--4017910:パーフェクトセル_パーフェクトショット --sp_effect_b4_00107 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト SP_01= 153976 ;-- 手前突進 SP_02= 153977 ;-- 逆水平〜敵落下・手前 SP_03= 153978 ;-- 逆水平〜敵落下・奥 SP_04= 153979 ;-- 構え〜発射 SP_05= 153980 ;-- ビーム〜着弾・手前 SP_06= 153981 ;-- ビーム〜着弾・奥 SP_07= 153982 ;-- 爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 手前突進 ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- lush = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, lush, 0, 0 , 0 ); setEffMoveKey( spep_0 + 70, lush, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, lush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 70, lush, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, lush, 0 ); setEffRotateKey( spep_0 + 70, lush, 0 ); setEffAlphaKey( spep_0 + 0, lush, 255 ); setEffAlphaKey( spep_0 + 70, lush, 255 ); -- ** 音 ** -- SE0=playSe( spep_0, 9 ); --ダッシュ ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --白フェード entryFade( spep_0 + 62, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 70; ------------------------------------------------------ -- 叩く ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 180, fighting_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 180, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_f, 0 ); setEffRotateKey( spep_1 + 180, fighting_f, 0 ); setEffAlphaKey( spep_1 + 0, fighting_f, 255 ); setEffAlphaKey( spep_1 + 180, fighting_f, 255 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 180, fighting_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 180, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_b, 0 ); setEffRotateKey( spep_1 + 180, fighting_b, 0 ); setEffAlphaKey( spep_1 + 0, fighting_b, 255 ); setEffAlphaKey( spep_1 + 180, fighting_b, 255 ); -- ** エフェクト等 ** -- ctbaki = entryEffect( spep_1 + 0, 153983, 0x100, -1, 0, 0, 0 ); --バキッ setEffMoveKey( spep_1 + 0, ctbaki, 0, 0 , 0 ); setEffMoveKey( spep_1 + 180, ctbaki, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, ctbaki, 1.0, 1.0 ); setEffScaleKey( spep_1 + 180, ctbaki, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, ctbaki, 0 ); setEffRotateKey( spep_1 + 180, ctbaki, 0 ); setEffAlphaKey( spep_1 + 0, ctbaki, 255 ); setEffAlphaKey( spep_1 + 180, ctbaki, 255 ); -- ** エフェクト等 ** -- ctdou = entryEffect( spep_1 + 0, 153984, 0x100, -1, 0, 0, 0 ); --ドウッ setEffMoveKey( spep_1 + 0, ctdou, 0, 0 , 0 ); setEffMoveKey( spep_1 + 180, ctdou, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, ctdou, 1.0, 1.0 ); setEffScaleKey( spep_1 + 180, ctdou, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, ctdou, 0 ); setEffRotateKey( spep_1 + 180, ctdou, 0 ); setEffAlphaKey( spep_1 + 0, ctdou, 255 ); setEffAlphaKey( spep_1 + 180, ctdou, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_1 -3 + 50, 906, 40, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 50, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 90, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 50, shuchusen1, 1.05, 1.27 ); setEffScaleKey( spep_1 -3 + 90, shuchusen1, 1.05, 1.27 ); setEffRotateKey( spep_1 -3 + 50, shuchusen1, 180 ); setEffRotateKey( spep_1 -3 + 90, shuchusen1, 180 ); setEffAlphaKey( spep_1 -3 + 50, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 88, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 89, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 90, shuchusen1, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_1 -3 + 124, 906, 54, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 124, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 178, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 124, shuchusen2, 1.05, 1.27 ); setEffScaleKey( spep_1 -3 + 178, shuchusen2, 1.05, 1.27 ); setEffRotateKey( spep_1 -3 + 124, shuchusen2, 180 ); setEffRotateKey( spep_1 -3 + 178, shuchusen2, 180 ); setEffAlphaKey( spep_1 -3 + 124, shuchusen2, 26 ); setEffAlphaKey( spep_1 -3 + 126, shuchusen2, 72 ); setEffAlphaKey( spep_1 -3 + 128, shuchusen2, 118 ); setEffAlphaKey( spep_1 -3 + 130, shuchusen2, 163 ); setEffAlphaKey( spep_1 -3 + 132, shuchusen2, 209 ); setEffAlphaKey( spep_1 -3 + 134, shuchusen2, 255 ); setEffAlphaKey( spep_1 -3 + 178, shuchusen2, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 - 3 + 71, 1, 0 ); setDisp( spep_1 -3 + 90, 1, 1 ); setDisp( spep_1 -3+ 152, 1, 0 ); changeAnime( spep_1 + 0, 1, 102 ); changeAnime( spep_1 -3 + 50, 1, 106 ); changeAnime( spep_1 -3 + 90, 1, 107 ); setMoveKey( spep_1 + 0, 1, 102.3, -64.4 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, 112, -68.8 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 121.6, -73.2 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 131.2, -77.6 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 140.8, -82 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 150.5, -86.4 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 160.1, -90.8 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 169.7, -95.2 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 179.4, -99.6 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 189, -103.9 , 0 ); setMoveKey( spep_1 -3 + 20, 1, 198.6, -108.3 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 201.1, -109.1 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 203.5, -109.8 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 206, -110.5 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 208.4, -111.2 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 210.9, -112 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 213.3, -112.7 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 215.8, -113.4 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 218.2, -114.1 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 220.7, -114.9 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 223.1, -115.6 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 225.6, -116.3 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 228, -117 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 230.4, -117.8 , 0 ); setMoveKey( spep_1 -3 + 49, 1, 232.9, -118.5 , 0 ); a=30; setMoveKey( spep_1 -3 + 50, 1, 166.4 +a, -72.2 -a , 0 ); setMoveKey( spep_1 -3 + 52, 1, 201.5 +a, -81.3 -a, 0 ); setMoveKey( spep_1 -3 + 54, 1, 236.6 +a, -90.4 -a, 0 ); setMoveKey( spep_1 -3 + 56, 1, 271.6 +a, -99.4 -a, 0 ); setMoveKey( spep_1 -3 + 58, 1, 306.7 +a, -108.5 -a, 0 ); setMoveKey( spep_1 -3 + 60, 1, 591 +a, -181.9 -a, 0 ); setMoveKey( spep_1 -3 + 62, 1, 875.4 +a, -255.3 -a, 0 ); setMoveKey( spep_1 -3 + 64, 1, 1159.7 +a, -328.7 -a, 0 ); setMoveKey( spep_1 -3 + 66, 1, 1444.1 +a, -402.1 -a, 0 ); setMoveKey( spep_1 -3 + 68, 1, 1728.5 +a, -475.5 -a, 0 ); setMoveKey( spep_1 -3 + 71, 1, 2012.9 +a, -548.9 -a, 0 ); setMoveKey( spep_1 -3 + 90, 1, 14, 315.3 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 12.4, 292.4 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 10.8, 269.4 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 9.3, 246.4 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 7.9, 223.3 , 0 ); setMoveKey( spep_1 -3 + 100, 1, 7, 211.7 , 0 ); setMoveKey( spep_1 -3 + 102, 1, 6.1, 200 , 0 ); setMoveKey( spep_1 -3 + 104, 1, 5.2, 188.4 , 0 ); setMoveKey( spep_1 -3 + 106, 1, 4.3, 176.7 , 0 ); setMoveKey( spep_1 -3 + 108, 1, 3.5, 165 , 0 ); setMoveKey( spep_1 -3 + 110, 1, 2.6, 153.3 , 0 ); setMoveKey( spep_1 -3 + 112, 1, 1.7, 141.6 , 0 ); setMoveKey( spep_1 -3 + 114, 1, 0.5, 114.9 , 0 ); setMoveKey( spep_1 -3 + 116, 1, -0.8, 88.1 , 0 ); setMoveKey( spep_1 -3 + 118, 1, -2.1, 61.4 , 0 ); setMoveKey( spep_1 -3 + 120, 1, -3.3, 34.7 , 0 ); setMoveKey( spep_1 -3 + 122, 1, -4.6, 7.9 , 0 ); setMoveKey( spep_1 -3 + 124, 1, -9.1, -24.9 , 0 ); setMoveKey( spep_1 -3 + 126, 1, -5.7, -34.6 , 0 ); setMoveKey( spep_1 -3 + 128, 1, -11.7, -39.2 , 0 ); setMoveKey( spep_1 -3 + 130, 1, -8, -44.9 , 0 ); setMoveKey( spep_1 -3 + 132, 1, -12.4, -52.9 , 0 ); setMoveKey( spep_1 -3 + 134, 1, -6, -61.8 , 0 ); setMoveKey( spep_1 -3 + 136, 1, -9.3, -71.2 , 0 ); setMoveKey( spep_1 -3 + 138, 1, -2.7, -86.6 , 0 ); setMoveKey( spep_1 -3 + 140, 1, -5.6, -102.7 , 0 ); setMoveKey( spep_1 -3 + 142, 1, -8.4, -122.4 , 0 ); setMoveKey( spep_1 -3 + 144, 1, -1.3, -147.8 , 0 ); setMoveKey( spep_1 -3 + 146, 1, -3.7, -174.6 , 0 ); setMoveKey( spep_1 -3 + 148, 1, -6, -205.3 , 0 ); setMoveKey( spep_1 -3 + 150, 1, 1.6, -241.1 , 0 ); setMoveKey( spep_1 -3 + 152, 1, -0.2, -279.4 , 0 ); setScaleKey( spep_1 + 0, 1, 1.62, 1.62 ); --setScaleKey( spep_1 -3 + 2, 1, 1.67, 1.67 ); setScaleKey( spep_1 -3 + 4, 1, 1.73, 1.73 ); setScaleKey( spep_1 -3 + 6, 1, 1.79, 1.79 ); setScaleKey( spep_1 -3 + 8, 1, 1.85, 1.85 ); setScaleKey( spep_1 -3 + 10, 1, 1.9, 1.9 ); setScaleKey( spep_1 -3 + 12, 1, 1.96, 1.96 ); setScaleKey( spep_1 -3 + 14, 1, 2.02, 2.02 ); setScaleKey( spep_1 -3 + 16, 1, 2.08, 2.08 ); setScaleKey( spep_1 -3 + 18, 1, 2.13, 2.13 ); setScaleKey( spep_1 -3 + 20, 1, 2.19, 2.19 ); setScaleKey( spep_1 -3 + 22, 1, 2.21, 2.21 ); setScaleKey( spep_1 -3 + 24, 1, 2.23, 2.23 ); setScaleKey( spep_1 -3 + 26, 1, 2.25, 2.25 ); setScaleKey( spep_1 -3 + 28, 1, 2.26, 2.26 ); setScaleKey( spep_1 -3 + 30, 1, 2.28, 2.28 ); setScaleKey( spep_1 -3 + 32, 1, 2.3, 2.3 ); setScaleKey( spep_1 -3 + 34, 1, 2.32, 2.32 ); setScaleKey( spep_1 -3 + 36, 1, 2.34, 2.34 ); setScaleKey( spep_1 -3 + 38, 1, 2.36, 2.36 ); setScaleKey( spep_1 -3 + 40, 1, 2.38, 2.38 ); setScaleKey( spep_1 -3 + 42, 1, 2.39, 2.39 ); setScaleKey( spep_1 -3 + 44, 1, 2.41, 2.41 ); setScaleKey( spep_1 -3 + 46, 1, 2.43, 2.43 ); setScaleKey( spep_1 -3 + 49, 1, 2.45, 2.45 ); setScaleKey( spep_1 -3 + 50, 1, 3.34, 3.34 ); setScaleKey( spep_1 -3 + 71, 1, 3.34, 3.34 ); setScaleKey( spep_1 -3 + 90, 1 , 0.1, 0.1 ); setScaleKey( spep_1 -3 + 92, 1 , 0.15, 0.15 ); setScaleKey( spep_1 -3 + 94, 1 , 0.19, 0.19 ); setScaleKey( spep_1 -3 + 96, 1 , 0.23, 0.23 ); setScaleKey( spep_1 -3 + 98, 1 , 0.27, 0.27 ); setScaleKey( spep_1 -3 + 100, 1 , 0.29, 0.29 ); setScaleKey( spep_1 -3 + 102, 1 , 0.31, 0.31 ); setScaleKey( spep_1 -3 + 104, 1 , 0.33, 0.33 ); setScaleKey( spep_1 -3 + 106, 1 , 0.35, 0.35 ); setScaleKey( spep_1 -3 + 108, 1 , 0.37, 0.37 ); setScaleKey( spep_1 -3 + 110, 1 , 0.39, 0.39 ); setScaleKey( spep_1 -3 + 112, 1 , 0.41, 0.41 ); setScaleKey( spep_1 -3 + 114, 1 , 0.44, 0.44 ); setScaleKey( spep_1 -3 + 116, 1 , 0.47, 0.47 ); setScaleKey( spep_1 -3 + 118, 1 , 0.5, 0.5 ); setScaleKey( spep_1 -3 + 120, 1 , 0.53, 0.53 ); setScaleKey( spep_1 -3 + 122, 1 , 0.56, 0.56 ); setScaleKey( spep_1 -3 + 124, 1 , 0.8, 0.8 ); setScaleKey( spep_1 -3 + 126, 1 , 0.77, 0.77 ); setScaleKey( spep_1 -3 + 128, 1 , 0.74, 0.74 ); setScaleKey( spep_1 -3 + 130, 1 , 0.7, 0.7 ); setScaleKey( spep_1 -3 + 132, 1 , 0.74, 0.74 ); setScaleKey( spep_1 -3 + 134, 1 , 0.76, 0.76 ); setScaleKey( spep_1 -3 + 136, 1 , 0.8, 0.8 ); setScaleKey( spep_1 -3 + 138, 1 , 0.84, 0.84 ); setScaleKey( spep_1 -3 + 140, 1 , 0.9, 0.9 ); setScaleKey( spep_1 -3 + 142, 1 , 0.97, 0.97 ); setScaleKey( spep_1 -3 + 144, 1 , 1.04, 1.04 ); setScaleKey( spep_1 -3 + 146, 1 , 1.14, 1.14 ); setScaleKey( spep_1 -3 + 148, 1 , 1.24, 1.24 ); setScaleKey( spep_1 -3 + 150, 1 , 1.35, 1.35 ); setScaleKey( spep_1 -3 + 152, 1 , 1.48, 1.48 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 49, 1, 0 ); setRotateKey( spep_1 -3 + 50, 1, -21 ); setRotateKey( spep_1 -3 + 52, 1, -18.5 ); setRotateKey( spep_1 -3 + 54, 1, -16 ); setRotateKey( spep_1 -3 + 56, 1, -13.6 ); setRotateKey( spep_1 -3 + 58, 1, -11.1 ); setRotateKey( spep_1 -3 + 60, 1, -4.1 ); setRotateKey( spep_1 -3 + 62, 1, 2.8 ); setRotateKey( spep_1 -3 + 64, 1, 9.8 ); setRotateKey( spep_1 -3 + 66, 1, 16.8 ); setRotateKey( spep_1 -3 + 68, 1, 23.7 ); setRotateKey( spep_1 -3 + 71, 1, 30.7 ); setRotateKey( spep_1 -3 + 90, 1, 42.2 ); setRotateKey( spep_1 -3 + 92, 1, 44 ); setRotateKey( spep_1 -3 + 94, 1, 45.8 ); setRotateKey( spep_1 -3 + 96, 1, 47.6 ); setRotateKey( spep_1 -3 + 98, 1, 49.4 ); setRotateKey( spep_1 -3 + 100, 1, 50 ); setRotateKey( spep_1 -3 + 102, 1, 50.6 ); setRotateKey( spep_1 -3 + 104, 1, 51.2 ); setRotateKey( spep_1 -3 + 106, 1, 51.7 ); setRotateKey( spep_1 -3 + 108, 1, 52.3 ); setRotateKey( spep_1 -3 + 110, 1, 52.9 ); setRotateKey( spep_1 -3 + 112, 1, 53.5 ); setRotateKey( spep_1 -3 + 114, 1, 53.7 ); setRotateKey( spep_1 -3 + 116, 1, 53.9 ); setRotateKey( spep_1 -3 + 118, 1, 54.1 ); setRotateKey( spep_1 -3 + 120, 1, 54.3 ); setRotateKey( spep_1 -3 + 122, 1, 54.5 ); setRotateKey( spep_1 -3 + 124, 1, 54.7 ); setRotateKey( spep_1 -3 + 126, 1, 54.8 ); setRotateKey( spep_1 -3 + 128, 1, 54.9 ); setRotateKey( spep_1 -3 + 130, 1, 55 ); setRotateKey( spep_1 -3 + 132, 1, 55.1 ); setRotateKey( spep_1 -3 + 138, 1, 55.1 ); setRotateKey( spep_1 -3 + 140, 1, 55.2 ); setRotateKey( spep_1 -3 + 144, 1, 55.2 ); setRotateKey( spep_1 -3 + 146, 1, 55.3 ); setRotateKey( spep_1 -3 + 150, 1, 55.3 ); setRotateKey( spep_1 -3 + 152, 1, 55.4 ); --SE playSe( spep_1, 1018 ); --ダッシュ playSe( spep_1 + 48, 1011);--叩く playSe( spep_1 + 88, 44);--落ちる playSe( spep_1 + 122, 1014 ); --ズザー playSe( spep_1 + 124, 1027 ); --ズザー playSe( spep_1 + 146, 1023 ); --ズザー --白フェード entryFade( spep_1 + 172, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 180; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え]] --極限対応 if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_2 + 0, SE_05 ); --白フェード entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 構え〜発射 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_3 + 200, tame, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_3 + 200, tame, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 200, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 200, tame, 255 ); -- ** エフェクト等 ** -- ctbi = entryEffect( spep_3 + 0, 153985, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ctbi, 0, 0 , 0 ); setEffMoveKey( spep_3 + 200, ctbi, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ctbi, 1.0, 1.0 ); setEffScaleKey( spep_3 + 200, ctbi, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, ctbi, 0 ); setEffRotateKey( spep_3 + 200, ctbi, 0 ); setEffAlphaKey( spep_3 + 0, ctbi, 255 ); setEffAlphaKey( spep_3 + 200, ctbi, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_3 -3 + 30, 906, 110, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 -3 + 30, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 140, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 -3 + 30, shuchusen3, 1.05, 1.27 ); setEffScaleKey( spep_3 -3 + 140, shuchusen3, 1.05, 1.27 ); setEffAlphaKey( spep_3 -3 + 30, shuchusen3, 0 ); setEffAlphaKey( spep_3 -3 + 39, shuchusen3, 0 ); setEffAlphaKey( spep_3 -3 + 40, shuchusen3, 255 ); setEffAlphaKey( spep_3 -3 + 138, shuchusen3, 255 ); setEffAlphaKey( spep_3 -3 + 139, shuchusen3, 255 ); setEffAlphaKey( spep_3 -3 + 140, shuchusen3, 0 ); --***カットイン*** speff = entryEffect( spep_3 +32, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え speff3 = entryEffect( spep_3 +32, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) setEffReplaceTexture( speff3, 4, 5); -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_3 +46, 190006, 72, 0x100, -1, 0, 0, 540); -- ゴゴゴゴ setEffMoveKey( spep_3 +46, ctgogo, 0, 540); setEffMoveKey( spep_3 +118, ctgogo, 0, 540); setEffAlphaKey( spep_3 + 46, ctgogo, 0 ); setEffAlphaKey( spep_3 + 47, ctgogo, 255 ); setEffAlphaKey( spep_3 + 48, ctgogo, 255 ); setEffAlphaKey( spep_3 + 110, ctgogo, 255 ); setEffAlphaKey( spep_3 + 112, ctgogo, 191 ); setEffAlphaKey( spep_3 + 114, ctgogo, 128 ); setEffAlphaKey( spep_3 + 116, ctgogo, 64 ); setEffAlphaKey( spep_3 + 118, ctgogo, 0 ); setEffRotateKey( spep_3 +46, ctgogo, 0); setEffRotateKey( spep_3 +118, ctgogo, 0); setEffScaleKey( spep_3 +46, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 +110, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 +118, ctgogo, 1.07, 1.07 ); --SE SE1=playSe( spep_3, 55);--ため stopSe( spep_3 +36, SE1, 10 ); playSe( spep_3+46, 1018);--ごごご playSe( spep_3+144, 1145);--放つ -- ** 次の準備 ** -- spep_4 = spep_3 + 196; ------------------------------------------------------ -- ビーム ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 136, beam_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 136, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam_f, 0 ); setEffRotateKey( spep_4 + 136, beam_f, 0 ); setEffAlphaKey( spep_4 + 0, beam_f, 255 ); setEffAlphaKey( spep_4 + 136, beam_f, 255 ); --[[ --流線 ryusen2 = entryEffectLife( spep_4 + 0, 914, 68, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 68, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, ryusen2, 5.5, 1.41 ); setEffScaleKey( spep_4 + 68, ryusen2, 5.5, 1.41 ); setEffRotateKey( spep_4 + 0, ryusen2, 110.7 ); setEffRotateKey( spep_4 + 68, ryusen2, 110.7 ); setEffAlphaKey( spep_4 + 0, ryusen2, 128 ); setEffAlphaKey( spep_4 + 66, ryusen2, 128 ); setEffAlphaKey( spep_4 + 67, ryusen2, 0 ); setEffAlphaKey( spep_4 + 68, ryusen2, 0 ); ]] -- ** エフェクト等 ** -- beam_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 140, beam_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 140, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam_b, 0 ); setEffRotateKey( spep_4 + 140, beam_b, 0 ); setEffAlphaKey( spep_4 + 0, beam_b, 255 ); setEffAlphaKey( spep_4 + 140, beam_b, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_4 -3 + 86, 906, 40, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 -3 + 86, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 -3 + 126, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 -3 + 86, shuchusen4, 1.05, 1.27 ); setEffScaleKey( spep_4 -3 + 126, shuchusen4, 1.05, 1.27 ); setEffRotateKey( spep_4 -3 + 86, shuchusen4, 0 ); setEffRotateKey( spep_4 -3 + 126, shuchusen4, 0 ); setEffAlphaKey( spep_4 -3 + 86, shuchusen4, 28 ); setEffAlphaKey( spep_4 -3 + 88, shuchusen4, 57 ); setEffAlphaKey( spep_4 -3 + 90, shuchusen4, 85 ); setEffAlphaKey( spep_4 -3 + 92, shuchusen4, 113 ); setEffAlphaKey( spep_4 -3 + 94, shuchusen4, 142 ); setEffAlphaKey( spep_4 -3 + 96, shuchusen4, 170 ); setEffAlphaKey( spep_4 -3 + 98, shuchusen4, 198 ); setEffAlphaKey( spep_4 -3 + 