--1017350:セル(第一形態)_生体エキス吸収 --sp_effect_b4_00103 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 153810 ;-- 導入、太陽拳シーン SP_02= 153811 ;-- 敵後ろ回り込みシーン SP_03= 153812 ;-- 尻尾振り下ろし、吸収シーン SP_04= 153813 ;-- 振り回し、ぶん投げシーン下 SP_05= 153814 ;-- 振り回し、ぶん投げシーン上 SP_06= 153815 ;-- 敵ガッ シーン --エフェクト(敵方) SP_01x= 153810 ;-- 導入、太陽拳シーン SP_02x= 153816 ;-- 敵後ろ回り込みシーン (敵) SP_03x= 153817 ;-- 尻尾振り下ろし、吸収シーン (敵) SP_04x= 153818 ;-- 振り回し、ぶん投げシーン下 (敵) SP_05x= 153814 ;-- 振り回し、ぶん投げシーン上 SP_06x= 153815 ;-- 敵ガッ シーン ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、太陽拳シーン ------------------------------------------------------ --はじめの準備 spep_0= 0; -- ** エフェクト等 ** -- san = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, san, 0, 0 , 0 ); setEffMoveKey( spep_0 + 224, san, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, san, 1.0, 1.0 ); setEffScaleKey( spep_0 + 224, san, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, san, 0 ); setEffRotateKey( spep_0 + 224, san, 0 ); setEffAlphaKey( spep_0 + 0, san, 255 ); setEffAlphaKey( spep_0 + 224, san, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 98, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 98, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_0 + 98, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 98, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 98, shuchusen1, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 20; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); --stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の情報 entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --集中線 shuchusen2 = entryEffectLife( spep_0 -3 + 124, 906, 98, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 124, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 222, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 124, shuchusen2, 1.1, 1.1 ); setEffScaleKey( spep_0 -3 + 222, shuchusen2, 1.1, 1.1 ); setEffRotateKey( spep_0 -3 + 124, shuchusen2, 180 ); setEffRotateKey( spep_0 -3 + 222, shuchusen2, 180 ); setEffAlphaKey( spep_0 -3 + 124, shuchusen2, 255 ); setEffAlphaKey( spep_0 -3 + 222, shuchusen2, 255 ); --文字エントリー ctka = entryEffectLife( spep_0 - 3 + 124, 10004, 24, 0x100, -1, 0, -165.2, 303.7 ); setEffMoveKey( spep_0 - 3 + 124, ctka, -165.2, 303.7 , 0 ); setEffMoveKey( spep_0 - 3 + 126, ctka, -167.6, 336.4 , 0 ); setEffMoveKey( spep_0 - 3 + 128, ctka, -163.2, 368.3 , 0 ); setEffMoveKey( spep_0 - 3 + 130, ctka, -169.4, 401.3 , 0 ); setEffMoveKey( spep_0 - 3 + 132, ctka, -161.9, 400.5 , 0 ); setEffMoveKey( spep_0 - 3 + 134, ctka, -169.4, 401.3 , 0 ); setEffMoveKey( spep_0 - 3 + 136, ctka, -161.9, 400.5 , 0 ); setEffMoveKey( spep_0 - 3 + 138, ctka, -169.4, 401.3 , 0 ); setEffMoveKey( spep_0 - 3 + 140, ctka, -161.9, 400.5 , 0 ); setEffMoveKey( spep_0 - 3 + 142, ctka, -169.4, 401.3 , 0 ); setEffMoveKey( spep_0 - 3 + 144, ctka, -160.4, 400.1 , 0 ); setEffMoveKey( spep_0 - 3 + 146, ctka, -170.2, 401 , 0 ); setEffMoveKey( spep_0 - 3 + 148, ctka, -170.6, 400.7 , 0 ); setEffScaleKey( spep_0 - 3 + 124, ctka, 0.3, 0.3 ); setEffScaleKey( spep_0 - 3 + 126, ctka, 0.87, 0.87 ); setEffScaleKey( spep_0 - 3 + 128, ctka, 1.43, 1.43 ); setEffScaleKey( spep_0 - 3 + 130, ctka, 2, 2 ); setEffScaleKey( spep_0 - 3 + 142, ctka, 2, 2 ); setEffScaleKey( spep_0 - 3 + 144, ctka, 2.5, 2.5 ); setEffScaleKey( spep_0 - 3 + 146, ctka, 3, 3 ); setEffScaleKey( spep_0 - 3 + 148, ctka, 3.5, 3.5 ); setEffRotateKey( spep_0 - 3 + 124, ctka, -20 ); setEffRotateKey( spep_0 - 3 + 148, ctka, -20 ); setEffAlphaKey( spep_0 - 3 + 124, ctka, 255 ); setEffAlphaKey( spep_0 - 3 + 142, ctka, 255 ); setEffAlphaKey( spep_0 - 3 + 144, ctka, 170 ); setEffAlphaKey( spep_0 - 3 + 146, ctka, 85 ); setEffAlphaKey( spep_0 - 3 + 148, ctka, 0 ); --***カットイン*** speff = entryEffect( spep_0 + 12, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え speff3 = entryEffect( spep_0 + 12, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) setEffReplaceTexture( speff3, 4, 5); -- セリフ差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_0 + 24, 190006, 74, 0x100, -1, 0, 0, 540); -- ゴゴゴゴ setEffMoveKey( spep_0 + 24, ctgogo, 0, 540); setEffMoveKey( spep_0 + 98, ctgogo, 0, 540); setEffAlphaKey( spep_0 + 24, ctgogo, 0 ); setEffAlphaKey( spep_0 + 25, ctgogo, 255 ); setEffAlphaKey( spep_0 + 26, ctgogo, 255 ); setEffAlphaKey( spep_0 + 86, ctgogo, 255 ); setEffAlphaKey( spep_0 + 88, ctgogo, 255 ); setEffAlphaKey( spep_0 + 90, ctgogo, 191 ); setEffAlphaKey( spep_0 + 92, ctgogo, 128 ); setEffAlphaKey( spep_0 + 94, ctgogo, 64 ); setEffAlphaKey( spep_0 + 97, ctgogo, 0 ); setEffAlphaKey( spep_0 + 98, ctgogo, 0 ); setEffRotateKey( spep_0 + 24, ctgogo, 0); setEffRotateKey( spep_0 + 98, ctgogo, 0); setEffScaleKey( spep_0 + 24, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 + 88, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 + 98, ctgogo, 1.07, 1.07 ); --白フェード entryFade( spep_0 , 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 140, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 146, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 152, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 158, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 164, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 170, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 176, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 182, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 212, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --SE playSe( spep_0+24, 1018);--ゴゴゴ playSe( spep_0+122, 1127);--太陽拳 SE1=playSe( spep_0+142, 1128);--太陽拳 stopSe( spep_0+214, SE1, 30 ); --次の準備 spep_1= spep_0 + 224; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 敵後ろ回り込みシーン ------------------------------------------------------ -- ** エフェクト等 ** -- behind = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, behind, 0, 0 , 0 ); setEffMoveKey( spep_2 + 60, behind, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, behind, 1.0, 1.0 ); setEffScaleKey( spep_2 + 60, behind, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, behind, 0 ); setEffRotateKey( spep_2 + 60, behind, 0 ); setEffAlphaKey( spep_2 + 0, behind, 255 ); setEffAlphaKey( spep_2 + 60, behind, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_2 - 3 + 44, 906, 18, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 - 3 + 44, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 - 3 + 62, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 - 3 + 44, shuchusen3, 1.1, 1.1 ); setEffScaleKey( spep_2 - 3 + 62, shuchusen3, 1.1, 1.1 ); setEffRotateKey( spep_2 - 3 + 44, shuchusen3, 180 ); setEffRotateKey( spep_2 - 3 + 62, shuchusen3, 180 ); setEffAlphaKey( spep_2 - 3 + 44, shuchusen3, 255 ); setEffAlphaKey( spep_2 - 3 + 62, shuchusen3, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 60, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); setMoveKey( spep_2 + 0, 1, -6, -109.2 , 0 ); setMoveKey( spep_2 + 2, 1, -6.2, -112.9 , 0 ); setMoveKey( spep_2 + 4, 1, -6.4, -116.6 , 0 ); setMoveKey( spep_2 + 6, 1, -6.5, -120.3 , 0 ); setMoveKey( spep_2 + 8, 1, -6.7, -124 , 0 ); setMoveKey( spep_2 + 10, 1, -6.9, -127.7 , 0 ); setMoveKey( spep_2 + 12, 1, -7, -131.3 , 0 ); setMoveKey( spep_2 + 14, 1, -7.2, -135 , 0 ); setMoveKey( spep_2 + 16, 1, -7.3, -138.7 , 0 ); setMoveKey( spep_2 + 18, 1, -7.5, -142.4 , 0 ); setMoveKey( spep_2 + 20, 1, -7.7, -146.1 , 0 ); setMoveKey( spep_2 + 22, 1, -7.8, -149.8 , 0 ); setMoveKey( spep_2 + 24, 1, -8, -153.5 , 0 ); setMoveKey( spep_2 + 26, 1, -8.2, -157.3 , 0 ); setMoveKey( spep_2 + 28, 1, -8.3, -161 , 0 ); setMoveKey( spep_2 + 30, 1, -8.3, -161 , 0 ); setMoveKey( spep_2 + 32, 1, -8.3, -161.1 , 0 ); setMoveKey( spep_2 + 34, 1, -8.3, -161.1 , 0 ); setMoveKey( spep_2 + 36, 1, -8.1, -161.9 , 0 ); setMoveKey( spep_2 + 38, 1, -7.9, -162.8 , 0 ); setMoveKey( spep_2 + 40, 1, -7.7, -163.6 , 0 ); setMoveKey( spep_2 + 42, 1, -7.6, -164.5 , 0 ); setMoveKey( spep_2 + 44, 1, -7.2, -165.2 , 0 ); setMoveKey( spep_2 + 46, 1, -7, -221 , 0 ); setMoveKey( spep_2 + 48, 1, -6.8, -271.7 , 0 ); setMoveKey( spep_2 + 50, 1, -6.6, -317 , 0 ); setMoveKey( spep_2 + 52, 1, -6.5, -357 , 0 ); setMoveKey( spep_2 + 54, 1, -6.3, -391.6 , 0 ); setMoveKey( spep_2 + 56, 1, -6.1, -420.6 , 0 ); setMoveKey( spep_2 + 58, 1, -5.9, -443.9 , 0 ); setMoveKey( spep_2 + 60, 1, -5.7, -461.6 , 0 ); --setMoveKey( spep_2 + 62, 1, -5.5, -473.5 , 0 ); setScaleKey( spep_2 + 0, 1, 1.71, 1.71 ); setScaleKey( spep_2 + 2, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 4, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 6, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 8, 1, 1.94, 1.94 ); setScaleKey( spep_2 + 10, 1, 2, 2 ); setScaleKey( spep_2 + 12, 1, 2.06, 2.06 ); setScaleKey( spep_2 + 14, 1, 2.11, 2.11 ); setScaleKey( spep_2 + 16, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 18, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 20, 1, 2.29, 2.29 ); setScaleKey( spep_2 + 22, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 24, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 26, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 28, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 34, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 36, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 38, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 40, 1, 2.56, 2.56 ); setScaleKey( spep_2 + 42, 1, 2.57, 2.57 ); setScaleKey( spep_2 + 44, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 46, 1, 3.09, 3.09 ); setScaleKey( spep_2 + 48, 1, 3.55, 3.55 ); setScaleKey( spep_2 + 50, 1, 3.96, 3.96 ); setScaleKey( spep_2 + 52, 1, 4.33, 4.33 ); setScaleKey( spep_2 + 54, 1, 4.64, 4.64 ); setScaleKey( spep_2 + 56, 1, 4.91, 4.91 ); setScaleKey( spep_2 + 58, 1, 5.12, 5.12 ); setScaleKey( spep_2 + 60, 1, 5.29, 5.29 ); --setScaleKey( spep_2 + 62, 1, 5.4, 5.4 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 62, 1, 0 ); --SE playSe( spep_2+16, 1109);--瞬間移動 playSe( spep_2+44, 8);--カメラ移動 -- ** 黒背景 ** -- entryFadeBg( spep_2 , 0, 80 , 0, 0, 0, 0, 120 ); --黒 背景 --次の準備 spep_3= spep_2 + 60; ------------------------------------------------------ -- 尻尾振り下ろし、吸収シーン ------------------------------------------------------ -- ** エフェクト等 ** -- absorption = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, absorption, 0, 0 , 0 ); setEffMoveKey( spep_3 + 224, absorption, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, absorption, 1.0, 1.0 ); setEffScaleKey( spep_3 + 224, absorption, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, absorption, 0 ); setEffRotateKey( spep_3 + 224, absorption, 0 ); setEffAlphaKey( spep_3 + 0, absorption, 255 ); setEffAlphaKey( spep_3 + 224, absorption, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_3 + 2, 10012, 48, 0x100, -1, 0, 95.3, 455.8 ); setEffMoveKey( spep_3 + 2, ctzuo, 95.3, 455.8 , 0 ); setEffMoveKey( spep_3 + 4, ctzuo, 62.5, 437.9 , 0 ); setEffMoveKey( spep_3 + 6, ctzuo, 28.6, 414.7 , 0 ); setEffMoveKey( spep_3 + 8, ctzuo, -3.7, 398.9 , 0 ); setEffMoveKey( spep_3 + 10, ctzuo, -37.9, 373.4 , 0 ); setEffMoveKey( spep_3 + 12, ctzuo, -70.1, 359.9 , 0 ); setEffMoveKey( spep_3 + 14, ctzuo, -75.7, 350.6 , 0 ); setEffMoveKey( spep_3 + 16, ctzuo, -79, 355.2 , 0 ); setEffMoveKey( spep_3 + 18, ctzuo, -84.7, 345.9 , 0 ); setEffMoveKey( spep_3 + 20, ctzuo, -88, 350.5 , 0 ); setEffMoveKey( spep_3 + 22, ctzuo, -93.7, 341.2 , 0 ); setEffMoveKey( spep_3 + 24, ctzuo, -97, 345.8 , 0 ); setEffMoveKey( spep_3 + 26, ctzuo, -102.6, 336.5 , 0 ); setEffMoveKey( spep_3 + 28, ctzuo, -105.9, 341.1 , 0 ); setEffMoveKey( spep_3 + 30, ctzuo, -111.6, 331.8 , 0 ); setEffMoveKey( spep_3 + 32, ctzuo, -114.9, 336.4 , 0 ); setEffMoveKey( spep_3 + 34, ctzuo, -120.6, 327.1 , 0 ); setEffMoveKey( spep_3 + 36, ctzuo, -123.9, 331.7 , 0 ); setEffMoveKey( spep_3 + 38, ctzuo, -129.5, 322.4 , 0 ); setEffMoveKey( spep_3 + 40, ctzuo, -132.8, 327 , 0 ); setEffMoveKey( spep_3 + 42, ctzuo, -138.5, 317.7 , 0 ); setEffMoveKey( spep_3 + 44, ctzuo, -131.4, 321.7 , 0 ); setEffMoveKey( spep_3 + 46, ctzuo, -126.6, 304.2 , 0 ); setEffMoveKey( spep_3 + 48, ctzuo, -119.6, 315.8 , 0 ); setEffMoveKey( spep_3 + 50, ctzuo, -113.8, 312.9 , 0 ); a=2.0; b=4.5; setEffScaleKey( spep_3 + 2, ctzuo, 0.18 , 0.18 ); setEffScaleKey( spep_3 + 4, ctzuo, 0.3 , 0.3 ); setEffScaleKey( spep_3 + 6, ctzuo, 0.43 , 0.43 ); setEffScaleKey( spep_3 + 8, ctzuo, 0.55 , 0.55 ); setEffScaleKey( spep_3 + 10, ctzuo, 0.68 , 0.68 ); setEffScaleKey( spep_3 + 12, ctzuo, 0.8 + a, 0.8 + a ); setEffScaleKey( spep_3 + 42, ctzuo, 0.8 + a, 0.8 + a ); setEffScaleKey( spep_3 + 44, ctzuo, 1.23 + a, 1.23 + a ); setEffScaleKey( spep_3 + 46, ctzuo, 1.65 + a, 1.65 + a ); setEffScaleKey( spep_3 + 48, ctzuo, 2.08 + b, 2.08 + b ); setEffScaleKey( spep_3 + 50, ctzuo, 2.5 + b, 2.5 + b ); setEffRotateKey( spep_3 + 2, ctzuo, -10.8 ); setEffRotateKey( spep_3 + 4, ctzuo, -11.7 ); setEffRotateKey( spep_3 + 6, ctzuo, -12.5 ); setEffRotateKey( spep_3 + 8, ctzuo, -13.3 ); setEffRotateKey( spep_3 + 10, ctzuo, -14.2 ); setEffRotateKey( spep_3 + 12, ctzuo, -15 ); setEffRotateKey( spep_3 + 42, ctzuo, -15 ); setEffRotateKey( spep_3 + 44, ctzuo, -17.5 ); setEffRotateKey( spep_3 + 46, ctzuo, -20 ); setEffRotateKey( spep_3 + 48, ctzuo, -22.5 ); setEffRotateKey( spep_3 + 50, ctzuo, -25 ); setEffAlphaKey( spep_3 + 2, ctzuo, 43 ); setEffAlphaKey( spep_3 + 4, ctzuo, 85 ); setEffAlphaKey( spep_3 + 6, ctzuo, 128 ); setEffAlphaKey( spep_3 + 8, ctzuo, 170 ); setEffAlphaKey( spep_3 + 10, ctzuo, 212 ); setEffAlphaKey( spep_3 + 12, ctzuo, 255 ); setEffAlphaKey( spep_3 + 42, ctzuo, 255 ); setEffAlphaKey( spep_3 + 44, ctzuo, 191 ); setEffAlphaKey( spep_3 + 46, ctzuo, 128 ); setEffAlphaKey( spep_3 + 48, ctzuo, 64 ); setEffAlphaKey( spep_3 + 50, ctzuo, 0 ); --SE playSe( spep_3+0, 1027);--尻尾を振り落とす playSe( spep_3+62, 1031);--尻尾を当たる playSe( spep_3+64, 1001);--打撃 playSe( spep_3+114, 1134);--飲み込む音 playSe( spep_3+158, 1134);--飲み込む音 playSe( spep_3+202, 1134);--飲み込む音 --白フェード entryFade( spep_3 + 216, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_4= spep_3 + 224; ------------------------------------------------------ -- 振り回し、ぶん投げシーン ------------------------------------------------------ -- ** エフェクト等 ** -- turn_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, turn_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 102, turn_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, turn_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 102, turn_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, turn_f, 0 ); setEffRotateKey( spep_4 + 102, turn_f, 0 ); setEffAlphaKey( spep_4 + 0, turn_f, 255 ); setEffAlphaKey( spep_4 + 102, turn_f, 255 ); -- ** エフェクト等 ** -- turn_b = entryEffect( spep_4 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, turn_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 102, turn_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, turn_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 102, turn_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, turn_b, 0 ); setEffRotateKey( spep_4 + 102, turn_b, 0 ); setEffAlphaKey( spep_4 + 0, turn_b, 255 ); setEffAlphaKey( spep_4 + 102, turn_b, 255 ); --敵側 setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 100, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4 - 3 + 68, 1, 105 ); setMoveKey( spep_4 + 0, 1, -174.9, 6.5 , 0 ); --setMoveKey( spep_4 - 3 + 2, 1, -146.8, -0.6 , 0 ); setMoveKey( spep_4 - 3 + 4, 1, -114, -9 , 0 ); setMoveKey( spep_4 - 3 + 6, 1, -83, -16.7 , 0 ); setMoveKey( spep_4 - 3 + 8, 