--1017350:セル(第一形態)_絶命弾 --sp_effect_a1_00174 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト SP_01= 153800 ;-- 登場から着地 SP_02= 153801 ;-- 気ダメ SP_03= 153802 ;-- 敵が爆風に曝される:手前 SP_04= 153803 ;-- 敵が爆風に曝される:奥 SP_05= 153804 ;-- 岩崩壊から手前ダッシュ SP_06= 153805 ;-- パンチから掴み:手前 SP_07= 153806 ;-- パンチから掴み:奥 SP_08= 153807 ;-- 顔アップ SP_09= 153808 ;-- 気放射:手前 SP_10= 153809 ;-- 気放射:奥 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 登場から着地 ------------------------------------------------------ --はじめの準備 spep_0= 0; -- ** エフェクト等 ** -- landing = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, landing, 0, 0 , 0 ); setEffMoveKey( spep_0 + 248, landing, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, landing, 1.0, 1.0 ); setEffScaleKey( spep_0 + 248, landing, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, landing, 0 ); setEffRotateKey( spep_0 + 248, landing, 0 ); setEffAlphaKey( spep_0 + 0, landing, 255 ); setEffAlphaKey( spep_0 + 248, landing, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 -3 + 50, 906, 88, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 50, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 138, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 50, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_0 -3 + 138, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_0 -3 + 50, shuchusen1, 180 ); setEffRotateKey( spep_0 -3 + 138, shuchusen1, 180 ); setEffAlphaKey( spep_0 -3 + 50, shuchusen1, 255 ); setEffAlphaKey( spep_0 -3 + 138, shuchusen1, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_0-3 + 208, 906, 40 +3, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0-3 + 208, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_0 + 248, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 208, shuchusen2, 1.1, 1.1 ); setEffScaleKey( spep_0 + 248, shuchusen2, 1.1, 1.1 ); setEffRotateKey( spep_0-3 + 208, shuchusen2, 180 ); setEffRotateKey( spep_0 + 248, shuchusen2, 180 ); setEffAlphaKey( spep_0-3 + 208, shuchusen2, 255 ); setEffAlphaKey( spep_0 + 247, shuchusen2, 255 ); setEffAlphaKey( spep_0 + 248, shuchusen2, 0 ); --SE playSe( spep_0 + 28, 1135); --セルの足音 playSe( spep_0 + 50, 8);--カメラの移動音 SE000 = playSe( spep_0 + 150, 1007);--飛び降りの音 SE001 = playSe( spep_0 + 186, 1012);--着地 SE002 = playSe( spep_0 + 204, 1072);--カメラの移動音 -- ** 黒背景 ** -- entryFadeBg( spep_0 , 0, 250 , 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_1 = spep_0 + 248; ------------------------------------------------------ -- 気ダメ ------------------------------------------------------ -- ** エフェクト等 ** -- teme = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, teme, 0, 0 , 0 ); setEffMoveKey( spep_1 + 176, teme, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, teme, 1.0, 1.0 ); setEffScaleKey( spep_1 + 176, teme, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, teme, 0 ); setEffRotateKey( spep_1 + 176, teme, 0 ); setEffAlphaKey( spep_1 + 0, teme, 255 ); setEffAlphaKey( spep_1 + 176, teme, 255 ); --SE SE0=playSe( spep_1, 1037);--ため ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE000, 0 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の情報 entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctzuo = entryEffectLife( spep_1 -3 + 120, 10012, 38, 0x100, -1, 0, -9.9, 19.9 ); setEffMoveKey( spep_1 -3 + 120, ctzuo, -9.9, 19.9 , 0 ); setEffMoveKey( spep_1 -3 + 122, ctzuo, -64.3, 92.3 , 0 ); setEffMoveKey( spep_1 -3 + 124, ctzuo, -115.3, 167.7 , 0 ); setEffMoveKey( spep_1 -3 + 126, ctzuo, -172.6, 237.9 , 0 ); setEffMoveKey( spep_1 -3 + 128, ctzuo, -168.7, 242.5 , 0 ); setEffMoveKey( spep_1 -3 + 130, ctzuo, -173.7, 242.6 , 0 ); setEffMoveKey( spep_1 -3 + 132, ctzuo, -168.8, 245.2 , 0 ); setEffMoveKey( spep_1 -3 + 134, ctzuo, -172, 242.3 , 0 ); setEffMoveKey( spep_1 -3 + 136, ctzuo, -173.1, 247 , 0 ); setEffMoveKey( spep_1 -3 + 138, ctzuo, -169.9, 244.9 , 0 ); setEffMoveKey( spep_1 -3 + 140, ctzuo, -175.3, 247.9 , 0 ); setEffMoveKey( spep_1 -3 + 142, ctzuo, -171.8, 248.1 , 0 ); setEffMoveKey( spep_1 -3 + 144, ctzuo, -175, 247.9 , 0 ); setEffMoveKey( spep_1 -3 + 146, ctzuo, -172.8, 248.8 , 0 ); setEffMoveKey( spep_1 -3 + 148, ctzuo, -177.8, 247.7 , 0 ); setEffMoveKey( spep_1 -3 + 150, ctzuo, -173.1, 250.7 , 0 ); setEffMoveKey( spep_1 -3 + 152, ctzuo, -178, 248.9 , 0 ); setEffMoveKey( spep_1 -3 + 154, ctzuo, -172.2, 249.6 , 0 ); setEffMoveKey( spep_1 -3 + 156, ctzuo, -175.2, 244.6 , 0 ); setEffMoveKey( spep_1 -3 + 158, ctzuo, -177.9, 242.6 , 0 ); a=1.8; setEffScaleKey( spep_1 -3 + 120, ctzuo, 0.1 , 0.1 ); setEffScaleKey( spep_1 -3 + 122, ctzuo, 0.32 , 0.32 ); setEffScaleKey( spep_1 -3 + 124, ctzuo, 0.53 , 0.53 ); setEffScaleKey( spep_1 -3 + 126, ctzuo, 0.75 + a, 0.75 + a ); setEffScaleKey( spep_1 -3 + 128, ctzuo, 0.75 + a, 0.75 + a ); setEffScaleKey( spep_1 -3 + 130, ctzuo, 0.76 + a, 0.76 + a ); setEffScaleKey( spep_1 -3 + 132, ctzuo, 0.76 + a, 0.76 + a ); setEffScaleKey( spep_1 -3 + 134, ctzuo, 0.77 + a, 0.77 + a ); setEffScaleKey( spep_1 -3 + 136, ctzuo, 0.77 + a, 0.77 + a ); setEffScaleKey( spep_1 -3 + 138, ctzuo, 0.78 + a, 0.78 + a ); setEffScaleKey( spep_1 -3 + 140, ctzuo, 0.78 + a, 0.78 + a ); setEffScaleKey( spep_1 -3 + 142, ctzuo, 0.79 + a, 0.79 + a ); setEffScaleKey( spep_1 -3 + 144, ctzuo, 0.79 + a, 0.79 + a ); setEffScaleKey( spep_1 -3 + 146, ctzuo, 0.8 + a, 0.8 + a ); setEffScaleKey( spep_1 -3 + 148, ctzuo, 0.8 + a, 0.8 + a ); setEffScaleKey( spep_1 -3 + 150, ctzuo, 0.81 + a, 0.81 + a ); setEffScaleKey( spep_1 -3 + 152, ctzuo, 0.82 + a, 0.82 + a ); setEffScaleKey( spep_1 -3 + 154, ctzuo, 0.83 + a, 0.83 + a ); setEffScaleKey( spep_1 -3 + 156, ctzuo, 0.84 + a, 0.84 + a ); setEffScaleKey( spep_1 -3 + 158, ctzuo, 0.85 + a, 0.85 + a ); setEffRotateKey( spep_1 -3 + 120, ctzuo, -30 ); setEffRotateKey( spep_1 -3 + 158, ctzuo, -30 ); setEffAlphaKey( spep_1 -3 + 120, ctzuo, 255 ); setEffAlphaKey( spep_1 -3 + 148, ctzuo, 255 ); setEffAlphaKey( spep_1 -3 + 150, ctzuo, 209 ); setEffAlphaKey( spep_1 -3 + 152, ctzuo, 163 ); setEffAlphaKey( spep_1 -3 + 154, ctzuo, 118 ); setEffAlphaKey( spep_1 -3 + 156, ctzuo, 72 ); setEffAlphaKey( spep_1 -3 + 158, ctzuo, 26 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 , 0, 190 , 0, 0, 0, 0, 255 ); --黒 背景 --SE stopSe( spep_1 +106, SE0, 10 ); playSe( spep_1 + 116, 1024);--放出 --次の準備 spep_2 = spep_1 + 176; ------------------------------------------------------ -- 敵が爆風に曝される ------------------------------------------------------ -- ** エフェクト等 ** -- blast_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, blast_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, blast_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, blast_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, blast_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, blast_f, 0 ); setEffRotateKey( spep_2 + 56, blast_f, 0 ); setEffAlphaKey( spep_2 + 0, blast_f, 255 ); setEffAlphaKey( spep_2 + 56, blast_f, 255 ); -- ** エフェクト等 ** -- blast_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, blast_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, blast_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, blast_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, blast_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, blast_b, 0 ); setEffRotateKey( spep_2 + 56, blast_b, 0 ); setEffAlphaKey( spep_2 + 0, blast_b, 255 ); setEffAlphaKey( spep_2 + 56, blast_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 56, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); setMoveKey( spep_2 + 0, 1, -81.9, -71.8 , 0 ); setMoveKey( spep_2 + 2, 1, -73.8, -73.5 , 0 ); setMoveKey( spep_2 + 4, 1, -65.7, -75.2 , 0 ); setMoveKey( spep_2 + 6, 1, -60.3, -74 , 0 ); setMoveKey( spep_2 + 8, 1, -54.9, -72.8 , 0 ); setMoveKey( spep_2 + 10, 1, -44.2, -73.3 , 0 ); setMoveKey( spep_2 + 12, 1, -33.5, -73.9 , 0 ); setMoveKey( spep_2 + 14, 1, -28.4, -74.3 , 0 ); setMoveKey( spep_2 + 16, 1, -23.3, -74.7 , 0 ); setMoveKey( spep_2 + 18, 1, -14.6, -73.2 , 0 ); setMoveKey( spep_2 + 20, 1, -6, -71.8 , 0 ); setMoveKey( spep_2 + 22, 1, 2.1, -73.5 , 0 ); setMoveKey( spep_2 + 24, 1, 10.2, -75.2 , 0 ); setMoveKey( spep_2 + 26, 1, 15.6, -74 , 0 ); setMoveKey( spep_2 + 28, 1, 20.9, -72.8 , 0 ); setMoveKey( spep_2 + 30, 1, 31.7, -73.4 , 0 ); setMoveKey( spep_2 + 32, 1, 42.4, -73.9 , 0 ); setMoveKey( spep_2 + 34, 1, 47.5, -74.3 , 0 ); setMoveKey( spep_2 + 36, 1, 52.6, -74.7 , 0 ); setMoveKey( spep_2 + 38, 1, 61.2, -73.3 , 0 ); setMoveKey( spep_2 + 40, 1, 69.9, -71.8 , 0 ); setMoveKey( spep_2 + 42, 1, 78, -73.5 , 0 ); setMoveKey( spep_2 + 44, 1, 86.1, -75.2 , 0 ); setMoveKey( spep_2 + 46, 1, 91.4, -74.1 , 0 ); setMoveKey( spep_2 + 48, 1, 96.8, -72.9 , 0 ); setMoveKey( spep_2 + 50, 1, 107.5, -73.4 , 0 ); setMoveKey( spep_2 + 52, 1, 118.3, -74 , 0 ); setMoveKey( spep_2 + 54, 1, 123.3, -74.3 , 0 ); setMoveKey( spep_2 + 56, 1, 128.4, -74.7 , 0 ); --setMoveKey( spep_2 + 58, 1, 137.1, -73.3 , 0 ); setScaleKey( spep_2 + 0, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 56, 1, 1.6, 1.6 ); setRotateKey( spep_2 + 0, 1, 9.8 ); setRotateKey( spep_2 + 56, 1, 9.8 ); --SE SE1=playSe( spep_2, 1044);--時揺れ -- ** 黒背景 ** -- entryFadeBg( spep_2 , 0, 70 , 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_3 = spep_2 + 56; ------------------------------------------------------ -- 岩崩壊から手前ダッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- dash = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, dash, 0, 0 , 0 ); setEffMoveKey( spep_3 + 94, dash, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, dash, 1.0, 1.0 ); setEffScaleKey( spep_3 + 94, dash, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, dash, 0 ); setEffRotateKey( spep_3 + 94, dash, 0 ); setEffAlphaKey( spep_3 + 0, dash, 255 ); setEffAlphaKey( spep_3 + 94, dash, 255 ); --文字エントリー ctba = entryEffectLife( spep_3 -3 + 70, 10022, 26, 0x100, -1, 0, -12.5, 30 ); --setEffMoveKey( spep_3 -3 + 68, ctba, -12.5, 30 , 0 ); setEffMoveKey( spep_3 -3 + 70, ctba, -31.9, 88.1 , 0 ); setEffMoveKey( spep_3 -3 + 72, ctba, -30.3, 143.2 , 0 ); setEffMoveKey( spep_3 -3 + 74, ctba, -57.3, 215.9 , 0 ); setEffMoveKey( spep_3 -3 + 76, ctba, -34.6, 203.6 , 0 ); setEffMoveKey( spep_3 -3 + 78, ctba, -60.6, 205.6 , 0 ); setEffMoveKey( spep_3 -3 + 80, ctba, -49.8, 224.6 , 0 ); setEffMoveKey( spep_3 -3 + 82, ctba, -51.2, 203.5 , 0 ); setEffMoveKey( spep_3 -3 + 84, ctba, -61.2, 234.1 , 0 ); setEffMoveKey( spep_3 -3 + 86, ctba, -52.7, 219.3 , 0 ); setEffMoveKey( spep_3 -3 + 88, ctba, -68.2, 230.4 , 0 ); setEffMoveKey( spep_3 -3 + 90, ctba, -60.8, 223.3 , 0 ); setEffMoveKey( spep_3 -3 + 92, ctba, -61.7, 241.4 , 0 ); setEffMoveKey( spep_3 -3 + 94, ctba, -65.6, 229.2 , 0 ); setEffMoveKey( spep_3 -3 + 96, ctba, -67.3, 232.8 , 0 ); --setEffScaleKey( spep_3 -3 + 68, ctba, 0.06, 0.06 ); setEffScaleKey( spep_3 -3 + 70, ctba, 0.83, 0.83 ); setEffScaleKey( spep_3 -3 + 72, ctba, 1.6, 1.6 ); setEffScaleKey( spep_3 -3 + 74, ctba, 2.37, 2.37 ); setEffScaleKey( spep_3 -3 + 76, ctba, 2.38, 2.38 ); setEffScaleKey( spep_3 -3 + 78, ctba, 2.39, 2.39 ); setEffScaleKey( spep_3 -3 + 80, ctba, 2.4, 2.4 ); setEffScaleKey( spep_3 -3 + 82, ctba, 2.41, 2.41 ); setEffScaleKey( spep_3 -3 + 84, ctba, 2.42, 2.42 ); setEffScaleKey( spep_3 -3 + 86, ctba, 2.43, 2.43 ); setEffScaleKey( spep_3 -3 + 88, ctba, 2.44, 2.44 ); setEffScaleKey( spep_3 -3 + 90, ctba, 2.46, 2.46 ); setEffScaleKey( spep_3 -3 + 92, ctba, 2.47, 2.47 ); setEffScaleKey( spep_3 -3 + 94, ctba, 2.48, 2.48 ); setEffScaleKey( spep_3 -3 + 96, ctba, 2.49, 2.49 ); setEffRotateKey( spep_3 -3 + 70, ctba, 0 ); setEffRotateKey( spep_3 -3 + 96, ctba, 0 ); setEffAlphaKey( spep_3 -3 + 70, ctba, 255 ); setEffAlphaKey( spep_3 -3 + 88, ctba, 255 ); setEffAlphaKey( spep_3 -3 + 90, ctba, 191 ); setEffAlphaKey( spep_3 -3 + 92, ctba, 128 ); setEffAlphaKey( spep_3 -3 + 94, ctba, 64 ); setEffAlphaKey( spep_3 -3 + 96, ctba, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_3 -3 + 70, 906, 26, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 -3 + 70, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 96, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 -3 + 70, shuchusen3, 1.1, 1.1 ); setEffScaleKey( spep_3 -3 + 96, shuchusen3, 1.1, 1.1 ); setEffRotateKey( spep_3 -3 + 70, shuchusen3, 180 ); setEffRotateKey( spep_3 -3 + 96, shuchusen3, 180 ); setEffAlphaKey( spep_3 -3 + 70, shuchusen3, 255 ); setEffAlphaKey( spep_3 -3 + 96, shuchusen3, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 , 0, 110 , 0, 0, 0, 0, 255 ); --黒 背景 --SE playSe( spep_3 +68, 9);--ダッシュ stopSe( spep_3 + 88, SE1, 10 ); --次の準備 spep_4 = spep_3 + 94; ------------------------------------------------------ -- パンチから掴み ------------------------------------------------------ -- ** エフェクト等 ** -- catch_f = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, catch_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 136, catch_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, catch_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 136, catch_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, catch_f, 0 ); setEffRotateKey( spep_4 + 136, catch_f, 0 ); setEffAlphaKey( spep_4 + 0, catch_f, 255 ); setEffAlphaKey( spep_4 + 136, catch_f, 255 ); -- ** エフェクト等 ** -- catch_b = entryEffect( spep_4 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, catch_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 136, catch_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, catch_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 136, catch_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, catch_b, 0 ); setEffRotateKey( spep_4 + 136, catch_b, 0 ); setEffAlphaKey( spep_4 + 0, catch_b, 255 ); setEffAlphaKey( spep_4 + 136, catch_b, 255 ); --敵の動き setDisp( spep_4 -3 + 18, 1, 1 ); setDisp( spep_4 + 136, 1, 0 ); changeAnime( spep_4 -3 + 18, 1, 104 ); changeAnime( spep_4 -3 + 50, 1, 106 ); x = 30; setMoveKey( spep_4 -3 + 18, 1, 519.8, -80 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 448.6, -83.2 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 391.6, -85.8 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 343, -88 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 300.4, -89.9 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 262.6, -91.6 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 228.9, -93.2 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 198.9, -94.5 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 172.2, -95.7 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 148.9, -96.8 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 128.7, -97.7 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 111.8, -98.5 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 98.3, -99.1 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 88.2, -99.5 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 81.9, -99.8 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 79.8, -100 , 0 ); setMoveKey( spep_4 -3 + 49, 1, 79.8, -100 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 23.8, -89.8 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 21.5, -78.1 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 22.6, -80.4 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 23.7, -82.6 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 23.5, -79.4 , 0 ); setMoveKey( spep_4 -3 + 60, 1, 23.2, -76.1 , 0 ); setMoveKey( spep_4 -3 + 62, 1, 24, -77 , 0 ); setMoveKey( spep_4 -3 + 64, 1, 24.8, -77.9 , 0 ); setMoveKey( spep_4 -3 + 66, 1, 24.9, -76 , 0 ); setMoveKey( spep_4 -3 + 68, 1, 25, -74.2 , 0 ); setMoveKey( spep_4 -3 + 70, 1, 25.4, -73.7 , 0 ); setMoveKey( spep_4 -3 + 72, 1, 25.9, -73.3 , 0 ); setMoveKey( spep_4 -3 + 74, 1, 26.4, -72.8 , 0 ); setMoveKey( spep_4 -3 + 76, 1, 26.8, -72.3 , 0 ); setMoveKey( spep_4 -3 + 78, 1, 27.3, -71.8 , 0 ); setMoveKey( spep_4 -3 + 80, 1, 175.7, -91.6 , 0 ); setMoveKey( spep_4 -3 + 82, 1, 257.1, -100.7 , 0 ); setMoveKey( spep_4 -3 + 84, 1, 310.3, -106.1 , 0 ); setMoveKey( spep_4 -3 + 86, 1, 335.3, -107.7 , 0 ); setMoveKey( spep_4 -3 + 88, 1, 304.1, -108.3 , 0 ); setMoveKey( spep_4 -3 + 90, 1, 272.9, -109 , 0 ); setMoveKey( spep_4 -3 + 92, 1, 241.7, -109.6 , 0 ); setMoveKey( spep_4 -3 + 94, 1, 210.5, -110.2 , 0 ); setMoveKey( spep_4 -3 + 96, 1, 179.3, -110.9 , 0 ); setMoveKey( spep_4 -3 + 98, 1, 148.1, -111.5 , 0 ); setMoveKey( spep_4 -3 + 100, 1, 116.9, -112.1 , 0 ); setMoveKey( spep_4 -3 + 102, 1, 9.8 +x, -124 , 0 ); setMoveKey( spep_4 -3 + 103, 1, 9.8 +x, -124 , 0 ); setMoveKey( spep_4 -3 + 104, 1, 30 +x, 0 , 0 ); setMoveKey( spep_4 -3 + 106, 1, 30.8 +x, 0 , 0 ); setMoveKey( spep_4 -3 + 108, 1, 40.4 +x, 0 , 0 ); setMoveKey( spep_4 -3 + 110, 1, 35.6 +x, 0 , 0 ); setMoveKey( spep_4 + 136, 1, 30.8 +x, 0 , 0 ); setScaleKey( spep_4 -3 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_4 -3 + 20, 1, 1.26, 1.26 ); setScaleKey( spep_4 -3 + 22, 1, 1.32, 1.32 ); setScaleKey( spep_4 -3 + 24, 1, 1.36, 1.36 ); setScaleKey( spep_4 -3 + 26, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 28, 1, 1.43, 1.43 ); setScaleKey( spep_4 -3 + 30, 1, 1.46, 1.46 ); setScaleKey( spep_4 -3 + 32, 1, 1.49, 1.49 ); setScaleKey( spep_4 -3 + 34, 1, 1.52, 1.52 ); setScaleKey( spep_4 -3 + 36, 1, 1.54, 1.54 ); setScaleKey( spep_4 -3 + 38, 1, 1.56, 1.56 ); setScaleKey( spep_4 -3 + 40, 1, 1.57, 1.57 ); setScaleKey( spep_4 -3 + 42, 1, 1.58, 1.58 ); setScaleKey( spep_4 -3 + 44, 1, 1.59, 1.59 ); setScaleKey( spep_4 -3 + 46, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 49, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 50, 1, 2.72, 2.72 ); setScaleKey( spep_4 -3 + 52, 1, 2.38, 2.38 ); setScaleKey( spep_4 -3 + 54, 1, 2.46, 2.46 ); setScaleKey( spep_4 -3 + 56, 1, 2.55, 2.55 ); setScaleKey( spep_4 -3 + 58, 1, 2.46, 2.46 ); setScaleKey( spep_4 -3 + 60, 1, 2.38, 2.38 ); setScaleKey( spep_4 -3 + 62, 1, 2.42, 2.42 ); setScaleKey( spep_4 -3 + 64, 1, 2.46, 2.46 ); setScaleKey( spep_4 -3 + 66, 1, 2.42, 2.42 ); setScaleKey( spep_4 -3 + 68, 1, 2.38, 2.38 ); setScaleKey( spep_4 -3 + 78, 1, 2.38, 2.38 ); setScaleKey( spep_4 -3 + 80, 1, 2.35, 2.35 ); setScaleKey( spep_4 -3 + 82, 1, 2.1, 2.1 ); setScaleKey( spep_4 -3 + 84, 1, 1.85, 1.85 ); setScaleKey( spep_4 -3 + 86, 1, 1.61, 1.61 ); setScaleKey( spep_4 -3 + 94, 1, 1.61, 1.61 ); setScaleKey( spep_4 -3 + 96, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 100, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 102, 1, 1.76, 1.76 ); setScaleKey( spep_4 -3 + 103, 1, 1.76, 1.76 ); setScaleKey( spep_4 -3 + 104, 1, 1.92, 1.92 ); setScaleKey( spep_4 -3 + 106, 1, 1.76, 1.76 ); setScaleKey( spep_4 -3 + 108, 1, 1.84, 1.84 ); setScaleKey( spep_4 -3 + 110, 1, 1.8, 1.8 ); setScaleKey( spep_4 + 136, 1, 1.76, 1.76 ); setRotateKey( spep_4 -3 + 18, 1, 0 ); setRotateKey( spep_4 -3 + 49, 1, 0 ); setRotateKey( spep_4 -3 + 50, 1, -35.1 ); setRotateKey( spep_4 -3 + 52, 1, -34.8 ); setRotateKey( spep_4 -3 + 54, 1, -34.5 ); setRotateKey( spep_4 -3 + 56, 1, -34.2 ); setRotateKey( spep_4 -3 + 58, 1, -34 ); setRotateKey( spep_4 -3 + 60, 1, -33.7 ); setRotateKey( spep_4 -3 + 62, 1, -33.4 ); setRotateKey( spep_4 -3 + 64, 1, -33.1 ); setRotateKey( spep_4 -3 + 66, 1, -32.8 ); setRotateKey( spep_4 -3 + 68, 1, -32.5 ); setRotateKey( spep_4 -3 + 70, 1, -32.2 ); setRotateKey( spep_4 -3 + 72, 1, -32 ); setRotateKey( spep_4 -3 + 74, 1, -31.7 ); setRotateKey( spep_4 -3 + 76, 1, -31.4 ); setRotateKey( spep_4 -3 + 78, 1, -31.1 ); setRotateKey( spep_4 -3 + 80, 1, -27.4 ); setRotateKey( spep_4 -3 + 82, 1, -23.7 ); setRotateKey( spep_4 -3 + 84, 1, -20 ); setRotateKey( spep_4 -3 + 86, 1, -16.3 ); setRotateKey( spep_4 -3 + 88, 1, -16.1 ); setRotateKey( spep_4 -3 + 90, 1, -16 ); setRotateKey( spep_4 -3 + 92, 1, -15.8 ); setRotateKey( spep_4 -3 + 94, 1, -15.6 ); setRotateKey( spep_4 -3 + 96, 1, -15.5 ); setRotateKey( spep_4 -3 + 98, 1, -15.3 ); setRotateKey( spep_4 -3 + 100, 1, -15.2 ); setRotateKey( spep_4 -3 + 102, 1, -15 ); setRotateKey( spep_4 -3 + 102, 1, -15 ); setRotateKey( spep_4 -3 + 104, 1, -60 ); setRotateKey( spep_4 + 136, 1, -60 ); --文字エントリー ctbaki = entryEffectLife( spep_4 - 3 + 50, 10020, 38, 0x100, -1, 0, 7.5, 8.7 ); setEffMoveKey( spep_4 - 3 + 50, ctbaki, 7.5, 8.7 , 0 ); setEffMoveKey( spep_4 - 3 + 52, ctbaki, 30.7, -41.8 , 0 ); setEffMoveKey( spep_4 - 3 + 54, ctbaki, 64.8, -94 , 0 ); setEffMoveKey( spep_4 - 3 + 56, ctbaki, 84.4, -137.3 , 0 ); setEffMoveKey( spep_4 - 3 + 58, ctbaki, 96.6, -145.4 , 0 ); setEffMoveKey( spep_4 - 3 + 60, ctbaki, 84.6, -146.3 , 0 ); setEffMoveKey( spep_4 - 3 + 62, ctbaki, 