--ネイル_ミスティックスラッシュ fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 153759; --気溜め SP_02 = 153760; --攻撃 SP_03 = 153761; --HITエフェクト SP_04 = 153762; --手刀 SP_05 = 153766; --背景 SP_06 = 153767; --背景 SP_07 = 153768; --背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 気溜め(146F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_0 + 0, SP_01, 146, 0x100, -1, 0, 0, 0 ); --気溜め(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 146, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 146, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 146, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 146, tame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 146, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 0, shuchusen1, 146, 20 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 146, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.46, 1.68 ); setEffScaleKey( spep_0 + 146, shuchusen1, 1.46, 1.68 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 146, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 146, shuchusen1, 255 ); spep_x = spep_0 + 40; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -12.9, 515.5 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -12.9, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -12.9, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 146, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 134, 10, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0 + 38, 1035); playSe( spep_x + 16, SE_04 ); --ゴゴゴ --se = playSe( spep_0 + 58, 55 ); --stopSe( spep_0 + 146, se, 0 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 146; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 攻撃(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- haikei1 = entryEffectLife( spep_2 + 0, SP_05, 58, 0x80, -1, 0, 0, 0 ); --背景(ef_005) setEffMoveKey( spep_2 + 0, haikei1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 58, haikei1, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, haikei1, 1.0, 1.0 ); setEffScaleKey( spep_2 + 58, haikei1, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, haikei1, 0 ); setEffRotateKey( spep_2 + 58, haikei1, 0 ); setEffAlphaKey( spep_2 + 0, haikei1, 255 ); setEffAlphaKey( spep_2 + 58, haikei1, 255 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_2 + 0, 914, 58, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_2 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 58, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, ryusen1, 4.46, 1.68 ); setEffScaleKey( spep_2 + 58, ryusen1, 4.46, 1.68 ); setEffRotateKey( spep_2 + 0, ryusen1, 0 ); setEffRotateKey( spep_2 + 58, ryusen1, 0 ); setEffAlphaKey( spep_2 + 0, ryusen1, 0 ); setEffAlphaKey( spep_2 + 8, ryusen1, 255 ); setEffAlphaKey( spep_2 + 58, ryusen1, 255 ); -- ** エフェクト等 ** -- attack = entryEffectLife( spep_2 + 0, SP_02, 58, 0x80, -1, 0, 0, 0 ); --攻撃(ef_002) setEffMoveKey( spep_2 + 0, attack, 0, 0 , 0 ); setEffMoveKey( spep_2 + 58, attack, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, attack, 1.0, 1.0 ); setEffScaleKey( spep_2 + 58, attack, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, attack, 0 ); setEffRotateKey( spep_2 + 58, attack, 0 ); setEffAlphaKey( spep_2 + 0, attack, 255 ); setEffAlphaKey( spep_2 + 58, attack, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 38, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen2, 38, 20 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 38, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.46, 1.68 ); setEffScaleKey( spep_2 + 38, shuchusen2, 1.46, 1.68 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 38, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 38, shuchusen2, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 104 ); setMoveKey( spep_2 + 0, 1, 1763.3, -24.2 , 0 ); setMoveKey( spep_2 + 2, 1, 