--超トランクス_バスターキャノン fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 153792; --アイドリング SP_02 = 153793; --連撃~蹴り飛ばし SP_03 = 153794; --敵に近づいて振り上げる SP_04 = 153795; --打ち落とす~敵が斜め下に落ちる SP_05 = 153796; --敵落下 SP_06 = 153797; --気溜め SP_07 = 153798; --発射 SP_08 = 153799; --爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 );]] kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- アイドリング(78F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- idling = entryEffectLife( spep_0 + 0, SP_01, 77, 0x80, -1, 0, 0, 0 ); --アイドリング(ef_001) setEffMoveKey( spep_0 + 0, idling, 0, 0, 0 ); setEffMoveKey( spep_0 + 77, idling, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, idling, 1.0, 1.0 ); setEffScaleKey( spep_0 + 77, idling, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, idling, 0 ); setEffRotateKey( spep_0 + 77, idling, 0 ); setEffAlphaKey( spep_0 + 0, idling, 255 ); setEffAlphaKey( spep_0 + 77, idling, 255 ); -- ** 敵の動き ** -- changeAnime( spep_0 + 0, 1, 100 ); setDisp( spep_0 + 0, 1, 1 ); setMoveKey( spep_0 + 0, 1, 196.7, 230.1 , 0 ); setMoveKey( spep_0 + 2, 1, 201.4, 229.1 , 0 ); setMoveKey( spep_0 + 4, 1, 206, 228.2 , 0 ); setMoveKey( spep_0 + 6, 1, 210.4, 227.3 , 0 ); setMoveKey( spep_0 + 8, 1, 214.6, 226.4 , 0 ); setMoveKey( spep_0 + 10, 1, 218.7, 225.6 , 0 ); setMoveKey( spep_0 + 12, 1, 222.6, 224.8 , 0 ); setMoveKey( spep_0 + 14, 1, 226.3, 224 , 0 ); setMoveKey( spep_0 + 16, 1, 229.8, 223.3 , 0 ); setMoveKey( spep_0 + 18, 1, 233.1, 222.6 , 0 ); setMoveKey( spep_0 + 20, 1, 236.1, 222 , 0 ); setMoveKey( spep_0 + 22, 1, 239, 221.4 , 0 ); setMoveKey( spep_0 + 24, 1, 241.5, 220.9 , 0 ); setMoveKey( spep_0 + 26, 1, 244, 220.4 , 0 ); setMoveKey( spep_0 + 28, 1, 246.4, 219.9 , 0 ); setMoveKey( spep_0 + 30, 1, 248.6, 219.5 , 0 ); setMoveKey( spep_0 + 32, 1, 250.8, 219 , 0 ); setMoveKey( spep_0 + 34, 1, 252.9, 218.6 , 0 ); setMoveKey( spep_0 + 36, 1, 254.8, 218.2 , 0 ); setMoveKey( spep_0 + 38, 1, 256.6, 217.9 , 0 ); setMoveKey( spep_0 + 40, 1, 258.2, 217.5 , 0 ); setMoveKey( spep_0 + 42, 1, 259.7, 217.2 , 0 ); setMoveKey( spep_0 + 44, 1, 261, 216.9 , 0 ); setMoveKey( spep_0 + 46, 1, 262.2, 216.7 , 0 ); setMoveKey( spep_0 + 48, 1, 263.3, 216.5 , 0 ); setMoveKey( spep_0 + 50, 1, 264.3, 216.3 , 0 ); setMoveKey( spep_0 + 52, 1, 265.1, 216.1 , 0 ); setMoveKey( spep_0 + 54, 1, 265.8, 216 , 0 ); setMoveKey( spep_0 + 56, 1, 266.7, 216 , 0 ); setMoveKey( spep_0 + 77, 1, 266.7, 216 , 0 ); setScaleKey( spep_0 + 0, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 2, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 4, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 6, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 8, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 12, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 14, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 18, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 20, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 24, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 26, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 30, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 32, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 34, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 36, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 40, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 42, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 46, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 48, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 52, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 54, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 77, 1, 0.78, 0.78 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 77, 1, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 78, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_0 + 78, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.25, 1.25 ); setEffScaleKey( spep_0 + 2, shuchusen1, 1.25, 1.25 ); setEffScaleKey( spep_0 + 4, shuchusen1, 1.24, 1.24 ); setEffScaleKey( spep_0 + 6, shuchusen1, 1.24, 1.24 ); setEffScaleKey( spep_0 + 8, shuchusen1, 1.23, 1.23 ); setEffScaleKey( spep_0 + 12, shuchusen1, 1.23, 1.23 ); setEffScaleKey( spep_0 + 14, shuchusen1, 1.22, 1.22 ); setEffScaleKey( spep_0 + 18, shuchusen1, 1.22, 1.22 ); setEffScaleKey( spep_0 + 20, shuchusen1, 1.21, 1.21 ); setEffScaleKey( spep_0 + 22, shuchusen1, 1.21, 1.21 ); setEffScaleKey( spep_0 + 24, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 28, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 30, shuchusen1, 1.19, 1.19 ); setEffScaleKey( spep_0 + 32, shuchusen1, 1.19, 1.19 ); setEffScaleKey( spep_0 + 34, shuchusen1, 1.18, 1.18 ); setEffScaleKey( spep_0 + 38, shuchusen1, 1.18, 1.18 ); setEffScaleKey( spep_0 + 40, shuchusen1, 1.17, 1.17 ); setEffScaleKey( spep_0 + 44, shuchusen1, 1.17, 1.17 ); setEffScaleKey( spep_0 + 46, shuchusen1, 1.16, 1.16 ); setEffScaleKey( spep_0 + 48, shuchusen1, 1.16, 1.16 ); setEffScaleKey( spep_0 + 50, shuchusen1, 1.15, 1.15 ); setEffScaleKey( spep_0 + 54, shuchusen1, 1.15, 1.15 ); setEffScaleKey( spep_0 + 56, shuchusen1, 1.14, 1.14 ); setEffScaleKey( spep_0 + 58, shuchusen1, 1.14, 1.14 ); setEffScaleKey( spep_0 + 60, shuchusen1, 1.13, 1.13 ); setEffScaleKey( spep_0 + 64, shuchusen1, 1.13, 1.13 ); setEffScaleKey( spep_0 + 66, shuchusen1, 1.12, 1.12 ); setEffScaleKey( spep_0 + 70, shuchusen1, 1.12, 1.12 ); setEffScaleKey( spep_0 + 72, shuchusen1, 1.11, 1.11 ); setEffScaleKey( spep_0 + 74, shuchusen1, 1.11, 1.11 ); setEffScaleKey( spep_0 + 76, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_0 + 78, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 2, shuchusen1, 180 ); setEffRotateKey( spep_0 + 4, shuchusen1, 0 ); setEffRotateKey( spep_0 + 6, shuchusen1, 180 ); setEffRotateKey( spep_0 + 8, shuchusen1, 0 ); setEffRotateKey( spep_0 + 10, shuchusen1, 180 ); setEffRotateKey( spep_0 + 12, shuchusen1, 0 ); setEffRotateKey( spep_0 + 14, shuchusen1, 180 ); setEffRotateKey( spep_0 + 16, shuchusen1, 0 ); setEffRotateKey( spep_0 + 18, shuchusen1, 180 ); setEffRotateKey( spep_0 + 20, shuchusen1, 0 ); setEffRotateKey( spep_0 + 22, shuchusen1, 180 ); setEffRotateKey( spep_0 + 24, shuchusen1, 0 ); setEffRotateKey( spep_0 + 26, shuchusen1, 180 ); setEffRotateKey( spep_0 + 28, shuchusen1, 0 ); setEffRotateKey( spep_0 + 30, shuchusen1, 180 ); setEffRotateKey( spep_0 + 32, shuchusen1, 0 ); setEffRotateKey( spep_0 + 34, shuchusen1, 180 ); setEffRotateKey( spep_0 + 36, shuchusen1, 0 ); setEffRotateKey( spep_0 + 38, shuchusen1, 180 ); setEffRotateKey( spep_0 + 40, shuchusen1, 0 ); setEffRotateKey( spep_0 + 42, shuchusen1, 180 ); setEffRotateKey( spep_0 + 44, shuchusen1, 0 ); setEffRotateKey( spep_0 + 46, shuchusen1, 180 ); setEffRotateKey( spep_0 + 48, shuchusen1, 0 ); setEffRotateKey( spep_0 + 50, shuchusen1, 180 ); setEffRotateKey( spep_0 + 52, shuchusen1, 0 ); setEffRotateKey( spep_0 + 54, shuchusen1, 180 ); setEffRotateKey( spep_0 + 56, shuchusen1, 0 ); setEffRotateKey( spep_0 + 58, shuchusen1, 180 ); setEffRotateKey( spep_0 + 60, shuchusen1, 0 ); setEffRotateKey( spep_0 + 62, shuchusen1, 180 ); setEffRotateKey( spep_0 + 64, shuchusen1, 0 ); setEffRotateKey( spep_0 + 66, shuchusen1, 180 ); setEffRotateKey( spep_0 + 68, shuchusen1, 0 ); setEffRotateKey( spep_0 + 70, shuchusen1, 180 ); setEffRotateKey( spep_0 + 72, shuchusen1, 0 ); setEffRotateKey( spep_0 + 74, shuchusen1, 180 ); setEffRotateKey( spep_0 + 76, shuchusen1, 0 ); setEffRotateKey( spep_0 + 78, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 135 ); setEffAlphaKey( spep_0 + 78, shuchusen1, 135 ); -- ** 白フェード ** -- entryFade( spep_0 + 70, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 78, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 音 ** -- playSe( spep_0 + 10, 04 ); --ダッシュ playSe( spep_0 + 55, 1018 ); --ダッシュ -- ** 次の準備 ** -- spep_1 = spep_0 + 78; ------------------------------------------------------ -- 連撃~蹴り飛ばし(134F) ------------------------------------------------------ -- ** エフェクト等 ** -- rush = entryEffectLife( spep_1 + 0, SP_02, 134, 0x100, -1, 0, 0, 0 ); --連撃~蹴り飛ばし(ef_002) setEffMoveKey( spep_1 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_1 + 134, rush, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_1 + 134, rush, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush, 0 ); setEffRotateKey( spep_1 + 134, rush, 0 ); setEffAlphaKey( spep_1 + 0, rush, 255 ); setEffAlphaKey( spep_1 + 134, rush, 255 ); -- ** 敵の動き ** -- setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 101 ); setMoveKey( spep_1 + 0, 1, 99.2, 97.6 , 0 ); setMoveKey( spep_1 + 1, 1, 95.2, 96.4 , 0 ); setMoveKey( spep_1 + 3, 1, 91.2, 95.3 , 0 ); setMoveKey( spep_1 + 5, 1, 87.2, 94.1 , 0 ); setMoveKey( spep_1 + 7, 1, 83.2, 93 , 0 ); setMoveKey( spep_1 + 9, 1, 79.2, 91.9 , 0 ); setMoveKey( spep_1 + 11, 1, 75.2, 90.7 , 0 ); setMoveKey( spep_1 + 13, 1, 71.2, 89.6 , 0 ); setMoveKey( spep_1 + 15, 1, 67.2, 88.4 , 0 ); setScaleKey( spep_1 + 0, 1, 1.32, 1.32 ); setScaleKey( spep_1 + 15, 1, 1.32, 1.32 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 15, 1, 0 ); -- ** 流線** -- ryusen1 = entryEffectLife( spep_1 + 0, 914, 133, 0x80, -1, 0, -1476.3, -335.7 ); setEffMoveKey( spep_1 + 0, ryusen1, -1476.3, -335.7 , 0 ); setEffMoveKey( spep_1 + 2, ryusen1, 61.1, 65.4 , 0 ); setEffMoveKey( spep_1 + 4, ryusen1, -246.4, -14.8 , 0 ); setEffMoveKey( spep_1 + 6, ryusen1, -553.9, -95 , 0 ); setEffMoveKey( spep_1 + 8, ryusen1, -861.4, -175.3 , 0 ); setEffMoveKey( spep_1 + 10, ryusen1, -1168.8, -255.5 , 0 ); setEffMoveKey( spep_1 + 12, ryusen1, -1476.3, -335.7 , 0 ); setEffMoveKey( spep_1 + 15, ryusen1, 61.1, 65.4 , 0 ); setEffScaleKey( spep_1 + 0, ryusen1, 3.74, 1.32 ); setEffScaleKey( spep_1 + 15, ryusen1, 3.74, 1.32 ); setEffRotateKey( spep_1 + 0, ryusen1, -14.6 ); setEffRotateKey( spep_1 + 15, ryusen1, -14.6 ); setEffAlphaKey( spep_1 + 0, ryusen1, 255 ); setEffAlphaKey( spep_1 + 15, ryusen1, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 16; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 67.2, 88.4 , 0 ); setMoveKey( SP_dodge + 10, 1, 67.2, 88.4 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.32, 1.32 ); setScaleKey( SP_dodge + 10, 1, 1.32, 1.32 ); setRotateKey( SP_dodge + 0, 1, -3.2 ); setRotateKey( SP_dodge + 10, 1, -3.2 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- ** 敵の動き ** -- changeAnime( spep_1 + 27, 1, 108 ); changeAnime( spep_1 + 61, 1, 106 ); changeAnime( spep_1 + 97, 1, 108 ); setMoveKey( spep_1 + 17, 1, 63.2, 87.3 , 0 ); setMoveKey( spep_1 + 19, 1, 59.2, 86.1 , 0 ); setMoveKey( spep_1 + 21, 1, 55.2, 85 , 0 ); setMoveKey( spep_1 + 23, 1, 51.2, 83.9 , 0 ); setMoveKey( spep_1 + 26, 1, 47.2, 82.7 , 0 ); setMoveKey( spep_1 + 27, 1, 13.4, 77.1 , 0 ); setMoveKey( spep_1 + 29, 1, 30.5, 107.9 , 0 ); setMoveKey( spep_1 + 31, 1, 29, 74.3 , 0 ); setMoveKey( spep_1 + 33, 1, 16.7, 80.4 , 0 ); setMoveKey( spep_1 + 35, 1, 33.9, 111.2 , 0 ); setMoveKey( spep_1 + 37, 1, 32.3, 77.6 , 0 ); setMoveKey( spep_1 + 39, 1, 20, 83.7 , 0 ); setMoveKey( spep_1 + 41, 1, 37.2, 114.5 , 0 ); setMoveKey( spep_1 + 43, 1, 35.7, 80.9 , 0 ); setMoveKey( spep_1 + 45, 1, 23.4, 87 , 0 ); setMoveKey( spep_1 + 47, 1, 