--1017950:人造人間18号(未来)_エネルギーウェイブ --sp_effect_b4_00112 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 154159 ;-- 導入、突進 SP_02= 154160 ;-- 格闘 SP_03= 154161 ;-- 背景 SP_04= 154162 ;-- 気弾溜め SP_05= 154163 ;-- 背景 SP_06= 154164 ;-- 気弾敵に近づく SP_07= 154165 ;-- 背景 SP_08= 154166 ;-- ラスト、雲の上光ループ --エフェクト(てき) SP_01x= 154159 ;-- 導入、突進 SP_02x= 154167 ;-- 格闘 (敵) SP_03x= 154168 ;-- 背景 (敵) SP_04x= 154162 ;-- 気弾溜め SP_05x= 154163 ;-- 背景 SP_06x= 154164 ;-- 気弾敵に近づく SP_07x= 154165 ;-- 背景 SP_08x= 154166 ;-- ラスト、雲の上光ループ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、突進 ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- dash = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, dash, 0, 0 , 0 ); setEffMoveKey( spep_0 + 80, dash, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, dash, 1.0, 1.0 ); setEffScaleKey( spep_0 + 80, dash, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, dash, 0 ); setEffRotateKey( spep_0 + 80, dash, 0 ); setEffAlphaKey( spep_0 + 0, dash, 255 ); setEffAlphaKey( spep_0 + 80, dash, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 78, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 78, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 78, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 78, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 78, shuchusen1, 255 ); -- ** 音 ** -- SE0 = playSe( spep_0 + 0, 9 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); -- stopSe( SP_dodge - 12, SE1, 0 ); -- stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --白フェード entryFade( spep_0 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1 = spep_0+80; ------------------------------------------------------ -- 気弾移動 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting, 0, 0 , 0 ); setEffMoveKey( spep_1 + 240, fighting, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, fighting, 1.0, 1.0 ); setEffScaleKey( spep_1 + 240, fighting, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting, 0 ); setEffRotateKey( spep_1 + 240, fighting, 0 ); setEffAlphaKey( spep_1 + 0, fighting, 255 ); setEffAlphaKey( spep_1 + 240, fighting, 255 ); -- ** エフェクト等 ** -- fighting_bg = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_bg, 0, 0 , 0 ); setEffMoveKey( spep_1 + 240, fighting_bg, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, fighting_bg, 1.0, 1.0 ); setEffScaleKey( spep_1 + 240, fighting_bg, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_bg, 0 ); setEffRotateKey( spep_1 + 240, fighting_bg, 0 ); setEffAlphaKey( spep_1 + 0, fighting_bg, 255 ); setEffAlphaKey( spep_1 + 240, fighting_bg, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 238, 1, 0 ); changeAnime( spep_1 + 0, 1, 100 ); changeAnime( spep_1 -3 + 30, 1, 106 ); changeAnime( spep_1 -3 + 112, 1, 108 ); changeAnime( spep_1 -3 + 114, 1, 106 ); changeAnime( spep_1 -3 + 176, 1, 108 ); setMoveKey( spep_1 + 0, 1, -3.5, -19.5 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, -3.5, -18.4 , 0 ); setMoveKey( spep_1 -3 + 4, 1, -3.5, -17.3 , 0 ); setMoveKey( spep_1 -3 + 6, 1, -3.5, -16.2 , 0 ); setMoveKey( spep_1 -3 + 8, 1, -3.5, -15.1 , 0 ); setMoveKey( spep_1 -3 + 10, 1, -3.5, -14 , 0 ); setMoveKey( spep_1 -3 + 12, 1, -3.5, -12.9 , 0 ); setMoveKey( spep_1 -3 + 14, 1, -3.5, -11.8 , 0 ); setMoveKey( spep_1 -3 + 16, 1, -3.5, -10.7 , 0 ); setMoveKey( spep_1 -3 + 18, 1, -3.5, -9.5 , 0 ); setMoveKey( spep_1 -3 + 20, 1, -3.5, -8.4 , 0 ); setMoveKey( spep_1 -3 + 22, 1, -3.5, -7.3 , 0 ); setMoveKey( spep_1 -3 + 24, 1, -3.5, -6.2 , 0 ); setMoveKey( spep_1 -3 + 26, 1, -3.5, -5.1 , 0 ); setMoveKey( spep_1 -3 + 29, 1, -3.5, -4 , 0 ); setMoveKey( spep_1 -3 + 30, 1, -42.6, -23.2 , 0 ); setMoveKey( spep_1 -3 + 32, 1, -124.9, -31.6 , 0 ); setMoveKey( spep_1 -3 + 34, 1, -42.3, 41.4 , 0 ); setMoveKey( spep_1 -3 + 36, 1, -80.4, -44.5 , 0 ); setMoveKey( spep_1 -3 + 38, 1, -118.6, -20.5 , 0 ); setMoveKey( spep_1 -3 + 40, 1, -122.2, -20.4 , 0 ); setMoveKey( spep_1 -3 + 42, 1, -125.9, -20.3 , 0 ); setMoveKey( spep_1 -3 + 44, 1, -129.5, -20.2 , 0 ); setMoveKey( spep_1 -3 + 46, 1, -133.2, -20.1 , 0 ); setMoveKey( spep_1 -3 + 48, 1, -136.9, -20 , 0 ); setMoveKey( spep_1 -3 + 50, 1, -140.5, -19.9 , 0 ); setMoveKey( spep_1 -3 + 52, 1, -144.2, -19.7 , 0 ); setMoveKey( spep_1 -3 + 54, 1, -147.9, -19.6 , 0 ); setMoveKey( spep_1 -3 + 56, 1, -151.6, -19.5 , 0 ); setMoveKey( spep_1 -3 + 58, 1, -149, -19.4 , 0 ); setMoveKey( spep_1 -3 + 60, 1, -146.4, -19.3 , 0 ); setMoveKey( spep_1 -3 + 62, 1, -143.7, -19.2 , 0 ); setMoveKey( spep_1 -3 + 64, 1, -141.1, -19.1 , 0 ); setMoveKey( spep_1 -3 + 66, 1, -138.4, -19 , 0 ); setMoveKey( spep_1 -3 + 68, 1, -135.8, -18.9 , 0 ); setMoveKey( spep_1 -3 + 70, 1, -133.1, -18.7 , 0 ); setMoveKey( spep_1 -3 + 72, 1, -130.4, -18.6 , 0 ); setMoveKey( spep_1 -3 + 74, 1, -127.7, -18.5 , 0 ); setMoveKey( spep_1 -3 + 76, 1, -125, -18.4 , 0 ); setMoveKey( spep_1 -3 + 78, 1, -122.3, -18.3 , 0 ); setMoveKey( spep_1 -3 + 80, 1, -119.6, -18.2 , 0 ); setMoveKey( spep_1 -3 + 82, 1, -116.9, -18.1 , 0 ); setMoveKey( spep_1 -3 + 84, 1, -114.2, -18 , 0 ); setMoveKey( spep_1 -3 + 86, 1, -111.4, -17.9 , 0 ); setMoveKey( spep_1 -3 + 88, 1, -108.7, -17.7 , 0 ); setMoveKey( spep_1 -3 + 90, 1, -105.9, -17.6 , 0 ); setMoveKey( spep_1 -3 + 92, 1, -103.2, -17.5 , 0 ); setMoveKey( spep_1 -3 + 94, 1, -100.4, -17.4 , 0 ); setMoveKey( spep_1 -3 + 96, 1, -97.7, -17.3 , 0 ); setMoveKey( spep_1 -3 + 98, 1, -94.9, -17.2 , 0 ); setMoveKey( spep_1 -3 + 100, 1, -92.1, -17.1 , 0 ); setMoveKey( spep_1 -3 + 102, 1, -89.3, -17 , 0 ); setMoveKey( spep_1 -3 + 104, 1, -86.5, -16.8 , 0 ); setMoveKey( spep_1 -3 + 106, 1, -83.7, -16.7 , 0 ); setMoveKey( spep_1 -3 + 108, 1, -80.9, -16.6 , 0 ); setMoveKey( spep_1 -3 + 111, 1, -78.1, -16.5 , 0 ); setMoveKey( spep_1 -3 + 112, 1, -14.5, -41.6 , 0 ); setMoveKey( spep_1 -3 + 114, 1, -49.3, -46.8 , 0 ); setMoveKey( spep_1 -3 + 116, 1, -95.3, -46.3 , 0 ); setMoveKey( spep_1 -3 + 118, 1, -69.7, -25.8 , 0 ); setMoveKey( spep_1 -3 + 120, 1, -63.7, -21.3 , 0 ); setMoveKey( spep_1 -3 + 122, 1, -57.7, -16.9 , 0 ); setMoveKey( spep_1 -3 + 124, 1, -51.6, -12.5 , 0 ); setMoveKey( spep_1 -3 + 126, 1, -45.6, -8 , 0 ); setMoveKey( spep_1 -3 + 128, 1, -39.5, -3.5 , 0 ); setMoveKey( spep_1 -3 + 130, 1, -33.4, 1 , 0 ); setMoveKey( spep_1 -3 + 132, 1, -27.3, 5.5 , 0 ); setMoveKey( spep_1 -3 + 134, 1, -21.2, 10 , 0 ); setMoveKey( spep_1 -3 + 136, 1, -15, 14.5 , 0 ); setMoveKey( spep_1 -3 + 138, 1, -8.8, 19.1 , 0 ); setMoveKey( spep_1 -3 + 140, 1, -2.7, 23.7 , 0 ); setMoveKey( spep_1 -3 + 142, 1, 3.6, 28.2 , 0 ); setMoveKey( spep_1 -3 + 144, 1, 9.8, 32.8 , 0 ); setMoveKey( spep_1 -3 + 146, 1, 16, 37.4 , 0 ); setMoveKey( spep_1 -3 + 148, 1, 22.3, 42.1 , 0 ); setMoveKey( spep_1 -3 + 150, 1, 28.6, 46.7 , 0 ); setMoveKey( spep_1 -3 + 152, 1, 34.9, 51.4 , 0 ); setMoveKey( spep_1 -3 + 154, 1, 41.3, 56 , 0 ); setMoveKey( spep_1 -3 + 156, 1, 47.6, 60.7 , 0 ); setMoveKey( spep_1 -3 + 158, 1, 54, 65.4 , 0 ); setMoveKey( spep_1 -3 + 160, 1, 60.4, 70.2 , 0 ); setMoveKey( spep_1 -3 + 162, 1, 66.8, 74.9 , 0 ); setMoveKey( spep_1 -3 + 164, 1, 68.4, 75.7 , 0 ); setMoveKey( spep_1 -3 + 166, 1, 70, 76.4 , 0 ); setMoveKey( spep_1 -3 + 168, 1, 71.5, 77.2 , 0 ); setMoveKey( spep_1 -3 + 170, 1, 73.1, 78 , 0 ); setMoveKey( spep_1 -3 + 172, 1, 74.6, 78.8 , 0 ); setMoveKey( spep_1 -3 + 175, 1, 76.1, 79.5 , 0 ); setMoveKey( spep_1 -3 + 176, 1, 98.4, -48.7 , 0 ); setMoveKey( spep_1 -3 + 178, 1, 133.9, -110.5 , 0 ); setMoveKey( spep_1 -3 + 180, 1, 82.9, -93.5 , 0 ); setMoveKey( spep_1 -3 + 182, 1, 163.9, 4.6 , 0 ); setMoveKey( spep_1 -3 + 184, 1, 128.9, -67.2 , 0 ); setMoveKey( spep_1 -3 + 186, 1, 89.7, -33.3 , 0 ); setMoveKey( spep_1 -3 + 188, 1, 93.1, -15.5 , 0 ); setMoveKey( spep_1 -3 + 190, 1, 88.5, -9.7 , 0 ); setMoveKey( spep_1 -3 + 192, 1, 91.9, -4.2 , 0 ); setMoveKey( spep_1 -3 + 194, 1, 87.3, -3 , 0 ); setMoveKey( spep_1 -3 + 196, 1, 90.7, 5.8 , 0 ); setMoveKey( spep_1 -3 + 198, 1, 86.1, 10.2 , 0 ); setMoveKey( spep_1 -3 + 200, 1, 89.5, -45.7 , 0 ); setMoveKey( spep_1 -3 + 202, 1, 84.9, -107.2 , 0 ); setMoveKey( spep_1 -3 + 204, 1, 88.4, -162.4 , 0 ); setMoveKey( spep_1 -3 + 206, 1, 83.8, -227.2 , 0 ); setMoveKey( spep_1 -3 + 208, 1, 87.2, -285.6 , 0 ); setMoveKey( spep_1 -3 + 210, 1, 82.6, -281.7 , 0 ); setMoveKey( spep_1 -3 + 212, 1, 86, -278.1 , 0 ); setMoveKey( spep_1 -3 + 214, 1, 81.4, -274.7 , 0 ); setMoveKey( spep_1 -3 + 216, 1, 84.9, -271.6 , 0 ); setMoveKey( spep_1 -3 + 218, 1, 80.3, -268.7 , 0 ); setMoveKey( spep_1 -3 + 220, 1, 83.7, -266.1 , 0 ); setMoveKey( spep_1 -3 + 222, 1, 79.1, -263.7 , 0 ); setMoveKey( spep_1 -3 + 224, 1, 82.5, -261.6 , 0 ); setMoveKey( spep_1 -3 + 226, 1, 77.9, -259.7 , 0 ); setMoveKey( spep_1 -3 + 228, 1, 81.4, -258.1 , 0 ); setMoveKey( spep_1 -3 + 230, 1, 76.8, -256.7 , 0 ); setMoveKey( spep_1 -3 + 232, 1, 80.2, -255.6 , 0 ); setMoveKey( spep_1 -3 + 234, 1, 75.6, -254.7 , 0 ); setMoveKey( spep_1 -3 + 236, 1, 79, -254.1 , 0 ); setMoveKey( spep_1 + 238, 1, 74.5, -253.7 , 0 ); setScaleKey( spep_1 + 0, 1, 0.9, 0.9 ); --setScaleKey( spep_1 -3 + 2, 1, 0.94, 0.94 ); setScaleKey( spep_1 -3 + 4, 1, 0.98, 0.98 ); setScaleKey( spep_1 -3 + 6, 1, 1.02, 1.02 ); setScaleKey( spep_1 -3 + 8, 1, 1.06, 1.06 ); setScaleKey( spep_1 -3 + 10, 1, 1.1, 1.1 ); setScaleKey( spep_1 -3 + 12, 1, 1.14, 1.14 ); setScaleKey( spep_1 -3 + 14, 1, 1.18, 1.18 ); setScaleKey( spep_1 -3 + 16, 1, 1.21, 1.21 ); setScaleKey( spep_1 -3 + 18, 1, 1.25, 1.25 ); setScaleKey( spep_1 -3 + 20, 1, 1.29, 1.29 ); setScaleKey( spep_1 -3 + 22, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 24, 1, 1.37, 1.37 ); setScaleKey( spep_1 -3 + 26, 1, 1.41, 1.41 ); setScaleKey( spep_1 -3 + 29, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 30, 1, 1.8, 1.8 ); setScaleKey( spep_1 -3 + 32, 1, 1.61, 1.61 ); setScaleKey( spep_1 -3 + 34, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 36, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 44, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 46, 1, 1.44, 1.44 ); setScaleKey( spep_1 -3 + 54, 1, 1.44, 1.44 ); setScaleKey( spep_1 -3 + 56, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 64, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 66, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 74, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 76, 1, 1.47, 1.47 ); setScaleKey( spep_1 -3 + 84, 1, 1.47, 1.47 ); setScaleKey( spep_1 -3 + 86, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 94, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 96, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 104, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 106, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 111, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 112, 1, 1.8, 1.8 ); setScaleKey( spep_1 -3 + 114, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 116, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 118, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 122, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 124, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 128, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 130, 1, 1.53, 1.53 ); setScaleKey( spep_1 -3 + 136, 1, 1.53, 1.53 ); setScaleKey( spep_1 -3 + 138, 1, 1.54, 1.54 ); setScaleKey( spep_1 -3 + 142, 1, 1.54, 1.54 ); setScaleKey( spep_1 -3 + 144, 1, 1.55, 1.55 ); setScaleKey( spep_1 -3 + 148, 1, 1.55, 1.55 ); setScaleKey( spep_1 -3 + 150, 1, 1.56, 1.56 ); setScaleKey( spep_1 -3 + 154, 1, 1.56, 1.56 ); setScaleKey( spep_1 -3 + 156, 1, 1.57, 1.57 ); setScaleKey( spep_1 -3 + 160, 1, 1.57, 1.57 ); setScaleKey( spep_1 -3 + 162, 1, 1.58, 1.58 ); setScaleKey( spep_1 -3 + 175, 1, 1.58, 1.58 ); setScaleKey( spep_1 -3 + 176, 1, 1.88, 1.88 ); setScaleKey( spep_1 -3 + 178, 1, 1.65, 1.65 ); setScaleKey( spep_1 -3 + 180, 1, 1.67, 1.67 ); setScaleKey( spep_1 -3 + 182, 1, 1.69, 1.69 ); setScaleKey( spep_1 -3 + 184, 1, 1.71, 1.71 ); setScaleKey( spep_1 -3 + 186, 1, 1.73, 1.73 ); setScaleKey( spep_1 -3 + 188, 1, 1.75, 1.75 ); setScaleKey( spep_1 -3 + 190, 1, 1.77, 1.77 ); setScaleKey( spep_1 -3 + 192, 1, 1.79, 1.79 ); setScaleKey( spep_1 -3 + 194, 1, 1.81, 1.81 ); setScaleKey( spep_1 -3 + 196, 1, 1.83, 1.83 ); setScaleKey( spep_1 -3 + 198, 1, 1.85, 1.85 ); setScaleKey( spep_1 -3 + 200, 1, 1.87, 1.87 ); setScaleKey( spep_1 -3 + 202, 1, 1.89, 1.89 ); setScaleKey( spep_1 -3 + 204, 1, 1.91, 1.91 ); setScaleKey( spep_1 -3 + 206, 1, 1.93, 1.93 ); setScaleKey( spep_1 -3 + 208, 1, 1.95, 1.95 ); setScaleKey( spep_1 -3 + 210, 1, 1.97, 1.97 ); setScaleKey( spep_1 -3 + 212, 1, 1.99, 1.99 ); setScaleKey( spep_1 -3 + 214, 1, 2.01, 2.01 ); setScaleKey( spep_1 -3 + 216, 1, 2.03, 2.03 ); setScaleKey( spep_1 -3 + 218, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 220, 1, 2.07, 2.07 ); setScaleKey( spep_1 -3 + 222, 1, 2.09, 2.09 ); setScaleKey( spep_1 -3 + 224, 1, 2.11, 2.11 ); setScaleKey( spep_1 -3 + 226, 1, 2.13, 2.13 ); setScaleKey( spep_1 -3 + 228, 1, 2.15, 2.15 ); setScaleKey( spep_1 -3 + 230, 1, 2.17, 2.17 ); setScaleKey( spep_1 -3 + 232, 1, 2.19, 2.19 ); setScaleKey( spep_1 -3 + 234, 1, 2.21, 2.21 ); setScaleKey( spep_1 -3 + 236, 1, 2.23, 2.23 ); setScaleKey( spep_1 + 238, 1, 2.25, 2.25 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 29, 1, 0 ); setRotateKey( spep_1 -3 + 30, 1, -70 ); setRotateKey( spep_1 -3 + 32, 1, -71 ); setRotateKey( spep_1 -3 + 34, 1, -72 ); setRotateKey( spep_1 -3 + 36, 1, -72.9 ); setRotateKey( spep_1 -3 + 38, 1, -73.9 ); setRotateKey( spep_1 -3 + 40, 1, -74.9 ); setRotateKey( spep_1 -3 + 42, 1, -75.9 ); setRotateKey( spep_1 -3 + 44, 1, -76.8 ); setRotateKey( spep_1 -3 + 46, 1, -77.8 ); setRotateKey( spep_1 -3 + 48, 1, -78.8 ); setRotateKey( spep_1 -3 + 50, 1, -79.8 ); setRotateKey( spep_1 -3 + 52, 1, -80.7 ); setRotateKey( spep_1 -3 + 54, 1, -81.7 ); setRotateKey( spep_1 -3 + 56, 1, -82.7 ); setRotateKey( spep_1 -3 + 58, 1, -82.8 ); setRotateKey( spep_1 -3 + 60, 1, -82.9 ); setRotateKey( spep_1 -3 + 62, 1, -83 ); setRotateKey( spep_1 -3 + 64, 1, -83 ); setRotateKey( spep_1 -3 + 66, 1, -83.1 ); setRotateKey( spep_1 -3 + 68, 1, -83.2 ); setRotateKey( spep_1 -3 + 70, 1, -83.3 ); setRotateKey( spep_1 -3 + 72, 1, -83.4 ); setRotateKey( spep_1 -3 + 74, 1, -83.5 ); setRotateKey( spep_1 -3 + 76, 1, -83.6 ); setRotateKey( spep_1 -3 + 78, 1, -83.6 ); setRotateKey( spep_1 -3 + 80, 1, -83.7 ); setRotateKey( spep_1 -3 + 82, 1, -83.8 ); setRotateKey( spep_1 -3 + 84, 1, -83.9 ); setRotateKey( spep_1 -3 + 86, 1, -84 ); setRotateKey( spep_1 -3 + 88, 1, -84.1 ); setRotateKey( spep_1 -3 + 90, 1, -84.1 ); setRotateKey( spep_1 -3 + 92, 1, -84.2 ); setRotateKey( spep_1 -3 + 94, 1, -84.3 ); setRotateKey( spep_1 -3 + 96, 1, -84.4 ); setRotateKey( spep_1 -3 + 98, 1, -84.5 ); setRotateKey( spep_1 -3 + 100, 1, -84.6 ); setRotateKey( spep_1 -3 + 102, 1, -84.7 ); setRotateKey( spep_1 -3 + 104, 1, -84.7 ); setRotateKey( spep_1 -3 + 106, 1, -84.8 ); setRotateKey( spep_1 -3 + 108, 1, -84.9 ); setRotateKey( spep_1 -3 + 111, 1, -85 ); setRotateKey( spep_1 -3 + 112, 1, 0 ); setRotateKey( spep_1 -3 + 113, 1, 0 ); setRotateKey( spep_1 -3 + 114, 1, -30 ); setRotateKey( spep_1 -3 + 116, 1, -29.3 ); setRotateKey( spep_1 -3 + 118, 1, -28.7 ); setRotateKey( spep_1 -3 + 120, 1, -28 ); setRotateKey( spep_1 -3 + 122, 1, -27.4 ); setRotateKey( spep_1 -3 + 124, 1, -26.7 ); setRotateKey( spep_1 -3 + 126, 1, -26.1 ); setRotateKey( spep_1 -3 + 128, 1, -25.4 ); setRotateKey( spep_1 -3 + 130, 1, -24.8 ); setRotateKey( spep_1 -3 + 132, 1, -24.1 ); setRotateKey( spep_1 -3 + 134, 1, -23.5 ); setRotateKey( spep_1 -3 + 136, 1, -22.8 ); setRotateKey( spep_1 -3 + 138, 1, -22.1 ); setRotateKey( spep_1 -3 + 140, 1, -21.5 ); setRotateKey( spep_1 -3 + 142, 1, -20.8 ); setRotateKey( spep_1 -3 + 144, 1, -20.2 ); setRotateKey( spep_1 -3 + 146, 1, -19.5 ); setRotateKey( spep_1 -3 + 148, 1, -18.9 ); setRotateKey( spep_1 -3 + 150, 1, -18.2 ); setRotateKey( spep_1 -3 + 152, 1, -17.6 ); setRotateKey( spep_1 -3 + 154, 1, -16.9 ); setRotateKey( spep_1 -3 + 156, 1, -16.3 ); setRotateKey( spep_1 -3 + 158, 1, -15.6 ); setRotateKey( spep_1 -3 + 160, 1, -15 ); setRotateKey( spep_1 -3 + 162, 1, -14.3 ); setRotateKey( spep_1 -3 + 164, 1, -14.1 ); setRotateKey( spep_1 -3 + 166, 1, -14 ); setRotateKey( spep_1 -3 + 168, 1, -13.8 ); setRotateKey( spep_1 -3 + 170, 1, -13.6 ); setRotateKey( spep_1 -3 + 172, 1, -13.5 ); setRotateKey( spep_1 -3 + 175, 1, -13.3 ); setRotateKey( spep_1 -3 + 176, 1, 70 ); setRotateKey( spep_1 + 238, 1, 70 ); --文字エントリー ctbaki = entryEffectLife( spep_1-3 + 30, 10020, 18, 0x100, -1, 0, -87.8, 334.2 );--バキッ setEffMoveKey( spep_1-3 + 30, ctbaki, -87.8, 334.2 , 0 ); setEffMoveKey( spep_1-3 + 32, ctbaki, -108.5, 347.3 , 0 ); setEffMoveKey( spep_1-3 + 34, ctbaki, -87.8, 334.1 , 0 ); setEffMoveKey( spep_1-3 + 36, ctbaki, -87.7, 334.1 , 0 ); setEffMoveKey( spep_1-3 + 38, ctbaki, -101, 342.6 , 0 ); setEffMoveKey( spep_1-3 + 40, ctbaki, -87.6, 334.1 , 0 ); setEffMoveKey( spep_1-3 + 42, ctbaki, -87.6, 334.1 , 0 ); setEffMoveKey( spep_1-3 + 44, ctbaki, -100.1, 342.1 , 0 ); setEffMoveKey( spep_1-3 + 46, ctbaki, -87.7, 334.1 , 0 ); setEffMoveKey( spep_1-3 + 48, ctbaki, -87.7, 334.1 , 0 ); setEffScaleKey( spep_1-3 + 30, ctbaki, 1.6, 1.6 ); setEffScaleKey( spep_1-3 + 32, ctbaki, 2.88, 2.88 ); setEffScaleKey( spep_1-3 + 34, ctbaki, 2.41, 2.41 ); setEffScaleKey( spep_1-3 + 36, ctbaki, 1.94, 1.94 ); setEffScaleKey( spep_1-3 + 38, ctbaki, 1.87, 1.87 ); setEffScaleKey( spep_1-3 + 40, ctbaki, 1.8, 1.8 ); setEffScaleKey( spep_1-3 + 42, ctbaki, 1.73, 1.73 ); setEffScaleKey( spep_1-3 + 44, ctbaki, 1.74, 1.74 ); setEffScaleKey( spep_1-3 + 46, ctbaki, 1.75, 1.75 ); setEffScaleKey( spep_1-3 + 48, ctbaki, 1.76, 1.76 ); setEffRotateKey( spep_1-3 + 30, ctbaki, -12.4 ); setEffRotateKey( spep_1-3 + 48, ctbaki, -12.4 ); setEffAlphaKey( spep_1-3 + 30, ctbaki, 255 ); setEffAlphaKey( spep_1-3 + 42, ctbaki, 255 ); setEffAlphaKey( spep_1-3 + 44, ctbaki, 174 ); setEffAlphaKey( spep_1-3 + 46, ctbaki, 94 ); setEffAlphaKey( spep_1-3 + 48, ctbaki, 13 ); --文字エントリー ctdon = entryEffectLife( spep_1 -3 + 112, 10019, 16, 0x100, -1, 0, 139.7, 293.8 );--ドンッ setEffMoveKey( spep_1 -3 + 112, ctdon, 139.7, 293.8 , 0 ); setEffMoveKey( spep_1 -3 + 114, ctdon, 146.4, 280.3 , 0 ); setEffMoveKey( spep_1 -3 + 116, ctdon, 136.3, 251.9 , 0 ); setEffMoveKey( spep_1 -3 + 118, ctdon, 129.7, 241.8 , 0 ); setEffMoveKey( spep_1 -3 + 120, ctdon, 136.2, 252.8 , 0 ); setEffMoveKey( spep_1 -3 + 122, ctdon, 128.8, 250.7 , 0 ); setEffMoveKey( spep_1 -3 + 124, ctdon, 129.8, 270.9 , 0 ); setEffMoveKey( spep_1 -3 + 126, ctdon, 127.6, 269.2 , 0 ); setEffMoveKey( spep_1 -3 + 128, ctdon, 125.7, 277 , 0 ); setEffScaleKey( spep_1 -3 + 112, ctdon, 2.36, 2.36 ); setEffScaleKey( spep_1 -3 + 114, ctdon, 2.19, 2.19 ); setEffScaleKey( spep_1 -3 + 116, ctdon, 2.01, 2.01 ); setEffScaleKey( spep_1 -3 + 118, ctdon, 1.84, 1.84 ); setEffScaleKey( spep_1 -3 + 122, ctdon, 1.84, 1.84 ); setEffScaleKey( spep_1 -3 + 124, ctdon, 1.85, 1.85 ); setEffScaleKey( spep_1 -3 + 128, ctdon, 1.85, 1.85 ); setEffRotateKey( spep_1 -3 + 112, ctdon, 30 ); setEffRotateKey( spep_1 -3 + 128, ctdon, 30 ); setEffAlphaKey( spep_1 -3 + 112, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 118, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 120, ctdon, 204 ); setEffAlphaKey( spep_1 -3 + 122, ctdon, 153 ); setEffAlphaKey( spep_1 -3 + 124, ctdon, 102 ); setEffAlphaKey( spep_1 -3 + 126, ctdon, 51 ); setEffAlphaKey( spep_1 -3 + 128, ctdon, 0 ); --文字エントリー ctdogon = entryEffectLife( spep_1 -3 + 176, 10018, 16, 0x100, -1, 0, -107.5, 292.6 );--ドゴォンッ setEffMoveKey( spep_1 -3 + 176, ctdogon, -107.5, 292.6 , 0 ); setEffMoveKey( spep_1 -3 + 178, ctdogon, -117.2, 306.2 , 0 ); setEffMoveKey( spep_1 -3 + 