--4018040:人造人間16号_ヘルズフラッシュ --sp_effect_a1_00186 --sp1336 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154098; --突進 SP_02 = 154099; --殴る SP_13 = 154126; --殴る 前 SP_03 = 154100; --持ち上げる 前 SP_04 = 154101; --持ち上げる 後ろ SP_05 = 154102; --振り上げ SP_06 = 154103; --叩きつけ 前 SP_07 = 154104; --叩きつけ 後ろ SP_08 = 154105; --地面の穴 SP_09 = 154106; --両手を外す SP_10 = 154107; --地面に光線発射 SP_11 = 154108; --地面から光線1 SP_12 = 154109; --地面から光線2 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 突進(70F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- cutin_f = entryEffectLife( spep_0 + 0, SP_01, 70, 0x100, -1, 0, 0, 0 ); --突進(ef_001) setEffMoveKey( spep_0 + 0, cutin_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 70, cutin_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, cutin_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 70, cutin_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, cutin_f, 0 ); setEffRotateKey( spep_0 + 70, cutin_f, 0 ); setEffAlphaKey( spep_0 + 0, cutin_f, 255 ); setEffAlphaKey( spep_0 + 66, cutin_f, 255 ); setEffAlphaKey( spep_0 + 67, cutin_f, 0 ); setEffAlphaKey( spep_0 + 70, cutin_f, 0 ); -- ** 書き文字 ** -- ctdon = entryEffectLife( spep_0 + 0, 10019, 12, 0x100, -1, 0, 0, 65 ); --ドン setEffMoveKey( spep_0 + 0, ctdon, 0, 65 , 0 ); setEffMoveKey( spep_0 + 2, ctdon, -5.4, 112.6 , 0 ); setEffMoveKey( spep_0 + 4, ctdon, 5.5, 157.4 , 0 ); setEffMoveKey( spep_0 + 6, ctdon, -3.9, 213.4 , 0 ); setEffMoveKey( spep_0 + 8, ctdon, 11.5, 200.1 , 0 ); setEffMoveKey( spep_0 + 10, ctdon, -3.8, 195.7 , 0 ); setEffMoveKey( spep_0 + 12, ctdon, -3.9, 192.3 , 0 ); setEffScaleKey( spep_0 + 0, ctdon, 0.59, 0.59 ); setEffScaleKey( spep_0 + 2, ctdon, 1.22, 1.22 ); setEffScaleKey( spep_0 + 4, ctdon, 1.84, 1.84 ); setEffScaleKey( spep_0 + 6, ctdon, 2.46, 2.46 ); setEffScaleKey( spep_0 + 8, ctdon, 2.53, 2.53 ); setEffScaleKey( spep_0 + 10, ctdon, 2.6, 2.6 ); setEffScaleKey( spep_0 + 12, ctdon, 2.67, 2.67 ); setEffRotateKey( spep_0 + 0, ctdon, 0 ); setEffRotateKey( spep_0 + 12, ctdon, 0 ); setEffAlphaKey( spep_0 + 0, ctdon, 255 ); setEffAlphaKey( spep_0 + 6, ctdon, 255 ); setEffAlphaKey( spep_0 + 8, ctdon, 170 ); setEffAlphaKey( spep_0 + 10, ctdon, 85 ); setEffAlphaKey( spep_0 + 12, ctdon, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 66, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- SE_001 = playSe( spep_0, 9); --突進音 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); --stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE_001, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end -- ** 次の準備 ** -- spep_1 = spep_0 + 66; ------------------------------------------------------ -- 殴る(70F) ------------------------------------------------------ -- ** エフェクト等 ** -- naguru_f = entryEffectLife( spep_1 + 0, SP_02, 70, 0x100, -1, 0, 0, 0 ); --殴る(ef_002) setEffMoveKey( spep_1 + 0, naguru_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 70, naguru_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, naguru_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 70, naguru_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, naguru_f, 0 ); setEffRotateKey( spep_1 + 70, naguru_f, 0 ); setEffAlphaKey( spep_1 + 0, naguru_f, 255 ); setEffAlphaKey( spep_1 + 64, naguru_f, 255 ); setEffAlphaKey( spep_1 + 65, naguru_f, 0 ); setEffAlphaKey( spep_1 + 70, naguru_f, 0 ); -- ** 敵キャラ ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 - 3 + 30, 1, 0 ); changeAnime( spep_1 + 0, 1, 118 ); changeAnime( spep_1 - 3 + 18, 1, 107 ); setMoveKey( spep_1 + 0, 1, 358.1, -573.9 , 0 ); setMoveKey( spep_1 - 3 + 4, 1, 295.4, -431.2 , 0 ); setMoveKey( spep_1 - 3 + 6, 1, 264, -359.8 , 0 ); setMoveKey( spep_1 - 3 + 8, 1, 232.6, -288.4 , 0 ); setMoveKey( spep_1 - 3 + 10, 1, 201.1, -217 , 0 ); setMoveKey( spep_1 - 3 + 12, 1, 169.7, -145.6 , 0 ); setMoveKey( spep_1 - 3 + 14, 1, 138.3, -74.2 , 0 ); setMoveKey( spep_1 - 3 + 17, 1, 138.3, -74.2 , 0 ); setMoveKey( spep_1 - 3 + 18, 1, 86, -310.8 , 0 ); setMoveKey( spep_1 - 3 + 20, 1, 28.8, -287.8 , 0 ); setMoveKey( spep_1 - 3 + 22, 1, -40.9, -82.5 , 0 ); setMoveKey( spep_1 - 3 + 24, 1, 58, -94.7 , 0 ); setMoveKey( spep_1 - 3 + 26, 1, 17.9, -393.3 , 0 ); setMoveKey( spep_1 - 3 + 28, 1, -41.3, -544.4 , 0 ); setMoveKey( spep_1 - 3 + 30, 1, -50, -593.2 , 0 ); setScaleKey( spep_1 + 0, 1, 3.8, 3.8 ); setScaleKey( spep_1 - 3 + 4, 1, 3.21, 3.21 ); setScaleKey( spep_1 - 3 + 6, 1, 2.92, 2.92 ); setScaleKey( spep_1 - 3 + 8, 1, 2.62, 2.62 ); setScaleKey( spep_1 - 3 + 10, 1, 2.33, 2.33 ); setScaleKey( spep_1 - 3 + 12, 1, 2.03, 2.03 ); setScaleKey( spep_1 - 3 + 14, 1, 1.74, 1.74 ); setScaleKey( spep_1 - 3 + 17, 1, 1.74, 1.74 ); setScaleKey( spep_1 - 3 + 18, 1, 0.75, 0.75 ); setScaleKey( spep_1 - 3 + 24, 1, 0.75, 0.75 ); setScaleKey( spep_1 - 3 + 26, 1, 1.7, 1.7 ); setScaleKey( spep_1 - 3 + 28, 1, 2.27, 2.27 ); setScaleKey( spep_1 - 3 + 30, 1, 2.46, 2.46 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 - 3 + 17, 1, 0 ); setRotateKey( spep_1 - 3 + 18, 1, 49.2 ); setRotateKey( spep_1 - 3 + 24, 1, 49.2 ); setRotateKey( spep_1 - 3 + 26, 1, 58.8 ); setRotateKey( spep_1 - 3 + 28, 1, 64.5 ); setRotateKey( spep_1 - 3 + 30, 1, 66.4 ); -- ** エフェクト等 ** -- naguru = entryEffectLife( spep_1 + 0, SP_13, 70, 0x80, -1, 0, 0, 0 ); --殴る後ろ(新規)(ef_013) setEffMoveKey( spep_1 + 0, naguru, 0, 0 , 0 ); setEffMoveKey( spep_1 + 70, naguru, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, naguru, 1.0, 1.0 ); setEffScaleKey( spep_1 + 70, naguru, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, naguru, 0 ); setEffRotateKey( spep_1 + 70, naguru, 0 ); setEffAlphaKey( spep_1 + 0, naguru, 255 ); setEffAlphaKey( spep_1 + 64, naguru, 255 ); setEffAlphaKey( spep_1 + 65, naguru, 0 ); setEffAlphaKey( spep_1 + 70, naguru, 0 ); -- ** 書き文字 ** -- ctbaki = entryEffectLife( spep_1 - 3 + 20, 10020, 14, 0x100, -1, 0, 126.9, 158 ); -- バキっ setEffMoveKey( spep_1 - 3 + 20,ctbaki, 126.9, 158 , 0 ); setEffMoveKey( spep_1 - 3 + 22,ctbaki, 129.2, 203.3 , 0 ); setEffMoveKey( spep_1 - 3 + 24,ctbaki, 131.5, 248.5 , 0 ); setEffMoveKey( spep_1 - 3 + 26,ctbaki, 133.8, 293.6 , 0 ); setEffMoveKey( spep_1 - 3 + 34,ctbaki, 133.8, 293.6 , 0 ); setEffScaleKey( spep_1 - 3 + 20,ctbaki, 0.62, 0.6 ); setEffScaleKey( spep_1 - 3 + 22,ctbaki, 1.27, 1.24 ); setEffScaleKey( spep_1 - 3 + 24,ctbaki, 1.93, 1.88 ); setEffScaleKey( spep_1 - 3 + 26,ctbaki, 2.59, 2.52 ); setEffScaleKey( spep_1 - 3 + 34,ctbaki, 2.59, 2.52 ); setEffRotateKey( spep_1 - 3 + 20,ctbaki, 36.7 ); setEffRotateKey( spep_1 - 3 + 34,ctbaki, 36.7 ); setEffAlphaKey( spep_1 - 3 + 20,ctbaki, 255 ); setEffAlphaKey( spep_1 - 3 + 26,ctbaki, 255 ); setEffAlphaKey( spep_1 - 3 + 28,ctbaki, 191 ); setEffAlphaKey( spep_1 - 3 + 30,ctbaki, 128 ); setEffAlphaKey( spep_1 - 3 + 32,ctbaki, 64 ); setEffAlphaKey( spep_1 - 3 + 34,ctbaki, 0 ); -- ** 音 ** -- playSe( spep_1 + 18 -3, 1120); --殴る音 playSe( spep_1 + 18 -3, 1009); playSe( spep_1 + 40 -3, 20); SE1 = playSe( spep_1 + 40, 1044); --砂煙 stopSe( spep_1 + 54, SE1, 30); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 64, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2 = spep_1 + 64; ------------------------------------------------------ -- 持ち上げる(60F) ------------------------------------------------------ -- ** エフェクト等 ** -- up1_f = entryEffectLife( spep_2 + 0, SP_03, 60, 0x100, -1, 0, 0, 0 ); --持ち上げる(ef_003) setEffMoveKey( spep_2 + 0, up1_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 60, up1_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, up1_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 60, up1_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, up1_f, 0 ); setEffRotateKey( spep_2 + 60, up1_f, 0 ); setEffAlphaKey( spep_2 + 0, up1_f, 255 ); setEffAlphaKey( spep_2 + 57, up1_f, 