--1018060:サウザー(クウラ機甲戦隊)_アーマードスクランブル --sp_effect_b4_00115 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 154264 ;-- ファイティングポーズ SP_02= 154265 ;-- 突進 SP_03= 154266 ;-- ドーレキック SP_04= 154268 ;-- ドーレキック 背景 SP_05= 154269 ;-- ネーズ発射 SP_06= 154271 ;-- ネーズ発射 背景 SP_07= 154272 ;-- ネーズビーム 手前 SP_08= 154273 ;-- ネーズビーム 背面 SP_09= 154274 ;-- ネーズビーム 背景 SP_10= 154275 ;-- サウザー迫る SP_11= 154277 ;-- サウザー迫る 背景 SP_12= 154278 ;-- 斬撃 SP_13= 154279 ;-- サウザーフィニッシュ SP_14= 154280 ;-- 崖に激突 SP_15= 154281 ;-- 気弾ラッシュ SP_16= 154282 ;-- 爆発 --エフェクト(てき) SP_01x= 154264 ;-- ファイティングポーズ SP_02x= 154265 ;-- 突進 SP_03x= 154267 ;-- ドーレキック SP_04x= 154268 ;-- ドーレキック 背景 SP_05x= 154270 ;-- ネーズ発射 SP_06x= 154271 ;-- ネーズ発射 背景 SP_07x= 154272 ;-- ネーズビーム 手前 SP_08x= 154273 ;-- ネーズビーム 背面 SP_09x= 154274 ;-- ネーズビーム 背景 SP_10x= 154276 ;-- サウザー迫る SP_11x= 154277 ;-- サウザー迫る 背景 SP_12x= 154278 ;-- 斬撃 SP_13x= 154279 ;-- サウザーフィニッシュ SP_14x= 154280 ;-- 崖に激突 SP_15x= 154281 ;-- 気弾ラッシュ SP_16x= 154282 ;-- 爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- ファイティングポーズ ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- pose = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, pose, 0, 0 , 0 ); setEffMoveKey( spep_0 + 120, pose, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, pose, 1.1, 1.1 ); setEffScaleKey( spep_0 + 120, pose, 1.1, 1.1 ); setEffRotateKey( spep_0 + 0, pose, 0 ); setEffRotateKey( spep_0 + 120, pose, 0 ); setEffAlphaKey( spep_0 + 0, pose, 255 ); setEffAlphaKey( spep_0 + 120, pose, 255 ); -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +12, 190006, 72, 0x100, -1, 0, 90, 510); -- ゴゴゴゴ setEffMoveKey( spep_0 +12, ctgogo, 90, 510); setEffMoveKey( spep_0 +84, ctgogo, 90, 510); setEffAlphaKey( spep_0 +12, ctgogo, 0 ); setEffAlphaKey( spep_0 + 13, ctgogo, 255 ); setEffAlphaKey( spep_0 + 14, ctgogo, 255 ); setEffAlphaKey( spep_0 + 76, ctgogo, 255 ); setEffAlphaKey( spep_0 + 78, ctgogo, 255 ); setEffAlphaKey( spep_0 + 80, ctgogo, 191 ); setEffAlphaKey( spep_0 + 82, ctgogo, 112 ); setEffAlphaKey( spep_0 + 84, ctgogo, 64 ); setEffRotateKey( spep_0 +12, ctgogo, 0); setEffRotateKey( spep_0 +84, ctgogo, 0); setEffScaleKey( spep_0 +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +74, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +84, ctgogo, 1.07, 1.07 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 38, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 38, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 38, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 38, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 2, shuchusen1, 243 ); setEffAlphaKey( spep_0 + 4, shuchusen1, 231 ); setEffAlphaKey( spep_0 + 6, shuchusen1, 219 ); setEffAlphaKey( spep_0 + 8, shuchusen1, 207 ); setEffAlphaKey( spep_0 + 10, shuchusen1, 195 ); setEffAlphaKey( spep_0 + 12, shuchusen1, 183 ); setEffAlphaKey( spep_0 + 14, shuchusen1, 171 ); setEffAlphaKey( spep_0 + 16, shuchusen1, 159 ); setEffAlphaKey( spep_0 + 18, shuchusen1, 147 ); setEffAlphaKey( spep_0 + 20, shuchusen1, 134 ); setEffAlphaKey( spep_0 + 22, shuchusen1, 122 ); setEffAlphaKey( spep_0 + 24, shuchusen1, 110 ); setEffAlphaKey( spep_0 + 26, shuchusen1, 98 ); setEffAlphaKey( spep_0 + 28, shuchusen1, 86 ); setEffAlphaKey( spep_0 + 30, shuchusen1, 74 ); setEffAlphaKey( spep_0 + 32, shuchusen1, 62 ); setEffAlphaKey( spep_0 + 34, shuchusen1, 50 ); setEffAlphaKey( spep_0 + 36, shuchusen1, 38 ); setEffAlphaKey( spep_0 + 38, shuchusen1, 26 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --白フェード entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 110, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --SE playSe( spep_0 +12, 1018 ); --ゴゴゴ --次の準備 spep_1 = spep_0+120; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 );]] -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusenz = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusenz, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusenz, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusenz, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusenz, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusenz, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusenz, 0 ); setEffRotateKey( spep_1 + 90, shuchusenz, 0 ); setEffAlphaKey( spep_1 + 0, shuchusenz, 255 ); setEffAlphaKey( spep_1 + 90, shuchusenz, 255 ); --白フェード entryFade( spep_1 + 82, 6, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 突進 ------------------------------------------------------ -- ** エフェクト等 ** -- pagdagan = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, pagdagan, 0, 0 , 0 ); setEffMoveKey( spep_2 + 60, pagdagan, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, pagdagan, 1.0, 1.0 ); setEffScaleKey( spep_2 + 60, pagdagan, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, pagdagan, 0 ); setEffRotateKey( spep_2 + 60, pagdagan, 0 ); setEffAlphaKey( spep_2 + 0, pagdagan, 255 ); setEffAlphaKey( spep_2 + 60, pagdagan, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_2 + 0, 906, 58, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 58, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.2, 1.44 ); setEffScaleKey( spep_2 + 58, shuchusen2, 1.2, 1.44 ); setEffRotateKey( spep_2 + 0, shuchusen2, 180 ); setEffRotateKey( spep_2 + 58, shuchusen2, 180 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 58, shuchusen2, 255 ); --白フェード entryFade( spep_2 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- SE1 = playSe( spep_2 + 0, 9 ); --突進 -- ** 次の準備 ** -- spep_3 = spep_2 + 60; ------------------------------------------------------ -- ドーレキック ------------------------------------------------------ -- ** エフェクト等 ** -- sipaan_a = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, sipaan_a, 0, 0 , 0 ); setEffMoveKey( spep_3 + 110, sipaan_a, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, sipaan_a, 1.0, 1.0 ); setEffScaleKey( spep_3 + 110, sipaan_a, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, sipaan_a, 0 ); setEffRotateKey( spep_3 + 110, sipaan_a, 0 ); setEffAlphaKey( spep_3 + 0, sipaan_a, 0 ); setEffAlphaKey( spep_3 + 56, sipaan_a, 0 ); setEffAlphaKey( spep_3 + 57, sipaan_a, 255 ); setEffAlphaKey( spep_3 + 58, sipaan_a, 255 ); setEffAlphaKey( spep_3 + 110, sipaan_a, 255 ); -- ** エフェクト等 ** -- sipaan_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, sipaan_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 110, sipaan_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, sipaan_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 110, sipaan_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, sipaan_b, 0 ); setEffRotateKey( spep_3 + 110, sipaan_b, 0 ); setEffAlphaKey( spep_3 + 0, sipaan_b, 255 ); setEffAlphaKey( spep_3 + 110, sipaan_b, 255 ); -- ** エフェクト等 ** -- sipaan_t = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, sipaan_t, 0, 0 , 0 ); setEffMoveKey( spep_3 + 110, sipaan_t, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, sipaan_t, 1.0, 1.0 ); setEffScaleKey( spep_3 + 110, sipaan_t, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, sipaan_t, 0 ); setEffRotateKey( spep_3 + 110, sipaan_t, 0 ); setEffAlphaKey( spep_3 + 0, sipaan_t, 255 ); setEffAlphaKey( spep_3 + 56, sipaan_t, 255 ); setEffAlphaKey( spep_3 + 57, sipaan_t, 0 ); setEffAlphaKey( spep_3 + 58, sipaan_t, 0 ); setEffAlphaKey( spep_3 + 110, sipaan_t, 0 ); --敵の動き setDisp(spep_3 -3 + 6,1,1); changeAnime(spep_3 -3 + 6,1,102); setMoveKey( spep_3 -3 + 6, 1, 689, -479.8 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 638.8, -450.7 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 588.7, -421.5 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 538.7, -392.4 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 488.5, -363.3 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 438.4, -334.2 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 388.3, -305 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 338.2, -275.9 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 288, -246.8 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 237.9, -217.6 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 187.8, -188.5 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 186.1, -187.5 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 184.5, -186.4 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 182.8, -185.4 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 181.1, -184.3 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 179.4, -183.3 , 0 ); setScaleKey( spep_3 -3 + 6, 1, 4, 4 ); setScaleKey( spep_3 -3 + 8, 1, 3.8, 3.8 ); setScaleKey( spep_3 -3 + 10, 1, 3.6, 3.6 ); setScaleKey( spep_3 -3 + 12, 1, 3.4, 3.4 ); setScaleKey( spep_3 -3 + 14, 1, 3.2, 3.2 ); setScaleKey( spep_3 -3 + 16, 1, 3, 3 ); setScaleKey( spep_3 -3 + 18, 1, 2.8, 2.8 ); setScaleKey( spep_3 -3 + 20, 1, 2.6, 2.6 ); setScaleKey( spep_3 -3 + 22, 1, 2.4, 2.4 ); setScaleKey( spep_3 -3 + 24, 1, 2.2, 2.2 ); setScaleKey( spep_3 -3 + 26, 1, 2, 2 ); setScaleKey( spep_3 -3 + 28, 1, 1.99, 1.99 ); setScaleKey( spep_3 -3 + 30, 1, 1.99, 1.99 ); setScaleKey( spep_3 -3 + 32, 1, 1.98, 1.98 ); setScaleKey( spep_3 -3 + 34, 1, 1.98, 1.98 ); setScaleKey( spep_3 -3 + 36, 1, 1.97, 1.97 ); setRotateKey( spep_3 -3 + 6, 1, 0 ); setRotateKey( spep_3 + 34, 1, 0 ); -- ** 音 ** -- SE0 = playSe( spep_3 + 0, 1072 ); --突進 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 34; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setMoveKey( SP_dodge + 10, 1, 179.4, -183.3 , 0 ); setScaleKey( SP_dodge+ 10, 1, 1.97, 1.97 ); setRotateKey( SP_dodge+10, 1, 0 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ setDisp(spep_3 -3 + 80,1,0); changeAnime(spep_3 -3 + 60,1,108); setMoveKey( spep_3 -3 + 38, 1, 177.8, -182.2 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 176.1, -181.2 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 174.4, -180.1 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 172.7, -179.1 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 171.1, -178.1 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 169.4, -177 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 167.7, -176 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 166, -174.9 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 164.4, -173.9 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 162.7, -172.8 , 0 ); setMoveKey( spep_3 -3 + 59, 1, 161, -171.8 , 0 ); setMoveKey( spep_3-3 + 60, 1, 395.8, 174 , 0 ); setMoveKey( spep_3-3 + 62, 1, 351.9, 122 , 0 ); setMoveKey( spep_3-3 + 64, 1, 326.7, 139.3 , 0 ); setMoveKey( spep_3-3 + 66, 1, 291.8, 113.1 , 0 ); setMoveKey( spep_3-3 + 68, 1, 306, 146.5 , 0 ); setMoveKey( spep_3-3 + 70, 1, 378.9, 151 , 0 ); setMoveKey( spep_3-3 + 72, 1, 423.5, 196.4 , 0 ); setMoveKey( spep_3-3 + 74, 1, 502.6, 223 , 0 ); setMoveKey( spep_3-3 + 76, 1, 545, 276.5 , 0 ); setMoveKey( spep_3-3 + 78, 1, 617.3, 280.6 , 0 ); setMoveKey( spep_3-3 + 80, 1, 661.3, 325.8 , 0 ); setScaleKey( spep_3 -3 + 38, 1, 1.96, 1.96 ); setScaleKey( spep_3 -3 + 40, 1, 1.96, 1.96 ); setScaleKey( spep_3 -3 + 42, 1, 1.95, 1.95 ); setScaleKey( spep_3 -3 + 44, 1, 1.94, 1.94 ); setScaleKey( spep_3 -3 + 46, 1, 1.94, 1.94 ); setScaleKey( spep_3 -3 + 48, 1, 1.93, 1.93 ); setScaleKey( spep_3 -3 + 50, 1, 1.93, 1.93 ); setScaleKey( spep_3 -3 + 52, 1, 1.92, 1.92 ); setScaleKey( spep_3 -3 + 54, 1, 1.91, 1.91 ); setScaleKey( spep_3 -3 + 56, 1, 1.91, 1.91 ); setScaleKey( spep_3 -3 + 59, 1, 1.9, 1.9 ); setScaleKey( spep_3-3 + 60, 1, 4, 4 ); setScaleKey( spep_3-3 + 62, 1, 3.48, 3.48 ); setScaleKey( spep_3-3 + 64, 1, 3.25, 3.25 ); setScaleKey( spep_3-3 + 66, 1, 2.76, 2.76 ); setScaleKey( spep_3-3 + 68, 1, 2.36, 2.36 ); setScaleKey( spep_3-3 + 70, 1, 2.12, 2.12 ); setScaleKey( spep_3-3 + 72, 1, 2.07, 2.07 ); setScaleKey( spep_3-3 + 74, 1, 1.85, 1.85 ); setScaleKey( spep_3-3 + 76, 1, 1.77, 1.77 ); setScaleKey( spep_3-3 + 78, 1, 1.56, 1.56 ); setScaleKey( spep_3-3 + 80, 1, 1.49, 1.49 ); setRotateKey( spep_3 -3 + 80, 1, 0 ); --文字エントリー ctbako = entryEffectLife( spep_3-3 + 60, 10021, 38, 0x100, -1, 0, 20, -38.6 );--バゴォッ setEffMoveKey( spep_3-3 + 60, ctbako, 20, -38.6 , 0 ); setEffMoveKey( spep_3-3 + 62, ctbako, 79.4, -113.7 , 0 ); setEffMoveKey( spep_3-3 + 64, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 66, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 68, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 70, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 72, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 74, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 76, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 78, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 80, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 82, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 84, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 86, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 88, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 90, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 92, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 94, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 98, ctbako, 137.9, -161.6 , 0 ); setEffScaleKey( spep_3-3 + 60, ctbako, 0.5, 0.5 ); setEffScaleKey( spep_3-3 + 62, ctbako, 1.87, 1.87 ); setEffScaleKey( spep_3-3 + 64, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 66, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 68, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 70, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 72, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 74, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 76, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 78, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 80, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 82, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 84, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 86, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 88, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 90, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 92, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 94, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 98, ctbako, 2.91, 2.91 ); setEffRotateKey( spep_3-3 + 60, ctbako, 35.1 ); setEffRotateKey( spep_3-3 + 62, ctbako, 29 ); setEffRotateKey( spep_3-3 + 64, ctbako, 23 ); setEffRotateKey( spep_3-3 + 98, ctbako, 23 ); setEffAlphaKey( spep_3-3 + 60, ctbako, 255 ); setEffAlphaKey( spep_3-3 + 88, ctbako, 255 ); setEffAlphaKey( spep_3-3 + 90, ctbako, 204 ); setEffAlphaKey( spep_3-3 + 92, ctbako, 153 ); setEffAlphaKey( spep_3-3 + 94, ctbako, 102 ); setEffAlphaKey( spep_3-3 + 96, ctbako, 51 ); setEffAlphaKey( spep_3-3 + 98, ctbako, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_3 -3 + 60, 906, 48, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 -3 + 60, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 108, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 -3 + 60, shuchusen3, 1.5, 1.48 ); setEffScaleKey( spep_3 -3 + 108, shuchusen3, 1.5, 1.48 ); setEffRotateKey( spep_3 -3 + 60, shuchusen3, 0 ); setEffRotateKey( spep_3 -3 + 108, shuchusen3, 0 ); setEffAlphaKey( spep_3 -3 + 60, shuchusen3, 255 ); setEffAlphaKey( spep_3 -3 + 108, shuchusen3, 255 ); --白フェード entryFade( spep_3 + 102, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_3 -3 + 60, 1011 ); --蹴り -- ** 次の準備 ** -- spep_4 = spep_3 + 110; ------------------------------------------------------ -- ネーズ発射 ------------------------------------------------------ -- ** エフェクト等 ** -- lansad_a = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, lansad_a, 0, 0 , 0 ); setEffMoveKey( spep_4 + 64, lansad_a, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, lansad_a, 1.0, 1.0 ); setEffScaleKey( spep_4 + 64, lansad_a, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, lansad_a, 0 ); setEffRotateKey( spep_4 + 64, lansad_a, 0 ); setEffAlphaKey( spep_4 + 0, lansad_a, 255 ); setEffAlphaKey( spep_4 + 64, lansad_a, 255 ); --流線 ryusen1 = entryEffectLife( spep_4 -3 + 22, 914, 40, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 -3 + 22, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_4 -3 + 62, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_4 -3 + 22, ryusen1, 3.2, 1.6 ); setEffScaleKey( spep_4 -3 + 62, ryusen1, 3.2, 1.6 ); setEffRotateKey( spep_4 -3 + 22, ryusen1, 152 ); setEffRotateKey( spep_4 -3 + 62, ryusen1, 152 ); setEffAlphaKey( spep_4 -3 + 22, ryusen1, 255 ); setEffAlphaKey( spep_4 -3 + 62, ryusen1, 255 ); -- ** エフェクト等 ** -- lansad_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, lansad_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 64, lansad_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, lansad_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 64, lansad_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, lansad_b, 0 ); setEffRotateKey( spep_4 + 64, lansad_b, 0 ); setEffAlphaKey( spep_4 + 0, lansad_b, 255 ); setEffAlphaKey( spep_4 + 64, lansad_b, 255 ); --文字エントリー ctbibibi = entryEffectLife( spep_4 -3 + 22, 10025, 30, 0x100, -1, 0, -74.5, 171.4 );--ビビビッ setEffMoveKey( spep_4 -3 + 22, ctbibibi, -74.5, 171.4 , 0 ); setEffMoveKey( spep_4 -3 + 24, ctbibibi, -111.6, 233.3 , 0 ); setEffMoveKey( spep_4 -3 + 26, ctbibibi, -143.1, 287.9 , 0 ); setEffMoveKey( spep_4 -3 + 28, ctbibibi, -148.4, 294.8 , 0 ); setEffMoveKey( spep_4 -3 + 30, ctbibibi, -143.1, 287.9 , 0 ); setEffMoveKey( spep_4 -3 + 32, ctbibibi, -148.4, 294.8 , 0 ); setEffMoveKey( spep_4 -3 + 34, ctbibibi, -143.1, 287.9 , 0 ); setEffMoveKey( spep_4 -3 + 36, ctbibibi, -148.4, 294.8 , 0 ); setEffMoveKey( spep_4 -3 + 38, ctbibibi, -143.1, 287.9 , 0 ); setEffMoveKey( spep_4 -3 + 40, ctbibibi, -148.4, 294.8 , 0 ); setEffMoveKey( spep_4 -3 + 42, ctbibibi, -143.1, 287.9 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctbibibi, -148.4, 294.8 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctbibibi, -143.1, 287.9 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctbibibi, -148.4, 294.8 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctbibibi, -143.1, 287.9 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctbibibi, -148.4, 294.8 , 0 ); setEffScaleKey( spep_4 -3 + 22, ctbibibi, 0.1, 0.1 ); setEffScaleKey( spep_4 -3 + 24, ctbibibi, 0.95, 0.95 ); setEffScaleKey( spep_4 -3 + 26, ctbibibi, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 28, ctbibibi, 1.79, 1.79 ); setEffScaleKey( spep_4 -3 + 30, ctbibibi, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 32, ctbibibi, 1.79, 1.79 ); setEffScaleKey( spep_4 -3 + 34, ctbibibi, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 36, ctbibibi, 1.79, 1.79 ); setEffScaleKey( spep_4 -3 + 38, ctbibibi, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 40, ctbibibi, 1.79, 1.79 ); setEffScaleKey( spep_4 -3 + 42, ctbibibi, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 44, ctbibibi, 1.79, 1.79 ); setEffScaleKey( spep_4 -3 + 46, ctbibibi, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 48, ctbibibi, 1.79, 1.79 ); setEffScaleKey( spep_4 -3 + 50, ctbibibi, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 52, ctbibibi, 1.79, 1.79 ); setEffRotateKey( spep_4 -3 + 22, ctbibibi, 13.5 ); setEffRotateKey( spep_4 -3 + 52, ctbibibi, 13.5 ); setEffAlphaKey( spep_4 -3 + 22, ctbibibi, 255 ); setEffAlphaKey( spep_4 -3 + 52, ctbibibi, 255 ); --白フェード entryFade( spep_4 + 56, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- SE1 = playSe( spep_4 + 0 -6, 1050 ); --溜め stopSe( spep_4 + 20, SE1, 20); playSe( spep_4 + 24, 1146 ); --発射 setSeVolume( spep_4 + 24, 1146, 66 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 64; ------------------------------------------------------ -- ネーズビーム ------------------------------------------------------ -- ** エフェクト等 ** -- beam_a = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam_a, 0, 0 , 0 ); setEffMoveKey( spep_5 + 60, beam_a, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, beam_a, 1.0, 1.0 ); setEffScaleKey( spep_5 + 60, beam_a, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam_a, 0 ); setEffRotateKey( spep_5 + 60, beam_a, 0 ); setEffAlphaKey( spep_5 + 0, beam_a, 255 ); setEffAlphaKey( spep_5 + 60, beam_a, 255 ); -- ** エフェクト等 ** -- beam_t = entryEffect( spep_5 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam_t, 0, 0 , 0 ); setEffMoveKey( spep_5 + 60, beam_t, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, beam_t, 1.0, 1.0 ); setEffScaleKey( spep_5 + 60, beam_t, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam_t, 0 ); setEffRotateKey( spep_5 + 60, beam_t, 0 ); setEffAlphaKey( spep_5 + 0, beam_t, 255 ); setEffAlphaKey( spep_5 + 60, beam_t, 255 ); --流線 ryusen2 = entryEffectLife( spep_5 + 0, 914, 18 -2, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_5 -2 + 18, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, ryusen2, 3.2, 1.6 ); setEffScaleKey( spep_5 -2 + 18, ryusen2, 3.2, 1.6 ); setEffRotateKey( spep_5 + 0, ryusen2, 152 ); setEffRotateKey( spep_5 -2 + 18, ryusen2, 152 ); setEffAlphaKey( spep_5 + 0, ryusen2, 255 ); setEffAlphaKey( spep_5 -2 + 18, ryusen2, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_5 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 60, beam_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 60, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam_b, 0 ); setEffRotateKey( spep_5 + 60, beam_b, 0 ); setEffAlphaKey( spep_5 + 0, beam_b, 255 ); setEffAlphaKey( spep_5 + 60, beam_b, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_5 -3 + 20, 906, 38, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 -3 + 20, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 -3 + 58, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_5 -3 + 20, shuchusen4, 1, 1 ); setEffScaleKey( spep_5 -3 + 58, shuchusen4, 1, 1 ); setEffRotateKey( spep_5 -3 + 20, shuchusen4, 0 ); setEffRotateKey( spep_5 -3 + 58, shuchusen4, 