90.8, -138.8 , 0 ); setEffMoveKey( spep_4 - 3 + 64, ctbaki, 91.1, -151.3 , 0 ); setEffMoveKey( spep_4 - 3 + 66, ctbaki, 87, -137.9 , 0 ); setEffMoveKey( spep_4 - 3 + 68, ctbaki, 92.1, -147.2 , 0 ); setEffMoveKey( spep_4 - 3 + 70, ctbaki, 85.3, -143.6 , 0 ); setEffMoveKey( spep_4 - 3 + 72, ctbaki, 89.9, -149.1 , 0 ); setEffMoveKey( spep_4 - 3 + 74, ctbaki, 90.3, -142 , 0 ); setEffMoveKey( spep_4 - 3 + 76, ctbaki, 89.3, -150 , 0 ); setEffMoveKey( spep_4 - 3 + 78, ctbaki, 85.9, -141.5 , 0 ); setEffMoveKey( spep_4 - 3 + 80, ctbaki, 90.2, -150.1 , 0 ); setEffMoveKey( spep_4 - 3 + 82, ctbaki, 89.2, -147.6 , 0 ); setEffMoveKey( spep_4 - 3 + 84, ctbaki, 96, -154.8 , 0 ); setEffMoveKey( spep_4 - 3 + 86, ctbaki, 95.8, -152.3 , 0 ); setEffMoveKey( spep_4 - 3 + 88, ctbaki, 100.5, -157.4 , 0 ); setEffScaleKey( spep_4 - 3 + 50, ctbaki, 0.1, 0.1 ); setEffScaleKey( spep_4 - 3 + 52, ctbaki, 0.73, 0.73 ); setEffScaleKey( spep_4 - 3 + 54, ctbaki, 1.37, 1.37 ); setEffScaleKey( spep_4 - 3 + 56, ctbaki, 2, 2 ); setEffScaleKey( spep_4 - 3 + 58, ctbaki, 2.01, 2.01 ); setEffScaleKey( spep_4 - 3 + 60, ctbaki, 2.02, 2.02 ); setEffScaleKey( spep_4 - 3 + 62, ctbaki, 2.03, 2.03 ); setEffScaleKey( spep_4 - 3 + 64, ctbaki, 2.04, 2.04 ); setEffScaleKey( spep_4 - 3 + 66, ctbaki, 2.05, 2.05 ); setEffScaleKey( spep_4 - 3 + 68, ctbaki, 2.05, 2.05 ); setEffScaleKey( spep_4 - 3 + 70, ctbaki, 2.06, 2.06 ); setEffScaleKey( spep_4 - 3 + 72, ctbaki, 2.07, 2.07 ); setEffScaleKey( spep_4 - 3 + 74, ctbaki, 2.08, 2.08 ); setEffScaleKey( spep_4 - 3 + 76, ctbaki, 2.09, 2.09 ); setEffScaleKey( spep_4 - 3 + 78, ctbaki, 2.1, 2.1 ); setEffScaleKey( spep_4 - 3 + 80, ctbaki, 2.12, 2.12 ); setEffScaleKey( spep_4 - 3 + 82, ctbaki, 2.14, 2.14 ); setEffScaleKey( spep_4 - 3 + 84, ctbaki, 2.16, 2.16 ); setEffScaleKey( spep_4 - 3 + 86, ctbaki, 2.18, 2.18 ); setEffScaleKey( spep_4 - 3 + 88, ctbaki, 2.2, 2.2 ); setEffRotateKey( spep_4 - 3 + 50, ctbaki, 0 ); setEffRotateKey( spep_4 - 3 + 88, ctbaki, 0 ); setEffAlphaKey( spep_4 - 3 + 50, ctbaki, 255 ); setEffAlphaKey( spep_4 - 3 + 78, ctbaki, 255 ); setEffAlphaKey( spep_4 - 3 + 80, ctbaki, 209 ); setEffAlphaKey( spep_4 - 3 + 82, ctbaki, 163 ); setEffAlphaKey( spep_4 - 3 + 84, ctbaki, 118 ); setEffAlphaKey( spep_4 - 3 + 86, ctbaki, 72 ); setEffAlphaKey( spep_4 - 3 + 88, ctbaki, 26 ); --文字エントリー ctga = entryEffectLife( spep_4 - 3 + 104, 10005, 34, 0x100, -1, 0, -63.4, 169.8 ); setEffMoveKey( spep_4 - 3 + 104, ctga, -63.4, 169.8 , 0 ); setEffMoveKey( spep_4 - 3 + 106, ctga, -75.8, 213.7 , 0 ); setEffMoveKey( spep_4 - 3 + 108, ctga, -85.8, 248.8 , 0 ); setEffMoveKey( spep_4 - 3 + 110, ctga, -93.9, 278.3 , 0 ); setEffMoveKey( spep_4 - 3 + 112, ctga, -94.4, 279.9 , 0 ); setEffMoveKey( spep_4 - 3 + 114, ctga, -94.9, 281.3 , 0 ); setEffMoveKey( spep_4 - 3 + 116, ctga, -95.3, 282.5 , 0 ); setEffMoveKey( spep_4 - 3 + 118, ctga, -95.7, 283.6 , 0 ); setEffMoveKey( spep_4 - 3 + 120, ctga, -96, 284.6 , 0 ); setEffMoveKey( spep_4 - 3 + 122, ctga, -96.2, 285.5 , 0 ); setEffMoveKey( spep_4 - 3 + 124, ctga, -96.5, 286.2 , 0 ); setEffMoveKey( spep_4 - 3 + 126, ctga, -96.7, 286.9 , 0 ); setEffMoveKey( spep_4 - 3 + 128, ctga, -96.9, 287.5 , 0 ); setEffMoveKey( spep_4 - 3 + 130, ctga, -97.3, 288.2 , 0 ); setEffMoveKey( spep_4 - 3 + 132, ctga, -97.8, 289.4 , 0 ); setEffMoveKey( spep_4 - 3 + 134, ctga, -98.4, 290.6 , 0 ); setEffMoveKey( spep_4 - 3 + 136, ctga, -98.8, 291.7 , 0 ); setEffMoveKey( spep_4 - 3 + 138, ctga, -99, 293.1 , 0 ); b=1; setEffScaleKey( spep_4 - 3 + 104, ctga, 0.1 + b, 0.1 + b ); setEffScaleKey( spep_4 - 3 + 106, ctga, 0.47 + b, 0.47 + b ); setEffScaleKey( spep_4 - 3 + 108, ctga, 0.76 + b, 0.76 + b ); setEffScaleKey( spep_4 - 3 + 110, ctga, 1 + b, 1 + b ); setEffScaleKey( spep_4 - 3 + 112, ctga, 1.02 + b, 1.02 + b ); setEffScaleKey( spep_4 - 3 + 114, ctga, 1.03 + b, 1.03 + b ); setEffScaleKey( spep_4 - 3 + 116, ctga, 1.04 + b, 1.04 + b ); setEffScaleKey( spep_4 - 3 + 118, ctga, 1.06 + b, 1.06 + b ); setEffScaleKey( spep_4 - 3 + 120, ctga, 1.06 + b, 1.06 + b ); setEffScaleKey( spep_4 - 3 + 122, ctga, 1.07 + b, 1.07 + b ); setEffScaleKey( spep_4 - 3 + 124, ctga, 1.08 + b, 1.08 + b ); setEffScaleKey( spep_4 - 3 + 126, ctga, 1.09 + b, 1.09 + b ); setEffScaleKey( spep_4 - 3 + 128, ctga, 1.09 + b, 1.09 + b ); setEffScaleKey( spep_4 - 3 + 130, ctga, 1.1 + b, 1.1 + b ); setEffScaleKey( spep_4 - 3 + 132, ctga, 1.12 + b, 1.12 + b ); setEffScaleKey( spep_4 - 3 + 134, ctga, 1.13 + b, 1.13 + b ); setEffScaleKey( spep_4 - 3 + 136, ctga, 1.14 + b, 1.14 + b ); setEffScaleKey( spep_4 - 3 + 138, ctga, 1.15 + b, 1.15 + b ); setEffRotateKey( spep_4 - 3 + 104, ctga, -20 ); setEffRotateKey( spep_4 - 3 + 138, ctga, -20 ); setEffAlphaKey( spep_4 - 3 + 104, ctga, 255 ); setEffAlphaKey( spep_4 - 3 + 130, ctga, 255 ); setEffAlphaKey( spep_4 - 3 + 132, ctga, 186 ); setEffAlphaKey( spep_4 - 3 + 134, ctga, 126 ); setEffAlphaKey( spep_4 - 3 + 136, ctga, 73 ); setEffAlphaKey( spep_4 - 3 + 138, ctga, 26 ); --集中線 shuchusen4 = entryEffectLife( spep_4 -3 + 50, 906, 28, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 -3 + 50, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 -3 + 78, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 -3 + 50, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 -3 + 78, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 -3 + 50, shuchusen4, 0 ); setEffRotateKey( spep_4 -3 + 78, shuchusen4, 0 ); setEffAlphaKey( spep_4 -3 + 50, shuchusen4, 255 ); setEffAlphaKey( spep_4 -3 + 78, shuchusen4, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_4 -3 + 102, 906, 36, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 -3 + 102, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 -3 + 138, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 -3 + 102, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 -3 + 138, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 -3 + 102, shuchusen5, 0 ); setEffRotateKey( spep_4 -3 + 138, shuchusen5, 0 ); setEffAlphaKey( spep_4 -3 + 102, shuchusen5, 255 ); setEffAlphaKey( spep_4 -3 + 138, shuchusen5, 255 ); --SE playSe( spep_4 +48, 1010);--パンチ playSe( spep_4 +102, 1012);--掴む -- ** 黒背景 ** -- entryFadeBg( spep_4 , 0, 150 , 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5 = spep_4 + 136; ------------------------------------------------------ -- 顔アップ ------------------------------------------------------ -- ** エフェクト等 ** -- face = entryEffect( spep_5 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, face, 0, 0 , 0 ); setEffMoveKey( spep_5 + 116, face, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, face, 1.0, 1.0 ); setEffScaleKey( spep_5 + 116, face, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, face, 0 ); setEffRotateKey( spep_5 + 116, face, 0 ); setEffAlphaKey( spep_5 + 0, face, 255 ); setEffAlphaKey( spep_5 + 116, face, 255 ); --集中線 shuchusen6 = entryEffectLife( spep_5 + 0, 906, 116, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_5 + 116, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen6, 1, 1 ); setEffScaleKey( spep_5 + 116, shuchusen6, 1, 1 ); setEffRotateKey( spep_5 + 0, shuchusen6, 0 ); setEffRotateKey( spep_5 + 116, shuchusen6, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen6, 255 ); setEffAlphaKey( spep_5 + 116, shuchusen6, 255 ); --***カットイン*** --speff = entryEffect( spep_5 +22, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) --setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え speff3 = entryEffect( spep_5 +22, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) setEffReplaceTexture( speff3, 4, 5); -- セリフ差し替え --SE SE2=playSe( spep_5 , 15);--ため stopSe( spep_5 +36, SE2, 0 ); playSe( spep_5 + 38, 1018);--ゴゴゴ --白フェード entryFade( spep_5 + 104, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_6 = spep_5 + 116; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_6 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_6 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 90, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 255 ); setEffAlphaKey( spep_6 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_6 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_6 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_6 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 94; ------------------------------------------------------ -- 気放射 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 240, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 240, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 240, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 240, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 240, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 240, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 240, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 240, finish_b, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); changeAnime( spep_7 + 0, 1, 106 ); setMoveKey( spep_7 -3 + 0, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 2, 1, 15.6 +x, -65 , 0 ); setMoveKey( spep_7 -3 + 4, 1, 4.3 +x, -82.2 , 0 ); setMoveKey( spep_7 -3 + 6, 1, 13.8 +x, -58.2 , 0 ); setMoveKey( spep_7 -3 + 8, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 10, 1, 4.4 +x, -61.4 , 0 ); setMoveKey( spep_7 -3 + 12, 1, 15.6 +x, -65 , 0 ); setMoveKey( spep_7 -3 + 14, 1, 3.7 +x, -72 , 0 ); setMoveKey( spep_7 -3 + 16, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 18, 1, 9.9 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 20, 1, 4.3 +x, -61.4 , 0 ); setMoveKey( spep_7 -3 + 22, 1, 14.5 +x, -60.6 , 0 ); setMoveKey( spep_7 -3 + 24, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 26, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 28, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 30, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 32, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 34, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 36, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 38, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 40, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 42, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 44, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 46, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 48, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 50, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 52, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 54, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 56, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 58, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 60, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 62, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 64, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 66, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 68, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 70, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 72, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 74, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 76, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 78, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 80, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 82, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 84, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 86, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 88, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 90, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 92, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 94, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 96, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 98, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 100, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 102, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 104, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 106, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 108, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 110, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 112, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 114, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 116, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 118, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 120, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 122, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 124, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 126, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 128, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 130, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 132, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 134, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 136, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 138, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 140, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 142, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 144, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 146, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 148, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 150, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 152, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 154, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 156, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 158, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 160, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 162, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 164, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 166, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 168, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 170, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 172, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 174, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 176, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 178, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 180, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 182, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 184, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 186, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 188, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 190, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 192, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 194, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 196, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 198, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 200, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 202, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 204, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 206, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 208, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 210, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 212, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 214, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 216, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 218, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 220, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 222, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 224, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 226, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 228, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 230, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 232, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 234, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 236, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 + 238, 1, 9.6 +x, -66.9 , 0 ); setScaleKey( spep_7 -3 + 0, 1, 1.8, 1.8 ); setScaleKey( spep_7 -3 + 2, 1, 1.98, 1.98 ); setScaleKey( spep_7 -3 + 4, 1, 2.16, 2.16 ); setScaleKey( spep_7 -3 + 6, 1, 1.98, 1.98 ); setScaleKey( spep_7 -3 + 8, 1, 1.8, 1.8 ); setScaleKey( spep_7 -3 + 10, 1, 1.89, 1.89 ); setScaleKey( spep_7 -3 + 12, 1, 1.98, 1.98 ); setScaleKey( spep_7 -3 + 14, 1, 1.89, 1.89 ); setScaleKey( spep_7 -3 + 16, 1, 1.8, 1.8 ); setScaleKey( spep_7 -3 + 18, 1, 1.84, 1.84 ); setScaleKey( spep_7 -3 + 20, 1, 1.89, 1.89 ); setScaleKey( spep_7 -3 + 22, 1, 1.84, 1.84 ); setScaleKey( spep_7 -3 + 24, 1, 1.8, 1.8 ); setScaleKey( spep_7 + 238, 1, 1.8, 1.8 ); setRotateKey( spep_7 -3 + 0, 1, -60.1 ); setRotateKey( spep_7 + 238, 1, -60.1 ); --集中線 shuchusen7 = entryEffectLife( spep_7 + 0, 906, 238, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, shuchusen7, 0, 0 , 0 ); setEffMoveKey( spep_7 + 238, shuchusen7, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen7, 1.1, 1.1 ); setEffScaleKey( spep_7 + 238, shuchusen7, 1.1, 1.1 ); setEffRotateKey( spep_7 + 0, shuchusen7, 180 ); setEffRotateKey( spep_7 + 238, shuchusen7, 180 ); setEffAlphaKey( spep_7 + 0, shuchusen7, 255 ); setEffAlphaKey( spep_7 + 238, shuchusen7, 255 ); --文字エントリー ctdon = entryEffectLife( spep_7 -3 + 10, 10019, 48, 0x100, -1, 0, 47.5, -40.1 ); setEffMoveKey( spep_7 -3 + 10, ctdon, 47.5, -40.1 , 0 ); setEffMoveKey( spep_7 -3 + 12, ctdon, 16.7, -116.1 , 0 ); setEffMoveKey( spep_7 -3 + 14, ctdon, 1.9, -194.4 , 0 ); setEffMoveKey( spep_7 -3 + 16, ctdon, -34.5, -259.5 , 0 ); setEffMoveKey( spep_7 -3 + 18, ctdon, -17, -273.2 , 0 ); setEffMoveKey( spep_7 -3 + 20, ctdon, -35.9, -276 , 0 ); setEffMoveKey( spep_7 -3 + 22, ctdon, -27.3, -266.2 , 0 ); setEffMoveKey( spep_7 -3 + 24, ctdon, -27.8, -286.3 , 0 ); setEffMoveKey( spep_7 -3 + 26, ctdon, -34.8, -267.9 , 0 ); setEffMoveKey( spep_7 -3 + 28, ctdon, -27.9, -283.2 , 0 ); setEffMoveKey( spep_7 -3 + 30, ctdon, -38.9, -279.4 , 0 ); setEffMoveKey( spep_7 -3 + 32, ctdon, -32.9, -289 , 0 ); setEffMoveKey( spep_7 -3 + 34, ctdon, -33.1, -279.9 , 0 ); setEffMoveKey( spep_7 -3 + 36, ctdon, -35.5, -293.3 , 0 ); setEffMoveKey( spep_7 -3 + 38, ctdon, -41.3, -282.2 , 0 ); setEffMoveKey( spep_7 -3 + 40, ctdon, -38.8, -292.4 , 0 ); setEffMoveKey( spep_7 -3 + 42, ctdon, -44, -286.5 , 0 ); setEffMoveKey( spep_7 -3 + 44, ctdon, -38.1, -294.6 , 0 ); setEffMoveKey( spep_7 -3 + 46, ctdon, -42.1, -288.6 , 0 ); setEffMoveKey( spep_7 -3 + 48, ctdon, -39.2, -293.6 , 0 ); setEffMoveKey( spep_7 -3 + 50, ctdon, -44.5, -294.1 , 0 ); setEffMoveKey( spep_7 -3 + 52, ctdon, -41, -294.7 , 0 ); setEffMoveKey( spep_7 -3 + 54, ctdon, -46.3, -296 , 0 ); setEffMoveKey( spep_7 -3 + 56, ctdon, -44, -296.5 , 0 ); setEffMoveKey( spep_7 -3 + 58, ctdon, -47.2, -296.8 , 0 ); setEffScaleKey( spep_7 -3 + 10, ctdon, 0.1, 0.1 ); setEffScaleKey( spep_7 -3 + 12, ctdon, 1.07, 1.07 ); setEffScaleKey( spep_7 -3 + 14, ctdon, 2.03, 2.03 ); setEffScaleKey( spep_7 -3 + 16, ctdon, 3, 3 ); setEffScaleKey( spep_7 -3 + 18, ctdon, 3.01, 3.01 ); setEffScaleKey( spep_7 -3 + 20, ctdon, 3.02, 3.02 ); setEffScaleKey( spep_7 -3 + 22, ctdon, 3.03, 3.03 ); setEffScaleKey( spep_7 -3 + 24, ctdon, 3.04, 3.04 ); setEffScaleKey( spep_7 -3 + 26, ctdon, 3.05, 3.05 ); setEffScaleKey( spep_7 -3 + 28, ctdon, 3.05, 3.05 ); setEffScaleKey( spep_7 -3 + 30, ctdon, 3.06, 3.06 ); setEffScaleKey( spep_7 -3 + 32, ctdon, 3.07, 3.07 ); setEffScaleKey( spep_7 -3 + 34, ctdon, 3.08, 3.08 ); setEffScaleKey( spep_7 -3 + 36, ctdon, 3.09, 3.09 ); setEffScaleKey( spep_7 -3 + 38, ctdon, 3.1, 3.1 ); setEffScaleKey( spep_7 -3 + 40, ctdon, 3.11, 3.11 ); setEffScaleKey( spep_7 -3 + 42, ctdon, 3.12, 3.12 ); setEffScaleKey( spep_7 -3 + 44, ctdon, 3.13, 3.13 ); setEffScaleKey( spep_7 -3 + 46, ctdon, 3.14, 3.14 ); setEffScaleKey( spep_7 -3 + 48, ctdon, 3.15, 3.15 ); setEffScaleKey( spep_7 -3 + 50, ctdon, 3.16, 3.16 ); setEffScaleKey( spep_7 -3 + 52, ctdon, 3.17, 3.17 ); setEffScaleKey( spep_7 -3 + 54, ctdon, 3.18, 3.18 ); setEffScaleKey( spep_7 -3 + 56, ctdon, 3.19, 3.19 ); setEffScaleKey( spep_7 -3 + 58, ctdon, 3.2, 3.2 ); setEffRotateKey( spep_7 -3 + 10, ctdon, 0 ); setEffRotateKey( spep_7 -3 + 58, ctdon, 0 ); setEffAlphaKey( spep_7 -3 + 10, ctdon, 255 ); setEffAlphaKey( spep_7 -3 + 38, ctdon, 255 ); setEffAlphaKey( spep_7 -3 + 40, ctdon, 232 ); setEffAlphaKey( spep_7 -3 + 42, ctdon, 209 ); setEffAlphaKey( spep_7 -3 + 44, ctdon, 186 ); setEffAlphaKey( spep_7 -3 + 46, ctdon, 163 ); setEffAlphaKey( spep_7 -3 + 48, ctdon, 141 ); setEffAlphaKey( spep_7 -3 + 50, ctdon, 118 ); setEffAlphaKey( spep_7 -3 + 52, ctdon, 95 ); setEffAlphaKey( spep_7 -3 + 54, ctdon, 72 ); setEffAlphaKey( spep_7 -3 + 56, ctdon, 