53.4, 89.2 , 0 ); setMoveKey( spep_1 + 49, 1, 41.3, 53.7 , 0 ); setMoveKey( spep_1 + 51, 1, 32, 63.1 , 0 ); setMoveKey( spep_1 + 53, 1, 62.1, 87.6 , 0 ); setMoveKey( spep_1 + 55, 1, 49.8, 52.1 , 0 ); setMoveKey( spep_1 + 57, 1, 40.5, 61.6 , 0 ); setMoveKey( spep_1 + 60, 1, 70.7, 86 , 0 ); setMoveKey( spep_1 + 61, 1, 49.1, 64.9 , 0 ); setMoveKey( spep_1 + 63, 1, 63.6, 66.8 , 0 ); setMoveKey( spep_1 + 65, 1, 85, 119.9 , 0 ); setMoveKey( spep_1 + 67, 1, 128.2, 111.5 , 0 ); setMoveKey( spep_1 + 69, 1, 174.1, 145.4 , 0 ); setMoveKey( spep_1 + 71, 1, 160.5, 157 , 0 ); setMoveKey( spep_1 + 73, 1, 188.1, 151.6 , 0 ); setMoveKey( spep_1 + 75, 1, 179.3, 157.7 , 0 ); setMoveKey( spep_1 + 77, 1, 170.5, 163.8 , 0 ); setMoveKey( spep_1 + 79, 1, 164.7, 155.2 , 0 ); setMoveKey( spep_1 + 81, 1, 158.9, 146.5 , 0 ); setMoveKey( spep_1 + 83, 1, 153.1, 137.9 , 0 ); setMoveKey( spep_1 + 85, 1, 147.3, 129.3 , 0 ); setMoveKey( spep_1 + 87, 1, 141.5, 120.7 , 0 ); setMoveKey( spep_1 + 89, 1, 135.7, 112.1 , 0 ); setMoveKey( spep_1 + 91, 1, 129.8, 103.4 , 0 ); setMoveKey( spep_1 + 93, 1, 124, 94.8 , 0 ); setMoveKey( spep_1 + 96, 1, 118.2, 86.2 , 0 ); setMoveKey( spep_1 + 97, 1, 120.8, -83.4 , 0 ); setMoveKey( spep_1 + 99, 1, 49.6, -139.1 , 0 ); setMoveKey( spep_1 + 101, 1, 84.2, -122 , 0 ); setMoveKey( spep_1 + 103, 1, 260.7, -432.2 , 0 ); setMoveKey( spep_1 + 105, 1, 260.8, -477.1 , 0 ); setMoveKey( spep_1 + 107, 1, 325.4, -545.4 , 0 ); setMoveKey( spep_1 + 109, 1, 322.3, -593.7 , 0 ); setMoveKey( spep_1 + 111, 1, 360.8, -630.6 , 0 ); setMoveKey( spep_1 + 113, 1, 426.1, -697.8 , 0 ); setMoveKey( spep_1 + 115, 1, 422.9, -747.3 , 0 ); setMoveKey( spep_1 + 117, 1, 460.9, -784.1 , 0 ); setMoveKey( spep_1 + 119, 1, 526.7, -850.2 , 0 ); setMoveKey( spep_1 + 121, 1, 523.4, -901 , 0 ); setMoveKey( spep_1 + 123, 1, 560.9, -937.6 , 0 ); setMoveKey( spep_1 + 125, 1, 627.2, -1002.5 , 0 ); setMoveKey( spep_1 + 127, 1, 623.9, -1054.6 , 0 ); setMoveKey( spep_1 + 129, 1, 660.9, -1091 , 0 ); setMoveKey( spep_1 + 131, 1, 727.8, -1154.8 , 0 ); setMoveKey( spep_1 + 134, 1, 727.8, -1154.8 , 0 ); setScaleKey( spep_1 + 26, 1, 1.32, 1.32 ); setScaleKey( spep_1 + 27, 1, 1.36, 1.36 ); setScaleKey( spep_1 + 45, 1, 1.36, 1.36 ); setScaleKey( spep_1 + 47, 1, 1.48, 1.48 ); setScaleKey( spep_1 + 49, 1, 1.49, 1.49 ); setScaleKey( spep_1 + 60, 1, 1.49, 1.49 ); setScaleKey( spep_1 + 61, 1, 1.27, 1.27 ); setScaleKey( spep_1 + 63, 1, 1.26, 1.26 ); setScaleKey( spep_1 + 67, 1, 1.26, 1.26 ); setScaleKey( spep_1 + 69, 1, 1.21, 1.21 ); setScaleKey( spep_1 + 71, 1, 1.22, 1.22 ); setScaleKey( spep_1 + 73, 1, 1.28, 1.28 ); setScaleKey( spep_1 + 75, 1, 1.27, 1.27 ); setScaleKey( spep_1 + 79, 1, 1.27, 1.27 ); setScaleKey( spep_1 + 81, 1, 1.28, 1.28 ); setScaleKey( spep_1 + 83, 1, 1.29, 1.29 ); setScaleKey( spep_1 + 85, 1, 1.3, 1.3 ); setScaleKey( spep_1 + 87, 1, 1.31, 1.31 ); setScaleKey( spep_1 + 89, 1, 1.31, 1.31 ); setScaleKey( spep_1 + 91, 1, 1.32, 1.32 ); setScaleKey( spep_1 + 93, 1, 1.33, 1.33 ); setScaleKey( spep_1 + 96, 1, 1.34, 1.34 ); setScaleKey( spep_1 + 97, 1, 1.41, 1.41 ); setScaleKey( spep_1 + 99, 1, 1.34, 1.34 ); setScaleKey( spep_1 + 101, 1, 1.39, 1.39 ); setScaleKey( spep_1 + 103, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 105, 1, 1.43, 1.43 ); setScaleKey( spep_1 + 117, 1, 1.43, 1.43 ); setScaleKey( spep_1 + 119, 1, 1.44, 1.44 ); setScaleKey( spep_1 + 131, 1, 1.44, 1.44 ); setScaleKey( spep_1 + 134, 1, 1.44, 1.44 ); setRotateKey( spep_1 + 26, 1, 0 ); setRotateKey( spep_1 + 27, 1, -31.1 ); setRotateKey( spep_1 + 45, 1, -31.1 ); setRotateKey( spep_1 + 47, 1, -12.3 ); setRotateKey( spep_1 + 49, 1, -12.2 ); setRotateKey( spep_1 + 51, 1, -12.2 ); setRotateKey( spep_1 + 53, 1, -12.1 ); setRotateKey( spep_1 + 55, 1, -12 ); setRotateKey( spep_1 + 57, 1, -11.9 ); setRotateKey( spep_1 + 60, 1, -11.8 ); setRotateKey( spep_1 + 61, 1, -54.2 ); setRotateKey( spep_1 + 63, 1, -51.5 ); setRotateKey( spep_1 + 65, 1, -48.9 ); setRotateKey( spep_1 + 67, 1, -46.2 ); setRotateKey( spep_1 + 69, 1, -27 ); setRotateKey( spep_1 + 71, 1, -26.3 ); setRotateKey( spep_1 + 73, 1, -25.5 ); setRotateKey( spep_1 + 75, 1, -25.2 ); setRotateKey( spep_1 + 77, 1, -24.8 ); setRotateKey( spep_1 + 79, 1, -24 ); setRotateKey( spep_1 + 81, 1, -23.1 ); setRotateKey( spep_1 + 83, 1, -22.3 ); setRotateKey( spep_1 + 85, 1, -21.4 ); setRotateKey( spep_1 + 87, 1, -20.6 ); setRotateKey( spep_1 + 79, 1, -19.8 ); setRotateKey( spep_1 + 91, 1, -18.9 ); setRotateKey( spep_1 + 93, 1, -18.1 ); setRotateKey( spep_1 + 96, 1, -17.3 ); setRotateKey( spep_1 + 97, 1, 50.7 ); setRotateKey( spep_1 + 99, 1, 56.4 ); setRotateKey( spep_1 + 101, 1, 58.9 ); setRotateKey( spep_1 + 103, 1, 59.7 ); setRotateKey( spep_1 + 105, 1, 59.9 ); setRotateKey( spep_1 + 107, 1, 59.2 ); setRotateKey( spep_1 + 109, 1, 58.5 ); setRotateKey( spep_1 + 111, 1, 57.9 ); setRotateKey( spep_1 + 113, 1, 57.2 ); setRotateKey( spep_1 + 115, 1, 56.5 ); setRotateKey( spep_1 + 117, 1, 55.8 ); setRotateKey( spep_1 + 119, 1, 55.1 ); setRotateKey( spep_1 + 121, 1, 54.5 ); setRotateKey( spep_1 + 123, 1, 53.8 ); setRotateKey( spep_1 + 125, 1, 53.1 ); setRotateKey( spep_1 + 127, 1, 52.4 ); setRotateKey( spep_1 + 129, 1, 51.7 ); setRotateKey( spep_1 + 131, 1, 51.1 ); setRotateKey( spep_1 + 134, 1, 51.1 ); -- ** 流線** -- setEffMoveKey( spep_1 + 16, ryusen1, -246.4, -14.8 , 0 ); setEffMoveKey( spep_1 + 18, ryusen1, -553.9, -95 , 0 ); setEffMoveKey( spep_1 + 20, ryusen1, -861.4, -175.3 , 0 ); setEffMoveKey( spep_1 + 22, ryusen1, -1168.8, -255.5 , 0 ); setEffMoveKey( spep_1 + 24, ryusen1, -1476.3, -335.7 , 0 ); setEffMoveKey( spep_1 + 26, ryusen1, 61.1, 65.4 , 0 ); setEffMoveKey( spep_1 + 28, ryusen1, -246.4, -14.8 , 0 ); setEffMoveKey( spep_1 + 30, ryusen1, -553.9, -95 , 0 ); setEffMoveKey( spep_1 + 32, ryusen1, -861.4, -175.3 , 0 ); setEffMoveKey( spep_1 + 34, ryusen1, -1168.8, -255.5 , 0 ); setEffMoveKey( spep_1 + 36, ryusen1, -1476.3, -335.7 , 0 ); setEffMoveKey( spep_1 + 38, ryusen1, 61.1, 65.4 , 0 ); setEffMoveKey( spep_1 + 40, ryusen1, -246.4, -14.8 , 0 ); setEffMoveKey( spep_1 + 42, ryusen1, -553.9, -95 , 0 ); setEffMoveKey( spep_1 + 44, ryusen1, -861.4, -175.3 , 0 ); setEffMoveKey( spep_1 + 46, ryusen1, -1168.8, -255.5 , 0 ); setEffMoveKey( spep_1 + 48, ryusen1, -1476.3, -335.7 , 0 ); setEffMoveKey( spep_1 + 50, ryusen1, 61.1, 65.4 , 0 ); setEffMoveKey( spep_1 + 52, ryusen1, -246.4, -14.8 , 0 ); setEffMoveKey( spep_1 + 54, ryusen1, -553.9, -95 , 0 ); setEffMoveKey( spep_1 + 56, ryusen1, -861.4, -175.3 , 0 ); setEffMoveKey( spep_1 + 58, ryusen1, -1168.8, -255.5 , 0 ); setEffMoveKey( spep_1 + 60, ryusen1, -1476.3, -335.7 , 0 ); setEffMoveKey( spep_1 + 62, ryusen1, 61.1, 65.4 , 0 ); setEffMoveKey( spep_1 + 64, ryusen1, -246.4, -14.8 , 0 ); setEffMoveKey( spep_1 + 66, ryusen1, -553.9, -95 , 0 ); setEffMoveKey( spep_1 + 68, ryusen1, -861.4, -175.3 , 0 ); setEffMoveKey( spep_1 + 70, ryusen1, -1168.8, -255.5 , 0 ); setEffMoveKey( spep_1 + 72, ryusen1, -1476.3, -335.7 , 0 ); setEffMoveKey( spep_1 + 75, ryusen1, -246.4, -14.8 , 0 ); setEffMoveKey( spep_1 + 101, ryusen1, -155.3, 664.5 , 0 ); setEffMoveKey( spep_1 + 106, ryusen1, -155.3, 664.5 , 0 ); setEffMoveKey( spep_1 + 108, ryusen1, -264.1, 963.1 , 0 ); setEffMoveKey( spep_1 + 110, ryusen1, -372.9, 1261.6 , 0 ); setEffMoveKey( spep_1 + 112, ryusen1, -481.7, 1560.2 , 0 ); setEffMoveKey( spep_1 + 114, ryusen1, 62.3, 67.4 , 0 ); setEffMoveKey( spep_1 + 116, ryusen1, -46.5, 366 , 0 ); setEffMoveKey( spep_1 + 118, ryusen1, -155.3, 664.5 , 0 ); setEffMoveKey( spep_1 + 120, ryusen1, -264.1, 963.1 , 0 ); setEffMoveKey( spep_1 + 122, ryusen1, -372.9, 1261.6 , 0 ); setEffMoveKey( spep_1 + 124, ryusen1, -481.7, 1560.2 , 0 ); setEffMoveKey( spep_1 + 126, ryusen1, 62.3, 67.4 , 0 ); setEffMoveKey( spep_1 + 128, ryusen1, -46.5, 366 , 0 ); setEffMoveKey( spep_1 + 130, ryusen1, -155.3, 664.5 , 0 ); setEffMoveKey( spep_1 + 132, ryusen1, -264.1, 963.1 , 0 ); setEffMoveKey( spep_1 + 133, ryusen1, -372.9, 1261.6 , 0 ); setEffScaleKey( spep_1 + 16, ryusen1, 3.74, 1.32 ); setEffScaleKey( spep_1 + 133, ryusen1, 3.74, 1.32 ); setEffRotateKey( spep_1 + 16, ryusen1, -14.6 ); setEffRotateKey( spep_1 + 75, ryusen1, -14.6 ); setEffRotateKey( spep_1 + 100, ryusen1, -14.6 ); setEffRotateKey( spep_1 + 101, ryusen1, 70 ); setEffRotateKey( spep_1 + 133, ryusen1, 70 ); setEffAlphaKey( spep_1 + 16, ryusen1, 255 ); setEffAlphaKey( spep_1 + 71, ryusen1, 255 ); setEffAlphaKey( spep_1 + 73, ryusen1, 128 ); setEffAlphaKey( spep_1 + 75, ryusen1, 0 ); setEffAlphaKey( spep_1 + 102, ryusen1, 0 ); setEffAlphaKey( spep_1 + 103, ryusen1, 255 ); setEffAlphaKey( spep_1 + 133, ryusen1, 255 ); -- ** 書き文字エントリー ** -- czdogaga = entryEffectLife( spep_1 + 27, 10017, 48, 0x100, -1, 0, -26.1, 309.5 ); --ドガガガッ setEffMoveKey( spep_1 + 27, czdogaga, -26.1, 309.5 , 0 ); setEffMoveKey( spep_1 + 29, czdogaga, -21.4, 315.5 , 0 ); setEffMoveKey( spep_1 + 31, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 33, czdogaga, -28.2, 306.3 , 0 ); setEffMoveKey( spep_1 + 35, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 37, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 39, czdogaga, -28.2, 306.3 , 0 ); setEffMoveKey( spep_1 + 41, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 43, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 45, czdogaga, -28.2, 306.3 , 0 ); setEffMoveKey( spep_1 + 47, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 49, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 51, czdogaga, -28.2, 306.3 , 0 ); setEffMoveKey( spep_1 + 53, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 55, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 57, czdogaga, -28.2, 306.3 , 0 ); setEffMoveKey( spep_1 + 59, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 61, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 63, czdogaga, -28.2, 306.3 , 0 ); setEffMoveKey( spep_1 + 65, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 67, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 69, czdogaga, -28.2, 306.3 , 0 ); setEffMoveKey( spep_1 + 71, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 75, czdogaga, -20.2, 316.9 , 0 ); setEffScaleKey( spep_1 + 27, czdogaga, 0.9, 0.9 ); setEffScaleKey( spep_1 + 29, czdogaga, 1.48, 1.48 ); setEffScaleKey( spep_1 + 31, czdogaga, 2.06, 2.06 ); setEffScaleKey( spep_1 + 75, czdogaga, 2.06, 2.06 ); setEffRotateKey( spep_1 + 27, czdogaga, -1.5 ); setEffRotateKey( spep_1 + 75, czdogaga, -1.5 ); setEffAlphaKey( spep_1 + 27, czdogaga, 255 ); setEffAlphaKey( spep_1 + 71, czdogaga, 255 ); setEffAlphaKey( spep_1 + 73, czdogaga, 128 ); setEffAlphaKey( spep_1 + 75, czdogaga, 0 ); czbaki = entryEffectLife( spep_1 + 97, 10020, 16, 0x100, -1, 0, -130.5, 354.4 ); --バキッ setEffMoveKey( spep_1 + 97, czbaki, -130.5, 354.4 , 0 ); setEffMoveKey( spep_1 + 99, czbaki, -135.5, 364.7 , 0 ); setEffMoveKey( spep_1 + 101, czbaki, -127.3, 364.9 , 0 ); setEffMoveKey( spep_1 + 103, czbaki, -133.9, 393.1 , 0 ); setEffMoveKey( spep_1 + 105, czbaki, -138.8, 380 , 0 ); setEffMoveKey( spep_1 + 107, czbaki, -127.3, 364.9 , 0 ); setEffMoveKey( spep_1 + 109, czbaki, -133.9, 393.1 , 0 ); setEffMoveKey( spep_1 + 111, czbaki, -138.8, 380 , 0 ); setEffMoveKey( spep_1 + 113, czbaki, -138.8, 380 , 0 ); setEffScaleKey( spep_1 + 97, czbaki, 0.74, 0.74 ); setEffScaleKey( spep_1 + 99, czbaki, 1.34, 1.34 ); setEffScaleKey( spep_1 + 101, czbaki, 1.93, 1.93 ); setEffScaleKey( spep_1 + 113, czbaki, 1.93, 1.93 ); setEffRotateKey( spep_1 + 97, czbaki, -13.2 ); setEffRotateKey( spep_1 + 113, czbaki, -13.2 ); setEffAlphaKey( spep_1 + 97, czbaki, 255 ); setEffAlphaKey( spep_1 + 109, czbaki, 255 ); setEffAlphaKey( spep_1 + 111, czbaki, 128 ); setEffAlphaKey( spep_1 + 113, czbaki, 0 ); -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_1 + 122, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 134, 0, 0, 0, 0, 180 ); --薄い黒 背景 entryFadeBg( spep_1 + 97, 0, 6, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_1 + 22, 1001 ); --パンチ playSe( spep_1 + 34, 1006 ); --パンチ playSe( spep_1 + 46, 1000 ); --キック playSe( spep_1 + 58, 1009 ); --キック playSe( spep_1 + 95, 1010 ); --キック -- ** 次の準備 ** -- spep_2 = spep_1 + 134; ------------------------------------------------------ -- 敵に近づいて振り上げる(56F) ------------------------------------------------------ -- ** エフェクト等 ** -- huriage = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --敵に近づいて振り上げる(ef_003) setEffMoveKey( spep_2 + 0, huriage, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, huriage, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, huriage, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, huriage, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, huriage, 0 ); setEffRotateKey( spep_2 + 56, huriage, 0 ); setEffAlphaKey( spep_2 + 0, huriage, 255 ); setEffAlphaKey( spep_2 + 56, huriage, 255 ); -- ** 敵の動き ** -- setDisp( spep_2 + 0, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 56, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 音 ** -- playSe( spep_2 + 0, 44 ); --ダッシュ -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- 打ち落とす~敵が斜め下に落ちる(40F) ------------------------------------------------------ -- ** エフェクト等 ** -- uchiotoshi = entryEffectLife( spep_3 + 2, SP_04, 38, 0x100, -1, 0, 0, 0 ); --打ち落とす~敵が斜め下に落ちる(ef_004) setEffMoveKey( spep_3 + 2, uchiotoshi, 0, 0, 0 ); setEffMoveKey( spep_3 + 40, uchiotoshi, 0, 0, 0 ); setEffScaleKey( spep_3 + 2, uchiotoshi, 1.0, 1.0 ); setEffScaleKey( spep_3 + 40, uchiotoshi, 1.0, 1.0 ); setEffRotateKey( spep_3 + 2, uchiotoshi, 0 ); setEffRotateKey( spep_3 + 40, uchiotoshi, 0 ); setEffAlphaKey( spep_3 + 2, uchiotoshi, 255 ); setEffAlphaKey( spep_3 + 40, uchiotoshi, 255 ); -- ** 敵の動き ** -- setDisp( spep_3 + 9, 1, 1 ); changeAnime( spep_3 + 9, 1, 106 ); setMoveKey( spep_3 + 9, 1, 9, -23.9 , 0 ); setMoveKey( spep_3 + 11, 1, 62.1, -8.8 , 0 ); setMoveKey( spep_3 + 13, 1, 23, -69.5 , 0 ); setMoveKey( spep_3 + 15, 1, 107.2, -298.5 , 0 ); setMoveKey( spep_3 + 17, 1, 111.5, -369.6 , 0 ); setMoveKey( spep_3 + 19, 1, 139.3, -493.6 , 0 ); setMoveKey( spep_3 + 21, 1, 126.7, -556.4 , 0 ); setMoveKey( spep_3 + 23, 1, 149.8, -612.2 , 0 ); setMoveKey( spep_3 + 25, 1, 191.9, -722.9 , 0 ); setMoveKey( spep_3 + 27, 1, 180.5, -783.2 , 0 ); setMoveKey( spep_3 + 29, 1, 205.2, -839.4 , 0 ); setMoveKey( spep_3 + 31, 1, 244.2, -952 , 0 ); setMoveKey( spep_3 + 33, 1, 234.2, -1009.7 , 0 ); setMoveKey( spep_3 + 35, 1, 260.6, -1066.7 , 0 ); setMoveKey( spep_3 + 40, 1, 296.4, -1180.9 , 0 ); setScaleKey( spep_3 + 9, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 40, 1, 1.43, 1.43 ); setRotateKey( spep_3 + 9, 1, 68.1 ); setRotateKey( spep_3 + 11, 1, 63.2 ); setRotateKey( spep_3 + 13, 1, 72.4 ); setRotateKey( spep_3 + 15, 1, 95.6 ); setRotateKey( spep_3 + 17, 1, 97.2 ); setRotateKey( spep_3 + 19, 1, 98.8 ); setRotateKey( spep_3 + 21, 1, 100.5 ); setRotateKey( spep_3 + 23, 1, 102.1 ); setRotateKey( spep_3 + 25, 1, 103.7 ); setRotateKey( spep_3 + 27, 1, 105.4 ); setRotateKey( spep_3 + 29, 1, 107 ); setRotateKey( spep_3 + 31, 1, 108.6 ); setRotateKey( spep_3 + 33, 1, 110.3 ); setRotateKey( spep_3 + 35, 1, 111.9 ); setRotateKey( spep_3 + 40, 1, 113.5 ); setEffAlphaKey( spep_3 + 9, 1, 255 ); setEffAlphaKey( spep_3 + 40, 1, 255 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_3 + 9, 914, 31, 0x80, -1, 0, -194, 1135.4 ); setEffMoveKey( spep_3 + 9, ryusen2, -194, 1135.4 , 0 ); setEffMoveKey( spep_3 + 12, ryusen2, 62.5, 67.3 , 0 ); setEffMoveKey( spep_3 + 14, ryusen2, 11.2, 380.9 , 0 ); setEffMoveKey( spep_3 + 16, ryusen2, -40.1, 694.6 , 0 ); setEffMoveKey( spep_3 + 18, ryusen2, -91.4, 1008.2 , 0 ); setEffMoveKey( spep_3 + 20, ryusen2, -142.7, 1321.8 , 0 ); setEffMoveKey( spep_3 + 22, ryusen2, -194, 1135.4 , 0 ); setEffMoveKey( spep_3 + 24, ryusen2, 62.5, 67.3 , 0 ); setEffMoveKey( spep_3 + 26, ryusen2, 11.2, 380.9 , 0 ); setEffMoveKey( spep_3 + 28, ryusen2, -40.1, 694.6 , 0 ); setEffMoveKey( spep_3 + 30, ryusen2, -91.4, 1008.2 , 0 ); setEffMoveKey( spep_3 + 32, ryusen2, -142.7, 1321.8 , 0 ); setEffMoveKey( spep_3 + 34, ryusen2, -194, 1135.4 , 0 ); setEffMoveKey( spep_3 + 36, ryusen2, 62.5, 67.3 , 0 ); setEffMoveKey( spep_3 + 40, ryusen2, 11.2, 380.9 , 0 ); setEffScaleKey( spep_3 + 9, ryusen2, 3.74, 1.32 ); setEffScaleKey( spep_3 + 40, ryusen2, 3.74, 1.32 ); setEffRotateKey( spep_3 + 9, ryusen2, 80.7 ); setEffRotateKey( spep_3 + 40, ryusen2, 80.7 ); setEffAlphaKey( spep_3 + 9, ryusen2, 255 ); setEffAlphaKey( spep_3 + 40, ryusen2, 255 ); -- ** 書き文字エントリー ** -- ctbago = entryEffectLife( spep_3 + 9, 10021, 18, 0x100, -1, 0, 191.1, 324.2 ); --バゴォッ setEffMoveKey( spep_3 + 9, ctbago, 191.1, 324.2 , 0 ); setEffMoveKey( spep_3 + 11, ctbago, 187, 329.5 , 0 ); setEffMoveKey( spep_3 + 13, ctbago, 209.1, 350.1 , 0 ); setEffMoveKey( spep_3 + 15, ctbago, 194.3, 316 , 0 ); setEffMoveKey( spep_3 + 17, ctbago, 186.9, 328.4 , 0 ); setEffMoveKey( spep_3 + 19, ctbago, 209.1, 350.1 , 0 ); setEffMoveKey( spep_3 + 21, ctbago, 194.3, 316 , 0 ); setEffMoveKey( spep_3 + 23, ctbago, 186.9, 328.4 , 0 ); setEffMoveKey( spep_3 + 24, ctbago, 209.1, 350.1 , 0 ); setEffMoveKey( spep_3 + 27, ctbago, 209.1, 350.1 , 0 ); setEffScaleKey( spep_3 + 9, ctbago, 1.05, 1.05 ); setEffScaleKey( spep_3 + 11, ctbago, 1.54, 1.54 ); setEffScaleKey( spep_3 + 13, ctbago, 2.04, 2.04 ); setEffScaleKey( spep_3 + 27, ctbago, 2.04, 2.04 ); setEffRotateKey( spep_3 + 8, ctbago, 14 ); setEffRotateKey( spep_3 + 27, ctbago, 14 ); setEffAlphaKey( spep_3 + 9, ctbago, 255 ); setEffAlphaKey( spep_3 + 23, ctbago, 255 ); setEffAlphaKey( spep_3 + 25, ctbago, 128 ); setEffAlphaKey( spep_3 + 27, ctbago, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 9, 0, 0, 0, 0, 255 ); --黒 背景 entryFadeBg( spep_3 + 0, 0, 41, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_3 + 33, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- playSe( spep_3 + 0, 1012 ); --撃ち落とし playSe( spep_3 + 1, 1010 ); --撃ち落とし -- ** 次の準備 ** -- spep_4 = spep_3 + 41; ------------------------------------------------------ -- 敵落下(88F) ------------------------------------------------------ -- ** エフェクト等 ** -- rakka = entryEffectLife( spep_4 + 0, SP_05, 88, 0x80, -1, 0, 0, 0 ); --敵落下(ef_005) setEffMoveKey( spep_4 + 0, rakka, 0, 0, 0 ); setEffMoveKey( spep_4 + 88, rakka, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, rakka, 1.0, 1.0 ); setEffScaleKey( spep_4 + 88, rakka, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rakka, 0 ); setEffRotateKey( spep_4 + 88, rakka, 0 ); setEffAlphaKey( spep_4 + 0, rakka, 255 ); setEffAlphaKey( spep_4 + 88, rakka, 255 ); -- ** 敵の動き ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 25, 1, 0 ); changeAnime( spep_4 + 0, 1, 105 ); setMoveKey( spep_4 + 0, 1, 69.1, -59 , 0 ); setMoveKey( spep_4 + 2, 1, 59.8, -70.1 , 0 ); setMoveKey( spep_4 + 4, 1, 51.6, -79.8 , 0 ); setMoveKey( spep_4 + 6, 1, 44.4, -88.4 , 0 ); setMoveKey( spep_4 + 8, 1, 38.2, -95.8 , 0 ); setMoveKey( spep_4 + 10, 1, 32.9, -102.1 , 0 ); setMoveKey( spep_4 + 12, 1, 28.6, -107.2 , 0 ); setMoveKey( spep_4 + 14, 1, 25.2, -111.2 , 0 ); setMoveKey( spep_4 + 16, 1, 22.6, -114.4 , 0 ); setMoveKey( spep_4 + 18, 1, 20.4, -117 , 0 ); setMoveKey( spep_4 + 20, 1, 18.7, -119 , 0 ); setMoveKey( spep_4 + 22, 1, 17.3, -120.6 , 0 ); setMoveKey( spep_4 + 24, 1, 16.5, -121.7 , 0 ); setMoveKey( spep_4 + 25, 1, 16.2, -121.9 , 0 ); setScaleKey( spep_4 + 0, 1, 5.21, 5.21 ); setScaleKey( spep_4 + 2, 1, 4.37, 4.37 ); setScaleKey( spep_4 + 4, 1, 3.63, 3.63 ); setScaleKey( spep_4 + 6, 1, 2.99, 2.99 ); setScaleKey( spep_4 + 8, 1, 2.43, 2.43 ); setScaleKey( spep_4 + 10, 1, 1.96, 1.96 ); setScaleKey( spep_4 + 12, 1, 1.57, 1.57 ); setScaleKey( spep_4 + 14, 1, 1.27, 1.27 ); setScaleKey( spep_4 + 16, 1, 1.03, 1.03 ); setScaleKey( spep_4 + 18, 1, 0.83, 0.83 ); setScaleKey( spep_4 + 20, 1, 0.68, 0.68 ); setScaleKey( spep_4 + 22, 1, 0.56, 0.56 ); setScaleKey( spep_4 + 24, 1, 0.48, 0.48 ); setScaleKey( spep_4 + 25, 1, 0.45, 0.45 ); setRotateKey( spep_4 + 0, 1, -7.5 ); setRotateKey( spep_4 + 1, 1, -7.5 ); setRotateKey( spep_4 + 25, 1, -7.5 ); -- ** 書き文字エントリー ** -- ctdogon = entryEffectLife( spep_4 + 25, 10018, 49, 0x100, -1, 0, -87.8, 234.3 ); --ドゴォンッ setEffMoveKey( spep_4 + 25, ctdogon, -87.8, 234.3 , 0 ); setEffMoveKey( spep_4 + 28, ctdogon, -87.1, 232.4 , 0 ); setEffMoveKey( spep_4 + 30, ctdogon, -84.9, 231.1 , 0 ); setEffMoveKey( spep_4 + 32, ctdogon, -88.9, 230.9 , 0 ); setEffMoveKey( spep_4 + 34, ctdogon, -85.8, 231.2 , 0 ); setEffMoveKey( spep_4 + 36, ctdogon, -87.4, 231.8 , 0 ); setEffMoveKey( spep_4 + 38, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 40, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 42, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 44, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 46, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 48, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 50, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 52, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 54, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 56, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 58, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 60, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 62, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 64, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 66, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 68, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 70, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 72, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 74, ctdogon, -86.1, 231.7 , 0 ); setEffScaleKey( spep_4 + 25, ctdogon, 1.06, 1.06 ); setEffScaleKey( spep_4 + 28, ctdogon, 2.28, 2.28 ); setEffScaleKey( spep_4 + 30, ctdogon, 2.89, 2.89 ); setEffScaleKey( spep_4 + 32, ctdogon, 2.75, 2.75 ); setEffScaleKey( spep_4 + 34, ctdogon, 2.61, 2.61 ); setEffScaleKey( spep_4 + 36, ctdogon, 2.47, 2.47 ); setEffScaleKey( spep_4 + 38, ctdogon, 2.34, 2.34 ); setEffScaleKey( spep_4 + 74, ctdogon, 2.34, 2.34 ); setEffRotateKey( spep_4 + 25, ctdogon, -32.7 ); setEffRotateKey( spep_4 + 28, ctdogon, -46.1 ); setEffRotateKey( spep_4 + 30, ctdogon, -38.7 ); setEffRotateKey( spep_4 + 32, ctdogon, -24.1 ); setEffRotateKey( spep_4 + 34, ctdogon, -32.9 ); setEffRotateKey( spep_4 + 36, ctdogon, -43.6 ); setEffRotateKey( spep_4 + 38, ctdogon, -32.7 ); setEffRotateKey( spep_4 + 74, ctdogon, -32.7 ); setEffAlphaKey( spep_4 + 25, ctdogon, 255 ); setEffAlphaKey( spep_4 + 60, ctdogon, 255 ); setEffAlphaKey( spep_4 + 62, ctdogon, 219 ); setEffAlphaKey( spep_4 + 64, ctdogon, 182 ); setEffAlphaKey( spep_4 + 66, ctdogon, 146 ); setEffAlphaKey( spep_4 + 68, ctdogon, 109 ); setEffAlphaKey( spep_4 + 70, ctdogon, 73 ); setEffAlphaKey( spep_4 + 72, ctdogon, 36 ); setEffAlphaKey( spep_4 + 74, ctdogon, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_4 + 78, 6, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- SE_1121_1 = playSe( spep_4 + 0, 1121 ); --敵落下 stopSe( spep_4 + 15, SE_1121_1, 20 ); playSe( spep_4 + 30, 1023);--爆発 -- ** 次の準備 ** -- spep_5 = spep_4 + 88; ------------------------------------------------------ -- 気溜め(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffectLife( spep_5 + 0, SP_06, 100, 0x100, -1, 0, 0, 0 ); --気溜め(ef_006) setEffMoveKey( spep_5 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_5 + 100, tame, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tame, 0 ); setEffRotateKey( spep_5 + 100, tame, 0 ); setEffAlphaKey( spep_5 + 0, tame, 255 ); setEffAlphaKey( spep_5 + 100, tame, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_5 + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_5 + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_5 + 16, 190006, 70, 0x100, -1, 20, -0, 515.5 ); --ゴゴゴ setEffShake( spep_5 + 16, ctgogo, 70, 10 ); setEffMoveKey( spep_5 + 16, ctgogo, 55, 521.8 , 0 ); setEffMoveKey( spep_5 + 86, ctgogo, 55, 515.5 , 0 ); setEffScaleKey( spep_5 + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_5 + 86, ctgogo, 0.7, 0.7 ); setEffRotateKey( spep_5 + 16, ctgogo, 0 ); setEffRotateKey( spep_5 + 86, ctgogo, 0 ); setEffAlphaKey( spep_5 + 16, ctgogo, 255 ); setEffAlphaKey( spep_5 + 86, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_5 + 0, 906, 100, 0x100, -1, 0, 255.6, 0 ); setEffMoveKey( spep_5 + 0, shuchusen2, 0, 0, 0 ); setEffMoveKey( spep_5 + 100, shuchusen2, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, shuchusen2, 1.2, 1.2 ); setEffScaleKey( spep_5 + 100, shuchusen2, 1.2, 1.2 ); setEffRotateKey( spep_5 + 0, shuchusen2, 0 ); setEffRotateKey( spep_5 + 2, shuchusen2, 180 ); setEffRotateKey( spep_5 + 4, shuchusen2, 0 ); setEffRotateKey( spep_5 + 6, shuchusen2, 180 ); setEffRotateKey( spep_5 + 8, shuchusen2, 0 ); setEffRotateKey( spep_5 + 10, shuchusen2, 180 ); setEffRotateKey( spep_5 + 12, shuchusen2, 0 ); setEffRotateKey( spep_5 + 14, shuchusen2, 180 ); setEffRotateKey( spep_5 + 16, shuchusen2, 0 ); setEffRotateKey( spep_5 + 18, shuchusen2, 180 ); setEffRotateKey( spep_5 + 20, shuchusen2, 0 ); setEffRotateKey( spep_5 + 22, shuchusen2, 180 ); setEffRotateKey( spep_5 + 24, shuchusen2, 0 ); setEffRotateKey( spep_5 + 26, shuchusen2, 180 ); setEffRotateKey( spep_5 + 28, shuchusen2, 0 ); setEffRotateKey( spep_5 + 30, shuchusen2, 180 ); setEffRotateKey( spep_5 + 32, shuchusen2, 0 ); setEffRotateKey( spep_5 + 34, shuchusen2, 180 ); setEffRotateKey( spep_5 + 36, shuchusen2, 0 ); setEffRotateKey( spep_5 + 38, shuchusen2, 180 ); setEffRotateKey( spep_5 + 40, shuchusen2, 0 ); setEffRotateKey( spep_5 + 42, shuchusen2, 180 ); setEffRotateKey( spep_5 + 44, shuchusen2, 0 ); setEffRotateKey( spep_5 + 46, shuchusen2, 180 ); setEffRotateKey( spep_5 + 48, shuchusen2, 0 ); setEffRotateKey( spep_5 + 50, shuchusen2, 180 ); setEffRotateKey( spep_5 + 52, shuchusen2, 0 ); setEffRotateKey( spep_5 + 54, shuchusen2, 180 ); setEffRotateKey( spep_5 + 56, shuchusen2, 0 ); setEffRotateKey( spep_5 + 58, shuchusen2, 180 ); setEffRotateKey( spep_5 + 60, shuchusen2, 0 ); setEffRotateKey( spep_5 + 62, shuchusen2, 180 ); setEffRotateKey( spep_5 + 64, shuchusen2, 0 ); setEffRotateKey( spep_5 + 66, shuchusen2, 180 ); setEffRotateKey( spep_5 + 68, shuchusen2, 0 ); setEffRotateKey( spep_5 + 70, shuchusen2, 180 ); setEffRotateKey( spep_5 + 72, shuchusen2, 0 ); setEffRotateKey( spep_5 + 74, shuchusen2, 180 ); setEffRotateKey( spep_5 + 76, shuchusen2, 0 ); setEffRotateKey( spep_5 + 78, shuchusen2, 180 ); setEffRotateKey( spep_5 + 80, shuchusen2, 0 ); setEffRotateKey( spep_5 + 82, shuchusen2, 180 ); setEffRotateKey( spep_5 + 84, shuchusen2, 0 ); setEffRotateKey( spep_5 + 86, shuchusen2, 180 ); setEffRotateKey( spep_5 + 88, shuchusen2, 0 ); setEffRotateKey( spep_5 + 90, shuchusen2, 180 ); setEffRotateKey( spep_5 + 92, shuchusen2, 0 ); setEffRotateKey( spep_5 + 94, shuchusen2, 180 ); setEffRotateKey( spep_5 + 96, shuchusen2, 0 ); setEffRotateKey( spep_5 + 98, shuchusen2, 180 ); setEffRotateKey( spep_5 + 100, shuchusen2, 0 ); setEffRotateKey( spep_5 + 0, shuchusen2, 0 ); setEffRotateKey( spep_5 + 100, shuchusen2, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen2, 135 ); setEffAlphaKey( spep_5 + 100, shuchusen2, 135 ); -- ** 白フェード ** -- entryFade( spep_5 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_5 + 88, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 100, 0, 0, 0, 0, 180 ); --薄い黒 背景 entryFadeBg( spep_5 + 22, 8, 70, 0, 0, 0, 0, 255 ); --黒フェード 背景 -- ** 音 ** -- playSe( spep_5 + 18, SE_04 ); --カットイン -- ** 次の準備 ** -- spep_6 = spep_5 + 100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffectLife( spep_6 + 0, 1507, 90, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え]] -- ** 極限用に調整 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_6 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen3, 88, 20 ); setEffMoveKey( spep_6 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_6 + 90, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_6 + 90, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen3, 0 ); setEffRotateKey( spep_6 + 90, shuchusen3, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_6 + 90, shuchusen3, 255 ); -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_6 + 76, 10, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- --playSe( spep_6 + 0, SE_05 ); --カットイン -- ** 次の準備 ** -- spep_7 = spep_6 + 94; ------------------------------------------------------ -- 発射(72F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassha = entryEffectLife( spep_7 + 0, SP_07, 72, 0x100, -1, 0, 0, 0 ); --発射(ef_007) setEffMoveKey( spep_7 + 0, hassha, 0, 0, 0 ); setEffMoveKey( spep_7 + 72, hassha, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_7 + 72, hassha, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hassha, 0 ); setEffRotateKey( spep_7 + 72, hassha, 0 ); setEffAlphaKey( spep_7 + 0, hassha, 255 ); setEffAlphaKey( spep_7 + 72, hassha, 255 ); -- ** 流線 ** -- ryusen3 = entryEffectLife( spep_7 + 0, 921, 72, 0x80, -1, 0, -32.6, -7 ); setEffMoveKey( spep_7 + 0, ryusen3, -32.6, -7 , 0 ); setEffMoveKey( spep_7 + 72, ryusen3, -32.6, -7 , 0 ); setEffScaleKey( spep_7 + 0, ryusen3, 1.51, 1.15 ); setEffScaleKey( spep_7 + 72, ryusen3, 1.51, 1.15 ); setEffRotateKey( spep_7 + 0, ryusen3, -115.3 ); setEffRotateKey( spep_7 + 72, ryusen3, -115.3 ); setEffAlphaKey( spep_7 + 0, ryusen3, 255 ); setEffAlphaKey( spep_7 + 72, ryusen3, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 72, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_7 + 60, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- playSe( spep_7 + 5, 1022); --発射 -- ** 次の準備 ** -- spep_8 = spep_7 + 72; ------------------------------------------------------ -- 爆発(115F) ------------------------------------------------------ -- ** エフェクト等 ** -- bakuha = entryEffect( spep_8 + 0, SP_08, 0x100, -1, 0, 0, 0 ); --爆発(ef_008) setEffMoveKey( spep_8 + 0, bakuha, 0, 0, 0 ); setEffMoveKey( spep_8 + 115, bakuha, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, bakuha, 1.0, 1.0 ); setEffScaleKey( spep_8 + 115, bakuha, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, bakuha, 0 ); setEffRotateKey( spep_8 + 115, bakuha, 0 ); setEffAlphaKey( spep_8 + 0, bakuha, 255 ); setEffAlphaKey( spep_8 + 115, bakuha, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_8 + 0, 906, 113, 0x100, -1, 0, 366.6, 0 ); setEffMoveKey( spep_8 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_8 + 113, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, shuchusen3, 2.5, 2.5 ); setEffScaleKey( spep_8 + 113, shuchusen3, 2.5, 2.5 ); setEffRotateKey( spep_8 + 0, shuchusen3, 180 ); setEffRotateKey( spep_8 + 2, shuchusen3, 0 ); setEffRotateKey( spep_8 + 4, shuchusen3, 180 ); setEffRotateKey( spep_8 + 6, shuchusen3, 0 ); setEffRotateKey( spep_8 + 8, shuchusen3, 180 ); setEffRotateKey( spep_8 + 10, shuchusen3, 0 ); setEffRotateKey( spep_8 + 12, shuchusen3, 180 ); setEffRotateKey( spep_8 + 14, shuchusen3, 0 ); setEffRotateKey( spep_8 + 16, shuchusen3, 180 ); setEffRotateKey( spep_8 + 18, shuchusen3, 0 ); setEffRotateKey( spep_8 + 20, shuchusen3, 180 ); setEffRotateKey( spep_8 + 22, shuchusen3, 0 ); setEffRotateKey( spep_8 + 24, shuchusen3, 180 ); setEffRotateKey( spep_8 + 26, shuchusen3, 0 ); setEffRotateKey( spep_8 + 28, shuchusen3, 180 ); setEffRotateKey( spep_8 + 30, shuchusen3, 0 ); setEffRotateKey( spep_8 + 32, shuchusen3, 180 ); setEffRotateKey( spep_8 + 34, shuchusen3, 0 ); setEffRotateKey( spep_8 + 36, shuchusen3, 180 ); setEffRotateKey( spep_8 + 38, shuchusen3, 0 ); setEffRotateKey( spep_8 + 40, shuchusen3, 180 ); setEffRotateKey( spep_8 + 42, shuchusen3, 0 ); setEffRotateKey( spep_8 + 44, shuchusen3, 180 ); setEffRotateKey( spep_8 + 46, shuchusen3, 0 ); setEffRotateKey( spep_8 + 48, shuchusen3, 180 ); setEffRotateKey( spep_8 + 50, shuchusen3, 0 ); setEffRotateKey( spep_8 + 52, shuchusen3, 180 ); setEffRotateKey( spep_8 + 54, shuchusen3, 0 ); setEffRotateKey( spep_8 + 56, shuchusen3, 180 ); setEffRotateKey( spep_8 + 58, shuchusen3, 0 ); setEffRotateKey( spep_8 + 60, shuchusen3, 180 ); setEffRotateKey( spep_8 + 62, shuchusen3, 0 ); setEffRotateKey( spep_8 + 64, shuchusen3, 180 ); setEffRotateKey( spep_8 + 66, shuchusen3, 0 ); setEffRotateKey( spep_8 + 68, shuchusen3, 180 ); setEffRotateKey( spep_8 + 70, shuchusen3, 0 ); setEffRotateKey( spep_8 + 72, shuchusen3, 180 ); setEffRotateKey( spep_8 + 74, shuchusen3, 0 ); setEffRotateKey( spep_8 + 76, shuchusen3, 180 ); setEffRotateKey( spep_8 + 78, shuchusen3, 0 ); setEffRotateKey( spep_8 + 80, shuchusen3, 180 ); setEffRotateKey( spep_8 + 82, shuchusen3, 0 ); setEffRotateKey( spep_8 + 84, shuchusen3, 180 ); setEffRotateKey( spep_8 + 86, shuchusen3, 0 ); setEffRotateKey( spep_8 + 88, shuchusen3, 180 ); setEffRotateKey( spep_8 + 90, shuchusen3, 0 ); setEffRotateKey( spep_8 + 92, shuchusen3, 180 ); setEffRotateKey( spep_8 + 94, shuchusen3, 0 ); setEffRotateKey( spep_8 + 96, shuchusen3, 180 ); setEffRotateKey( spep_8 + 98, shuchusen3, 0 ); setEffRotateKey( spep_8 + 100, shuchusen3, 180 ); setEffRotateKey( spep_8 + 102, shuchusen3, 0 ); setEffRotateKey( spep_8 + 104, shuchusen3, 180 ); setEffRotateKey( spep_8 + 106, shuchusen3, 0 ); setEffRotateKey( spep_8 + 108, shuchusen3, 180 ); setEffRotateKey( spep_8 + 110, shuchusen3, 0 ); setEffRotateKey( spep_8 + 112, shuchusen3, 180 ); setEffRotateKey( spep_8 + 113, shuchusen3, 0 ); setEffRotateKey( spep_8 + 0, shuchusen3, 0 ); setEffRotateKey( spep_8 + 113, shuchusen3, 0 ); setEffAlphaKey( spep_8 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_8 + 113, shuchusen3, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 116, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_8 