255 ); setEffAlphaKey( spep_2 + 58, up1_f, 0 ); setEffAlphaKey( spep_2 + 60, up1_f, 0 ); -- ** 敵の動き ** -- setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 57, 1, 0 ); changeAnime( spep_2 + 0, 1, 106 ); setMoveKey( spep_2 + 0, 1, -3.1, -231.4 , 0 ); setMoveKey( spep_2 + 36, 1, -3.1, -231.4 , 0 ); setMoveKey( spep_2 + 38, 1, -2.5, -224.3 , 0 ); setMoveKey( spep_2 + 40, 1, -2.5, -224.3 , 0 ); setMoveKey( spep_2 + 42, 1, -2.5, -224.2 , 0 ); setMoveKey( spep_2 + 44, 1, -2.4, -223.8 , 0 ); setMoveKey( spep_2 + 46, 1, -2.3, -223.1 , 0 ); setMoveKey( spep_2 + 48, 1, -2.2, -222 , 0 ); setMoveKey( spep_2 + 50, 1, -2.1, -220.3 , 0 ); setMoveKey( spep_2 + 52, 1, -1.8, -217.9 , 0 ); setMoveKey( spep_2 + 54, 1, -1.5, -214.7 , 0 ); setMoveKey( spep_2 + 56, 1, -1.1, -210.6 , 0 ); setMoveKey( spep_2 + 58, 1, -0.6, -205.5 , 0 ); setScaleKey( spep_2 + 0, 1, 1.71, 1.71 ); setScaleKey( spep_2 + 58, 1, 1.71, 1.71 ); setRotateKey( spep_2 + 0, 1, 43.8 ); setRotateKey( spep_2 + 58, 1, 43.8 ); up1_b = entryEffectLife( spep_2 + 0, SP_04, 60, 0x80, -1, 0, 0, 0 ); --持ち上げる(ef_004) setEffMoveKey( spep_2 + 0, up1_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 60, up1_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, up1_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 60, up1_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, up1_b, 0 ); setEffRotateKey( spep_2 + 60, up1_b, 0 ); setEffAlphaKey( spep_2 + 0, up1_b, 255 ); setEffAlphaKey( spep_2 + 55, up1_b, 255 ); setEffAlphaKey( spep_2 + 56, up1_b, 0 ); setEffAlphaKey( spep_2 + 60, up1_b, 0 ); -- ** 音 ** -- playSe( spep_2 + 0, 8); --上から降りてくる playSe( spep_2 + 10, 1135); --着地 setSeVolume( spep_2 + 10 , 1135, 50); playSe( spep_2 + 26, 1135); --着地 setSeVolume( spep_2 + 26 , 1135, 30); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- 持ち上げる2(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- up2 = entryEffectLife( spep_3 + 0, SP_05, 100, 0x100, -1, 0, 0, 0 ); --持ち上げる2(ef_005) setEffMoveKey( spep_3 + 0, up2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, up2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, up2, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, up2, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, up2, 0 ); setEffRotateKey( spep_3 + 100, up2, 0 ); setEffAlphaKey( spep_3 + 0, up2, 255 ); setEffAlphaKey( spep_3 + 96, up2, 255 ); setEffAlphaKey( spep_3 + 97, up2, 0 ); setEffAlphaKey( spep_3 + 100, up2, 0 ); -- ** 書き文字 ** -- ctba = entryEffectLife( spep_3 - 3 + 14, 10022, 20, 0x100, -1, 0, 115.9, 237.5 ); --バッ setEffMoveKey( spep_3 - 3 + 14, ctba, 115.9, 237.5 , 0 ); setEffMoveKey( spep_3 - 3 + 16, ctba, 102.2, 300.4 , 0 ); setEffMoveKey( spep_3 - 3 + 18, ctba, 88.4, 363.4 , 0 ); setEffMoveKey( spep_3 - 3 + 20, ctba, 74.6, 426.3 , 0 ); setEffMoveKey( spep_3 - 3 + 22, ctba, 68.8, 427.2 , 0 ); setEffMoveKey( spep_3 - 3 + 24, ctba, 63, 428.1 , 0 ); setEffMoveKey( spep_3 - 3 + 26, ctba, 57.2, 429 , 0 ); setEffMoveKey( spep_3 - 3 + 28, ctba, 51.4, 429.9 , 0 ); setEffMoveKey( spep_3 - 3 + 30, ctba, 45.7, 430.8 , 0 ); setEffMoveKey( spep_3 - 3 + 32, ctba, 39.9, 431.8 , 0 ); setEffMoveKey( spep_3 - 3 + 34, ctba, 34.1, 432.7 , 0 ); setEffScaleKey( spep_3 - 3 + 14, ctba, 1.55, 1.55 ); setEffScaleKey( spep_3 - 3 + 16, ctba, 2.23, 2.23 ); setEffScaleKey( spep_3 - 3 + 18, ctba, 2.91, 2.91 ); setEffScaleKey( spep_3 - 3 + 20, ctba, 3.59, 3.59 ); setEffScaleKey( spep_3 - 3 + 22, ctba, 3.64, 3.64 ); setEffScaleKey( spep_3 - 3 + 24, ctba, 3.69, 3.69 ); setEffScaleKey( spep_3 - 3 + 26, ctba, 3.74, 3.74 ); setEffScaleKey( spep_3 - 3 + 28, ctba, 3.79, 3.79 ); setEffScaleKey( spep_3 - 3 + 30, ctba, 3.84, 3.84 ); setEffScaleKey( spep_3 - 3 + 32, ctba, 3.89, 3.89 ); setEffScaleKey( spep_3 - 3 + 34, ctba, 3.94, 3.94 ); setEffRotateKey( spep_3 - 3 + 14, ctba, 15.5 ); setEffRotateKey( spep_3 - 3 + 34, ctba, 15.5 ); setEffAlphaKey( spep_3 - 3 + 14, ctba, 255 ); setEffAlphaKey( spep_3 - 3 + 20, ctba, 255 ); setEffAlphaKey( spep_3 - 3 + 22, ctba, 219 ); setEffAlphaKey( spep_3 - 3 + 24, ctba, 182 ); setEffAlphaKey( spep_3 - 3 + 26, ctba, 146 ); setEffAlphaKey( spep_3 - 3 + 28, ctba, 109 ); setEffAlphaKey( spep_3 - 3 + 30, ctba, 73 ); setEffAlphaKey( spep_3 - 3 + 32, ctba, 36 ); setEffAlphaKey( spep_3 - 3 + 34, ctba, 0 ); -- ** 音 ** -- playSe( spep_3 - 3 + 14, 1013); --持ち上げる SE2 = playSe( spep_3 + 44, 8); --振り下ろす直前 setSeVolume( spep_3 + 44 , 8, 200); stopSe( spep_3 + 90, SE2, 30); --SE4 = playSe( spep_3 + 44, 1019); --stopSe( spep_3 + 90, SE4, 30); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 96; ------------------------------------------------------ -- 叩きつける(60F) ------------------------------------------------------ -- ** エフェクト等 ** -- down_f = entryEffectLife( spep_4 + 0, SP_06, 60, 0x100, -1, 0, 0, 0 ); --叩きつける(ef_006) setEffMoveKey( spep_4 + 0, down_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 60, down_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, down_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 60, down_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, down_f, 0 ); setEffRotateKey( spep_4 + 60, down_f, 0 ); setEffAlphaKey( spep_4 + 0, down_f, 255 ); setEffAlphaKey( spep_4 + 58, down_f, 255 ); setEffAlphaKey( spep_4 + 59, down_f, 0 ); setEffAlphaKey( spep_4 + 60, down_f, 0 ); -- ** 書き文字 ** -- ctdogon = entryEffectLife( spep_4 - 3 + 18, 10018, 14, 0x100, -1, 0, -34.9, -401 ); --ドゴォン setEffMoveKey( spep_4 - 3 + 18, ctdogon, -34.9, -401 , 0 ); setEffMoveKey( spep_4 - 3 + 20, ctdogon, -43.2, -280.4 , 0 ); setEffMoveKey( spep_4 - 3 + 22, ctdogon, -27.6, -181.4 , 0 ); setEffMoveKey( spep_4 - 3 + 24, ctdogon, -34.6, -62.6 , 0 ); setEffMoveKey( spep_4 - 3 + 26, ctdogon, -46, -40.4 , 0 ); setEffMoveKey( spep_4 - 3 + 28, ctdogon, -26.2, -46.6 , 0 ); setEffMoveKey( spep_4 - 3 + 30, ctdogon, -32.3, -14.2 , 0 ); setEffMoveKey( spep_4 - 3 + 32, ctdogon, -32.2, -2.5 , 0 ); setEffScaleKey( spep_4 - 3 + 18, ctdogon, 2.77, 2.77 ); setEffScaleKey( spep_4 - 3 + 20, ctdogon, 3.35, 3.35 ); setEffScaleKey( spep_4 - 3 + 22, ctdogon, 3.92, 3.92 ); setEffScaleKey( spep_4 - 3 + 24, ctdogon, 4.5, 4.5 ); setEffScaleKey( spep_4 - 3 + 26, ctdogon, 4.55, 4.58 ); setEffScaleKey( spep_4 - 3 + 28, ctdogon, 4.59, 4.67 ); setEffScaleKey( spep_4 - 3 + 30, ctdogon, 4.64, 4.75 ); setEffScaleKey( spep_4 - 3 + 32, ctdogon, 4.68, 4.83 ); setEffRotateKey( spep_4 - 3 + 18, ctdogon, 5.7 ); setEffRotateKey( spep_4 - 3 + 32, ctdogon, 5.7 ); setEffAlphaKey( spep_4 - 3 + 18, ctdogon, 255 ); setEffAlphaKey( spep_4 - 3 + 24, ctdogon, 255 ); setEffAlphaKey( spep_4 - 3 + 26, ctdogon, 191 ); setEffAlphaKey( spep_4 - 3 + 28, ctdogon, 128 ); setEffAlphaKey( spep_4 - 3 + 30, ctdogon, 64 ); setEffAlphaKey( spep_4 - 3 + 32, ctdogon, 0 ); -- ** 敵の動き ** -- setDisp( spep_4 + 8 - 3, 1, 1 ); setDisp( spep_4 + 18 - 3, 1, 0 ); changeAnime( spep_4 + 0, 1, 6); setMoveKey( spep_4 + 8 - 3, 1, -155.6, 713.1 , 0 ); setMoveKey( spep_4 + 10 - 3, 1, -115.4, 473.1 , 0 ); setMoveKey( spep_4 + 12 - 3, 1, -115.4, 313.1 , 0 ); setMoveKey( spep_4 + 14 - 3, 1, -115.4, 113.1 , 0 ); setMoveKey( spep_4 + 18 - 3, 1, -115.4, -386.9 , 0 ); setScaleKey( spep_4 + 8 - 3, 1, 4.8, 4.8 ); setScaleKey( spep_4 + 18 - 3, 1, 4.8, 4.8 ); setRotateKey( spep_4 + 8 - 3, 1, -38.7 ); setRotateKey( spep_4 + 10 - 3, 1, -39.9 ); setRotateKey( spep_4 + 18 - 3, 1, -39.9 ); down_b = entryEffectLife( spep_4 + 0, SP_07, 60, 0x80, -1, 0, 0, 0 ); --叩きつける(ef_007) setEffMoveKey( spep_4 + 0, down_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 60, down_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, down_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 60, down_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, down_b, 0 ); setEffRotateKey( spep_4 + 60, down_b, 0 ); setEffAlphaKey( spep_4 + 0, down_b, 255 ); setEffAlphaKey( spep_4 + 58, down_b, 255 ); setEffAlphaKey( spep_4 + 59, down_b, 0 ); setEffAlphaKey( spep_4 + 60, down_b, 0 ); -- ** ** -- playSe( spep_4 + 0 , 1014); --投げ落とす playSe( spep_4 + 0, 8); --投げ落とす playSe( spep_4 + 18 - 3, 1159); --穴あけ 新規SEが来たら差し替え -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 60-3, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 60 - 3 ; ------------------------------------------------------ -- 穴があく(90F) ------------------------------------------------------ -- ** エフェクト等 ** -- hole = entryEffectLife( spep_5 + 0, SP_08, 90, 0x100, -1, 0, 0, 0 ); --地面に穴が開く(ef_008) setEffMoveKey( spep_5 + 0, hole, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, hole, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hole, 1.0, 1.0 ); setEffScaleKey( spep_5 + 90, hole, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hole, 0 ); setEffRotateKey( spep_5 + 90, hole, 0 ); setEffAlphaKey( spep_5 + 0, hole, 255 ); setEffAlphaKey( spep_5 + 90, hole, 255 ); entryFade( spep_5 + 86, 2, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_6 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_6 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 90, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 255 ); setEffAlphaKey( spep_6 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_6 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_6 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_6 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 94; -------------------------------------- --両手外す(100F) -------------------------------------- -- ** エフェクト等 ** -- kamae = entryEffectLife( spep_7 + 0, SP_09, 100, 0x100, -1, 0, 0, 0 ); --両手をはずす(ef_009) setEffMoveKey( spep_7 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_7 + 100, kamae, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, kamae, 1.0, 1.0 ); setEffScaleKey( spep_7 + 100, kamae, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, kamae, 0 ); setEffRotateKey( spep_7 + 100, kamae, 0 ); setEffAlphaKey( spep_7 + 0, kamae, 255 ); setEffAlphaKey( spep_7 + 100, kamae, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_7 + 20, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_7 +20, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_7 +32, 190006, 72, 0x100, -1, 0, 140, 550); -- ゴゴゴゴ setEffMoveKey( spep_7 +32, ctgogo, 140, 550); setEffMoveKey( spep_7 +104, ctgogo, 140, 550); setEffAlphaKey( spep_7 + 32, ctgogo, 0 ); setEffAlphaKey( spep_7 + 33, ctgogo, 255 ); setEffAlphaKey( spep_7 + 34, ctgogo, 255 ); setEffAlphaKey( spep_7 + 94, ctgogo, 255 ); setEffAlphaKey( spep_7 + 96, ctgogo, 255 ); setEffAlphaKey( spep_7 + 98, ctgogo, 191 ); setEffAlphaKey( spep_7 + 100, ctgogo, 128 ); setEffAlphaKey( spep_7 + 102, ctgogo, 64 ); setEffAlphaKey( spep_7 + 104, ctgogo, 0 ); setEffRotateKey( spep_7 +32, ctgogo, 0); setEffRotateKey( spep_7 +104, ctgogo, 0); setEffScaleKey( spep_7 +32, ctgogo, 0.7, 0.7); setEffScaleKey( spep_7 +96, ctgogo, 0.7, 0.7); setEffScaleKey( spep_7 +104, ctgogo, 1.07, 1.07 ); -- ** 集中線 ** -- shuchusen7 = entryEffectLife( spep_7 - 3 + 14, 906, 84, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7 - 3 + 14, shuchusen7, 84, 20); setEffMoveKey( spep_7 - 3 + 14, shuchusen7, 0, 0 , 0 ); setEffMoveKey( spep_7 - 3 + 98, shuchusen7, 0, 0 , 0 ); setEffScaleKey( spep_7 - 3 + 14, shuchusen7, 1.22, 1.17 ); setEffScaleKey( spep_7 - 3 + 98, shuchusen7, 1.22, 1.17 ); setEffRotateKey( spep_7 - 3 + 14, shuchusen7, 0 ); setEffRotateKey( spep_7 - 3 + 98, shuchusen7, 0 ); setEffAlphaKey( spep_7 - 3 + 14, shuchusen7, 255 ); setEffAlphaKey( spep_7 - 3 + 98, shuchusen7, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_7 + 32, SE_04); --ゴゴゴ -- ** 次の準備 ** -- spep_8 = spep_7 + 100 -------------------------------------- --ヘルズフラッシュ(120F) -------------------------------------- -- ** エフェクト等 ** -- hassya = entryEffectLife( spep_8 + 0, SP_10, 120, 0x100, -1, 0, 0, 0 ); --ヘルズフラッシュ(ef_010) setEffMoveKey( spep_8 + 0, hassya, 0, 0 , 0 ); setEffMoveKey( spep_8 + 120, hassya, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, hassya, 1.0, 1.0 ); setEffScaleKey( spep_8 + 120, hassya, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hassya, 0 ); setEffRotateKey( spep_8 + 120, hassya, 0 ); setEffAlphaKey( spep_8 + 0, hassya, 255 ); setEffAlphaKey( spep_8 + 120, hassya, 255 ); -- ** 書き文字 ** -- ctzuo = entryEffectLife( spep_8 - 3 + 30, 10012, 16, 0x100, -1, 0, -10.2, -391.7 ); --ズオッ setEffMoveKey( spep_8 - 3 + 30, ctzuo, -10.2, -391.7 , 0 ); setEffMoveKey( spep_8 - 3 + 32, ctzuo, -4.8, -332.8 , 0 ); setEffMoveKey( spep_8 - 3 + 34, ctzuo, 0.6, -273.9 , 0 ); setEffMoveKey( spep_8 - 3 + 36, ctzuo, 1.8, -267.9 , 0 ); setEffMoveKey( spep_8 - 3 + 38, ctzuo, 3.1, -261.9 , 0 ); setEffMoveKey( spep_8 - 3 + 40, ctzuo, 4.4, -255.9 , 0 ); setEffMoveKey( spep_8 - 3 + 42, ctzuo, 5.7, -249.9 , 0 ); setEffMoveKey( spep_8 - 3 + 44, ctzuo, 1.6, -246.8 , 0 ); setEffMoveKey( spep_8 - 3 + 46, ctzuo, -2.4, -243.8 , 0 ); setEffScaleKey( spep_8 - 3 + 30, ctzuo, 1, 1 ); setEffScaleKey( spep_8 - 3 + 32, ctzuo, 2.22, 2.22 ); setEffScaleKey( spep_8 - 3 + 34, ctzuo, 3.43, 3.43 ); setEffScaleKey( spep_8 - 3 + 36, ctzuo, 3.56, 3.56 ); setEffScaleKey( spep_8 - 3 + 38, ctzuo, 3.69, 3.69 ); setEffScaleKey( spep_8 - 3 + 40, ctzuo, 3.81, 3.81 ); setEffScaleKey( spep_8 - 3 + 42, ctzuo, 3.94, 3.94 ); setEffScaleKey( spep_8 - 3 + 46, ctzuo, 3.94, 3.94 ); setEffRotateKey( spep_8 - 3 + 30, ctzuo, 16.7 ); setEffRotateKey( spep_8 - 3 + 46, ctzuo, 16.7 ); setEffAlphaKey( spep_8 - 3 + 30, ctzuo, 255 ); setEffAlphaKey( spep_8 - 3 + 42, ctzuo, 255 ); setEffAlphaKey( spep_8 - 3 + 44, ctzuo, 128 ); setEffAlphaKey( spep_8 - 3 + 46, ctzuo, 0 ); entryFade( spep_8 + 16, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_8 + 110, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_8 + 26, 1137); --発射音 playSe( spep_8 + 26, 1122); --発射音 -- ** 次の準備 ** -- spep_9 = spep_8 + 120; -------------------------------------- --島貫通(70F) -------------------------------------- -- ** エフェクト等 ** -- kantsu1 = entryEffectLife( spep_9 + 0, SP_11, 70, 0x100, -1, 0, 0, 0 ); --島貫通(ef_011) setEffMoveKey( spep_9 + 0, kantsu1, 0, 0 , 0 ); setEffMoveKey( spep_9 + 70, kantsu1, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, kantsu1, 1.0, 1.0 ); setEffScaleKey( spep_9 + 70, kantsu1, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, kantsu1, 0 ); setEffRotateKey( spep_9 + 70, kantsu1, 0 ); setEffAlphaKey( spep_9 + 0, kantsu1, 255 ); setEffAlphaKey( spep_9 + 70, kantsu1, 255 ); -- ** 書き文字 ** -- ctgogo2 = entryEffectLife( spep_9 + 0, 190006, 22, 0x100, -1, 0, -37.6, -333.6 ); --ゴゴゴ setEffMoveKey( spep_9 + 0, ctgogo2, -37.6, -333.6 , 0 ); setEffMoveKey( spep_9 + 2, ctgogo2, -34.3, -348.4 , 0 ); setEffMoveKey( spep_9 + 4, ctgogo2, -37.6, -333.6 , 0 ); setEffMoveKey( spep_9 + 6, ctgogo2, -34.3, -348.4 , 0 ); setEffMoveKey( spep_9 + 8, ctgogo2, -37.6, -333.6 , 0 ); setEffMoveKey( spep_9 + 10, ctgogo2, -34.3, -348.4 , 0 ); setEffMoveKey( spep_9 + 12, ctgogo2, -37.6, -333.6 , 0 ); setEffMoveKey( spep_9 + 14, ctgogo2, -34.3, -348.4 , 0 ); setEffMoveKey( spep_9 + 16, ctgogo2, -37.6, -333.6 , 0 ); setEffMoveKey( spep_9 + 18, ctgogo2, -34.3, -348.4 , 0 ); setEffMoveKey( spep_9 + 20, ctgogo2, -37.6, -333.6 , 0 ); setEffMoveKey( spep_9 + 22, ctgogo2, -34.3, -348.4 , 0 ); z=0.5; setEffScaleKey( spep_9 + 0, ctgogo2, 1.83-z, 1.83-z ); setEffScaleKey( spep_9 + 22, ctgogo2, 1.83-z, 1.83-z ); setEffRotateKey( spep_9 + 0, ctgogo2, 0 ); setEffRotateKey( spep_9 + 22, ctgogo2, 0 ); setEffAlphaKey( spep_9 + 0, ctgogo2, 255 ); setEffAlphaKey( spep_9 + 22, ctgogo2, 255 ); ctdon2 = entryEffectLife( spep_9 - 3 + 30, 10019, 10, 0x100, -1, 0, 5.6, -137.6 ); --ドン setEffMoveKey( spep_9 - 3 + 30, ctdon2, 5.6, -137.6 , 0 ); setEffMoveKey( spep_9 - 3 + 32, ctdon2, -6.1, -197.7 , 0 ); setEffMoveKey( spep_9 - 3 + 34, ctdon2, 13.4, -263 , 0 ); setEffMoveKey( spep_9 - 3 + 36, ctdon2, -1.4, -256.8 , 0 ); setEffMoveKey( spep_9 - 3 + 38, ctdon2, 19.2, -276.7 , 0 ); setEffMoveKey( spep_9 - 3 + 40, ctdon2, 19.6, -283.4 , 0 ); setEffScaleKey( spep_9 - 3 + 30, ctdon2, 1.63, 1.63 ); setEffScaleKey( spep_9 - 3 + 32, ctdon2, 2.41, 2.41 ); setEffScaleKey( spep_9 - 3 + 34, ctdon2, 3.19, 3.19 ); setEffScaleKey( spep_9 - 3 + 36, ctdon2, 3.29, 3.29 ); setEffScaleKey( spep_9 - 3 + 38, ctdon2, 3.4, 3.4 ); setEffScaleKey( spep_9 - 3 + 40, ctdon2, 3.5, 3.5 ); setEffRotateKey( spep_9 - 3 + 30, ctdon2, 0 ); setEffRotateKey( spep_9 - 3 + 40, ctdon2, 0 ); setEffAlphaKey( spep_9 - 3 + 30, ctdon2, 255 ); setEffAlphaKey( spep_9 - 3 + 34, ctdon2, 255 ); setEffAlphaKey( spep_9 - 3 + 36, ctdon2, 170 ); setEffAlphaKey( spep_9 - 3 + 38, ctdon2, 85 ); setEffAlphaKey( spep_9 - 3 + 40, ctdon2, 0 ); entryFade( spep_9 + 25, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_9 + 60, 6, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_9 + 28, 1160); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_10 = spep_9 + 70; -------------------------------------- --島貫通2(160F) -------------------------------------- -- ** エフェクト等 ** -- kantsu2 = entryEffect( spep_10 + 0, SP_12, 0x100, -1, 0, 0, 0 ); --島貫通(ef_012) setEffMoveKey( spep_10 + 0, kantsu2, 0, 0 , 0 ); setEffMoveKey( spep_10 + 160, kantsu2, 0, 0 , 0 ); setEffScaleKey( spep_10 + 0, kantsu2, 1.0, 1.0 ); setEffScaleKey( spep_10 + 160, kantsu2, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, kantsu2, 0 ); setEffRotateKey( spep_10 + 160, kantsu2, 0 ); setEffAlphaKey( spep_10 + 0, kantsu2, 255 ); setEffAlphaKey( spep_10 + 160, kantsu2, 255 ); -- ** 書き文字 ** -- ctzudodo = entryEffectLife( spep_10 - 3 + 12, 10014, 88, 0x100, -1, 0, 112.7, -350.7 ); --ズドド setEffMoveKey( spep_10 - 3 + 12, ctzudodo, 112.7, -350.7 , 0 ); setEffMoveKey( spep_10 - 3 + 14, ctzudodo, 114.2, -371.3 , 0 ); setEffMoveKey( spep_10 - 3 + 16, ctzudodo, 117.2, -389.5 , 0 ); setEffMoveKey( spep_10 - 3 + 18, ctzudodo, 126.7, -375 , 0 ); setEffMoveKey( spep_10 - 3 + 20, ctzudodo, 117.1, -391.1 , 0 ); setEffMoveKey( spep_10 - 3 + 22, ctzudodo, 126.8, -376.3 , 0 ); setEffMoveKey( spep_10 - 3 + 24, ctzudodo, 117, -392.8 , 0 ); setEffMoveKey( spep_10 - 3 + 26, ctzudodo, 126.9, -377.6 , 0 ); setEffMoveKey( spep_10 - 3 + 28, ctzudodo, 116.9, -394.4 , 0 ); setEffMoveKey( spep_10 - 3 + 30, ctzudodo, 127, -378.9 , 0 ); setEffMoveKey( spep_10 - 3 + 32, ctzudodo, 116.8, -396 , 0 ); setEffMoveKey( spep_10 - 3 + 34, ctzudodo, 127, -380.2 , 0 ); setEffMoveKey( spep_10 - 3 + 36, ctzudodo, 116.8, -397.7 , 0 ); setEffMoveKey( spep_10 - 3 + 38, ctzudodo, 127.1, -381.5 , 0 ); setEffMoveKey( spep_10 - 3 + 40, ctzudodo, 116.7, -399.3 , 0 ); setEffMoveKey( spep_10 - 3 + 42, ctzudodo, 127.2, -382.9 , 0 ); setEffMoveKey( spep_10 - 3 + 44, ctzudodo, 116.6, -400.9 , 0 ); setEffMoveKey( spep_10 - 3 + 46, ctzudodo, 127.3, -384.2 , 0 ); setEffMoveKey( spep_10 - 3 + 48, ctzudodo, 116.5, -402.5 , 0 ); setEffMoveKey( spep_10 - 3 + 50, ctzudodo, 127.4, -385.5 , 0 ); setEffMoveKey( spep_10 - 3 + 52, ctzudodo, 116.4, -404.2 , 0 ); setEffMoveKey( spep_10 - 3 + 54, ctzudodo, 127.5, -386.8 , 0 ); setEffMoveKey( spep_10 - 3 + 56, ctzudodo, 116.3, -405.8 , 0 ); setEffMoveKey( spep_10 - 3 + 58, ctzudodo, 127.6, -388.1 , 0 ); setEffMoveKey( spep_10 - 3 + 60, ctzudodo, 116.2, -407.4 , 0 ); setEffMoveKey( spep_10 - 3 + 62, ctzudodo, 127.7, -389.5 , 0 ); setEffMoveKey( spep_10 - 3 + 64, ctzudodo, 116.1, -409.1 , 0 ); setEffMoveKey( spep_10 - 3 + 66, ctzudodo, 127.8, -390.8 , 0 ); setEffMoveKey( spep_10 - 3 + 68, ctzudodo, 116, -410.7 , 0 ); setEffMoveKey( spep_10 - 3 + 70, ctzudodo, 116, -411.5 , 0 ); setEffMoveKey( spep_10 - 3 + 72, ctzudodo, 127.9, -392.8 , 0 ); setEffMoveKey( spep_10 - 3 + 74, ctzudodo, 116, -412.9 , 0 ); setEffMoveKey( spep_10 - 3 + 76, ctzudodo, 127.9, -394.1 , 0 ); setEffMoveKey( spep_10 - 3 + 78, ctzudodo, 116, -414.2 , 0 ); setEffMoveKey( spep_10 - 3 + 80, ctzudodo, 127.9, -395.5 , 0 ); setEffMoveKey( spep_10 - 3 + 82, ctzudodo, 116, -415.6 , 0 ); setEffMoveKey( spep_10 - 3 + 84, ctzudodo, 127.9, -396.8 , 0 ); setEffMoveKey( spep_10 - 3 + 86, ctzudodo, 116, -416.9 , 0 ); setEffMoveKey( spep_10 - 3 + 88, ctzudodo, 127.9, -398.2 , 0 ); setEffMoveKey( spep_10 - 3 + 90, ctzudodo, 116, -418.3 , 0 ); setEffMoveKey( spep_10 - 3 + 92, ctzudodo, 127.9, -399.6 , 0 ); setEffMoveKey( spep_10 - 3 + 94, ctzudodo, 116, -419.6 , 0 ); setEffMoveKey( spep_10 - 3 + 96, ctzudodo, 127.9, -400.9 , 0 ); setEffMoveKey( spep_10 - 3 + 98, ctzudodo, 115.9, -421 , 0 ); setEffMoveKey( spep_10 - 3 + 100, ctzudodo, 115.9, -421.7 , 0 ); setEffScaleKey( spep_10 - 3 + 12, ctzudodo, 0.31, 0.31 ); setEffScaleKey( spep_10 - 3 + 14, ctzudodo, 1.16, 1.16 ); setEffScaleKey( spep_10 - 3 + 16, ctzudodo, 2, 2 ); setEffScaleKey( spep_10 - 3 + 18, ctzudodo, 2.02, 2.02 ); setEffScaleKey( spep_10 - 3 + 20, ctzudodo, 2.04, 2.04 ); setEffScaleKey( spep_10 - 3 + 22, ctzudodo, 2.06, 2.06 ); setEffScaleKey( spep_10 - 3 + 24, ctzudodo, 2.09, 2.09 ); setEffScaleKey( spep_10 - 3 + 26, ctzudodo, 2.11, 2.11 ); setEffScaleKey( spep_10 - 3 + 28, ctzudodo, 2.13, 2.13 ); setEffScaleKey( spep_10 - 3 + 30, ctzudodo, 2.15, 2.15 ); setEffScaleKey( spep_10 - 3 + 32, ctzudodo, 2.17, 2.17 ); setEffScaleKey( spep_10 - 3 + 34, ctzudodo, 2.19, 2.19 ); setEffScaleKey( spep_10 - 3 + 36, ctzudodo, 2.21, 2.21 ); setEffScaleKey( spep_10 - 3 + 38, ctzudodo, 2.23, 2.23 ); setEffScaleKey( spep_10 - 3 + 40, ctzudodo, 2.25, 2.25 ); setEffScaleKey( spep_10 - 3 + 42, ctzudodo, 2.27, 2.27 ); setEffScaleKey( spep_10 - 3 + 44, ctzudodo, 2.29, 2.29 ); setEffScaleKey( spep_10 - 3 + 46, ctzudodo, 2.31, 2.31 ); setEffScaleKey( spep_10 - 3 + 48, ctzudodo, 2.33, 2.33 ); setEffScaleKey( spep_10 - 3 + 50, ctzudodo, 2.35, 2.35 ); setEffScaleKey( spep_10 - 3 + 52, ctzudodo, 2.37, 2.37 ); setEffScaleKey( spep_10 - 3 + 54, ctzudodo, 2.39, 2.39 ); setEffScaleKey( spep_10 - 3 + 56, ctzudodo, 2.41, 2.41 ); setEffScaleKey( spep_10 - 3 + 58, ctzudodo, 2.43, 2.43 ); setEffScaleKey( spep_10 - 3 + 60, ctzudodo, 2.45, 2.45 ); setEffScaleKey( spep_10 - 3 + 62, ctzudodo, 2.47, 2.47 ); setEffScaleKey( spep_10 - 3 + 64, ctzudodo, 2.49, 2.49 ); setEffScaleKey( spep_10 - 3 + 66, ctzudodo, 2.51, 2.51 ); setEffScaleKey( spep_10 - 3 + 68, ctzudodo, 2.53, 2.53 ); setEffScaleKey( spep_10 - 3 + 70, ctzudodo, 2.55, 2.55 ); setEffScaleKey( spep_10 - 3 + 100, ctzudodo, 2.55, 2.55 ); setEffRotateKey( spep_10 - 3 + 12, ctzudodo, 48.7 ); setEffRotateKey( spep_10 - 3 + 14, ctzudodo, 48.8 ); setEffRotateKey( spep_10 - 3 + 42, ctzudodo, 48.8 ); setEffRotateKey( spep_10 - 3 + 44, ctzudodo, 48.7 ); setEffRotateKey( spep_10 - 3 + 100, ctzudodo, 48.7 ); setEffAlphaKey( spep_10 - 3 + 12, ctzudodo, 255 ); setEffAlphaKey( spep_10 - 3 + 70, ctzudodo, 255 ); setEffAlphaKey( spep_10 - 3 + 72, ctzudodo, 238 ); setEffAlphaKey( spep_10 - 3 + 74, ctzudodo, 221 ); setEffAlphaKey( spep_10 - 3 + 76, ctzudodo, 204 ); setEffAlphaKey( spep_10 - 3 + 78, ctzudodo, 187 ); setEffAlphaKey( spep_10 - 3 + 80, ctzudodo, 170 ); setEffAlphaKey( spep_10 - 3 + 82, ctzudodo, 153 ); setEffAlphaKey( spep_10 - 3 + 84, ctzudodo, 136 ); setEffAlphaKey( spep_10 - 3 + 86, ctzudodo, 119 ); setEffAlphaKey( spep_10 - 3 + 88, ctzudodo, 102 ); setEffAlphaKey( spep_10 - 3 + 90, ctzudodo, 85 ); setEffAlphaKey( spep_10 - 3 + 92, ctzudodo, 68 ); setEffAlphaKey( spep_10 - 3 + 94, ctzudodo, 51 ); setEffAlphaKey( spep_10 - 3 + 96, ctzudodo, 34 ); setEffAlphaKey( spep_10 - 3 + 