1, -72.8, -13.7 , 0 ); setMoveKey( spep_4 - 3 + 10, 1, -57.5, -12.7 , 0 ); setMoveKey( spep_4 - 3 + 12, 1, -45.9, -7.7 , 0 ); setMoveKey( spep_4 - 3 + 14, 1, -20.6, -4.4 , 0 ); setMoveKey( spep_4 - 3 + 16, 1, -28.6, 2.5 , 0 ); setMoveKey( spep_4 - 3 + 18, 1, -35.9, 8.6 , 0 ); setMoveKey( spep_4 - 3 + 20, 1, -42.6, 14 , 0 ); setMoveKey( spep_4 - 3 + 22, 1, -48.8, 18.9 , 0 ); setMoveKey( spep_4 - 3 + 24, 1, -52.4, 24.2 , 0 ); setMoveKey( spep_4 - 3 + 26, 1, -57.1, 27.5 , 0 ); setMoveKey( spep_4 - 3 + 28, 1, -59.6, 31.5 , 0 ); setMoveKey( spep_4 - 3 + 30, 1, -61.8, 35.1 , 0 ); setMoveKey( spep_4 - 3 + 32, 1, -63.2, 37.9 , 0 ); setMoveKey( spep_4 - 3 + 34, 1, -62.7, 41.5 , 0 ); setMoveKey( spep_4 - 3 + 36, 1, -61.3, 44.2 , 0 ); setMoveKey( spep_4 - 3 + 38, 1, -60.5, 45.3 , 0 ); setMoveKey( spep_4 - 3 + 40, 1, -58.5, 47.3 , 0 ); setMoveKey( spep_4 - 3 + 42, 1, -54.5, 47.9 , 0 ); setMoveKey( spep_4 - 3 + 44, 1, -50.7, 51 , 0 ); setMoveKey( spep_4 - 3 + 46, 1, -46.3, 51.3 , 0 ); setMoveKey( spep_4 - 3 + 48, 1, -40.8, 52.3 , 0 ); setMoveKey( spep_4 - 3 + 50, 1, -34.5, 53.1 , 0 ); setMoveKey( spep_4 - 3 + 52, 1, -33, 51.1 , 0 ); setMoveKey( spep_4 - 3 + 54, 1, -40.9, 44.6 , 0 ); setMoveKey( spep_4 - 3 + 56, 1, -58.8, 33.5 , 0 ); setMoveKey( spep_4 - 3 + 58, 1, -85.9, 18.3 , 0 ); setMoveKey( spep_4 - 3 + 60, 1, -34.3, 53.1 , 0 ); setMoveKey( spep_4 - 3 + 62, 1, -133.9, 43.6 , 0 ); setMoveKey( spep_4 - 3 + 64, 1, -182.5, 50.4 , 0 ); setMoveKey( spep_4 - 3 + 67, 1, -200.2, 72.7 , 0 ); setMoveKey( spep_4 - 3 + 68, 1, 211.7, 159 , 0 ); setMoveKey( spep_4 - 3 + 70, 1, 213.3, 166.9 , 0 ); setMoveKey( spep_4 - 3 + 72, 1, 214.4, 174.5 , 0 ); setMoveKey( spep_4 - 3 + 74, 1, 215.3, 181.5 , 0 ); setMoveKey( spep_4 - 3 + 76, 1, 216.1, 187.8 , 0 ); setMoveKey( spep_4 - 3 + 78, 1, 216.7, 193.7 , 0 ); setMoveKey( spep_4 - 3 + 80, 1, 217.2, 199.1 , 0 ); setMoveKey( spep_4 - 3 + 82, 1, 217.6, 203.9 , 0 ); setMoveKey( spep_4 - 3 + 84, 1, 217.9, 208.3 , 0 ); setMoveKey( spep_4 - 3 + 86, 1, 218.1, 212.1 , 0 ); setMoveKey( spep_4 - 3 + 88, 1, 218.3, 215.4 , 0 ); setMoveKey( spep_4 - 3 + 90, 1, 218.4, 218.2 , 0 ); setMoveKey( spep_4 - 3 + 92, 1, 218.5, 220.4 , 0 ); setMoveKey( spep_4 - 3 + 94, 1, 218.6, 222.5 , 0 ); setMoveKey( spep_4 - 3 + 96, 1, 218.6, 223.7 , 0 ); setMoveKey( spep_4 - 3 + 98, 1, 218.6, 224.3 , 0 ); setMoveKey( spep_4 + 100, 1, 218.6, 224.4 , 0 ); setScaleKey( spep_4 + 0, 1, 1.68, 1.68 ); --setScaleKey( spep_4 - 3 + 2, 1, 1.75, 1.75 ); setScaleKey( spep_4 - 3 + 4, 1, 1.79, 1.79 ); setScaleKey( spep_4 - 3 + 6, 1, 1.8, 1.8 ); setScaleKey( spep_4 - 3 + 8, 1, 1.9, 1.9 ); setScaleKey( spep_4 - 3 + 10, 1, 1.99, 1.99 ); setScaleKey( spep_4 - 3 + 12, 1, 2.06, 2.06 ); setScaleKey( spep_4 - 3 + 14, 1, 2.16, 2.16 ); setScaleKey( spep_4 - 3 + 16, 1, 2.23, 2.23 ); setScaleKey( spep_4 - 3 + 18, 1, 2.3, 2.3 ); setScaleKey( spep_4 - 3 + 20, 1, 2.38, 2.38 ); setScaleKey( spep_4 - 3 + 22, 1, 2.45, 2.45 ); setScaleKey( spep_4 - 3 + 24, 1, 2.5, 2.5 ); setScaleKey( spep_4 - 3 + 26, 1, 2.57, 2.57 ); setScaleKey( spep_4 - 3 + 28, 1, 2.62, 2.62 ); setScaleKey( spep_4 - 3 + 30, 1, 2.66, 2.66 ); setScaleKey( spep_4 - 3 + 32, 1, 2.71, 2.71 ); setScaleKey( spep_4 - 3 + 34, 1, 2.74, 2.74 ); setScaleKey( spep_4 - 3 + 36, 1, 2.76, 2.76 ); setScaleKey( spep_4 - 3 + 38, 1, 2.81, 2.81 ); setScaleKey( spep_4 - 3 + 40, 1, 2.83, 2.83 ); setScaleKey( spep_4 - 3 + 42, 1, 2.86, 2.86 ); setScaleKey( spep_4 - 3 + 44, 1, 2.86, 2.86 ); setScaleKey( spep_4 - 3 + 46, 1, 2.88, 2.88 ); setScaleKey( spep_4 - 3 + 50, 1, 2.88, 2.88 ); setScaleKey( spep_4 - 3 + 52, 1, 2.89, 2.89 ); setScaleKey( spep_4 - 3 + 54, 1, 2.92, 2.92 ); setScaleKey( spep_4 - 3 + 56, 1, 2.97, 2.97 ); setScaleKey( spep_4 - 3 + 58, 1, 3.03, 3.03 ); setScaleKey( spep_4 - 3 + 60, 1, 3.28, 3.28 ); setScaleKey( spep_4 - 3 + 62, 1, 2.81, 2.81 ); setScaleKey( spep_4 - 3 + 64, 1, 2.59, 2.59 ); setScaleKey( spep_4 - 3 + 67, 1, 2.45, 2.45 ); setScaleKey( spep_4 - 3 + 68, 1, 2.1, 2.1 ); setScaleKey( spep_4 - 3 + 70, 1, 1.86, 1.86 ); setScaleKey( spep_4 - 3 + 72, 1, 1.64, 1.64 ); setScaleKey( spep_4 - 3 + 74, 1, 1.44, 1.44 ); setScaleKey( spep_4 - 3 + 76, 1, 1.26, 1.25 ); setScaleKey( spep_4 - 3 + 78, 1, 1.08, 1.07 ); setScaleKey( spep_4 - 3 + 80, 1, 0.92, 0.91 ); setScaleKey( spep_4 - 3 + 82, 1, 0.78, 0.77 ); setScaleKey( spep_4 - 3 + 84, 1, 0.64, 0.64 ); setScaleKey( spep_4 - 3 + 86, 1, 0.52, 0.52 ); setScaleKey( spep_4 - 3 + 88, 1, 0.42, 0.42 ); setScaleKey( spep_4 - 3 + 90, 1, 0.34, 0.34 ); setScaleKey( spep_4 - 3 + 92, 1, 0.27, 0.27 ); setScaleKey( spep_4 - 3 + 94, 1, 0.22, 0.22 ); setScaleKey( spep_4 - 3 + 96, 1, 0.18, 0.18 ); setScaleKey( spep_4 - 3 + 98, 1, 0.16, 0.16 ); setScaleKey( spep_4 + 100, 1, 0.15, 0.15 ); setRotateKey( spep_4 + 0, 1, -82.4 ); --setRotateKey( spep_4 - 3 + 2, 1, -81 ); setRotateKey( spep_4 - 3 + 4, 1, -79.6 ); setRotateKey( spep_4 - 3 + 6, 1, -78.3 ); setRotateKey( spep_4 - 3 + 8, 1, -76.5 ); setRotateKey( spep_4 - 3 + 10, 1, -74.7 ); setRotateKey( spep_4 - 3 + 12, 1, -73 ); setRotateKey( spep_4 - 3 + 14, 1, -71.2 ); setRotateKey( spep_4 - 3 + 16, 1, -70.7 ); setRotateKey( spep_4 - 3 + 18, 1, -70.3 ); setRotateKey( spep_4 - 3 + 20, 1, -70 ); setRotateKey( spep_4 - 3 + 22, 1, -69.5 ); setRotateKey( spep_4 - 3 + 24, 1, -69.2 ); setRotateKey( spep_4 - 3 + 26, 1, -68.8 ); setRotateKey( spep_4 - 3 + 28, 1, -68.5 ); setRotateKey( spep_4 - 3 + 30, 1, -68.1 ); setRotateKey( spep_4 - 3 + 32, 1, -67.8 ); setRotateKey( spep_4 - 3 + 34, 1, -67.5 ); setRotateKey( spep_4 - 3 + 36, 1, -67.4 ); setRotateKey( spep_4 - 3 + 38, 1, -67.2 ); setRotateKey( spep_4 - 3 + 40, 1, -66.9 ); setRotateKey( spep_4 - 3 + 42, 1, -66.7 ); setRotateKey( spep_4 - 3 + 44, 1, -66.6 ); setRotateKey( spep_4 - 3 + 46, 1, -66.5 ); setRotateKey( spep_4 - 3 + 48, 1, -66.4 ); setRotateKey( spep_4 - 3 + 50, 1, -66.4 ); setRotateKey( spep_4 - 3 + 52, 1, -66.3 ); setRotateKey( spep_4 - 3 + 54, 1, -66.2 ); setRotateKey( spep_4 - 3 + 56, 1, -66.1 ); setRotateKey( spep_4 - 3 + 58, 1, -66 ); setRotateKey( spep_4 - 3 + 60, 1, -61 ); setRotateKey( spep_4 - 3 + 62, 1, -54.8 ); setRotateKey( spep_4 - 3 + 64, 1, -48.9 ); setRotateKey( spep_4 - 3 + 67, 1, -43.4 ); setRotateKey( spep_4 - 3 + 68, 1, 14.8 ); setRotateKey( spep_4 - 3 + 70, 1, 5.6 ); setRotateKey( spep_4 - 3 + 72, 1, -3.1 ); setRotateKey( spep_4 - 3 + 74, 1, -11.2 ); setRotateKey( spep_4 - 3 + 76, 1, -18.7 ); setRotateKey( spep_4 - 3 + 78, 1, -25.7 ); setRotateKey( spep_4 - 3 + 80, 1, -31.9 ); setRotateKey( spep_4 - 3 + 82, 1, -37.7 ); setRotateKey( spep_4 - 3 + 84, 1, -42.7 ); setRotateKey( spep_4 - 3 + 86, 1, -47.3 ); setRotateKey( spep_4 - 3 + 88, 1, -51.2 ); setRotateKey( spep_4 - 3 + 90, 1, -54.5 ); setRotateKey( spep_4 - 3 + 92, 1, -57.2 ); setRotateKey( spep_4 - 3 + 94, 1, -59.3 ); setRotateKey( spep_4 - 3 + 96, 1, -60.9 ); setRotateKey( spep_4 - 3 + 98, 1, -61.7 ); setRotateKey( spep_4 + 100, 1, -62 ); --集中線 shuchusen4 = entryEffectLife( spep_4 + 0, 906, 66 - 3, 0x100, -1, 0,0, 0 ); setEffMoveKey( spep_4 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 - 3 + 66, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen4, 1.1, 1.1 ); setEffScaleKey( spep_4 - 3 + 66, shuchusen4, 1.1, 1.1 ); setEffRotateKey( spep_4 + 0, shuchusen4, 180 ); setEffRotateKey( spep_4 - 3 + 66, shuchusen4, 180 ); setEffAlphaKey( spep_4 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_4 - 3 + 66, shuchusen4, 255 ); --文字エントリー ctgyun = entryEffectLife( spep_4 -3 + 68, 10007, 26, 0x100, -1, 0, -10.9, -300 ); setEffMoveKey( spep_4 -3 + 68, ctgyun, -10.9, -300 , 0 ); setEffMoveKey( spep_4 -3 + 70, ctgyun, 50.9, -239.2 , 0 ); setEffMoveKey( spep_4 -3 + 72, ctgyun, 109.9, -171 , 0 ); setEffMoveKey( spep_4 -3 + 74, ctgyun, 173.7, -115.6 , 0 ); setEffMoveKey( spep_4 -3 + 76, ctgyun, 176, -107 , 0 ); setEffMoveKey( spep_4 -3 + 78, ctgyun, 185.4, -116.7 , 0 ); setEffMoveKey( spep_4 -3 + 80, ctgyun, 187.7, -108.1 , 0 ); setEffMoveKey( spep_4 -3 + 82, ctgyun, 197.1, -117.8 , 0 ); setEffMoveKey( spep_4 -3 + 84, ctgyun, 199.5, -109.2 , 0 ); setEffMoveKey( spep_4 -3 + 86, ctgyun, 227.2, -81 , 0 ); setEffMoveKey( spep_4 -3 + 88, ctgyun, 246.7, -30.7 , 0 ); setEffMoveKey( spep_4 -3 + 90, ctgyun, 275.8, -6.1 , 0 ); setEffMoveKey( spep_4 -3 + 92, ctgyun, 293.9, 47.8 , 0 ); setEffMoveKey( spep_4 -3 + 94, ctgyun, 317.5, 87.1 , 0 ); setEffScaleKey( spep_4 -3 + 68, ctgyun, 0.2, 0.2 ); setEffScaleKey( spep_4 -3 + 70, ctgyun, 0.8, 0.8 ); setEffScaleKey( spep_4 -3 + 72, ctgyun, 1.4, 1.4 ); setEffScaleKey( spep_4 -3 + 74, ctgyun, 2, 2 ); setEffScaleKey( spep_4 -3 + 84, ctgyun, 2, 2 ); setEffScaleKey( spep_4 -3 + 86, ctgyun, 2.4, 2.4 ); setEffScaleKey( spep_4 -3 + 88, ctgyun, 2.8, 2.8 ); setEffScaleKey( spep_4 -3 + 90, ctgyun, 3.2, 3.2 ); setEffScaleKey( spep_4 -3 + 92, ctgyun, 3.6, 3.6 ); setEffScaleKey( spep_4 -3 + 94, ctgyun, 4, 4 ); setEffRotateKey( spep_4 -3 + 68, ctgyun, 20 ); setEffRotateKey( spep_4 -3 + 94, ctgyun, 20 ); setEffAlphaKey( spep_4 -3 + 68, ctgyun, 255 ); setEffAlphaKey( spep_4 -3 + 84, ctgyun, 255 ); setEffAlphaKey( spep_4 -3 + 86, ctgyun, 204 ); setEffAlphaKey( spep_4 -3 + 88, ctgyun, 153 ); setEffAlphaKey( spep_4 -3 + 90, ctgyun, 102 ); setEffAlphaKey( spep_4 -3 + 92, ctgyun, 51 ); setEffAlphaKey( spep_4 -3 + 94, ctgyun, 0 ); --SE playSe( spep_4, 8);--振り回す playSe( spep_4+66, 1012);--投げる --SE2=playSe( spep_4+68, 1121);--飛んでいく --stopSe( spep_4+104, SE2, 30 ); --白フェード entryFade( spep_4 + 90, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_5= spep_4 + 102; ------------------------------------------------------ -- ガッ ------------------------------------------------------ -- ** 爆発 ** -- --[[ bakuhatsu = entryEffect( spep_5 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_5 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_5 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_5 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_5 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_5 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_5 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_5 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_5 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_5 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_5 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_5 + 100, bakuhatsu, 255 ); ]] -- ** エフェクト等 ** -- bg = entryEffect( spep_5 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, bg, 0, 0 , 0 ); setEffMoveKey( spep_5 + 112, bg, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_5 + 112, bg, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, bg, 0 ); setEffRotateKey( spep_5 + 112, bg, 0 ); setEffAlphaKey( spep_5 + 0, bg, 255 ); setEffAlphaKey( spep_5 + 112, bg, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_5 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_5 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_5 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_5 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_5 + 2, hibiware, 0 ); setEffRotateKey( spep_5 + 100, hibiware, 0 ); setEffAlphaKey( spep_5 + 2, hibiware, 0 ); setEffAlphaKey( spep_5 + 13, hibiware, 0 ); setEffAlphaKey( spep_5 + 14, hibiware, 255 ); setEffAlphaKey( spep_5 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen_g = entryEffectLife( spep_5 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5 + 14, shuchusen_g, 32, 25 ); setEffMoveKey( spep_5 + 14, shuchusen_g, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46, shuchusen_g, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_g, 1, 1 ); setEffScaleKey( spep_5 + 46, shuchusen_g, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_g, 0 ); setEffRotateKey( spep_5 + 46, shuchusen_g, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_g, 255 ); setEffAlphaKey( spep_5 + 28, shuchusen_g, 255 ); setEffAlphaKey( spep_5 + 30, shuchusen_g, 252 ); setEffAlphaKey( spep_5 + 32, shuchusen_g, 242 ); setEffAlphaKey( spep_5 + 34, shuchusen_g, 227 ); setEffAlphaKey( spep_5 + 36, shuchusen_g, 205 ); setEffAlphaKey( spep_5 + 38, shuchusen_g, 176 ); setEffAlphaKey( spep_5 + 40, shuchusen_g, 142 ); setEffAlphaKey( spep_5 + 42, shuchusen_g, 101 ); setEffAlphaKey( spep_5 + 44, shuchusen_g, 54 ); setEffAlphaKey( spep_5 + 46, shuchusen_g, 0 ); kuroshuchusen_g = entryEffectLife( spep_5 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_5 + 14, kuroshuchusen_g, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, kuroshuchusen_g, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, kuroshuchusen_g, 1, 1 ); setEffScaleKey( spep_5 + 100, kuroshuchusen_g, 1, 1 ); setEffRotateKey( spep_5 + 14, kuroshuchusen_g, 0 ); setEffRotateKey( spep_5 + 100, kuroshuchusen_g, 0 ); setEffAlphaKey( spep_5 + 14, kuroshuchusen_g, 255 ); setEffAlphaKey( spep_5 + 100, kuroshuchusen_g, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_5 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_5 + 14, ctga, 14, 20 ); setEffMoveKey( spep_5 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_5 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_5 + 14, ctga, -10.9 ); setEffRotateKey( spep_5 + 15, ctga, -10.9 ); setEffRotateKey( spep_5 + 16, ctga, -14.9 ); setEffRotateKey( spep_5 + 17, ctga, -14.9 ); setEffRotateKey( spep_5 + 18, ctga, -10.9 ); setEffRotateKey( spep_5 + 19, ctga, -10.9 ); setEffRotateKey( spep_5 + 20, ctga, -14.9 ); setEffRotateKey( spep_5 + 21, ctga, -14.9 ); setEffRotateKey( spep_5 + 22, ctga, -10.9 ); setEffRotateKey( spep_5 + 23, ctga, -10.9 ); setEffRotateKey( spep_5 + 24, ctga, -14.9 ); setEffRotateKey( spep_5 + 25, ctga, -14.9 ); setEffRotateKey( spep_5 + 26, ctga, -10.9 ); setEffRotateKey( spep_5 + 27, ctga, -10.9 ); setEffRotateKey( spep_5 + 28, ctga, -14.9 ); setEffRotateKey( spep_5 + 100, ctga, -14.9 ); setEffAlphaKey( spep_5 + 14, ctga, 255 ); setEffAlphaKey( spep_5 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); changeAnime( spep_5 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_5 + 0, 1, 31, -3.9 , 0 ); --setMoveKey( spep_5 + 0, 1, 36.2, 7.9 , 0 ); --setMoveKey( spep_5 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_5 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_5 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_5 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_5 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_5 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_5 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_5 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_5 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_5 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_5 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_5 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_5 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.3, 0.3 ); --setScaleKey( spep_5 + 2, 1, 0.35, 0.35 ); --setScaleKey( spep_5 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_5 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 110, 1, 1.6, 1.6 ); setRotateKey( spep_5 + 0, 1, -40 ); setRotateKey( spep_5 + 1, 1, -40 ); setRotateKey( spep_5 + 2, 1, 80 ); setRotateKey( spep_5 + 3, 1, 80 ); setRotateKey( spep_5 + 4, 1, 200 ); setRotateKey( spep_5 + 5, 1, 200 ); setRotateKey( spep_5 + 6, 1, 360 ); setRotateKey( spep_5 + 7, 1, 360 ); setRotateKey( spep_5 + 8, 1, 558 ); setRotateKey( spep_5 + 9, 1, 558 ); setRotateKey( spep_5 + 10, 1, 425 ); setRotateKey( spep_5 + 11, 1, 425 ); setRotateKey( spep_5 + 12, 1, -40 ); setRotateKey( spep_5 