep_4 -3 + 62, ctzuo, 135.9, 359.8 , 0 ); setEffMoveKey( spep_4 -3 + 64, ctzuo, 131.4, 350.1 , 0 ); setEffMoveKey( spep_4 -3 + 66, ctzuo, 146, 359.9 , 0 ); setEffMoveKey( spep_4 -3 + 68, ctzuo, 139.5, 348.2 , 0 ); setEffMoveKey( spep_4 -3 + 70, ctzuo, 143.6, 347.3 , 0 ); a=2.2; b=2.8; setEffScaleKey( spep_4 -3 + 42, ctzuo, 0.45, 0.45 ); --setEffScaleKey( spep_4 -3 + 44, ctzuo, 0.45, 0.45 ); setEffScaleKey( spep_4 -3 + 46, ctzuo, 0.8+a, 0.8+a ); setEffScaleKey( spep_4 -3 + 54, ctzuo, 0.8+a, 0.8+a ); setEffScaleKey( spep_4 -3 + 56, ctzuo, 0.95+a, 0.95+a ); setEffScaleKey( spep_4 -3 + 58, ctzuo, 1.1+a, 1.1+a ); setEffScaleKey( spep_4 -3 + 60, ctzuo, 1.25+a, 1.25+a ); setEffScaleKey( spep_4 -3 + 62, ctzuo, 1.4+b, 1.4+b ); setEffScaleKey( spep_4 -3 + 64, ctzuo, 1.55+b, 1.55+b ); setEffScaleKey( spep_4 -3 + 66, ctzuo, 1.7+b, 1.7+b ); setEffScaleKey( spep_4 -3 + 68, ctzuo, 1.85+b, 1.85+b ); setEffScaleKey( spep_4 -3 + 70, ctzuo, 2+b, 2+b ); setEffRotateKey( spep_4 -3 + 42, ctzuo, 33 ); setEffRotateKey( spep_4 -3 + 70, ctzuo, 33 ); setEffAlphaKey( spep_4 -3 + 42, ctzuo, 255 ); setEffAlphaKey( spep_4 -3 + 54, ctzuo, 255 ); setEffAlphaKey( spep_4 -3 + 56, ctzuo, 223 ); setEffAlphaKey( spep_4 -3 + 58, ctzuo, 191 ); setEffAlphaKey( spep_4 -3 + 60, ctzuo, 159 ); setEffAlphaKey( spep_4 -3 + 62, ctzuo, 128 ); setEffAlphaKey( spep_4 -3 + 64, ctzuo, 96 ); setEffAlphaKey( spep_4 -3 + 66, ctzuo, 64 ); setEffAlphaKey( spep_4 -3 + 68, ctzuo, 32 ); setEffAlphaKey( spep_4 -3 + 70, ctzuo, 0 ); --SE playSe( spep_4 + 40,9 ); playSe( spep_4 + 50,8 ); playSe( spep_4 + 70,8 ); playSe( spep_4 + 90,8 ); -- ** 白フェード** -- entryFade(spep_4+92,4,10,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 1, 100, 0, 0, 0, 0, 150 ); --薄い黒 背景 --次の準備 spep_5 = spep_4 + 100; ------------------------------------------------------ --斧が当たる ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, hit, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_5 + 90, hit, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit, 0 ); setEffRotateKey( spep_5 + 90, hit, 0 ); setEffAlphaKey( spep_5 + 0, hit, 255 ); setEffAlphaKey( spep_5 + 90, hit, 255 ); --流線 ryusen2 = entryEffectLife( spep_5 + 0, 921, 88, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_5 + 88, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, ryusen2, 1, 1 ); setEffScaleKey( spep_5 + 88, ryusen2, 1, 1 ); setEffRotateKey( spep_5 + 0, ryusen2, 0 ); setEffRotateKey( spep_5 + 88, ryusen2, 0 ); setEffAlphaKey( spep_5 + 0, ryusen2, 255 ); setEffAlphaKey( spep_5 + 88, ryusen2, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 -3 + 88, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); changeAnime( spep_5 -3 + 60, 1, 106 ); setMoveKey( spep_5 + 0, 1, 387.4, -32.9 , 0 ); --setMoveKey( spep_5 -3 + 2, 1, 353.2, -32.6 , 0 ); setMoveKey( spep_5 -3 + 4, 1, 316.8, -32.3 , 0 ); setMoveKey( spep_5 -3 + 6, 1, 278.1, -32 , 0 ); setMoveKey( spep_5 -3 + 8, 1, 237.1, -31.8 , 0 ); setMoveKey( spep_5 -3 + 10, 1, 235.3, -31.5 , 0 ); setMoveKey( spep_5 -3 + 12, 1, 233.3, -31.3 , 0 ); setMoveKey( spep_5 -3 + 14, 1, 231.2, -31.1 , 0 ); setMoveKey( spep_5 -3 + 16, 1, 229.1, -30.8 , 0 ); setMoveKey( spep_5 -3 + 18, 1, 226.9, -30.5 , 0 ); setMoveKey( spep_5 -3 + 20, 1, 224.6, -30.3 , 0 ); setMoveKey( spep_5 -3 + 22, 1, 222.1, -30 , 0 ); setMoveKey( spep_5 -3 + 24, 1, 219.6, -29.7 , 0 ); setMoveKey( spep_5 -3 + 26, 1, 217, -29.3 , 0 ); setMoveKey( spep_5 -3 + 28, 1, 214.2, -29 , 0 ); setMoveKey( spep_5 -3 + 30, 1, 211.4, -28.7 , 0 ); setMoveKey( spep_5 -3 + 32, 1, 208.5, -28.4 , 0 ); setScaleKey( spep_5 + 0, 1, 0.73, 0.73 ); --setScaleKey( spep_5 -3 + 2, 1, 0.84, 0.84 ); setScaleKey( spep_5 -3 + 4, 1, 0.99, 0.99 ); setScaleKey( spep_5 -3 + 6, 1, 1.13, 1.13 ); setScaleKey( spep_5 -3 + 8, 1, 1.28, 1.28 ); setScaleKey( spep_5 -3 + 10, 1, 1.31, 1.31 ); setScaleKey( spep_5 -3 + 12, 1, 1.33, 1.33 ); setScaleKey( spep_5 -3 + 14, 1, 1.39, 1.39 ); setScaleKey( spep_5 -3 + 16, 1, 1.42, 1.42 ); setScaleKey( spep_5 -3 + 18, 1, 1.45, 1.45 ); setScaleKey( spep_5 -3 + 20, 1, 1.51, 1.51 ); setScaleKey( spep_5 -3 + 22, 1, 1.54, 1.54 ); setScaleKey( spep_5 -3 + 24, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 26, 1, 1.62, 1.62 ); setScaleKey( spep_5 -3 + 28, 1, 1.68, 1.68 ); setScaleKey( spep_5 -3 + 30, 1, 1.74, 1.74 ); setScaleKey( spep_5 -3 + 32, 1, 1.8, 1.8 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 +30 + 0, 1, 0 ); --SE SEx=playSe( spep_5 ,8 ); SE0=playSe( spep_5+20 ,8 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 1, 90, 0, 0, 0, 0, 150 ); --薄い黒 背景 --------------------------------------------------------------------------- -- 回避 --------------------------------------------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_5 + 30; --エンドフェイズのフレーム数を置き換える stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SEx, 0 ); playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 8, 1, 208.5, -28.4 , 0 ); setMoveKey( SP_dodge + 9, 1, 208.5, -28.4 , 0 ); setMoveKey( SP_dodge + 10, 1, 208.5, -28.4 , 0 ); setScaleKey( SP_dodge + 8, 1, 1.8, 1.8 ); setScaleKey( SP_dodge + 9, 1, 1.8, 1.8 ); setScaleKey( SP_dodge + 10, 1, 1.8, 1.8 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end --------------------------------------------------------------------------- -- 回避しなかった場合 --------------------------------------------------------------------------- setMoveKey( spep_5 -3 + 34, 1, 205.5, -28 , 0 ); setMoveKey( spep_5 -3 + 36, 1, 202.4, -27.6 , 0 ); setMoveKey( spep_5 -3 + 38, 1, 199.2, -27.3 , 0 ); setMoveKey( spep_5 -3 + 40, 1, 195.9, -26.8 , 0 ); setMoveKey( spep_5 -3 + 42, 1, 192.5, -26.5 , 0 ); setMoveKey( spep_5 -3 + 44, 1, 188.9, -26.1 , 0 ); setMoveKey( spep_5 -3 + 46, 1, 185.4, -25.6 , 0 ); setMoveKey( spep_5 -3 + 48, 1, 181.7, -25.2 , 0 ); setMoveKey( spep_5 -3 + 50, 1, 177.8, -24.7 , 0 ); setMoveKey( spep_5 -3 + 52, 1, 174, -24.2 , 0 ); setMoveKey( spep_5 -3 + 54, 1, 170, -23.8 , 0 ); setMoveKey( spep_5 -3 + 56, 1, 165.9, -23.3 , 0 ); setMoveKey( spep_5 -3 + 59, 1, 161.8, -22.9 , 0 ); setMoveKey( spep_5 -3 + 60, 1, 145.9, 43.6 , 0 ); setMoveKey( spep_5 -3 + 62, 1, 172.2, 43 , 0 ); setMoveKey( spep_5 -3 + 64, 1, 198.4, 42.3 , 0 ); setMoveKey( spep_5 -3 + 66, 1, 226.3, 39.5 , 0 ); setMoveKey( spep_5 -3 + 68, 1, 253.9, 35.9 , 0 ); setMoveKey( spep_5 -3 + 70, 1, 281.5, 31.4 , 0 ); setMoveKey( spep_5 -3 + 72, 1, 308.7, 25.7 , 0 ); setMoveKey( spep_5 -3 + 74, 1, 335.6, 18.8 , 0 ); setMoveKey( spep_5 -3 + 76, 1, 362, 10.4 , 0 ); setMoveKey( spep_5 -3 + 78, 1, 387.9, 0.7 , 0 ); setMoveKey( spep_5 -3 + 80, 1, 413.2, -10.3 , 0 ); setMoveKey( spep_5 -3 + 82, 1, 437.9, -22.1 , 0 ); setMoveKey( spep_5 -3 + 84, 1, 462.3, -34.8 , 0 ); setMoveKey( spep_5 -3 + 86, 1, 486.2, -47.9 , 0 ); setMoveKey( spep_5 -3 + 88, 1, 509.9, -61.4 , 0 ); setScaleKey( spep_5 -3 + 34, 1, 1.86, 1.86 ); setScaleKey( spep_5 -3 + 36, 1, 1.91, 1.91 ); setScaleKey( spep_5 -3 + 38, 1, 1.97, 1.97 ); setScaleKey( spep_5 -3 + 40, 1, 2.03, 2.03 ); setScaleKey( spep_5 -3 + 42, 1, 2.09, 2.09 ); setScaleKey( spep_5 -3 + 44, 1, 2.15, 2.15 ); setScaleKey( spep_5 -3 + 46, 1, 2.2, 2.2 ); setScaleKey( spep_5 -3 + 48, 1, 2.26, 2.26 ); setScaleKey( spep_5 -3 + 50, 1, 2.35, 2.35 ); setScaleKey( spep_5 -3 + 52, 1, 2.41, 2.41 ); setScaleKey( spep_5 -3 + 54, 1, 2.49, 2.49 ); setScaleKey( spep_5 -3 + 56, 1, 2.55, 2.55 ); setScaleKey( spep_5 -3 + 59, 1, 2.64, 2.64 ); setScaleKey( spep_5 -3 + 60, 1, 2.43, 2.43 ); setScaleKey( spep_5 -3 + 62, 1, 2.14, 2.14 ); setScaleKey( spep_5 -3 + 64, 1, 1.84, 1.84 ); setScaleKey( spep_5 -3 + 66, 1, 1.73, 1.73 ); setScaleKey( spep_5 -3 + 68, 1, 1.62, 1.62 ); setScaleKey( spep_5 -3 + 70, 1, 1.51, 1.51 ); setScaleKey( spep_5 -3 + 72, 1, 1.4, 1.4 ); setScaleKey( spep_5 -3 + 74, 1, 1.3, 1.3 ); setScaleKey( spep_5 -3 + 76, 1, 1.19, 1.19 ); setScaleKey( spep_5 -3 + 78, 1, 1.08, 1.08 ); setScaleKey( spep_5 -3 + 80, 1, 0.97, 0.97 ); setScaleKey( spep_5 -3 + 82, 1, 0.86, 0.86 ); setScaleKey( spep_5 -3 + 84, 1, 0.76, 0.76 ); setScaleKey( spep_5 -3 + 86, 1, 0.65, 0.65 ); setScaleKey( spep_5 -3 + 88, 1, 0.54, 0.54 ); setRotateKey( spep_5 -3 + 59, 1, 0 ); setRotateKey( spep_5 -3 + 60, 1, -40 ); setRotateKey( spep_5 -3 + 64, 1, -40 ); setRotateKey( spep_5 -3 + 66, 1, -36.7 ); setRotateKey( spep_5 -3 + 68, 1, -33.3 ); setRotateKey( spep_5 -3 + 70, 1, -30 ); setRotateKey( spep_5 -3 + 72, 1, -26.7 ); setRotateKey( spep_5 -3 + 74, 1, -23.3 ); setRotateKey( spep_5 -3 + 76, 1, -20 ); setRotateKey( spep_5 -3 + 78, 1, -16.7 ); setRotateKey( spep_5 -3 + 80, 1, -13.3 ); setRotateKey( spep_5 -3 + 82, 1, -10 ); setRotateKey( spep_5 -3 + 84, 1, -6.7 ); setRotateKey( spep_5 -3 + 86, 1, -3.3 ); setRotateKey( spep_5 -3 + 88, 1, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_5 -3 + 60, 10020, 14, 0x100, -1, 0, -137.1, 217.5 );--バキッ setEffMoveKey( spep_5 -3 + 60, ctbaki, -137.1, 217.5 , 0 ); setEffMoveKey( spep_5 -3 + 62, ctbaki, -71.1, 297.5 , 0 ); setEffMoveKey( spep_5 -3 + 64, ctbaki, -5.1, 377.4 , 0 ); setEffMoveKey( spep_5 -3 + 66, ctbaki, -1.5, 386.1 , 0 ); setEffMoveKey( spep_5 -3 + 68, ctbaki, 2.2, 394.7 , 0 ); setEffMoveKey( spep_5 -3 + 70, ctbaki, 5.8, 403.4 , 0 ); setEffMoveKey( spep_5 -3 + 72, ctbaki, 9.4, 412 , 0 ); setEffMoveKey( spep_5 -3 + 74, ctbaki, 13, 420.7 , 0 ); setEffScaleKey( spep_5 -3 + 60, ctbaki, 0.25, 0.25 ); setEffScaleKey( spep_5 -3 + 62, ctbaki, 1.38, 1.38 ); setEffScaleKey( spep_5 -3 + 64, ctbaki, 2.5, 2.5 ); setEffScaleKey( spep_5 -3 + 66, ctbaki, 2.52, 2.52 ); setEffScaleKey( spep_5 -3 + 68, ctbaki, 2.54, 2.54 ); setEffScaleKey( spep_5 -3 + 70, ctbaki, 2.56, 2.56 ); setEffScaleKey( spep_5 -3 + 72, ctbaki, 2.58, 2.58 ); setEffScaleKey( spep_5 -3 + 74, ctbaki, 2.6, 2.6 ); setEffRotateKey( spep_5 -3 + 60, ctbaki, 0 ); setEffRotateKey( spep_5 -3 + 74, ctbaki, 0 ); setEffAlphaKey( spep_5 -3 + 60, ctbaki, 255 ); setEffAlphaKey( spep_5 -3 + 64, ctbaki, 255 ); setEffAlphaKey( spep_5 -3 + 66, ctbaki, 204 ); setEffAlphaKey( spep_5 -3 + 68, ctbaki, 153 ); setEffAlphaKey( spep_5 -3 + 70, ctbaki, 102 ); setEffAlphaKey( spep_5 -3 + 72, ctbaki, 51 ); setEffAlphaKey( spep_5 -3 + 74, ctbaki, 0 ); --SE playSe( spep_5+40 ,8 ); playSe( spep_5+58 ,1011 ); -- ** 白フェード** -- entryFade(spep_5+82,4,10,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_6 = spep_5 + 90; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ --[[ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_6 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_6 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_6 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_6 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_6 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_6 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_6 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_6 + 100, bakuhatsu, 255 ); ]] -- ** ひび割れ ** -- hibiware = entryEffect( spep_6 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_6 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_6 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_6 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_6 + 2, hibiware, 0 ); setEffRotateKey( spep_6 + 100, hibiware, 0 ); setEffAlphaKey( spep_6 + 2, hibiware, 0 ); setEffAlphaKey( spep_6 + 13, hibiware, 0 ); setEffAlphaKey( spep_6 + 14, hibiware, 255 ); setEffAlphaKey( spep_6 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusenf = entryEffectLife( spep_6 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 14, shuchusenf, 32, 25 ); setEffMoveKey( spep_6 + 14, shuchusenf, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, shuchusenf, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusenf, 1, 1 ); setEffScaleKey( spep_6 + 46, shuchusenf, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusenf, 0 ); setEffRotateKey( spep_6 + 46, shuchusenf, 0 ); setEffAlphaKey( spep_6 + 14, shuchusenf, 255 ); setEffAlphaKey( spep_6 + 28, shuchusenf, 255 ); setEffAlphaKey( spep_6 + 30, shuchusenf, 252 ); setEffAlphaKey( spep_6 + 32, shuchusenf, 242 ); setEffAlphaKey( spep_6 + 34, shuchusenf, 227 ); setEffAlphaKey( spep_6 + 36, shuchusenf, 205 ); setEffAlphaKey( spep_6 + 38, shuchusenf, 176 ); setEffAlphaKey( spep_6 + 40, shuchusenf, 142 ); setEffAlphaKey( spep_6 + 42, shuchusenf, 101 ); setEffAlphaKey( spep_6 + 44, shuchusenf, 54 ); setEffAlphaKey( spep_6 + 46, shuchusenf, 0 ); shuchusenkuro = entryEffectLife( spep_6 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_6 + 14, shuchusenkuro, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, shuchusenkuro, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusenkuro, 1, 1 ); setEffScaleKey( spep_6 + 100, shuchusenkuro, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusenkuro, 0 ); setEffRotateKey( spep_6 + 100, shuchusenkuro, 0 ); setEffAlphaKey( spep_6 + 14, shuchusenkuro, 255 ); setEffAlphaKey( spep_6 + 100, shuchusenkuro, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_6 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_6 + 14, ctga, 14, 20 ); setEffMoveKey( spep_6 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_6 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_6 + 14, ctga, -10.9 ); setEffRotateKey( spep_6 + 15, ctga, -10.9 ); setEffRotateKey( spep_6 + 16, ctga, -14.9 ); setEffRotateKey( spep_6 + 17, ctga, -14.9 ); setEffRotateKey( spep_6 + 18, ctga, -10.9 ); setEffRotateKey( spep_6 + 19, ctga, -10.9 ); setEffRotateKey( spep_6 + 20, ctga, -14.9 ); setEffRotateKey( spep_6 + 21, ctga, -14.9 ); setEffRotateKey( spep_6 + 22, ctga, -10.9 ); setEffRotateKey( spep_6 + 23, ctga, -10.9 ); setEffRotateKey( spep_6 + 24, ctga, -14.9 ); setEffRotateKey( spep_6 + 25, ctga, -14.9 ); setEffRotateKey( spep_6 + 26, ctga, -10.9 ); setEffRotateKey( spep_6 + 27, ctga, -10.9 ); setEffRotateKey( spep_6 + 28, ctga, -14.9 ); setEffRotateKey( spep_6 + 100, ctga, -14.9 ); setEffAlphaKey( spep_6 + 14, ctga, 255 ); setEffAlphaKey( spep_6 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); changeAnime( spep_6 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_6 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_6 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_6 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_6 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_6 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_6 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_6 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_6 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_6 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_6 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_6 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_6 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_6 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_6 + 1, 1, 0.2, 0.2 ); setScaleKey( spep_6 + 2, 1, 0.25, 0.25 ); setScaleKey( spep_6 + 3, 1, 0.25, 0.25 ); setScaleKey( spep_6 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_6 + 5, 1, 0.46, 0.46 ); setScaleKey( spep_6 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_6 + 7, 1, 0.55, 0.55 ); setScaleKey( spep_6 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_6 + 9, 1, 0.71, 0.71 ); setScaleKey( spep_6 + 10, 1, 0.97, 0.97 ); setScaleKey( spep_6 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_6 + 12, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_6 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 15, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 19, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 22, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 23, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_6 + 26, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_6 + 0, 1, -40 ); setRotateKey( spep_6 + 1, 1, -40 ); setRotateKey( spep_6 + 2, 1, 80 ); setRotateKey( spep_6 + 3, 1, 80 ); setRotateKey( spep_6 + 4, 1, 200 ); setRotateKey( spep_6 + 5, 1, 200 ); setRotateKey( spep_6 + 6, 1, 360 ); setRotateKey( spep_6 + 7, 1, 360 ); setRotateKey( spep_6 + 8, 1, 558 ); setRotateKey( spep_6 + 9, 1, 558 ); setRotateKey( spep_6 + 10, 1, 425 ); setRotateKey( spep_6 + 11, 1, 425 ); setRotateKey( spep_6 + 12, 1, -40 ); setRotateKey( spep_6 + 100, 1, -40 ); -- ** 音 ** -- --playSe( spep_6 + 0, SE_10 ); --爆発音 playSe( spep_6 + 14, SE_11 ); --割れる音 -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 2, 24, 0, 0, 0, 200 ); --薄い黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_6 + 10 ); entryFade( spep_6 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_6 + 100 ); end