--セル(完全体) 1014920 --sp_effect_b4_00062 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --顔カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01= 152036 ;-- 構え SP_02= 152037 ;-- エネミーを引き寄せる SP_03= 152038 ;-- シュバババ・手前 SP_04= 152039 ;-- シュバババ・奥 SP_05= 152040 ;-- フィールド展開 --敵側は味方側に1xをつけてます SP_01x= 152041 ;-- 構え (敵) SP_02x= 152037 ;-- エネミーを引き寄せる SP_03x= 152038 ;-- シュバババ・手前 SP_04x= 152042 ;-- シュバババ・奥 (敵) SP_05x= 152043 ;-- フィールド展開 (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 1, 0); setDisp( 0, 0, 0); setMoveKey( 0, 0, 0, -1000, 0); setMoveKey( 0, 1, 0, -54, 0); setMoveKey( 1, 0, 0, -1000, 0); setMoveKey( 1, 1, 0, -54, 0); setMoveKey( 2, 0, 0, -1000, 0); setMoveKey( 2, 1, 0, -54, 0); setMoveKey( 3, 0, 0, -1000, 0); setMoveKey( 3, 1, 0, -54, 0); setScaleKey( 1, 0, 1.6, 1.6); setScaleKey( 1, 1, 1.6, 1.6); setRotateKey( 1, 1, 0); setRotateKey( 1, 0, 0); multi_frm = 2; kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 溜め ------------------------------------------------------ spep_0=0; --エフェクトの再生 stance=entryEffectLife(spep_0,SP_01,128,0x100,-1,0,0,0); setEffMoveKey(spep_0,stance,0,0,0); setEffMoveKey(spep_0+128,stance,0,0,0); setEffScaleKey(spep_0,stance,1.0,1.0); setEffScaleKey(spep_0+128,stance,1.0,1.0); setEffAlphaKey(spep_0,stance,255); setEffAlphaKey(spep_0+128,stance,255); setEffRotateKey(spep_0,stance,0); setEffRotateKey(spep_0+128,stance,0); --集中線 shuchuse = entryEffectLife( spep_0 + 16, 906, 110, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 16, shuchuse, 0, 0 , 0 ); setEffMoveKey( spep_0 + 126, shuchuse, 0, 0 , 0 ); setEffScaleKey( spep_0 + 16, shuchuse, 1.43, 2.03 ); setEffScaleKey( spep_0 + 126, shuchuse, 1.43, 2.03 ); setEffRotateKey( spep_0 + 16, shuchuse, 0 ); setEffRotateKey( spep_0 + 126, shuchuse, 0 ); setEffAlphaKey( spep_0 + 16, shuchuse, 255 ); setEffAlphaKey( spep_0 + 126, shuchuse, 255 ); --顔&セリフカットイン speff=entryEffect(spep_0+26,1504,0x100,-1,0,0,0); --カットイン(顔) setEffReplaceTexture(speff,3,2); --カットイン差し替え speff1=entryEffect(spep_0+26,1505,0x100,-1,0,0,0); --カットイン(セリフ) setEffReplaceTexture(speff1,4,5); --セリフカットイン差し替え --文字エントリー ctgogo=entryEffectLife(spep_0+38,190006,70,0x100,-1,60,520);--ゴゴゴ setEffMoveKey(spep_0+38,ctgogo,60,520,0); setEffMoveKey(spep_0+108,ctgogo,60,520,0); setEffScaleKey(spep_0+38, ctgogo, 0.7, 0.7); setEffScaleKey(spep_0+108, ctgogo, 0.7, 0.7); --SE playSe( spep_0+38, SE_04); --ゴゴゴ --白フェード entryFade( spep_0+14, 0, 4, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_0+112, 14, 3, 5, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --背景黒 entryFadeBg( spep_0, 0, 18, 0, 0, 0, 0, 130); -- ベース暗め 背景 entryFadeBg( spep_0+16, 0, 112, 0, 0, 0, 0, 200); -- ベース暗め 背景 --次の準備 spep_1=spep_0+128; -------------------------------------- --カードカットイン(90F) -------------------------------------- playSe(spep_1,SE_05); shuchusen9=entryEffectLife(spep_1,906,90,0x100,-1,0,0,0); -- 集中線 setEffScaleKey(spep_1,shuchusen9,1.6,1.6); speff2=entryEffect(spep_1,1507,0x80,-1,0,0,0); -- カード setEffReplaceTexture(speff2,1,1); setEffReplaceTexture(speff2,2,0);-- カード差し替え setEffReplaceTexture(speff2,5,4);-- 技名テクスチャ差し替え -- ** エフェクト等 ** -- entryFade(spep_1+85,3,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_2=spep_1+90; ------------------------------------------------------ -- 敵を引き寄せる ------------------------------------------------------ --エフェクトの再生 attract=entryEffectLife(spep_2,SP_02,178,0x100,-1,0,0,0); setEffMoveKey(spep_2,attract,0,0,0); setEffMoveKey(spep_2+178,attract,0,0,0); setEffScaleKey(spep_2,attract,1.0,1.0); setEffScaleKey(spep_2+178,attract,1.0,1.0); setEffAlphaKey(spep_2,attract,255); setEffAlphaKey(spep_2+178,attract,255); setEffRotateKey(spep_2,attract,0); setEffRotateKey(spep_2+178,attract,0); setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 178, 1, 0 ); changeAnime( spep_2 + 0, 1, 100 ); changeAnime( spep_2 + 46, 1, 106 ); setMoveKey( spep_2 + 0, 1, -1130.3, 54.1 , 0 ); setMoveKey( spep_2 + 2, 1, -999.8, 43.4 , 0 ); setMoveKey( spep_2 + 4, 1, -869.3, 32.7 , 0 ); setMoveKey( spep_2 + 6, 1, -738.9, 22.1 , 0 ); setMoveKey( spep_2 + 8, 1, -608.4, 11.4 , 0 ); setMoveKey( spep_2 + 10, 1, -477.9, 0.7 , 0 ); setMoveKey( spep_2 + 12, 1, -347.5, -10 , 0 ); setMoveKey( spep_2 + 14, 1, -217, -20.7 , 0 ); setScaleKey( spep_2 + 0, 1, 3.04, 3.04 ); setScaleKey( spep_2 + 2, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 4, 1, 2.69, 2.69 ); setScaleKey( spep_2 + 6, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 8, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 10, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 12, 1, 2.01, 2.01 ); setScaleKey( spep_2 + 14, 1, 1.83, 1.83 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 14, 1, 0 ); --背景黒 entryFadeBg( spep_2, 0, 178, 0, 0, 0, 0, 200); -- ベース暗め 背景 entryFadeBg( spep_2+46, 0, 36, 2, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2+18 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); pauseAll( SP_dodge, 67); --キャラクターの固定 setMoveKey(SP_dodge, 1, -217, -20.7, 0 ); setScaleKey(SP_dodge , 1, 1.83, 1.83 ); setRotateKey(SP_dodge, 1, 0); --キャラクターの固定 setMoveKey(SP_dodge+8, 1, -217, -20.7 , 0); setScaleKey(SP_dodge+8 , 1,1.83, 1.83 ); setRotateKey(SP_dodge+8, 1, 0); setDisp(SP_dodge+9, 0, 0); setDisp(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+9, 1, 0 , 0, 0); setScaleKey(SP_dodge+9, 1 , 1.83, 1.83 ); setRotateKey(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+10, 1, 0 , 0, 0); setScaleKey(SP_dodge+10, 1 , 1.83, 1.83); setRotateKey(SP_dodge+10, 1, 0); --悟飯を画面外に表示 --setMoveKey(SP_dodge+8, 0, 0 , -54, 0); setMoveKey(SP_dodge+9, 1, 1000 , 1000, 0); setMoveKey(SP_dodge+10, 1, 1000 , 1000, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- setMoveKey( spep_2 + 16, 1, -86.6, -31.4 , 0 ); setMoveKey( spep_2 + 18, 1, 43.9, -42.1 , 0 ); setMoveKey( spep_2 + 20, 1, 46.3, -42.3 , 0 ); setMoveKey( spep_2 + 22, 1, 48.7, -42.6 , 0 ); setMoveKey( spep_2 + 24, 1, 51.1, -42.9 , 0 ); setMoveKey( spep_2 + 26, 1, 53.5, -43.1 , 0 ); setMoveKey( spep_2 + 28, 1, 55.9, -43.4 , 0 ); setMoveKey( spep_2 + 30, 1, 58.3, -43.7 , 0 ); setMoveKey( spep_2 + 32, 1, 60.7, -43.9 , 0 ); setMoveKey( spep_2 + 34, 1, 63.1, -44.2 , 0 ); setMoveKey( spep_2 + 36, 1, 65.5, -44.5 , 0 ); setMoveKey( spep_2 + 38, 1, 67.9, -44.7 , 0 ); setMoveKey( spep_2 + 40, 1, 70.3, -45 , 0 ); setMoveKey( spep_2 + 42, 1, 72.7, -45.3 , 0 ); setMoveKey( spep_2 + 44, 1, 75.2, -45.5 , 0 ); --setMoveKey( spep_2 + 46, 1, 77.6, -45.8 , 0 ); --setMoveKey( spep_2 + 49, 1, 80, -46.1 , 0 ); --setMoveKey( spep_2 + 50, 1, 39, -54.9 , 0 ); setMoveKey( spep_2 + 46, 1, 34.9, -10.5 , 0 ); setMoveKey( spep_2 + 54, 1, 22.5, -32.5 , 0 ); setMoveKey( spep_2 + 56, 1, 36.1, -15.4 , 0 ); setMoveKey( spep_2 + 58, 1, 44.8, -34.9 , 0 ); setMoveKey( spep_2 + 60, 1, 41.4, -8.6 , 0 ); setMoveKey( spep_2 + 62, 1, 30, -22.1 , 0 ); setMoveKey( spep_2 + 64, 1, 39.4, -13.9 , 0 ); setMoveKey( spep_2 + 66, 1, 46, -38.1 , 0 ); setMoveKey( spep_2 + 68, 1, 42, -8.4 , 0 ); setMoveKey( spep_2 + 70, 1, 34, -26.1 , 0 ); setMoveKey( spep_2 + 72, 1, 39.4, -13.9 , 0 ); setMoveKey( spep_2 + 74, 1, 42, -34.1 , 0 ); setMoveKey( spep_2 + 76, 1, 42, -8.4 , 0 ); setMoveKey( spep_2 + 78, 1, 34, -18.1 , 0 ); setMoveKey( spep_2 + 80, 1, 39.4, -13.9 , 0 ); setMoveKey( spep_2 + 82, 1, 