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_5 + 0, 1023 ); --爆発音 playSe( spep_5 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_5 + 14 ); endPhase( spep_5 + 100 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、太陽拳シーン ------------------------------------------------------ --はじめの準備 spep_0= 0; -- ** エフェクト等 ** -- san = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, san, 0, 0 , 0 ); setEffMoveKey( spep_0 + 224, san, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, san, 1.0, 1.0 ); setEffScaleKey( spep_0 + 224, san, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, san, 0 ); setEffRotateKey( spep_0 + 224, san, 0 ); setEffAlphaKey( spep_0 + 0, san, 255 ); setEffAlphaKey( spep_0 + 224, san, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 98, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 98, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_0 + 98, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 98, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 98, shuchusen1, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 20; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); --stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の情報 entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --集中線 shuchusen2 = entryEffectLife( spep_0 -3 + 124, 906, 98, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 124, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 222, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 124, shuchusen2, 1.1, 1.1 ); setEffScaleKey( spep_0 -3 + 222, shuchusen2, 1.1, 1.1 ); setEffRotateKey( spep_0 -3 + 124, shuchusen2, 180 ); setEffRotateKey( spep_0 -3 + 222, shuchusen2, 180 ); setEffAlphaKey( spep_0 -3 + 124, shuchusen2, 255 ); setEffAlphaKey( spep_0 -3 + 222, shuchusen2, 255 ); --文字エントリー ctka = entryEffectLife( spep_0 - 3 + 124, 10004, 24, 0x100, -1, 0, -165.2, 303.7 ); setEffMoveKey( spep_0 - 3 + 124, ctka, -165.2, 303.7 , 0 ); setEffMoveKey( spep_0 - 3 + 126, ctka, -167.6, 336.4 , 0 ); setEffMoveKey( spep_0 - 3 + 128, ctka, -163.2, 368.3 , 0 ); setEffMoveKey( spep_0 - 3 + 130, ctka, -169.4, 401.3 , 0 ); setEffMoveKey( spep_0 - 3 + 132, ctka, -161.9, 400.5 , 0 ); setEffMoveKey( spep_0 - 3 + 134, ctka, -169.4, 401.3 , 0 ); setEffMoveKey( spep_0 - 3 + 136, ctka, -161.9, 400.5 , 0 ); setEffMoveKey( spep_0 - 3 + 138, ctka, -169.4, 401.3 , 0 ); setEffMoveKey( spep_0 - 3 + 140, ctka, -161.9, 400.5 , 0 ); setEffMoveKey( spep_0 - 3 + 142, ctka, -169.4, 401.3 , 0 ); setEffMoveKey( spep_0 - 3 + 144, ctka, -160.4, 400.1 , 0 ); setEffMoveKey( spep_0 - 3 + 146, ctka, -170.2, 401 , 0 ); setEffMoveKey( spep_0 - 3 + 148, ctka, -170.6, 400.7 , 0 ); setEffScaleKey( spep_0 - 3 + 124, ctka, 0.3, 0.3 ); setEffScaleKey( spep_0 - 3 + 126, ctka, 0.87, 0.87 ); setEffScaleKey( spep_0 - 3 + 128, ctka, 1.43, 1.43 ); setEffScaleKey( spep_0 - 3 + 130, ctka, 2, 2 ); setEffScaleKey( spep_0 - 3 + 142, ctka, 2, 2 ); setEffScaleKey( spep_0 - 3 + 144, ctka, 2.5, 2.5 ); setEffScaleKey( spep_0 - 3 + 146, ctka, 3, 3 ); setEffScaleKey( spep_0 - 3 + 148, ctka, 3.5, 3.5 ); setEffRotateKey( spep_0 - 3 + 124, ctka, -20 ); setEffRotateKey( spep_0 - 3 + 148, ctka, -20 ); setEffAlphaKey( spep_0 - 3 + 124, ctka, 255 ); setEffAlphaKey( spep_0 - 3 + 142, ctka, 255 ); setEffAlphaKey( spep_0 - 3 + 144, ctka, 170 ); setEffAlphaKey( spep_0 - 3 + 146, ctka, 85 ); setEffAlphaKey( spep_0 - 3 + 148, ctka, 0 ); --***カットイン*** --speff = entryEffect( spep_0 + 12, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) --setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え --speff3 = entryEffect( spep_0 + 12, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) --setEffReplaceTexture( speff3, 4, 5); -- セリフ差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_0 + 24, 190006, 74, 0x100, -1, 0, 0, 540); -- ゴゴゴゴ setEffMoveKey( spep_0 + 24, ctgogo, 0, 540); setEffMoveKey( spep_0 + 98, ctgogo, 0, 540); setEffAlphaKey( spep_0 + 24, ctgogo, 0 ); setEffAlphaKey( spep_0 + 25, ctgogo, 255 ); setEffAlphaKey( spep_0 + 26, ctgogo, 255 ); setEffAlphaKey( spep_0 + 86, ctgogo, 255 ); setEffAlphaKey( spep_0 + 88, ctgogo, 255 ); setEffAlphaKey( spep_0 + 90, ctgogo, 191 ); setEffAlphaKey( spep_0 + 92, ctgogo, 128 ); setEffAlphaKey( spep_0 + 94, ctgogo, 64 ); setEffAlphaKey( spep_0 + 97, ctgogo, 0 ); setEffAlphaKey( spep_0 + 98, ctgogo, 0 ); setEffRotateKey( spep_0 + 24, ctgogo, 0); setEffRotateKey( spep_0 + 98, ctgogo, 0); setEffScaleKey( spep_0 + 24, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 + 88, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 + 98, ctgogo, -1.07, 1.07 ); --白フェード entryFade( spep_0 , 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 140, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 146, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 152, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 158, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 164, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 170, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 176, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 182, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade entryFade( spep_0 + 212, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --SE playSe( spep_0+24, 1018);--ゴゴゴ playSe( spep_0+122, 1127);--太陽拳 SE1=playSe( spep_0+142, 1128);--太陽拳 stopSe( spep_0+214, SE1, 30 ); --次の準備 spep_1= spep_0 + 224; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 敵後ろ回り込みシーン ------------------------------------------------------ -- ** エフェクト等 ** -- behind = entryEffect( spep_2 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, behind, 0, 0 , 0 ); setEffMoveKey( spep_2 + 60, behind, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, behind, 1.0, 1.0 ); setEffScaleKey( spep_2 + 60, behind, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, behind, 0 ); setEffRotateKey( spep_2 + 60, behind, 0 ); setEffAlphaKey( spep_2 + 0, behind, 255 ); setEffAlphaKey( spep_2 + 60, behind, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_2 - 3 + 44, 906, 18, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 - 3 + 44, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 - 3 + 62, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 - 3 + 44, shuchusen3, 1.1, 1.1 ); setEffScaleKey( spep_2 - 3 + 62, shuchusen3, 1.1, 1.1 ); setEffRotateKey( spep_2 - 3 + 44, shuchusen3, 180 ); setEffRotateKey( spep_2 - 3 + 62, shuchusen3, 180 ); setEffAlphaKey( spep_2 - 3 + 44, shuchusen3, 255 ); setEffAlphaKey( spep_2 - 3 + 62, shuchusen3, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 60, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); setMoveKey( spep_2 + 0, 1, -6, -109.2 , 0 ); setMoveKey( spep_2 + 2, 1, -6.2, -112.9 , 0 ); setMoveKey( spep_2 + 4, 1, -6.4, -116.6 , 0 ); setMoveKey( spep_2 + 6, 1, -6.5, -120.3 , 0 ); setMoveKey( spep_2 + 8, 1, -6.7, -124 , 0 ); setMoveKey( spep_2 + 10, 1, -6.9, -127.7 , 0 ); setMoveKey( spep_2 + 12, 1, -7, -131.3 , 0 ); setMoveKey( spep_2 + 14, 1, -7.2, -135 , 0 ); setMoveKey( spep_2 + 16, 1, -7.3, -138.7 , 0 ); setMoveKey( spep_2 + 18, 1, -7.5, -142.4 , 0 ); setMoveKey( spep_2 + 20, 1, -7.7, -146.1 , 0 ); setMoveKey( spep_2 + 22, 1, -7.8, -149.8 , 0 ); setMoveKey( spep_2 + 24, 1, -8, -153.5 , 0 ); setMoveKey( spep_2 + 26, 1, -8.2, -157.3 , 0 ); setMoveKey( spep_2 + 28, 1, -8.3, -161 , 0 ); setMoveKey( spep_2 + 30, 1, -8.3, -161 , 0 ); setMoveKey( spep_2 + 32, 1, -8.3, -161.1 , 0 ); setMoveKey( spep_2 + 34, 1, -8.3, -161.1 , 0 ); setMoveKey( spep_2 + 36, 1, -8.1, -161.9 , 0 ); setMoveKey( spep_2 + 38, 1, -7.9, -162.8 , 0 ); setMoveKey( spep_2 + 40, 1, -7.7, -163.6 , 0 ); setMoveKey( spep_2 + 42, 1, -7.6, -164.5 , 0 ); setMoveKey( spep_2 + 44, 1, -7.2, -165.2 , 0 ); setMoveKey( spep_2 + 46, 