--1017930:人造人間17号(未来)_パワーブリッツ --sp_effect_b4_00111 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 154151 ;-- 突進 SP_02= 154152 ;-- 格闘 SP_03= 154154 ;-- 気弾発動 SP_04= 154155 ;-- 気弾移動 SP_05= 154156 ;-- 背景 SP_06= 154157 ;-- 背景 SP_07= 154158 ;-- 爆発 --エフェクト(てき) SP_01x= 154151 ;-- 突進 SP_02x= 154153 ;-- 格闘 (敵) SP_03x= 154154 ;-- 気弾発動 SP_04x= 154155 ;-- 気弾移動 SP_05x= 154156 ;-- 背景 SP_06x= 154157 ;-- 背景 SP_07x= 154158 ;-- 爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気弾移動 ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- dash = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, dash, 0, 0 , 0 ); setEffMoveKey( spep_0 + 80, dash, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, dash, 1.0, 1.0 ); setEffScaleKey( spep_0 + 80, dash, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, dash, 0 ); setEffRotateKey( spep_0 + 80, dash, 0 ); setEffAlphaKey( spep_0 + 0, dash, 255 ); setEffAlphaKey( spep_0 + 80, dash, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 78, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 78, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 78, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 78, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 78, shuchusen1, 255 ); -- ** 音 ** -- SE0 = playSe( spep_0 + 0, 9 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); -- stopSe( SP_dodge - 12, SE1, 0 ); -- stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --白フェード entryFade( spep_0 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1 = spep_0+80; ------------------------------------------------------ -- 格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting, 0, 0 , 0 ); setEffMoveKey( spep_1 + 250, fighting, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, fighting, 1.0, 1.0 ); setEffScaleKey( spep_1 + 250, fighting, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting, 0 ); setEffRotateKey( spep_1 + 250, fighting, 0 ); setEffAlphaKey( spep_1 + 0, fighting, 255 ); setEffAlphaKey( spep_1 + 250, fighting, 255 ); -- ** エフェクト等 ** -- fighting_bg = entryEffect( spep_1 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_bg, 0, 0 , 0 ); setEffMoveKey( spep_1 + 250, fighting_bg, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, fighting_bg, 1.0, 1.0 ); setEffScaleKey( spep_1 + 250, fighting_bg, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_bg, 0 ); setEffRotateKey( spep_1 + 250, fighting_bg, 0 ); setEffAlphaKey( spep_1 + 0, fighting_bg, 255 ); setEffAlphaKey( spep_1 + 250, fighting_bg, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 238, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1 -3 + 22, 1, 108 ); changeAnime( spep_1 -3 + 114, 1, 105 ); changeAnime( spep_1 -3 + 192, 1, 107 ); setMoveKey( spep_1 + 0, 1, 192.7, -11.9 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, 158.4, -13.5 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 136.8, -14.5 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 119.1, -15.3 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 103.7, -16 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 90.2, -16.6 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 78.2, -17.2 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 67.6, -17.7 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 58.8, -18.1 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 51.9, -18.4 , 0 ); setMoveKey( spep_1 -3 + 21, 1, 48.2, -18.6 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 51.9, -18.4 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 105.3, -73.8 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 46.2, -14.3 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 117.6, 18.9 , 0 ); setMoveKey( spep_1 -3 + 30, 1, -4, -44.9 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 14.7, 8.9 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 21.4, 0.6 , 0 ); setMoveKey( spep_1 -3 + 36, 1, -21.5, -34.3 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 7.4, -17.4 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 14.1, -16.3 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 14.2, -19.4 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 16.8, -17.3 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 21.3, -17.2 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 25.4, -17.2 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 29.6, -17.1 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 33.5, -17.1 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 37.5, -17 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 41.2, -17 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 44.8, -16.9 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 48.3, -17 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 51.8, -16.9 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 55.1, -16.9 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 58.3, -16.9 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 61.4, -16.7 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 64.4, -16.7 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 67.3, -16.7 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 70.2, -16.6 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 72.9, -16.6 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 75.6, -16.6 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 78.1, -16.6 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 80.6, -16.5 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 82.9, -16.5 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 85.3, -16.5 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 87.5, -16.5 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 89.6, -16.5 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 91.6, -16.4 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 93.7, -16.4 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 95.5, -16.4 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 97.4, -16.4 , 0 ); setMoveKey( spep_1 -3 + 100, 1, 99.2, -16.4 , 0 ); setMoveKey( spep_1 -3 + 102, 1, 100.8, -16.3 , 0 ); setMoveKey( spep_1 -3 + 104, 1, 102.4, -16.3 , 0 ); setMoveKey( spep_1 -3 + 106, 1, 103.8, -16.3 , 0 ); setMoveKey( spep_1 -3 + 108, 1, 105.3, -16.3 , 0 ); setMoveKey( spep_1 -3 + 110, 1, 106.7, -16.3 , 0 ); setMoveKey( spep_1 -3 + 113, 1, 108.1, -16.1 , 0 ); setMoveKey( spep_1 -3 + 114, 1, 78.9, -7.3 , 0 ); setMoveKey( spep_1 -3 + 116, 1, 54.3, 34 , 0 ); setMoveKey( spep_1 -3 + 118, 1, 102.5, -30.5 , 0 ); setMoveKey( spep_1 -3 + 120, 1, 75.9, -20.5 , 0 ); setMoveKey( spep_1 -3 + 122, 1, 104.4, 14 , 0 ); setMoveKey( spep_1 -3 + 124, 1, 86.1, -7.9 , 0 ); setMoveKey( spep_1 -3 + 126, 1, 83.5, 10.1 , 0 ); setMoveKey( spep_1 -3 + 128, 1, 50, 24.1 , 0 ); setMoveKey( spep_1 -3 + 130, 1, 49.7, 41.9 , 0 ); setMoveKey( spep_1 -3 + 132, 1, 64.9, 66.5 , 0 ); setMoveKey( spep_1 -3 + 134, 1, 70.7, 81.6 , 0 ); setMoveKey( spep_1 -3 + 136, 1, 78.3, 97.2 , 0 ); setMoveKey( spep_1 -3 + 138, 1, 84.2, 109.8 , 0 ); setMoveKey( spep_1 -3 + 140, 1, 88.5, 120.1 , 0 ); setMoveKey( spep_1 -3 + 142, 1, 95.1, 131.8 , 0 ); setMoveKey( spep_1 -3 + 144, 1, 99.5, 141.2 , 0 ); setMoveKey( spep_1 -3 + 146, 1, 101.1, 147 , 0 ); setMoveKey( spep_1 -3 + 148, 1, 107.6, 157.3 , 0 ); setMoveKey( spep_1 -3 + 150, 1, 107.9, 161.2 , 0 ); setMoveKey( spep_1 -3 + 152, 1, 113.3, 169.9 , 0 ); setMoveKey( spep_1 -3 + 154, 1, 112.8, 172.1 , 0 ); setMoveKey( spep_1 -3 + 156, 1, 117.4, 179.7 , 0 ); setMoveKey( spep_1 -3 + 158, 1, 117.6, 182.3 , 0 ); setMoveKey( spep_1 -3 + 160, 1, 120.1, 187.1 , 0 ); setMoveKey( spep_1 -3 + 162, 1, 123.9, 193.2 , 0 ); setMoveKey( spep_1 -3 + 164, 1, 121.8, 192.7 , 0 ); setMoveKey( spep_1 -3 + 166, 1, 125.1, 197.9 , 0 ); setMoveKey( spep_1 -3 + 168, 1, 128, 202.7 , 0 ); setMoveKey( spep_1 -3 + 170, 1, 125, 200.9 , 0 ); setMoveKey( spep_1 -3 + 172, 1, 127.8, 205.1 , 0 ); setMoveKey( spep_1 -3 + 174, 1, 130.2, 209.1 , 0 ); setMoveKey( spep_1 -3 + 176, 1, 132.5, 212.5 , 0 ); setMoveKey( spep_1 -3 + 178, 1, 128.8, 209.6 , 0 ); setMoveKey( spep_1 -3 + 180, 1, 130.8, 212.7 , 0 ); setMoveKey( spep_1 -3 + 182, 1, 132.6, 215.5 , 0 ); setMoveKey( spep_1 -3 + 184, 1, 134.2, 217.9 , 0 ); setMoveKey( spep_1 -3 + 186, 1, 130, 214 , 0 ); setMoveKey( spep_1 -3 + 188, 1, 131.4, 216.1 , 0 ); setMoveKey( spep_1 -3 + 191, 1, 132.2, 217.7 , 0 ); setMoveKey( spep_1 -3 + 192, 1, 35, 220.6 , 0 ); setMoveKey( spep_1 -3 + 194, 1, 35, 220.7 , 0 ); setMoveKey( spep_1 -3 + 196, 1, 10.5, 262 , 0 ); setMoveKey( spep_1 -3 + 198, 1, 58.7, 197.6 , 0 ); setMoveKey( spep_1 -3 + 200, 1, 32.2, 207.7 , 0 ); setMoveKey( spep_1 -3 + 202, 1, 60.7, 242.2 , 0 ); setMoveKey( spep_1 -3 + 204, 1, 34.7, 183.6 , 0 ); setMoveKey( spep_1 -3 + 206, 1, 76.9, 253.7 , 0 ); setMoveKey( spep_1 -3 + 208, 1, 71, 247.1 , 0 ); setMoveKey( spep_1 -3 + 210, 1, 55, 235 , 0 ); setMoveKey( spep_1 -3 + 212, 1, -149.7, 11.3 , 0 ); setMoveKey( spep_1 -3 + 214, 1, -325.8, -173.5 , 0 ); setMoveKey( spep_1 -3 + 216, 1, -450.8, -305.3 , 0 ); setMoveKey( spep_1 -3 + 218, 1, -561.7, -426.5 , 0 ); setMoveKey( spep_1 -3 + 220, 1, -649.5, -523.3 , 0 ); setMoveKey( spep_1 -3 + 222, 1, -725.7, -606.9 , 0 ); setMoveKey( spep_1 -3 + 224, 1, -790.9, -679.1 , 0 ); setMoveKey( spep_1 -3 + 226, 1, -846.6, -741.2 , 0 ); setMoveKey( spep_1 -3 + 228, 1, -894.7, -794.9 , 0 ); setMoveKey( spep_1 -3 + 230, 1, -935.8, -841.2 , 0 ); setMoveKey( spep_1 -3 + 232, 1, -970.8, -880.8 , 0 ); setMoveKey( spep_1 -3 + 234, 1, -1000.4, -914.2 , 0 ); setMoveKey( spep_1 -3 + 236, 1, -1024.9, -942.2 , 0 ); setMoveKey( spep_1 + 238, 1, -1044.8, -965 , 0 ); setScaleKey( spep_1 + 0, 1, 1.05, 1.05 ); --setScaleKey( spep_1 -3 + 2, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 4, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 6, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 8, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 10, 1, 1.56, 1.56 ); setScaleKey( spep_1 -3 + 12, 1, 1.62, 1.62 ); setScaleKey( spep_1 -3 + 14, 1, 1.67, 1.67 ); setScaleKey( spep_1 -3 + 16, 1, 1.72, 1.72 ); setScaleKey( spep_1 -3 + 18, 1, 1.75, 1.75 ); setScaleKey( spep_1 -3 + 21, 1, 1.77, 1.77 ); setScaleKey( spep_1 -3 + 22, 1, 1.98, 1.98 ); setScaleKey( spep_1 -3 + 28, 1, 1.98, 1.98 ); setScaleKey( spep_1 -3 + 30, 1, 1.65, 1.65 ); setScaleKey( spep_1 -3 + 32, 1, 1.65, 1.65 ); setScaleKey( spep_1 -3 + 34, 1, 1.64, 1.64 ); setScaleKey( spep_1 -3 + 36, 1, 1.63, 1.63 ); setScaleKey( spep_1 -3 + 38, 1, 1.63, 1.63 ); setScaleKey( spep_1 -3 + 40, 1, 1.62, 1.62 ); setScaleKey( spep_1 -3 + 42, 1, 1.61, 1.61 ); setScaleKey( spep_1 -3 + 44, 1, 1.61, 1.61 ); setScaleKey( spep_1 -3 + 46, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 48, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 50, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 52, 1, 1.58, 1.58 ); setScaleKey( spep_1 -3 + 54, 1, 1.58, 1.58 ); setScaleKey( spep_1 -3 + 56, 1, 1.57, 1.57 ); setScaleKey( spep_1 -3 + 58, 1, 1.57, 1.57 ); setScaleKey( spep_1 -3 + 60, 1, 1.56, 1.56 ); setScaleKey( spep_1 -3 + 62, 1, 1.56, 1.56 ); setScaleKey( spep_1 -3 + 64, 1, 1.55, 1.55 ); setScaleKey( spep_1 -3 + 68, 1, 1.55, 1.55 ); setScaleKey( spep_1 -3 + 70, 1, 1.54, 1.54 ); setScaleKey( spep_1 -3 + 72, 1, 1.54, 1.54 ); setScaleKey( spep_1 -3 + 74, 1, 1.53, 1.53 ); setScaleKey( spep_1 -3 + 80, 1, 1.53, 1.53 ); setScaleKey( spep_1 -3 + 82, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 88, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 90, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 100, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 102, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 124, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 126, 1, 1.25, 1.25 ); setScaleKey( spep_1 -3 + 128, 1, 1.64, 1.64 ); setScaleKey( spep_1 -3 + 130, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 132, 1, 1.34, 1.34 ); setScaleKey( spep_1 -3 + 134, 1, 1.25, 1.25 ); setScaleKey( spep_1 -3 + 136, 1, 1.18, 1.18 ); setScaleKey( spep_1 -3 + 138, 1, 1.12, 1.12 ); setScaleKey( spep_1 -3 + 140, 1, 1.07, 1.07 ); setScaleKey( spep_1 -3 + 142, 1, 1.03, 1.03 ); setScaleKey( spep_1 -3 + 144, 1, 0.98, 0.98 ); setScaleKey( spep_1 -3 + 146, 1, 0.95, 0.95 ); setScaleKey( spep_1 -3 + 148, 1, 0.9, 0.9 ); setScaleKey( spep_1 -3 + 150, 1, 0.87, 0.87 ); setScaleKey( spep_1 -3 + 152, 1, 0.84, 0.84 ); setScaleKey( spep_1 -3 + 154, 1, 0.82, 0.82 ); setScaleKey( spep_1 -3 + 156, 1, 0.8, 0.8 ); setScaleKey( spep_1 -3 + 158, 1, 0.76, 0.76 ); setScaleKey( spep_1 -3 + 160, 1, 0.75, 0.75 ); setScaleKey( spep_1 -3 + 162, 1, 0.74, 0.74 ); setScaleKey( spep_1 -3 + 164, 1, 0.72, 0.72 ); setScaleKey( spep_1 -3 + 166, 1, 0.7, 0.7 ); setScaleKey( spep_1 -3 + 168, 1, 0.69, 0.69 ); setScaleKey( spep_1 -3 + 170, 1, 0.67, 0.67 ); setScaleKey( spep_1 -3 + 172, 1, 0.66, 0.66 ); setScaleKey( spep_1 -3 + 174, 1, 0.65, 0.65 ); setScaleKey( spep_1 -3 + 176, 1, 0.63, 0.63 ); setScaleKey( spep_1 -3 + 178, 1, 0.63, 0.63 ); setScaleKey( spep_1 -3 + 180, 1, 0.62, 0.62 ); setScaleKey( spep_1 -3 + 182, 1, 0.62, 0.62 ); setScaleKey( spep_1 -3 + 184, 1, 0.6, 0.6 ); setScaleKey( spep_1 -3 + 188, 1, 0.6, 0.6 ); setScaleKey( spep_1 -3 + 191, 1, 0.59, 0.59 ); setScaleKey( spep_1 -3 + 192, 1, 0.47, 0.47 ); setScaleKey( spep_1 -3 + 204, 1, 0.47, 0.47 ); setScaleKey( spep_1 -3 + 206, 1, 0.39, 0.39 ); setScaleKey( spep_1 -3 + 210, 1, 0.39, 0.39 ); setScaleKey( spep_1 -3 + 212, 1, 0.68, 0.68 ); setScaleKey( spep_1 -3 + 214, 1, 0.9, 0.9 ); setScaleKey( spep_1 -3 + 216, 1, 1.07, 1.07 ); setScaleKey( spep_1 -3 + 218, 1, 1.2, 1.2 ); setScaleKey( spep_1 -3 + 220, 1, 1.31, 1.31 ); setScaleKey( spep_1 -3 + 222, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 224, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 226, 1, 1.57, 1.57 ); setScaleKey( spep_1 -3 + 228, 1, 1.64, 1.64 ); setScaleKey( spep_1 -3 + 230, 1, 1.69, 1.69 ); setScaleKey( spep_1 -3 + 232, 1, 1.74, 1.74 ); setScaleKey( spep_1 -3 + 234, 1, 1.78, 1.78 ); setScaleKey( spep_1 -3 + 236, 1, 1.81, 1.81 ); setScaleKey( spep_1 + 238, 1, 1.83, 1.83 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 126, 1, 0 ); setRotateKey( spep_1 -3 + 128, 1, 1 ); setRotateKey( spep_1 -3 + 130, 1, 1.5 ); setRotateKey( spep_1 -3 + 132, 1, 1.9 ); setRotateKey( spep_1 -3 + 134, 1, 2.2 ); setRotateKey( spep_1 -3 + 136, 1, 2.5 ); setRotateKey( spep_1 -3 + 138, 1, 2.7 ); setRotateKey( spep_1 -3 + 140, 1, 2.9 ); setRotateKey( spep_1 -3 + 142, 1, 3.1 ); setRotateKey( spep_1 -3 + 144, 1, 3.3 ); setRotateKey( spep_1 -3 + 146, 1, 3.4 ); setRotateKey( spep_1 -3 + 148, 1, 3.5 ); setRotateKey( spep_1 -3 + 150, 1, 3.7 ); setRotateKey( spep_1 -3 + 152, 1, 3.8 ); setRotateKey( spep_1 -3 + 154, 1, 3.9 ); setRotateKey( spep_1 -3 + 156, 1, 4 ); setRotateKey( spep_1 -3 + 158, 1, 4.1 ); setRotateKey( spep_1 -3 + 160, 1, 4.2 ); setRotateKey( spep_1 -3 + 162, 1, 4.2 ); setRotateKey( spep_1 -3 + 164, 1, 4.3 ); setRotateKey( spep_1 -3 + 166, 1, 4.4 ); setRotateKey( spep_1 -3 + 168, 1, 4.4 ); setRotateKey( spep_1 -3 + 170, 1, 4.5 ); setRotateKey( spep_1 -3 + 172, 1, 4.5 ); setRotateKey( spep_1 -3 + 174, 1, 4.6 ); setRotateKey( spep_1 -3 + 176, 1, 4.6 ); setRotateKey( spep_1 -3 + 178, 1, 4.7 ); setRotateKey( spep_1 -3 + 184, 1, 4.7 ); setRotateKey( spep_1 -3 + 186, 1, 4.8 ); setRotateKey( spep_1 -3 + 191, 1, 4.8 ); setRotateKey( spep_1 -3 + 192, 1, 82.2 ); setRotateKey( spep_1 -3 + 210, 1, 82.2 ); setRotateKey( spep_1 -3 + 212, 1, 74.5 ); setRotateKey( spep_1 -3 + 214, 1, 68.8 ); setRotateKey( spep_1 -3 + 216, 1, 64.3 ); setRotateKey( spep_1 -3 + 218, 1, 60.5 ); setRotateKey( spep_1 -3 + 220, 1, 57.4 ); setRotateKey( spep_1 -3 + 222, 1, 54.8 ); setRotateKey( spep_1 -3 + 224, 1, 52.5 ); setRotateKey( spep_1 -3 + 226, 1, 50.5 ); setRotateKey( spep_1 -3 + 228, 1, 48.9 ); setRotateKey( spep_1 -3 + 230, 1, 47.4 ); setRotateKey( spep_1 -3 + 232, 1, 46.2 ); setRotateKey( spep_1 -3 + 234, 1, 45.2 ); setRotateKey( spep_1 -3 + 236, 1, 44.3 ); setRotateKey( spep_1 + 238, 1, 43.6 ); --文字エントリー ctdon = entryEffectLife( spep_1 -3 + 22, 10019, 12, 0x100, -1, 0, 52.7, 149.7 );--ドンッ setEffMoveKey( spep_1 -3 + 22, ctdon, 52.7, 149.7 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctdon, 86.5, 178.6 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctdon, 130.8, 201.7 , 0 ); setEffMoveKey( spep_1 -3 + 28, ctdon, 145.4, 210.4 , 0 ); setEffMoveKey( spep_1 -3 + 30, ctdon, 162.1, 205.5 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctdon, 166.5, 222.2 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctdon, 164.7, 235.1 , 0 ); setEffScaleKey( spep_1 -3 + 22, ctdon, 0.25, 0.25 ); setEffScaleKey( spep_1 -3 + 24, ctdon, 0.83, 0.83 ); setEffScaleKey( spep_1 -3 + 26, ctdon, 1.4, 1.4 ); setEffScaleKey( spep_1 -3 + 28, ctdon, 1.45, 1.45 ); setEffScaleKey( spep_1 -3 + 30, ctdon, 1.5, 1.5 ); setEffScaleKey( spep_1 -3 + 32, ctdon, 1.7, 1.7 ); setEffScaleKey( spep_1 -3 + 34, ctdon, 1.9, 1.9 ); setEffRotateKey( spep_1 -3 + 22, ctdon, 20 ); setEffRotateKey( spep_1 -3 + 34, ctdon, 20 ); setEffAlphaKey( spep_1 -3 + 22, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 30, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 32, ctdon, 128 ); setEffAlphaKey( spep_1 -3 + 34, ctdon, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_1-3 + 114, 10020, 12, 0x100, -1, 0, -39.3, 138.3 );--バキッ setEffMoveKey( spep_1-3 + 114, ctbaki, -39.3, 138.3 , 0 ); setEffMoveKey( spep_1-3 + 116, ctbaki, -40.1, 193.2 , 0 ); setEffMoveKey( spep_1-3 + 118, ctbaki, -23.1, 197 , 0 ); setEffMoveKey( spep_1-3 + 120, ctbaki, -31, 208 , 0 ); setEffMoveKey( spep_1-3 + 122, ctbaki, -25, 226 , 0 ); setEffMoveKey( spep_1-3 + 124, ctbaki, 34.7, 278.1 , 0 ); setEffMoveKey( spep_1-3 + 126, ctbaki, 95.8, 339.7 , 0 ); setEffScaleKey( spep_1-3 + 114, ctbaki, 0.2, 0.2 ); setEffScaleKey( spep_1-3 + 116, ctbaki, 2, 2 ); setEffScaleKey( spep_1-3 + 118, ctbaki, 2.07, 2.07 ); setEffScaleKey( spep_1-3 + 120, ctbaki, 2.13, 2.13 ); setEffScaleKey( spep_1-3 + 122, ctbaki, 2.2, 2.2 ); setEffScaleKey( spep_1-3 + 124, ctbaki, 2.95, 2.95 ); setEffScaleKey( spep_1-3 + 126, ctbaki, 3.7, 3.7 ); setEffRotateKey( spep_1-3 + 114, ctbaki, 0 ); setEffRotateKey( spep_1-3 + 126, ctbaki, 0 ); --文字エントリー ctdogon = entryEffectLife( spep_1-3 + 192, 10018, 18, 0x100, -1, 0, -10.4, 297.8 );--ドゴォンッ setEffMoveKey( spep_1-3 + 192, ctdogon, -10.4, 297.8 , 0 ); setEffMoveKey( spep_1-3 + 194, ctdogon, 12.6, 307.6 , 0 ); setEffMoveKey( spep_1-3 + 196, ctdogon, 46.1, 317.2 , 0 ); setEffMoveKey( spep_1-3 + 198, ctdogon, 17.4, 315.7 , 0 ); setEffMoveKey( spep_1-3 + 200, ctdogon, 9.3, 305.5 , 0 ); setEffMoveKey( spep_1-3 + 202, ctdogon, -20.9, 296.3 , 0 ); setEffMoveKey( spep_1-3 + 204, ctdogon, -40.9, 290.2 , 0 ); setEffMoveKey( spep_1-3 + 206, ctdogon, -36.8, 298.5 , 0 ); setEffMoveKey( spep_1-3 + 208, ctdogon, -34, 287.3 , 0 ); setEffMoveKey( spep_1-3 + 210, ctdogon, -40.9, 290.2 , 0 ); setEffScaleKey( spep_1-3 + 192, ctdogon, 0.07, 0.07 ); setEffScaleKey( spep_1-3 + 194, ctdogon, 1.07, 1.07 ); setEffScaleKey( spep_1-3 + 196, ctdogon, 2.08, 2.08 ); setEffScaleKey( spep_1-3 + 198, ctdogon, 2.18, 2.18 ); setEffScaleKey( spep_1-3 + 200, ctdogon, 2.28, 2.28 ); setEffScaleKey( spep_1-3 + 202, ctdogon, 2.37, 2.37 ); setEffScaleKey( spep_1-3 + 204, ctdogon, 2.47, 2.47 ); setEffScaleKey( spep_1-3 + 210, ctdogon, 2.47, 2.47 ); setEffRotateKey( spep_1-3 + 192, ctdogon, -7 ); setEffRotateKey( spep_1-3 + 194, ctdogon, -23.5 ); setEffRotateKey( spep_1-3 + 196, ctdogon, -40 ); setEffRotateKey( spep_1-3 + 210, ctdogon, -40 ); setEffAlphaKey( spep_1-3 + 192, ctdogon, 255 ); setEffAlphaKey( spep_1-3 + 210, ctdogon, 255 ); --流線 ryusen1 = entryEffectLife( spep_1 + 0, 921, 112 -3, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 112, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, ryusen1, 1.1, 1.1 ); setEffScaleKey( spep_1 -3 + 112, ryusen1, 1.1, 1.1 ); setEffRotateKey( spep_1 + 0, ryusen1, 0 ); setEffRotateKey( spep_1 -3 + 112, ryusen1, 0 ); setEffAlphaKey( spep_1 + 0, ryusen1, 255 ); setEffAlphaKey( spep_1 -3 + 74, ryusen1, 255 ); setEffAlphaKey( spep_1 -3 + 76, ryusen1, 242 ); setEffAlphaKey( spep_1 -3 + 78, ryusen1, 228 ); setEffAlphaKey( spep_1 -3 + 80, ryusen1, 215 ); setEffAlphaKey( spep_1 -3 + 82, ryusen1, 201 ); setEffAlphaKey( spep_1 -3 + 84, ryusen1, 188 ); setEffAlphaKey( spep_1 -3 + 86, ryusen1, 174 ); setEffAlphaKey( spep_1 -3 + 88, ryusen1, 161 ); setEffAlphaKey( spep_1 -3 + 90, ryusen1, 148 ); setEffAlphaKey( spep_1 -3 + 92, ryusen1, 134 ); setEffAlphaKey( spep_1 -3 + 94, ryusen1, 121 ); setEffAlphaKey( spep_1 -3 + 96, ryusen1, 107 ); setEffAlphaKey( spep_1 -3 + 98, ryusen1, 94 ); setEffAlphaKey( spep_1 -3 + 100, ryusen1, 81 ); setEffAlphaKey( spep_1 -3 + 102, ryusen1, 67 ); setEffAlphaKey( spep_1 -3 + 104, ryusen1, 54 ); setEffAlphaKey( spep_1 -3 + 106, ryusen1, 40 ); setEffAlphaKey( spep_1 -3 + 108, ryusen1, 27 ); setEffAlphaKey( spep_1 -3 + 110, ryusen1, 13 ); setEffAlphaKey( spep_1 -3 + 112, ryusen1, 0 ); --流線 ryusen2 = entryEffectLife( spep_1 -3 + 192, 921, 56, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 192, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 248, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 192, ryusen2, 1.93, 1.93 ); setEffScaleKey( spep_1 -3 + 248, ryusen2, 1.93, 1.93 ); setEffRotateKey( spep_1 -3 + 192, ryusen2, -59 ); setEffRotateKey( spep_1 -3 + 248, ryusen2, -59 ); setEffAlphaKey( spep_1 -3 + 192, ryusen2, 255 ); setEffAlphaKey( spep_1 -3 + 248, ryusen2, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_1 -3 + 22, 906, 15, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 22, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 37, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 22, shuchusen2, 1.3, 1.3 ); setEffScaleKey( spep_1 -3 + 37, shuchusen2, 1.3, 1.3 ); setEffRotateKey( spep_1 -3 + 22, shuchusen2, 180 ); setEffRotateKey( spep_1 -3 + 37, shuchusen2, 180 ); setEffAlphaKey( spep_1 -3 + 22, shuchusen2, 255 ); setEffAlphaKey( spep_1 -3 + 37, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_1 -3 + 114, 906, 76, 0x100, -1, 0, 234.3 -234.3, 0 ); setEffMoveKey( spep_1 -3 + 114, shuchusen3, 234.3 -234.3, 0 , 0 ); setEffMoveKey( spep_1 -3 + 128, shuchusen3, 234.3 -234.3, 0 , 0 ); setEffMoveKey( spep_1 -3 + 130, shuchusen3, 444.2 -234.3, 129.6 , 0 ); setEffMoveKey( spep_1 -3 + 190, shuchusen3, 444.2 -234.3, 129.6 , 0 ); setEffScaleKey( spep_1 -3 + 114, shuchusen3, 1.1, 1.1 ); setEffScaleKey( spep_1 -3 + 128, shuchusen3, 1.1, 1.1 ); setEffScaleKey( spep_1 -3 + 130, shuchusen3, 1.47, 1.47 ); setEffScaleKey( spep_1 -3 + 190, shuchusen3, 1.47, 1.47 ); setEffRotateKey( spep_1 -3 + 114, shuchusen3, 180 ); setEffRotateKey( spep_1 -3 + 190, shuchusen3, 180 ); setEffAlphaKey( spep_1 -3 + 114, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 128, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 130, shuchusen3, 0 ); setEffAlphaKey( spep_1 -3 + 132, shuchusen3, 43 ); setEffAlphaKey( spep_1 -3 + 134, shuchusen3, 85 ); setEffAlphaKey( spep_1 -3 + 136, shuchusen3, 128 ); setEffAlphaKey( spep_1 -3 + 138, shuchusen3, 170 ); setEffAlphaKey( spep_1 -3 + 140, shuchusen3, 213 ); setEffAlphaKey( spep_1 -3 + 142, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 190, shuchusen3, 255 ); --白フェード entryFade( spep_1 + 18, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 110, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 188, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 242, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_1 + 0, 8 ); playSe( spep_1 -3 + 22, 1010 ); --ドン setSeVolume( spep_1 -3 + 22, 1010, 110 ); playSe( spep_1 + 66, 43 ); --瞬間移動 setSeVolume( spep_1 + 66, 43, 80 ); playSe( spep_1 + 92, 4 ); --瞬間移動・出 playSe( spep_1 + 92, 43 ); --瞬間移動・出 setSeVolume( spep_1 + 92, 4, 110 ); playSe( spep_1 -3 + 114, 1009 ); --バキ playSe( spep_1 + 144, 43 ); --瞬間移動 setSeVolume( spep_1 + 144, 43, 90 ); playSe( spep_1 + 168, 1109 ); --瞬間移動・出 setSeVolume( spep_1 + 168, 1109, 90 ); playSe( spep_1 -3 + 192, 1011 ); --ドゴン setSeVolume( spep_1 -3 + 192, 1011, 110 ); --次の準備 spep_2 = spep_1+250; -------------------------------------- --カードカットイン(94F) -------------------------------------- --[[ -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); ]]-- -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 次の準備 ** -- entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --白フェード entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 気弾発動 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_3 + 166, tame, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_3 + 166, tame, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 166, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 166, tame, 255 ); setEffAlphaKey( spep_3 + 167, tame, 0 ); setEffAlphaKey( spep_3 + 168, tame, 0 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_3+22 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_3+22 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --集中線 shuchusen4 = entryEffectLife( spep_3 + 0, 906, 100, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen4, 1, 1 ); setEffScaleKey( spep_3 + 100, shuchusen4, 1, 1 ); setEffRotateKey( spep_3 + 0, shuchusen4, 180 ); setEffRotateKey( spep_3 + 100, shuchusen4, 180 ); setEffAlphaKey( spep_3 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 100, shuchusen4, 255 ); -- 文字エントリー -- ctgogo = entryEffectLife( spep_3 +34, 190006, 72, 0x100, -1, 0, 150, 510); -- ゴゴゴゴ setEffMoveKey( spep_3 +34, ctgogo, 150, 510); setEffMoveKey( spep_3 +106, ctgogo, 150, 510); setEffAlphaKey( spep_3 +34, ctgogo, 0 ); setEffAlphaKey( spep_3 + 35, ctgogo, 255 ); setEffAlphaKey( spep_3 + 36, ctgogo, 255 ); setEffAlphaKey( spep_3 + 98, ctgogo, 255 ); setEffAlphaKey( spep_3 + 100, ctgogo, 255 ); setEffAlphaKey( spep_3 + 102, ctgogo, 191 ); setEffAlphaKey( spep_3 + 104, ctgogo, 128 ); setEffAlphaKey( spep_3 + 106, ctgogo, 64 ); setEffRotateKey( spep_3 +34, ctgogo, 0); setEffRotateKey( spep_3 +106, ctgogo, 0); setEffScaleKey( spep_3 +34, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 +96, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 +106, ctgogo, 1.07, 1.07 ); --白フェード entryFade( spep_3 + 158, 0, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_3 +0 -10, 1072 ); --カットイン前 playSe( spep_3 +34, 1018 ); --ゴゴゴ playSe( spep_3 +34, 1154 ); --溜める SE1 = playSe( spep_3 +100, 15 ); --気弾大きくなる setSeVolume( spep_3 +100, 15, 120 ); stopSe( spep_3 +140, SE1, 20); playSe( spep_3 +114 +20, 1022 ); --発射 -- ** 次の準備 ** -- spep_4 = spep_3 + 166; ------------------------------------------------------ -- 気弾移動 ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit, 0, 0 , 0 ); setEffMoveKey( spep_4 + 70, hit, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_4 + 70, hit, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit, 0 ); setEffRotateKey( spep_4 + 70, hit, 0 ); setEffAlphaKey( spep_4 + 0, hit, 255 ); setEffAlphaKey( spep_4 + 70, hit, 255 ); -- ** エフェクト等 ** -- hit_bg = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_bg, 0, 0 , 0 ); setEffMoveKey( spep_4 + 70, hit_bg, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, hit_bg, 1.3, 1.3 ); setEffScaleKey( spep_4 + 70, hit_bg, 1.3, 1.3 ); setEffRotateKey( spep_4 + 0, hit_bg, 0 ); setEffRotateKey( spep_4 + 70, hit_bg, 0 ); setEffAlphaKey( spep_4 + 0, hit_bg, 255 ); setEffAlphaKey( spep_4 + 70, hit_bg, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 68, 1, 0 ); changeAnime( spep_4 + 0, 1, 107 ); setMoveKey( spep_4 + 0, 1, 244.6, 495.6 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 211.9, 454.4 , 0 ); setMoveKey( spep_4-3 + 4, 1, 183.1, 418.3 , 0 ); setMoveKey( spep_4-3 + 6, 1, 157.3, 385.9 , 0 ); setMoveKey( spep_4-3 + 8, 1, 133.9, 356.6 , 0 ); setMoveKey( spep_4-3 + 10, 1, 115.3, 333 , 0 ); setMoveKey( spep_4-3 + 12, 1, 95.2, 307.8 , 0 ); setMoveKey( spep_4-3 + 14, 1, 76.3, 284.2 , 0 ); setMoveKey( spep_4-3 + 16, 1, 58.7, 262.2 , 0 ); setMoveKey( spep_4-3 + 18, 1, 42.1, 241.3 , 0 ); setMoveKey( spep_4-3 + 20, 1, 26.3, 221.8 , 0 ); setMoveKey( spep_4-3 + 22, 1, 11.5, 203.1 , 0 ); setMoveKey( spep_4-3 + 24, 1, -2.7, 185.5 , 0 ); setMoveKey( spep_4-3 + 26, 1, -16, 168.8 , 0 ); setMoveKey( spep_4-3 + 28, 1, -27.4, 154.5 , 0 ); setMoveKey( spep_4-3 + 30, 1, -39.7, 139.1 , 0 ); setMoveKey( spep_4-3 + 32, 1, -51.5, 124.4 , 0 ); setMoveKey( spep_4-3 + 34, 1, -62.8, 110.4 , 0 ); setMoveKey( spep_4-3 + 36, 1, -73.5, 97 , 0 ); setMoveKey( spep_4-3 + 38, 1, -83.8, 84.2 , 0 ); setMoveKey( spep_4-3 + 40, 1, -93.7, 71.9 , 0 ); setMoveKey( spep_4-3 + 42, 1, -103.2, 60.2 , 0 ); setMoveKey( spep_4-3 + 44, 1, -111.5, 49.5 , 0 ); setMoveKey( spep_4-3 + 46, 1, -120.2, 38.8 , 0 ); setMoveKey( spep_4-3 + 48, 1, -128.4, 28.4 , 0 ); setMoveKey( spep_4-3 + 50, 1, -136.5, 18.7 , 0 ); setMoveKey( spep_4-3 + 52, 1, -144.1, 9.3 , 0 ); setMoveKey( spep_4-3 + 54, 1, -151.1, 0.6 , 0 ); setMoveKey( spep_4-3 + 56, 1, -157.9, -7.8 , 0 ); setMoveKey( spep_4-3 + 58, 1, -164.2, -15.5 , 0 ); setMoveKey( spep_4-3 + 60, 1, -170, -22.7 , 0 ); setMoveKey( spep_4-3 + 62, 1, -175.2, -29.5 , 0 ); setMoveKey( spep_4-3 + 64, 1, -180, -35.2 , 0 ); setMoveKey( spep_4-3 + 66, 1, -183.8, -39.8 , 0 ); setMoveKey( spep_4 + 68, 1, -185.3, -42.2 , 0 ); setScaleKey( spep_4 + 0, 1, 0.2, 0.2 ); --setScaleKey( spep_4-3 + 2, 1, 0.27, 0.27 ); setScaleKey( spep_4-3 + 4, 1, 0.34, 0.34 ); setScaleKey( spep_4-3 + 6, 1, 0.39, 0.39 ); setScaleKey( spep_4-3 + 8, 1, 0.45, 0.45 ); setScaleKey( spep_4-3 + 10, 1, 0.51, 0.51 ); setScaleKey( spep_4-3 + 12, 1, 0.55, 0.55 ); setScaleKey( spep_4-3 + 14, 1, 0.59, 0.59 ); setScaleKey( spep_4-3 + 16, 1, 0.63, 0.63 ); setScaleKey( spep_4-3 + 18, 1, 0.67, 0.67 ); setScaleKey( spep_4-3 + 20, 1, 0.7, 0.7 ); setScaleKey( spep_4-3 + 22, 1, 0.73, 0.73 ); setScaleKey( spep_4-3 + 24, 1, 0.77, 0.77 ); setScaleKey( spep_4-3 + 26, 1, 0.8, 0.8 ); setScaleKey( spep_4-3 + 28, 1, 0.83, 0.83 ); setScaleKey( spep_4-3 + 30, 1, 0.86, 0.86 ); setScaleKey( spep_4-3 + 32, 1, 0.89, 0.89 ); setScaleKey( spep_4-3 + 34, 1, 0.91, 0.91 ); setScaleKey( spep_4-3 + 36, 1, 0.93, 0.93 ); setScaleKey( spep_4-3 + 38, 1, 0.96, 0.96 ); setScaleKey( spep_4-3 + 40, 1, 0.98, 0.98 ); setScaleKey( spep_4-3 + 42, 1, 1, 1 ); setScaleKey( spep_4-3 + 44, 1, 1.03, 1.03 ); setScaleKey( spep_4-3 + 46, 1, 1.05, 1.05 ); setScaleKey( spep_4-3 + 48, 1, 1.07, 1.07 ); setScaleKey( spep_4-3 + 50, 1, 1.08, 1.08 ); setScaleKey( spep_4-3 + 52, 1, 1.1, 1.1 ); setScaleKey( spep_4-3 + 54, 1, 1.12, 1.12 ); setScaleKey( spep_4-3 + 56, 1, 1.13, 1.13 ); setScaleKey( spep_4-3 + 58, 1, 1.14, 1.14 ); setScaleKey( spep_4-3 + 60, 1, 1.16, 1.16 ); setScaleKey( spep_4-3 + 62, 1, 1.19, 1.19 ); setScaleKey( spep_4-3 + 64, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 66, 1, 1.21, 1.21 ); setRotateKey( spep_4 + 0, 1, 90 ); setRotateKey( spep_4 + 0, 1, 90 ); --流線 ryusen3 = entryEffectLife( spep_4 + 0, 921, 68, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, ryusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 68, ryusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, ryusen3, 1.93, 1.31 ); setEffScaleKey( spep_4 + 68, ryusen3, 1.93, 1.31 ); setEffRotateKey( spep_4 + 0, ryusen3, -58.9 ); setEffRotateKey( spep_4 + 68, ryusen3, -58.9 ); setEffAlphaKey( spep_4 + 0, ryusen3, 255 ); setEffAlphaKey( spep_4 + 68, ryusen3, 255 ); --白フェード entryFade( spep_4 + 62, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_4 +26, 1021 ); --気弾迫る -- ** 次の準備 ** -- spep_5 = spep_4 + 70; ------------------------------------------------------ -- ギャン ----------------------------------------------------- -- ** エフェクト等 ** -- gyan = entryEffect( spep_5 + 0, 190003, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_5 + 60, gyan, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, gyan, -1.0, 1.0 ); setEffScaleKey( spep_5 + 60, gyan, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, gyan, 0 ); setEffRotateKey( spep_5 + 60, gyan, 0 ); setEffAlphaKey( spep_5 + 0, gyan, 255 ); setEffAlphaKey( spep_5 + 60, gyan, 255 ); ctgyan = entryEffectLife( spep_5 + 0, 10006, 58, 0x100, -1, 0, 7.1, 306.8 );--ギャンッ setEffMoveKey( spep_5 + 0, ctgyan, 7.1, 306.8 , 0 ); setEffMoveKey( spep_5 + 58, ctgyan, 7.1, 306.8 , 0 ); z=2.7; setEffScaleKey( spep_5 + 0, ctgyan, 0.6 + z, 0.6 + z ); setEffScaleKey( spep_5 + 2, ctgyan, 0.7 + z, 0.7 + z ); setEffScaleKey( spep_5 + 4, ctgyan, 0.8 + z, 0.8 + z ); setEffScaleKey( spep_5 + 6, ctgyan, 0.9 + z, 0.9 + z ); setEffScaleKey( spep_5 + 8, ctgyan, 1 + z, 1 + z ); setEffScaleKey( spep_5 + 10, ctgyan, 1.01 + z, 1.01 + z ); setEffScaleKey( spep_5 + 12, ctgyan, 1.02 + z, 1.02 + z ); setEffScaleKey( spep_5 + 14, ctgyan, 1.02 + z, 1.02 + z ); setEffScaleKey( spep_5 + 16, ctgyan, 1.03 + z, 1.03 + z ); setEffScaleKey( spep_5 + 18, ctgyan, 1.04 + z, 1.04 + z ); setEffScaleKey( spep_5 + 20, ctgyan, 1.05 + z, 1.05 + z ); setEffScaleKey( spep_5 + 22, ctgyan, 1.06 + z, 1.06 + z ); setEffScaleKey( spep_5 + 24, ctgyan, 1.06 + z, 1.06 + z ); setEffScaleKey( spep_5 + 26, ctgyan, 1.07 + z, 1.07 + z ); setEffScaleKey( spep_5 + 28, ctgyan, 1.08 + z, 1.08 + z ); setEffScaleKey( spep_5 + 30, ctgyan, 1.09 + z, 1.09 + z ); setEffScaleKey( spep_5 + 32, ctgyan, 1.1 + z, 1.1 + z ); setEffScaleKey( spep_5 + 34, ctgyan, 1.1 + z, 1.1 + z ); setEffScaleKey( spep_5 + 36, ctgyan, 1.11 + z, 1.11 + z ); setEffScaleKey( spep_5 + 38, ctgyan, 1.12 + z, 1.12 + z ); setEffScaleKey( spep_5 + 40, ctgyan, 1.13 + z, 1.13 + z ); setEffScaleKey( spep_5 + 42, ctgyan, 1.14 + z, 1.14 + z ); setEffScaleKey( spep_5 + 44, ctgyan, 1.14 + z, 1.14 + z ); setEffScaleKey( spep_5 + 46, ctgyan, 1.15 + z, 1.15 + z ); setEffScaleKey( spep_5 + 48, ctgyan, 1.16 + z, 1.16 + z ); setEffScaleKey( spep_5 + 50, ctgyan, 1.17 + z, 1.17 + z ); setEffScaleKey( spep_5 + 52, ctgyan, 1.17 + z, 1.17 + z ); setEffScaleKey( spep_5 + 54, ctgyan, 1.18 + z, 1.18 + z ); setEffScaleKey( spep_5 + 56, ctgyan, 1.19 + z, 1.19 + z ); setEffScaleKey( spep_5 + 58, ctgyan, 1.2 + z, 1.2 + z ); setEffRotateKey( spep_5 + 0, ctgyan, 0 ); setEffRotateKey( spep_5 + 58, ctgyan, 0 ); setEffAlphaKey( spep_5 + 0, ctgyan, 255 ); setEffAlphaKey( spep_5 + 58, ctgyan, 255 ); --白フェード entryFade( spep_5 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** おと ** -- playSe( spep_5, 1023 ); --爆発 --次の準備 spep_6 =spep_5+60; ------------------------------------------------------ -- おわり ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_6 + 284, finish, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish, 1.2, 1.2 ); setEffScaleKey( spep_6 + 284, finish, 1.2, 1.2 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 284, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 284, finish, 255 ); -- ** おと ** -- playSe( spep_6, 1157 ); --雲光る setSeVolume( spep_6, 1157, 90 ); setSeVolume( spep_6 + 78, 1157, 60 ); setSeVolume( spep_6 + 80, 1157, 55 ); setSeVolume( spep_6 + 82, 1157, 20 ); playSe( spep_6 + 82, 1067 ); --爆発 setSeVolume( spep_6, 1157, 120 ); -- ** ダメージ表示 ** -- dealDamage(spep_6 +80 ); endPhase( spep_6 + 278 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気弾移動 ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- dash = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, dash, 0, 0 , 0 ); setEffMoveKey( spep_0 + 80, dash, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, dash, -1.0, 1.0 ); setEffScaleKey( spep_0 + 80, dash, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, dash, 0 ); setEffRotateKey( spep_0 + 80, dash, 0 ); setEffAlphaKey( spep_0 + 0, dash, 255 ); setEffAlphaKey( spep_0 + 80, dash, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 78, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 78, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 78, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 78, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 78, shuchusen1, 255 ); -- ** 音 ** -- SE0 = playSe( spep_0 + 0, 9 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); -- stopSe( SP_dodge - 12, SE1, 0 ); -- stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --白フェード entryFade( spep_0 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1 = spep_0+80; ------------------------------------------------------ -- 格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting, 0, 0 , 0 ); setEffMoveKey( spep_1 + 250, fighting, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, fighting, 1.0, 1.0 ); setEffScaleKey( spep_1 + 250, fighting, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting, 0 ); setEffRotateKey( spep_1 + 250, fighting, 0 ); setEffAlphaKey( spep_1 + 0, fighting, 255 ); setEffAlphaKey( spep_1 + 250, fighting, 255 ); -- ** エフェクト等 ** -- fighting_bg = entryEffect( spep_1 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_bg, 0, 0 , 0 ); setEffMoveKey( spep_1 + 250, fighting_bg, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, fighting_bg, 1.0, 1.0 ); setEffScaleKey( spep_1 + 250, fighting_bg, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_bg, 0 ); setEffRotateKey( spep_1 + 250, fighting_bg, 0 ); setEffAlphaKey( spep_1 + 0, fighting_bg, 255 ); setEffAlphaKey( spep_1 + 250, fighting_bg, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 238, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1 -3 + 22, 1, 108 ); changeAnime( spep_1 -3 + 114, 1, 105 ); changeAnime( spep_1 -3 + 192, 1, 107 ); setMoveKey( spep_1 + 0, 1, 192.7, -11.9 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, 158.4, -13.5 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 136.8, -14.5 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 119.1, -15.3 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 103.7, -16 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 90.2, -16.6 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 78.2, -17.2 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 67.6, -17.7 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 58.8, -18.1 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 51.9, -18.4 , 0 ); setMoveKey( spep_1 -3 + 21, 1, 48.2, -18.6 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 51.9, -18.4 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 105.3, -73.8 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 46.2, -14.3 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 117.6, 18.9 , 0 ); setMoveKey( spep_1 -3 + 30, 1, -4, -44.9 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 14.7, 8.9 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 21.4, 0.6 , 0 ); setMoveKey( spep_1 -3 + 36, 1, -21.5, -34.3 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 7.4, -17.4 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 14.1, -16.3 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 14.2, -19.4 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 16.8, -17.3 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 21.3, -17.2 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 25.4, -17.2 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 29.6, -17.1 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 33.5, -17.1 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 37.5, -17 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 41.2, -17 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 44.8, -16.9 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 48.3, -17 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 51.8, -16.9 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 55.1, -16.9 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 58.3, -16.9 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 61.4, -16.7 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 64.4, -16.7 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 67.3, -16.7 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 70.2, -16.6 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 72.9, -16.6 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 75.6, -16.6 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 78.1, -16.6 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 80.6, -16.5 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 82.9, -16.5 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 85.3, -16.5 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 87.5, -16.5 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 89.6, -16.5 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 91.6, -16.4 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 93.7, -16.4 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 95.5, -16.4 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 97.4, -16.4 , 0 ); setMoveKey( spep_1 -3 + 100, 1, 99.2, -16.4 , 0 ); setMoveKey( spep_1 -3 + 102, 1, 100.8, -16.3 , 0 ); setMoveKey( spep_1 -3 + 104, 1, 102.4, -16.3 , 0 ); setMoveKey( spep_1 -3 + 106, 1, 103.8, -16.3 , 0 ); setMoveKey( spep_1 -3 + 108, 1, 105.3, -16.3 , 0 ); setMoveKey( spep_1 -3 + 110, 1, 106.7, -16.3 , 0 ); setMoveKey( spep_1 -3 + 113, 1, 108.1, -16.1 , 0 ); setMoveKey( spep_1 -3 + 114, 1, 78.9, -7.3 , 0 ); setMoveKey( spep_1 -3 + 116, 1, 54.3, 34 , 0 ); setMoveKey( spep_1 -3 + 118, 1, 102.5, -30.5 , 0 ); setMoveKey( spep_1 -3 + 120, 1, 75.9, -20.5 , 0 ); setMoveKey( spep_1 -3 + 122, 1, 104.4, 14 , 0 ); setMoveKey( spep_1 -3 + 124, 1, 86.1, -7.9 , 0 ); setMoveKey( spep_1 -3 + 126, 1, 83.5, 10.1 , 0 ); setMoveKey( spep_1 -3 + 128, 1, 50, 24.1 , 0 ); setMoveKey( spep_1 -3 + 130, 1, 49.7, 41.9 , 0 ); setMoveKey( spep_1 -3 + 132, 1, 64.9, 66.5 , 0 ); setMoveKey( spep_1 -3 + 134, 1, 70.7, 81.6 , 0 ); setMoveKey( spep_1 -3 + 136, 1, 78.3, 97.2 , 0 ); setMoveKey( spep_1 -3 + 138, 1, 84.2, 109.8 , 0 ); setMoveKey( spep_1 -3 + 140, 1, 88.5, 120.1 , 0 ); setMoveKey( spep_1 -3 + 142, 1, 95.1, 131.8 , 0 ); setMoveKey( spep_1 -3 + 144, 1, 99.5, 141.2 , 0 ); setMoveKey( spep_1 -3 + 146, 1, 101.1, 147 , 0 ); setMoveKey( spep_1 -3 + 148, 1, 107.6, 157.3 , 0 ); setMoveKey( spep_1 -3 + 150, 1, 107.9, 161.2 , 0 ); setMoveKey( spep_1 -3 + 152, 1, 113.3, 169.9 , 0 ); setMoveKey( spep_1 -3 + 154, 1, 112.8, 172.1 , 0 ); setMoveKey( spep_1 -3 + 156, 1, 117.4, 179.7 , 0 ); setMoveKey( spep_1 -3 + 158, 1, 117.6, 182.3 , 0 ); setMoveKey( spep_1 -3 + 160, 1, 120.1, 187.1 , 0 ); setMoveKey( spep_1 -3 + 162, 1, 123.9, 193.2 , 0 ); setMoveKey( spep_1 -3 + 164, 1, 121.8, 192.7 , 0 ); setMoveKey( spep_1 -3 + 166, 1, 125.1, 197.9 , 0 ); setMoveKey( spep_1 -3 + 168, 1, 128, 202.7 , 0 ); setMoveKey( spep_1 -3 + 170, 1, 125, 200.9 , 0 ); setMoveKey( spep_1 -3 + 172, 1, 127.8, 205.1 , 0 ); setMoveKey( spep_1 -3 + 174, 1, 130.2, 209.1 , 0 ); setMoveKey( spep_1 -3 + 176, 1, 132.5, 212.5 , 0 ); setMoveKey( spep_1 -3 + 178, 1, 128.8, 209.6 , 0 ); setMoveKey( spep_1 -3 + 180, 1, 130.8, 212.7 , 0 ); setMoveKey( spep_1 -3 + 182, 1, 132.6, 215.5 , 0 ); setMoveKey( spep_1 -3 + 184, 1, 134.2, 217.9 , 0 ); setMoveKey( spep_1 -3 + 186, 1, 130, 214 , 0 ); setMoveKey( spep_1 -3 + 188, 1, 131.4, 216.1 , 0 ); setMoveKey( spep_1 -3 + 191, 1, 132.2, 217.7 , 0 ); setMoveKey( spep_1 -3 + 192, 1, 35, 220.6 , 0 ); setMoveKey( spep_1 -3 + 194, 1, 35, 220.7 , 0 ); setMoveKey( spep_1 -3 + 196, 1, 10.5, 262 , 0 ); setMoveKey( spep_1 -3 + 198, 1, 58.7, 197.6 , 0 ); setMoveKey( spep_1 -3 + 200, 1, 32.2, 207.7 , 0 ); setMoveKey( spep_1 -3 + 202, 1, 60.7, 242.2 , 0 ); setMoveKey( spep_1 -3 + 204, 1, 34.7, 183.6 , 0 ); setMoveKey( spep_1 -3 + 206, 1, 76.9, 253.7 , 0 ); setMoveKey( spep_1 -3 + 208, 1, 71, 247.1 , 0 ); setMoveKey( spep_1 -3 + 210, 1, 55, 235 , 0 ); setMoveKey( spep_1 -3 + 212, 1, -149.7, 11.3 , 0 ); setMoveKey( spep_1 -3 + 214, 1, -325.8, -173.5 , 0 ); setMoveKey( spep_1 -3 + 216, 1, -450.8, -305.3 , 0 ); setMoveKey( spep_1 -3 + 218, 1, -561.7, -426.5 , 0 ); setMoveKey( spep_1 -3 + 220, 1, -649.5, -523.3 , 0 ); setMoveKey( spep_1 -3 + 222, 1, -725.7, -606.9 , 0 ); setMoveKey( spep_1 -3 + 224, 1, -790.9, -679.1 , 0 ); setMoveKey( spep_1 -3 + 226, 1, -846.6, -741.2 , 0 ); setMoveKey( spep_1 -3 + 228, 1, -894.7, -794.9 , 0 ); setMoveKey( spep_1 -3 + 230, 1, -935.8, -841.2 , 0 ); setMoveKey( spep_1 -3 + 232, 1, -970.8, -880.8 , 0 ); setMoveKey( spep_1 -3 + 234, 1, -1000.4, -914.2 , 0 ); setMoveKey( spep_1 -3 + 236, 1, -1024.9, -942.2 , 0 ); setMoveKey( spep_1 + 238, 1, -1044.8, -965 , 0 ); setScaleKey( spep_1 + 0, 1, 1.05, 1.05 ); --setScaleKey( spep_1 -3 + 2, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 4, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 6, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 8, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 10, 1, 1.56, 1.56 ); setScaleKey( spep_1 -3 + 12, 1, 1.62, 1.62 ); setScaleKey( spep_1 -3 + 14, 1, 1.67, 1.67 ); setScaleKey( spep_1 -3 + 16, 1, 1.72, 1.72 ); setScaleKey( spep_1 -3 + 18, 1, 1.75, 1.75 ); setScaleKey( spep_1 -3 + 21, 1, 1.77, 1.77 ); setScaleKey( spep_1 -3 + 22, 1, 1.98, 1.98 ); setScaleKey( spep_1 -3 + 28, 1, 1.98, 1.98 ); setScaleKey( spep_1 -3 + 30, 1, 1.65, 1.65 ); setScaleKey( spep_1 -3 + 32, 1, 1.65, 1.65 ); setScaleKey( spep_1 -3 + 34, 1, 1.64, 1.64 ); setScaleKey( spep_1 -3 + 36, 1, 1.63, 1.63 ); setScaleKey( spep_1 -3 + 38, 1, 1.63, 1.63 ); setScaleKey( spep_1 -3 + 40, 1, 1.62, 1.62 ); setScaleKey( spep_1 -3 + 42, 1, 1.61, 1.61 ); setScaleKey( spep_1 -3 + 44, 1, 1.61, 1.61 ); setScaleKey( spep_1 -3 + 46, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 48, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 50, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 52, 1, 1.58, 1.58 ); setScaleKey( spep_1 -3 + 54, 1, 1.58, 1.58 ); setScaleKey( spep_1 -3 + 56, 1, 1.57, 1.57 ); setScaleKey( spep_1 -3 + 58, 1, 1.57, 1.57 ); setScaleKey( spep_1 -3 + 60, 1, 1.56, 1.56 ); setScaleKey( spep_1 -3 + 62, 1, 1.56, 1.56 ); setScaleKey( spep_1 -3 + 64, 1, 1.55, 1.55 ); setScaleKey( spep_1 -3 + 68, 1, 1.55, 1.55 ); setScaleKey( spep_1 -3 + 70, 1, 1.54, 1.54 ); setScaleKey( spep_1 -3 + 72, 1, 1.54, 1.54 ); setScaleKey( spep_1 -3 + 74, 1, 1.53, 1.53 ); setScaleKey( spep_1 -3 + 80, 1, 1.53, 1.53 ); setScaleKey( spep_1 -3 + 82, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 88, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 90, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 100, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 102, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 124, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 126, 1, 1.25, 1.25 ); setScaleKey( spep_1 -3 + 128, 1, 1.64, 1.64 ); setScaleKey( spep_1 -3 + 130, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 132, 1, 1.34, 1.34 ); setScaleKey( spep_1 -3 + 134, 1, 1.25, 1.25 ); setScaleKey( spep_1 -3 + 136, 1, 1.18, 1.18 ); setScaleKey( spep_1 -3 + 138, 1, 1.12, 1.12 ); setScaleKey( spep_1 -3 + 140, 1, 1.07, 1.07 ); setScaleKey( spep_1 -3 + 142, 1, 1.03, 1.03 ); setScaleKey( spep_1 -3 + 144, 1, 0.98, 0.98 ); setScaleKey( spep_1 -3 + 146, 1, 0.95, 0.95 ); setScaleKey( spep_1 -3 + 148, 1, 0.9, 0.9 ); setScaleKey( spep_1 -3 + 150, 1, 0.87, 0.87 ); setScaleKey( spep_1 -3 + 152, 1, 0.84, 0.84 ); setScaleKey( spep_1 -3 + 154, 1, 0.82, 0.82 ); setScaleKey( spep_1 -3 + 156, 1, 0.8, 0.8 ); setScaleKey( spep_1 -3 + 158, 1, 0.76, 0.76 ); setScaleKey( spep_1 -3 + 160, 1, 0.75, 0.75 ); setScaleKey( spep_1 -3 + 162, 1, 0.74, 0.74 ); setScaleKey( spep_1 -3 + 164, 1, 0.72, 0.72 ); setScaleKey( spep_1 -3 + 166, 1, 0.7, 0.7 ); setScaleKey( spep_1 -3 + 168, 1, 0.69, 0.69 ); setScaleKey( spep_1 -3 + 170, 1, 0.67, 0.67 ); setScaleKey( spep_1 -3 + 172, 1, 0.66, 0.66 ); setScaleKey( spep_1 -3 + 174, 1, 0.65, 0.65 ); setScaleKey( spep_1 -3 + 176, 1, 0.63, 0.63 ); setScaleKey( spep_1 -3 + 178, 1, 0.63, 0.63 ); setScaleKey( spep_1 -3 + 180, 1, 0.62, 0.62 ); setScaleKey( spep_1 -3 + 182, 1, 0.62, 0.62 ); setScaleKey( spep_1 -3 + 184, 1, 0.6, 0.6 ); setScaleKey( spep_1 -3 + 188, 1, 0.6, 0.6 ); setScaleKey( spep_1 -3 + 191, 1, 0.59, 0.59 ); setScaleKey( spep_1 -3 + 192, 1, 0.47, 0.47 ); setScaleKey( spep_1 -3 + 204, 1, 0.47, 0.47 ); setScaleKey( spep_1 -3 + 206, 1, 0.39, 0.39 ); setScaleKey( spep_1 -3 + 210, 1, 0.39, 0.39 ); setScaleKey( spep_1 -3 + 212, 1, 0.68, 0.68 ); setScaleKey( spep_1 -3 + 214, 1, 0.9, 0.9 ); setScaleKey( spep_1 -3 + 216, 1, 1.07, 1.07 ); setScaleKey( spep_1 -3 + 218, 1, 1.2, 1.2 ); setScaleKey( spep_1 -3 + 220, 1, 1.31, 1.31 ); setScaleKey( spep_1 -3 + 222, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 224, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 226, 1, 1.57, 1.57 ); setScaleKey( spep_1 -3 + 228, 1, 1.64, 1.64 ); setScaleKey( spep_1 -3 + 230, 1, 1.69, 1.69 ); setScaleKey( spep_1 -3 + 232, 1, 1.74, 1.74 ); setScaleKey( spep_1 -3 + 234, 1, 1.78, 1.78 ); setScaleKey( spep_1 -3 + 236, 1, 1.81, 1.81 ); setScaleKey( spep_1 + 238, 1, 1.83, 1.83 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 126, 1, 0 ); setRotateKey( spep_1 -3 + 128, 1, 1 ); setRotateKey( spep_1 -3 + 130, 1, 1.5 ); setRotateKey( spep_1 -3 + 132, 1, 1.9 ); setRotateKey( spep_1 -3 + 134, 1, 2.2 ); setRotateKey( spep_1 -3 + 136, 1, 2.5 ); setRotateKey( spep_1 -3 + 138, 1, 2.7 ); setRotateKey( spep_1 -3 + 140, 1, 2.9 ); setRotateKey( spep_1 -3 + 142, 1, 3.1 ); setRotateKey( spep_1 -3 + 144, 1, 3.3 ); setRotateKey( spep_1 -3 + 146, 1, 3.4 ); setRotateKey( spep_1 -3 + 148, 1, 3.5 ); setRotateKey( spep_1 -3 + 150, 1, 3.7 ); setRotateKey( spep_1 -3 + 152, 1, 3.8 ); setRotateKey( spep_1 -3 + 154, 1, 3.9 ); setRotateKey( spep_1 -3 + 156, 1, 4 ); setRotateKey( spep_1 -3 + 158, 1, 4.1 ); setRotateKey( spep_1 -3 + 160, 1, 4.2 ); setRotateKey( spep_1 -3 + 162, 1, 4.2 ); setRotateKey( spep_1 -3 + 164, 1, 4.3 ); setRotateKey( spep_1 -3 + 166, 1, 4.4 ); setRotateKey( spep_1 -3 + 168, 1, 4.4 ); setRotateKey( spep_1 -3 + 170, 1, 4.5 ); setRotateKey( spep_1 -3 + 172, 1, 4.5 ); setRotateKey( spep_1 -3 + 174, 1, 4.6 ); setRotateKey( spep_1 -3 + 176, 1, 4.6 ); setRotateKey( spep_1 -3 + 178, 1, 4.7 ); setRotateKey( spep_1 -3 + 184, 1, 4.7 ); setRotateKey( spep_1 -3 + 186, 1, 4.8 ); setRotateKey( spep_1 -3 + 191, 1, 4.8 ); setRotateKey( spep_1 -3 + 192, 1, 82.2 ); setRotateKey( spep_1 -3 + 210, 1, 82.2 ); setRotateKey( spep_1 -3 + 212, 1, 74.5 ); setRotateKey( spep_1 -3 + 214, 1, 68.8 ); setRotateKey( spep_1 -3 + 216, 1, 64.3 ); setRotateKey( spep_1 -3 + 218, 1, 60.5 ); setRotateKey( spep_1 -3 + 220, 1, 57.4 ); setRotateKey( spep_1 -3 + 222, 1, 54.8 ); setRotateKey( spep_1 -3 + 224, 1, 52.5 ); setRotateKey( spep_1 -3 + 226, 1, 50.5 ); setRotateKey( spep_1 -3 + 228, 1, 48.9 ); setRotateKey( spep_1 -3 + 230, 1, 47.4 ); setRotateKey( spep_1 -3 + 232, 1, 46.2 ); setRotateKey( spep_1 -3 + 234, 1, 45.2 ); setRotateKey( spep_1 -3 + 236, 1, 44.3 ); setRotateKey( spep_1 + 238, 1, 43.6 ); --文字エントリー ctdon = entryEffectLife( spep_1 -3 + 22, 10019, 12, 0x100, -1, 0, 52.7, 149.7 );--ドンッ setEffMoveKey( spep_1 -3 + 22, ctdon, 52.7, 149.7 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctdon, 86.5, 178.6 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctdon, 130.8, 201.7 , 0 ); setEffMoveKey( spep_1 -3 + 28, ctdon, 145.4, 210.4 , 0 ); setEffMoveKey( spep_1 -3 + 30, ctdon, 162.1, 205.5 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctdon, 166.5, 222.2 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctdon, 164.7, 235.1 , 0 ); setEffScaleKey( spep_1 -3 + 22, ctdon, 0.25, 0.25 ); setEffScaleKey( spep_1 -3 + 24, ctdon, 0.83, 0.83 ); setEffScaleKey( spep_1 -3 + 26, ctdon, 1.4, 1.4 ); setEffScaleKey( spep_1 -3 + 28, ctdon, 1.45, 1.45 ); setEffScaleKey( spep_1 -3 + 30, ctdon, 1.5, 1.5 ); setEffScaleKey( spep_1 -3 + 32, ctdon, 1.7, 1.7 ); setEffScaleKey( spep_1 -3 + 34, ctdon, 1.9, 1.9 ); setEffRotateKey( spep_1 -3 + 22, ctdon, 20 ); setEffRotateKey( spep_1 -3 + 34, ctdon, 20 ); setEffAlphaKey( spep_1 -3 + 22, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 30, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 32, ctdon, 128 ); setEffAlphaKey( spep_1 -3 + 34, ctdon, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_1-3 + 114, 10020, 12, 0x100, -1, 0, -39.3, 138.3 );--バキッ setEffMoveKey( spep_1-3 + 114, ctbaki, -39.3, 138.3 , 0 ); setEffMoveKey( spep_1-3 + 