--1018490:超サイヤ人孫悟空_エネルギーメテオ --sp_effect_b1_00092 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154351; --導入〜ラッシュ〜上空ジャンプ(手前) SP_02 = 154352; --導入〜ラッシュ〜上空ジャンプ(奥) SP_03 = 154353; --気弾溜め〜敵命中〜フィニッシュ(手前) SP_04 = 154354; --気弾溜め〜敵命中〜フィニッシュ(奥) --敵側 SP_01r = 154355; --導入〜ラッシュ〜上空ジャンプ(手前) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 導入〜ラッシュ〜上空ジャンプ(304F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- startf = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --導入〜ラッシュ〜上空ジャンプ(手前)(ef_001) setEffMoveKey( spep_0 + 0, startf, 0, 0 , 0 ); setEffMoveKey( spep_0 + 576, startf, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, startf, 1.0, 1.0 ); setEffScaleKey( spep_0 + 576, startf, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, startf, 0 ); setEffRotateKey( spep_0 + 576, startf, 0 ); setEffAlphaKey( spep_0 + 0, startf, 255 ); setEffAlphaKey( spep_0 + 576, startf, 255 ); startb = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --導入〜ラッシュ〜上空ジャンプ(奥)(ef_002) setEffMoveKey( spep_0 + 0, startb, 0, 0 , 0 ); setEffMoveKey( spep_0 + 576, startb, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, startb, 1.0, 1.0 ); setEffScaleKey( spep_0 + 576, startb, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, startb, 0 ); setEffRotateKey( spep_0 + 576, startb, 0 ); setEffAlphaKey( spep_0 + 0, startb, 255 ); setEffAlphaKey( spep_0 + 576, startb, 255 ); --エフェクト不具合対応 entryFade( spep_0 + 33, 0, 5, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 34, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 576, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- se_0008 = playSe( spep_0 + 0, 08 ); se_1000 = playSe( spep_0 + 0, 1036 ); se_1100 = playSe( spep_0 + 24, 1036 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_0008, 0 ); stopSe( SP_dodge - 12, se_1000, 0 ); stopSe( SP_dodge - 12, se_1100, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵の動き ** -- setDisp( spep_0 -3 + 182, 1, 1 ); setDisp( spep_0 -3 + 578, 1, 0 ); changeAnime( spep_0 -3 + 182, 1, 101 ); changeAnime( spep_0 -3 + 226, 1, 106 ); changeAnime( spep_0 -3 + 264, 1, 108 ); changeAnime( spep_0 -3 + 276, 1, 106 ); changeAnime( spep_0 -3 + 282, 1, 108 ); changeAnime( spep_0 -3 + 296, 1, 106 ); changeAnime( spep_0 -3 + 328, 1, 108 ); changeAnime( spep_0 -3 + 340, 1, 106 ); changeAnime( spep_0 -3 + 346, 1, 108 ); changeAnime( spep_0 -3 + 352, 1, 106 ); changeAnime( spep_0 -3 + 376, 1, 108 ); changeAnime( spep_0 -3 + 472, 1, 106 ); --setShakeChara( spep_0 -3 + 196, 1, 40, 10 ); --setShakeChara( spep_0 -3 + 266, 1, 40, 10 ); --setShakeChara( spep_0 -3 + 348, 1, 60, 10 ); setMoveKey( spep_0 -3 + 182, 1, 595.4, -39.9 , 0 ); setMoveKey( spep_0 -3 + 184, 1, 496.2, -39.9 , 0 ); setMoveKey( spep_0 -3 + 186, 1, 408.6, -39.9 , 0 ); setMoveKey( spep_0 -3 + 188, 1, 332.7, -39.9 , 0 ); setMoveKey( spep_0 -3 + 190, 1, 268.4, -39.9 , 0 ); setMoveKey( spep_0 -3 + 192, 1, 215.9, -39.9 , 0 ); setMoveKey( spep_0 -3 + 194, 1, 175, -39.9 , 0 ); setMoveKey( spep_0 -3 + 196, 1, 145.8, -39.9 , 0 ); setMoveKey( spep_0 -3 + 198, 1, 128.3, -39.9 , 0 ); setMoveKey( spep_0 -3 + 200, 1, 122.4, -39.9 , 0 ); setMoveKey( spep_0 -3 + 225, 1, 122.4, -39.9 , 0 ); setMoveKey( spep_0 -3 + 226, 1, 94.9, -9.8 , 0 ); setMoveKey( spep_0 -3 + 228, 1, 83.1, -3.6 , 0 ); setMoveKey( spep_0 -3 + 230, 1, 100.3, -17.3 , 0 ); setMoveKey( spep_0 -3 + 232, 1, 86.9, -15.7 , 0 ); setMoveKey( spep_0 -3 + 234, 1, 85.3, -2.1 , 0 ); setMoveKey( spep_0 -3 + 236, 1, 89.4, -12 , 0 ); setMoveKey( spep_0 -3 + 238, 1, 83.3, -9.9 , 0 ); setMoveKey( spep_0 -3 + 240, 1, 87.6, -0.4 , 0 ); setMoveKey( spep_0 -3 + 242, 1, 90.8, -3 , 0 ); setMoveKey( spep_0 -3 + 244, 1, 92, -1.6 , 0 ); setMoveKey( spep_0 -3 + 246, 1, 92.9, -0.4 , 0 ); setMoveKey( spep_0 -3 + 248, 1, 93.8, 0.6 , 0 ); setMoveKey( spep_0 -3 + 250, 1, 94.5, 1.5 , 0 ); setMoveKey( spep_0 -3 + 252, 1, 95.1, 2.3 , 0 ); setMoveKey( spep_0 -3 + 254, 1, 95.6, 2.8 , 0 ); setMoveKey( spep_0 -3 + 256, 1, 95.9, 3.2 , 0 ); setMoveKey( spep_0 -3 + 258, 1, 96.1, 3.5 , 0 ); setMoveKey( spep_0 -3 + 260, 1, 96.2, 3.6 , 0 ); setMoveKey( spep_0 -3 + 262, 1, 96.2, 3.6 , 0 ); setMoveKey( spep_0 -3 + 264, 1, 155.3, 3 , 0 ); setMoveKey( spep_0 -3 + 266, 1, 135.1, 4.9 , 0 ); setMoveKey( spep_0 -3 + 268, 1, 141.2, 2.7 , 0 ); setMoveKey( spep_0 -3 + 270, 1, 148.6, -14.3 , 0 ); setMoveKey( spep_0 -3 + 272, 1, 145.5, -15.4 , 0 ); setMoveKey( spep_0 -3 + 274, 1, 148, -13.3 , 0 ); setMoveKey( spep_0 -3 + 276, 1, 128, 25.7 , 0 ); setMoveKey( spep_0 -3 + 278, 1, 127, 28.5 , 0 ); setMoveKey( spep_0 -3 + 280, 1, 128.8, 26.7 , 0 ); setMoveKey( spep_0 -3 + 282, 1, 140.2, -14.5 , 0 ); setMoveKey( spep_0 -3 + 284, 1, 142.3, -15.8 , 0 ); setMoveKey( spep_0 -3 + 286, 1, 140, -15.4 , 0 ); setMoveKey( spep_0 -3 + 288, 1, 157.8, 7.4 , 0 ); setMoveKey( spep_0 -3 + 290, 1, 154.8, 7.2 , 0 ); setMoveKey( spep_0 -3 + 292, 1, 157.5, 8.2 , 0 ); setMoveKey( spep_0 -3 + 294, 1, 147, 6.9 , 0 ); setMoveKey( spep_0 -3 + 296, 1, 187.1, -6.4 , 0 ); setMoveKey( spep_0 -3 + 298, 1, 118.3, 11.9 , 0 ); setMoveKey( spep_0 -3 + 300, 1, 158.7, 2.5 , 0 ); setMoveKey( spep_0 -3 + 302, 1, 119.8, -0.4 , 0 ); setMoveKey( spep_0 -3 + 304, 1, 134, 4.2 , 0 ); setMoveKey( spep_0 -3 + 306, 1, 133.5, 1.5 , 0 ); setMoveKey( spep_0 -3 + 308, 1, 135.8, 4.1 , 0 ); setMoveKey( spep_0 -3 + 310, 1, 135.8, 2.1 , 0 ); setMoveKey( spep_0 -3 + 312, 1, 136.2, 5.1 , 0 ); setMoveKey( spep_0 -3 + 314, 1, 137.4, 3.3 , 0 ); setMoveKey( spep_0 -3 + 316, 1, 138, 3.3 , 0 ); setMoveKey( spep_0 -3 + 318, 1, 138.5, 3.3 , 0 ); setMoveKey( spep_0 -3 + 320, 1, 138.9, 3.3 , 0 ); setMoveKey( spep_0 -3 + 322, 1, 139.1, 3.3 , 0 ); setMoveKey( spep_0 -3 + 