98, ctzudodo, 17 ); setEffAlphaKey( spep_10 - 3 + 100, ctzudodo, 0 ); -- ** 音 ** -- playSe( spep_10 + 0, 1161); playSe( spep_10 + 2, 1024); -- ** 黒背景 ** -- entryFadeBg( spep_10 + 0, 0, 160, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_10 + 50 ); endPhase( spep_10 + 150 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 突進(70F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- cutin_f = entryEffectLife( spep_0 + 0, SP_01, 70, 0x100, -1, 0, 0, 0 ); --突進(ef_001) setEffMoveKey( spep_0 + 0, cutin_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 70, cutin_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, cutin_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 70, cutin_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, cutin_f, 0 ); setEffRotateKey( spep_0 + 70, cutin_f, 0 ); setEffAlphaKey( spep_0 + 0, cutin_f, 255 ); setEffAlphaKey( spep_0 + 66, cutin_f, 255 ); setEffAlphaKey( spep_0 + 67, cutin_f, 0 ); setEffAlphaKey( spep_0 + 70, cutin_f, 0 ); -- ** 書き文字 ** -- ctdon = entryEffectLife( spep_0 + 0, 10019, 12, 0x100, -1, 0, 0, 65 ); --ドン setEffMoveKey( spep_0 + 0, ctdon, 0, 65 , 0 ); setEffMoveKey( spep_0 + 2, ctdon, -5.4, 112.6 , 0 ); setEffMoveKey( spep_0 + 4, ctdon, 5.5, 157.4 , 0 ); setEffMoveKey( spep_0 + 6, ctdon, -3.9, 213.4 , 0 ); setEffMoveKey( spep_0 + 8, ctdon, 11.5, 200.1 , 0 ); setEffMoveKey( spep_0 + 10, ctdon, -3.8, 195.7 , 0 ); setEffMoveKey( spep_0 + 12, ctdon, -3.9, 192.3 , 0 ); setEffScaleKey( spep_0 + 0, ctdon, 0.59, 0.59 ); setEffScaleKey( spep_0 + 2, ctdon, 1.22, 1.22 ); setEffScaleKey( spep_0 + 4, ctdon, 1.84, 1.84 ); setEffScaleKey( spep_0 + 6, ctdon, 2.46, 2.46 ); setEffScaleKey( spep_0 + 8, ctdon, 2.53, 2.53 ); setEffScaleKey( spep_0 + 10, ctdon, 2.6, 2.6 ); setEffScaleKey( spep_0 + 12, ctdon, 2.67, 2.67 ); setEffRotateKey( spep_0 + 0, ctdon, 0 ); setEffRotateKey( spep_0 + 12, ctdon, 0 ); setEffAlphaKey( spep_0 + 0, ctdon, 255 ); setEffAlphaKey( spep_0 + 6, ctdon, 255 ); setEffAlphaKey( spep_0 + 8, ctdon, 170 ); setEffAlphaKey( spep_0 + 10, ctdon, 85 ); setEffAlphaKey( spep_0 + 12, ctdon, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 66, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- SE_001 = playSe( spep_0, 9); --突進音 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); --stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE_001, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end -- ** 次の準備 ** -- spep_1 = spep_0 + 66; ------------------------------------------------------ -- 殴る(70F) ------------------------------------------------------ -- ** エフェクト等 ** -- naguru_f = entryEffectLife( spep_1 + 0, SP_02, 70, 0x100, -1, 0, 0, 0 ); --殴る(ef_002) setEffMoveKey( spep_1 + 0, naguru_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 70, naguru_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, naguru_f, -1.0, 1.0 ); setEffScaleKey( spep_1 + 70, naguru_f, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, naguru_f, 0 ); setEffRotateKey( spep_1 + 70, naguru_f, 0 ); setEffAlphaKey( spep_1 + 0, naguru_f, 255 ); setEffAlphaKey( spep_1 + 64, naguru_f, 255 ); setEffAlphaKey( spep_1 + 65, naguru_f, 0 ); setEffAlphaKey( spep_1 + 70, naguru_f, 0 ); -- ** 敵キャラ ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 - 3 + 30, 1, 0 ); changeAnime( spep_1 + 0, 1, 18 ); changeAnime( spep_1 - 3 + 18, 1, 7 ); setMoveKey( spep_1 + 0, 1, 358.1, -573.9 , 0 ); setMoveKey( spep_1 - 3 + 4, 1, -295.4, -431.2 , 0 ); setMoveKey( spep_1 - 3 + 6, 1, -264, -359.8 , 0 ); setMoveKey( spep_1 - 3 + 8, 1, -232.6, -288.4 , 0 ); setMoveKey( spep_1 - 3 + 10, 1, -201.1, -217 , 0 ); setMoveKey( spep_1 - 3 + 12, 1, -169.7, -145.6 , 0 ); setMoveKey( spep_1 - 3 + 14, 1, -138.3, -74.2 , 0 ); setMoveKey( spep_1 - 3 + 17, 1, -138.3, -74.2 , 0 ); setMoveKey( spep_1 - 3 + 18, 1, -86, -310.8 , 0 ); setMoveKey( spep_1 - 3 + 20, 1, -28.8, -287.8 , 0 ); setMoveKey( spep_1 - 3 + 22, 1, 40.9, -82.5 , 0 ); setMoveKey( spep_1 - 3 + 24, 1, -58, -94.7 , 0 ); setMoveKey( spep_1 - 3 + 26, 1, -17.9, -393.3 , 0 ); setMoveKey( spep_1 - 3 + 28, 1, 41.3, -544.4 , 0 ); setMoveKey( spep_1 - 3 + 30, 1, 50, -593.2 , 0 ); setScaleKey( spep_1 + 0, 1, 3.8, 3.8 ); setScaleKey( spep_1 - 3 + 4, 1, 3.21, 3.21 ); setScaleKey( spep_1 - 3 + 6, 1, 2.92, 2.92 ); setScaleKey( spep_1 - 3 + 8, 1, 2.62, 2.62 ); setScaleKey( spep_1 - 3 + 10, 1, 2.33, 2.33 ); setScaleKey( spep_1 - 3 + 12, 1, 2.03, 2.03 ); setScaleKey( spep_1 - 3 + 14, 1, 1.74, 1.74 ); setScaleKey( spep_1 - 3 + 17, 1, 1.74, 1.74 ); setScaleKey( spep_1 - 3 + 18, 1, 0.75, 0.75 ); setScaleKey( spep_1 - 3 + 24, 1, 0.75, 0.75 ); setScaleKey( spep_1 - 3 + 26, 1, 1.7, 1.7 ); setScaleKey( spep_1 - 3 + 28, 1, 2.27, 2.27 ); setScaleKey( spep_1 - 3 + 30, 1, 2.46, 2.46 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 - 3 + 17, 1, 0 ); setRotateKey( spep_1 - 3 + 18, 1, 49.2 ); setRotateKey( spep_1 - 3 + 24, 1, 49.2 ); setRotateKey( spep_1 - 3 + 26, 1, 58.8 ); setRotateKey( spep_1 - 3 + 28, 1, 64.5 ); setRotateKey( spep_1 - 3 + 30, 1, 66.4 ); -- ** エフェクト等 ** -- naguru = entryEffectLife( spep_1 + 0, SP_13, 70, 0x80, -1, 0, 0, 0 ); --殴る(ef_002) setEffMoveKey( spep_1 + 0, naguru, 0, 0 , 0 ); setEffMoveKey( spep_1 + 70, naguru, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, naguru, -1.0, 1.0 ); setEffScaleKey( spep_1 + 70, naguru, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, naguru, 0 ); setEffRotateKey( spep_1 + 70, naguru, 0 ); setEffAlphaKey( spep_1 + 0, naguru, 255 ); setEffAlphaKey( spep_1 + 64, naguru, 255 ); setEffAlphaKey( spep_1 + 65, naguru, 0 ); setEffAlphaKey( spep_1 + 70, naguru, 0 ); -- ** 書き文字 ** -- ctbaki = entryEffectLife( spep_1 - 3 + 20, 10020, 14, 0x100, -1, 0, 126.9, 158 ); -- バキっ setEffMoveKey( spep_1 - 3 + 20,ctbaki, 126.9, 158 , 0 ); setEffMoveKey( spep_1 - 3 + 22,ctbaki, 129.2, 203.3 , 0 ); setEffMoveKey( spep_1 - 3 + 24,ctbaki, 131.5, 248.5 , 0 ); setEffMoveKey( spep_1 - 3 + 26,ctbaki, 133.8, 293.6 , 0 ); setEffMoveKey( spep_1 - 3 + 34,ctbaki, 133.8, 293.6 , 0 ); setEffScaleKey( spep_1 - 3 + 20,ctbaki, 0.62, 0.6 ); setEffScaleKey( spep_1 - 3 + 22,ctbaki, 1.27, 1.24 ); setEffScaleKey( spep_1 - 3 + 24,ctbaki, 1.93, 1.88 ); setEffScaleKey( spep_1 - 3 + 26,ctbaki, 2.59, 2.52 ); setEffScaleKey( spep_1 - 3 + 34,ctbaki, 2.59, 2.52 ); setEffRotateKey( spep_1 - 3 + 20,ctbaki, 36.7 ); setEffRotateKey( spep_1 - 3 + 34,ctbaki, 36.7 ); setEffAlphaKey( spep_1 - 3 + 20,ctbaki, 255 ); setEffAlphaKey( spep_1 - 3 + 26,ctbaki, 255 ); setEffAlphaKey( spep_1 - 3 + 28,ctbaki, 191 ); setEffAlphaKey( spep_1 - 3 + 30,ctbaki, 128 ); setEffAlphaKey( spep_1 - 3 + 32,ctbaki, 64 ); setEffAlphaKey( spep_1 - 3 + 34,ctbaki, 0 ); -- ** 音 ** -- playSe( spep_1 + 18 -3, 1120); --殴る音 playSe( spep_1 + 18 -3, 1009); playSe( spep_1 + 40 -3, 20); SE1 = playSe( spep_1 + 40, 1044); --砂煙 stopSe( spep_1 + 54, SE1, 30); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 64, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2 = spep_1 + 64; ------------------------------------------------------ -- 持ち上げる(60F) ------------------------------------------------------ -- ** エフェクト等 ** -- up1_f = entryEffectLife( spep_2 + 0, SP_03, 60, 0x100, -1, 0, 0, 0 ); --持ち上げる(ef_003) setEffMoveKey( spep_2 + 0, up1_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 60, up1_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, up1_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 60, up1_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, up1_f, 0 ); setEffRotateKey( spep_2 + 60, up1_f, 0 ); setEffAlphaKey( spep_2 + 0, up1_f, 255 ); setEffAlphaKey( spep_2 + 57, up1_f, 255 ); setEffAlphaKey( spep_2 + 58, up1_f, 0 ); setEffAlphaKey( spep_2 + 60, up1_f, 0 ); -- ** 敵の動き ** -- setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 