0 ); setEffAlphaKey( spep_5 -3 + 20, shuchusen4, 255 ); setEffAlphaKey( spep_5 -3 + 58, shuchusen4, 255 ); --敵の動き setDisp( spep_5 -3 + 0, 1, 1 ); setDisp( spep_5 -3 + 58, 1, 0 ); changeAnime( spep_5 -3 + 0, 1, 108 ); changeAnime( spep_5 -3 + 20, 1, 106 ); setMoveKey( spep_5 -3 + 0, 1, -519.4, -263.2 , 0 ); setMoveKey( spep_5 -3 + 2, 1, -474.4, -234.4 , 0 ); setMoveKey( spep_5 -3 + 4, 1, -429.4, -205.6 , 0 ); setMoveKey( spep_5 -3 + 6, 1, -384.4, -176.8 , 0 ); setMoveKey( spep_5 -3 + 8, 1, -339.4, -148 , 0 ); setMoveKey( spep_5 -3 + 10, 1, -294.3, -119.2 , 0 ); setMoveKey( spep_5 -3 + 12, 1, -249.4, -90.4 , 0 ); setMoveKey( spep_5 -3 + 14, 1, -204.4, -61.6 , 0 ); setMoveKey( spep_5 -3 + 16, 1, -159.3, -32.7 , 0 ); setMoveKey( spep_5 -3 + 19, 1, -114.3, -3.9 , 0 ); setMoveKey( spep_5 -3 + 20, 1, -75.3, 32.9 , 0 ); setMoveKey( spep_5 -3 + 22, 1, -64.1, 19.4 , 0 ); setMoveKey( spep_5 -3 + 24, 1, -73, 28 , 0 ); setMoveKey( spep_5 -3 + 26, 1, -61.8, 24.5 , 0 ); setMoveKey( spep_5 -3 + 28, 1, -70.7, 35 , 0 ); setMoveKey( spep_5 -3 + 30, 1, -59.5, 21.5 , 0 ); setMoveKey( spep_5 -3 + 32, 1, -68.4, 30.1 , 0 ); setMoveKey( spep_5 -3 + 34, 1, -57.2, 26.6 , 0 ); setMoveKey( spep_5 -3 + 36, 1, -66, 37.1 , 0 ); setMoveKey( spep_5 -3 + 38, 1, -54.9, 23.6 , 0 ); setMoveKey( spep_5 -3 + 40, 1, -63.7, 32.2 , 0 ); setMoveKey( spep_5 -3 + 42, 1, -52.6, 28.7 , 0 ); setMoveKey( spep_5 -3 + 44, 1, -61.4, 39.2 , 0 ); setMoveKey( spep_5 -3 + 46, 1, -50.2, 25.7 , 0 ); setMoveKey( spep_5 -3 + 48, 1, -59.1, 34.3 , 0 ); setMoveKey( spep_5 -3 + 50, 1, -47.9, 30.8 , 0 ); setMoveKey( spep_5 -3 + 52, 1, -56.8, 41.3 , 0 ); setMoveKey( spep_5 -3 + 54, 1, -45.6, 27.8 , 0 ); setMoveKey( spep_5 -3 + 56, 1, -54.5, 36.4 , 0 ); setMoveKey( spep_5 -3 + 58, 1, -43.3, 32.9 , 0 ); setScaleKey( spep_5 -3 + 0, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 2, 1, 1.15, 1.15 ); setScaleKey( spep_5 -3 + 4, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 6, 1, 1.15, 1.15 ); setScaleKey( spep_5 -3 + 8, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 10, 1, 1.15, 1.15 ); setScaleKey( spep_5 -3 + 12, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 14, 1, 1.15, 1.15 ); setScaleKey( spep_5 -3 + 16, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 19, 1, 1.15, 1.15 ); setScaleKey( spep_5 -3 + 20, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 58, 1, 1.2, 1.2 ); setRotateKey( spep_5 -3 + 0, 1, -36.5 ); setRotateKey( spep_5 -3 + 58, 1, -36.5 ); --白フェード entryFade( spep_5 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_5 + 18, 1049 ); --被弾 SE1x = playSe( spep_5 + 20, 1050 ); --被弾 setSeVolume( spep_5 + 20, 1050, 70 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 60; ------------------------------------------------------ -- サウザー迫る ------------------------------------------------------ -- ** エフェクト等 ** -- pagpaduol_a = entryEffect( spep_6 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, pagpaduol_a, 0, 0 , 0 ); setEffMoveKey( spep_6 + 50, pagpaduol_a, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, pagpaduol_a, 1.0, 1.0 ); setEffScaleKey( spep_6 + 50, pagpaduol_a, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, pagpaduol_a, 0 ); setEffRotateKey( spep_6 + 50, pagpaduol_a, 0 ); setEffAlphaKey( spep_6 + 0, pagpaduol_a, 255 ); setEffAlphaKey( spep_6 + 50, pagpaduol_a, 255 ); -- ** エフェクト等 ** -- pagpaduol_b = entryEffect( spep_6 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, pagpaduol_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 50, pagpaduol_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, pagpaduol_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 50, pagpaduol_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, pagpaduol_b, 0 ); setEffRotateKey( spep_6 + 50, pagpaduol_b, 0 ); setEffAlphaKey( spep_6 + 0, pagpaduol_b, 255 ); setEffAlphaKey( spep_6 + 50, pagpaduol_b, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 48, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); setMoveKey( spep_6 + 0, 1, -201.7, 390.1 , 0 ); setMoveKey( spep_6 + 2, 1, -204.4, 394.4 , 0 ); setMoveKey( spep_6 + 4, 1, -199.1, 384.2 , 0 ); setMoveKey( spep_6 + 6, 1, -197, 388.4 , 0 ); setMoveKey( spep_6 + 8, 1, -199.7, 387.8 , 0 ); setMoveKey( spep_6 + 10, 1, -202.4, 392 , 0 ); setMoveKey( spep_6 + 12, 1, -197.1, 381.8 , 0 ); setMoveKey( spep_6 + 14, 1, -195, 386.1 , 0 ); setMoveKey( spep_6 + 16, 1, -197.7, 385.5 , 0 ); setMoveKey( spep_6 + 18, 1, -200.4, 389.7 , 0 ); setMoveKey( spep_6 + 20, 1, -195.1, 379.5 , 0 ); setMoveKey( spep_6 + 22, 1, -193, 383.7 , 0 ); setMoveKey( spep_6 + 24, 1, -195.7, 383.1 , 0 ); setMoveKey( spep_6 + 26, 1, -198.4, 387.4 , 0 ); setMoveKey( spep_6 + 28, 1, -193.1, 377.2 , 0 ); setMoveKey( spep_6 + 30, 1, -191, 381.4 , 0 ); setMoveKey( spep_6 + 32, 1, -193.7, 380.8 , 0 ); setMoveKey( spep_6 + 34, 1, -196.4, 385 , 0 ); setMoveKey( spep_6 + 36, 1, -191.1, 374.8 , 0 ); setMoveKey( spep_6 + 38, 1, -189, 379.1 , 0 ); setMoveKey( spep_6 + 40, 1, -191.7, 378.5 , 0 ); setMoveKey( spep_6 + 42, 1, -194.4, 382.7 , 0 ); setMoveKey( spep_6 + 44, 1, -189.1, 372.5 , 0 ); setMoveKey( spep_6 + 46, 1, -187, 376.7 , 0 ); setMoveKey( spep_6 + 48, 1, -189.7, 376.1 , 0 ); setScaleKey( spep_6 + 0, 1, 0.62, 0.62 ); setScaleKey( spep_6 + 48, 1, 0.62, 0.62 ); setRotateKey( spep_6 + 0, 1, -32.7 ); setRotateKey( spep_6 + 48, 1, -32.7 ); --白フェード entryFade( spep_6 + 42, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_6 + 0, 8 ); --迫る stopSe( spep_6 + 40, SE1x, 10 ); -- ** 次の準備 ** -- spep_7 = spep_6 + 50; ------------------------------------------------------ -- 斬撃 ------------------------------------------------------ -- ** エフェクト等 ** -- tapus = entryEffect( spep_7 + 0, SP_12, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, tapus, 0, 0 , 0 ); setEffMoveKey( spep_7 + 40, tapus, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, tapus, 1.1, 1.1 ); setEffScaleKey( spep_7 + 40, tapus, 1.1, 1.1 ); setEffRotateKey( spep_7 + 0, tapus, 0 ); setEffRotateKey( spep_7 + 40, tapus, 0 ); setEffAlphaKey( spep_7 + 0, tapus, 255 ); setEffAlphaKey( spep_7 + 40, tapus, 255 ); --白フェード entryFade( spep_7 + 32, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_7 + 0, 1172 ); --切る -- ** 次の準備 ** -- spep_8 = spep_7 + 40; ------------------------------------------------------ -- サウザーフィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- reverberation = entryEffect( spep_8 + 0, SP_13, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, reverberation, 0, 0 , 0 ); setEffMoveKey( spep_8 + 40, reverberation, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, reverberation, 1.0, 1.0 ); setEffScaleKey( spep_8 + 40, reverberation, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, reverberation, 0 ); setEffRotateKey( spep_8 + 40, reverberation, 0 ); setEffAlphaKey( spep_8 + 0, reverberation, 255 ); setEffAlphaKey( spep_8 + 40, reverberation, 255 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 -3 + 38, 1, 0 ); changeAnime( spep_8 + 0, 1, 107 ); b=90; setMoveKey( spep_8 + 0, 1, 0, 199.4-b , 0 ); --setMoveKey( spep_8 + 2, 1, 0, 97.5-b , 0 ); setMoveKey( spep_8 -3 + 4, 1, 0, -4.5-b , 0 ); setMoveKey( spep_8 -3 + 6, 1, 0, -106.3-b , 0 ); setMoveKey( spep_8 -3 + 8, 1, 0, -208.3-b , 0 ); setMoveKey( spep_8 -3 + 10, 1, 0, -310.3-b , 0 ); setMoveKey( spep_8 -3 + 12, 1, 0, -357-b , 0 ); setMoveKey( spep_8 -3 + 14, 1, 0, -403.8-b , 0 ); setMoveKey( spep_8 -3 + 16, 1, 0, -450.5-b , 0 ); setMoveKey( spep_8 -3 + 18, 1, 0, -497.4-b , 0 ); setMoveKey( spep_8 -3 + 20, 1, 0, -544.1-b , 0 ); setMoveKey( spep_8 -3 + 22, 1, 0, -590.9-b , 0 ); setMoveKey( spep_8 -3 + 24, 1, 0, -637.7-b , 0 ); setMoveKey( spep_8 -3 + 26, 1, 0, -684.5-b , 0 ); setMoveKey( spep_8 -3 + 28, 1, 0, -731.2-b , 0 ); setMoveKey( spep_8 -3 + 30, 1, 0, -778-b , 0 ); setMoveKey( spep_8 -3 + 32, 1, 0, -824.8-b , 0 ); setMoveKey( spep_8 -3 + 34, 1, 0, -871.5-b , 0 ); setMoveKey( spep_8 -3 + 36, 1, 0, -918.3-b , 0 ); setMoveKey( spep_8 -3 + 38, 1, 0, -965.1-b , 0 ); a=0.23; setScaleKey( spep_8 + 0, 1, 0.8 -a, 0.8-a ); setScaleKey( spep_8 -3 + 38, 1, 3.2, 3.2 ); setRotateKey( spep_8 + 0, 1, 0 ); setRotateKey( spep_8 -3 + 38, 1, 0 ); --白フェード entryFade( spep_8 + 32, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_9 = spep_8 + 40; ------------------------------------------------------ -- 崖に激突 ------------------------------------------------------ -- ** エフェクト等 ** -- pagsamad = entryEffect( spep_9 + 0, SP_14, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, pagsamad, 0, 0 , 0 ); setEffMoveKey( spep_9 + 60, pagsamad, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, pagsamad, 1.0, 1.0 ); setEffScaleKey( spep_9 + 60, pagsamad, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, pagsamad, 0 ); setEffRotateKey( spep_9 + 60, pagsamad, 0 ); setEffAlphaKey( spep_9 + 0, pagsamad, 255 ); setEffAlphaKey( spep_9 + 60, pagsamad, 255 ); --敵の動き setDisp( spep_9 + 0, 1, 1 ); setDisp( spep_9 -3 + 20, 1, 0 ); changeAnime( spep_9 + 0, 1, 106 ); setMoveKey( spep_9 + 0, 1, -538.8, 544.3 , 0 ); setMoveKey( spep_9 -3 + 2, 1, -479.4, 488.4 , 0 ); setMoveKey( spep_9 -3 + 4, 1, -420, 432.4 , 0 ); setMoveKey( spep_9 -3 + 6, 1, -360.6, 376.5 , 0 ); setMoveKey( spep_9 -3 + 8, 1, -301.2, 320.5 , 0 ); setMoveKey( spep_9 -3 + 10, 1, -241.9, 264.6 , 0 ); setMoveKey( spep_9 -3 + 12, 1, -182.6, 208.8 , 0 ); setMoveKey( spep_9 -3 + 14, 1, -123.3, 152.9 , 0 ); setMoveKey( spep_9 -3 + 16, 1, -64, 97.1 , 0 ); setMoveKey( spep_9 -3 + 18, 1, -4.8, 41.3 , 0 ); setMoveKey( spep_9 -3 + 20, 1, 54.4, -14.4 , 0 ); setScaleKey( spep_9 + 0, 1, 0.33, 0.33 ); setScaleKey( spep_9 -3 + 20, 1, 0.33, 0.33 ); setRotateKey( spep_9 + 0, 1, 84 ); setRotateKey( spep_9 -3 + 2, 1, 82.4 ); setRotateKey( spep_9 -3 + 4, 1, 81 ); setRotateKey( spep_9 -3 + 6, 1, 79.5 ); setRotateKey( spep_9 -3 + 8, 1, 78 ); setRotateKey( spep_9 -3 + 10, 1, 76.6 ); setRotateKey( spep_9 -3 + 12, 1, 75.1 ); setRotateKey( spep_9 -3 + 14, 1, 73.6 ); setRotateKey( spep_9 -3 + 16, 1, 72.1 ); setRotateKey( spep_9 -3 + 18, 1, 70.7 ); setRotateKey( spep_9 -3 + 20, 1, 69.2 ); --集中線 shuchusen5 = entryEffectLife( spep_9 -3 + 20, 906, 38 +3 , 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 -3 + 20, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_9 + 58, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_9 -3 + 20, shuchusen5, 1.22, 1.22 ); setEffScaleKey( spep_9 + 58, shuchusen5, 1.22, 1.22 ); setEffRotateKey( spep_9 -3 + 20, shuchusen5, 0 ); setEffRotateKey( spep_9 + 58, shuchusen5, 0 ); setEffAlphaKey( spep_9 -3 + 20, shuchusen5, 255 ); setEffAlphaKey( spep_9 + 58, shuchusen5, 255 ); --文字エントリー ctdogon = entryEffectLife( spep_9 -3 + 20, 10018, 38, 0x100, -1, 0, 53.7, 138.1 );--ドゴォンッ setEffMoveKey( spep_9 -3 + 20, ctdogon, 53.7, 138.1 , 0 ); setEffMoveKey( spep_9 -3 + 22, ctdogon, 51.7, 149.8 , 0 ); setEffMoveKey( spep_9 -3 + 24, ctdogon, 50.6, 156.1 , 0 ); setEffMoveKey( spep_9 -3 + 26, ctdogon, 48.5, 169.2 , 0 ); setEffMoveKey( spep_9 -3 + 28, ctdogon, 49, 165.9 , 0 ); setEffMoveKey( spep_9 -3 + 30, ctdogon, 48.2, 170.8 , 0 ); setEffMoveKey( spep_9 -3 + 32, ctdogon, 48.8, 167.4 , 0 ); setEffMoveKey( spep_9 -3 + 34, ctdogon, 47.9, 172.5 , 0 ); setEffMoveKey( spep_9 -3 + 36, ctdogon, 48.6, 169 , 0 ); setEffMoveKey( spep_9 -3 + 38, ctdogon, 47.6, 174.1 , 0 ); setEffMoveKey( spep_9 -3 + 40, ctdogon, 48.3, 170.5 , 0 ); setEffMoveKey( spep_9 -3 + 42, ctdogon, 47.4, 175.7 , 0 ); setEffMoveKey( spep_9 -3 + 44, ctdogon, 48, 172.1 , 0 ); setEffMoveKey( spep_9 -3 + 46, ctdogon, 47.1, 177.4 , 0 ); setEffMoveKey( spep_9 -3 + 48, ctdogon, 47.8, 173.6 , 0 ); setEffMoveKey( spep_9 -3 + 50, ctdogon, 46.8, 179 , 0 ); setEffMoveKey( spep_9 -3 + 52, ctdogon, 47.5, 175 , 0 ); setEffMoveKey( spep_9 -3 + 54, ctdogon, 46.5, 180.6 , 0 ); setEffMoveKey( spep_9 -3 + 56, ctdogon, 47.3, 176.5 , 0 ); setEffMoveKey( spep_9 -3 + 58, ctdogon, 47.1, 177.3 , 0 ); setEffScaleKey( spep_9 -3 + 20, ctdogon, 0.8, 0.8 ); setEffScaleKey( spep_9 -3 + 22, ctdogon, 1.11, 1.11 ); setEffScaleKey( spep_9 -3 + 24, ctdogon, 1.32, 1.32 ); setEffScaleKey( spep_9 -3 + 26, ctdogon, 1.66, 1.66 ); setEffScaleKey( spep_9 -3 + 28, ctdogon, 1.61, 1.61 ); setEffScaleKey( spep_9 -3 + 30, ctdogon, 1.71, 1.71 ); setEffScaleKey( spep_9 -3 + 32, ctdogon, 1.65, 1.65 ); setEffScaleKey( spep_9 -3 + 34, ctdogon, 1.75, 1.75 ); setEffScaleKey( spep_9 -3 + 36, ctdogon, 1.69, 1.69 ); setEffScaleKey( spep_9 -3 + 38, ctdogon, 1.81, 1.81 ); setEffScaleKey( spep_9 -3 + 40, ctdogon, 1.74, 1.74 ); setEffScaleKey( spep_9 -3 + 42, ctdogon, 1.85, 1.85 ); setEffScaleKey( spep_9 -3 + 44, ctdogon, 1.78, 1.78 ); setEffScaleKey( spep_9 -3 + 46, ctdogon, 1.89, 1.89 ); setEffScaleKey( spep_9 -3 + 48, ctdogon, 1.82, 1.82 ); setEffScaleKey( spep_9 -3 + 50, ctdogon, 1.94, 1.94 ); setEffScaleKey( spep_9 -3 + 52, ctdogon, 1.87, 1.87 ); setEffScaleKey( spep_9 -3 + 54, ctdogon, 1.98, 1.98 ); setEffScaleKey( spep_9 -3 + 56, ctdogon, 1.91, 1.91 ); setEffScaleKey( spep_9 -3 + 58, ctdogon, 1.93, 1.93 ); setEffRotateKey( spep_9 -3 + 20, ctdogon, -9.3 ); setEffRotateKey( spep_9 -3 + 22, ctdogon, -9.5 ); setEffRotateKey( spep_9 -3 + 58, ctdogon, -9.5 ); setEffAlphaKey( spep_9 -3 + 20, ctdogon, 255 ); setEffAlphaKey( spep_9 -3 + 26, ctdogon, 255 ); setEffAlphaKey( spep_9 -3 + 28, ctdogon, 254 ); setEffAlphaKey( spep_9 -3 + 30, ctdogon, 252 ); setEffAlphaKey( spep_9 -3 + 32, ctdogon, 251 ); setEffAlphaKey( spep_9 -3 + 34, ctdogon, 250 ); setEffAlphaKey( spep_9 -3 + 36, ctdogon, 249 ); setEffAlphaKey( spep_9 -3 + 38, ctdogon, 247 ); setEffAlphaKey( spep_9 -3 + 40, ctdogon, 246 ); setEffAlphaKey( spep_9 -3 + 42, ctdogon, 245 ); setEffAlphaKey( spep_9 -3 + 44, ctdogon, 214 ); setEffAlphaKey( spep_9 -3 + 46, ctdogon, 184 ); setEffAlphaKey( spep_9 -3 + 48, ctdogon, 153 ); setEffAlphaKey( spep_9 -3 + 50, ctdogon, 122 ); setEffAlphaKey( spep_9 -3 + 52, ctdogon, 92 ); setEffAlphaKey( spep_9 -3 + 54, ctdogon, 61 ); setEffAlphaKey( spep_9 -3 + 56, ctdogon, 31 ); setEffAlphaKey( spep_9 -3 + 58, ctdogon, 0 ); --白フェード entryFade( spep_9 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- SE2 = playSe( spep_9 + 0, 1116 ); --落ちる stopSe( spep_9 -3 + 18, SE2, 10); playSe( spep_9 -3 + 20, 1023 ); --衝突 -- ** 次の準備 ** -- spep_10 = spep_9 + 60; ------------------------------------------------------ -- 気弾ラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- atiman = entryEffect( spep_10 + 0, SP_15, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, atiman, 0, 0 , 0 ); setEffMoveKey( spep_10 + 80, atiman, 0, 0 , 0 ); setEffScaleKey( spep_10 + 0, atiman, 1.0, 1.0 ); setEffScaleKey( spep_10 + 80, atiman, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, atiman, 0 ); setEffRotateKey( spep_10 + 80, atiman, 0 ); setEffAlphaKey( spep_10 + 0, atiman, 255 ); setEffAlphaKey( spep_10 + 80, atiman, 255 ); --文字エントリー ctzudodododo = entryEffectLife( spep_10 + 0, 10014, 78, 0x100, -1, 0, 95.8, -218.5 );--ズドドドッ setEffMoveKey( spep_10 + 0, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 2, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 4, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 6, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 8, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 10, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 12, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 14, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 16, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 18, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 20, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 22, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 24, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 26, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 28, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 30, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 32, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 34, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 36, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 38, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 40, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 42, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 44, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 46, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 48, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 50, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 52, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 54, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 56, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 58, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 60, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 62, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 64, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 66, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 68, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 70, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 72, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 74, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 76, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 78, ctzudodododo, 102.9, -207.8 , 0 ); setEffScaleKey( spep_10 + 0, ctzudodododo, 2.33, 2.13 ); setEffScaleKey( spep_10 + 78, ctzudodododo, 2.33, 2.13 ); setEffRotateKey( spep_10 + 0, ctzudodododo, -8 ); setEffRotateKey( spep_10 + 78, ctzudodododo, -8 ); setEffAlphaKey( spep_10 + 0, ctzudodododo, 255 ); setEffAlphaKey( spep_10 + 78, ctzudodododo, 255 ); --白フェード entryFade( spep_10 + 70, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- SE3 = playSe( spep_10 + 0, 1044 ); --地鳴り setSeVolume( spep_10 + 0, 1044, 70 ); --[[ playSe( spep_10 + 0, 1155 ); --気弾 playSe( spep_10 + 10, 1155 ); --気弾 playSe( spep_10 + 20, 1155 ); --気弾 playSe( spep_10 + 30, 1155 ); --気弾 playSe( spep_10 + 40, 1155 ); --気弾 playSe( spep_10 + 50, 1155 ); --気弾 playSe( spep_10 + 60, 1155 ); --気弾 playSe( spep_10 + 70, 1155 ); --気弾 ]] --v4.11調整 SE001 = playSe( spep_10 + 0, 1155 ); --気弾 stopSe(spep_10+12,SE001,5); SE002 = playSe( spep_10 + 10, 1155 ); --気弾 stopSe(spep_10+22,SE002,5); SE003 = playSe( spep_10 + 20, 1155 ); --気弾 stopSe(spep_10+32,SE003,5); SE004 = playSe( spep_10 + 30, 1155 ); --気弾 stopSe(spep_10+42,SE004,5); SE005 = playSe( spep_10 + 40, 1155 ); --気弾 stopSe(spep_10+52,SE005,5); SE006 = playSe( spep_10 + 50, 1155 ); --気弾 stopSe(spep_10+62,SE006,5); SE007 = playSe( spep_10 + 60, 1155 ); --気弾 stopSe(spep_10+72,SE007,5); SE008 = playSe( spep_10 + 70, 1155 ); --気弾 stopSe(spep_10+82,SE008s,5); -- ** 次の準備 ** -- spep_11 = spep_10 + 80; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- pagsabog = entryEffect( spep_11 + 0, SP_16, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, pagsabog, 0, 0 , 0 ); setEffMoveKey( spep_11 + 180, pagsabog, 0, 0 , 0 ); setEffScaleKey( spep_11 + 0, pagsabog, 1.0, 1.0 ); setEffScaleKey( spep_11 + 180, pagsabog, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, pagsabog, 0 ); setEffRotateKey( spep_11 + 180, pagsabog, 0 ); setEffAlphaKey( spep_11 + 0, pagsabog, 255 ); setEffAlphaKey( spep_11 + 180, pagsabog, 255 ); -- ** 音 ** -- --[[ playSe( spep_11 + 0, 1155 ); --気弾 playSe( spep_11 + 10, 1155 ); --気弾 playSe( spep_11 + 20, 1155 ); --気弾 playSe( spep_11 + 30, 1155 ); --気弾 playSe( spep_11 + 40, 1155 ); --気弾 playSe( spep_11 + 50, 1155 ); --気弾 playSe( spep_11 + 60, 1155 ); --気弾 playSe( spep_11 + 70, 1155 ); --気弾 playSe( spep_11 + 80, 1155 ); --気弾 playSe( spep_11 + 90, 1155 ); --気弾 playSe( spep_11 + 100, 1155 ); --気弾 playSe( spep_11 + 110, 1155 ); --気弾 playSe( spep_11 + 120, 1155 ); --気弾 playSe( spep_11 + 130, 1155 ); --気弾 playSe( spep_11 + 140, 1155 ); --気弾 playSe( spep_11 + 150, 1155 ); --気弾 playSe( spep_11 + 160, 1155 ); --気弾 setSeVolume( spep_11 + 0, 1155, 50 ); setSeVolume( spep_11 + 10, 1155, 50 ); setSeVolume( spep_11 + 20, 1155, 50 ); setSeVolume( spep_11 + 30, 1155, 50 ); setSeVolume( spep_11 + 40, 1155, 50 ); setSeVolume( spep_11 + 50, 1155, 50 ); setSeVolume( spep_11 + 60, 1155, 50 ); setSeVolume( spep_11 + 70, 1155, 50 ); setSeVolume( spep_11 + 80, 1155, 50 ); setSeVolume( spep_11 + 90, 1155, 50 ); setSeVolume( spep_11 + 100, 1155, 50 ); setSeVolume( spep_11 + 110, 1155, 50 ); setSeVolume( spep_11 + 120, 1155, 50 ); setSeVolume( spep_11 + 130, 1155, 50 ); setSeVolume( spep_11 + 140, 1155, 50 ); setSeVolume( spep_11 + 150, 1155, 50 ); setSeVolume( spep_11 + 160, 1155, 50 ); ]] --v4.11調整 SE010 = playSe( spep_11 + 0, 1155 ); --気弾 SE011 = playSe( spep_11 + 10, 1155 ); --気弾 SE012 = playSe( spep_11 + 20, 1155 ); --気弾 SE013 = playSe( spep_11 + 30, 1155 ); --気弾 SE014 = playSe( spep_11 + 40, 1155 ); --気弾 SE015 = playSe( spep_11 + 50, 1155 ); --気弾 SE016 = playSe( spep_11 + 60, 1155 ); --気弾 SE017 = playSe( spep_11 + 70, 1155 ); --気弾 SE018 = playSe( spep_11 + 80, 1155 ); --気弾 SE019 = playSe( spep_11 + 90, 1155 ); --気弾 SE020 = playSe( spep_11 + 100, 1155 ); --気弾 SE021 = playSe( spep_11 + 110, 1155 ); --気弾 SE022 = playSe( spep_11 + 120, 1155 ); --気弾 SE023 = playSe( spep_11 + 130, 1155 ); --気弾 SE024 = playSe( spep_11 + 140, 1155 ); --気弾 SE025 = playSe( spep_11 + 150, 1155 ); --気弾 SE026 = playSe( spep_11 + 160, 1155 ); --気弾 setSeVolume( spep_11 + 0, 1155, 50 ); setSeVolume( spep_11 + 10, 1155, 50 ); setSeVolume( spep_11 + 20, 1155, 50 ); setSeVolume( spep_11 + 30, 1155, 50 ); setSeVolume( spep_11 + 40, 1155, 50 ); setSeVolume( spep_11 + 50, 1155, 50 ); setSeVolume( spep_11 + 60, 1155, 50 ); setSeVolume( spep_11 + 70, 1155, 50 ); setSeVolume( spep_11 + 80, 1155, 50 ); setSeVolume( spep_11 + 90, 1155, 50 ); setSeVolume( spep_11 + 100, 1155, 50 ); setSeVolume( spep_11 + 110, 1155, 50 ); setSeVolume( spep_11 + 120, 1155, 50 ); setSeVolume( spep_11 + 130, 1155, 50 ); setSeVolume( spep_11 + 140, 1155, 50 ); setSeVolume( spep_11 + 150, 1155, 50 ); setSeVolume( spep_11 + 160, 1155, 50 ); stopSe(spep_11+15,SE010,5); stopSe(spep_11+25,SE011,5); stopSe(spep_11+35,SE012,5); stopSe(spep_11+45,SE013,5); stopSe(spep_11+55,SE014,5); stopSe(spep_11+65,SE015,5); stopSe(spep_11+75,SE016,5); stopSe(spep_11+85,SE017,5); stopSe(spep_11+95,SE018,5); stopSe(spep_11+105,SE019,5); stopSe(spep_11+115,SE020,5); stopSe(spep_11+125,SE021,5); stopSe(spep_11+135,SE022,5); stopSe(spep_11+145,SE023,5); stopSe(spep_11+155,SE024,5); stopSe(spep_11+165,SE025,5); stopSe(spep_11+175,SE026,5); setSeVolume( spep_11 + 0, 1044, 100 ); playSe( spep_11 + 32, 1024 ); --爆発 setSeVolume( spep_11 + 32, 1024, 120 ); stopSe( spep_11 + 176, SE3, 0 ); -- ** ダメージ表示 ** -- dealDamage(spep_11 +30 ); endPhase( spep_11 + 156 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- ファイティングポーズ ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- pose = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, pose, 0, 0 , 0 ); setEffMoveKey( spep_0 + 120, pose, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, pose, -1.1, 1.1 ); setEffScaleKey( spep_0 + 120, pose, -1.1, 1.1 ); setEffRotateKey( spep_0 + 0, pose, 0 ); setEffRotateKey( spep_0 + 120, pose, 0 ); setEffAlphaKey( spep_0 + 0, pose, 255 ); setEffAlphaKey( spep_0 + 120, pose, 255 ); -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +12, 190006, 72, 0x100, -1, 0, 0, 510); -- ゴゴゴゴ setEffMoveKey( spep_0 +12, ctgogo, 0, 510); setEffMoveKey( spep_0 +84, ctgogo, 0, 510); setEffAlphaKey( spep_0 +12, ctgogo, 0 ); setEffAlphaKey( spep_0 + 13, ctgogo, 255 ); setEffAlphaKey( spep_0 + 14, ctgogo, 255 ); setEffAlphaKey( spep_0 + 76, ctgogo, 255 ); setEffAlphaKey( spep_0 + 78, ctgogo, 255 ); setEffAlphaKey( spep_0 + 80, ctgogo, 191 ); setEffAlphaKey( spep_0 + 82, ctgogo, 112 ); setEffAlphaKey( spep_0 + 84, ctgogo, 64 ); setEffRotateKey( spep_0 +12, ctgogo, 0); setEffRotateKey( spep_0 +84, ctgogo, 0); setEffScaleKey( spep_0 +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +74, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +84, ctgogo, -1.07, 1.07 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 38, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 38, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 38, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 38, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 2, shuchusen1, 243 ); setEffAlphaKey( spep_0 + 4, shuchusen1, 231 ); setEffAlphaKey( spep_0 + 6, shuchusen1, 219 ); setEffAlphaKey( spep_0 + 8, shuchusen1, 207 ); setEffAlphaKey( spep_0 + 10, shuchusen1, 195 ); setEffAlphaKey( spep_0 + 12, shuchusen1, 183 ); setEffAlphaKey( spep_0 + 14, shuchusen1, 171 ); setEffAlphaKey( spep_0 + 16, shuchusen1, 159 ); setEffAlphaKey( spep_0 + 18, shuchusen1, 147 ); setEffAlphaKey( spep_0 + 20, shuchusen1, 134 ); setEffAlphaKey( spep_0 + 22, shuchusen1, 122 ); setEffAlphaKey( spep_0 + 24, shuchusen1, 110 ); setEffAlphaKey( spep_0 + 26, shuchusen1, 98 ); setEffAlphaKey( spep_0 + 28, shuchusen1, 86 ); setEffAlphaKey( spep_0 + 30, shuchusen1, 74 ); setEffAlphaKey( spep_0 + 32, shuchusen1, 62 ); setEffAlphaKey( spep_0 + 34, shuchusen1, 50 ); setEffAlphaKey( spep_0 + 36, shuchusen1, 38 ); setEffAlphaKey( spep_0 + 38, shuchusen1, 26 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --白フェード entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 110, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --SE playSe( spep_0 +12, 1018 ); --ゴゴゴ --次の準備 spep_1 = spep_0+120; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 82, 6, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 突進 ------------------------------------------------------ -- ** エフェクト等 ** -- pagdagan = entryEffect( spep_2 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, pagdagan, 0, 0 , 0 ); setEffMoveKey( spep_2 + 60, pagdagan, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, pagdagan, -1.0, 1.0 ); setEffScaleKey( spep_2 + 60, pagdagan, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, pagdagan, 0 ); setEffRotateKey( spep_2 + 60, pagdagan, 0 ); setEffAlphaKey( spep_2 + 0, pagdagan, 255 ); setEffAlphaKey( spep_2 + 60, pagdagan, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_2 + 0, 906, 58, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 58, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.2, 1.44 ); setEffScaleKey( spep_2 + 58, shuchusen2, 1.2, 1.44 ); setEffRotateKey( spep_2 + 0, shuchusen2, 180 ); setEffRotateKey( spep_2 + 58, shuchusen2, 180 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 58, shuchusen2, 255 ); -- ** 音 ** -- SE1 = playSe( spep_2 + 0, 9 ); --突進 --白フェード entryFade( spep_2 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 60; ------------------------------------------------------ -- ドーレキック ------------------------------------------------------ -- ** エフェクト等 ** -- sipaan_a = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, sipaan_a, 0, 0 , 0 ); setEffMoveKey( spep_3 + 110, sipaan_a, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, sipaan_a, 1.0, 1.0 ); setEffScaleKey( spep_3 + 110, sipaan_a, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, sipaan_a, 0 ); setEffRotateKey( spep_3 + 110, sipaan_a, 0 ); setEffAlphaKey( spep_3 + 0, sipaan_a, 0 ); setEffAlphaKey( spep_3 + 56, sipaan_a, 0 ); setEffAlphaKey( spep_3 + 57, sipaan_a, 255 ); setEffAlphaKey( spep_3 + 58, sipaan_a, 255 ); setEffAlphaKey( spep_3 + 110, sipaan_a, 255 ); -- ** エフェクト等 ** -- sipaan_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, sipaan_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 110, sipaan_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, sipaan_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 110, sipaan_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, sipaan_b, 0 ); setEffRotateKey( spep_3 + 110, sipaan_b, 0 ); setEffAlphaKey( spep_3 + 0, sipaan_b, 255 ); setEffAlphaKey( spep_3 + 110, sipaan_b, 255 ); -- ** エフェクト等 ** -- sipaan_t = entryEffect( spep_3 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, sipaan_t, 0, 0 , 0 ); setEffMoveKey( spep_3 + 110, sipaan_t, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, sipaan_t, 1.0, 1.0 ); setEffScaleKey( spep_3 + 110, sipaan_t, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, sipaan_t, 0 ); setEffRotateKey( spep_3 + 110, sipaan_t, 0 ); setEffAlphaKey( spep_3 + 0, sipaan_t, 255 ); setEffAlphaKey( spep_3 + 56, sipaan_t, 255 ); setEffAlphaKey( spep_3 + 57, sipaan_t, 0 ); setEffAlphaKey( spep_3 + 58, sipaan_t, 0 ); setEffAlphaKey( spep_3 + 110, sipaan_t, 0 ); --敵の動き setDisp(spep_3 -3 + 6,1,1); changeAnime(spep_3 -3 + 6,1,102); setMoveKey( spep_3 -3 + 6, 1, 689, -479.8 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 638.8, -450.7 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 588.7, -421.5 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 538.7, -392.4 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 488.5, -363.3 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 438.4, -334.2 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 388.3, -305 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 338.2, -275.9 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 288, -246.8 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 237.9, -217.6 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 187.8, -188.5 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 186.1, -187.5 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 184.5, -186.4 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 182.8, -185.4 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 181.1, -184.3 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 179.4, -183.3 , 0 ); setScaleKey( spep_3 -3 + 6, 1, 4, 4 ); setScaleKey( spep_3 -3 + 8, 1, 3.8, 3.8 ); setScaleKey( spep_3 -3 + 10, 1, 3.6, 3.6 ); setScaleKey( spep_3 -3 + 12, 1, 3.4, 3.4 ); setScaleKey( spep_3 -3 + 14, 1, 3.2, 3.2 ); setScaleKey( spep_3 -3 + 16, 1, 3, 3 ); setScaleKey( spep_3 -3 + 18, 1, 2.8, 2.8 ); setScaleKey( spep_3 -3 + 20, 1, 2.6, 2.6 ); setScaleKey( spep_3 -3 + 22, 1, 2.4, 2.4 ); setScaleKey( spep_3 -3 + 24, 1, 2.2, 2.2 ); setScaleKey( spep_3 -3 + 26, 1, 2, 2 ); setScaleKey( spep_3 -3 + 28, 1, 1.99, 1.99 ); setScaleKey( spep_3 -3 + 30, 1, 1.99, 1.99 ); setScaleKey( spep_3 -3 + 32, 1, 1.98, 1.98 ); setScaleKey( spep_3 -3 + 34, 1, 1.98, 1.98 ); setScaleKey( spep_3 -3 + 36, 1, 1.97, 1.97 ); setRotateKey( spep_3 -3 + 6, 1, 0 ); setRotateKey( spep_3 + 34, 1, 0 ); -- ** 音 ** -- SE0 = playSe( spep_3 + 0, 1072 ); --突進 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 34; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); -- stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setMoveKey( SP_dodge + 10, 1, 179.4, -183.3 , 0 ); setScaleKey( SP_dodge+ 10, 1, 1.97, 1.97 ); setRotateKey( SP_dodge+10, 1, 0 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ setDisp(spep_3 -3 + 80,1,0); changeAnime(spep_3 -3 + 60,1,108); setMoveKey( spep_3 -3 + 38, 1, 177.8, -182.2 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 176.1, -181.2 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 174.4, -180.1 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 172.7, -179.1 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 171.1, -178.1 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 169.4, -177 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 167.7, -176 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 166, -174.9 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 164.4, -173.9 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 162.7, -172.8 , 0 ); setMoveKey( spep_3 -3 + 59, 1, 161, -171.8 , 0 ); setMoveKey( spep_3-3 + 60, 1, 395.8, 174 , 0 ); setMoveKey( spep_3-3 + 62, 1, 351.9, 122 , 0 ); setMoveKey( spep_3-3 + 64, 1, 326.7, 139.3 , 0 ); setMoveKey( spep_3-3 + 66, 1, 291.8, 113.1 , 0 ); setMoveKey( spep_3-3 + 68, 1, 306, 146.5 , 0 ); setMoveKey( spep_3-3 + 70, 1, 378.9, 151 , 0 ); setMoveKey( spep_3-3 + 72, 1, 423.5, 196.4 , 0 ); setMoveKey( spep_3-3 + 74, 1, 502.6, 223 , 0 ); setMoveKey( spep_3-3 + 76, 1, 545, 276.5 , 0 ); setMoveKey( spep_3-3 + 78, 1, 617.3, 280.6 , 0 ); setMoveKey( spep_3-3 + 80, 1, 661.3, 325.8 , 0 ); setScaleKey( spep_3 -3 + 38, 1, 1.96, 1.96 ); setScaleKey( spep_3 -3 + 40, 1, 1.96, 1.96 ); setScaleKey( spep_3 -3 + 42, 1, 1.95, 1.95 ); setScaleKey( spep_3 -3 + 44, 1, 1.94, 1.94 ); setScaleKey( spep_3 -3 + 46, 1, 1.94, 1.94 ); setScaleKey( spep_3 -3 + 48, 1, 1.93, 1.93 ); setScaleKey( spep_3 -3 + 50, 1, 1.93, 1.93 ); setScaleKey( spep_3 -3 + 52, 1, 1.92, 1.92 ); setScaleKey( spep_3 -3 + 54, 1, 1.91, 1.91 ); setScaleKey( spep_3 -3 + 56, 1, 1.91, 1.91 ); setScaleKey( spep_3 -3 + 59, 1, 1.9, 1.9 ); setScaleKey( spep_3-3 + 60, 1, 4, 4 ); setScaleKey( spep_3-3 + 62, 1, 3.48, 3.48 ); setScaleKey( spep_3-3 + 64, 1, 3.25, 3.25 ); setScaleKey( spep_3-3 + 66, 1, 2.76, 2.76 ); setScaleKey( spep_3-3 + 68, 1, 2.36, 2.36 ); setScaleKey( spep_3-3 + 70, 1, 2.12, 2.12 ); setScaleKey( spep_3-3 + 72, 1, 2.07, 2.07 ); setScaleKey( spep_3-3 + 74, 1, 1.85, 1.85 ); setScaleKey( spep_3-3 + 76, 1, 1.77, 1.77 ); setScaleKey( spep_3-3 + 78, 1, 1.56, 1.56 ); setScaleKey( spep_3-3 + 80, 1, 1.49, 1.49 ); setRotateKey( spep_3 -3 + 80, 1, 0 ); --文字エントリー ctbako = entryEffectLife( spep_3-3 + 60, 10021, 38, 0x100, -1, 0, 20, -38.6 );--バゴォッ setEffMoveKey( spep_3-3 + 60, ctbako, 20, -38.6 , 0 ); setEffMoveKey( spep_3-3 + 62, ctbako, 79.4, -113.7 , 0 ); setEffMoveKey( spep_3-3 + 64, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 66, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 68, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 70, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 72, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 74, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 76, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 78, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 80, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 82, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 84, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 86, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 88, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 90, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 92, ctbako, 137.9, -161.6 , 0 ); setEffMoveKey( spep_3-3 + 94, ctbako, 151.7, -173.8 , 0 ); setEffMoveKey( spep_3-3 + 98, ctbako, 137.9, -161.6 , 0 ); setEffScaleKey( spep_3-3 + 60, ctbako, 0.5, 0.5 ); setEffScaleKey( spep_3-3 + 62, ctbako, 1.87, 1.87 ); setEffScaleKey( spep_3-3 + 64, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 66, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 68, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 70, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 72, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 74, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 76, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 78, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 80, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 82, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 84, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 86, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 88, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 90, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 92, ctbako, 2.91, 2.91 ); setEffScaleKey( spep_3-3 + 94, ctbako, 3.2, 3.2 ); setEffScaleKey( spep_3-3 + 98, ctbako, 2.91, 2.91 ); setEffRotateKey( spep_3-3 + 60, ctbako, 35.1 ); setEffRotateKey( spep_3-3 + 62, ctbako, 29 ); setEffRotateKey( spep_3-3 + 64, ctbako, 23 ); setEffRotateKey( spep_3-3 + 98, ctbako, 23 ); setEffAlphaKey( spep_3-3 + 60, ctbako, 255 ); setEffAlphaKey( spep_3-3 + 88, ctbako, 255 ); setEffAlphaKey( spep_3-3 + 90, ctbako, 204 ); setEffAlphaKey( spep_3-3 + 92, ctbako, 153 ); setEffAlphaKey( spep_3-3 + 94, ctbako, 102 ); setEffAlphaKey( spep_3-3 + 96, ctbako, 51 ); setEffAlphaKey( spep_3-3 + 98, ctbako, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_3 -3 + 60, 906, 48, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 -3 + 60, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 108, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 -3 + 60, shuchusen3, 1.5, 1.48 ); setEffScaleKey( spep_3 -3 + 108, shuchusen3, 1.5, 1.48 ); setEffRotateKey( spep_3 -3 + 60, shuchusen3, 0 ); setEffRotateKey( spep_3 -3 + 108, shuchusen3, 0 ); setEffAlphaKey( spep_3 -3 + 60, shuchusen3, 255 ); setEffAlphaKey( spep_3 -3 + 108, shuchusen3, 255 ); --白フェード entryFade( spep_3 + 102, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_3 -3 + 60, 1011 ); --蹴り -- ** 次の準備 ** -- spep_4 = spep_3 + 110; ------------------------------------------------------ -- ネーズ発射 ------------------------------------------------------ -- ** エフェクト等 ** -- lansad_a = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, lansad_a, 0, 0 , 0 ); setEffMoveKey( spep_4 + 64, lansad_a, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, lansad_a, 1.0, 1.0 ); setEffScaleKey( spep_4 + 64, lansad_a, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, lansad_a, 0 ); setEffRotateKey( spep_4 + 64, lansad_a, 0 ); setEffAlphaKey( spep_4 + 0, lansad_a, 255 ); setEffAlphaKey( spep_4 + 64, lansad_a, 255 ); --流線 ryusen1 = entryEffectLife( spep_4 -3 + 22, 914, 40, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 -3 + 22, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_4 -3 + 62, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_4 -3 + 22, ryusen1, 3.2, 1.6 ); setEffScaleKey( spep_4 -3 + 62, ryusen1, 3.2, 1.6 ); setEffRotateKey( spep_4 -3 + 22, ryusen1, 152 ); setEffRotateKey( spep_4 -3 + 62, ryusen1, 152 ); setEffAlphaKey( spep_4 -3 + 22, ryusen1, 255 ); setEffAlphaKey( spep_4 -3 + 62, ryusen1, 255 ); -- ** エフェクト等 ** -- lansad_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, lansad_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 64, lansad_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, lansad_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 64, lansad_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, lansad_b, 0 ); setEffRotateKey( spep_4 + 64, lansad_b, 0 ); setEffAlphaKey( spep_4 + 0, lansad_b, 255 ); setEffAlphaKey( spep_4 + 64, lansad_b, 255 ); --文字エントリー ctbibibi = entryEffectLife( spep_4 -3 + 22, 10025, 30, 0x100, -1, 0, -74.5, 171.4 );--ビビビッ setEffMoveKey( spep_4 -3 + 22, ctbibibi, -74.5, 171.4 , 0 ); setEffMoveKey( spep_4 -3 + 24, ctbibibi, -111.6, 233.3 , 0 ); setEffMoveKey( spep_4 -3 + 26, ctbibibi, -143.1, 287.9 , 0 ); setEffMoveKey( spep_4 -3 + 28, ctbibibi, -148.4, 294.8 , 0 ); setEffMoveKey( spep_4 -3 + 30, ctbibibi, -143.1, 287.9 , 0 ); setEffMoveKey( spep_4 -3 + 32, ctbibibi, -148.4, 294.8 , 0 ); setEffMoveKey( spep_4 -3 + 34, ctbibibi, -143.1, 287.9 , 0 ); setEffMoveKey( spep_4 -3 + 36, ctbibibi, -148.4, 294.8 , 0 ); setEffMoveKey( spep_4 -3 + 38, ctbibibi, -143.1, 287.9 , 0 ); setEffMoveKey( spep_4 -3 + 40, ctbibibi, -148.4, 294.8 , 0 ); setEffMoveKey( spep_4 -3 + 42, ctbibibi, -143.1, 287.9 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctbibibi, -148.4, 294.8 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctbibibi, -143.1, 287.9 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctbibibi, -148.4, 294.8 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctbibibi, -143.1, 287.9 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctbibibi, -148.4, 294.8 , 0 ); setEffScaleKey( spep_4 -3 + 22, ctbibibi, 0.1, 0.1 ); setEffScaleKey( spep_4 -3 + 24, ctbibibi, 0.95, 0.95 ); setEffScaleKey( spep_4 -3 + 26, ctbibibi, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 28, ctbibibi, 1.79, 1.79 ); setEffScaleKey( spep_4 -3 + 30, ctbibibi, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 32, ctbibibi, 1.79, 1.79 ); setEffScaleKey( spep_4 -3 + 34, ctbibibi, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 36, ctbibibi, 1.79, 1.79 ); setEffScaleKey( spep_4 -3 + 38, ctbibibi, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 40, ctbibibi, 1.79, 1.79 ); setEffScaleKey( spep_4 -3 + 42, ctbibibi, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 44, ctbibibi, 1.79, 1.79 ); setEffScaleKey( spep_4 -3 + 46, ctbibibi, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 48, ctbibibi, 1.79, 1.79 ); setEffScaleKey( spep_4 -3 + 50, ctbibibi, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 52, ctbibibi, 1.79, 1.79 ); setEffRotateKey( spep_4 -3 + 22, ctbibibi, 13.5 ); setEffRotateKey( spep_4 -3 + 52, ctbibibi, 13.5 ); setEffAlphaKey( spep_4 -3 + 22, ctbibibi, 255 ); setEffAlphaKey( spep_4 -3 + 52, ctbibibi, 255 ); --白フェード entryFade( spep_4 + 56, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- SE1 = playSe( spep_4 + 0 -6, 1050 ); --溜め stopSe( spep_4 + 20, SE1, 20); playSe( spep_4 + 24, 1146 ); --発射 setSeVolume( spep_4 + 24, 1146, 66 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 64; ------------------------------------------------------ -- ネーズビーム ------------------------------------------------------ -- ** エフェクト等 ** -- beam_a = entryEffect( spep_5 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam_a, 0, 0 , 0 ); setEffMoveKey( spep_5 + 60, beam_a, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, beam_a, 1.0, 1.0 ); setEffScaleKey( spep_5 + 60, beam_a, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam_a, 0 ); setEffRotateKey( spep_5 + 60, beam_a, 0 ); setEffAlphaKey( spep_5 + 0, beam_a, 255 ); setEffAlphaKey( spep_5 + 60, beam_a, 255 ); -- ** エフェクト等 ** -- beam_t = entryEffect( spep_5 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam_t, 0, 0 , 0 ); setEffMoveKey( spep_5 + 60, beam_t, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, beam_t, 1.0, 1.0 ); setEffScaleKey( spep_5 + 60, beam_t, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam_t, 0 ); setEffRotateKey( spep_5 + 60, beam_t, 0 ); setEffAlphaKey( spep_5 + 0, beam_t, 255 ); setEffAlphaKey( spep_5 + 60, beam_t, 255 ); --流線 ryusen2 = entryEffectLife( spep_5 + 0, 914, 18 -2, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_5 -2 + 18, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, ryusen2, 3.2, 1.6 ); setEffScaleKey( spep_5 -2 + 18, ryusen2, 3.2, 1.6 ); setEffRotateKey( spep_5 + 0, ryusen2, 152 ); setEffRotateKey( spep_5 -2 + 18, ryusen2, 152 ); setEffAlphaKey( spep_5 + 0, ryusen2, 255 ); setEffAlphaKey( spep_5 -2 + 18, ryusen2, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_5 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 60, beam_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 60, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam_b, 0 ); setEffRotateKey( spep_5 + 60, beam_b, 0 ); setEffAlphaKey( spep_5 + 0, beam_b, 255 ); setEffAlphaKey( spep_5 + 60, beam_b, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_5 -3 + 20, 906, 38, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 -3 + 20, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 -3 + 58, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_5 -3 + 20, shuchusen4, 1, 1 ); setEffScaleKey( spep_5 -3 + 58, shuchusen4, 1, 1 ); setEffRotateKey( spep_5 -3 + 20, shuchusen4, 0 ); setEffRotateKey( spep_5 -3 + 58, shuchusen4, 0 ); setEffAlphaKey( spep_5 -3 + 20, shuchusen4, 255 ); setEffAlphaKey( spep_5 -3 + 58, shuchusen4, 255 ); --敵の動き setDisp( spep_5 -3 + 0, 1, 1 ); setDisp( spep_5 -3 + 58, 1, 0 ); changeAnime( spep_5 -3 + 0, 1, 108 ); changeAnime( spep_5 -3 + 20, 1, 106 ); setMoveKey( spep_5 -3 + 0, 1, -519.4, -263.2 , 0 ); setMoveKey( spep_5 -3 + 2, 1, -474.4, -234.4 , 0 ); setMoveKey( spep_5 -3 + 4, 1, -429.4, -205.6 , 0 ); setMoveKey( spep_5 -3 + 6, 1, -384.4, -176.8 , 0 ); setMoveKey( spep_5 -3 + 8, 1, -339.4, -148 , 0 ); setMoveKey( spep_5 -3 + 10, 1, -294.3, -119.2 , 0 ); setMoveKey( spep_5 -3 + 12, 1, -249.4, -90.4 , 0 ); setMoveKey( spep_5 -3 + 14, 1, -204.4, -61.6 , 0 ); setMoveKey( spep_5 -3 + 16, 1, -159.3, -32.7 , 0 ); setMoveKey( spep_5 -3 + 19, 1, -114.3, -3.9 , 0 ); setMoveKey( spep_5 -3 + 20, 1, -75.3, 32.9 , 0 ); setMoveKey( spep_5 -3 + 22, 1, -64.1, 19.4 , 0 ); setMoveKey( spep_5 -3 + 24, 1, -73, 28 , 0 ); setMoveKey( spep_5 -3 + 26, 1, -61.8, 24.5 , 0 ); setMoveKey( spep_5 -3 + 28, 1, -70.7, 35 , 0 ); setMoveKey( spep_5 -3 + 30, 1, -59.5, 21.5 , 0 ); setMoveKey( spep_5 -3 + 32, 1, -68.4, 30.1 , 0 ); setMoveKey( spep_5 -3 + 34, 1, -57.2, 26.6 , 0 ); setMoveKey( spep_5 -3 + 36, 1, -66, 37.1 , 0 ); setMoveKey( spep_5 -3 + 38, 1, -54.9, 23.6 , 0 ); setMoveKey( spep_5 -3 + 40, 1, -63.7, 32.2 , 0 ); setMoveKey( spep_5 -3 + 42, 1, -52.6, 28.7 , 0 ); setMoveKey( spep_5 -3 + 44, 1, -61.4, 39.2 , 0 ); setMoveKey( spep_5 -3 + 46, 1, -50.2, 25.7 , 0 ); setMoveKey( spep_5 -3 + 48, 1, -59.1, 34.3 , 0 ); setMoveKey( spep_5 -3 + 50, 1, -47.9, 30.8 , 0 ); setMoveKey( spep_5 -3 + 52, 1, -56.8, 41.3 , 0 ); setMoveKey( spep_5 -3 + 54, 1, -45.6, 27.8 , 0 ); setMoveKey( spep_5 -3 + 56, 1, -54.5, 36.4 , 0 ); setMoveKey( spep_5 -3 + 58, 1, -43.3, 32.9 , 0 ); setScaleKey( spep_5 -3 + 0, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 2, 1, 1.15, 1.15 ); setScaleKey( spep_5 -3 + 4, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 6, 1, 1.15, 1.15 ); setScaleKey( spep_5 -3 + 8, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 10, 1, 1.15, 1.15 ); setScaleKey( spep_5 -3 + 12, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 14, 1, 1.15, 1.15 ); setScaleKey( spep_5 -3 + 16, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 19, 1, 1.15, 1.15 ); setScaleKey( spep_5 -3 + 20, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 58, 1, 1.2, 1.2 ); setRotateKey( spep_5 -3 + 0, 1, -36.5 ); setRotateKey( spep_5 -3 + 58, 1, -36.5 ); --白フェード entryFade( spep_5 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_5 + 18, 1049 ); --被弾 SE1x = playSe( spep_5 + 20, 1050 ); --被弾 setSeVolume( spep_5 + 20, 1050, 70 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 60; ------------------------------------------------------ -- サウザー迫る ------------------------------------------------------ -- ** エフェクト等 ** -- pagpaduol_a = entryEffect( spep_6 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, pagpaduol_a, 0, 0 , 0 ); setEffMoveKey( spep_6 + 50, pagpaduol_a, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, pagpaduol_a, 1.0, 1.0 ); setEffScaleKey( spep_6 + 50, pagpaduol_a, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, pagpaduol_a, 0 ); setEffRotateKey( spep_6 + 50, pagpaduol_a, 0 ); setEffAlphaKey( spep_6 + 0, pagpaduol_a, 255 ); setEffAlphaKey( spep_6 + 50, pagpaduol_a, 255 ); -- ** エフェクト等 ** -- pagpaduol_b = entryEffect( spep_6 + 0, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, pagpaduol_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 50, pagpaduol_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, pagpaduol_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 50, pagpaduol_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, pagpaduol_b, 0 ); setEffRotateKey( spep_6 + 50, pagpaduol_b, 0 ); setEffAlphaKey( spep_6 + 0, pagpaduol_b, 255 ); setEffAlphaKey( spep_6 + 50, pagpaduol_b, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 48, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); setMoveKey( spep_6 + 0, 1, -201.7, 390.1 , 0 ); setMoveKey( spep_6 + 2, 1, -204.4, 394.4 , 0 ); setMoveKey( spep_6 + 4, 1, -199.1, 384.2 , 0 ); setMoveKey( spep_6 + 6, 1, -197, 388.4 , 0 ); setMoveKey( spep_6 + 8, 1, -199.7, 387.8 , 0 ); setMoveKey( spep_6 + 10, 1, -202.4, 392 , 0 ); setMoveKey( spep_6 + 12, 1, -197.1, 381.8 , 0 ); setMoveKey( spep_6 + 14, 1, -195, 386.1 , 0 ); setMoveKey( spep_6 + 16, 1, -197.7, 385.5 , 0 ); setMoveKey( spep_6 + 18, 1, -200.4, 389.7 , 0 ); setMoveKey( spep_6 + 20, 1, -195.1, 379.5 , 0 ); setMoveKey( spep_6 + 22, 1, -193, 383.7 , 0 ); setMoveKey( spep_6 + 24, 1, -195.7, 383.1 , 0 ); setMoveKey( spep_6 + 26, 1, -198.4, 387.4 , 0 ); setMoveKey( spep_6 + 28, 1, -193.1, 377.2 , 0 ); setMoveKey( spep_6 + 30, 1, -191, 381.4 , 0 ); setMoveKey( spep_6 + 32, 1, -193.7, 380.8 , 0 ); setMoveKey( spep_6 + 34, 1, -196.4, 385 , 0 ); setMoveKey( spep_6 + 36, 1, -191.1, 374.8 , 0 ); setMoveKey( spep_6 + 38, 1, -189, 379.1 , 0 ); setMoveKey( spep_6 + 40, 1, -191.7, 378.5 , 0 ); setMoveKey( spep_6 + 42, 1, -194.4, 382.7 , 0 ); setMoveKey( spep_6 + 44, 1, -189.1, 372.5 , 0 ); setMoveKey( spep_6 + 46, 1, -187, 376.7 , 0 ); setMoveKey( spep_6 + 48, 1, -189.7, 376.1 , 0 ); setScaleKey( spep_6 + 0, 1, 0.62, 0.62 ); setScaleKey( spep_6 + 48, 1, 0.62, 0.62 ); setRotateKey( spep_6 + 0, 1, -32.7 ); setRotateKey( spep_6 + 48, 1, -32.7 ); --白フェード entryFade( spep_6 + 42, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_6 + 0, 8 ); --迫る stopSe( spep_6 + 40, SE1x, 10 ); -- ** 次の準備 ** -- spep_7 = spep_6 + 50; ------------------------------------------------------ -- 斬撃 ------------------------------------------------------ -- ** エフェクト等 ** -- tapus = entryEffect( spep_7 + 0, SP_12x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, tapus, 0, 0 , 0 ); setEffMoveKey( spep_7 + 40, tapus, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, tapus, 1.1, 1.1 ); setEffScaleKey( spep_7 + 40, tapus, 1.1, 1.1 ); setEffRotateKey( spep_7 + 0, tapus, 0 ); setEffRotateKey( spep_7 + 40, tapus, 0 ); setEffAlphaKey( spep_7 + 0, tapus, 255 ); setEffAlphaKey( spep_7 + 40, tapus, 255 ); -- ** 音 ** -- playSe( spep_7 + 0, 1172 ); --切る --白フェード entryFade( spep_7 + 32, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_8 = spep_7 + 40; ------------------------------------------------------ -- サウザーフィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- reverberation = entryEffect( spep_8 + 0, SP_13x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, reverberation, 0, 0 , 0 ); setEffMoveKey( spep_8 + 40, reverberation, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, reverberation, -1.0, 1.0 ); setEffScaleKey( spep_8 + 40, reverberation, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, reverberation, 0 ); setEffRotateKey( spep_8 + 40, reverberation, 0 ); setEffAlphaKey( spep_8 + 0, reverberation, 255 ); setEffAlphaKey( spep_8 + 40, reverberation, 255 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 -3 + 38, 1, 0 ); changeAnime( spep_8 + 0, 1, 7 ); b=90; setMoveKey( spep_8 + 0, 1, 0, 199.4-b , 0 ); --setMoveKey( spep_8 + 2, 1, 0, 97.5-b , 0 ); setMoveKey( spep_8 -3 + 4, 1, 0, -4.5-b , 0 ); setMoveKey( spep_8 -3 + 6, 1, 0, -106.3-b , 0 ); setMoveKey( spep_8 -3 + 8, 1, 0, -208.3-b , 0 ); setMoveKey( spep_8 -3 + 10, 1, 0, -310.3-b , 0 ); setMoveKey( spep_8 -3 + 12, 1, 0, -357-b , 0 ); setMoveKey( spep_8 -3 + 14, 1, 0, -403.8-b , 0 ); setMoveKey( spep_8 -3 + 16, 1, 0, -450.5-b , 0 ); setMoveKey( spep_8 -3 + 18, 1, 0, -497.4-b , 0 ); setMoveKey( spep_8 -3 + 20, 1, 0, -544.1-b , 0 ); setMoveKey( spep_8 -3 + 22, 1, 0, -590.9-b , 0 ); setMoveKey( spep_8 -3 + 24, 1, 0, -637.7-b , 0 ); setMoveKey( spep_8 -3 + 26, 1, 0, -684.5-b , 0 ); setMoveKey( spep_8 -3 + 28, 1, 0, -731.2-b , 0 ); setMoveKey( spep_8 -3 + 30, 1, 0, -778-b , 0 ); setMoveKey( spep_8 -3 + 32, 1, 0, -824.8-b , 0 ); setMoveKey( spep_8 -3 + 34, 1, 0, -871.5-b , 0 ); setMoveKey( spep_8 -3 + 36, 1, 0, -918.3-b , 0 ); setMoveKey( spep_8 -3 + 38, 1, 0, -965.1-b , 0 ); a=0.23; setScaleKey( spep_8 + 0, 1, 0.8 -a, 0.8-a ); setScaleKey( spep_8 -3 + 38, 1, 3.2, 3.2 ); setRotateKey( spep_8 + 0, 1, 0 ); setRotateKey( spep_8 -3 + 38, 1, 0 ); --白フェード entryFade( spep_8 + 32, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_9 = spep_8 + 40; ------------------------------------------------------ -- 崖に激突 ------------------------------------------------------ -- ** エフェクト等 ** -- pagsamad = entryEffect( spep_9 + 0, SP_14x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, pagsamad, 0, 0 , 0 ); setEffMoveKey( spep_9 + 60, pagsamad, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, pagsamad, -1.0, 1.0 ); setEffScaleKey( spep_9 + 60, pagsamad, -1.0, 1.0 ); setEffRotateKey( spep_9 + 0, pagsamad, 0 ); setEffRotateKey( spep_9 + 60, pagsamad, 0 ); setEffAlphaKey( spep_9 + 0, pagsamad, 255 ); setEffAlphaKey( spep_9 + 60, pagsamad, 255 ); --敵の動き setDisp( spep_9 + 0, 1, 1 ); setDisp( spep_9 -3 + 20, 1, 0 ); changeAnime( spep_9 + 0, 1, 6 ); setMoveKey( spep_9 + 0, 1, 538.8, 544.3 , 0 ); setMoveKey( spep_9 -3 + 2, 1, 479.4, 488.4 , 0 ); setMoveKey( spep_9 -3 + 4, 1, 420, 432.4 , 0 ); setMoveKey( spep_9 -3 + 6, 1, 360.6, 376.5 , 0 ); setMoveKey( spep_9 -3 + 8, 1, 301.2, 320.5 , 0 ); setMoveKey( spep_9 -3 + 10, 1, 241.9, 264.6 , 0 ); setMoveKey( spep_9 -3 + 12, 1, 182.6, 208.8 , 0 ); setMoveKey( spep_9 -3 + 14, 1, 123.3, 152.9 , 0 ); setMoveKey( spep_9 -3 + 16, 1, 64, 97.1 , 0 ); setMoveKey( spep_9 -3 + 18, 1, 4.8, 41.3 , 0 ); setMoveKey( spep_9 -3 + 20, 1, -54.4, -14.4 , 0 ); setScaleKey( spep_9 + 0, 1, 0.33, 0.33 ); setScaleKey( spep_9 -3 + 20, 1, 0.33, 0.33 ); setRotateKey( spep_9 + 0, 1, 84 ); setRotateKey( spep_9 -3 + 2, 1, 82.4 ); setRotateKey( spep_9 -3 + 4, 1, 81 ); setRotateKey( spep_9 -3 + 6, 1, 79.5 ); setRotateKey( spep_9 -3 + 8, 1, 78 ); setRotateKey( spep_9 -3 + 10, 1, 76.6 ); setRotateKey( spep_9 -3 + 12, 1, 75.1 ); setRotateKey( spep_9 -3 + 14, 1, 73.6 ); setRotateKey( spep_9 -3 + 16, 1, 72.1 ); setRotateKey( spep_9 -3 + 18, 1, 70.7 ); setRotateKey( spep_9 -3 + 20, 1, 69.2 ); --集中線 shuchusen5 = entryEffectLife( spep_9 -3 + 20, 906, 38 +3 , 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 -3 + 20, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_9 + 58, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_9 -3 + 20, shuchusen5, 1.22, 1.22 ); setEffScaleKey( spep_9 + 58, shuchusen5, 1.22, 1.22 ); setEffRotateKey( spep_9 -3 + 20, shuchusen5, 0 ); setEffRotateKey( spep_9 + 58, shuchusen5, 0 ); setEffAlphaKey( spep_9 -3 + 20, shuchusen5, 255 ); setEffAlphaKey( spep_9 + 58, shuchusen5, 255 ); --文字エントリー ctdogon = entryEffectLife( spep_9 -3 + 20, 10018, 38, 0x100, -1, 0, -53.7, 138.1 );--ドゴォンッ setEffMoveKey( spep_9 -3 + 20, ctdogon, -53.7, 138.1 , 0 ); setEffMoveKey( spep_9 -3 + 22, ctdogon, -51.7, 149.8 , 0 ); setEffMoveKey( spep_9 -3 + 24, ctdogon, -50.6, 156.1 , 0 ); setEffMoveKey( spep_9 -3 + 26, ctdogon, -48.5, 169.2 , 0 ); setEffMoveKey( spep_9 -3 + 28, ctdogon, -49, 165.9 , 0 ); setEffMoveKey( spep_9 -3 + 30, ctdogon, -48.2, 170.8 , 0 ); setEffMoveKey( spep_9 -3 + 32, ctdogon, -48.8, 167.4 , 0 ); setEffMoveKey( spep_9 -3 + 34, ctdogon, -47.9, 172.5 , 0 ); setEffMoveKey( spep_9 -3 + 36, ctdogon, -48.6, 169 , 0 ); setEffMoveKey( spep_9 -3 + 38, ctdogon, -47.6, 174.1 , 0 ); setEffMoveKey( spep_9 -3 + 40, ctdogon, -48.3, 170.5 , 0 ); setEffMoveKey( spep_9 -3 + 42, ctdogon, -47.4, 175.7 , 0 ); setEffMoveKey( spep_9 -3 + 44, ctdogon, -48, 172.1 , 0 ); setEffMoveKey( spep_9 -3 + 46, ctdogon, -47.1, 177.4 , 0 ); setEffMoveKey( spep_9 -3 + 48, ctdogon, -47.8, 173.6 , 0 ); setEffMoveKey( spep_9 -3 + 50, ctdogon, -46.8, 