324, 1, 139.3, 3.3 , 0 ); setMoveKey( spep_0 -3 + 326, 1, 138.1, 2 , 0 ); setMoveKey( spep_0 -3 + 328, 1, 164.4, -0.1 , 0 ); setMoveKey( spep_0 -3 + 330, 1, 139.1, -0.1 , 0 ); setMoveKey( spep_0 -3 + 332, 1, 142.7, -0.1 , 0 ); setMoveKey( spep_0 -3 + 334, 1, 148.5, 6.6 , 0 ); setMoveKey( spep_0 -3 + 336, 1, 151.4, 6.2 , 0 ); setMoveKey( spep_0 -3 + 338, 1, 149.1, 7.3 , 0 ); setMoveKey( spep_0 -3 + 340, 1, 129, 3.5 , 0 ); setMoveKey( spep_0 -3 + 342, 1, 125.6, 3.9 , 0 ); setMoveKey( spep_0 -3 + 344, 1, 128.3, 2.3 , 0 ); setMoveKey( spep_0 -3 + 346, 1, 140, 18.6 , 0 ); setMoveKey( spep_0 -3 + 348, 1, 141.9, 15.7 , 0 ); setMoveKey( spep_0 -3 + 350, 1, 142.3, 18.6 , 0 ); setMoveKey( spep_0 -3 + 352, 1, 125.8, 22.6 , 0 ); setMoveKey( spep_0 -3 + 354, 1, 128.1, 24.3 , 0 ); setMoveKey( spep_0 -3 + 356, 1, 126.2, 23.2 , 0 ); setMoveKey( spep_0 -3 + 358, 1, 128.3, 23.5 , 0 ); setMoveKey( spep_0 -3 + 360, 1, 127.3, 23.4 , 0 ); setMoveKey( spep_0 -3 + 374, 1, 127.3, 23.4 , 0 ); setMoveKey( spep_0 -3 + 376, 1, 203.8, 25.4 , 0 ); setMoveKey( spep_0 -3 + 378, 1, 144.6, 15.3 , 0 ); setMoveKey( spep_0 -3 + 380, 1, 372.5, 11.1 , 0 ); setMoveKey( spep_0 -3 + 382, 1, 532.8, -0.7 , 0 ); setMoveKey( spep_0 -3 + 384, 1, 793.2, -11.5 , 0 ); setMoveKey( spep_0 -3 + 386, 1, 972.3, -20.1 , 0 ); setMoveKey( spep_0 -3 + 388, 1, 968.8, -20.6 , 0 ); setMoveKey( spep_0 -3 + 390, 1, 971.4, -21.2 , 0 ); setMoveKey( spep_0 -3 + 392, 1, 970.4, -19.7 , 0 ); setMoveKey( spep_0 -3 + 394, 1, 970.4, -22.5 , 0 ); setMoveKey( spep_0 -3 + 396, 1, 969.9, -19.9 , 0 ); setMoveKey( spep_0 -3 + 445, 1, 969.9, -19.9 , 0 ); setMoveKey( spep_0 -3 + 446, 1, -563.2, -19.9 , 0 ); setMoveKey( spep_0 -3 + 448, 1, -249.9, -19.9 , 0 ); setMoveKey( spep_0 -3 + 450, 1, -119.7, -19.9 , 0 ); setMoveKey( spep_0 -3 + 452, 1, -34.6, -19.9 , 0 ); setMoveKey( spep_0 -3 + 454, 1, 26.4, -19.9 , 0 ); setMoveKey( spep_0 -3 + 456, 1, 71.9, -19.9 , 0 ); setMoveKey( spep_0 -3 + 458, 1, 106.2, -19.9 , 0 ); setMoveKey( spep_0 -3 + 460, 1, 132, -19.9 , 0 ); setMoveKey( spep_0 -3 + 462, 1, 151, -19.9 , 0 ); setMoveKey( spep_0 -3 + 464, 1, 164.3, -19.9 , 0 ); setMoveKey( spep_0 -3 + 466, 1, 173, -19.9 , 0 ); setMoveKey( spep_0 -3 + 468, 1, 177.8, -19.9 , 0 ); setMoveKey( spep_0 -3 + 470, 1, 179.1, -19.9 , 0 ); setMoveKey( spep_0 -3 + 472, 1, 139.4, -26.8 , 0 ); setMoveKey( spep_0 -3 + 474, 1, 108.7, -19.4 , 0 ); setMoveKey( spep_0 -3 + 476, 1, 162.1, -20.2 , 0 ); setMoveKey( spep_0 -3 + 478, 1, 225.6, -19.1 , 0 ); setMoveKey( spep_0 -3 + 480, 1, 398.8, -20.1 , 0 ); setMoveKey( spep_0 -3 + 482, 1, 567.3, -20 , 0 ); setMoveKey( spep_0 -3 + 484, 1, 715.3, -20 , 0 ); setMoveKey( spep_0 -3 + 486, 1, 833.9, -19.9 , 0 ); setMoveKey( spep_0 -3 + 488, 1, 921.7, -19.9 , 0 ); setMoveKey( spep_0 -3 + 490, 1, 981, -19.9 , 0 ); setMoveKey( spep_0 -3 + 