--1018050:サウザー_サウザーブレード fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154257 ; --溜め SP_02 = 154259 ; --迫る SP_03 = 154261 ; --流線 SP_04 = 154262 ; --斬撃 SP_05 = 154263 ; --フィニッシュ --敵側 SP_01e = 154258 ; --溜め SP_02e = 154260 ; --迫る ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 溜め ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 136, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 136, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 136, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 136, tame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 -3 + 38, 906, 98, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 -3 + 38, shuchusen1, 98, 20 ); setEffMoveKey( spep_0 -3 + 38, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 136, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 38, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 -3 + 136, shuchusen1, 1, 1 ) setEffRotateKey( spep_0 -3 + 38, shuchusen1, 0 ); setEffRotateKey( spep_0 -3 + 136, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 38, shuchusen1, 255 ); setEffAlphaKey( spep_0 -3 + 136, shuchusen1, 255 ); spep_x = spep_0 + 40; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 120, 515.5 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 120, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 120, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- playSe( spep_0 + 38, 50 ); --気溜め playSe( spep_x + 16, 1018 ); --ごごご -- ** 薄い黒フェード ** -- entryFadeBg( spep_0 -3 + 38, 8, 93, 0, 0, 0, 0, 180 ); --white fade -- ** 白フェード ** -- --entryFade( spep_0 -3 + 28, 8, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 -3 + 128, 8, 8, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1 = spep_0 + 136; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 迫る ------------------------------------------------------ -- ** エフェクト等 ** -- semaru = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, semaru, 0, 0 , 0 ); setEffMoveKey( spep_2 + 58, semaru, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, semaru, 1.0, 1.0 ); setEffScaleKey( spep_2 + 58, semaru, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, semaru, 0 ); setEffRotateKey( spep_2 + 58, semaru, 0 ); setEffAlphaKey( spep_2 + 0, semaru, 255 ); setEffAlphaKey( spep_2 + 58, semaru, 255 ); ryusen = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 58, ryusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, ryusen, 1.0, 1.0 ); setEffScaleKey( spep_2 + 58, ryusen, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, ryusen, 0 ); setEffRotateKey( spep_2 + 58, ryusen, 0 ); setEffAlphaKey( spep_2 + 0, ryusen, 255 ); setEffAlphaKey( spep_2 + 58, ryusen, 255 ); -- ** 敵の動き ** -- setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 100 ); --setMoveKey( spep_2 -3 + 0, 1, 172.3, 370.9 , 0 ); setMoveKey( spep_2 -3 + 3, 1, 170.3, 372.2 , 0 ); setMoveKey( spep_2 -3 + 4, 1, 172.4, 365.5 , 0 ); setMoveKey( spep_2 -3 + 6, 1, 167.7, 368.2 , 0 ); setMoveKey( spep_2 -3 + 8, 1, 172.5, 364.1 , 0 ); setMoveKey( spep_2 -3 + 10, 1, 167.8, 366.8 , 0 ); setMoveKey( spep_2 -3 + 12, 1, 169.9, 360.1 , 0 ); setMoveKey( spep_2 -3 + 14, 1, 165.2, 362.8 , 0 ); setMoveKey( spep_2 -3 + 16, 1, 170, 358.7 , 0 ); setMoveKey( spep_2 -3 + 18, 1, 165.3, 361.4 , 0 ); setMoveKey( spep_2 -3 + 20, 1, 167.4, 354.7 , 0 ); setMoveKey( spep_2 -3 + 22, 1, 162.7, 357.4 , 0 ); setMoveKey( spep_2 -3 + 24, 1, 167.5, 353.3 , 0 ); setMoveKey( spep_2 -3 + 26, 1, 163.1, 356.8 , 0 ); setMoveKey( spep_2 -3 + 28, 1, 165.5, 350.8 , 