57, 1, 0 ); changeAnime( spep_2 + 0, 1, 6 ); setMoveKey( spep_2 + 0, 1, -3.1, -231.4 , 0 ); setMoveKey( spep_2 + 36, 1, -3.1, -231.4 , 0 ); setMoveKey( spep_2 + 38, 1, -2.5, -224.3 , 0 ); setMoveKey( spep_2 + 40, 1, -2.5, -224.3 , 0 ); setMoveKey( spep_2 + 42, 1, -2.5, -224.2 , 0 ); setMoveKey( spep_2 + 44, 1, -2.4, -223.8 , 0 ); setMoveKey( spep_2 + 46, 1, -2.3, -223.1 , 0 ); setMoveKey( spep_2 + 48, 1, -2.2, -222 , 0 ); setMoveKey( spep_2 + 50, 1, -2.1, -220.3 , 0 ); setMoveKey( spep_2 + 52, 1, -1.8, -217.9 , 0 ); setMoveKey( spep_2 + 54, 1, -1.5, -214.7 , 0 ); setMoveKey( spep_2 + 56, 1, -1.1, -210.6 , 0 ); setMoveKey( spep_2 + 58, 1, -0.6, -205.5 , 0 ); setScaleKey( spep_2 + 0, 1, 1.71, 1.71 ); setScaleKey( spep_2 + 58, 1, 1.71, 1.71 ); setRotateKey( spep_2 + 0, 1, -43.8 ); setRotateKey( spep_2 + 58, 1, -43.8 ); up1_b = entryEffectLife( spep_2 + 0, SP_04, 60, 0x80, -1, 0, 0, 0 ); --持ち上げる(ef_004) setEffMoveKey( spep_2 + 0, up1_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 60, up1_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, up1_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 60, up1_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, up1_b, 0 ); setEffRotateKey( spep_2 + 60, up1_b, 0 ); setEffAlphaKey( spep_2 + 0, up1_b, 255 ); setEffAlphaKey( spep_2 + 55, up1_b, 255 ); setEffAlphaKey( spep_2 + 56, up1_b, 0 ); setEffAlphaKey( spep_2 + 60, up1_b, 0 ); -- ** 音 ** -- playSe( spep_2 + 0, 8); --上から降りてくる playSe( spep_2 + 10, 1135); --着地 setSeVolume( spep_2 + 10 , 1135, 50); playSe( spep_2 + 26, 1135); --着地 setSeVolume( spep_2 + 26 , 1135, 30); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- 持ち上げる2(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- up2 = entryEffectLife( spep_3 + 0, SP_05, 100, 0x100, -1, 0, 0, 0 ); --持ち上げる2(ef_005) setEffMoveKey( spep_3 + 0, up2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, up2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, up2, -1.0, 1.0 ); setEffScaleKey( spep_3 + 100, up2, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, up2, 0 ); setEffRotateKey( spep_3 + 100, up2, 0 ); setEffAlphaKey( spep_3 + 0, up2, 255 ); setEffAlphaKey( spep_3 + 96, up2, 255 ); setEffAlphaKey( spep_3 + 97, up2, 0 ); setEffAlphaKey( spep_3 + 100, up2, 0 ); -- ** 書き文字 ** -- ctba = entryEffectLife( spep_3 - 3 + 14, 10022, 20, 0x100, -1, 0, 115.9, 237.5 ); --バッ setEffMoveKey( spep_3 - 3 + 14, ctba, 115.9, 237.5 , 0 ); setEffMoveKey( spep_3 - 3 + 16, ctba, 102.2, 300.4 , 0 ); setEffMoveKey( spep_3 - 3 + 18, ctba, 88.4, 363.4 , 0 ); setEffMoveKey( spep_3 - 3 + 20, ctba, 74.6, 426.3 , 0 ); setEffMoveKey( spep_3 - 3 + 22, ctba, 68.8, 427.2 , 0 ); setEffMoveKey( spep_3 - 3 + 24, ctba, 63, 428.1 , 0 ); setEffMoveKey( spep_3 - 3 + 26, ctba, 57.2, 429 , 0 ); setEffMoveKey( spep_3 - 3 + 28, ctba, 51.4, 429.9 , 0 ); setEffMoveKey( spep_3 - 3 + 30, ctba, 45.7, 430.8 , 0 ); setEffMoveKey( spep_3 - 3 + 32, ctba, 39.9, 431.8 , 0 ); setEffMoveKey( spep_3 - 3 + 34, ctba, 34.1, 432.7 , 0 ); setEffScaleKey( spep_3 - 3 + 14, ctba, 1.55, 1.55 ); setEffScaleKey( spep_3 - 3 + 16, ctba, 2.23, 2.23 ); setEffScaleKey( spep_3 - 3 + 18, ctba, 2.91, 2.91 ); setEffScaleKey( spep_3 - 3 + 20, ctba, 3.59, 3.59 ); setEffScaleKey( spep_3 - 3 + 22, ctba, 3.64, 3.64 ); setEffScaleKey( spep_3 - 3 + 24, ctba, 3.69, 3.69 ); setEffScaleKey( spep_3 - 3 + 26, ctba, 3.74, 3.74 ); setEffScaleKey( spep_3 - 3 + 28, ctba, 3.79, 3.79 ); setEffScaleKey( spep_3 - 3 + 30, ctba, 3.84, 3.84 ); setEffScaleKey( spep_3 - 3 + 32, ctba, 3.89, 3.89 ); setEffScaleKey( spep_3 - 3 + 34, ctba, 3.94, 3.94 ); setEffRotateKey( spep_3 - 3 + 14, ctba, 15.5 ); setEffRotateKey( spep_3 - 3 + 34, ctba, 15.5 ); setEffAlphaKey( spep_3 - 3 + 14, ctba, 255 ); setEffAlphaKey( spep_3 - 3 + 20, ctba, 255 ); setEffAlphaKey( spep_3 - 3 + 22, ctba, 219 ); setEffAlphaKey( spep_3 - 3 + 24, ctba, 182 ); setEffAlphaKey( spep_3 - 3 + 26, ctba, 146 ); setEffAlphaKey( spep_3 - 3 + 28, ctba, 109 ); setEffAlphaKey( spep_3 - 3 + 30, ctba, 73 ); setEffAlphaKey( spep_3 - 3 + 32, ctba, 36 ); setEffAlphaKey( spep_3 - 3 + 34, ctba, 0 ); -- ** 音 ** -- playSe( spep_3 - 3 + 14, 1013); --持ち上げる SE2 = playSe( spep_3 + 44, 8); --振り下ろす直前 setSeVolume( spep_3 + 44 , 8, 200); stopSe( spep_3 + 90, SE2, 30); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 96; ------------------------------------------------------ -- 叩きつける(60F) ------------------------------------------------------ -- ** エフェクト等 ** -- down_f = entryEffectLife( spep_4 + 0, SP_06, 60, 0x100, -1, 0, 0, 0 ); --叩きつける(ef_006) setEffMoveKey( spep_4 + 0, down_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 60, down_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, down_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 60, down_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, down_f, 0 ); setEffRotateKey( spep_4 + 60, down_f, 0 ); setEffAlphaKey( spep_4 + 0, down_f, 255 ); setEffAlphaKey( spep_4 + 58, down_f, 255 ); setEffAlphaKey( spep_4 + 59, down_f, 0 ); setEffAlphaKey( spep_4 + 60, down_f, 0 ); -- ** 書き文字 ** -- ctdogon = entryEffectLife( spep_4 - 3 + 18, 10018, 14, 0x100, -1, 0, -34.9, -401 ); --ドゴォン setEffMoveKey( spep_4 - 3 + 18, ctdogon, -34.9, -401 , 0 ); setEffMoveKey( spep_4 - 3 + 20, ctdogon, -43.2, -280.4 , 0 ); setEffMoveKey( spep_4 - 3 + 22, ctdogon, -27.6, -181.4 , 0 ); setEffMoveKey( spep_4 - 3 + 24, ctdogon, -34.6, -62.6 , 0 ); setEffMoveKey( spep_4 - 3 + 26, ctdogon, -46, -40.4 , 0 ); setEffMoveKey( spep_4 - 3 + 28, ctdogon, -26.2, -46.6 , 0 ); setEffMoveKey( spep_4 - 3 + 30, ctdogon, -32.3, -14.2 , 0 ); setEffMoveKey( spep_4 - 3 + 32, ctdogon, -32.2, -2.5 , 0 ); setEffScaleKey( spep_4 - 3 + 18, ctdogon, 2.77, 2.77 ); setEffScaleKey( spep_4 - 3 + 20, ctdogon, 3.35, 3.35 ); setEffScaleKey( spep_4 - 3 + 22, ctdogon, 3.92, 3.92 ); setEffScaleKey( spep_4 - 3 + 24, ctdogon, 4.5, 4.5 ); setEffScaleKey( spep_4 - 3 + 26, ctdogon, 4.55, 4.58 ); setEffScaleKey( spep_4 - 3 + 28, ctdogon, 4.59, 4.67 ); setEffScaleKey( spep_4 - 3 + 30, ctdogon, 4.64, 4.75 ); setEffScaleKey( spep_4 - 3 + 32, ctdogon, 4.68, 4.83 ); setEffRotateKey( spep_4 - 3 + 18, ctdogon, 5.7 ); setEffRotateKey( spep_4 - 3 + 32, ctdogon, 5.7 ); setEffAlphaKey( spep_4 - 3 + 18, ctdogon, 255 ); setEffAlphaKey( spep_4 - 3 + 24, ctdogon, 255 ); setEffAlphaKey( spep_4 - 3 + 26, ctdogon, 191 ); setEffAlphaKey( spep_4 - 3 + 28, ctdogon, 128 ); setEffAlphaKey( spep_4 - 3 + 30, ctdogon, 64 ); setEffAlphaKey( spep_4 - 3 + 32, ctdogon, 0 ); -- ** 敵の動き ** -- setDisp( spep_4 + 8 - 3, 1, 1 ); setDisp( spep_4 + 18 - 3, 1, 0 ); changeAnime( spep_4 + 0, 1, 106); setMoveKey( spep_4 + 8 - 3, 1, -155.6, 713.1 , 0 ); setMoveKey( spep_4 + 10 - 3, 1, -115.4, 473.1 , 0 ); setMoveKey( spep_4 + 12 - 3, 1, -115.4, 313.1 , 0 ); setMoveKey( spep_4 + 14 - 3 , 1, -115.4, 113.1 , 0 ); setMoveKey( spep_4 + 18 - 3, 1, -115.4, -386.9 , 0 ); setScaleKey( spep_4 + 8 - 3, 1, 4.8, 4.8 ); setScaleKey( spep_4 + 18 - 3, 1, 4.8, 4.8 ); setRotateKey( spep_4 + 8 - 3, 1, 38.7 ); setRotateKey( spep_4 + 10 - 3, 1, 39.9 ); setRotateKey( spep_4 + 18 - 3, 1, 39.9 ); down_b = entryEffectLife( spep_4 + 0, SP_07, 60, 0x80, -1, 0, 0, 0 ); --叩きつける(ef_007) setEffMoveKey( spep_4 + 0, down_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 60, down_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, down_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 60, down_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, down_b, 0 ); setEffRotateKey( spep_4 + 60, down_b, 0 ); setEffAlphaKey( spep_4 + 0, down_b, 255 ); setEffAlphaKey( spep_4 + 58, down_b, 255 ); setEffAlphaKey( spep_4 + 59, down_b, 0 ); setEffAlphaKey( spep_4 + 60, down_b, 0 ); -- ** ** -- playSe( spep_4 + 0 , 