--超サイヤ人孫悟飯_超魔烈撃 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 153907 ; --手前突進 SP_02 = 153908 ; --連撃前 SP_03 = 153909 ; --連撃後 SP_04 = 153910 ; --発射 SP_05 = 153911 ; --爆発 SP_02x = 153912 ; --連撃前 SP_03x = 153913 ; --連撃後 SP_04x = 153914 ; --発射 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); tosshin_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 殴る(150F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- naguru = entryEffectLife( spep_0 + 0, SP_01, 150, 0x80, -1, 0, 0, 0 ); --突進(ef_001) setEffMoveKey( spep_0 + 0, naguru, 0, 0 , 0 ); setEffMoveKey( spep_0 + 150, naguru, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, naguru, 1.0, 1.0 ); setEffScaleKey( spep_0 + 150, naguru, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, naguru, 0 ); setEffRotateKey( spep_0 + 150, naguru, 0 ); setEffAlphaKey( spep_0 + 0, naguru, 255 ); setEffAlphaKey( spep_0 + 150, naguru, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 26, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 26, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 16 + 26, 190006, 64, 0x100, -1, 0, 0, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 16, ctgogo, 64, 10 ); setEffMoveKey( spep_0 + 16 + 26, ctgogo, 0, 515.5 , 0 ); setEffMoveKey( spep_0 + 80 + 26, ctgogo, 0, 515.5 , 0 ); setEffScaleKey( spep_0 + 16 + 26, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 72 + 26, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 74 + 26, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_0 + 76 + 26, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_0 + 78 + 26, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_0 + 80 + 26, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_0 + 16 + 26, ctgogo, 0 ); setEffRotateKey( spep_0 + 80 + 26, ctgogo, 0 ); setEffAlphaKey( spep_0 + 16 + 26, ctgogo, 255 ); setEffAlphaKey( spep_0 + 80 + 26, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 150, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_0 + 0, 9); playSe( spep_0 + 16 + 26, 1018); --ゴゴゴ ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end entryFade( spep_0 + 144, 4, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0+100, 1072); -- ** 次の準備 ** -- spep_1 = spep_0 + 150; ------------------------------------------------------ -- 格闘(410F) ------------------------------------------------------ -- ** 書き文字 ** -- ctzun = entryEffectLife( spep_1 + 0, 10016, 32, 0x100, -1, 0, 15.8, 363.9 ); --ズン setEffShake( spep_1 + 0, ctzun, 32, 20); --揺れ setEffMoveKey( spep_1 + 0, ctzun, 15.8, 363.9 , 0 ); setEffMoveKey( spep_1 + 32, ctzun, 15.7, 364.1 , 0 ); setEffScaleKey( spep_1 + 0, ctzun, 1.41, 1.41 ); setEffScaleKey( spep_1 + 2, ctzun, 3.44, 3.44 ); setEffScaleKey( spep_1 + 4, ctzun, 3.3, 3.3 ); setEffScaleKey( spep_1 + 6, ctzun, 3.17, 3.17 ); setEffScaleKey( spep_1 + 8, ctzun, 3.03, 3.03 ); setEffScaleKey( spep_1 + 10, ctzun, 2.9, 2.9 ); setEffScaleKey( spep_1 + 12, ctzun, 2.84, 2.84 ); setEffScaleKey( spep_1 + 14, ctzun, 2.79, 2.79 ); setEffScaleKey( spep_1 + 16, ctzun, 2.74, 2.74 ); setEffScaleKey( spep_1 + 18, ctzun, 2.68, 2.68 ); setEffScaleKey( spep_1 + 20, ctzun, 2.63, 2.63 ); setEffScaleKey( spep_1 + 22, ctzun, 2.57, 2.57 ); setEffScaleKey( spep_1 + 24, ctzun, 2.52, 2.52 ); setEffScaleKey( spep_1 + 26, ctzun, 2.4, 2.4 ); setEffScaleKey( spep_1 + 28, ctzun, 2.28, 2.28 ); setEffScaleKey( spep_1 + 30, ctzun, 2.16, 2.16 ); setEffScaleKey( spep_1 + 32, ctzun, 2.04, 2.04 ); setEffRotateKey( spep_1 + 0, ctzun, -9.2 ); setEffRotateKey( spep_1 + 12, ctzun, -9.2 ); setEffRotateKey( spep_1 + 14, ctzun, -9.3 ); setEffRotateKey( spep_1 + 20, ctzun, -9.3 ); setEffRotateKey( spep_1 + 22, ctzun, -9.4 ); setEffRotateKey( spep_1 + 24, ctzun, -9.4 ); setEffRotateKey( spep_1 + 26, ctzun, -9.3 ); setEffRotateKey( spep_1 + 30, ctzun, -9.3 ); setEffRotateKey( spep_1 + 32, ctzun, -9.2 ); setEffAlphaKey( spep_1 + 0, ctzun, 255 ); setEffAlphaKey( spep_1 + 10, ctzun, 255 ); setEffAlphaKey( spep_1 + 12, ctzun, 246 ); setEffAlphaKey( spep_1 + 14, ctzun, 237 ); setEffAlphaKey( spep_1 + 16, ctzun, 228 ); setEffAlphaKey( spep_1 + 18, ctzun, 219 ); setEffAlphaKey( spep_1 + 20, ctzun, 209 ); setEffAlphaKey( spep_1 + 22, ctzun, 200 ); setEffAlphaKey( spep_1 + 24, ctzun, 191 ); setEffAlphaKey( spep_1 + 26, ctzun, 147 ); setEffAlphaKey( spep_1 + 28, ctzun, 102 ); setEffAlphaKey( spep_1 + 30, ctzun, 58 ); setEffAlphaKey( spep_1 + 32, ctzun, 13 ); ctzun2 = entryEffectLife( spep_1 - 3 + 170, 10016, 16, 0x100, -1, 0, 7.8, 363.9 ); --ズン setEffMoveKey( spep_1 - 3 + 170, ctzun2, 7.8, 363.9 , 0 ); setEffMoveKey( spep_1 - 3 + 172, ctzun2, 7.8, 363.9 , 0 ); setEffMoveKey( spep_1 - 3 + 174, ctzun2, 1.3, 368.2 , 0 ); setEffMoveKey( spep_1 - 3 + 176, ctzun2, 7.9, 363.9 , 0 ); setEffMoveKey( spep_1 - 3 + 178, ctzun2, 7.9, 363.9 , 0 ); setEffMoveKey( spep_1 - 3 + 180, ctzun2, 2.4, 367.4 , 0 ); setEffMoveKey( spep_1 - 3 + 182, ctzun2, 2.7, 367 , 0 ); setEffMoveKey( spep_1 - 3 + 184, ctzun2, 7.8, 363.8 , 0 ); setEffMoveKey( spep_1 - 3 + 186, ctzun2, 7.7, 364 , 0 ); setEffScaleKey( spep_1 - 3 + 170, ctzun2, 1.13, 1.13 ); setEffScaleKey( spep_1 - 3 + 172, ctzun2, 2.77, 2.77 ); setEffScaleKey( spep_1 - 3 + 174, ctzun2, 2.63, 2.63 ); setEffScaleKey( spep_1 - 3 + 176, ctzun2, 2.48, 2.48 ); setEffScaleKey( spep_1 - 3 + 178, ctzun2, 2.33, 2.33 ); setEffScaleKey( spep_1 - 3 + 180, ctzun2, 2.18, 2.18 ); setEffScaleKey( spep_1 - 3 + 182, ctzun2, 2.03, 2.03 ); setEffScaleKey( spep_1 - 3 + 184, ctzun2, 1.84, 1.84 ); setEffScaleKey( spep_1 - 3 + 186, ctzun2, 1.64, 1.64 ); setEffRotateKey( spep_1 - 3 + 170, ctzun2, -9.2 ); setEffRotateKey( spep_1 - 3 + 178, ctzun2, -9.2 ); setEffRotateKey( spep_1 - 3 + 180, ctzun2, -9.3 ); setEffRotateKey( spep_1 - 3 + 182, ctzun2, -9.4 ); setEffRotateKey( spep_1 - 3 + 184, ctzun2, -9.3 ); setEffRotateKey( spep_1 - 3 + 186, ctzun2, -9.2 ); setEffAlphaKey( spep_1 - 3 + 170, ctzun2, 255 ); setEffAlphaKey( spep_1 - 3 + 178, ctzun2, 255 ); setEffAlphaKey( spep_1 - 3 + 180, ctzun2, 223 ); setEffAlphaKey( spep_1 - 3 + 182, ctzun2, 191 ); setEffAlphaKey( spep_1 - 3 + 184, ctzun2, 102 ); setEffAlphaKey( spep_1 - 3 + 186, ctzun2, 13 ); ctga = entryEffectLife( spep_1 - 3 + 214, 10005, 14, 0x100, -1, 0, 80.1, 262.1 ); --ガッ setEffMoveKey( spep_1 - 3 + 214, ctga, 80.1, 262.1 , 0 ); setEffMoveKey( spep_1 - 3 + 216, ctga, 80.4, 262.1 , 0 ); setEffMoveKey( spep_1 - 3 + 218, ctga, 80.2, 262.3 , 0 ); setEffMoveKey( spep_1 - 3 + 220, ctga, 80.2, 262.1 , 0 ); setEffMoveKey( spep_1 - 3 + 228, ctga, 80.2, 262.1 , 0 ); setEffScaleKey( spep_1 - 3 + 214, ctga, 0.75, 0.75 ); setEffScaleKey( spep_1 - 3 + 216, ctga, 1.61, 1.61 ); setEffScaleKey( spep_1 - 3 + 218, ctga, 2.05, 2.05 ); setEffScaleKey( spep_1 - 3 + 220, ctga, 1.66, 1.66 ); setEffScaleKey( spep_1 - 3 + 222, ctga, 1.65, 1.65 ); setEffScaleKey( spep_1 - 3 + 224, ctga, 1.64, 1.64 ); setEffScaleKey( spep_1 - 3 + 226, ctga, 1.62, 1.62 ); setEffScaleKey( spep_1 - 3 + 228, ctga, 1.6, 1.6 ); setEffRotateKey( spep_1 - 3 + 214, ctga, 16.3 ); setEffRotateKey( spep_1 - 3 + 216, ctga, 2.9 ); setEffRotateKey( spep_1 - 3 + 218, ctga, 16.3 ); setEffRotateKey( spep_1 - 3 + 220, ctga, 16.3 ); setEffRotateKey( spep_1 - 3 + 222, ctga, 16.2 ); setEffRotateKey( spep_1 - 3 + 224, ctga, 16.2 ); setEffRotateKey( spep_1 - 3 + 226, ctga, 16.3 ); setEffRotateKey( spep_1 - 3 + 228, ctga, 16.3 ); setEffAlphaKey( spep_1 - 3 + 214, ctga, 255 ); setEffAlphaKey( spep_1 - 3 + 222, ctga, 255 ); setEffAlphaKey( spep_1 - 3 + 224, ctga, 170 ); setEffAlphaKey( spep_1 - 3 + 226, ctga, 85 ); setEffAlphaKey( spep_1 - 3 + 228, ctga, 0 ); ctga2 = entryEffectLife( spep_1 - 3 + 222, 10005, 14, 0x100, -1, 0, -227.8, 89.9 ); --ガッ setEffMoveKey( spep_1 - 3 + 222, ctga2, -227.8, 89.9 , 0 ); setEffMoveKey( spep_1 - 3 + 224, ctga2, -227.8, 90.2 , 0 ); setEffMoveKey( spep_1 - 3 + 226, ctga2, -227.9, 90.1 , 0 ); setEffMoveKey( spep_1 - 3 + 228, ctga2, -227.8, 90 , 0 ); setEffMoveKey( spep_1 - 3 + 230, ctga2, -227.9, 90.1 , 0 ); setEffMoveKey( spep_1 - 3 + 232, ctga2, -227.9, 90.1 , 0 ); setEffMoveKey( spep_1 - 3 + 234, ctga2, -227.8, 90.1 , 0 ); setEffMoveKey( spep_1 - 3 + 236, ctga2, -227.8, 90.1 , 0 ); setEffScaleKey( spep_1 - 3 + 222, ctga2, 0.75, 0.75 ); setEffScaleKey( spep_1 - 3 + 224, ctga2, 1.61, 1.61 ); setEffScaleKey( spep_1 - 3 + 226, ctga2, 2.05, 2.05 ); setEffScaleKey( spep_1 - 3 + 228, ctga2, 1.66, 1.66 ); setEffScaleKey( spep_1 - 3 + 230, ctga2, 1.65, 1.65 ); setEffScaleKey( spep_1 - 3 + 232, ctga2, 1.64, 1.64 ); setEffScaleKey( spep_1 - 3 + 234, ctga2, 1.62, 1.62 ); setEffScaleKey( spep_1 - 3 + 236, ctga2, 1.6, 1.6 ); setEffRotateKey( spep_1 - 3 + 222, ctga2, -20.1 ); setEffRotateKey( spep_1 - 3 + 224, ctga2, -33.5 ); setEffRotateKey( spep_1 - 3 + 226, ctga2, -20.1 ); setEffRotateKey( spep_1 - 3 + 228, ctga2, -20.1 ); setEffRotateKey( spep_1 - 3 + 230, ctga2, -20.3 ); setEffRotateKey( spep_1 - 3 + 232, ctga2, -20.2 ); setEffRotateKey( spep_1 - 3 + 234, ctga2, -20.2 ); setEffRotateKey( spep_1 - 3 + 236, ctga2, -20.1 ); setEffAlphaKey( spep_1 - 3 + 222, ctga2, 255 ); setEffAlphaKey( spep_1 - 3 + 230, ctga2, 255 ); setEffAlphaKey( spep_1 - 3 + 232, ctga2, 170 ); setEffAlphaKey( spep_1 - 3 + 234, ctga2, 85 ); setEffAlphaKey( spep_1 - 3 + 236, ctga2, 0 ); --[[ ctga3 = entryEffectLife( spep_1 - 3 + 310, 10005, 14, 0x100, -1, 0, -13.9, 278 ); --ガッ setEffMoveKey( spep_1 - 3 + 310, ctga3, -13.9, 278 , 0 ); setEffMoveKey( spep_1 - 3 + 312, ctga3, -13.7, 278.1 , 0 ); setEffMoveKey( spep_1 - 3 + 314, ctga3, -13.9, 278.3 , 0 ); setEffMoveKey( spep_1 - 3 + 316, ctga3, -13.8, 278.1 , 0 ); setEffMoveKey( spep_1 - 3 + 324, ctga3, -13.8, 278.1 , 0 ); setEffScaleKey( spep_1 - 3 + 310, ctga3, 0.75, 0.75 ); setEffScaleKey( spep_1 - 3 + 312, ctga3, 1.61, 1.61 ); setEffScaleKey( spep_1 - 3 + 314, ctga3, 2.05, 2.05 ); setEffScaleKey( spep_1 - 3 + 316, ctga3, 1.66, 1.66 ); setEffScaleKey( spep_1 - 3 + 318, ctga3, 1.65, 1.65 ); setEffScaleKey( spep_1 - 3 + 320, ctga3, 1.64, 1.64 ); setEffScaleKey( spep_1 - 3 + 322, ctga3, 1.62, 1.62 ); setEffScaleKey( spep_1 - 3 + 324, ctga3, 1.6, 1.6 ); setEffRotateKey( spep_1 - 3 + 310, ctga3, 3.3 ); setEffRotateKey( spep_1 - 3 + 312, ctga3, -10 ); setEffRotateKey( spep_1 - 3 + 314, ctga3, 3.3 ); setEffRotateKey( spep_1 - 3 + 316, ctga3, 3.3 ); setEffRotateKey( spep_1 - 3 + 318, ctga3, 3.2 ); setEffRotateKey( spep_1 - 3 + 320, ctga3, 3.2 ); setEffRotateKey( spep_1 - 3 + 322, ctga3, 3.3 ); setEffRotateKey( spep_1 - 3 + 324, ctga3, 3.3 ); setEffAlphaKey( spep_1 - 3 + 310, ctga3, 255 ); setEffAlphaKey( spep_1 - 3 + 318, ctga3, 255 ); setEffAlphaKey( spep_1 - 3 + 320, ctga3, 170 ); setEffAlphaKey( spep_1 - 3 + 322, ctga3, 85 ); setEffAlphaKey( spep_1 - 3 + 324, ctga3, 0 ); ]] ctga4 = entryEffectLife( spep_1 - 3 + 250, 10005, 14, 0x100, -1, 0, -77.8, 274.1 ); --ガッ setEffMoveKey( spep_1 - 3 + 250, ctga4, -77.8, 274.1 , 0 ); setEffMoveKey( spep_1 - 3 + 252, ctga4, -77.6, 274.1 , 0 ); setEffMoveKey( spep_1 - 3 + 254, ctga4, -77.9, 274.3 , 0 ); setEffMoveKey( spep_1 - 3 + 256, ctga4, -77.8, 274.1 , 0 ); setEffMoveKey( spep_1 - 3 + 260, ctga4, -77.8, 274.1 , 0 ); setEffMoveKey( spep_1 - 3 + 264, ctga4, -77.7, 274.1 , 0 ); setEffScaleKey( spep_1 - 3 + 250, ctga4, 0.75, 0.75 ); setEffScaleKey( spep_1 - 3 + 252, ctga4, 1.61, 1.61 ); setEffScaleKey( spep_1 - 3 + 254, ctga4, 2.05, 2.05 ); setEffScaleKey( spep_1 - 3 + 256, ctga4, 1.66, 1.66 ); setEffScaleKey( spep_1 - 3 + 258, ctga4, 1.65, 1.65 ); setEffScaleKey( spep_1 - 3 + 260, ctga4, 1.64, 1.64 ); setEffScaleKey( spep_1 - 3 + 262, ctga4, 1.62, 1.62 ); setEffScaleKey( spep_1 - 3 + 264, ctga4, 1.6, 1.6 ); setEffRotateKey( spep_1 - 3 + 250, ctga4, -5.8 ); setEffRotateKey( spep_1 - 3 + 252, ctga4, -19.2 ); setEffRotateKey( spep_1 - 3 + 254, ctga4, -5.9 ); setEffRotateKey( spep_1 - 3 + 256, ctga4, -5.9 ); setEffRotateKey( spep_1 - 3 + 258, ctga4, -6 ); setEffRotateKey( spep_1 - 3 + 260, ctga4, -6 ); setEffRotateKey( spep_1 - 3 + 264, ctga4, -5.9 ); setEffAlphaKey( spep_1 - 3 + 250, ctga4, 255 ); setEffAlphaKey( spep_1 - 3 + 258, ctga4, 255 ); setEffAlphaKey( spep_1 - 3 + 260, ctga4, 170 ); setEffAlphaKey( spep_1 - 3 + 262, ctga4, 85 ); setEffAlphaKey( spep_1 - 3 + 264, ctga4, 0 ); ctga5 = entryEffectLife( spep_1 - 3 + 260, 10005, 14, 0x100, -1, 0, 74, 248 ); --ガッ setEffMoveKey( spep_1 - 3 + 260, ctga5, 74, 248 , 0 ); setEffMoveKey( spep_1 - 3 + 262, ctga5, 74.3, 248.1 , 0 ); setEffMoveKey( spep_1 - 3 + 264, ctga5, 74.2, 248.3 , 0 ); setEffMoveKey( spep_1 - 3 + 266, ctga5, 74.1, 248.1 , 0 ); setEffMoveKey( spep_1 - 3 + 268, ctga5, 74.1, 248.1 , 0 ); setEffMoveKey( spep_1 - 3 + 270, ctga5, 74.2, 248.2 , 0 ); setEffMoveKey( spep_1 - 3 + 272, ctga5, 74.2, 248.2 , 0 ); setEffMoveKey( spep_1 - 3 + 274, ctga5, 74.3, 248.1 , 0 ); setEffScaleKey( spep_1 - 3 + 260, ctga5, 0.75, 0.75 ); setEffScaleKey( spep_1 - 3 + 262, ctga5, 1.61, 1.61 ); setEffScaleKey( spep_1 - 3 + 264, ctga5, 2.05, 2.05 ); setEffScaleKey( spep_1 - 3 + 266, ctga5, 1.66, 1.66 ); setEffScaleKey( spep_1 - 3 + 268, ctga5, 1.65, 1.65 ); setEffScaleKey( spep_1 - 3 + 270, ctga5, 1.64, 1.64 ); setEffScaleKey( spep_1 - 3 + 272, ctga5, 1.62, 1.62 ); setEffScaleKey( spep_1 - 3 + 274, ctga5, 1.6, 1.6 ); setEffRotateKey( spep_1 - 3 + 260, ctga5, 19.8 ); setEffRotateKey( spep_1 - 3 + 262, ctga5, 6.4 ); setEffRotateKey( spep_1 - 3 + 264, ctga5, 19.8 ); setEffRotateKey( spep_1 - 3 + 266, ctga5, 19.8 ); setEffRotateKey( spep_1 - 3 + 268, ctga5, 19.6 ); setEffRotateKey( spep_1 - 3 + 270, ctga5, 19.7 ); setEffRotateKey( spep_1 - 3 + 272, ctga5, 19.7 ); setEffRotateKey( spep_1 - 3 + 274, ctga5, 19.8 ); setEffAlphaKey( spep_1 - 3 + 260, ctga5, 255 ); setEffAlphaKey( spep_1 - 3 + 268, ctga5, 255 ); setEffAlphaKey( spep_1 - 3 + 270, ctga5, 170 ); setEffAlphaKey( spep_1 - 3 + 272, ctga5, 85 ); setEffAlphaKey( spep_1 - 3 + 274, ctga5, 0 ); ctbaki = entryEffectLife( spep_1 - 3 + 300, 10020, 16, 0x100, -1, 0, -91, 299 ); --バキ setEffMoveKey( spep_1 - 3 + 300, ctbaki, -91, 299 , 0 ); setEffMoveKey( spep_1 - 3 + 302, ctbaki, -111.7, 312.1 , 0 ); setEffMoveKey( spep_1 - 3 + 304, ctbaki, -91, 298.9 , 0 ); setEffMoveKey( spep_1 - 3 + 306, ctbaki, -90.9, 298.9 , 0 ); setEffMoveKey( spep_1 - 3 + 308, ctbaki, -104.2, 307.4 , 0 ); setEffMoveKey( spep_1 - 3 + 310, ctbaki, -90.8, 298.9 , 0 ); setEffMoveKey( spep_1 - 3 + 312, ctbaki, -90.8, 298.9 , 0 ); setEffMoveKey( spep_1 - 3 + 314, ctbaki, -103.3, 306.9 , 0 ); setEffMoveKey( spep_1 - 3 + 316, ctbaki, -90.9, 298.9 , 0 ); setEffScaleKey( spep_1 - 3 + 300, ctbaki, 1.6, 1.6 ); setEffScaleKey( spep_1 - 3 + 302, ctbaki, 2.88, 2.88 ); setEffScaleKey( spep_1 - 3 + 304, ctbaki, 2.41, 2.41 ); setEffScaleKey( spep_1 - 3 + 306, ctbaki, 1.94, 1.94 ); setEffScaleKey( spep_1 - 3 + 308, ctbaki, 1.87, 1.87 ); setEffScaleKey( spep_1 - 3 + 310, ctbaki, 1.8, 1.8 ); setEffScaleKey( spep_1 - 3 + 312, ctbaki, 1.73, 1.73 ); setEffScaleKey( spep_1 - 3 + 314, ctbaki, 1.74, 1.74 ); setEffScaleKey( spep_1 - 3 + 316, ctbaki, 1.76, 1.76 ); setEffRotateKey( spep_1 - 3 + 300, ctbaki, -12.4 ); setEffRotateKey( spep_1 - 3 + 316, ctbaki, -12.4 ); setEffAlphaKey( spep_1 - 3 + 300, ctbaki, 255 ); setEffAlphaKey( spep_1 - 3 + 312, ctbaki, 255 ); setEffAlphaKey( spep_1 - 3 + 314, ctbaki, 134 ); setEffAlphaKey( spep_1 - 3 + 316, ctbaki, 13 ); ctzun3 = entryEffectLife( spep_1 - 3 + 326, 10016, 16, 0x100, -1, 0, 7.8, 243.9 ); --ズン setEffMoveKey( spep_1 - 3 + 326, ctzun3, 7.8, 243.9 , 0 ); setEffMoveKey( spep_1 - 3 + 328, ctzun3, 7.8, 243.9 , 0 ); setEffMoveKey( spep_1 - 3 + 330, ctzun3, 1.3, 248.2 , 0 ); setEffMoveKey( spep_1 - 3 + 332, ctzun3, 7.9, 243.9 , 0 ); setEffMoveKey( spep_1 - 3 + 334, ctzun3, 7.9, 243.9 , 0 ); setEffMoveKey( spep_1 - 3 + 336, ctzun3, 2.4, 247.4 , 0 ); setEffMoveKey( spep_1 - 3 + 338, ctzun3, 2.7, 247 , 0 ); setEffMoveKey( spep_1 - 3 + 340, ctzun3, 7.8, 243.8 , 0 ); setEffMoveKey( spep_1 - 3 + 342, ctzun3, 7.7, 244 , 0 ); setEffScaleKey( spep_1 - 3 + 326, ctzun3, 1.13, 1.13 ); setEffScaleKey( spep_1 - 3 + 328, ctzun3, 2.77, 2.77 ); setEffScaleKey( spep_1 - 3 + 330, ctzun3, 2.63, 2.63 ); setEffScaleKey( spep_1 - 3 + 332, ctzun3, 2.48, 2.48 ); setEffScaleKey( spep_1 - 3 + 334, ctzun3, 2.33, 2.33 ); setEffScaleKey( spep_1 - 3 + 336, ctzun3, 2.18, 2.18 ); setEffScaleKey( spep_1 - 3 + 338, ctzun3, 2.03, 2.03 ); setEffScaleKey( spep_1 - 3 + 340, ctzun3, 1.84, 1.84 ); setEffScaleKey( spep_1 - 3 + 342, ctzun3, 1.64, 1.64 ); setEffRotateKey( spep_1 - 3 + 326, ctzun3, -9.2 ); setEffRotateKey( spep_1 - 3 + 334, ctzun3, -9.2 ); setEffRotateKey( spep_1 - 3 + 336, ctzun3, -9.3 ); setEffRotateKey( spep_1 - 3 + 338, ctzun3, -9.4 ); setEffRotateKey( spep_1 - 3 + 340, ctzun3, -9.3 ); setEffRotateKey( spep_1 - 3 + 342, ctzun3, -9.2 ); setEffAlphaKey( spep_1 - 3 + 326, ctzun3, 255 ); setEffAlphaKey( spep_1 - 3 + 334, ctzun3, 255 ); setEffAlphaKey( spep_1 - 3 + 336, ctzun3, 223 ); setEffAlphaKey( spep_1 - 3 + 338, ctzun3, 191 ); setEffAlphaKey( spep_1 - 3 + 340, ctzun3, 102 ); setEffAlphaKey( spep_1 - 3 + 342, ctzun3, 13 ); --[[ ctga6 = entryEffectLife( spep_1 - 3 + 350, 10005, 14, 0x100, -1, 0, -149.9, 188 ); --ガッ setEffMoveKey( spep_1 - 3 + 350, ctga6, -149.9, 188 , 0 ); setEffMoveKey( spep_1 - 3 + 352, ctga6, -149.7, 188.2 , 0 ); setEffMoveKey( spep_1 - 3 + 354, ctga6, -149.9, 188.3 , 0 ); setEffMoveKey( spep_1 - 3 + 356, ctga6, -149.8, 188 , 0 ); setEffMoveKey( spep_1 - 3 + 364, ctga6, -149.8, 188.1 , 0 ); setEffScaleKey( spep_1 - 3 + 350, ctga6, 0.75, 0.75 ); setEffScaleKey( spep_1 - 3 + 352, ctga6, 1.61, 1.61 ); setEffScaleKey( spep_1 - 3 + 354, ctga6, 2.05, 2.05 ); setEffScaleKey( spep_1 - 3 + 356, ctga6, 1.66, 1.66 ); setEffScaleKey( spep_1 - 3 + 358, ctga6, 1.65, 1.65 ); setEffScaleKey( spep_1 - 3 + 360, ctga6, 1.64, 1.64 ); setEffScaleKey( spep_1 - 3 + 362, ctga6, 1.62, 1.62 ); setEffScaleKey( spep_1 - 3 + 364, ctga6, 1.6, 1.6 ); setEffRotateKey( spep_1 - 3 + 350, ctga6, -10.1 ); setEffRotateKey( spep_1 - 3 + 352, ctga6, -23.5 ); setEffRotateKey( spep_1 - 3 + 354, ctga6, -10.1 ); setEffRotateKey( spep_1 - 3 + 356, ctga6, -10.1 ); setEffRotateKey( spep_1 - 3 + 358, ctga6, -10.3 ); setEffRotateKey( spep_1 - 3 + 360, ctga6, -10.2 ); setEffRotateKey( spep_1 - 3 + 362, ctga6, -10.2 ); setEffRotateKey( spep_1 - 3 + 364, ctga6, -10.1 ); setEffAlphaKey( spep_1 - 3 + 350, ctga6, 255 ); setEffAlphaKey( spep_1 - 3 + 358, ctga6, 255 ); setEffAlphaKey( spep_1 - 3 + 360, ctga6, 170 ); setEffAlphaKey( spep_1 - 3 + 362, ctga6, 85 ); setEffAlphaKey( spep_1 - 3 + 364, ctga6, 0 ); ]] ctbago = entryEffectLife( spep_1 - 3 + 362, 10021, 32, 0x100, -1, 0, 67.2, 381.8 ); --バゴォ setEffMoveKey( spep_1 - 3 + 362, ctbago, 67.2, 381.8 , 0 ); setEffMoveKey( spep_1 - 3 + 364, ctbago, 66.6, 381.1 , 0 ); setEffMoveKey( spep_1 - 3 + 366, ctbago, 67.2, 381.6 , 0 ); setEffMoveKey( spep_1 - 3 + 368, ctbago, 55.8, 406.4 , 0 ); setEffMoveKey( spep_1 - 3 + 370, ctbago, 67.2, 381.7 , 0 ); setEffMoveKey( spep_1 - 3 + 372, ctbago, 56.1, 405.8 , 0 ); setEffMoveKey( spep_1 - 3 + 374, ctbago, 67.3, 381.7 , 0 ); setEffMoveKey( spep_1 - 3 + 376, ctbago, 56.4, 405.2 , 0 ); setEffMoveKey( spep_1 - 3 + 378, ctbago, 67.3, 381.8 , 0 ); setEffMoveKey( spep_1 - 3 + 380, ctbago, 56.8, 404.7 , 0 ); setEffMoveKey( spep_1 - 3 + 382, ctbago, 67.3, 381.8 , 0 ); setEffMoveKey( spep_1 - 3 + 384, ctbago, 67.4, 381.8 , 0 ); setEffMoveKey( spep_1 - 3 + 386, ctbago, 57.6, 403.1 , 0 ); setEffMoveKey( spep_1 - 3 + 388, ctbago, 67.4, 381.9 , 0 ); setEffMoveKey( spep_1 - 3 + 390, ctbago, 58.6, 401.2 , 0 ); setEffMoveKey( spep_1 - 3 + 392, ctbago, 67.5, 382 , 0 ); setEffMoveKey( spep_1 - 3 + 394, ctbago, 67.5, 382.1 , 0 ); setEffScaleKey( spep_1 - 3 + 362, ctbago, 1.55, 1.55 ); setEffScaleKey( spep_1 - 3 + 364, ctbago, 4.28, 4.28 ); setEffScaleKey( spep_1 - 3 + 366, ctbago, 3.21, 3.21 ); setEffScaleKey( spep_1 - 3 + 368, ctbago, 3.17, 3.17 ); setEffScaleKey( spep_1 - 3 + 370, ctbago, 3.13, 3.13 ); setEffScaleKey( spep_1 - 3 + 372, ctbago, 3.09, 3.09 ); setEffScaleKey( spep_1 - 3 + 374, ctbago, 3.05, 3.05 ); setEffScaleKey( spep_1 - 3 + 376, ctbago, 3.01, 3.01 ); setEffScaleKey( spep_1 - 3 + 378, ctbago, 2.97, 2.97 ); setEffScaleKey( spep_1 - 3 + 380, ctbago, 2.93, 2.93 ); setEffScaleKey( spep_1 - 3 + 382, ctbago, 2.89, 2.89 ); setEffScaleKey( spep_1 - 3 + 384, ctbago, 2.85, 2.85 ); setEffScaleKey( spep_1 - 3 + 386, ctbago, 2.72, 2.72 ); setEffScaleKey( spep_1 - 3 + 388, ctbago, 2.59, 2.59 ); setEffScaleKey( spep_1 - 3 + 390, ctbago, 2.46, 2.46 ); setEffScaleKey( spep_1 - 3 + 392, ctbago, 2.33, 2.33 ); setEffScaleKey( spep_1 - 3 + 394, ctbago, 2.2, 2.2 ); setEffRotateKey( spep_1 - 3 + 362, ctbago, 10.8 ); setEffRotateKey( spep_1 - 3 + 394, ctbago, 10.8 ); setEffAlphaKey( spep_1 - 3 + 362, ctbago, 255 ); setEffAlphaKey( spep_1 - 3 + 384, ctbago, 255 ); setEffAlphaKey( spep_1 - 3 + 386, ctbago, 204 ); setEffAlphaKey( spep_1 - 3 + 388, ctbago, 153 ); setEffAlphaKey( spep_1 - 3 + 390, ctbago, 102 ); setEffAlphaKey( spep_1 - 3 + 392, ctbago, 51 ); setEffAlphaKey( spep_1 - 3 + 394, ctbago, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_1 + 0, 906, 89, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_1 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 - 3 + 92, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen1, 1.17, 1.27 ); setEffScaleKey( spep_1 - 3 + 92, shuchusen1, 1.17, 1.27 ); setEffRotateKey( spep_1 - 3 + 0, shuchusen1, 0 ); setEffRotateKey( spep_1 - 3 + 92, shuchusen1, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_1 - 3 + 34, shuchusen1, 255 ); setEffAlphaKey( spep_1 - 3 + 36, shuchusen1, 204 ); setEffAlphaKey( spep_1 - 3 + 38, shuchusen1, 153 ); setEffAlphaKey( spep_1 - 3 + 40, shuchusen1, 102 ); setEffAlphaKey( spep_1 - 3 + 42, shuchusen1, 51 ); setEffAlphaKey( spep_1 - 3 + 44, shuchusen1, 0 ); setEffAlphaKey( spep_1 - 3 + 65, shuchusen1, 0 ); setEffAlphaKey( spep_1 - 3 + 66, shuchusen1, 64 ); setEffAlphaKey( spep_1 - 3 + 68, shuchusen1, 112 ); setEffAlphaKey( spep_1 - 3 + 70, shuchusen1, 159 ); setEffAlphaKey( spep_1 - 3 + 72, shuchusen1, 207 ); setEffAlphaKey( spep_1 - 3 + 74, shuchusen1, 255 ); setEffAlphaKey( spep_1 - 3 + 86, shuchusen1, 255 ); setEffAlphaKey( spep_1 - 3 + 88, shuchusen1, 170 ); setEffAlphaKey( spep_1 - 3 + 90, shuchusen1, 85 ); setEffAlphaKey( spep_1 - 3 + 92, shuchusen1, 0 ); -- ** エフェクト等 ** -- kakuto_f = entryEffectLife( spep_1 + 0, SP_02, 410, 0x100, -1, 0, 0, 0 ); --格闘前(ef_002) setEffMoveKey( spep_1 + 0, kakuto_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 410, kakuto_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kakuto_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 410, kakuto_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kakuto_f, 0 ); setEffRotateKey( spep_1 + 410, nkakuto_f, 0 ); setEffAlphaKey( spep_1 + 0, kakuto_f, 255 ); setEffAlphaKey( spep_1 + 410, kakuto_f, 255 ); -- ** 敵の動き ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 395 - 3, 1, 0 ); changeAnime( spep_1 + 0, 1, 108 ); changeAnime( spep_1 - 3 + 50, 1, 105 ); changeAnime( spep_1 - 3 + 130, 1, 106); changeAnime( spep_1 - 3 + 170, 1, 108 ); changeAnime( spep_1 - 3 + 214, 1, 106 ); changeAnime( spep_1 - 3 + 250, 1, 108 ); changeAnime( spep_1 - 3 + 300, 1, 106 ); changeAnime( spep_1 - 3 + 326, 1, 108 ); changeAnime( spep_1 - 3 + 362, 1, 107 ); setMoveKey( spep_1 + 0, 1, 244.2, -81.3 , 0 ); setMoveKey( spep_1 - 3 + 2, 1, 228.9, -96.8 , 0 ); setMoveKey( spep_1 - 3 + 4, 1, 219.7, -26.2 , 0 ); setMoveKey( spep_1 - 3 + 6, 1, 178.1, -13.4 , 0 ); setMoveKey( spep_1 - 3 + 8, 1, 157.8, 3.2 , 0 ); setMoveKey( spep_1 - 3 + 10, 1, 110.3, -1.7 , 0 ); setMoveKey( spep_1 - 3 + 12, 1, 114.9, 10.6 , 0 ); setMoveKey( spep_1 - 3 + 14, 1, 112, 10.4 , 0 ); setMoveKey( spep_1 - 3 + 16, 1, 118.8, 14.9 , 0 ); setMoveKey( spep_1 - 3 + 18, 1, 118.2, 14.7 , 0 ); setMoveKey( spep_1 - 3 + 20, 1, 122.4, 19.1 , 0 ); setMoveKey( spep_1 - 3 + 22, 1, 117.1, 18.9 , 0 ); setMoveKey( spep_1 - 3 + 24, 1, 125.7, 23.2 , 0 ); setMoveKey( spep_1 - 3 + 26, 1, 125.1, 20.4 , 0 ); setMoveKey( spep_1 - 3 + 28, 1, 128.8, 26.9 , 0 ); setMoveKey( spep_1 - 3 + 30, 1, 128, 26.5 , 0 ); setMoveKey( spep_1 - 3 + 32, 1, 131.6, 30.5 , 0 ); setMoveKey( spep_1 - 3 + 34, 1, 130.7, 32.2 , 0 ); setMoveKey( spep_1 - 3 + 36, 1, 134.1, 33.9 , 0 ); setMoveKey( spep_1 - 3 + 38, 1, 135.3, 33.4 , 0 ); setMoveKey( spep_1 - 3 + 40, 1, 136.4, 37.1 , 0 ); setMoveKey( spep_1 - 3 + 42, 1, 135.4, 36.6 , 0 ); setMoveKey( spep_1 - 3 + 44, 1, 138.4, 40.1 , 0 ); setMoveKey( spep_1 - 3 + 46, 1, 139.3, 41.5 , 0 ); setMoveKey( spep_1 - 3 + 49, 1, 140.1, 42.9 , 0 ); setMoveKey( spep_1 - 3 + 50, 1, 152.5, 49.4 , 0 ); setMoveKey( spep_1 - 3 + 52, 1, 174.6, 66.3 , 0 ); setMoveKey( spep_1 - 3 + 54, 1, 192.8, 80.2 , 0 ); setMoveKey( spep_1 - 3 + 56, 1, 207, 91 , 0 ); setMoveKey( spep_1 - 3 + 58, 1, 217.1, 98.7 , 0 ); setMoveKey( spep_1 - 3 + 60, 1, 223.2, 103.4 , 0 ); setMoveKey( spep_1 - 3 + 62, 1, 225.2, 104.9 , 0 ); setMoveKey( spep_1 - 3 + 64, 1, 226.2, 105.3 , 0 ); setMoveKey( spep_1 - 3 + 66, 1, 225.7, 107.8 , 0 ); setMoveKey( spep_1 - 3 + 68, 1, 225.3, 110.3 , 0 ); setMoveKey( spep_1 - 3 + 70, 1, 224.9, 112.8 , 0 ); setMoveKey( spep_1 - 3 + 72, 1, 224.7, 115.3 , 0 ); setMoveKey( spep_1 - 3 + 74, 1, 224.6, 117.9 , 0 ); setMoveKey( spep_1 - 3 + 76, 1, 227, 121.6 , 0 ); setMoveKey( spep_1 - 3 + 78, 1, 229.4, 125.1 , 0 ); setMoveKey( spep_1 - 3 + 80, 1, 231.8, 128.8 , 0 ); setMoveKey( spep_1 - 3 + 82, 1, 231.4, 127.7 , 0 ); setMoveKey( spep_1 - 3 + 84, 1, 230.9, 126.5 , 0 ); setMoveKey( spep_1 - 3 + 86, 1, 230.4, 125.2 , 0 ); setMoveKey( spep_1 - 3 + 88, 1, 229.8, 124 , 0 ); setMoveKey( spep_1 - 3 + 90, 1, 229.2, 122.8 , 0 ); setMoveKey( spep_1 - 3 + 92, 1, 228.5, 121.6 , 0 ); setMoveKey( spep_1 - 3 + 94, 1, 230.3, 121.4 , 0 ); setMoveKey( spep_1 - 3 + 96, 1, 232, 121.2 , 0 ); setMoveKey( spep_1 - 3 + 98, 1, 233.6, 121.1 , 0 ); setMoveKey( spep_1 - 3 + 100, 1, 235.3, 120.9 , 0 ); setMoveKey( spep_1 - 3 + 102, 1, 236.9, 120.7 , 0 ); setMoveKey( spep_1 - 3 + 104, 1, 238.5, 120.5 , 0 ); setMoveKey( spep_1 - 3 + 106, 1, 240.1, 120.3 , 0 ); setMoveKey( spep_1 - 3 + 108, 1, 241.7, 120.1 , 0 ); setMoveKey( spep_1 - 3 + 110, 1, 243.2, 119.9 , 0 ); setMoveKey( spep_1 - 3 + 112, 1, 244.7, 119.7 , 0 ); setMoveKey( spep_1 - 3 + 114, 1, 246.2, 119.4 , 0 ); setMoveKey( spep_1 - 3 + 116, 1, 247.7, 119.2 , 0 ); setMoveKey( spep_1 - 3 + 118, 1, 249.2, 118.9 , 0 ); setMoveKey( spep_1 - 3 + 120, 1, 250.6, 118.7 , 0 ); setMoveKey( spep_1 - 3 + 122, 1, 252, 118.4 , 0 ); setMoveKey( spep_1 - 3 + 124, 1, 253.4, 118.1 , 0 ); setMoveKey( spep_1 - 3 + 126, 1, 254.8, 117.8 , 0 ); setMoveKey( spep_1 - 3 + 129, 1, 256.2, 117.6 , 0 ); setMoveKey( spep_1 - 3 + 130, 1, -717.2, -573.2 , 0 ); setMoveKey( spep_1 - 3 + 132, 1, -545.7, -424.6 , 0 ); setMoveKey( spep_1 - 3 + 134, 1, -374.2, -276.1 , 0 ); setMoveKey( spep_1 - 3 + 136, 1, -202.7, -127.6 , 0 ); setMoveKey( spep_1 - 3 + 138, 1, -31.2, 21 , 0 ); setMoveKey( spep_1 - 3 + 140, 1, -25.9, 26.5 , 0 ); setMoveKey( spep_1 - 3 + 142, 1, -20.6, 32 , 0 ); setMoveKey( spep_1 - 3 + 144, 1, -15.3, 37.6 , 0 ); setMoveKey( spep_1 - 3 + 146, 1, -10.1, 43.1 , 0 ); setMoveKey( spep_1 - 3 + 148, 1, -4.8, 48.7 , 0 ); setMoveKey( spep_1 - 3 + 150, 1, 0.5, 54.2 , 0 ); setMoveKey( spep_1 - 3 + 152, 1, 5.8, 59.7 , 0 ); setMoveKey( spep_1 - 3 + 154, 1, 11, 65.3 , 0 ); setMoveKey( spep_1 - 3 + 156, 1, 16.3, 70.8 , 0 ); setMoveKey( spep_1 - 3 + 158, 1, 21.6, 76.4 , 0 ); setMoveKey( spep_1 - 3 + 160, 1, 26.9, 81.9 , 0 ); setMoveKey( spep_1 - 3 + 162, 1, 32.1, 87.4 , 0 ); setMoveKey( spep_1 - 3 + 164, 1, 37.4, 93 , 0 ); setMoveKey( spep_1 - 3 + 166, 1, 42.7, 98.5 , 0 ); setMoveKey( spep_1 - 3 + 169, 1, 48, 104.1 , 0 ); setMoveKey( spep_1 - 3 + 170, 1, 92.3, 19.3 , 0 ); setMoveKey( spep_1 - 3 + 172, 1, 84.1, 35.1 , 0 ); setMoveKey( spep_1 - 3 + 174, 1, 45.8, 6.8 , 0 ); setMoveKey( spep_1 - 3 + 176, 1, 47.6, -8 , 0 ); setMoveKey( spep_1 - 3 + 178, 1, 47.9, -19 , 0 ); setMoveKey( spep_1 - 3 + 180, 1, 