--1017840:人造人間18号_フライングクラッシュ --sp_effect_a1_00184 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト SP_01= 154068 ;-- 導入、前面突進 SP_02= 154069 ;-- ラッシュ、ひざ蹴り、叩き落としパンチ SP_03= 154070 ;-- 敵落下、18号空から降りてくる SP_04= 154071 ;-- 気弾溜め SP_05= 154072 ;-- 気弾発射 SP_06= 154073 ;-- 気弾着弾、敵爆発 SP_07= 154074 ;-- ラッシュ背景 --エフェクト(敵) SP_01x= 154068 ;-- 導入、前面突進 SP_02x= 154075 ;-- ラッシュ、ひざ蹴り、叩き落としパンチ (敵) SP_03x= 154076 ;-- 敵落下、18号空から降りてくる (敵) SP_04x= 154077 ;-- 気弾溜め (敵) SP_05x= 154078 ;-- 気弾発射 (敵) SP_06x= 154079 ;-- 気弾着弾、敵爆発 (敵) SP_07x= 154080 ;-- ラッシュ背景 (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 手前突進 ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- lush = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, lush, 0, 0 , 0 ); setEffMoveKey( spep_0 + 76, lush, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, lush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 76, lush, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, lush, 0 ); setEffRotateKey( spep_0 + 76, lush, 0 ); setEffAlphaKey( spep_0 + 0, lush, 255 ); setEffAlphaKey( spep_0 + 76, lush, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 76, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 76, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 76, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 76, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 75, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 76, shuchusen1, 0 ); -- ** 音 ** -- playSe( spep_0, 9); --ダッシュ ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --次の準備 spep_1 = spep_0 + 76; ------------------------------------------------------ -- ラッシュ、ひざ蹴り、叩き落としパンチ ------------------------------------------------------ -- ** エフェクト等 ** -- assault = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, assault, 0, 0 , 0 ); setEffMoveKey( spep_1 + 152, assault, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, assault, 1.0, 1.0 ); setEffScaleKey( spep_1 + 152, assault, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, assault, 0 ); setEffRotateKey( spep_1 + 152, assault, 0 ); setEffAlphaKey( spep_1 + 0, assault, 255 ); setEffAlphaKey( spep_1 + 152, assault, 255 ); -- ** エフェクト等 ** -- assault_bg = entryEffect( spep_1 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, assault_bg, 0, 0 , 0 ); setEffMoveKey( spep_1 + 152, assault_bg, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, assault_bg, 1.0, 1.0 ); setEffScaleKey( spep_1 + 152, assault_bg, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, assault_bg, 0 ); setEffRotateKey( spep_1 + 152, assault_bg, 0 ); setEffAlphaKey( spep_1 + 0, assault_bg, 255 ); setEffAlphaKey( spep_1 + 152, assault_bg, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_1 -3 + 18, 10020, 11, 0x100, -1, 0, 30.6, -41.9 );--バキッ setEffMoveKey( spep_1 -3 + 18, ctbaki, 30.6, -41.9 , 0 ); setEffMoveKey( spep_1 -3 + 20, ctbaki, 124.4, -177.3 , 0 ); setEffMoveKey( spep_1 -3 + 22, ctbaki, 146.8, -195.9 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctbaki, 145.9, -201.5 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctbaki, 153.2, -213.5 , 0 ); setEffMoveKey( spep_1 -2 + 28, ctbaki, 160.5, -217.4 , 0 ); setEffScaleKey( spep_1 -3 + 18, ctbaki, 0.73, 0.73 ); setEffScaleKey( spep_1 -3 + 20, ctbaki, 2, 2 ); setEffScaleKey( spep_1 -3 + 22, ctbaki, 2.05, 2.05 ); setEffScaleKey( spep_1 -3 + 24, ctbaki, 2.1, 2.1 ); setEffScaleKey( spep_1 -3 + 26, ctbaki, 2.15, 2.15 ); setEffScaleKey( spep_1 -2 + 28, ctbaki, 2.2, 2.2 ); setEffRotateKey( spep_1 -3 + 18, ctbaki, 0 ); setEffRotateKey( spep_1 -2 + 28, ctbaki, 0 ); setEffAlphaKey( spep_1 -3 + 18, ctbaki, 255 ); setEffAlphaKey( spep_1 -3 + 24, ctbaki, 255 ); setEffAlphaKey( spep_1 -3 + 26, ctbaki, 141 ); setEffAlphaKey( spep_1 -2 + 28, ctbaki, 26 ); --文字エントリー ctdon = entryEffectLife( spep_1 -3 + 30, 10019, 8, 0x100, -1, 0, -112.5, 149.9 );--ドンッ setEffMoveKey( spep_1 -3 + 30, ctdon, -112.5, 149.9 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctdon, -119.3, 179.6 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctdon, -133.8, 194.9 , 0 ); setEffMoveKey( spep_1 -3 + 36, ctdon, -143.4, 200.8 , 0 ); setEffMoveKey( spep_1 -3 + 38, ctdon, -183.8, 222.1 , 0 ); setEffScaleKey( spep_1 -3 + 30, ctdon, 0.25, 0.25 ); setEffScaleKey( spep_1 -3 + 32, ctdon, 1.05, 1.05 ); setEffScaleKey( spep_1 -3 + 34, ctdon, 1.13, 1.13 ); setEffScaleKey( spep_1 -3 + 36, ctdon, 1.2, 1.2 ); setEffScaleKey( spep_1 -3 + 38, ctdon, 1.8, 1.8 ); setEffRotateKey( spep_1 -3 + 30, ctdon, 0 ); setEffRotateKey( spep_1 -3 + 38, ctdon, 0 ); setEffAlphaKey( spep_1 -3 + 30, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 36, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 38, ctdon, 0 ); --文字エントリー ctbaki2 = entryEffectLife( spep_1 -3 + 42, 10020, 10, 0x100, -1, 0, -65.8, -154.7 );--バキッ setEffMoveKey( spep_1 -3 + 42, ctbaki2, -65.8, -154.7 , 0 ); setEffMoveKey( spep_1 -3 + 44, ctbaki2, -105.1, -221 , 0 ); setEffMoveKey( spep_1 -3 + 46, ctbaki2, -116.3, -219.7 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctbaki2, -143.5, -215.8 , 0 ); setEffMoveKey( spep_1 -3 + 50, ctbaki2, -157.9, -237.6 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctbaki2, -173.6, -254.1 , 0 ); setEffScaleKey( spep_1 -3 + 42, ctbaki2, 0.3, 0.3 ); setEffScaleKey( spep_1 -3 + 44, ctbaki2, 1.2, 1.2 ); setEffScaleKey( spep_1 -3 + 46, ctbaki2, 1.25, 1.25 ); setEffScaleKey( spep_1 -3 + 48, ctbaki2, 1.3, 1.3 ); setEffScaleKey( spep_1 -3 + 50, ctbaki2, 1.6, 1.6 ); setEffScaleKey( spep_1 -3 + 52, ctbaki2, 1.9, 1.9 ); setEffRotateKey( spep_1 -3 + 42, ctbaki2, -20 ); setEffRotateKey( spep_1 -3 + 52, ctbaki2, -20 ); setEffAlphaKey( spep_1 -3 + 42, ctbaki2, 255 ); setEffAlphaKey( spep_1 -3 + 48, ctbaki2, 255 ); setEffAlphaKey( spep_1 -3 + 50, ctbaki2, 141 ); setEffAlphaKey( spep_1 -3 + 52, ctbaki2, 26 ); --文字エントリー ctdon2 = entryEffectLife( spep_1 -3 + 50, 10019, 8, 0x100, -1, 0, 52.7, 149.7 );--ドンッ setEffMoveKey( spep_1 -3 + 50, ctdon2, 52.7, 149.7 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctdon2, 130.8, 201.7 , 0 ); setEffMoveKey( spep_1 -3 + 54, ctdon2, 145.4, 210.4 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctdon2, 162.1, 205.5 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctdon2, 156.7, 230.3 , 0 ); setEffScaleKey( spep_1 -3 + 50, ctdon2, 0.25, 0.25 ); setEffScaleKey( spep_1 -3 + 52, ctdon2, 1.4, 1.4 ); setEffScaleKey( spep_1 -3 + 54, ctdon2, 1.45, 1.45 ); setEffScaleKey( spep_1 -3 + 56, ctdon2, 1.5, 1.5 ); setEffScaleKey( spep_1 -3 + 58, ctdon2, 1.9, 1.9 ); setEffRotateKey( spep_1 -3 + 50, ctdon2, 20 ); setEffRotateKey( spep_1 -3 + 58, ctdon2, 20 ); setEffAlphaKey( spep_1 -3 + 50, ctdon2, 255 ); setEffAlphaKey( spep_1 -3 + 56, ctdon2, 255 ); setEffAlphaKey( spep_1 -3 + 58, ctdon2, 0 ); --文字エントリー ctdogon = entryEffectLife( spep_1 -3 + 74, 10018, 18, 0x100, -1, 0, -10.5, 297.8 );--ドゴォンッ setEffMoveKey( spep_1 -3 + 74, ctdogon, -10.5, 297.8 , 0 ); setEffMoveKey( spep_1 -3 + 76, ctdogon, 13.3, 310.1 , 0 ); setEffMoveKey( spep_1 -3 + 78, ctdogon, 44.4, 313.7 , 0 ); setEffMoveKey( spep_1 -3 + 80, ctdogon, 51.3, 346.4 , 0 ); setEffMoveKey( spep_1 -3 + 82, ctdogon, 65.4, 357.9 , 0 ); setEffMoveKey( spep_1 -3 + 84, ctdogon, 65.6, 386.5 , 0 ); setEffMoveKey( spep_1 -3 + 86, ctdogon, 74.8, 409.6 , 0 ); setEffMoveKey( spep_1 -3 + 88, ctdogon, 105.4, 449 , 0 ); setEffMoveKey( spep_1 -3 + 90, ctdogon, 120.6, 476.4 , 0 ); setEffMoveKey( spep_1 -3 + 92, ctdogon, 142.4, 513.3 , 0 ); setEffScaleKey( spep_1 -3 + 74, ctdogon, 0.07, 0.07 ); setEffScaleKey( spep_1 -3 + 76, ctdogon, 1.07, 1.07 ); setEffScaleKey( spep_1 -3 + 78, ctdogon, 2.08, 2.08 ); setEffScaleKey( spep_1 -3 + 80, ctdogon, 2.18, 2.18 ); setEffScaleKey( spep_1 -3 + 82, ctdogon, 2.28, 2.28 ); setEffScaleKey( spep_1 -3 + 84, ctdogon, 2.37, 2.37 ); setEffScaleKey( spep_1 -3 + 86, ctdogon, 2.47, 2.47 ); setEffScaleKey( spep_1 -3 + 92, ctdogon, 2.47, 2.47 ); setEffRotateKey( spep_1 -3 + 74, ctdogon, 33.7 ); setEffRotateKey( spep_1 -3 + 76, ctdogon, 20.9 ); setEffRotateKey( spep_1 -3 + 78, ctdogon, 8 ); setEffRotateKey( spep_1 -3 + 82, ctdogon, 8 ); setEffRotateKey( spep_1 -3 + 84, ctdogon, 8.1 ); setEffRotateKey( spep_1 -3 + 88, ctdogon, 8.1 ); setEffRotateKey( spep_1 -3 + 90, ctdogon, 8 ); setEffRotateKey( spep_1 -3 + 92, ctdogon, 8 ); setEffAlphaKey( spep_1 -3 + 74, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 86, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 88, ctdogon, 170 ); setEffAlphaKey( spep_1 -3 + 90, ctdogon, 85 ); setEffAlphaKey( spep_1 -3 + 92, ctdogon, 0 ); --文字エントリー ctbaki3 = entryEffectLife( spep_1 -3 + 116, 10020, 12, 0x100, -1, 0, -39.3, 138.3 );--バキッ setEffMoveKey( spep_1 -3 + 116, ctbaki3, -39.3, 138.3 , 0 ); setEffMoveKey( spep_1 -3 + 118, ctbaki3, -40.1, 193.2 , 0 ); setEffMoveKey( spep_1 -3 + 120, ctbaki3, -23.1, 197 , 0 ); setEffMoveKey( spep_1 -3 + 122, ctbaki3, -31, 208 , 0 ); setEffMoveKey( spep_1 -3 + 124, ctbaki3, -25, 226 , 0 ); setEffMoveKey( spep_1 -3 + 126, ctbaki3, 34.7, 278.1 , 0 ); setEffMoveKey( spep_1 -3 + 128, ctbaki3, 95.8, 339.7 , 0 ); setEffScaleKey( spep_1 -3 + 116, ctbaki3, 0.2, 0.2 ); setEffScaleKey( spep_1 -3 + 118, ctbaki3, 2, 2 ); setEffScaleKey( spep_1 -3 + 120, ctbaki3, 2.07, 2.07 ); setEffScaleKey( spep_1 -3 + 122, ctbaki3, 2.13, 2.13 ); setEffScaleKey( spep_1 -3 + 124, ctbaki3, 2.2, 2.2 ); setEffScaleKey( spep_1 -3 + 126, ctbaki3, 2.95, 2.95 ); setEffScaleKey( spep_1 -3 + 128, ctbaki3, 3.7, 3.7 ); setEffRotateKey( spep_1 -3 + 116, ctbaki3, 0 ); setEffRotateKey( spep_1 -3 + 128, ctbaki3, 0 ); setEffAlphaKey( spep_1 -3 + 116, ctbaki3, 255 ); setEffAlphaKey( spep_1 -3 + 124, ctbaki3, 255 ); setEffAlphaKey( spep_1 -3 + 126, ctbaki3, 141 ); setEffAlphaKey( spep_1 -3 + 128, ctbaki3, 26 ); --流線 ryusen1 = entryEffectLife( spep_1 + 0, 914, 92 -3, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 92, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, ryusen1, 4, 1 ); setEffScaleKey( spep_1 -3 + 72, ryusen1, 4, 1 ); setEffScaleKey( spep_1 -3 + 73, ryusen1, 4, 1 ) setEffScaleKey( spep_1 -3 + 74, ryusen1, 5.2, 1.3 ); setEffScaleKey( spep_1 -3 + 92, ryusen1, 5.2, 1.3 ); setEffRotateKey( spep_1 + 0, ryusen1, 0 ); setEffRotateKey( spep_1 -3 + 72, ryusen1, 0 ); setEffRotateKey( spep_1 -3 + 73, ryusen1, 0 ); setEffRotateKey( spep_1 -3 + 74, ryusen1, -45 ); setEffRotateKey( spep_1 -3 + 92, ryusen1, -45 ); setEffAlphaKey( spep_1 + 0, ryusen1, 255 ); setEffAlphaKey( spep_1 -3 + 91, ryusen1, 255 ); setEffAlphaKey( spep_1 -3 + 92, ryusen1, 0 ); --流線 ryusen2 = entryEffectLife( spep_1 -3 + 110, 914, 38, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 110, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 148, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 110, ryusen2, 5.2, 1.3 ); setEffScaleKey( spep_1 -3 + 148, ryusen2, 5.2, 1.3 ); setEffRotateKey( spep_1 -3 + 110, ryusen2, 75 ); setEffRotateKey( spep_1 -3 + 148, ryusen2, 75 ); setEffAlphaKey( spep_1 -3 + 110, ryusen2, 255 ); setEffAlphaKey( spep_1 -3 + 148, ryusen2, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_1 -3 + 18, 906, 11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 18, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -2 + 28, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 18, shuchusen2, 1, 1 ); setEffScaleKey( spep_1 -2 + 28, shuchusen2, 1, 1 ); setEffRotateKey( spep_1 -3 + 18, shuchusen2, 0 ); setEffRotateKey( spep_1 -2 + 28, shuchusen2, 0 ); setEffAlphaKey( spep_1 -3 + 18, shuchusen2, 255 ); setEffAlphaKey( spep_1 -2 + 28, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_1 -3 + 74, 906, 14, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 74, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 88, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 74, shuchusen3, 1, 1 ); setEffScaleKey( spep_1 -3 + 88, shuchusen3, 1, 1 ); setEffRotateKey( spep_1 -3 + 74, shuchusen3, 0 ); setEffRotateKey( spep_1 -3 + 88, shuchusen3, 0 ); setEffAlphaKey( spep_1 -3 + 74, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 88, shuchusen3, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 134, 1, 0 ); changeAnime( spep_1 + 0, 1, 101 ); changeAnime( spep_1 -3 + 18, 1, 106 ); changeAnime( spep_1 -3 + 30, 1, 108 ); changeAnime( spep_1 -3 + 42, 1, 106 ); changeAnime( spep_1 -3 + 50, 1, 108 ); changeAnime( spep_1 -3 + 74, 1, 106 ); changeAnime( spep_1 -3 + 116, 1, 108 ); setMoveKey( spep_1 + 0, 1, 168.7, 0 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, 165.6, 0 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 157.7, 0 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 146, 0 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 130.7, 0 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 111.5, 0 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 87.5, 0 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 55.4, 0 , 0 ); setMoveKey( spep_1 -3 + 17, 1, -11.3, 0 , 0 ); setMoveKey( spep_1 -3 + 18, 1, -16.8, 23.8 , 0 ); setMoveKey( spep_1 -3 + 20, 1, -78.6, 15.8 , 0 ); setMoveKey( spep_1 -3 + 22, 1, -60.3, 19.9 , 0 ); setMoveKey( spep_1 -3 + 24, 1, -52.4, 15.9 , 0 ); setMoveKey( spep_1 -3 + 26, 1, -66.6, 19.9 , 0 ); setMoveKey( spep_1 -3 + 29, 1, -82.8, 11.9 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 97.4, -8 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 7.2, -15.1 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 23.4, -15.5 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 21.2, -22.1 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 26.8, -20.9 , 0 ); setMoveKey( spep_1 -3 + 41, 1, 24.4, -27.6 , 0 ); setMoveKey( spep_1 -3 + 42, 1, -19.4, 20.9 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 26.6, 17.1 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 32.4, 21.4 , 0 ); setMoveKey( spep_1 -3 + 49, 1, 55.4, 13.6 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 53.4, -7.6 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 64.2, -21.1 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 83, -26.9 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 88.8, -32.3 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 102.6, -21.6 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 108.4, -23 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 97.4, -19.3 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 86.3, -15.9 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 71.1, -12.5 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 55.7, -9.2 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 40.3, -6.1 , 0 ); setMoveKey( spep_1 -3 + 73, 1, 24.7, -3.2 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 58.8, 107.6 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 23, 51.1 , 0 ); setMoveKey( spep_1 -3 + 78, 1, -3.4, 27.6 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 5.5, 37.3 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 22.7, 55.3 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 23.8, 53.3 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 33.2, 59.4 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 38.7, 61.4 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 44.4, 63.5 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 50.3, 65.6 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 56.3, 67.7 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 62.5, 69.8 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 68.8, 71.9 , 0 ); setMoveKey( spep_1 -3 + 100, 1, 75.4, 74 , 0 ); setMoveKey( spep_1 -3 + 102, 1, 82.1, 76.1 , 0 ); setMoveKey( spep_1 -3 + 104, 1, 88.9, 78.2 , 0 ); setMoveKey( spep_1 -3 + 106, 1, 96, 80.3 , 0 ); setMoveKey( spep_1 -3 + 108, 1, 103.3, 82.5 , 0 ); setMoveKey( spep_1 -3 + 110, 1, 105.3, 87.2 , 0 ); setMoveKey( spep_1 -3 + 112, 1, 106.7, 91.9 , 0 ); setMoveKey( spep_1 -3 + 115, 1, 107.6, 96.6 , 0 ); setMoveKey( spep_1 -3 + 116, 1, 180.7, -41 , 0 ); setMoveKey( spep_1 -3 + 118, 1, 179.1, -100.6 , 0 ); setMoveKey( spep_1 -3 + 120, 1, 185, -140.2 , 0 ); setMoveKey( spep_1 -3 + 122, 1, 196.8, -239.5 , 0 ); setMoveKey( spep_1 -3 + 124, 1, 216.5, -330.8 , 0 ); setMoveKey( spep_1 -3 + 126, 1, 228.3, -430.1 , 0 ); setMoveKey( spep_1 -3 + 128, 1, 248, -521.5 , 0 ); setMoveKey( spep_1 -3 + 130, 1, 263.8, -616.8 , 0 ); setMoveKey( spep_1 -3 + 132, 1, 279.6, -712.1 , 0 ); setMoveKey( spep_1 + 134, 1, 295.3, -807.4 , 0 ); setScaleKey( spep_1 + 0, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 17, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 18, 1, 1.68, 1.68 ); setScaleKey( spep_1 -3 + 20, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 29, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 30, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 32, 1, 1.3, 1.3 ); setScaleKey( spep_1 -3 + 34, 1, 1.31, 1.31 ); setScaleKey( spep_1 -3 + 36, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 38, 1, 1.34, 1.34 ); setScaleKey( spep_1 -3 + 41, 1, 1.36, 1.36 ); setScaleKey( spep_1 -3 + 42, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 44, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 46, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 49, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 50, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 52, 1, 1.44, 1.44 ); setScaleKey( spep_1 -3 + 54, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 56, 1, 1.47, 1.47 ); setScaleKey( spep_1 -3 + 58, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 60, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 62, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 64, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 66, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 68, 1, 1.37, 1.37 ); setScaleKey( spep_1 -3 + 70, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 73, 1, 1.3, 1.3 ); setScaleKey( spep_1 -3 + 74, 1, 1.96, 1.96 ); setScaleKey( spep_1 -3 + 76, 1, 1.56, 1.56 ); setScaleKey( spep_1 -3 + 78, 1, 1.31, 1.31 ); setScaleKey( spep_1 -3 + 80, 1, 1.34, 1.34 ); setScaleKey( spep_1 -3 + 82, 1, 1.37, 1.37 ); setScaleKey( spep_1 -3 + 84, 1, 1.38, 1.38 ); setScaleKey( spep_1 -3 + 86, 1, 1.39, 1.39 ); setScaleKey( spep_1 -3 + 88, 1, 1.41, 1.41 ); setScaleKey( spep_1 -3 + 90, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 92, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 94, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 96, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 98, 1, 1.47, 1.47 ); setScaleKey( spep_1 -3 + 100, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 102, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 104, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 106, 1, 1.53, 1.53 ); setScaleKey( spep_1 -3 + 108, 1, 1.54, 1.54 ); setScaleKey( spep_1 -3 + 110, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 112, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 115, 1, 1.41, 1.41 ); setScaleKey( spep_1 -3 + 116, 1, 1.62, 1.62 ); setScaleKey( spep_1 -3 + 118, 1, 1.35, 1.35 ); setScaleKey( spep_1 -3 + 120, 1, 1.35, 1.35 ); setScaleKey( spep_1 -3 + 122, 1, 1.36, 1.36 ); setScaleKey( spep_1 -3 + 124, 1, 1.36, 1.36 ); setScaleKey( spep_1 -3 + 126, 1, 1.37, 1.37 ); setScaleKey( spep_1 -3 + 128, 1, 1.38, 1.38 ); setScaleKey( spep_1 -3 + 130, 1, 1.39, 1.39 ); setScaleKey( spep_1 -3 + 132, 1, 1.39, 1.39 ); setScaleKey( spep_1 + 134, 1, 1.4, 1.4 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 17, 1, 0 ); setRotateKey( spep_1 -3 + 18, 1, -50 ); setRotateKey( spep_1 -3 + 29, 1, -50 ); setRotateKey( spep_1 -3 + 30, 1, 13.6 ); setRotateKey( spep_1 -3 + 32, 1, 13.6 ); setRotateKey( spep_1 -3 + 34, 1, 13.5 ); setRotateKey( spep_1 -3 + 41, 1, 13.5 ); setRotateKey( spep_1 -3 + 42, 1, -50 ); setRotateKey( spep_1 -3 + 49, 1, -50 ); setRotateKey( spep_1 -3 + 50, 1, 13.6 ); setRotateKey( spep_1 -3 + 52, 1, 13.6 ); setRotateKey( spep_1 -3 + 54, 1, 13.5 ); setRotateKey( spep_1 -3 + 56, 1, 14.2 ); setRotateKey( spep_1 -3 + 58, 1, 14.9 ); setRotateKey( spep_1 -3 + 60, 1, 15.7 ); setRotateKey( spep_1 -3 + 62, 1, 16.4 ); setRotateKey( spep_1 -3 + 64, 1, 17.1 ); setRotateKey( spep_1 -3 + 66, 1, 17.8 ); setRotateKey( spep_1 -3 + 68, 1, 18.6 ); setRotateKey( spep_1 -3 + 70, 1, 19.3 ); setRotateKey( spep_1 -3 + 73, 1, 20 ); setRotateKey( spep_1 -3 + 74, 1, -52.7 ); setRotateKey( spep_1 -3 + 76, 1, -47.4 ); setRotateKey( spep_1 -3 + 78, 1, -42.3 ); setRotateKey( spep_1 -3 + 80, 1, -37.1 ); setRotateKey( spep_1 -3 + 82, 1, -32 ); setRotateKey( spep_1 -3 + 84, 1, -31.4 ); setRotateKey( spep_1 -3 + 86, 1, -30.7 ); setRotateKey( spep_1 -3 + 88, 1, -30.1 ); setRotateKey( spep_1 -3 + 90, 1, -29.4 ); setRotateKey( spep_1 -3 + 92, 1, -28.8 ); setRotateKey( spep_1 -3 + 94, 1, -28.1 ); setRotateKey( spep_1 -3 + 96, 1, -27.5 ); setRotateKey( spep_1 -3 + 98, 1, -26.8 ); setRotateKey( spep_1 -3 + 100, 1, -26.2 ); setRotateKey( spep_1 -3 + 102, 1, -25.6 ); setRotateKey( spep_1 -3 + 104, 1, -24.9 ); setRotateKey( spep_1 -3 + 106, 1, -24.3 ); setRotateKey( spep_1 -3 + 108, 1, -23.6 ); setRotateKey( spep_1 -3 + 110, 1, -23 ); setRotateKey( spep_1 -3 + 112, 1, -22.3 ); setRotateKey( spep_1 -3 + 115, 1, -21.7 ); setRotateKey( spep_1 -3 + 116, 1, 45.4 ); setRotateKey( spep_1 -3 + 126, 1, 45.4 ); setRotateKey( spep_1 -3 + 128, 1, 45.5 ); setRotateKey( spep_1 + 134, 1, 45.5 ); --白フェード entryFade( spep_1 + 142, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_1 -3 + 18, 1000); -- 殴る playSe( spep_1 -3 + 30, 1001); -- 殴る playSe( spep_1 -3 + 42, 1009); -- 殴る playSe( spep_1 -3 + 50, 1000); -- 殴る playSe( spep_1 -3 + 74, 1010); -- 膝蹴り playSe( spep_1 -3 + 116, 1011); --殴る --次の準備 spep_2 = spep_1 + 152; ------------------------------------------------------ -- 敵落下、18号空から降りてくる ------------------------------------------------------ -- ** エフェクト等 ** -- fall = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fall, 0, 0 , 0 ); setEffMoveKey( spep_2 + 80, fall, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, fall, 1.0, 1.0 ); setEffScaleKey( spep_2 + 80, fall, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fall, 0 ); setEffRotateKey( spep_2 + 80, fall, 0 ); setEffAlphaKey( spep_2 + 0, fall, 255 ); setEffAlphaKey( spep_2 + 80, fall, 255 ); --文字エントリー ctdogon2 = entryEffectLife( spep_2 -5 + 30, 10018, 32, 0x100, -1, 0, 82.3, 262.6 );--ドゴォンッ setEffMoveKey( spep_2 -5 + 30, ctdogon2, 82.3, 262.6 , 0 ); setEffMoveKey( spep_2 -5 + 32, ctdogon2, 77.9, 261.6 , 0 ); setEffMoveKey( spep_2 -5 + 34, ctdogon2, 80.8, 256.8 , 0 ); setEffMoveKey( spep_2 -5 + 36, ctdogon2, 79.8, 259 , 0 ); setEffMoveKey( spep_2 -5 + 38, ctdogon2, 81.3, 257.8 , 0 ); setEffMoveKey( spep_2 -5 + 40, ctdogon2, 79.1, 260 , 0 ); setEffMoveKey( spep_2 -5 + 42, ctdogon2, 81.5, 258.1 , 0 ); setEffMoveKey( spep_2 -5 + 44, ctdogon2, 80, 259.9 , 0 ); setEffMoveKey( spep_2 -5 + 46, ctdogon2, 81.5, 258.3 , 0 ); setEffMoveKey( spep_2 -5 + 48, ctdogon2, 80.1, 260 , 0 ); setEffMoveKey( spep_2 -5 + 50, ctdogon2, 81.6, 258.5 , 0 ); setEffMoveKey( spep_2 -5 + 52, ctdogon2, 80.2, 260.1 , 0 ); setEffMoveKey( spep_2 -5 + 54, ctdogon2, 81.7, 258.7 , 0 ); setEffMoveKey( spep_2 -5 + 56, ctdogon2, 80.3, 260.3 , 0 ); setEffMoveKey( spep_2 -5 + 58, ctdogon2, 81.7, 258.8 , 0 ); setEffMoveKey( spep_2 -5 + 60, ctdogon2, 80.3, 260.3 , 0 ); setEffMoveKey( spep_2 -5 + 62, ctdogon2, 81.6, 258.9 , 0 ); setEffScaleKey( spep_2 -5 + 32, ctdogon2, 2.8, 2.8 ); setEffScaleKey( spep_2 -5 + 34, ctdogon2, 3.3, 3.3 ); setEffScaleKey( spep_2 -5 + 36, ctdogon2, 3.1, 3.1 ); setEffScaleKey( spep_2 -5 + 38, ctdogon2, 2.8, 2.8 ); setEffScaleKey( spep_2 -5 + 40, ctdogon2, 2.72, 2.7 ); setEffScaleKey( spep_2 -5 + 42, ctdogon2, 2.6, 2.6 ); setEffScaleKey( spep_2 -5 + 44, ctdogon2, 2.56, 2.56 ); setEffScaleKey( spep_2 -5 + 46, ctdogon2, 2.53, 2.53 ); setEffScaleKey( spep_2 -5 + 48, ctdogon2, 2.49, 2.49 ); setEffScaleKey( spep_2 -5 + 50, ctdogon2, 2.45, 2.45 ); setEffScaleKey( spep_2 -5 + 52, ctdogon2, 2.41, 2.41 ); setEffScaleKey( spep_2 -5 + 54, ctdogon2, 2.38, 2.38 ); setEffScaleKey( spep_2 -5 + 56, ctdogon2, 2.34, 2.34 ); setEffScaleKey( spep_2 -5 + 62, ctdogon2, 2.34, 2.34 ); setEffRotateKey( spep_2 -5 + 30, ctdogon2, 11.8 ); setEffRotateKey( spep_2 -5 + 32, ctdogon2, 40.4 ); setEffRotateKey( spep_2 -5 + 34, ctdogon2, 14.8 ); setEffRotateKey( spep_2 -5 + 36, ctdogon2, 9.8 ); setEffRotateKey( spep_2 -5 + 38, ctdogon2, 12.8 ); setEffRotateKey( spep_2 -5 + 40, ctdogon2, 21 ); setEffRotateKey( spep_2 -5 + 42, ctdogon2, 11.8 ); setEffRotateKey( spep_2 -5 + 44, ctdogon2, 11.8 ); setEffRotateKey( spep_2 -5 + 46, ctdogon2, 11.9 ); setEffRotateKey( spep_2 -5 + 52, ctdogon2, 11.9 ); setEffRotateKey( spep_2 -5 + 54, ctdogon2, 12 ); setEffRotateKey( spep_2 -5 + 62, ctdogon2, 12 ); setEffAlphaKey( spep_2 -5 + 30, ctdogon2, 255 ); setEffAlphaKey( spep_2 -5 + 56, ctdogon2, 255 ); setEffAlphaKey( spep_2 -5 + 58, ctdogon2, 170 ); setEffAlphaKey( spep_2 -5 + 60, ctdogon2, 85 ); setEffAlphaKey( spep_2 -5 + 62, ctdogon2, 0 ); --敵の動き setDisp( spep_2 -1 + 6, 1, 1 ); setDisp( spep_2 -1 + 28, 1, 0 ); changeAnime( spep_2 -1 + 0, 1, 108 ); setMoveKey( spep_2 -1 + 6, 1, -163.4, 743.7 , 0 ); setMoveKey( spep_2 -1 + 8, 1, -126.7, 622.4 , 0 ); setMoveKey( spep_2 -1 + 10, 1, -91.2, 505.3 , 0 ); setMoveKey( spep_2 -1 + 12, 1, -57.1, 392.5 , 0 ); setMoveKey( spep_2 -1 + 14, 1, -24.2, 283.9 , 0 ); setMoveKey( spep_2 -1 + 16, 1, 7.4, 179.5 , 0 ); setMoveKey( spep_2 -1 + 18, 1, 37.8, 79.4 , 0 ); setMoveKey( spep_2 -1 + 20, 1, 66.8, -16.5 , 0 ); setMoveKey( spep_2 -1 + 22, 1, 94.6, -108.1 , 0 ); setMoveKey( spep_2 -1 + 24, 1, 121, -195.5 , 0 ); setMoveKey( spep_2 -1 + 26, 1, 146.2, -278.7 , 0 ); setMoveKey( spep_2 -1 + 28, 1, 169.4, -357 , 0 ); setScaleKey( spep_2 -1 + 6, 1, 1, 1 ); setScaleKey( spep_2 -1 + 8, 1, 1.12, 1.12 ); setScaleKey( spep_2 -1 + 10, 1, 1.24, 1.24 ); setScaleKey( spep_2 -1 + 12, 1, 1.35, 1.35 ); setScaleKey( spep_2 -1 + 14, 1, 1.46, 1.46 ); setScaleKey( spep_2 -1 + 16, 1, 1.56, 1.56 ); setScaleKey( spep_2 -1 + 18, 1, 1.66, 1.66 ); setScaleKey( spep_2 -1 + 20, 1, 1.76, 1.76 ); setScaleKey( spep_2 -1 + 22, 1, 1.85, 1.85 ); setScaleKey( spep_2 -1 + 24, 1, 1.94, 1.94 ); setScaleKey( spep_2 -1 + 26, 1, 2.02, 2.02 ); setScaleKey( spep_2 -1 + 28, 1, 2.1, 2.1 ); setRotateKey( spep_2 -1 + 6, 1, 59.9 ); setRotateKey( spep_2 -1 + 8, 1, 61.1 ); setRotateKey( spep_2 -1 + 10, 1, 62.2 ); setRotateKey( spep_2 -1 + 12, 1, 63.2 ); setRotateKey( spep_2 -1 + 14, 1, 64.2 ); setRotateKey( spep_2 -1 + 16, 1, 65.2 ); setRotateKey( spep_2 -1 + 18, 1, 66.1 ); setRotateKey( spep_2 -1 + 20, 1, 67 ); setRotateKey( spep_2 -1 + 22, 1, 67.9 ); setRotateKey( spep_2 -1 + 24, 1, 68.7 ); setRotateKey( spep_2 -1 + 26, 1, 69.5 ); setRotateKey( spep_2 -1 + 28, 1, 70.2 ); -- ** 音 ** -- playSe( spep_2 -5 + 30, 1023); --白フェード entryFade( spep_2 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_3 = spep_2 + 80; ------------------------------------------------------ -- 気弾溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, tame, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 100, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 100, tame, 255 ); --***カットイン*** speff = entryEffect( spep_3 - 4 +14, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え speff3 = entryEffect( spep_3 - 4 +14, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) setEffReplaceTexture( speff3, 4, 5); -- セリフ差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_3 - 4 +26, 190006, 72, 0x100, -1, 0, 140, 550); -- ゴゴゴゴ setEffMoveKey( spep_3 - 4 +26, ctgogo, 140, 550); setEffMoveKey( spep_3 - 4 +98, ctgogo, 140, 550); setEffAlphaKey( spep_3 - 4 + 26, ctgogo, 0 ); setEffAlphaKey( spep_3 - 4 + 27, ctgogo, 255 ); setEffAlphaKey( spep_3 - 4 + 28, ctgogo, 255 ); setEffAlphaKey( spep_3 - 4 + 88, ctgogo, 255 ); setEffAlphaKey( spep_3 - 4 + 90, ctgogo, 255 ); setEffAlphaKey( spep_3 - 4 + 92, ctgogo, 191 ); setEffAlphaKey( spep_3 - 4 + 94, ctgogo, 128 ); setEffAlphaKey( spep_3 - 4 + 96, ctgogo, 64 ); setEffAlphaKey( spep_3 - 4 + 98, ctgogo, 0 ); setEffRotateKey( spep_3 - 4 +26, ctgogo, 0); setEffRotateKey( spep_3 - 4 +98, ctgogo, 0); setEffScaleKey( spep_3 - 4 +26, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 - 4 +90, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 - 4 +98, ctgogo, 1.07, 1.07 ); --集中線 shuchusen4 = entryEffectLife( spep_3 + 0, 906, 98, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen4, 1, 1 ); setEffScaleKey( spep_3 + 98, shuchusen4, 1, 1 ); setEffRotateKey( spep_3 + 0, shuchusen4, 0 ); setEffRotateKey( spep_3 + 98, shuchusen4, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 98, shuchusen4, 255 ); --SE playSe( spep_3+22, 1018);--ごごご --白フェード entryFade( spep_3+ 92, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_4 = spep_3+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); --白フェード entryFade( spep_4 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ -- 気弾発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam, 0, 0 , 0 ); setEffMoveKey( spep_5 + 72, beam, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_5 + 72, beam, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam, 0 ); setEffRotateKey( spep_5 + 72, beam, 0 ); setEffAlphaKey( spep_5 + 0, beam, 255 ); setEffAlphaKey( spep_5 + 72, beam, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_5 -3 + 18, 10012, 22, 0x100, -1, 0, -72.8, 277.7 );--ズオッ setEffMoveKey( spep_5 -3 + 18, ctzuo, -72.8, 277.7 , 0 ); setEffMoveKey( spep_5 -3 + 20, ctzuo, -28.5, 349.5 , 0 ); setEffMoveKey( spep_5 -3 + 22, ctzuo, -25.4, 349.4 , 0 ); setEffMoveKey( spep_5 -3 + 24, ctzuo, -11.6, 358.4 , 0 ); setEffMoveKey( spep_5 -3 + 26, ctzuo, -8.6, 358.2 , 0 ); setEffMoveKey( spep_5 -3 + 28, ctzuo, 5.2, 367.2 , 0 ); setEffMoveKey( spep_5 -3 + 30, ctzuo, 8.3, 367.1 , 0 ); setEffMoveKey( spep_5 -3 + 32, ctzuo, 22.1, 376.1 , 0 ); --setEffMoveKey( spep_5 -3 + 34, ctzuo, 34.3, 476.1 , 0 ); --setEffMoveKey( spep_5 -3 + 36, ctzuo, 63.1, 590.2 , 0 ); --setEffMoveKey( spep_5 -3 + 38, ctzuo, 109.7, 605.4 , 0 ); setEffMoveKey( spep_5 -3 + 40, ctzuo, 107.4, 610.1 , 0 ); a=1; b=0.6; c=2; setEffScaleKey( spep_5 -3 + 18, ctzuo, 0.43 +a, 0.43 +a ); setEffScaleKey( spep_5 -3 + 20, ctzuo, 0.8+a+b, 0.8+a+b ); setEffScaleKey( spep_5 -3 + 32, ctzuo, 0.8+a+b, 0.8+a+b ); --setEffScaleKey( spep_5 -3 + 34, ctzuo, 1.23+a+b, 1.23+a+b ); --setEffScaleKey( spep_5 -3 + 36, ctzuo, 1.65+a+b, 1.65+a+b ); --etEffScaleKey( spep_5 -3 + 38, ctzuo, 2.08+a+c, 2.08+a+c ); setEffScaleKey( spep_5 -3 + 40, ctzuo, 2.5+a+c, 2.5+a+c ); setEffRotateKey( spep_5 -3 + 18, ctzuo, 35 ); setEffRotateKey( spep_5 -3 + 40, ctzuo, 35 ); setEffAlphaKey( spep_5 -3 + 18, ctzuo, 128 ); setEffAlphaKey( spep_5 -3 + 20, ctzuo, 255 ); setEffAlphaKey( spep_5 -3 + 32, ctzuo, 255 ); setEffAlphaKey( spep_5 -3 + 34, ctzuo, 191 ); setEffAlphaKey( spep_5 -3 + 36, ctzuo, 128 ); setEffAlphaKey( spep_5 -3 + 38, ctzuo, 64 ); setEffAlphaKey( spep_5 -3 + 40, ctzuo, 0 ); -- ** 音 ** -- playSe( spep_5 -3 + 18, 1021); --発射 --白フェード entryFade( spep_5+ 64, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 72; ------------------------------------------------------ -- 気弾着弾、敵爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_6 + 140, finish, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_6 + 140, finish, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 140, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 140, finish, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_6 -3 + 32, 906, 106, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 -3 + 32, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_6 -3 + 138, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_6 -3 + 32, shuchusen5, 1, 1 ); setEffScaleKey( spep_6 -3 + 138, shuchusen5, 1, 1 ); setEffRotateKey( spep_6 -3 + 32, shuchusen5, 180 ); setEffRotateKey( spep_6 -3 + 138, shuchusen5, 180 ); setEffAlphaKey( spep_6 -3 + 32, shuchusen5, 255 ); setEffAlphaKey( spep_6 -3 + 