180, ctdogon, -99.5, 309.1 , 0 ); setEffMoveKey( spep_1 -3 + 182, ctdogon, -110.5, 312.5 , 0 ); setEffMoveKey( spep_1 -3 + 184, ctdogon, -98.3, 324.3 , 0 ); setEffMoveKey( spep_1 -3 + 186, ctdogon, -137.6, 385.5 , 0 ); setEffMoveKey( spep_1 -3 + 188, ctdogon, -142.4, 433.4 , 0 ); setEffMoveKey( spep_1 -3 + 190, ctdogon, -185.7, 481 , 0 ); setEffMoveKey( spep_1 -3 + 192, ctdogon, -211.4, 534.5 , 0 ); setEffScaleKey( spep_1 -3 + 176, ctdogon, 2.78, 2.78 ); setEffScaleKey( spep_1 -3 + 178, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_1 -3 + 180, ctdogon, 2.96, 2.96 ); setEffScaleKey( spep_1 -3 + 182, ctdogon, 3.06, 3.06 ); setEffScaleKey( spep_1 -3 + 184, ctdogon, 3.15, 3.15 ); setEffScaleKey( spep_1 -3 + 186, ctdogon, 3.58, 3.58 ); setEffScaleKey( spep_1 -3 + 188, ctdogon, 4, 4 ); setEffScaleKey( spep_1 -3 + 190, ctdogon, 4.43, 4.43 ); setEffScaleKey( spep_1 -3 + 192, ctdogon, 4.86, 4.86 ); setEffRotateKey( spep_1 -3 + 176, ctdogon, -42 ); setEffRotateKey( spep_1 -3 + 192, ctdogon, -42 ); setEffAlphaKey( spep_1 -3 + 176, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 184, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 186, ctdogon, 191 ); setEffAlphaKey( spep_1 -3 + 188, ctdogon, 128 ); setEffAlphaKey( spep_1 -3 + 190, ctdogon, 64 ); setEffAlphaKey( spep_1 -3 + 192, ctdogon, 0 ); --流線 ryusen1 = entryEffectLife( spep_1 -3 + 34, 914, 96, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 34, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 130, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 34, ryusen1, 4, 1 ); setEffScaleKey( spep_1 -3 + 111, ryusen1, 4, 1 ); setEffScaleKey( spep_1 -3 + 112, ryusen1, 4.92, 1.95 ); setEffScaleKey( spep_1 -3 + 130, ryusen1, 4.92, 1.95 ); setEffRotateKey( spep_1 -3 + 34, ryusen1, 0 ); setEffRotateKey( spep_1 -3 + 111, ryusen1, 0 ); setEffRotateKey( spep_1 -3 + 112, ryusen1, -45 ); setEffRotateKey( spep_1 -3 + 130, ryusen1, -45 ); setEffAlphaKey( spep_1 -3 + 34, ryusen1, 201 ); --setEffAlphaKey( spep_1 -3 + 111, ryusen1, 201 ); --setEffAlphaKey( spep_1 -3 + 112, ryusen1, 0 ); --setEffAlphaKey( spep_1 -3 + 113, ryusen1, 0 ); --setEffAlphaKey( spep_1 -3 + 114, ryusen1, 201 ); setEffAlphaKey( spep_1 -3 + 130, ryusen1, 201 ); --流線 ryusen2 = entryEffectLife( spep_1 -3 + 174, 914, 60, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 174, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 234, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 174, ryusen2, 5.2, 1.3 ); setEffScaleKey( spep_1 -3 + 234, ryusen2, 5.2, 1.3 ); setEffRotateKey( spep_1 -3 + 174, ryusen2, 90 ); setEffRotateKey( spep_1 -3 + 234, ryusen2, 90 ); setEffAlphaKey( spep_1 -3 + 174, ryusen2, 201 ); setEffAlphaKey( spep_1 -3 + 234, ryusen2, 201 ); --集中線 shuchusen2 = entryEffectLife( spep_1-3 + 176, 906, 4, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1-3 + 176, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1-3 + 180, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1-3 + 176, shuchusen2, 1, 1 ); setEffScaleKey( spep_1-3 + 180, shuchusen2, 1, 1 ); setEffRotateKey( spep_1-3 + 176, shuchusen2, 0 ); setEffRotateKey( spep_1-3 + 180, shuchusen2, 0 ); setEffAlphaKey( spep_1-3 + 176, shuchusen2, 255 ); setEffAlphaKey( spep_1-3 + 178, shuchusen2, 200 ); setEffAlphaKey( spep_1-3 + 180, shuchusen2, 145 ); --白フェード entryFade( spep_1 + 232, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_1 + 0, 8 ); playSe( spep_1 -3 + 30, 1009 ); --バキ playSe( spep_1 + 56, 43 ); --瞬間移動 setSeVolume( spep_1 + 56, 43, 80 ); playSe( spep_1 + 98, 4 ); --瞬間移動・出 playSe( spep_1 + 98, 43 ); --瞬間移動・出 setSeVolume( spep_1 + 98, 4, 110 ); playSe( spep_1 -3 + 112, 1010 ); --ドン setSeVolume( spep_1 -3 + 112, 1010, 110 ); playSe( spep_1 + 136, 43 ); --瞬間移動 setSeVolume( spep_1 + 136, 43, 90 ); playSe( spep_1 + 160, 1109 ); --瞬間移動・出 setSeVolume( spep_1 + 160, 1109, 90 ); playSe( spep_1 -3 + 176, 1011 ); --ドゴン setSeVolume( spep_1 -3 + 176, 1011, 110 ); --次の準備 spep_2 = spep_1+240; -------------------------------------- --カードカットイン(94F) -------------------------------------- --[[ -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); ]] -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --白フェード entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 気弾発動 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_3 + 190, tame, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_3 + 190, tame, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 190, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 190, tame, 255 ); -- ** エフェクト等 ** -- tame_bg = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame_bg, 0, 0 , 0 ); setEffMoveKey( spep_3 + 190, tame_bg, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame_bg, 1.0, 1.0 ); setEffScaleKey( spep_3 + 190, tame_bg, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame_bg, 0 ); setEffRotateKey( spep_3 + 190, tame_bg, 0 ); setEffAlphaKey( spep_3 + 0, tame_bg, 255 ); setEffAlphaKey( spep_3 + 190, tame_bg, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_3+16 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_3+16 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_3 +28, 190006, 72, 0x100, -1, 0, -70, 510); -- ゴゴゴゴ setEffMoveKey( spep_3 +28, ctgogo, -70, 510); setEffMoveKey( spep_3 +100, ctgogo, -70, 510); setEffAlphaKey( spep_3 +28, ctgogo, 0 ); setEffAlphaKey( spep_3 + 29, ctgogo, 255 ); setEffAlphaKey( spep_3 + 30, ctgogo, 255 ); setEffAlphaKey( spep_3 + 92, ctgogo, 255 ); setEffAlphaKey( spep_3 + 94, ctgogo, 255 ); setEffAlphaKey( spep_3 + 96, ctgogo, 191 ); setEffAlphaKey( spep_3 + 98, ctgogo, 128 ); setEffAlphaKey( spep_3 + 100, ctgogo, 64 ); setEffRotateKey( spep_3 +28, ctgogo, 0); setEffRotateKey( spep_3 +100, ctgogo, 0); setEffScaleKey( spep_3 +28, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 +90, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 +100, ctgogo, 1.07, 1.07 ); --文字エントリー ctzuo = entryEffectLife( spep_3-3 + 130, 10012, 34, 0x100, -1, 0, 103.5, 239.7 );--ズオッ setEffMoveKey( spep_3-3 + 130, ctzuo, 103.5, 239.7 , 0 ); setEffMoveKey( spep_3-3 + 132, ctzuo, 95.4, 321.1 , 0 ); setEffMoveKey( spep_3-3 + 134, ctzuo, 92.8, 317.3 , 0 ); setEffMoveKey( spep_3-3 + 136, ctzuo, 99.8, 321.5 , 0 ); setEffMoveKey( spep_3-3 + 138, ctzuo, 97.3, 317.7 , 0 ); setEffMoveKey( spep_3-3 + 140, ctzuo, 104.3, 321.9 , 0 ); setEffMoveKey( spep_3-3 + 142, ctzuo, 101.7, 318.2 , 0 ); setEffMoveKey( spep_3-3 + 144, ctzuo, 108.7, 322.4 , 0 ); setEffMoveKey( spep_3-3 + 146, ctzuo, 106.1, 318.6 , 0 ); setEffMoveKey( spep_3-3 + 148, ctzuo, 113.2, 322.8 , 0 ); setEffMoveKey( spep_3-3 + 150, ctzuo, 110.6, 319 , 0 ); setEffMoveKey( spep_3-3 + 152, ctzuo, 117.6, 323.2 , 0 ); setEffMoveKey( spep_3-3 + 154, ctzuo, 115, 319.4 , 0 ); setEffMoveKey( spep_3-3 + 156, ctzuo, 122, 323.6 , 0 ); setEffMoveKey( spep_3-3 + 158, ctzuo, 157.3, 415.2 , 0 ); setEffMoveKey( spep_3-3 + 160, ctzuo, 208.1, 520.2 , 0 ); setEffMoveKey( spep_3-3 + 162, ctzuo, 237.4, 606.7 , 0 ); setEffMoveKey( spep_3-3 + 164, ctzuo, 277.5, 702.5 , 0 ); a=1.8; setEffScaleKey( spep_3-3 + 130, ctzuo, 0.38, 0.38 ); setEffScaleKey( spep_3-3 + 132, ctzuo, 0.7+a, 0.7+a ); setEffScaleKey( spep_3-3 + 156, ctzuo, 0.7+a, 0.7+a ); --setEffScaleKey( spep_3-3 + 158, ctzuo, 1.15+a, 1.15+a ); --setEffScaleKey( spep_3-3 + 160, ctzuo, 1.6+a, 1.6+a ); --setEffScaleKey( spep_3-3 + 162, ctzuo, 4.27+a, 4.27+a ); setEffScaleKey( spep_3-3 + 164, ctzuo, 4.9+a, 4.9+a ); setEffRotateKey( spep_3-3 + 130, ctzuo, 25 ); setEffRotateKey( spep_3-3 + 164, ctzuo, 25 ); setEffAlphaKey( spep_3-3 + 130, ctzuo, 128 ); setEffAlphaKey( spep_3-3 + 132, ctzuo, 255 ); setEffAlphaKey( spep_3-3 + 156, ctzuo, 255 ); setEffAlphaKey( spep_3-3 + 158, ctzuo, 191 ); setEffAlphaKey( spep_3-3 + 160, ctzuo, 128 ); setEffAlphaKey( spep_3-3 + 162, ctzuo, 64 ); setEffAlphaKey( spep_3-3 + 164, ctzuo, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_3 + 0, 906, 126 -3, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 126, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen3, 1, 1 ); setEffScaleKey( spep_3 -3 + 126, shuchusen3, 1, 1 ); setEffRotateKey( spep_3 + 0, shuchusen3, 0 ); setEffRotateKey( spep_3 -3 + 126, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_3 -3 + 126, shuchusen3, 255 ); --白フェード entryFade( spep_3 + 124, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 182, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_3 +10, 1154 ); --溜める playSe( spep_3 +28, 1018 ); --ゴゴゴ playSe( spep_3 +130, 1022 ); --発射 --次の準備 spep_4 = spep_3+190; ------------------------------------------------------ -- 気弾敵に近づく ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit, 0, 0 , 0 ); setEffMoveKey( spep_4 + 82, hit, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_4 + 82, hit, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit, 0 ); setEffRotateKey( spep_4 + 82, hit, 0 ); setEffAlphaKey( spep_4 + 0, hit, 255 ); setEffAlphaKey( spep_4 + 82, hit, 255 ); -- ** エフェクト等 ** -- hit_bg = entryEffect( spep_4 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_bg, 0, 0 , 0 ); setEffMoveKey( spep_4 + 82, hit_bg, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, hit_bg, 1.0, 1.0 ); setEffScaleKey( spep_4 + 82, hit_bg, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_bg, 0 ); setEffRotateKey( spep_4 + 82, hit_bg, 0 ); setEffAlphaKey( spep_4 + 0, hit_bg, 255 ); setEffAlphaKey( spep_4 + 82, hit_bg, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 80, 1, 0 ); changeAnime( spep_4 + 0, 1, 105 ); setMoveKey( spep_4 + 0, 1, 0.7, 0 , 0 ); setMoveKey( spep_4 + 2, 1, 0.8, 0 , 0 ); setMoveKey( spep_4 + 4, 1, 0.9, 0 , 0 ); setMoveKey( spep_4 + 6, 1, 1, 0 , 0 ); setMoveKey( spep_4 + 8, 1, 1.2, 0.1 , 0 ); setMoveKey( spep_4 + 10, 1, 1.4, 0.1 , 0 ); setMoveKey( spep_4 + 12, 1, 1.6, 0.1 , 0 ); setMoveKey( spep_4 + 14, 1, 1.9, 0.1 , 0 ); setMoveKey( spep_4 + 16, 1, 2.2, 0.2 , 