--1018250:超サイヤ人ゴッド孫悟空_ドラゴンスマッシュ --sp_effect_a1_00192 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 154296 ;-- 導入〜龍バック転 SP_02= 154297 ;-- 龍降下〜気溜め SP_03= 154298 ;-- 横ダッシュ〜正面パンチ振りかぶり SP_04= 154299 ;-- パンチ命中〜フィニッシュ SP_05= 154300 ;-- パンチ命中〜フィニッシュ --エフェクト(てき) SP_01x= 154301 ;-- 導入〜龍バック転 (敵) SP_02x= 154302 ;-- 龍降下〜気溜め (敵) SP_03x= 154303 ;-- 横ダッシュ〜正面パンチ振りかぶり (敵) SP_04x= 154304 ;-- パンチ命中〜フィニッシュ (敵) SP_05x= 154305 ;-- パンチ命中〜フィニッシュ (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入〜龍バック転 ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- back = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, back, 0, 0 , 0 ); setEffMoveKey( spep_0 + 286, back, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, back, 1.0, 1.0 ); setEffScaleKey( spep_0 + 286, back, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, back, 0 ); setEffRotateKey( spep_0 + 286, back, 0 ); setEffAlphaKey( spep_0 + 0, back, 255 ); setEffAlphaKey( spep_0 + 286, back, 255 ); --SE SE0 = playSe( spep_0 +0, 55 ); --気溜め stopSe( spep_0 +73, SE0, 0 ); SE01 = playSe( spep_0 +56, 1176); --ドラゴン出るところ stopSe( spep_0 +286, SE01, 0 ); SE1 = playSe( spep_0 +56, 1146); --気溜め setSeVolume( spep_0 +56, 1146, 70 ); stopSe( spep_0 +78, SE1, 50 ); SE2 = playSe( spep_0 +72, 55); --気溜め setSeVolume( spep_0 +72, 55, 40 ); stopSe( spep_0 +290, SE2, 0 ); SE3 = playSe( spep_0 +170, 1116); --気溜め stopSe( spep_0 +198, SE3, 20 ); playSe( spep_0 +262, 1167); --気溜め setSeVolume( spep_0 +262, 1167, 60 ); --次の準備 spep_1 = spep_0+286; ------------------------------------------------------ -- 龍降下〜気溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_1 + 160, tame, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 160, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 160, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 160, tame, 255 ); setEffAlphaKey( spep_1 + 161, tame, 0 ); setEffAlphaKey( spep_1 + 162, tame, 0 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_1+60 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_1+60 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_1 +72, 190006, 72, 0x100, -1, 0, -90, 510); -- ゴゴゴゴ setEffMoveKey( spep_1 +72, ctgogo, -90, 510); setEffMoveKey( spep_1 +144, ctgogo, -90, 510); setEffAlphaKey( spep_1 +72, ctgogo, 0 ); setEffAlphaKey( spep_1 + 73, ctgogo, 255 ); setEffAlphaKey( spep_1 + 74, ctgogo, 255 ); setEffAlphaKey( spep_1 + 136, ctgogo, 255 ); setEffAlphaKey( spep_1 + 138, ctgogo, 255 ); setEffAlphaKey( spep_1 + 140, ctgogo, 191 ); setEffAlphaKey( spep_1 + 142, ctgogo, 112 ); setEffAlphaKey( spep_1 + 144, ctgogo, 64 ); setEffRotateKey( spep_1 +72, ctgogo, 0); setEffRotateKey( spep_1 +144, ctgogo, 0); setEffScaleKey( spep_1 +72, ctgogo, 0.7, 0.7); setEffScaleKey( spep_1 +134, ctgogo, 0.7, 0.7); setEffScaleKey( spep_1 +144, ctgogo, 1.07, 1.07 ); --SE SE4 = playSe( spep_1 +0, 55 ); stopSe( spep_1 +71, SE4, 0 ); SE5 = playSe( spep_1 +10, 55 ); stopSe( spep_1 +55, SE5, 0 ); SE6 = playSe( spep_1 +38, 1146 ); setSeVolume( spep_1 +38, 1146, 80 ); stopSe( spep_1 +60, SE6, 50 ); playSe( spep_1 +38, 1009 ); setSeVolume( spep_1 +38, 1146, 65 ); --[[ playSe( spep_1 +55, 51 ); setSeVolume( spep_1 +55, 51, 60 ); playSe( spep_1 +65, 51 ); setSeVolume( spep_1 +65, 51, 60 ); playSe( spep_1 +75, 51 ); setSeVolume( spep_1 +75, 51, 60 ); playSe( spep_1 +85, 51 ); setSeVolume( spep_1 +85, 51, 60 ); playSe( spep_1 +95, 51 ); setSeVolume( spep_1 +95, 51, 60 ); playSe( spep_1 +105, 51 ); setSeVolume( spep_1 +105, 51, 60 ); playSe( spep_1 +115, 51 ); setSeVolume( spep_1 +115, 51, 60 ); playSe( spep_1 +125, 51 ); setSeVolume( spep_1 +125, 51, 60 ); playSe( spep_1 +135, 51 ); setSeVolume( spep_1 +135, 51, 60 ); playSe( spep_1 +145, 51 ); setSeVolume( spep_1 +145, 51, 60 ); playSe( spep_1 +155, 51 ); setSeVolume( spep_1 +155, 51, 60 ); ]] --v4.11調整 SE001 = playSe( spep_1 +55, 51 ); setSeVolume( spep_1 +55, 51, 60 ); stopSe(spep_1 + 70,SE001,5); SE002 = playSe( spep_1 +65, 51 ); setSeVolume( spep_1 +65, 51, 60 ); stopSe(spep_1 + 80,SE002,5); SE003 = playSe( spep_1 +75, 51 ); setSeVolume( spep_1 +75, 51, 60 ); stopSe(spep_1 + 90,SE003,5); SE004 = playSe( spep_1 +85, 51 ); setSeVolume( spep_1 +85, 51, 60 ); stopSe(spep_1 + 100,SE004,5); SE005 = playSe( spep_1 +95, 51 ); setSeVolume( spep_1 +95, 51, 60 ); stopSe(spep_1 + 110,SE005,5); SE006 = playSe( spep_1 +105, 51 ); setSeVolume( spep_1 +105, 51, 60 ); stopSe(spep_1 + 120,SE006,5); SE007 = playSe( spep_1 +115, 51 ); setSeVolume( spep_1 +115, 51, 60 ); stopSe(spep_1 + 130,SE007,5); SE008 = playSe( spep_1 +125, 51 ); setSeVolume( spep_1 +125, 51, 60 ); stopSe(spep_1 + 140,SE008,5); SE009 = playSe( spep_1 +135, 51 ); setSeVolume( spep_1 +135, 51, 60 ); stopSe(spep_1 + 150,SE009,5); SE010 = playSe( spep_1 +145, 51 ); setSeVolume( spep_1 +145, 51, 60 ); stopSe(spep_1 + 160,SE010,5); SE011 = playSe( spep_1 +155, 51 ); setSeVolume( spep_1 +155, 51, 60 ); playSe( spep_1 +72, 1018 ); --ゴゴゴ --白フェード entryFade( spep_1 + 152, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2 = spep_1+160; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え]] --極限対応 if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_2 + 0, SE_05 ); --白フェード entryFade( spep_2 + 82, 6, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 横ダッシュ〜正面パンチ振りかぶり ------------------------------------------------------ -- ** エフェクト等 ** -- punch = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, punch, 0, 0 , 0 ); setEffMoveKey( spep_3 + 244, punch, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, punch, 1.0, 1.0 ); setEffScaleKey( spep_3 + 244, punch, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, punch, 0 ); setEffRotateKey( spep_3 + 244, punch, 0 ); setEffAlphaKey( spep_3 + 0, punch, 255 ); setEffAlphaKey( spep_3 + 242, punch, 255 ); setEffAlphaKey( spep_3 + 243, punch, 255 ); setEffAlphaKey( spep_3 + 244, punch, 0 ); -- ** 音 ** -- SE9 = playSe( spep_3 + 0, 63 ); stopSe( spep_3 +53, SE9, 0 ); SE10 = playSe( spep_3 + 0, 1121 ); stopSe( spep_3 +245, SE10, 0 ); SE11 = playSe( spep_3 + 49, 1121 ); setSeVolume( spep_3 +49, 1121, 60 ); stopSe( spep_3 +90, SE11, 73 ); SE00X = playSe( spep_3 + 49, 1109 ); setSeVolume( spep_3 +49, 1109, 60 ); SE12 = playSe( spep_3 + 49, 1050 ); setSeVolume( spep_3 +49, 1050, 80 ); stopSe( spep_3 +75, SE12, 0 ); SE00Y = playSe( spep_3 + 53, 1018 ); setSeVolume( spep_3 +53, 1018, 80 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 80; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); -- stopSe( SP_dodge - 12, SE0, 0 ); -- stopSe( SP_dodge - 12, SE1, 0 ); -- stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE00X, 0 ); stopSe( SP_dodge - 12, SE00Y, 0 ); stopSe( SP_dodge - 12, SE10, 0 ); stopSe( SP_dodge - 12, SE11, 0 ); stopSe( SP_dodge - 12, SE12, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- SE13 = playSe( spep_3 + 87, 1121 ); stopSe( spep_3 +245, SE13, 