100, shuchusen4, 227 ); setEffAlphaKey( spep_4 -3 + 102, shuchusen4, 255 ); setEffAlphaKey( spep_4 -3 + 125, shuchusen4, 255 ); setEffAlphaKey( spep_4 -3 + 126, shuchusen4, 0 ); --敵の動き setDisp( spep_4 -3 + 70, 1, 1 ); setDisp( spep_4 -3 + 138, 1, 0 ); changeAnime( spep_4 -3 + 70, 1, 107 ); setMoveKey( spep_4 -3 + 70, 1, -75, -243.5 , 0 ); setMoveKey( spep_4 -3 + 72, 1, -76.9, -246.9 , 0 ); setMoveKey( spep_4 -3 + 74, 1, -78.8, -250.3 , 0 ); setMoveKey( spep_4 -3 + 76, 1, -80.6, -253.7 , 0 ); setMoveKey( spep_4 -3 + 78, 1, -82.5, -257.1 , 0 ); setMoveKey( spep_4 -3 + 80, 1, -84.4, -260.5 , 0 ); setMoveKey( spep_4 -3 + 82, 1, -86.2, -263.8 , 0 ); setMoveKey( spep_4 -3 + 84, 1, -88.1, -267.2 , 0 ); setMoveKey( spep_4 -3 + 86, 1, -89.9, -270.6 , 0 ); setMoveKey( spep_4 -3 + 88, 1, -91.8, -274 , 0 ); setMoveKey( spep_4 -3 + 90, 1, -97.7, -281.4 , 0 ); setMoveKey( spep_4 -3 + 92, 1, -95.5, -280.8 , 0 ); setMoveKey( spep_4 -3 + 94, 1, -101.4, -292.2 , 0 ); setMoveKey( spep_4 -3 + 96, 1, -99.3, -287.5 , 0 ); setMoveKey( spep_4 -3 + 98, 1, -109.2, -294.9 , 0 ); setMoveKey( spep_4 -3 + 100, 1, -103, -294.3 , 0 ); setMoveKey( spep_4 -3 + 102, 1, -109.9, -304.9 , 0 ); setMoveKey( spep_4 -3 + 104, 1, -108.7, -307.5 , 0 ); setMoveKey( spep_4 -3 + 106, 1, -119.5, -318.1 , 0 ); setMoveKey( spep_4 -3 + 108, 1, -114.4, -320.8 , 0 ); setMoveKey( spep_4 -3 + 110, 1, -121.3, -331.3 , 0 ); setMoveKey( spep_4 -3 + 112, 1, -120.1, -334 , 0 ); setMoveKey( spep_4 -3 + 114, 1, -127, -344.7 , 0 ); setMoveKey( spep_4 -3 + 116, 1, -125.8, -347.3 , 0 ); setMoveKey( spep_4 -3 + 118, 1, -132.7, -353.9 , 0 ); setMoveKey( spep_4 -3 + 120, 1, -131.5, -360.5 , 0 ); setMoveKey( spep_4 -3 + 122, 1, -134.4, -371.1 , 0 ); setMoveKey( spep_4 -3 + 124, 1, -137.2, -373.8 , 0 ); setMoveKey( spep_4 -3 + 126, 1, -152, -392.4 , 0 ); setMoveKey( spep_4 -3 + 128, 1, -142.9, -387 , 0 ); setMoveKey( spep_4 -3 + 130, 1, -161.7, -397.6 , 0 ); setMoveKey( spep_4 -3 + 132, 1, -148.6, -400.2 , 0 ); setMoveKey( spep_4 -3 + 134, 1, -155.4, -418.8 , 0 ); setMoveKey( spep_4 -3 + 136, 1, -154.3, -413.5 , 0 ); setMoveKey( spep_4 -3 + 138, 1, -165.1, -432.1 , 0 ); setScaleKey( spep_4 -3 + 70, 1, 0.66, 0.66 ); setScaleKey( spep_4 -3 + 72, 1, 0.67, 0.67 ); setScaleKey( spep_4 -3 + 74, 1, 0.68, 0.68 ); setScaleKey( spep_4 -3 + 76, 1, 0.69, 0.69 ); setScaleKey( spep_4 -3 + 78, 1, 0.69, 0.69 ); setScaleKey( spep_4 -3 + 80, 1, 0.7, 0.7 ); setScaleKey( spep_4 -3 + 82, 1, 0.71, 0.71 ); setScaleKey( spep_4 -3 + 84, 1, 0.71, 0.71 ); setScaleKey( spep_4 -3 + 86, 1, 0.72, 0.72 ); setScaleKey( spep_4 -3 + 88, 1, 0.73, 0.73 ); setScaleKey( spep_4 -3 + 90, 1, 0.74, 0.74 ); setScaleKey( spep_4 -3 + 92, 1, 0.74, 0.74 ); setScaleKey( spep_4 -3 + 94, 1, 0.75, 0.75 ); setScaleKey( spep_4 -3 + 96, 1, 0.76, 0.76 ); setScaleKey( spep_4 -3 + 98, 1, 0.77, 0.77 ); setScaleKey( spep_4 -3 + 100, 1, 0.77, 0.77 ); setScaleKey( spep_4 -3 + 102, 1, 0.79, 0.79 ); setScaleKey( spep_4 -3 + 104, 1, 0.8, 0.8 ); setScaleKey( spep_4 -3 + 106, 1, 0.81, 0.81 ); setScaleKey( spep_4 -3 + 108, 1, 0.83, 0.83 ); setScaleKey( spep_4 -3 + 110, 1, 0.84, 0.84 ); setScaleKey( spep_4 -3 + 112, 1, 0.85, 0.85 ); setScaleKey( spep_4 -3 + 114, 1, 0.87, 0.87 ); setScaleKey( spep_4 -3 + 116, 1, 0.88, 0.88 ); setScaleKey( spep_4 -3 + 118, 1, 0.9, 0.9 ); setScaleKey( spep_4 -3 + 120, 1, 0.91, 0.91 ); setScaleKey( spep_4 -3 + 122, 1, 0.92, 0.92 ); setScaleKey( spep_4 -3 + 124, 1, 0.94, 0.94 ); setScaleKey( spep_4 -3 + 126, 1, 0.95, 0.95 ); setScaleKey( spep_4 -3 + 128, 1, 0.97, 0.97 ); setScaleKey( spep_4 -3 + 130, 1, 0.98, 0.98 ); setScaleKey( spep_4 -3 + 132, 1, 0.99, 0.99 ); setScaleKey( spep_4 -3 + 134, 1, 1, 1 ); setScaleKey( spep_4 -3 + 136, 1, 1.02, 1.02 ); setScaleKey( spep_4 -3 + 138, 1, 1.03, 1.03 ); setRotateKey( spep_4 -3 + 70, 1, 6.2 ); setRotateKey( spep_4 -3 + 138, 1, 6.2 ); --SE playSe( spep_4, 1021 ); --伸びる音 playSe( spep_4 +68, 1022 ); --伸びる音 -- ** 次の準備 ** -- spep_5 = spep_4 + 136; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, explosion, 0, 0 , 0 ); setEffMoveKey( spep_5 + 140, explosion, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_5 + 140, explosion, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, explosion, 0 ); setEffRotateKey( spep_5 + 140, explosion, 0 ); setEffAlphaKey( spep_5 + 0, explosion, 255 ); setEffAlphaKey( spep_5 + 140, explosion, 255 ); -- ** エフェクト等 ** -- ctzan = entryEffect( spep_5 + 0, 153986, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, ctzan, 0, 0 , 0 ); setEffMoveKey( spep_5 + 140, ctzan, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, ctzan, 1.0, 1.0 ); setEffScaleKey( spep_5 + 140, ctzan, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, ctzan, 0 ); setEffRotateKey( spep_5 + 140, ctzan, 0 ); setEffAlphaKey( spep_5 + 0, ctzan, 255 ); setEffAlphaKey( spep_5 + 140, ctzan, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_5 + 0, 906, 102 -3, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5-3 + 102, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen4, 1.05, 1.27 ); setEffScaleKey( spep_5-3 + 102, shuchusen4, 1.05, 1.27 ); setEffRotateKey( spep_5 + 0, shuchusen4, 180 ); setEffRotateKey( spep_5-3 + 102, shuchusen4, 180 ); setEffAlphaKey( spep_5 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_5-3 + 76, shuchusen4, 255 ); setEffAlphaKey( spep_5-3 + 78, shuchusen4, 235 ); setEffAlphaKey( spep_5-3 + 80, shuchusen4, 216 ); setEffAlphaKey( spep_5-3 + 82, shuchusen4, 196 ); setEffAlphaKey( spep_5-3 + 84, shuchusen4, 177 ); setEffAlphaKey( spep_5-3 + 86, shuchusen4, 157 ); setEffAlphaKey( spep_5-3 + 88, shuchusen4, 137 ); setEffAlphaKey( spep_5-3 + 90, shuchusen4, 118 ); setEffAlphaKey( spep_5-3 + 92, shuchusen4, 98 ); setEffAlphaKey( spep_5-3 + 94, shuchusen4, 78 ); setEffAlphaKey( spep_5-3 + 96, shuchusen4, 59 ); setEffAlphaKey( spep_5-3 + 98, shuchusen4, 39 ); setEffAlphaKey( spep_5-3 + 100, shuchusen4, 20 ); setEffAlphaKey( spep_5-3 + 102, shuchusen4, 0 ); --SE playSe( spep_5, 