--1017740:超サイヤ人孫悟空/超サイヤ人孫悟飯(少年期)_かめはめ波 --sp_effect_a1_00178 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト SP_01= 153880 ;-- 導入、前方突進 SP_02= 153881 ;-- ラッシュ SP_03= 153882 ;-- かめはめ波を溜める SP_04= 153883 ;-- かめはめ波を放つ SP_05= 153884 ;-- 敵に着弾:画面手前 SP_06= 153885 ;-- 敵に着弾:画面奥 SP_07= 153886 ;-- 専用ギャン SP_08= 153887 ;-- 敵爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、前方突進 ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- tossin = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tossin, 0, 0 , 0 ); setEffMoveKey( spep_0 + 76, tossin, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tossin, 1.0, 1.0 ); setEffScaleKey( spep_0 + 76, tossin, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tossin, 0 ); setEffRotateKey( spep_0 + 76, tossin, 0 ); setEffAlphaKey( spep_0 + 0, tossin, 255 ); setEffAlphaKey( spep_0 + 74, tossin, 255 ); setEffAlphaKey( spep_0 + 75, tossin, 255 ); setEffAlphaKey( spep_0 + 76, tossin, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 76, 0x100, -1, 0, 213, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 76, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 76, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 76, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 74, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 75, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 76, shuchusen1, 0 ); --SE SE0=playSe( spep_0, 9);--突進 -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 76 , 0, 0, 0, 0, 130 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --次の準備 spep_1 =spep_0+76; ------------------------------------------------------ -- ラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- lush = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, lush, 0, 0 , 0 ); setEffMoveKey( spep_1 + 160, lush, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, lush, 1.0, 1.0 ); setEffScaleKey( spep_1 + 160, lush, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, lush, 0 ); setEffRotateKey( spep_1 + 160, lush, 0 ); setEffAlphaKey( spep_1 + 0, lush, 255 ); setEffAlphaKey( spep_1 + 160, lush, 255 ); --流線 ryusen1 = entryEffectLife( spep_1 + 0, 920, 16-2, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 -2 + 16, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, ryusen1, 4, 1 ); setEffScaleKey( spep_1 -2 + 16, ryusen1, 4, 1 ); setEffRotateKey( spep_1 + 0, ryusen1, 0 ); setEffRotateKey( spep_1 -2 + 16, ryusen1, 0 ); setEffAlphaKey( spep_1 + 0, ryusen1, 255 ); setEffAlphaKey( spep_1 -2 + 16, ryusen1, 255 ); --流線 ryusen2 = entryEffectLife( spep_1 -3 + 96, 920, 8 + 1, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 96, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -2 + 104, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 96, ryusen2, 5.2, 1.3 ); setEffScaleKey( spep_1 -2 + 104, ryusen2, 5.2, 1.3 ); setEffRotateKey( spep_1 -3 + 96, ryusen2, -30 ); setEffRotateKey( spep_1 -2 + 104, ryusen2, -30 ); setEffAlphaKey( spep_1 -3 + 96, ryusen2, 255 ); setEffAlphaKey( spep_1 -2 + 104, ryusen2, 255 ); --流線 ryusen3 = entryEffectLife( spep_1 -3 + 118, 920, 40, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 118, ryusen3, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 158, ryusen3, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 118, ryusen3, 5.2, 1.3 ); setEffScaleKey( spep_1 -3 + 158, ryusen3, 5.2, 1.3 ); setEffRotateKey( spep_1 -3 + 118, ryusen3, -15 ); setEffRotateKey( spep_1 -3 + 158, ryusen3, -15 ); setEffAlphaKey( spep_1 -3 + 118, ryusen3, 255 ); setEffAlphaKey( spep_1 -3 + 158, ryusen3, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_1 -3 + 18, 906, 10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 18, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 28, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 18, shuchusen2, 1, 1 ); setEffScaleKey( spep_1 -3 + 28, shuchusen2, 1, 1 ); setEffRotateKey( spep_1 -3 + 18, shuchusen2, 0 ); setEffRotateKey( spep_1 -3 + 28, shuchusen2, 0 ); setEffAlphaKey( spep_1 -3 + 18, shuchusen2, 255 ); setEffAlphaKey( spep_1 -3 + 28, shuchusen2, 255 ); --集中線 shuchusen3= entryEffectLife( spep_1 -3 + 36, 906, 8, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 36, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 44, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 36, shuchusen3, 1, 1 ); setEffScaleKey( spep_1 -3 + 44, shuchusen3, 1, 1 ); setEffRotateKey( spep_1 -3 + 36, shuchusen3, 180 ); setEffRotateKey( spep_1 -3 + 44, shuchusen3, 180 ); setEffAlphaKey( spep_1 -3 + 36, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 44, shuchusen3, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_1 -3 + 56, 906, 8 + 2, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 56, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_1 -1 + 64, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 56, shuchusen4, 1, 1 ); setEffScaleKey( spep_1 -1 + 64, shuchusen4, 1, 1 ); setEffRotateKey( spep_1 -3 + 56, shuchusen4, 180 ); setEffRotateKey( spep_1 -1 + 64, shuchusen4, 180 ); setEffAlphaKey( spep_1 -3 + 56, shuchusen4, 255 ); setEffAlphaKey( spep_1 -1 + 64, shuchusen4, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_1 - 3 + 118, 906, 6, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 - 3 + 118, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_1 - 3 + 124, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_1 - 3 + 118, shuchusen5, 1, 1 ); setEffScaleKey( spep_1 - 3 + 124, shuchusen5, 1, 1 ); setEffRotateKey( spep_1 - 3 + 118, shuchusen5, 0 ); setEffRotateKey( spep_1 - 3 + 124, shuchusen5, 0 ); setEffAlphaKey( spep_1 - 3 + 118, shuchusen5, 255 ); setEffAlphaKey( spep_1 - 3 + 124, shuchusen5, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_1 -3 + 18, 10020, 20, 0x100, -1, 0, 30.6, -41.9 );--バキッ setEffMoveKey( spep_1 -3 + 18, ctbaki, 30.6, -41.9 , 0 ); setEffMoveKey( spep_1 -3 + 20, ctbaki, 84.7, -114.1 , 0 ); setEffMoveKey( spep_1 -3 + 22, ctbaki, 124.4, -177.3 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctbaki, 140.7, -189.6 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctbaki, 132.5, -194.6 , 0 ); setEffMoveKey( spep_1 -3 + 28, ctbaki, 142.9, -191.1 , 0 ); setEffMoveKey( spep_1 -3 + 30, ctbaki, 147.1, -207.9 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctbaki, 145.9, -201.5 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctbaki, 151.6, -211.6 , 0 ); setEffMoveKey( spep_1 -3 + 36, ctbaki, 151.9, -210.6 , 0 ); setEffMoveKey( spep_1 -3 + 38, ctbaki, 160.5, -217.4 , 0 ); setEffScaleKey( spep_1 -3 + 18, ctbaki, 0.73, 0.73 ); setEffScaleKey( spep_1 -3 + 20, ctbaki, 1.37, 1.37 ); setEffScaleKey( spep_1 -3 + 22, ctbaki, 2, 2 ); setEffScaleKey( spep_1 -3 + 24, ctbaki, 2.02, 2.02 ); setEffScaleKey( spep_1 -3 + 26, ctbaki, 2.04, 2.04 ); setEffScaleKey( spep_1 -3 + 28, ctbaki, 2.06, 2.06 ); setEffScaleKey( spep_1 -3 + 30, ctbaki, 2.08, 2.08 ); setEffScaleKey( spep_1 -3 + 32, ctbaki, 2.1, 2.1 ); setEffScaleKey( spep_1 -3 + 34, ctbaki, 2.13, 2.13 ); setEffScaleKey( spep_1 -3 + 36, ctbaki, 2.17, 2.17 ); setEffScaleKey( spep_1 -3 + 38, ctbaki, 2.2, 2.2 ); setEffRotateKey( spep_1 -3 + 18, ctbaki, 0 ); setEffRotateKey( spep_1 -3 + 38, ctbaki, 0 ); setEffAlphaKey( spep_1 -3 + 18, ctbaki, 255 ); setEffAlphaKey( spep_1 -3 + 32, ctbaki, 255 ); setEffAlphaKey( spep_1 -3 + 34, ctbaki, 179 ); setEffAlphaKey( spep_1 -3 + 36, ctbaki, 102 ); setEffAlphaKey( spep_1 -3 + 38, ctbaki, 26 ); --文字エントリー ctdon = entryEffectLife( spep_1 -3 + 36, 10019, 20, 0x100, -1, 0, 0, -0.1 );--ドンッ setEffMoveKey( spep_1 -3 + 36, ctdon, 0, -0.1 , 0 ); setEffMoveKey( spep_1 -3 + 38, ctdon, -54.9, 128.3 , 0 ); setEffMoveKey( spep_1 -3 + 40, ctdon, -93.8, 254 , 0 ); setEffMoveKey( spep_1 -3 + 42, ctdon, -107, 267.8 , 0 ); setEffMoveKey( spep_1 -3 + 44, ctdon, -98.5, 265.7 , 0 ); setEffMoveKey( spep_1 -3 + 46, ctdon, -114.8, 270.9 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctdon, -112.3, 284.7 , 0 ); setEffMoveKey( spep_1 -3 + 50, ctdon, -122.7, 282.8 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctdon, -119.5, 305.9 , 0 ); setEffMoveKey( spep_1 -3 + 54, ctdon, -122.6, 307.7 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctdon, -125.8, 322.6 , 0 ); setEffScaleKey( spep_1 -3 + 36, ctdon, 0.25, 0.25 ); setEffScaleKey( spep_1 -3 + 38, ctdon, 1.13, 1.13 ); setEffScaleKey( spep_1 -3 + 40, ctdon, 2, 2 ); setEffScaleKey( spep_1 -3 + 42, ctdon, 2.02, 2.02 ); setEffScaleKey( spep_1 -3 + 44, ctdon, 2.04, 2.04 ); setEffScaleKey( spep_1 -3 + 46, ctdon, 2.06, 2.06 ); setEffScaleKey( spep_1 -3 + 48, ctdon, 2.08, 2.08 ); setEffScaleKey( spep_1 -3 + 50, ctdon, 2.1, 2.1 ); setEffScaleKey( spep_1 -3 + 52, ctdon, 2.13, 2.13 ); setEffScaleKey( spep_1 -3 + 54, ctdon, 2.17, 2.17 ); setEffScaleKey( spep_1 -3 + 56, ctdon, 2.2, 2.2 ); setEffRotateKey( spep_1 -3 + 36, ctdon, 0 ); setEffRotateKey( spep_1 -3 + 56, ctdon, 0 ); setEffAlphaKey( spep_1 -3 + 36, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 50, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 52, ctdon, 170 ); setEffAlphaKey( spep_1 -3 + 54, ctdon, 85 ); setEffAlphaKey( spep_1 -3 + 56, ctdon, 0 ); --文字エントリー ctbaki2 = entryEffectLife( spep_1 -3 + 56, 10020, 20, 0x100, -1, 0, 30.6, -41.9 );--バキッ setEffMoveKey( spep_1 -3 + 56, ctbaki2, 30.6, -41.9 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctbaki2, 84.7, -114.1 , 0 ); setEffMoveKey( spep_1 -3 + 60, ctbaki2, 124.4, -177.3 , 0 ); setEffMoveKey( spep_1 -3 + 62, ctbaki2, 140.7, -189.6 , 0 ); setEffMoveKey( spep_1 -3 + 64, ctbaki2, 132.5, -194.6 , 0 ); setEffMoveKey( spep_1 -3 + 66, ctbaki2, 142.9, -191.1 , 0 ); setEffMoveKey( spep_1 -3 + 68, ctbaki2, 147.1, -207.9 , 0 ); setEffMoveKey( spep_1 -3 + 70, ctbaki2, 145.9, -201.5 , 0 ); setEffMoveKey( spep_1 -3 + 72, ctbaki2, 151.6, -211.6 , 0 ); setEffMoveKey( spep_1 -3 + 74, ctbaki2, 151.9, -210.6 , 0 ); setEffMoveKey( spep_1 -3 + 76, ctbaki2, 160.5, -217.4 , 0 ); setEffScaleKey( spep_1 -3 + 56, ctbaki2, 0.73, 0.73 ); setEffScaleKey( spep_1 -3 + 58, ctbaki2, 1.37, 1.37 ); setEffScaleKey( spep_1 -3 + 60, ctbaki2, 2, 2 ); setEffScaleKey( spep_1 -3 + 62, ctbaki2, 2.02, 2.02 ); setEffScaleKey( spep_1 -3 + 64, ctbaki2, 2.04, 2.04 ); setEffScaleKey( spep_1 -3 + 66, ctbaki2, 2.06, 2.06 ); setEffScaleKey( spep_1 -3 + 68, ctbaki2, 2.08, 2.08 ); setEffScaleKey( spep_1 -3 + 70, ctbaki2, 2.1, 2.1 ); setEffScaleKey( spep_1 -3 + 72, ctbaki2, 2.13, 2.13 ); setEffScaleKey( spep_1 -3 + 74, ctbaki2, 2.17, 2.17 ); setEffScaleKey( spep_1 -3 + 76, ctbaki2, 2.2, 2.2 ); setEffRotateKey( spep_1 -3 + 56, ctbaki2, 0 ); setEffRotateKey( spep_1 -3 + 76, ctbaki2, 0 ); setEffAlphaKey( spep_1 -3 + 56, ctbaki2, 255 ); setEffAlphaKey( spep_1 -3 + 70, ctbaki2, 255 ); setEffAlphaKey( spep_1 -3 + 72, ctbaki2, 179 ); setEffAlphaKey( spep_1 -3 + 74, ctbaki2, 102 ); setEffAlphaKey( spep_1 -3 + 76, ctbaki2, 26 ); --文字エントリー ctdigin = entryEffectLife( spep_1 -3 + 106, 10018, 18, 0x100, -1, 0, 30, 93.3 );--ドゴォンッ setEffMoveKey( spep_1 -3 + 106, ctdigin, 30, 93.3 , 0 ); setEffMoveKey( spep_1 -3 + 108, ctdigin, -1.5, 154.1 , 0 ); setEffMoveKey( spep_1 -3 + 110, ctdigin, -20, 212.7 , 0 ); setEffMoveKey( spep_1 -3 + 112, ctdigin, -33.7, 224.8 , 0 ); setEffMoveKey( spep_1 -3 + 114, ctdigin, -29.6, 223.8 , 0 ); setEffMoveKey( spep_1 -3 + 116, ctdigin, -46.1, 228.8 , 0 ); setEffMoveKey( spep_1 -3 + 118, ctdigin, -52.5, 234.4 , 0 ); setEffMoveKey( spep_1 -3 + 120, ctdigin, -50.1, 245.1 , 0 ); setEffMoveKey( spep_1 -3 + 122, ctdigin, -53.2, 237.6 , 0 ); setEffMoveKey( spep_1 -3 + 124, ctdigin, -56.5, 241.3 , 0 ); setEffScaleKey( spep_1 -3 + 106, ctdigin, 0.33, 0.33 ); setEffScaleKey( spep_1 -3 + 108, ctdigin, 1.2, 1.2 ); setEffScaleKey( spep_1 -3 + 110, ctdigin, 2.08, 2.08 ); setEffScaleKey( spep_1 -3 + 112, ctdigin, 2.15, 2.15 ); setEffScaleKey( spep_1 -3 + 114, ctdigin, 2.21, 2.21 ); setEffScaleKey( spep_1 -3 + 116, ctdigin, 2.28, 2.28 ); setEffScaleKey( spep_1 -3 + 118, ctdigin, 2.34, 2.34 ); setEffScaleKey( spep_1 -3 + 120, ctdigin, 2.38, 2.38 ); setEffScaleKey( spep_1 -3 + 122, ctdigin, 2.43, 2.43 ); setEffScaleKey( spep_1 -3 + 124, ctdigin, 2.47, 2.47 ); setEffRotateKey( spep_1 -3 + 106, ctdigin, -27 ); setEffRotateKey( spep_1 -3 + 124, ctdigin, -27 ); setEffAlphaKey( spep_1 -3 + 106, ctdigin, 255 ); setEffAlphaKey( spep_1 -3 + 118, ctdigin, 255 ); setEffAlphaKey( spep_1 -3 + 120, ctdigin, 170 ); setEffAlphaKey( spep_1 -3 + 122, ctdigin, 85 ); setEffAlphaKey( spep_1 -3 + 124, ctdigin, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 158, 1, 0 ); changeAnime( spep_1 + 0, 1, 101 ); changeAnime( spep_1 -3 + 18, 1, 108 ); changeAnime( spep_1 -3 + 30, 1, 106 ); changeAnime( spep_1 -3 + 36, 1, 108 ); changeAnime( spep_1 -3 + 46, 1, 106 ); changeAnime( spep_1 -3 + 56, 1, 108 ); changeAnime( spep_1 -3 + 64, 1, 106 ); changeAnime( spep_1 -3 + 106, 1, 108 ); setMoveKey( spep_1 + 0, 1, 280, 0 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, 276.9, 0 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 269, 0 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 257.2, 0 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 241.9, 0 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 222.8, 0 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 198.7, 0 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 166.6, 0 , 0 ); setMoveKey( spep_1 -3 + 17, 1, 100, 0 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 51.9, 25.9 , 0 ); setMoveKey( spep_1 -3 + 20, 1, 84.5, 19.9 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 95.7, 21.5 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 153.5, 23 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 106.7, 21.5 , 0 ); setMoveKey( spep_1 -3 + 29, 1, 79, 19.9 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 60, 19.9 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 68.1, 19.8 , 0 ); setMoveKey( spep_1 -3 + 35, 1, 76.1, 19.7 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 85.1, 37 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 124.8, 30 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 169.3, 29.1 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 177.3, 30.1 , 0 ); setMoveKey( spep_1 -3 + 45, 1, 141.5, 28.9 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 128, 19.9 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 127, 19.9 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 125.9, 19.9 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 74.9, 19.9 , 0 ); setMoveKey( spep_1 -3 + 55, 1, 23.9, 19.9 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 135.2, 98.3 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 126, 125.1 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 146.1, 125.2 , 0 ); setMoveKey( spep_1 -3 + 63, 1, 174.7, 153.8 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 200.6, 224.9 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 224, 222.5 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 242.3, 225.5 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 255.9, 226.9 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 266.5, 227.2 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 275.2, 226.8 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 282.2, 225.9 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 288, 224.5 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 292.6, 222.6 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 296.1, 220.5 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 298.6, 218 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 300, 215 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 300.2, 211.8 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 299.4, 208 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 297.1, 203.8 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 293.2, 199 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 282.9, 189.8 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 264.1, 174.3 , 0 ); setMoveKey( spep_1 -3 + 100, 1, 237.7, 152.8 , 0 ); setMoveKey( spep_1 -3 + 102, 1, 201, 123.6 , 0 ); setMoveKey( spep_1 -3 + 105, 1, 121.8, 61.8 , 0 ); setMoveKey( spep_1 -3 + 106, 1, 109.4, 44.3 , 0 ); setMoveKey( spep_1 -3 + 108, 1, 76.4, 23.7 , 0 ); setMoveKey( spep_1 -3 + 110, 1, 88, 26.6 , 0 ); setMoveKey( spep_1 -3 + 112, 1, 102.1, 29.1 , 0 ); setMoveKey( spep_1 -3 + 114, 1, 105.9, 28.1 , 0 ); setMoveKey( spep_1 -3 + 116, 1, 83.7, 25.6 , 0 ); setMoveKey( spep_1 -3 + 118, 1, 97.6, 25.2 , 0 ); setMoveKey( spep_1 -3 + 120, 1, 90.7, 20.6 , 0 ); setMoveKey( spep_1 -3 + 122, 1, 87.4, 22.3 , 0 ); setMoveKey( spep_1 -3 + 124, 1, 83.8, 24.3 , 0 ); setMoveKey( spep_1 -3 + 126, 1, 96.3, 25.9 , 0 ); setMoveKey( spep_1 -3 + 128, 1, 123, 33.3 , 0 ); setMoveKey( spep_1 -3 + 130, 1, 140.3, 38.8 , 0 ); setMoveKey( spep_1 -3 + 132, 1, 156, 44 , 0 ); setMoveKey( spep_1 -3 + 134, 1, 171, 49 , 0 ); setMoveKey( spep_1 -3 + 136, 1, 185.4, 53.9 , 0 ); setMoveKey( spep_1 -3 + 138, 1, 199.3, 58.8 , 0 ); setMoveKey( spep_1 -3 + 140, 1, 212.9, 63.6 , 0 ); setMoveKey( spep_1 -3 + 142, 1, 226.3, 68.3 , 0 ); setMoveKey( spep_1 -3 + 144, 1, 239.5, 73 , 0 ); setMoveKey( spep_1 -3 + 146, 1, 252.6, 77.7 , 0 ); setMoveKey( spep_1 -3 + 148, 1, 265.4, 82.2 , 0 ); setMoveKey( spep_1 -3 + 150, 1, 390.5, 121.4 , 0 ); setMoveKey( spep_1 -3 + 152, 1, 499.2, 155.5 , 0 ); setMoveKey( spep_1 -3 + 154, 1, 593.1, 185.2 , 0 ); setMoveKey( spep_1 -3 + 156, 1, 671.8, 210.3 , 0 ); setMoveKey( spep_1 -3 + 158, 1, 731.7, 229.7 , 0 ); b=0.3; setScaleKey( spep_1 + 0, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 17, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 18, 1, 1.82 + b, 1.82 + b ); setScaleKey( spep_1 -3 + 20, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 22, 1, 1.51 + b, 1.51 + b ); setScaleKey( spep_1 -3 + 24, 1, 1.61 + b, 1.61 + b ); setScaleKey( spep_1 -3 + 26, 1, 1.51 + b, 1.51 + b ); setScaleKey( spep_1 -3 + 29, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 35, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 36, 1, 1.82 + b, 1.82 + b ); setScaleKey( spep_1 -3 + 38, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 40, 1, 1.51 + b, 1.51 + b ); setScaleKey( spep_1 -3 + 42, 1, 1.61 + b, 1.61 + b ); setScaleKey( spep_1 -3 + 45, 1, 1.51 + b, 1.51 + b ); setScaleKey( spep_1 -3 + 46, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 55, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 56, 1, 1.56 + b, 1.56 + b ); setScaleKey( spep_1 -3 + 58, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 60, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 63, 1, 1.61 + b, 1.61 + b ); setScaleKey( spep_1 -3 + 64, 1, 1.51 + b, 1.51 + b ); setScaleKey( spep_1 -3 + 66, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 105, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 106, 1, 1.96 + b, 1.96 + b ); setScaleKey( spep_1 -3 + 108, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 110, 1, 1.54 + b, 1.54 + b ); setScaleKey( spep_1 -3 + 112, 1, 1.68 + b, 1.68 + b ); setScaleKey( spep_1 -3 + 114, 1, 1.54 + b, 1.54 + b ); setScaleKey( spep_1 -3 + 116, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 118, 1, 1.47 + b, 1.47 + b ); setScaleKey( spep_1 -3 + 120, 1, 1.54 + b, 1.54 + b ); setScaleKey( spep_1 -3 + 122, 1, 1.47 + b, 1.47 + b ); setScaleKey( spep_1 -3 + 124, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 158, 1, 1.4 + b, 1.4 + b ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 17, 1, 0 ); setRotateKey( spep_1 -3 + 18, 1, 15 ); setRotateKey( spep_1 -3 + 29, 1, 15 ); setRotateKey( spep_1 -3 + 30, 1, -50 ); setRotateKey( spep_1 -3 + 35, 1, -50 ); setRotateKey( spep_1 -3 + 36, 1, 5 ); setRotateKey( spep_1 -3 + 38, 1, 15 ); setRotateKey( spep_1 -3 + 45, 1, 15 ); setRotateKey( spep_1 -3 + 46, 1, -20 ); setRotateKey( spep_1 -3 + 48, 1, -18.7 ); setRotateKey( spep_1 -3 + 50, 1, -17.5 ); setRotateKey( spep_1 -3 + 52, 1, -16.2 ); setRotateKey( spep_1 -3 + 55, 1, -15 ); setRotateKey( spep_1 -3 + 56, 1, -35.1 ); setRotateKey( spep_1 -3 + 58, 1, -36.6 ); setRotateKey( spep_1 -3 + 60, 1, -38.3 ); setRotateKey( spep_1 -3 + 63, 1, -40 ); setRotateKey( spep_1 -3 + 64, 1, -40 ); setRotateKey( spep_1 -3 + 66, 1, -39 ); setRotateKey( spep_1 -3 + 68, 1, -38.3 ); setRotateKey( spep_1 -3 + 70, 1, -37.8 ); setRotateKey( spep_1 -3 + 72, 1, -37.4 ); setRotateKey( spep_1 -3 + 74, 1, -37 ); setRotateKey( spep_1 -3 + 76, 1, -36.7 ); setRotateKey( spep_1 -3 + 78, 1, -36.4 ); setRotateKey( spep_1 -3 + 80, 1, -36.1 ); setRotateKey( spep_1 -3 + 82, 1, -35.8 ); setRotateKey( spep_1 -3 + 84, 1, -35.6 ); setRotateKey( spep_1 -3 + 86, 1, -35.5 ); setRotateKey( spep_1 -3 + 88, 1, -35.3 ); setRotateKey( spep_1 -3 + 90, 1, -35.2 ); setRotateKey( spep_1 -3 + 92, 1, -35.1 ); setRotateKey( spep_1 -3 + 94, 1, -35.1 ); setRotateKey( spep_1 -3 + 96, 1, -34.5 ); setRotateKey( spep_1 -3 + 98, 1, -33.1 ); setRotateKey( spep_1 -3 + 100, 1, -30.9 ); setRotateKey( spep_1 -3 + 102, 1, -27.7 ); setRotateKey( spep_1 -3 + 105, 1, -20 ); setRotateKey( spep_1 -3 + 106, 1, -20 ); setRotateKey( spep_1 -3 + 108, 1, -18.3 ); setRotateKey( spep_1 -3 + 110, 1, -16.7 ); setRotateKey( spep_1 -3 + 112, 1, -15 ); setRotateKey( spep_1 -3 + 116, 1, -15 ); setRotateKey( spep_1 -3 + 118, 1, -14 ); setRotateKey( spep_1 -3 + 120, 1, -13 ); setRotateKey( spep_1 -3 + 122, 1, -12 ); setRotateKey( spep_1 -3 + 124, 1, -11 ); setRotateKey( spep_1 -3 + 126, 1, -10 ); setRotateKey( spep_1 -3 + 158, 1, -10 ); --SE playSe( spep_1+16, 1001);--パンチ playSe( spep_1+34, 1009);--パンチ playSe( spep_1+54, 1010);--キック playSe( spep_1+102, 1011);--パンチ --SE1=playSe( spep_1+116, 1121);--飛んでいく --stopSe( spep_1+150, SE1, 30 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 160 , 0, 0, 0, 0, 130 ); --黒 背景 entryFadeBg( spep_1 + 15, 0, 3 , 0, 0, 0, 0, 255 ); --黒 背景 entryFadeBg( spep_1 + 33, 0, 3 , 0, 0, 0, 0, 255 ); --黒 背景 entryFadeBg( spep_1 + 53, 0, 3 , 0, 0, 0, 0, 255 ); --黒 背景 entryFadeBg( spep_1 + 53, 0, 3 , 0, 0, 0, 0, 255 ); --黒 背景 entryFadeBg( spep_1 + 103, 0, 12 , 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_1 + 152, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2 =spep_1+160; ------------------------------------------------------ -- かめはめ波を溜める ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_2 + 100, tame, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_2 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame, 0 ); setEffRotateKey( spep_2 + 100, tame, 0 ); setEffAlphaKey( spep_2 + 0, tame, 255 ); setEffAlphaKey( spep_2 + 100, tame, 255 ); --***カットイン*** speff = entryEffect( spep_2 - 4 +14, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え speff3 = entryEffect( spep_2 - 4 +14, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) setEffReplaceTexture( speff3, 4, 5); -- セリフ差し替え --集中線 shuchusen6 = entryEffectLife( spep_2 + 0, 906, 98, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_2 + 98, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen6, 1, 1 ); setEffScaleKey( spep_2 + 98, shuchusen6, 1, 1 ); setEffRotateKey( spep_2 + 0, shuchusen6, 0 ); setEffRotateKey( spep_2 + 98, shuchusen6, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen6, 255 ); setEffAlphaKey( spep_2 + 98, shuchusen6, 255 ); -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_2 - 4 +26, 190006, 72, 0x100, -1, 0, 0, 540); -- ゴゴゴゴ setEffMoveKey( spep_2 - 4 +26, ctgogo, 0, 540); setEffMoveKey( spep_2 - 4 +98, ctgogo, 0, 540); setEffAlphaKey( spep_2 - 4 + 26, ctgogo, 0 ); setEffAlphaKey( spep_2 - 4 + 27, ctgogo, 255 ); setEffAlphaKey( spep_2 - 4 + 28, ctgogo, 255 ); setEffAlphaKey( spep_2 - 4 + 88, ctgogo, 255 ); setEffAlphaKey( spep_2 - 4 + 90, ctgogo, 255 ); setEffAlphaKey( spep_2 - 4 + 92, ctgogo, 191 ); setEffAlphaKey( spep_2 - 4 + 94, ctgogo, 128 ); setEffAlphaKey( spep_2 - 4 + 96, ctgogo, 64 ); setEffAlphaKey( spep_2 - 4 + 98, ctgogo, 0 ); setEffRotateKey( spep_2 - 4 +26, ctgogo, 0); setEffRotateKey( spep_2 - 4 +98, ctgogo, 0); setEffScaleKey( spep_2 - 4 +26, ctgogo, 0.7, 0.7); setEffScaleKey( spep_2 - 4 +90, ctgogo, 0.7, 0.7); setEffScaleKey( spep_2 - 4 +98, ctgogo, 1.07, 1.07 ); --SE playSe( spep_2+22, 1018);--ごごご -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 100 , 0, 0, 0, 0, 130 ); --黒 背景 --白フェード entryFade( spep_2 + 92, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_3 =spep_2+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_3 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え]] -- ** 極限用に調整 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_3 + 0, SE_05 ); --白フェード entryFade( spep_3 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- かめはめ波を放つ ----------------------------------------------------- -- ** エフェクト等 ** -- shoot = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, shoot, 0, 0 , 0 ); setEffMoveKey( spep_4 + 116, shoot, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shoot, 1.0, 1.0 ); setEffScaleKey( spep_4 + 116, shoot, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, shoot, 0 ); setEffRotateKey( spep_4 + 116, shoot, 0 ); setEffAlphaKey( spep_4 + 0, shoot, 255 ); setEffAlphaKey( spep_4 + 116, shoot, 255 ); -- ** 音 ** -- playSe( spep_4 + 16, 1022 ); --発射 -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 116 , 0, 0, 0, 0, 190 ); --黒 背景 --次の準備 spep_5 =spep_4+116; ------------------------------------------------------ -- かめはめ波を放つ ----------------------------------------------------- -- ** エフェクト等 ** -- semaru_f = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, semaru_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 56, semaru_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, semaru_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 56, semaru_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, semaru_f, 0 ); setEffRotateKey( spep_5 + 56, semaru_f, 0 ); setEffAlphaKey( spep_5 + 0, semaru_f, 255 ); setEffAlphaKey( spep_5 + 56, semaru_f, 255 ); --流線 ryusen4 = entryEffectLife( spep_5 + 0, 921, 56, 0x80, -1, 0, 18.9, -28.7 ); setEffMoveKey( spep_5 + 0, ryusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 56, ryusen4, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, ryusen4, 1.5, 1.24 ); setEffScaleKey( spep_5 + 56, ryusen4, 1.5, 1.24 ); setEffRotateKey( spep_5 + 0, ryusen4, -125 ); setEffRotateKey( spep_5 + 56, ryusen4, -125 ); setEffAlphaKey( spep_5 + 0, ryusen4, 255 ); setEffAlphaKey( spep_5 + 56, ryusen4, 255 ); -- ** エフェクト等 ** -- semaru_b = entryEffect( spep_5 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, semaru_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 56, semaru_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, semaru_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 56, semaru_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, semaru_b, 0 ); setEffRotateKey( spep_5 + 56, semaru_b, 0 ); setEffAlphaKey( spep_5 + 0, semaru_b, 255 ); setEffAlphaKey( spep_5 + 56, semaru_b, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 56, 1, 0 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, -160, 279.9 , 0 ); setMoveKey( spep_5 + 2, 1, -141.4, 258.6 , 0 ); setMoveKey( spep_5 + 4, 1, -123.3, 237.8 , 0 ); setMoveKey( spep_5 + 6, 1, -105.7, 217.5 , 0 ); setMoveKey( spep_5 + 8, 1, -88.5, 197.7 , 0 ); setMoveKey( spep_5 + 10, 1, -71.6, 178.3 , 0 ); setMoveKey( spep_5 + 12, 1, -55.2, 159.4 , 0 ); setMoveKey( spep_5 + 14, 1, -39.1, 140.9 , 0 ); setMoveKey( spep_5 + 16, 1, -23.3, 122.7 , 0 ); setMoveKey( spep_5 + 18, 1, -7.9, 105 , 0 ); setMoveKey( spep_5 + 20, 1, 7.3, 87.6 , 0 ); setMoveKey( spep_5 + 22, 1, 22.1, 70.5 , 0 ); setMoveKey( spep_5 + 24, 1, 36.7, 53.8 , 0 ); setMoveKey( spep_5 + 26, 1, 50.9, 37.4 , 0 ); setMoveKey( spep_5 + 28, 1, 64.9, 21.3 , 0 ); setMoveKey( spep_5 + 30, 1, 78.6, 5.5 , 0 ); setMoveKey( spep_5 + 32, 1, 92.1, -9.9 , 0 ); setMoveKey( spep_5 + 34, 1, 105.2, -25.1 , 0 ); setMoveKey( spep_5 + 36, 1, 118.1, -39.9 , 0 ); setMoveKey( spep_5 + 38, 1, 130.7, -54.4 , 0 ); setMoveKey( spep_5 + 40, 1, 143, -68.6 , 0 ); setMoveKey( spep_5 + 42, 1, 155.1, -82.4 , 0 ); setMoveKey( spep_5 + 44, 1, 166.8, -96 , 0 ); setMoveKey( spep_5 + 46, 1, 178.3, -109.1 , 0 ); setMoveKey( spep_5 + 48, 1, 189.4, -122 , 0 ); setMoveKey( spep_5 + 50, 1, 200.3, -134.4 , 0 ); setMoveKey( spep_5 + 52, 1, 210.8, -146.5 , 0 ); setMoveKey( spep_5 + 54, 1, 220.9, -158.2 , 0 ); setMoveKey( spep_5 + 56, 1, 230.7, -169.4 , 0 ); --setMoveKey( spep_5 + 58, 1, 240, -180 , 0 ); setScaleKey( spep_5 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_5 + 2, 1, 0.86, 0.86 ); setScaleKey( spep_5 + 4, 1, 0.91, 0.91 ); setScaleKey( spep_5 + 6, 1, 0.96, 0.96 ); setScaleKey( spep_5 + 8, 1, 1.01, 1.01 ); setScaleKey( spep_5 + 10, 1, 1.06, 1.06 ); setScaleKey( spep_5 + 12, 1, 1.11, 1.11 ); setScaleKey( spep_5 + 14, 1, 1.16, 1.16 ); setScaleKey( spep_5 + 16, 1, 1.21, 1.21 ); setScaleKey( spep_5 + 18, 1, 1.26, 1.26 ); setScaleKey( spep_5 + 20, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 22, 1, 1.35, 1.35 ); setScaleKey( spep_5 + 24, 1, 1.39, 1.39 ); setScaleKey( spep_5 + 26, 1, 1.43, 1.43 ); setScaleKey( spep_5 + 28, 1, 1.47, 1.47 ); setScaleKey( spep_5 + 30, 1, 1.52, 1.52 ); setScaleKey( spep_5 + 32, 1, 1.56, 1.56 ); setScaleKey( spep_5 + 34, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 36, 1, 1.63, 1.63 ); setScaleKey( spep_5 + 38, 1, 1.67, 1.67 ); setScaleKey( spep_5 + 40, 1, 1.71, 1.71 ); setScaleKey( spep_5 + 42, 1, 1.75, 1.75 ); setScaleKey( spep_5 + 44, 1, 1.78, 1.78 ); setScaleKey( spep_5 + 46, 1, 1.82, 1.82 ); setScaleKey( spep_5 + 48, 1, 1.85, 1.85 ); setScaleKey( spep_5 + 50, 1, 1.88, 1.88 ); setScaleKey( spep_5 + 52, 1, 1.91, 1.91 ); setScaleKey( spep_5 + 54, 1, 1.94, 1.94 ); setScaleKey( spep_5 + 56, 1, 1.97, 1.97 ); --setScaleKey( spep_5 + 58, 1, 2, 2 ); setRotateKey( spep_5 + 0, 1, -10.1 ); setRotateKey( spep_5 + 8, 1, -10.1 ); setRotateKey( spep_5 + 10, 1, -10 ); setRotateKey( spep_5 + 56, 1, -10 ); -- ** 音 ** -- playSe( spep_5, 1021 ); --発射 -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 116 , 0, 0, 0, 0, 190 ); --黒 背景 --次の準備 spep_6 =spep_5+56; ------------------------------------------------------ -- ギャン ----------------------------------------------------- -- ** エフェクト等 ** -- gyan = entryEffect( spep_6 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_6 + 60, gyan, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 60, gyan, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, gyan, 0 ); setEffRotateKey( spep_6 + 60, gyan, 0 ); setEffAlphaKey( spep_6 + 0, gyan, 255 ); setEffAlphaKey( spep_6 + 60, gyan, 255 ); ctgyan = entryEffectLife( spep_6 + 0, 10006, 58, 0x100, -1, 0, 7.1, 306.8 );--ギャンッ setEffMoveKey( spep_6 + 0, ctgyan, 7.1, 306.8 , 0 ); setEffMoveKey( spep_6 + 58, ctgyan, 7.1, 306.8 , 0 ); a=2.7; setEffScaleKey( spep_6 + 0, ctgyan, 0.6 + a, 0.6 + a ); setEffScaleKey( spep_6 + 2, ctgyan, 0.7 + a, 0.7 + a ); setEffScaleKey( spep_6 + 4, ctgyan, 0.8 + a, 0.8 + a ); setEffScaleKey( spep_6 + 6, ctgyan, 0.9 + a, 0.9 + a ); setEffScaleKey( spep_6 + 8, ctgyan, 1 + a, 1 + a ); setEffScaleKey( spep_6 + 10, ctgyan, 1.01 + a, 1.01 + a ); setEffScaleKey( spep_6 + 12, ctgyan, 1.02 + a, 1.02 + a ); setEffScaleKey( spep_6 + 14, ctgyan, 1.02 + a, 1.02 + a ); setEffScaleKey( spep_6 + 16, ctgyan, 1.03 + a, 1.03 + a ); setEffScaleKey( spep_6 + 18, ctgyan, 1.04 + a, 1.04 + a ); setEffScaleKey( spep_6 + 20, ctgyan, 1.05 + a, 1.05 + a ); setEffScaleKey( spep_6 + 22, ctgyan, 1.06 + a, 1.06 + a ); setEffScaleKey( spep_6 + 24, ctgyan, 1.06 + a, 1.06 + a ); setEffScaleKey( spep_6 + 26, ctgyan, 1.07 + a, 1.07 + a ); setEffScaleKey( spep_6 + 28, ctgyan, 1.08 + a, 1.08 + a ); setEffScaleKey( spep_6 + 30, ctgyan, 1.09 + a, 1.09 + a ); setEffScaleKey( spep_6 + 32, ctgyan, 1.1 + a, 1.1 + a ); setEffScaleKey( spep_6 + 34, ctgyan, 1.1 + a, 1.1 + a ); setEffScaleKey( spep_6 + 36, ctgyan, 1.11 + a, 1.11 + a ); setEffScaleKey( spep_6 + 38, ctgyan, 1.12 + a, 1.12 + a ); setEffScaleKey( spep_6 + 40, ctgyan, 1.13 + a, 1.13 + a ); setEffScaleKey( spep_6 + 42, ctgyan, 1.14 + a, 1.14 + a ); setEffScaleKey( spep_6 + 44, ctgyan, 1.14 + a, 1.14 + a ); setEffScaleKey( spep_6 + 46, ctgyan, 1.15 + a, 1.15 + a ); setEffScaleKey( spep_6 + 48, ctgyan, 1.16 + a, 1.16 + a ); setEffScaleKey( spep_6 + 50, ctgyan, 1.17 + a, 1.17 + a ); setEffScaleKey( spep_6 + 52, ctgyan, 1.17 + a, 1.17 + a ); setEffScaleKey( spep_6 + 54, ctgyan, 1.18 + a, 1.18 + a ); setEffScaleKey( spep_6 + 56, ctgyan, 1.19 + a, 1.19 + a ); setEffScaleKey( spep_6 + 58, ctgyan, 1.2 + a, 1.2 + a ); setEffRotateKey( spep_6 + 0, ctgyan, 0 ); setEffRotateKey( spep_6 + 58, ctgyan, 0 ); setEffAlphaKey( spep_6 + 0, ctgyan, 255 ); setEffAlphaKey( spep_6 + 58, ctgyan, 255 ); --白フェード entryFade( spep_6 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_6, 1023 ); --爆発 --次の準備 spep_7 =spep_6+60; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_7 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, explosion, 0, 0 , 0 ); setEffMoveKey( spep_7 + 240, explosion, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_7 + 240, explosion, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, explosion, 0 ); setEffRotateKey( spep_7 + 240, explosion, 0 ); setEffAlphaKey( spep_7 + 0, explosion, 255 ); setEffAlphaKey( spep_7 + 240, explosion, 255 ); --集中線 shuchusen7 = entryEffectLife( spep_7 + 0, 906, 238, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, shuchusen7, 0, 0 , 0 ); setEffMoveKey( spep_7 + 238, shuchusen7, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen7, 1.32, 1.92 ); setEffScaleKey( spep_7 + 238, shuchusen7, 1.32, 1.92 ); setEffRotateKey( spep_7 + 0, shuchusen7, 0 ); setEffRotateKey( spep_7 + 238, shuchusen7, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen7, 255 ); setEffAlphaKey( spep_7 + 238, shuchusen7, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 240 , 0, 0, 0, 0, 190 ); --黒 