1727.9, -24.5 , 0 ); setMoveKey( spep_2 + 4, 1, 1557.7, -24.7 , 0 ); setMoveKey( spep_2 + 6, 1, 1414.9, -24.9 , 0 ); setMoveKey( spep_2 + 8, 1, 1292.4, -25.1 , 0 ); setMoveKey( spep_2 + 10, 1, 1185.5, -25.4 , 0 ); setMoveKey( spep_2 + 12, 1, 1091.5, -25.5 , 0 ); setMoveKey( spep_2 + 14, 1, 1008.1, -25.7 , 0 ); setMoveKey( spep_2 + 16, 1, 934.4, -25.9 , 0 ); setMoveKey( spep_2 + 18, 1, 868.6, -26.2 , 0 ); setMoveKey( spep_2 + 20, 1, 809.7, -26.4 , 0 ); setMoveKey( spep_2 + 22, 1, 772.2, -26.5 , 0 ); setMoveKey( spep_2 + 24, 1, 734.2, -26.5 , 0 ); setMoveKey( spep_2 + 26, 1, 697, -26.5 , 0 ); setMoveKey( spep_2 + 28, 1, 660.2, -26.5 , 0 ); setScaleKey( spep_2 + 0, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 2, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 4, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 6, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 8, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 10, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 12, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 14, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 16, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 18, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 20, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 22, 1, 1.44, 1.44 ); setRotateKey( spep_2 + 0, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 58, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_2 + 0, 44 ); --迫る ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 624.1, -26.5 , 0 ); setMoveKey( SP_dodge + 2, 1, 588.5, -26.5 , 0 ); setMoveKey( SP_dodge + 4, 1, 553.4, -26.5 , 0 ); setMoveKey( SP_dodge + 6, 1, 518.7, -26.5 , 0 ); setMoveKey( SP_dodge + 8, 1, 484.4, -26.5 , 0 ); setMoveKey( SP_dodge + 10, 1, 484.4, -26.5 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.44, 1.44 ); setScaleKey( SP_dodge + 10, 1, 1.44, 1.44 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_2 + 56, 1, 0 ); setMoveKey( spep_2 + 30, 1, 624.1, -26.5 , 0 ); setMoveKey( spep_2 + 32, 1, 588.5, -26.5 , 0 ); setMoveKey( spep_2 + 34, 1, 553.4, -26.5 , 0 ); setMoveKey( spep_2 + 36, 1, 518.7, -26.5 , 0 ); setMoveKey( spep_2 + 38, 1, 484.4, -26.5 , 0 ); setMoveKey( spep_2 + 40, 1, 450.5, -26.5 , 0 ); setMoveKey( spep_2 + 42, 1, 417.1, -26.5 , 0 ); setMoveKey( spep_2 + 44, 1, 384.1, -26.5 , 0 ); setMoveKey( spep_2 + 46, 1, 351.4, -26.5 , 0 ); setMoveKey( spep_2 + 48, 1, 319.1, -26.5 , 0 ); setMoveKey( spep_2 + 50, 1, 287, -26.5 , 0 ); setMoveKey( spep_2 + 52, 1, 255.2, -26.5 , 0 ); setMoveKey( spep_2 + 54, 1, 223.7, -26.5 , 0 ); setMoveKey( spep_2 + 56, 1, 192.6, -26.5 , 0 ); setScaleKey( spep_2 + 56, 1, 1.44, 1.44 ); setRotateKey( spep_2 + 56, 1, 0 ); -- ** 白フェード ** -- entryFade( spep_2 + 46, 8, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 58; ------------------------------------------------------ -- 手刀(56F) ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --HITエフェクト(ef_003) setEffMoveKey( spep_3 + 0, hit, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, hit, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, hit, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit, 0 ); setEffRotateKey( spep_3 + 56, hit, 0 ); setEffAlphaKey( spep_3 + 0, hit, 255 ); setEffAlphaKey( spep_3 + 56, hit, 255 ); haikei2 = entryEffectLife( spep_3 + 0, SP_06, 56, 0x80, -1, 0, 0, 0 ); --背景(ef_006) setEffMoveKey( spep_3 + 0, haikei2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, haikei2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, haikei2, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, haikei2, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, haikei2, 0 ); setEffRotateKey( spep_3 + 56, haikei2, 0 ); setEffAlphaKey( spep_3 + 0, haikei2, 255 ); setEffAlphaKey( spep_3 + 56, haikei2, 255 