1, -7, -221 , 0 ); setMoveKey( spep_2 + 48, 1, -6.8, -271.7 , 0 ); setMoveKey( spep_2 + 50, 1, -6.6, -317 , 0 ); setMoveKey( spep_2 + 52, 1, -6.5, -357 , 0 ); setMoveKey( spep_2 + 54, 1, -6.3, -391.6 , 0 ); setMoveKey( spep_2 + 56, 1, -6.1, -420.6 , 0 ); setMoveKey( spep_2 + 58, 1, -5.9, -443.9 , 0 ); setMoveKey( spep_2 + 60, 1, -5.7, -461.6 , 0 ); --setMoveKey( spep_2 + 62, 1, -5.5, -473.5 , 0 ); setScaleKey( spep_2 + 0, 1, 1.71, 1.71 ); setScaleKey( spep_2 + 2, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 4, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 6, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 8, 1, 1.94, 1.94 ); setScaleKey( spep_2 + 10, 1, 2, 2 ); setScaleKey( spep_2 + 12, 1, 2.06, 2.06 ); setScaleKey( spep_2 + 14, 1, 2.11, 2.11 ); setScaleKey( spep_2 + 16, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 18, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 20, 1, 2.29, 2.29 ); setScaleKey( spep_2 + 22, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 24, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 26, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 28, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 34, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 36, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 38, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 40, 1, 2.56, 2.56 ); setScaleKey( spep_2 + 42, 1, 2.57, 2.57 ); setScaleKey( spep_2 + 44, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 46, 1, 3.09, 3.09 ); setScaleKey( spep_2 + 48, 1, 3.55, 3.55 ); setScaleKey( spep_2 + 50, 1, 3.96, 3.96 ); setScaleKey( spep_2 + 52, 1, 4.33, 4.33 ); setScaleKey( spep_2 + 54, 1, 4.64, 4.64 ); setScaleKey( spep_2 + 56, 1, 4.91, 4.91 ); setScaleKey( spep_2 + 58, 1, 5.12, 5.12 ); setScaleKey( spep_2 + 60, 1, 5.29, 5.29 ); --setScaleKey( spep_2 + 62, 1, 5.4, 5.4 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 62, 1, 0 ); --SE playSe( spep_2+16, 1109);--瞬間移動 playSe( spep_2+44, 8);--カメラ移動 -- ** 黒背景 ** -- entryFadeBg( spep_2 , 0, 80 , 0, 0, 0, 0, 120 ); --黒 背景 --次の準備 spep_3= spep_2 + 60; ------------------------------------------------------ -- 尻尾振り下ろし、吸収シーン ------------------------------------------------------ -- ** エフェクト等 ** -- absorption = entryEffect( spep_3 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, absorption, 0, 0 , 0 ); setEffMoveKey( spep_3 + 224, absorption, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, absorption, 1.0, 1.0 ); setEffScaleKey( spep_3 + 224, absorption, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, absorption, 0 ); setEffRotateKey( spep_3 + 224, absorption, 0 ); setEffAlphaKey( spep_3 + 0, absorption, 255 ); setEffAlphaKey( spep_3 + 224, absorption, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_3 + 2, 10012, 48, 0x100, -1, 0, 95.3, 455.8 ); setEffMoveKey( spep_3 + 2, ctzuo, 95.3, 455.8 , 0 ); setEffMoveKey( spep_3 + 4, ctzuo, 62.5, 437.9 , 0 ); setEffMoveKey( spep_3 + 6, ctzuo, 28.6, 414.7 , 0 ); setEffMoveKey( spep_3 + 8, ctzuo, -3.7, 398.9 , 0 ); setEffMoveKey( spep_3 + 10, ctzuo, -37.9, 373.4 , 0 ); setEffMoveKey( spep_3 + 12, ctzuo, -70.1, 359.9 , 0 ); setEffMoveKey( spep_3 + 14, ctzuo, -75.7, 350.6 , 0 ); setEffMoveKey( spep_3 + 16, ctzuo, -79, 355.2 , 0 ); setEffMoveKey( spep_3 + 18, ctzuo, -84.7, 345.9 , 0 ); setEffMoveKey( spep_3 + 20, ctzuo, -88, 350.5 , 0 ); setEffMoveKey( spep_3 + 22, ctzuo, -93.7, 341.2 , 0 ); setEffMoveKey( spep_3 + 24, ctzuo, -97, 345.8 , 0 ); setEffMoveKey( spep_3 + 26, ctzuo, -102.6, 336.5 , 0 ); setEffMoveKey( spep_3 + 28, ctzuo, -105.9, 341.1 , 0 ); setEffMoveKey( spep_3 + 30, ctzuo, -111.6, 331.8 , 0 ); setEffMoveKey( spep_3 + 32, ctzuo, -114.9, 336.4 , 0 ); setEffMoveKey( spep_3 + 34, ctzuo, -120.6, 327.1 , 0 ); setEffMoveKey( spep_3 + 36, ctzuo, -123.9, 331.7 , 0 ); setEffMoveKey( spep_3 + 38, ctzuo, -129.5, 322.4 , 0 ); setEffMoveKey( spep_3 + 40, ctzuo, -132.8, 327 , 0 ); setEffMoveKey( spep_3 + 42, ctzuo, -138.5, 317.7 , 0 ); setEffMoveKey( spep_3 + 44, ctzuo, -131.4, 321.7 , 0 ); setEffMoveKey( spep_3 + 46, ctzuo, -126.6, 304.2 , 0 ); setEffMoveKey( spep_3 + 48, ctzuo, -119.6, 315.8 , 0 ); setEffMoveKey( spep_3 + 50, ctzuo, -113.8, 312.9 , 0 ); a=2.0; b=4.5; setEffScaleKey( spep_3 + 2, ctzuo, 0.18 , 0.18 ); setEffScaleKey( spep_3 + 4, ctzuo, 0.3 , 0.3 ); setEffScaleKey( spep_3 + 6, ctzuo, 0.43 , 0.43 ); setEffScaleKey( spep_3 + 8, ctzuo, 0.55 , 0.55 ); setEffScaleKey( spep_3 + 10, ctzuo, 0.68 , 0.68 ); setEffScaleKey( spep_3 + 12, ctzuo, 0.8 + a, 0.8 + a ); setEffScaleKey( spep_3 + 42, ctzuo, 0.8 + a, 0.8 + a ); setEffScaleKey( spep_3 + 44, ctzuo, 1.23 + a, 1.23 + a ); setEffScaleKey( spep_3 + 46, ctzuo, 1.65 + a, 1.65 + a ); setEffScaleKey( spep_3 + 48, ctzuo, 2.08 + b, 2.08 + b ); setEffScaleKey( spep_3 + 50, ctzuo, 2.5 + b, 2.5 + b ); setEffRotateKey( spep_3 + 2, ctzuo, -10.8 ); setEffRotateKey( spep_3 + 4, ctzuo, -11.7 ); setEffRotateKey( spep_3 + 6, ctzuo, -12.5 ); setEffRotateKey( spep_3 + 8, ctzuo, -13.3 ); setEffRotateKey( spep_3 + 10, ctzuo, -14.2 ); setEffRotateKey( spep_3 + 12, ctzuo, -15 ); setEffRotateKey( spep_3 + 42, ctzuo, -15 ); setEffRotateKey( spep_3 + 44, ctzuo, -17.5 ); setEffRotateKey( spep_3 + 46, ctzuo, -20 ); setEffRotateKey( spep_3 + 48, ctzuo, -22.5 ); setEffRotateKey( spep_3 + 50, ctzuo, -25 ); setEffAlphaKey( spep_3 + 2, ctzuo, 43 ); setEffAlphaKey( spep_3 + 4, ctzuo, 85 ); setEffAlphaKey( spep_3 + 6, ctzuo, 128 ); setEffAlphaKey( spep_3 + 8, ctzuo, 170 ); setEffAlphaKey( spep_3 + 10, ctzuo, 212 ); setEffAlphaKey( spep_3 + 12, ctzuo, 255 ); setEffAlphaKey( spep_3 + 42, ctzuo, 255 ); setEffAlphaKey( spep_3 + 44, ctzuo, 191 ); setEffAlphaKey( spep_3 + 46, ctzuo, 128 ); setEffAlphaKey( spep_3 + 48, ctzuo, 64 ); setEffAlphaKey( spep_3 + 50, ctzuo, 0 ); --SE playSe( spep_3+0, 1027);--尻尾を振り落とす playSe( spep_3+62, 1031);--尻尾を当たる playSe( spep_3+64, 1001);--打撃 playSe( spep_3+114, 1134);--飲み込む音 playSe( spep_3+158, 1134);--飲み込む音 playSe( spep_3+202, 1134);--飲み込む音 --白フェード entryFade( spep_3 + 216, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_4= spep_3 + 224; ------------------------------------------------------ -- 振り回し、ぶん投げシーン ------------------------------------------------------ -- ** エフェクト等 ** -- turn_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, turn_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 102, turn_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, turn_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 102, turn_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, turn_f, 0 ); setEffRotateKey( spep_4 + 102, turn_f, 0 ); setEffAlphaKey( spep_4 + 0, turn_f, 255 ); setEffAlphaKey( spep_4 + 102, turn_f, 255 ); -- ** エフェクト等 ** -- turn_b = entryEffect( spep_4 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, turn_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 102, turn_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, turn_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 102, turn_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, turn_b, 0 ); setEffRotateKey( spep_4 + 102, turn_b, 0 ); setEffAlphaKey( spep_4 + 0, turn_b, 255 ); setEffAlphaKey( spep_4 + 102, turn_b, 255 ); --敵側 setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 100, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4 - 3 + 68, 1, 105 ); setMoveKey( spep_4 + 0, 1, -174.9, 6.5 , 0 ); --setMoveKey( spep_4 - 3 + 2, 1, -146.8, -0.6 , 0 ); setMoveKey( spep_4 - 3 + 4, 1, -114, -9 , 0 ); setMoveKey( spep_4 - 3 + 6, 1, -83, -16.7 , 0 ); setMoveKey( spep_4 - 3 + 8, 1, -72.8, -13.7 , 0 ); setMoveKey( spep_4 - 3 + 10, 1, -57.5, -12.7 , 0 ); setMoveKey( spep_4 - 3 + 12, 1, -45.9, -7.7 , 0 ); setMoveKey( spep_4 - 3 + 14, 1, -20.6, -4.4 , 0 ); setMoveKey( spep_4 - 3 + 16, 1, -28.6, 2.5 , 0 ); setMoveKey( spep_4 - 3 + 18, 1, -35.9, 8.6 , 0 ); setMoveKey( spep_4 - 3 + 20, 1, -42.6, 14 , 0 ); setMoveKey( spep_4 - 3 + 22, 1, -48.8, 18.9 , 0 ); setMoveKey( spep_4 - 3 + 24, 1, -52.4, 24.2 , 0 ); setMoveKey( spep_4 - 3 + 26, 1, -57.1, 27.5 , 0 ); setMoveKey( spep_4 - 3 + 28, 1, -59.6, 31.5 , 0 ); setMoveKey( spep_4 - 3 + 30, 1, -61.8, 35.1 , 0 ); setMoveKey( spep_4 - 3 + 32, 1, -63.2, 37.9 , 0 ); setMoveKey( spep_4 - 3 + 34, 1, -62.7, 41.5 , 0 ); setMoveKey( spep_4 - 3 + 36, 1, -61.3, 44.2 , 0 ); setMoveKey( spep_4 - 3 + 38, 1, -60.5, 45.3 , 0 ); setMoveKey( spep_4 - 3 + 40, 1, -58.5, 47.3 , 0 ); setMoveKey( spep_4 - 3 + 42, 1, -54.5, 47.9 , 0 ); setMoveKey( spep_4 - 3 + 44, 1, -50.7, 51 , 0 ); setMoveKey( spep_4 - 3 + 46, 1, -46.3, 51.3 , 0 ); setMoveKey( spep_4 - 3 + 48, 1, -40.8, 52.3 , 0 ); setMoveKey( spep_4 - 3 + 50, 1, -34.5, 53.1 , 0 ); setMoveKey( spep_4 - 3 + 52, 1, -33, 51.1 , 0 ); setMoveKey( spep_4 - 3 + 54, 1, -40.9, 44.6 , 0 ); setMoveKey( spep_4 - 3 + 56, 1, -58.8, 33.5 , 0 ); setMoveKey( spep_4 - 3 + 58, 1, -85.9, 18.3 , 0 ); setMoveKey( spep_4 - 3 + 60, 1, -34.3, 53.1 , 0 ); setMoveKey( spep_4 - 3 + 62, 1, -133.9, 43.6 , 0 ); setMoveKey( spep_4 - 3 + 64, 1, -182.5, 50.4 , 0 ); setMoveKey( spep_4 - 3 + 67, 1, -200.2, 72.7 , 0 ); setMoveKey( spep_4 - 3 + 68, 1, 211.7, 159 , 0 ); setMoveKey( spep_4 - 3 + 70, 1, 213.3, 166.9 , 0 ); setMoveKey( spep_4 - 3 + 72, 1, 214.4, 174.5 , 0 ); setMoveKey( spep_4 - 3 + 74, 1, 215.3, 181.5 , 0 ); setMoveKey( spep_4 - 3 + 76, 1, 216.1, 187.8 , 0 ); setMoveKey( spep_4 - 3 + 78, 1, 216.7, 193.7 , 0 ); setMoveKey( spep_4 - 3 + 80, 1, 217.2, 199.1 , 0 ); setMoveKey( spep_4 - 3 + 82, 1, 217.6, 203.9 , 0 ); setMoveKey( spep_4 - 3 + 84, 1, 217.9, 208.3 , 0 ); setMoveKey( spep_4 - 3 + 86, 1, 218.1, 212.1 , 0 ); setMoveKey( spep_4 - 3 + 88, 1, 218.3, 215.4 , 0 ); setMoveKey( spep_4 - 3 + 90, 1, 218.4, 218.2 , 0 ); setMoveKey( spep_4 - 3 + 92, 1, 218.5, 220.4 , 0 ); setMoveKey( spep_4 - 3 + 94, 1, 218.6, 222.5 , 0 ); setMoveKey( spep_4 - 3 + 96, 1, 218.6, 223.7 , 0 ); setMoveKey( spep_4 - 3 + 98, 1, 218.6, 224.3 , 0 ); setMoveKey( spep_4 + 100, 1, 218.6, 224.4 , 0 ); setScaleKey( spep_4 + 0, 1, 1.68, 1.68 ); --setScaleKey( spep_4 - 3 + 2, 1, 1.75, 1.75 ); setScaleKey( spep_4 - 3 + 4, 1, 1.79, 1.79 ); setScaleKey( spep_4 - 3 + 6, 1, 1.8, 1.8 ); setScaleKey( spep_4 - 3 + 8, 1, 1.9, 1.9 ); setScaleKey( spep_4 - 3 + 10, 1, 1.99, 1.99 ); setScaleKey( spep_4 - 3 + 12, 1, 2.06, 2.06 ); setScaleKey( spep_4 - 3 + 14, 1, 2.16, 2.16 ); setScaleKey( spep_4 - 3 + 16, 1, 2.23, 2.23 ); setScaleKey( spep_4 - 3 + 18, 1, 2.3, 2.3 ); setScaleKey( spep_4 - 3 + 20, 1, 2.38, 2.38 ); setScaleKey( spep_4 - 3 + 22, 1, 2.45, 2.45 ); setScaleKey( spep_4 - 3 + 24, 1, 2.5, 2.5 ); setScaleKey( spep_4 - 3 + 26, 1, 2.57, 2.57 ); setScaleKey( spep_4 - 3 + 28, 1, 2.62, 2.62 ); setScaleKey( spep_4 - 3 + 30, 1, 2.66, 2.66 ); setScaleKey( spep_4 - 3 + 32, 1, 2.71, 2.71 ); setScaleKey( spep_4 - 3 + 34, 1, 2.74, 2.74 ); setScaleKey( spep_4 - 3 + 36, 1, 2.76, 2.76 ); setScaleKey( spep_4 - 3 + 38, 1, 2.81, 2.81 ); setScaleKey( spep_4 - 3 + 40, 1, 2.83, 2.83 ); setScaleKey( spep_4 - 3 + 42, 1, 2.86, 2.86 ); setScaleKey( spep_4 - 3 + 44, 1, 2.86, 2.86 ); setScaleKey( spep_4 - 3 + 46, 1, 2.88, 2.88 ); setScaleKey( spep_4 - 3 + 50, 1, 2.88, 2.88 ); setScaleKey( spep_4 - 3 + 52, 1, 2.89, 2.89 ); setScaleKey( spep_4 - 3 + 54, 1, 2.92, 2.92 ); setScaleKey( spep_4 - 3 + 56, 1, 2.97, 2.97 ); setScaleKey( spep_4 - 3 + 58, 1, 3.03, 3.03 ); setScaleKey( spep_4 - 3 + 60, 1, 3.28, 3.28 ); setScaleKey( spep_4 - 3 + 62, 1, 2.81, 2.81 ); setScaleKey( spep_4 - 3 + 64, 1, 2.59, 2.59 ); setScaleKey( spep_4 - 3 + 67, 1, 2.45, 2.45 ); setScaleKey( spep_4 - 3 + 68, 1, 2.1, 2.1 ); setScaleKey( spep_4 - 3 + 70, 1, 1.86, 1.86 ); setScaleKey( spep_4 - 3 + 72, 1, 1.64, 1.64 ); setScaleKey( spep_4 - 3 + 74, 1, 1.44, 1.44 ); setScaleKey( spep_4 - 3 + 76, 1, 1.26, 1.25 ); setScaleKey( spep_4 - 3 + 78, 1, 1.08, 1.07 ); setScaleKey( spep_4 - 3 + 80, 1, 0.92, 0.91 ); setScaleKey( spep_4 - 3 + 82, 1, 0.78, 0.77 ); setScaleKey( spep_4 - 3 + 84, 1, 0.64, 0.64 ); setScaleKey( spep_4 - 3 + 86, 1, 0.52, 0.52 ); setScaleKey( spep_4 - 3 + 88, 1, 0.42, 0.42 ); setScaleKey( spep_4 - 3 + 90, 1, 0.34, 0.34 ); setScaleKey( spep_4 - 3 + 92, 1, 0.27, 0.27 ); setScaleKey( spep_4 - 3 + 94, 1, 0.22, 0.22 ); setScaleKey( spep_4 - 3 + 96, 1, 0.18, 0.18 ); setScaleKey( spep_4 - 3 + 98, 1, 0.16, 0.16 ); setScaleKey( spep_4 + 100, 1, 0.15, 0.15 ); setRotateKey( spep_4 + 0, 1, -82.4 ); --setRotateKey( spep_4 - 3 + 2, 1, -81 ); setRotateKey( spep_4 - 3 + 4, 1, -79.6 ); setRotateKey( spep_4 - 3 + 6, 1, -78.3 ); setRotateKey( spep_4 - 3 + 8, 1, -76.5 ); setRotateKey( spep_4 - 3 + 10, 1, -74.7 ); setRotateKey( spep_4 - 3 + 12, 1, -73 ); setRotateKey( spep_4 - 3 + 14, 1, -71.2 ); setRotateKey( spep_4 - 3 + 16, 1, -70.7 ); setRotateKey( spep_4 - 3 + 18, 1, -70.3 ); setRotateKey( spep_4 - 3 + 20, 1, -70 ); setRotateKey( spep_4 - 3 + 22, 1, -69.5 ); setRotateKey( spep_4 - 3 + 24, 1, -69.2 ); setRotateKey( spep_4 - 3 + 26, 1, -68.8 ); setRotateKey( spep_4 - 3 + 28, 1, -68.5 ); setRotateKey( spep_4 - 3 + 30, 1, -68.1 ); setRotateKey( spep_4 - 3 + 32, 1, -67.8 ); setRotateKey( spep_4 - 3 + 34, 1, -67.5 ); setRotateKey( spep_4 - 3 + 36, 1, -67.4 ); setRotateKey( spep_4 - 3 + 38, 1, -67.2 ); setRotateKey( spep_4 - 3 + 40, 1, -66.9 ); setRotateKey( spep_4 - 3 + 42, 1, -66.7 ); setRotateKey( spep_4 - 3 + 44, 1, -66.6 ); setRotateKey( spep_4 - 3 + 46, 1, -66.5 ); setRotateKey( spep_4 - 3 + 48, 1, -66.4 ); setRotateKey( spep_4 - 3 + 50, 1, -66.4 ); setRotateKey( spep_4 - 3 + 52, 1, -66.3 ); setRotateKey( spep_4 - 3 + 54, 1, -66.2 ); setRotateKey( spep_4 - 3 + 56, 1, -66.1 ); setRotateKey( spep_4 - 3 + 58, 1, -66 ); setRotateKey( spep_4 - 3 + 60, 1, -61 ); setRotateKey( spep_4 - 3 + 62, 1, -54.8 ); setRotateKey( spep_4 - 3 + 64, 1, -48.9 ); setRotateKey( spep_4 - 3 + 67, 1, -43.4 ); setRotateKey( spep_4 - 3 + 68, 1, 14.8 ); setRotateKey( spep_4 - 3 + 70, 1, 5.6 ); setRotateKey( spep_4 - 3 + 72, 1, -3.1 ); setRotateKey( spep_4 - 3 + 74, 1, -11.2 ); setRotateKey( spep_4 - 3 + 76, 1, -18.7 ); setRotateKey( spep_4 - 3 + 78, 1, -25.7 ); setRotateKey( spep_4 - 3 + 80, 1, -31.9 ); setRotateKey( spep_4 - 3 + 82, 1, -37.7 ); setRotateKey( spep_4 - 3 + 84, 1, -42.7 ); setRotateKey( spep_4 - 3 + 86, 1, -47.3 ); setRotateKey( spep_4 - 3 + 88, 1, -51.2 ); setRotateKey( spep_4 - 3 + 90, 1, -54.5 ); setRotateKey( spep_4 - 3 + 92, 1, -57.2 ); setRotateKey( spep_4 - 3 + 94, 1, -59.3 ); setRotateKey( spep_4 - 3 + 96, 1, -60.9 ); setRotateKey( spep_4 - 3 + 98, 1, -61.7 ); setRotateKey( spep_4 + 100, 1, -62 ); --集中線 shuchusen4 = entryEffectLife( spep_4 + 0, 906, 66 - 3, 0x100, -1, 0,0, 0 ); setEffMoveKey( spep_4 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 - 3 + 66, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen4, 1.1, 1.1 ); setEffScaleKey( spep_4 - 3 + 66, shuchusen4, 1.1, 1.1 ); setEffRotateKey( spep_4 + 0, shuchusen4, 180 ); setEffRotateKey( spep_4 - 3 + 66, shuchusen4, 180 ); setEffAlphaKey( spep_4 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_4 - 3 + 66, shuchusen4, 255 ); --文字エントリー ctgyun = entryEffectLife( spep_4 -3 + 68, 10007, 26, 0x100, -1, 0, -10.9, -300 ); setEffMoveKey( spep_4 -3 + 68, ctgyun, -10.9, -300 , 0 ); setEffMoveKey( spep_4 -3 + 70, ctgyun, 50.9, -239.2 , 0 ); setEffMoveKey( spep_4 -3 + 72, ctgyun, 109.9, -171 , 0 ); setEffMoveKey( spep_4 -3 + 74, ctgyun, 173.7, -115.6 , 0 ); setEffMoveKey( spep_4 -3 + 76, ctgyun, 176, -107 , 0 ); setEffMoveKey( spep_4 -3 + 78, ctgyun, 185.4, -116.7 , 0 ); setEffMoveKey( spep_4 -3 + 80, ctgyun, 187.7, -108.1 , 0 ); setEffMoveKey( spep_4 -3 + 82, ctgyun, 197.1, -117.8 , 0 ); setEffMoveKey( spep_4 -3 + 84, ctgyun, 199.5, -109.2 , 0 ); setEffMoveKey( spep_4 -3 + 86, ctgyun, 227.2, -81 , 0 ); setEffMoveKey( spep_4 -3 + 88, ctgyun, 246.7, -30.7 , 0 ); setEffMoveKey( spep_4 -3 + 90, ctgyun, 275.8, -6.1 , 0 ); setEffMoveKey( spep_4 -3 + 92, ctgyun, 293.9, 47.8 , 0 ); setEffMoveKey( spep_4 -3 + 94, ctgyun, 317.5, 87.1 , 0 ); setEffScaleKey( spep_4 -3 + 68, ctgyun, 0.2, 0.2 ); setEffScaleKey( spep_4 -3 + 70, ctgyun, 0.8, 0.8 ); setEffScaleKey( spep_4 -3 + 72, ctgyun, 1.4, 1.4 ); setEffScaleKey( spep_4 -3 + 74, ctgyun, 2, 2 ); setEffScaleKey( spep_4 -3 + 84, ctgyun, 2, 2 ); setEffScaleKey( spep_4 -3 + 86, ctgyun, 2.4, 2.4 ); setEffScaleKey( spep_4 -3 + 88, ctgyun, 2.8, 2.8 ); setEffScaleKey( spep_4 -3 + 90, ctgyun, 3.2, 3.2 ); setEffScaleKey( spep_4 -3 + 92, ctgyun, 3.6, 3.6 ); setEffScaleKey( spep_4 -3 + 94, ctgyun, 4, 4 ); setEffRotateKey( spep_4 -3 + 68, ctgyun, 20 ); setEffRotateKey( spep_4 -3 + 94, ctgyun, 20 ); setEffAlphaKey( spep_4 -3 + 68, ctgyun, 255 ); setEffAlphaKey( spep_4 -3 + 84, ctgyun, 255 ); setEffAlphaKey( spep_4 -3 + 86, ctgyun, 204 ); setEffAlphaKey( spep_4 -3 + 88, ctgyun, 153 ); setEffAlphaKey( spep_4 -3 + 90, ctgyun, 102 ); setEffAlphaKey( spep_4 -3 + 92, ctgyun, 51 ); setEffAlphaKey( spep_4 -3 + 94, ctgyun, 0 ); --SE playSe( spep_4, 8);--振り回す playSe( spep_4+66, 1012);--投げる --SE2=playSe( spep_4+68, 1121);--飛んでいく --stopSe( spep_4+104, SE2, 30 ); --白フェード entryFade( spep_4 + 90, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_5= spep_4 + 102; ------------------------------------------------------ -- ガッ ------------------------------------------------------ -- ** 爆発 ** -- --[[ bakuhatsu = entryEffect( spep_5 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_5 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_5 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_5 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_5 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_5 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_5 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_5 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_5 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_5 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_5 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_5 + 100, bakuhatsu, 255 ); ]] -- ** エフェクト等 ** -- bg = entryEffect( spep_5 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, bg, 0, 0 , 0 ); setEffMoveKey( spep_5 + 112, bg, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_5 + 112, bg, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, bg, 0 ); setEffRotateKey( spep_5 + 112, bg, 0 ); setEffAlphaKey( spep_5 + 0, bg, 255 ); setEffAlphaKey( spep_5 + 112, bg, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_5 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_5 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_5 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_5 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_5 + 2, hibiware, 0 ); setEffRotateKey( spep_5 + 100, hibiware, 0 ); setEffAlphaKey( spep_5 + 2, hibiware, 0 ); setEffAlphaKey( spep_5 + 13, hibiware, 0 ); setEffAlphaKey( spep_5 + 14, hibiware, 255 ); setEffAlphaKey( spep_5 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen_g = entryEffectLife( spep_5 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5 + 14, shuchusen_g, 32, 25 ); setEffMoveKey( spep_5 + 14, shuchusen_g, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46, shuchusen_g, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_g, 1, 1 ); setEffScaleKey( spep_5 + 46, shuchusen_g, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_g, 0 ); setEffRotateKey( spep_5 + 46, shuchusen_g, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_g, 255 ); setEffAlphaKey( spep_5 + 28, shuchusen_g, 255 ); setEffAlphaKey( spep_5 + 30, shuchusen_g, 252 ); setEffAlphaKey( spep_5 + 32, shuchusen_g, 242 ); setEffAlphaKey( spep_5 + 34, shuchusen_g, 227 ); setEffAlphaKey( spep_5 + 36, shuchusen_g, 205 ); setEffAlphaKey( spep_5 + 38, shuchusen_g, 176 ); setEffAlphaKey( spep_5 + 40, shuchusen_g, 142 ); setEffAlphaKey( spep_5 + 42, shuchusen_g, 101 ); setEffAlphaKey( spep_5 + 44, shuchusen_g, 54 ); setEffAlphaKey( spep_5 + 46, shuchusen_g, 0 ); kuroshuchusen_g = entryEffectLife( spep_5 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_5 + 14, kuroshuchusen_g, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, kuroshuchusen_g, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, kuroshuchusen_g, 1, 1 ); setEffScaleKey( spep_5 + 100, kuroshuchusen_g, 1, 1 ); setEffRotateKey( spep_5 + 14, kuroshuchusen_g, 0 ); setEffRotateKey( spep_5 + 100, kuroshuchusen_g, 0 ); setEffAlphaKey( spep_5 + 14, kuroshuchusen_g, 255 ); setEffAlphaKey( spep_5 + 100, kuroshuchusen_g, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_5 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_5 + 14, ctga, 14, 20 ); setEffMoveKey( spep_5 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_5 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_5 + 14, ctga, -10.9 ); setEffRotateKey( spep_5 + 15, ctga, -10.9 ); setEffRotateKey( spep_5 + 16, ctga, -14.9 ); setEffRotateKey( spep_5 + 17, ctga, -14.9 ); setEffRotateKey( spep_5 + 18, ctga, -10.9 ); setEffRotateKey( spep_5 + 19, ctga, -10.9 ); setEffRotateKey( spep_5 + 20, ctga, -14.9 ); setEffRotateKey( spep_5 + 21, ctga, -14.9 ); setEffRotateKey( spep_5 + 22, ctga, -10.9 ); setEffRotateKey( spep_5 + 23, ctga, -10.9 ); setEffRotateKey( spep_5 + 24, ctga, -14.9 ); setEffRotateKey( spep_5 + 25, ctga, -14.9 ); setEffRotateKey( spep_5 + 26, ctga, -10.9 ); setEffRotateKey( spep_5 + 27, ctga, -10.9 ); setEffRotateKey( spep_5 + 28, ctga, -14.9 ); setEffRotateKey( spep_5 + 100, ctga, -14.9 ); setEffAlphaKey( spep_5 + 14, ctga, 255 ); setEffAlphaKey( spep_5 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); changeAnime( spep_5 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_5 + 0, 1, 31, -3.9 , 0 ); --setMoveKey( spep_5 + 0, 1, 36.2, 7.9 , 0 ); --setMoveKey( spep_5 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_5 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_5 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_5 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_5 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_5 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_5 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_5 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_5 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_5 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_5 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_5 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_5 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.3, 0.3 ); --setScaleKey( spep_5 + 2, 1, 0.35, 0.35 ); --setScaleKey( spep_5 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_5 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 110, 1, 1.6, 1.6 ); setRotateKey( spep_5 + 0, 1, -40 ); setRotateKey( spep_5 + 1, 1, -40 ); setRotateKey( spep_5 + 2, 1, 80 ); setRotateKey( spep_5 + 3, 1, 80 ); setRotateKey( spep_5 + 4, 1, 200 ); setRotateKey( spep_5 + 5, 1, 200 ); setRotateKey( spep_5 + 6, 1, 360 ); setRotateKey( spep_5 + 7, 1, 360 ); setRotateKey( spep_5 + 8, 1, 558 ); setRotateKey( spep_5 + 9, 1, 558 ); setRotateKey( spep_5 + 10, 1, 425 ); setRotateKey( spep_5 + 11, 1, 425 ); setRotateKey( spep_5 + 12, 1, -40 ); setRotateKey( spep_5 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_5 + 0, 1023 ); --爆発音 playSe( spep_5 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage( spep_5 + 14 ); endPhase( spep_5 + 100 ); end