116, ctbaki, -40.1, 193.2 , 0 ); setEffMoveKey( spep_1-3 + 118, ctbaki, -23.1, 197 , 0 ); setEffMoveKey( spep_1-3 + 120, ctbaki, -31, 208 , 0 ); setEffMoveKey( spep_1-3 + 122, ctbaki, -25, 226 , 0 ); setEffMoveKey( spep_1-3 + 124, ctbaki, 34.7, 278.1 , 0 ); setEffMoveKey( spep_1-3 + 126, ctbaki, 95.8, 339.7 , 0 ); setEffScaleKey( spep_1-3 + 114, ctbaki, 0.2, 0.2 ); setEffScaleKey( spep_1-3 + 116, ctbaki, 2, 2 ); setEffScaleKey( spep_1-3 + 118, ctbaki, 2.07, 2.07 ); setEffScaleKey( spep_1-3 + 120, ctbaki, 2.13, 2.13 ); setEffScaleKey( spep_1-3 + 122, ctbaki, 2.2, 2.2 ); setEffScaleKey( spep_1-3 + 124, ctbaki, 2.95, 2.95 ); setEffScaleKey( spep_1-3 + 126, ctbaki, 3.7, 3.7 ); setEffRotateKey( spep_1-3 + 114, ctbaki, 0 ); setEffRotateKey( spep_1-3 + 126, ctbaki, 0 ); --文字エントリー ctdogon = entryEffectLife( spep_1-3 + 192, 10018, 18, 0x100, -1, 0, -10.4, 297.8 );--ドゴォンッ setEffMoveKey( spep_1-3 + 192, ctdogon, -10.4, 297.8 , 0 ); setEffMoveKey( spep_1-3 + 194, ctdogon, 12.6, 307.6 , 0 ); setEffMoveKey( spep_1-3 + 196, ctdogon, 46.1, 317.2 , 0 ); setEffMoveKey( spep_1-3 + 198, ctdogon, 17.4, 315.7 , 0 ); setEffMoveKey( spep_1-3 + 200, ctdogon, 9.3, 305.5 , 0 ); setEffMoveKey( spep_1-3 + 202, ctdogon, -20.9, 296.3 , 0 ); setEffMoveKey( spep_1-3 + 204, ctdogon, -40.9, 290.2 , 0 ); setEffMoveKey( spep_1-3 + 206, ctdogon, -36.8, 298.5 , 0 ); setEffMoveKey( spep_1-3 + 208, ctdogon, -34, 287.3 , 0 ); setEffMoveKey( spep_1-3 + 210, ctdogon, -40.9, 290.2 , 0 ); setEffScaleKey( spep_1-3 + 192, ctdogon, 0.07, 0.07 ); setEffScaleKey( spep_1-3 + 194, ctdogon, 1.07, 1.07 ); setEffScaleKey( spep_1-3 + 196, ctdogon, 2.08, 2.08 ); setEffScaleKey( spep_1-3 + 198, ctdogon, 2.18, 2.18 ); setEffScaleKey( spep_1-3 + 200, ctdogon, 2.28, 2.28 ); setEffScaleKey( spep_1-3 + 202, ctdogon, 2.37, 2.37 ); setEffScaleKey( spep_1-3 + 204, ctdogon, 2.47, 2.47 ); setEffScaleKey( spep_1-3 + 210, ctdogon, 2.47, 2.47 ); setEffRotateKey( spep_1-3 + 192, ctdogon, -7 ); setEffRotateKey( spep_1-3 + 194, ctdogon, -23.5 ); setEffRotateKey( spep_1-3 + 196, ctdogon, -40 ); setEffRotateKey( spep_1-3 + 210, ctdogon, -40 ); setEffAlphaKey( spep_1-3 + 192, ctdogon, 255 ); setEffAlphaKey( spep_1-3 + 210, ctdogon, 255 ); --流線 ryusen1 = entryEffectLife( spep_1 + 0, 921, 112 -3, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 112, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, ryusen1, 1.1, 1.1 ); setEffScaleKey( spep_1 -3 + 112, ryusen1, 1.1, 1.1 ); setEffRotateKey( spep_1 + 0, ryusen1, 0 ); setEffRotateKey( spep_1 -3 + 112, ryusen1, 0 ); setEffAlphaKey( spep_1 + 0, ryusen1, 255 ); setEffAlphaKey( spep_1 -3 + 74, ryusen1, 255 ); setEffAlphaKey( spep_1 -3 + 76, ryusen1, 242 ); setEffAlphaKey( spep_1 -3 + 78, ryusen1, 228 ); setEffAlphaKey( spep_1 -3 + 80, ryusen1, 215 ); setEffAlphaKey( spep_1 -3 + 82, ryusen1, 201 ); setEffAlphaKey( spep_1 -3 + 84, ryusen1, 188 ); setEffAlphaKey( spep_1 -3 + 86, ryusen1, 174 ); setEffAlphaKey( spep_1 -3 + 88, ryusen1, 161 ); setEffAlphaKey( spep_1 -3 + 90, ryusen1, 148 ); setEffAlphaKey( spep_1 -3 + 92, ryusen1, 134 ); setEffAlphaKey( spep_1 -3 + 94, ryusen1, 121 ); setEffAlphaKey( spep_1 -3 + 96, ryusen1, 107 ); setEffAlphaKey( spep_1 -3 + 98, ryusen1, 94 ); setEffAlphaKey( spep_1 -3 + 100, ryusen1, 81 ); setEffAlphaKey( spep_1 -3 + 102, ryusen1, 67 ); setEffAlphaKey( spep_1 -3 + 104, ryusen1, 54 ); setEffAlphaKey( spep_1 -3 + 106, ryusen1, 40 ); setEffAlphaKey( spep_1 -3 + 108, ryusen1, 27 ); setEffAlphaKey( spep_1 -3 + 110, ryusen1, 13 ); setEffAlphaKey( spep_1 -3 + 112, ryusen1, 0 ); --流線 ryusen2 = entryEffectLife( spep_1 -3 + 192, 921, 56, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 192, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 248, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 192, ryusen2, 1.93, 1.93 ); setEffScaleKey( spep_1 -3 + 248, ryusen2, 1.93, 1.93 ); setEffRotateKey( spep_1 -3 + 192, ryusen2, -59 ); setEffRotateKey( spep_1 -3 + 248, ryusen2, -59 ); setEffAlphaKey( spep_1 -3 + 192, ryusen2, 255 ); setEffAlphaKey( spep_1 -3 + 248, ryusen2, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_1 -3 + 22, 906, 15, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 22, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 37, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 22, shuchusen2, 1.3, 1.3 ); setEffScaleKey( spep_1 -3 + 37, shuchusen2, 1.3, 1.3 ); setEffRotateKey( spep_1 -3 + 22, shuchusen2, 180 ); setEffRotateKey( spep_1 -3 + 37, shuchusen2, 180 ); setEffAlphaKey( spep_1 -3 + 22, shuchusen2, 255 ); setEffAlphaKey( spep_1 -3 + 37, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_1 -3 + 114, 906, 76, 0x100, -1, 0, 234.3 -234.3, 0 ); setEffMoveKey( spep_1 -3 + 114, shuchusen3, 234.3 -234.3, 0 , 0 ); setEffMoveKey( spep_1 -3 + 128, shuchusen3, 234.3 -234.3, 0 , 0 ); setEffMoveKey( spep_1 -3 + 130, shuchusen3, 444.2 -234.3, 129.6 , 0 ); setEffMoveKey( spep_1 -3 + 190, shuchusen3, 444.2 -234.3, 129.6 , 0 ); setEffScaleKey( spep_1 -3 + 114, shuchusen3, 1.1, 1.1 ); setEffScaleKey( spep_1 -3 + 128, shuchusen3, 1.1, 1.1 ); setEffScaleKey( spep_1 -3 + 130, shuchusen3, 1.47, 1.47 ); setEffScaleKey( spep_1 -3 + 190, shuchusen3, 1.47, 1.47 ); setEffRotateKey( spep_1 -3 + 114, shuchusen3, 180 ); setEffRotateKey( spep_1 -3 + 190, shuchusen3, 180 ); setEffAlphaKey( spep_1 -3 + 114, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 128, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 130, shuchusen3, 0 ); setEffAlphaKey( spep_1 -3 + 132, shuchusen3, 43 ); setEffAlphaKey( spep_1 -3 + 134, shuchusen3, 85 ); setEffAlphaKey( spep_1 -3 + 136, shuchusen3, 128 ); setEffAlphaKey( spep_1 -3 + 138, shuchusen3, 170 ); setEffAlphaKey( spep_1 -3 + 140, shuchusen3, 213 ); setEffAlphaKey( spep_1 -3 + 142, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 190, shuchusen3, 255 ); --白フェード entryFade( spep_1 + 18, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 110, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 188, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 242, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_1 + 0, 8 ); playSe( spep_1 -3 + 22, 1010 ); --ドン setSeVolume( spep_1 -3 + 22, 1010, 110 ); playSe( spep_1 + 66, 43 ); --瞬間移動 setSeVolume( spep_1 + 66, 43, 80 ); playSe( spep_1 + 92, 4 ); --瞬間移動・出 playSe( spep_1 + 92, 43 ); --瞬間移動・出 setSeVolume( spep_1 + 92, 4, 110 ); playSe( spep_1 -3 + 114, 1009 ); --バキ playSe( spep_1 + 144, 43 ); --瞬間移動 setSeVolume( spep_1 + 144, 43, 90 ); playSe( spep_1 + 168, 1109 ); --瞬間移動・出 setSeVolume( spep_1 + 168, 1109, 90 ); playSe( spep_1 -3 + 192, 1011 ); --ドゴン setSeVolume( spep_1 -3 + 192, 1011, 110 ); --次の準備 spep_2 = spep_1+250; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --白フェード entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 気弾発動 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_3 + 166, tame, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_3 + 166, tame, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 166, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 166, tame, 255 ); setEffAlphaKey( spep_3 + 167, tame, 0 ); setEffAlphaKey( spep_3 + 168, tame, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_3+22 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_3+22 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --集中線 shuchusen4 = entryEffectLife( spep_3 + 0, 906, 100, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen4, 1, 1 ); setEffScaleKey( spep_3 + 100, shuchusen4, 1, 1 ); setEffRotateKey( spep_3 + 0, shuchusen4, 180 ); setEffRotateKey( spep_3 + 100, shuchusen4, 180 ); setEffAlphaKey( spep_3 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 100, shuchusen4, 255 ); -- 文字エントリー -- ctgogo = entryEffectLife( spep_3 +34, 190006, 72, 0x100, -1, 0, 0, 510); -- ゴゴゴゴ setEffMoveKey( spep_3 +34, ctgogo, 0, 510); setEffMoveKey( spep_3 +106, ctgogo, 0, 510); setEffAlphaKey( spep_3 +34, ctgogo, 0 ); setEffAlphaKey( spep_3 + 35, ctgogo, 255 ); setEffAlphaKey( spep_3 + 36, ctgogo, 255 ); setEffAlphaKey( spep_3 + 98, ctgogo, 255 ); setEffAlphaKey( spep_3 + 100, ctgogo, 255 ); setEffAlphaKey( spep_3 + 102, ctgogo, 191 ); setEffAlphaKey( spep_3 + 104, ctgogo, 128 ); setEffAlphaKey( spep_3 + 106, ctgogo, 64 ); setEffRotateKey( spep_3 +34, ctgogo, 0); setEffRotateKey( spep_3 +106, ctgogo, 0); setEffScaleKey( spep_3 +34, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 +96, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 +106, ctgogo, -1.07, 1.07 ); -- ** 音 ** -- playSe( spep_3 +0 -10, 1072 ); --カットイン前 playSe( spep_3 +34, 1018 ); --ゴゴゴ playSe( spep_3 +34, 1154 ); --溜める SE1 = playSe( spep_3 +100, 15 ); --気弾大きくなる setSeVolume( spep_3 +100, 15, 120 ); stopSe( spep_3 +140, SE1, 20); playSe( spep_3 +114 +20, 1022 ); --発射 --白フェード entryFade( spep_3 + 158, 0, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 166; ------------------------------------------------------ -- 気弾移動 ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_4 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit, 0, 0 , 0 ); setEffMoveKey( spep_4 + 70, hit, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_4 + 70, hit, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit, 0 ); setEffRotateKey( spep_4 + 70, hit, 0 ); setEffAlphaKey( spep_4 + 0, hit, 255 ); setEffAlphaKey( spep_4 + 70, hit, 255 ); -- ** エフェクト等 ** -- hit_bg = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_bg, 0, 0 , 0 ); setEffMoveKey( spep_4 + 70, hit_bg, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, hit_bg, 1.3, 1.3 ); setEffScaleKey( spep_4 + 70, hit_bg, 1.3, 1.3 ); setEffRotateKey( spep_4 + 0, hit_bg, 0 ); setEffRotateKey( spep_4 + 70, hit_bg, 0 ); setEffAlphaKey( spep_4 + 0, hit_bg, 255 ); setEffAlphaKey( spep_4 + 70, hit_bg, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 68, 1, 0 ); changeAnime( spep_4 + 0, 1, 107 ); setMoveKey( spep_4 + 0, 1, 244.6, 495.6 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 211.9, 454.4 , 0 ); setMoveKey( spep_4-3 + 4, 1, 183.1, 418.3 , 0 ); setMoveKey( spep_4-3 + 6, 1, 157.3, 385.9 , 0 ); setMoveKey( spep_4-3 + 8, 1, 133.9, 356.6 , 0 ); setMoveKey( spep_4-3 + 10, 1, 115.3, 333 , 0 ); setMoveKey( spep_4-3 + 12, 1, 95.2, 307.8 , 0 ); setMoveKey( spep_4-3 + 14, 1, 76.3, 284.2 , 0 ); setMoveKey( spep_4-3 + 16, 1, 58.7, 262.2 , 0 ); setMoveKey( spep_4-3 + 18, 1, 42.1, 241.3 , 0 ); setMoveKey( spep_4-3 + 20, 1, 26.3, 221.8 , 0 ); setMoveKey( spep_4-3 + 22, 1, 11.5, 203.1 , 0 ); setMoveKey( spep_4-3 + 24, 1, -2.7, 185.5 , 0 ); setMoveKey( spep_4-3 + 26, 1, -16, 168.8 , 0 ); setMoveKey( spep_4-3 + 28, 1, -27.4, 154.5 , 0 ); setMoveKey( spep_4-3 + 30, 1, -39.7, 139.1 , 0 ); setMoveKey( spep_4-3 + 32, 1, -51.5, 124.4 , 0 ); setMoveKey( spep_4-3 + 34, 1, -62.8, 110.4 , 0 ); setMoveKey( spep_4-3 + 36, 1, -73.5, 97 , 0 ); setMoveKey( spep_4-3 + 38, 1, -83.8, 84.2 , 0 ); setMoveKey( spep_4-3 + 40, 1, -93.7, 71.9 , 0 ); setMoveKey( spep_4-3 + 42, 1, -103.2, 60.2 , 0 ); setMoveKey( spep_4-3 + 44, 1, -111.5, 49.5 , 0 ); setMoveKey( spep_4-3 + 46, 1, -120.2, 38.8 , 0 ); setMoveKey( spep_4-3 + 48, 1, -128.4, 28.4 , 0 ); setMoveKey( spep_4-3 + 50, 1, -136.5, 18.7 , 0 ); setMoveKey( spep_4-3 + 52, 1, -144.1, 9.3 , 0 ); setMoveKey( spep_4-3 + 54, 1, -151.1, 0.6 , 0 ); setMoveKey( spep_4-3 + 56, 1, -157.9, -7.8 , 0 ); setMoveKey( spep_4-3 + 58, 1, -164.2, -15.5 , 0 ); setMoveKey( spep_4-3 + 60, 1, -170, -22.7 , 0 ); setMoveKey( spep_4-3 + 62, 1, -175.2, -29.5 , 0 ); setMoveKey( spep_4-3 + 64, 1, -180, -35.2 , 0 ); setMoveKey( spep_4-3 + 66, 1, -183.8, -39.8 , 0 ); setMoveKey( spep_4 + 68, 1, -185.3, -42.2 , 0 ); setScaleKey( spep_4 + 0, 1, 0.2, 0.2 ); --setScaleKey( spep_4-3 + 2, 1, 0.27, 0.27 ); setScaleKey( spep_4-3 + 4, 1, 0.34, 0.34 ); setScaleKey( spep_4-3 + 6, 1, 0.39, 0.39 ); setScaleKey( spep_4-3 + 8, 1, 0.45, 0.45 ); setScaleKey( spep_4-3 + 10, 1, 0.51, 0.51 ); setScaleKey( spep_4-3 + 12, 1, 0.55, 0.55 ); setScaleKey( spep_4-3 + 14, 1, 0.59, 0.59 ); setScaleKey( spep_4-3 + 16, 1, 0.63, 0.63 ); setScaleKey( spep_4-3 + 18, 1, 0.67, 0.67 ); setScaleKey( spep_4-3 + 20, 1, 0.7, 0.7 ); setScaleKey( spep_4-3 + 22, 1, 0.73, 0.73 ); setScaleKey( spep_4-3 + 24, 1, 0.77, 0.77 ); setScaleKey( spep_4-3 + 26, 1, 0.8, 0.8 ); setScaleKey( spep_4-3 + 28, 1, 0.83, 0.83 ); setScaleKey( spep_4-3 + 30, 1, 0.86, 0.86 ); setScaleKey( spep_4-3 + 32, 1, 0.89, 0.89 ); setScaleKey( spep_4-3 + 34, 1, 0.91, 0.91 ); setScaleKey( spep_4-3 + 36, 1, 0.93, 0.93 ); setScaleKey( spep_4-3 + 38, 1, 0.96, 0.96 ); setScaleKey( spep_4-3 + 40, 1, 0.98, 0.98 ); setScaleKey( spep_4-3 + 42, 1, 1, 1 ); setScaleKey( spep_4-3 + 44, 1, 1.03, 1.03 ); setScaleKey( spep_4-3 + 46, 1, 1.05, 1.05 ); setScaleKey( spep_4-3 + 48, 1, 1.07, 1.07 ); setScaleKey( spep_4-3 + 50, 1, 1.08, 1.08 ); setScaleKey( spep_4-3 + 52, 1, 1.1, 1.1 ); setScaleKey( spep_4-3 + 54, 1, 1.12, 1.12 ); setScaleKey( spep_4-3 + 56, 1, 1.13, 1.13 ); setScaleKey( spep_4-3 + 58, 1, 1.14, 1.14 ); setScaleKey( spep_4-3 + 60, 1, 1.16, 1.16 ); setScaleKey( spep_4-3 + 62, 1, 1.19, 1.19 ); setScaleKey( spep_4-3 + 64, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 66, 1, 1.21, 1.21 ); setRotateKey( spep_4 + 0, 1, 90 ); setRotateKey( spep_4 + 0, 1, 90 ); --流線 ryusen3 = entryEffectLife( spep_4 + 0, 921, 68, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, ryusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 68, ryusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, ryusen3, 1.93, 1.31 ); setEffScaleKey( spep_4 + 68, ryusen3, 1.93, 1.31 ); setEffRotateKey( spep_4 + 0, ryusen3, -58.9 ); setEffRotateKey( spep_4 + 68, ryusen3, -58.9 ); setEffAlphaKey( spep_4 + 0, ryusen3, 255 ); setEffAlphaKey( spep_4 + 68, ryusen3, 255 ); -- ** 音 ** -- playSe( spep_4 +26, 1021 ); --気弾迫る --白フェード entryFade( spep_4 + 62, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 70; ------------------------------------------------------ -- ギャン ----------------------------------------------------- -- ** エフェクト等 ** -- gyan = entryEffect( spep_5 + 0, 190003, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_5 + 60, gyan, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_5 + 60, gyan, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, gyan, 0 ); setEffRotateKey( spep_5 + 60, gyan, 0 ); setEffAlphaKey( spep_5 + 0, gyan, 255 ); setEffAlphaKey( spep_5 + 60, gyan, 255 ); ctgyan = entryEffectLife( spep_5 + 0, 10006, 58, 0x100, -1, 0, 7.1, 306.8 );--ギャンッ setEffMoveKey( spep_5 + 0, ctgyan, 7.1, 306.8 , 0 ); setEffMoveKey( spep_5 + 58, ctgyan, 7.1, 306.8 , 0 ); z=2.7; setEffScaleKey( spep_5 + 0, ctgyan, 0.6 + z, 0.6 + z ); setEffScaleKey( spep_5 + 2, ctgyan, 0.7 + z, 0.7 + z ); setEffScaleKey( spep_5 + 4, ctgyan, 0.8 + z, 0.8 + z ); setEffScaleKey( spep_5 + 6, ctgyan, 0.9 + z, 0.9 + z ); setEffScaleKey( spep_5 + 8, ctgyan, 1 + z, 1 + z ); setEffScaleKey( spep_5 + 10, ctgyan, 1.01 + z, 1.01 + z ); setEffScaleKey( spep_5 + 12, ctgyan, 1.02 + z, 1.02 + z ); setEffScaleKey( spep_5 + 14, ctgyan, 1.02 + z, 1.02 + z ); setEffScaleKey( spep_5 + 16, ctgyan, 1.03 + z, 1.03 + z ); setEffScaleKey( spep_5 + 18, ctgyan, 1.04 + z, 1.04 + z ); setEffScaleKey( spep_5 + 20, ctgyan, 1.05 + z, 1.05 + z ); setEffScaleKey( spep_5 + 22, ctgyan, 1.06 + z, 1.06 + z ); setEffScaleKey( spep_5 + 24, ctgyan, 1.06 + z, 1.06 + z ); setEffScaleKey( spep_5 + 26, ctgyan, 1.07 + z, 1.07 + z ); setEffScaleKey( spep_5 + 28, ctgyan, 1.08 + z, 1.08 + z ); setEffScaleKey( spep_5 + 30, ctgyan, 1.09 + z, 1.09 + z ); setEffScaleKey( spep_5 + 32, ctgyan, 1.1 + z, 1.1 + z ); setEffScaleKey( spep_5 + 34, ctgyan, 1.1 + z, 1.1 + z ); setEffScaleKey( spep_5 + 36, ctgyan, 1.11 + z, 1.11 + z ); setEffScaleKey( spep_5 + 38, ctgyan, 1.12 + z, 1.12 + z ); setEffScaleKey( spep_5 + 40, ctgyan, 1.13 + z, 1.13 + z ); setEffScaleKey( spep_5 + 42, ctgyan, 1.14 + z, 1.14 + z ); setEffScaleKey( spep_5 + 44, ctgyan, 1.14 + z, 1.14 + z ); setEffScaleKey( spep_5 + 46, ctgyan, 1.15 + z, 1.15 + z ); setEffScaleKey( spep_5 + 48, ctgyan, 1.16 + z, 1.16 + z ); setEffScaleKey( spep_5 + 50, ctgyan, 1.17 + z, 1.17 + z ); setEffScaleKey( spep_5 + 52, ctgyan, 1.17 + z, 1.17 + z ); setEffScaleKey( spep_5 + 54, ctgyan, 1.18 + z, 1.18 + z ); setEffScaleKey( spep_5 + 56, ctgyan, 1.19 + z, 1.19 + z ); setEffScaleKey( spep_5 + 58, ctgyan, 1.2 + z, 1.2 + z ); setEffRotateKey( spep_5 + 0, ctgyan, 0 ); setEffRotateKey( spep_5 + 58, ctgyan, 0 ); setEffAlphaKey( spep_5 + 0, ctgyan, 255 ); setEffAlphaKey( spep_5 + 58, ctgyan, 255 ); --白フェード entryFade( spep_5 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** おと ** -- playSe( spep_5, 1023 ); --爆発 --次の準備 spep_6 =spep_5+60; ------------------------------------------------------ -- おわり ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_6 + 284, finish, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish, -1.2, 1.2 ); setEffScaleKey( spep_6 + 284, finish, -1.2, 1.2 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 284, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 284, finish, 255 ); -- ** おと ** -- playSe( spep_6, 1157 ); --雲光る setSeVolume( spep_6, 1157, 90 ); setSeVolume( spep_6 + 78, 1157, 60 ); setSeVolume( spep_6 + 80, 1157, 55 ); setSeVolume( spep_6 + 82, 1157, 20 ); playSe( spep_6 + 82, 1067 ); --爆発 setSeVolume( spep_6, 1157, 120 ); -- ** ダメージ表示 ** -- dealDamage(spep_6 +80 ); endPhase( spep_6 + 278 ); end