46.7, -17.9 , 0 ); setMoveKey( spep_2 + 84, 1, 43.5, 18.4 , 0 ); setMoveKey( spep_2 + 86, 1, 40.6, 21.8 , 0 ); setMoveKey( spep_2 + 88, 1, 43.1, 49.3 , 0 ); setMoveKey( spep_2 + 90, 1, 43, 63.2 , 0 ); setMoveKey( spep_2 + 92, 1, 48.2, 101.1 , 0 ); setMoveKey( spep_2 + 94, 1, 50, 110.4 , 0 ); setMoveKey( spep_2 + 96, 1, 49, 151.4 , 0 ); setMoveKey( spep_2 + 98, 1, 49.6, 179.3 , 0 ); setMoveKey( spep_2 + 100, 1, 54.2, 195.7 , 0 ); setMoveKey( spep_2 + 102, 1, 59.4, 181.3 , 0 ); setMoveKey( spep_2 + 104, 1, 53.7, 203.9 , 0 ); setMoveKey( spep_2 + 106, 1, 53.2, 207.3 , 0 ); setMoveKey( spep_2 + 108, 1, 57.8, 223.4 , 0 ); setMoveKey( spep_2 + 110, 1, 63, 205.3 , 0 ); setMoveKey( spep_2 + 112, 1, 57.5, 231.7 , 0 ); setMoveKey( spep_2 + 114, 1, 52.7, 231.3 , 0 ); setMoveKey( spep_2 + 116, 1, 61.4, 251.1 , 0 ); setMoveKey( spep_2 + 118, 1, 66.5, 237.3 , 0 ); setMoveKey( spep_2 + 120, 1, 61.3, 259.5 , 0 ); setMoveKey( spep_2 + 122, 1, 64.3, 251.3 , 0 ); setMoveKey( spep_2 + 124, 1, 65.1, 278.8 , 0 ); setMoveKey( spep_2 + 126, 1, 62.1, 273.3 , 0 ); setMoveKey( spep_2 + 128, 1, 65.1, 287.3 , 0 ); setMoveKey( spep_2 + 130, 1, 67.9, 283.3 , 0 ); setMoveKey( spep_2 + 132, 1, 68.7, 306.5 , 0 ); setMoveKey( spep_2 + 134, 1, 48.9, 276.5 , 0 ); setMoveKey( spep_2 + 136, 1, 27.1, 264.4 , 0 ); setMoveKey( spep_2 + 138, 1, 5.3, 245 , 0 ); setMoveKey( spep_2 + 140, 1, -2.3, 244.7 , 0 ); setMoveKey( spep_2 + 142, 1, -15.1, 216.6 , 0 ); setMoveKey( spep_2 + 144, 1, -48.3, 204.5 , 0 ); setMoveKey( spep_2 + 146, 1, -85.4, 179.6 , 0 ); setMoveKey( spep_2 + 148, 1, -196.9, 96 , 0 ); setMoveKey( spep_2 + 150, 1, -299.4, -5.7 , 0 ); setMoveKey( spep_2 + 152, 1, -420.9, -91.2 , 0 ); setMoveKey( spep_2 + 154, 1, -529.3, -179 , 0 ); setMoveKey( spep_2 + 156, 1, -647.3, -259.1 , 0 ); setMoveKey( spep_2 + 158, 1, -743.2, -360.3 , 0 ); setMoveKey( spep_2 + 160, 1, -870, -450.5 , 0 ); setMoveKey( spep_2 + 162, 1, -977.1, -533.5 , 0 ); setMoveKey( spep_2 + 164, 1, -1097.7, -614.9 , 0 ); setMoveKey( spep_2 + 166, 1, -1187, -714.8 , 0 ); setMoveKey( spep_2 + 168, 1, -1318.5, -810.4 , 0 ); setMoveKey( spep_2 + 170, 1, -1416.9, -888.1 , 0 ); setMoveKey( spep_2 + 172, 1, -1547.8, -971.4 , 0 ); setMoveKey( spep_2 + 174, 1, -1634.8, -1065.4 , 0 ); setMoveKey( spep_2 + 176, 1, -1766.5, -1170.8 , 0 ); setMoveKey( spep_2 + 178, 1, -1852.7, -1246.6 , 0 ); setScaleKey( spep_2 + 16, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 18, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 20, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 22, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 24, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 26, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 28, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 30, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 32, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 34, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 36, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 38, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 40, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 42, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 44, 1, 1.39, 1.39 ); --setScaleKey( spep_2 + 46, 1, 1.39, 1.39 ); --setScaleKey( spep_2 + 49, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 46, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 50, 1, 1.71, 1.71 ); setScaleKey( spep_2 + 54, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 56, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 58, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 60, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 62, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 88, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 90, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 94, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 96, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 98, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 100, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 102, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 104, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 106, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 108, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 110, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 112, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 114, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 116, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 118, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 120, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 122, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 124, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 126, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 128, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 130, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 132, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 134, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 136, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 138, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 140, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 142, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 144, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 146, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 148, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 150, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 152, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 154, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 156, 1, 2.65, 2.65 ); setScaleKey( spep_2 + 158, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 160, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 162, 1, 3.33, 3.33 ); setScaleKey( spep_2 + 164, 1, 3.55, 3.55 ); setScaleKey( spep_2 + 166, 1, 3.78, 3.78 ); setScaleKey( spep_2 + 168, 1, 4, 4 ); setScaleKey( spep_2 + 170, 1, 4.23, 4.23 ); setScaleKey( spep_2 + 172, 1, 4.45, 4.45 ); setScaleKey( spep_2 + 174, 1, 4.68, 4.68 ); setScaleKey( spep_2 + 176, 1, 4.9, 4.9 ); setScaleKey( spep_2 + 178, 1, 5.13, 5.13 ); setRotateKey( spep_2 + 45, 1, 0 ); --setRotateKey( spep_2 + 48, 1, 0 ); setRotateKey( spep_2 + 46, 1, -56.2 ); setRotateKey( spep_2 + 80, 1, -56.2 ); setRotateKey( spep_2 + 82, 1, -56.3 ); setRotateKey( spep_2 + 84, 1, -56.5 ); setRotateKey( spep_2 + 86, 1, -56.7 ); setRotateKey( spep_2 + 88, 1, -56.9 ); setRotateKey( spep_2 + 90, 1, -57.2 ); setRotateKey( spep_2 + 92, 1, -57.4 ); setRotateKey( spep_2 + 94, 1, -57.7 ); setRotateKey( spep_2 + 96, 1, -58 ); setRotateKey( spep_2 + 98, 1, -58.4 ); setRotateKey( spep_2 + 100, 1, -58.7 ); setRotateKey( spep_2 + 102, 1, -59 ); setRotateKey( spep_2 + 104, 1, -59.3 ); setRotateKey( spep_2 + 106, 1, -59.6 ); setRotateKey( spep_2 + 108, 1, -59.9 ); setRotateKey( spep_2 + 110, 1, -60.2 ); setRotateKey( spep_2 + 112, 1, -60.5 ); setRotateKey( spep_2 + 114, 1, -60.8 ); setRotateKey( spep_2 + 116, 1, -61.2 ); setRotateKey( spep_2 + 118, 1, -61.5 ); setRotateKey( spep_2 + 120, 1, -61.8 ); setRotateKey( spep_2 + 122, 1, -62.1 ); setRotateKey( spep_2 + 124, 1, -62.4 ); setRotateKey( spep_2 + 126, 1, -62.7 ); setRotateKey( spep_2 + 128, 1, -63 ); setRotateKey( spep_2 + 130, 1, -63.3 ); setRotateKey( spep_2 + 132, 1, -63.6 ); setRotateKey( spep_2 + 134, 1, -67 ); setRotateKey( spep_2 + 136, 1, -70.5 ); setRotateKey( spep_2 + 138, 1, -73.9 ); setRotateKey( spep_2 + 140, 1, -75.2 ); setRotateKey( spep_2 + 142, 1, -77.7 ); setRotateKey( spep_2 + 144, 1, -81.3 ); setRotateKey( spep_2 + 146, 1, -86 ); setRotateKey( spep_2 + 148, 1, -86.8 ); setRotateKey( spep_2 + 150, 1, -87.6 ); setRotateKey( spep_2 + 152, 1, -88.4 ); setRotateKey( spep_2 + 154, 1, -89.2 ); setRotateKey( spep_2 + 156, 1, -90 ); setRotateKey( spep_2 + 158, 1, -90.8 ); setRotateKey( spep_2 + 160, 1, -91.6 ); setRotateKey( spep_2 + 162, 1, -92.3 ); setRotateKey( spep_2 + 164, 1, -93.1 ); setRotateKey( spep_2 + 166, 1, -93.9 ); setRotateKey( spep_2 + 168, 1, -94.7 ); setRotateKey( spep_2 + 170, 1, -95.5 ); setRotateKey( spep_2 + 172, 1, -96.3 ); setRotateKey( spep_2 + 174, 1, -97.1 ); setRotateKey( spep_2 + 176, 1, -97.9 ); setRotateKey( spep_2 + 178, 1, -98.7 ); setShakeChara(spep_2+46,1,132,15); --文字エントリー ctbikuri = entryEffectLife( spep_2 + 20, 10001, 30, 0x100, -1, 0, -79.4, 254.4 );--!? setEffMoveKey( spep_2 + 20, ctbikuri, -79.4, 254.4 , 0 ); setEffMoveKey( spep_2 + 22, ctbikuri, -79.5, 254.3 , 0 ); setEffMoveKey( spep_2 + 24, ctbikuri, -79.5, 254.2 , 0 ); setEffMoveKey( spep_2 + 26, ctbikuri, -75.5, 260.2 , 0 ); setEffMoveKey( spep_2 + 28, ctbikuri, -79.5, 254.2 , 0 ); setEffMoveKey( spep_2 + 30, ctbikuri, -83.5, 248.2 , 0 ); setEffMoveKey( spep_2 + 32, ctbikuri, -79.5, 254.2 , 0 ); setEffMoveKey( spep_2 + 34, ctbikuri, -83.5, 258.2 , 0 ); setEffMoveKey( spep_2 + 36, ctbikuri, -79.5, 254.2 , 0 ); setEffMoveKey( spep_2 + 38, ctbikuri, -83.5, 256.2 , 0 ); setEffMoveKey( spep_2 + 40, ctbikuri, -79.5, 254.2 , 0 ); setEffMoveKey( spep_2 + 42, ctbikuri, -81.5, 250.2 , 0 ); setEffMoveKey( spep_2 + 44, ctbikuri, -79.5, 254.2 , 0 ); setEffMoveKey( spep_2 + 50, ctbikuri, -79.5, 254.2 , 0 ); setEffScaleKey( spep_2 + 20, ctbikuri, 4.94, 4.94 ); setEffScaleKey( spep_2 + 22, ctbikuri, 3.91, 3.91 ); setEffScaleKey( spep_2 + 24, ctbikuri, 2.87, 2.87 ); setEffScaleKey( spep_2 + 50, ctbikuri, 2.87, 2.87 ); setEffRotateKey( spep_2 + 20, ctbikuri, -11.6 ); setEffRotateKey( spep_2 + 22, ctbikuri, -11.7 ); setEffRotateKey( spep_2 + 50, ctbikuri, -11.7 ); setEffAlphaKey( spep_2 + 20, ctbikuri, 255 ); setEffAlphaKey( spep_2 + 40, ctbikuri, 255 ); setEffAlphaKey( spep_2 + 42, ctbikuri, 170 ); setEffAlphaKey( spep_2 + 44, ctbikuri, 85 ); setEffAlphaKey( spep_2 + 50 ,ctbikuri, 0 ); --集中線 shuchuse2 = entryEffectLife( spep_2 + 46, 906, 128, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 46, shuchuse2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 174, shuchuse2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 46, shuchuse2, 1.5, 2.01 ); setEffScaleKey( spep_2 + 174, shuchuse2, 1.5, 2.01 ); setEffRotateKey( spep_2 + 46, shuchuse2, 0 ); setEffRotateKey( spep_2 + 174, shuchuse2, 0 ); setEffAlphaKey( spep_2 + 46, shuchuse2, 255 ); setEffAlphaKey( spep_2 + 174, shuchuse2, 255 ); --流線(縦) ryusen = entryEffectLife( spep_2 + 84, 914, 52, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 84, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 136, ryusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 84, ryusen, 4.83, 1.2 ); setEffScaleKey( spep_2 + 136, ryusen, 4.83, 1.2 ); setEffRotateKey( spep_2 + 84, ryusen, -90 ); setEffRotateKey( spep_2 + 136, ryusen, -90 ); --setEffAlphaKey( spep_2 + 89, ryusen, 43 ); setEffAlphaKey( spep_2 + 84, ryusen, 85 ); setEffAlphaKey( spep_2 + 86, ryusen, 128 ); setEffAlphaKey( spep_2 + 88, ryusen, 170 ); setEffAlphaKey( spep_2 + 90, ryusen, 213 ); setEffAlphaKey( spep_2 + 92, ryusen, 255 ); setEffAlphaKey( spep_2 + 136, ryusen, 255 ); --setEffAlphaKey( spep_2 + 138, ryusen, 128 ); --setEffAlphaKey( spep_2 + 140, ryusen, 0 ); --流線(斜め) ryusen2 = entryEffectLife( spep_2 + 138, 923, 40, 0x80, -1, 0, -6.4, 0 );------------------------------------------ setEffMoveKey( spep_2 + 138, ryusen2, 0, -6.4 , 0 ); setEffMoveKey( spep_2 + 178, ryusen2, 0, -6.4 , 0 ); setEffScaleKey( spep_2 + 138, ryusen2, 1.34, 1.63 ); setEffScaleKey( spep_2 + 178, ryusen2, 1.34, 1.63); setEffRotateKey( spep_2 + 138, ryusen2, 50 ); setEffRotateKey( spep_2 + 178, ryusen2, 50 ); setEffAlphaKey( spep_2 + 138, ryusen2, 51 ); setEffAlphaKey( spep_2 + 146, ryusen2, 153 ); setEffAlphaKey( spep_2 + 148, ryusen2, 255 ); setEffAlphaKey( spep_2 + 178, ryusen2, 255 ); --SE SE1=playSe(spep_2+46,15); stopSe(spep_2+72,SE1,3); playSe(spep_2 +82,44); playSe(spep_2 +138,8); --白フェード entryFade( spep_2+46, 0, 0, 5, fcolor_r, fcolor_g, fcolor_b, 180); -- white fade entryFade( spep_2+170, 7, 4, 3, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --次の準備 spep_3=spep_2+178; -------------------------------------- --敵に攻撃 -------------------------------------- --エフェクトの再生 zyubaba_front=entryEffectLife(spep_3,SP_03,124,0x100,-1,0,0,0); setEffMoveKey(spep_3,zyubaba_front,0,0,0); setEffMoveKey(spep_3+124,zyubaba_front,0,0,0); setEffScaleKey(spep_3,zyubaba_front,1.0,1.0); setEffScaleKey(spep_3+124,zyubaba_front,1.0,1.0); setEffAlphaKey(spep_3,zyubaba_front,255); setEffAlphaKey(spep_3+124,zyubaba_front,255); setEffRotateKey(spep_3,zyubaba_front,0); setEffRotateKey(spep_3+124,zyubaba_front,0); --エフェクトの再生 zyubaba_back=entryEffectLife(spep_3,SP_04,124,0x80,-1,0,0,0); setEffMoveKey(spep_3,zyubaba_back,0,0,0); setEffMoveKey(spep_3+124,zyubaba_back,0,0,0); setEffScaleKey(spep_3,zyubaba_back,1.0,1.0); setEffScaleKey(spep_3+124,zyubaba_back,1.0,1.0); setEffAlphaKey(spep_3,zyubaba_back,255); setEffAlphaKey(spep_3+124,zyubaba_back,255); setEffRotateKey(spep_3,zyubaba_back,0); setEffRotateKey(spep_3+124,zyubaba_back,0); --敵に動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 124, 1, 0 ); changeAnime( spep_3 + 0, 1, 106 ); changeAnime( spep_3 + 26, 1, 108 ); changeAnime( spep_3 + 74, 1, 106 ); setMoveKey( spep_3 + 0, 1, 1473.6, 2498.4 , 0 ); setMoveKey( spep_3 + 2, 1, 1202.2, 2117.5 , 0 ); setMoveKey( spep_3 + 4, 1, 1021.9, 1748.4 , 0 ); setMoveKey( spep_3 + 6, 1, 770.1, 1350.1 , 0 ); setMoveKey( spep_3 + 8, 1, 570.2, 998.3 , 0 ); setMoveKey( spep_3 + 10, 1, 493, 906.6 , 0 ); setMoveKey( spep_3 + 12, 1, 463.5, 821.1 , 0 ); setMoveKey( spep_3 + 14, 1, 393.5, 717.6 , 0 ); setMoveKey( spep_3 + 16, 1, 356.8, 643.9 , 0 ); setMoveKey( spep_3 + 18, 1, 286.1, 553 , 0 ); setMoveKey( spep_3 + 20, 1, 250.2, 466.7 , 0 ); setMoveKey( spep_3 + 22, 1, 185.3, 367.8 , 0 ); --setMoveKey( spep_3 + 24, 1, 143.5, 289.5 , 0 ); --setMoveKey( spep_3 + 26, 1, 79.1, 199.4 , 0 ); --setMoveKey( spep_3 + 29, 1, 89.7, 200 , 0 ); setMoveKey( spep_3 + 26, 1, 178.4, 224.5 , 0 ); setMoveKey( spep_3 + 32, 1, 174.2, 201.1 , 0 ); setMoveKey( spep_3 + 34, 1, 177.3, 222.8 , 0 ); setMoveKey( spep_3 + 36, 1, 173.1, 221.9 , 0 ); setMoveKey( spep_3 + 38, 1, 176.3, 221 , 0 ); setMoveKey( spep_3 + 40, 1, 172, 212.7 , 0 ); setMoveKey( spep_3 + 42, 1, 175.2, 219.3 , 0 ); setMoveKey( spep_3 + 44, 1, 167.2, 214.8 , 0 ); setMoveKey( spep_3 + 46, 1, 174.1, 217.6 , 0 ); setMoveKey( spep_3 + 48, 1, 169.9, 205.6 , 0 ); setMoveKey( spep_3 + 50, 1, 173.1, 215.9 , 0 ); setMoveKey( spep_3 + 52, 1, 165.1, 211.4 , 0 ); setMoveKey( spep_3 + 54, 1, 172, 214.2 , 0 ); setMoveKey( spep_3 + 56, 1, 167.8, 198.5 , 0 ); setMoveKey( spep_3 + 58, 1, 171, 212.5 , 0 ); setMoveKey( spep_3 + 60, 1, 170.4, 211.6 , 0 ); setMoveKey( spep_3 + 62, 1, 162.5, 207.1 , 0 ); setMoveKey( spep_3 + 64, 1, 169.4, 209.9 , 0 ); setMoveKey( spep_3 + 66, 1, 161.5, 198 , 0 ); setMoveKey( spep_3 + 68, 1, 168.3, 208.2 , 0 ); setMoveKey( spep_3 + 70, 1, 160.4, 199.9 , 0 ); setMoveKey( spep_3 + 73, 1, 167.2, 206.4 , 0 ); setMoveKey( spep_3 + 74, 1, 153.8, 218 , 0 ); setMoveKey( spep_3 + 76, 1, 151, 229.4 , 0 ); setMoveKey( spep_3 + 78, 1, 153.9, 219.9 , 0 ); setMoveKey( spep_3 + 80, 1, 145.1, 228.4 , 0 ); setMoveKey( spep_3 + 82, 1, 154, 221.8 , 0 ); setMoveKey( spep_3 + 84, 1, 151.3, 233.2 , 0 ); setMoveKey( spep_3 + 86, 1, 154.1, 223.6 , 0 ); setMoveKey( spep_3 + 88, 1, 145.3, 232.2 , 0 ); setMoveKey( spep_3 + 90, 1, 154.1, 225.5 , 0 ); setMoveKey( spep_3 + 92, 1, 151.4, 236.9 , 0 ); setMoveKey( spep_3 + 94, 1, 154.2, 227.3 , 0 ); setMoveKey( spep_3 + 96, 1, 145.5, 235.8 , 0 ); setMoveKey( spep_3 + 98, 1, 154.3, 229.2 , 0 ); setMoveKey( spep_3 + 100, 1, 151.6, 240.5 , 0 ); setMoveKey( spep_3 + 102, 1, 154.4, 231 , 0 ); setMoveKey( spep_3 + 104, 1, 145.7, 239.4 , 0 ); setMoveKey( spep_3 + 106, 1, 154.5, 232.8 , 0 ); setMoveKey( spep_3 + 108, 1, 151.8, 244 , 0 ); setMoveKey( spep_3 + 110, 1, 154.5, 234.6 , 0 ); setMoveKey( spep_3 + 112, 1, 154.6, 235.5 , 0 ); --setMoveKey( spep_3 + 114, 1, 151.3, 244.9 , 0 ); --setMoveKey( spep_3 + 116, 1, 153.5, 233.6 , 0 ); --setMoveKey( spep_3 + 118, 1, 144.3, 240.2 , 0 ); --setMoveKey( spep_3 + 120, 1, 152.4, 231.8 , 0 ); --setMoveKey( spep_3 + 122, 1, 149.2, 241.2 , 0 ); --setMoveKey( spep_3 + 124, 1, 151.4, 230 , 0 ); --setMoveKey( spep_3 + 126, 1, 142.2, 236.5 , 0 ); --setMoveKey( spep_3 + 128, 1, 150.3, 228.2 , 0 ); --setMoveKey( spep_3 + 130, 1, 147.1, 237.5 , 0 ); --setMoveKey( spep_3 + 132, 1, 149.3, 226.4 , 0 ); --setMoveKey( spep_3 + 134, 1, 140.2, 232.9 , 0 ); --setMoveKey( spep_3 + 136, 1, 148.2, 224.6 , 0 ); setMoveKey( spep_3 + 124, 1, 158, 253.8 , 0 ); setScaleKey( spep_3 + 0, 1, 7.31, 7.31 ); setScaleKey( spep_3 + 2, 1, 6.37, 6.37 ); setScaleKey( spep_3 + 4, 1, 5.43, 5.43 ); setScaleKey( spep_3 + 6, 1, 4.49, 4.49 ); setScaleKey( spep_3 + 8, 1, 3.55, 3.55 ); setScaleKey( spep_3 + 10, 1, 3.33, 3.33 ); setScaleKey( spep_3 + 12, 1, 3.11, 3.11 ); setScaleKey( spep_3 + 14, 1, 2.89, 2.89 ); setScaleKey( spep_3 + 16, 1, 2.66, 2.66 ); setScaleKey( spep_3 + 18, 1, 2.44, 2.44 ); setScaleKey( spep_3 + 20, 1, 2.22, 2.22 ); setScaleKey( spep_3 + 22, 1, 1.99, 1.99 ); setScaleKey( spep_3 + 24, 1, 1.77, 1.77 ); setScaleKey( spep_3 + 26, 1, 1.55, 1.55 ); --setScaleKey( spep_3 + 28, 1, 1.55, 1.55 ); --setScaleKey( spep_3 + 29, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 37, 1, 1.47, 1.47 ); setScaleKey( spep_3 + 36, 1, 1.47, 1.47 ); setScaleKey( spep_3 + 38, 1, 1.46, 1.46 ); setScaleKey( spep_3 + 50, 1, 1.46, 1.46 ); setScaleKey( spep_3 + 52, 1, 1.45, 1.45 ); setScaleKey( spep_3 + 64, 1, 1.45, 1.45 ); setScaleKey( spep_3 + 66, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 73, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 74, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 82, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 84, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 94, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 96, 1, 1.49, 1.49 ); setScaleKey( spep_3 + 106, 1, 1.49, 1.49 ); setScaleKey( spep_3 + 108, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 112, 1, 1.48, 1.48 ); --setScaleKey( spep_3 + 120, 1, 1.47, 1.47 ); --setScaleKey( spep_3 + 130, 1, 1.47, 1.47 ); --setScaleKey( spep_3 + 132, 1, 1.46, 1.46 ); setScaleKey( spep_3 + 124, 1, 1.56, 1.56 ); setRotateKey( spep_3 + 0, 1, -99 ); --setRotateKey( spep_3 + 28, 1, -99 ); setRotateKey( spep_3 + 25, 1, -99 ); setRotateKey( spep_3 + 26, 1, -20.8 ); setRotateKey( spep_3 + 32, 1, -21 ); setRotateKey( spep_3 + 73, 1, -21 ); setRotateKey( spep_3 + 74, 1, -16.3 ); setRotateKey( spep_3 + 112, 1, -16.3 ); setRotateKey( spep_3 + 124, 1, -10.3 );------------------------ --集中線 shuchuse3 = entryEffectLife( spep_3 + 0, 906, 124, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchuse3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 124, shuchuse3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchuse3, 1.32, 1.92 ); setEffScaleKey( spep_3 + 124, shuchuse3, 1.32, 1.92 ); setEffRotateKey( spep_3 + 0, shuchuse3, 0 ); setEffRotateKey( spep_3 + 124, shuchuse3, 0 ); setEffAlphaKey( spep_3 + 0, shuchuse3, 255 ); setEffAlphaKey( spep_3 + 124, shuchuse3, 255 ); --白フェード entryFade( spep_3+24, 6, 0, 4, fcolor_r, fcolor_g, fcolor_b, 180); -- white fade entryFade( spep_3+110, 14, 2, 5, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --SE playSe(spep_3 +29,1032); playSe(spep_3 +44,1032); playSe(spep_3 +62,1032); playSe(spep_3 +78,1032); playSe(spep_3 +93,1032); --背景黒 entryFadeBg( spep_3, 0, 124, 0, 0, 0, 0, 200); -- ベース暗め 背景 --次の準備 spep_4=spep_3+124; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusenf = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusenf, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusenf, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusenf, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusenf, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusenf, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusenf, 0 ); setEffRotateKey( spep_4 + 46, shuchusenf, 0 ); setEffAlphaKey( spep_4 + 14, shuchusenf, 255 ); setEffAlphaKey( spep_4 + 28, shuchusenf, 255 ); setEffAlphaKey( spep_4 + 30, shuchusenf, 252 ); setEffAlphaKey( spep_4 + 32, shuchusenf, 242 ); setEffAlphaKey( spep_4 + 34, shuchusenf, 227 ); setEffAlphaKey( spep_4 + 36, shuchusenf, 205 ); setEffAlphaKey( spep_4 + 38, shuchusenf, 176 ); setEffAlphaKey( spep_4 + 40, shuchusenf, 142 ); setEffAlphaKey( spep_4 + 42, shuchusenf, 101 ); setEffAlphaKey( spep_4 + 44, shuchusenf, 54 ); setEffAlphaKey( spep_4 + 46, shuchusenf, 0 ); shuchusenkuro = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusenkuro, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusenkuro, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusenkuro, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusenkuro, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusenkuro, 0 ); setEffRotateKey( spep_4 + 100, shuchusenkuro, 0 ); setEffAlphaKey( spep_4 + 14, shuchusenkuro, 255 ); setEffAlphaKey( spep_4 + 100, shuchusenkuro, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 1, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 2, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 3, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 5, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 7, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 9, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 10, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 12, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_4 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 15, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 19, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 22, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 23, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 26, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 