--クリリン_太陽拳(ドッカン後) fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154081; -- 太陽拳構え SP_02 = 154082; -- 太陽拳 SP_03 = 154083; -- 背後から突っ込む前 SP_04 = 154085; -- 背後から突っ込む後 SP_05 = 154086; -- 体当たり前 SP_06 = 154088; -- 体当たり後 SP_07 = 154090; -- 地面衝突 SP_08 = 154091; -- 気弾投げ SP_09 = 154093; -- 着弾からマグマ SP_10 = 154094; -- 爆発シーン -- ** 敵 ** -- SP_03x = 154084; SP_05x = 154087; SP_08x = 154092; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 太陽拳構え(120F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- kamae = entryEffectLife( spep_0 + 0, SP_01, 120, 0x100, -1, 0, 0, 0 ); --太陽拳構え(ef_001) setEffMoveKey( spep_0 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_0 + 120, kamae, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kamae, 1.0, 1.0 ); setEffScaleKey( spep_0 + 120, kamae, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, kamae, 0 ); setEffRotateKey( spep_0 + 120, kamae, 0 ); setEffAlphaKey( spep_0 + 0, kamae, 255 ); setEffAlphaKey( spep_0 + 120, kamae, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 16, 906, 104, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 16, shuchusen1, 104, 20 ); setEffMoveKey( spep_0 + 16, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 120, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 16, shuchusen1, 1.6, 1.6 ); setEffScaleKey( spep_0 + 120, shuchusen1, 1.6, 1.6 ); setEffRotateKey( spep_0 + 16, shuchusen1, 0 ); setEffRotateKey( spep_0 + 120, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 16, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 120, shuchusen1, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 40, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 40, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_0 +40 +14, 190006, 72, 0x100, -1, 0, 140, 520); -- ゴゴゴゴ setEffMoveKey( spep_0 + 40 +14, ctgogo, 140, 520); setEffMoveKey( spep_0 + 40 +86, ctgogo, 140, 520); setEffAlphaKey( spep_0 + 40 + 14, ctgogo, 0 ); setEffAlphaKey( spep_0 + 40 + 15, ctgogo, 255 ); setEffAlphaKey( spep_0 + 40 + 16, ctgogo, 255 ); setEffAlphaKey( spep_0 + 40 + 76, ctgogo, 255 ); setEffAlphaKey( spep_0 + 40 + 78, ctgogo, 255 ); setEffAlphaKey( spep_0 + 40 + 80, ctgogo, 191 ); setEffAlphaKey( spep_0 + 40 + 82, ctgogo, 128 ); setEffAlphaKey( spep_0 + 40 + 84, ctgogo, 64 ); setEffAlphaKey( spep_0 + 40 + 86, ctgogo, 0 ); setEffRotateKey( spep_0 + 40 +14, ctgogo, 0); setEffRotateKey( spep_0 + 40 +86, ctgogo, 0); setEffScaleKey( spep_0 + 40 +14, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 + 40 +78, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 + 40 +86, ctgogo, 1.07, 1.07 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_0 + 0, 1007); playSe( spep_0 + 40+16, 1018); --ゴゴゴ -- ** 次の準備 ** -- spep_1 = spep_0 + 120; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 -10, 4, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 太陽拳(80F) ------------------------------------------------------ -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 12, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen2, 12, 20 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 12, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_2 + 12, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 12, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 12, shuchusen2, 255 ); taiyoken = entryEffectLife( spep_2 + 0, SP_02, 80, 0x80, -1, 0, 0, 0 ); --太陽拳(ef_002) setEffMoveKey( spep_2 + 0, taiyoken, 0, 0 , 0 ); setEffMoveKey( spep_2 + 80, taiyoken, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, taiyoken, 1.0, 1.0 ); setEffScaleKey( spep_2 + 80, taiyoken, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, taiyoken, 0 ); setEffRotateKey( spep_2 + 80, taiyoken, 0 ); setEffAlphaKey( spep_2 + 0, taiyoken, 255 ); setEffAlphaKey( spep_2 + 80, taiyoken, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- SE2 = playSe( spep_2, 1127); -- 太陽拳 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end -- ** 白フェード ** -- entryFade( spep_2 + 70, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 80; ------------------------------------------------------ -- タックル(90F) ------------------------------------------------------ -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_3 + 74 , 906, 14 , 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 74, shuchusen3, 14, 10 ); setEffMoveKey( spep_3 + 74, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 88, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 74, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_3 + 88, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_3 + 74, shuchusen3, 0 ); setEffRotateKey( spep_3 + 88, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 74, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 85, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 86, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 88, shuchusen3, 0 ); -- ** エフェクト等 ** -- attack_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --体当たり(ef_003) setEffMoveKey( spep_3 + 0, attack_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 88, attack_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, attack_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 88, attack_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, attack_f, 0 ); setEffRotateKey( spep_3 + 88, attack_f, 0 ); setEffAlphaKey( spep_3 + 0, attack_f, 255 ); setEffAlphaKey( spep_3 + 88, attack_f, 255 ); -- ** 敵の動き ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 78, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); setMoveKey( spep_3 + 0, 1, -20, -40 , 0 ); setMoveKey( spep_3 + 2, 1, -20, -40.1 , 0 ); setMoveKey( spep_3 + 4, 1, -20, -40.3 , 0 ); setMoveKey( spep_3 + 6, 1, -19.9, -40.6 , 0 ); setMoveKey( spep_3 + 8, 1, -19.9, -41 , 0 ); setMoveKey( spep_3 + 10, 1, -19.9, -41.5 , 0 ); setMoveKey( spep_3 + 12, 1, -19.8, -42.1 , 0 ); setMoveKey( spep_3 + 14, 1, -19.7, -42.9 , 0 ); setMoveKey( spep_3 + 16, 1, -12.8, -49.5 , 0 ); setMoveKey( spep_3 + 18, 1, -12.6, -50.5 , 0 ); setMoveKey( spep_3 + 20, 1, -12.5, -51.5 , 0 ); setMoveKey( spep_3 + 22, 1, -12.4, -52.7 , 0 ); setMoveKey( spep_3 + 24, 1, -12.3, -54 , 0 ); setMoveKey( spep_3 + 26, 1, -12.2, -55.3 , 0 ); setMoveKey( spep_3 + 28, 1, -4.8, -63.2 , 0 ); setMoveKey( spep_3 + 30, 1, -3.4, -65.8 , 0 ); setMoveKey( spep_3 + 32, 1, -1, -69.4 , 0 ); setMoveKey( spep_3 + 34, 1, 2.5, -73.9 , 0 ); setMoveKey( spep_3 + 36, 1, 13.8, -85.4 , 0 ); setMoveKey( spep_3 + 38, 1, 19.6, -92.1 , 0 ); setMoveKey( spep_3 + 40, 1, 26.9, -100.1 , 0 ); setMoveKey( spep_3 + 42, 1, 42.3, -115.3 , 0 ); setMoveKey( spep_3 + 44, 1, 52.8, -126.4 , 0 ); setMoveKey( spep_3 + 46, 1, 65.4, -139.3 , 0 ); setMoveKey( spep_3 + 48, 1, 86.6, -159.8 , 0 ); setMoveKey( spep_3 + 50, 1, 104, -177 , 0 ); setMoveKey( spep_3 + 52, 1, 130.7, -202.4 , 0 ); setMoveKey( spep_3 + 54, 1, 155.1, -225.8 , 0 ); setMoveKey( spep_3 + 56, 1, 189.8, -258.1 , 0 ); setMoveKey( spep_3 + 58, 1, 224.8, -290.8 , 0 ); setMoveKey( spep_3 + 60, 1, 272.4, -334.7 , 0 ); setMoveKey( spep_3 + 62, 1, 330.8, -387.5 , 0 ); setMoveKey( spep_3 + 64, 1, 402.3, -451.6 , 0 ); setMoveKey( spep_3 + 66, 1, 511.3, -547.5 , 0 ); setMoveKey( spep_3 + 68, 1, 830.1, -819.3 , 0 ); setMoveKey( spep_3 + 70, 1, 830.5, -825.9 , 0 ); setMoveKey( spep_3 + 72, 1, 831.2, -833.5 , 0 ); setMoveKey( spep_3 + 74, 1, 831.7, -842.6 , 0 ); setMoveKey( spep_3 + 76, 1, 832.4, -854.6 , 0 ); setMoveKey( spep_3 + 78, 1, 834.1, -877.7 , 0 ); setScaleKey( spep_3 + 0, 1, 1.68, 1.68 ); setScaleKey( spep_3 + 14, 1, 1.68, 1.68 ); setScaleKey( spep_3 + 16, 1, 1.67, 1.67 ); setScaleKey( spep_3 + 26, 1, 1.67, 1.67 ); setScaleKey( spep_3 + 28, 1, 1.65, 1.65 ); setScaleKey( spep_3 + 30, 1, 1.66, 1.66 ); setScaleKey( spep_3 + 32, 1, 1.66, 1.66 ); setScaleKey( spep_3 + 34, 1, 1.68, 1.68 ); setScaleKey( spep_3 + 36, 1, 1.68, 1.68 ); setScaleKey( spep_3 + 38, 1, 1.7, 1.7 ); setScaleKey( spep_3 + 40, 1, 1.73, 1.73 ); setScaleKey( spep_3 + 42, 1, 1.74, 1.74 ); setScaleKey( spep_3 + 44, 1, 1.79, 1.79 ); setScaleKey( spep_3 + 46, 1, 1.83, 1.83 ); setScaleKey( spep_3 + 48, 1, 1.86, 1.86 ); setScaleKey( spep_3 + 50, 1, 1.93, 1.93 ); setScaleKey( spep_3 + 52, 1, 1.98, 1.98 ); setScaleKey( spep_3 + 54, 1, 2.07, 2.07 ); setScaleKey( spep_3 + 56, 1, 2.16, 2.16 ); setScaleKey( spep_3 + 58, 1, 2.29, 2.29 ); setScaleKey( spep_3 + 60, 1, 2.43, 2.43 ); setScaleKey( spep_3 + 62, 1, 2.6, 2.6 ); setScaleKey( spep_3 + 64, 1, 2.86, 2.86 ); setScaleKey( spep_3 + 66, 1, 3.22, 3.22 ); setScaleKey( spep_3 + 68, 1, 4.36, 4.36 ); setScaleKey( spep_3 + 70, 1, 4.32, 4.32 ); setScaleKey( spep_3 + 72, 1, 4.28, 4.28 ); setScaleKey( spep_3 + 74, 1, 4.2, 4.2 ); setScaleKey( spep_3 + 76, 1, 4.12, 4.12 ); setScaleKey( spep_3 + 78, 1, 4, 4 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 78, 1, 0 ); attack_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --体当たり背景(ef_004) setEffMoveKey( spep_3 + 0, attack_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 88, attack_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, attack_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 88, attack_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, attack_b, 0 ); setEffRotateKey( spep_3 + 88, attack_b, 0 ); setEffAlphaKey( spep_3 + 0, attack_b, 255 ); setEffAlphaKey( spep_3 + 88, attack_b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_3 + 0, 1073); playSe( spep_3 + 60, 1072); --アップ setSeVolume( spep_3+60, 1072, 150); -- * 次の準備 * -- spep_4 = spep_3 + 86; ------------------------------------------------------ -- タックル(0F) ------------------------------------------------------ shuchusen4 = entryEffectLife( spep_4 - 3 + 12, 906, 34, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 - 3 + 12, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 - 3 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 - 3 + 12, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 - 3 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 - 3 + 12, shuchusen4, 0 ); setEffRotateKey( spep_4 - 3 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_4 - 3 + 12, shuchusen4, 255 ); setEffAlphaKey( spep_4 - 3 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 - 3 + 15, shuchusen4, 0 ); setEffAlphaKey( spep_4 - 3 + 23, shuchusen4, 0 ); setEffAlphaKey( spep_4 - 3 + 24, shuchusen4, 255 ); setEffAlphaKey( spep_4 - 3 + 46, shuchusen4, 255 ); -- ** エフェクト等 ** -- attack_f2 = entryEffectLife( spep_4 + 0, SP_05, 80, 0x100, -1, 0, 0, 0 ); --体当たり(ef_005) setEffMoveKey( spep_4 + 0, attack_f2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 80, attack_f2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, attack_f2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 80, attack_f2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, attack_f2, 0 ); setEffRotateKey( spep_4 + 80, attack_f2, 0 ); setEffAlphaKey( spep_4 + 0, attack_f2, 255 ); setEffAlphaKey( spep_4 + 80, attack_f2, 255 ); -- ** 敵の動き ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 78 - 3, 1, 0 ); changeAnime( spep_4 + 0, 1, 104 ); changeAnime( spep_4 - 3 + 12, 1, 108 ); setMoveKey( spep_4 + 0, 1, 240, 0 , 0 ); --setMoveKey( spep_4 - 3 + 2, 1, 200, 0 , 0 ); setMoveKey( spep_4 - 3 + 4, 1, 160, 0 , 0 ); setMoveKey( spep_4 - 3 + 6, 1, 120, 0 , 0 ); setMoveKey( spep_4 - 3 + 8, 1, 80, 0 , 0 ); setMoveKey( spep_4 - 3 + 11, 1, 40, 0 , 0 ); setMoveKey( spep_4 - 3 + 12, 1, 0, 0 , 0 ); setMoveKey( spep_4 - 3 + 14, 1, 3, 0 , 0 ); setMoveKey( spep_4 - 3 + 16, 1, 6, 0.1 , 0 ); setMoveKey( spep_4 - 3 + 18, 1, 9, 0.1 , 0 ); setMoveKey( spep_4 - 3 + 20, 1, 11.9, 0.1 , 0 ); setMoveKey( spep_4 - 3 + 22, 1, 14.9, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 24, 1, 17.9, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 26, 1, 81.7, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 28, 1, 25.4, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 30, 1, 79.2, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 32, 1, 32.9, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 34, 1, 76.6, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 36, 1, 60.4, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 38, 1, 44.1, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 40, 1, 57.9, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 42, 1, 71.6, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 