背景 -- ** 音 ** -- playSe( spep_7, 1024 ); --爆発 -- ** ダメージ表示 ** -- dealDamage( spep_7 + 16 ); endPhase( spep_7 + 230 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、前方突進 ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- tossin = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tossin, 0, 0 , 0 ); setEffMoveKey( spep_0 + 76, tossin, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tossin, -1.0, 1.0 ); setEffScaleKey( spep_0 + 76, tossin, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tossin, 0 ); setEffRotateKey( spep_0 + 76, tossin, 0 ); setEffAlphaKey( spep_0 + 0, tossin, 255 ); setEffAlphaKey( spep_0 + 74, tossin, 255 ); setEffAlphaKey( spep_0 + 75, tossin, 255 ); setEffAlphaKey( spep_0 + 76, tossin, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 76, 0x100, -1, 0, 213, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 76, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 76, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 76, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 74, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 75, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 76, shuchusen1, 0 ); --SE SE0=playSe( spep_0, 9);--突進 -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 76 , 0, 0, 0, 0, 130 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --次の準備 spep_1 =spep_0+76; ------------------------------------------------------ -- ラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- lush = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, lush, 0, 0 , 0 ); setEffMoveKey( spep_1 + 160, lush, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, lush, 1.0, 1.0 ); setEffScaleKey( spep_1 + 160, lush, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, lush, 0 ); setEffRotateKey( spep_1 + 160, lush, 0 ); setEffAlphaKey( spep_1 + 0, lush, 255 ); setEffAlphaKey( spep_1 + 160, lush, 255 ); --流線 ryusen1 = entryEffectLife( spep_1 + 0, 920, 16-2, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 -2 + 16, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, ryusen1, 4, 1 ); setEffScaleKey( spep_1 -2 + 16, ryusen1, 4, 1 ); setEffRotateKey( spep_1 + 0, ryusen1, 0 ); setEffRotateKey( spep_1 -2 + 16, ryusen1, 0 ); setEffAlphaKey( spep_1 + 0, ryusen1, 255 ); setEffAlphaKey( spep_1 -2 + 16, ryusen1, 255 ); --流線 ryusen2 = entryEffectLife( spep_1 -3 + 96, 920, 8 + 1, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 96, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -2 + 104, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 96, ryusen2, 5.2, 1.3 ); setEffScaleKey( spep_1 -2 + 104, ryusen2, 5.2, 1.3 ); setEffRotateKey( spep_1 -3 + 96, ryusen2, -30 ); setEffRotateKey( spep_1 -2 + 104, ryusen2, -30 ); setEffAlphaKey( spep_1 -3 + 96, ryusen2, 255 ); setEffAlphaKey( spep_1 -2 + 104, ryusen2, 255 ); --流線 ryusen3 = entryEffectLife( spep_1 -3 + 118, 920, 40, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 118, ryusen3, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 158, ryusen3, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 118, ryusen3, 5.2, 1.3 ); setEffScaleKey( spep_1 -3 + 158, ryusen3, 5.2, 1.3 ); setEffRotateKey( spep_1 -3 + 118, ryusen3, -15 ); setEffRotateKey( spep_1 -3 + 158, ryusen3, -15 ); setEffAlphaKey( spep_1 -3 + 118, ryusen3, 255 ); setEffAlphaKey( spep_1 -3 + 158, ryusen3, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_1 -3 + 18, 906, 10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 18, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 28, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 18, shuchusen2, 1, 1 ); setEffScaleKey( spep_1 -3 + 28, shuchusen2, 1, 1 ); setEffRotateKey( spep_1 -3 + 18, shuchusen2, 0 ); setEffRotateKey( spep_1 -3 + 28, shuchusen2, 0 ); setEffAlphaKey( spep_1 -3 + 18, shuchusen2, 255 ); setEffAlphaKey( spep_1 -3 + 28, shuchusen2, 255 ); --集中線 shuchusen3= entryEffectLife( spep_1 -3 + 36, 906, 8, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 36, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 44, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 36, shuchusen3, 1, 1 ); setEffScaleKey( spep_1 -3 + 44, shuchusen3, 1, 1 ); setEffRotateKey( spep_1 -3 + 36, shuchusen3, 180 ); setEffRotateKey( spep_1 -3 + 44, shuchusen3, 180 ); setEffAlphaKey( spep_1 -3 + 36, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 44, shuchusen3, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_1 -3 + 56, 906, 8 + 2, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 56, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_1 -1 + 64, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 56, shuchusen4, 1, 1 ); setEffScaleKey( spep_1 -1 + 64, shuchusen4, 1, 1 ); setEffRotateKey( spep_1 -3 + 56, shuchusen4, 180 ); setEffRotateKey( spep_1 -1 + 64, shuchusen4, 180 ); setEffAlphaKey( spep_1 -3 + 56, shuchusen4, 255 ); setEffAlphaKey( spep_1 -1 + 64, shuchusen4, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_1 - 3 + 118, 906, 6, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 - 3 + 118, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_1 - 3 + 124, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_1 - 3 + 118, shuchusen5, 1, 1 ); setEffScaleKey( spep_1 - 3 + 124, shuchusen5, 1, 1 ); setEffRotateKey( spep_1 - 3 + 118, shuchusen5, 0 ); setEffRotateKey( spep_1 - 3 + 124, shuchusen5, 0 ); setEffAlphaKey( spep_1 - 3 + 118, shuchusen5, 255 ); setEffAlphaKey( spep_1 - 3 + 124, shuchusen5, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_1 -3 + 18, 10020, 20, 0x100, -1, 0, 30.6, -41.9 );--バキッ setEffMoveKey( spep_1 -3 + 18, ctbaki, 30.6, -41.9 , 0 ); setEffMoveKey( spep_1 -3 + 20, ctbaki, 84.7, -114.1 , 0 ); setEffMoveKey( spep_1 -3 + 22, ctbaki, 124.4, -177.3 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctbaki, 140.7, -189.6 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctbaki, 132.5, -194.6 , 0 ); setEffMoveKey( spep_1 -3 + 28, ctbaki, 142.9, -191.1 , 0 ); setEffMoveKey( spep_1 -3 + 30, ctbaki, 147.1, -207.9 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctbaki, 145.9, -201.5 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctbaki, 151.6, -211.6 , 0 ); setEffMoveKey( spep_1 -3 + 36, ctbaki, 151.9, -210.6 , 0 ); setEffMoveKey( spep_1 -3 + 38, ctbaki, 160.5, -217.4 , 0 ); setEffScaleKey( spep_1 -3 + 18, ctbaki, 0.73, 0.73 ); setEffScaleKey( spep_1 -3 + 20, ctbaki, 1.37, 1.37 ); setEffScaleKey( spep_1 -3 + 22, ctbaki, 2, 2 ); setEffScaleKey( spep_1 -3 + 24, ctbaki, 2.02, 2.02 ); setEffScaleKey( spep_1 -3 + 26, ctbaki, 2.04, 2.04 ); setEffScaleKey( spep_1 -3 + 28, ctbaki, 2.06, 2.06 ); setEffScaleKey( spep_1 -3 + 30, ctbaki, 2.08, 2.08 ); setEffScaleKey( spep_1 -3 + 32, ctbaki, 2.1, 2.1 ); setEffScaleKey( spep_1 -3 + 34, ctbaki, 2.13, 2.13 ); setEffScaleKey( spep_1 -3 + 36, ctbaki, 2.17, 2.17 ); setEffScaleKey( spep_1 -3 + 38, ctbaki, 2.2, 2.2 ); setEffRotateKey( spep_1 -3 + 18, ctbaki, 0 ); setEffRotateKey( spep_1 -3 + 38, ctbaki, 0 ); setEffAlphaKey( spep_1 -3 + 18, ctbaki, 255 ); setEffAlphaKey( spep_1 -3 + 32, ctbaki, 255 ); setEffAlphaKey( spep_1 -3 + 34, ctbaki, 179 ); setEffAlphaKey( spep_1 -3 + 36, ctbaki, 102 ); setEffAlphaKey( spep_1 -3 + 38, ctbaki, 26 ); --文字エントリー ctdon = entryEffectLife( spep_1 -3 + 36, 10019, 20, 0x100, -1, 0, 0, -0.1 );--ドンッ setEffMoveKey( spep_1 -3 + 36, ctdon, 0, -0.1 , 0 ); setEffMoveKey( spep_1 -3 + 38, ctdon, -54.9, 128.3 , 0 ); setEffMoveKey( spep_1 -3 + 40, ctdon, -93.8, 254 , 0 ); setEffMoveKey( spep_1 -3 + 42, ctdon, -107, 267.8 , 0 ); setEffMoveKey( spep_1 -3 + 44, ctdon, -98.5, 265.7 , 0 ); setEffMoveKey( spep_1 -3 + 46, ctdon, -114.8, 270.9 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctdon, -112.3, 284.7 , 0 ); setEffMoveKey( spep_1 -3 + 50, ctdon, -122.7, 282.8 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctdon, -119.5, 305.9 , 0 ); setEffMoveKey( spep_1 -3 + 54, ctdon, -122.6, 307.7 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctdon, -125.8, 322.6 , 0 ); setEffScaleKey( spep_1 -3 + 36, ctdon, 0.25, 0.25 ); setEffScaleKey( spep_1 -3 + 38, ctdon, 1.13, 1.13 ); setEffScaleKey( spep_1 -3 + 40, ctdon, 2, 2 ); setEffScaleKey( spep_1 -3 + 42, ctdon, 2.02, 2.02 ); setEffScaleKey( spep_1 -3 + 44, ctdon, 2.04, 2.04 ); setEffScaleKey( spep_1 -3 + 46, ctdon, 2.06, 2.06 ); setEffScaleKey( spep_1 -3 + 48, ctdon, 2.08, 2.08 ); setEffScaleKey( spep_1 -3 + 50, ctdon, 2.1, 2.1 ); setEffScaleKey( spep_1 -3 + 52, ctdon, 2.13, 