2, 24, 0, 0, 0, 200 ); --薄い黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 溜め ------------------------------------------------------ spep_0=0; --エフェクトの再生 stance=entryEffectLife(spep_0,SP_01x,128,0x100,-1,0,0,0); setEffMoveKey(spep_0,stance,0,0,0); setEffMoveKey(spep_0+128,stance,0,0,0); setEffScaleKey(spep_0,stance,1.0,1.0); setEffScaleKey(spep_0+128,stance,1.0,1.0); setEffAlphaKey(spep_0,stance,255); setEffAlphaKey(spep_0+128,stance,255); setEffRotateKey(spep_0,stance,0); setEffRotateKey(spep_0+128,stance,0); --集中線 shuchuse = entryEffectLife( spep_0 + 16, 906, 110, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 16, shuchuse, 0, 0 , 0 ); setEffMoveKey( spep_0 + 126, shuchuse, 0, 0 , 0 ); setEffScaleKey( spep_0 + 16, shuchuse, 1.43, 2.03 ); setEffScaleKey( spep_0 + 126, shuchuse, 1.43, 2.03 ); setEffRotateKey( spep_0 + 16, shuchuse, 0 ); setEffRotateKey( spep_0 + 126, shuchuse, 0 ); setEffAlphaKey( spep_0 + 16, shuchuse, 255 ); setEffAlphaKey( spep_0 + 126, shuchuse, 255 ); --顔&セリフカットイン --speff=entryEffect(spep_0+26,1504,0x100,-1,0,0,0); --カットイン(顔) --setEffReplaceTexture(speff,3,2); --カットイン差し替え --speff1=entryEffect(spep_0+26,1505,0x100,-1,0,0,0); --カットイン(セリフ) --setEffReplaceTexture(speff1,4,5); --セリフカットイン差し替え --文字エントリー ctgogo=entryEffectLife(spep_0+38,190006,70,0x100,-1,60,520);--ゴゴゴ setEffMoveKey(spep_0+38,ctgogo,60,520,0); setEffMoveKey(spep_0+108,ctgogo,60,520,0); setEffScaleKey(spep_0+38, ctgogo, -0.7, 0.7); setEffScaleKey(spep_0+108, ctgogo, -0.7, 0.7); --SE playSe( spep_0+38, SE_04); --ゴゴゴ --白フェード entryFade( spep_0+14, 0, 4, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_0+112, 14, 3, 5, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --背景黒 entryFadeBg( spep_0, 0, 18, 0, 0, 0, 0, 130); -- ベース暗め 背景 entryFadeBg( spep_0+16, 0, 112, 0, 0, 0, 0, 200); -- ベース暗め 背景 --次の準備 spep_1=spep_0+128; -------------------------------------- --カードカットイン(90F) -------------------------------------- playSe(spep_1,SE_05); shuchusen9=entryEffectLife(spep_1,906,90,0x100,-1,0,0,0); -- 集中線 setEffScaleKey(spep_1,shuchusen9,1.6,1.6); speff2=entryEffect(spep_1,1507,0x80,-1,0,0,0); -- カード setEffReplaceTexture(speff2,1,1); setEffReplaceTexture(speff2,2,0);-- カード差し替え setEffReplaceTexture(speff2,5,4);-- 技名テクスチャ差し替え -- ** エフェクト等 ** -- entryFade(spep_1+85,3,6,4,fcolor_r,fcolor_g,fcolor_b,255); -- white fade --次の準備 spep_2=spep_1+90; ------------------------------------------------------ -- 敵を引き寄せる ------------------------------------------------------ --エフェクトの再生 attract=entryEffectLife(spep_2,SP_02x,178,0x100,-1,0,0,0); setEffMoveKey(spep_2,attract,0,0,0); setEffMoveKey(spep_2+178,attract,0,0,0); setEffScaleKey(spep_2,attract,1.0,1.0); setEffScaleKey(spep_2+178,attract,1.0,1.0); setEffAlphaKey(spep_2,attract,255); setEffAlphaKey(spep_2+178,attract,255); setEffRotateKey(spep_2,attract,0); setEffRotateKey(spep_2+178,attract,0); setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 178, 1, 0 ); changeAnime( spep_2 + 0, 1, 100 ); changeAnime( spep_2 + 46, 1, 106 ); setMoveKey( spep_2 + 0, 1, -1130.3, 54.1 , 0 ); setMoveKey( spep_2 + 2, 1, -999.8, 43.4 , 0 ); setMoveKey( spep_2 + 4, 1, -869.3, 32.7 , 0 ); setMoveKey( spep_2 + 6, 1, -738.9, 22.1 , 0 ); setMoveKey( spep_2 + 8, 1, -608.4, 11.4 , 0 ); setMoveKey( spep_2 + 10, 1, -477.9, 0.7 , 0 ); setMoveKey( spep_2 + 12, 1, -347.5, -10 , 0 ); setMoveKey( spep_2 + 14, 1, -217, -20.7 , 0 ); setScaleKey( spep_2 + 0, 1, 3.04, 3.04 ); setScaleKey( spep_2 + 2, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 4, 1, 2.69, 2.69 ); setScaleKey( spep_2 + 6, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 8, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 10, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 12, 1, 2.01, 2.01 ); setScaleKey( spep_2 + 14, 1, 1.83, 1.83 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 14, 1, 0 ); --背景黒 entryFadeBg( spep_2, 0, 178, 0, 0, 0, 0, 200); -- ベース暗め 背景 entryFadeBg( spep_2+46, 0, 36, 2, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2+18 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); pauseAll( SP_dodge, 67); --キャラクターの固定 setMoveKey(SP_dodge, 1, -217, -20.7, 0 ); setScaleKey(SP_dodge , 1, 1.83, 1.83 ); setRotateKey(SP_dodge, 1, 0); --キャラクターの固定 setMoveKey(SP_dodge+8, 1, -217, -20.7 , 0); setScaleKey(SP_dodge+8 , 1,1.83, 1.83 ); setRotateKey(SP_dodge+8, 1, 0); setDisp(SP_dodge+9, 0, 0); setDisp(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+9, 1, 0 , 0, 0); setScaleKey(SP_dodge+9, 1 , 1.83, 1.83 ); setRotateKey(SP_dodge+9, 1, 0); --setMoveKey(SP_dodge+10, 1, 0 , 0, 0); setScaleKey(SP_dodge+10, 1 , 1.83, 1.83); setRotateKey(SP_dodge+10, 1, 0); --悟飯を画面外に表示 --setMoveKey(SP_dodge+8, 0, 0 , -54, 0); setMoveKey(SP_dodge+9, 1, 1000 , 1000, 0); setMoveKey(SP_dodge+10, 1, 1000 , 1000, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- setMoveKey( spep_2 + 16, 1, -86.6, -31.4 , 0 ); setMoveKey( spep_2 + 18, 1, 43.9, -42.1 , 0 ); setMoveKey( spep_2 + 20, 1, 46.3, -42.3 , 0 ); setMoveKey( spep_2 + 22, 1, 48.7, -42.6 , 0 ); setMoveKey( spep_2 + 24, 1, 51.1, -42.9 , 0 ); setMoveKey( spep_2 + 26, 1, 53.5, -43.1 , 0 ); setMoveKey( spep_2 + 28, 1, 55.9, -43.4 , 0 ); setMoveKey( spep_2 + 30, 1, 58.3, -43.7 , 0 ); setMoveKey( spep_2 + 32, 1, 60.7, -43.9 , 0 ); setMoveKey( spep_2 + 34, 1, 63.1, -44.2 , 0 ); setMoveKey( spep_2 + 36, 1, 65.5, -44.5 , 0 ); setMoveKey( spep_2 + 38, 1, 67.9, -44.7 , 0 ); setMoveKey( spep_2 + 40, 1, 70.3, -45 , 0 ); setMoveKey( spep_2 + 42, 1, 72.7, -45.3 , 0 ); setMoveKey( spep_2 + 44, 1, 75.2, -45.5 , 0 ); --setMoveKey( spep_2 + 46, 1, 77.6, -45.8 , 0 ); --setMoveKey( spep_2 + 49, 1, 80, -46.1 , 0 ); --setMoveKey( spep_2 + 50, 1, 39, -54.9 , 0 ); setMoveKey( spep_2 + 46, 1, 34.9, -10.5 , 0 ); setMoveKey( spep_2 + 54, 1, 22.5, -32.5 , 0 ); setMoveKey( spep_2 + 56, 1, 36.1, -15.4 , 0 ); setMoveKey( spep_2 + 58, 1, 44.8, -34.9 , 0 ); setMoveKey( spep_2 + 60, 1, 41.4, -8.6 , 0 ); setMoveKey( spep_2 + 62, 1, 30, -22.1 , 0 ); setMoveKey( spep_2 + 64, 1, 39.4, -13.9 , 0 ); setMoveKey( spep_2 + 66, 1, 46, -38.1 , 0 ); setMoveKey( spep_2 + 68, 1, 42, -8.4 , 0 ); setMoveKey( spep_2 + 70, 1, 34, -26.1 , 0 ); setMoveKey( spep_2 + 72, 1, 39.4, -13.9 , 0 ); setMoveKey( spep_2 + 74, 1, 42, -34.1 , 0 ); setMoveKey( spep_2 + 76, 1, 42, -8.4 , 0 ); setMoveKey( spep_2 + 78, 1, 34, -18.1 , 0 ); setMoveKey( spep_2 + 80, 1, 39.4, -13.9 , 0 ); setMoveKey( spep_2 + 82, 1, 46.7, -17.9 , 0 ); setMoveKey( spep_2 + 84, 1, 43.5, 18.4 , 0 ); setMoveKey( spep_2 + 86, 1, 40.6, 21.8 , 0 ); setMoveKey( spep_2 + 88, 1, 43.1, 49.3 , 0 ); setMoveKey( spep_2 + 90, 1, 43, 63.2 , 0 ); setMoveKey( spep_2 + 92, 1, 48.2, 101.1 , 0 ); setMoveKey( spep_2 + 94, 1, 50, 110.4 , 0 ); setMoveKey( spep_2 + 96, 1, 49, 151.4 , 0 ); setMoveKey( spep_2 + 98, 1, 49.6, 179.3 , 0 ); setMoveKey( spep_2 + 100, 1, 54.2, 195.7 , 0 ); setMoveKey( spep_2 + 102, 1, 59.4, 181.3 , 0 ); setMoveKey( spep_2 + 104, 1, 53.7, 203.9 , 0 ); setMoveKey( spep_2 + 106, 1, 53.2, 207.3 , 0 ); setMoveKey( spep_2 + 108, 1, 57.8, 223.4 , 0 ); setMoveKey( spep_2 + 110, 1, 63, 205.3 , 0 ); setMoveKey( spep_2 + 112, 1, 57.5, 231.7 , 0 ); setMoveKey( spep_2 + 114, 1, 52.7, 231.3 , 0 ); setMoveKey( spep_2 + 116, 1, 61.4, 251.1 , 0 ); setMoveKey( spep_2 + 118, 1, 