138, shuchusen5, 255 ); -- ** 音 ** -- playSe( spep_6 + 0, 1022); playSe( spep_6 + 26, 1024); --白フェード entryFade( spep_6+ 26, 0, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** ダメージ表示 ** -- dealDamage( spep_6 + 30 ); endPhase( spep_6 + 130 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 手前突進 ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- lush = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, lush, 0, 0 , 0 ); setEffMoveKey( spep_0 + 76, lush, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, lush, -1.0, 1.0 ); setEffScaleKey( spep_0 + 76, lush, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, lush, 0 ); setEffRotateKey( spep_0 + 76, lush, 0 ); setEffAlphaKey( spep_0 + 0, lush, 255 ); setEffAlphaKey( spep_0 + 76, lush, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 76, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 76, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 76, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 76, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 75, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 76, shuchusen1, 0 ); -- ** 音 ** -- playSe( spep_0, 9); --ダッシュ ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --次の準備 spep_1 = spep_0 + 76; ------------------------------------------------------ -- ラッシュ、ひざ蹴り、叩き落としパンチ ------------------------------------------------------ -- ** エフェクト等 ** -- assault = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, assault, 0, 0 , 0 ); setEffMoveKey( spep_1 + 152, assault, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, assault, 1.0, 1.0 ); setEffScaleKey( spep_1 + 152, assault, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, assault, 0 ); setEffRotateKey( spep_1 + 152, assault, 0 ); setEffAlphaKey( spep_1 + 0, assault, 255 ); setEffAlphaKey( spep_1 + 152, assault, 255 ); -- ** エフェクト等 ** -- assault_bg = entryEffect( spep_1 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, assault_bg, 0, 0 , 0 ); setEffMoveKey( spep_1 + 152, assault_bg, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, assault_bg, 1.0, 1.0 ); setEffScaleKey( spep_1 + 152, assault_bg, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, assault_bg, 0 ); setEffRotateKey( spep_1 + 152, assault_bg, 0 ); setEffAlphaKey( spep_1 + 0, assault_bg, 255 ); setEffAlphaKey( spep_1 + 152, assault_bg, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_1 -3 + 18, 10020, 11, 0x100, -1, 0, 30.6, -41.9 );--バキッ setEffMoveKey( spep_1 -3 + 18, ctbaki, 30.6, -41.9 , 0 ); setEffMoveKey( spep_1 -3 + 20, ctbaki, 124.4, -177.3 , 0 ); setEffMoveKey( spep_1 -3 + 22, ctbaki, 146.8, -195.9 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctbaki, 145.9, -201.5 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctbaki, 153.2, -213.5 , 0 ); setEffMoveKey( spep_1 -2 + 28, ctbaki, 160.5, -217.4 , 0 ); setEffScaleKey( spep_1 -3 + 18, ctbaki, 0.73, 0.73 ); setEffScaleKey( spep_1 -3 + 20, ctbaki, 2, 2 ); setEffScaleKey( spep_1 -3 + 22, ctbaki, 2.05, 2.05 ); setEffScaleKey( spep_1 -3 + 24, ctbaki, 2.1, 2.1 ); setEffScaleKey( spep_1 -3 + 26, ctbaki, 2.15, 2.15 ); setEffScaleKey( spep_1 -2 + 28, ctbaki, 2.2, 2.2 ); setEffRotateKey( spep_1 -3 + 18, ctbaki, 0 ); setEffRotateKey( spep_1 -2 + 28, ctbaki, 0 ); setEffAlphaKey( spep_1 -3 + 18, ctbaki, 255 ); setEffAlphaKey( spep_1 -3 + 24, ctbaki, 255 ); setEffAlphaKey( spep_1 -3 + 26, ctbaki, 141 ); setEffAlphaKey( spep_1 -2 + 28, ctbaki, 26 ); --文字エントリー ctdon = entryEffectLife( spep_1 -3 + 30, 10019, 8, 0x100, -1, 0, -112.5, 149.9 );--ドンッ setEffMoveKey( spep_1 -3 + 30, ctdon, -112.5, 149.9 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctdon, -119.3, 179.6 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctdon, -133.8, 194.9 , 0 ); setEffMoveKey( spep_1 -3 + 36, ctdon, -143.4, 200.8 , 0 ); setEffMoveKey( spep_1 -3 + 38, ctdon, -183.8, 222.1 , 0 ); setEffScaleKey( spep_1 -3 + 30, ctdon, 0.25, 0.25 ); setEffScaleKey( spep_1 -3 + 32, ctdon, 1.05, 1.05 ); setEffScaleKey( spep_1 -3 + 34, ctdon, 1.13, 1.13 ); setEffScaleKey( spep_1 -3 + 36, ctdon, 1.2, 1.2 ); setEffScaleKey( spep_1 -3 + 38, ctdon, 1.8, 1.8 ); setEffRotateKey( spep_1 -3 + 30, ctdon, 0 ); setEffRotateKey( spep_1 -3 + 38, ctdon, 0 ); setEffAlphaKey( spep_1 -3 + 30, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 36, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 38, ctdon, 0 ); --文字エントリー ctbaki2 = entryEffectLife( spep_1 -3 + 42, 10020, 10, 0x100, -1, 0, -65.8, -154.7 );--バキッ setEffMoveKey( spep_1 -3 + 42, ctbaki2, -65.8, -154.7 , 0 ); setEffMoveKey( spep_1 -3 + 44, ctbaki2, -105.1, -221 , 0 ); setEffMoveKey( spep_1 -3 + 46, ctbaki2, -116.3, -219.7 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctbaki2, -143.5, -215.8 , 0 ); setEffMoveKey( spep_1 -3 + 50, ctbaki2, -157.9, -237.6 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctbaki2, -173.6, -254.1 , 0 ); setEffScaleKey( spep_1 -3 + 42, ctbaki2, 0.3, 0.3 ); setEffScaleKey( spep_1 -3 + 44, ctbaki2, 1.2, 1.2 ); setEffScaleKey( spep_1 -3 + 46, ctbaki2, 1.25, 1.25 ); setEffScaleKey( spep_1 -3 + 48, ctbaki2, 1.3, 1.3 ); setEffScaleKey( spep_1 -3 + 50, ctbaki2, 1.6, 1.6 ); setEffScaleKey( spep_1 -3 + 52, ctbaki2, 1.9, 1.9 ); setEffRotateKey( spep_1 -3 + 42, ctbaki2, -20 ); setEffRotateKey( spep_1 -3 + 52, ctbaki2, -20 ); setEffAlphaKey( spep_1 -3 + 42, ctbaki2, 255 ); setEffAlphaKey( spep_1 -3 + 48, ctbaki2, 255 ); setEffAlphaKey( spep_1 -3 + 50, ctbaki2, 141 ); setEffAlphaKey( spep_1 -3 + 52, ctbaki2, 26 ); --文字エントリー ctdon2 = entryEffectLife( spep_1 -3 + 50, 10019, 8, 0x100, -1, 0, 52.7, 149.7 );--ドンッ setEffMoveKey( spep_1 -3 + 50, ctdon2, 52.7, 149.7 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctdon2, 130.8, 201.7 , 0 ); setEffMoveKey( spep_1 -3 + 54, ctdon2, 145.4, 210.4 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctdon2, 162.1, 205.5 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctdon2, 156.7, 230.3 , 0 ); setEffScaleKey( spep_1 -3 + 50, ctdon2, 0.25, 0.25 ); setEffScaleKey( spep_1 -3 + 52, ctdon2, 1.4, 1.4 ); setEffScaleKey( spep_1 -3 + 54, ctdon2, 1.45, 1.45 ); setEffScaleKey( spep_1 -3 + 56, ctdon2, 1.5, 1.5 ); setEffScaleKey( spep_1 -3 + 58, ctdon2, 1.9, 1.9 ); setEffRotateKey( spep_1 -3 + 50, ctdon2, 20 ); setEffRotateKey( spep_1 -3 + 58, ctdon2, 20 ); setEffAlphaKey( spep_1 -3 + 50, ctdon2, 255 ); setEffAlphaKey( spep_1 -3 + 56, ctdon2, 255 ); setEffAlphaKey( spep_1 -3 + 58, ctdon2, 0 ); --文字エントリー ctdogon = entryEffectLife( spep_1 -3 + 74, 10018, 18, 0x100, -1, 0, -10.5, 297.8 );--ドゴォンッ setEffMoveKey( spep_1 -3 + 74, ctdogon, -10.5, 297.8 , 0 ); setEffMoveKey( spep_1 -3 + 76, ctdogon, 13.3, 310.1 , 0 ); setEffMoveKey( spep_1 -3 + 78, ctdogon, 44.4, 313.7 , 0 ); setEffMoveKey( spep_1 -3 + 80, ctdogon, 51.3, 346.4 , 0 ); setEffMoveKey( spep_1 -3 + 82, ctdogon, 65.4, 357.9 , 0 ); setEffMoveKey( spep_1 -3 + 84, ctdogon, 65.6, 386.5 , 0 ); setEffMoveKey( spep_1 -3 + 86, ctdogon, 74.8, 409.6 , 0 ); setEffMoveKey( spep_1 -3 + 88, ctdogon, 105.4, 449 , 0 ); setEffMoveKey( spep_1 -3 + 90, ctdogon, 120.6, 476.4 , 0 ); setEffMoveKey( spep_1 -3 + 92, ctdogon, 142.4, 513.3 , 0 ); setEffScaleKey( spep_1 -3 + 74, ctdogon, 0.07, 0.07 ); setEffScaleKey( spep_1 -3 + 76, ctdogon, 1.07, 1.07 ); setEffScaleKey( spep_1 -3 + 78, ctdogon, 2.08, 2.08 ); setEffScaleKey( spep_1 -3 + 80, ctdogon, 2.18, 2.18 ); setEffScaleKey( spep_1 -3 + 82, ctdogon, 2.28, 2.28 ); setEffScaleKey( spep_1 -3 + 84, ctdogon, 2.37, 2.37 ); setEffScaleKey( spep_1 -3 + 86, ctdogon, 2.47, 2.47 ); setEffScaleKey( spep_1 -3 + 92, ctdogon, 2.47, 2.47 ); setEffRotateKey( spep_1 -3 + 74, ctdogon, 33.7 ); setEffRotateKey( spep_1 -3 + 76, ctdogon, 20.9 ); setEffRotateKey( spep_1 -3 + 78, ctdogon, 8 ); setEffRotateKey( spep_1 -3 + 82, ctdogon, 8 ); setEffRotateKey( spep_1 -3 + 84, ctdogon, 8.1 ); setEffRotateKey( spep_1 -3 + 88, ctdogon, 8.1 ); setEffRotateKey( spep_1 -3 + 90, ctdogon, 8 ); setEffRotateKey( spep_1 -3 + 92, ctdogon, 