0 ); setMoveKey( spep_2 -3 + 30, 1, 161.1, 354.3 , 0 ); setMoveKey( spep_2 -3 + 32, 1, 166.2, 351.1 , 0 ); setMoveKey( spep_2 -3 + 34, 1, 161.8, 354.6 , 0 ); setMoveKey( spep_2 -3 + 36, 1, 164.2, 348.6 , 0 ); setMoveKey( spep_2 -3 + 38, 1, 159.8, 352.1 , 0 ); setMoveKey( spep_2 -3 + 40, 1, 164.9, 348.8 , 0 ); setMoveKey( spep_2 -3 + 42, 1, 160.5, 352.3 , 0 ); setMoveKey( spep_2 -3 + 44, 1, 162.9, 346.4 , 0 ); setMoveKey( spep_2 -3 + 46, 1, 158.5, 349.9 , 0 ); setMoveKey( spep_2 -3 + 48, 1, 163.6, 346.6 , 0 ); setMoveKey( spep_2 -3 + 50, 1, 159.2, 350.1 , 0 ); --setScaleKey( spep_2 -3 + 0, 1, 0.1, 0.1 ); setScaleKey( spep_2 -3 + 3, 1, 0.17, 0.17 ); setScaleKey( spep_2 -3 + 4, 1, 0.23, 0.23 ); setScaleKey( spep_2 -3 + 6, 1, 0.3, 0.3 ); setScaleKey( spep_2 -3 + 8, 1, 0.37, 0.37 ); setScaleKey( spep_2 -3 + 10, 1, 0.43, 0.43 ); setScaleKey( spep_2 -3 + 12, 1, 0.5, 0.5 ); setScaleKey( spep_2 -3 + 14, 1, 0.57, 0.57 ); setScaleKey( spep_2 -3 + 16, 1, 0.63, 0.63 ); setScaleKey( spep_2 -3 + 18, 1, 0.7, 0.7 ); setScaleKey( spep_2 -3 + 20, 1, 0.77, 0.77 ); setScaleKey( spep_2 -3 + 22, 1, 0.83, 0.83 ); setScaleKey( spep_2 -3 + 24, 1, 0.9, 0.9 ); setScaleKey( spep_2 -3 + 26, 1, 0.9, 0.9 ); setScaleKey( spep_2 -3 + 28, 1, 0.91, 0.91 ); setScaleKey( spep_2 -3 + 34, 1, 0.91, 0.91 ); setScaleKey( spep_2 -3 + 36, 1, 0.92, 0.92 ); setScaleKey( spep_2 -3 + 40, 1, 0.92, 0.92 ); setScaleKey( spep_2 -3 + 42, 1, 0.93, 0.93 ); setScaleKey( spep_2 -3 + 46, 1, 0.93, 0.93 ); setScaleKey( spep_2 -3 + 48, 1, 0.94, 0.94 ); setScaleKey( spep_2 -3 + 50, 1, 0.94, 0.94 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 -3 + 50, 1, 0 ); -- ** 薄い黒フェード ** -- entryFadeBg( spep_2 + 0, 0, 58, 0, 0, 0, 0, 180 ); --white fade -- ** 音 ** -- SE0 = playSe( spep_2 + 0, 8 ); --迫る ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 -3 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵の動き ** -- setMoveKey( spep_2 -3 + 52, 1, 161.6, 344.1 , 0 ); setMoveKey( spep_2 -3 + 54, 1, 157.2, 347.6 , 0 ); setMoveKey( spep_2 -3 + 56, 1, 162.3, 344.4 , 0 ); setMoveKey( spep_2 -3 + 58, 1, 158, 347.8 , 0 ); setScaleKey( spep_2 -3 + 52, 1, 0.94, 0.94 ); setScaleKey( spep_2 -3 + 54, 1, 0.94, 0.94 ); setScaleKey( spep_2 -3 + 56, 1, 0.95, 0.95 ); setScaleKey( spep_2 -3 + 58, 1, 0.95, 0.95 ); setRotateKey( spep_2 -3 + 52, 1, 0 ); setRotateKey( spep_2 -3 + 58, 1, 0 ); --白フェード entryFade( spep_2 + 40, 18, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 58; ------------------------------------------------------ -- 斬撃 ------------------------------------------------------ -- ** エフェクト等 ** -- zangeki = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, zangeki, 0, 0 , 0 ); setEffMoveKey( spep_3 + 58, zangeki, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, zangeki, -1.0, 1.0 ); setEffScaleKey( spep_3 + 58, zangeki, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, zangeki, 0 ); setEffRotateKey( spep_3 + 58, zangeki, 0 ); setEffAlphaKey( spep_3 + 0, zangeki, 255 ); setEffAlphaKey( spep_3 + 58, zangeki, 255 ); --白フェード entryFade( spep_3 + 48, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_3 + 0, 1172 ); --切る -- ** 次の準備 ** -- spep_4 = spep_3 + 58; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, finish, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_4 + 112, finish, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish, 0 ); setEffRotateKey( spep_4 + 112, finish, 0 ); setEffAlphaKey( spep_4 + 0, finish, 255 ); setEffAlphaKey( spep_4 + 112, finish, 255 ); a = 20 b = -120 -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 80 + a, -50 + b ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 80 + a, -50 + b, 0 ); setEffMoveKey( spep_4 + 112, hibiware, 80 + a, -50 + b, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.05, 1.05 ); setEffScaleKey( spep_4 + 112, hibiware, 1.05, 1.05 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 112, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 112, hibiware, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen2, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen2, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen2, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen2, 0 ); setEffRotateKey( spep_4 + 46, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen2, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen2, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen2, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen2, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen2, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen2, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen2, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen2, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen2, 0 ); shuchusen3 = entryEffectLife( spep_4 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen3, 1, 1 ); setEffScaleKey( spep_4 + 112, shuchusen3, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen3, 0 ); setEffRotateKey( spep_4 + 112, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 112, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, -95, 193.1, 0 ); setEffMoveKey( spep_4 + 112, ctga, -95, 193.1, 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 112, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 -3 + 3, 1, 1 ); changeAnime( spep_4 -3 + 3, 1, 107 ); --setMoveKey( spep_4 -3 + 0, 1, 4.4, 42.3 , 0 ); setMoveKey( spep_4 -3 + 3, 1, -20, 120 , 0 ); setMoveKey( spep_4 -3 + 4, 1, -10, 100 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -20, -255 , 0 ); setMoveKey( spep_4 -3 + 122, 1, -20, -255 , 0 ); --setScaleKey( spep_4 -3 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_4 -3 + 3, 1, 0.05, 0.05 ); setScaleKey( spep_4 -3 + 4, 1, 0.1, 0.1 ); setScaleKey( spep_4 -3 + 6, 1, 0.3, 0.3 ); setScaleKey( spep_4 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_4 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_4 -3 + 12, 1, 1.3, 1.3 ); setScaleKey( spep_4 -3 + 14, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 16, 1, 1.3, 1.3 ); setScaleKey( spep_4 -3 + 18, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 20, 1, 1.3, 1.3 ); setScaleKey( spep_4 -3 + 22, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 24, 1, 1.3, 1.3 ); setScaleKey( spep_4 -3 + 26, 1, 1.3, 1.3 ); setScaleKey( spep_4 -3 + 122, 1, 1.3, 1.3 ); --setRotateKey( spep_4 -3 + 0, 1, 0 ); setRotateKey( spep_4 -3 + 3, 1, 105 ); setRotateKey( spep_4 -3 + 4, 1, 240 ); setRotateKey( spep_4 -3 + 6, 1, 405 ); setRotateKey( spep_4 -3 + 8, 1, 600 ); setRotateKey( spep_4 -3 + 10, 1, 825 ); setRotateKey( spep_4 -3 + 12, 1, 1040 ); setRotateKey( spep_4 -3 + 122, 1, 1040 ); -- ** 音 ** -- playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage(spep_4 + 26 ); endPhase( spep_4 + 102 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 溜め ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01e, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 136, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 136, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 136, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 136, tame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 -3 + 38, 906, 98, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 -3 + 38, shuchusen1, 98, 20 ); setEffMoveKey( spep_0 -3 + 38, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 136, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 38, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 -3 + 136, shuchusen1, 1, 1 ) setEffRotateKey( spep_0 -3 + 38, shuchusen1, 0 ); setEffRotateKey( spep_0 -3 + 136, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 38, shuchusen1, 255 ); setEffAlphaKey( spep_0 -3 + 136, shuchusen1, 255 ); spep_x = spep_0 + 40; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 120, 515.5 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 120, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 120, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- playSe( spep_0 + 38, 50 ); --気溜め playSe( spep_x + 16, 1018 ); --ごごご -- ** 薄い黒フェード ** -- entryFadeBg( spep_0 -3 + 38, 8, 93, 0, 0, 0, 0, 180 ); --white fade -- ** 白フェード ** -- --entryFade( spep_0 -3 + 28, 8, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 -3 + 128, 8, 8, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1 = spep_0 + 136; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 迫る ------------------------------------------------------ -- ** エフェクト等 ** -- semaru = entryEffect( spep_2 + 0, SP_02e, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, semaru, 0, 0 , 0 ); setEffMoveKey( spep_2 + 58, semaru, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, semaru, 1.0, 1.0 ); setEffScaleKey( spep_2 + 58, semaru, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, semaru, 0 ); setEffRotateKey( spep_2 + 58, semaru, 0 ); setEffAlphaKey( spep_2 + 0, semaru, 255 ); setEffAlphaKey( spep_2 + 58, semaru, 255 ); ryusen = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, ryusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 58, ryusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, ryusen, 1.0, 1.0 ); setEffScaleKey( spep_2 + 58, ryusen, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, ryusen, 0 ); setEffRotateKey( spep_2 + 58, ryusen, 0 ); setEffAlphaKey( spep_2 + 0, ryusen, 255 ); setEffAlphaKey( spep_2 + 58, ryusen, 255 ); -- ** 敵の動き ** -- setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 100 ); --setMoveKey( spep_2 -3 + 0, 1, 172.3, 370.9 , 0 ); setMoveKey( spep_2 -3 + 3, 1, 170.3, 372.2 , 0 ); setMoveKey( spep_2 -3 + 4, 1, 172.4, 365.5 , 0 ); setMoveKey( spep_2 -3 + 6, 1, 167.7, 368.2 , 0 ); setMoveKey( spep_2 -3 + 8, 1, 172.5, 364.1 , 0 ); setMoveKey( spep_2 -3 + 10, 1, 167.8, 366.8 , 0 ); setMoveKey( spep_2 -3 + 12, 1, 169.9, 360.1 , 0 ); setMoveKey( spep_2 -3 + 14, 1, 165.2, 362.8 , 0 ); setMoveKey( spep_2 -3 + 16, 1, 170, 358.7 , 0 ); setMoveKey( spep_2 -3 + 18, 1, 165.3, 361.4 , 0 ); setMoveKey( spep_2 -3 + 20, 1, 167.4, 354.7 , 0 ); setMoveKey( spep_2 -3 + 22, 1, 162.7, 357.4 , 0 ); setMoveKey( spep_2 -3 + 24, 1, 167.5, 353.3 , 0 ); setMoveKey( spep_2 -3 + 26, 1, 163.1, 356.8 , 0 ); setMoveKey( spep_2 -3 + 28, 1, 165.5, 350.8 , 0 ); setMoveKey( spep_2 -3 + 30, 1, 161.1, 354.3 , 0 ); setMoveKey( spep_2 -3 + 32, 1, 166.2, 351.1 , 0 ); setMoveKey( spep_2 -3 + 34, 1, 161.8, 354.6 , 0 ); setMoveKey( spep_2 -3 + 36, 1, 164.2, 348.6 , 0 ); setMoveKey( spep_2 -3 + 38, 1, 159.8, 352.1 , 0 ); setMoveKey( spep_2 -3 + 40, 1, 164.9, 348.8 , 0 ); setMoveKey( spep_2 -3 + 42, 1, 160.5, 352.3 , 0 ); setMoveKey( spep_2 -3 + 44, 1, 162.9, 346.4 , 0 ); setMoveKey( spep_2 -3 + 46, 1, 158.5, 349.9 , 0 ); setMoveKey( spep_2 -3 + 48, 1, 163.6, 346.6 , 0 ); setMoveKey( spep_2 -3 + 50, 1, 159.2, 350.1 , 0 ); --setScaleKey( spep_2 -3 + 0, 1, 0.1, 0.1 ); setScaleKey( spep_2 -3 + 3, 1, 0.17, 0.17 ); setScaleKey( spep_2 -3 + 4, 1, 0.23, 0.23 ); setScaleKey( spep_2 -3 + 6, 1, 0.3, 0.3 ); setScaleKey( spep_2 -3 + 8, 1, 0.37, 0.37 ); setScaleKey( spep_2 -3 + 10, 1, 0.43, 0.43 ); setScaleKey( spep_2 -3 + 12, 1, 0.5, 0.5 ); setScaleKey( spep_2 -3 + 14, 1, 0.57, 0.57 ); setScaleKey( spep_2 -3 + 16, 1, 0.63, 0.63 ); setScaleKey( spep_2 -3 + 18, 1, 0.7, 0.7 ); setScaleKey( spep_2 -3 + 20, 1, 0.77, 0.77 ); setScaleKey( spep_2 -3 + 22, 1, 0.83, 0.83 ); setScaleKey( spep_2 -3 + 24, 1, 0.9, 0.9 ); setScaleKey( spep_2 -3 + 26, 1, 0.9, 0.9 ); setScaleKey( spep_2 -3 + 28, 1, 0.91, 0.91 ); setScaleKey( spep_2 -3 + 34, 1, 0.91, 0.91 ); setScaleKey( spep_2 -3 + 36, 1, 0.92, 0.92 ); setScaleKey( spep_2 -3 + 40, 1, 0.92, 0.92 ); setScaleKey( spep_2 -3 + 42, 1, 0.93, 0.93 ); setScaleKey( spep_2 -3 + 46, 1, 0.93, 0.93 ); setScaleKey( spep_2 -3 + 48, 1, 0.94, 0.94 ); setScaleKey( spep_2 -3 + 50, 1, 0.94, 0.94 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 -3 + 50, 1, 0 ); -- ** 薄い黒フェード ** -- entryFadeBg( spep_2 + 0, 0, 58, 0, 0, 0, 0, 180 ); --white fade -- ** 音 ** -- SE0 = playSe( spep_2 + 0, 8 ); --迫る ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 -3 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵の動き ** -- setMoveKey( spep_2 -3 + 52, 1, 161.6, 344.1 , 0 ); setMoveKey( spep_2 -3 + 54, 1, 157.2, 347.6 , 0 ); setMoveKey( spep_2 -3 + 56, 1, 162.3, 344.4 , 0 ); setMoveKey( spep_2 -3 + 58, 1, 158, 347.8 , 0 ); setScaleKey( spep_2 -3 + 52, 1, 0.94, 0.94 ); setScaleKey( spep_2 -3 + 54, 1, 0.94, 0.94 ); setScaleKey( spep_2 -3 + 56, 1, 0.95, 0.95 ); setScaleKey( spep_2 -3 + 58, 1, 0.95, 0.95 ); setRotateKey( spep_2 -3 + 52, 1, 0 ); setRotateKey( spep_2 -3 + 58, 1, 0 ); --白フェード entryFade( spep_2 + 40, 18, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 58; ------------------------------------------------------ -- 斬撃 ------------------------------------------------------ -- ** エフェクト等 ** -- zangeki = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, zangeki, 0, 0 , 0 ); setEffMoveKey( spep_3 + 58, zangeki, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, zangeki, 1.0, 1.0 ); setEffScaleKey( spep_3 + 58, zangeki, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, zangeki, 0 ); setEffRotateKey( spep_3 + 58, zangeki, 0 ); setEffAlphaKey( spep_3 + 0, zangeki, 255 ); setEffAlphaKey( spep_3 + 58, zangeki, 255 ); --白フェード entryFade( spep_3 + 48, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_3 + 0, 1172 ); --切る -- ** 次の準備 ** -- spep_4 = spep_3 + 58; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, finish, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_4 + 112, finish, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish, 0 ); setEffRotateKey( spep_4 + 112, finish, 0 ); setEffAlphaKey( spep_4 + 0, finish, 255 ); setEffAlphaKey( spep_4 + 112, finish, 255 ); a = -20 b = -120 -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 80 + a, -50 + b ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, -80 + a, -50 + b, 0 ); setEffMoveKey( spep_4 + 112, hibiware, -80 + a, -50 + b, 0 ); setEffScaleKey( spep_4 + 2, hibiware, -1.05, 1.05 ); setEffScaleKey( spep_4 + 112, hibiware, -1.05, 1.05 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 112, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 112, hibiware, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen2, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen2, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen2, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen2, 0 ); setEffRotateKey( spep_4 + 46, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen2, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen2, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen2, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen2, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen2, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen2, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen2, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen2, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen2, 0 ); shuchusen3 = entryEffectLife( spep_4 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen3, 1, 1 ); setEffScaleKey( spep_4 + 112, shuchusen3, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen3, 0 ); setEffRotateKey( spep_4 + 112, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 112, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 95, 193.1, 0 ); setEffMoveKey( spep_4 + 112, ctga, 95, 193.1, 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, 10.9 ); setEffRotateKey( spep_4 + 15, ctga, 10.9 ); setEffRotateKey( spep_4 + 16, ctga, 14.9 ); setEffRotateKey( spep_4 + 17, ctga, 14.9 ); setEffRotateKey( spep_4 + 18, ctga, 10.9 ); setEffRotateKey( spep_4 + 19, ctga, 10.9 ); setEffRotateKey( spep_4 + 20, ctga, 14.9 ); setEffRotateKey( spep_4 + 21, ctga, 14.9 ); setEffRotateKey( spep_4 + 22, ctga, 10.9 ); setEffRotateKey( spep_4 + 23, ctga, 10.9 ); setEffRotateKey( spep_4 + 24, ctga, 14.9 ); setEffRotateKey( spep_4 + 25, ctga, 14.9 ); setEffRotateKey( spep_4 + 26, ctga, 10.9 ); setEffRotateKey( spep_4 + 27, ctga, 10.9 ); setEffRotateKey( spep_4 + 28, ctga, 14.9 ); setEffRotateKey( spep_4 + 112, ctga, 14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 -3 + 3, 1, 1 ); changeAnime( spep_4 -3 + 3, 1, 107 ); --setMoveKey( spep_4 -3 + 0, 1, 4.4, 42.3 , 0 ); setMoveKey( spep_4 -3 + 3, 1, 20, 120 , 0 ); setMoveKey( spep_4 -3 + 4, 1, 10, 100 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 20, -255 , 0 ); setMoveKey( spep_4 -3 + 122, 1, 20, -255 , 0 ); --setScaleKey( spep_4 -3 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_4 -3 + 3, 1, -0.05, 0.05 ); setScaleKey( spep_4 -3 + 4, 1, -0.1, 0.1 ); setScaleKey( spep_4 -3 + 6, 1, -0.3, 0.3 ); setScaleKey( spep_4 -3 + 8, 1, -0.93, 0.93 ); setScaleKey( spep_4 -3 + 10, 1, -1.2, 1.2 ); setScaleKey( spep_4 -3 + 12, 1, -1.3, 1.3 ); setScaleKey( spep_4 -3 + 14, 1, -1.4, 1.4 ); setScaleKey( spep_4 -3 + 16, 1, -1.3, 1.3 ); setScaleKey( spep_4 -3 + 18, 1, -1.4, 1.4 ); setScaleKey( spep_4 -3 + 20, 1, -1.3, 1.3 ); setScaleKey( spep_4 -3 + 22, 1, -1.4, 1.4 ); setScaleKey( spep_4 -3 + 24, 1, -1.3, 1.3 ); setScaleKey( spep_4 -3 + 26, 1, -1.3, 1.3 ); setScaleKey( spep_4 -3 + 122, 1, -1.3, 1.3 ); --setRotateKey( spep_4 -3 + 0, 1, 0 ); setRotateKey( spep_4 -3 + 3, 1, -105 ); setRotateKey( spep_4 -3 + 4, 1, -240 ); setRotateKey( spep_4 -3 + 6, 1, -405 ); setRotateKey( spep_4 -3 + 8, 1, -600 ); setRotateKey( spep_4 -3 + 10, 1, -825 ); setRotateKey( spep_4 -3 + 12, 1, -1040 ); setRotateKey( spep_4 -3 + 122, 1, -1040 ); -- ** 音 ** -- playSe( spep_4 + 14, SE_11 ); --割れる音 -- ** ダメージ表示 ** -- dealDamage(spep_4 + 26 ); endPhase( spep_4 + 102 ); end