66.5, 237.3 , 0 ); setMoveKey( spep_2 + 120, 1, 61.3, 259.5 , 0 ); setMoveKey( spep_2 + 122, 1, 64.3, 251.3 , 0 ); setMoveKey( spep_2 + 124, 1, 65.1, 278.8 , 0 ); setMoveKey( spep_2 + 126, 1, 62.1, 273.3 , 0 ); setMoveKey( spep_2 + 128, 1, 65.1, 287.3 , 0 ); setMoveKey( spep_2 + 130, 1, 67.9, 283.3 , 0 ); setMoveKey( spep_2 + 132, 1, 68.7, 306.5 , 0 ); setMoveKey( spep_2 + 134, 1, 48.9, 276.5 , 0 ); setMoveKey( spep_2 + 136, 1, 27.1, 264.4 , 0 ); setMoveKey( spep_2 + 138, 1, 5.3, 245 , 0 ); setMoveKey( spep_2 + 140, 1, -2.3, 244.7 , 0 ); setMoveKey( spep_2 + 142, 1, -15.1, 216.6 , 0 ); setMoveKey( spep_2 + 144, 1, -48.3, 204.5 , 0 ); setMoveKey( spep_2 + 146, 1, -85.4, 179.6 , 0 ); setMoveKey( spep_2 + 148, 1, -196.9, 96 , 0 ); setMoveKey( spep_2 + 150, 1, -299.4, -5.7 , 0 ); setMoveKey( spep_2 + 152, 1, -420.9, -91.2 , 0 ); setMoveKey( spep_2 + 154, 1, -529.3, -179 , 0 ); setMoveKey( spep_2 + 156, 1, -647.3, -259.1 , 0 ); setMoveKey( spep_2 + 158, 1, -743.2, -360.3 , 0 ); setMoveKey( spep_2 + 160, 1, -870, -450.5 , 0 ); setMoveKey( spep_2 + 162, 1, -977.1, -533.5 , 0 ); setMoveKey( spep_2 + 164, 1, -1097.7, -614.9 , 0 ); setMoveKey( spep_2 + 166, 1, -1187, -714.8 , 0 ); setMoveKey( spep_2 + 168, 1, -1318.5, -810.4 , 0 ); setMoveKey( spep_2 + 170, 1, -1416.9, -888.1 , 0 ); setMoveKey( spep_2 + 172, 1, -1547.8, -971.4 , 0 ); setMoveKey( spep_2 + 174, 1, -1634.8, -1065.4 , 0 ); setMoveKey( spep_2 + 176, 1, -1766.5, -1170.8 , 0 ); setMoveKey( spep_2 + 178, 1, -1852.7, -1246.6 , 0 ); setScaleKey( spep_2 + 16, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 18, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 20, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 22, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 24, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 26, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 28, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 30, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 32, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 34, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 36, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 38, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 40, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 42, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 44, 1, 1.39, 1.39 ); --setScaleKey( spep_2 + 46, 1, 1.39, 1.39 ); --setScaleKey( spep_2 + 49, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 46, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 50, 1, 1.71, 1.71 ); setScaleKey( spep_2 + 54, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 56, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 58, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 60, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 62, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 88, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 90, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 94, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 96, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 98, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 100, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 102, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 104, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 106, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 108, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 110, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 112, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 114, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 116, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 118, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 120, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 122, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 124, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 126, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 128, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 130, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 132, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 134, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 136, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 138, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 140, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 142, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 144, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 146, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 148, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 150, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 152, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 154, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 156, 1, 2.65, 2.65 ); setScaleKey( spep_2 + 158, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 160, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 162, 1, 3.33, 3.33 ); setScaleKey( spep_2 + 164, 1, 3.55, 3.55 ); setScaleKey( spep_2 + 166, 1, 3.78, 3.78 ); setScaleKey( spep_2 + 168, 1, 4, 4 ); setScaleKey( spep_2 + 170, 1, 4.23, 4.23 ); setScaleKey( spep_2 + 172, 1, 4.45, 4.45 ); setScaleKey( spep_2 + 174, 1, 4.68, 4.68 ); setScaleKey( spep_2 + 176, 1, 4.9, 4.9 ); setScaleKey( spep_2 + 178, 1, 5.13, 5.13 ); setRotateKey( spep_2 + 45, 1, 0 ); --setRotateKey( spep_2 + 48, 1, 0 ); setRotateKey( spep_2 + 46, 1, -56.2 ); setRotateKey( spep_2 + 80, 1, -56.2 ); setRotateKey( spep_2 + 82, 1, -56.3 ); setRotateKey( spep_2 + 84, 1, -56.5 ); setRotateKey( spep_2 + 86, 1, -56.7 ); setRotateKey( spep_2 + 88, 1, -56.9 ); setRotateKey( spep_2 + 90, 1, -57.2 ); setRotateKey( spep_2 + 92, 1, -57.4 ); setRotateKey( spep_2 + 94, 1, -57.7 ); setRotateKey( spep_2 + 96, 1, -58 ); setRotateKey( spep_2 + 98, 1, -58.4 ); setRotateKey( spep_2 + 100, 1, -58.7 ); setRotateKey( spep_2 + 102, 1, -59 ); setRotateKey( spep_2 + 104, 1, -59.3 ); setRotateKey( spep_2 + 106, 1, -59.6 ); setRotateKey( spep_2 + 108, 1, -59.9 ); setRotateKey( spep_2 + 110, 1, -60.2 ); setRotateKey( spep_2 + 112, 1, -60.5 ); setRotateKey( spep_2 + 114, 1, -60.8 ); setRotateKey( spep_2 + 116, 1, -61.2 ); setRotateKey( spep_2 + 118, 1, -61.5 ); setRotateKey( spep_2 + 120, 1, -61.8 ); setRotateKey( spep_2 + 122, 1, -62.1 ); setRotateKey( spep_2 + 124, 1, -62.4 ); setRotateKey( spep_2 + 126, 1, -62.7 ); setRotateKey( spep_2 + 128, 1, -63 ); setRotateKey( spep_2 + 130, 1, -63.3 ); setRotateKey( spep_2 + 132, 1, -63.6 ); setRotateKey( spep_2 + 134, 1, -67 ); setRotateKey( spep_2 + 136, 1, -70.5 ); setRotateKey( spep_2 + 138, 1, -73.9 ); setRotateKey( spep_2 + 140, 1, -75.2 ); setRotateKey( spep_2 + 142, 1, -77.7 ); setRotateKey( spep_2 + 144, 1, -81.3 ); setRotateKey( spep_2 + 146, 1, -86 ); setRotateKey( spep_2 + 148, 1, -86.8 ); setRotateKey( spep_2 + 150, 1, -87.6 ); setRotateKey( spep_2 + 152, 1, -88.4 ); setRotateKey( spep_2 + 154, 1, -89.2 ); setRotateKey( spep_2 + 156, 1, -90 ); setRotateKey( spep_2 + 158, 1, -90.8 ); setRotateKey( spep_2 + 160, 1, -91.6 ); setRotateKey( spep_2 + 162, 1, -92.3 ); setRotateKey( spep_2 + 164, 1, -93.1 ); setRotateKey( spep_2 + 166, 1, -93.9 ); setRotateKey( spep_2 + 168, 1, -94.7 ); setRotateKey( spep_2 + 170, 1, -95.5 ); setRotateKey( spep_2 + 172, 1, -96.3 ); setRotateKey( spep_2 + 174, 1, -97.1 ); setRotateKey( spep_2 + 176, 1, -97.9 ); setRotateKey( spep_2 + 178, 1, -98.7 ); setShakeChara(spep_2+46,1,132,15); --文字エントリー ctbikuri = entryEffectLife( spep_2 + 20, 10001, 30, 0x100, -1, 0, -79.4, 254.4 );--!? setEffMoveKey( spep_2 + 20, ctbikuri, -79.4, 254.4 , 0 ); setEffMoveKey( spep_2 + 22, ctbikuri, -79.5, 254.3 , 0 ); setEffMoveKey( spep_2 + 24, ctbikuri, -79.5, 254.2 , 0 ); setEffMoveKey( spep_2 + 26, ctbikuri, -75.5, 260.2 , 0 ); setEffMoveKey( spep_2 + 28, ctbikuri, -79.5, 254.2 , 0 ); setEffMoveKey( spep_2 + 30, ctbikuri, -83.5, 248.2 , 0 ); setEffMoveKey( spep_2 + 32, ctbikuri, -79.5, 254.2 , 0 ); setEffMoveKey( spep_2 + 34, ctbikuri, -83.5, 258.2 , 0 ); setEffMoveKey( spep_2 + 36, ctbikuri, -79.5, 254.2 , 0 ); setEffMoveKey( spep_2 + 38, ctbikuri, -83.5, 256.2 , 0 ); setEffMoveKey( spep_2 + 40, ctbikuri, -79.5, 254.2 , 0 ); setEffMoveKey( spep_2 + 42, ctbikuri, -81.5, 250.2 , 0 ); setEffMoveKey( spep_2 + 44, ctbikuri, -79.5, 254.2 , 0 ); setEffMoveKey( spep_2 + 50, ctbikuri, -79.5, 254.2 , 0 ); setEffScaleKey( spep_2 + 20, ctbikuri, 4.94, 4.94 ); setEffScaleKey( spep_2 + 22, ctbikuri, 3.91, 3.91 ); setEffScaleKey( spep_2 + 24, ctbikuri, 2.87, 2.87 ); setEffScaleKey( spep_2 + 50, ctbikuri, 2.87, 2.87 ); setEffRotateKey( spep_2 + 20, ctbikuri, -11.6 ); setEffRotateKey( spep_2 + 22, ctbikuri, -11.7 ); setEffRotateKey( spep_2 + 50, ctbikuri, -11.7 ); setEffAlphaKey( spep_2 + 20, ctbikuri, 255 ); setEffAlphaKey( spep_2 + 40, ctbikuri, 255 ); setEffAlphaKey( spep_2 + 42, ctbikuri, 170 ); setEffAlphaKey( spep_2 + 44, ctbikuri, 85 ); setEffAlphaKey( spep_2 + 50 ,ctbikuri, 0 ); --集中線 shuchuse2 = entryEffectLife( spep_2 + 46, 906, 128, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 46, shuchuse2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 174, shuchuse2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 46, shuchuse2, 1.5, 2.01 ); setEffScaleKey( spep_2 + 174, shuchuse2, 1.5, 2.01 ); setEffRotateKey( spep_2 + 46, shuchuse2, 0 ); setEffRotateKey( spep_2 + 174, shuchuse2, 0 ); setEffAlphaKey( spep_2 + 46, shuchuse2, 255 ); setEffAlphaKey( spep_2 + 174, shuchuse2, 255 ); --流線(縦) ryusen = entryEffectLife( spep_2 + 84, 914, 52, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 84, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 136, ryusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 84, ryusen, 4.83, 1.2 ); setEffScaleKey( spep_2 + 136, ryusen, 4.83, 1.2 ); setEffRotateKey( spep_2 + 84, ryusen, -90 ); setEffRotateKey( spep_2 + 136, ryusen, -90 ); --setEffAlphaKey( spep_2 + 89, ryusen, 43 ); setEffAlphaKey( spep_2 + 84, ryusen, 85 ); setEffAlphaKey( spep_2 + 86, ryusen, 128 ); setEffAlphaKey( spep_2 + 88, ryusen, 170 ); setEffAlphaKey( spep_2 + 90, ryusen, 213 ); setEffAlphaKey( spep_2 + 92, ryusen, 255 ); setEffAlphaKey( spep_2 + 136, ryusen, 255 ); --setEffAlphaKey( spep_2 + 138, ryusen, 128 ); --setEffAlphaKey( spep_2 + 140, ryusen, 0 ); --流線(斜め) ryusen2 = entryEffectLife( spep_2 + 138, 923, 40, 0x80, -1, 0, -6.4, 0 );------------------------------------------ setEffMoveKey( spep_2 + 138, ryusen2, 0, -6.4 , 0 ); setEffMoveKey( spep_2 + 178, ryusen2, 0, -6.4 , 0 ); setEffScaleKey( spep_2 + 138, ryusen2, 1.34, 1.63 ); setEffScaleKey( spep_2 + 178, ryusen2, 1.34, 1.63); setEffRotateKey( spep_2 + 138, ryusen2, 50 ); setEffRotateKey( spep_2 + 178, ryusen2, 50 ); setEffAlphaKey( spep_2 + 138, ryusen2, 51 ); setEffAlphaKey( spep_2 + 146, ryusen2, 153 ); setEffAlphaKey( spep_2 + 148, ryusen2, 255 ); setEffAlphaKey( spep_2 + 178, ryusen2, 255 ); --SE SE1=playSe(spep_2+46,15); stopSe(spep_2+72,SE1,3); playSe(spep_2 +82,44); playSe(spep_2 +138,8); --白フェード entryFade( spep_2+46, 0, 0, 5, fcolor_r, fcolor_g, fcolor_b, 180); -- white fade entryFade( spep_2+170, 7, 4, 3, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --次の準備 spep_3=spep_2+178; -------------------------------------- --敵に攻撃 -------------------------------------- --エフェクトの再生 zyubaba_front=entryEffectLife(spep_3,SP_03x,124,0x100,-1,0,0,0); setEffMoveKey(spep_3,zyubaba_front,0,0,0); setEffMoveKey(spep_3+124,zyubaba_front,0,0,0); setEffScaleKey(spep_3,zyubaba_front,1.0,1.0); setEffScaleKey(spep_3+124,zyubaba_front,1.0,1.0); setEffAlphaKey(spep_3,zyubaba_front,255); setEffAlphaKey(spep_3+124,zyubaba_front,255); setEffRotateKey(spep_3,zyubaba_front,0); setEffRotateKey(spep_3+124,zyubaba_front,0); --エフェクトの再生 zyubaba_back=entryEffectLife(spep_3,SP_04x,124,0x80,-1,0,0,0); setEffMoveKey(spep_3,zyubaba_back,0,0,0); setEffMoveKey(spep_3+124,zyubaba_back,0,0,0); setEffScaleKey(spep_3,zyubaba_back,1.0,1.0); setEffScaleKey(spep_3+124,zyubaba_back,1.0,1.0); setEffAlphaKey(spep_3,zyubaba_back,255); setEffAlphaKey(spep_3+124,zyubaba_back,255); setEffRotateKey(spep_3,zyubaba_back,0); setEffRotateKey(spep_3+124,zyubaba_back,0); --敵に動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 124, 1, 0 ); changeAnime( spep_3 + 0, 1, 106 ); changeAnime( spep_3 + 26, 1, 108 ); changeAnime( spep_3 + 74, 1, 106 ); setMoveKey( spep_3 + 0, 1, 1473.6, 2498.4 , 0 ); setMoveKey( spep_3 + 2, 1, 1202.2, 2117.5 , 0 ); setMoveKey( spep_3 + 4, 1, 1021.9, 1748.4 , 0 ); setMoveKey( spep_3 + 6, 1, 770.1, 1350.1 , 0 ); setMoveKey( spep_3 + 8, 1, 570.2, 998.3 , 0 ); setMoveKey( spep_3 + 10, 1, 493, 906.6 , 0 ); setMoveKey( spep_3 + 12, 1, 463.5, 821.1 , 0 ); setMoveKey( spep_3 + 14, 1, 393.5, 717.6 , 0 ); setMoveKey( spep_3 + 16, 1, 356.8, 643.9 , 0 ); setMoveKey( spep_3 + 18, 1, 286.1, 553 , 0 ); setMoveKey( spep_3 + 20, 1, 250.2, 466.7 , 0 ); setMoveKey( spep_3 + 22, 1, 185.3, 367.8 , 0 ); --setMoveKey( spep_3 + 24, 1, 143.5, 289.5 , 0 ); --setMoveKey( spep_3 + 26, 1, 79.1, 199.4 , 0 ); --setMoveKey( spep_3 + 29, 1, 89.7, 200 , 0 ); setMoveKey( spep_3 + 26, 1, 178.4, 224.5 , 0 ); setMoveKey( spep_3 + 32, 1, 174.2, 201.1 , 0 ); setMoveKey( spep_3 + 34, 1, 177.3, 222.8 , 0 ); setMoveKey( spep_3 + 36, 1, 173.1, 221.9 , 0 ); setMoveKey( spep_3 + 38, 1, 176.3, 221 , 0 ); setMoveKey( spep_3 + 40, 1, 172, 212.7 , 0 ); setMoveKey( spep_3 + 42, 1, 175.2, 219.3 , 0 ); setMoveKey( spep_3 + 44, 1, 167.2, 214.8 , 0 ); setMoveKey( spep_3 + 46, 1, 174.1, 217.6 , 0 ); setMoveKey( spep_3 + 48, 1, 169.9, 205.6 , 0 ); setMoveKey( spep_3 + 50, 1, 173.1, 215.9 , 0 ); setMoveKey( spep_3 + 52, 1, 165.1, 211.4 , 0 ); setMoveKey( spep_3 + 54, 1, 172, 214.2 , 0 ); setMoveKey( spep_3 + 56, 1, 167.8, 198.5 , 0 ); setMoveKey( spep_3 + 58, 1, 171, 212.5 , 0 ); setMoveKey( spep_3 + 60, 1, 170.4, 211.6 , 0 ); setMoveKey( spep_3 + 62, 1, 162.5, 207.1 , 0 ); setMoveKey( spep_3 + 64, 1, 169.4, 209.9 , 0 ); setMoveKey( spep_3 + 66, 1, 161.5, 198 , 0 ); setMoveKey( spep_3 + 68, 1, 168.3, 208.2 , 0 ); setMoveKey( spep_3 + 70, 1, 160.4, 199.9 , 0 ); setMoveKey( spep_3 + 73, 1, 167.2, 206.4 , 0 ); setMoveKey( spep_3 + 74, 1, 153.8, 218 , 0 ); setMoveKey( spep_3 + 76, 1, 151, 229.4 , 0 ); setMoveKey( spep_3 + 78, 1, 153.9, 219.9 , 0 ); setMoveKey( spep_3 + 80, 1, 145.1, 228.4 , 0 ); setMoveKey( spep_3 + 82, 1, 154, 221.8 , 0 ); setMoveKey( spep_3 + 84, 1, 151.3, 233.2 , 0 ); setMoveKey( spep_3 + 86, 1, 154.1, 223.6 , 0 ); setMoveKey( spep_3 + 88, 1, 145.3, 232.2 , 0 ); setMoveKey( spep_3 + 90, 1, 154.1, 225.5 , 0 ); setMoveKey( spep_3 + 