49 ); setEffAlphaKey( spep_7 -3 + 58, ctdon, 26 ); --SE playSe( spep_7 +8, 1022);--ビーム --SE3=playSe( spep_7 +20, 1044);--地割れ --stopSe( spep_7 +220, SE3, 0 ); -- ** ダメージ表示 ** -- dealDamage( spep_7 + 8 ); endPhase( spep_7 + 220 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 登場から着地 ------------------------------------------------------ --はじめの準備 spep_0= 0; -- ** エフェクト等 ** -- landing = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, landing, 0, 0 , 0 ); setEffMoveKey( spep_0 + 248, landing, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, landing, -1.0, 1.0 ); setEffScaleKey( spep_0 + 248, landing, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, landing, 0 ); setEffRotateKey( spep_0 + 248, landing, 0 ); setEffAlphaKey( spep_0 + 0, landing, 255 ); setEffAlphaKey( spep_0 + 248, landing, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 -3 + 50, 906, 88, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 50, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 138, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 50, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_0 -3 + 138, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_0 -3 + 50, shuchusen1, 180 ); setEffRotateKey( spep_0 -3 + 138, shuchusen1, 180 ); setEffAlphaKey( spep_0 -3 + 50, shuchusen1, 255 ); setEffAlphaKey( spep_0 -3 + 138, shuchusen1, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_0-3 + 208, 906, 40 +3, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0-3 + 208, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_0 + 248, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 208, shuchusen2, 1.1, 1.1 ); setEffScaleKey( spep_0 + 248, shuchusen2, 1.1, 1.1 ); setEffRotateKey( spep_0-3 + 208, shuchusen2, 180 ); setEffRotateKey( spep_0 + 248, shuchusen2, 180 ); setEffAlphaKey( spep_0-3 + 208, shuchusen2, 255 ); setEffAlphaKey( spep_0 + 247, shuchusen2, 255 ); setEffAlphaKey( spep_0 + 248, shuchusen2, 0 ); --SE playSe( spep_0 + 28, 1135); --セルの足音 playSe( spep_0 + 50, 8);--カメラの移動音 SE000 = playSe( spep_0 + 150, 1007);--飛び降りの音 SE001 = playSe( spep_0 + 186, 1012);--着地 SE002 = playSe( spep_0 + 204, 1072);--カメラの移動音 -- ** 黒背景 ** -- entryFadeBg( spep_0 , 0, 250 , 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_1 = spep_0 + 248; ------------------------------------------------------ -- 気ダメ ------------------------------------------------------ -- ** エフェクト等 ** -- teme = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, teme, 0, 0 , 0 ); setEffMoveKey( spep_1 + 176, teme, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, teme, -1.0, 1.0 ); setEffScaleKey( spep_1 + 176, teme, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, teme, 0 ); setEffRotateKey( spep_1 + 176, teme, 0 ); setEffAlphaKey( spep_1 + 0, teme, 255 ); setEffAlphaKey( spep_1 + 176, teme, 255 ); --SE SE0=playSe( spep_1, 1037);--ため ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE000, 0 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の情報 entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctzuo = entryEffectLife( spep_1 -3 + 120, 10012, 38, 0x100, -1, 0, -9.9, 19.9 ); setEffMoveKey( spep_1 -3 + 120, ctzuo, -9.9, 19.9 , 0 ); setEffMoveKey( spep_1 -3 + 122, ctzuo, -64.3, 92.3 , 0 ); setEffMoveKey( spep_1 -3 + 124, ctzuo, -115.3, 167.7 , 0 ); setEffMoveKey( spep_1 -3 + 126, ctzuo, -172.6, 237.9 , 0 ); setEffMoveKey( spep_1 -3 + 128, ctzuo, -168.7, 242.5 , 0 ); setEffMoveKey( spep_1 -3 + 130, ctzuo, -173.7, 242.6 , 0 ); setEffMoveKey( spep_1 -3 + 132, ctzuo, -168.8, 245.2 , 0 ); setEffMoveKey( spep_1 -3 + 134, ctzuo, -172, 242.3 , 0 ); setEffMoveKey( spep_1 -3 + 136, ctzuo, -173.1, 247 , 0 ); setEffMoveKey( spep_1 -3 + 138, ctzuo, -169.9, 244.9 , 0 ); setEffMoveKey( spep_1 -3 + 140, ctzuo, -175.3, 247.9 , 0 ); setEffMoveKey( spep_1 -3 + 142, ctzuo, -171.8, 248.1 , 0 ); setEffMoveKey( spep_1 -3 + 144, ctzuo, -175, 247.9 , 0 ); setEffMoveKey( spep_1 -3 + 146, ctzuo, -172.8, 248.8 , 0 ); setEffMoveKey( spep_1 -3 + 148, ctzuo, -177.8, 247.7 , 0 ); setEffMoveKey( spep_1 -3 + 150, ctzuo, -173.1, 250.7 , 0 ); setEffMoveKey( spep_1 -3 + 152, ctzuo, -178, 248.9 , 0 ); setEffMoveKey( spep_1 -3 + 154, ctzuo, -172.2, 249.6 , 0 ); setEffMoveKey( spep_1 -3 + 156, ctzuo, -175.2, 244.6 , 0 ); setEffMoveKey( spep_1 -3 + 158, ctzuo, -177.9, 242.6 , 0 ); a=1.8; setEffScaleKey( spep_1 -3 + 120, ctzuo, 0.1 , 0.1 ); setEffScaleKey( spep_1 -3 + 122, ctzuo, 0.32 , 0.32 ); setEffScaleKey( spep_1 -3 + 124, ctzuo, 0.53 , 0.53 ); setEffScaleKey( spep_1 -3 + 126, ctzuo, 0.75 + a, 0.75 + a ); setEffScaleKey( spep_1 -3 + 128, ctzuo, 0.75 + a, 0.75 + a ); setEffScaleKey( spep_1 -3 + 130, ctzuo, 0.76 + a, 0.76 + a ); setEffScaleKey( spep_1 -3 + 132, ctzuo, 0.76 + a, 0.76 + a ); setEffScaleKey( spep_1 -3 + 134, ctzuo, 0.77 + a, 0.77 + a ); setEffScaleKey( spep_1 -3 + 136, ctzuo, 0.77 + a, 0.77 + a ); setEffScaleKey( spep_1 -3 + 138, ctzuo, 0.78 + a, 0.78 + a ); setEffScaleKey( spep_1 -3 + 140, ctzuo, 0.78 + a, 0.78 + a ); setEffScaleKey( spep_1 -3 + 142, ctzuo, 0.79 + a, 0.79 + a ); setEffScaleKey( spep_1 -3 + 144, ctzuo, 0.79 + a, 0.79 + a ); setEffScaleKey( spep_1 -3 + 146, ctzuo, 0.8 + a, 0.8 + a ); setEffScaleKey( spep_1 -3 + 148, ctzuo, 0.8 + a, 0.8 + a ); setEffScaleKey( spep_1 -3 + 150, ctzuo, 0.81 + a, 0.81 + a ); setEffScaleKey( spep_1 -3 + 152, ctzuo, 0.82 + a, 0.82 + a ); setEffScaleKey( spep_1 -3 + 154, ctzuo, 0.83 + a, 0.83 + a ); setEffScaleKey( spep_1 -3 + 156, ctzuo, 0.84 + a, 0.84 + a ); setEffScaleKey( spep_1 -3 + 158, ctzuo, 0.85 + a, 0.85 + a ); setEffRotateKey( spep_1 -3 + 120, ctzuo, -30 ); setEffRotateKey( spep_1 -3 + 158, ctzuo, -30 ); setEffAlphaKey( spep_1 -3 + 120, ctzuo, 255 ); setEffAlphaKey( spep_1 -3 + 148, ctzuo, 255 ); setEffAlphaKey( spep_1 -3 + 150, ctzuo, 209 ); setEffAlphaKey( spep_1 -3 + 152, ctzuo, 163 ); setEffAlphaKey( spep_1 -3 + 154, ctzuo, 118 ); setEffAlphaKey( spep_1 -3 + 156, ctzuo, 72 ); setEffAlphaKey( spep_1 -3 + 158, ctzuo, 26 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 , 0, 190 , 0, 0, 0, 0, 255 ); --黒 背景 --SE stopSe( spep_1 +106, SE0, 10 ); playSe( spep_1 + 116, 1024);--放出 --次の準備 spep_2 = spep_1 + 176; ------------------------------------------------------ -- 敵が爆風に曝される ------------------------------------------------------ -- ** エフェクト等 ** -- blast_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, blast_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, blast_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, blast_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, blast_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, blast_f, 0 ); setEffRotateKey( spep_2 + 56, blast_f, 0 ); setEffAlphaKey( spep_2 + 0, blast_f, 255 ); setEffAlphaKey( spep_2 + 56, blast_f, 255 ); -- ** エフェクト等 ** -- blast_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, blast_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, blast_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, blast_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, blast_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, blast_b, 0 ); setEffRotateKey( spep_2 + 56, blast_b, 0 ); setEffAlphaKey( spep_2 + 0, blast_b, 255 ); setEffAlphaKey( spep_2 + 56, blast_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 56, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); setMoveKey( spep_2 + 0, 1, -81.9, -71.8 , 0 ); setMoveKey( spep_2 + 2, 1, -73.8, -73.5 , 0 ); setMoveKey( spep_2 + 4, 1, -65.7, -75.2 , 0 ); setMoveKey( spep_2 + 6, 1, -60.3, -74 , 0 ); setMoveKey( spep_2 + 8, 1, -54.9, -72.8 , 0 ); setMoveKey( spep_2 + 10, 1, -44.2, -73.3 , 0 ); setMoveKey( spep_2 + 12, 1, -33.5, -73.9 , 0 ); setMoveKey( spep_2 + 14, 1, -28.4, -74.3 , 0 ); setMoveKey( spep_2 + 16, 1, -23.3, -74.7 , 0 ); setMoveKey( spep_2 + 18, 1, -14.6, -73.2 , 0 ); setMoveKey( spep_2 + 20, 1, -6, -71.8 , 0 ); setMoveKey( spep_2 + 22, 1, 2.1, -73.5 , 0 ); setMoveKey( spep_2 + 24, 1, 10.2, -75.2 , 0 ); setMoveKey( spep_2 + 26, 1, 15.6, -74 , 0 ); setMoveKey( spep_2 + 28, 1, 20.9, -72.8 , 0 ); setMoveKey( spep_2 + 30, 1, 31.7, -73.4 , 0 ); setMoveKey( spep_2 + 32, 1, 42.4, -73.9 , 0 ); setMoveKey( spep_2 + 34, 1, 47.5, -74.3 , 0 ); setMoveKey( spep_2 + 36, 1, 52.6, -74.7 , 0 ); setMoveKey( spep_2 + 38, 1, 61.2, -73.3 , 0 ); setMoveKey( spep_2 + 40, 1, 69.9, -71.8 , 0 ); setMoveKey( spep_2 + 42, 1, 78, -73.5 , 0 ); setMoveKey( spep_2 + 44, 1, 86.1, -75.2 , 0 ); setMoveKey( spep_2 + 46, 1, 91.4, -74.1 , 0 ); setMoveKey( spep_2 + 48, 1, 96.8, -72.9 , 0 ); setMoveKey( spep_2 + 50, 1, 107.5, -73.4 , 0 ); setMoveKey( spep_2 + 52, 1, 118.3, -74 , 0 ); setMoveKey( spep_2 + 54, 1, 123.3, -74.3 , 0 ); setMoveKey( spep_2 + 56, 1, 128.4, -74.7 , 0 ); --setMoveKey( spep_2 + 58, 1, 137.1, -73.3 , 0 ); setScaleKey( spep_2 + 0, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 56, 1, 1.6, 1.6 ); setRotateKey( spep_2 + 0, 1, 9.8 ); setRotateKey( spep_2 + 56, 1, 9.8 ); --SE SE1=playSe( spep_2, 1044);--時揺れ -- ** 黒背景 ** -- entryFadeBg( spep_2 , 0, 70 , 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_3 = spep_2 + 56; ------------------------------------------------------ -- 岩崩壊から手前ダッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- dash = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, dash, 0, 0 , 0 ); setEffMoveKey( spep_3 + 94, dash, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, dash, -1.0, 1.0 ); setEffScaleKey( spep_3 + 94, dash, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, dash, 0 ); setEffRotateKey( spep_3 + 94, dash, 0 ); setEffAlphaKey( spep_3 + 0, dash, 255 ); setEffAlphaKey( spep_3 + 94, dash, 255 ); --文字エントリー ctba = entryEffectLife( spep_3 -3 + 70, 10022, 26, 0x100, -1, 0, -12.5, 30 ); --setEffMoveKey( spep_3 -3 + 68, ctba, -12.5, 30 , 0 ); setEffMoveKey( spep_3 -3 + 70, ctba, -31.9, 88.1 , 0 ); setEffMoveKey( spep_3 -3 + 72, ctba, -30.3, 143.2 , 0 ); setEffMoveKey( spep_3 -3 + 74, ctba, -57.3, 215.9 , 0 ); setEffMoveKey( spep_3 -3 + 76, ctba, -34.6, 203.6 , 0 ); setEffMoveKey( spep_3 -3 + 78, ctba, -60.6, 205.6 , 0 ); setEffMoveKey( spep_3 -3 + 80, ctba, -49.8, 224.6 , 0 ); setEffMoveKey( spep_3 -3 + 82, ctba, -51.2, 203.5 , 0 ); setEffMoveKey( spep_3 -3 + 84, ctba, -61.2, 234.1 , 0 ); setEffMoveKey( spep_3 -3 + 86, ctba, -52.7, 219.3 , 0 ); setEffMoveKey( spep_3 -3 + 88, ctba, -68.2, 230.4 , 0 ); setEffMoveKey( spep_3 -3 + 90, ctba, -60.8, 223.3 , 0 ); setEffMoveKey( spep_3 -3 + 92, ctba, -61.7, 241.4 , 0 ); setEffMoveKey( spep_3 -3 + 94, ctba, -65.6, 229.2 , 0 ); setEffMoveKey( spep_3 -3 + 96, ctba, -67.3, 232.8 , 0 ); --setEffScaleKey( spep_3 -3 + 68, ctba, 0.06, 0.06 ); setEffScaleKey( spep_3 -3 + 70, ctba, 0.83, 0.83 ); setEffScaleKey( spep_3 -3 + 72, ctba, 1.6, 1.6 ); setEffScaleKey( spep_3 -3 + 74, ctba, 2.37, 2.37 ); setEffScaleKey( spep_3 -3 + 76, ctba, 2.38, 2.38 ); setEffScaleKey( spep_3 -3 + 78, ctba, 2.39, 2.39 ); setEffScaleKey( spep_3 -3 + 80, ctba, 2.4, 2.4 ); setEffScaleKey( spep_3 -3 + 82, ctba, 2.41, 2.41 ); setEffScaleKey( spep_3 -3 + 84, ctba, 2.42, 2.42 ); setEffScaleKey( spep_3 -3 + 86, ctba, 2.43, 2.43 ); setEffScaleKey( spep_3 -3 + 88, ctba, 2.44, 2.44 ); setEffScaleKey( spep_3 -3 + 90, ctba, 2.46, 2.46 ); setEffScaleKey( spep_3 -3 + 92, ctba, 2.47, 2.47 ); setEffScaleKey( spep_3 -3 + 94, ctba, 2.48, 2.48 ); setEffScaleKey( spep_3 -3 + 96, ctba, 2.49, 2.49 ); setEffRotateKey( spep_3 -3 + 70, ctba, 0 ); setEffRotateKey( spep_3 -3 + 96, ctba, 0 ); setEffAlphaKey( spep_3 -3 + 70, ctba, 255 ); setEffAlphaKey( spep_3 -3 + 88, ctba, 255 ); setEffAlphaKey( spep_3 -3 + 90, ctba, 191 ); setEffAlphaKey( spep_3 -3 + 92, ctba, 128 ); setEffAlphaKey( spep_3 -3 + 94, ctba, 64 ); setEffAlphaKey( spep_3 -3 + 96, ctba, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_3 -3 + 70, 906, 26, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 -3 + 70, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 96, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 -3 + 70, shuchusen3, 1.1, 1.1 ); setEffScaleKey( spep_3 -3 + 96, shuchusen3, 1.1, 1.1 ); setEffRotateKey( spep_3 -3 + 70, shuchusen3, 180 ); setEffRotateKey( spep_3 -3 + 96, shuchusen3, 180 ); setEffAlphaKey( spep_3 -3 + 70, shuchusen3, 255 ); setEffAlphaKey( spep_3 -3 + 96, shuchusen3, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 , 0, 110 , 0, 0, 0, 0, 255 ); --黒 背景 --SE playSe( spep_3 +68, 9);--ダッシュ stopSe( spep_3 + 88, SE1, 10 ); --次の準備 spep_4 = spep_3 + 94; ------------------------------------------------------ -- パンチから掴み ------------------------------------------------------ -- ** エフェクト等 ** -- catch_f = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, catch_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 136, catch_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, catch_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 136, catch_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, catch_f, 0 ); setEffRotateKey( spep_4 + 136, catch_f, 0 ); setEffAlphaKey( spep_4 + 0, catch_f, 255 ); setEffAlphaKey( spep_4 + 136, catch_f, 255 ); -- ** エフェクト等 ** -- catch_b = entryEffect( spep_4 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, catch_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 136, catch_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, catch_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 136, catch_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, catch_b, 0 ); setEffRotateKey( spep_4 + 136, catch_b, 0 ); setEffAlphaKey( spep_4 + 0, catch_b, 255 ); setEffAlphaKey( spep_4 + 136, catch_b, 255 ); --敵の動き setDisp( spep_4 -3 + 18, 1, 1 ); setDisp( spep_4 + 136, 1, 0 ); changeAnime( spep_4 -3 + 18, 1, 104 ); changeAnime( spep_4 -3 + 50, 1, 106 ); x = 30; setMoveKey( spep_4 -3 + 18, 1, 519.8, -80 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 448.6, -83.2 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 391.6, -85.8 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 343, -88 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 300.4, -89.9 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 262.6, -91.6 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 228.9, -93.2 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 198.9, -94.5 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 172.2, -95.7 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 148.9, -96.8 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 128.7, -97.7 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 111.8, -98.5 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 98.3, -99.1 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 88.2, -99.5 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 81.9, -99.8 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 79.8, -100 , 0 ); setMoveKey( spep_4 -3 + 49, 1, 79.8, -100 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 23.8, -89.8 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 21.5, -78.1 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 22.6, -80.4 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 23.7, -82.6 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 23.5, -79.4 , 0 ); setMoveKey( spep_4 -3 + 60, 1, 23.2, -76.1 , 0 ); setMoveKey( spep_4 -3 + 62, 1, 24, -77 , 0 ); setMoveKey( spep_4 -3 + 64, 1, 24.8, -77.9 , 0 ); setMoveKey( spep_4 -3 + 66, 1, 24.9, -76 , 0 ); setMoveKey( spep_4 -3 + 68, 1, 25, -74.2 , 0 ); setMoveKey( spep_4 -3 + 70, 1, 25.4, -73.7 , 0 ); setMoveKey( spep_4 -3 + 72, 1, 25.9, -73.3 , 0 ); setMoveKey( spep_4 -3 + 74, 1, 26.4, -72.8 , 0 ); setMoveKey( spep_4 -3 + 76, 1, 26.8, -72.3 , 0 ); setMoveKey( spep_4 -3 + 78, 1, 27.3, -71.8 , 0 ); setMoveKey( spep_4 -3 + 80, 1, 175.7, -91.6 , 0 ); setMoveKey( spep_4 -3 + 82, 1, 257.1, -100.7 , 0 ); setMoveKey( spep_4 -3 + 84, 1, 310.3, -106.1 , 0 ); setMoveKey( spep_4 -3 + 86, 1, 335.3, -107.7 , 0 ); setMoveKey( spep_4 -3 + 88, 1, 304.1, -108.3 , 0 ); setMoveKey( spep_4 -3 + 90, 1, 272.9, -109 , 0 ); setMoveKey( spep_4 -3 + 92, 1, 241.7, -109.6 , 0 ); setMoveKey( spep_4 -3 + 94, 1, 210.5, -110.2 , 0 ); setMoveKey( spep_4 -3 + 96, 1, 179.3, -110.9 , 0 ); setMoveKey( spep_4 -3 + 98, 1, 148.1, -111.5 , 0 ); setMoveKey( spep_4 -3 + 100, 1, 116.9, -112.1 , 0 ); setMoveKey( spep_4 -3 + 102, 1, 9.8 +x, -124 , 0 ); setMoveKey( spep_4 -3 + 103, 1, 9.8 +x, -124 , 0 ); setMoveKey( spep_4 -3 + 104, 1, 30 +x, 0 , 0 ); setMoveKey( spep_4 -3 + 106, 1, 30.8 +x, 0 , 0 ); setMoveKey( spep_4 -3 + 108, 1, 40.4 +x, 0 , 0 ); setMoveKey( spep_4 -3 + 110, 1, 35.6 +x, 0 , 0 ); setMoveKey( spep_4 + 136, 1, 30.8 +x, 0 , 0 ); setScaleKey( spep_4 -3 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_4 -3 + 20, 1, 1.26, 1.26 ); setScaleKey( spep_4 -3 + 22, 1, 1.32, 1.32 ); setScaleKey( spep_4 -3 + 24, 1, 1.36, 1.36 ); setScaleKey( spep_4 -3 + 26, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 28, 1, 1.43, 1.43 ); setScaleKey( spep_4 -3 + 30, 1, 1.46, 1.46 ); setScaleKey( spep_4 -3 + 32, 1, 1.49, 1.49 ); setScaleKey( spep_4 -3 + 34, 1, 1.52, 1.52 ); setScaleKey( spep_4 -3 + 36, 1, 1.54, 1.54 ); setScaleKey( spep_4 -3 + 38, 1, 1.56, 1.56 ); setScaleKey( spep_4 -3 + 40, 1, 1.57, 1.57 ); setScaleKey( spep_4 -3 + 42, 1, 1.58, 1.58 ); setScaleKey( spep_4 -3 + 44, 1, 1.59, 1.59 ); setScaleKey( spep_4 -3 + 46, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 49, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 50, 1, 2.72, 2.72 ); setScaleKey( spep_4 -3 + 52, 1, 2.38, 2.38 ); setScaleKey( spep_4 -3 + 54, 1, 2.46, 2.46 ); setScaleKey( spep_4 -3 + 56, 1, 2.55, 2.55 ); setScaleKey( spep_4 -3 + 58, 1, 2.46, 2.46 ); setScaleKey( spep_4 -3 + 60, 1, 2.38, 2.38 ); setScaleKey( spep_4 -3 + 62, 1, 2.42, 2.42 ); setScaleKey( spep_4 -3 + 64, 1, 2.46, 2.46 ); setScaleKey( spep_4 -3 + 66, 1, 2.42, 2.42 ); setScaleKey( spep_4 -3 + 68, 1, 2.38, 2.38 ); setScaleKey( spep_4 -3 + 78, 1, 2.38, 2.38 ); setScaleKey( spep_4 -3 + 80, 1, 2.35, 2.35 ); setScaleKey( spep_4 -3 + 82, 1, 2.1, 2.1 ); setScaleKey( spep_4 -3 + 84, 1, 1.85, 1.85 ); setScaleKey( spep_4 -3 + 86, 1, 1.61, 1.61 ); setScaleKey( spep_4 -3 + 94, 1, 1.61, 1.61 ); setScaleKey( spep_4 -3 + 96, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 100, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 102, 1, 1.76, 1.76 ); setScaleKey( spep_4 -3 + 103, 1, 1.76, 1.76 ); setScaleKey( spep_4 -3 + 104, 1, 1.92, 1.92 ); setScaleKey( spep_4 -3 + 106, 1, 1.76, 1.76 ); setScaleKey( spep_4 -3 + 108, 1, 1.84, 1.84 ); setScaleKey( spep_4 -3 + 110, 1, 1.8, 1.8 ); setScaleKey( spep_4 + 136, 1, 1.76, 1.76 ); setRotateKey( spep_4 -3 + 18, 1, 0 ); setRotateKey( spep_4 -3 + 49, 1, 0 ); setRotateKey( spep_4 -3 + 50, 1, -35.1 ); setRotateKey( spep_4 -3 + 52, 1, -34.8 ); setRotateKey( spep_4 -3 + 54, 1, -34.5 ); setRotateKey( spep_4 -3 + 56, 1, -34.2 ); setRotateKey( spep_4 -3 + 58, 1, -34 ); setRotateKey( spep_4 -3 + 60, 1, -33.7 ); setRotateKey( spep_4 -3 + 62, 1, -33.4 ); setRotateKey( spep_4 -3 + 64, 1, -33.1 ); setRotateKey( spep_4 -3 + 66, 1, -32.8 ); setRotateKey( spep_4 -3 + 68, 1, -32.5 ); setRotateKey( spep_4 -3 + 70, 1, -32.2 ); setRotateKey( spep_4 -3 + 72, 1, -32 ); setRotateKey( spep_4 -3 + 74, 1, -31.7 ); setRotateKey( spep_4 -3 + 76, 1, -31.4 ); setRotateKey( spep_4 -3 + 78, 1, -31.1 ); setRotateKey( spep_4 -3 + 80, 1, -27.4 ); setRotateKey( spep_4 -3 + 82, 1, -23.7 ); setRotateKey( spep_4 -3 + 84, 1, -20 ); setRotateKey( spep_4 -3 + 86, 1, -16.3 ); setRotateKey( spep_4 -3 + 88, 1, -16.1 ); setRotateKey( spep_4 -3 + 90, 1, -16 ); setRotateKey( spep_4 -3 + 92, 1, -15.8 ); setRotateKey( spep_4 -3 + 94, 1, -15.6 ); setRotateKey( spep_4 -3 + 96, 1, -15.5 ); setRotateKey( spep_4 -3 + 98, 1, -15.3 ); setRotateKey( spep_4 -3 + 100, 1, -15.2 ); setRotateKey( spep_4 -3 + 102, 1, -15 ); setRotateKey( spep_4 -3 + 102, 1, -15 ); setRotateKey( spep_4 -3 + 104, 1, -60 ); setRotateKey( spep_4 + 136, 1, -60 ); --文字エントリー ctbaki = entryEffectLife( spep_4 - 3 + 50, 10020, 38, 0x100, -1, 0, 7.5, 8.7 ); setEffMoveKey( spep_4 - 3 + 50, ctbaki, 7.5, 8.7 , 0 ); setEffMoveKey( spep_4 - 3 + 52, ctbaki, 30.7, -41.8 , 0 ); setEffMoveKey( spep_4 - 3 + 54, ctbaki, 64.8, -94 , 0 ); setEffMoveKey( spep_4 - 3 + 56, ctbaki, 84.4, -137.3 , 0 ); setEffMoveKey( spep_4 - 3 + 58, ctbaki, 96.6, -145.4 , 0 ); setEffMoveKey( spep_4 - 3 + 60, ctbaki, 84.6, -146.3 , 0 ); setEffMoveKey( spep_4 - 3 + 62, ctbaki, 90.8, -138.8 , 0 ); setEffMoveKey( spep_4 - 3 + 64, ctbaki, 91.1, -151.3 , 0 ); setEffMoveKey( spep_4 - 3 + 66, ctbaki, 87, -137.9 , 0 ); setEffMoveKey( spep_4 - 3 + 68, ctbaki, 92.1, -147.2 , 0 ); setEffMoveKey( spep_4 - 3 + 70, ctbaki, 85.3, -143.6 , 0 ); setEffMoveKey( spep_4 - 3 + 72, ctbaki, 89.9, -149.1 , 0 ); setEffMoveKey( spep_4 - 3 + 74, ctbaki, 90.3, -142 , 0 ); setEffMoveKey( spep_4 - 3 + 76, ctbaki, 89.3, -150 , 0 ); setEffMoveKey( spep_4 - 3 + 78, ctbaki, 85.9, -141.5 , 0 ); setEffMoveKey( spep_4 - 3 + 80, ctbaki, 90.2, -150.1 , 0 ); setEffMoveKey( spep_4 - 3 + 82, ctbaki, 89.2, -147.6 , 0 ); setEffMoveKey( spep_4 - 3 + 84, ctbaki, 96, -154.8 , 0 ); setEffMoveKey( spep_4 - 3 + 86, ctbaki, 95.8, -152.3 , 0 ); setEffMoveKey( spep_4 - 3 + 88, ctbaki, 100.5, -157.4 , 0 ); setEffScaleKey( spep_4 - 3 + 50, ctbaki, 0.1, 0.1 ); setEffScaleKey( spep_4 - 3 + 52, ctbaki, 0.73, 0.73 ); setEffScaleKey( spep_4 - 3 + 54, ctbaki, 1.37, 1.37 ); setEffScaleKey( spep_4 - 3 + 56, ctbaki, 2, 2 ); setEffScaleKey( spep_4 - 3 + 58, ctbaki, 2.01, 2.01 ); setEffScaleKey( spep_4 - 3 + 60, ctbaki, 2.02, 2.02 ); setEffScaleKey( spep_4 - 3 + 62, ctbaki, 2.03, 2.03 ); setEffScaleKey( spep_4 - 3 + 64, ctbaki, 2.04, 2.04 ); setEffScaleKey( spep_4 - 3 + 66, ctbaki, 2.05, 2.05 ); setEffScaleKey( spep_4 - 3 + 68, ctbaki, 2.05, 2.05 ); setEffScaleKey( spep_4 - 3 + 70, ctbaki, 2.06, 2.06 ); setEffScaleKey( spep_4 - 3 + 72, ctbaki, 2.07, 2.07 ); setEffScaleKey( spep_4 - 3 + 74, ctbaki, 2.08, 2.08 ); setEffScaleKey( spep_4 - 3 + 76, ctbaki, 2.09, 2.09 ); setEffScaleKey( spep_4 - 3 + 78, ctbaki, 2.1, 2.1 ); setEffScaleKey( spep_4 - 3 + 80, ctbaki, 2.12, 2.12 ); setEffScaleKey( spep_4 - 3 + 82, ctbaki, 2.14, 2.14 ); setEffScaleKey( spep_4 - 3 + 84, ctbaki, 2.16, 2.16 ); setEffScaleKey( spep_4 - 3 + 86, ctbaki, 2.18, 2.18 ); setEffScaleKey( spep_4 - 3 + 88, ctbaki, 2.2, 2.2 ); setEffRotateKey( spep_4 - 3 + 50, ctbaki, 0 ); setEffRotateKey( spep_4 - 3 + 88, ctbaki, 0 ); setEffAlphaKey( spep_4 - 3 + 50, ctbaki, 255 ); setEffAlphaKey( spep_4 - 3 + 78, ctbaki, 255 ); setEffAlphaKey( spep_4 - 3 + 80, ctbaki, 209 ); setEffAlphaKey( spep_4 - 3 + 82, ctbaki, 163 ); setEffAlphaKey( spep_4 - 3 + 84, ctbaki, 118 ); setEffAlphaKey( spep_4 - 3 + 86, ctbaki, 72 ); setEffAlphaKey( spep_4 - 3 + 88, ctbaki, 26 ); --文字エントリー ctga = entryEffectLife( spep_4 - 3 + 104, 10005, 34, 0x100, -1, 0, -63.4, 169.8 ); setEffMoveKey( spep_4 - 3 + 104, ctga, -63.4, 169.8 , 0 ); setEffMoveKey( spep_4 - 3 + 106, ctga, -75.8, 213.7 , 0 ); setEffMoveKey( spep_4 - 3 + 108, ctga, -85.8, 248.8 , 0 ); setEffMoveKey( spep_4 - 3 + 110, ctga, -93.9, 278.3 , 0 ); setEffMoveKey( spep_4 - 3 + 112, ctga, -94.4, 279.9 , 0 ); setEffMoveKey( spep_4 - 3 + 114, ctga, -94.9, 281.3 , 0 ); setEffMoveKey( spep_4 - 3 + 116, ctga, -95.3, 282.5 , 0 ); setEffMoveKey( spep_4 - 3 + 118, ctga, -95.7, 283.6 , 0 ); setEffMoveKey( spep_4 - 3 + 120, ctga, -96, 284.6 , 0 ); setEffMoveKey( spep_4 - 3 + 122, ctga, -96.2, 285.5 , 0 ); setEffMoveKey( spep_4 - 3 + 124, ctga, -96.5, 286.2 , 0 ); setEffMoveKey( spep_4 - 3 + 126, ctga, -96.7, 286.9 , 0 ); setEffMoveKey( spep_4 - 3 + 128, ctga, -96.9, 287.5 , 0 ); setEffMoveKey( spep_4 - 3 + 130, ctga, -97.3, 288.2 , 0 ); setEffMoveKey( spep_4 - 3 + 132, ctga, -97.8, 289.4 , 0 ); setEffMoveKey( spep_4 - 3 + 134, ctga, -98.4, 290.6 , 0 ); setEffMoveKey( spep_4 - 3 + 136, ctga, -98.8, 291.7 , 0 ); setEffMoveKey( spep_4 - 3 + 138, ctga, -99, 293.1 , 0 ); b=1; setEffScaleKey( spep_4 - 3 + 104, ctga, 0.1 + b, 0.1 + b ); setEffScaleKey( spep_4 - 3 + 106, ctga, 0.47 + b, 0.47 + b ); setEffScaleKey( spep_4 - 3 + 108, ctga, 0.76 + b, 0.76 + b ); setEffScaleKey( spep_4 - 3 + 110, ctga, 1 + b, 1 + b ); setEffScaleKey( spep_4 - 3 + 112, ctga, 1.02 + b, 1.02 + b ); setEffScaleKey( spep_4 - 3 + 114, ctga, 1.03 + b, 1.03 + b ); setEffScaleKey( spep_4 - 3 + 116, ctga, 1.04 + b, 1.04 + b ); setEffScaleKey( spep_4 - 3 + 118, ctga, 1.06 + b, 1.06 + b ); setEffScaleKey( spep_4 - 3 + 120, ctga, 1.06 + b, 1.06 + b ); setEffScaleKey( spep_4 - 3 + 122, ctga, 1.07 + b, 1.07 + b ); setEffScaleKey( spep_4 - 3 + 124, ctga, 1.08 + b, 1.08 + b ); setEffScaleKey( spep_4 - 3 + 126, ctga, 1.09 + b, 1.09 + b ); setEffScaleKey( spep_4 - 3 + 128, ctga, 1.09 + b, 1.09 + b ); setEffScaleKey( spep_4 - 3 + 130, ctga, 1.1 + b, 1.1 + b ); setEffScaleKey( spep_4 - 3 + 132, ctga, 1.12 + b, 1.12 + b ); setEffScaleKey( spep_4 - 3 + 134, ctga, 1.13 + b, 1.13 + b ); setEffScaleKey( spep_4 - 3 + 136, ctga, 1.14 + b, 1.14 + b ); setEffScaleKey( spep_4 - 3 + 138, ctga, 1.15 + b, 1.15 + b ); setEffRotateKey( spep_4 - 3 + 104, ctga, -20 ); setEffRotateKey( spep_4 - 3 + 138, ctga, -20 ); setEffAlphaKey( spep_4 - 3 + 104, ctga, 255 ); setEffAlphaKey( spep_4 - 3 + 130, ctga, 255 ); setEffAlphaKey( spep_4 - 3 + 132, ctga, 186 ); setEffAlphaKey( spep_4 - 3 + 134, ctga, 126 ); setEffAlphaKey( spep_4 - 3 + 136, ctga, 73 ); setEffAlphaKey( spep_4 - 3 + 138, ctga, 26 ); --集中線 shuchusen4 = entryEffectLife( spep_4 -3 + 50, 906, 28, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 -3 + 50, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 -3 + 78, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 -3 + 50, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 -3 + 78, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 -3 + 50, shuchusen4, 0 ); setEffRotateKey( spep_4 -3 + 78, shuchusen4, 0 ); setEffAlphaKey( spep_4 -3 + 50, shuchusen4, 255 ); setEffAlphaKey( spep_4 -3 + 78, shuchusen4, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_4 -3 + 102, 906, 36, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 -3 + 102, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 -3 + 138, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 -3 + 102, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 -3 + 138, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 -3 + 102, shuchusen5, 0 ); setEffRotateKey( spep_4 -3 + 138, shuchusen5, 0 ); setEffAlphaKey( spep_4 -3 + 102, shuchusen5, 255 ); setEffAlphaKey( spep_4 -3 + 138, shuchusen5, 255 ); --SE playSe( spep_4 +48, 1010);--パンチ playSe( spep_4 +102, 1012);--掴む -- ** 黒背景 ** -- entryFadeBg( spep_4 , 0, 150 , 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5 = spep_4 + 136; ------------------------------------------------------ -- 顔アップ ------------------------------------------------------ -- ** エフェクト等 ** -- face = entryEffect( spep_5 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, face, 0, 0 , 0 ); setEffMoveKey( spep_5 + 116, face, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, face, 1.0, 1.0 ); setEffScaleKey( spep_5 + 116, face, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, face, 0 ); setEffRotateKey( spep_5 + 116, face, 0 ); setEffAlphaKey( spep_5 + 0, face, 255 ); setEffAlphaKey( spep_5 + 116, face, 255 ); --集中線 shuchusen6 = entryEffectLife( spep_5 + 0, 906, 116, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_5 + 116, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen6, 1, 1 ); setEffScaleKey( spep_5 + 116, shuchusen6, 1, 1 ); setEffRotateKey( spep_5 + 0, shuchusen6, 0 ); setEffRotateKey( spep_5 + 116, shuchusen6, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen6, 255 ); setEffAlphaKey( spep_5 + 116, shuchusen6, 255 ); --***カットイン*** --speff = entryEffect( spep_5 +22, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) --setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え --speff3 = entryEffect( spep_5 +22, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) --setEffReplaceTexture( speff3, 4, 5); -- セリフ差し替え --SE SE2=playSe( spep_5 , 15);--ため stopSe( spep_5 +36, SE2, 0 ); playSe( spep_5 + 38, 1018);--ゴゴゴ --白フェード entryFade( spep_5 + 104, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_6 = spep_5 + 116; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_6 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_6 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 90, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 255 ); setEffAlphaKey( spep_6 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_6 + 0, SE_05 ); --白フェード entryFade( spep_6 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 94; ------------------------------------------------------ -- 気放射 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 240, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 240, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 240, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 240, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 240, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 240, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 240, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 240, finish_b, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); changeAnime( spep_7 + 0, 1, 106 ); setMoveKey( spep_7 -3 + 0, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 2, 1, 15.6 +x, -65 , 0 ); setMoveKey( spep_7 -3 + 4, 1, 4.3 +x, -82.2 , 0 ); setMoveKey( spep_7 -3 + 6, 1, 13.8 +x, -58.2 , 0 ); setMoveKey( spep_7 -3 + 8, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 10, 1, 4.4 +x, -61.4 , 0 ); setMoveKey( spep_7 -3 + 12, 1, 15.6 +x, -65 , 0 ); setMoveKey( spep_7 -3 + 14, 1, 3.7 +x, -72 , 0 ); setMoveKey( spep_7 -3 + 16, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 18, 1, 9.9 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 20, 1, 4.3 +x, -61.4 , 0 ); setMoveKey( spep_7 -3 + 22, 1, 14.5 +x, -60.6 , 0 ); setMoveKey( spep_7 -3 + 24, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 26, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 28, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 30, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 32, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 34, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 36, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 38, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 40, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 42, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 44, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 46, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 48, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 50, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 52, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 54, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 56, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 58, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 60, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 62, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 64, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 66, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 68, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 70, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 72, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 74, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 76, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 78, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 80, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 82, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 84, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 86, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 88, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 90, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 92, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 94, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 96, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 98, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 100, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 102, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 104, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 106, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 108, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 110, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 112, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 114, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 116, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 118, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 120, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 122, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 124, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 126, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 128, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 130, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 132, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 134, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 136, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 138, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 140, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 142, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 144, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 146, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 148, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 150, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 152, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 154, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 156, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 158, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 160, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 162, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 164, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 166, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 168, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 170, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 172, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 174, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 176, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 178, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 180, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 182, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 184, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 186, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 188, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 190, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 192, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 194, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 196, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 198, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 200, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 202, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 204, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 206, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 208, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 210, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 212, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 214, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 216, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 218, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 220, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 222, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 224, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 226, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 -3 + 228, 1, 9.6 +x, -66.9 , 0 ); setMoveKey( spep_7 -3 + 230, 1, 4.1 +x, -58.5 , 0 ); setMoveKey( spep_7 -3 + 232, 1, 14.1 +x, -59.1 , 0 ); setMoveKey( spep_7 -3 + 234, 1, 3.5 +x, -68.5 , 0 ); setMoveKey( spep_7 -3 + 236, 1, 12.5 +x, -53 , 0 ); setMoveKey( spep_7 + 238, 1, 9.6 +x, -66.9 , 0 ); setScaleKey( spep_7 -3 + 0, 1, 1.8, 1.8 ); setScaleKey( spep_7 -3 + 2, 1, 1.98, 1.98 ); setScaleKey( spep_7 -3 + 4, 1, 2.16, 2.16 ); setScaleKey( spep_7 -3 + 6, 1, 1.98, 1.98 ); setScaleKey( spep_7 -3 + 8, 1, 1.8, 1.8 ); setScaleKey( spep_7 -3 + 10, 1, 1.89, 1.89 ); setScaleKey( spep_7 -3 + 12, 1, 1.98, 1.98 ); setScaleKey( spep_7 -3 + 14, 1, 1.89, 1.89 ); setScaleKey( spep_7 -3 + 16, 1, 1.8, 1.8 ); setScaleKey( spep_7 -3 + 18, 1, 1.84, 1.84 ); setScaleKey( spep_7 -3 + 20, 1, 1.89, 1.89 ); setScaleKey( spep_7 -3 + 22, 1, 1.84, 1.84 ); setScaleKey( spep_7 -3 + 24, 1, 1.8, 1.8 ); setScaleKey( spep_7 + 238, 1, 1.8, 1.8 ); setRotateKey( spep_7 -3 + 0, 1, -60.1 ); setRotateKey( spep_7 + 238, 1, -60.1 ); --集中線 shuchusen7 = entryEffectLife( spep_7 + 0, 906, 238, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, shuchusen7, 0, 0 , 0 ); setEffMoveKey( spep_7 + 238, shuchusen7, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen7, 1.1, 1.1 ); setEffScaleKey( spep_7 + 238, shuchusen7, 1.1, 1.1 ); setEffRotateKey( spep_7 + 0, shuchusen7, 180 ); setEffRotateKey( spep_7 + 238, shuchusen7, 180 ); setEffAlphaKey( spep_7 + 0, shuchusen7, 255 ); setEffAlphaKey( spep_7 + 238, shuchusen7, 255 ); --文字エントリー ctdon = entryEffectLife( spep_7 -3 + 10, 10019, 48, 0x100, -1, 0, 47.5, -40.1 ); setEffMoveKey( spep_7 -3 + 10, ctdon, 47.5, -40.1 , 0 ); setEffMoveKey( spep_7 -3 + 12, ctdon, 16.7, -116.1 , 0 ); setEffMoveKey( spep_7 -3 + 14, ctdon, 1.9, -194.4 , 0 ); setEffMoveKey( spep_7 -3 + 16, ctdon, -34.5, -259.5 , 0 ); setEffMoveKey( spep_7 -3 + 18, ctdon, -17, -273.2 , 0 ); setEffMoveKey( spep_7 -3 + 20, ctdon, -35.9, -276 , 0 ); setEffMoveKey( spep_7 -3 + 22, ctdon, -27.3, -266.2 , 0 ); setEffMoveKey( spep_7 -3 + 24, ctdon, -27.8, -286.3 , 0 ); setEffMoveKey( spep_7 -3 + 26, ctdon, -34.8, -267.9 , 0 ); setEffMoveKey( spep_7 -3 + 28, ctdon, -27.9, -283.2 , 0 ); setEffMoveKey( spep_7 -3 + 30, ctdon, -38.9, -279.4 , 0 ); setEffMoveKey( spep_7 -3 + 32, ctdon, -32.9, -289 , 0 ); setEffMoveKey( spep_7 -3 + 34, ctdon, -33.1, -279.9 , 0 ); setEffMoveKey( spep_7 -3 + 36, ctdon, -35.5, -293.3 , 0 ); setEffMoveKey( spep_7 -3 + 38, ctdon, -41.3, -282.2 , 0 ); setEffMoveKey( spep_7 -3 + 40, ctdon, -38.8, -292.4 , 0 ); setEffMoveKey( spep_7 -3 + 42, ctdon, -44, -286.5 , 0 ); setEffMoveKey( spep_7 -3 + 44, ctdon, -38.1, -294.6 , 0 ); setEffMoveKey( spep_7 -3 + 46, ctdon, -42.1, -288.6 , 0 ); setEffMoveKey( spep_7 -3 + 48, ctdon, -39.2, -293.6 , 0 ); setEffMoveKey( spep_7 -3 + 50, ctdon, -44.5, -294.1 , 0 ); setEffMoveKey( spep_7 -3 + 52, ctdon, -41, -294.7 , 0 ); setEffMoveKey( spep_7 -3 + 54, ctdon, -46.3, -296 , 0 ); setEffMoveKey( spep_7 -3 + 56, ctdon, -44, -296.5 , 0 ); setEffMoveKey( spep_7 -3 + 58, ctdon, -47.2, -296.8 , 0 ); setEffScaleKey( spep_7 -3 + 10, ctdon, 0.1, 0.1 ); setEffScaleKey( spep_7 -3 + 12, ctdon, 1.07, 1.07 ); setEffScaleKey( spep_7 -3 + 14, ctdon, 2.03, 2.03 ); setEffScaleKey( spep_7 -3 + 16, ctdon, 3, 3 ); setEffScaleKey( spep_7 -3 + 18, ctdon, 3.01, 3.01 ); setEffScaleKey( spep_7 -3 + 20, ctdon, 3.02, 3.02 ); setEffScaleKey( spep_7 -3 + 22, ctdon, 3.03, 3.03 ); setEffScaleKey( spep_7 -3 + 24, ctdon, 3.04, 3.04 ); setEffScaleKey( spep_7 -3 + 26, ctdon, 3.05, 3.05 ); setEffScaleKey( spep_7 -3 + 28, ctdon, 3.05, 3.05 ); setEffScaleKey( spep_7 -3 + 30, ctdon, 3.06, 3.06 ); setEffScaleKey( spep_7 -3 + 32, ctdon, 3.07, 3.07 ); setEffScaleKey( spep_7 -3 + 34, ctdon, 3.08, 3.08 ); setEffScaleKey( spep_7 -3 + 36, ctdon, 3.09, 3.09 ); setEffScaleKey( spep_7 -3 + 38, ctdon, 3.1, 3.1 ); setEffScaleKey( spep_7 -3 + 40, ctdon, 3.11, 3.11 ); setEffScaleKey( spep_7 -3 + 42, ctdon, 3.12, 3.12 ); setEffScaleKey( spep_7 -3 + 44, ctdon, 3.13, 3.13 ); setEffScaleKey( spep_7 -3 + 46, ctdon, 3.14, 3.14 ); setEffScaleKey( spep_7 -3 + 48, ctdon, 3.15, 3.15 ); setEffScaleKey( spep_7 -3 + 50, ctdon, 3.16, 3.16 ); setEffScaleKey( spep_7 -3 + 52, ctdon, 3.17, 3.17 ); setEffScaleKey( spep_7 -3 + 54, ctdon, 3.18, 3.18 ); setEffScaleKey( spep_7 -3 + 56, ctdon, 3.19, 3.19 ); setEffScaleKey( spep_7 -3 + 58, ctdon, 3.2, 3.2 ); setEffRotateKey( spep_7 -3 + 10, ctdon, 0 ); setEffRotateKey( spep_7 -3 + 58, ctdon, 0 ); setEffAlphaKey( spep_7 -3 + 10, ctdon, 255 ); setEffAlphaKey( spep_7 -3 + 38, ctdon, 255 ); setEffAlphaKey( spep_7 -3 + 40, ctdon, 232 ); setEffAlphaKey( spep_7 -3 + 42, ctdon, 209 ); setEffAlphaKey( spep_7 -3 + 44, ctdon, 186 ); setEffAlphaKey( spep_7 -3 + 46, ctdon, 163 ); setEffAlphaKey( spep_7 -3 + 48, ctdon, 141 ); setEffAlphaKey( spep_7 -3 + 50, ctdon, 118 ); setEffAlphaKey( spep_7 -3 + 52, ctdon, 95 ); setEffAlphaKey( spep_7 -3 + 54, ctdon, 72 ); setEffAlphaKey( spep_7 -3 + 56, ctdon, 49 ); setEffAlphaKey( spep_7 -3 + 58, ctdon, 26 ); --SE playSe( spep_7 +8, 1022);--ビーム --SE3=playSe( spep_7 +20, 1044);--地割れ --stopSe( spep_7 +220, SE3, 0 ); -- ** ダメージ表示 ** -- dealDamage( spep_7 + 8 ); endPhase( spep_7 + 220 ); end