1014); --投げ落とす playSe( spep_4 + 0, 8); --投げ落とす playSe( spep_4 + 18 - 3, 1159); --穴あけ -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 60-3, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 60 - 3 ; ------------------------------------------------------ -- 穴があく(90F) ------------------------------------------------------ -- ** エフェクト等 ** -- hole = entryEffectLife( spep_5 + 0, SP_08, 90, 0x100, -1, 0, 0, 0 ); --地面に穴が開く(ef_008) setEffMoveKey( spep_5 + 0, hole, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, hole, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hole, -1.0, 1.0 ); setEffScaleKey( spep_5 + 90, hole, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hole, 0 ); setEffRotateKey( spep_5 + 90, hole, 0 ); setEffAlphaKey( spep_5 + 0, hole, 255 ); setEffAlphaKey( spep_5 + 90, hole, 255 ); entryFade( spep_5 + 86, 2, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_6 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_6 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 90, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 255 ); setEffAlphaKey( spep_6 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_6 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_6 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_6 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 94; -------------------------------------- --両手外す(100F) -------------------------------------- -- ** エフェクト等 ** -- kamae = entryEffectLife( spep_7 + 0, SP_09, 100, 0x100, -1, 0, 0, 0 ); --両手をはずす(ef_009) setEffMoveKey( spep_7 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_7 + 100, kamae, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, kamae, -1.0, 1.0 ); setEffScaleKey( spep_7 + 100, kamae, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, kamae, 0 ); setEffRotateKey( spep_7 + 100, kamae, 0 ); setEffAlphaKey( spep_7 + 0, kamae, 255 ); setEffAlphaKey( spep_7 + 100, kamae, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_7 + 20, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_7 +20, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_7 +32, 190006, 72, 0x100, -1, 0, 140, 550); -- ゴゴゴゴ setEffMoveKey( spep_7 +32, ctgogo, 140, 550); setEffMoveKey( spep_7 +104, ctgogo, 140, 550); setEffAlphaKey( spep_7 + 32, ctgogo, 0 ); setEffAlphaKey( spep_7 + 33, ctgogo, 255 ); setEffAlphaKey( spep_7 + 34, ctgogo, 255 ); setEffAlphaKey( spep_7 + 94, ctgogo, 255 ); setEffAlphaKey( spep_7 + 96, ctgogo, 255 ); setEffAlphaKey( spep_7 + 98, ctgogo, 191 ); setEffAlphaKey( spep_7 + 100, ctgogo, 128 ); setEffAlphaKey( spep_7 + 102, ctgogo, 64 ); setEffAlphaKey( spep_7 + 104, ctgogo, 0 ); setEffRotateKey( spep_7 +32, ctgogo, 0); setEffRotateKey( spep_7 +104, ctgogo, 0); setEffScaleKey( spep_7 +32, ctgogo, -0.7, 0.7); setEffScaleKey( spep_7 +96, ctgogo, -0.7, 0.7); setEffScaleKey( spep_7 +104, ctgogo, -1.07, 1.07 ); -- ** 集中線 ** -- shuchusen7 = entryEffectLife( spep_7 - 3 + 14, 906, 84, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7 - 3 + 14, shuchusen7, 84, 20); setEffMoveKey( spep_7 - 3 + 14, shuchusen7, 0, 0 , 0 ); setEffMoveKey( spep_7 - 3 + 98, shuchusen7, 0, 0 , 0 ); setEffScaleKey( spep_7 - 3 + 14, shuchusen7, 1.22, 1.17 ); setEffScaleKey( spep_7 - 3 + 98, shuchusen7, 1.22, 1.17 ); setEffRotateKey( spep_7 - 3 + 14, shuchusen7, 0 ); setEffRotateKey( spep_7 - 3 + 98, shuchusen7, 0 ); setEffAlphaKey( spep_7 - 3 + 14, shuchusen7, 255 ); setEffAlphaKey( spep_7 - 3 + 98, shuchusen7, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_7 + 32, SE_04); --ゴゴゴ -- ** 次の準備 ** -- spep_8 = spep_7 + 100 -------------------------------------- --ヘルズフラッシュ(120F) -------------------------------------- -- ** エフェクト等 ** -- hassya = entryEffectLife( spep_8 + 0, SP_10, 120, 0x100, -1, 0, 0, 0 ); --ヘルズフラッシュ(ef_010) setEffMoveKey( spep_8 + 0, hassya, 0, 0 , 0 ); setEffMoveKey( spep_8 + 120, hassya, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, hassya, -1.0, 1.0 ); setEffScaleKey( spep_8 + 120, hassya, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hassya, 0 ); setEffRotateKey( spep_8 + 120, hassya, 0 ); setEffAlphaKey( spep_8 + 0, hassya, 255 ); setEffAlphaKey( spep_8 + 120, hassya, 255 ); -- ** 書き文字 ** -- ctzuo = entryEffectLife( spep_8 - 3 + 30, 10012, 16, 0x100, -1, 0, -10.2, -391.7 ); --ズオッ setEffMoveKey( spep_8 - 3 + 30, ctzuo, -10.2, -391.7 , 0 ); setEffMoveKey( spep_8 - 3 + 32, ctzuo, -4.8, -332.8 , 0 ); setEffMoveKey( spep_8 - 3 + 34, ctzuo, 0.6, -273.9 , 0 ); setEffMoveKey( spep_8 - 3 + 36, ctzuo, 1.8, -267.9 , 0 ); setEffMoveKey( spep_8 - 3 + 38, ctzuo, 3.1, -261.9 , 0 ); setEffMoveKey( spep_8 - 3 + 40, ctzuo, 4.4, -255.9 , 0 ); setEffMoveKey( spep_8 - 3 + 42, ctzuo, 5.7, -249.9 , 0 ); setEffMoveKey( spep_8 - 3 + 44, ctzuo, 1.6, -246.8 , 0 ); setEffMoveKey( spep_8 - 3 + 46, ctzuo, -2.4, -243.8 , 0 ); setEffScaleKey( spep_8 - 3 + 30, ctzuo, 1, 1 ); setEffScaleKey( spep_8 - 3 + 32, ctzuo, 2.22, 2.22 ); setEffScaleKey( spep_8 - 3 + 34, ctzuo, 3.43, 3.43 ); setEffScaleKey( spep_8 - 3 + 36, ctzuo, 3.56, 3.56 ); setEffScaleKey( spep_8 - 3 + 38, ctzuo, 3.69, 3.69 ); setEffScaleKey( spep_8 - 3 + 40, ctzuo, 3.81, 3.81 ); setEffScaleKey( spep_8 - 3 + 42, ctzuo, 3.94, 3.94 ); setEffScaleKey( spep_8 - 3 + 46, ctzuo, 3.94, 3.94 ); setEffRotateKey( spep_8 - 3 + 30, ctzuo, 16.7 ); setEffRotateKey( spep_8 - 3 + 46, ctzuo, 16.7 ); setEffAlphaKey( spep_8 - 3 + 30, ctzuo, 255 ); setEffAlphaKey( spep_8 - 3 + 42, ctzuo, 255 ); setEffAlphaKey( spep_8 - 3 + 44, ctzuo, 128 ); setEffAlphaKey( spep_8 - 3 + 46, ctzuo, 0 ); entryFade( spep_8 + 16, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_8 + 110, 6, 6, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_8 + 26, 1137); --発射音 playSe( spep_8 + 26, 1122); --発射音 -- ** 次の準備 ** -- spep_9 = spep_8 + 120; -------------------------------------- --島貫通(70F) -------------------------------------- -- ** エフェクト等 ** -- kantsu1 = entryEffectLife( spep_9 + 0, SP_11, 70, 0x100, -1, 0, 0, 0 ); --島貫通(ef_011) setEffMoveKey( spep_9 + 0, kantsu1, 0, 0 , 0 ); setEffMoveKey( spep_9 + 70, kantsu1, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, kantsu1, -1.0, 1.0 ); setEffScaleKey( spep_9 + 70, kantsu1, -1.0, 1.0 ); setEffRotateKey( spep_9 + 0, kantsu1, 0 ); setEffRotateKey( spep_9 + 70, kantsu1, 0 ); setEffAlphaKey( spep_9 + 0, kantsu1, 255 ); setEffAlphaKey( spep_9 + 70, kantsu1, 255 ); -- ** 書き文字 ** -- ctgogo2 = entryEffectLife( spep_9 + 0, 190006, 22, 0x100, -1, 0, -37.6, -333.6 ); --ゴゴゴ setEffMoveKey( spep_9 + 0, ctgogo2, -37.6, -333.6 , 0 ); setEffMoveKey( spep_9 + 2, ctgogo2, -34.3, -348.4 , 0 ); setEffMoveKey( spep_9 + 4, ctgogo2, -37.6, -333.6 , 0 ); setEffMoveKey( spep_9 + 6, ctgogo2, -34.3, -348.4 , 0 ); setEffMoveKey( spep_9 + 8, ctgogo2, -37.6, -333.6 , 0 ); setEffMoveKey( spep_9 + 10, ctgogo2, -34.3, -348.4 , 0 ); setEffMoveKey( spep_9 + 12, ctgogo2, -37.6, -333.6 , 0 ); setEffMoveKey( spep_9 + 14, ctgogo2, -34.3, -348.4 , 0 ); setEffMoveKey( spep_9 + 16, ctgogo2, -37.6, -333.6 , 0 ); setEffMoveKey( spep_9 + 18, ctgogo2, -34.3, -348.4 , 0 ); setEffMoveKey( spep_9 + 20, ctgogo2, -37.6, -333.6 , 0 ); setEffMoveKey( spep_9 + 22, ctgogo2, -34.3, -348.4 , 0 ); z=0.5; setEffScaleKey( spep_9 + 0, ctgogo2, -1.83+z, 1.83+z ); setEffScaleKey( spep_9 + 22, ctgogo2, -1.83+z, 1.83+z ); setEffRotateKey( spep_9 + 0, ctgogo2, 0 ); setEffRotateKey( spep_9 + 22, ctgogo2, 0 ); setEffAlphaKey( spep_9 + 0, ctgogo2, 255 ); setEffAlphaKey( spep_9 + 22, ctgogo2, 255 ); ctdon2 = entryEffectLife( spep_9 - 3 + 30, 10019, 10, 0x100, -1, 0, 5.6, -137.6 ); --ドン setEffMoveKey( spep_9 - 3 + 30, ctdon2, 5.6, -137.6 , 0 ); setEffMoveKey( spep_9 - 3 + 32, ctdon2, -6.1, -197.7 , 0 ); setEffMoveKey( spep_9 - 3 + 34, ctdon2, 13.4, -263 , 0 ); setEffMoveKey( spep_9 - 3 + 36, ctdon2, -1.4, -256.8 , 0 ); setEffMoveKey( spep_9 - 3 + 38, ctdon2, 19.2, -276.7 , 0 ); setEffMoveKey( spep_9 - 3 + 40, ctdon2, 19.6, -283.4 , 0 ); setEffScaleKey( spep_9 - 3 + 30, ctdon2, 1.63, 1.63 ); setEffScaleKey( spep_9 - 3 + 32, ctdon2, 2.41, 2.41 ); setEffScaleKey( spep_9 - 3 + 34, ctdon2, 3.19, 3.19 ); setEffScaleKey( spep_9 - 3 + 36, ctdon2, 3.29, 3.29 ); setEffScaleKey( spep_9 - 3 + 38, ctdon2, 3.4, 3.4 ); setEffScaleKey( spep_9 - 3 + 40, ctdon2, 3.5, 3.5 ); setEffRotateKey( spep_9 - 3 + 30, ctdon2, 0 ); setEffRotateKey( spep_9 - 3 + 40, ctdon2, 0 ); setEffAlphaKey( spep_9 - 3 + 30, ctdon2, 255 ); setEffAlphaKey( spep_9 - 3 + 34, ctdon2, 255 ); setEffAlphaKey( spep_9 - 3 + 36, ctdon2, 170 ); setEffAlphaKey( spep_9 - 3 + 38, ctdon2, 85 ); setEffAlphaKey( spep_9 - 3 + 40, ctdon2, 0 ); entryFade( spep_9 + 25, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_9 + 60, 6, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 playSe( spep_9 + 28, 1160); -- ** 次の準備 ** -- spep_10 = spep_9 + 70; -------------------------------------- --島貫通2(160F) -------------------------------------- -- ** エフェクト等 ** -- kantsu2 = entryEffect( spep_10 + 0, SP_12, 0x100, -1, 0, 0, 0 ); --島貫通(ef_011) setEffMoveKey( spep_10 + 0, kantsu2, 0, 0 , 0 ); setEffMoveKey( spep_10 + 160, kantsu2, 0, 0 , 0 ); setEffScaleKey( spep_10 + 0, kantsu2, -1.0, 1.0 ); setEffScaleKey( spep_10 + 160, kantsu2, -1.0, 1.0 ); setEffRotateKey( spep_10 + 0, kantsu2, 0 ); setEffRotateKey( spep_10 + 160, kantsu2, 0 ); setEffAlphaKey( spep_10 + 0, kantsu2, 255 ); setEffAlphaKey( spep_10 + 160, kantsu2, 255 ); -- ** 書き文字 ** -- ctzudodo = entryEffectLife( spep_10 - 3 + 12, 10014, 88, 0x100, -1, 0, 112.7, -350.7 ); --ズドド setEffMoveKey( spep_10 - 3 + 12, ctzudodo, 112.7, -350.7 , 0 ); setEffMoveKey( spep_10 - 3 + 14, ctzudodo, 114.2, -371.3 , 0 ); setEffMoveKey( spep_10 - 3 + 16, ctzudodo, 117.2, -389.5 , 0 ); setEffMoveKey( spep_10 - 3 + 18, ctzudodo, 126.7, -375 , 0 ); setEffMoveKey( spep_10 - 3 + 20, ctzudodo, 117.1, -391.1 , 0 ); setEffMoveKey( spep_10 - 3 + 22, ctzudodo, 126.8, -376.3 , 0 ); setEffMoveKey( spep_10 - 3 + 24, ctzudodo, 117, -392.8 , 0 ); setEffMoveKey( spep_10 - 3 + 26, ctzudodo, 126.9, -377.6 , 0 ); setEffMoveKey( spep_10 - 3 + 28, ctzudodo, 116.9, -394.4 , 0 ); setEffMoveKey( spep_10 - 3 + 30, ctzudodo, 127, -378.9 , 0 ); setEffMoveKey( spep_10 - 3 + 32, ctzudodo, 116.8, -396 , 0 ); setEffMoveKey( spep_10 - 3 + 34, ctzudodo, 127, -380.2 , 0 ); setEffMoveKey( spep_10 - 3 + 36, ctzudodo, 116.8, -397.7 , 0 ); setEffMoveKey( spep_10 - 3 + 38, ctzudodo, 127.1, -381.5 , 0 ); setEffMoveKey( spep_10 - 3 + 40, ctzudodo, 116.7, -399.3 , 0 ); setEffMoveKey( spep_10 - 3 + 42, ctzudodo, 127.2, -382.9 , 0 ); setEffMoveKey( spep_10 - 3 + 44, ctzudodo, 116.6, -400.9 , 0 ); setEffMoveKey( spep_10 - 3 + 46, ctzudodo, 127.3, -384.2 , 0 ); setEffMoveKey( spep_10 - 3 + 48, ctzudodo, 116.5, -402.5 , 0 ); setEffMoveKey( spep_10 - 3 + 50, ctzudodo, 127.4, -385.5 , 0 ); setEffMoveKey( spep_10 - 3 + 52, ctzudodo, 116.4, -404.2 , 0 ); setEffMoveKey( spep_10 - 3 + 54, ctzudodo, 127.5, -386.8 , 0 ); setEffMoveKey( spep_10 - 3 + 56, ctzudodo, 116.3, -405.8 , 0 ); setEffMoveKey( spep_10 - 3 + 58, ctzudodo, 127.6, -388.1 , 0 ); setEffMoveKey( spep_10 - 3 + 60, ctzudodo, 116.2, -407.4 , 0 ); setEffMoveKey( spep_10 - 3 + 62, ctzudodo, 127.7, -389.5 , 0 ); setEffMoveKey( spep_10 - 3 + 64, ctzudodo, 116.1, -409.1 , 0 ); setEffMoveKey( spep_10 - 3 + 66, ctzudodo, 127.8, -390.8 , 0 ); setEffMoveKey( spep_10 - 3 + 68, ctzudodo, 116, -410.7 , 0 ); setEffMoveKey( spep_10 - 3 + 70, ctzudodo, 116, -411.5 , 0 ); setEffMoveKey( spep_10 - 3 + 72, ctzudodo, 127.9, -392.8 , 0 ); setEffMoveKey( spep_10 - 3 + 74, ctzudodo, 116, -412.9 , 0 ); setEffMoveKey( spep_10 - 3 + 76, ctzudodo, 127.9, -394.1 , 0 ); setEffMoveKey( spep_10 - 3 + 78, ctzudodo, 116, -414.2 , 0 ); setEffMoveKey( spep_10 - 3 + 80, ctzudodo, 127.9, -395.5 , 0 ); setEffMoveKey( spep_10 - 3 + 82, ctzudodo, 116, -415.6 , 0 ); setEffMoveKey( spep_10 - 3 + 84, ctzudodo, 127.9, -396.8 , 0 ); setEffMoveKey( spep_10 - 3 + 86, ctzudodo, 116, -416.9 , 0 ); setEffMoveKey( spep_10 - 3 + 88, ctzudodo, 127.9, -398.2 , 0 ); setEffMoveKey( spep_10 - 3 + 90, ctzudodo, 116, -418.3 , 0 ); setEffMoveKey( spep_10 - 3 + 92, ctzudodo, 127.9, -399.6 , 0 ); setEffMoveKey( spep_10 - 3 + 94, ctzudodo, 116, -419.6 , 0 ); setEffMoveKey( spep_10 - 3 + 96, ctzudodo, 127.9, -400.9 , 0 ); setEffMoveKey( spep_10 - 3 + 98, ctzudodo, 115.9, -421 , 0 ); setEffMoveKey( spep_10 - 3 + 100, ctzudodo, 115.9, -421.7 , 0 ); setEffScaleKey( spep_10 - 3 + 12, ctzudodo, 0.31, 0.31 ); setEffScaleKey( spep_10 - 3 + 14, ctzudodo, 1.16, 1.16 ); setEffScaleKey( spep_10 - 3 + 16, ctzudodo, 2, 2 ); setEffScaleKey( spep_10 - 3 + 18, ctzudodo, 2.02, 2.02 ); setEffScaleKey( spep_10 - 3 + 20, ctzudodo, 2.04, 2.04 ); setEffScaleKey( spep_10 - 3 + 22, ctzudodo, 2.06, 2.06 ); setEffScaleKey( spep_10 - 3 + 24, ctzudodo, 2.09, 2.09 ); setEffScaleKey( spep_10 - 3 + 26, ctzudodo, 2.11, 2.11 ); setEffScaleKey( spep_10 - 3 + 28, ctzudodo, 2.13, 2.13 ); setEffScaleKey( spep_10 - 3 + 30, ctzudodo, 2.15, 2.15 ); setEffScaleKey( spep_10 - 3 + 32, ctzudodo, 2.17, 2.17 ); setEffScaleKey( spep_10 - 3 + 34, ctzudodo, 2.19, 2.19 ); setEffScaleKey( spep_10 - 3 + 36, ctzudodo, 2.21, 2.21 ); setEffScaleKey( spep_10 - 3 + 38, ctzudodo, 2.23, 2.23 ); setEffScaleKey( spep_10 - 3 + 40, ctzudodo, 2.25, 2.25 ); setEffScaleKey( spep_10 - 3 + 42, ctzudodo, 2.27, 2.27 ); setEffScaleKey( spep_10 - 3 + 44, ctzudodo, 2.29, 2.29 ); setEffScaleKey( spep_10 - 3 + 46, ctzudodo, 2.31, 2.31 ); setEffScaleKey( spep_10 - 3 + 48, ctzudodo, 2.33, 2.33 ); setEffScaleKey( spep_10 - 3 + 50, ctzudodo, 2.35, 2.35 ); setEffScaleKey( spep_10 - 3 + 52, ctzudodo, 2.37, 2.37 ); setEffScaleKey( spep_10 - 3 + 54, ctzudodo, 2.39, 2.39 ); setEffScaleKey( spep_10 - 3 + 56, ctzudodo, 2.41, 2.41 ); setEffScaleKey( spep_10 - 3 + 58, ctzudodo, 2.43, 2.43 ); setEffScaleKey( spep_10 - 3 + 60, ctzudodo, 2.45, 2.45 ); setEffScaleKey( spep_10 - 3 + 62, ctzudodo, 2.47, 2.47 ); setEffScaleKey( spep_10 - 3 + 64, ctzudodo, 2.49, 2.49 ); setEffScaleKey( spep_10 - 3 + 66, ctzudodo, 2.51, 2.51 ); setEffScaleKey( spep_10 - 3 + 68, ctzudodo, 2.53, 2.53 ); setEffScaleKey( spep_10 - 3 + 70, ctzudodo, 2.55, 2.55 ); setEffScaleKey( spep_10 - 3 + 100, ctzudodo, 2.55, 2.55 ); setEffRotateKey( spep_10 - 3 + 12, ctzudodo, 0 ); setEffRotateKey( spep_10 - 3 + 14, ctzudodo, 0 ); setEffRotateKey( spep_10 - 3 + 42, ctzudodo, 0 ); setEffRotateKey( spep_10 - 3 + 44, ctzudodo, 0 ); setEffRotateKey( spep_10 - 3 + 100, ctzudodo, 0 ); setEffAlphaKey( spep_10 - 3 + 12, ctzudodo, 255 ); setEffAlphaKey( spep_10 - 3 + 70, ctzudodo, 255 ); setEffAlphaKey( spep_10 - 3 + 72, ctzudodo, 238 ); setEffAlphaKey( spep_10 - 3 + 74, ctzudodo, 221 ); setEffAlphaKey( spep_10 - 3 + 76, ctzudodo, 204 ); setEffAlphaKey( spep_10 - 3 + 78, ctzudodo, 187 ); setEffAlphaKey( spep_10 - 3 + 80, ctzudodo, 170 ); setEffAlphaKey( spep_10 - 3 + 82, ctzudodo, 153 ); setEffAlphaKey( spep_10 - 3 + 84, ctzudodo, 136 ); setEffAlphaKey( spep_10 - 3 + 86, ctzudodo, 119 ); setEffAlphaKey( spep_10 - 3 + 88, ctzudodo, 102 ); setEffAlphaKey( spep_10 - 3 + 90, ctzudodo, 85 ); setEffAlphaKey( spep_10 - 3 + 92, ctzudodo, 68 ); setEffAlphaKey( spep_10 - 3 + 94, ctzudodo, 51 ); setEffAlphaKey( spep_10 - 3 + 96, ctzudodo, 34 ); setEffAlphaKey( spep_10 - 3 + 98, ctzudodo, 17 ); setEffAlphaKey( spep_10 - 3 + 100, ctzudodo, 0 ); -- ** 音 ** -- playSe( spep_10 + 0, 1161); playSe( spep_10 + 2, 1024); -- ** 黒背景 ** -- entryFadeBg( spep_10 + 0, 0, 160, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_10 + 50 ); endPhase( spep_10 + 150 ); end