492, 1, 1014.6, -19.8 , 0 ); setMoveKey( spep_0 -3 + 494, 1, 1025.6, -20.2 , 0 ); setMoveKey( spep_0 -3 + 502, 1, 1025.6, -20.2 , 0 ); setMoveKey( spep_0 -3 + 504, 1, 1077, -21.3 , 0 ); setMoveKey( spep_0 -3 + 506, 1, 974.2, -19.2 , 0 ); setMoveKey( spep_0 -3 + 508, 1, 1025.6, -20.2 , 0 ); setScaleKey( spep_0 -3 + 182, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 225, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 226, 1, 2.21, 2.21 ); setScaleKey( spep_0 -3 + 228, 1, 1.53, 1.53 ); setScaleKey( spep_0 -3 + 230, 1, 2.04, 2.04 ); setScaleKey( spep_0 -3 + 232, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 234, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 262, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 264, 1, 1.87, 1.87 ); setScaleKey( spep_0 -3 + 266, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 268, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 274, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 276, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 280, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 282, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 292, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 294, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 296, 1, 2.21, 2.21 ); setScaleKey( spep_0 -3 + 298, 1, 1.53, 1.53 ); setScaleKey( spep_0 -3 + 300, 1, 1.95, 1.95 ); setScaleKey( spep_0 -3 + 302, 1, 1.53, 1.53 ); setScaleKey( spep_0 -3 + 304, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 326, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 328, 1, 1.87, 1.87 ); setScaleKey( spep_0 -3 + 330, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 332, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 338, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 340, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 344, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 346, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 350, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 352, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 374, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 376, 1, 2.21, 2.21 ); setScaleKey( spep_0 -3 + 378, 1, 1.53, 1.53 ); setScaleKey( spep_0 -3 + 380, 1, 1.87, 1.87 ); setScaleKey( spep_0 -3 + 382, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 384, 1, 1.78, 1.78 ); setScaleKey( spep_0 -3 + 386, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 396, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 445, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 446, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 471, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 472, 1, 2.21, 2.21 ); setScaleKey( spep_0 -3 + 474, 1, 1.53, 1.53 ); setScaleKey( spep_0 -3 + 476, 1, 1.87, 1.87 ); setScaleKey( spep_0 -3 + 478, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 480, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 502, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 504, 1, 1.78, 1.78 ); setScaleKey( spep_0 -3 + 506, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 508, 1, 1.7, 1.7 ); setRotateKey( spep_0 -3 + 182, 1, 0 ); setRotateKey( spep_0 -3 + 225, 1, 0 ); setRotateKey( spep_0 -3 + 226, 1, -44.9 ); setRotateKey( spep_0 -3 + 262, 1, -44.9 ); setRotateKey( spep_0 -3 + 264, 1, 0.1 ); setRotateKey( spep_0 -3 + 268, 1, 0.1 ); setRotateKey( spep_0 -3 + 270, 1, 15 ); setRotateKey( spep_0 -3 + 274, 1, 15 ); setRotateKey( spep_0 -3 + 276, 1, -45 ); setRotateKey( spep_0 -3 + 280, 1, -45 ); setRotateKey( spep_0 -3 + 282, 1, 5 ); setRotateKey( spep_0 -3 + 286, 1, 5 ); setRotateKey( spep_0 -3 + 288, 1, -5 ); setRotateKey( spep_0 -3 + 294, 1, -5 ); setRotateKey( spep_0 -3 + 296, 1, -45 ); setRotateKey( spep_0 -3 + 298, 1, -44.4 ); setRotateKey( spep_0 -3 + 300, 1, -43.8 ); setRotateKey( spep_0 -3 + 302, 1, -43.2 ); setRotateKey( spep_0 -3 + 304, 1, -42.7 ); setRotateKey( spep_0 -3 + 306, 1, -42.2 ); setRotateKey( spep_0 -3 + 308, 1, -41.8 ); setRotateKey( spep_0 -3 + 310, 1, -41.4 ); setRotateKey( spep_0 -3 + 312, 1, -41.1 ); setRotateKey( spep_0 -3 + 314, 1, -40.8 ); setRotateKey( spep_0 -3 + 316, 1, -40.6 ); setRotateKey( spep_0 -3 + 318, 1, -40.4 ); setRotateKey( spep_0 -3 + 320, 1, -40.2 ); setRotateKey( spep_0 -3 + 322, 1, -40.1 ); setRotateKey( spep_0 -3 + 324, 1, -40 ); setRotateKey( spep_0 -3 + 326, 1, -40 ); setRotateKey( spep_0 -3 + 328, 1, 15 ); setRotateKey( spep_0 -3 + 332, 1, 15 ); setRotateKey( spep_0 -3 + 334, 1, 0 ); setRotateKey( spep_0 -3 + 338, 1, 0 ); setRotateKey( spep_0 -3 + 340, 1, -45 ); setRotateKey( spep_0 -3 + 344, 1, -45 ); setRotateKey( spep_0 -3 + 346, 1, 0 ); setRotateKey( spep_0 -3 + 350, 1, 0 ); setRotateKey( spep_0 -3 + 352, 1, -45 ); setRotateKey( spep_0 -3 + 354, 1, -45 ); setRotateKey( spep_0 -3 + 356, 1, -35 ); setRotateKey( spep_0 -3 + 374, 1, -35 ); setRotateKey( spep_0 -3 + 376, 1, 0 ); setRotateKey( spep_0 -3 + 396, 1, 0 ); setRotateKey( spep_0 -3 + 445, 1, 0 ); setRotateKey( spep_0 -3 + 446, 1, 0 ); setRotateKey( spep_0 -3 + 471, 1, 0 ); setRotateKey( spep_0 -3 + 472, 1, -25 ); setRotateKey( spep_0 -3 + 474, 1, -24.8 ); setRotateKey( spep_0 -3 + 476, 1, -23.6 ); setRotateKey( spep_0 -3 + 478, 1, -19.8 ); setRotateKey( spep_0 -3 + 480, 1, -13.7 ); setRotateKey( spep_0 -3 + 482, 1, -7.3 ); setRotateKey( spep_0 -3 + 484, 1, -1.7 ); setRotateKey( spep_0 -3 + 486, 1, 2.8 ); setRotateKey( spep_0 -3 + 488, 1, 6.1 ); setRotateKey( spep_0 -3 + 490, 1, 8.3 ); setRotateKey( spep_0 -3 + 492, 1, 9.6 ); setRotateKey( spep_0 -3 + 494, 1, 10 ); -- ** 流線 ** -- ryusen = entryEffectLife( spep_0 -3 + 376, 914, 186, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 