2.13 ); setEffScaleKey( spep_1 -3 + 54, ctdon, 2.17, 2.17 ); setEffScaleKey( spep_1 -3 + 56, ctdon, 2.2, 2.2 ); setEffRotateKey( spep_1 -3 + 36, ctdon, 0 ); setEffRotateKey( spep_1 -3 + 56, ctdon, 0 ); setEffAlphaKey( spep_1 -3 + 36, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 50, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 52, ctdon, 170 ); setEffAlphaKey( spep_1 -3 + 54, ctdon, 85 ); setEffAlphaKey( spep_1 -3 + 56, ctdon, 0 ); --文字エントリー ctbaki2 = entryEffectLife( spep_1 -3 + 56, 10020, 20, 0x100, -1, 0, 30.6, -41.9 );--バキッ setEffMoveKey( spep_1 -3 + 56, ctbaki2, 30.6, -41.9 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctbaki2, 84.7, -114.1 , 0 ); setEffMoveKey( spep_1 -3 + 60, ctbaki2, 124.4, -177.3 , 0 ); setEffMoveKey( spep_1 -3 + 62, ctbaki2, 140.7, -189.6 , 0 ); setEffMoveKey( spep_1 -3 + 64, ctbaki2, 132.5, -194.6 , 0 ); setEffMoveKey( spep_1 -3 + 66, ctbaki2, 142.9, -191.1 , 0 ); setEffMoveKey( spep_1 -3 + 68, ctbaki2, 147.1, -207.9 , 0 ); setEffMoveKey( spep_1 -3 + 70, ctbaki2, 145.9, -201.5 , 0 ); setEffMoveKey( spep_1 -3 + 72, ctbaki2, 151.6, -211.6 , 0 ); setEffMoveKey( spep_1 -3 + 74, ctbaki2, 151.9, -210.6 , 0 ); setEffMoveKey( spep_1 -3 + 76, ctbaki2, 160.5, -217.4 , 0 ); setEffScaleKey( spep_1 -3 + 56, ctbaki2, 0.73, 0.73 ); setEffScaleKey( spep_1 -3 + 58, ctbaki2, 1.37, 1.37 ); setEffScaleKey( spep_1 -3 + 60, ctbaki2, 2, 2 ); setEffScaleKey( spep_1 -3 + 62, ctbaki2, 2.02, 2.02 ); setEffScaleKey( spep_1 -3 + 64, ctbaki2, 2.04, 2.04 ); setEffScaleKey( spep_1 -3 + 66, ctbaki2, 2.06, 2.06 ); setEffScaleKey( spep_1 -3 + 68, ctbaki2, 2.08, 2.08 ); setEffScaleKey( spep_1 -3 + 70, ctbaki2, 2.1, 2.1 ); setEffScaleKey( spep_1 -3 + 72, ctbaki2, 2.13, 2.13 ); setEffScaleKey( spep_1 -3 + 74, ctbaki2, 2.17, 2.17 ); setEffScaleKey( spep_1 -3 + 76, ctbaki2, 2.2, 2.2 ); setEffRotateKey( spep_1 -3 + 56, ctbaki2, 0 ); setEffRotateKey( spep_1 -3 + 76, ctbaki2, 0 ); setEffAlphaKey( spep_1 -3 + 56, ctbaki2, 255 ); setEffAlphaKey( spep_1 -3 + 70, ctbaki2, 255 ); setEffAlphaKey( spep_1 -3 + 72, ctbaki2, 179 ); setEffAlphaKey( spep_1 -3 + 74, ctbaki2, 102 ); setEffAlphaKey( spep_1 -3 + 76, ctbaki2, 26 ); --文字エントリー ctdigin = entryEffectLife( spep_1 -3 + 106, 10018, 18, 0x100, -1, 0, 30, 93.3 );--ドゴォンッ setEffMoveKey( spep_1 -3 + 106, ctdigin, 30, 93.3 , 0 ); setEffMoveKey( spep_1 -3 + 108, ctdigin, -1.5, 154.1 , 0 ); setEffMoveKey( spep_1 -3 + 110, ctdigin, -20, 212.7 , 0 ); setEffMoveKey( spep_1 -3 + 112, ctdigin, -33.7, 224.8 , 0 ); setEffMoveKey( spep_1 -3 + 114, ctdigin, -29.6, 223.8 , 0 ); setEffMoveKey( spep_1 -3 + 116, ctdigin, -46.1, 228.8 , 0 ); setEffMoveKey( spep_1 -3 + 118, ctdigin, -52.5, 234.4 , 0 ); setEffMoveKey( spep_1 -3 + 120, ctdigin, -50.1, 245.1 , 0 ); setEffMoveKey( spep_1 -3 + 122, ctdigin, -53.2, 237.6 , 0 ); setEffMoveKey( spep_1 -3 + 124, ctdigin, -56.5, 241.3 , 0 ); setEffScaleKey( spep_1 -3 + 106, ctdigin, 0.33, 0.33 ); setEffScaleKey( spep_1 -3 + 108, ctdigin, 1.2, 1.2 ); setEffScaleKey( spep_1 -3 + 110, ctdigin, 2.08, 2.08 ); setEffScaleKey( spep_1 -3 + 112, ctdigin, 2.15, 2.15 ); setEffScaleKey( spep_1 -3 + 114, ctdigin, 2.21, 2.21 ); setEffScaleKey( spep_1 -3 + 116, ctdigin, 2.28, 2.28 ); setEffScaleKey( spep_1 -3 + 118, ctdigin, 2.34, 2.34 ); setEffScaleKey( spep_1 -3 + 120, ctdigin, 2.38, 2.38 ); setEffScaleKey( spep_1 -3 + 122, ctdigin, 2.43, 2.43 ); setEffScaleKey( spep_1 -3 + 124, ctdigin, 2.47, 2.47 ); setEffRotateKey( spep_1 -3 + 106, ctdigin, -27 ); setEffRotateKey( spep_1 -3 + 124, ctdigin, -27 ); setEffAlphaKey( spep_1 -3 + 106, ctdigin, 255 ); setEffAlphaKey( spep_1 -3 + 118, ctdigin, 255 ); setEffAlphaKey( spep_1 -3 + 120, ctdigin, 170 ); setEffAlphaKey( spep_1 -3 + 122, ctdigin, 85 ); setEffAlphaKey( spep_1 -3 + 124, ctdigin, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 158, 1, 0 ); changeAnime( spep_1 + 0, 1, 101 ); changeAnime( spep_1 -3 + 18, 1, 108 ); changeAnime( spep_1 -3 + 30, 1, 106 ); changeAnime( spep_1 -3 + 36, 1, 108 ); changeAnime( spep_1 -3 + 46, 1, 106 ); changeAnime( spep_1 -3 + 56, 1, 108 ); changeAnime( spep_1 -3 + 64, 1, 106 ); changeAnime( spep_1 -3 + 106, 1, 108 ); setMoveKey( spep_1 + 0, 1, 280, 0 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, 276.9, 0 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 269, 0 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 257.2, 0 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 241.9, 0 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 222.8, 0 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 198.7, 0 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 166.6, 0 , 0 ); setMoveKey( spep_1 -3 + 17, 1, 100, 0 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 51.9, 25.9 , 0 ); setMoveKey( spep_1 -3 + 20, 1, 84.5, 19.9 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 95.7, 21.5 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 153.5, 23 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 106.7, 21.5 , 0 ); setMoveKey( spep_1 -3 + 29, 1, 79, 19.9 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 60, 19.9 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 68.1, 19.8 , 0 ); setMoveKey( spep_1 -3 + 35, 1, 76.1, 19.7 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 85.1, 37 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 124.8, 30 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 169.3, 29.1 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 177.3, 30.1 , 0 ); setMoveKey( spep_1 -3 + 45, 1, 141.5, 28.9 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 128, 19.9 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 127, 19.9 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 125.9, 19.9 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 74.9, 19.9 , 0 ); setMoveKey( spep_1 -3 + 55, 1, 23.9, 19.9 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 135.2, 98.3 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 126, 125.1 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 146.1, 125.2 , 0 ); setMoveKey( spep_1 -3 + 63, 1, 174.7, 153.8 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 200.6, 224.9 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 224, 222.5 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 242.3, 225.5 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 255.9, 226.9 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 266.5, 227.2 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 275.2, 226.8 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 282.2, 225.9 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 288, 224.5 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 292.6, 222.6 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 296.1, 220.5 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 298.6, 218 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 300, 215 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 300.2, 211.8 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 299.4, 208 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 297.1, 203.8 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 293.2, 199 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 282.9, 189.8 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 264.1, 174.3 , 0 ); setMoveKey( spep_1 -3 + 100, 1, 237.7, 152.8 , 0 ); setMoveKey( spep_1 -3 + 102, 1, 201, 123.6 , 0 ); setMoveKey( spep_1 -3 + 105, 1, 121.8, 61.8 , 0 ); setMoveKey( spep_1 -3 + 106, 1, 109.4, 44.3 , 0 ); setMoveKey( spep_1 -3 + 108, 1, 76.4, 23.7 , 0 ); setMoveKey( spep_1 -3 + 110, 1, 88, 26.6 , 0 ); setMoveKey( spep_1 -3 + 112, 1, 102.1, 29.1 , 0 ); setMoveKey( spep_1 -3 + 114, 1, 105.9, 28.1 , 0 ); setMoveKey( spep_1 -3 + 116, 1, 83.7, 25.6 , 0 ); setMoveKey( spep_1 -3 + 118, 1, 97.6, 25.2 , 0 ); setMoveKey( spep_1 -3 + 120, 1, 90.7, 20.6 , 0 ); setMoveKey( spep_1 -3 + 122, 1, 87.4, 22.3 , 0 ); setMoveKey( spep_1 -3 + 124, 1, 83.8, 24.3 , 0 ); setMoveKey( spep_1 -3 + 126, 1, 96.3, 25.9 , 0 ); setMoveKey( spep_1 -3 + 128, 1, 123, 33.3 , 0 ); setMoveKey( spep_1 -3 + 130, 1, 140.3, 38.8 , 0 ); setMoveKey( spep_1 -3 + 132, 1, 156, 44 , 0 ); setMoveKey( spep_1 -3 + 134, 1, 171, 49 , 0 ); setMoveKey( spep_1 -3 + 136, 1, 185.4, 53.9 , 0 ); setMoveKey( spep_1 -3 + 138, 1, 199.3, 58.8 , 0 ); setMoveKey( spep_1 -3 + 140, 1, 212.9, 63.6 , 0 ); setMoveKey( spep_1 -3 + 142, 1, 226.3, 68.3 , 0 ); setMoveKey( spep_1 -3 + 144, 1, 239.5, 