0 ); SE14 = playSe( spep_3 + 141, 1019 ); stopSe( spep_3 +245, SE14, 0 ); playSe( spep_3 + 200, 1004 ); setSeVolume( spep_3 +200, 1004, 65 ); SE15 = playSe( spep_3 + 200, 1116 ); stopSe( spep_3 +228, SE15, 19 ); playSe( spep_3 + 242, 1123 ); setSeVolume( spep_3 +242, 1123, 80 ); --次の準備 spep_4 = spep_3+244; ------------------------------------------------------ -- パンチ命中〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 300, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 300, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 300, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 300, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 300, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 300, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 300, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 300, finish_b, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 127, 1, 0 ); setShakeChara(spep_4,1,127,10); changeAnime( spep_4 + 0, 1, 108 ); setMoveKey( spep_4 + 0, 1, 97.7, 7.8 , 0 ); --setMoveKey( spep_4 -3 + 2, 1, 101.6, 7.8 , 0 ); setMoveKey( spep_4 -3 + 4, 1, 104.5, 7.8 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 106.7, 7.8 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 108, 7.8 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 108.4, 7.8 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 108.4, 7.8 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 112.4, 7.8 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 116.1, 7.8 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 119.6, 7.8 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 122.8, 7.8 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 125.8, 7.8 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 128.5, 7.8 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 131, 7.8 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 133.2, 7.8 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 135.1, 7.8 , 0 ); setMoveKey( spep_4 -3 + 60, 1, 136.8, 7.8 , 0 ); setMoveKey( spep_4 -3 + 62, 1, 138.2, 7.8 , 0 ); setMoveKey( spep_4 -3 + 64, 1, 139.3, 7.8 , 0 ); setMoveKey( spep_4 -3 + 66, 1, 140.2, 7.8 , 0 ); setMoveKey( spep_4 -3 + 68, 1, 140.9, 7.8 , 0 ); setMoveKey( spep_4 -3 + 70, 1, 141.3, 7.8 , 0 ); setMoveKey( spep_4 + 72, 1, 141.4, 7.8 , 0 ); setMoveKey( spep_4 + 122, 1, 131.4, 7.8 , 0 ); setMoveKey( spep_4 + 123, 1, 10.4, 7.8 , 0 ); setMoveKey( spep_4 + 127, 1, 10.4, 7.8 , 0 ); setScaleKey( spep_4 + 0, 1, 5.0, 5.0 ); setScaleKey( spep_4 + 20, 1, 5.0, 5.0 ); setScaleKey( spep_4 + 44, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 120, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 123, 1, 0.8, 0.8 ); setScaleKey( spep_4 + 127, 1, 0.8, 0.8 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 127, 1, 0 ); --白フェード entryFade( spep_4 + 126, 2, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- SE16 = playSe( spep_4 + 0, 1145 ); setSeVolume( spep_4 +0, 1145, 60 ); stopSe( spep_4 +46, SE16, 43 ); playSe( spep_4 + 0, 1027 ); setSeVolume( spep_4 +0, 1027, 70 ); playSe( spep_4 + 0, 1055 ); SE17 = playSe( spep_4 + 21, 1157 ); setSeVolume( spep_4 +21, 1157, 80 ); stopSe( spep_4 +151, SE17, 0 ); SE18 = playSe( spep_4 + 21, 1124 ); setSeVolume( spep_4 +21, 1124, 20 ); stopSe( spep_4 +151, SE18, 0 ); SE19 = playSe( spep_4 + 151, 1159 ); stopSe( spep_4 +183, SE19, 56 ); SE20 = playSe( spep_4 + 151, 1173 ); stopSe( spep_4 +280, SE20, 0 ); SE21 = playSe( spep_4 + 151, 1174 ); stopSe( spep_4 +280, SE21, 0 ); SE22 = playSe( spep_4 + 151, 1175 ); setSeVolume( spep_4 +151, 1175, 30 ); stopSe( spep_4 +280, SE22, 0 ); -- ** ダメージ表示 ** -- dealDamage(spep_4 +136 ); endPhase( spep_4 + 290 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入〜龍バック転 ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- back = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, back, 0, 0 , 0 ); setEffMoveKey( spep_0 + 286, back, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, back, 1.0, 1.0 ); setEffScaleKey( spep_0 + 286, back, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, back, 0 ); setEffRotateKey( spep_0 + 286, back, 0 ); setEffAlphaKey( spep_0 + 0, back, 255 ); setEffAlphaKey( spep_0 + 286, back, 255 ); --SE SE0 = playSe( spep_0 +0, 55 ); --気溜め stopSe( spep_0 +73, SE0, 0 ); SE01 = playSe( spep_0 +56, 1176); --ドラゴン出るところ stopSe( spep_0 +286, SE01, 0 ); SE1 = playSe( spep_0 +56, 1146); --気溜め setSeVolume( spep_0 +56, 1146, 70 ); stopSe( spep_0 +78, SE1, 50 ); SE2 = playSe( spep_0 +72, 55); --気溜め setSeVolume( spep_0 +72, 55, 40 ); stopSe( spep_0 +290, SE2, 0 ); SE3 = playSe( spep_0 +170, 1116); --気溜め stopSe( spep_0 +198, SE3, 20 ); playSe( spep_0 +262, 1167); --気溜め setSeVolume( spep_0 +262, 1167, 60 ); --次の準備 spep_1 = spep_0+286; ------------------------------------------------------ -- 龍降下〜気溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_1 + 160, tame, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 160, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 160, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 160, tame, 255 ); setEffAlphaKey( spep_1 + 161, tame, 0 ); setEffAlphaKey( spep_1 + 162, tame, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_1+60 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_1+60 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_1 +72, 190006, 72, 0x100, -1, 0, 70, 510); -- ゴゴゴゴ setEffMoveKey( spep_1 +72, ctgogo, 70, 510); setEffMoveKey( spep_1 +144, ctgogo, 70, 510); setEffAlphaKey( spep_1 +72, ctgogo, 0 ); setEffAlphaKey( spep_1 + 73, ctgogo, 255 ); setEffAlphaKey( spep_1 + 74, ctgogo, 255 ); setEffAlphaKey( spep_1 + 136, ctgogo, 255 ); setEffAlphaKey( spep_1 + 138, ctgogo, 255 ); setEffAlphaKey( spep_1 + 140, ctgogo, 191 ); setEffAlphaKey( spep_1 + 142, ctgogo, 112 ); setEffAlphaKey( spep_1 + 144, ctgogo, 64 ); setEffRotateKey( spep_1 +72, ctgogo, 0); setEffRotateKey( spep_1 +144, ctgogo, 0); setEffScaleKey( spep_1 +72, ctgogo, -0.7, 0.7); setEffScaleKey( spep_1 +134, ctgogo, -0.7, 0.7); setEffScaleKey( spep_1 +144, ctgogo, -1.07, 1.07 ); --SE SE4 = playSe( spep_1 +0, 55 ); stopSe( spep_1 +71, SE4, 0 ); SE5 = playSe( spep_1 +10, 55 ); stopSe( spep_1 +55, SE5, 0 ); SE6 = playSe( spep_1 +38, 1146 ); setSeVolume( spep_1 +38, 1146, 80 ); stopSe( spep_1 +60, SE6, 50 ); playSe( spep_1 +38, 1009 ); setSeVolume( spep_1 +38, 1146, 65 ); --[[ playSe( spep_1 +55, 51 ); setSeVolume( spep_1 +55, 51, 60 ); playSe( spep_1 +65, 51 ); setSeVolume( spep_1 +65, 51, 60 ); playSe( spep_1 +75, 51 ); setSeVolume( spep_1 +75, 51, 60 ); playSe( spep_1 +85, 51 ); setSeVolume( spep_1 +85, 51, 60 ); playSe( spep_1 +95, 51 ); setSeVolume( spep_1 +95, 51, 60 ); playSe( spep_1 +105, 51 ); setSeVolume( spep_1 +105, 51, 60 ); playSe( spep_1 +115, 51 ); setSeVolume( spep_1 +115, 51, 60 ); playSe( spep_1 +125, 51 ); setSeVolume( spep_1 +125, 