44, 1, 65.4, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 46, 1, 59.2, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 48, 1, 68, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 50, 1, 76.8, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 52, 1, 75.6, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 54, 1, 74.4, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 56, 1, 97.2, 0.1 , 0 ); setMoveKey( spep_4 - 3 + 58, 1, 120, 0 , 0 ); setMoveKey( spep_4 - 3 + 60, 1, 170.7, 0 , 0 ); setMoveKey( spep_4 - 3 + 62, 1, 256.8, 0 , 0 ); setMoveKey( spep_4 - 3 + 64, 1, 366, 0 , 0 ); setMoveKey( spep_4 - 3 + 66, 1, 487.9, 0 , 0 ); setMoveKey( spep_4 - 3 + 68, 1, 613, 0 , 0 ); setMoveKey( spep_4 - 3 + 70, 1, 732.6, 0 , 0 ); setMoveKey( spep_4 - 3 + 72, 1, 838.6, 0 , 0 ); setMoveKey( spep_4 - 3 + 74, 1, 923.4, 0 , 0 ); setMoveKey( spep_4 - 3 + 76, 1, 979.6, 0 , 0 ); setMoveKey( spep_4 - 3 + 78, 1, 1000, 0 , 0 ); setScaleKey( spep_4 + 0, 1, 1.8, 1.8 ); setScaleKey( spep_4 - 3 + 78, 1, 1.8, 1.8 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 - 3 + 14, 1, 0 ); setRotateKey( spep_4 - 3 + 16, 1, 0.1 ); setRotateKey( spep_4 - 3 + 18, 1, 0.2 ); setRotateKey( spep_4 - 3 + 20, 1, 0.2 ); setRotateKey( spep_4 - 3 + 22, 1, 0.3 ); setRotateKey( spep_4 - 3 + 30, 1, 0.3 ); setRotateKey( spep_4 - 3 + 32, 1, 0.5 ); setRotateKey( spep_4 - 3 + 34, 1, 0.6 ); setRotateKey( spep_4 - 3 + 36, 1, 0.7 ); setRotateKey( spep_4 - 3 + 38, 1, 0.8 ); setRotateKey( spep_4 - 3 + 40, 1, 1 ); setRotateKey( spep_4 - 3 + 42, 1, 1.1 ); setRotateKey( spep_4 - 3 + 44, 1, 1.2 ); setRotateKey( spep_4 - 3 + 46, 1, 1.3 ); setRotateKey( spep_4 - 3 + 48, 1, 1.6 ); setRotateKey( spep_4 - 3 + 50, 1, 1.8 ); setRotateKey( spep_4 - 3 + 52, 1, 2 ); setRotateKey( spep_4 - 3 + 54, 1, 2.1 ); setRotateKey( spep_4 - 3 + 56, 1, 3.6 ); setRotateKey( spep_4 - 3 + 58, 1, 5 ); setRotateKey( spep_4 - 3 + 60, 1, 5.9 ); setRotateKey( spep_4 - 3 + 62, 1, 7.3 ); setRotateKey( spep_4 - 3 + 64, 1, 9.2 ); setRotateKey( spep_4 - 3 + 66, 1, 11.3 ); setRotateKey( spep_4 - 3 + 68, 1, 13.4 ); setRotateKey( spep_4 - 3 + 70, 1, 15.4 ); setRotateKey( spep_4 - 3 + 72, 1, 17.3 ); setRotateKey( spep_4 - 3 + 74, 1, 18.7 ); setRotateKey( spep_4 - 3 + 76, 1, 19.7 ); setRotateKey( spep_4 - 3 + 78, 1, 20 ); attack_b2 = entryEffectLife( spep_4 + 0, SP_06, 80, 0x80, -1, 0, 0, 0 ); --体当たり背景(ef_006) setEffMoveKey( spep_4 + 0, attack_b2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 80, attack_b2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, attack_b2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 80, attack_b2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, attack_b2, 0 ); setEffRotateKey( spep_4 + 80, attack_b2, 0 ); setEffAlphaKey( spep_4 + 0, attack_b2, 255 ); setEffAlphaKey( spep_4 + 80, attack_b2, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_4 + 76, 2, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_4 - 3 + 12, 1010); --タックル playSe( spep_4 - 3 + 12, 1002); --タックル -- ** 次の準備 ** -- spep_5 = spep_4 + 80; ------------------------------------------------------ -- 地面(228F) ------------------------------------------------------ -- ** 敵 ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 24, 1, 0 ); --setDisp( spep_5 + 25, 1, 0 ); changeAnime( spep_5 + 0, 1, 105 ); setMoveKey( spep_5 + 0, 1, 69.4, -57.9 , 0 ); setMoveKey( spep_5 + 2, 1, 58.6, -54.7 , 0 ); setMoveKey( spep_5 + 4, 1, 49.1, -52 , 0 ); setMoveKey( spep_5 + 6, 1, 40.8, -49.6 , 0 ); setMoveKey( spep_5 + 8, 1, 33.6, -47.5 , 0 ); setMoveKey( spep_5 + 10, 1, 27.5, -45.7 , 0 ); setMoveKey( spep_5 + 12, 1, 22.5, -44.2 , 0 ); setMoveKey( spep_5 + 14, 1, 18.6, -43.1 , 0 ); setMoveKey( spep_5 + 16, 1, 15.5, -42.2 , 0 ); setMoveKey( spep_5 + 18, 1, 13, -41.5 , 0 ); setMoveKey( spep_5 + 20, 1, 10.9, -40.9 , 0 ); setMoveKey( spep_5 + 22, 1, 9.4, -40.4 , 0 ); setMoveKey( spep_5 + 24, 1, 8.4, -40.1 , 0 ); setMoveKey( spep_5 + 26, 1, 8.1, -40 , 0 ); setScaleKey( spep_5 + 0, 1, 5.21, 5.21 ); setScaleKey( spep_5 + 2, 1, 4.37, 4.37 ); setScaleKey( spep_5 + 4, 1, 3.63, 3.63 ); setScaleKey( spep_5 + 6, 1, 2.99, 2.99 ); setScaleKey( spep_5 + 8, 1, 2.43, 2.43 ); setScaleKey( spep_5 + 10, 1, 1.96, 1.96 ); setScaleKey( spep_5 + 12, 1, 1.57, 1.57 ); setScaleKey( spep_5 + 14, 1, 1.27, 1.27 ); setScaleKey( spep_5 + 16, 1, 1.03, 1.03 ); setScaleKey( spep_5 + 18, 1, 0.83, 0.83 ); setScaleKey( spep_5 + 20, 1, 0.68, 0.68 ); setScaleKey( spep_5 + 22, 1, 0.56, 0.56 ); setScaleKey( spep_5 + 24, 1, 0.48, 0.48 ); setScaleKey( spep_5 + 26, 1, 0.45, 0.45 ); setRotateKey( spep_5 + 0, 1, -7.5 ); setRotateKey( spep_5 + 26, 1, -7.5 ); -- ** 書き文字 ** -- ctfogon = entryEffectLife( spep_5 -3 + 28, 10018, 48, 0x100, -1, 0, -87.8, 234.3 ); setEffMoveKey( spep_5 -3 + 28, ctfogon, -87.8, 234.3 , 0 ); setEffMoveKey( spep_5 -3 + 30, ctfogon, -87, 232.4 , 0 ); setEffMoveKey( spep_5 -3 + 32, ctfogon, -84.9, 231.1 , 0 ); setEffMoveKey( spep_5 -3 + 34, ctfogon, -88.8, 230.9 , 0 ); setEffMoveKey( spep_5 -3 + 36, ctfogon, -85.7, 231.2 , 0 ); setEffMoveKey( spep_5 -3 + 38, ctfogon, -87.2, 231.9 , 0 ); setEffMoveKey( spep_5 -3 + 40, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 42, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 44, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 46, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 48, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 50, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 52, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 54, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 56, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 58, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 60, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 62, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 64, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 66, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 68, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 70, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 72, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 74, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 