52.5, -14.2 , 0 ); setMoveKey( spep_1 - 3 + 182, 1, 44.2, -18 , 0 ); setMoveKey( spep_1 - 3 + 184, 1, 53.1, -13.2 , 0 ); setMoveKey( spep_1 - 3 + 186, 1, 49.1, -16.9 , 0 ); setMoveKey( spep_1 - 3 + 188, 1, 53.5, -12.1 , 0 ); setMoveKey( spep_1 - 3 + 190, 1, 45.6, -15.7 , 0 ); setMoveKey( spep_1 - 3 + 192, 1, 54, -11 , 0 ); setMoveKey( spep_1 - 3 + 194, 1, 50.2, -14.5 , 0 ); setMoveKey( spep_1 - 3 + 196, 1, 54.4, -9.9 , 0 ); setMoveKey( spep_1 - 3 + 198, 1, 50.1, -5.7 , 0 ); setMoveKey( spep_1 - 3 + 200, 1, 45.8, -1.4 , 0 ); setMoveKey( spep_1 - 3 + 202, 1, 41.5, 2.8 , 0 ); setMoveKey( spep_1 - 3 + 204, 1, 37.1, 7 , 0 ); setMoveKey( spep_1 - 3 + 206, 1, 37.5, 6.6 , 0 ); setMoveKey( spep_1 - 3 + 208, 1, 37.8, 6.2 , 0 ); setMoveKey( spep_1 - 3 + 210, 1, 38.1, 5.8 , 0 ); setMoveKey( spep_1 - 3 + 213, 1, 38.4, 5.4 , 0 ); setMoveKey( spep_1 - 3 + 214, 1, -39.8, 64 , 0 ); setMoveKey( spep_1 - 3 + 216, 1, -40, 91.6 , 0 ); setMoveKey( spep_1 - 3 + 218, 1, -60, 91.2 , 0 ); setMoveKey( spep_1 - 3 + 220, 1, -48.2, 98.8 , 0 ); setMoveKey( spep_1 - 3 + 222, 1, -53.3, 95.9 , 0 ); setMoveKey( spep_1 - 3 + 224, 1, -50.5, 101 , 0 ); setMoveKey( spep_1 - 3 + 226, 1, -59.6, 98.1 , 0 ); setMoveKey( spep_1 - 3 + 228, 1, -52.8, 103.2 , 0 ); setMoveKey( spep_1 - 3 + 230, 1, -57.9, 100.3 , 0 ); setMoveKey( spep_1 - 3 + 232, 1, -55.1, 105.4 , 0 ); setMoveKey( spep_1 - 3 + 234, 1, -60.2, 102.6 , 0 ); setMoveKey( spep_1 - 3 + 236, 1, -57.4, 107.7 , 0 ); setMoveKey( spep_1 - 3 + 238, 1, -57.1, 105.9 , 0 ); setMoveKey( spep_1 - 3 + 240, 1, -48.9, 112.1 , 0 ); setMoveKey( spep_1 - 3 + 242, 1, -44.7, 114.4 , 0 ); setMoveKey( spep_1 - 3 + 244, 1, -40.4, 116.6 , 0 ); setMoveKey( spep_1 - 3 + 246, 1, -41.1, 117.5 , 0 ); setMoveKey( spep_1 - 3 + 249, 1, -41.7, 118.4 , 0 ); setMoveKey( spep_1 - 3 + 250, 1, 40.8, 54.3 , 0 ); setMoveKey( spep_1 - 3 + 252, 1, 52.9, 72.9 , 0 ); setMoveKey( spep_1 - 3 + 254, 1, 53, 71.5 , 0 ); setMoveKey( spep_1 - 3 + 256, 1, 69.1, 78.1 , 0 ); setMoveKey( spep_1 - 3 + 258, 1, 73.1, 72.6 , 0 ); setMoveKey( spep_1 - 3 + 260, 1, 78.6, 81.2 , 0 ); setMoveKey( spep_1 - 3 + 262, 1, 76.1, 77.7 , 0 ); setMoveKey( spep_1 - 3 + 264, 1, 81.5, 82.3 , 0 ); setMoveKey( spep_1 - 3 + 266, 1, 75, 78.9 , 0 ); setMoveKey( spep_1 - 3 + 268, 1, 84.4, 83.4 , 0 ); setMoveKey( spep_1 - 3 + 270, 1, 81.9, 76 , 0 ); setMoveKey( spep_1 - 3 + 272, 1, 87.3, 84.6 , 0 ); setMoveKey( spep_1 - 3 + 274, 1, 54.6, 63 , 0 ); setMoveKey( spep_1 - 3 + 276, 1, 37.9, 49.4 , 0 ); setMoveKey( spep_1 - 3 + 278, 1, 9.3, 31.8 , 0 ); setMoveKey( spep_1 - 3 + 280, 1, -11.4, 14.2 , 0 ); setMoveKey( spep_1 - 3 + 282, 1, -9.4, 16 , 0 ); setMoveKey( spep_1 - 3 + 284, 1, -7.5, 17.7 , 0 ); setMoveKey( spep_1 - 3 + 286, 1, -5.5, 19.5 , 0 ); setMoveKey( spep_1 - 3 + 288, 1, -3.5, 21.2 , 0 ); setMoveKey( spep_1 - 3 + 290, 1, -1.5, 23 , 0 ); setMoveKey( spep_1 - 3 + 292, 1, 0.4, 24.7 , 0 ); setMoveKey( spep_1 - 3 + 294, 1, -2.2, 18.5 , 0 ); setMoveKey( spep_1 - 3 + 296, 1, -4.9, 12.2 , 0 ); setMoveKey( spep_1 - 3 + 299, 1, -7.6, 5.9 , 0 ); setMoveKey( spep_1 - 3 + 300, 1, -98, -13.2 , 0 ); setMoveKey( spep_1 - 3 + 302, 1, -111.5, -34.3 , 0 ); setMoveKey( spep_1 - 3 + 304, 1, -111.8, -19.4 , 0 ); setMoveKey( spep_1 - 3 + 306, 1, -88, 3.5 , 0 ); setMoveKey( spep_1 - 3 + 308, 1, -67.1, 43.2 , 0 ); setMoveKey( spep_1 - 3 + 310, 1, -61.2, 54.4 , 0 ); setMoveKey( spep_1 - 3 + 312, 1, -71.4, 49.7 , 0 ); setMoveKey( spep_1 - 3 + 314, 1, -57.5, 52.9 , 0 ); setMoveKey( spep_1 - 3 + 316, 1, -55.7, 52.2 , 0 ); setMoveKey( spep_1 - 3 + 318, 1, -53.8, 51.4 , 0 ); setMoveKey( spep_1 - 3 + 320, 1, -52, 50.6 , 0 ); setMoveKey( spep_1 - 3 + 322, 1, -50.1, 49.9 , 0 ); setMoveKey( spep_1 - 3 + 325, 1, -48.3, 49.1 , 0 ); setMoveKey( spep_1 - 3 + 326, 1, -9.5, 68.7 , 0 ); setMoveKey( spep_1 - 3 + 328, 1, -1.9, 63.3 , 0 ); setMoveKey( spep_1 - 3 + 330, 1, -15.3, 39.9 , 0 ); setMoveKey( spep_1 - 3 + 332, 1, 5.9, 27.4 , 0 ); setMoveKey( spep_1 - 3 + 334, 1, 3.2, -31.2 , 0 ); setMoveKey( spep_1 - 3 + 336, 1, 8.1, -14.3 , 0 ); setMoveKey( spep_1 - 3 + 338, 1, 3.8, -20.5 , 0 ); setMoveKey( spep_1 - 3 + 340, 1, 8.7, -8.3 , 0 ); setMoveKey( spep_1 - 3 + 342, 1, -0.3, -9.9 , 0 ); setMoveKey( spep_1 - 3 + 344, 1, 9.3, -2.3 , 0 ); setMoveKey( spep_1 - 3 + 346, 1, 9.5, 0.7 , 0 ); setMoveKey( spep_1 - 3 + 348, 1, 9.8, 3.7 , 0 ); setMoveKey( spep_1 - 3 + 350, 1, 10.1, 6.7 , 0 ); setMoveKey( spep_1 - 3 + 352, 1, 10.4, 9.7 , 0 ); setMoveKey( spep_1 - 3 + 354, 1, 10.7, 12.7 , 0 ); setMoveKey( spep_1 - 3 + 356, 1, 10.9, 15.7 , 0 ); setMoveKey( spep_1 - 3 + 358, 1, 11.2, 18.7 , 0 ); setMoveKey( spep_1 - 3 + 361, 1, 11.5, 21.7 , 0 ); setMoveKey( spep_1 - 3 + 362, 1, -24.9, -89.8 , 0 ); setMoveKey( spep_1 - 3 + 364, 1, -9.4, -68.1 , 0 ); setMoveKey( spep_1 - 3 + 366, 1, -16.5, -79.5 , 0 ); setMoveKey( spep_1 - 3 + 368, 1, 5.7, -78.7 , 0 ); setMoveKey( spep_1 - 3 + 370, 1, 3.8, -106.2 , 0 ); setMoveKey( spep_1 - 3 + 372, 1, 11.1, -87.3 , 0 ); setMoveKey( spep_1 - 3 + 374, 1, 4.6, -96.2 , 0 ); setMoveKey( spep_1 - 3 + 376, 1, 16.4, -95.9 , 0 ); setMoveKey( spep_1 - 3 + 378, 1, 14.5, -109.3 , 0 ); setMoveKey( spep_1 - 3 + 380, 1, 21.6, -104.3 , 0 ); setMoveKey( spep_1 - 3 + 382, 1, 19.7, -112.9 , 0 ); setMoveKey( spep_1 - 3 + 384, 1, 26.8, -112.7 , 0 ); setMoveKey( spep_1 - 3 + 386, 1, 24.8, -116.8 , 0 ); setMoveKey( spep_1 - 3 + 388, 1, 178.7, -416 , 0 ); setMoveKey( spep_1 - 3 + 390, 1, 327.2, -717.7 , 0 ); setMoveKey( spep_1 - 3 + 392, 1, 474.6, -1008.3 , 0 ); setMoveKey( spep_1 - 3 + 395, 1, 621, -1301.4 , 0 ); setScaleKey( spep_1 + 0, 1, 7.41, 7.41 ); setScaleKey( spep_1 - 3 + 2, 1, 6.3, 6.3 ); setScaleKey( spep_1 - 3 + 4, 1, 5.2, 5.2 ); setScaleKey( spep_1 - 3 + 6, 1, 4.12, 4.12 ); setScaleKey( spep_1 - 3 + 8, 1, 3.05, 3.05 ); setScaleKey( spep_1 - 3 + 10, 1, 1.99, 1.99 ); setScaleKey( spep_1 - 3 + 12, 1, 1.97, 1.97 ); setScaleKey( spep_1 - 3 + 14, 1, 1.95, 1.95 ); setScaleKey( spep_1 - 3 + 16, 1, 1.93, 1.93 ); setScaleKey( spep_1 - 3 + 18, 1, 1.91, 1.91 ); setScaleKey( spep_1 - 3 + 20, 1, 1.88, 1.88 ); setScaleKey( spep_1 - 3 + 22, 1, 1.86, 1.86 ); setScaleKey( spep_1 - 3 + 24, 1, 1.84, 1.84 ); setScaleKey( spep_1 - 3 + 26, 1, 1.82, 1.82 ); setScaleKey( spep_1 - 3 + 28, 1, 1.8, 1.8 ); setScaleKey( spep_1 - 3 + 30, 1, 1.77, 1.77 ); setScaleKey( spep_1 - 3 + 32, 1, 1.75, 1.75 ); setScaleKey( spep_1 - 3 + 34, 1, 1.73, 1.73 ); setScaleKey( spep_1 - 3 + 36, 1, 1.71, 1.71 ); setScaleKey( spep_1 - 3 + 38, 1, 1.69, 1.69 ); setScaleKey( spep_1 - 3 + 40, 1, 1.67, 1.67 ); setScaleKey( spep_1 - 3 + 42, 1, 1.64, 1.64 ); setScaleKey( spep_1 - 3 + 44, 1, 1.62, 1.62 ); setScaleKey( spep_1 - 3 + 46, 1, 1.6, 1.6 ); setScaleKey( spep_1 - 3 + 49, 1, 1.58, 1.58 ); setScaleKey( spep_1 - 3 + 50, 1, 1.21, 1.21 ); setScaleKey( spep_1 - 3 + 52, 1, 0.92, 0.92 ); setScaleKey( spep_1 - 3 + 54, 1, 0.67, 0.67 ); setScaleKey( spep_1 - 3 + 56, 1, 0.48, 0.48 ); setScaleKey( spep_1 - 3 + 58, 1, 0.35, 0.35 ); setScaleKey( spep_1 - 3 + 60, 1, 0.27, 0.27 ); setScaleKey( spep_1 - 3 + 62, 1, 0.24, 0.24 ); setScaleKey( spep_1 - 3 + 66, 1, 0.24, 0.24 ); setScaleKey( spep_1 - 3 + 68, 1, 0.25, 0.25 ); setScaleKey( spep_1 - 3 + 70, 1, 0.26, 0.26 ); setScaleKey( spep_1 - 3 + 72, 1, 0.26, 0.26 ); setScaleKey( spep_1 - 3 + 74, 1, 0.27, 0.27 ); setScaleKey( spep_1 - 3 + 76, 1, 0.26, 0.26 ); setScaleKey( spep_1 - 3 + 80, 1, 0.26, 0.26 ); setScaleKey( spep_1 - 3 + 82, 1, 0.25, 0.25 ); setScaleKey( spep_1 - 3 + 84, 1, 0.24, 0.24 ); setScaleKey( spep_1 - 3 + 86, 1, 0.23, 0.23 ); setScaleKey( spep_1 - 3 + 88, 1, 0.22, 0.22 ); setScaleKey( spep_1 - 3 + 90, 1, 0.22, 0.22 ); setScaleKey( spep_1 - 3 + 92, 1, 0.21, 0.21 ); setScaleKey( spep_1 - 3 + 94, 1, 0.2, 0.2 ); setScaleKey( spep_1 - 3 + 96, 1, 0.19, 0.19 ); setScaleKey( spep_1 - 3 + 98, 1, 0.19, 0.19 ); setScaleKey( spep_1 - 3 + 100, 1, 0.18, 0.18 ); setScaleKey( spep_1 - 3 + 102, 1, 0.17, 0.17 ); setScaleKey( spep_1 - 3 + 104, 1, 0.17, 0.17 ); setScaleKey( spep_1 - 3 + 106, 1, 0.16, 0.16 ); setScaleKey( spep_1 - 3 + 108, 1, 0.16, 0.16 ); setScaleKey( spep_1 - 3 + 110, 1, 0.15, 0.15 ); setScaleKey( spep_1 - 3 + 112, 1, 0.14, 0.14 ); setScaleKey( spep_1 - 3 + 114, 1, 0.14, 0.14 ); setScaleKey( spep_1 - 3 + 116, 1, 0.13, 0.13 ); setScaleKey( spep_1 - 3 + 118, 1, 0.13, 0.13 ); setScaleKey( spep_1 - 3 + 120, 1, 0.12, 0.12 ); setScaleKey( spep_1 - 3 + 122, 1, 0.12, 0.12 ); setScaleKey( spep_1 - 3 + 124, 1, 0.11, 0.11 ); setScaleKey( spep_1 - 3 + 126, 1, 0.11, 0.11 ); setScaleKey( spep_1 - 3 + 129, 1, 0.1, 0.1 ); setScaleKey( spep_1 - 3 + 130, 1, 4.33, 4.33 ); setScaleKey( spep_1 - 3 + 132, 1, 3.62, 3.62 ); setScaleKey( spep_1 - 3 + 134, 1, 2.9, 2.9 ); setScaleKey( spep_1 - 3 + 136, 1, 2.19, 2.19 ); setScaleKey( spep_1 - 3 + 138, 1, 1.48, 1.48 ); setScaleKey( spep_1 - 3 + 140, 1, 1.47, 1.47 ); setScaleKey( spep_1 - 3 + 142, 1, 1.46, 1.46 ); setScaleKey( spep_1 - 3 + 144, 1, 1.45, 1.45 ); setScaleKey( spep_1 - 3 + 146, 1, 1.44, 1.44 ); setScaleKey( spep_1 - 3 + 148, 1, 1.43, 1.43 ); setScaleKey( spep_1 - 3 + 150, 1, 1.42, 1.42 ); setScaleKey( spep_1 - 3 + 152, 1, 1.41, 1.41 ); setScaleKey( spep_1 - 3 + 154, 1, 1.4, 1.4 ); setScaleKey( spep_1 - 3 + 156, 1, 1.38, 1.38 ); setScaleKey( spep_1 - 3 + 158, 1, 1.37, 1.37 ); setScaleKey( spep_1 - 3 + 160, 1, 1.36, 1.36 ); setScaleKey( spep_1 - 3 + 162, 1, 1.35, 1.35 ); setScaleKey( spep_1 - 3 + 164, 1, 1.34, 1.34 ); setScaleKey( spep_1 - 3 + 166, 1, 1.33, 1.33 ); setScaleKey( spep_1 - 3 + 169, 1, 1.32, 1.32 ); setScaleKey( spep_1 - 3 + 170, 1, 2.25, 2.25 ); setScaleKey( spep_1 - 3 + 172, 1, 1.97, 1.97 ); setScaleKey( spep_1 - 3 + 174, 1, 1.69, 1.69 ); setScaleKey( spep_1 - 3 + 176, 1, 1.41, 1.41 ); setScaleKey( spep_1 - 3 + 178, 1, 1.4, 1.4 ); setScaleKey( spep_1 - 3 + 180, 1, 1.39, 1.39 ); setScaleKey( spep_1 - 3 + 182, 1, 1.37, 1.37 ); setScaleKey( spep_1 - 3 + 184, 1, 1.36, 1.36 ); setScaleKey( spep_1 - 3 + 186, 1, 1.35, 1.35 ); setScaleKey( spep_1 - 3 + 188, 1, 1.33, 1.33 ); setScaleKey( spep_1 - 3 + 190, 1, 1.32, 1.32 ); setScaleKey( spep_1 - 3 + 192, 1, 1.31, 1.31 ); setScaleKey( spep_1 - 3 + 194, 1, 1.3, 1.3 ); setScaleKey( spep_1 - 3 + 196, 1, 1.28, 1.28 ); setScaleKey( spep_1 - 3 + 213, 1, 1.28, 1.28 ); setScaleKey( spep_1 - 3 + 214, 1, 1.32, 1.32 ); setScaleKey( spep_1 - 3 + 249, 1, 1.32, 1.32 ); setScaleKey( spep_1 - 3 + 250, 1, 1.34, 1.34 ); setScaleKey( spep_1 - 3 + 254, 1, 1.34, 1.34 ); setScaleKey( spep_1 - 3 + 256, 1, 1.33, 1.33 ); setScaleKey( spep_1 - 3 + 268, 1, 1.33, 1.33 ); setScaleKey( spep_1 - 3 + 270, 1, 1.34, 1.34 ); setScaleKey( spep_1 - 3 + 299, 1, 1.34, 1.34 ); setScaleKey( spep_1 - 3 + 300, 1, 1.32, 1.32 ); setScaleKey( spep_1 - 3 + 325, 1, 1.32, 1.32 ); setScaleKey( spep_1 - 3 + 326, 1, 1.26, 1.26 ); setScaleKey( spep_1 - 3 + 328, 1, 1.31, 1.31 ); setScaleKey( spep_1 - 3 + 330, 1, 1.36, 1.36 ); setScaleKey( spep_1 - 3 + 332, 1, 1.41, 1.41 ); setScaleKey( spep_1 - 3 + 334, 1, 1.47, 1.47 ); setScaleKey( spep_1 - 3 + 336, 1, 1.47, 1.47 ); setScaleKey( spep_1 - 3 + 338, 1, 1.48, 1.48 ); setScaleKey( spep_1 - 3 + 340, 1, 1.48, 1.48 ); setScaleKey( spep_1 - 3 + 342, 1, 1.49, 1.49 ); setScaleKey( spep_1 - 3 + 344, 1, 1.49, 1.49 ); setScaleKey( spep_1 - 3 + 346, 1, 1.5, 1.5 ); setScaleKey( spep_1 - 3 + 348, 1, 1.5, 1.5 ); setScaleKey( spep_1 - 3 + 350, 1, 1.51, 1.51 ); setScaleKey( spep_1 - 3 + 352, 1, 1.51, 1.51 ); setScaleKey( spep_1 - 3 + 354, 1, 1.52, 1.52 ); setScaleKey( spep_1 - 3 + 356, 1, 1.52, 1.52 ); setScaleKey( spep_1 - 3 + 358, 1, 1.53, 1.53 ); setScaleKey( spep_1 - 3 + 361, 1, 1.53, 1.53 ); setScaleKey( spep_1 - 3 + 362, 1, 0.84, 0.84 ); setScaleKey( spep_1 - 3 + 364, 1, 0.81, 0.81 ); setScaleKey( spep_1 - 3 + 366, 1, 0.77, 0.77 ); setScaleKey( spep_1 - 3 + 368, 1, 0.73, 0.73 ); setScaleKey( spep_1 - 3 + 386, 1, 0.73, 0.73 ); setScaleKey( spep_1 - 3 + 388, 1, 1.28, 1.28 ); setScaleKey( spep_1 - 3 + 390, 1, 1.82, 1.82 ); setScaleKey( spep_1 - 3 + 392, 1, 2.36, 2.36 ); setScaleKey( spep_1 - 3 + 395, 1, 2.9, 2.9 ); setRotateKey( spep_1 + 0, 1, -10.5 ); setRotateKey( spep_1 - 3 + 2, 1, -10.1 ); setRotateKey( spep_1 - 3 + 4, 1, -9.8 ); setRotateKey( spep_1 - 3 + 6, 1, -9.5 ); setRotateKey( spep_1 - 3 + 8, 1, -9.1 ); setRotateKey( spep_1 - 3 + 10, 1, -8.8 ); setRotateKey( spep_1 - 3 + 12, 1, -8.9 ); setRotateKey( spep_1 - 3 + 14, 1, -9.1 ); setRotateKey( spep_1 - 3 + 16, 1, -9.2 ); setRotateKey( spep_1 - 3 + 18, 1, -9.4 ); setRotateKey( spep_1 - 3 + 20, 1, -9.5 ); setRotateKey( spep_1 - 3 + 22, 1, -9.6 ); setRotateKey( spep_1 - 3 + 24, 1, -9.8 ); setRotateKey( spep_1 - 3 + 26, 1, -9.9 ); setRotateKey( spep_1 - 3 + 28, 1, -10.1 ); setRotateKey( spep_1 - 3 + 30, 1, -10.2 ); setRotateKey( spep_1 - 3 + 32, 1, -10.3 ); setRotateKey( spep_1 - 3 + 34, 1, -10.5 ); setRotateKey( spep_1 - 3 + 36, 1, -10.6 ); setRotateKey( spep_1 - 3 + 38, 1, -10.8 ); setRotateKey( spep_1 - 3 + 40, 1, -10.9 ); setRotateKey( spep_1 - 3 + 42, 1, -11 ); setRotateKey( spep_1 - 3 + 44, 1, -11.2 ); setRotateKey( spep_1 - 3 + 46, 1, -11.3 ); setRotateKey( spep_1 - 3 + 49, 1, -11.5 ); setRotateKey( spep_1 - 3 + 50, 1, 33.4 ); setRotateKey( spep_1 - 3 + 52, 1, 29.8 ); setRotateKey( spep_1 - 3 + 54, 1, 27 ); setRotateKey( spep_1 - 3 + 56, 1, 24.7 ); setRotateKey( spep_1 - 3 + 58, 1, 23.1 ); setRotateKey( spep_1 - 3 + 60, 1, 22.2 ); setRotateKey( spep_1 - 3 + 62, 1, 21.8 ); setRotateKey( spep_1 - 3 + 70, 1, 21.8 ); setRotateKey( spep_1 - 3 + 72, 1, 21.7 ); setRotateKey( spep_1 - 3 + 80, 1, 21.7 ); setRotateKey( spep_1 - 3 + 82, 1, 21.6 ); setRotateKey( spep_1 - 3 + 90, 1, 21.6 ); setRotateKey( spep_1 - 3 + 92, 1, 21.5 ); setRotateKey( spep_1 - 3 + 102, 1, 21.5 ); setRotateKey( spep_1 - 3 + 104, 1, 21.4 ); setRotateKey( spep_1 - 3 + 112, 1, 21.4 ); setRotateKey( spep_1 - 3 + 114, 1, 21.3 ); setRotateKey( spep_1 - 3 + 124, 1, 21.3 ); setRotateKey( spep_1 - 3 + 126, 1, 21.2 ); setRotateKey( spep_1 - 3 + 129, 1, 21.2 ); setRotateKey( spep_1 - 3 + 130, 1, -23.2 ); setRotateKey( spep_1 - 3 + 132, 1, -17.9 ); setRotateKey( spep_1 - 3 + 134, 1, -12.6 ); setRotateKey( spep_1 - 3 + 136, 1, -7.3 ); setRotateKey( spep_1 - 3 + 138, 1, -2 ); setRotateKey( spep_1 - 3 + 140, 1, -1.8 ); setRotateKey( spep_1 - 3 + 142, 1, -1.6 ); setRotateKey( spep_1 - 3 + 144, 1, -1.4 ); setRotateKey( spep_1 - 3 + 146, 1, -1.2 ); setRotateKey( spep_1 - 3 + 148, 1, -1 ); setRotateKey( spep_1 - 3 + 150, 1, -0.8 ); setRotateKey( spep_1 - 3 + 152, 1, -0.6 ); setRotateKey( spep_1 - 3 + 154, 1, -0.4 ); setRotateKey( spep_1 - 3 + 156, 1, -0.2 ); setRotateKey( spep_1 - 3 + 158, 1, 0 ); setRotateKey( spep_1 - 3 + 160, 1, 0.2 ); setRotateKey( spep_1 - 3 + 162, 1, 0.4 ); setRotateKey( spep_1 - 3 + 164, 1, 0.6 ); setRotateKey( spep_1 - 3 + 166, 1, 0.8 ); setRotateKey( spep_1 - 3 + 169, 1, 1 ); setRotateKey( spep_1 - 3 + 170, 1, 43.2 ); setRotateKey( spep_1 - 3 + 213, 1, 43.2 ); setRotateKey( spep_1 - 3 + 214, 1, -13.2 ); setRotateKey( spep_1 - 3 + 216, 1, -13.1 ); setRotateKey( spep_1 - 3 + 240, 1, -13.1 ); setRotateKey( spep_1 - 3 + 242, 1, -13.2 ); setRotateKey( spep_1 - 3 + 249, 1, -13.2 ); setRotateKey( spep_1 - 3 + 250, 1, -9.2 ); setRotateKey( spep_1 - 3 + 252, 1, -9.2 ); setRotateKey( spep_1 - 3 + 254, 1, -9.1 ); setRotateKey( spep_1 - 3 + 280, 1, -9.1 ); setRotateKey( spep_1 - 3 + 282, 1, -9.2 ); setRotateKey( spep_1 - 3 + 299, 1, -9.2 ); setRotateKey( spep_1 - 3 + 300, 1, -98.8 ); setRotateKey( spep_1 - 3 + 302, 1, -104 ); setRotateKey( spep_1 - 3 + 304, 1, -109.1 ); setRotateKey( spep_1 - 3 + 306, 1, -114.3 ); setRotateKey( spep_1 - 3 + 308, 1, -114.9 ); setRotateKey( spep_1 - 3 + 310, 1, -115.5 ); setRotateKey( spep_1 - 3 + 312, 1, -116 ); setRotateKey( spep_1 - 3 + 314, 1, -116.6 ); setRotateKey( spep_1 - 3 + 316, 1, -117.2 ); setRotateKey( spep_1 - 3 + 318, 1, -117.8 ); setRotateKey( spep_1 - 3 + 320, 1, -118.3 ); setRotateKey( spep_1 - 3 + 322, 1, -118.9 ); setRotateKey( spep_1 - 3 + 325, 1, -119.5 ); setRotateKey( spep_1 - 3 + 326, 1, -76.2 ); setRotateKey( spep_1 - 3 + 361, 1, -76.2 ); setRotateKey( spep_1 - 3 + 362, 1, 16 ); setRotateKey( spep_1 - 3 + 364, 1, 15.9 ); setRotateKey( spep_1 - 3 + 366, 1, 15.9 ); setRotateKey( spep_1 - 3 + 368, 1, 15.8 ); setRotateKey( spep_1 - 3 + 372, 1, 15.8 ); setRotateKey( spep_1 - 3 + 374, 1, 15.9 ); setRotateKey( spep_1 - 3 + 380, 1, 15.9 ); setRotateKey( spep_1 - 3 + 382, 1, 16 ); setRotateKey( spep_1 - 3 + 386, 1, 16 ); setRotateKey( spep_1 - 3 + 388, 1, 14.6 ); setRotateKey( spep_1 - 3 + 390, 1, 13.3 ); setRotateKey( spep_1 - 3 + 392, 1, 11.9 ); setRotateKey( spep_1 - 3 + 395, 1, 10.5 ); ryusen = entryEffectLife( spep_1 - 3 + 130, 914, 50, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 - 3 + 130, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_1 - 3 + 180, ryusen, 0, 0 , 0 ); setEffScaleKey( spep_1 - 3 + 130, ryusen, 2.75, 1.22 ); setEffScaleKey( spep_1 - 3 + 180, ryusen, 2.75, 1.22 ); setEffRotateKey( spep_1 - 3 + 130, ryusen, -54 ); setEffRotateKey( spep_1 - 3 + 180, ryusen, -54 ); setEffAlphaKey( spep_1 - 3 + 130, ryusen, 128 ); setEffAlphaKey( spep_1 - 3 + 166, ryusen, 128 ); setEffAlphaKey( spep_1 - 3 + 168, ryusen, 109 ); setEffAlphaKey( spep_1 - 3 + 170, ryusen, 91 ); setEffAlphaKey( spep_1 - 3 + 172, ryusen, 73 ); setEffAlphaKey( spep_1 - 3 + 174, ryusen, 55 ); setEffAlphaKey( spep_1 - 3 + 176, ryusen, 36 ); setEffAlphaKey( spep_1 - 3 + 178, ryusen, 18 ); setEffAlphaKey( spep_1 - 3 + 180, ryusen, 0 ); kakuto_b = entryEffectLife( spep_1 + 0, SP_03, 410, 0x80, -1, 0, 0, 0 ); --格闘後ろ(ef_003) setEffMoveKey( spep_1 + 0, kakuto_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 410, kakuto_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kakuto_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 410, kakuto_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kakuto_b, 0 ); setEffRotateKey( spep_1 + 410, kakuto_b, 0 ); setEffAlphaKey( spep_1 + 0, kakuto_b, 255 ); setEffAlphaKey( spep_1 + 410, kakuto_b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 410, 0, 0, 0, 0, 255 ); --黒 背景 entryFade( spep_1 + 400, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_1 + 0, 1011); --殴る playSe( spep_1 + 68, 1035);-- 気溜 playSe( spep_1 + 70, 9); playSe( spep_1 - 3 + 170, 1120 ); --蹴り playSe( spep_1 + 170, 1010 ); --蹴り playSe( spep_1 + 200, 43); --瞬間移動 playSe( spep_1 - 3 + 214, 1001); -- playSe( spep_1 - 3 + 222, 1000); -- playSe( spep_1 - 3 + 230, 1001); --* playSe( spep_1 + 200, 43); -- * playSe( spep_1 - 3 + 210, 1009); playSe( spep_1 - 3 + 230, 1000); playSe( spep_1 - 3 + 250, 1000); playSe( spep_1 - 3 + 260, 1001); playSe( spep_1 + 280, 43); -- * playSe( spep_1 + 292, 1003); playSe( spep_1 - 3 + 300, 1010); playSe( spep_1 - 3 + 326, 1009); playSe( spep_1 - 3 + 362, 1011); -- ** 次の準備 ** -- spep_2 = spep_1 + 410; ------------------------------------------------------ -- カードカットイン(90F) ------------------------------------------------------ -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_2 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え]] --極限対応 if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen2, 255 ); -- ** 音 ** -- --playSe( spep_2 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ -- 構え(160F) ------------------------------------------------------ -- ** 書き文字 ** -- ctzuo = entryEffectLife( spep_3 - 3 + 48, 10012, 56, 0x100, -1, 0, 71.2, 379.6 ); --ズオ setEffMoveKey( spep_3 - 3 + 48, ctzuo, 71.2, 379.6 , 0 ); setEffMoveKey( spep_3 - 3 + 50, ctzuo, 89.9, 372.1 , 0 ); setEffMoveKey( spep_3 - 3 + 52, ctzuo, 88, 383.9 , 0 ); setEffMoveKey( spep_3 - 3 + 54, ctzuo, 119.5, 364.5 , 0 ); setEffMoveKey( spep_3 - 3 + 56, ctzuo, 95.1, 385.9 , 0 ); setEffMoveKey( spep_3 - 3 + 58, ctzuo, 115.4, 365.6 , 0 ); setEffMoveKey( spep_3 - 3 + 60, ctzuo, 92.8, 385.3 , 0 ); setEffMoveKey( spep_3 - 3 + 62, ctzuo, 111.3, 366.6 , 0 ); setEffMoveKey( spep_3 - 3 + 64, ctzuo, 90.5, 384.7 , 0 ); setEffMoveKey( spep_3 - 3 + 66, ctzuo, 107.1, 367.7 , 0 ); setEffMoveKey( spep_3 - 3 + 68, ctzuo, 89.2, 384.4 , 0 ); setEffMoveKey( spep_3 - 3 + 70, ctzuo, 106.6, 367.8 , 0 ); setEffMoveKey( spep_3 - 3 + 72, ctzuo, 88.8, 384.3 , 0 ); setEffMoveKey( spep_3 - 3 + 74, ctzuo, 106, 368 , 0 ); setEffMoveKey( spep_3 - 3 + 76, ctzuo, 88.5, 384.2 , 0 ); setEffMoveKey( spep_3 - 3 + 78, ctzuo, 105.5, 368.1 , 0 ); setEffMoveKey( spep_3 - 3 + 80, ctzuo, 88.2, 384.1 , 0 ); setEffMoveKey( spep_3 - 3 + 82, ctzuo, 104.9, 368.3 , 0 ); setEffMoveKey( spep_3 - 3 + 84, ctzuo, 87.9, 384 , 0 ); setEffMoveKey( spep_3 - 3 + 86, ctzuo, 104.4, 368.4 , 0 ); setEffMoveKey( spep_3 - 3 + 88, ctzuo, 87.6, 384 , 0 ); setEffMoveKey( spep_3 - 3 + 90, ctzuo, 103.8, 368.6 , 0 ); setEffMoveKey( spep_3 - 3 + 92, ctzuo, 87.3, 383.9 , 0 ); setEffMoveKey( spep_3 - 3 + 94, ctzuo, 87.1, 383.8 , 0 ); setEffMoveKey( spep_3 - 3 + 96, ctzuo, 114, 365.9 , 0 ); setEffMoveKey( spep_3 - 3 + 98, ctzuo, 99.2, 387 , 0 ); setEffMoveKey( spep_3 - 3 + 100, ctzuo, 135.5, 360.3 , 0 ); setEffMoveKey( spep_3 - 3 + 102, ctzuo, 111.3, 390.2 , 0 ); setEffMoveKey( spep_3 - 3 + 104, ctzuo, 117.4, 391.8 , 0 ); setEffScaleKey( spep_3 - 3 + 48, ctzuo, 0.64, 0.64 ); setEffScaleKey( spep_3 - 3 + 50, ctzuo, 1.7, 1.7 ); setEffScaleKey( spep_3 - 3 + 52, ctzuo, 2.77, 2.77 ); setEffScaleKey( spep_3 - 3 + 54, ctzuo, 3.83, 3.83 ); setEffScaleKey( spep_3 - 3 + 56, ctzuo, 3.69, 3.69 ); setEffScaleKey( spep_3 - 3 + 58, ctzuo, 3.54, 3.54 ); setEffScaleKey( spep_3 - 3 + 60, ctzuo, 3.39, 3.39 ); setEffScaleKey( spep_3 - 3 + 62, ctzuo, 3.24, 3.24 ); setEffScaleKey( spep_3 - 3 + 64, ctzuo, 3.1, 3.1 ); setEffScaleKey( spep_3 - 3 + 66, ctzuo, 2.95, 2.95 ); setEffScaleKey( spep_3 - 3 + 68, ctzuo, 2.93, 2.93 ); setEffScaleKey( spep_3 - 3 + 70, ctzuo, 2.91, 2.91 ); setEffScaleKey( spep_3 - 3 + 72, ctzuo, 2.89, 2.89 ); setEffScaleKey( spep_3 - 3 + 74, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_3 - 3 + 76, ctzuo, 2.85, 2.85 ); setEffScaleKey( spep_3 - 3 + 78, ctzuo, 2.83, 2.83 ); setEffScaleKey( spep_3 - 3 + 80, ctzuo, 2.81, 2.81 ); setEffScaleKey( spep_3 - 3 + 82, ctzuo, 2.79, 2.79 ); setEffScaleKey( spep_3 - 3 + 84, ctzuo, 2.77, 2.77 ); setEffScaleKey( spep_3 - 3 + 86, ctzuo, 2.75, 2.75 ); setEffScaleKey( spep_3 - 3 + 88, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_3 - 3 + 90, ctzuo, 2.71, 2.71 ); setEffScaleKey( spep_3 - 3 + 92, ctzuo, 2.69, 2.69 ); setEffScaleKey( spep_3 - 3 + 94, ctzuo, 2.67, 2.67 ); setEffScaleKey( spep_3 - 3 + 96, ctzuo, 3.44, 3.44 ); setEffScaleKey( spep_3 - 3 + 98, ctzuo, 4.21, 4.21 ); setEffScaleKey( spep_3 - 3 + 100, ctzuo, 4.99, 4.99 ); setEffScaleKey( spep_3 - 3 + 102, ctzuo, 5.76, 5.76 ); setEffScaleKey( spep_3 - 3 + 104, ctzuo, 6.53, 6.53 ); setEffRotateKey( spep_3 - 3 + 48, ctzuo, 25.3 ); setEffRotateKey( spep_3 - 3 + 56, ctzuo, 25.3 ); setEffRotateKey( spep_3 - 3 + 58, ctzuo, 25.4 ); setEffRotateKey( spep_3 - 3 + 88, ctzuo, 25.4 ); setEffRotateKey( spep_3 - 3 + 104, ctzuo, 25.3 ); setEffAlphaKey( spep_3 - 3 + 48, ctzuo, 255 ); setEffAlphaKey( spep_3 - 3 + 94, ctzuo, 255 ); setEffAlphaKey( spep_3 - 3 + 96, ctzuo, 204 ); setEffAlphaKey( spep_3 - 3 + 98, ctzuo, 153 ); setEffAlphaKey( spep_3 - 3 + 100, ctzuo, 102 ); setEffAlphaKey( spep_3 - 3 + 102, ctzuo, 51 ); setEffAlphaKey( spep_3 - 3 + 104, ctzuo, 0 ); -- ** 敵の動き ** -- setDisp(spep_3 -3 +110, 1, 1); setDisp(spep_3 -3 +158, 1, 0); changeAnime( spep_3 - 3 + 110, 1, 106); setMoveKey( spep_3 - 3 + 110, 1, -532.9, 979.9 , 0 ); setMoveKey( spep_3 - 3 + 112, 1, -457.3, 850.1 , 0 ); setMoveKey( spep_3 - 3 + 114, 1, -381.7, 720.2 , 0 ); setMoveKey( spep_3 - 3 + 116, 1, -306.2, 590.3 , 0 ); setMoveKey( spep_3 - 3 + 118, 1, -230.6, 460.5 , 0 ); setMoveKey( spep_3 - 3 + 120, 1, -155, 330.6 , 0 ); setMoveKey( spep_3 - 3 + 122, 1, -79.5, 200.7 , 0 ); setMoveKey( spep_3 - 3 + 124, 1, -3.9, 70.8 , 0 ); setMoveKey( spep_3 - 3 + 126, 1, 4.3, 56.7 , 0 ); setMoveKey( spep_3 - 3 + 128, 1, 12.6, 42.6 , 0 ); setMoveKey( spep_3 - 3 + 130, 1, 20.8, 28.4 , 0 ); setMoveKey( spep_3 - 3 + 132, 1, 29.1, 14.3 , 0 ); setMoveKey( spep_3 - 3 + 134, 1, 37.3, 0.1 , 0 ); setMoveKey( spep_3 - 3 + 136, 1, 45.6, -14 , 0 ); setMoveKey( spep_3 - 3 + 138, 1, 53.8, -28.2 , 0 ); setMoveKey( spep_3 - 3 + 140, 1, 62, -42.3 , 0 ); setMoveKey( spep_3 - 3 + 142, 1, 70.3, -56.5 , 0 ); setMoveKey( spep_3 - 3 + 144, 1, 78.5, -70.6 , 0 ); setMoveKey( spep_3 - 3 + 146, 1, 86.7, -84.8 , 0 ); setMoveKey( spep_3 - 3 + 148, 1, 95, -98.9 , 0 ); setMoveKey( spep_3 - 3 + 150, 1, 103.2, -113.1 , 0 ); setMoveKey( spep_3 - 3 + 152, 1, 111.4, -127.2 , 0 ); setMoveKey( spep_3 - 3 + 154, 1, 119.7, -141.4 , 0 ); setMoveKey( spep_3 - 3 + 156, 1, 127.9, -155.5 , 0 ); setMoveKey( spep_3 - 3 + 158, 1, 136.1, -169.7 , 0 ); setScaleKey( spep_3 - 3 + 110, 1, 0.28, 0.28 ); setScaleKey( spep_3 - 3 + 112, 1, 0.39, 0.39 ); setScaleKey( spep_3 - 3 + 114, 1, 0.49, 0.49 ); setScaleKey( spep_3 - 3 + 116, 1, 0.6, 0.6 ); setScaleKey( spep_3 - 3 + 118, 1, 0.71, 0.71 ); setScaleKey( spep_3 - 3 + 120, 1, 0.82, 0.82 ); setScaleKey( spep_3 - 3 + 122, 1, 0.93, 0.93 ); setScaleKey( spep_3 - 3 + 124, 1, 1.04, 1.04 ); setScaleKey( spep_3 - 3 + 126, 1, 1.07, 1.07 ); setScaleKey( spep_3 - 3 + 128, 1, 1.1, 1.1 ); setScaleKey( spep_3 - 3 + 130, 1, 1.13, 1.13 ); setScaleKey( spep_3 - 3 + 132, 1, 1.16, 1.16 ); setScaleKey( spep_3 - 3 + 134, 1, 1.19, 1.19 ); setScaleKey( spep_3 - 3 + 136, 1, 1.22, 1.22 ); setScaleKey( spep_3 - 3 + 138, 1, 1.25, 1.25 ); setScaleKey( spep_3 - 3 + 140, 1, 1.27, 1.27 ); setScaleKey( spep_3 - 3 + 142, 1, 1.3, 1.3 ); setScaleKey( spep_3 - 3 + 144, 1, 1.33, 1.33 ); setScaleKey( spep_3 - 3 + 146, 1, 1.36, 1.36 ); setScaleKey( spep_3 - 3 + 148, 1, 1.39, 1.39 ); setScaleKey( spep_3 - 3 + 150, 1, 1.42, 1.42 ); setScaleKey( spep_3 - 3 + 152, 1, 1.45, 1.45 ); setScaleKey( spep_3 - 3 + 154, 1, 1.48, 1.48 ); setScaleKey( spep_3 - 3 + 156, 1, 1.51, 1.51 ); setScaleKey( spep_3 - 3 + 158, 1, 1.54, 1.54 ); setRotateKey( spep_3 - 3 + 110, 1, 75.3 ); setRotateKey( spep_3 - 3 + 112, 1, 75.2 ); setRotateKey( spep_3 - 3 + 156, 1, 75.2 ); setRotateKey( spep_3 - 3 + 158, 1, 75.3 ); -- ** エフェクト等 ** -- kamae_f = entryEffectLife( spep_3 + 0, SP_04, 160, 0x80, -1, 0, 0, 0 ); --気弾構え(ef_004) setEffMoveKey( spep_3 + 0, kamae_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 160, kamae_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, kamae_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 160, kamae_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kamae_f, 0 ); setEffRotateKey( spep_3 + 160, kamae_f, 0 ); setEffAlphaKey( spep_3 + 0, kamae_f, 255 ); setEffAlphaKey( spep_3 + 160, kamae_f, 255 ); -- ** 白フェード ** -- entryFade( spep_3 + 48 -3, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 154 , 4, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 160, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_3 +0, 1004); playSe( spep_3 +48, 1021); playSe( spep_3 + 110 - 3, 1022); -- ** 次の準備 ** -- spep_4 = spep_3 + 160; ------------------------------------------------------ -- 爆発(220F) ------------------------------------------------------ -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 40, 906, 130, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 40, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 170, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 40, shuchusen3, 1.17, 1.27 ); setEffScaleKey( spep_4 + 170, shuchusen3, 1.17, 1.27 ); setEffRotateKey( spep_4 + 40, shuchusen3, 0 ); setEffRotateKey( spep_4 + 170, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 40, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 170, shuchusen3, 255 ); -- ** エフェクト等 ** -- bakuhatsu = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --気弾構え(ef_004) setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 170, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 1.0, 1.0 ); setEffScaleKey( spep_4 + 170, bakuhatsu, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 170, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 170, bakuhatsu, 255 ); entryFade( spep_4 + 40 , 