73 , 0 ); setMoveKey( spep_1 -3 + 146, 1, 252.6, 77.7 , 0 ); setMoveKey( spep_1 -3 + 148, 1, 265.4, 82.2 , 0 ); setMoveKey( spep_1 -3 + 150, 1, 390.5, 121.4 , 0 ); setMoveKey( spep_1 -3 + 152, 1, 499.2, 155.5 , 0 ); setMoveKey( spep_1 -3 + 154, 1, 593.1, 185.2 , 0 ); setMoveKey( spep_1 -3 + 156, 1, 671.8, 210.3 , 0 ); setMoveKey( spep_1 -3 + 158, 1, 731.7, 229.7 , 0 ); b=0.3; setScaleKey( spep_1 + 0, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 17, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 18, 1, 1.82 + b, 1.82 + b ); setScaleKey( spep_1 -3 + 20, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 22, 1, 1.51 + b, 1.51 + b ); setScaleKey( spep_1 -3 + 24, 1, 1.61 + b, 1.61 + b ); setScaleKey( spep_1 -3 + 26, 1, 1.51 + b, 1.51 + b ); setScaleKey( spep_1 -3 + 29, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 35, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 36, 1, 1.82 + b, 1.82 + b ); setScaleKey( spep_1 -3 + 38, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 40, 1, 1.51 + b, 1.51 + b ); setScaleKey( spep_1 -3 + 42, 1, 1.61 + b, 1.61 + b ); setScaleKey( spep_1 -3 + 45, 1, 1.51 + b, 1.51 + b ); setScaleKey( spep_1 -3 + 46, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 55, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 56, 1, 1.56 + b, 1.56 + b ); setScaleKey( spep_1 -3 + 58, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 60, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 63, 1, 1.61 + b, 1.61 + b ); setScaleKey( spep_1 -3 + 64, 1, 1.51 + b, 1.51 + b ); setScaleKey( spep_1 -3 + 66, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 105, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 106, 1, 1.96 + b, 1.96 + b ); setScaleKey( spep_1 -3 + 108, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 110, 1, 1.54 + b, 1.54 + b ); setScaleKey( spep_1 -3 + 112, 1, 1.68 + b, 1.68 + b ); setScaleKey( spep_1 -3 + 114, 1, 1.54 + b, 1.54 + b ); setScaleKey( spep_1 -3 + 116, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 118, 1, 1.47 + b, 1.47 + b ); setScaleKey( spep_1 -3 + 120, 1, 1.54 + b, 1.54 + b ); setScaleKey( spep_1 -3 + 122, 1, 1.47 + b, 1.47 + b ); setScaleKey( spep_1 -3 + 124, 1, 1.4 + b, 1.4 + b ); setScaleKey( spep_1 -3 + 158, 1, 1.4 + b, 1.4 + b ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 17, 1, 0 ); setRotateKey( spep_1 -3 + 18, 1, 15 ); setRotateKey( spep_1 -3 + 29, 1, 15 ); setRotateKey( spep_1 -3 + 30, 1, -50 ); setRotateKey( spep_1 -3 + 35, 1, -50 ); setRotateKey( spep_1 -3 + 36, 1, 5 ); setRotateKey( spep_1 -3 + 38, 1, 15 ); setRotateKey( spep_1 -3 + 45, 1, 15 ); setRotateKey( spep_1 -3 + 46, 1, -20 ); setRotateKey( spep_1 -3 + 48, 1, -18.7 ); setRotateKey( spep_1 -3 + 50, 1, -17.5 ); setRotateKey( spep_1 -3 + 52, 1, -16.2 ); setRotateKey( spep_1 -3 + 55, 1, -15 ); setRotateKey( spep_1 -3 + 56, 1, -35.1 ); setRotateKey( spep_1 -3 + 58, 1, -36.6 ); setRotateKey( spep_1 -3 + 60, 1, -38.3 ); setRotateKey( spep_1 -3 + 63, 1, -40 ); setRotateKey( spep_1 -3 + 64, 1, -40 ); setRotateKey( spep_1 -3 + 66, 1, -39 ); setRotateKey( spep_1 -3 + 68, 1, -38.3 ); setRotateKey( spep_1 -3 + 70, 1, -37.8 ); setRotateKey( spep_1 -3 + 72, 1, -37.4 ); setRotateKey( spep_1 -3 + 74, 1, -37 ); setRotateKey( spep_1 -3 + 76, 1, -36.7 ); setRotateKey( spep_1 -3 + 78, 1, -36.4 ); setRotateKey( spep_1 -3 + 80, 1, -36.1 ); setRotateKey( spep_1 -3 + 82, 1, -35.8 ); setRotateKey( spep_1 -3 + 84, 1, -35.6 ); setRotateKey( spep_1 -3 + 86, 1, -35.5 ); setRotateKey( spep_1 -3 + 88, 1, -35.3 ); setRotateKey( spep_1 -3 + 90, 1, -35.2 ); setRotateKey( spep_1 -3 + 92, 1, -35.1 ); setRotateKey( spep_1 -3 + 94, 1, -35.1 ); setRotateKey( spep_1 -3 + 96, 1, -34.5 ); setRotateKey( spep_1 -3 + 98, 1, -33.1 ); setRotateKey( spep_1 -3 + 100, 1, -30.9 ); setRotateKey( spep_1 -3 + 102, 1, -27.7 ); setRotateKey( spep_1 -3 + 105, 1, -20 ); setRotateKey( spep_1 -3 + 106, 1, -20 ); setRotateKey( spep_1 -3 + 108, 1, -18.3 ); setRotateKey( spep_1 -3 + 110, 1, -16.7 ); setRotateKey( spep_1 -3 + 112, 1, -15 ); setRotateKey( spep_1 -3 + 116, 1, -15 ); setRotateKey( spep_1 -3 + 118, 1, -14 ); setRotateKey( spep_1 -3 + 120, 1, -13 ); setRotateKey( spep_1 -3 + 122, 1, -12 ); setRotateKey( spep_1 -3 + 124, 1, -11 ); setRotateKey( spep_1 -3 + 126, 1, -10 ); setRotateKey( spep_1 -3 + 158, 1, -10 ); --SE playSe( spep_1+16, 1001);--パンチ playSe( spep_1+34, 1009);--パンチ playSe( spep_1+54, 1010);--キック playSe( spep_1+102, 1011);--パンチ --SE1=playSe( spep_1+116, 1121);--飛んでいく --stopSe( spep_1+150, SE1, 30 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 160 , 0, 0, 0, 0, 130 ); --黒 背景 entryFadeBg( spep_1 + 15, 0, 3 , 0, 0, 0, 0, 255 ); --黒 背景 entryFadeBg( spep_1 + 33, 0, 3 , 0, 0, 0, 0, 255 ); --黒 背景 entryFadeBg( spep_1 + 53, 0, 3 , 0, 0, 0, 0, 255 ); --黒 背景 entryFadeBg( spep_1 + 53, 0, 3 , 0, 0, 0, 0, 255 ); --黒 背景 entryFadeBg( spep_1 + 103, 0, 12 , 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_1 + 152, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2 =spep_1+160; ------------------------------------------------------ -- かめはめ波を溜める ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_2 + 100, tame, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_2 + 100, tame, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame, 0 ); setEffRotateKey( spep_2 + 100, tame, 0 ); setEffAlphaKey( spep_2 + 0, tame, 255 ); setEffAlphaKey( spep_2 + 100, tame, 255 ); --***カットイン*** --speff = entryEffect( spep_2 - 4 +14, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) --setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え --speff3 = entryEffect( spep_2 - 4 +14, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) --setEffReplaceTexture( speff3, 4, 5); -- セリフ差し替え --集中線 shuchusen6 = entryEffectLife( spep_2 + 0, 906, 98, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_2 + 98, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen6, 1, 1 ); setEffScaleKey( spep_2 + 98, shuchusen6, 1, 1 ); setEffRotateKey( spep_2 + 0, shuchusen6, 0 ); setEffRotateKey( spep_2 + 98, shuchusen6, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen6, 255 ); setEffAlphaKey( spep_2 + 98, shuchusen6, 255 ); -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_2 - 4 +26, 190006, 72, 0x100, -1, 0, 0, 540); -- ゴゴゴゴ setEffMoveKey( spep_2 - 4 +26, ctgogo, 0, 540); setEffMoveKey( spep_2 - 4 +98, ctgogo, 0, 540); setEffAlphaKey( spep_2 - 4 + 26, ctgogo, 0 ); setEffAlphaKey( spep_2 - 4 + 27, ctgogo, 255 ); setEffAlphaKey( spep_2 - 4 + 28, ctgogo, 255 ); setEffAlphaKey( spep_2 - 4 + 88, ctgogo, 255 ); setEffAlphaKey( spep_2 - 4 + 90, ctgogo, 255 ); setEffAlphaKey( spep_2 - 4 + 92, ctgogo, 191 ); setEffAlphaKey( spep_2 - 4 + 94, ctgogo, 128 ); setEffAlphaKey( spep_2 - 4 + 96, ctgogo, 64 ); setEffAlphaKey( spep_2 - 4 + 98, ctgogo, 0 ); setEffRotateKey( spep_2 - 4 +26, ctgogo, 0); setEffRotateKey( spep_2 - 4 +98, ctgogo, 0); setEffScaleKey( spep_2 - 4 +26, ctgogo, -0.7, 0.7); setEffScaleKey( spep_2 - 4 +90, ctgogo, -0.7, 0.7); setEffScaleKey( spep_2 - 4 +98, ctgogo, -1.07, 1.07 ); --SE playSe( spep_2+22, 1018);--ごごご -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 100 , 0, 0, 0, 0, 130 ); --黒 背景 --白フェード entryFade( spep_2 + 92, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_3 =spep_2+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_3 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え]] -- ** 極限用に調整 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_3 + 0, SE_05 ); --白フェード entryFade( spep_3 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- かめはめ波を放つ ----------------------------------------------------- -- ** エフェクト等 ** -- shoot = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, shoot, 0, 0 , 0 ); setEffMoveKey( spep_4 + 116, shoot, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shoot, -1.0, 1.0 ); setEffScaleKey( spep_4 + 116, shoot, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, shoot, 0 ); setEffRotateKey( spep_4 + 116, shoot, 0 ); setEffAlphaKey( spep_4 + 0, shoot, 255 ); setEffAlphaKey( spep_4 + 116, shoot, 255 ); -- ** 音 ** -- playSe( spep_4 + 16, 1022 ); --発射 -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 116 , 0, 0, 0, 0, 190 ); --黒 背景 --次の準備 spep_5 =spep_4+116; ------------------------------------------------------ -- かめはめ波を放つ ----------------------------------------------------- -- ** エフェクト等 ** -- semaru_f = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, semaru_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 