0 ); setMoveKey( spep_4 + 18, 1, 2.5, 0.2 , 0 ); setMoveKey( spep_4 + 20, 1, 2.9, 0.3 , 0 ); setMoveKey( spep_4 + 22, 1, 3.2, 0.3 , 0 ); setMoveKey( spep_4 + 24, 1, 3.7, 0.4 , 0 ); setMoveKey( spep_4 + 26, 1, 4.1, 0.4 , 0 ); setMoveKey( spep_4 + 28, 1, 4.6, 0.5 , 0 ); setMoveKey( spep_4 + 30, 1, 5.1, 0.5 , 0 ); setMoveKey( spep_4 + 32, 1, 5.7, 0.6 , 0 ); setMoveKey( spep_4 + 34, 1, 6.3, 0.7 , 0 ); setMoveKey( spep_4 + 36, 1, 6.9, 0.8 , 0 ); setMoveKey( spep_4 + 38, 1, 7.6, 0.9 , 0 ); setMoveKey( spep_4 + 40, 1, 8.3, 1 , 0 ); setMoveKey( spep_4 + 42, 1, 9, 1.1 , 0 ); setMoveKey( spep_4 + 44, 1, 9.8, 1.2 , 0 ); setMoveKey( spep_4 + 46, 1, 10.6, 1.3 , 0 ); setMoveKey( spep_4 + 48, 1, 11.5, 1.4 , 0 ); setMoveKey( spep_4 + 50, 1, 12.3, 1.5 , 0 ); setMoveKey( spep_4 + 52, 1, 13.3, 1.7 , 0 ); setMoveKey( spep_4 + 54, 1, 14.2, 1.8 , 0 ); setMoveKey( spep_4 + 56, 1, 15.2, 2 , 0 ); setMoveKey( spep_4 + 58, 1, 16.2, 2.1 , 0 ); setMoveKey( spep_4 + 60, 1, 17.3, 2.3 , 0 ); setMoveKey( spep_4 + 62, 1, 18.4, 2.5 , 0 ); setMoveKey( spep_4 + 64, 1, 19.6, 2.7 , 0 ); setMoveKey( spep_4 + 66, 1, 20.8, 2.9 , 0 ); setMoveKey( spep_4 + 68, 1, 22, 3.1 , 0 ); setMoveKey( spep_4 + 70, 1, 30.1, -4.5 , 0 ); setMoveKey( spep_4 + 72, 1, 39.1, -12 , 0 ); setMoveKey( spep_4 + 74, 1, 59.8, -17.6 , 0 ); setMoveKey( spep_4 + 76, 1, 66.4, -16.9 , 0 ); setMoveKey( spep_4 + 78, 1, 73.1, -16.2 , 0 ); setMoveKey( spep_4 + 80, 1, 80, -15.5 , 0 ); setScaleKey( spep_4 + 0, 1, 0.05, 0.05 ); setScaleKey( spep_4 + 2, 1, 0.06, 0.06 ); setScaleKey( spep_4 + 4, 1, 0.07, 0.07 ); setScaleKey( spep_4 + 6, 1, 0.08, 0.08 ); setScaleKey( spep_4 + 8, 1, 0.09, 0.09 ); setScaleKey( spep_4 + 10, 1, 0.1, 0.1 ); setScaleKey( spep_4 + 12, 1, 0.11, 0.11 ); setScaleKey( spep_4 + 14, 1, 0.13, 0.13 ); setScaleKey( spep_4 + 16, 1, 0.15, 0.15 ); setScaleKey( spep_4 + 18, 1, 0.17, 0.17 ); setScaleKey( spep_4 + 20, 1, 0.19, 0.19 ); setScaleKey( spep_4 + 22, 1, 0.22, 0.22 ); setScaleKey( spep_4 + 24, 1, 0.24, 0.24 ); setScaleKey( spep_4 + 26, 1, 0.27, 0.27 ); setScaleKey( spep_4 + 28, 1, 0.31, 0.31 ); setScaleKey( spep_4 + 30, 1, 0.34, 0.34 ); setScaleKey( spep_4 + 32, 1, 0.37, 0.37 ); setScaleKey( spep_4 + 34, 1, 0.41, 0.41 ); setScaleKey( spep_4 + 36, 1, 0.45, 0.45 ); setScaleKey( spep_4 + 38, 1, 0.49, 0.49 ); setScaleKey( spep_4 + 40, 1, 0.54, 0.54 ); setScaleKey( spep_4 + 42, 1, 0.58, 0.58 ); setScaleKey( spep_4 + 44, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 46, 1, 0.68, 0.68 ); setScaleKey( spep_4 + 48, 1, 0.74, 0.74 ); setScaleKey( spep_4 + 50, 1, 0.79, 0.79 ); setScaleKey( spep_4 + 52, 1, 0.85, 0.85 ); setScaleKey( spep_4 + 54, 1, 0.91, 0.91 ); setScaleKey( spep_4 + 56, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 58, 1, 1.04, 1.04 ); setScaleKey( spep_4 + 60, 1, 1.11, 1.11 ); setScaleKey( spep_4 + 62, 1, 1.18, 1.18 ); setScaleKey( spep_4 + 64, 1, 1.25, 1.25 ); setScaleKey( spep_4 + 66, 1, 1.32, 1.32 ); setScaleKey( spep_4 + 68, 1, 1.4, 1.4 ); setScaleKey( spep_4 + 70, 1, 1.92, 1.92 ); setScaleKey( spep_4 + 72, 1, 2.49, 2.49 ); setScaleKey( spep_4 + 74, 1, 3.78, 3.78 ); setScaleKey( spep_4 + 76, 1, 4.18, 4.18 ); setScaleKey( spep_4 + 78, 1, 4.58, 4.58 ); setScaleKey( spep_4 + 80, 1, 4.99, 4.99 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 80, 1, 0 ); --文字エントリー ctzudodo = entryEffectLife( spep_4 + 0, 10014, 80, 0x100, -1, 0, -70.6, 404.1 );--ズドドドッ b=20; setEffMoveKey( spep_4 + 0, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 2, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 4, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 6, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 8, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 10, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 12, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 14, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 16, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 18, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 20, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 22, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 24, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 26, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 28, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 30, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 32, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 34, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 36, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 38, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 40, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 42, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 44, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 46, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 48, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 50, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 52, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 54, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 56, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 58, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 60, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 62, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 64, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 66, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 68, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 70, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 72, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 74, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 76, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 78, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 80, ctzudodo, -70.6, 404.1 -b , 0 ); setEffScaleKey( spep_4 + 0, ctzudodo, 1.8, 2.0 ); setEffScaleKey( spep_4 + 80, ctzudodo, 1.8, 2.0 ); setEffRotateKey( spep_4 + 0, ctzudodo, 3.7 ); setEffRotateKey( spep_4 + 80, ctzudodo, 3.7 ); --集中線 shuchusen4 = entryEffectLife( spep_4 + 0, 906, 80, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 80, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 80, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 0, shuchusen4, 180 ); setEffRotateKey( spep_4 + 80, shuchusen4, 180 ); setEffAlphaKey( spep_4 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 80, shuchusen4, 255 ); --白フェード entryFade( spep_4 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_4 +6, 1021 ); --気弾迫る --次の準備 spep_5 = spep_4+82; ------------------------------------------------------ -- ギャン ----------------------------------------------------- -- ** エフェクト等 ** -- gyan = entryEffect( spep_5 + 0, 190003, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_5 + 60, gyan, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, gyan, -1.0, 1.0 ); setEffScaleKey( spep_5 + 60, gyan, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, gyan, 0 ); setEffRotateKey( spep_5 + 60, gyan, 0 ); setEffAlphaKey( spep_5 + 0, gyan, 255 ); setEffAlphaKey( spep_5 + 60, gyan, 255 ); ctgyan = entryEffectLife( spep_5 + 0, 10006, 58, 0x100, -1, 0, 7.1, 306.8 );--ギャンッ setEffMoveKey( spep_5 + 0, ctgyan, 7.1, 306.8 , 0 ); setEffMoveKey( spep_5 + 58, ctgyan, 7.1, 306.8 , 0 ); z=2.7; setEffScaleKey( spep_5 + 0, ctgyan, 0.6 + z, 0.6 + z ); setEffScaleKey( spep_5 + 2, ctgyan, 0.7 + z, 0.7 + z ); setEffScaleKey( spep_5 + 4, ctgyan, 0.8 + z, 0.8 + z ); setEffScaleKey( spep_5 + 6, ctgyan, 0.9 + z, 0.9 + z ); setEffScaleKey( spep_5 + 8, ctgyan, 1 + z, 1 + z ); setEffScaleKey( spep_5 + 10, ctgyan, 1.01 + z, 1.01 + z ); setEffScaleKey( spep_5 + 12, ctgyan, 1.02 + z, 1.02 + z ); setEffScaleKey( spep_5 + 14, ctgyan, 1.02 + z, 1.02 + z ); setEffScaleKey( spep_5 + 16, ctgyan, 1.03 + z, 1.03 + z ); setEffScaleKey( spep_5 + 18, ctgyan, 1.04 + z, 1.04 + z ); setEffScaleKey( spep_5 + 20, ctgyan, 1.05 + z, 1.05 + z ); setEffScaleKey( spep_5 + 22, ctgyan, 1.06 + z, 1.06 + z ); setEffScaleKey( spep_5 + 24, ctgyan, 1.06 + z, 1.06 + z ); setEffScaleKey( spep_5 + 26, ctgyan, 1.07 + z, 1.07 + z ); setEffScaleKey( spep_5 + 28, ctgyan, 1.08 + z, 1.08 + z ); setEffScaleKey( spep_5 + 30, ctgyan, 1.09 + z, 1.09 + z ); setEffScaleKey( spep_5 + 32, ctgyan, 1.1 + z, 1.1 + z ); setEffScaleKey( spep_5 + 34, ctgyan, 1.1 + z, 1.1 + z ); setEffScaleKey( spep_5 + 36, ctgyan, 1.11 + z, 1.11 + z ); setEffScaleKey( spep_5 + 38, ctgyan, 1.12 + z, 1.12 + z ); setEffScaleKey( spep_5 + 40, ctgyan, 1.13 + z, 1.13 + z ); setEffScaleKey( spep_5 + 42, ctgyan, 1.14 + z, 1.14 + z ); setEffScaleKey( spep_5 + 44, ctgyan, 1.14 + z, 1.14 + z ); setEffScaleKey( spep_5 + 46, ctgyan, 1.15 + z, 1.15 + z ); setEffScaleKey( spep_5 + 48, ctgyan, 1.16 + z, 1.16 + z ); setEffScaleKey( spep_5 + 50, ctgyan, 1.17 + z, 1.17 + z ); setEffScaleKey( spep_5 + 52, ctgyan, 1.17 + z, 1.17 + z ); setEffScaleKey( spep_5 + 54, ctgyan, 1.18 + z, 1.18 + z ); setEffScaleKey( spep_5 + 56, ctgyan, 1.19 + z, 1.19 + z ); setEffScaleKey( spep_5 + 58, ctgyan, 1.2 + z, 1.2 + z ); setEffRotateKey( spep_5 + 0, ctgyan, 0 ); setEffRotateKey( spep_5 + 58, ctgyan, 0 ); setEffAlphaKey( spep_5 + 0, ctgyan, 255 ); setEffAlphaKey( spep_5 + 58, ctgyan, 255 ); --白フェード entryFade( spep_5 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** おと ** -- playSe( spep_5, 1023 ); --爆発 --次の準備 spep_6 =spep_5+60; ------------------------------------------------------ -- おわり ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_6 + 284, finish, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish, 1.2, 1.2 ); setEffScaleKey( spep_6 + 284, finish, 1.2, 1.2 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 284, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 284, finish, 255 ); -- ** おと ** -- playSe( spep_6, 1157 ); --雲光る setSeVolume( spep_6, 1157, 90 ); setSeVolume( spep_6 + 78, 1157, 60 ); setSeVolume( spep_6 + 80, 1157, 55 ); setSeVolume( spep_6 + 82, 1157, 20 ); playSe( spep_6 + 82, 1067 ); --爆発 setSeVolume( spep_6, 1157, 120 ); -- ** ダメージ表示 ** -- dealDamage(spep_6 +80 ); endPhase( spep_6 + 278 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、突進 ------------------------------------------------------ --はじめの準備 spep_0= 0; -- ** エフェクト等 ** -- dash = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, dash, 0, 0 , 0 ); setEffMoveKey( spep_0 + 80, dash, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, dash, -1.0, 1.0 ); setEffScaleKey( spep_0 + 80, dash, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, dash, 0 ); setEffRotateKey( spep_0 + 80, dash, 0 ); setEffAlphaKey( spep_0 + 0, dash, 255 ); setEffAlphaKey( spep_0 + 80, dash, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 78, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 78, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 78, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 78, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 78, shuchusen1, 255 ); -- ** 音 ** -- SE0 = playSe( spep_0 + 0, 9 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); -- stopSe( SP_dodge - 12, SE1, 0 ); -- stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --白フェード entryFade( spep_0 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1 = spep_0+80; ------------------------------------------------------ -- 気弾移動 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting, 0, 0 , 0 ); setEffMoveKey( spep_1 + 146, fighting, 0, 0 , 0 ); setEffMoveKey( spep_1 + 147, fighting, 125, 0 , 0 ); setEffMoveKey( spep_1 + 240, fighting, 125, 0 , 0 ); setEffScaleKey( spep_1 + 0, fighting, 1.0, 1.0 ); setEffScaleKey( spep_1 + 146, fighting, 1.0, 1.0 ); setEffScaleKey( spep_1 + 147, fighting, -1.0, 1.0 ); setEffScaleKey( spep_1 + 240, fighting, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting, 0 ); setEffRotateKey( spep_1 + 240, fighting, 0 ); setEffAlphaKey( spep_1 + 0, fighting, 255 ); setEffAlphaKey( spep_1 + 240, fighting, 255 ); -- ** エフェクト等 ** -- fighting_bg = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_bg, 0, 0 , 0 ); setEffMoveKey( spep_1 + 240, fighting_bg, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, fighting_bg, 1.0, 1.0 ); setEffScaleKey( spep_1 + 240, fighting_bg, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_bg, 0 ); setEffRotateKey( spep_1 + 240, fighting_bg, 0 ); setEffAlphaKey( spep_1 + 0, fighting_bg, 255 ); setEffAlphaKey( spep_1 + 240, fighting_bg, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 238, 1, 0 ); changeAnime( spep_1 + 0, 1, 100 ); changeAnime( spep_1 -3 + 30, 1, 106 ); changeAnime( spep_1 -3 + 112, 1, 108 ); changeAnime( spep_1 -3 + 114, 1, 106 ); changeAnime( spep_1 -3 + 176, 1, 108 ); setMoveKey( spep_1 + 0, 1, -3.5, -19.5 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, -3.5, -18.4 , 0 ); setMoveKey( spep_1 -3 + 4, 1, -3.5, -17.3 , 0 ); setMoveKey( spep_1 -3 + 6, 1, -3.5, -16.2 , 0 ); setMoveKey( spep_1 -3 + 8, 1, -3.5, -15.1 , 0 ); setMoveKey( spep_1 -3 + 10, 1, -3.5, -14 , 0 ); setMoveKey( spep_1 -3 + 12, 1, -3.5, -12.9 , 0 ); setMoveKey( spep_1 -3 + 14, 1, -3.5, -11.8 , 0 ); setMoveKey( spep_1 -3 + 16, 1, -3.5, -10.7 , 0 ); setMoveKey( spep_1 -3 + 18, 1, -3.5, -9.5 , 0 ); setMoveKey( spep_1 -3 + 20, 1, -3.5, -8.4 , 0 ); setMoveKey( spep_1 -3 + 22, 1, -3.5, -7.3 , 0 ); setMoveKey( spep_1 -3 + 24, 1, -3.5, -6.2 , 0 ); setMoveKey( spep_1 -3 + 26, 1, -3.5, -5.1 , 0 ); setMoveKey( spep_1 -3 + 29, 1, -3.5, -4 , 0 ); setMoveKey( spep_1 -3 + 30, 1, -42.6, -23.2 , 0 ); setMoveKey( spep_1 -3 + 32, 1, -124.9, -31.6 , 0 ); setMoveKey( spep_1 -3 + 34, 1, -42.3, 41.4 , 0 ); setMoveKey( spep_1 -3 + 36, 1, -80.4, -44.5 , 0 ); setMoveKey( spep_1 -3 + 38, 1, -118.6, -20.5 , 0 ); setMoveKey( spep_1 -3 + 40, 1, -122.2, -20.4 , 0 ); setMoveKey( spep_1 -3 + 42, 1, -125.9, -20.3 , 0 ); setMoveKey( spep_1 -3 + 44, 1, -129.5, -20.2 , 0 ); setMoveKey( spep_1 -3 + 46, 1, -133.2, -20.1 , 0 ); setMoveKey( spep_1 -3 + 48, 1, -136.9, -20 , 0 ); setMoveKey( spep_1 -3 + 50, 1, -140.5, -19.9 , 0 ); setMoveKey( spep_1 -3 + 52, 1, -144.2, -19.7 , 0 ); setMoveKey( spep_1 -3 + 54, 1, -147.9, -19.6 , 0 ); setMoveKey( spep_1 -3 + 56, 1, -151.6, -19.5 , 0 ); setMoveKey( spep_1 -3 + 58, 1, -149, -19.4 , 0 ); setMoveKey( spep_1 -3 + 60, 1, -146.4, -19.3 , 0 ); setMoveKey( spep_1 -3 + 62, 1, -143.7, -19.2 , 0 ); setMoveKey( spep_1 -3 + 64, 1, -141.1, -19.1 , 0 ); setMoveKey( spep_1 -3 + 66, 1, -138.4, -19 , 0 ); setMoveKey( spep_1 -3 + 68, 1, -135.8, -18.9 , 0 ); setMoveKey( spep_1 -3 + 70, 1, -133.1, -18.7 , 0 ); setMoveKey( spep_1 -3 + 72, 1, -130.4, -18.6 , 0 ); setMoveKey( spep_1 -3 + 74, 1, -127.7, -18.5 , 0 ); setMoveKey( spep_1 -3 + 76, 1, -125, -18.4 , 0 ); setMoveKey( spep_1 -3 + 78, 1, -122.3, -18.3 , 0 ); setMoveKey( spep_1 -3 + 80, 1, -119.6, -18.2 , 0 ); setMoveKey( spep_1 -3 + 82, 1, -116.9, -18.1 , 0 ); setMoveKey( spep_1 -3 + 84, 1, -114.2, -18 , 0 ); setMoveKey( spep_1 -3 + 86, 1, -111.4, -17.9 , 0 ); setMoveKey( spep_1 -3 + 88, 1, -108.7, -17.7 , 0 ); setMoveKey( spep_1 -3 + 90, 1, -105.9, -17.6 , 0 ); setMoveKey( spep_1 -3 + 92, 1, -103.2, -17.5 , 0 ); setMoveKey( spep_1 -3 + 94, 1, -100.4, -17.4 , 0 ); setMoveKey( spep_1 -3 + 96, 1, -97.7, -17.3 , 0 ); setMoveKey( spep_1 -3 + 98, 1, -94.9, -17.2 , 0 ); setMoveKey( spep_1 -3 + 100, 1, -92.1, -17.1 , 0 ); setMoveKey( spep_1 -3 + 102, 1, -89.3, -17 , 0 ); setMoveKey( spep_1 -3 + 104, 1, -86.5, -16.8 , 0 ); setMoveKey( spep_1 -3 + 106, 1, -83.7, -16.7 , 0 ); setMoveKey( spep_1 -3 + 108, 1, -80.9, -16.6 , 0 ); setMoveKey( spep_1 -3 + 111, 1, -78.1, -16.5 , 0 ); setMoveKey( spep_1 -3 + 112, 1, -14.5, -41.6 , 0 ); setMoveKey( spep_1 -3 + 114, 1, -49.3, -46.8 , 0 ); setMoveKey( spep_1 -3 + 116, 1, -95.3, -46.3 , 0 ); setMoveKey( spep_1 -3 + 118, 1, -69.7, -25.8 , 0 ); setMoveKey( spep_1 -3 + 120, 1, -63.7, -21.3 , 0 ); setMoveKey( spep_1 -3 + 122, 1, -57.7, -16.9 , 0 ); setMoveKey( spep_1 -3 + 124, 1, -51.6, -12.5 , 0 ); setMoveKey( spep_1 -3 + 126, 1, -45.6, -8 , 0 ); setMoveKey( spep_1 -3 + 128, 1, -39.5, -3.5 , 0 ); setMoveKey( spep_1 -3 + 130, 1, -33.4, 1 , 0 ); setMoveKey( spep_1 -3 + 132, 1, -27.3, 5.5 , 0 ); setMoveKey( spep_1 -3 + 134, 1, -21.2, 10 , 0 ); setMoveKey( spep_1 -3 + 136, 1, -15, 14.5 , 0 ); setMoveKey( spep_1 -3 + 138, 1, -8.8, 19.1 , 0 ); setMoveKey( spep_1 -3 + 140, 1, -2.7, 23.7 , 0 ); setMoveKey( spep_1 -3 + 142, 1, 3.6, 28.2 , 0 ); setMoveKey( spep_1 -3 + 144, 1, 9.8, 32.8 , 0 ); setMoveKey( spep_1 -3 + 146, 1, 16, 37.4 , 0 ); setMoveKey( spep_1 -3 + 148, 1, 22.3, 42.1 , 0 ); setMoveKey( spep_1 -3 + 150, 1, 28.6, 46.7 , 0 ); setMoveKey( spep_1 -3 + 152, 1, 34.9, 51.4 , 0 ); setMoveKey( spep_1 -3 + 154, 1, 41.3, 56 , 0 ); setMoveKey( spep_1 -3 + 156, 1, 47.6, 60.7 , 0 ); setMoveKey( spep_1 -3 + 158, 1, 54, 65.4 , 0 ); setMoveKey( spep_1 -3 + 160, 1, 60.4, 70.2 , 0 ); setMoveKey( spep_1 -3 + 162, 1, 66.8, 74.9 , 0 ); setMoveKey( spep_1 -3 + 164, 1, 68.4, 75.7 , 0 ); setMoveKey( spep_1 -3 + 166, 1, 70, 76.4 , 0 ); setMoveKey( spep_1 -3 + 168, 1, 71.5, 77.2 , 0 ); setMoveKey( spep_1 -3 + 170, 1, 73.1, 78 , 0 ); setMoveKey( spep_1 -3 + 172, 1, 74.6, 78.8 , 0 ); setMoveKey( spep_1 -3 + 175, 1, 76.1, 79.5 , 0 ); setMoveKey( spep_1 -3 + 176, 1, 98.4, -48.7 , 0 ); setMoveKey( spep_1 -3 + 177, 1, 98.4, -48.7 , 0 ); setMoveKey( spep_1 -3 + 178, 1, 103.9, -110.5 , 0 ); setMoveKey( spep_1 -3 + 180, 1, 82.9, -93.5 , 0 ); setMoveKey( spep_1 -3 + 182, 1, 63.9, 4.6 , 0 ); setMoveKey( spep_1 -3 + 184, 1, 108.9, -67.2 , 0 ); setMoveKey( spep_1 -3 + 186, 1, 89.7, -33.3 , 0 ); setMoveKey( spep_1 -3 + 188, 1, 93.1, -15.5 , 0 ); setMoveKey( spep_1 -3 + 190, 1, 88.5, -9.7 , 0 ); setMoveKey( spep_1 -3 + 192, 1, 91.9, -4.2 , 0 ); setMoveKey( spep_1 -3 + 194, 1, 87.3, -3 , 0 ); setMoveKey( spep_1 -3 + 196, 1, 90.7, 5.8 , 0 ); setMoveKey( spep_1 -3 + 198, 1, 86.1, 10.2 , 0 ); setMoveKey( spep_1 -3 + 200, 1, 89.5, -45.7 , 0 ); setMoveKey( spep_1 -3 + 202, 1, 84.9, -107.2 , 0 ); setMoveKey( spep_1 -3 + 204, 1, 88.4, -162.4 , 0 ); setMoveKey( spep_1 -3 + 206, 1, 83.8, -227.2 , 0 ); setMoveKey( spep_1 -3 + 208, 1, 87.2, -285.6 , 0 ); setMoveKey( spep_1 -3 + 210, 1, 82.6, -281.7 , 0 ); setMoveKey( spep_1 -3 + 212, 1, 86, -278.1 , 0 ); setMoveKey( spep_1 -3 + 214, 1, 81.4, -274.7 , 0 ); setMoveKey( spep_1 -3 + 216, 1, 84.9, -271.6 , 0 ); setMoveKey( spep_1 -3 + 218, 1, 80.3, -268.7 , 0 ); setMoveKey( spep_1 -3 + 220, 1, 83.7, -266.1 , 0 ); setMoveKey( spep_1 -3 + 222, 1, 79.1, -263.7 , 0 ); setMoveKey( spep_1 -3 + 224, 1, 82.5, -261.6 , 0 ); setMoveKey( spep_1 -3 + 226, 1, 77.9, -259.7 , 0 ); setMoveKey( spep_1 -3 + 228, 1, 81.4, -258.1 , 0 ); setMoveKey( spep_1 -3 + 230, 1, 76.8, -256.7 , 0 ); setMoveKey( spep_1 -3 + 232, 1, 80.2, -255.6 , 0 ); setMoveKey( spep_1 -3 + 234, 1, 75.6, -254.7 , 0 ); setMoveKey( spep_1 -3 + 236, 1, 79, -254.1 , 0 ); setMoveKey( spep_1 + 238, 1, 74.5, -253.7 , 0 ); setScaleKey( spep_1 + 0, 1, 0.9, 0.9 ); --setScaleKey( spep_1 -3 + 2, 1, 0.94, 0.94 ); setScaleKey( spep_1 -3 + 4, 1, 0.98, 0.98 ); setScaleKey( spep_1 -3 + 6, 1, 1.02, 1.02 ); setScaleKey( spep_1 -3 + 8, 1, 1.06, 1.06 ); setScaleKey( spep_1 -3 + 10, 1, 1.1, 1.1 ); setScaleKey( spep_1 -3 + 12, 1, 1.14, 1.14 ); setScaleKey( spep_1 -3 + 14, 1, 1.18, 1.18 ); setScaleKey( spep_1 -3 + 16, 1, 1.21, 1.21 ); setScaleKey( spep_1 -3 + 18, 1, 1.25, 1.25 ); setScaleKey( spep_1 -3 + 20, 1, 1.29, 1.29 ); setScaleKey( spep_1 -3 + 22, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 24, 1, 1.37, 1.37 ); setScaleKey( spep_1 -3 + 26, 1, 1.41, 1.41 ); setScaleKey( spep_1 -3 + 29, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 30, 1, 1.8, 1.8 ); setScaleKey( spep_1 -3 + 32, 1, 1.61, 1.61 ); setScaleKey( spep_1 -3 + 34, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 36, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 44, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 46, 1, 1.44, 1.44 ); setScaleKey( spep_1 -3 + 54, 1, 1.44, 1.44 ); setScaleKey( spep_1 -3 + 56, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 64, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 66, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 74, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 76, 1, 1.47, 1.47 ); setScaleKey( spep_1 -3 + 84, 1, 1.47, 1.47 ); setScaleKey( spep_1 -3 + 86, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 94, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 96, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 104, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 106, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 111, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 112, 1, 1.8, 1.8 ); setScaleKey( spep_1 -3 + 114, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 116, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 118, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 122, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 124, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 128, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 130, 1, 1.53, 1.53 ); setScaleKey( spep_1 -3 + 136, 1, 1.53, 1.53 ); setScaleKey( spep_1 -3 + 138, 1, 1.54, 1.54 ); setScaleKey( spep_1 -3 + 142, 1, 1.54, 1.54 ); setScaleKey( spep_1 -3 + 144, 1, 1.55, 1.55 ); setScaleKey( spep_1 -3 + 148, 1, 1.55, 1.55 ); setScaleKey( spep_1 -3 + 150, 1, 1.56, 1.56 ); setScaleKey( spep_1 -3 + 154, 1, 1.56, 1.56 ); setScaleKey( spep_1 -3 + 156, 1, 1.57, 1.57 ); setScaleKey( spep_1 -3 + 160, 1, 1.57, 1.57 ); setScaleKey( spep_1 -3 + 162, 1, 1.58, 1.58 ); setScaleKey( spep_1 -3 + 175, 1, 1.58, 1.58 ); setScaleKey( spep_1 -3 + 176, 1, 1.88, 1.88 ); setScaleKey( spep_1 -3 + 178, 1, 1.65, 1.65 ); setScaleKey( spep_1 -3 + 180, 1, 1.67, 1.67 ); setScaleKey( spep_1 -3 + 182, 1, 1.69, 1.69 ); setScaleKey( spep_1 -3 + 184, 1, 1.71, 1.71 ); setScaleKey( spep_1 -3 + 186, 1, 1.73, 1.73 ); setScaleKey( spep_1 -3 + 188, 1, 1.75, 1.75 ); setScaleKey( spep_1 -3 + 190, 1, 1.77, 1.77 ); setScaleKey( spep_1 -3 + 192, 1, 1.79, 1.79 ); setScaleKey( spep_1 -3 + 194, 1, 1.81, 1.81 ); setScaleKey( spep_1 -3 + 196, 1, 1.83, 1.83 ); setScaleKey( spep_1 -3 + 198, 1, 1.85, 1.85 ); setScaleKey( spep_1 -3 + 200, 1, 1.87, 1.87 ); setScaleKey( spep_1 -3 + 202, 1, 1.89, 1.89 ); setScaleKey( spep_1 -3 + 204, 1, 1.91, 1.91 ); setScaleKey( spep_1 -3 + 206, 1, 1.93, 1.93 ); setScaleKey( spep_1 -3 + 208, 1, 1.95, 1.95 ); setScaleKey( spep_1 -3 + 210, 1, 1.97, 1.97 ); setScaleKey( spep_1 -3 + 212, 1, 1.99, 1.99 ); setScaleKey( spep_1 -3 + 214, 1, 2.01, 2.01 ); setScaleKey( spep_1 -3 + 216, 1, 2.03, 2.03 ); setScaleKey( spep_1 -3 + 218, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 220, 1, 2.07, 2.07 ); setScaleKey( spep_1 -3 + 222, 1, 2.09, 2.09 ); setScaleKey( spep_1 -3 + 224, 1, 2.11, 2.11 ); setScaleKey( spep_1 -3 + 226, 1, 2.13, 2.13 ); setScaleKey( spep_1 -3 + 228, 1, 2.15, 2.15 ); setScaleKey( spep_1 -3 + 230, 1, 2.17, 2.17 ); setScaleKey( spep_1 -3 + 232, 1, 2.19, 2.19 ); setScaleKey( spep_1 -3 + 234, 1, 2.21, 2.21 ); setScaleKey( spep_1 -3 + 236, 1, 2.23, 2.23 ); setScaleKey( spep_1 + 238, 1, 2.25, 2.25 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 29, 1, 0 ); setRotateKey( spep_1 -3 + 30, 1, -70 ); setRotateKey( spep_1 -3 + 32, 1, -71 ); setRotateKey( spep_1 -3 + 34, 1, -72 ); setRotateKey( spep_1 -3 + 36, 1, -72.9 ); setRotateKey( spep_1 -3 + 38, 1, -73.9 ); setRotateKey( spep_1 -3 + 40, 1, -74.9 ); setRotateKey( spep_1 -3 + 42, 1, -75.9 ); setRotateKey( spep_1 -3 + 44, 1, -76.8 ); setRotateKey( spep_1 -3 + 46, 1, -77.8 ); setRotateKey( spep_1 -3 + 48, 1, -78.8 ); setRotateKey( spep_1 -3 + 50, 1, -79.8 ); setRotateKey( spep_1 -3 + 52, 1, -80.7 ); setRotateKey( spep_1 -3 + 54, 1, -81.7 ); setRotateKey( spep_1 -3 + 56, 1, -82.7 ); setRotateKey( spep_1 -3 + 58, 1, -82.8 ); setRotateKey( spep_1 -3 + 60, 1, -82.9 ); setRotateKey( spep_1 -3 + 62, 1, -83 ); setRotateKey( spep_1 -3 + 64, 1, -83 ); setRotateKey( spep_1 -3 + 66, 1, -83.1 ); setRotateKey( spep_1 -3 + 68, 1, -83.2 ); setRotateKey( spep_1 -3 + 70, 1, -83.3 ); setRotateKey( spep_1 -3 + 72, 1, -83.4 ); setRotateKey( spep_1 -3 + 74, 1, -83.5 ); setRotateKey( spep_1 -3 + 76, 1, -83.6 ); setRotateKey( spep_1 -3 + 78, 1, -83.6 ); setRotateKey( spep_1 -3 + 80, 1, -83.7 ); setRotateKey( spep_1 -3 + 82, 1, -83.8 ); setRotateKey( spep_1 -3 + 84, 1, -83.9 ); setRotateKey( spep_1 -3 + 86, 1, -84 ); setRotateKey( spep_1 -3 + 88, 1, -84.1 ); setRotateKey( spep_1 -3 + 90, 1, -84.1 ); setRotateKey( spep_1 -3 + 92, 1, -84.2 ); setRotateKey( spep_1 -3 + 94, 1, -84.3 ); setRotateKey( spep_1 -3 + 96, 1, -84.4 ); setRotateKey( spep_1 -3 + 98, 1, -84.5 ); setRotateKey( spep_1 -3 + 100, 1, -84.6 ); setRotateKey( spep_1 -3 + 102, 1, -84.7 ); setRotateKey( spep_1 -3 + 104, 1, -84.7 ); setRotateKey( spep_1 -3 + 106, 1, -84.8 ); setRotateKey( spep_1 -3 + 108, 1, -84.9 ); setRotateKey( spep_1 -3 + 111, 1, -85 ); setRotateKey( spep_1 -3 + 112, 1, 0 ); setRotateKey( spep_1 -3 + 113, 1, 0 ); setRotateKey( spep_1 -3 + 114, 1, -30 ); setRotateKey( spep_1 -3 + 116, 1, -29.3 ); setRotateKey( spep_1 -3 + 118, 1, -28.7 ); setRotateKey( spep_1 -3 + 120, 1, -28 ); setRotateKey( spep_1 -3 + 122, 1, -27.4 ); setRotateKey( spep_1 -3 + 124, 1, -26.7 ); setRotateKey( spep_1 -3 + 126, 1, -26.1 ); setRotateKey( spep_1 -3 + 128, 1, -25.4 ); setRotateKey( spep_1 -3 + 130, 1, -24.8 ); setRotateKey( spep_1 -3 + 132, 1, -24.1 ); setRotateKey( spep_1 -3 + 134, 1, -23.5 ); setRotateKey( spep_1 -3 + 136, 1, -22.8 ); setRotateKey( spep_1 -3 + 138, 1, -22.1 ); setRotateKey( spep_1 -3 + 140, 1, -21.5 ); setRotateKey( spep_1 -3 + 142, 1, -20.8 ); setRotateKey( spep_1 -3 + 144, 1, -20.2 ); setRotateKey( spep_1 -3 + 146, 1, -19.5 ); setRotateKey( spep_1 -3 + 148, 1, -18.9 ); setRotateKey( spep_1 -3 + 150, 1, -18.2 ); setRotateKey( spep_1 -3 + 152, 1, -17.6 ); setRotateKey( spep_1 -3 + 154, 1, -16.9 ); setRotateKey( spep_1 -3 + 156, 1, -16.3 ); setRotateKey( spep_1 -3 + 158, 1, -15.6 ); setRotateKey( spep_1 -3 + 160, 1, -15 ); setRotateKey( spep_1 -3 + 162, 1, -14.3 ); setRotateKey( spep_1 -3 + 164, 1, -14.1 ); setRotateKey( spep_1 -3 + 166, 1, -14 ); setRotateKey( spep_1 -3 + 168, 1, -13.8 ); setRotateKey( spep_1 -3 + 170, 1, -13.6 ); setRotateKey( spep_1 -3 + 172, 1, -13.5 ); setRotateKey( spep_1 -3 + 175, 1, -13.3 ); setRotateKey( spep_1 -3 + 176, 1, 70 ); setRotateKey( spep_1 + 238, 1, 70 ); --文字エントリー ctbaki = entryEffectLife( spep_1-3 + 30, 10020, 18, 0x100, -1, 0, -87.8, 334.2 );--バキッ setEffMoveKey( spep_1-3 + 30, ctbaki, -87.8, 334.2 , 0 ); setEffMoveKey( spep_1-3 + 32, ctbaki, -108.5, 347.3 , 0 ); setEffMoveKey( spep_1-3 + 34, ctbaki, -87.8, 334.1 , 0 ); setEffMoveKey( spep_1-3 + 36, ctbaki, -87.7, 334.1 , 0 ); setEffMoveKey( spep_1-3 + 38, ctbaki, -101, 342.6 , 0 ); setEffMoveKey( spep_1-3 + 40, ctbaki, -87.6, 334.1 , 0 ); setEffMoveKey( spep_1-3 + 42, ctbaki, -87.6, 334.1 , 0 ); setEffMoveKey( spep_1-3 + 44, ctbaki, -100.1, 342.1 , 0 ); setEffMoveKey( spep_1-3 + 46, ctbaki, -87.7, 334.1 , 0 ); setEffMoveKey( spep_1-3 + 48, ctbaki, -87.7, 334.1 , 0 ); setEffScaleKey( spep_1-3 + 30, ctbaki, 1.6, 1.6 ); setEffScaleKey( spep_1-3 + 32, ctbaki, 2.88, 2.88 ); setEffScaleKey( spep_1-3 + 34, ctbaki, 2.41, 2.41 ); setEffScaleKey( spep_1-3 + 36, ctbaki, 1.94, 1.94 ); setEffScaleKey( spep_1-3 + 38, ctbaki, 1.87, 1.87 ); setEffScaleKey( spep_1-3 + 40, ctbaki, 1.8, 1.8 ); setEffScaleKey( spep_1-3 + 42, ctbaki, 1.73, 1.73 ); setEffScaleKey( spep_1-3 + 44, ctbaki, 1.74, 1.74 ); setEffScaleKey( spep_1-3 + 46, ctbaki, 1.75, 1.75 ); setEffScaleKey( spep_1-3 + 48, ctbaki, 1.76, 1.76 ); setEffRotateKey( spep_1-3 + 30, ctbaki, -12.4 ); setEffRotateKey( spep_1-3 + 48, ctbaki, -12.4 ); setEffAlphaKey( spep_1-3 + 30, ctbaki, 255 ); setEffAlphaKey( spep_1-3 + 42, ctbaki, 255 ); setEffAlphaKey( spep_1-3 + 44, ctbaki, 174 ); setEffAlphaKey( spep_1-3 + 46, ctbaki, 94 ); setEffAlphaKey( spep_1-3 + 48, ctbaki, 13 ); --文字エントリー ctdon = entryEffectLife( spep_1 -3 + 112, 10019, 16, 0x100, -1, 0, 139.7, 293.8 );--ドンッ setEffMoveKey( spep_1 -3 + 112, ctdon, 139.7, 293.8 , 0 ); setEffMoveKey( spep_1 -3 + 114, ctdon, 146.4, 280.3 , 0 ); setEffMoveKey( spep_1 -3 + 116, ctdon, 136.3, 251.9 , 0 ); setEffMoveKey( spep_1 -3 + 118, ctdon, 129.7, 241.8 , 0 ); setEffMoveKey( spep_1 -3 + 120, ctdon, 136.2, 252.8 , 0 ); setEffMoveKey( spep_1 -3 + 122, ctdon, 128.8, 250.7 , 0 ); setEffMoveKey( spep_1 -3 + 124, ctdon, 129.8, 270.9 , 0 ); setEffMoveKey( spep_1 -3 + 126, ctdon, 127.6, 269.2 , 0 ); setEffMoveKey( spep_1 -3 + 128, ctdon, 125.7, 277 , 0 ); setEffScaleKey( spep_1 -3 + 112, ctdon, 2.36, 2.36 ); setEffScaleKey( spep_1 -3 + 114, ctdon, 2.19, 2.19 ); setEffScaleKey( spep_1 -3 + 116, ctdon, 2.01, 2.01 ); setEffScaleKey( spep_1 -3 + 118, ctdon, 1.84, 1.84 ); setEffScaleKey( spep_1 -3 + 122, ctdon, 1.84, 1.84 ); setEffScaleKey( spep_1 -3 + 124, ctdon, 1.85, 1.85 ); setEffScaleKey( spep_1 -3 + 128, ctdon, 1.85, 1.85 ); setEffRotateKey( spep_1 -3 + 112, ctdon, 30 ); setEffRotateKey( spep_1 -3 + 128, ctdon, 30 ); setEffAlphaKey( spep_1 -3 + 112, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 118, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 120, ctdon, 204 ); setEffAlphaKey( spep_1 -3 + 122, ctdon, 153 ); setEffAlphaKey( spep_1 -3 + 124, ctdon, 102 ); setEffAlphaKey( spep_1 -3 + 126, ctdon, 51 ); setEffAlphaKey( spep_1 -3 + 128, ctdon, 0 ); --文字エントリー ctdogon = entryEffectLife( spep_1 -3 + 176, 10018, 16, 0x100, -1, 0, -107.5, 292.6 );--ドゴォンッ setEffMoveKey( spep_1 -3 + 176, ctdogon, -107.5, 292.6 , 0 ); setEffMoveKey( spep_1 -3 + 178, ctdogon, -117.2, 306.2 , 0 ); setEffMoveKey( spep_1 -3 + 180, ctdogon, -99.5, 309.1 , 0 ); setEffMoveKey( spep_1 -3 + 182, ctdogon, -110.5, 