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_3 + 0, 921, 56, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_3 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ryusen2, 2.06, 1.18 ); setEffScaleKey( spep_3 + 56, ryusen2, 2.06, 1.18 ); setEffRotateKey( spep_3 + 0, ryusen2, -90 ); setEffRotateKey( spep_3 + 56, ryusen2, -90 ); setEffAlphaKey( spep_3 + 0, ryusen2, 0 ); setEffAlphaKey( spep_3 + 24, ryusen2, 0 ); setEffAlphaKey( spep_3 + 28, ryusen2, 220 ); setEffAlphaKey( spep_3 + 56, ryusen2, 220 ); -- ** エフェクト等 ** -- katana = entryEffectLife( spep_3 + 0, SP_04, 56, 0x80, -1, 0, 0, 0 ); --手刀(ef_004) setEffMoveKey( spep_3 + 0, katana, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, katana, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, katana, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, katana, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, katana, 0 ); setEffRotateKey( spep_3 + 56, katana, 0 ); setEffAlphaKey( spep_3 + 0, katana, 255 ); setEffAlphaKey( spep_3 + 56, katana, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_3 + 0, 906, 44, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen3, 44, 20 ); setEffMoveKey( spep_3 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 44, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen3, 1.06, 1.48 ); setEffScaleKey( spep_3 + 44, shuchusen3, 1.06, 1.48 ); setEffRotateKey( spep_3 + 0, shuchusen3, 0 ); setEffRotateKey( spep_3 + 44, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 40, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 44, shuchusen3, 0 ); -- 書き文字エントリー -- ctbaki = entryEffectLife( spep_3 + 0, 10020, 36, 0x100, -1, 0, -129.2, 246 ); --バキッ setEffMoveKey( spep_3 + 0, ctbaki, -129.2, 246 , 0 ); setEffMoveKey( spep_3 + 2, ctbaki, -147.3, 267.5 , 0 ); setEffMoveKey( spep_3 + 4, ctbaki, -149.2, 291.6 , 0 ); setEffMoveKey( spep_3 + 6, ctbaki, -163.3, 296.1 , 0 ); setEffMoveKey( spep_3 + 8, ctbaki, -155.6, 293.3 , 0 ); setEffMoveKey( spep_3 + 10, ctbaki, -170, 289.8 , 0 ); setEffMoveKey( spep_3 + 12, ctbaki, -171.4, 298.5 , 0 ); setEffMoveKey( spep_3 + 14, ctbaki, -172.4, 288.5 , 0 ); setEffMoveKey( spep_3 + 16, ctbaki, -183.8, 291.2 , 0 ); setEffMoveKey( spep_3 + 18, ctbaki, -183.2, 301.7 , 0 ); setEffMoveKey( spep_3 + 20, ctbaki, -182.2, 292.9 , 0 ); setEffMoveKey( spep_3 + 22, ctbaki, -192.3, 305.6 , 0 ); setEffMoveKey( spep_3 + 24, ctbaki, -187.8, 301 , 0 ); setEffMoveKey( spep_3 + 26, ctbaki, -197.5, 304.3 , 0 ); setEffMoveKey( spep_3 + 28, ctbaki, -194.7, 302.9 , 0 ); setEffMoveKey( spep_3 + 30, ctbaki, -199.1, 311.4 , 0 ); setEffMoveKey( spep_3 + 32, ctbaki, -200.4, 306.2 , 0 ); setEffMoveKey( spep_3 + 34, ctbaki, -208.5, 314.8 , 0 ); setEffMoveKey( spep_3 + 36, ctbaki, -211.2, 316.9 , 0 ); setEffScaleKey( spep_3 + 0, ctbaki, 0.8, 0.8 ); setEffScaleKey( spep_3 + 2, ctbaki, 1.25, 1.25 ); setEffScaleKey( spep_3 + 4, ctbaki, 1.7, 1.7 ); setEffScaleKey( spep_3 + 6, ctbaki, 1.73, 1.73 ); setEffScaleKey( spep_3 + 8, ctbaki, 1.75, 1.75 ); setEffScaleKey( spep_3 + 10, ctbaki, 1.78, 1.78 ); setEffScaleKey( spep_3 + 12, ctbaki, 1.8, 1.8 ); setEffScaleKey( spep_3 + 14, ctbaki, 1.83, 1.83 ); setEffScaleKey( spep_3 + 16, ctbaki, 1.85, 1.85 ); setEffScaleKey( spep_3 + 18, ctbaki, 1.86, 1.86 ); setEffScaleKey( spep_3 + 20, ctbaki, 1.87, 1.87 ); setEffScaleKey( spep_3 + 22, ctbaki, 1.88, 1.88 ); setEffScaleKey( spep_3 + 24, ctbaki, 1.89, 1.89 ); setEffScaleKey( spep_3 + 26, ctbaki, 1.9, 1.9 ); setEffScaleKey( spep_3 + 28, ctbaki, 1.91, 1.91 ); setEffScaleKey( spep_3 + 30, ctbaki, 1.92, 1.92 ); setEffScaleKey( spep_3 + 32, ctbaki, 1.93, 1.93 ); setEffScaleKey( spep_3 + 34, ctbaki, 1.94, 1.94 ); setEffScaleKey( spep_3 + 36, ctbaki, 1.95, 1.95 ); setEffRotateKey( spep_3 + 0, ctbaki, -18 ); setEffRotateKey( spep_3 + 36, ctbaki, -18 ); setEffAlphaKey( spep_3 + 0, ctbaki, 