8 ); setEffAlphaKey( spep_1 -3 + 74, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 86, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 88, ctdogon, 170 ); setEffAlphaKey( spep_1 -3 + 90, ctdogon, 85 ); setEffAlphaKey( spep_1 -3 + 92, ctdogon, 0 ); --文字エントリー ctbaki3 = entryEffectLife( spep_1 -3 + 116, 10020, 12, 0x100, -1, 0, -39.3, 138.3 );--バキッ setEffMoveKey( spep_1 -3 + 116, ctbaki3, -39.3, 138.3 , 0 ); setEffMoveKey( spep_1 -3 + 118, ctbaki3, -40.1, 193.2 , 0 ); setEffMoveKey( spep_1 -3 + 120, ctbaki3, -23.1, 197 , 0 ); setEffMoveKey( spep_1 -3 + 122, ctbaki3, -31, 208 , 0 ); setEffMoveKey( spep_1 -3 + 124, ctbaki3, -25, 226 , 0 ); setEffMoveKey( spep_1 -3 + 126, ctbaki3, 34.7, 278.1 , 0 ); setEffMoveKey( spep_1 -3 + 128, ctbaki3, 95.8, 339.7 , 0 ); setEffScaleKey( spep_1 -3 + 116, ctbaki3, 0.2, 0.2 ); setEffScaleKey( spep_1 -3 + 118, ctbaki3, 2, 2 ); setEffScaleKey( spep_1 -3 + 120, ctbaki3, 2.07, 2.07 ); setEffScaleKey( spep_1 -3 + 122, ctbaki3, 2.13, 2.13 ); setEffScaleKey( spep_1 -3 + 124, ctbaki3, 2.2, 2.2 ); setEffScaleKey( spep_1 -3 + 126, ctbaki3, 2.95, 2.95 ); setEffScaleKey( spep_1 -3 + 128, ctbaki3, 3.7, 3.7 ); setEffRotateKey( spep_1 -3 + 116, ctbaki3, 0 ); setEffRotateKey( spep_1 -3 + 128, ctbaki3, 0 ); setEffAlphaKey( spep_1 -3 + 116, ctbaki3, 255 ); setEffAlphaKey( spep_1 -3 + 124, ctbaki3, 255 ); setEffAlphaKey( spep_1 -3 + 126, ctbaki3, 141 ); setEffAlphaKey( spep_1 -3 + 128, ctbaki3, 26 ); --流線 ryusen1 = entryEffectLife( spep_1 + 0, 914, 92 -3, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 92, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, ryusen1, 4, 1 ); setEffScaleKey( spep_1 -3 + 72, ryusen1, 4, 1 ); setEffScaleKey( spep_1 -3 + 73, ryusen1, 4, 1 ) setEffScaleKey( spep_1 -3 + 74, ryusen1, 5.2, 1.3 ); setEffScaleKey( spep_1 -3 + 92, ryusen1, 5.2, 1.3 ); setEffRotateKey( spep_1 + 0, ryusen1, 0 ); setEffRotateKey( spep_1 -3 + 72, ryusen1, 0 ); setEffRotateKey( spep_1 -3 + 73, ryusen1, 0 ); setEffRotateKey( spep_1 -3 + 74, ryusen1, -45 ); setEffRotateKey( spep_1 -3 + 92, ryusen1, -45 ); setEffAlphaKey( spep_1 + 0, ryusen1, 255 ); setEffAlphaKey( spep_1 -3 + 91, ryusen1, 255 ); setEffAlphaKey( spep_1 -3 + 92, ryusen1, 0 ); --流線 ryusen2 = entryEffectLife( spep_1 -3 + 110, 914, 38, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 110, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 148, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 110, ryusen2, 5.2, 1.3 ); setEffScaleKey( spep_1 -3 + 148, ryusen2, 5.2, 1.3 ); setEffRotateKey( spep_1 -3 + 110, ryusen2, 75 ); setEffRotateKey( spep_1 -3 + 148, ryusen2, 75 ); setEffAlphaKey( spep_1 -3 + 110, ryusen2, 255 ); setEffAlphaKey( spep_1 -3 + 148, ryusen2, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_1 -3 + 18, 906, 11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 18, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -2 + 28, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 18, shuchusen2, 1, 1 ); setEffScaleKey( spep_1 -2 + 28, shuchusen2, 1, 1 ); setEffRotateKey( spep_1 -3 + 18, shuchusen2, 0 ); setEffRotateKey( spep_1 -2 + 28, shuchusen2, 0 ); setEffAlphaKey( spep_1 -3 + 18, shuchusen2, 255 ); setEffAlphaKey( spep_1 -2 + 28, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_1 -3 + 74, 906, 14, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 74, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 88, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 74, shuchusen3, 1, 1 ); setEffScaleKey( spep_1 -3 + 88, shuchusen3, 1, 1 ); setEffRotateKey( spep_1 -3 + 74, shuchusen3, 0 ); setEffRotateKey( spep_1 -3 + 88, shuchusen3, 0 ); setEffAlphaKey( spep_1 -3 + 74, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 88, shuchusen3, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 134, 1, 0 ); changeAnime( spep_1 + 0, 1, 101 ); changeAnime( spep_1 -3 + 18, 1, 106 ); changeAnime( spep_1 -3 + 30, 1, 108 ); changeAnime( spep_1 -3 + 42, 1, 106 ); changeAnime( spep_1 -3 + 50, 1, 108 ); changeAnime( spep_1 -3 + 74, 1, 106 ); changeAnime( spep_1 -3 + 116, 1, 108 ); setMoveKey( spep_1 + 0, 1, 168.7, 0 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, 165.6, 0 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 157.7, 0 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 146, 0 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 130.7, 0 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 111.5, 0 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 87.5, 0 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 55.4, 0 , 0 ); setMoveKey( spep_1 -3 + 17, 1, -11.3, 0 , 0 ); setMoveKey( spep_1 -3 + 18, 1, -16.8, 23.8 , 0 ); setMoveKey( spep_1 -3 + 20, 1, -78.6, 15.8 , 0 ); setMoveKey( spep_1 -3 + 22, 1, -60.3, 19.9 , 0 ); setMoveKey( spep_1 -3 + 24, 1, -52.4, 15.9 , 0 ); setMoveKey( spep_1 -3 + 26, 1, -66.6, 19.9 , 0 ); setMoveKey( spep_1 -3 + 29, 1, -82.8, 11.9 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 97.4, -8 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 7.2, -15.1 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 23.4, -15.5 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 21.2, -22.1 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 26.8, -20.9 , 0 ); setMoveKey( spep_1 -3 + 41, 1, 24.4, -27.6 , 0 ); setMoveKey( spep_1 -3 + 42, 1, -19.4, 20.9 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 26.6, 17.1 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 32.4, 21.4 , 0 ); setMoveKey( spep_1 -3 + 49, 1, 55.4, 13.6 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 53.4, -7.6 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 64.2, -21.1 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 83, -26.9 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 88.8, -32.3 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 102.6, -21.6 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 108.4, -23 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 97.4, -19.3 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 86.3, -15.9 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 71.1, -12.5 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 55.7, -9.2 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 40.3, -6.1 , 0 ); setMoveKey( spep_1 -3 + 73, 1, 24.7, -3.2 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 58.8, 107.6 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 23, 51.1 , 0 ); setMoveKey( spep_1 -3 + 78, 1, -3.4, 27.6 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 5.5, 37.3 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 22.7, 55.3 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 23.8, 53.3 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 33.2, 59.4 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 38.7, 61.4 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 44.4, 63.5 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 50.3, 65.6 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 56.3, 67.7 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 62.5, 69.8 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 68.8, 71.9 , 0 ); setMoveKey( spep_1 -3 + 100, 1, 75.4, 74 , 0 ); setMoveKey( spep_1 -3 + 102, 1, 82.1, 76.1 , 0 ); setMoveKey( spep_1 -3 + 104, 1, 88.9, 78.2 , 0 ); setMoveKey( spep_1 -3 + 106, 1, 96, 80.3 , 0 ); setMoveKey( spep_1 -3 + 108, 1, 103.3, 82.5 , 0 ); setMoveKey( spep_1 -3 + 110, 1, 105.3, 87.2 , 0 ); setMoveKey( spep_1 -3 + 112, 1, 106.7, 91.9 , 0 ); setMoveKey( spep_1 -3 + 115, 1, 107.6, 96.6 , 0 ); setMoveKey( spep_1 -3 + 116, 1, 180.7, -41 , 0 ); setMoveKey( spep_1 -3 + 118, 1, 179.1, -100.6 , 0 ); setMoveKey( spep_1 -3 + 120, 1, 185, -140.2 , 0 ); setMoveKey( spep_1 -3 + 122, 1, 196.8, -239.5 , 0 ); setMoveKey( spep_1 -3 + 124, 1, 216.5, -330.8 , 0 ); setMoveKey( spep_1 -3 + 126, 1, 228.3, -430.1 , 0 ); setMoveKey( spep_1 -3 + 128, 1, 248, -521.5 , 0 ); setMoveKey( spep_1 -3 + 130, 1, 263.8, -616.8 , 