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 170, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_4 + 0, 1023); playSe( spep_4 + 50, 1024); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 50 ); endPhase( spep_4 + 160 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 殴る(150F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- naguru = entryEffectLife( spep_0 + 0, SP_01, 150, 0x80, -1, 0, 0, 0 ); --突進(ef_001) setEffMoveKey( spep_0 + 0, naguru, 0, 0 , 0 ); setEffMoveKey( spep_0 + 150, naguru, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, naguru, -1.0, 1.0 ); setEffScaleKey( spep_0 + 150, naguru, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, naguru, 0 ); setEffRotateKey( spep_0 + 150, naguru, 0 ); setEffAlphaKey( spep_0 + 0, naguru, 255 ); setEffAlphaKey( spep_0 + 150, naguru, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 26, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 26, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 16 + 26, 190006, 64, 0x100, -1, 0, 0, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 16, ctgogo, 64, 10 ); setEffMoveKey( spep_0 + 16 + 26, ctgogo, 0, 515.5 , 0 ); setEffMoveKey( spep_0 + 80 + 26, ctgogo, 0, 515.5 , 0 ); setEffScaleKey( spep_0 + 16 + 26, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 72 + 26, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 74 + 26, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_0 + 76 + 26, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_0 + 78 + 26, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_0 + 80 + 26, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_0 + 16 + 26, ctgogo, 0 ); setEffRotateKey( spep_0 + 80 + 26, ctgogo, 0 ); setEffAlphaKey( spep_0 + 16 + 26, ctgogo, 255 ); setEffAlphaKey( spep_0 + 80 + 26, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 150, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_0 + 0, 9); playSe( spep_0 + 16 + 26, 1018); --ゴゴゴ ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end entryFade( spep_0 + 144, 4, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0+100, 1072); -- ** 次の準備 ** -- spep_1 = spep_0 + 150; ------------------------------------------------------ -- 格闘(410F) ------------------------------------------------------ -- ** 書き文字 ** -- ctzun = entryEffectLife( spep_1 + 0, 10016, 32, 0x100, -1, 0, 15.8, 363.9 ); --ズン setEffShake( spep_1 + 0, ctzun, 32, 20); --揺れ setEffMoveKey( spep_1 + 0, ctzun, 15.8, 363.9 , 0 ); setEffMoveKey( spep_1 + 32, ctzun, 15.7, 364.1 , 0 ); setEffScaleKey( spep_1 + 0, ctzun, 1.41, 1.41 ); setEffScaleKey( spep_1 + 2, ctzun, 3.44, 3.44 ); setEffScaleKey( spep_1 + 4, ctzun, 3.3, 3.3 ); setEffScaleKey( spep_1 + 6, ctzun, 3.17, 3.17 ); setEffScaleKey( spep_1 + 8, ctzun, 3.03, 3.03 ); setEffScaleKey( spep_1 + 10, ctzun, 2.9, 2.9 ); setEffScaleKey( spep_1 + 12, ctzun, 2.84, 2.84 ); setEffScaleKey( spep_1 + 14, ctzun, 2.79, 2.79 ); setEffScaleKey( spep_1 + 16, ctzun, 2.74, 2.74 ); setEffScaleKey( spep_1 + 18, ctzun, 2.68, 2.68 ); setEffScaleKey( spep_1 + 20, ctzun, 2.63, 2.63 ); setEffScaleKey( spep_1 + 22, ctzun, 2.57, 2.57 ); setEffScaleKey( spep_1 + 24, ctzun, 2.52, 2.52 ); setEffScaleKey( spep_1 + 26, ctzun, 2.4, 2.4 ); setEffScaleKey( spep_1 + 28, ctzun, 2.28, 2.28 ); setEffScaleKey( spep_1 + 30, ctzun, 2.16, 2.16 ); setEffScaleKey( spep_1 + 32, ctzun, 2.04, 2.04 ); setEffRotateKey( spep_1 + 0, ctzun, -9.2 ); setEffRotateKey( spep_1 + 12, ctzun, -9.2 ); setEffRotateKey( spep_1 + 14, ctzun, -9.3 ); setEffRotateKey( spep_1 + 20, ctzun, -9.3 ); setEffRotateKey( spep_1 + 22, ctzun, -9.4 ); setEffRotateKey( spep_1 + 24, ctzun, -9.4 ); setEffRotateKey( spep_1 + 26, ctzun, -9.3 ); setEffRotateKey( spep_1 + 30, ctzun, -9.3 ); setEffRotateKey( spep_1 + 32, ctzun, -9.2 ); setEffAlphaKey( spep_1 + 0, ctzun, 255 ); setEffAlphaKey( spep_1 + 10, ctzun, 255 ); setEffAlphaKey( spep_1 + 12, ctzun, 246 ); setEffAlphaKey( spep_1 + 14, ctzun, 237 ); setEffAlphaKey( spep_1 + 16, ctzun, 228 ); setEffAlphaKey( spep_1 + 18, ctzun, 219 ); setEffAlphaKey( spep_1 + 20, ctzun, 209 ); setEffAlphaKey( spep_1 + 22, ctzun, 200 ); setEffAlphaKey( spep_1 + 24, ctzun, 191 ); setEffAlphaKey( spep_1 + 26, ctzun, 147 ); setEffAlphaKey( spep_1 + 28, ctzun, 102 ); setEffAlphaKey( spep_1 + 30, ctzun, 58 ); setEffAlphaKey( spep_1 + 32, ctzun, 13 ); ctzun2 = entryEffectLife( spep_1 - 3 + 170, 10016, 16, 0x100, -1, 0, 7.8, 363.9 ); --ズン setEffMoveKey( spep_1 - 3 + 170, ctzun2, 7.8, 363.9 , 0 ); setEffMoveKey( spep_1 - 3 + 172, ctzun2, 7.8, 363.9 , 0 ); setEffMoveKey( spep_1 - 3 + 174, ctzun2, 1.3, 368.2 , 0 ); setEffMoveKey( spep_1 - 3 + 176, ctzun2, 7.9, 363.9 , 0 ); setEffMoveKey( spep_1 - 3 + 178, ctzun2, 7.9, 363.9 , 0 ); setEffMoveKey( spep_1 - 3 + 180, ctzun2, 2.4, 367.4 , 0 ); setEffMoveKey( spep_1 - 3 + 182, ctzun2, 2.7, 367 , 0 ); setEffMoveKey( spep_1 - 3 + 184, ctzun2, 7.8, 363.8 , 0 ); setEffMoveKey( spep_1 - 3 + 186, ctzun2, 7.7, 364 , 0 ); setEffScaleKey( spep_1 - 3 + 170, ctzun2, 1.13, 1.13 ); setEffScaleKey( spep_1 - 3 + 172, ctzun2, 2.77, 2.77 ); setEffScaleKey( spep_1 - 3 + 174, ctzun2, 2.63, 2.63 ); setEffScaleKey( spep_1 - 3 + 176, ctzun2, 2.48, 2.48 ); setEffScaleKey( spep_1 - 3 + 178, ctzun2, 2.33, 2.33 ); setEffScaleKey( spep_1 - 3 + 180, ctzun2, 2.18, 2.18 ); setEffScaleKey( spep_1 - 3 + 182, ctzun2, 2.03, 2.03 ); setEffScaleKey( spep_1 - 3 + 184, ctzun2, 1.84, 1.84 ); setEffScaleKey( spep_1 - 3 + 186, ctzun2, 1.64, 1.64 ); setEffRotateKey( spep_1 - 3 + 170, ctzun2, -9.2 ); setEffRotateKey( spep_1 - 3 + 178, ctzun2, -9.2 ); setEffRotateKey( spep_1 - 3 + 180, ctzun2, -9.3 ); setEffRotateKey( spep_1 - 3 + 182, ctzun2, -9.4 ); setEffRotateKey( spep_1 - 3 + 184, ctzun2, -9.3 ); setEffRotateKey( spep_1 - 3 + 186, ctzun2, -9.2 ); setEffAlphaKey( spep_1 - 3 + 170, ctzun2, 255 ); setEffAlphaKey( spep_1 - 3 + 178, ctzun2, 255 ); setEffAlphaKey( spep_1 - 3 + 180, ctzun2, 223 ); setEffAlphaKey( spep_1 - 3 + 182, ctzun2, 191 ); setEffAlphaKey( spep_1 - 3 + 184, ctzun2, 102 ); setEffAlphaKey( spep_1 - 3 + 186, ctzun2, 13 ); ctga = entryEffectLife( spep_1 - 3 + 214, 10005, 14, 0x100, -1, 0, 80.1, 262.1 ); --ガッ setEffMoveKey( spep_1 - 3 + 214, ctga, 80.1, 262.1 , 0 ); setEffMoveKey( spep_1 - 3 + 216, ctga, 80.4, 262.1 , 0 ); setEffMoveKey( spep_1 - 3 + 218, ctga, 80.2, 262.3 , 0 ); setEffMoveKey( spep_1 - 3 + 220, ctga, 80.2, 262.1 , 0 ); setEffMoveKey( spep_1 - 3 + 228, ctga, 80.2, 262.1 , 0 ); setEffScaleKey( spep_1 - 3 + 214, ctga, 0.75, 0.75 ); setEffScaleKey( spep_1 - 3 + 216, ctga, 1.61, 1.61 ); setEffScaleKey( spep_1 - 3 + 218, ctga, 2.05, 2.05 ); setEffScaleKey( spep_1 - 3 + 220, ctga, 1.66, 1.66 ); setEffScaleKey( spep_1 - 3 + 222, ctga, 1.65, 1.65 ); setEffScaleKey( spep_1 - 3 + 224, ctga, 1.64, 1.64 ); setEffScaleKey( spep_1 - 3 + 226, ctga, 1.62, 1.62 ); setEffScaleKey( spep_1 - 3 + 228, ctga, 1.6, 1.6 ); setEffRotateKey( spep_1 - 3 + 214, ctga, 16.3 ); setEffRotateKey( spep_1 - 3 + 216, ctga, 2.9 ); setEffRotateKey( spep_1 - 3 + 218, ctga, 16.3 ); setEffRotateKey( spep_1 - 3 + 220, ctga, 16.3 ); setEffRotateKey( spep_1 - 3 + 222, ctga, 16.2 ); setEffRotateKey( spep_1 - 3 + 224, ctga, 16.2 ); setEffRotateKey( spep_1 - 3 + 226, ctga, 16.3 ); setEffRotateKey( spep_1 - 3 + 228, ctga, 16.3 ); setEffAlphaKey( spep_1 - 3 + 214, ctga, 255 ); setEffAlphaKey( spep_1 - 3 + 222, ctga, 255 ); setEffAlphaKey( spep_1 - 3 + 224, ctga, 170 ); setEffAlphaKey( spep_1 - 3 + 226, ctga, 85 ); setEffAlphaKey( spep_1 - 3 + 228, ctga, 0 ); ctga2 = entryEffectLife( spep_1 - 3 + 222, 10005, 14, 0x100, -1, 0, -227.8, 89.9 ); --ガッ setEffMoveKey( spep_1 - 3 + 222, ctga2, -227.8, 89.9 , 0 ); setEffMoveKey( spep_1 - 3 + 224, ctga2, -227.8, 90.2 , 0 ); setEffMoveKey( spep_1 - 3 + 226, ctga2, -227.9, 90.1 , 0 ); setEffMoveKey( spep_1 - 3 + 228, ctga2, -227.8, 90 , 0 ); setEffMoveKey( spep_1 - 3 + 230, ctga2, -227.9, 90.1 , 0 ); setEffMoveKey( spep_1 - 3 + 232, ctga2, -227.9, 90.1 , 0 ); setEffMoveKey( spep_1 - 3 + 234, ctga2, -227.8, 90.1 , 0 ); setEffMoveKey( spep_1 - 3 + 236, ctga2, -227.8, 90.1 , 0 ); setEffScaleKey( spep_1 - 3 + 222, ctga2, 0.75, 0.75 ); setEffScaleKey( spep_1 - 3 + 224, ctga2, 1.61, 1.61 ); setEffScaleKey( spep_1 - 3 + 226, ctga2, 2.05, 2.05 ); setEffScaleKey( spep_1 - 3 + 228, ctga2, 1.66, 1.66 ); setEffScaleKey( spep_1 - 3 + 230, ctga2, 1.65, 1.65 ); setEffScaleKey( spep_1 - 3 + 232, ctga2, 1.64, 1.64 ); setEffScaleKey( spep_1 - 3 + 234, ctga2, 1.62, 1.62 ); setEffScaleKey( spep_1 - 3 + 236, ctga2, 1.6, 1.6 ); setEffRotateKey( spep_1 - 3 + 222, ctga2, -20.1 ); setEffRotateKey( spep_1 - 3 + 224, ctga2, -33.5 ); setEffRotateKey( spep_1 - 3 + 226, ctga2, -20.1 ); setEffRotateKey( spep_1 - 3 + 228, ctga2, -20.1 ); setEffRotateKey( spep_1 - 3 + 230, ctga2, -20.3 ); setEffRotateKey( spep_1 - 3 + 232, ctga2, -20.2 ); setEffRotateKey( spep_1 - 3 + 234, ctga2, -20.2 ); setEffRotateKey( spep_1 - 3 + 236, ctga2, -20.1 ); setEffAlphaKey( spep_1 - 3 + 222, ctga2, 255 ); setEffAlphaKey( spep_1 - 3 + 230, ctga2, 255 ); setEffAlphaKey( spep_1 - 3 + 232, ctga2, 170 ); setEffAlphaKey( spep_1 - 3 + 234, ctga2, 85 ); setEffAlphaKey( spep_1 - 3 + 236, ctga2, 0 ); --[[ ctga3 = entryEffectLife( spep_1 - 3 + 310, 10005, 14, 0x100, -1, 0, -13.9, 278 ); --ガッ setEffMoveKey( spep_1 - 3 + 310, ctga3, -13.9, 278 , 0 ); setEffMoveKey( spep_1 - 3 + 312, ctga3, -13.7, 278.1 , 0 ); setEffMoveKey( spep_1 - 3 + 314, ctga3, -13.9, 278.3 , 0 ); setEffMoveKey( spep_1 - 3 + 316, ctga3, -13.8, 278.1 , 0 ); setEffMoveKey( spep_1 - 3 + 324, ctga3, -13.8, 278.1 , 0 ); setEffScaleKey( spep_1 - 3 + 310, ctga3, 0.75, 0.75 ); setEffScaleKey( spep_1 - 3 + 312, ctga3, 1.61, 1.61 ); setEffScaleKey( spep_1 - 3 + 314, ctga3, 2.05, 2.05 ); setEffScaleKey( spep_1 - 3 + 316, ctga3, 1.66, 1.66 ); setEffScaleKey( spep_1 - 3 + 318, ctga3, 1.65, 1.65 ); setEffScaleKey( spep_1 - 3 + 320, ctga3, 1.64, 1.64 ); setEffScaleKey( spep_1 - 3 + 322, ctga3, 1.62, 1.62 ); setEffScaleKey( spep_1 - 3 + 324, ctga3, 1.6, 1.6 ); setEffRotateKey( spep_1 - 3 + 310, ctga3, 3.3 ); setEffRotateKey( spep_1 - 3 + 312, ctga3, -10 ); setEffRotateKey( spep_1 - 3 + 314, ctga3, 3.3 ); setEffRotateKey( spep_1 - 3 + 316, ctga3, 3.3 ); setEffRotateKey( spep_1 - 3 + 318, ctga3, 3.2 ); setEffRotateKey( spep_1 - 3 + 320, ctga3, 3.2 ); setEffRotateKey( spep_1 - 3 + 322, ctga3, 3.3 ); setEffRotateKey( spep_1 - 3 + 324, ctga3, 3.3 ); setEffAlphaKey( spep_1 - 3 + 310, ctga3, 255 ); setEffAlphaKey( spep_1 - 3 + 318, ctga3, 255 ); setEffAlphaKey( spep_1 - 3 + 320, ctga3, 170 ); setEffAlphaKey( spep_1 - 3 + 322, ctga3, 85 ); setEffAlphaKey( spep_1 - 3 + 324, ctga3, 0 ); ]] ctga4 = entryEffectLife( spep_1 - 3 + 250, 10005, 14, 0x100, -1, 0, -77.8, 274.1 ); --ガッ setEffMoveKey( spep_1 - 3 + 250, ctga4, -77.8, 274.1 , 0 ); setEffMoveKey( spep_1 - 3 + 252, ctga4, -77.6, 274.1 , 0 ); setEffMoveKey( spep_1 - 3 + 254, ctga4, -77.9, 274.3 , 0 ); setEffMoveKey( spep_1 - 3 + 256, ctga4, -77.8, 274.1 , 0 ); setEffMoveKey( spep_1 - 3 + 260, ctga4, -77.8, 274.1 , 0 ); setEffMoveKey( spep_1 - 3 + 264, ctga4, -77.7, 274.1 , 0 ); setEffScaleKey( spep_1 - 3 + 250, ctga4, 0.75, 0.75 ); setEffScaleKey( spep_1 - 3 + 252, ctga4, 1.61, 1.61 ); setEffScaleKey( spep_1 - 3 + 254, ctga4, 2.05, 2.05 ); setEffScaleKey( spep_1 - 3 + 256, ctga4, 1.66, 1.66 ); setEffScaleKey( spep_1 - 3 + 258, ctga4, 1.65, 1.65 ); setEffScaleKey( spep_1 - 3 + 260, ctga4, 1.64, 1.64 ); setEffScaleKey( spep_1 - 3 + 262, ctga4, 1.62, 1.62 ); setEffScaleKey( spep_1 - 3 + 264, ctga4, 1.6, 1.6 ); setEffRotateKey( spep_1 - 3 + 250, ctga4, -5.8 ); setEffRotateKey( spep_1 - 3 + 252, ctga4, -19.2 ); setEffRotateKey( spep_1 - 3 + 254, ctga4, -5.9 ); setEffRotateKey( spep_1 - 3 + 256, ctga4, -5.9 ); setEffRotateKey( spep_1 - 3 + 258, ctga4, -6 ); setEffRotateKey( spep_1 - 3 + 260, ctga4, -6 ); setEffRotateKey( spep_1 - 3 + 264, ctga4, -5.9 ); setEffAlphaKey( spep_1 - 3 + 250, ctga4, 255 ); setEffAlphaKey( spep_1 - 3 + 258, ctga4, 255 ); setEffAlphaKey( spep_1 - 3 + 260, ctga4, 170 ); setEffAlphaKey( spep_1 - 3 + 262, ctga4, 85 ); setEffAlphaKey( spep_1 - 3 + 264, ctga4, 0 ); ctga5 = entryEffectLife( spep_1 - 3 + 260, 10005, 14, 0x100, -1, 0, 74, 248 ); --ガッ setEffMoveKey( spep_1 - 3 + 260, ctga5, 74, 248 , 0 ); setEffMoveKey( spep_1 - 3 + 262, ctga5, 74.3, 248.1 , 0 ); setEffMoveKey( spep_1 - 3 + 264, ctga5, 74.2, 248.3 , 0 ); setEffMoveKey( spep_1 - 3 + 266, ctga5, 74.1, 248.1 , 0 ); setEffMoveKey( spep_1 - 3 + 268, ctga5, 74.1, 248.1 , 0 ); setEffMoveKey( spep_1 - 3 + 270, ctga5, 74.2, 248.2 , 0 ); setEffMoveKey( spep_1 - 3 + 272, ctga5, 74.2, 248.2 , 0 ); setEffMoveKey( spep_1 - 3 + 274, ctga5, 74.3, 248.1 , 0 ); setEffScaleKey( spep_1 - 3 + 260, ctga5, 0.75, 0.75 ); setEffScaleKey( spep_1 - 3 + 262, ctga5, 1.61, 1.61 ); setEffScaleKey( spep_1 - 3 + 264, ctga5, 2.05, 2.05 ); setEffScaleKey( spep_1 - 3 + 266, ctga5, 1.66, 1.66 ); setEffScaleKey( spep_1 - 3 + 268, ctga5, 1.65, 1.65 ); setEffScaleKey( spep_1 - 3 + 270, ctga5, 1.64, 1.64 ); setEffScaleKey( spep_1 - 3 + 272, ctga5, 1.62, 1.62 ); setEffScaleKey( spep_1 - 3 + 274, ctga5, 1.6, 1.6 ); setEffRotateKey( spep_1 - 3 + 260, ctga5, 19.8 ); setEffRotateKey( spep_1 - 3 + 262, ctga5, 6.4 ); setEffRotateKey( spep_1 - 3 + 264, ctga5, 19.8 ); setEffRotateKey( spep_1 - 3 + 266, ctga5, 19.8 ); setEffRotateKey( spep_1 - 3 + 268, ctga5, 19.6 ); setEffRotateKey( spep_1 - 3 + 270, ctga5, 19.7 ); setEffRotateKey( spep_1 - 3 + 272, ctga5, 19.7 ); setEffRotateKey( spep_1 - 3 + 274, ctga5, 19.8 ); setEffAlphaKey( spep_1 - 3 + 260, ctga5, 255 ); setEffAlphaKey( spep_1 - 3 + 268, ctga5, 255 ); setEffAlphaKey( spep_1 - 3 + 270, ctga5, 170 ); setEffAlphaKey( spep_1 - 3 + 272, ctga5, 85 ); setEffAlphaKey( spep_1 - 3 + 274, ctga5, 0 ); ctbaki = entryEffectLife( spep_1 - 3 + 300, 10020, 16, 0x100, -1, 0, -91, 299 ); --バキ setEffMoveKey( spep_1 - 3 + 300, ctbaki, -91, 299 , 0 ); setEffMoveKey( spep_1 - 3 + 302, ctbaki, -111.7, 312.1 , 0 ); setEffMoveKey( spep_1 - 3 + 304, ctbaki, -91, 298.9 , 0 ); setEffMoveKey( spep_1 - 3 + 306, ctbaki, -90.9, 298.9 , 0 ); setEffMoveKey( spep_1 - 3 + 308, ctbaki, -104.2, 307.4 , 0 ); setEffMoveKey( spep_1 - 3 + 310, ctbaki, -90.8, 298.9 , 0 ); setEffMoveKey( spep_1 - 3 + 312, ctbaki, -90.8, 298.9 , 0 ); setEffMoveKey( spep_1 - 3 + 314, ctbaki, -103.3, 306.9 , 0 ); setEffMoveKey( spep_1 - 3 + 316, ctbaki, -90.9, 298.9 , 0 ); setEffScaleKey( spep_1 - 3 + 300, ctbaki, 1.6, 1.6 ); setEffScaleKey( spep_1 - 3 + 302, ctbaki, 2.88, 2.88 ); setEffScaleKey( spep_1 - 3 + 304, ctbaki, 2.41, 2.41 ); setEffScaleKey( spep_1 - 3 + 306, ctbaki, 1.94, 1.94 ); setEffScaleKey( spep_1 - 3 + 308, ctbaki, 1.87, 1.87 ); setEffScaleKey( spep_1 - 3 + 310, ctbaki, 1.8, 1.8 ); setEffScaleKey( spep_1 - 3 + 312, ctbaki, 1.73, 1.73 ); setEffScaleKey( spep_1 - 3 + 314, ctbaki, 1.74, 1.74 ); setEffScaleKey( spep_1 - 3 + 316, ctbaki, 1.76, 1.76 ); setEffRotateKey( spep_1 - 3 + 300, ctbaki, -12.4 ); setEffRotateKey( spep_1 - 3 + 316, ctbaki, -12.4 ); setEffAlphaKey( spep_1 - 3 + 300, ctbaki, 255 ); setEffAlphaKey( spep_1 - 3 + 312, ctbaki, 255 ); setEffAlphaKey( spep_1 - 3 + 314, ctbaki, 134 ); setEffAlphaKey( spep_1 - 3 + 316, ctbaki, 13 ); ctzun3 = entryEffectLife( spep_1 - 3 + 326, 10016, 16, 0x100, -1, 0, 7.8, 243.9 ); --ズン setEffMoveKey( spep_1 - 3 + 326, ctzun3, 7.8, 243.9 , 0 ); setEffMoveKey( spep_1 - 3 + 328, ctzun3, 7.8, 243.9 , 0 ); setEffMoveKey( spep_1 - 3 + 330, ctzun3, 1.3, 248.2 , 0 ); setEffMoveKey( spep_1 - 3 + 332, ctzun3, 7.9, 243.9 , 0 ); setEffMoveKey( spep_1 - 3 + 334, ctzun3, 7.9, 243.9 , 0 ); setEffMoveKey( spep_1 - 3 + 336, ctzun3, 2.4, 247.4 , 0 ); setEffMoveKey( spep_1 - 3 + 338, ctzun3, 2.7, 247 , 0 ); setEffMoveKey( spep_1 - 3 + 340, ctzun3, 7.8, 243.8 , 0 ); setEffMoveKey( spep_1 - 3 + 342, ctzun3, 7.7, 244 , 0 ); setEffScaleKey( spep_1 - 3 + 326, ctzun3, 1.13, 1.13 ); setEffScaleKey( spep_1 - 3 + 328, ctzun3, 2.77, 2.77 ); setEffScaleKey( spep_1 - 3 + 330, ctzun3, 2.63, 2.63 ); setEffScaleKey( spep_1 - 3 + 332, ctzun3, 2.48, 2.48 ); setEffScaleKey( spep_1 - 3 + 334, ctzun3, 2.33, 2.33 ); setEffScaleKey( spep_1 - 3 + 336, ctzun3, 2.18, 2.18 ); setEffScaleKey( spep_1 - 3 + 338, ctzun3, 2.03, 2.03 ); setEffScaleKey( spep_1 - 3 + 340, ctzun3, 1.84, 1.84 ); setEffScaleKey( spep_1 - 3 + 342, ctzun3, 1.64, 1.64 ); setEffRotateKey( spep_1 - 3 + 326, ctzun3, -9.2 ); setEffRotateKey( spep_1 - 3 + 334, ctzun3, -9.2 ); setEffRotateKey( spep_1 - 3 + 336, ctzun3, -9.3 ); setEffRotateKey( spep_1 - 3 + 338, ctzun3, -9.4 ); setEffRotateKey( spep_1 - 3 + 340, ctzun3, -9.3 ); setEffRotateKey( spep_1 - 3 + 342, ctzun3, -9.2 ); setEffAlphaKey( spep_1 - 3 + 326, ctzun3, 255 ); setEffAlphaKey( spep_1 - 3 + 334, ctzun3, 255 ); setEffAlphaKey( spep_1 - 3 + 336, ctzun3, 223 ); setEffAlphaKey( spep_1 - 3 + 338, ctzun3, 191 ); setEffAlphaKey( spep_1 - 3 + 340, ctzun3, 102 ); setEffAlphaKey( spep_1 - 3 + 342, ctzun3, 13 ); --[[ ctga6 = entryEffectLife( spep_1 - 3 + 350, 10005, 14, 0x100, -1, 0, -149.9, 188 ); --ガッ setEffMoveKey( spep_1 - 3 + 350, ctga6, -149.9, 188 , 0 ); setEffMoveKey( spep_1 - 3 + 352, ctga6, -149.7, 188.2 , 0 ); setEffMoveKey( spep_1 - 3 + 354, ctga6, -149.9, 188.3 , 0 ); setEffMoveKey( spep_1 - 3 + 356, ctga6, -149.8, 188 , 0 ); setEffMoveKey( spep_1 - 3 + 364, ctga6, -149.8, 188.1 , 0 ); setEffScaleKey( spep_1 - 3 + 350, ctga6, 0.75, 0.75 ); setEffScaleKey( spep_1 - 3 + 352, ctga6, 1.61, 1.61 ); setEffScaleKey( spep_1 - 3 + 354, ctga6, 2.05, 2.05 ); setEffScaleKey( spep_1 - 3 + 356, ctga6, 1.66, 1.66 ); setEffScaleKey( spep_1 - 3 + 358, ctga6, 1.65, 1.65 ); setEffScaleKey( spep_1 - 3 + 360, ctga6, 1.64, 1.64 ); setEffScaleKey( spep_1 - 3 + 362, ctga6, 1.62, 1.62 ); setEffScaleKey( spep_1 - 3 + 364, ctga6, 1.6, 1.6 ); setEffRotateKey( spep_1 - 3 + 350, ctga6, -10.1 ); setEffRotateKey( spep_1 - 3 + 352, ctga6, -23.5 ); setEffRotateKey( spep_1 - 3 + 354, ctga6, -10.1 ); setEffRotateKey( spep_1 - 3 + 356, ctga6, -10.1 ); setEffRotateKey( spep_1 - 3 + 358, ctga6, -10.3 ); setEffRotateKey( spep_1 - 3 + 360, ctga6, -10.2 ); setEffRotateKey( spep_1 - 3 + 362, ctga6, -10.2 ); setEffRotateKey( spep_1 - 3 + 364, ctga6, -10.1 ); setEffAlphaKey( spep_1 - 3 + 350, ctga6, 255 ); setEffAlphaKey( spep_1 - 3 + 358, ctga6, 255 ); setEffAlphaKey( spep_1 - 3 + 360, ctga6, 170 ); setEffAlphaKey( spep_1 - 3 + 362, ctga6, 85 ); setEffAlphaKey( spep_1 - 3 + 364, ctga6, 0 ); ]] ctbago = entryEffectLife( spep_1 - 3 + 362, 10021, 32, 0x100, -1, 0, 67.2, 381.8 ); --バゴォ setEffMoveKey( spep_1 - 3 + 362, ctbago, 67.2, 381.8 , 0 ); setEffMoveKey( spep_1 - 3 + 364, ctbago, 66.6, 381.1 , 0 ); setEffMoveKey( spep_1 - 3 + 366, ctbago, 67.2, 381.6 , 0 ); setEffMoveKey( spep_1 - 3 + 368, ctbago, 55.8, 406.4 , 0 ); setEffMoveKey( spep_1 - 3 + 370, ctbago, 67.2, 381.7 , 0 ); setEffMoveKey( spep_1 - 3 + 372, ctbago, 56.1, 405.8 , 0 ); setEffMoveKey( spep_1 - 3 + 374, ctbago, 67.3, 381.7 , 0 ); setEffMoveKey( spep_1 - 3 + 376, ctbago, 56.4, 405.2 , 0 ); setEffMoveKey( spep_1 - 3 + 378, ctbago, 67.3, 381.8 , 0 ); setEffMoveKey( spep_1 - 3 + 380, ctbago, 56.8, 404.7 , 0 ); setEffMoveKey( spep_1 - 3 + 382, ctbago, 67.3, 381.8 , 0 ); setEffMoveKey( spep_1 - 3 + 384, ctbago, 67.4, 381.8 , 0 ); setEffMoveKey( spep_1 - 3 + 386, ctbago, 57.6, 403.1 , 0 ); setEffMoveKey( spep_1 - 3 + 388, ctbago, 67.4, 381.9 , 0 ); setEffMoveKey( spep_1 - 3 + 390, ctbago, 58.6, 401.2 , 0 ); setEffMoveKey( spep_1 - 3 + 392, ctbago, 67.5, 382 , 0 ); setEffMoveKey( spep_1 - 3 + 394, ctbago, 67.5, 382.1 , 0 ); setEffScaleKey( spep_1 - 3 + 362, ctbago, 1.55, 1.55 ); setEffScaleKey( spep_1 - 3 + 364, ctbago, 4.28, 4.28 ); setEffScaleKey( spep_1 - 3 + 366, ctbago, 3.21, 3.21 ); setEffScaleKey( spep_1 - 3 + 368, ctbago, 3.17, 3.17 ); setEffScaleKey( spep_1 - 3 + 370, ctbago, 3.13, 3.13 ); setEffScaleKey( spep_1 - 3 + 372, ctbago, 3.09, 3.09 ); setEffScaleKey( spep_1 - 3 + 374, ctbago, 3.05, 3.05 ); setEffScaleKey( spep_1 - 3 + 376, ctbago, 3.01, 3.01 ); setEffScaleKey( spep_1 - 3 + 378, ctbago, 2.97, 2.97 ); setEffScaleKey( spep_1 - 3 + 380, ctbago, 2.93, 2.93 ); setEffScaleKey( spep_1 - 3 + 382, ctbago, 2.89, 2.89 ); setEffScaleKey( spep_1 - 3 + 384, ctbago, 2.85, 2.85 ); setEffScaleKey( spep_1 - 3 + 386, ctbago, 2.72, 2.72 ); setEffScaleKey( spep_1 - 3 + 388, ctbago, 2.59, 2.59 ); setEffScaleKey( spep_1 - 3 + 390, ctbago, 2.46, 2.46 ); setEffScaleKey( spep_1 - 3 + 392, ctbago, 2.33, 2.33 ); setEffScaleKey( spep_1 - 3 + 394, ctbago, 2.2, 2.2 ); setEffRotateKey( spep_1 - 3 + 362, ctbago, 10.8 ); setEffRotateKey( spep_1 - 3 + 394, ctbago, 10.8 ); setEffAlphaKey( spep_1 - 3 + 362, ctbago, 255 ); setEffAlphaKey( spep_1 - 3 + 384, ctbago, 255 ); setEffAlphaKey( spep_1 - 3 + 386, ctbago, 204 ); setEffAlphaKey( spep_1 - 3 + 388, ctbago, 153 ); setEffAlphaKey( spep_1 - 3 + 390, ctbago, 102 ); setEffAlphaKey( spep_1 - 3 + 392, ctbago, 51 ); setEffAlphaKey( spep_1 - 3 + 394, ctbago, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_1 + 0, 906, 89, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_1 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 - 3 + 92, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen1, 1.17, 1.27 ); setEffScaleKey( spep_1 - 3 + 92, shuchusen1, 1.17, 1.27 ); setEffRotateKey( spep_1 - 3 + 0, shuchusen1, 0 ); setEffRotateKey( spep_1 - 3 + 92, shuchusen1, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_1 - 3 + 34, shuchusen1, 255 ); setEffAlphaKey( spep_1 - 3 + 36, shuchusen1, 204 ); setEffAlphaKey( spep_1 - 3 + 38, shuchusen1, 153 ); setEffAlphaKey( spep_1 - 3 + 40, shuchusen1, 102 ); setEffAlphaKey( spep_1 - 3 + 42, shuchusen1, 51 ); setEffAlphaKey( spep_1 - 3 + 44, shuchusen1, 0 ); setEffAlphaKey( spep_1 - 3 + 65, shuchusen1, 0 ); setEffAlphaKey( spep_1 - 3 + 66, shuchusen1, 64 ); setEffAlphaKey( spep_1 - 3 + 68, shuchusen1, 112 ); setEffAlphaKey( spep_1 - 3 + 70, shuchusen1, 159 ); setEffAlphaKey( spep_1 - 3 + 72, shuchusen1, 207 ); setEffAlphaKey( spep_1 - 3 + 74, shuchusen1, 255 ); setEffAlphaKey( spep_1 - 3 + 86, shuchusen1, 255 ); setEffAlphaKey( spep_1 - 3 + 88, shuchusen1, 170 ); setEffAlphaKey( spep_1 - 3 + 90, shuchusen1, 85 ); setEffAlphaKey( spep_1 - 3 + 92, shuchusen1, 0 ); -- ** エフェクト等 ** -- kakuto_f = entryEffectLife( spep_1 + 0, SP_02x, 410, 0x100, -1, 0, 0, 0 ); --格闘前(ef_002) setEffMoveKey( spep_1 + 0, kakuto_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 410, kakuto_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kakuto_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 410, kakuto_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kakuto_f, 0 ); setEffRotateKey( spep_1 + 410, nkakuto_f, 0 ); setEffAlphaKey( spep_1 + 0, kakuto_f, 255 ); setEffAlphaKey( spep_1 + 410, kakuto_f, 255 ); -- ** 敵の動き ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 395 - 3, 1, 0 ); changeAnime( spep_1 + 0, 1, 108 ); changeAnime( spep_1 - 3 + 50, 1, 105 ); changeAnime( spep_1 - 3 + 130, 1, 106); changeAnime( spep_1 - 3 + 170, 1, 108 ); changeAnime( spep_1 - 3 + 214, 1, 106 ); changeAnime( spep_1 - 3 + 250, 1, 108 ); changeAnime( spep_1 - 3 + 300, 1, 106 ); changeAnime( spep_1 - 3 + 326, 1, 108 ); changeAnime( spep_1 - 3 + 362, 1, 107 ); setMoveKey( spep_1 + 0, 1, 244.2, -81.3 , 0 ); setMoveKey( spep_1 - 3 + 2, 1, 228.9, -96.8 , 0 ); setMoveKey( spep_1 - 3 + 4, 1, 219.7, -26.2 , 0 ); setMoveKey( spep_1 - 3 + 6, 1, 178.1, -13.4 , 0 ); setMoveKey( spep_1 - 3 + 8, 1, 157.8, 3.2 , 0 ); setMoveKey( spep_1 - 3 + 10, 1, 110.3, -1.7 , 0 ); setMoveKey( spep_1 - 3 + 12, 1, 114.9, 10.6 , 0 ); setMoveKey( spep_1 - 3 + 14, 1, 112, 10.4 , 0 ); setMoveKey( spep_1 - 3 + 16, 1, 118.8, 14.9 , 0 ); setMoveKey( spep_1 - 3 + 18, 1, 118.2, 14.7 , 0 ); setMoveKey( spep_1 - 3 + 20, 1, 122.4, 19.1 , 0 ); setMoveKey( spep_1 - 3 + 22, 1, 117.1, 18.9 , 0 ); setMoveKey( spep_1 - 3 + 24, 1, 125.7, 23.2 , 0 ); setMoveKey( spep_1 - 3 + 26, 1, 125.1, 20.4 , 0 ); setMoveKey( spep_1 - 3 + 28, 1, 128.8, 26.9 , 0 ); setMoveKey( spep_1 - 3 + 30, 1, 128, 26.5 , 0 ); setMoveKey( spep_1 - 3 + 32, 1, 131.6, 30.5 , 0 ); setMoveKey( spep_1 - 3 + 34, 1, 130.7, 32.2 , 0 ); setMoveKey( spep_1 - 3 + 36, 1, 134.1, 33.9 , 0 ); setMoveKey( spep_1 - 3 + 38, 1, 135.3, 33.4 , 0 ); setMoveKey( spep_1 - 3 + 40, 1, 136.4, 37.1 , 0 ); setMoveKey( spep_1 - 3 + 42, 1, 135.4, 36.6 , 0 ); setMoveKey( spep_1 - 3 + 44, 1, 138.4, 40.1 , 0 ); setMoveKey( spep_1 - 3 + 46, 1, 139.3, 41.5 , 0 ); setMoveKey( spep_1 - 3 + 49, 1, 140.1, 42.9 , 0 ); setMoveKey( spep_1 - 3 + 50, 1, 152.5, 49.4 , 0 ); setMoveKey( spep_1 - 3 + 52, 1, 174.6, 66.3 , 0 ); setMoveKey( spep_1 - 3 + 54, 1, 192.8, 80.2 , 0 ); setMoveKey( spep_1 - 3 + 56, 1, 207, 91 , 0 ); setMoveKey( spep_1 - 3 + 58, 1, 217.1, 98.7 , 0 ); setMoveKey( spep_1 - 3 + 60, 1, 223.2, 103.4 , 0 ); setMoveKey( spep_1 - 3 + 62, 1, 225.2, 104.9 , 0 ); setMoveKey( spep_1 - 3 + 64, 1, 226.2, 105.3 , 0 ); setMoveKey( spep_1 - 3 + 66, 1, 225.7, 107.8 , 0 ); setMoveKey( spep_1 - 3 + 68, 1, 225.3, 110.3 , 0 ); setMoveKey( spep_1 - 3 + 70, 1, 224.9, 112.8 , 0 ); setMoveKey( spep_1 - 3 + 72, 1, 224.7, 115.3 , 0 ); setMoveKey( spep_1 - 3 + 74, 1, 224.6, 117.9 , 0 ); setMoveKey( spep_1 - 3 + 76, 1, 227, 121.6 , 0 ); setMoveKey( spep_1 - 3 + 78, 1, 229.4, 125.1 , 0 ); setMoveKey( spep_1 - 3 + 80, 1, 231.8, 128.8 , 0 ); setMoveKey( spep_1 - 3 + 82, 1, 231.4, 127.7 , 0 ); setMoveKey( spep_1 - 3 + 84, 1, 230.9, 126.5 , 0 ); setMoveKey( spep_1 - 3 + 86, 1, 230.4, 125.2 , 0 ); setMoveKey( spep_1 - 3 + 88, 1, 229.8, 124 , 0 ); setMoveKey( spep_1 - 3 + 90, 1, 229.2, 122.8 , 0 ); setMoveKey( spep_1 - 3 + 92, 1, 228.5, 121.6 , 0 ); setMoveKey( spep_1 - 3 + 94, 1, 230.3, 121.4 , 0 ); setMoveKey( spep_1 - 3 + 96, 1, 232, 121.2 , 0 ); setMoveKey( spep_1 - 3 + 98, 1, 233.6, 121.1 , 0 ); setMoveKey( spep_1 - 3 + 100, 1, 235.3, 120.9 , 0 ); setMoveKey( spep_1 - 3 + 102, 1, 236.9, 120.7 , 0 ); setMoveKey( spep_1 - 3 + 104, 1, 238.5, 120.5 , 0 ); setMoveKey( spep_1 - 3 + 106, 1, 240.1, 120.3 , 0 ); setMoveKey( spep_1 - 3 + 108, 1, 241.7, 120.1 , 0 ); setMoveKey( spep_1 - 3 + 110, 1, 243.2, 119.9 , 0 ); setMoveKey( spep_1 - 3 + 112, 1, 244.7, 119.7 , 0 ); setMoveKey( spep_1 - 3 + 114, 1, 246.2, 119.4 , 0 ); setMoveKey( spep_1 - 3 + 116, 1, 247.7, 119.2 , 0 ); setMoveKey( spep_1 - 3 + 118, 1, 249.2, 118.9 , 0 ); setMoveKey( spep_1 - 3 + 120, 1, 250.6, 118.7 , 0 ); setMoveKey( spep_1 - 3 + 122, 1, 252, 118.4 , 0 ); setMoveKey( spep_1 - 3 + 124, 1, 253.4, 118.1 , 0 ); setMoveKey( spep_1 - 3 + 126, 1, 254.8, 117.8 , 0 ); setMoveKey( spep_1 - 3 + 129, 1, 256.2, 117.6 , 0 ); setMoveKey( spep_1 - 3 + 130, 1, -717.2, -573.2 , 0 ); setMoveKey( spep_1 - 3 + 132, 1, -545.7, -424.6 , 0 ); setMoveKey( spep_1 - 3 + 134, 1, -374.2, -276.1 , 0 ); setMoveKey( spep_1 - 3 + 136, 1, -202.7, -127.6 , 0 ); setMoveKey( spep_1 - 3 + 138, 1, -31.2, 21 , 0 ); setMoveKey( spep_1 - 3 + 140, 1, -25.9, 26.5 , 0 ); setMoveKey( spep_1 - 3 + 142, 1, -20.6, 32 , 0 ); setMoveKey( spep_1 - 3 + 144, 1, -15.3, 37.6 , 0 ); setMoveKey( spep_1 - 3 + 146, 1, -10.1, 43.1 , 0 ); setMoveKey( spep_1 - 3 + 148, 1, -4.8, 48.7 , 0 ); setMoveKey( spep_1 - 3 + 150, 1, 0.5, 54.2 , 0 ); setMoveKey( spep_1 - 3 + 152, 1, 5.8, 59.7 , 0 ); setMoveKey( spep_1 - 3 + 154, 1, 11, 65.3 , 0 ); setMoveKey( spep_1 - 3 + 156, 1, 16.3, 70.8 , 0 ); setMoveKey( spep_1 - 3 + 158, 1, 21.6, 76.4 , 0 ); setMoveKey( spep_1 - 3 + 160, 1, 26.9, 81.9 , 0 ); setMoveKey( spep_1 - 3 + 162, 1, 32.1, 87.4 , 0 ); setMoveKey( spep_1 - 3 + 164, 1, 37.4, 93 , 0 ); setMoveKey( spep_1 - 3 + 166, 1, 42.7, 98.5 , 0 ); setMoveKey( spep_1 - 3 + 169, 1, 48, 104.1 , 0 ); setMoveKey( spep_1 - 3 + 170, 1, 92.3, 19.3 , 0 ); setMoveKey( spep_1 - 3 + 172, 1, 84.1, 35.1 , 0 ); setMoveKey( spep_1 - 3 + 174, 1, 45.8, 6.8 , 0 ); setMoveKey( spep_1 - 3 + 176, 1, 47.6, -8 , 0 ); setMoveKey( spep_1 - 3 + 178, 1, 47.9, -19 , 0 ); setMoveKey( spep_1 - 3 + 180, 1, 52.5, -14.2 , 0 ); setMoveKey( spep_1 - 3 + 182, 1, 44.2, -18 , 0 ); setMoveKey( spep_1 - 3 + 184, 1, 53.1, -13.2 , 0 ); setMoveKey( spep_1 - 3 + 186, 1, 49.1, -16.9 , 0 ); setMoveKey( spep_1 - 3 + 188, 1, 53.5, -12.1 , 0 ); setMoveKey( spep_1 - 3 + 190, 1, 45.6, -15.7 , 0 ); setMoveKey( spep_1 - 3 + 192, 1, 54, -11 , 0 ); setMoveKey( spep_1 - 3 + 194, 1, 50.2, -14.5 , 0 ); setMoveKey( spep_1 - 3 + 196, 1, 54.4, -9.9 , 0 ); setMoveKey( spep_1 - 3 + 198, 1, 50.1, -5.7 , 0 ); setMoveKey( spep_1 - 3 + 200, 1, 45.8, -1.4 , 0 ); setMoveKey( spep_1 - 3 + 202, 1, 41.5, 2.8 , 0 ); setMoveKey( spep_1 - 3 + 204, 1, 37.1, 7 , 0 ); setMoveKey( spep_1 - 3 + 206, 1, 37.5, 6.6 , 0 ); setMoveKey( spep_1 - 3 + 208, 1, 37.8, 6.2 , 0 ); setMoveKey( spep_1 - 3 + 210, 1, 38.1, 5.8 , 0 ); setMoveKey( spep_1 - 3 + 213, 1, 38.4, 5.4 , 0 ); setMoveKey( spep_1 - 3 + 214, 1, -39.8, 64 , 0 ); setMoveKey( spep_1 - 3 + 216, 1, -40, 91.6 , 0 ); setMoveKey( spep_1 - 3 + 218, 1, -60, 91.2 , 0 ); setMoveKey( spep_1 - 3 + 220, 1, -48.2, 98.8 , 0 ); setMoveKey( spep_1 - 3 + 222, 1, -53.3, 95.9 , 0 ); setMoveKey( spep_1 - 3 + 224, 1, -50.5, 101 , 0 ); setMoveKey( spep_1 - 3 + 226, 1, -59.6, 98.1 , 0 ); setMoveKey( spep_1 - 3 + 228, 1, -52.8, 103.2 , 0 ); setMoveKey( spep_1 - 3 + 230, 1, -57.9, 100.3 , 0 ); setMoveKey( spep_1 - 3 + 232, 1, -55.1, 105.4 , 0 ); setMoveKey( spep_1 - 3 + 234, 1, -60.2, 102.6 , 0 ); setMoveKey( spep_1 - 3 + 236, 1, -57.4, 107.7 , 0 ); setMoveKey( spep_1 - 3 + 238, 1, -57.1, 105.9 , 0 ); setMoveKey( spep_1 - 3 + 240, 1, -48.9, 112.1 , 0 ); setMoveKey( spep_1 - 3 + 242, 1, -44.7, 114.4 , 0 ); setMoveKey( spep_1 - 3 + 244, 1, -40.4, 116.6 , 0 ); setMoveKey( spep_1 - 3 + 246, 1, -41.1, 117.5 , 0 ); setMoveKey( spep_1 - 3 + 249, 1, -41.7, 118.4 , 0 ); setMoveKey( spep_1 - 3 + 250, 1, 40.8, 54.3 , 0 ); setMoveKey( spep_1 - 3 + 252, 1, 52.9, 72.9 , 0 ); setMoveKey( spep_1 - 3 + 254, 1, 53, 71.5 , 0 ); setMoveKey( spep_1 - 3 + 256, 1, 69.1, 78.1 , 0 ); setMoveKey( spep_1 - 3 + 258, 1, 73.1, 72.6 , 0 ); setMoveKey( spep_1 - 3 + 260, 1, 78.6, 81.2 , 0 ); setMoveKey( spep_1 - 3 + 262, 1, 76.1, 77.7 , 0 ); setMoveKey( spep_1 - 3 + 264, 1, 81.5, 82.3 , 0 ); setMoveKey( spep_1 - 3 + 266, 1, 75, 78.9 , 0 ); setMoveKey( spep_1 - 3 + 268, 1, 84.4, 83.4 , 0 ); setMoveKey( spep_1 - 3 + 270, 1, 81.9, 76 , 0 ); setMoveKey( spep_1 - 3 + 272, 1, 87.3, 84.6 , 0 ); setMoveKey( spep_1 - 3 + 274, 1, 54.6, 63 , 0 ); setMoveKey( spep_1 - 3 + 276, 1, 37.9, 49.4 , 0 ); setMoveKey( spep_1 - 3 + 278, 1, 9.3, 31.8 , 0 ); setMoveKey( spep_1 - 3 + 280, 1, -11.4, 14.2 , 0 ); setMoveKey( spep_1 - 3 + 282, 1, -9.4, 16 , 0 ); setMoveKey( spep_1 - 3 + 284, 1, -7.5, 17.7 , 0 ); setMoveKey( spep_1 - 3 + 286, 1, -5.5, 19.5 , 0 ); setMoveKey( spep_1 - 3 + 288, 1, -3.5, 21.2 , 0 ); setMoveKey( spep_1 - 3 + 290, 1, -1.5, 23 , 0 ); setMoveKey( spep_1 - 3 + 292, 1, 0.4, 24.7 , 0 ); setMoveKey( spep_1 - 3 + 294, 1, -2.2, 18.5 , 0 ); setMoveKey( spep_1 - 3 + 296, 1, -4.9, 12.2 , 0 ); setMoveKey( spep_1 - 3 + 299, 1, -7.6, 5.9 , 0 ); setMoveKey( spep_1 - 3 + 300, 1, -98, -13.2 , 0 ); setMoveKey( spep_1 - 3 + 302, 1, -111.5, -34.3 , 0 ); setMoveKey( spep_1 - 3 + 304, 1, -111.8, -19.4 , 0 ); setMoveKey( spep_1 - 3 + 306, 1, -88, 3.5 , 0 ); setMoveKey( spep_1 - 3 + 308, 1, -67.1, 43.2 , 0 ); setMoveKey( spep_1 - 3 + 310, 1, -61.2, 54.4 , 0 ); setMoveKey( spep_1 - 3 + 312, 1, -71.4, 49.7 , 0 ); setMoveKey( spep_1 - 3 + 314, 1, -57.5, 52.9 , 0 ); setMoveKey( spep_1 - 3 + 316, 1, -55.7, 52.2 , 0 ); setMoveKey( spep_1 - 3 + 318, 1, -53.8, 51.4 , 0 ); setMoveKey( spep_1 - 3 + 320, 1, -52, 50.6 , 0 ); setMoveKey( spep_1 - 3 + 322, 1, -50.1, 49.9 , 0 ); setMoveKey( spep_1 - 3 + 325, 1, -48.3, 49.1 , 0 ); setMoveKey( spep_1 - 3 + 326, 1, -9.5, 68.7 , 0 ); setMoveKey( spep_1 - 3 + 328, 1, -1.9, 63.3 , 0 ); setMoveKey( spep_1 - 3 + 330, 1, -15.3, 39.9 , 0 ); setMoveKey( spep_1 - 3 + 332, 1, 5.9, 27.4 , 0 ); setMoveKey( spep_1 - 3 + 334, 1, 3.2, -31.2 , 0 ); setMoveKey( spep_1 - 3 + 336, 1, 8.1, -14.3 , 0 ); setMoveKey( spep_1 - 3 + 338, 1, 3.8, -20.5 , 0 ); setMoveKey( spep_1 - 3 + 340, 1, 8.7, -8.3 , 0 ); setMoveKey( spep_1 - 3 + 342, 1, -0.3, -9.9 , 0 ); setMoveKey( spep_1 - 3 + 344, 1, 9.3, -2.3 , 0 ); setMoveKey( spep_1 - 3 + 346, 1, 9.5, 0.7 , 0 ); setMoveKey( spep_1 - 3 + 348, 1, 9.8, 3.7 , 0 ); setMoveKey( spep_1 - 3 + 350, 1, 10.1, 6.7 , 0 ); setMoveKey( spep_1 - 3 + 352, 1, 10.4, 9.7 , 0 ); setMoveKey( spep_1 - 3 + 354, 1, 10.7, 12.7 , 0 ); setMoveKey( spep_1 - 3 + 356, 1, 10.9, 15.7 , 0 ); setMoveKey( spep_1 - 3 + 358, 1, 11.2, 18.7 , 0 ); setMoveKey( spep_1 - 3 + 361, 1, 11.5, 21.7 , 0 ); setMoveKey( spep_1 - 3 + 362, 1, -24.9, -89.8 , 0 ); setMoveKey( spep_1 - 3 + 364, 1, -9.4, -68.1 , 0 ); setMoveKey( spep_1 - 3 + 366, 1, -16.5, -79.5 , 0 ); setMoveKey( spep_1 - 3 + 368, 1, 5.7, -78.7 , 0 ); setMoveKey( spep_1 - 3 + 370, 1, 3.8, -106.2 , 0 ); setMoveKey( spep_1 - 3 + 372, 1, 11.1, -87.3 , 0 ); setMoveKey( spep_1 - 3 + 374, 1, 4.6, -96.2 , 0 ); setMoveKey( spep_1 - 3 + 376, 1, 16.4, -95.9 , 0 ); setMoveKey( spep_1 - 3 + 378, 1, 14.5, -109.3 , 0 ); setMoveKey( spep_1 - 3 + 380, 1, 21.6, -104.3 , 0 ); setMoveKey( spep_1 - 3 + 382, 1, 19.7, -112.9 , 0 ); setMoveKey( spep_1 - 3 + 384, 1, 26.8, -112.7 , 0 ); setMoveKey( spep_1 - 3 + 386, 1, 24.8, -116.8 , 0 ); setMoveKey( spep_1 - 3 + 388, 1, 178.7, -416 , 0 ); setMoveKey( spep_1 - 3 + 390, 1, 327.2, -717.7 , 0 ); setMoveKey( spep_1 - 3 + 392, 1, 474.6, -1008.3 , 0 ); setMoveKey( spep_1 - 3 + 395, 1, 621, -1301.4 , 0 ); setScaleKey( spep_1 + 0, 1, 7.41, 7.41 ); setScaleKey( spep_1 - 3 + 2, 1, 6.3, 6.3 ); setScaleKey( spep_1 - 3 + 4, 1, 5.2, 5.2 ); setScaleKey( spep_1 - 3 + 6, 1, 4.12, 4.12 ); setScaleKey( spep_1 - 3 + 8, 1, 3.05, 3.05 ); setScaleKey( spep_1 - 3 + 10, 1, 1.99, 1.99 ); setScaleKey( spep_1 - 3 + 12, 1, 1.97, 1.97 ); setScaleKey( spep_1 - 3 + 14, 1, 1.95, 1.95 ); setScaleKey( spep_1 - 3 + 16, 1, 1.93, 1.93 ); setScaleKey( spep_1 - 3 + 18, 1, 1.91, 1.91 ); setScaleKey( spep_1 - 3 + 20, 1, 1.88, 1.88 ); setScaleKey( spep_1 - 3 + 22, 1, 1.86, 1.86 ); setScaleKey( spep_1 - 3 + 24, 1, 1.84, 1.84 ); setScaleKey( spep_1 - 3 + 26, 1, 1.82, 1.82 ); setScaleKey( spep_1 - 3 + 28, 1, 1.8, 1.8 ); setScaleKey( spep_1 - 3 + 30, 1, 1.77, 1.77 ); setScaleKey( spep_1 - 3 + 32, 1, 1.75, 1.75 ); setScaleKey( spep_1 - 3 + 34, 1, 1.73, 1.73 ); setScaleKey( spep_1 - 3 + 36, 1, 1.71, 1.71 ); setScaleKey( spep_1 - 3 + 38, 1, 1.69, 1.69 ); setScaleKey( spep_1 - 3 + 40, 1, 1.67, 1.67 ); setScaleKey( spep_1 - 3 + 42, 1, 1.64, 1.64 ); setScaleKey( spep_1 - 3 + 44, 1, 1.62, 1.62 ); setScaleKey( spep_1 - 3 + 46, 1, 1.6, 1.6 ); setScaleKey( spep_1 - 3 + 49, 1, 1.58, 1.58 ); setScaleKey( spep_1 - 3 + 50, 1, 1.21, 1.21 ); setScaleKey( spep_1 - 3 + 52, 1, 0.92, 0.92 ); setScaleKey( spep_1 - 3 + 54, 1, 0.67, 0.67 ); setScaleKey( spep_1 - 3 + 56, 1, 0.48, 0.48 ); setScaleKey( spep_1 - 3 + 58, 1, 0.35, 0.35 ); setScaleKey( spep_1 - 3 + 60, 1, 0.27, 0.27 ); setScaleKey( spep_1 - 3 + 62, 1, 0.24, 0.24 ); setScaleKey( spep_1 - 3 + 66, 1, 0.24, 0.24 ); setScaleKey( spep_1 - 3 + 68, 1, 0.25, 0.25 ); setScaleKey( spep_1 - 3 + 70, 1, 0.26, 0.26 ); setScaleKey( spep_1 - 3 + 72, 1, 0.26, 0.26 ); setScaleKey( spep_1 - 3 + 74, 1, 0.27, 0.27 ); setScaleKey( spep_1 - 3 + 76, 1, 0.26, 0.26 ); setScaleKey( spep_1 - 3 + 80, 1, 0.26, 0.26 ); setScaleKey( spep_1 - 3 + 82, 1, 0.25, 0.25 ); setScaleKey( spep_1 - 3 + 84, 1, 0.24, 0.24 ); setScaleKey( spep_1 - 3 + 86, 1, 0.23, 0.23 ); setScaleKey( spep_1 - 3 + 88, 1, 0.22, 0.22 ); setScaleKey( spep_1 - 3 + 90, 1, 0.22, 0.22 ); setScaleKey( spep_1 - 3 + 92, 1, 0.21, 0.21 ); setScaleKey( spep_1 - 3 + 94, 1, 0.2, 0.2 ); setScaleKey( spep_1 - 3 + 96, 1, 0.19, 0.19 ); setScaleKey( spep_1 - 3 + 98, 1, 0.19, 0.19 ); setScaleKey( spep_1 - 3 + 100, 1, 0.18, 0.18 ); setScaleKey( spep_1 - 3 + 102, 1, 0.17, 0.17 ); setScaleKey( spep_1 - 3 + 104, 1, 0.17, 0.17 ); setScaleKey( spep_1 - 3 + 106, 1, 0.16, 0.16 ); setScaleKey( spep_1 - 3 + 108, 1, 0.16, 0.16 ); setScaleKey( spep_1 - 3 + 110, 1, 0.15, 0.15 ); setScaleKey( spep_1 - 3 + 112, 1, 0.14, 0.14 ); setScaleKey( spep_1 - 3 + 114, 1, 0.14, 0.14 ); setScaleKey( spep_1 - 3 + 116, 1, 0.13, 0.13 ); setScaleKey( spep_1 - 3 + 118, 1, 0.13, 0.13 ); setScaleKey( spep_1 - 3 + 120, 1, 0.12, 0.12 ); setScaleKey( spep_1 - 3 + 122, 1, 0.12, 0.12 ); setScaleKey( spep_1 - 3 + 124, 1, 0.11, 0.11 ); setScaleKey( spep_1 - 3 + 126, 1, 0.11, 0.11 ); setScaleKey( spep_1 - 3 + 129, 1, 0.1, 0.1 ); setScaleKey( spep_1 - 3 + 130, 1, 4.33, 4.33 ); setScaleKey( spep_1 - 3 + 132, 1, 3.62, 3.62 ); setScaleKey( spep_1 - 3 + 134, 1, 2.9, 2.9 ); setScaleKey( spep_1 - 3 + 136, 1, 2.19, 2.19 ); setScaleKey( spep_1 - 3 + 138, 1, 1.48, 1.48 ); setScaleKey( spep_1 - 3 + 140, 1, 1.47, 1.47 ); setScaleKey( spep_1 - 3 + 142, 1, 1.46, 1.46 ); setScaleKey( spep_1 - 3 + 144, 1, 1.45, 1.45 ); setScaleKey( spep_1 - 3 + 146, 1, 1.44, 1.44 ); setScaleKey( spep_1 - 3 + 148, 1, 1.43, 1.43 ); setScaleKey( spep_1 - 3 + 150, 1, 1.42, 1.42 ); setScaleKey( spep_1 - 3 + 152, 1, 1.41, 1.41 ); setScaleKey( spep_1 - 3 + 154, 1, 1.4, 1.4 ); setScaleKey( spep_1 - 3 + 156, 1, 1.38, 1.38 ); setScaleKey( spep_1 - 3 + 158, 1, 1.37, 1.37 ); setScaleKey( spep_1 - 3 + 160, 1, 1.36, 1.36 ); setScaleKey( spep_1 - 3 + 162, 1, 1.35, 1.35 ); setScaleKey( spep_1 - 3 + 164, 1, 1.34, 1.34 ); setScaleKey( spep_1 - 3 + 166, 1, 1.33, 1.33 ); setScaleKey( spep_1 - 3 + 169, 1, 1.32, 1.32 ); setScaleKey( spep_1 - 3 + 170, 1, 2.25, 2.25 ); setScaleKey( spep_1 - 3 + 172, 1, 1.97, 1.97 ); setScaleKey( spep_1 - 3 + 174, 1, 1.69, 1.69 ); setScaleKey( spep_1 - 3 + 176, 1, 1.41, 1.41 ); setScaleKey( spep_1 - 3 + 178, 1, 1.4, 1.4 ); setScaleKey( spep_1 - 3 + 180, 1, 1.39, 1.39 ); setScaleKey( spep_1 - 3 + 182, 1, 1.37, 1.37 ); setScaleKey( spep_1 - 3 + 184, 1, 1.36, 1.36 ); setScaleKey( spep_1 - 3 + 186, 1, 1.35, 1.35 ); setScaleKey( spep_1 - 3 + 188, 1, 1.33, 1.33 ); setScaleKey( spep_1 - 3 + 190, 1, 1.32, 1.32 ); setScaleKey( spep_1 - 3 + 192, 1, 1.31, 1.31 ); setScaleKey( spep_1 - 3 + 194, 1, 1.3, 1.3 ); setScaleKey( spep_1 - 3 + 196, 1, 1.28, 1.28 ); setScaleKey( spep_1 - 3 + 213, 1, 1.28, 1.28 ); setScaleKey( spep_1 - 3 + 214, 1, 1.32, 1.32 ); setScaleKey( spep_1 - 3 + 249, 1, 1.32, 1.32 ); setScaleKey( spep_1 - 3 + 250, 1, 1.34, 1.34 ); setScaleKey( spep_1 - 3 + 254, 1, 1.34, 1.34 ); setScaleKey( spep_1 - 3 + 256, 1, 1.33, 1.33 ); setScaleKey( spep_1 - 3 + 268, 1, 1.33, 1.33 ); setScaleKey( spep_1 - 3 + 270, 1, 1.34, 1.34 ); setScaleKey( spep_1 - 3 + 299, 1, 1.34, 1.34 ); setScaleKey( spep_1 - 3 + 300, 1, 1.32, 1.32 ); setScaleKey( spep_1 - 3 + 325, 1, 1.32, 1.32 ); setScaleKey( spep_1 - 3 + 326, 1, 1.26, 1.26 ); setScaleKey( spep_1 - 3 + 328, 1, 1.31, 1.31 ); setScaleKey( spep_1 - 3 + 330, 1, 1.36, 1.36 ); setScaleKey( spep_1 - 3 + 332, 1, 1.41, 1.41 ); setScaleKey( spep_1 - 3 + 334, 1, 1.47, 1.47 ); setScaleKey( spep_1 - 3 + 336, 1, 1.47, 1.47 ); setScaleKey( spep_1 - 3 + 338, 1, 1.48, 1.48 ); setScaleKey( spep_1 - 3 + 340, 1, 1.48, 1.48 ); setScaleKey( spep_1 - 3 + 342, 1, 1.49, 1.49 ); setScaleKey( spep_1 - 3 + 344, 1, 1.49, 1.49 ); setScaleKey( spep_1 - 3 + 346, 1, 1.5, 1.5 ); setScaleKey( spep_1 - 3 + 348, 1, 1.5, 1.5 ); setScaleKey( spep_1 - 3 + 350, 1, 1.51, 1.51 ); setScaleKey( spep_1 - 3 + 352, 1, 1.51, 1.51 ); setScaleKey( spep_1 - 3 + 354, 1, 1.52, 1.52 ); setScaleKey( spep_1 - 3 + 356, 1, 1.52, 1.52 ); setScaleKey( spep_1 - 3 + 358, 1, 1.53, 1.53 ); setScaleKey( spep_1 - 3 + 361, 1, 1.53, 1.53 ); setScaleKey( spep_1 - 3 + 362, 1, 0.84, 0.84 ); setScaleKey( spep_1 - 3 + 364, 1, 0.81, 0.81 ); setScaleKey( spep_1 - 3 + 366, 1, 0.77, 0.77 ); setScaleKey( spep_1 - 3 + 368, 1, 0.73, 0.73 ); setScaleKey( spep_1 - 3 + 386, 1, 0.73, 0.73 ); setScaleKey( spep_1 - 3 + 388, 1, 1.28, 1.28 ); setScaleKey( spep_1 - 3 + 390, 1, 1.82, 1.82 ); setScaleKey( spep_1 - 3 + 392, 1, 2.36, 2.36 ); setScaleKey( spep_1 - 3 + 395, 1, 2.9, 2.9 ); setRotateKey( spep_1 + 0, 1, -10.5 ); setRotateKey( spep_1 - 3 + 2, 1, -10.1 ); setRotateKey( spep_1 - 3 + 4, 1, -9.8 ); setRotateKey( spep_1 - 3 + 6, 1, -9.5 ); setRotateKey( spep_1 - 3 + 8, 1, -9.1 ); setRotateKey( spep_1 - 3 + 10, 1, -8.8 ); setRotateKey( spep_1 - 3 + 12, 1, -8.9 ); setRotateKey( spep_1 - 3 + 14, 1, -9.1 ); setRotateKey( spep_1 - 3 + 16, 1, -9.2 ); setRotateKey( spep_1 - 3 + 18, 1, -9.4 ); setRotateKey( spep_1 - 3 + 20, 1, -9.5 ); setRotateKey( spep_1 - 3 + 22, 1, -9.6 ); setRotateKey( spep_1 - 3 + 24, 1, -9.8 ); setRotateKey( spep_1 - 3 + 26, 1, -9.9 ); setRotateKey( spep_1 - 3 + 28, 1, -10.1 ); setRotateKey( spep_1 - 3 + 30, 1, -10.2 ); setRotateKey( spep_1 - 3 + 32, 1, -10.3 ); setRotateKey( spep_1 - 3 + 34, 1, -10.5 ); setRotateKey( spep_1 - 3 + 36, 1, -10.6 ); setRotateKey( spep_1 - 3 + 38, 1, -10.8 ); setRotateKey( spep_1 - 3 + 40, 1, -10.9 ); setRotateKey( spep_1 - 3 + 42, 1, -11 ); setRotateKey( spep_1 - 3 + 44, 1, -11.2 ); setRotateKey( spep_1 - 3 + 46, 1, -11.3 ); setRotateKey( spep_1 - 3 + 49, 1, -11.5 ); setRotateKey( spep_1 - 3 + 50, 1, 33.4 ); setRotateKey( spep_1 - 3 + 52, 1, 29.8 ); setRotateKey( spep_1 - 3 + 54, 1, 27 ); setRotateKey( spep_1 - 3 + 56, 1, 24.7 ); setRotateKey( spep_1 - 3 + 58, 1, 23.1 ); setRotateKey( spep_1 - 3 + 60, 1, 22.2 ); setRotateKey( spep_1 - 3 + 62, 1, 21.8 ); setRotateKey( spep_1 - 3 + 70, 1, 21.8 ); setRotateKey( spep_1 - 3 + 72, 1, 21.7 ); setRotateKey( spep_1 - 3 + 80, 1, 21.7 ); setRotateKey( spep_1 - 3 + 82, 1, 21.6 ); setRotateKey( spep_1 - 3 + 90, 1, 21.6 ); setRotateKey( spep_1 - 3 + 92, 1, 21.5 ); setRotateKey( spep_1 - 3 + 102, 1, 21.5 ); setRotateKey( spep_1 - 3 + 104, 1, 21.4 ); setRotateKey( spep_1 - 3 + 112, 1, 21.4 ); setRotateKey( spep_1 - 3 + 114, 1, 21.3 ); setRotateKey( spep_1 - 3 + 124, 1, 21.3 ); setRotateKey( spep_1 - 3 + 126, 1, 21.2 ); setRotateKey( spep_1 - 3 + 129, 1, 21.2 ); setRotateKey( spep_1 - 3 + 130, 1, -23.2 ); setRotateKey( spep_1 - 3 + 132, 1, -17.9 ); setRotateKey( spep_1 - 3 + 134, 1, -12.6 ); setRotateKey( spep_1 - 3 + 136, 