255 ); setEffAlphaKey( spep_3 + 16, ctbaki, 255 ); setEffAlphaKey( spep_3 + 18, ctbaki, 230 ); setEffAlphaKey( spep_3 + 20, ctbaki, 204 ); setEffAlphaKey( spep_3 + 22, ctbaki, 179 ); setEffAlphaKey( spep_3 + 24, ctbaki, 153 ); setEffAlphaKey( spep_3 + 26, ctbaki, 128 ); setEffAlphaKey( spep_3 + 28, ctbaki, 102 ); setEffAlphaKey( spep_3 + 30, ctbaki, 77 ); setEffAlphaKey( spep_3 + 32, ctbaki, 51 ); setEffAlphaKey( spep_3 + 34, ctbaki, 25 ); setEffAlphaKey( spep_3 + 36, ctbaki, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 48, 1, 0 ); changeAnime( spep_3 + 0, 1, 107 ); setMoveKey( spep_3 + 0, 1, -5.6, -63.3 , 0 ); setMoveKey( spep_3 + 2, 1, 15.2, -172.4 , 0 ); setMoveKey( spep_3 + 4, 1, -9.9, -154.2 , 0 ); setMoveKey( spep_3 + 6, 1, -20.7, -170.5 , 0 ); setMoveKey( spep_3 + 8, 1, 18.1, -123.6 , 0 ); setMoveKey( spep_3 + 10, 1, -16.6, -169.6 , 0 ); setMoveKey( spep_3 + 12, 1, 14.1, -127.1 , 0 ); setMoveKey( spep_3 + 14, 1, -12.3, -160.9 , 0 ); setMoveKey( spep_3 + 16, 1, 6.2, -169.8 , 0 ); setMoveKey( spep_3 + 18, 1, -7.6, -122.3 , 0 ); setMoveKey( spep_3 + 20, 1, 5.1, -160.2 , 0 ); setMoveKey( spep_3 + 22, 1, -3.3, -130.1 , 0 ); setMoveKey( spep_3 + 24, 1, -6.5, -149.1 , 0 ); setMoveKey( spep_3 + 26, 1, -25.5, -504.2 , 0 ); setMoveKey( spep_3 + 28, 1, -53.5, -752.2 , 0 ); setMoveKey( spep_3 + 30, 1, -62.3, -945.4 , 0 ); setMoveKey( spep_3 + 32, 1, -77, -1080.7 , 0 ); setMoveKey( spep_3 + 34, 1, -82.2, -1217.4 , 0 ); setMoveKey( spep_3 + 36, 1, -93.7, -1317.8 , 0 ); setMoveKey( spep_3 + 38, 1, -97, -1414.5 , 0 ); setMoveKey( spep_3 + 40, 1, -106.9, -1488.2 , 0 ); setMoveKey( spep_3 + 42, 1, -111.6, -1514.8 , 0 ); setMoveKey( spep_3 + 44, 1, -115.2, -1521.2 , 0 ); setMoveKey( spep_3 + 46, 1, -117.8, -1516.4 , 0 ); setMoveKey( spep_3 + 48, 1, -119.4, -1534.9 , 0 ); setScaleKey( spep_3 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_3 + 2, 1, 0.98, 0.98 ); setScaleKey( spep_3 + 4, 1, 1.13, 1.13 ); setScaleKey( spep_3 + 6, 1, 0.93, 0.93 ); setScaleKey( spep_3 + 8, 1, 0.89, 0.89 ); setScaleKey( spep_3 + 10, 1, 0.87, 0.87 ); setScaleKey( spep_3 + 24, 1, 0.87, 0.87 ); setScaleKey( spep_3 + 26, 1, 1.41, 1.41 ); setScaleKey( spep_3 + 28, 1, 1.76, 1.76 ); setScaleKey( spep_3 + 30, 1, 2.03, 2.03 ); setScaleKey( spep_3 + 32, 1, 2.26, 2.26 ); setScaleKey( spep_3 + 34, 1, 2.44, 2.44 ); setScaleKey( spep_3 + 36, 1, 2.6, 2.6 ); setScaleKey( spep_3 + 38, 1, 2.73, 2.73 ); setScaleKey( spep_3 + 40, 1, 2.84, 2.84 ); setScaleKey( spep_3 + 42, 1, 2.94, 2.94 ); setScaleKey( spep_3 + 44, 1, 3.01, 3.01 ); setScaleKey( spep_3 + 46, 1, 3.06, 3.06 ); setScaleKey( spep_3 + 48, 1, 3.09, 3.09 ); setRotateKey( spep_3 + 0, 1, 20 ); setRotateKey( spep_3 + 48, 1, 20 ); -- ** 音 ** -- playSe(spep_3 + 0, 1011); --バキ -- ** 白フェード ** -- entryFade( spep_3 + 50, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 56; ------------------------------------------------------ -- 爆発(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- haikei3 = entryEffectLife( spep_4 + 0, SP_07, 100, 0x80, -1, 0, 0, 0 ); --背景(ef_007) setEffMoveKey( spep_4 + 0, haikei3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, haikei3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, haikei3, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, haikei3, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, haikei3, 0 ); setEffRotateKey( spep_4 + 100, haikei3, 0 ); setEffAlphaKey( spep_4 + 0, haikei3, 255 ); setEffAlphaKey( spep_4 + 100, haikei3, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen5, 0 ); setEffRotateKey( spep_4 + 100, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_4 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_4 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_4 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_4 