0 ); setMoveKey( spep_1 -3 + 132, 1, 279.6, -712.1 , 0 ); setMoveKey( spep_1 + 134, 1, 295.3, -807.4 , 0 ); setScaleKey( spep_1 + 0, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 17, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 18, 1, 1.68, 1.68 ); setScaleKey( spep_1 -3 + 20, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 29, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 30, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 32, 1, 1.3, 1.3 ); setScaleKey( spep_1 -3 + 34, 1, 1.31, 1.31 ); setScaleKey( spep_1 -3 + 36, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 38, 1, 1.34, 1.34 ); setScaleKey( spep_1 -3 + 41, 1, 1.36, 1.36 ); setScaleKey( spep_1 -3 + 42, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 44, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 46, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 49, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 50, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 52, 1, 1.44, 1.44 ); setScaleKey( spep_1 -3 + 54, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 56, 1, 1.47, 1.47 ); setScaleKey( spep_1 -3 + 58, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 60, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 62, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 64, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 66, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 68, 1, 1.37, 1.37 ); setScaleKey( spep_1 -3 + 70, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 73, 1, 1.3, 1.3 ); setScaleKey( spep_1 -3 + 74, 1, 1.96, 1.96 ); setScaleKey( spep_1 -3 + 76, 1, 1.56, 1.56 ); setScaleKey( spep_1 -3 + 78, 1, 1.31, 1.31 ); setScaleKey( spep_1 -3 + 80, 1, 1.34, 1.34 ); setScaleKey( spep_1 -3 + 82, 1, 1.37, 1.37 ); setScaleKey( spep_1 -3 + 84, 1, 1.38, 1.38 ); setScaleKey( spep_1 -3 + 86, 1, 1.39, 1.39 ); setScaleKey( spep_1 -3 + 88, 1, 1.41, 1.41 ); setScaleKey( spep_1 -3 + 90, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 92, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 94, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 96, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 98, 1, 1.47, 1.47 ); setScaleKey( spep_1 -3 + 100, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 102, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 104, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 106, 1, 1.53, 1.53 ); setScaleKey( spep_1 -3 + 108, 1, 1.54, 1.54 ); setScaleKey( spep_1 -3 + 110, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 112, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 115, 1, 1.41, 1.41 ); setScaleKey( spep_1 -3 + 116, 1, 1.62, 1.62 ); setScaleKey( spep_1 -3 + 118, 1, 1.35, 1.35 ); setScaleKey( spep_1 -3 + 120, 1, 1.35, 1.35 ); setScaleKey( spep_1 -3 + 122, 1, 1.36, 1.36 ); setScaleKey( spep_1 -3 + 124, 1, 1.36, 1.36 ); setScaleKey( spep_1 -3 + 126, 1, 1.37, 1.37 ); setScaleKey( spep_1 -3 + 128, 1, 1.38, 1.38 ); setScaleKey( spep_1 -3 + 130, 1, 1.39, 1.39 ); setScaleKey( spep_1 -3 + 132, 1, 1.39, 1.39 ); setScaleKey( spep_1 + 134, 1, 1.4, 1.4 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 17, 1, 0 ); setRotateKey( spep_1 -3 + 18, 1, -50 ); setRotateKey( spep_1 -3 + 29, 1, -50 ); setRotateKey( spep_1 -3 + 30, 1, 13.6 ); setRotateKey( spep_1 -3 + 32, 1, 13.6 ); setRotateKey( spep_1 -3 + 34, 1, 13.5 ); setRotateKey( spep_1 -3 + 41, 1, 13.5 ); setRotateKey( spep_1 -3 + 42, 1, -50 ); setRotateKey( spep_1 -3 + 49, 1, -50 ); setRotateKey( spep_1 -3 + 50, 1, 13.6 ); setRotateKey( spep_1 -3 + 52, 1, 13.6 ); setRotateKey( spep_1 -3 + 54, 1, 13.5 ); setRotateKey( spep_1 -3 + 56, 1, 14.2 ); setRotateKey( spep_1 -3 + 58, 1, 14.9 ); setRotateKey( spep_1 -3 + 60, 1, 15.7 ); setRotateKey( spep_1 -3 + 62, 1, 16.4 ); setRotateKey( spep_1 -3 + 64, 1, 17.1 ); setRotateKey( spep_1 -3 + 66, 1, 17.8 ); setRotateKey( spep_1 -3 + 68, 1, 18.6 ); setRotateKey( spep_1 -3 + 70, 1, 19.3 ); setRotateKey( spep_1 -3 + 73, 1, 20 ); setRotateKey( spep_1 -3 + 74, 1, -52.7 ); setRotateKey( spep_1 -3 + 76, 1, -47.4 ); setRotateKey( spep_1 -3 + 78, 1, -42.3 ); setRotateKey( spep_1 -3 + 80, 1, -37.1 ); setRotateKey( spep_1 -3 + 82, 1, -32 ); setRotateKey( spep_1 -3 + 84, 1, -31.4 ); setRotateKey( spep_1 -3 + 86, 1, -30.7 ); setRotateKey( spep_1 -3 + 88, 1, -30.1 ); setRotateKey( spep_1 -3 + 90, 1, -29.4 ); setRotateKey( spep_1 -3 + 92, 1, -28.8 ); setRotateKey( spep_1 -3 + 94, 1, -28.1 ); setRotateKey( spep_1 -3 + 96, 1, -27.5 ); setRotateKey( spep_1 -3 + 98, 1, -26.8 ); setRotateKey( spep_1 -3 + 100, 1, -26.2 ); setRotateKey( spep_1 -3 + 102, 1, -25.6 ); setRotateKey( spep_1 -3 + 104, 1, -24.9 ); setRotateKey( spep_1 -3 + 106, 1, -24.3 ); setRotateKey( spep_1 -3 + 108, 1, -23.6 ); setRotateKey( spep_1 -3 + 110, 1, -23 ); setRotateKey( spep_1 -3 + 112, 1, -22.3 ); setRotateKey( spep_1 -3 + 115, 1, -21.7 ); setRotateKey( spep_1 -3 + 116, 1, 45.4 ); setRotateKey( spep_1 -3 + 126, 1, 45.4 ); setRotateKey( spep_1 -3 + 128, 1, 45.5 ); setRotateKey( spep_1 + 134, 1, 45.5 ); --白フェード entryFade( spep_1 + 142, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_1 -3 + 18, 1000); -- 殴る playSe( spep_1 -3 + 30, 1001); -- 殴る playSe( spep_1 -3 + 42, 1009); -- 殴る playSe( spep_1 -3 + 50, 1000); -- 殴る playSe( spep_1 -3 + 74, 1010); -- 膝蹴り playSe( spep_1 -3 + 116, 1011); --殴る --次の準備 spep_2 = spep_1 + 152; ------------------------------------------------------ -- 敵落下、18号空から降りてくる ------------------------------------------------------ -- ** エフェクト等 ** -- fall = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fall, 0, 0 , 0 ); setEffMoveKey( spep_2 + 80, fall, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, fall, 1.0, 1.0 ); setEffScaleKey( spep_2 + 80, fall, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fall, 0 ); setEffRotateKey( spep_2 + 80, fall, 0 ); setEffAlphaKey( spep_2 + 0, fall, 255 ); setEffAlphaKey( spep_2 + 80, fall, 255 ); --文字エントリー ctdogon2 = entryEffectLife( spep_2 -5 + 30, 10018, 32, 0x100, -1, 0, 82.3, 262.6 );--ドゴォンッ setEffMoveKey( spep_2 -5 + 30, ctdogon2, 82.3, 262.6 , 0 ); setEffMoveKey( spep_2 -5 + 32, ctdogon2, 77.9, 261.6 , 0 ); setEffMoveKey( spep_2 -5 + 34, ctdogon2, 80.8, 256.8 , 0 ); setEffMoveKey( spep_2 -5 + 36, ctdogon2, 79.8, 259 , 0 ); setEffMoveKey( spep_2 -5 + 38, ctdogon2, 81.3, 257.8 , 0 ); setEffMoveKey( spep_2 -5 + 40, ctdogon2, 79.1, 260 , 0 ); setEffMoveKey( spep_2 -5 + 42, ctdogon2, 81.5, 258.1 , 0 ); setEffMoveKey( spep_2 -5 + 44, ctdogon2, 80, 259.9 , 0 ); setEffMoveKey( spep_2 -5 + 46, ctdogon2, 81.5, 258.3 , 0 ); setEffMoveKey( spep_2 -5 + 48, ctdogon2, 80.1, 260 , 0 ); setEffMoveKey( spep_2 -5 + 50, ctdogon2, 81.6, 258.5 , 0 ); setEffMoveKey( spep_2 -5 + 52, ctdogon2, 80.2, 260.1 , 0 ); setEffMoveKey( spep_2 -5 + 54, ctdogon2, 81.7, 258.7 , 0 ); setEffMoveKey( spep_2 -5 + 56, ctdogon2, 80.3, 260.3 , 0 ); setEffMoveKey( spep_2 -5 + 58, ctdogon2, 81.7, 258.8 , 0 ); setEffMoveKey( spep_2 -5 + 60, ctdogon2, 80.3, 260.3 , 0 ); setEffMoveKey( spep_2 -5 + 62, ctdogon2, 81.6, 258.9 , 0 ); setEffScaleKey( spep_2 -5 + 32, ctdogon2, 2.8, 2.8 ); setEffScaleKey( spep_2 -5 + 34, ctdogon2, 3.3, 3.3 ); setEffScaleKey( spep_2 -5 + 36, ctdogon2, 3.1, 3.1 ); setEffScaleKey( spep_2 -5 + 38, ctdogon2, 2.8, 2.8 ); setEffScaleKey( spep_2 -5 + 40, ctdogon2, 2.72, 2.7 ); setEffScaleKey( spep_2 -5 + 42, ctdogon2, 2.6, 2.6 ); setEffScaleKey( spep_2 -5 + 44, ctdogon2, 2.56, 2.56 ); setEffScaleKey( spep_2 -5 + 46, ctdogon2, 2.53, 2.53 ); setEffScaleKey( spep_2 -5 + 48, ctdogon2, 2.49, 2.49 ); setEffScaleKey( spep_2 -5 + 50, ctdogon2, 2.45, 2.45 ); setEffScaleKey( spep_2 -5 + 52, ctdogon2, 2.41, 2.41 ); setEffScaleKey( spep_2 -5 + 54, ctdogon2, 2.38, 2.38 ); setEffScaleKey( spep_2 -5 + 56, ctdogon2, 2.34, 2.34 ); setEffScaleKey( spep_2 -5 + 62, ctdogon2, 2.34, 2.34 ); setEffRotateKey( spep_2 -5 + 30, ctdogon2, 11.8 ); setEffRotateKey( spep_2 -5 + 32, ctdogon2, 40.4 ); setEffRotateKey( spep_2 -5 + 