312.5 , 0 ); setEffMoveKey( spep_1 -3 + 184, ctdogon, -98.3, 324.3 , 0 ); setEffMoveKey( spep_1 -3 + 186, ctdogon, -137.6, 385.5 , 0 ); setEffMoveKey( spep_1 -3 + 188, ctdogon, -142.4, 433.4 , 0 ); setEffMoveKey( spep_1 -3 + 190, ctdogon, -185.7, 481 , 0 ); setEffMoveKey( spep_1 -3 + 192, ctdogon, -211.4, 534.5 , 0 ); setEffScaleKey( spep_1 -3 + 176, ctdogon, 2.78, 2.78 ); setEffScaleKey( spep_1 -3 + 178, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_1 -3 + 180, ctdogon, 2.96, 2.96 ); setEffScaleKey( spep_1 -3 + 182, ctdogon, 3.06, 3.06 ); setEffScaleKey( spep_1 -3 + 184, ctdogon, 3.15, 3.15 ); setEffScaleKey( spep_1 -3 + 186, ctdogon, 3.58, 3.58 ); setEffScaleKey( spep_1 -3 + 188, ctdogon, 4, 4 ); setEffScaleKey( spep_1 -3 + 190, ctdogon, 4.43, 4.43 ); setEffScaleKey( spep_1 -3 + 192, ctdogon, 4.86, 4.86 ); setEffRotateKey( spep_1 -3 + 176, ctdogon, -42 ); setEffRotateKey( spep_1 -3 + 192, ctdogon, -42 ); setEffAlphaKey( spep_1 -3 + 176, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 184, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 186, ctdogon, 191 ); setEffAlphaKey( spep_1 -3 + 188, ctdogon, 128 ); setEffAlphaKey( spep_1 -3 + 190, ctdogon, 64 ); setEffAlphaKey( spep_1 -3 + 192, ctdogon, 0 ); --流線 ryusen1 = entryEffectLife( spep_1 -3 + 34, 914, 96, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 34, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 130, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 34, ryusen1, 4, 1 ); setEffScaleKey( spep_1 -3 + 111, ryusen1, 4, 1 ); setEffScaleKey( spep_1 -3 + 112, ryusen1, 4.92, 1.95 ); setEffScaleKey( spep_1 -3 + 130, ryusen1, 4.92, 1.95 ); setEffRotateKey( spep_1 -3 + 34, ryusen1, 0 ); setEffRotateKey( spep_1 -3 + 111, ryusen1, 0 ); setEffRotateKey( spep_1 -3 + 112, ryusen1, -45 ); setEffRotateKey( spep_1 -3 + 130, ryusen1, -45 ); setEffAlphaKey( spep_1 -3 + 34, ryusen1, 201 ); --setEffAlphaKey( spep_1 -3 + 111, ryusen1, 201 ); --setEffAlphaKey( spep_1 -3 + 112, ryusen1, 0 ); --setEffAlphaKey( spep_1 -3 + 113, ryusen1, 0 ); --setEffAlphaKey( spep_1 -3 + 114, ryusen1, 201 ); setEffAlphaKey( spep_1 -3 + 130, ryusen1, 201 ); --流線 ryusen2 = entryEffectLife( spep_1 -3 + 174, 914, 60, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 174, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 234, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 174, ryusen2, 5.2, 1.3 ); setEffScaleKey( spep_1 -3 + 234, ryusen2, 5.2, 1.3 ); setEffRotateKey( spep_1 -3 + 174, ryusen2, 90 ); setEffRotateKey( spep_1 -3 + 234, ryusen2, 90 ); setEffAlphaKey( spep_1 -3 + 174, ryusen2, 201 ); setEffAlphaKey( spep_1 -3 + 234, ryusen2, 201 ); --集中線 shuchusen2 = entryEffectLife( spep_1-3 + 176, 906, 4, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1-3 + 176, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1-3 + 180, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1-3 + 176, shuchusen2, 1, 1 ); setEffScaleKey( spep_1-3 + 180, shuchusen2, 1, 1 ); setEffRotateKey( spep_1-3 + 176, shuchusen2, 0 ); setEffRotateKey( spep_1-3 + 180, shuchusen2, 0 ); setEffAlphaKey( spep_1-3 + 176, shuchusen2, 255 ); setEffAlphaKey( spep_1-3 + 178, shuchusen2, 200 ); setEffAlphaKey( spep_1-3 + 180, shuchusen2, 145 ); --白フェード entryFade( spep_1 + 232, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_1 + 0, 8 ); playSe( spep_1 -3 + 30, 1009 ); --バキ playSe( spep_1 + 56, 43 ); --瞬間移動 setSeVolume( spep_1 + 56, 43, 80 ); playSe( spep_1 + 98, 4 ); --瞬間移動・出 playSe( spep_1 + 98, 43 ); --瞬間移動・出 setSeVolume( spep_1 + 98, 4, 110 ); playSe( spep_1 -3 + 112, 1010 ); --ドン setSeVolume( spep_1 -3 + 112, 1010, 110 ); playSe( spep_1 + 136, 43 ); --瞬間移動 setSeVolume( spep_1 + 136, 43, 90 ); playSe( spep_1 + 160, 1109 ); --瞬間移動・出 setSeVolume( spep_1 + 160, 1109, 90 ); playSe( spep_1 -3 + 176, 1011 ); --ドゴン setSeVolume( spep_1 -3 + 176, 1011, 110 ); --次の準備 spep_2 = spep_1+240; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --白フェード entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 気弾発動 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_3 + 190, tame, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_3 + 190, tame, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 190, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 190, tame, 255 ); -- ** エフェクト等 ** -- tame_bg = entryEffect( spep_3 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame_bg, 0, 0 , 0 ); setEffMoveKey( spep_3 + 190, tame_bg, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame_bg, -1.0, 1.0 ); setEffScaleKey( spep_3 + 190, tame_bg, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame_bg, 0 ); setEffRotateKey( spep_3 + 190, tame_bg, 0 ); setEffAlphaKey( spep_3 + 0, tame_bg, 255 ); setEffAlphaKey( spep_3 + 190, tame_bg, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_3+16 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_3+16 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_3 +28, 190006, 72, 0x100, -1, 0, 40, 510); -- ゴゴゴゴ setEffMoveKey( spep_3 +28, ctgogo, 40, 510); setEffMoveKey( spep_3 +100, ctgogo, 40, 510); setEffAlphaKey( spep_3 +28, ctgogo, 0 ); setEffAlphaKey( spep_3 + 29, ctgogo, 255 ); setEffAlphaKey( spep_3 + 30, ctgogo, 255 ); setEffAlphaKey( spep_3 + 92, ctgogo, 255 ); setEffAlphaKey( spep_3 + 94, ctgogo, 255 ); setEffAlphaKey( spep_3 + 96, ctgogo, 191 ); setEffAlphaKey( spep_3 + 98, ctgogo, 128 ); setEffAlphaKey( spep_3 + 100, ctgogo, 64 ); setEffRotateKey( spep_3 +28, ctgogo, 0); setEffRotateKey( spep_3 +100, ctgogo, 0); setEffScaleKey( spep_3 +28, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 +90, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 +100, ctgogo, -1.07, 1.07 ); --文字エントリー ctzuo = entryEffectLife( spep_3-3 + 130, 10012, 34, 0x100, -1, 0, 103.5, 239.7 );--ズオッ setEffMoveKey( spep_3-3 + 130, ctzuo, 103.5, 239.7 , 0 ); setEffMoveKey( spep_3-3 + 132, ctzuo, 95.4, 321.1 , 0 ); setEffMoveKey( spep_3-3 + 134, ctzuo, 92.8, 317.3 , 0 ); setEffMoveKey( spep_3-3 + 136, ctzuo, 99.8, 321.5 , 0 ); setEffMoveKey( spep_3-3 + 138, ctzuo, 97.3, 317.7 , 0 ); setEffMoveKey( spep_3-3 + 140, ctzuo, 104.3, 321.9 , 0 ); setEffMoveKey( spep_3-3 + 142, ctzuo, 101.7, 318.2 , 0 ); setEffMoveKey( spep_3-3 + 144, ctzuo, 108.7, 322.4 , 0 ); setEffMoveKey( spep_3-3 + 146, ctzuo, 106.1, 318.6 , 0 ); setEffMoveKey( spep_3-3 + 148, ctzuo, 113.2, 322.8 , 0 ); setEffMoveKey( spep_3-3 + 150, ctzuo, 110.6, 319 , 0 ); setEffMoveKey( spep_3-3 + 152, ctzuo, 117.6, 323.2 , 0 ); setEffMoveKey( spep_3-3 + 154, ctzuo, 115, 319.4 , 0 ); setEffMoveKey( spep_3-3 + 156, ctzuo, 122, 323.6 , 0 ); setEffMoveKey( spep_3-3 + 158, ctzuo, 157.3, 415.2 , 0 ); setEffMoveKey( spep_3-3 + 160, ctzuo, 208.1, 520.2 , 0 ); setEffMoveKey( spep_3-3 + 162, ctzuo, 237.4, 606.7 , 0 ); setEffMoveKey( spep_3-3 + 164, ctzuo, 277.5, 702.5 , 0 ); a=1.8; setEffScaleKey( spep_3-3 + 130, ctzuo, 0.38, 0.38 ); setEffScaleKey( spep_3-3 + 132, ctzuo, 0.7+a, 0.7+a ); setEffScaleKey( spep_3-3 + 156, ctzuo, 0.7+a, 0.7+a ); --setEffScaleKey( spep_3-3 + 158, ctzuo, 1.15+a, 1.15+a ); --setEffScaleKey( spep_3-3 + 160, ctzuo, 1.6+a, 1.6+a ); --setEffScaleKey( spep_3-3 + 162, ctzuo, 4.27+a, 4.27+a ); setEffScaleKey( spep_3-3 + 164, ctzuo, 4.9+a, 4.9+a ); setEffRotateKey( spep_3-3 + 130, ctzuo, 25 ); setEffRotateKey( spep_3-3 + 164, ctzuo, 25 ); setEffAlphaKey( spep_3-3 + 130, ctzuo, 128 ); setEffAlphaKey( spep_3-3 + 132, ctzuo, 255 ); setEffAlphaKey( spep_3-3 + 156, ctzuo, 255 ); setEffAlphaKey( spep_3-3 + 158, ctzuo, 191 ); setEffAlphaKey( spep_3-3 + 160, ctzuo, 128 ); setEffAlphaKey( spep_3-3 + 162, ctzuo, 64 ); setEffAlphaKey( spep_3-3 + 164, ctzuo, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_3 + 0, 906, 126 -3, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 126, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen3, 1, 1 ); setEffScaleKey( spep_3 -3 + 126, shuchusen3, 1, 1 ); setEffRotateKey( spep_3 + 0, shuchusen3, 0 ); setEffRotateKey( spep_3 -3 + 126, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_3 -3 + 126, shuchusen3, 255 ); --白フェード entryFade( spep_3 + 124, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 182, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_3 +10, 1154 ); --溜める playSe( spep_3 +28, 1018 ); --ゴゴゴ playSe( spep_3 +130, 1022 ); --発射 --次の準備 spep_4 = spep_3+190; ------------------------------------------------------ -- 気弾敵に近づく ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_4 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit, 0, 0 , 0 ); setEffMoveKey( spep_4 + 82, hit, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_4 + 82, hit, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit, 0 ); setEffRotateKey( spep_4 + 82, hit, 0 ); setEffAlphaKey( spep_4 + 0, hit, 255 ); setEffAlphaKey( spep_4 + 82, hit, 255 ); -- ** エフェクト等 ** -- hit_bg = entryEffect( spep_4 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_bg, 0, 0 , 0 ); setEffMoveKey( spep_4 + 82, hit_bg, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, hit_bg, 1.0, 1.0 ); setEffScaleKey( spep_4 + 82, hit_bg, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_bg, 0 ); setEffRotateKey( spep_4 + 82, hit_bg, 0 ); setEffAlphaKey( spep_4 + 0, hit_bg, 255 ); setEffAlphaKey( spep_4 + 82, hit_bg, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 80, 1, 0 ); changeAnime( spep_4 + 0, 1, 105 ); setMoveKey( spep_4 + 0, 1, 0.7, 0 , 0 ); setMoveKey( spep_4 + 2, 1, 0.8, 0 , 0 ); setMoveKey( spep_4 + 4, 1, 0.9, 0 , 0 ); setMoveKey( spep_4 + 6, 1, 1, 0 , 0 ); setMoveKey( spep_4 + 8, 1, 1.2, 0.1 , 0 ); setMoveKey( spep_4 + 10, 1, 1.4, 0.1 , 0 ); setMoveKey( spep_4 + 12, 1, 1.6, 0.1 , 0 ); setMoveKey( spep_4 + 14, 1, 1.9, 0.1 , 0 ); setMoveKey( spep_4 + 16, 1, 2.2, 0.2 , 0 ); setMoveKey( spep_4 + 18, 1, 2.5, 0.2 , 0 ); setMoveKey( spep_4 + 20, 1, 2.9, 0.3 , 0 ); setMoveKey( spep_4 + 22, 1, 3.2, 0.3 , 0 ); setMoveKey( spep_4 + 24, 