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_4 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); endPhase( spep_4 + 100 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 気溜め(146F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_0 + 0, SP_01, 146, 0x100, -1, 0, 0, 0 ); --気溜め(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 146, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 146, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 146, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 146, tame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 146, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 0, shuchusen1, 146, 20 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 146, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.46, 1.68 ); setEffScaleKey( spep_0 + 146, shuchusen1, 1.46, 1.68 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 146, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 146, shuchusen1, 255 ); spep_x = spep_0 + 40; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -12.9, 515.5 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -12.9, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -12.9, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 146, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 134, 10, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0 + 38, 1035); playSe( spep_x + 16, SE_04 ); --ゴゴゴ --se = playSe( spep_0 + 58, 55 ); --stopSe( spep_0 + 146, se, 0 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 146; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 攻撃(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- haikei1 = entryEffectLife( spep_2 + 0, SP_05, 58, 0x80, -1, 0, 0, 0 ); --背景(ef_005) setEffMoveKey( spep_2 + 0, haikei1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 58, haikei1, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, haikei1, 1.0, 1.0 ); setEffScaleKey( spep_2 + 58, haikei1, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, haikei1, 0 ); setEffRotateKey( spep_2 + 58, haikei1, 0 ); setEffAlphaKey( spep_2 + 0, haikei1, 255 ); setEffAlphaKey( spep_2 + 58, haikei1, 255 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_2 + 0, 914, 58, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_2 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 58, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, ryusen1, 4.46, 1.68 ); setEffScaleKey( spep_2 + 58, ryusen1, 4.46, 1.68 ); setEffRotateKey( spep_2 + 0, ryusen1, 0 ); setEffRotateKey( spep_2 + 58, ryusen1, 0 ); setEffAlphaKey( spep_2 + 0, ryusen1, 0 ); setEffAlphaKey( spep_2 + 8, ryusen1, 255 ); setEffAlphaKey( spep_2 + 58, ryusen1, 255 ); -- ** エフェクト等 ** -- attack = entryEffectLife( spep_2 + 0, SP_02, 58, 0x80, -1, 0, 0, 0 ); --攻撃(ef_002) setEffMoveKey( spep_2 + 0, attack, 0, 0 , 0 ); setEffMoveKey( spep_2 + 58, attack, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, attack, 1.0, 1.0 ); setEffScaleKey( spep_2 + 58, attack, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, attack, 0 ); setEffRotateKey( spep_2 + 58, attack, 0 ); setEffAlphaKey( spep_2 + 0, attack, 255 ); setEffAlphaKey( spep_2 + 58, attack, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 38, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen2, 38, 20 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 38, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.46, 1.68 ); setEffScaleKey( spep_2 + 38, shuchusen2, 1.46, 1.68 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 38, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 38, shuchusen2, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 104 ); setMoveKey( spep_2 + 0, 1, 1763.3, -24.2 , 0 ); setMoveKey( spep_2 + 2, 1, 1727.9, -24.5 , 0 ); setMoveKey( spep_2 + 4, 1, 1557.7, -24.7 , 0 ); setMoveKey( spep_2 + 6, 1, 1414.9, -24.9 , 