1, -7.3 ); setRotateKey( spep_1 - 3 + 138, 1, -2 ); setRotateKey( spep_1 - 3 + 140, 1, -1.8 ); setRotateKey( spep_1 - 3 + 142, 1, -1.6 ); setRotateKey( spep_1 - 3 + 144, 1, -1.4 ); setRotateKey( spep_1 - 3 + 146, 1, -1.2 ); setRotateKey( spep_1 - 3 + 148, 1, -1 ); setRotateKey( spep_1 - 3 + 150, 1, -0.8 ); setRotateKey( spep_1 - 3 + 152, 1, -0.6 ); setRotateKey( spep_1 - 3 + 154, 1, -0.4 ); setRotateKey( spep_1 - 3 + 156, 1, -0.2 ); setRotateKey( spep_1 - 3 + 158, 1, 0 ); setRotateKey( spep_1 - 3 + 160, 1, 0.2 ); setRotateKey( spep_1 - 3 + 162, 1, 0.4 ); setRotateKey( spep_1 - 3 + 164, 1, 0.6 ); setRotateKey( spep_1 - 3 + 166, 1, 0.8 ); setRotateKey( spep_1 - 3 + 169, 1, 1 ); setRotateKey( spep_1 - 3 + 170, 1, 43.2 ); setRotateKey( spep_1 - 3 + 213, 1, 43.2 ); setRotateKey( spep_1 - 3 + 214, 1, -13.2 ); setRotateKey( spep_1 - 3 + 216, 1, -13.1 ); setRotateKey( spep_1 - 3 + 240, 1, -13.1 ); setRotateKey( spep_1 - 3 + 242, 1, -13.2 ); setRotateKey( spep_1 - 3 + 249, 1, -13.2 ); setRotateKey( spep_1 - 3 + 250, 1, -9.2 ); setRotateKey( spep_1 - 3 + 252, 1, -9.2 ); setRotateKey( spep_1 - 3 + 254, 1, -9.1 ); setRotateKey( spep_1 - 3 + 280, 1, -9.1 ); setRotateKey( spep_1 - 3 + 282, 1, -9.2 ); setRotateKey( spep_1 - 3 + 299, 1, -9.2 ); setRotateKey( spep_1 - 3 + 300, 1, -98.8 ); setRotateKey( spep_1 - 3 + 302, 1, -104 ); setRotateKey( spep_1 - 3 + 304, 1, -109.1 ); setRotateKey( spep_1 - 3 + 306, 1, -114.3 ); setRotateKey( spep_1 - 3 + 308, 1, -114.9 ); setRotateKey( spep_1 - 3 + 310, 1, -115.5 ); setRotateKey( spep_1 - 3 + 312, 1, -116 ); setRotateKey( spep_1 - 3 + 314, 1, -116.6 ); setRotateKey( spep_1 - 3 + 316, 1, -117.2 ); setRotateKey( spep_1 - 3 + 318, 1, -117.8 ); setRotateKey( spep_1 - 3 + 320, 1, -118.3 ); setRotateKey( spep_1 - 3 + 322, 1, -118.9 ); setRotateKey( spep_1 - 3 + 325, 1, -119.5 ); setRotateKey( spep_1 - 3 + 326, 1, -76.2 ); setRotateKey( spep_1 - 3 + 361, 1, -76.2 ); setRotateKey( spep_1 - 3 + 362, 1, 16 ); setRotateKey( spep_1 - 3 + 364, 1, 15.9 ); setRotateKey( spep_1 - 3 + 366, 1, 15.9 ); setRotateKey( spep_1 - 3 + 368, 1, 15.8 ); setRotateKey( spep_1 - 3 + 372, 1, 15.8 ); setRotateKey( spep_1 - 3 + 374, 1, 15.9 ); setRotateKey( spep_1 - 3 + 380, 1, 15.9 ); setRotateKey( spep_1 - 3 + 382, 1, 16 ); setRotateKey( spep_1 - 3 + 386, 1, 16 ); setRotateKey( spep_1 - 3 + 388, 1, 14.6 ); setRotateKey( spep_1 - 3 + 390, 1, 13.3 ); setRotateKey( spep_1 - 3 + 392, 1, 11.9 ); setRotateKey( spep_1 - 3 + 395, 1, 10.5 ); ryusen = entryEffectLife( spep_1 - 3 + 130, 914, 50, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 - 3 + 130, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_1 - 3 + 180, ryusen, 0, 0 , 0 ); setEffScaleKey( spep_1 - 3 + 130, ryusen, 2.75, 1.22 ); setEffScaleKey( spep_1 - 3 + 180, ryusen, 2.75, 1.22 ); setEffRotateKey( spep_1 - 3 + 130, ryusen, -54 ); setEffRotateKey( spep_1 - 3 + 180, ryusen, -54 ); setEffAlphaKey( spep_1 - 3 + 130, ryusen, 128 ); setEffAlphaKey( spep_1 - 3 + 166, ryusen, 128 ); setEffAlphaKey( spep_1 - 3 + 168, ryusen, 109 ); setEffAlphaKey( spep_1 - 3 + 170, ryusen, 91 ); setEffAlphaKey( spep_1 - 3 + 172, ryusen, 73 ); setEffAlphaKey( spep_1 - 3 + 174, ryusen, 55 ); setEffAlphaKey( spep_1 - 3 + 176, ryusen, 36 ); setEffAlphaKey( spep_1 - 3 + 178, ryusen, 18 ); setEffAlphaKey( spep_1 - 3 + 180, ryusen, 0 ); kakuto_b = entryEffectLife( spep_1 + 0, SP_03x, 410, 0x80, -1, 0, 0, 0 ); --格闘後ろ(ef_003) setEffMoveKey( spep_1 + 0, kakuto_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 410, kakuto_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kakuto_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 410, kakuto_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kakuto_b, 0 ); setEffRotateKey( spep_1 + 410, kakuto_b, 0 ); setEffAlphaKey( spep_1 + 0, kakuto_b, 255 ); setEffAlphaKey( spep_1 + 410, kakuto_b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 410, 0, 0, 0, 0, 255 ); --黒 背景 entryFade( spep_1 + 400, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_1 + 0, 1011); --殴る playSe( spep_1 + 68, 1035);-- 気溜 playSe( spep_1 + 70, 9); playSe( spep_1 - 3 + 170, 1120 ); --蹴り playSe( spep_1 + 170, 1010 ); --蹴り playSe( spep_1 + 200, 43); --瞬間移動 playSe( spep_1 - 3 + 214, 1001); -- playSe( spep_1 - 3 + 222, 1000); -- playSe( spep_1 - 3 + 230, 1001); --* playSe( spep_1 + 200, 43); -- * playSe( spep_1 - 3 + 210, 1009); playSe( spep_1 - 3 + 230, 1000); playSe( spep_1 - 3 + 250, 1000); playSe( spep_1 - 3 + 260, 1001); playSe( spep_1 + 280, 43); -- * playSe( spep_1 + 292, 1003); playSe( spep_1 - 3 + 300, 1010); playSe( spep_1 - 3 + 326, 1009); playSe( spep_1 - 3 + 362, 1011); -- ** 次の準備 ** -- spep_2 = spep_1 + 410; ------------------------------------------------------ -- カードカットイン(90F) ------------------------------------------------------ -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen2, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ -- 構え(160F) ------------------------------------------------------ -- ** 書き文字 ** -- ctzuo = entryEffectLife( spep_3 - 3 + 48, 10012, 56, 0x100, -1, 0, 71.2, 379.6 ); --ズオ setEffMoveKey( spep_3 - 3 + 48, ctzuo, 71.2, 379.6 , 0 ); setEffMoveKey( spep_3 - 3 + 50, ctzuo, 89.9, 372.1 , 0 ); setEffMoveKey( spep_3 - 3 + 52, ctzuo, 88, 383.9 , 0 ); setEffMoveKey( spep_3 - 3 + 54, ctzuo, 119.5, 364.5 , 0 ); setEffMoveKey( spep_3 - 3 + 56, ctzuo, 95.1, 385.9 , 0 ); setEffMoveKey( spep_3 - 3 + 58, ctzuo, 115.4, 365.6 , 0 ); setEffMoveKey( spep_3 - 3 + 60, ctzuo, 92.8, 385.3 , 0 ); setEffMoveKey( spep_3 - 3 + 62, ctzuo, 111.3, 366.6 , 0 ); setEffMoveKey( spep_3 - 3 + 64, ctzuo, 90.5, 384.7 , 0 ); setEffMoveKey( spep_3 - 3 + 66, ctzuo, 107.1, 367.7 , 0 ); setEffMoveKey( spep_3 - 3 + 68, ctzuo, 89.2, 384.4 , 0 ); setEffMoveKey( spep_3 - 3 + 70, ctzuo, 106.6, 367.8 , 0 ); setEffMoveKey( spep_3 - 3 + 72, ctzuo, 88.8, 384.3 , 0 ); setEffMoveKey( spep_3 - 3 + 74, ctzuo, 106, 368 , 0 ); setEffMoveKey( spep_3 - 3 + 76, ctzuo, 88.5, 384.2 , 0 ); setEffMoveKey( spep_3 - 3 + 78, ctzuo, 105.5, 368.1 , 0 ); setEffMoveKey( spep_3 - 3 + 80, ctzuo, 88.2, 384.1 , 0 ); setEffMoveKey( spep_3 - 3 + 82, ctzuo, 104.9, 368.3 , 0 ); setEffMoveKey( spep_3 - 3 + 84, ctzuo, 87.9, 384 , 0 ); setEffMoveKey( spep_3 - 3 + 86, ctzuo, 104.4, 368.4 , 0 ); setEffMoveKey( spep_3 - 3 + 88, ctzuo, 87.6, 384 , 0 ); setEffMoveKey( spep_3 - 3 + 90, ctzuo, 103.8, 368.6 , 0 ); setEffMoveKey( spep_3 - 3 + 92, ctzuo, 87.3, 383.9 , 0 ); setEffMoveKey( spep_3 - 3 + 94, ctzuo, 87.1, 383.8 , 0 ); setEffMoveKey( spep_3 - 3 + 96, ctzuo, 114, 365.9 , 0 ); setEffMoveKey( spep_3 - 3 + 98, ctzuo, 99.2, 387 , 0 ); setEffMoveKey( spep_3 - 3 + 100, ctzuo, 135.5, 360.3 , 0 ); setEffMoveKey( spep_3 - 3 + 102, ctzuo, 111.3, 390.2 , 0 ); setEffMoveKey( spep_3 - 3 + 104, ctzuo, 117.4, 391.8 , 0 ); setEffScaleKey( spep_3 - 3 + 48, ctzuo, 0.64, 0.64 ); setEffScaleKey( spep_3 - 3 + 50, ctzuo, 1.7, 1.7 ); setEffScaleKey( spep_3 - 3 + 52, ctzuo, 2.77, 2.77 ); setEffScaleKey( spep_3 - 3 + 54, ctzuo, 3.83, 3.83 ); setEffScaleKey( spep_3 - 3 + 56, ctzuo, 3.69, 3.69 ); setEffScaleKey( spep_3 - 3 + 58, ctzuo, 3.54, 3.54 ); setEffScaleKey( spep_3 - 3 + 60, ctzuo, 3.39, 3.39 ); setEffScaleKey( spep_3 - 3 + 62, ctzuo, 3.24, 3.24 ); setEffScaleKey( spep_3 - 3 + 64, ctzuo, 3.1, 3.1 ); setEffScaleKey( spep_3 - 3 + 66, ctzuo, 2.95, 2.95 ); setEffScaleKey( spep_3 - 3 + 68, ctzuo, 2.93, 2.93 ); setEffScaleKey( spep_3 - 3 + 70, ctzuo, 2.91, 2.91 ); setEffScaleKey( spep_3 - 3 + 72, ctzuo, 2.89, 2.89 ); setEffScaleKey( spep_3 - 3 + 74, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_3 - 3 + 76, ctzuo, 2.85, 2.85 ); setEffScaleKey( spep_3 - 3 + 78, ctzuo, 2.83, 2.83 ); setEffScaleKey( spep_3 - 3 + 80, ctzuo, 2.81, 2.81 ); setEffScaleKey( spep_3 - 3 + 82, ctzuo, 2.79, 2.79 ); setEffScaleKey( spep_3 - 3 + 84, ctzuo, 2.77, 2.77 ); setEffScaleKey( spep_3 - 3 + 86, ctzuo, 2.75, 2.75 ); setEffScaleKey( spep_3 - 3 + 88, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_3 - 3 + 90, ctzuo, 2.71, 2.71 ); setEffScaleKey( spep_3 - 3 + 92, ctzuo, 2.69, 2.69 ); setEffScaleKey( spep_3 - 3 + 94, ctzuo, 2.67, 2.67 ); setEffScaleKey( spep_3 - 3 + 96, ctzuo, 3.44, 3.44 ); setEffScaleKey( spep_3 - 3 + 98, ctzuo, 4.21, 4.21 ); setEffScaleKey( spep_3 - 3 + 100, ctzuo, 4.99, 4.99 ); setEffScaleKey( spep_3 - 3 + 102, ctzuo, 5.76, 5.76 ); setEffScaleKey( spep_3 - 3 + 104, ctzuo, 6.53, 6.53 ); setEffRotateKey( spep_3 - 3 + 48, ctzuo, 25.3 ); setEffRotateKey( spep_3 - 3 + 56, ctzuo, 25.3 ); setEffRotateKey( spep_3 - 3 + 58, ctzuo, 25.4 ); setEffRotateKey( spep_3 - 3 + 88, ctzuo, 25.4 ); setEffRotateKey( spep_3 - 3 + 104, ctzuo, 25.3 ); setEffAlphaKey( spep_3 - 3 + 48, ctzuo, 255 ); setEffAlphaKey( spep_3 - 3 + 94, ctzuo, 255 ); setEffAlphaKey( spep_3 - 3 + 96, ctzuo, 204 ); setEffAlphaKey( spep_3 - 3 + 98, ctzuo, 153 ); setEffAlphaKey( spep_3 - 3 + 100, ctzuo, 102 ); setEffAlphaKey( spep_3 - 3 + 102, ctzuo, 51 ); setEffAlphaKey( spep_3 - 3 + 104, ctzuo, 0 ); -- ** 敵の動き ** -- setDisp(spep_3 -3 +110, 1, 1); setDisp(spep_3 -3 +158, 1, 0); changeAnime( spep_3 - 3 + 110, 1, 106); setMoveKey( spep_3 - 3 + 110, 1, -532.9, 979.9 , 0 ); setMoveKey( spep_3 - 3 + 112, 1, -457.3, 850.1 , 0 ); setMoveKey( spep_3 - 3 + 114, 1, -381.7, 720.2 , 0 ); setMoveKey( spep_3 - 3 + 116, 1, -306.2, 590.3 , 0 ); setMoveKey( spep_3 - 3 + 118, 1, -230.6, 460.5 , 0 ); setMoveKey( spep_3 - 3 + 120, 1, -155, 330.6 , 0 ); setMoveKey( spep_3 - 3 + 122, 1, -79.5, 200.7 , 0 ); setMoveKey( spep_3 - 3 + 124, 1, -3.9, 70.8 , 0 ); setMoveKey( spep_3 - 3 + 126, 1, 4.3, 56.7 , 0 ); setMoveKey( spep_3 - 3 + 128, 1, 12.6, 42.6 , 0 ); setMoveKey( spep_3 - 3 + 130, 1, 20.8, 28.4 , 0 ); setMoveKey( spep_3 - 3 + 132, 1, 29.1, 14.3 , 0 ); setMoveKey( spep_3 - 3 + 134, 1, 37.3, 0.1 , 0 ); setMoveKey( spep_3 - 3 + 136, 1, 45.6, -14 , 0 ); setMoveKey( spep_3 - 3 + 138, 1, 53.8, -28.2 , 0 ); setMoveKey( spep_3 - 3 + 140, 1, 62, -42.3 , 0 ); setMoveKey( spep_3 - 3 + 142, 1, 70.3, -56.5 , 0 ); setMoveKey( spep_3 - 3 + 144, 1, 78.5, -70.6 , 0 ); setMoveKey( spep_3 - 3 + 146, 1, 86.7, -84.8 , 0 ); setMoveKey( spep_3 - 3 + 148, 1, 95, -98.9 , 0 ); setMoveKey( spep_3 - 3 + 150, 1, 103.2, -113.1 , 0 ); setMoveKey( spep_3 - 3 + 152, 1, 111.4, -127.2 , 0 ); setMoveKey( spep_3 - 3 + 154, 1, 119.7, -141.4 , 0 ); setMoveKey( spep_3 - 3 + 156, 1, 127.9, -155.5 , 0 ); setMoveKey( spep_3 - 3 + 158, 1, 136.1, -169.7 , 0 ); setScaleKey( spep_3 - 3 + 110, 1, 0.28, 0.28 ); setScaleKey( spep_3 - 3 + 112, 1, 0.39, 0.39 ); setScaleKey( spep_3 - 3 + 114, 1, 0.49, 0.49 ); setScaleKey( spep_3 - 3 + 116, 1, 0.6, 0.6 ); setScaleKey( spep_3 - 3 + 118, 1, 0.71, 0.71 ); setScaleKey( spep_3 - 3 + 120, 1, 0.82, 0.82 ); setScaleKey( spep_3 - 3 + 122, 1, 0.93, 0.93 ); setScaleKey( spep_3 - 3 + 124, 1, 1.04, 1.04 ); setScaleKey( spep_3 - 3 + 126, 1, 1.07, 1.07 ); setScaleKey( spep_3 - 3 + 128, 1, 1.1, 1.1 ); setScaleKey( spep_3 - 3 + 130, 1, 1.13, 1.13 ); setScaleKey( spep_3 - 3 + 132, 1, 1.16, 1.16 ); setScaleKey( spep_3 - 3 + 134, 1, 1.19, 1.19 ); setScaleKey( spep_3 - 3 + 136, 1, 1.22, 1.22 ); setScaleKey( spep_3 - 3 + 138, 1, 1.25, 1.25 ); setScaleKey( spep_3 - 3 + 140, 1, 1.27, 1.27 ); setScaleKey( spep_3 - 3 + 142, 1, 1.3, 1.3 ); setScaleKey( spep_3 - 3 + 144, 1, 1.33, 1.33 ); setScaleKey( spep_3 - 3 + 146, 1, 1.36, 1.36 ); setScaleKey( spep_3 - 3 + 148, 1, 1.39, 1.39 ); setScaleKey( spep_3 - 3 + 150, 1, 1.42, 1.42 ); setScaleKey( spep_3 - 3 + 152, 1, 1.45, 1.45 ); setScaleKey( spep_3 - 3 + 154, 1, 1.48, 1.48 ); setScaleKey( spep_3 - 3 + 156, 1, 1.51, 1.51 ); setScaleKey( spep_3 - 3 + 158, 1, 1.54, 1.54 ); setRotateKey( spep_3 - 3 + 110, 1, 75.3 ); setRotateKey( spep_3 - 3 + 112, 1, 75.2 ); setRotateKey( spep_3 - 3 + 156, 1, 75.2 ); setRotateKey( spep_3 - 3 + 158, 1, 75.3 ); -- ** エフェクト等 ** -- kamae_f = entryEffectLife( spep_3 + 0, SP_04x, 160, 0x80, -1, 0, 0, 0 ); --気弾構え(ef_004) setEffMoveKey( spep_3 + 0, kamae_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 160, kamae_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, kamae_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 160, kamae_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kamae_f, 0 ); setEffRotateKey( spep_3 + 160, kamae_f, 0 ); setEffAlphaKey( spep_3 + 0, kamae_f, 255 ); setEffAlphaKey( spep_3 + 160, kamae_f, 255 ); -- ** 白フェード ** -- entryFade( spep_3 + 48 -3, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 154 , 4, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 160, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_3 +0, 1004); playSe( spep_3 +48, 1021); playSe( spep_3 + 110 - 3, 1022); -- ** 次の準備 ** -- spep_4 = spep_3 + 160; ------------------------------------------------------ -- 爆発(220F) ------------------------------------------------------ -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 40, 906, 130, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 40, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 170, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 40, shuchusen3, 1.17, 1.27 ); setEffScaleKey( spep_4 + 170, shuchusen3, 1.17, 1.27 ); setEffRotateKey( spep_4 + 40, shuchusen3, 0 ); setEffRotateKey( spep_4 + 170, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 40, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 170, shuchusen3, 255 ); -- ** エフェクト等 ** -- bakuhatsu = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --気弾構え(ef_004) setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 170, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 1.0, 1.0 ); setEffScaleKey( spep_4 + 170, bakuhatsu, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 170, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 170, bakuhatsu, 255 ); entryFade( spep_4 + 40 , 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 170, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_4 + 0, 1023); playSe( spep_4 + 50, 1024); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 50 ); endPhase( spep_4 + 160 ); end