1, 3.7, 0.4 , 0 ); setMoveKey( spep_4 + 26, 1, 4.1, 0.4 , 0 ); setMoveKey( spep_4 + 28, 1, 4.6, 0.5 , 0 ); setMoveKey( spep_4 + 30, 1, 5.1, 0.5 , 0 ); setMoveKey( spep_4 + 32, 1, 5.7, 0.6 , 0 ); setMoveKey( spep_4 + 34, 1, 6.3, 0.7 , 0 ); setMoveKey( spep_4 + 36, 1, 6.9, 0.8 , 0 ); setMoveKey( spep_4 + 38, 1, 7.6, 0.9 , 0 ); setMoveKey( spep_4 + 40, 1, 8.3, 1 , 0 ); setMoveKey( spep_4 + 42, 1, 9, 1.1 , 0 ); setMoveKey( spep_4 + 44, 1, 9.8, 1.2 , 0 ); setMoveKey( spep_4 + 46, 1, 10.6, 1.3 , 0 ); setMoveKey( spep_4 + 48, 1, 11.5, 1.4 , 0 ); setMoveKey( spep_4 + 50, 1, 12.3, 1.5 , 0 ); setMoveKey( spep_4 + 52, 1, 13.3, 1.7 , 0 ); setMoveKey( spep_4 + 54, 1, 14.2, 1.8 , 0 ); setMoveKey( spep_4 + 56, 1, 15.2, 2 , 0 ); setMoveKey( spep_4 + 58, 1, 16.2, 2.1 , 0 ); setMoveKey( spep_4 + 60, 1, 17.3, 2.3 , 0 ); setMoveKey( spep_4 + 62, 1, 18.4, 2.5 , 0 ); setMoveKey( spep_4 + 64, 1, 19.6, 2.7 , 0 ); setMoveKey( spep_4 + 66, 1, 20.8, 2.9 , 0 ); setMoveKey( spep_4 + 68, 1, 22, 3.1 , 0 ); setMoveKey( spep_4 + 70, 1, 30.1, -4.5 , 0 ); setMoveKey( spep_4 + 72, 1, 39.1, -12 , 0 ); setMoveKey( spep_4 + 74, 1, 59.8, -17.6 , 0 ); setMoveKey( spep_4 + 76, 1, 66.4, -16.9 , 0 ); setMoveKey( spep_4 + 78, 1, 73.1, -16.2 , 0 ); setMoveKey( spep_4 + 80, 1, 80, -15.5 , 0 ); setScaleKey( spep_4 + 0, 1, 0.05, 0.05 ); setScaleKey( spep_4 + 2, 1, 0.06, 0.06 ); setScaleKey( spep_4 + 4, 1, 0.07, 0.07 ); setScaleKey( spep_4 + 6, 1, 0.08, 0.08 ); setScaleKey( spep_4 + 8, 1, 0.09, 0.09 ); setScaleKey( spep_4 + 10, 1, 0.1, 0.1 ); setScaleKey( spep_4 + 12, 1, 0.11, 0.11 ); setScaleKey( spep_4 + 14, 1, 0.13, 0.13 ); setScaleKey( spep_4 + 16, 1, 0.15, 0.15 ); setScaleKey( spep_4 + 18, 1, 0.17, 0.17 ); setScaleKey( spep_4 + 20, 1, 0.19, 0.19 ); setScaleKey( spep_4 + 22, 1, 0.22, 0.22 ); setScaleKey( spep_4 + 24, 1, 0.24, 0.24 ); setScaleKey( spep_4 + 26, 1, 0.27, 0.27 ); setScaleKey( spep_4 + 28, 1, 0.31, 0.31 ); setScaleKey( spep_4 + 30, 1, 0.34, 0.34 ); setScaleKey( spep_4 + 32, 1, 0.37, 0.37 ); setScaleKey( spep_4 + 34, 1, 0.41, 0.41 ); setScaleKey( spep_4 + 36, 1, 0.45, 0.45 ); setScaleKey( spep_4 + 38, 1, 0.49, 0.49 ); setScaleKey( spep_4 + 40, 1, 0.54, 0.54 ); setScaleKey( spep_4 + 42, 1, 0.58, 0.58 ); setScaleKey( spep_4 + 44, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 46, 1, 0.68, 0.68 ); setScaleKey( spep_4 + 48, 1, 0.74, 0.74 ); setScaleKey( spep_4 + 50, 1, 0.79, 0.79 ); setScaleKey( spep_4 + 52, 1, 0.85, 0.85 ); setScaleKey( spep_4 + 54, 1, 0.91, 0.91 ); setScaleKey( spep_4 + 56, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 58, 1, 1.04, 1.04 ); setScaleKey( spep_4 + 60, 1, 1.11, 1.11 ); setScaleKey( spep_4 + 62, 1, 1.18, 1.18 ); setScaleKey( spep_4 + 64, 1, 1.25, 1.25 ); setScaleKey( spep_4 + 66, 1, 1.32, 1.32 ); setScaleKey( spep_4 + 68, 1, 1.4, 1.4 ); setScaleKey( spep_4 + 70, 1, 1.92, 1.92 ); setScaleKey( spep_4 + 72, 1, 2.49, 2.49 ); setScaleKey( spep_4 + 74, 1, 3.78, 3.78 ); setScaleKey( spep_4 + 76, 1, 4.18, 4.18 ); setScaleKey( spep_4 + 78, 1, 4.58, 4.58 ); setScaleKey( spep_4 + 80, 1, 4.99, 4.99 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 80, 1, 0 ); --文字エントリー ctzudodo = entryEffectLife( spep_4 + 0, 10014, 80, 0x100, -1, 0, -70.6, 404.1 );--ズドドドッ b=20; setEffMoveKey( spep_4 + 0, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 2, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 4, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 6, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 8, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 10, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 12, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 14, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 16, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 18, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 20, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 22, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 24, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 26, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 28, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 30, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 32, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 34, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 36, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 38, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 40, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 42, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 44, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 46, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 48, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 50, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 52, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 54, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 56, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 58, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 60, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 62, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 64, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 66, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 68, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 70, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 72, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 74, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 76, ctzudodo, -70.6, 404.1 -b , 0 ); setEffMoveKey( spep_4 + 78, ctzudodo, -68.4, 386.9 -b , 0 ); setEffMoveKey( spep_4 + 80, ctzudodo, -70.6, 404.1 -b , 0 ); setEffScaleKey( spep_4 + 0, ctzudodo, 1.8, 2.0 ); setEffScaleKey( spep_4 + 80, ctzudodo, 1.8, 2.0 ); setEffRotateKey( spep_4 + 0, ctzudodo, -63.7 ); setEffRotateKey( spep_4 + 80, ctzudodo, -63.7 ); --集中線 shuchusen4 = entryEffectLife( spep_4 + 0, 906, 80, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 80, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 80, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 0, shuchusen4, 180 ); setEffRotateKey( spep_4 + 80, shuchusen4, 180 ); setEffAlphaKey( spep_4 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 80, shuchusen4, 255 ); --白フェード entryFade( spep_4 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_4 +6, 1021 ); --気弾迫る --次の準備 spep_5 = spep_4+82; ------------------------------------------------------ -- ギャン ----------------------------------------------------- -- ** エフェクト等 ** -- gyan = entryEffect( spep_5 + 0, 190003, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_5 + 60, gyan, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, gyan, -1.0, 1.0 ); setEffScaleKey( spep_5 + 60, gyan, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, gyan, 0 ); setEffRotateKey( spep_5 + 60, gyan, 0 ); setEffAlphaKey( spep_5 + 0, gyan, 255 ); setEffAlphaKey( spep_5 + 60, gyan, 255 ); ctgyan = entryEffectLife( spep_5 + 0, 10006, 58, 0x100, -1, 0, 7.1, 306.8 );--ギャンッ setEffMoveKey( spep_5 + 0, ctgyan, 7.1, 306.8 , 0 ); setEffMoveKey( spep_5 + 58, ctgyan, 7.1, 306.8 , 0 ); z=2.7; setEffScaleKey( spep_5 + 0, ctgyan, 0.6 + z, 0.6 + z ); setEffScaleKey( spep_5 + 2, ctgyan, 0.7 + z, 0.7 + z ); setEffScaleKey( spep_5 + 4, ctgyan, 0.8 + z, 0.8 + z ); setEffScaleKey( spep_5 + 6, ctgyan, 0.9 + z, 0.9 + z ); setEffScaleKey( spep_5 + 8, ctgyan, 1 + z, 1 + z ); setEffScaleKey( spep_5 + 10, ctgyan, 1.01 + z, 1.01 + z ); setEffScaleKey( spep_5 + 12, ctgyan, 1.02 + z, 1.02 + z ); setEffScaleKey( spep_5 + 14, ctgyan, 1.02 + z, 1.02 + z ); setEffScaleKey( spep_5 + 16, ctgyan, 1.03 + z, 1.03 + z ); setEffScaleKey( spep_5 + 18, ctgyan, 1.04 + z, 1.04 + z ); setEffScaleKey( spep_5 + 20, ctgyan, 1.05 + z, 1.05 + z ); setEffScaleKey( spep_5 + 22, ctgyan, 1.06 + z, 1.06 + z ); setEffScaleKey( spep_5 + 24, ctgyan, 1.06 + z, 1.06 + z ); setEffScaleKey( spep_5 + 26, ctgyan, 1.07 + z, 1.07 + z ); setEffScaleKey( spep_5 + 28, ctgyan, 1.08 + z, 1.08 + z ); setEffScaleKey( spep_5 + 30, ctgyan, 1.09 + z, 1.09 + z ); setEffScaleKey( spep_5 + 32, ctgyan, 1.1 + z, 1.1 + z ); setEffScaleKey( spep_5 + 34, ctgyan, 1.1 + z, 1.1 + z ); setEffScaleKey( spep_5 + 36, ctgyan, 1.11 + z, 1.11 + z ); setEffScaleKey( spep_5 + 38, ctgyan, 1.12 + z, 1.12 + z ); setEffScaleKey( spep_5 + 40, ctgyan, 1.13 + z, 1.13 + z ); setEffScaleKey( spep_5 + 42, ctgyan, 1.14 + z, 1.14 + z ); setEffScaleKey( spep_5 + 44, ctgyan, 1.14 + z, 1.14 + z ); setEffScaleKey( spep_5 + 46, ctgyan, 1.15 + z, 1.15 + z ); setEffScaleKey( spep_5 + 48, ctgyan, 1.16 + z, 1.16 + z ); setEffScaleKey( spep_5 + 50, ctgyan, 1.17 + z, 1.17 + z ); setEffScaleKey( spep_5 + 52, ctgyan, 1.17 + z, 1.17 + z ); setEffScaleKey( spep_5 + 54, ctgyan, 1.18 + z, 1.18 + z ); setEffScaleKey( spep_5 + 56, ctgyan, 1.19 + z, 1.19 + z ); setEffScaleKey( spep_5 + 58, ctgyan, 1.2 + z, 1.2 + z ); setEffRotateKey( spep_5 + 0, ctgyan, 0 ); setEffRotateKey( spep_5 + 58, ctgyan, 0 ); setEffAlphaKey( spep_5 + 0, ctgyan, 255 ); setEffAlphaKey( spep_5 + 58, ctgyan, 255 ); --白フェード entryFade( spep_5 + 52, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** おと ** -- playSe( spep_5, 1023 ); --爆発 --次の準備 spep_6 =spep_5+60; ------------------------------------------------------ -- おわり ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_6 + 284, finish, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish, -1.2, 1.2 ); setEffScaleKey( spep_6 + 284, finish, -1.2, 1.2 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 284, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 284, finish, 255 ); -- ** おと ** -- playSe( spep_6, 1157 ); --雲光る setSeVolume( spep_6, 1157, 90 ); setSeVolume( spep_6 + 78, 1157, 60 ); setSeVolume( spep_6 + 80, 1157, 55 ); setSeVolume( spep_6 + 82, 1157, 20 ); playSe( spep_6 + 82, 1067 ); --爆発 setSeVolume( spep_6, 1157, 120 ); -- ** ダメージ表示 ** -- dealDamage(spep_6 +80 ); endPhase( spep_6 + 278 ); end