56, semaru_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, semaru_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 56, semaru_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, semaru_f, 0 ); setEffRotateKey( spep_5 + 56, semaru_f, 0 ); setEffAlphaKey( spep_5 + 0, semaru_f, 255 ); setEffAlphaKey( spep_5 + 56, semaru_f, 255 ); --流線 ryusen4 = entryEffectLife( spep_5 + 0, 921, 56, 0x80, -1, 0, 18.9, -28.7 ); setEffMoveKey( spep_5 + 0, ryusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 56, ryusen4, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, ryusen4, 1.5, 1.24 ); setEffScaleKey( spep_5 + 56, ryusen4, 1.5, 1.24 ); setEffRotateKey( spep_5 + 0, ryusen4, -125 ); setEffRotateKey( spep_5 + 56, ryusen4, -125 ); setEffAlphaKey( spep_5 + 0, ryusen4, 255 ); setEffAlphaKey( spep_5 + 56, ryusen4, 255 ); -- ** エフェクト等 ** -- semaru_b = entryEffect( spep_5 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, semaru_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 56, semaru_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, semaru_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 56, semaru_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, semaru_b, 0 ); setEffRotateKey( spep_5 + 56, semaru_b, 0 ); setEffAlphaKey( spep_5 + 0, semaru_b, 255 ); setEffAlphaKey( spep_5 + 56, semaru_b, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 56, 1, 0 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, -160, 279.9 , 0 ); setMoveKey( spep_5 + 2, 1, -141.4, 258.6 , 0 ); setMoveKey( spep_5 + 4, 1, -123.3, 237.8 , 0 ); setMoveKey( spep_5 + 6, 1, -105.7, 217.5 , 0 ); setMoveKey( spep_5 + 8, 1, -88.5, 197.7 , 0 ); setMoveKey( spep_5 + 10, 1, -71.6, 178.3 , 0 ); setMoveKey( spep_5 + 12, 1, -55.2, 159.4 , 0 ); setMoveKey( spep_5 + 14, 1, -39.1, 140.9 , 0 ); setMoveKey( spep_5 + 16, 1, -23.3, 122.7 , 0 ); setMoveKey( spep_5 + 18, 1, -7.9, 105 , 0 ); setMoveKey( spep_5 + 20, 1, 7.3, 87.6 , 0 ); setMoveKey( spep_5 + 22, 1, 22.1, 70.5 , 0 ); setMoveKey( spep_5 + 24, 1, 36.7, 53.8 , 0 ); setMoveKey( spep_5 + 26, 1, 50.9, 37.4 , 0 ); setMoveKey( spep_5 + 28, 1, 64.9, 21.3 , 0 ); setMoveKey( spep_5 + 30, 1, 78.6, 5.5 , 0 ); setMoveKey( spep_5 + 32, 1, 92.1, -9.9 , 0 ); setMoveKey( spep_5 + 34, 1, 105.2, -25.1 , 0 ); setMoveKey( spep_5 + 36, 1, 118.1, -39.9 , 0 ); setMoveKey( spep_5 + 38, 1, 130.7, -54.4 , 0 ); setMoveKey( spep_5 + 40, 1, 143, -68.6 , 0 ); setMoveKey( spep_5 + 42, 1, 155.1, -82.4 , 0 ); setMoveKey( spep_5 + 44, 1, 166.8, -96 , 0 ); setMoveKey( spep_5 + 46, 1, 178.3, -109.1 , 0 ); setMoveKey( spep_5 + 48, 1, 189.4, -122 , 0 ); setMoveKey( spep_5 + 50, 1, 200.3, -134.4 , 0 ); setMoveKey( spep_5 + 52, 1, 210.8, -146.5 , 0 ); setMoveKey( spep_5 + 54, 1, 220.9, -158.2 , 0 ); setMoveKey( spep_5 + 56, 1, 230.7, -169.4 , 0 ); --setMoveKey( spep_5 + 58, 1, 240, -180 , 0 ); setScaleKey( spep_5 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_5 + 2, 1, 0.86, 0.86 ); setScaleKey( spep_5 + 4, 1, 0.91, 0.91 ); setScaleKey( spep_5 + 6, 1, 0.96, 0.96 ); setScaleKey( spep_5 + 8, 1, 1.01, 1.01 ); setScaleKey( spep_5 + 10, 1, 1.06, 1.06 ); setScaleKey( spep_5 + 12, 1, 1.11, 1.11 ); setScaleKey( spep_5 + 14, 1, 1.16, 1.16 ); setScaleKey( spep_5 + 16, 1, 1.21, 1.21 ); setScaleKey( spep_5 + 18, 1, 1.26, 1.26 ); setScaleKey( spep_5 + 20, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 22, 1, 1.35, 1.35 ); setScaleKey( spep_5 + 24, 1, 1.39, 1.39 ); setScaleKey( spep_5 + 26, 1, 1.43, 1.43 ); setScaleKey( spep_5 + 28, 1, 1.47, 1.47 ); setScaleKey( spep_5 + 30, 1, 1.52, 1.52 ); setScaleKey( spep_5 + 32, 1, 1.56, 1.56 ); setScaleKey( spep_5 + 34, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 36, 1, 1.63, 1.63 ); setScaleKey( spep_5 + 38, 1, 1.67, 1.67 ); setScaleKey( spep_5 + 40, 1, 1.71, 1.71 ); setScaleKey( spep_5 + 42, 1, 1.75, 1.75 ); setScaleKey( spep_5 + 44, 1, 1.78, 1.78 ); setScaleKey( spep_5 + 46, 1, 1.82, 1.82 ); setScaleKey( spep_5 + 48, 1, 1.85, 1.85 ); setScaleKey( spep_5 + 50, 1, 1.88, 1.88 ); setScaleKey( spep_5 + 52, 1, 1.91, 1.91 ); setScaleKey( spep_5 + 54, 1, 1.94, 1.94 ); setScaleKey( spep_5 + 56, 1, 1.97, 1.97 ); --setScaleKey( spep_5 + 58, 1, 2, 2 ); setRotateKey( spep_5 + 0, 1, -10.1 ); setRotateKey( spep_5 + 8, 1, -10.1 ); setRotateKey( spep_5 + 10, 1, -10 ); setRotateKey( spep_5 + 56, 1, -10 ); -- ** 音 ** -- playSe( spep_5, 1021 ); --発射 -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 116 , 0, 0, 0, 0, 190 ); --黒 背景 --次の準備 spep_6 =spep_5+56; ------------------------------------------------------ -- ギャン ----------------------------------------------------- -- ** エフェクト等 ** -- gyan = entryEffect( spep_6 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_6 + 60, gyan, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 60, gyan, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, gyan, 0 ); setEffRotateKey( spep_6 + 60, gyan, 0 ); setEffAlphaKey( spep_6 + 0, gyan, 255 ); setEffAlphaKey( spep_6 + 60, gyan, 255 ); ctgyan = entryEffectLife( spep_6 + 0, 10006, 58, 0x100, -1, 0, 7.1, 306.8 );--ギャンッ setEffMoveKey( spep_6 + 0, ctgyan, 7.1, 306.8 , 0 ); setEffMoveKey( spep_6 + 58, ctgyan, 7.1, 306.8 , 0 ); a=2.7; setEffScaleKey( spep_6 + 0, ctgyan, 0.6 + a, 0.6 + a ); setEffScaleKey( spep_6 + 2, ctgyan, 0.7 + a, 0.7 + a ); setEffScaleKey( spep_6 + 4, ctgyan, 0.8 + a, 0.8 + a ); setEffScaleKey( spep_6 + 6, ctgyan, 0.9 + a, 0.9 + a ); setEffScaleKey( spep_6 + 8, ctgyan, 1 + a, 1 + a ); setEffScaleKey( spep_6 + 10, ctgyan, 1.01 + a, 1.01 + a ); setEffScaleKey( spep_6 + 12, ctgyan, 1.02 + a, 1.02 + a ); setEffScaleKey( spep_6 + 14, ctgyan, 1.02 + a, 1.02 + a ); setEffScaleKey( spep_6 + 16, ctgyan, 1.03 + a, 1.03 + a ); setEffScaleKey( spep_6 + 18, ctgyan, 1.04 + a, 1.04 + a ); setEffScaleKey( spep_6 + 20, ctgyan, 1.05 + a, 1.05 + a ); setEffScaleKey( spep_6 + 22, ctgyan, 1.06 + a, 1.06 + a ); setEffScaleKey( spep_6 + 24, ctgyan, 1.06 + a, 1.06 + a ); setEffScaleKey( spep_6 + 26, ctgyan, 1.07 + a, 1.07 + a ); setEffScaleKey( spep_6 + 28, ctgyan, 1.08 + a, 1.08 + a ); setEffScaleKey( spep_6 + 30, ctgyan, 1.09 + a, 1.09 + a ); setEffScaleKey( spep_6 + 32, ctgyan, 1.1 + a, 1.1 + a ); setEffScaleKey( spep_6 + 34, ctgyan, 1.1 + a, 1.1 + a ); setEffScaleKey( spep_6 + 36, ctgyan, 1.11 + a, 1.11 + a ); setEffScaleKey( spep_6 + 38, ctgyan, 1.12 + a, 1.12 + a ); setEffScaleKey( spep_6 + 40, ctgyan, 1.13 + a, 1.13 + a ); setEffScaleKey( spep_6 + 42, ctgyan, 1.14 + a, 1.14 + a ); setEffScaleKey( spep_6 + 44, ctgyan, 1.14 + a, 1.14 + a ); setEffScaleKey( spep_6 + 46, ctgyan, 1.15 + a, 1.15 + a ); setEffScaleKey( spep_6 + 48, ctgyan, 1.16 + a, 1.16 + a ); setEffScaleKey( spep_6 + 50, ctgyan, 1.17 + a, 1.17 + a ); setEffScaleKey( spep_6 + 52, ctgyan, 1.17 + a, 1.17 + a ); setEffScaleKey( spep_6 + 54, ctgyan, 1.18 + a, 1.18 + a ); setEffScaleKey( spep_6 + 56, ctgyan, 1.19 + a, 1.19 + a ); setEffScaleKey( spep_6 + 58, ctgyan, 1.2 + a, 1.2 + a ); setEffRotateKey( spep_6 + 0, ctgyan, 0 ); setEffRotateKey( spep_6 + 58, ctgyan, 0 ); setEffAlphaKey( spep_6 + 0, ctgyan, 255 ); setEffAlphaKey( spep_6 + 58, ctgyan, 255 ); --白フェード entryFade( spep_6 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_6, 1023 ); --爆発 --次の準備 spep_7 =spep_6+60; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_7 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, explosion, 0, 0 , 0 ); setEffMoveKey( spep_7 + 240, explosion, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_7 + 240, explosion, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, explosion, 0 ); setEffRotateKey( spep_7 + 240, explosion, 0 ); setEffAlphaKey( spep_7 + 0, explosion, 255 ); setEffAlphaKey( spep_7 + 240, explosion, 255 ); --集中線 shuchusen7 = entryEffectLife( spep_7 + 0, 906, 238, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, shuchusen7, 0, 0 , 0 ); setEffMoveKey( spep_7 + 238, shuchusen7, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen7, 1.32, 1.92 ); setEffScaleKey( spep_7 + 238, shuchusen7, 1.32, 1.92 ); setEffRotateKey( spep_7 + 0, shuchusen7, 0 ); setEffRotateKey( spep_7 + 238, shuchusen7, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen7, 255 ); setEffAlphaKey( spep_7 + 238, shuchusen7, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 240 , 0, 0, 0, 0, 190 ); --黒 背景 -- ** 音 ** -- playSe( spep_7, 1024 ); --爆発 -- ** ダメージ表示 ** -- dealDamage( spep_7 + 16 ); endPhase( spep_7 + 230 ); end