51, 60 ); playSe( spep_1 +135, 51 ); setSeVolume( spep_1 +135, 51, 60 ); playSe( spep_1 +145, 51 ); setSeVolume( spep_1 +145, 51, 60 ); playSe( spep_1 +155, 51 ); setSeVolume( spep_1 +155, 51, 60 ); ]] --v4.11調整 SE001 = playSe( spep_1 +55, 51 ); setSeVolume( spep_1 +55, 51, 60 ); stopSe(spep_1 + 70,SE001,5); SE002 = playSe( spep_1 +65, 51 ); setSeVolume( spep_1 +65, 51, 60 ); stopSe(spep_1 + 80,SE002,5); SE003 = playSe( spep_1 +75, 51 ); setSeVolume( spep_1 +75, 51, 60 ); stopSe(spep_1 + 90,SE003,5); SE004 = playSe( spep_1 +85, 51 ); setSeVolume( spep_1 +85, 51, 60 ); stopSe(spep_1 + 100,SE004,5); SE005 = playSe( spep_1 +95, 51 ); setSeVolume( spep_1 +95, 51, 60 ); stopSe(spep_1 + 110,SE005,5); SE006 = playSe( spep_1 +105, 51 ); setSeVolume( spep_1 +105, 51, 60 ); stopSe(spep_1 + 120,SE006,5); SE007 = playSe( spep_1 +115, 51 ); setSeVolume( spep_1 +115, 51, 60 ); stopSe(spep_1 + 130,SE007,5); SE008 = playSe( spep_1 +125, 51 ); setSeVolume( spep_1 +125, 51, 60 ); stopSe(spep_1 + 140,SE008,5); SE009 = playSe( spep_1 +135, 51 ); setSeVolume( spep_1 +135, 51, 60 ); stopSe(spep_1 + 150,SE009,5); SE010 = playSe( spep_1 +145, 51 ); setSeVolume( spep_1 +145, 51, 60 ); stopSe(spep_1 + 160,SE010,5); SE011 = playSe( spep_1 +155, 51 ); setSeVolume( spep_1 +155, 51, 60 ); playSe( spep_1 +72, 1018 ); --ゴゴゴ --白フェード entryFade( spep_1 + 152, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2 = spep_1+160; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --白フェード entryFade( spep_2 + 82, 6, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 横ダッシュ〜正面パンチ振りかぶり ------------------------------------------------------ -- ** エフェクト等 ** -- punch = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, punch, 0, 0 , 0 ); setEffMoveKey( spep_3 + 244, punch, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, punch, 1.0, 1.0 ); setEffScaleKey( spep_3 + 244, punch, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, punch, 0 ); setEffRotateKey( spep_3 + 244, punch, 0 ); setEffAlphaKey( spep_3 + 0, punch, 255 ); setEffAlphaKey( spep_3 + 242, punch, 255 ); setEffAlphaKey( spep_3 + 243, punch, 255 ); setEffAlphaKey( spep_3 + 244, punch, 0 ); -- ** 音 ** -- SE9 = playSe( spep_3 + 0, 63 ); stopSe( spep_3 +53, SE9, 0 ); SE10 = playSe( spep_3 + 0, 1121 ); stopSe( spep_3 +245, SE10, 0 ); SE11 = playSe( spep_3 + 49, 1121 ); setSeVolume( spep_3 +49, 1121, 60 ); stopSe( spep_3 +90, SE11, 73 ); SE00X = playSe( spep_3 + 49, 1109 ); setSeVolume( spep_3 +49, 1109, 60 ); SE12 = playSe( spep_3 + 49, 1050 ); setSeVolume( spep_3 +49, 1050, 80 ); stopSe( spep_3 +75, SE12, 0 ); SE00Y = playSe( spep_3 + 53, 1018 ); setSeVolume( spep_3 +53, 1018, 80 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 80; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); -- stopSe( SP_dodge - 12, SE0, 0 ); -- stopSe( SP_dodge - 12, SE1, 0 ); -- stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE00X, 0 ); stopSe( SP_dodge - 12, SE00Y, 0 ); stopSe( SP_dodge - 12, SE10, 0 ); stopSe( SP_dodge - 12, SE11, 0 ); stopSe( SP_dodge - 12, SE12, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- SE13 = playSe( spep_3 + 87, 1121 ); stopSe( spep_3 +245, SE13, 0 ); SE14 = playSe( spep_3 + 141, 1019 ); stopSe( spep_3 +245, SE14, 0 ); playSe( spep_3 + 200, 1004 ); setSeVolume( spep_3 +200, 1004, 65 ); SE15 = playSe( spep_3 + 200, 1116 ); stopSe( spep_3 +228, SE15, 19 ); playSe( spep_3 + 242, 1123 ); setSeVolume( spep_3 +242, 1123, 80 ); --次の準備 spep_4 = spep_3+244; ------------------------------------------------------ -- パンチ命中〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 300, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 300, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 300, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 300, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 300, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 300, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 300, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 300, finish_b, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 127, 1, 0 ); setShakeChara(spep_4,1,127,10); changeAnime( spep_4 + 0, 1, 108 ); setMoveKey( spep_4 + 0, 1, 97.7, 7.8 , 0 ); --setMoveKey( spep_4 -3 + 2, 1, 101.6, 7.8 , 0 ); setMoveKey( spep_4 -3 + 4, 1, 104.5, 7.8 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 106.7, 7.8 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 108, 7.8 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 108.4, 7.8 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 108.4, 7.8 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 112.4, 7.8 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 116.1, 7.8 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 119.6, 7.8 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 122.8, 7.8 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 125.8, 7.8 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 128.5, 7.8 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 131, 7.8 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 133.2, 7.8 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 135.1, 7.8 , 0 ); setMoveKey( spep_4 -3 + 60, 1, 136.8, 7.8 , 0 ); setMoveKey( spep_4 -3 + 62, 1, 138.2, 7.8 , 0 ); setMoveKey( spep_4 -3 + 64, 1, 139.3, 7.8 , 0 ); setMoveKey( spep_4 -3 + 66, 1, 140.2, 7.8 , 0 ); setMoveKey( spep_4 -3 + 68, 1, 140.9, 7.8 , 0 ); setMoveKey( spep_4 -3 + 70, 1, 141.3, 7.8 , 0 ); setMoveKey( spep_4 + 72, 1, 141.4, 7.8 , 0 ); setMoveKey( spep_4 + 122, 1, 131.4, 7.8 , 0 ); setMoveKey( spep_4 + 123, 1, 10.4, 7.8 , 0 ); setMoveKey( spep_4 + 127, 1, 10.4, 7.8 , 0 ); setScaleKey( spep_4 + 0, 1, 5.0, 5.0 ); setScaleKey( spep_4 + 20, 1, 5.0, 5.0 ); setScaleKey( spep_4 + 44, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 120, 1, 1.5, 1.5 ); setScaleKey( spep_4 + 123, 1, 0.8, 0.8 ); setScaleKey( spep_4 + 127, 1, 0.8, 0.8 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 127, 1, 0 ); --白フェード entryFade( spep_4 + 126, 2, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- SE16 = playSe( spep_4 + 0, 1145 ); setSeVolume( spep_4 +0, 1145, 60 ); stopSe( spep_4 +46, SE16, 43 ); playSe( spep_4 + 0, 1027 ); setSeVolume( spep_4 +0, 1027, 70 ); playSe( spep_4 + 0, 1055 ); SE17 = playSe( spep_4 + 21, 1157 ); setSeVolume( spep_4 +21, 1157, 80 ); stopSe( spep_4 +151, SE17, 0 ); SE18 = playSe( spep_4 + 21, 1124 ); setSeVolume( spep_4 +21, 1124, 20 ); stopSe( spep_4 +151, SE18, 0 ); SE19 = playSe( spep_4 + 151, 1159 ); stopSe( spep_4 +183, SE19, 56 ); SE20 = playSe( spep_4 + 151, 1173 ); stopSe( spep_4 +280, SE20, 0 ); SE21 = playSe( spep_4 + 151, 1174 ); stopSe( spep_4 +280, SE21, 0 ); SE22 = playSe( spep_4 + 151, 1175 ); setSeVolume( spep_4 +151, 1175, 30 ); stopSe( spep_4 +280, SE22, 0 ); -- ** ダメージ表示 ** -- dealDamage(spep_4 +136 ); endPhase( spep_4 + 290 ); end