1024 ); --爆発 -- ** ダメージ表示 ** -- dealDamage( spep_5 ); endPhase( spep_5 + 130 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 手前突進 ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- lush = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, lush, 0, 0 , 0 ); setEffMoveKey( spep_0 + 70, lush, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, lush, -1.0, 1.0 ); setEffScaleKey( spep_0 + 70, lush, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, lush, 0 ); setEffRotateKey( spep_0 + 70, lush, 0 ); setEffAlphaKey( spep_0 + 0, lush, 255 ); setEffAlphaKey( spep_0 + 70, lush, 255 ); -- ** 音 ** -- SE0=playSe( spep_0, 9 ); --ダッシュ ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --白フェード entryFade( spep_0 + 62, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 70; ------------------------------------------------------ -- 叩く ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 180, fighting_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 180, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_f, 0 ); setEffRotateKey( spep_1 + 180, fighting_f, 0 ); setEffAlphaKey( spep_1 + 0, fighting_f, 255 ); setEffAlphaKey( spep_1 + 180, fighting_f, 255 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 180, fighting_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 180, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_b, 0 ); setEffRotateKey( spep_1 + 180, fighting_b, 0 ); setEffAlphaKey( spep_1 + 0, fighting_b, 255 ); setEffAlphaKey( spep_1 + 180, fighting_b, 255 ); -- ** エフェクト等 ** -- ctbaki = entryEffect( spep_1 + 0, 153987, 0x100, -1, 0, 0, 0 ); --バキッ setEffMoveKey( spep_1 + 0, ctbaki, 0, 0 , 0 ); setEffMoveKey( spep_1 + 180, ctbaki, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, ctbaki, -1.0, 1.0 ); setEffScaleKey( spep_1 + 180, ctbaki, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, ctbaki, 0 ); setEffRotateKey( spep_1 + 180, ctbaki, 0 ); setEffAlphaKey( spep_1 + 0, ctbaki, 255 ); setEffAlphaKey( spep_1 + 180, ctbaki, 255 ); -- ** エフェクト等 ** -- ctdou = entryEffect( spep_1 + 0, 153984, 0x100, -1, 0, 0, 0 ); --ドウッ setEffMoveKey( spep_1 + 0, ctdou, 0, 0 , 0 ); setEffMoveKey( spep_1 + 180, ctdou, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, ctdou, -1.0, 1.0 ); setEffScaleKey( spep_1 + 180, ctdou, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, ctdou, 0 ); setEffRotateKey( spep_1 + 180, ctdou, 0 ); setEffAlphaKey( spep_1 + 0, ctdou, 255 ); setEffAlphaKey( spep_1 + 180, ctdou, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_1 -3 + 50, 906, 40, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 50, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 90, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 50, shuchusen1, 1.05, 1.27 ); setEffScaleKey( spep_1 -3 + 90, shuchusen1, 1.05, 1.27 ); setEffRotateKey( spep_1 -3 + 50, shuchusen1, 180 ); setEffRotateKey( spep_1 -3 + 90, shuchusen1, 180 ); setEffAlphaKey( spep_1 -3 + 50, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 88, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 89, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 90, shuchusen1, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_1 -3 + 124, 906, 54, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 124, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 178, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 124, shuchusen2, 1.05, 1.27 ); setEffScaleKey( spep_1 -3 + 178, shuchusen2, 1.05, 1.27 ); setEffRotateKey( spep_1 -3 + 124, shuchusen2, 180 ); setEffRotateKey( spep_1 -3 + 178, shuchusen2, 180 ); setEffAlphaKey( spep_1 -3 + 124, shuchusen2, 26 ); setEffAlphaKey( spep_1 -3 + 126, shuchusen2, 72 ); setEffAlphaKey( spep_1 -3 + 128, shuchusen2, 118 ); setEffAlphaKey( spep_1 -3 + 130, shuchusen2, 163 ); setEffAlphaKey( spep_1 -3 + 132, shuchusen2, 209 ); setEffAlphaKey( spep_1 -3 + 134, shuchusen2, 255 ); setEffAlphaKey( spep_1 -3 + 178, shuchusen2, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 - 3 + 71, 1, 0 ); setDisp( spep_1 -3 + 90, 1, 1 ); setDisp( spep_1 -3+ 152, 1, 0 ); changeAnime( spep_1 + 0, 1, 102 ); changeAnime( spep_1 -3 + 50, 1, 106 ); changeAnime( spep_1 -3 + 90, 1, 107 ); setMoveKey( spep_1 + 0, 1, 102.3, -64.4 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, 112, -68.8 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 121.6, -73.2 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 131.2, -77.6 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 140.8, -82 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 150.5, -86.4 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 160.1, -90.8 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 169.7, -95.2 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 179.4, -99.6 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 189, -103.9 , 0 ); setMoveKey( spep_1 -3 + 20, 1, 198.6, -108.3 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 201.1, -109.1 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 203.5, -109.8 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 206, -110.5 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 208.4, -111.2 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 210.9, -112 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 213.3, -112.7 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 215.8, -113.4 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 218.2, -114.1 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 220.7, -114.9 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 223.1, -115.6 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 225.6, -116.3 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 228, -117 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 230.4, -117.8 , 0 ); setMoveKey( spep_1 -3 + 49, 1, 232.9, -118.5 , 0 ); a=30; setMoveKey( spep_1 -3 + 50, 1, 166.4 +a, -72.2 -a , 0 ); setMoveKey( spep_1 -3 + 52, 1, 201.5 +a, -81.3 -a, 0 ); setMoveKey( spep_1 -3 + 54, 1, 236.6 +a, -90.4 -a, 0 ); setMoveKey( spep_1 -3 + 56, 1, 271.6 +a, -99.4 -a, 0 ); setMoveKey( spep_1 -3 + 58, 1, 306.7 +a, -108.5 -a, 0 ); setMoveKey( spep_1 -3 + 60, 1, 591 +a, -181.9 -a, 0 ); setMoveKey( spep_1 -3 + 62, 1, 875.4 +a, -255.3 -a, 0 ); setMoveKey( spep_1 -3 + 64, 1, 1159.7 +a, -328.7 -a, 0 ); setMoveKey( spep_1 -3 + 66, 1, 1444.1 +a, -402.1 -a, 0 ); setMoveKey( spep_1 -3 + 68, 1, 1728.5 +a, -475.5 -a, 0 ); setMoveKey( spep_1 -3 + 71, 1, 2012.9 +a, -548.9 -a, 0 ); setMoveKey( spep_1 -3 + 90, 1, 14, 315.3 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 12.4, 292.4 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 10.8, 269.4 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 9.3, 246.4 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 7.9, 223.3 , 0 ); setMoveKey( spep_1 -3 + 100, 1, 7, 211.7 , 0 ); setMoveKey( spep_1 -3 + 102, 1, 6.1, 200 , 0 ); setMoveKey( spep_1 -3 + 104, 1, 5.2, 188.4 , 0 ); setMoveKey( spep_1 -3 + 106, 1, 4.3, 176.7 , 0 ); setMoveKey( spep_1 -3 + 108, 1, 3.5, 165 , 0 ); setMoveKey( spep_1 -3 + 110, 1, 2.6, 153.3 , 0 ); setMoveKey( spep_1 -3 + 112, 1, 1.7, 141.6 , 0 ); setMoveKey( spep_1 -3 + 114, 1, 0.5, 114.9 , 0 ); setMoveKey( spep_1 -3 + 116, 1, -0.8, 88.1 , 0 ); setMoveKey( spep_1 -3 + 118, 1, -2.1, 61.4 , 0 ); setMoveKey( spep_1 -3 + 120, 1, -3.3, 34.7 , 0 ); setMoveKey( spep_1 -3 + 122, 1, -4.6, 7.9 , 0 ); setMoveKey( spep_1 -3 + 124, 1, -9.1, -24.9 , 0 ); setMoveKey( spep_1 -3 + 126, 1, -5.7, -34.6 , 0 ); setMoveKey( spep_1 -3 + 128, 1, -11.7, -39.2 , 0 ); setMoveKey( spep_1 -3 + 130, 1, -8, -44.9 , 0 ); setMoveKey( spep_1 -3 + 132, 1, -12.4, -52.9 , 0 ); setMoveKey( spep_1 -3 + 134, 1, -6, -61.8 , 0 ); setMoveKey( spep_1 -3 + 136, 1, -9.3, -71.2 , 0 ); setMoveKey( spep_1 -3 + 138, 1, -2.7, -86.6 , 0 ); setMoveKey( spep_1 -3 + 140, 1, -5.6, -102.7 , 0 ); setMoveKey( spep_1 -3 + 142, 1, -8.4, -122.4 , 0 ); setMoveKey( spep_1 -3 + 144, 1, -1.3, -147.8 , 0 ); setMoveKey( spep_1 -3 + 146, 1, -3.7, -174.6 , 0 ); setMoveKey( spep_1 -3 + 148, 1, -6, -205.3 , 0 ); setMoveKey( spep_1 -3 + 150, 1, 1.6, -241.1 , 0 ); setMoveKey( spep_1 -3 + 152, 1, -0.2, -279.4 , 0 ); setScaleKey( spep_1 + 0, 1, 1.62, 1.62 ); --setScaleKey( spep_1 -3 + 2, 1, 1.67, 1.67 ); setScaleKey( spep_1 -3 + 4, 1, 1.73, 1.73 ); setScaleKey( spep_1 -3 + 6, 1, 1.79, 1.79 ); setScaleKey( spep_1 -3 + 8, 1, 1.85, 1.85 ); setScaleKey( spep_1 -3 + 10, 1, 1.9, 1.9 ); setScaleKey( spep_1 -3 + 12, 1, 1.96, 1.96 ); setScaleKey( spep_1 -3 + 14, 1, 2.02, 2.02 ); setScaleKey( spep_1 -3 + 16, 1, 2.08, 2.08 ); setScaleKey( spep_1 -3 + 18, 1, 2.13, 2.13 ); setScaleKey( spep_1 -3 + 20, 1, 2.19, 2.19 ); setScaleKey( spep_1 -3 + 22, 1, 2.21, 2.21 ); setScaleKey( spep_1 -3 + 24, 1, 2.23, 2.23 ); setScaleKey( spep_1 -3 + 26, 1, 2.25, 2.25 ); setScaleKey( spep_1 -3 + 28, 1, 2.26, 2.26 ); setScaleKey( spep_1 -3 + 30, 1, 2.28, 2.28 ); setScaleKey( spep_1 -3 + 32, 1, 2.3, 2.3 ); setScaleKey( spep_1 -3 + 34, 1, 2.32, 2.32 ); setScaleKey( spep_1 -3 + 36, 1, 2.34, 2.34 ); setScaleKey( spep_1 -3 + 38, 1, 2.36, 2.36 ); setScaleKey( spep_1 -3 + 40, 1, 2.38, 2.38 ); setScaleKey( spep_1 -3 + 42, 1, 2.39, 2.39 ); setScaleKey( spep_1 -3 + 44, 1, 2.41, 2.41 ); setScaleKey( spep_1 -3 + 46, 1, 2.43, 2.43 ); setScaleKey( spep_1 -3 + 49, 1, 2.45, 2.45 ); setScaleKey( spep_1 -3 + 50, 1, 3.34, 3.34 ); setScaleKey( spep_1 -3 + 71, 1, 3.34, 3.34 ); setScaleKey( spep_1 -3 + 90, 1 , 0.1, 0.1 ); setScaleKey( spep_1 -3 + 92, 1 , 0.15, 0.15 ); setScaleKey( spep_1 -3 + 94, 1 , 0.19, 0.19 ); setScaleKey( spep_1 -3 + 96, 1 , 0.23, 0.23 ); setScaleKey( spep_1 -3 + 98, 1 , 0.27, 0.27 ); setScaleKey( spep_1 -3 + 100, 1 , 0.29, 0.29 ); setScaleKey( spep_1 -3 + 102, 1 , 0.31, 0.31 ); setScaleKey( spep_1 -3 + 104, 1 , 0.33, 0.33 ); setScaleKey( spep_1 -3 + 106, 1 , 0.35, 0.35 ); setScaleKey( spep_1 -3 + 108, 1 , 0.37, 0.37 ); setScaleKey( spep_1 -3 + 110, 1 , 0.39, 0.39 ); setScaleKey( spep_1 -3 + 112, 1 , 0.41, 0.41 ); setScaleKey( spep_1 -3 + 114, 1 , 0.44, 0.44 ); setScaleKey( spep_1 -3 + 116, 1 , 0.47, 0.47 ); setScaleKey( spep_1 -3 + 118, 1 , 0.5, 0.5 ); setScaleKey( spep_1 -3 + 120, 1 , 0.53, 0.53 ); setScaleKey( spep_1 -3 + 122, 1 , 0.56, 0.56 ); setScaleKey( spep_1 -3 + 124, 1 , 0.8, 0.8 ); setScaleKey( spep_1 -3 + 126, 1 , 0.77, 0.77 ); setScaleKey( spep_1 -3 + 128, 1 , 0.74, 0.74 ); setScaleKey( spep_1 -3 + 130, 1 , 0.7, 0.7 ); setScaleKey( spep_1 -3 + 132, 1 , 0.74, 0.74 ); setScaleKey( spep_1 -3 + 134, 1 , 0.76, 0.76 ); setScaleKey( spep_1 -3 + 136, 1 , 0.8, 0.8 ); setScaleKey( spep_1 -3 + 138, 1 , 0.84, 0.84 ); setScaleKey( spep_1 -3 + 140, 1 , 0.9, 0.9 ); setScaleKey( spep_1 -3 + 142, 1 , 0.97, 0.97 ); setScaleKey( spep_1 -3 + 144, 1 , 1.04, 1.04 ); setScaleKey( spep_1 -3 + 146, 1 , 1.14, 1.14 ); setScaleKey( spep_1 -3 + 148, 1 , 1.24, 1.24 ); setScaleKey( spep_1 -3 + 150, 1 , 1.35, 1.35 ); setScaleKey( spep_1 -3 + 152, 1 , 1.48, 1.48 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 49, 1, 0 ); setRotateKey( spep_1 -3 + 50, 1, -21 ); setRotateKey( spep_1 -3 + 52, 1, -18.5 ); setRotateKey( spep_1 -3 + 54, 1, -16 ); setRotateKey( spep_1 -3 + 56, 1, -13.6 ); setRotateKey( spep_1 -3 + 58, 1, -11.1 ); setRotateKey( spep_1 -3 + 60, 1, -4.1 ); setRotateKey( spep_1 -3 + 62, 1, 2.8 ); setRotateKey( spep_1 -3 + 64, 1, 9.8 ); setRotateKey( spep_1 -3 + 66, 1, 16.8 ); setRotateKey( spep_1 -3 + 68, 1, 23.7 ); setRotateKey( spep_1 -3 + 71, 1, 30.7 ); setRotateKey( spep_1 -3 + 90, 1, 42.2 ); setRotateKey( spep_1 -3 + 92, 1, 44 ); setRotateKey( spep_1 -3 + 94, 1, 45.8 ); setRotateKey( spep_1 -3 + 96, 1, 47.6 ); setRotateKey( spep_1 -3 + 98, 1, 49.4 ); setRotateKey( spep_1 -3 + 100, 1, 50 ); setRotateKey( spep_1 -3 + 102, 1, 50.6 ); setRotateKey( spep_1 -3 + 104, 1, 51.2 ); setRotateKey( spep_1 -3 + 106, 1, 51.7 ); setRotateKey( spep_1 -3 + 108, 1, 52.3 ); setRotateKey( spep_1 -3 + 110, 1, 52.9 ); setRotateKey( spep_1 -3 + 112, 1, 53.5 ); setRotateKey( spep_1 -3 + 114, 1, 53.7 ); setRotateKey( spep_1 -3 + 116, 1, 53.9 ); setRotateKey( spep_1 -3 + 118, 1, 54.1 ); setRotateKey( spep_1 -3 + 120, 1, 54.3 ); setRotateKey( spep_1 -3 + 122, 1, 54.5 ); setRotateKey( spep_1 -3 + 124, 1, 54.7 ); setRotateKey( spep_1 -3 + 126, 1, 54.8 ); setRotateKey( spep_1 -3 + 128, 1, 54.9 ); setRotateKey( spep_1 -3 + 130, 1, 55 ); setRotateKey( spep_1 -3 + 132, 1, 55.1 ); setRotateKey( spep_1 -3 + 138, 1, 55.1 ); setRotateKey( spep_1 -3 + 140, 1, 55.2 ); setRotateKey( spep_1 -3 + 144, 1, 55.2 ); setRotateKey( spep_1 -3 + 146, 1, 55.3 ); setRotateKey( spep_1 -3 + 150, 1, 55.3 ); setRotateKey( spep_1 -3 + 152, 1, 55.4 ); --SE playSe( spep_1, 1018 ); --ダッシュ playSe( spep_1 + 48, 1011);--叩く playSe( spep_1 + 88, 44);--落ちる playSe( spep_1 + 122, 1014 ); --ズザー playSe( spep_1 + 124, 1027 ); --ズザー playSe( spep_1 + 146, 1023 ); --ズザー --白フェード entryFade( spep_1 + 172, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 180; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --白フェード entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 構え〜発射 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_3 + 200, tame, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_3 + 200, tame, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 200, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 200, tame, 255 ); -- ** エフェクト等 ** -- ctbi = entryEffect( spep_3 + 0, 153985, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ctbi, 0, 0 , 0 ); setEffMoveKey( spep_3 + 200, ctbi, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ctbi, -1.0, 1.0 ); setEffScaleKey( spep_3 + 200, ctbi, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, ctbi, 0 ); setEffRotateKey( spep_3 + 200, ctbi, 0 ); setEffAlphaKey( spep_3 + 0, ctbi, 255 ); setEffAlphaKey( spep_3 + 200, ctbi, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_3 -3 + 30, 906, 110, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 -3 + 30, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 140, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 -3 + 30, shuchusen3, 1.05, 1.27 ); setEffScaleKey( spep_3 -3 + 140, shuchusen3, 1.05, 1.27 ); setEffAlphaKey( spep_3 -3 + 30, shuchusen3, 0 ); setEffAlphaKey( spep_3 -3 + 39, shuchusen3, 0 ); setEffAlphaKey( spep_3 -3 + 40, shuchusen3, 255 ); setEffAlphaKey( spep_3 -3 + 138, shuchusen3, 255 ); setEffAlphaKey( spep_3 -3 + 139, shuchusen3, 255 ); setEffAlphaKey( spep_3 -3 + 140, shuchusen3, 0 ); --***カットイン*** --speff = entryEffect( spep_3 +32, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) --setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え --speff3 = entryEffect( spep_3 +32, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) --setEffReplaceTexture( speff3, 4, 5); -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_3 +46, 190006, 72, 0x100, -1, 0, 0, 540); -- ゴゴゴゴ setEffMoveKey( spep_3 +46, ctgogo, 0, 540); setEffMoveKey( spep_3 +118, ctgogo, 0, 540); setEffAlphaKey( spep_3 + 46, ctgogo, 0 ); setEffAlphaKey( spep_3 + 47, ctgogo, 255 ); setEffAlphaKey( spep_3 + 48, ctgogo, 255 ); setEffAlphaKey( spep_3 + 110, ctgogo, 255 ); setEffAlphaKey( spep_3 + 112, ctgogo, 191 ); setEffAlphaKey( spep_3 + 114, ctgogo, 128 ); setEffAlphaKey( spep_3 + 116, ctgogo, 64 ); setEffAlphaKey( spep_3 + 118, ctgogo, 0 ); setEffRotateKey( spep_3 +46, ctgogo, 0); setEffRotateKey( spep_3 +118, ctgogo, 0); setEffScaleKey( spep_3 +46, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 +110, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 +118, ctgogo, -1.07, 1.07 ); --SE SE1=playSe( spep_3, 55);--ため stopSe( spep_3 +36, SE1, 10 ); playSe( spep_3+46, 1018);--ごごご playSe( spep_3+144, 1145);--放つ -- ** 次の準備 ** -- spep_4 = spep_3 + 196; ------------------------------------------------------ -- ビーム ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 136, beam_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, beam_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 136, beam_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam_f, 0 ); setEffRotateKey( spep_4 + 136, beam_f, 0 ); setEffAlphaKey( spep_4 + 0, beam_f, 255 ); setEffAlphaKey( spep_4 + 136, beam_f, 255 ); --[[ --流線 ryusen2 = entryEffectLife( spep_4 + 0, 914, 68, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 68, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, ryusen2, 5.5, 1.41 ); setEffScaleKey( spep_4 + 68, ryusen2, 5.5, 1.41 ); setEffRotateKey( spep_4 + 0, ryusen2, -110.7 ); setEffRotateKey( spep_4 + 68, ryusen2, -110.7 ); setEffAlphaKey( spep_4 + 0, ryusen2, 128 ); setEffAlphaKey( spep_4 + 66, ryusen2, 128 ); setEffAlphaKey( spep_4 + 67, ryusen2, 0 ); setEffAlphaKey( spep_4 + 68, ryusen2, 0 ); ]] -- ** エフェクト等 ** -- beam_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 140, beam_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, beam_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 140, beam_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam_b, 0 ); setEffRotateKey( spep_4 + 140, beam_b, 0 ); setEffAlphaKey( spep_4 + 0, beam_b, 255 ); setEffAlphaKey( spep_4 + 140, beam_b, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_4 -3 + 86, 906, 40, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 -3 + 86, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 -3 + 126, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 -3 + 86, shuchusen4, 1.05, 1.27 ); setEffScaleKey( spep_4 -3 + 126, shuchusen4, 1.05, 1.27 ); setEffRotateKey( spep_4 -3 + 86, shuchusen4, 0 ); setEffRotateKey( spep_4 -3 + 126, shuchusen4, 0 ); setEffAlphaKey( spep_4 -3 + 86, shuchusen4, 28 ); setEffAlphaKey( spep_4 -3 + 88, shuchusen4, 57 ); setEffAlphaKey( spep_4 -3 + 90, shuchusen4, 85 ); setEffAlphaKey( spep_4 -3 + 92, shuchusen4, 113 ); setEffAlphaKey( spep_4 -3 + 94, shuchusen4, 142 ); setEffAlphaKey( spep_4 -3 + 96, shuchusen4, 170 ); setEffAlphaKey( spep_4 -3 + 98, shuchusen4, 198 ); setEffAlphaKey( spep_4 -3 + 100, shuchusen4, 227 ); setEffAlphaKey( spep_4 -3 + 102, shuchusen4, 255 ); setEffAlphaKey( spep_4 -3 + 125, shuchusen4, 255 ); setEffAlphaKey( spep_4 -3 + 126, shuchusen4, 0 ); --敵の動き setDisp( spep_4 -3 + 70, 1, 1 ); setDisp( spep_4 -3 + 138, 1, 0 ); changeAnime( spep_4 -3 + 70, 1, 107 ); setMoveKey( spep_4 -3 + 70, 1, 75, -243.5 , 0 ); setMoveKey( spep_4 -3 + 72, 1, 76.9, -246.9 , 0 ); setMoveKey( spep_4 -3 + 74, 1, 78.8, -250.3 , 0 ); setMoveKey( spep_4 -3 + 76, 1, 80.6, -253.7 , 0 ); setMoveKey( spep_4 -3 + 78, 1, 82.5, -257.1 , 0 ); setMoveKey( spep_4 -3 + 80, 1, 84.4, -260.5 , 0 ); setMoveKey( spep_4 -3 + 82, 1, 86.2, -263.8 , 0 ); setMoveKey( spep_4 -3 + 84, 1, 88.1, -267.2 , 0 ); setMoveKey( spep_4 -3 + 86, 1, 89.9, -270.6 , 0 ); setMoveKey( spep_4 -3 + 88, 1, 91.8, -274 , 0 ); setMoveKey( spep_4 -3 + 90, 1, 97.7, -281.4 , 0 ); setMoveKey( spep_4 -3 + 92, 1, 95.5, -280.8 , 0 ); setMoveKey( spep_4 -3 + 94, 1, 101.4, -292.2 , 0 ); setMoveKey( spep_4 -3 + 96, 1, 99.3, -287.5 , 0 ); setMoveKey( spep_4 -3 + 98, 1, 109.2, -294.9 , 0 ); setMoveKey( spep_4 -3 + 100, 1, 103, -294.3 , 0 ); setMoveKey( spep_4 -3 + 102, 1, 109.9, -304.9 , 0 ); setMoveKey( spep_4 -3 + 104, 1, 108.7, -307.5 , 0 ); setMoveKey( spep_4 -3 + 106, 1, 119.5, -318.1 , 0 ); setMoveKey( spep_4 -3 + 108, 1, 114.4, -320.8 , 0 ); setMoveKey( spep_4 -3 + 110, 1, 121.3, -331.3 , 0 ); setMoveKey( spep_4 -3 + 112, 1, 120.1, -334 , 0 ); setMoveKey( spep_4 -3 + 114, 1, 127, -344.7 , 0 ); setMoveKey( spep_4 -3 + 116, 1, 125.8, -347.3 , 0 ); setMoveKey( spep_4 -3 + 118, 1, 132.7, -353.9 , 0 ); setMoveKey( spep_4 -3 + 120, 1, 131.5, -360.5 , 0 ); setMoveKey( spep_4 -3 + 122, 1, 134.4, -371.1 , 0 ); setMoveKey( spep_4 -3 + 124, 1, 137.2, -373.8 , 0 ); setMoveKey( spep_4 -3 + 126, 1, 152, -392.4 , 0 ); setMoveKey( spep_4 -3 + 128, 1, 142.9, -387 , 0 ); setMoveKey( spep_4 -3 + 130, 1, 161.7, -397.6 , 0 ); setMoveKey( spep_4 -3 + 132, 1, 148.6, -400.2 , 0 ); setMoveKey( spep_4 -3 + 134, 1, 155.4, -418.8 , 0 ); setMoveKey( spep_4 -3 + 136, 1, 154.3, -413.5 , 0 ); setMoveKey( spep_4 -3 + 138, 1, 165.1, -432.1 , 0 ); setScaleKey( spep_4 -3 + 70, 1, 0.66, 0.66 ); setScaleKey( spep_4 -3 + 72, 1, 0.67, 0.67 ); setScaleKey( spep_4 -3 + 74, 1, 0.68, 0.68 ); setScaleKey( spep_4 -3 + 76, 1, 0.69, 0.69 ); setScaleKey( spep_4 -3 + 78, 1, 0.69, 0.69 ); setScaleKey( spep_4 -3 + 80, 1, 0.7, 0.7 ); setScaleKey( spep_4 -3 + 82, 1, 0.71, 0.71 ); setScaleKey( spep_4 -3 + 84, 1, 0.71, 0.71 ); setScaleKey( spep_4 -3 + 86, 1, 0.72, 0.72 ); setScaleKey( spep_4 -3 + 88, 1, 0.73, 0.73 ); setScaleKey( spep_4 -3 + 90, 1, 0.74, 0.74 ); setScaleKey( spep_4 -3 + 92, 1, 0.74, 0.74 ); setScaleKey( spep_4 -3 + 94, 1, 0.75, 0.75 ); setScaleKey( spep_4 -3 + 96, 1, 0.76, 0.76 ); setScaleKey( spep_4 -3 + 98, 1, 0.77, 0.77 ); setScaleKey( spep_4 -3 + 100, 1, 0.77, 0.77 ); setScaleKey( spep_4 -3 + 102, 1, 0.79, 0.79 ); setScaleKey( spep_4 -3 + 104, 1, 0.8, 0.8 ); setScaleKey( spep_4 -3 + 106, 1, 0.81, 0.81 ); setScaleKey( spep_4 -3 + 108, 1, 0.83, 0.83 ); setScaleKey( spep_4 -3 + 110, 1, 0.84, 0.84 ); setScaleKey( spep_4 -3 + 112, 1, 0.85, 0.85 ); setScaleKey( spep_4 -3 + 114, 1, 0.87, 0.87 ); setScaleKey( spep_4 -3 + 116, 1, 0.88, 0.88 ); setScaleKey( spep_4 -3 + 118, 1, 0.9, 0.9 ); setScaleKey( spep_4 -3 + 120, 1, 0.91, 0.91 ); setScaleKey( spep_4 -3 + 122, 1, 0.92, 0.92 ); setScaleKey( spep_4 -3 + 124, 1, 0.94, 0.94 ); setScaleKey( spep_4 -3 + 126, 1, 0.95, 0.95 ); setScaleKey( spep_4 -3 + 128, 1, 0.97, 0.97 ); setScaleKey( spep_4 -3 + 130, 1, 0.98, 0.98 ); setScaleKey( spep_4 -3 + 132, 1, 0.99, 0.99 ); setScaleKey( spep_4 -3 + 134, 1, 1, 1 ); setScaleKey( spep_4 -3 + 136, 1, 1.02, 1.02 ); setScaleKey( spep_4 -3 + 138, 1, 1.03, 1.03 ); setRotateKey( spep_4 -3 + 70, 1, 6.2 ); setRotateKey( spep_4 -3 + 138, 1, 6.2 ); --SE playSe( spep_4, 1021 ); --伸びる音 playSe( spep_4 +68, 1022 ); --伸びる音 -- ** 次の準備 ** -- spep_5 = spep_4 + 136; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, explosion, 0, 0 , 0 ); setEffMoveKey( spep_5 + 140, explosion, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, explosion, -1.0, 1.0 ); setEffScaleKey( spep_5 + 140, explosion, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, explosion, 0 ); setEffRotateKey( spep_5 + 140, explosion, 0 ); setEffAlphaKey( spep_5 + 0, explosion, 255 ); setEffAlphaKey( spep_5 + 140, explosion, 255 ); -- ** エフェクト等 ** -- ctzan = entryEffect( spep_5 + 0, 153986, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, ctzan, 0, 0 , 0 ); setEffMoveKey( spep_5 + 140, ctzan, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, ctzan, -1.0, 1.0 ); setEffScaleKey( spep_5 + 140, ctzan, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, ctzan, 0 ); setEffRotateKey( spep_5 + 140, ctzan, 0 ); setEffAlphaKey( spep_5 + 0, ctzan, 255 ); setEffAlphaKey( spep_5 + 140, ctzan, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_5 + 0, 906, 102 -3, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5-3 + 102, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen4, 1.05, 1.27 ); setEffScaleKey( spep_5-3 + 102, shuchusen4, 1.05, 1.27 ); setEffRotateKey( spep_5 + 0, shuchusen4, 180 ); setEffRotateKey( spep_5-3 + 102, shuchusen4, 180 ); setEffAlphaKey( spep_5 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_5-3 + 76, shuchusen4, 255 ); setEffAlphaKey( spep_5-3 + 78, shuchusen4, 235 ); setEffAlphaKey( spep_5-3 + 80, shuchusen4, 216 ); setEffAlphaKey( spep_5-3 + 82, shuchusen4, 196 ); setEffAlphaKey( spep_5-3 + 84, shuchusen4, 177 ); setEffAlphaKey( spep_5-3 + 86, shuchusen4, 157 ); setEffAlphaKey( spep_5-3 + 88, shuchusen4, 137 ); setEffAlphaKey( spep_5-3 + 90, shuchusen4, 118 ); setEffAlphaKey( spep_5-3 + 92, shuchusen4, 98 ); setEffAlphaKey( spep_5-3 + 94, shuchusen4, 78 ); setEffAlphaKey( spep_5-3 + 96, shuchusen4, 59 ); setEffAlphaKey( spep_5-3 + 98, shuchusen4, 39 ); setEffAlphaKey( spep_5-3 + 100, shuchusen4, 20 ); setEffAlphaKey( spep_5-3 + 102, shuchusen4, 0 ); --SE playSe( spep_5, 1024 ); --爆発 -- ** ダメージ表示 ** -- dealDamage( spep_5 ); endPhase( spep_5 + 130 ); end