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- playSe( spep_8 + 35, 1024) --爆発 -- ** ダメージ表示 ** -- dealDamage( spep_8 + 39 -12 ); endPhase( spep_8 + 110 ); else ------------------------------------------------------ -- アイドリング(78F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- idling = entryEffectLife( spep_0 + 0, SP_01, 77, 0x80, -1, 0, 0, 0 ); --アイドリング(ef_001) setEffMoveKey( spep_0 + 0, idling, 0, 0, 0 ); setEffMoveKey( spep_0 + 77, idling, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, idling, 1.0, 1.0 ); setEffScaleKey( spep_0 + 77, idling, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, idling, 0 ); setEffRotateKey( spep_0 + 77, idling, 0 ); setEffAlphaKey( spep_0 + 0, idling, 255 ); setEffAlphaKey( spep_0 + 77, idling, 255 ); -- ** 敵の動き ** -- changeAnime( spep_0 + 0, 1, 100 ); setDisp( spep_0 + 0, 1, 1 ); setMoveKey( spep_0 + 0, 1, 196.7, 230.1 , 0 ); setMoveKey( spep_0 + 2, 1, 201.4, 229.1 , 0 ); setMoveKey( spep_0 + 4, 1, 206, 228.2 , 0 ); setMoveKey( spep_0 + 6, 1, 210.4, 227.3 , 0 ); setMoveKey( spep_0 + 8, 1, 214.6, 226.4 , 0 ); setMoveKey( spep_0 + 10, 1, 218.7, 225.6 , 0 ); setMoveKey( spep_0 + 12, 1, 222.6, 224.8 , 0 ); setMoveKey( spep_0 + 14, 1, 226.3, 224 , 0 ); setMoveKey( spep_0 + 16, 1, 229.8, 223.3 , 0 ); setMoveKey( spep_0 + 18, 1, 233.1, 222.6 , 0 ); setMoveKey( spep_0 + 20, 1, 236.1, 222 , 0 ); setMoveKey( spep_0 + 22, 1, 239, 221.4 , 0 ); setMoveKey( spep_0 + 24, 1, 241.5, 220.9 , 0 ); setMoveKey( spep_0 + 26, 1, 244, 220.4 , 0 ); setMoveKey( spep_0 + 28, 1, 246.4, 219.9 , 0 ); setMoveKey( spep_0 + 30, 1, 248.6, 219.5 , 0 ); setMoveKey( spep_0 + 32, 1, 250.8, 219 , 0 ); setMoveKey( spep_0 + 34, 1, 252.9, 218.6 , 0 ); setMoveKey( spep_0 + 36, 1, 254.8, 218.2 , 0 ); setMoveKey( spep_0 + 38, 1, 256.6, 217.9 , 0 ); setMoveKey( spep_0 + 40, 1, 258.2, 217.5 , 0 ); setMoveKey( spep_0 + 42, 1, 259.7, 217.2 , 0 ); setMoveKey( spep_0 + 44, 1, 261, 216.9 , 0 ); setMoveKey( spep_0 + 46, 1, 262.2, 216.7 , 0 ); setMoveKey( spep_0 + 48, 1, 263.3, 216.5 , 0 ); setMoveKey( spep_0 + 50, 1, 264.3, 216.3 , 0 ); setMoveKey( spep_0 + 52, 1, 265.1, 216.1 , 0 ); setMoveKey( spep_0 + 54, 1, 265.8, 216 , 0 ); setMoveKey( spep_0 + 56, 1, 266.7, 216 , 0 ); setMoveKey( spep_0 + 77, 1, 266.7, 216 , 0 ); setScaleKey( spep_0 + 0, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 2, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 4, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 6, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 8, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 12, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 14, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 18, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 20, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 24, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 26, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 30, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 32, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 34, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 36, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 40, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 42, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 46, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 48, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 52, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 54, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 77, 1, 0.78, 0.78 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 77, 1, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 78, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_0 + 78, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.25, 1.25 ); setEffScaleKey( spep_0 + 2, shuchusen1, 1.25, 1.25 ); setEffScaleKey( spep_0 + 4, shuchusen1, 1.24, 1.24 ); setEffScaleKey( spep_0 + 6, shuchusen1, 1.24, 1.24 ); setEffScaleKey( spep_0 + 8, shuchusen1, 1.23, 1.23 ); setEffScaleKey( spep_0 + 12, shuchusen1, 1.23, 1.23 ); setEffScaleKey( spep_0 + 14, shuchusen1, 1.22, 1.22 ); setEffScaleKey( spep_0 + 18, shuchusen1, 1.22, 1.22 ); setEffScaleKey( spep_0 + 20, shuchusen1, 1.21, 1.21 ); setEffScaleKey( spep_0 + 22, shuchusen1, 1.21, 1.21 ); setEffScaleKey( spep_0 + 24, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 28, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 30, shuchusen1, 1.19, 1.19 ); setEffScaleKey( spep_0 + 32, shuchusen1, 1.19, 1.19 ); setEffScaleKey( spep_0 + 34, shuchusen1, 1.18, 1.18 ); setEffScaleKey( spep_0 + 38, shuchusen1, 1.18, 1.18 ); setEffScaleKey( spep_0 + 40, shuchusen1, 1.17, 1.17 ); setEffScaleKey( spep_0 + 44, shuchusen1, 1.17, 1.17 ); setEffScaleKey( spep_0 + 46, shuchusen1, 1.16, 1.16 ); setEffScaleKey( spep_0 + 48, shuchusen1, 1.16, 1.16 ); setEffScaleKey( spep_0 + 50, shuchusen1, 1.15, 1.15 ); setEffScaleKey( spep_0 + 54, shuchusen1, 1.15, 1.15 ); setEffScaleKey( spep_0 + 56, shuchusen1, 1.14, 1.14 ); setEffScaleKey( spep_0 + 58, shuchusen1, 1.14, 1.14 ); setEffScaleKey( spep_0 + 60, shuchusen1, 1.13, 1.13 ); setEffScaleKey( spep_0 + 64, shuchusen1, 1.13, 1.13 ); setEffScaleKey( spep_0 + 66, shuchusen1, 1.12, 1.12 ); setEffScaleKey( spep_0 + 70, shuchusen1, 1.12, 1.12 ); setEffScaleKey( spep_0 + 72, shuchusen1, 1.11, 1.11 ); setEffScaleKey( spep_0 + 74, shuchusen1, 1.11, 1.11 ); setEffScaleKey( spep_0 + 76, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_0 + 78, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 2, shuchusen1, 180 ); setEffRotateKey( spep_0 + 4, shuchusen1, 0 ); setEffRotateKey( spep_0 + 6, shuchusen1, 180 ); setEffRotateKey( spep_0 + 8, shuchusen1, 0 ); setEffRotateKey( spep_0 + 10, shuchusen1, 180 ); setEffRotateKey( spep_0 + 12, shuchusen1, 0 ); setEffRotateKey( spep_0 + 14, shuchusen1, 180 ); setEffRotateKey( spep_0 + 16, shuchusen1, 0 ); setEffRotateKey( spep_0 + 18, shuchusen1, 180 ); setEffRotateKey( spep_0 + 20, shuchusen1, 0 ); setEffRotateKey( spep_0 + 22, shuchusen1, 180 ); setEffRotateKey( spep_0 + 24, shuchusen1, 0 ); setEffRotateKey( spep_0 + 26, shuchusen1, 180 ); setEffRotateKey( spep_0 + 28, shuchusen1, 0 ); setEffRotateKey( spep_0 + 30, shuchusen1, 180 ); setEffRotateKey( spep_0 + 32, shuchusen1, 0 ); setEffRotateKey( spep_0 + 34, shuchusen1, 180 ); setEffRotateKey( spep_0 + 36, shuchusen1, 0 ); setEffRotateKey( spep_0 + 38, shuchusen1, 180 ); setEffRotateKey( spep_0 + 40, shuchusen1, 0 ); setEffRotateKey( spep_0 + 42, shuchusen1, 180 ); setEffRotateKey( spep_0 + 44, shuchusen1, 0 ); setEffRotateKey( spep_0 + 46, shuchusen1, 180 ); setEffRotateKey( spep_0 + 48, shuchusen1, 0 ); setEffRotateKey( spep_0 + 50, shuchusen1, 180 ); setEffRotateKey( spep_0 + 52, shuchusen1, 0 ); setEffRotateKey( spep_0 + 54, shuchusen1, 180 ); setEffRotateKey( spep_0 + 56, shuchusen1, 0 ); setEffRotateKey( spep_0 + 58, shuchusen1, 180 ); setEffRotateKey( spep_0 + 60, shuchusen1, 0 ); setEffRotateKey( spep_0 + 62, shuchusen1, 180 ); setEffRotateKey( spep_0 + 64, shuchusen1, 0 ); setEffRotateKey( spep_0 + 66, shuchusen1, 180 ); setEffRotateKey( spep_0 + 68, shuchusen1, 0 ); setEffRotateKey( spep_0 + 70, shuchusen1, 180 ); setEffRotateKey( spep_0 + 72, shuchusen1, 0 ); setEffRotateKey( spep_0 + 74, shuchusen1, 180 ); setEffRotateKey( spep_0 + 76, shuchusen1, 0 ); setEffRotateKey( spep_0 + 78, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 135 ); setEffAlphaKey( spep_0 + 78, shuchusen1, 135 ); -- ** 白フェード ** -- entryFade( spep_0 + 70, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 78, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 音 ** -- playSe( spep_0 + 60, 1003 ); --ダッシュ -- ** 次の準備 ** -- spep_1 = spep_0 + 78; ------------------------------------------------------ -- 連撃~蹴り飛ばし(134F) ------------------------------------------------------ -- ** エフェクト等 ** -- rush = entryEffectLife( spep_1 + 0, SP_02, 134, 0x100, -1, 0, 0, 0 ); --連撃~蹴り飛ばし(ef_002) setEffMoveKey( spep_1 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_1 + 134, rush, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_1 + 134, rush, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush, 0 ); setEffRotateKey( spep_1 + 134, rush, 0 ); setEffAlphaKey( spep_1 + 0, rush, 255 ); setEffAlphaKey( spep_1 + 134, rush, 255 ); -- ** 敵の動き ** -- setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 101 ); setMoveKey( spep_1 + 0, 1, 99.2, 97.6 , 0 ); setMoveKey( spep_1 + 1, 1, 95.2, 96.4 , 0 ); setMoveKey( spep_1 + 3, 1, 91.2, 95.3 , 0 ); setMoveKey( spep_1 + 5, 1, 87.2, 94.1 , 0 ); setMoveKey( spep_1 + 7, 1, 83.2, 93 , 0 ); setMoveKey( spep_1 + 9, 1, 79.2, 91.9 , 0 ); setMoveKey( spep_1 + 11, 1, 75.2, 90.7 , 0 ); setMoveKey( spep_1 + 13, 1, 71.2, 89.6 , 0 ); setMoveKey( spep_1 + 15, 1, 67.2, 88.4 , 0 ); setScaleKey( spep_1 + 0, 1, 1.32, 1.32 ); setScaleKey( spep_1 + 15, 1, 1.32, 1.32 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 15, 1, 0 ); -- ** 流線** -- ryusen1 = entryEffectLife( spep_1 + 0, 914, 133, 0x80, -1, 0, -1476.3, -335.7 ); setEffMoveKey( spep_1 + 0, ryusen1, -1476.3, -335.7 , 0 ); setEffMoveKey( spep_1 + 2, ryusen1, 61.1, 65.4 , 0 ); setEffMoveKey( spep_1 + 4, ryusen1, -246.4, -14.8 , 0 ); setEffMoveKey( spep_1 + 6, ryusen1, -553.9, -95 , 0 ); setEffMoveKey( spep_1 + 8, ryusen1, -861.4, -175.3 , 0 ); setEffMoveKey( spep_1 + 10, ryusen1, -1168.8, -255.5 , 0 ); setEffMoveKey( spep_1 + 12, ryusen1, -1476.3, -335.7 , 0 ); setEffMoveKey( spep_1 + 15, ryusen1, 61.1, 65.4 , 0 ); setEffScaleKey( spep_1 + 0, ryusen1, 3.74, 1.32 ); setEffScaleKey( spep_1 + 15, ryusen1, 3.74, 1.32 ); setEffRotateKey( spep_1 + 0, ryusen1, -14.6 ); setEffRotateKey( spep_1 + 15, ryusen1, -14.6 ); setEffAlphaKey( spep_1 + 0, ryusen1, 255 ); setEffAlphaKey( spep_1 + 15, ryusen1, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 16; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 67.2, 88.4 , 0 ); setMoveKey( SP_dodge + 10, 1, 67.2, 88.4 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.32, 1.32 ); setScaleKey( SP_dodge + 10, 1, 1.32, 1.32 ); setRotateKey( SP_dodge + 0, 1, -3.2 ); setRotateKey( SP_dodge + 10, 1, -3.2 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- ** 敵の動き ** -- changeAnime( spep_1 + 27, 1, 108 ); changeAnime( spep_1 + 61, 1, 106 ); changeAnime( spep_1 + 97, 1, 108 ); setMoveKey( spep_1 + 17, 1, 63.2, 87.3 , 0 ); setMoveKey( spep_1 + 19, 1, 59.2, 86.1 , 0 ); setMoveKey( spep_1 + 21, 1, 55.2, 85 , 0 ); setMoveKey( spep_1 + 23, 1, 51.2, 83.9 , 0 ); setMoveKey( spep_1 + 26, 1, 47.2, 82.7 , 0 ); setMoveKey( spep_1 + 27, 1, 13.4, 77.1 , 0 ); setMoveKey( spep_1 + 29, 1, 30.5, 107.9 , 0 ); setMoveKey( spep_1 + 31, 1, 29, 74.3 , 0 ); setMoveKey( spep_1 + 33, 1, 16.7, 80.4 , 0 ); setMoveKey( spep_1 + 35, 1, 33.9, 111.2 , 0 ); setMoveKey( spep_1 + 37, 1, 32.3, 77.6 , 0 ); setMoveKey( spep_1 + 39, 1, 20, 83.7 , 0 ); setMoveKey( spep_1 + 41, 1, 37.2, 114.5 , 0 ); setMoveKey( spep_1 + 43, 1, 35.7, 80.9 , 0 ); setMoveKey( spep_1 + 45, 1, 23.4, 87 , 0 ); setMoveKey( spep_1 + 47, 1, 53.4, 89.2 , 0 ); setMoveKey( spep_1 + 49, 1, 41.3, 53.7 , 0 ); setMoveKey( spep_1 + 51, 1, 32, 63.1 , 0 ); setMoveKey( spep_1 + 53, 1, 62.1, 87.6 , 0 ); setMoveKey( spep_1 + 55, 1, 49.8, 52.1 , 0 ); setMoveKey( spep_1 + 57, 1, 40.5, 61.6 , 0 ); setMoveKey( spep_1 + 60, 1, 70.7, 86 , 0 ); setMoveKey( spep_1 + 61, 1, 49.1, 64.9 , 0 ); setMoveKey( spep_1 + 63, 1, 63.6, 66.8 , 0 ); setMoveKey( spep_1 + 65, 1, 85, 119.9 , 0 ); setMoveKey( spep_1 + 67, 1, 128.2, 111.5 , 0 ); setMoveKey( spep_1 + 69, 1, 174.1, 145.4 , 0 ); setMoveKey( spep_1 + 71, 1, 160.5, 157 , 0 ); setMoveKey( spep_1 + 73, 1, 188.1, 151.6 , 0 ); setMoveKey( spep_1 + 75, 1, 179.3, 157.7 , 0 ); setMoveKey( spep_1 + 77, 1, 170.5, 163.8 , 0 ); setMoveKey( spep_1 + 79, 1, 164.7, 155.2 , 0 ); setMoveKey( spep_1 + 81, 1, 158.9, 146.5 , 0 ); setMoveKey( spep_1 + 83, 1, 153.1, 137.9 , 0 ); setMoveKey( spep_1 + 85, 1, 147.3, 129.3 , 0 ); setMoveKey( spep_1 + 87, 1, 141.5, 120.7 , 0 ); setMoveKey( spep_1 + 89, 1, 135.7, 112.1 , 0 ); setMoveKey( spep_1 + 91, 1, 129.8, 103.4 , 0 ); setMoveKey( spep_1 + 93, 1, 124, 94.8 , 0 ); setMoveKey( spep_1 + 96, 1, 118.2, 86.2 , 0 ); setMoveKey( spep_1 + 97, 1, 120.8, -83.4 , 0 ); setMoveKey( spep_1 + 99, 1, 49.6, -139.1 , 0 ); setMoveKey( spep_1 + 101, 1, 84.2, -122 , 0 ); setMoveKey( spep_1 + 103, 1, 260.7, -432.2 , 0 ); setMoveKey( spep_1 + 105, 1, 260.8, -477.1 , 0 ); setMoveKey( spep_1 + 107, 1, 325.4, -545.4 , 0 ); setMoveKey( spep_1 + 109, 1, 322.3, -593.7 , 0 ); setMoveKey( spep_1 + 111, 1, 360.8, -630.6 , 0 ); setMoveKey( spep_1 + 113, 1, 426.1, -697.8 , 0 ); setMoveKey( spep_1 + 115, 1, 422.9, -747.3 , 0 ); setMoveKey( spep_1 + 117, 1, 460.9, -784.1 , 0 ); setMoveKey( spep_1 + 119, 1, 526.7, -850.2 , 0 ); setMoveKey( spep_1 + 121, 1, 523.4, -901 , 0 ); setMoveKey( spep_1 + 123, 1, 560.9, -937.6 , 0 ); setMoveKey( spep_1 + 125, 1, 627.2, -1002.5 , 0 ); setMoveKey( spep_1 + 127, 1, 623.9, -1054.6 , 0 ); setMoveKey( spep_1 + 129, 1, 660.9, -1091 , 0 ); setMoveKey( spep_1 + 131, 1, 727.8, -1154.8 , 0 ); setMoveKey( spep_1 + 134, 1, 727.8, -1154.8 , 0 ); setScaleKey( spep_1 + 26, 1, 1.32, 1.32 ); setScaleKey( spep_1 + 27, 1, 1.36, 1.36 ); setScaleKey( spep_1 + 45, 1, 1.36, 1.36 ); setScaleKey( spep_1 + 47, 1, 1.48, 1.48 ); setScaleKey( spep_1 + 49, 1, 1.49, 1.49 ); setScaleKey( spep_1 + 60, 1, 1.49, 1.49 ); setScaleKey( spep_1 + 61, 1, 1.27, 1.27 ); setScaleKey( spep_1 + 63, 1, 1.26, 1.26 ); setScaleKey( spep_1 + 67, 1, 1.26, 1.26 ); setScaleKey( spep_1 + 69, 1, 1.21, 1.21 ); setScaleKey( spep_1 + 71, 1, 1.22, 1.22 ); setScaleKey( spep_1 + 73, 1, 1.28, 1.28 ); setScaleKey( spep_1 + 75, 1, 1.27, 1.27 ); setScaleKey( spep_1 + 79, 1, 1.27, 1.27 ); setScaleKey( spep_1 + 81, 1, 1.28, 1.28 ); setScaleKey( spep_1 + 83, 1, 1.29, 1.29 ); setScaleKey( spep_1 + 85, 1, 1.3, 1.3 ); setScaleKey( spep_1 + 87, 1, 1.31, 1.31 ); setScaleKey( spep_1 + 89, 1, 1.31, 1.31 ); setScaleKey( spep_1 + 91, 1, 1.32, 1.32 ); setScaleKey( spep_1 + 93, 1, 1.33, 1.33 ); setScaleKey( spep_1 + 96, 1, 1.34, 1.34 ); setScaleKey( spep_1 + 97, 1, 1.41, 1.41 ); setScaleKey( spep_1 + 99, 1, 1.34, 1.34 ); setScaleKey( spep_1 + 101, 1, 1.39, 1.39 ); setScaleKey( spep_1 + 103, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 105, 1, 1.43, 1.43 ); setScaleKey( spep_1 + 117, 1, 1.43, 1.43 ); setScaleKey( spep_1 + 119, 1, 1.44, 1.44 ); setScaleKey( spep_1 + 131, 1, 1.44, 1.44 ); setScaleKey( spep_1 + 134, 1, 1.44, 1.44 ); setRotateKey( spep_1 + 26, 1, 0 ); setRotateKey( spep_1 + 27, 1, -31.1 ); setRotateKey( spep_1 + 45, 1, -31.1 ); setRotateKey( spep_1 + 47, 1, -12.3 ); setRotateKey( spep_1 + 49, 1, -12.2 ); setRotateKey( spep_1 + 51, 1, -12.2 ); setRotateKey( spep_1 + 53, 1, -12.1 ); setRotateKey( spep_1 + 55, 1, -12 ); setRotateKey( spep_1 + 57, 1, -11.9 ); setRotateKey( spep_1 + 60, 1, -11.8 ); setRotateKey( spep_1 + 61, 1, -54.2 ); setRotateKey( spep_1 + 63, 1, -51.5 ); setRotateKey( spep_1 + 65, 1, -48.9 ); setRotateKey( spep_1 + 67, 1, -46.2 ); setRotateKey( spep_1 + 69, 1, -27 ); setRotateKey( spep_1 + 71, 1, -26.3 ); setRotateKey( spep_1 + 73, 1, -25.5 ); setRotateKey( spep_1 + 75, 1, -25.2 ); setRotateKey( spep_1 + 77, 1, -24.8 ); setRotateKey( spep_1 + 79, 1, -24 ); setRotateKey( spep_1 + 81, 1, -23.1 ); setRotateKey( spep_1 + 83, 1, -22.3 ); setRotateKey( spep_1 + 85, 1, -21.4 ); setRotateKey( spep_1 + 87, 1, -20.6 ); setRotateKey( spep_1 + 79, 1, -19.8 ); setRotateKey( spep_1 + 91, 1, -18.9 ); setRotateKey( spep_1 + 93, 1, -18.1 ); setRotateKey( spep_1 + 96, 1, -17.3 ); setRotateKey( spep_1 + 97, 1, 50.7 ); setRotateKey( spep_1 + 99, 1, 56.4 ); setRotateKey( spep_1 + 101, 1, 58.9 ); setRotateKey( spep_1 + 103, 1, 59.7 ); setRotateKey( spep_1 + 105, 1, 59.9 ); setRotateKey( spep_1 + 107, 1, 59.2 ); setRotateKey( spep_1 + 109, 1, 58.5 ); setRotateKey( spep_1 + 111, 1, 57.9 ); setRotateKey( spep_1 + 113, 1, 57.2 ); setRotateKey( spep_1 + 115, 1, 56.5 ); setRotateKey( spep_1 + 117, 1, 55.8 ); setRotateKey( spep_1 + 119, 1, 55.1 ); setRotateKey( spep_1 + 121, 1, 54.5 ); setRotateKey( spep_1 + 123, 1, 53.8 ); setRotateKey( spep_1 + 125, 1, 53.1 ); setRotateKey( spep_1 + 127, 1, 52.4 ); setRotateKey( spep_1 + 129, 1, 51.7 ); setRotateKey( spep_1 + 131, 1, 51.1 ); setRotateKey( spep_1 + 134, 1, 51.1 ); -- ** 流線** -- setEffMoveKey( spep_1 + 16, ryusen1, -246.4, -14.8 , 0 ); setEffMoveKey( spep_1 + 18, ryusen1, -553.9, -95 , 0 ); setEffMoveKey( spep_1 + 20, ryusen1, -861.4, -175.3 , 0 ); setEffMoveKey( spep_1 + 22, ryusen1, -1168.8, -255.5 , 0 ); setEffMoveKey( spep_1 + 24, ryusen1, -1476.3, -335.7 , 0 ); setEffMoveKey( spep_1 + 26, ryusen1, 61.1, 65.4 , 0 ); setEffMoveKey( spep_1 + 28, ryusen1, -246.4, -14.8 , 0 ); setEffMoveKey( spep_1 + 30, ryusen1, -553.9, -95 , 0 ); setEffMoveKey( spep_1 + 32, ryusen1, -861.4, -175.3 , 0 ); setEffMoveKey( spep_1 + 34, ryusen1, -1168.8, -255.5 , 0 ); setEffMoveKey( spep_1 + 36, ryusen1, -1476.3, -335.7 , 0 ); setEffMoveKey( spep_1 + 38, ryusen1, 61.1, 65.4 , 0 ); setEffMoveKey( spep_1 + 40, ryusen1, -246.4, -14.8 , 0 ); setEffMoveKey( spep_1 + 42, ryusen1, -553.9, -95 , 0 ); setEffMoveKey( spep_1 + 44, ryusen1, -861.4, -175.3 , 0 ); setEffMoveKey( spep_1 + 46, ryusen1, -1168.8, -255.5 , 0 ); setEffMoveKey( spep_1 + 48, ryusen1, -1476.3, -335.7 , 0 ); setEffMoveKey( spep_1 + 50, ryusen1, 61.1, 65.4 , 0 ); setEffMoveKey( spep_1 + 52, ryusen1, -246.4, -14.8 , 0 ); setEffMoveKey( spep_1 + 54, ryusen1, -553.9, -95 , 0 ); setEffMoveKey( spep_1 + 56, ryusen1, -861.4, -175.3 , 0 ); setEffMoveKey( spep_1 + 58, ryusen1, -1168.8, -255.5 , 0 ); setEffMoveKey( spep_1 + 60, ryusen1, -1476.3, -335.7 , 0 ); setEffMoveKey( spep_1 + 62, ryusen1, 61.1, 65.4 , 0 ); setEffMoveKey( spep_1 + 64, ryusen1, -246.4, -14.8 , 0 ); setEffMoveKey( spep_1 + 66, ryusen1, -553.9, -95 , 0 ); setEffMoveKey( spep_1 + 68, ryusen1, -861.4, -175.3 , 0 ); setEffMoveKey( spep_1 + 70, ryusen1, -1168.8, -255.5 , 0 ); setEffMoveKey( spep_1 + 72, ryusen1, -1476.3, -335.7 , 0 ); setEffMoveKey( spep_1 + 75, ryusen1, -246.4, -14.8 , 0 ); setEffMoveKey( spep_1 + 101, ryusen1, -155.3, 664.5 , 0 ); setEffMoveKey( spep_1 + 106, ryusen1, -155.3, 664.5 , 0 ); setEffMoveKey( spep_1 + 108, ryusen1, -264.1, 963.1 , 0 ); setEffMoveKey( spep_1 + 110, ryusen1, -372.9, 1261.6 , 0 ); setEffMoveKey( spep_1 + 112, ryusen1, -481.7, 1560.2 , 0 ); setEffMoveKey( spep_1 + 114, ryusen1, 62.3, 67.4 , 0 ); setEffMoveKey( spep_1 + 116, ryusen1, -46.5, 366 , 0 ); setEffMoveKey( spep_1 + 118, ryusen1, -155.3, 664.5 , 0 ); setEffMoveKey( spep_1 + 120, ryusen1, -264.1, 963.1 , 0 ); setEffMoveKey( spep_1 + 122, ryusen1, -372.9, 1261.6 , 0 ); setEffMoveKey( spep_1 + 124, ryusen1, -481.7, 1560.2 , 0 ); setEffMoveKey( spep_1 + 126, ryusen1, 62.3, 67.4 , 0 ); setEffMoveKey( spep_1 + 128, ryusen1, -46.5, 366 , 0 ); setEffMoveKey( spep_1 + 130, ryusen1, -155.3, 664.5 , 0 ); setEffMoveKey( spep_1 + 132, ryusen1, -264.1, 963.1 , 0 ); setEffMoveKey( spep_1 + 133, ryusen1, -372.9, 1261.6 , 0 ); setEffScaleKey( spep_1 + 16, ryusen1, 3.74, 1.32 ); setEffScaleKey( spep_1 + 133, ryusen1, 3.74, 1.32 ); setEffRotateKey( spep_1 + 16, ryusen1, -14.6 ); setEffRotateKey( spep_1 + 75, ryusen1, -14.6 ); setEffRotateKey( spep_1 + 100, ryusen1, -14.6 ); setEffRotateKey( spep_1 + 101, ryusen1, 70 ); setEffRotateKey( spep_1 + 133, ryusen1, 70 ); setEffAlphaKey( spep_1 + 16, ryusen1, 255 ); setEffAlphaKey( spep_1 + 71, ryusen1, 255 ); setEffAlphaKey( spep_1 + 73, ryusen1, 128 ); setEffAlphaKey( spep_1 + 75, ryusen1, 0 ); setEffAlphaKey( spep_1 + 102, ryusen1, 0 ); setEffAlphaKey( spep_1 + 103, ryusen1, 255 ); setEffAlphaKey( spep_1 + 133, ryusen1, 255 ); -- ** 書き文字エントリー ** -- czdogaga = entryEffectLife( spep_1 + 27, 10017, 48, 0x100, -1, 0, -26.1, 309.5 ); --ドガガガッ setEffMoveKey( spep_1 + 27, czdogaga, -26.1, 309.5 , 0 ); setEffMoveKey( spep_1 + 29, czdogaga, -21.4, 315.5 , 0 ); setEffMoveKey( spep_1 + 31, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 33, czdogaga, -28.2, 306.3 , 0 ); setEffMoveKey( spep_1 + 35, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 37, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 39, czdogaga, -28.2, 306.3 , 0 ); setEffMoveKey( spep_1 + 41, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 43, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 45, czdogaga, -28.2, 306.3 , 0 ); setEffMoveKey( spep_1 + 47, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 49, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 51, czdogaga, -28.2, 306.3 , 0 ); setEffMoveKey( spep_1 + 53, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 55, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 57, czdogaga, -28.2, 306.3 , 0 ); setEffMoveKey( spep_1 + 59, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 61, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 63, czdogaga, -28.2, 306.3 , 0 ); setEffMoveKey( spep_1 + 65, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 67, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 69, czdogaga, -28.2, 306.3 , 0 ); setEffMoveKey( spep_1 + 71, czdogaga, -20.2, 316.9 , 0 ); setEffMoveKey( spep_1 + 75, czdogaga, -20.2, 316.9 , 0 ); setEffScaleKey( spep_1 + 27, czdogaga, 0.9, 0.9 ); setEffScaleKey( spep_1 + 29, czdogaga, 1.48, 1.48 ); setEffScaleKey( spep_1 + 31, czdogaga, 2.06, 2.06 ); setEffScaleKey( spep_1 + 75, czdogaga, 2.06, 2.06 ); setEffRotateKey( spep_1 + 27, czdogaga, -1.5 ); setEffRotateKey( spep_1 + 75, czdogaga, -1.5 ); setEffAlphaKey( spep_1 + 27, czdogaga, 255 ); setEffAlphaKey( spep_1 + 71, czdogaga, 255 ); setEffAlphaKey( spep_1 + 73, czdogaga, 128 ); setEffAlphaKey( spep_1 + 75, czdogaga, 0 ); czbaki = entryEffectLife( spep_1 + 97, 10020, 16, 0x100, -1, 0, -130.5, 354.4 ); --バキッ setEffMoveKey( spep_1 + 97, czbaki, -130.5, 354.4 , 0 ); setEffMoveKey( spep_1 + 99, czbaki, -135.5, 364.7 , 0 ); setEffMoveKey( spep_1 + 101, czbaki, -127.3, 364.9 , 0 ); setEffMoveKey( spep_1 + 103, czbaki, -133.9, 393.1 , 0 ); setEffMoveKey( spep_1 + 105, czbaki, -138.8, 380 , 0 ); setEffMoveKey( spep_1 + 107, czbaki, -127.3, 364.9 , 0 ); setEffMoveKey( spep_1 + 109, czbaki, -133.9, 393.1 , 0 ); setEffMoveKey( spep_1 + 111, czbaki, -138.8, 380 , 0 ); setEffMoveKey( spep_1 + 113, czbaki, -138.8, 380 , 0 ); setEffScaleKey( spep_1 + 97, czbaki, 0.74, 0.74 ); setEffScaleKey( spep_1 + 99, czbaki, 1.34, 1.34 ); setEffScaleKey( spep_1 + 101, czbaki, 1.93, 1.93 ); setEffScaleKey( spep_1 + 113, czbaki, 1.93, 1.93 ); setEffRotateKey( spep_1 + 97, czbaki, -13.2 ); setEffRotateKey( spep_1 + 113, czbaki, -13.2 ); setEffAlphaKey( spep_1 + 97, czbaki, 255 ); setEffAlphaKey( spep_1 + 109, czbaki, 255 ); setEffAlphaKey( spep_1 + 111, czbaki, 128 ); setEffAlphaKey( spep_1 + 113, czbaki, 0 ); -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_1 + 122, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 134, 0, 0, 0, 0, 180 ); --薄い黒 背景 entryFadeBg( spep_1 + 97, 0, 6, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_1 + 22, 1001 ); --パンチ playSe( spep_1 + 34, 1006 ); --パンチ playSe( spep_1 + 46, 1000 ); --キック playSe( spep_1 + 58, 1009 ); --キック playSe( spep_1 + 95, 1010 ); --キック -- ** 次の準備 ** -- spep_2 = spep_1 + 134; ------------------------------------------------------ -- 敵に近づいて振り上げる(56F) ------------------------------------------------------ -- ** エフェクト等 ** -- huriage = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --敵に近づいて振り上げる(ef_003) setEffMoveKey( spep_2 + 0, huriage, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, huriage, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, huriage, -1.0, 1.0 ); setEffScaleKey( spep_2 + 56, huriage, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, huriage, 0 ); setEffRotateKey( spep_2 + 56, huriage, 0 ); setEffAlphaKey( spep_2 + 0, huriage, 255 ); setEffAlphaKey( spep_2 + 56, huriage, 255 ); -- ** 敵の動き ** -- setDisp( spep_2 + 0, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 56, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 音 ** -- playSe( spep_2 + 0, 44 ); --ダッシュ -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- 打ち落とす~敵が斜め下に落ちる(40F) ------------------------------------------------------ -- ** エフェクト等 ** -- uchiotoshi = entryEffectLife( spep_3 + 2, SP_04, 38, 0x100, -1, 0, 0, 0 ); --打ち落とす~敵が斜め下に落ちる(ef_004) setEffMoveKey( spep_3 + 2, uchiotoshi, 0, 0, 0 ); setEffMoveKey( spep_3 + 40, uchiotoshi, 0, 0, 0 ); setEffScaleKey( spep_3 + 2, uchiotoshi, 1.0, 1.0 ); setEffScaleKey( spep_3 + 40, uchiotoshi, 1.0, 1.0 ); setEffRotateKey( spep_3 + 2, uchiotoshi, 0 ); setEffRotateKey( spep_3 + 40, uchiotoshi, 0 ); setEffAlphaKey( spep_3 + 2, uchiotoshi, 255 ); setEffAlphaKey( spep_3 + 40, uchiotoshi, 255 ); -- ** 敵の動き ** -- setDisp( spep_3 + 9, 1, 1 ); changeAnime( spep_3 + 9, 1, 106 ); setMoveKey( spep_3 + 9, 1, 9, -23.9 , 0 ); setMoveKey( spep_3 + 11, 1, 62.1, -8.8 , 0 ); setMoveKey( spep_3 + 13, 1, 23, -69.5 , 0 ); setMoveKey( spep_3 + 15, 1, 107.2, -298.5 , 0 ); setMoveKey( spep_3 + 17, 1, 111.5, -369.6 , 0 ); setMoveKey( spep_3 + 19, 1, 139.3, -493.6 , 0 ); setMoveKey( spep_3 + 21, 1, 126.7, -556.4 , 0 ); setMoveKey( spep_3 + 23, 1, 149.8, -612.2 , 0 ); setMoveKey( spep_3 + 25, 1, 191.9, -722.9 , 0 ); setMoveKey( spep_3 + 27, 1, 180.5, -783.2 , 0 ); setMoveKey( spep_3 + 29, 1, 205.2, -839.4 , 0 ); setMoveKey( spep_3 + 31, 1, 244.2, -952 , 0 ); setMoveKey( spep_3 + 33, 1, 234.2, -1009.7 , 0 ); setMoveKey( spep_3 + 35, 1, 260.6, -1066.7 , 0 ); setMoveKey( spep_3 + 40, 1, 296.4, -1180.9 , 0 ); setScaleKey( spep_3 + 9, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 40, 1, 1.43, 1.43 ); setRotateKey( spep_3 + 9, 1, 68.1 ); setRotateKey( spep_3 + 11, 1, 63.2 ); setRotateKey( spep_3 + 13, 1, 72.4 ); setRotateKey( spep_3 + 15, 1, 95.6 ); setRotateKey( spep_3 + 17, 1, 97.2 ); setRotateKey( spep_3 + 19, 1, 98.8 ); setRotateKey( spep_3 + 21, 1, 100.5 ); setRotateKey( spep_3 + 23, 1, 102.1 ); setRotateKey( spep_3 + 25, 1, 103.7 ); setRotateKey( spep_3 + 27, 1, 105.4 ); setRotateKey( spep_3 + 29, 1, 107 ); setRotateKey( spep_3 + 31, 1, 108.6 ); setRotateKey( spep_3 + 33, 1, 110.3 ); setRotateKey( spep_3 + 35, 1, 111.9 ); setRotateKey( spep_3 + 40, 1, 113.5 ); setEffAlphaKey( spep_3 + 9, 1, 255 ); setEffAlphaKey( spep_3 + 40, 1, 255 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_3 + 9, 914, 31, 0x80, -1, 0, -194, 1135.4 ); setEffMoveKey( spep_3 + 9, ryusen2, -194, 1135.4 , 0 ); setEffMoveKey( spep_3 + 12, ryusen2, 62.5, 67.3 , 0 ); setEffMoveKey( spep_3 + 14, ryusen2, 11.2, 380.9 , 0 ); setEffMoveKey( spep_3 + 16, ryusen2, -40.1, 694.6 , 0 ); setEffMoveKey( spep_3 + 18, ryusen2, -91.4, 1008.2 , 0 ); setEffMoveKey( spep_3 + 20, ryusen2, -142.7, 1321.8 , 0 ); setEffMoveKey( spep_3 + 22, ryusen2, -194, 1135.4 , 0 ); setEffMoveKey( spep_3 + 24, ryusen2, 62.5, 67.3 , 0 ); setEffMoveKey( spep_3 + 26, ryusen2, 11.2, 380.9 , 0 ); setEffMoveKey( spep_3 + 28, ryusen2, -40.1, 694.6 , 0 ); setEffMoveKey( spep_3 + 30, ryusen2, -91.4, 1008.2 , 0 ); setEffMoveKey( spep_3 + 32, ryusen2, -142.7, 1321.8 , 0 ); setEffMoveKey( spep_3 + 34, ryusen2, -194, 1135.4 , 0 ); setEffMoveKey( spep_3 + 36, ryusen2, 62.5, 67.3 , 0 ); setEffMoveKey( spep_3 + 40, ryusen2, 11.2, 380.9 , 0 ); setEffScaleKey( spep_3 + 9, ryusen2, 3.74, 1.32 ); setEffScaleKey( spep_3 + 40, ryusen2, 3.74, 1.32 ); setEffRotateKey( spep_3 + 9, ryusen2, 80.7 ); setEffRotateKey( spep_3 + 40, ryusen2, 80.7 ); setEffAlphaKey( spep_3 + 9, ryusen2, 255 ); setEffAlphaKey( spep_3 + 40, ryusen2, 255 ); -- ** 書き文字エントリー ** -- ctbago = entryEffectLife( spep_3 + 9, 10021, 18, 0x100, -1, 0, 191.1, 324.2 ); --バゴォッ setEffMoveKey( spep_3 + 9, ctbago, 191.1, 324.2 , 0 ); setEffMoveKey( spep_3 + 11, ctbago, 187, 329.5 , 0 ); setEffMoveKey( spep_3 + 13, ctbago, 209.1, 350.1 , 0 ); setEffMoveKey( spep_3 + 15, ctbago, 194.3, 316 , 0 ); setEffMoveKey( spep_3 + 17, ctbago, 186.9, 328.4 , 0 ); setEffMoveKey( spep_3 + 19, ctbago, 209.1, 350.1 , 0 ); setEffMoveKey( spep_3 + 21, ctbago, 194.3, 316 , 0 ); setEffMoveKey( spep_3 + 23, ctbago, 186.9, 328.4 , 0 ); setEffMoveKey( spep_3 + 24, ctbago, 209.1, 350.1 , 0 ); setEffMoveKey( spep_3 + 27, ctbago, 209.1, 350.1 , 0 ); setEffScaleKey( spep_3 + 9, ctbago, 1.05, 1.05 ); setEffScaleKey( spep_3 + 11, ctbago, 1.54, 1.54 ); setEffScaleKey( spep_3 + 13, ctbago, 2.04, 2.04 ); setEffScaleKey( spep_3 + 27, ctbago, 2.04, 2.04 ); setEffRotateKey( spep_3 + 8, ctbago, 14 ); setEffRotateKey( spep_3 + 27, ctbago, 14 ); setEffAlphaKey( spep_3 + 9, ctbago, 255 ); setEffAlphaKey( spep_3 + 23, ctbago, 255 ); setEffAlphaKey( spep_3 + 25, ctbago, 128 ); setEffAlphaKey( spep_3 + 27, ctbago, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 9, 0, 0, 0, 0, 255 ); --黒 背景 entryFadeBg( spep_3 + 0, 0, 41, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_3 + 33, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- playSe( spep_3 + 0, 1012 ); --撃ち落とし playSe( spep_3 + 1, 1010 ); --撃ち落とし -- ** 次の準備 ** -- spep_4 = spep_3 + 41; ------------------------------------------------------ -- 敵落下(88F) ------------------------------------------------------ -- ** エフェクト等 ** -- rakka = entryEffectLife( spep_4 + 0, SP_05, 88, 0x80, -1, 0, 0, 0 ); --敵落下(ef_005) setEffMoveKey( spep_4 + 0, rakka, 0, 0, 0 ); setEffMoveKey( spep_4 + 88, rakka, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, rakka, 1.0, 1.0 ); setEffScaleKey( spep_4 + 88, rakka, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rakka, 0 ); setEffRotateKey( spep_4 + 88, rakka, 0 ); setEffAlphaKey( spep_4 + 0, rakka, 255 ); setEffAlphaKey( spep_4 + 88, rakka, 255 ); -- ** 敵の動き ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 25, 1, 0 ); changeAnime( spep_4 + 0, 1, 105 ); setMoveKey( spep_4 + 0, 1, 69.1, -59 , 0 ); setMoveKey( spep_4 + 2, 1, 59.8, -70.1 , 0 ); setMoveKey( spep_4 + 4, 1, 51.6, -79.8 , 0 ); setMoveKey( spep_4 + 6, 1, 44.4, -88.4 , 0 ); setMoveKey( spep_4 + 8, 1, 38.2, -95.8 , 0 ); setMoveKey( spep_4 + 10, 1, 32.9, -102.1 , 0 ); setMoveKey( spep_4 + 12, 1, 28.6, -107.2 , 0 ); setMoveKey( spep_4 + 14, 1, 25.2, -111.2 , 0 ); setMoveKey( spep_4 + 16, 1, 22.6, -114.4 , 0 ); setMoveKey( spep_4 + 18, 1, 20.4, -117 , 0 ); setMoveKey( spep_4 + 20, 1, 18.7, -119 , 0 ); setMoveKey( spep_4 + 22, 1, 17.3, -120.6 , 0 ); setMoveKey( spep_4 + 24, 1, 16.5, -121.7 , 0 ); setMoveKey( spep_4 + 25, 1, 16.2, -121.9 , 0 ); setScaleKey( spep_4 + 0, 1, 5.21, 5.21 ); setScaleKey( spep_4 + 2, 1, 4.37, 4.37 ); setScaleKey( spep_4 + 4, 1, 3.63, 3.63 ); setScaleKey( spep_4 + 6, 1, 2.99, 2.99 ); setScaleKey( spep_4 + 8, 1, 2.43, 2.43 ); setScaleKey( spep_4 + 10, 1, 1.96, 1.96 ); setScaleKey( spep_4 + 12, 1, 1.57, 1.57 ); setScaleKey( spep_4 + 14, 1, 1.27, 1.27 ); setScaleKey( spep_4 + 16, 1, 1.03, 1.03 ); setScaleKey( spep_4 + 18, 1, 0.83, 0.83 ); setScaleKey( spep_4 + 20, 1, 0.68, 0.68 ); setScaleKey( spep_4 + 22, 1, 0.56, 0.56 ); setScaleKey( spep_4 + 24, 1, 0.48, 0.48 ); setScaleKey( spep_4 + 25, 1, 0.45, 0.45 ); setRotateKey( spep_4 + 0, 1, -7.5 ); setRotateKey( spep_4 + 1, 1, -7.5 ); setRotateKey( spep_4 + 25, 1, -7.5 ); -- ** 書き文字エントリー ** -- ctdogon = entryEffectLife( spep_4 + 25, 10018, 49, 0x100, -1, 0, -87.8, 234.3 ); --ドゴォンッ setEffMoveKey( spep_4 + 25, ctdogon, -87.8, 234.3 , 0 ); setEffMoveKey( spep_4 + 28, ctdogon, -87.1, 232.4 , 0 ); setEffMoveKey( spep_4 + 30, ctdogon, -84.9, 231.1 , 0 ); setEffMoveKey( spep_4 + 32, ctdogon, -88.9, 230.9 , 0 ); setEffMoveKey( spep_4 + 34, ctdogon, -85.8, 231.2 , 0 ); setEffMoveKey( spep_4 + 36, ctdogon, -87.4, 231.8 , 0 ); setEffMoveKey( spep_4 + 38, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 40, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 42, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 44, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 46, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 48, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 50, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 52, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 54, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 56, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 58, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 60, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 62, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 64, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 66, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 68, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 70, ctdogon, -86.1, 231.7 , 0 ); setEffMoveKey( spep_4 + 72, ctdogon, -88.2, 231.7 , 0 ); setEffMoveKey( spep_4 + 74, ctdogon, -86.1, 231.7 , 0 ); setEffScaleKey( spep_4 + 25, ctdogon, 1.06, 1.06 ); setEffScaleKey( spep_4 + 28, ctdogon, 2.28, 2.28 ); setEffScaleKey( spep_4 + 30, ctdogon, 2.89, 2.89 ); setEffScaleKey( spep_4 + 32, ctdogon, 2.75, 2.75 ); setEffScaleKey( spep_4 + 34, ctdogon, 2.61, 2.61 ); setEffScaleKey( spep_4 + 36, ctdogon, 2.47, 2.47 ); setEffScaleKey( spep_4 + 38, ctdogon, 2.34, 2.34 ); setEffScaleKey( spep_4 + 74, ctdogon, 2.34, 2.34 ); setEffRotateKey( spep_4 + 25, ctdogon, -32.7 ); setEffRotateKey( spep_4 + 28, ctdogon, -46.1 ); setEffRotateKey( spep_4 + 30, ctdogon, -38.7 ); setEffRotateKey( spep_4 + 32, ctdogon, -24.1 ); setEffRotateKey( spep_4 + 34, ctdogon, -32.9 ); setEffRotateKey( spep_4 + 36, ctdogon, -43.6 ); setEffRotateKey( spep_4 + 38, ctdogon, -32.7 ); setEffRotateKey( spep_4 + 74, ctdogon, -32.7 ); setEffAlphaKey( spep_4 + 25, ctdogon, 255 ); setEffAlphaKey( spep_4 + 60, ctdogon, 255 ); setEffAlphaKey( spep_4 + 62, ctdogon, 219 ); setEffAlphaKey( spep_4 + 64, ctdogon, 182 ); setEffAlphaKey( spep_4 + 66, ctdogon, 146 ); setEffAlphaKey( spep_4 + 68, ctdogon, 109 ); setEffAlphaKey( spep_4 + 70, ctdogon, 73 ); setEffAlphaKey( spep_4 + 72, ctdogon, 36 ); setEffAlphaKey( spep_4 + 74, ctdogon, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_4 + 78, 6, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- SE_1121_1 = playSe( spep_4 + 0, 1121 ); --敵落下 stopSe( spep_4 + 15, SE_1121_1, 20 ); playSe( spep_4 + 30, 1023);--爆発 -- ** 次の準備 ** -- spep_5 = spep_4 + 88; ------------------------------------------------------ -- 気溜め(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffectLife( spep_5 + 0, SP_06, 100, 0x100, -1, 0, 0, 0 ); --気溜め(ef_006) setEffMoveKey( spep_5 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_5 + 100, tame, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tame, 0 ); setEffRotateKey( spep_5 + 100, tame, 0 ); setEffAlphaKey( spep_5 + 0, tame, 255 ); setEffAlphaKey( spep_5 + 100, tame, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_5 + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_5 + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_5 + 16, 190006, 70, 0x100, -1, 20, -0, 515.5 ); --ゴゴゴ setEffShake( spep_5 + 16, ctgogo, 70, 10 ); setEffMoveKey( spep_5 + 16, ctgogo, 55, 521.8 , 0 ); setEffMoveKey( spep_5 + 86, ctgogo, 55, 515.5 , 0 ); setEffScaleKey( spep_5 + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_5 + 86, ctgogo, -0.7, 0.7 ); setEffRotateKey( spep_5 + 16, ctgogo, 0 ); setEffRotateKey( spep_5 + 86, ctgogo, 0 ); setEffAlphaKey( spep_5 + 16, ctgogo, 255 ); setEffAlphaKey( spep_5 + 86, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_5 + 0, 906, 100, 0x100, -1, 0, 255.6, 0 ); setEffMoveKey( spep_5 + 0, shuchusen2, 0, 0, 0 ); setEffMoveKey( spep_5 + 100, shuchusen2, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, shuchusen2, 1.2, 1.2 ); setEffScaleKey( spep_5 + 100, shuchusen2, 1.2, 1.2 ); setEffRotateKey( spep_5 + 0, shuchusen2, 0 ); setEffRotateKey( spep_5 + 2, shuchusen2, 180 ); setEffRotateKey( spep_5 + 4, shuchusen2, 0 ); setEffRotateKey( spep_5 + 6, shuchusen2, 180 ); setEffRotateKey( spep_5 + 8, shuchusen2, 0 ); setEffRotateKey( spep_5 + 10, shuchusen2, 180 ); setEffRotateKey( spep_5 + 12, shuchusen2, 0 ); setEffRotateKey( spep_5 + 14, shuchusen2, 180 ); setEffRotateKey( spep_5 + 16, shuchusen2, 0 ); setEffRotateKey( spep_5 + 18, shuchusen2, 180 ); setEffRotateKey( spep_5 + 20, shuchusen2, 0 ); setEffRotateKey( spep_5 + 22, shuchusen2, 180 ); setEffRotateKey( spep_5 + 24, shuchusen2, 0 ); setEffRotateKey( spep_5 + 26, shuchusen2, 180 ); setEffRotateKey( spep_5 + 28, shuchusen2, 0 ); setEffRotateKey( spep_5 + 30, shuchusen2, 180 ); setEffRotateKey( spep_5 + 32, shuchusen2, 0 ); setEffRotateKey( spep_5 + 34, shuchusen2, 180 ); setEffRotateKey( spep_5 + 36, shuchusen2, 0 ); setEffRotateKey( spep_5 + 38, shuchusen2, 180 ); setEffRotateKey( spep_5 + 40, shuchusen2, 0 ); setEffRotateKey( spep_5 + 42, shuchusen2, 180 ); setEffRotateKey( spep_5 + 44, shuchusen2, 0 ); setEffRotateKey( spep_5 + 46, shuchusen2, 180 ); setEffRotateKey( spep_5 + 48, shuchusen2, 0 ); setEffRotateKey( spep_5 + 50, shuchusen2, 180 ); setEffRotateKey( spep_5 + 52, shuchusen2, 0 ); setEffRotateKey( spep_5 + 54, shuchusen2, 180 ); setEffRotateKey( spep_5 + 56, shuchusen2, 0 ); setEffRotateKey( spep_5 + 58, shuchusen2, 180 ); setEffRotateKey( spep_5 + 60, shuchusen2, 0 ); setEffRotateKey( spep_5 + 62, shuchusen2, 180 ); setEffRotateKey( spep_5 + 64, shuchusen2, 0 ); setEffRotateKey( spep_5 + 66, shuchusen2, 180 ); setEffRotateKey( spep_5 + 68, shuchusen2, 0 ); setEffRotateKey( spep_5 + 70, shuchusen2, 180 ); setEffRotateKey( spep_5 + 72, shuchusen2, 0 ); setEffRotateKey( spep_5 + 74, shuchusen2, 180 ); setEffRotateKey( spep_5 + 76, shuchusen2, 0 ); setEffRotateKey( spep_5 + 78, shuchusen2, 180 ); setEffRotateKey( spep_5 + 80, shuchusen2, 0 ); setEffRotateKey( spep_5 + 82, shuchusen2, 180 ); setEffRotateKey( spep_5 + 84, shuchusen2, 0 ); setEffRotateKey( spep_5 + 86, shuchusen2, 180 ); setEffRotateKey( spep_5 + 88, shuchusen2, 0 ); setEffRotateKey( spep_5 + 90, shuchusen2, 180 ); setEffRotateKey( spep_5 + 92, shuchusen2, 0 ); setEffRotateKey( spep_5 + 94, shuchusen2, 180 ); setEffRotateKey( spep_5 + 96, shuchusen2, 0 ); setEffRotateKey( spep_5 + 98, shuchusen2, 180 ); setEffRotateKey( spep_5 + 100, shuchusen2, 0 ); setEffRotateKey( spep_5 + 0, shuchusen2, 0 ); setEffRotateKey( spep_5 + 100, shuchusen2, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen2, 135 ); setEffAlphaKey( spep_5 + 100, shuchusen2, 135 ); -- ** 白フェード ** -- entryFade( spep_5 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_5 + 88, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 100, 0, 0, 0, 0, 180 ); --薄い黒 背景 entryFadeBg( spep_5 + 22, 8, 70, 0, 0, 0, 0, 255 ); --黒フェード 背景 -- ** 音 ** -- playSe( spep_5 + 18, SE_04 ); --カットイン -- ** 次の準備 ** -- spep_6 = spep_5 + 100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffectLife( spep_6 + 0, 1507, 90, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え]] -- ** 極限用に調整 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_6 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen3, 88, 20 ); setEffMoveKey( spep_6 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_6 + 90, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_6 + 90, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen3, 0 ); setEffRotateKey( spep_6 + 90, shuchusen3, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_6 + 90, shuchusen3, 255 ); -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_6 + 76, 10, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- --playSe( spep_6 + 0, SE_05 ); --カットイン -- ** 次の準備 ** -- spep_7 = spep_6 + 94; ------------------------------------------------------ -- 発射(72F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassha = entryEffectLife( spep_7 + 0, SP_07, 72, 0x100, -1, 0, 0, 0 ); --発射(ef_007) setEffMoveKey( spep_7 + 0, hassha, 0, 0, 0 ); setEffMoveKey( spep_7 + 72, hassha, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_7 + 72, hassha, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hassha, 0 ); setEffRotateKey( spep_7 + 72, hassha, 0 ); setEffAlphaKey( spep_7 + 0, hassha, 255 ); setEffAlphaKey( spep_7 + 72, hassha, 255 ); -- ** 流線 ** -- ryusen3 = entryEffectLife( spep_7 + 0, 921, 72, 0x80, -1, 0, -32.6, -7 ); setEffMoveKey( spep_7 + 0, ryusen3, -32.6, -7 , 0 ); setEffMoveKey( spep_7 + 72, ryusen3, -32.6, -7 , 0 ); setEffScaleKey( spep_7 + 0, ryusen3, 1.51, 1.15 ); setEffScaleKey( spep_7 + 72, ryusen3, 1.51, 1.15 ); setEffRotateKey( spep_7 + 0, ryusen3, -115.3 ); setEffRotateKey( spep_7 + 72, ryusen3, -115.3 ); setEffAlphaKey( spep_7 + 0, ryusen3, 255 ); setEffAlphaKey( spep_7 + 72, ryusen3, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 72, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_7 + 60, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- playSe( spep_7 + 5, 1022); --発射 -- ** 次の準備 ** -- spep_8 = spep_7 + 72; ------------------------------------------------------ -- 爆発(115F) ------------------------------------------------------ -- ** エフェクト等 ** -- bakuha = entryEffect( spep_8 + 0, SP_08, 0x100, -1, 0, 0, 0 ); --爆発(ef_008) setEffMoveKey( spep_8 + 0, bakuha, 0, 0, 0 ); setEffMoveKey( spep_8 + 115, bakuha, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, bakuha, 1.0, 1.0 ); setEffScaleKey( spep_8 + 115, bakuha, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, bakuha, 0 ); setEffRotateKey( spep_8 + 115, bakuha, 0 ); setEffAlphaKey( spep_8 + 0, bakuha, 255 ); setEffAlphaKey( spep_8 + 115, bakuha, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_8 + 0, 906, 113, 0x100, -1, 0, 366.6, 0 ); setEffMoveKey( spep_8 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_8 + 113, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, shuchusen3, 2.5, 2.5 ); setEffScaleKey( spep_8 + 113, shuchusen3, 2.5, 2.5 ); setEffRotateKey( spep_8 + 0, shuchusen3, 180 ); setEffRotateKey( spep_8 + 2, shuchusen3, 0 ); setEffRotateKey( spep_8 + 4, shuchusen3, 180 ); setEffRotateKey( spep_8 + 6, shuchusen3, 0 ); setEffRotateKey( spep_8 + 8, shuchusen3, 180 ); setEffRotateKey( spep_8 + 10, shuchusen3, 0 ); setEffRotateKey( spep_8 + 12, shuchusen3, 180 ); setEffRotateKey( spep_8 + 14, shuchusen3, 0 ); setEffRotateKey( spep_8 + 16, shuchusen3, 180 ); setEffRotateKey( spep_8 + 18, shuchusen3, 0 ); setEffRotateKey( spep_8 + 20, shuchusen3, 180 ); setEffRotateKey( spep_8 + 22, shuchusen3, 0 ); setEffRotateKey( spep_8 + 24, shuchusen3, 180 ); setEffRotateKey( spep_8 + 26, shuchusen3, 0 ); setEffRotateKey( spep_8 + 28, shuchusen3, 180 ); setEffRotateKey( spep_8 + 30, shuchusen3, 0 ); setEffRotateKey( spep_8 + 32, shuchusen3, 180 ); setEffRotateKey( spep_8 + 34, shuchusen3, 0 ); setEffRotateKey( spep_8 + 36, shuchusen3, 180 ); setEffRotateKey( spep_8 + 38, shuchusen3, 0 ); setEffRotateKey( spep_8 + 40, shuchusen3, 180 ); setEffRotateKey( spep_8 + 42, shuchusen3, 0 ); setEffRotateKey( spep_8 + 44, shuchusen3, 180 ); setEffRotateKey( spep_8 + 46, shuchusen3, 0 ); setEffRotateKey( spep_8 + 48, shuchusen3, 180 ); setEffRotateKey( spep_8 + 50, shuchusen3, 0 ); setEffRotateKey( spep_8 + 52, shuchusen3, 180 ); setEffRotateKey( spep_8 + 54, shuchusen3, 0 ); setEffRotateKey( spep_8 + 56, shuchusen3, 180 ); setEffRotateKey( spep_8 + 58, shuchusen3, 0 ); setEffRotateKey( spep_8 + 60, shuchusen3, 180 ); setEffRotateKey( spep_8 + 62, shuchusen3, 0 ); setEffRotateKey( spep_8 + 64, shuchusen3, 180 ); setEffRotateKey( spep_8 + 66, shuchusen3, 0 ); setEffRotateKey( spep_8 + 68, shuchusen3, 180 ); setEffRotateKey( spep_8 + 70, shuchusen3, 0 ); setEffRotateKey( spep_8 + 72, shuchusen3, 180 ); setEffRotateKey( spep_8 + 74, shuchusen3, 0 ); setEffRotateKey( spep_8 + 76, shuchusen3, 180 ); setEffRotateKey( spep_8 + 78, shuchusen3, 0 ); setEffRotateKey( spep_8 + 80, shuchusen3, 180 ); setEffRotateKey( spep_8 + 82, shuchusen3, 0 ); setEffRotateKey( spep_8 + 84, shuchusen3, 180 ); setEffRotateKey( spep_8 + 86, shuchusen3, 0 ); setEffRotateKey( spep_8 + 88, shuchusen3, 180 ); setEffRotateKey( spep_8 + 90, shuchusen3, 0 ); setEffRotateKey( spep_8 + 92, shuchusen3, 180 ); setEffRotateKey( spep_8 + 94, shuchusen3, 0 ); setEffRotateKey( spep_8 + 96, shuchusen3, 180 ); setEffRotateKey( spep_8 + 98, shuchusen3, 0 ); setEffRotateKey( spep_8 + 100, shuchusen3, 180 ); setEffRotateKey( spep_8 + 102, shuchusen3, 0 ); setEffRotateKey( spep_8 + 104, shuchusen3, 180 ); setEffRotateKey( spep_8 + 106, shuchusen3, 0 ); setEffRotateKey( spep_8 + 108, shuchusen3, 180 ); setEffRotateKey( spep_8 + 110, shuchusen3, 0 ); setEffRotateKey( spep_8 + 112, shuchusen3, 180 ); setEffRotateKey( spep_8 + 113, shuchusen3, 0 ); setEffRotateKey( spep_8 + 0, shuchusen3, 0 ); setEffRotateKey( spep_8 + 113, shuchusen3, 0 ); setEffAlphaKey( spep_8 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_8 + 113, shuchusen3, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 116, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_8 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- playSe( spep_8 + 35, 1024) --爆発 -- ** ダメージ表示 ** -- dealDamage( spep_8 + 39 -12 ); endPhase( spep_8 + 110 ); end