0 ); setMoveKey( spep_2 + 8, 1, 1292.4, -25.1 , 0 ); setMoveKey( spep_2 + 10, 1, 1185.5, -25.4 , 0 ); setMoveKey( spep_2 + 12, 1, 1091.5, -25.5 , 0 ); setMoveKey( spep_2 + 14, 1, 1008.1, -25.7 , 0 ); setMoveKey( spep_2 + 16, 1, 934.4, -25.9 , 0 ); setMoveKey( spep_2 + 18, 1, 868.6, -26.2 , 0 ); setMoveKey( spep_2 + 20, 1, 809.7, -26.4 , 0 ); setMoveKey( spep_2 + 22, 1, 772.2, -26.5 , 0 ); setMoveKey( spep_2 + 24, 1, 734.2, -26.5 , 0 ); setMoveKey( spep_2 + 26, 1, 697, -26.5 , 0 ); setMoveKey( spep_2 + 28, 1, 660.2, -26.5 , 0 ); setScaleKey( spep_2 + 0, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 2, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 4, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 6, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 8, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 10, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 12, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 14, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 16, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 18, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 20, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 22, 1, 1.44, 1.44 ); setRotateKey( spep_2 + 0, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 58, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_2 + 0, 44 ); --迫る ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 624.1, -26.5 , 0 ); setMoveKey( SP_dodge + 2, 1, 588.5, -26.5 , 0 ); setMoveKey( SP_dodge + 4, 1, 553.4, -26.5 , 0 ); setMoveKey( SP_dodge + 6, 1, 518.7, -26.5 , 0 ); setMoveKey( SP_dodge + 8, 1, 484.4, -26.5 , 0 ); setMoveKey( SP_dodge + 10, 1, 484.4, -26.5 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.44, 1.44 ); setScaleKey( SP_dodge + 10, 1, 1.44, 1.44 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_2 + 56, 1, 0 ); setMoveKey( spep_2 + 30, 1, 624.1, -26.5 , 0 ); setMoveKey( spep_2 + 32, 1, 588.5, -26.5 , 0 ); setMoveKey( spep_2 + 34, 1, 553.4, -26.5 , 0 ); setMoveKey( spep_2 + 36, 1, 518.7, -26.5 , 0 ); setMoveKey( spep_2 + 38, 1, 484.4, -26.5 , 0 ); setMoveKey( spep_2 + 40, 1, 450.5, -26.5 , 0 ); setMoveKey( spep_2 + 42, 1, 417.1, -26.5 , 0 ); setMoveKey( spep_2 + 44, 1, 384.1, -26.5 , 0 ); setMoveKey( spep_2 + 46, 1, 351.4, -26.5 , 0 ); setMoveKey( spep_2 + 48, 1, 319.1, -26.5 , 0 ); setMoveKey( spep_2 + 50, 1, 287, -26.5 , 0 ); setMoveKey( spep_2 + 52, 1, 255.2, -26.5 , 0 ); setMoveKey( spep_2 + 54, 1, 223.7, -26.5 , 0 ); setMoveKey( spep_2 + 56, 1, 192.6, -26.5 , 0 ); setScaleKey( spep_2 + 56, 1, 1.44, 1.44 ); setRotateKey( spep_2 + 56, 1, 0 ); -- ** 白フェード ** -- entryFade( spep_2 + 46, 8, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 58; ------------------------------------------------------ -- 手刀(56F) ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --HITエフェクト(ef_003) setEffMoveKey( spep_3 + 0, hit, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, hit, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, hit, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit, 0 ); setEffRotateKey( spep_3 + 56, hit, 0 ); setEffAlphaKey( spep_3 + 0, hit, 255 ); setEffAlphaKey( spep_3 + 56, hit, 255 ); haikei2 = entryEffectLife( spep_3 + 0, SP_06, 56, 0x80, -1, 0, 0, 0 ); --背景(ef_006) setEffMoveKey( spep_3 + 0, haikei2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, haikei2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, haikei2, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, haikei2, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, haikei2, 0 ); setEffRotateKey( spep_3 + 56, haikei2, 0 ); setEffAlphaKey( spep_3 + 0, haikei2, 255 ); setEffAlphaKey( spep_3 + 56, haikei2, 255 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_3 + 0, 921, 56, 0x80, -1, 0, 0, 0 ); --流線 setEffMoveKey( spep_3 