179 , 0 ); setEffMoveKey( spep_9 -3 + 52, ctdogon, -47.5, 175 , 0 ); setEffMoveKey( spep_9 -3 + 54, ctdogon, -46.5, 180.6 , 0 ); setEffMoveKey( spep_9 -3 + 56, ctdogon, -47.3, 176.5 , 0 ); setEffMoveKey( spep_9 -3 + 58, ctdogon, -47.1, 177.3 , 0 ); setEffScaleKey( spep_9 -3 + 20, ctdogon, 0.8, 0.8 ); setEffScaleKey( spep_9 -3 + 22, ctdogon, 1.11, 1.11 ); setEffScaleKey( spep_9 -3 + 24, ctdogon, 1.32, 1.32 ); setEffScaleKey( spep_9 -3 + 26, ctdogon, 1.66, 1.66 ); setEffScaleKey( spep_9 -3 + 28, ctdogon, 1.61, 1.61 ); setEffScaleKey( spep_9 -3 + 30, ctdogon, 1.71, 1.71 ); setEffScaleKey( spep_9 -3 + 32, ctdogon, 1.65, 1.65 ); setEffScaleKey( spep_9 -3 + 34, ctdogon, 1.75, 1.75 ); setEffScaleKey( spep_9 -3 + 36, ctdogon, 1.69, 1.69 ); setEffScaleKey( spep_9 -3 + 38, ctdogon, 1.81, 1.81 ); setEffScaleKey( spep_9 -3 + 40, ctdogon, 1.74, 1.74 ); setEffScaleKey( spep_9 -3 + 42, ctdogon, 1.85, 1.85 ); setEffScaleKey( spep_9 -3 + 44, ctdogon, 1.78, 1.78 ); setEffScaleKey( spep_9 -3 + 46, ctdogon, 1.89, 1.89 ); setEffScaleKey( spep_9 -3 + 48, ctdogon, 1.82, 1.82 ); setEffScaleKey( spep_9 -3 + 50, ctdogon, 1.94, 1.94 ); setEffScaleKey( spep_9 -3 + 52, ctdogon, 1.87, 1.87 ); setEffScaleKey( spep_9 -3 + 54, ctdogon, 1.98, 1.98 ); setEffScaleKey( spep_9 -3 + 56, ctdogon, 1.91, 1.91 ); setEffScaleKey( spep_9 -3 + 58, ctdogon, 1.93, 1.93 ); setEffRotateKey( spep_9 -3 + 20, ctdogon, -9.3 ); setEffRotateKey( spep_9 -3 + 22, ctdogon, -9.5 ); setEffRotateKey( spep_9 -3 + 58, ctdogon, -9.5 ); setEffAlphaKey( spep_9 -3 + 20, ctdogon, 255 ); setEffAlphaKey( spep_9 -3 + 26, ctdogon, 255 ); setEffAlphaKey( spep_9 -3 + 28, ctdogon, 254 ); setEffAlphaKey( spep_9 -3 + 30, ctdogon, 252 ); setEffAlphaKey( spep_9 -3 + 32, ctdogon, 251 ); setEffAlphaKey( spep_9 -3 + 34, ctdogon, 250 ); setEffAlphaKey( spep_9 -3 + 36, ctdogon, 249 ); setEffAlphaKey( spep_9 -3 + 38, ctdogon, 247 ); setEffAlphaKey( spep_9 -3 + 40, ctdogon, 246 ); setEffAlphaKey( spep_9 -3 + 42, ctdogon, 245 ); setEffAlphaKey( spep_9 -3 + 44, ctdogon, 214 ); setEffAlphaKey( spep_9 -3 + 46, ctdogon, 184 ); setEffAlphaKey( spep_9 -3 + 48, ctdogon, 153 ); setEffAlphaKey( spep_9 -3 + 50, ctdogon, 122 ); setEffAlphaKey( spep_9 -3 + 52, ctdogon, 92 ); setEffAlphaKey( spep_9 -3 + 54, ctdogon, 61 ); setEffAlphaKey( spep_9 -3 + 56, ctdogon, 31 ); setEffAlphaKey( spep_9 -3 + 58, ctdogon, 0 ); -- ** 音 ** -- SE2 = playSe( spep_9 + 0, 1116 ); --落ちる stopSe( spep_9 -3 + 18, SE2, 10); playSe( spep_9 -3 + 20, 1023 ); --衝突 --白フェード entryFade( spep_9 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_10 = spep_9 + 60; ------------------------------------------------------ -- 気弾ラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- atiman = entryEffect( spep_10 + 0, SP_15x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, atiman, 0, 0 , 0 ); setEffMoveKey( spep_10 + 80, atiman, 0, 0 , 0 ); setEffScaleKey( spep_10 + 0, atiman, -1.0, 1.0 ); setEffScaleKey( spep_10 + 80, atiman, -1.0, 1.0 ); setEffRotateKey( spep_10 + 0, atiman, 0 ); setEffRotateKey( spep_10 + 80, atiman, 0 ); setEffAlphaKey( spep_10 + 0, atiman, 255 ); setEffAlphaKey( spep_10 + 80, atiman, 255 ); --文字エントリー ctzudodododo = entryEffectLife( spep_10 + 0, 10014, 78, 0x100, -1, 0, 95.8, -218.5 );--ズドドドッ setEffMoveKey( spep_10 + 0, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 2, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 4, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 6, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 8, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 10, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 12, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 14, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 16, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 18, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 20, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 22, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 24, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 26, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 28, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 30, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 32, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 34, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 36, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 38, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 40, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 42, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 44, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 46, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 48, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 50, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 52, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 54, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 56, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 58, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 60, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 62, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 64, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 66, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 68, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 70, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 72, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 74, ctzudodododo, 102.9, -207.8 , 0 ); setEffMoveKey( spep_10 + 76, ctzudodododo, 95.8, -218.5 , 0 ); setEffMoveKey( spep_10 + 78, ctzudodododo, 102.9, -207.8 , 0 ); setEffScaleKey( spep_10 + 0, ctzudodododo, 2.33, 2.13 ); setEffScaleKey( spep_10 + 78, ctzudodododo, 2.33, 2.13 ); setEffRotateKey( spep_10 + 0, ctzudodododo, -8 ); setEffRotateKey( spep_10 + 78, ctzudodododo, -8 ); setEffAlphaKey( spep_10 + 0, ctzudodododo, 255 ); setEffAlphaKey( spep_10 + 78, ctzudodododo, 255 ); --白フェード entryFade( spep_10 + 70, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- SE3 = playSe( spep_10 + 0, 1044 ); --地鳴り setSeVolume( spep_10 + 0, 1044, 70 ); --[[ playSe( spep_10 + 0, 1155 ); --気弾 playSe( spep_10 + 10, 1155 ); --気弾 playSe( spep_10 + 20, 1155 ); --気弾 playSe( spep_10 + 30, 1155 ); --気弾 playSe( spep_10 + 40, 1155 ); --気弾 playSe( spep_10 + 50, 1155 ); --気弾 playSe( spep_10 + 60, 1155 ); --気弾 playSe( spep_10 + 70, 1155 ); --気弾 ]] --v4.11調整 SE001 = playSe( spep_10 + 0, 1155 ); --気弾 stopSe(spep_10+12,SE001,5); SE002 = playSe( spep_10 + 10, 1155 ); --気弾 stopSe(spep_10+22,SE002,5); SE003 = playSe( spep_10 + 20, 1155 ); --気弾 stopSe(spep_10+32,SE003,5); SE004 = playSe( spep_10 + 30, 1155 ); --気弾 stopSe(spep_10+42,SE004,5); SE005 = playSe( spep_10 + 40, 1155 ); --気弾 stopSe(spep_10+52,SE005,5); SE006 = playSe( spep_10 + 50, 1155 ); --気弾 stopSe(spep_10+62,SE006,5); SE007 = playSe( spep_10 + 60, 1155 ); --気弾 stopSe(spep_10+72,SE007,5); SE008 = playSe( spep_10 + 70, 1155 ); --気弾 stopSe(spep_10+82,SE008s,5); -- ** 次の準備 ** -- spep_11 = spep_10 + 80; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- pagsabog = entryEffect( spep_11 + 0, SP_16x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, pagsabog, 0, 0 , 0 ); setEffMoveKey( spep_11 + 180, pagsabog, 0, 0 , 0 ); setEffScaleKey( spep_11 + 0, pagsabog, -1.0, 1.0 ); setEffScaleKey( spep_11 + 180, pagsabog, -1.0, 1.0 ); setEffRotateKey( spep_11 + 0, pagsabog, 0 ); setEffRotateKey( spep_11 + 180, pagsabog, 0 ); setEffAlphaKey( spep_11 + 0, pagsabog, 255 ); setEffAlphaKey( spep_11 + 180, pagsabog, 255 ); -- ** 音 ** -- --[[ playSe( spep_11 + 0, 1155 ); --気弾 playSe( spep_11 + 10, 1155 ); --気弾 playSe( spep_11 + 20, 1155 ); --気弾 playSe( spep_11 + 30, 1155 ); --気弾 playSe( spep_11 + 40, 1155 ); --気弾 playSe( spep_11 + 50, 1155 ); --気弾 playSe( spep_11 + 60, 1155 ); --気弾 playSe( spep_11 + 70, 1155 ); --気弾 playSe( spep_11 + 80, 1155 ); --気弾 playSe( spep_11 + 90, 1155 ); --気弾 playSe( spep_11 + 100, 1155 ); --気弾 playSe( spep_11 + 110, 1155 ); --気弾 playSe( spep_11 + 120, 1155 ); --気弾 playSe( spep_11 + 130, 1155 ); --気弾 playSe( spep_11 + 140, 1155 ); --気弾 playSe( spep_11 + 150, 1155 ); --気弾 playSe( spep_11 + 160, 1155 ); --気弾 setSeVolume( spep_11 + 0, 1155, 50 ); setSeVolume( spep_11 + 10, 1155, 50 ); setSeVolume( spep_11 + 20, 1155, 50 ); setSeVolume( spep_11 + 30, 1155, 50 ); setSeVolume( spep_11 + 40, 1155, 50 ); setSeVolume( spep_11 + 50, 1155, 50 ); setSeVolume( spep_11 + 60, 1155, 50 ); setSeVolume( spep_11 + 70, 1155, 50 ); setSeVolume( spep_11 + 80, 1155, 50 ); setSeVolume( spep_11 + 90, 1155, 50 ); setSeVolume( spep_11 + 100, 1155, 50 ); setSeVolume( spep_11 + 110, 1155, 50 ); setSeVolume( spep_11 + 120, 1155, 50 ); setSeVolume( spep_11 + 130, 1155, 50 ); setSeVolume( spep_11 + 140, 1155, 50 ); setSeVolume( spep_11 + 150, 1155, 50 ); setSeVolume( spep_11 + 160, 1155, 50 ); ]] --v4.11調整 SE010 = playSe( spep_11 + 0, 1155 ); --気弾 SE011 = playSe( spep_11 + 10, 1155 ); --気弾 SE012 = playSe( spep_11 + 20, 1155 ); --気弾 SE013 = playSe( spep_11 + 30, 1155 ); --気弾 SE014 = playSe( spep_11 + 40, 1155 ); --気弾 SE015 = playSe( spep_11 + 50, 1155 ); --気弾 SE016 = playSe( spep_11 + 60, 1155 ); --気弾 SE017 = playSe( spep_11 + 70, 1155 ); --気弾 SE018 = playSe( spep_11 + 80, 1155 ); --気弾 SE019 = playSe( spep_11 + 90, 1155 ); --気弾 SE020 = playSe( spep_11 + 100, 1155 ); --気弾 SE021 = playSe( spep_11 + 110, 1155 ); --気弾 SE022 = playSe( spep_11 + 120, 1155 ); --気弾 SE023 = playSe( spep_11 + 130, 1155 ); --気弾 SE024 = playSe( spep_11 + 140, 1155 ); --気弾 SE025 = playSe( spep_11 + 150, 1155 ); --気弾 SE026 = playSe( spep_11 + 160, 1155 ); --気弾 setSeVolume( spep_11 + 0, 1155, 50 ); setSeVolume( spep_11 + 10, 1155, 50 ); setSeVolume( spep_11 + 20, 1155, 50 ); setSeVolume( spep_11 + 30, 1155, 50 ); setSeVolume( spep_11 + 40, 1155, 50 ); setSeVolume( spep_11 + 50, 1155, 50 ); setSeVolume( spep_11 + 60, 1155, 50 ); setSeVolume( spep_11 + 70, 1155, 50 ); setSeVolume( spep_11 + 80, 1155, 50 ); setSeVolume( spep_11 + 90, 1155, 50 ); setSeVolume( spep_11 + 100, 1155, 50 ); setSeVolume( spep_11 + 110, 1155, 50 ); setSeVolume( spep_11 + 120, 1155, 50 ); setSeVolume( spep_11 + 130, 1155, 50 ); setSeVolume( spep_11 + 140, 1155, 50 ); setSeVolume( spep_11 + 150, 1155, 50 ); setSeVolume( spep_11 + 160, 1155, 50 ); stopSe(spep_11+15,SE010,5); stopSe(spep_11+25,SE011,5); stopSe(spep_11+35,SE012,5); stopSe(spep_11+45,SE013,5); stopSe(spep_11+55,SE014,5); stopSe(spep_11+65,SE015,5); stopSe(spep_11+75,SE016,5); stopSe(spep_11+85,SE017,5); stopSe(spep_11+95,SE018,5); stopSe(spep_11+105,SE019,5); stopSe(spep_11+115,SE020,5); stopSe(spep_11+125,SE021,5); stopSe(spep_11+135,SE022,5); stopSe(spep_11+145,SE023,5); stopSe(spep_11+155,SE024,5); stopSe(spep_11+165,SE025,5); stopSe(spep_11+175,SE026,5); setSeVolume( spep_11 + 0, 1044, 100 ); playSe( spep_11 + 32, 1024 ); --爆発 setSeVolume( spep_11 + 32, 1024, 120 ); stopSe( spep_11 + 176, SE3, 0 ); -- ** ダメージ表示 ** -- dealDamage(spep_11 +30 ); endPhase( spep_11 + 156 ); end