92, 1, 151.4, 236.9 , 0 ); setMoveKey( spep_3 + 94, 1, 154.2, 227.3 , 0 ); setMoveKey( spep_3 + 96, 1, 145.5, 235.8 , 0 ); setMoveKey( spep_3 + 98, 1, 154.3, 229.2 , 0 ); setMoveKey( spep_3 + 100, 1, 151.6, 240.5 , 0 ); setMoveKey( spep_3 + 102, 1, 154.4, 231 , 0 ); setMoveKey( spep_3 + 104, 1, 145.7, 239.4 , 0 ); setMoveKey( spep_3 + 106, 1, 154.5, 232.8 , 0 ); setMoveKey( spep_3 + 108, 1, 151.8, 244 , 0 ); setMoveKey( spep_3 + 110, 1, 154.5, 234.6 , 0 ); setMoveKey( spep_3 + 112, 1, 154.6, 235.5 , 0 ); --setMoveKey( spep_3 + 114, 1, 151.3, 244.9 , 0 ); --setMoveKey( spep_3 + 116, 1, 153.5, 233.6 , 0 ); --setMoveKey( spep_3 + 118, 1, 144.3, 240.2 , 0 ); --setMoveKey( spep_3 + 120, 1, 152.4, 231.8 , 0 ); --setMoveKey( spep_3 + 122, 1, 149.2, 241.2 , 0 ); --setMoveKey( spep_3 + 124, 1, 151.4, 230 , 0 ); --setMoveKey( spep_3 + 126, 1, 142.2, 236.5 , 0 ); --setMoveKey( spep_3 + 128, 1, 150.3, 228.2 , 0 ); --setMoveKey( spep_3 + 130, 1, 147.1, 237.5 , 0 ); --setMoveKey( spep_3 + 132, 1, 149.3, 226.4 , 0 ); --setMoveKey( spep_3 + 134, 1, 140.2, 232.9 , 0 ); --setMoveKey( spep_3 + 136, 1, 148.2, 224.6 , 0 ); setMoveKey( spep_3 + 124, 1, 158, 253.8 , 0 ); setScaleKey( spep_3 + 0, 1, 7.31, 7.31 ); setScaleKey( spep_3 + 2, 1, 6.37, 6.37 ); setScaleKey( spep_3 + 4, 1, 5.43, 5.43 ); setScaleKey( spep_3 + 6, 1, 4.49, 4.49 ); setScaleKey( spep_3 + 8, 1, 3.55, 3.55 ); setScaleKey( spep_3 + 10, 1, 3.33, 3.33 ); setScaleKey( spep_3 + 12, 1, 3.11, 3.11 ); setScaleKey( spep_3 + 14, 1, 2.89, 2.89 ); setScaleKey( spep_3 + 16, 1, 2.66, 2.66 ); setScaleKey( spep_3 + 18, 1, 2.44, 2.44 ); setScaleKey( spep_3 + 20, 1, 2.22, 2.22 ); setScaleKey( spep_3 + 22, 1, 1.99, 1.99 ); setScaleKey( spep_3 + 24, 1, 1.77, 1.77 ); setScaleKey( spep_3 + 26, 1, 1.55, 1.55 ); --setScaleKey( spep_3 + 28, 1, 1.55, 1.55 ); --setScaleKey( spep_3 + 29, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 37, 1, 1.47, 1.47 ); setScaleKey( spep_3 + 36, 1, 1.47, 1.47 ); setScaleKey( spep_3 + 38, 1, 1.46, 1.46 ); setScaleKey( spep_3 + 50, 1, 1.46, 1.46 ); setScaleKey( spep_3 + 52, 1, 1.45, 1.45 ); setScaleKey( spep_3 + 64, 1, 1.45, 1.45 ); setScaleKey( spep_3 + 66, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 73, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 74, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 82, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 84, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 94, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 96, 1, 1.49, 1.49 ); setScaleKey( spep_3 + 106, 1, 1.49, 1.49 ); setScaleKey( spep_3 + 108, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 112, 1, 1.48, 1.48 ); --setScaleKey( spep_3 + 120, 1, 1.47, 1.47 ); --setScaleKey( spep_3 + 130, 1, 1.47, 1.47 ); --setScaleKey( spep_3 + 132, 1, 1.46, 1.46 ); setScaleKey( spep_3 + 124, 1, 1.56, 1.56 ); setRotateKey( spep_3 + 0, 1, -99 ); --setRotateKey( spep_3 + 28, 1, -99 ); setRotateKey( spep_3 + 25, 1, -99 ); setRotateKey( spep_3 + 26, 1, -20.8 ); setRotateKey( spep_3 + 32, 1, -21 ); setRotateKey( spep_3 + 73, 1, -21 ); setRotateKey( spep_3 + 74, 1, -16.3 ); setRotateKey( spep_3 + 112, 1, -16.3 ); setRotateKey( spep_3 + 124, 1, -10.3 );------------------------ --集中線 shuchuse3 = entryEffectLife( spep_3 + 0, 906, 124, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchuse3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 124, shuchuse3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchuse3, 1.32, 1.92 ); setEffScaleKey( spep_3 + 124, shuchuse3, 1.32, 1.92 ); setEffRotateKey( spep_3 + 0, shuchuse3, 0 ); setEffRotateKey( spep_3 + 124, shuchuse3, 0 ); setEffAlphaKey( spep_3 + 0, shuchuse3, 255 ); setEffAlphaKey( spep_3 + 124, shuchuse3, 255 ); --白フェード entryFade( spep_3+24, 6, 0, 4, fcolor_r, fcolor_g, fcolor_b, 180); -- white fade entryFade( spep_3+110, 14, 2, 5, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --SE playSe(spep_3 +29,1032); playSe(spep_3 +44,1032); playSe(spep_3 +62,1032); playSe(spep_3 +78,1032); playSe(spep_3 +93,1032); --背景黒 entryFadeBg( spep_3, 0, 124, 0, 0, 0, 0, 200); -- ベース暗め 背景 --次の準備 spep_4=spep_3+124; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusenf = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusenf, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusenf, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusenf, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusenf, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusenf, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusenf, 0 ); setEffRotateKey( spep_4 + 46, shuchusenf, 0 ); setEffAlphaKey( spep_4 + 14, shuchusenf, 255 ); setEffAlphaKey( spep_4 + 28, shuchusenf, 255 ); setEffAlphaKey( spep_4 + 30, shuchusenf, 252 ); setEffAlphaKey( spep_4 + 32, shuchusenf, 242 ); setEffAlphaKey( spep_4 + 34, shuchusenf, 227 ); setEffAlphaKey( spep_4 + 36, shuchusenf, 205 ); setEffAlphaKey( spep_4 + 38, shuchusenf, 176 ); setEffAlphaKey( spep_4 + 40, shuchusenf, 142 ); setEffAlphaKey( spep_4 + 42, shuchusenf, 101 ); setEffAlphaKey( spep_4 + 44, shuchusenf, 54 ); setEffAlphaKey( spep_4 + 46, shuchusenf, 0 ); shuchusenkuro = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusenkuro, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusenkuro, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusenkuro, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusenkuro, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusenkuro, 0 ); setEffRotateKey( spep_4 + 100, shuchusenkuro, 0 ); setEffAlphaKey( spep_4 + 14, shuchusenkuro, 255 ); setEffAlphaKey( spep_4 + 100, shuchusenkuro, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 100, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 1, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 2, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 3, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 5, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 7, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 9, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 10, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 12, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_4 + 13, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 14, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 15, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 16, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 17, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 18, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 19, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 20, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 21, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 22, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 23, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 24, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 25, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 26, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 100, 1, -40 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_10 ); --爆発音 playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 2, 24, 0, 0, 0, 200 ); --薄い黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); entryFade( spep_4 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_4 + 100 ); end