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ryusen2, 2.06, 1.18 ); setEffScaleKey( spep_3 + 56, ryusen2, 2.06, 1.18 ); setEffRotateKey( spep_3 + 0, ryusen2, -90 ); setEffRotateKey( spep_3 + 56, ryusen2, -90 ); setEffAlphaKey( spep_3 + 0, ryusen2, 0 ); setEffAlphaKey( spep_3 + 24, ryusen2, 0 ); setEffAlphaKey( spep_3 + 28, ryusen2, 220 ); setEffAlphaKey( spep_3 + 56, ryusen2, 220 ); -- ** エフェクト等 ** -- katana = entryEffectLife( spep_3 + 0, SP_04, 56, 0x80, -1, 0, 0, 0 ); --手刀(ef_004) setEffMoveKey( spep_3 + 0, katana, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, katana, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, katana, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, katana, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, katana, 0 ); setEffRotateKey( spep_3 + 56, katana, 0 ); setEffAlphaKey( spep_3 + 0, katana, 255 ); setEffAlphaKey( spep_3 + 56, katana, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_3 + 0, 906, 44, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen3, 44, 20 ); setEffMoveKey( spep_3 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 44, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen3, 1.06, 1.48 ); setEffScaleKey( spep_3 + 44, shuchusen3, 1.06, 1.48 ); setEffRotateKey( spep_3 + 0, shuchusen3, 0 ); setEffRotateKey( spep_3 + 44, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 40, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 44, shuchusen3, 0 ); -- 書き文字エントリー -- ctbaki = entryEffectLife( spep_3 + 0, 10020, 36, 0x100, -1, 0, -129.2, 246 ); --バキッ setEffMoveKey( spep_3 + 0, ctbaki, -129.2, 246 , 0 ); setEffMoveKey( spep_3 + 2, ctbaki, -147.3, 267.5 , 0 ); setEffMoveKey( spep_3 + 4, ctbaki, -149.2, 291.6 , 0 ); setEffMoveKey( spep_3 + 6, ctbaki, -163.3, 296.1 , 0 ); setEffMoveKey( spep_3 + 8, ctbaki, -155.6, 293.3 , 0 ); setEffMoveKey( spep_3 + 10, ctbaki, -170, 289.8 , 0 ); setEffMoveKey( spep_3 + 12, ctbaki, -171.4, 298.5 , 0 ); setEffMoveKey( spep_3 + 14, ctbaki, -172.4, 288.5 , 0 ); setEffMoveKey( spep_3 + 16, ctbaki, -183.8, 291.2 , 0 ); setEffMoveKey( spep_3 + 18, ctbaki, -183.2, 301.7 , 0 ); setEffMoveKey( spep_3 + 20, ctbaki, -182.2, 292.9 , 0 ); setEffMoveKey( spep_3 + 22, ctbaki, -192.3, 305.6 , 0 ); setEffMoveKey( spep_3 + 24, ctbaki, -187.8, 301 , 0 ); setEffMoveKey( spep_3 + 26, ctbaki, -197.5, 304.3 , 0 ); setEffMoveKey( spep_3 + 28, ctbaki, -194.7, 302.9 , 0 ); setEffMoveKey( spep_3 + 30, ctbaki, -199.1, 311.4 , 0 ); setEffMoveKey( spep_3 + 32, ctbaki, -200.4, 306.2 , 0 ); setEffMoveKey( spep_3 + 34, ctbaki, -208.5, 314.8 , 0 ); setEffMoveKey( spep_3 + 36, ctbaki, -211.2, 316.9 , 0 ); setEffScaleKey( spep_3 + 0, ctbaki, 0.8, 0.8 ); setEffScaleKey( spep_3 + 2, ctbaki, 1.25, 1.25 ); setEffScaleKey( spep_3 + 4, ctbaki, 1.7, 1.7 ); setEffScaleKey( spep_3 + 6, ctbaki, 1.73, 1.73 ); setEffScaleKey( spep_3 + 8, ctbaki, 1.75, 1.75 ); setEffScaleKey( spep_3 + 10, ctbaki, 1.78, 1.78 ); setEffScaleKey( spep_3 + 12, ctbaki, 1.8, 1.8 ); setEffScaleKey( spep_3 + 14, ctbaki, 1.83, 1.83 ); setEffScaleKey( spep_3 + 16, ctbaki, 1.85, 1.85 ); setEffScaleKey( spep_3 + 18, ctbaki, 1.86, 1.86 ); setEffScaleKey( spep_3 + 20, ctbaki, 1.87, 1.87 ); setEffScaleKey( spep_3 + 22, ctbaki, 1.88, 1.88 ); setEffScaleKey( spep_3 + 24, ctbaki, 1.89, 1.89 ); setEffScaleKey( spep_3 + 26, ctbaki, 1.9, 1.9 ); setEffScaleKey( spep_3 + 28, ctbaki, 1.91, 1.91 ); setEffScaleKey( spep_3 + 30, ctbaki, 1.92, 1.92 ); setEffScaleKey( spep_3 + 32, ctbaki, 1.93, 1.93 ); setEffScaleKey( spep_3 + 34, ctbaki, 1.94, 1.94 ); setEffScaleKey( spep_3 + 36, ctbaki, 1.95, 1.95 ); setEffRotateKey( spep_3 + 0, ctbaki, -18 ); setEffRotateKey( spep_3 + 36, ctbaki, -18 ); setEffAlphaKey( spep_3 + 0, ctbaki, 255 ); setEffAlphaKey( spep_3 + 16, ctbaki, 255 ); setEffAlphaKey( spep_3 + 18, ctbaki, 230 ); setEffAlphaKey( spep_3 + 20, ctbaki, 204 ); setEffAlphaKey( spep_3 + 22, ctbaki, 179 ); setEffAlphaKey( spep_3 + 24, ctbaki, 153 ); setEffAlphaKey( spep_3 + 26, ctbaki, 128 ); setEffAlphaKey( spep_3 + 28, ctbaki, 102 ); setEffAlphaKey( spep_3 + 30, ctbaki, 77 ); setEffAlphaKey( spep_3 + 32, ctbaki, 51 ); setEffAlphaKey( spep_3 + 34, ctbaki, 25 ); setEffAlphaKey( spep_3 + 36, ctbaki, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 48, 1, 0 ); changeAnime( spep_3 + 0, 1, 107 ); setMoveKey( spep_3 + 0, 1, -5.6, -63.3 , 0 ); setMoveKey( spep_3 + 2, 1, 15.2, -172.4 , 0 ); setMoveKey( spep_3 + 4, 1, -9.9, -154.2 , 0 ); setMoveKey( spep_3 + 6, 1, -20.7, -170.5 , 0 ); setMoveKey( spep_3 + 8, 1, 18.1, -123.6 , 0 ); setMoveKey( spep_3 + 10, 1, -16.6, -169.6 , 0 ); setMoveKey( spep_3 + 12, 1, 14.1, -127.1 , 0 ); setMoveKey( spep_3 + 14, 1, -12.3, -160.9 , 0 ); setMoveKey( spep_3 + 16, 1, 6.2, -169.8 , 0 ); setMoveKey( spep_3 + 18, 1, -7.6, -122.3 , 0 ); setMoveKey( spep_3 + 20, 1, 5.1, -160.2 , 0 ); setMoveKey( spep_3 + 22, 1, -3.3, -130.1 , 0 ); setMoveKey( spep_3 + 24, 1, -6.5, -149.1 , 0 ); setMoveKey( spep_3 + 26, 1, -25.5, -504.2 , 0 ); setMoveKey( spep_3 + 28, 1, -53.5, -752.2 , 0 ); setMoveKey( spep_3 + 30, 1, -62.3, -945.4 , 0 ); setMoveKey( spep_3 + 32, 1, -77, -1080.7 , 0 ); setMoveKey( spep_3 + 34, 1, -82.2, -1217.4 , 0 ); setMoveKey( spep_3 + 36, 1, -93.7, -1317.8 , 0 ); setMoveKey( spep_3 + 38, 1, -97, -1414.5 , 0 ); setMoveKey( spep_3 + 40, 1, -106.9, -1488.2 , 0 ); setMoveKey( spep_3 + 42, 1, -111.6, -1514.8 , 0 ); setMoveKey( spep_3 + 44, 1, -115.2, -1521.2 , 0 ); setMoveKey( spep_3 + 46, 1, -117.8, -1516.4 , 0 ); setMoveKey( spep_3 + 48, 1, -119.4, -1534.9 , 0 ); setScaleKey( spep_3 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_3 + 2, 1, 0.98, 0.98 ); setScaleKey( spep_3 + 4, 1, 1.13, 1.13 ); setScaleKey( spep_3 + 6, 1, 0.93, 0.93 ); setScaleKey( spep_3 + 8, 1, 0.89, 0.89 ); setScaleKey( spep_3 + 10, 1, 0.87, 0.87 ); setScaleKey( spep_3 + 24, 1, 0.87, 0.87 ); setScaleKey( spep_3 + 26, 1, 1.41, 1.41 ); setScaleKey( spep_3 + 28, 1, 1.76, 1.76 ); setScaleKey( spep_3 + 30, 1, 2.03, 2.03 ); setScaleKey( spep_3 + 32, 1, 2.26, 2.26 ); setScaleKey( spep_3 + 34, 1, 2.44, 2.44 ); setScaleKey( spep_3 + 36, 1, 2.6, 2.6 ); setScaleKey( spep_3 + 38, 1, 2.73, 2.73 ); setScaleKey( spep_3 + 40, 1, 2.84, 2.84 ); setScaleKey( spep_3 + 42, 1, 2.94, 2.94 ); setScaleKey( spep_3 + 44, 1, 3.01, 3.01 ); setScaleKey( spep_3 + 46, 1, 3.06, 3.06 ); setScaleKey( spep_3 + 48, 1, 3.09, 3.09 ); setRotateKey( spep_3 + 0, 1, 20 ); setRotateKey( spep_3 + 48, 1, 20 ); -- ** 音 ** -- playSe(spep_3 + 0, 1011); --バキ -- ** 白フェード ** -- entryFade( spep_3 + 50, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 56; ------------------------------------------------------ -- 爆発(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- haikei3 = entryEffectLife( spep_4 + 0, SP_07, 100, 0x80, -1, 0, 0, 0 ); --背景(ef_007) setEffMoveKey( spep_4 + 0, haikei3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, haikei3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, haikei3, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, haikei3, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, haikei3, 0 ); setEffRotateKey( spep_4 + 100, haikei3, 0 ); setEffAlphaKey( spep_4 + 0, haikei3, 255 ); setEffAlphaKey( spep_4 + 100, haikei3, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen5, 0 ); setEffRotateKey( spep_4 + 100, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_4 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_4 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_4 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_4 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_4 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); endPhase( spep_4 + 100 ); end