76, ctfogon, -86, 231.7 , 0 ); setEffScaleKey( spep_5 -3 + 28, ctfogon, 1.06, 1.06 ); setEffScaleKey( spep_5 -3 + 30, ctfogon, 2.28, 2.28 ); setEffScaleKey( spep_5 -3 + 32, ctfogon, 2.89, 2.89 ); setEffScaleKey( spep_5 -3 + 34, ctfogon, 2.75, 2.75 ); setEffScaleKey( spep_5 -3 + 36, ctfogon, 2.61, 2.61 ); setEffScaleKey( spep_5 -3 + 38, ctfogon, 2.47, 2.47 ); setEffScaleKey( spep_5 -3 + 40, ctfogon, 2.34, 2.34 ); setEffScaleKey( spep_5 -3 + 76, ctfogon, 2.34, 2.34 ); setEffRotateKey( spep_5 -3 + 28, ctfogon, -32.7 ); setEffRotateKey( spep_5 -3 + 30, ctfogon, -46.1 ); setEffRotateKey( spep_5 -3 + 32, ctfogon, -38.7 ); setEffRotateKey( spep_5 -3 + 34, ctfogon, -24.2 ); setEffRotateKey( spep_5 -3 + 36, ctfogon, -32.9 ); setEffRotateKey( spep_5 -3 + 38, ctfogon, -43.6 ); setEffRotateKey( spep_5 -3 + 40, ctfogon, -32.7 ); setEffRotateKey( spep_5 -3 + 76, ctfogon, -32.7 ); setEffAlphaKey( spep_5 -3 + 28, ctfogon, 255 ); setEffAlphaKey( spep_5 -3 + 62, ctfogon, 255 ); setEffAlphaKey( spep_5 -3 + 64, ctfogon, 219 ); setEffAlphaKey( spep_5 -3 + 66, ctfogon, 182 ); setEffAlphaKey( spep_5 -3 + 68, ctfogon, 146 ); setEffAlphaKey( spep_5 -3 + 70, ctfogon, 109 ); setEffAlphaKey( spep_5 -3 + 72, ctfogon, 73 ); setEffAlphaKey( spep_5 -3 + 74, ctfogon, 36 ); setEffAlphaKey( spep_5 -3 + 76, ctfogon, 0 ); -- ** エフェクト等 ** -- jimen = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --地面(ef_007) setEffMoveKey( spep_5 + 0, jimen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, jimen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, jimen, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100, jimen, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, jimen, 0 ); setEffRotateKey( spep_5 + 100, jimen, 0 ); setEffAlphaKey( spep_5 + 0, jimen, 255 ); setEffAlphaKey( spep_5 + 100, jimen, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_5 -3 + 28, 1023); --激突 -- ** 白フェード ** -- entryFade( spep_5 + 96, 2, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- **次の準備 ** -- spep_6 = spep_5 + 100; ------------------------------------------------------ -- 気弾(70F) ------------------------------------------------------ shuchusen6 = entryEffectLife( spep_6 + 0, 906, 20, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_6 + 20, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen6, 1, 1 ); setEffScaleKey( spep_6 + 8, shuchusen6, 1, 1 ); setEffScaleKey( spep_6 + 20-5, shuchusen6, 1.25, 1.25 ); setEffScaleKey( spep_6 + 20, shuchusen6, 1.25, 1.25 ); setEffRotateKey( spep_6 + 0, shuchusen6, 0 ); setEffRotateKey( spep_6 + 20, shuchusen6, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen6, 255 ); setEffAlphaKey( spep_6 + 8, shuchusen6, 255 ); setEffAlphaKey( spep_6 + 9, shuchusen6, 0 ); setEffAlphaKey( spep_6 + 20-6, shuchusen6, 0 ); setEffAlphaKey( spep_6 + 20-5, shuchusen6, 255 ); setEffAlphaKey( spep_6 + 20-2, shuchusen6, 255 ); setEffAlphaKey( spep_6 + 19, shuchusen6, 0 ); setEffAlphaKey( spep_6 + 20, shuchusen6, 0 ); -- ** エフェクト等 ** -- kidan = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --気弾(ef_008) setEffMoveKey( spep_6 + 0, kidan, 0, 0 , 0 ); setEffMoveKey( spep_6 + 70, kidan, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, kidan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 70, kidan, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kidan, 0 ); setEffRotateKey( spep_6 + 70, kidan, 0 ); setEffAlphaKey( spep_6 + 0, kidan, 255 ); setEffAlphaKey( spep_6 + 70, kidan, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 -- +* 音 ** -- --playSe( spep_6 + 0, 1007); --構える playSe( spep_6 + 20 -3, 44); --投げる setSeVolume( spep_6 + 20 -3, 44, 130 ); playSe( spep_6 + 20 -3, 1012); --投げる setSeVolume( spep_6 + 20 -3, 1012, 110 ); -- ** 白フェード ** -- entryFade( spep_6 + 64, 2, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_7 = spep_6 + 70; ------------------------------------------------------ -- 被弾(130F) ------------------------------------------------------ -- ** 集中線 ** -- shuchusen7 = entryEffectLife( spep_7 - 3 + 28, 906, 10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 - 3 + 28, shuchusen7, 0, 0 , 0 ); setEffMoveKey( spep_7 - 3 + 38, shuchusen7, 0, 0 , 0 ); setEffScaleKey( spep_7 - 3 + 28, shuchusen7, 1, 1 ); setEffScaleKey( spep_7 - 3 + 38, shuchusen7, 1, 1 ); setEffRotateKey( spep_7 - 3 + 28, shuchusen7, 0 ); setEffRotateKey( spep_7 - 3 + 38, shuchusen7, 0 ); setEffAlphaKey( spep_7 - 3 + 28, shuchusen7, 255 ); setEffAlphaKey( spep_7 - 3 + 38, shuchusen7, 255 ); -- ** エフェクト等 ** -- hidan = entryEffect( spep_7 + 0, SP_09, 0x80, -1, 0, 0, 0 ); --被弾(ef_009) setEffMoveKey( spep_7 + 0, hidan, 0, 0 , 0 ); setEffMoveKey( spep_7 + 150, hidan, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, hidan, 1.0, 1.0 ); setEffScaleKey( spep_7 + 150, hidan, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hidan, 0 ); setEffRotateKey( spep_7 + 150, hidan, 0 ); setEffAlphaKey( spep_7 + 0, hidan, 255 ); setEffAlphaKey( spep_7 + 150, hidan, 255 ); -- ** 音 ** -- playSe( spep_7 + 0 -10, 1072); --玉向かう setSeVolume( spep_7 + 0 -10, 1072, 130 ); setSeVolume( spep_7 + 0 , 1072, 100 ); setSeVolume( spep_7 + 10 , 1072, 90 ); playSe( spep_7 + 28 -3 , 1002); --着弾 playSe( spep_7 + 28 -3 , 20); --着弾 setSeVolume( spep_7 + 28 -3 , 20, 50 ); --playSe( spep_7 + 68 -3 , 1068); --爆発 --playSe( spep_7 + 76, 1069); playSe( spep_7 + 116, 1069); --光出始め --playSe( spep_7 + 150, 1024); --爆発 -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 150, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- --entryFade( spep_7 + 122, 6, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_8 = spep_7 + 150; ------------------------------------------------------ -- ラスト(240F) ------------------------------------------------------ -- ** エフェクト等 ** -- last = entryEffect( spep_8 + 0, SP_10, 0x100, -1, 0, 0, 0 ); --キノコ雲(ef_010) setEffMoveKey( spep_8 + 0, last, 0, 0 , 0 ); setEffMoveKey( spep_8 + 240, last, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, last, 1.0, 1.0 ); setEffScaleKey( spep_8 + 240, last, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, last, 0 ); setEffRotateKey( spep_8 + 240, last, 0 ); setEffAlphaKey( spep_8 + 0, last, 255 ); setEffAlphaKey( spep_8 + 240, last, 255 ); -- ** 音 ** -- playSe( spep_8 + 0, 1024); --爆発 -- ** ダメージ表示 ** -- dealDamage( spep_8 +130 ); endPhase( spep_8 + 230 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 太陽拳構え(120F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- kamae = entryEffectLife( spep_0 + 0, SP_01, 120, 0x100, -1, 0, 0, 0 ); --太陽拳構え(ef_001) setEffMoveKey( spep_0 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_0 + 120, kamae, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kamae, -1.0, 1.0 ); setEffScaleKey( spep_0 + 120, kamae, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, kamae, 0 ); setEffRotateKey( spep_0 + 120, kamae, 0 ); setEffAlphaKey( spep_0 + 0, kamae, 255 ); setEffAlphaKey( spep_0 + 120, kamae, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 16, 906, 104, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 16, shuchusen1, 104, 20 ); setEffMoveKey( spep_0 + 16, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 120, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 16, shuchusen1, 1.6, 1.6 ); setEffScaleKey( spep_0 + 120, shuchusen1, 1.6, 1.6 ); setEffRotateKey( spep_0 + 16, shuchusen1, 0 ); setEffRotateKey( spep_0 + 120, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 16, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 120, shuchusen1, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 40, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 40, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_0 +40 +14, 190006, 72, 0x100, -1, 0, 140, 520); -- ゴゴゴゴ setEffMoveKey( spep_0 + 40 +14, ctgogo, 140, 520); setEffMoveKey( spep_0 + 40 +86, ctgogo, 140, 520); setEffAlphaKey( spep_0 + 40 + 14, ctgogo, 0 ); setEffAlphaKey( spep_0 + 40 + 15, ctgogo, 255 ); setEffAlphaKey( spep_0 + 40 + 16, ctgogo, 255 ); setEffAlphaKey( spep_0 + 40 + 76, ctgogo, 255 ); setEffAlphaKey( spep_0 + 40 + 78, ctgogo, 255 ); setEffAlphaKey( spep_0 + 40 + 80, ctgogo, 191 ); setEffAlphaKey( spep_0 + 40 + 82, ctgogo, 128 ); setEffAlphaKey( spep_0 + 40 + 84, ctgogo, 64 ); setEffAlphaKey( spep_0 + 40 + 86, ctgogo, 0 ); setEffRotateKey( spep_0 + 40 +14, ctgogo, 0); setEffRotateKey( spep_0 + 40 +86, ctgogo, 0); setEffScaleKey( spep_0 + 40 +14, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 + 40 +78, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 + 40 +86, ctgogo, -1.07, 1.07 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_0 + 0, 1007); playSe( spep_0 + 40+16, 1018); --ゴゴゴ -- ** 次の準備 ** -- spep_1 = spep_0 + 120; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 -10, 4, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 太陽拳(80F) ------------------------------------------------------ -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 12, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen2, 12, 20 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 12, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_2 + 12, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 12, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 12, shuchusen2, 255 ); taiyoken = entryEffectLife( spep_2 + 0, SP_02, 80, 0x80, -1, 0, 0, 0 ); --太陽拳(ef_002) setEffMoveKey( spep_2 + 0, taiyoken, 0, 0 , 0 ); setEffMoveKey( spep_2 + 80, taiyoken, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, taiyoken, -1.0, 1.0 ); setEffScaleKey( spep_2 + 80, taiyoken, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, taiyoken, 0 ); setEffRotateKey( spep_2 + 80, taiyoken, 0 ); setEffAlphaKey( spep_2 + 0, taiyoken, 255 ); setEffAlphaKey( spep_2 + 80, taiyoken, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- SE2 = playSe( spep_2, 1127); -- 太陽拳 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end -- ** 白フェード ** -- entryFade( spep_2 + 70, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 80; ------------------------------------------------------ -- タックル(90F) ------------------------------------------------------ -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_3 + 74 , 906, 14 , 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 74, shuchusen3, 14, 10 ); setEffMoveKey( spep_3 + 74, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 88, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 74, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_3 + 88, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_3 + 74, shuchusen3, 0 ); setEffRotateKey( spep_3 + 88, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 74, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 85, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 86, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 88, shuchusen3, 0 ); -- ** エフェクト等 ** -- attack_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); --体当たり(ef_003) setEffMoveKey( spep_3 + 0, attack_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 88, attack_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, attack_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 88, attack_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, attack_f, 0 ); setEffRotateKey( spep_3 + 88, attack_f, 0 ); setEffAlphaKey( spep_3 + 0, attack_f, 255 ); setEffAlphaKey( spep_3 + 88, attack_f, 255 ); -- ** 敵の動き ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 78, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); setMoveKey( spep_3 + 0, 1, -20, -40 , 0 ); setMoveKey( spep_3 + 2, 1, -20, -40.1 , 0 ); setMoveKey( spep_3 + 4, 1, -20, -40.3 , 0 ); setMoveKey( spep_3 + 6, 1, -19.9, -40.6 , 0 ); setMoveKey( spep_3 + 8, 1, -19.9, -41 , 0 ); setMoveKey( spep_3 + 10, 1, -19.9, -41.5 , 0 ); setMoveKey( spep_3 + 12, 1, -19.8, -42.1 , 0 ); setMoveKey( spep_3 + 14, 1, -19.7, -42.9 , 0 ); setMoveKey( spep_3 + 16, 1, -12.8, -49.5 , 0 ); setMoveKey( spep_3 + 18, 1, -12.6, -50.5 , 0 ); setMoveKey( spep_3 + 20, 1, -12.5, -51.5 , 0 ); setMoveKey( spep_3 + 22, 1, -12.4, -52.7 , 0 ); setMoveKey( spep_3 + 24, 1, -12.3, -54 , 0 ); setMoveKey( spep_3 + 26, 1, -12.2, -55.3 , 0 ); setMoveKey( spep_3 + 28, 1, -4.8, -63.2 , 0 ); setMoveKey( spep_3 + 30, 1, -3.4, -65.8 , 0 ); setMoveKey( spep_3 + 32, 1, -1, -69.4 , 0 ); setMoveKey( spep_3 + 34, 1, 2.5, -73.9 , 0 ); setMoveKey( spep_3 + 36, 1, 13.8, -85.4 , 0 ); setMoveKey( spep_3 + 38, 1, 19.6, -92.1 , 0 ); setMoveKey( spep_3 + 40, 1, 26.9, -100.1 , 0 ); setMoveKey( spep_3 + 42, 1, 42.3, -115.3 , 0 ); setMoveKey( spep_3 + 44, 1, 52.8, -126.4 , 0 ); setMoveKey( spep_3 + 46, 1, 65.4, -139.3 , 0 ); setMoveKey( spep_3 + 48, 1, 86.6, -159.8 , 0 ); setMoveKey( spep_3 + 50, 1, 104, -177 , 0 ); setMoveKey( spep_3 + 52, 1, 130.7, -202.4 , 0 ); setMoveKey( spep_3 + 54, 1, 155.1, -225.8 , 0 ); setMoveKey( spep_3 + 56, 1, 189.8, -258.1 , 0 ); setMoveKey( spep_3 + 58, 1, 224.8, -290.8 , 0 ); setMoveKey( spep_3 + 60, 1, 272.4, -334.7 , 0 ); setMoveKey( spep_3 + 62, 1, 330.8, -387.5 , 0 ); setMoveKey( spep_3 + 64, 1, 402.3, -451.6 , 0 ); setMoveKey( spep_3 + 66, 1, 511.3, -547.5 , 0 ); setMoveKey( spep_3 + 68, 1, 830.1, -819.3 , 0 ); setMoveKey( spep_3 + 70, 1, 830.5, -825.9 , 0 ); setMoveKey( spep_3 + 72, 1, 831.2, -833.5 , 0 ); setMoveKey( spep_3 + 74, 1, 831.7, -842.6 , 0 ); setMoveKey( spep_3 + 76, 1, 832.4, -854.6 , 0 ); setMoveKey( spep_3 + 78, 1, 834.1, -877.7 , 0 ); setScaleKey( spep_3 + 0, 1, 1.68, 1.68 ); setScaleKey( spep_3 + 14, 1, 1.68, 1.68 ); setScaleKey( spep_3 + 16, 1, 1.67, 1.67 ); setScaleKey( spep_3 + 26, 1, 1.67, 1.67 ); setScaleKey( spep_3 + 28, 1, 1.65, 1.65 ); setScaleKey( spep_3 + 30, 1, 1.66, 1.66 ); setScaleKey( spep_3 + 32, 1, 1.66, 1.66 ); setScaleKey( spep_3 + 34, 1, 1.68, 1.68 ); setScaleKey( spep_3 + 36, 1, 1.68, 1.68 ); setScaleKey( spep_3 + 38, 1, 1.7, 1.7 ); setScaleKey( spep_3 + 40, 1, 1.73, 1.73 ); setScaleKey( spep_3 + 42, 1, 1.74, 1.74 ); setScaleKey( spep_3 + 44, 1, 1.79, 1.79 ); setScaleKey( spep_3 + 46, 1, 1.83, 1.83 ); setScaleKey( spep_3 + 48, 1, 1.86, 1.86 ); setScaleKey( spep_3 + 50, 1, 1.93, 1.93 ); setScaleKey( spep_3 + 52, 1, 1.98, 1.98 ); setScaleKey( spep_3 + 54, 1, 2.07, 2.07 ); setScaleKey( spep_3 + 56, 1, 2.16, 2.16 ); setScaleKey( spep_3 + 58, 1, 2.29, 2.29 ); setScaleKey( spep_3 + 60, 1, 2.43, 2.43 ); setScaleKey( spep_3 + 62, 1, 2.6, 2.6 ); setScaleKey( spep_3 + 64, 1, 2.86, 2.86 ); setScaleKey( spep_3 + 66, 1, 3.22, 3.22 ); setScaleKey( spep_3 + 68, 1, 4.36, 4.36 ); setScaleKey( spep_3 + 70, 1, 4.32, 4.32 ); setScaleKey( spep_3 + 72, 1, 4.28, 4.28 ); setScaleKey( spep_3 + 74, 1, 4.2, 4.2 ); setScaleKey( spep_3 + 76, 1, 4.12, 4.12 ); setScaleKey( spep_3 + 78, 1, 4, 4 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 78, 1, 0 ); attack_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --体当たり背景(ef_004) setEffMoveKey( spep_3 + 0, attack_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 88, attack_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, attack_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 88, attack_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, attack_b, 0 ); setEffRotateKey( spep_3 + 88, attack_b, 0 ); setEffAlphaKey( spep_3 + 0, attack_b, 255 ); setEffAlphaKey( spep_3 + 88, attack_b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_3 + 0, 1073); playSe( spep_3 + 60, 1072); --アップ setSeVolume( spep_3+60, 1072, 150); -- * 次の準備 * -- spep_4 = spep_3 + 86; ------------------------------------------------------ -- タックル(0F) ------------------------------------------------------ shuchusen4 = entryEffectLife( spep_4 - 3 + 12, 906, 34, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 - 3 + 12, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 - 3 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 - 3 + 12, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 - 3 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 - 3 + 12, shuchusen4, 0 ); setEffRotateKey( spep_4 - 3 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_4 - 3 + 12, shuchusen4, 255 ); setEffAlphaKey( spep_4 - 3 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 - 3 + 15, shuchusen4, 0 ); setEffAlphaKey( spep_4 - 3 + 23, shuchusen4, 0 ); setEffAlphaKey( spep_4 - 3 + 24, shuchusen4, 255 ); setEffAlphaKey( spep_4 - 3 + 46, shuchusen4, 255 ); -- ** エフェクト等 ** -- attack_f2 = entryEffectLife( spep_4 + 0, SP_05x, 80, 0x100, -1, 0, 0, 0 ); --体当たり(ef_005) setEffMoveKey( spep_4 + 0, attack_f2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 80, attack_f2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, attack_f2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 80, attack_f2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, attack_f2, 0 ); setEffRotateKey( spep_4 + 80, attack_f2, 0 ); setEffAlphaKey( spep_4 + 0, attack_f2, 255 ); setEffAlphaKey( spep_4 + 80, attack_f2, 255 ); -- ** 敵の動き ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 78 - 3, 1, 0 ); changeAnime( spep_4 + 0, 1, 104 ); changeAnime( spep_4 - 3 + 12, 1, 108 ); setMoveKey( spep_4 + 0, 1, 240, 0 , 0 ); --setMoveKey( spep_4 - 3 + 2, 1, 200, 0 , 0 ); setMoveKey( spep_4 - 3 + 4, 1, 160, 0 , 0 ); setMoveKey( spep_4 - 3 + 6, 1, 120, 0 , 0 ); setMoveKey( spep_4 - 3 + 8, 1, 80, 0 , 0 ); setMoveKey( spep_4 - 3 + 11, 1, 40, 0 , 0 ); setMoveKey( spep_4 - 3 + 12, 1, 0, 0 , 0 ); setMoveKey( spep_4 - 3 + 14, 1, 3, 0 , 0 ); setMoveKey( spep_4 - 3 + 16, 1, 6, 0.1 , 0 ); setMoveKey( spep_4 - 3 + 18, 1, 9, 0.1 , 0 ); setMoveKey( spep_4 - 3 + 20, 1, 11.9, 0.1 , 0 ); setMoveKey( spep_4 - 3 + 22, 1, 14.9, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 24, 1, 17.9, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 26, 1, 81.7, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 28, 1, 25.4, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 30, 1, 79.2, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 32, 1, 32.9, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 34, 1, 76.6, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 36, 1, 60.4, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 38, 1, 44.1, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 40, 1, 57.9, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 42, 1, 71.6, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 44, 1, 65.4, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 46, 1, 59.2, 0.3 , 0 ); setMoveKey( spep_4 - 3 + 48, 1, 68, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 