34, ctdogon2, 14.8 ); setEffRotateKey( spep_2 -5 + 36, ctdogon2, 9.8 ); setEffRotateKey( spep_2 -5 + 38, ctdogon2, 12.8 ); setEffRotateKey( spep_2 -5 + 40, ctdogon2, 21 ); setEffRotateKey( spep_2 -5 + 42, ctdogon2, 11.8 ); setEffRotateKey( spep_2 -5 + 44, ctdogon2, 11.8 ); setEffRotateKey( spep_2 -5 + 46, ctdogon2, 11.9 ); setEffRotateKey( spep_2 -5 + 52, ctdogon2, 11.9 ); setEffRotateKey( spep_2 -5 + 54, ctdogon2, 12 ); setEffRotateKey( spep_2 -5 + 62, ctdogon2, 12 ); setEffAlphaKey( spep_2 -5 + 30, ctdogon2, 255 ); setEffAlphaKey( spep_2 -5 + 56, ctdogon2, 255 ); setEffAlphaKey( spep_2 -5 + 58, ctdogon2, 170 ); setEffAlphaKey( spep_2 -5 + 60, ctdogon2, 85 ); setEffAlphaKey( spep_2 -5 + 62, ctdogon2, 0 ); --敵の動き setDisp( spep_2 -1 + 6, 1, 1 ); setDisp( spep_2 -1 + 28, 1, 0 ); changeAnime( spep_2 -1 + 0, 1, 108 ); setMoveKey( spep_2 -1 + 6, 1, -163.4, 743.7 , 0 ); setMoveKey( spep_2 -1 + 8, 1, -126.7, 622.4 , 0 ); setMoveKey( spep_2 -1 + 10, 1, -91.2, 505.3 , 0 ); setMoveKey( spep_2 -1 + 12, 1, -57.1, 392.5 , 0 ); setMoveKey( spep_2 -1 + 14, 1, -24.2, 283.9 , 0 ); setMoveKey( spep_2 -1 + 16, 1, 7.4, 179.5 , 0 ); setMoveKey( spep_2 -1 + 18, 1, 37.8, 79.4 , 0 ); setMoveKey( spep_2 -1 + 20, 1, 66.8, -16.5 , 0 ); setMoveKey( spep_2 -1 + 22, 1, 94.6, -108.1 , 0 ); setMoveKey( spep_2 -1 + 24, 1, 121, -195.5 , 0 ); setMoveKey( spep_2 -1 + 26, 1, 146.2, -278.7 , 0 ); setMoveKey( spep_2 -1 + 28, 1, 169.4, -357 , 0 ); setScaleKey( spep_2 -1 + 6, 1, 1, 1 ); setScaleKey( spep_2 -1 + 8, 1, 1.12, 1.12 ); setScaleKey( spep_2 -1 + 10, 1, 1.24, 1.24 ); setScaleKey( spep_2 -1 + 12, 1, 1.35, 1.35 ); setScaleKey( spep_2 -1 + 14, 1, 1.46, 1.46 ); setScaleKey( spep_2 -1 + 16, 1, 1.56, 1.56 ); setScaleKey( spep_2 -1 + 18, 1, 1.66, 1.66 ); setScaleKey( spep_2 -1 + 20, 1, 1.76, 1.76 ); setScaleKey( spep_2 -1 + 22, 1, 1.85, 1.85 ); setScaleKey( spep_2 -1 + 24, 1, 1.94, 1.94 ); setScaleKey( spep_2 -1 + 26, 1, 2.02, 2.02 ); setScaleKey( spep_2 -1 + 28, 1, 2.1, 2.1 ); setRotateKey( spep_2 -1 + 6, 1, 59.9 ); setRotateKey( spep_2 -1 + 8, 1, 61.1 ); setRotateKey( spep_2 -1 + 10, 1, 62.2 ); setRotateKey( spep_2 -1 + 12, 1, 63.2 ); setRotateKey( spep_2 -1 + 14, 1, 64.2 ); setRotateKey( spep_2 -1 + 16, 1, 65.2 ); setRotateKey( spep_2 -1 + 18, 1, 66.1 ); setRotateKey( spep_2 -1 + 20, 1, 67 ); setRotateKey( spep_2 -1 + 22, 1, 67.9 ); setRotateKey( spep_2 -1 + 24, 1, 68.7 ); setRotateKey( spep_2 -1 + 26, 1, 69.5 ); setRotateKey( spep_2 -1 + 28, 1, 70.2 ); --白フェード entryFade( spep_2 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_2 -5 + 30, 1023); --次の準備 spep_3 = spep_2 + 80; ------------------------------------------------------ -- 気弾溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, tame, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 100, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 100, tame, 255 ); --***カットイン*** --speff = entryEffect( spep_3 - 4 +14, 1504, 0, -1, 0, 0, 0); -- eff_005 (カットイン) --setEffReplaceTexture( speff, 3, 2); -- カットイン差し替え --speff3 = entryEffect( spep_3 - 4 +14, 1505, 0, -1, 0, 0, 0); -- eff_006 (セリフ) --setEffReplaceTexture( speff3, 4, 5); -- セリフ差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_3 - 4 +26, 190006, 72, 0x100, -1, 0, 0, 540); -- ゴゴゴゴ setEffMoveKey( spep_3 - 4 +26, ctgogo, 0, 540); setEffMoveKey( spep_3 - 4 +98, ctgogo, 0, 540); setEffAlphaKey( spep_3 - 4 + 26, ctgogo, 0 ); setEffAlphaKey( spep_3 - 4 + 27, ctgogo, 255 ); setEffAlphaKey( spep_3 - 4 + 28, ctgogo, 255 ); setEffAlphaKey( spep_3 - 4 + 88, ctgogo, 255 ); setEffAlphaKey( spep_3 - 4 + 90, ctgogo, 255 ); setEffAlphaKey( spep_3 - 4 + 92, ctgogo, 191 ); setEffAlphaKey( spep_3 - 4 + 94, ctgogo, 128 ); setEffAlphaKey( spep_3 - 4 + 96, ctgogo, 64 ); setEffAlphaKey( spep_3 - 4 + 98, ctgogo, 0 ); setEffRotateKey( spep_3 - 4 +26, ctgogo, 0); setEffRotateKey( spep_3 - 4 +98, ctgogo, 0); setEffScaleKey( spep_3 - 4 +26, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 - 4 +90, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 - 4 +98, ctgogo, -1.07, 1.07 ); --集中線 shuchusen4 = entryEffectLife( spep_3 + 0, 906, 98, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen4, 1, 1 ); setEffScaleKey( spep_3 + 98, shuchusen4, 1, 1 ); setEffRotateKey( spep_3 + 0, shuchusen4, 0 ); setEffRotateKey( spep_3 + 98, shuchusen4, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 98, shuchusen4, 255 ); --SE playSe( spep_3+22, 1018);--ごごご --白フェード entryFade( spep_3+ 92, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_4 = spep_3+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); --白フェード entryFade( spep_4 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ -- 気弾発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_5 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam, 0, 0 , 0 ); setEffMoveKey( spep_5 + 72, beam, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_5 + 72, beam, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam, 0 ); setEffRotateKey( spep_5 + 72, beam, 0 ); setEffAlphaKey( spep_5 + 0, beam, 255 ); setEffAlphaKey( spep_5 + 72, beam, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_5 -3 + 18, 10012, 22, 0x100, -1, 0, -72.8, 277.7 );--ズオッ setEffMoveKey( spep_5 -3 + 18, ctzuo, -72.8, 277.7 , 0 ); setEffMoveKey( spep_5 -3 + 20, ctzuo, -28.5, 349.5 , 0 ); setEffMoveKey( spep_5 -3 + 22, ctzuo, -25.4, 349.4 , 0 ); setEffMoveKey( spep_5 -3 + 24, ctzuo, -11.6, 358.4 , 0 ); setEffMoveKey( spep_5 -3 + 26, ctzuo, -8.6, 358.2 , 0 ); setEffMoveKey( spep_5 -3 + 28, ctzuo, 5.2, 367.2 , 0 ); setEffMoveKey( spep_5 -3 + 30, ctzuo, 8.3, 367.1 , 0 ); setEffMoveKey( spep_5 -3 + 32, ctzuo, 22.1, 376.1 , 0 ); --setEffMoveKey( spep_5 -3 + 34, ctzuo, 34.3, 476.1 , 0 ); --setEffMoveKey( spep_5 -3 + 36, ctzuo, 63.1, 590.2 , 0 ); --setEffMoveKey( spep_5 -3 + 38, ctzuo, 109.7, 605.4 , 0 ); setEffMoveKey( spep_5 -3 + 40, ctzuo, 107.4, 610.1 , 0 ); a=1; b=0.6; c=2; setEffScaleKey( spep_5 -3 + 18, ctzuo, 0.43 +a, 0.43 +a ); setEffScaleKey( spep_5 -3 + 20, ctzuo, 0.8+a+b, 0.8+a+b ); setEffScaleKey( spep_5 -3 + 32, ctzuo, 0.8+a+b, 0.8+a+b ); --setEffScaleKey( spep_5 -3 + 34, ctzuo, 1.23+a+b, 1.23+a+b ); --setEffScaleKey( spep_5 -3 + 36, ctzuo, 1.65+a+b, 1.65+a+b ); --etEffScaleKey( spep_5 -3 + 38, ctzuo, 2.08+a+c, 2.08+a+c ); setEffScaleKey( spep_5 -3 + 40, ctzuo, 2.5+a+c, 2.5+a+c ); setEffRotateKey( spep_5 -3 + 18, ctzuo, 35 ); setEffRotateKey( spep_5 -3 + 40, ctzuo, 35 ); setEffAlphaKey( spep_5 -3 + 18, ctzuo, 128 ); setEffAlphaKey( spep_5 -3 + 20, ctzuo, 255 ); setEffAlphaKey( spep_5 -3 + 32, ctzuo, 255 ); setEffAlphaKey( spep_5 -3 + 34, ctzuo, 191 ); setEffAlphaKey( spep_5 -3 + 36, ctzuo, 128 ); setEffAlphaKey( spep_5 -3 + 38, ctzuo, 64 ); setEffAlphaKey( spep_5 -3 + 40, ctzuo, 0 ); --白フェード entryFade( spep_5+ 64, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_5 -3 + 18, 1021); --発射 -- ** 次の準備 ** -- spep_6 = spep_5 + 72; ------------------------------------------------------ -- 気弾着弾、敵爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_6 + 140, finish, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_6 + 140, finish, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 140, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 140, finish, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_6 -3 + 32, 906, 106, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 -3 + 32, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_6 -3 + 138, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_6 -3 + 32, shuchusen5, 1, 1 ); setEffScaleKey( spep_6 -3 + 138, shuchusen5, 1, 1 ); setEffRotateKey( spep_6 -3 + 32, shuchusen5, 180 ); setEffRotateKey( spep_6 -3 + 138, shuchusen5, 180 ); setEffAlphaKey( spep_6 -3 + 32, shuchusen5, 255 ); setEffAlphaKey( spep_6 -3 + 138, shuchusen5, 255 ); --白フェード entryFade( spep_6+ 26, 0, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_6 + 0, 1022); playSe( spep_6 + 26, 1024); -- ** ダメージ表示 ** -- dealDamage( spep_6 + 30 ); endPhase( spep_6 + 130 ); end