50, 1, 76.8, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 52, 1, 75.6, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 54, 1, 74.4, 0.2 , 0 ); setMoveKey( spep_4 - 3 + 56, 1, 97.2, 0.1 , 0 ); setMoveKey( spep_4 - 3 + 58, 1, 120, 0 , 0 ); setMoveKey( spep_4 - 3 + 60, 1, 170.7, 0 , 0 ); setMoveKey( spep_4 - 3 + 62, 1, 256.8, 0 , 0 ); setMoveKey( spep_4 - 3 + 64, 1, 366, 0 , 0 ); setMoveKey( spep_4 - 3 + 66, 1, 487.9, 0 , 0 ); setMoveKey( spep_4 - 3 + 68, 1, 613, 0 , 0 ); setMoveKey( spep_4 - 3 + 70, 1, 732.6, 0 , 0 ); setMoveKey( spep_4 - 3 + 72, 1, 838.6, 0 , 0 ); setMoveKey( spep_4 - 3 + 74, 1, 923.4, 0 , 0 ); setMoveKey( spep_4 - 3 + 76, 1, 979.6, 0 , 0 ); setMoveKey( spep_4 - 3 + 78, 1, 1000, 0 , 0 ); setScaleKey( spep_4 + 0, 1, 1.8, 1.8 ); setScaleKey( spep_4 - 3 + 78, 1, 1.8, 1.8 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 - 3 + 14, 1, 0 ); setRotateKey( spep_4 - 3 + 16, 1, 0.1 ); setRotateKey( spep_4 - 3 + 18, 1, 0.2 ); setRotateKey( spep_4 - 3 + 20, 1, 0.2 ); setRotateKey( spep_4 - 3 + 22, 1, 0.3 ); setRotateKey( spep_4 - 3 + 30, 1, 0.3 ); setRotateKey( spep_4 - 3 + 32, 1, 0.5 ); setRotateKey( spep_4 - 3 + 34, 1, 0.6 ); setRotateKey( spep_4 - 3 + 36, 1, 0.7 ); setRotateKey( spep_4 - 3 + 38, 1, 0.8 ); setRotateKey( spep_4 - 3 + 40, 1, 1 ); setRotateKey( spep_4 - 3 + 42, 1, 1.1 ); setRotateKey( spep_4 - 3 + 44, 1, 1.2 ); setRotateKey( spep_4 - 3 + 46, 1, 1.3 ); setRotateKey( spep_4 - 3 + 48, 1, 1.6 ); setRotateKey( spep_4 - 3 + 50, 1, 1.8 ); setRotateKey( spep_4 - 3 + 52, 1, 2 ); setRotateKey( spep_4 - 3 + 54, 1, 2.1 ); setRotateKey( spep_4 - 3 + 56, 1, 3.6 ); setRotateKey( spep_4 - 3 + 58, 1, 5 ); setRotateKey( spep_4 - 3 + 60, 1, 5.9 ); setRotateKey( spep_4 - 3 + 62, 1, 7.3 ); setRotateKey( spep_4 - 3 + 64, 1, 9.2 ); setRotateKey( spep_4 - 3 + 66, 1, 11.3 ); setRotateKey( spep_4 - 3 + 68, 1, 13.4 ); setRotateKey( spep_4 - 3 + 70, 1, 15.4 ); setRotateKey( spep_4 - 3 + 72, 1, 17.3 ); setRotateKey( spep_4 - 3 + 74, 1, 18.7 ); setRotateKey( spep_4 - 3 + 76, 1, 19.7 ); setRotateKey( spep_4 - 3 + 78, 1, 20 ); attack_b2 = entryEffectLife( spep_4 + 0, SP_06, 80, 0x80, -1, 0, 0, 0 ); --体当たり背景(ef_006) setEffMoveKey( spep_4 + 0, attack_b2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 80, attack_b2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, attack_b2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 80, attack_b2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, attack_b2, 0 ); setEffRotateKey( spep_4 + 80, attack_b2, 0 ); setEffAlphaKey( spep_4 + 0, attack_b2, 255 ); setEffAlphaKey( spep_4 + 80, attack_b2, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_4 + 76, 2, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_4 - 3 + 12, 1010); --タックル playSe( spep_4 - 3 + 12, 1002); --タックル -- ** 次の準備 ** -- spep_5 = spep_4 + 80; ------------------------------------------------------ -- 地面(228F) ------------------------------------------------------ -- ** 敵 ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 24, 1, 0 ); --setDisp( spep_5 + 25, 1, 0 ); changeAnime( spep_5 + 0, 1, 105 ); setMoveKey( spep_5 + 0, 1, 69.4, -57.9 , 0 ); setMoveKey( spep_5 + 2, 1, 58.6, -54.7 , 0 ); setMoveKey( spep_5 + 4, 1, 49.1, -52 , 0 ); setMoveKey( spep_5 + 6, 1, 40.8, -49.6 , 0 ); setMoveKey( spep_5 + 8, 1, 33.6, -47.5 , 0 ); setMoveKey( spep_5 + 10, 1, 27.5, -45.7 , 0 ); setMoveKey( spep_5 + 12, 1, 22.5, -44.2 , 0 ); setMoveKey( spep_5 + 14, 1, 18.6, -43.1 , 0 ); setMoveKey( spep_5 + 16, 1, 15.5, -42.2 , 0 ); setMoveKey( spep_5 + 18, 1, 13, -41.5 , 0 ); setMoveKey( spep_5 + 20, 1, 10.9, -40.9 , 0 ); setMoveKey( spep_5 + 22, 1, 9.4, -40.4 , 0 ); setMoveKey( spep_5 + 24, 1, 8.4, -40.1 , 0 ); setMoveKey( spep_5 + 26, 1, 8.1, -40 , 0 ); setScaleKey( spep_5 + 0, 1, 5.21, 5.21 ); setScaleKey( spep_5 + 2, 1, 4.37, 4.37 ); setScaleKey( spep_5 + 4, 1, 3.63, 3.63 ); setScaleKey( spep_5 + 6, 1, 2.99, 2.99 ); setScaleKey( spep_5 + 8, 1, 2.43, 2.43 ); setScaleKey( spep_5 + 10, 1, 1.96, 1.96 ); setScaleKey( spep_5 + 12, 1, 1.57, 1.57 ); setScaleKey( spep_5 + 14, 1, 1.27, 1.27 ); setScaleKey( spep_5 + 16, 1, 1.03, 1.03 ); setScaleKey( spep_5 + 18, 1, 0.83, 0.83 ); setScaleKey( spep_5 + 20, 1, 0.68, 0.68 ); setScaleKey( spep_5 + 22, 1, 0.56, 0.56 ); setScaleKey( spep_5 + 24, 1, 0.48, 0.48 ); setScaleKey( spep_5 + 26, 1, 0.45, 0.45 ); setRotateKey( spep_5 + 0, 1, -7.5 ); setRotateKey( spep_5 + 26, 1, -7.5 ); -- ** 書き文字 ** -- ctfogon = entryEffectLife( spep_5 -3 + 28, 10018, 48, 0x100, -1, 0, -87.8, 234.3 ); setEffMoveKey( spep_5 -3 + 28, ctfogon, -87.8, 234.3 , 0 ); setEffMoveKey( spep_5 -3 + 30, ctfogon, -87, 232.4 , 0 ); setEffMoveKey( spep_5 -3 + 32, ctfogon, -84.9, 231.1 , 0 ); setEffMoveKey( spep_5 -3 + 34, ctfogon, -88.8, 230.9 , 0 ); setEffMoveKey( spep_5 -3 + 36, ctfogon, -85.7, 231.2 , 0 ); setEffMoveKey( spep_5 -3 + 38, ctfogon, -87.2, 231.9 , 0 ); setEffMoveKey( spep_5 -3 + 40, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 42, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 44, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 46, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 48, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 50, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 52, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 54, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 56, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 58, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 60, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 62, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 64, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 66, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 68, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 70, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 72, ctfogon, -86, 231.7 , 0 ); setEffMoveKey( spep_5 -3 + 74, ctfogon, -88.1, 231.8 , 0 ); setEffMoveKey( spep_5 -3 + 76, ctfogon, -86, 231.7 , 0 ); setEffScaleKey( spep_5 -3 + 28, ctfogon, 1.06, 1.06 ); setEffScaleKey( spep_5 -3 + 30, ctfogon, 2.28, 2.28 ); setEffScaleKey( spep_5 -3 + 32, ctfogon, 2.89, 2.89 ); setEffScaleKey( spep_5 -3 + 34, ctfogon, 2.75, 2.75 ); setEffScaleKey( spep_5 -3 + 36, ctfogon, 2.61, 2.61 ); setEffScaleKey( spep_5 -3 + 38, ctfogon, 2.47, 2.47 ); setEffScaleKey( spep_5 -3 + 40, ctfogon, 2.34, 2.34 ); setEffScaleKey( spep_5 -3 + 76, ctfogon, 2.34, 2.34 ); setEffRotateKey( spep_5 -3 + 28, ctfogon, -32.7 ); setEffRotateKey( spep_5 -3 + 30, ctfogon, -46.1 ); setEffRotateKey( spep_5 -3 + 32, ctfogon, -38.7 ); setEffRotateKey( spep_5 -3 + 34, ctfogon, -24.2 ); setEffRotateKey( spep_5 -3 + 36, ctfogon, -32.9 ); setEffRotateKey( spep_5 -3 + 38, ctfogon, -43.6 ); setEffRotateKey( spep_5 -3 + 40, ctfogon, -32.7 ); setEffRotateKey( spep_5 -3 + 76, ctfogon, -32.7 ); setEffAlphaKey( spep_5 -3 + 28, ctfogon, 255 ); setEffAlphaKey( spep_5 -3 + 62, ctfogon, 255 ); setEffAlphaKey( spep_5 -3 + 64, ctfogon, 219 ); setEffAlphaKey( spep_5 -3 + 66, ctfogon, 182 ); setEffAlphaKey( spep_5 -3 + 68, ctfogon, 146 ); setEffAlphaKey( spep_5 -3 + 70, ctfogon, 109 ); setEffAlphaKey( spep_5 -3 + 72, ctfogon, 73 ); setEffAlphaKey( spep_5 -3 + 74, ctfogon, 36 ); setEffAlphaKey( spep_5 -3 + 76, ctfogon, 0 ); -- ** エフェクト等 ** -- jimen = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --地面(ef_007) setEffMoveKey( spep_5 + 0, jimen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, jimen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, jimen, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100, jimen, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, jimen, 0 ); setEffRotateKey( spep_5 + 100, jimen, 0 ); setEffAlphaKey( spep_5 + 0, jimen, 255 ); setEffAlphaKey( spep_5 + 100, jimen, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_5 -3 + 28, 1023); --激突 -- ** 白フェード ** -- entryFade( spep_5 + 96, 2, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- **次の準備 ** -- spep_6 = spep_5 + 100; ------------------------------------------------------ -- 気弾(70F) ------------------------------------------------------ shuchusen6 = entryEffectLife( spep_6 + 0, 906, 20, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_6 + 20, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen6, 1, 1 ); setEffScaleKey( spep_6 + 8, shuchusen6, 1, 1 ); setEffScaleKey( spep_6 + 20-5, shuchusen6, 1.25, 1.25 ); setEffScaleKey( spep_6 + 20, shuchusen6, 1.25, 1.25 ); setEffRotateKey( spep_6 + 0, shuchusen6, 0 ); setEffRotateKey( spep_6 + 20, shuchusen6, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen6, 255 ); setEffAlphaKey( spep_6 + 8, shuchusen6, 255 ); setEffAlphaKey( spep_6 + 9, shuchusen6, 0 ); setEffAlphaKey( spep_6 + 20-6, shuchusen6, 0 ); setEffAlphaKey( spep_6 + 20-5, shuchusen6, 255 ); setEffAlphaKey( spep_6 + 20-2, shuchusen6, 255 ); setEffAlphaKey( spep_6 + 19, shuchusen6, 0 ); setEffAlphaKey( spep_6 + 20, shuchusen6, 0 ); -- ** エフェクト等 ** -- kidan = entryEffect( spep_6 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); --気弾(ef_008) setEffMoveKey( spep_6 + 0, kidan, 0, 0 , 0 ); setEffMoveKey( spep_6 + 70, kidan, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, kidan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 70, kidan, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kidan, 0 ); setEffRotateKey( spep_6 + 70, kidan, 0 ); setEffAlphaKey( spep_6 + 0, kidan, 255 ); setEffAlphaKey( spep_6 + 70, kidan, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 -- +* 音 ** -- --playSe( spep_6 + 0, 1007); --構える playSe( spep_6 + 20 -3, 44); --投げる setSeVolume( spep_6 + 20 -3, 44, 130 ); playSe( spep_6 + 20 -3, 1012); --投げる setSeVolume( spep_6 + 20 -3, 1012, 110 ); -- ** 白フェード ** -- entryFade( spep_6 + 64, 2, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_7 = spep_6 + 70; ------------------------------------------------------ -- 被弾(130F) ------------------------------------------------------ -- ** 集中線 ** -- shuchusen7 = entryEffectLife( spep_7 - 3 + 28, 906, 10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 - 3 + 28, shuchusen7, 0, 0 , 0 ); setEffMoveKey( spep_7 - 3 + 38, shuchusen7, 0, 0 , 0 ); setEffScaleKey( spep_7 - 3 + 28, shuchusen7, 1, 1 ); setEffScaleKey( spep_7 - 3 + 38, shuchusen7, 1, 1 ); setEffRotateKey( spep_7 - 3 + 28, shuchusen7, 0 ); setEffRotateKey( spep_7 - 3 + 38, shuchusen7, 0 ); setEffAlphaKey( spep_7 - 3 + 28, shuchusen7, 255 ); setEffAlphaKey( spep_7 - 3 + 38, shuchusen7, 255 ); -- ** エフェクト等 ** -- hidan = entryEffect( spep_7 + 0, SP_09, 0x80, -1, 0, 0, 0 ); --被弾(ef_009) setEffMoveKey( spep_7 + 0, hidan, 0, 0 , 0 ); setEffMoveKey( spep_7 + 150, hidan, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, hidan, 1.0, 1.0 ); setEffScaleKey( spep_7 + 150, hidan, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hidan, 0 ); setEffRotateKey( spep_7 + 150, hidan, 0 ); setEffAlphaKey( spep_7 + 0, hidan, 255 ); setEffAlphaKey( spep_7 + 150, hidan, 255 ); -- ** 音 ** -- playSe( spep_7 + 0 -10, 1072); --玉向かう setSeVolume( spep_7 + 0 -10, 1072, 130 ); setSeVolume( spep_7 + 0 , 1072, 100 ); setSeVolume( spep_7 + 10 , 1072, 90 ); playSe( spep_7 + 28 -3 , 1002); --着弾 playSe( spep_7 + 28 -3 , 20); --着弾 setSeVolume( spep_7 + 28 -3 , 20, 50 ); --playSe( spep_7 + 68 -3 , 1068); --爆発 --playSe( spep_7 + 76, 1069); playSe( spep_7 + 116, 1069); --光出始め --playSe( spep_7 + 150, 1024); --爆発 -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 150, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- --entryFade( spep_7 + 122, 6, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_8 = spep_7 + 150; ------------------------------------------------------ -- ラスト(240F) ------------------------------------------------------ -- ** エフェクト等 ** -- last = entryEffect( spep_8 + 0, SP_10, 0x100, -1, 0, 0, 0 ); --キノコ雲(ef_010) setEffMoveKey( spep_8 + 0, last, 0, 0 , 0 ); setEffMoveKey( spep_8 + 240, last, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, last, 1.0, 1.0 ); setEffScaleKey( spep_8 + 240, last, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, last, 0 ); setEffRotateKey( spep_8 + 240, last, 0 ); setEffAlphaKey( spep_8 + 0, last, 255 ); setEffAlphaKey( spep_8 + 240, last, 255 ); -- ** 音 ** -- playSe( spep_8 + 0, 1024); --爆発 -- ** ダメージ表示 ** -- dealDamage( spep_8 +130 ); endPhase( spep_8 + 230 ); end