376, ryusen, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 562, ryusen, 0, 0, 0 ); setEffScaleKey( spep_0 -3 + 376, ryusen, 4.29, 1.12 ); setEffScaleKey( spep_0 -3 + 396, ryusen, 4.29, 1.12 ); setEffScaleKey( spep_0 -3 + 472, ryusen, 4.29, 1.12 ); setEffScaleKey( spep_0 -3 + 492, ryusen, 4.29, 1.12 ); setEffScaleKey( spep_0 -3 + 538, ryusen, 4.9, 1.28 ); setEffScaleKey( spep_0 -3 + 562, ryusen, 4.9, 1.28 ); setEffRotateKey( spep_0 -3 + 376, ryusen, -180 ); setEffRotateKey( spep_0 -3 + 396, ryusen, -180 ); setEffRotateKey( spep_0 -3 + 472, ryusen, -180 ); setEffRotateKey( spep_0 -3 + 492, ryusen, -180 ); setEffRotateKey( spep_0 -3 + 538, ryusen, -100 ); setEffRotateKey( spep_0 -3 + 562, ryusen, -100 ); setEffAlphaKey( spep_0 -3 + 376, ryusen, 118 ); setEffAlphaKey( spep_0 -3 + 380, ryusen, 118 ); setEffAlphaKey( spep_0 -3 + 382, ryusen, 103 ); setEffAlphaKey( spep_0 -3 + 384, ryusen, 88 ); setEffAlphaKey( spep_0 -3 + 386, ryusen, 73 ); setEffAlphaKey( spep_0 -3 + 388, ryusen, 59 ); setEffAlphaKey( spep_0 -3 + 390, ryusen, 44 ); setEffAlphaKey( spep_0 -3 + 392, ryusen, 29 ); setEffAlphaKey( spep_0 -3 + 394, ryusen, 15 ); setEffAlphaKey( spep_0 -3 + 396, ryusen, 0 ); setEffAlphaKey( spep_0 -3 + 470, ryusen, 0 ); setEffAlphaKey( spep_0 -3 + 471, ryusen, 0 ); setEffAlphaKey( spep_0 -3 + 472, ryusen, 118 ); setEffAlphaKey( spep_0 -3 + 480, ryusen, 118 ); setEffAlphaKey( spep_0 -3 + 482, ryusen, 98 ); setEffAlphaKey( spep_0 -3 + 484, ryusen, 78 ); setEffAlphaKey( spep_0 -3 + 486, ryusen, 59 ); setEffAlphaKey( spep_0 -3 + 488, ryusen, 39 ); setEffAlphaKey( spep_0 -3 + 490, ryusen, 20 ); setEffAlphaKey( spep_0 -3 + 492, ryusen, 0 ); setEffAlphaKey( spep_0 -3 + 536, ryusen, 0 ); setEffAlphaKey( spep_0 -3 + 537, ryusen, 0 ); setEffAlphaKey( spep_0 -3 + 538, ryusen, 118 ); setEffAlphaKey( spep_0 -3 + 556, ryusen, 118 ); setEffAlphaKey( spep_0 -3 + 558, ryusen, 88 ); setEffAlphaKey( spep_0 -3 + 560, ryusen, 59 ); setEffAlphaKey( spep_0 -3 + 562, ryusen, 29 ); setEffAlphaKey( spep_0 -3 + 562, ryusen, 0 ); -- ** 書き文字エントリー ** -- ctGa = entryEffectLife( spep_0 -3 + 226, 10005, 16, 0x100, -1, 0, 106.9, 197.7 ); --ガッ setEffMoveKey( spep_0 -3 + 226, ctGa, 106.9, 197.7 , 0 ); setEffMoveKey( spep_0 -3 + 228, ctGa, 124.2, 217.9 , 0 ); setEffMoveKey( spep_0 -3 + 230, ctGa, 143.4, 226.6 , 0 ); setEffMoveKey( spep_0 -3 + 232, ctGa, 141.3, 236 , 0 ); setEffMoveKey( spep_0 -3 + 234, ctGa, 155.9, 235.6 , 0 ); setEffMoveKey( spep_0 -3 + 236, ctGa, 147.7, 243.7 , 0 ); setEffMoveKey( spep_0 -3 + 238, ctGa, 152.9, 241.3 , 0 ); setEffMoveKey( spep_0 -3 + 240, ctGa, 151.5, 253.6 , 0 ); setEffMoveKey( spep_0 -3 + 242, ctGa, 153.1, 258 , 0 ); setEffScaleKey( spep_0 -3 + 226, ctGa, 1.03, 1.03 ); setEffScaleKey( spep_0 -3 + 228, ctGa, 1.32, 1.31 ); setEffScaleKey( spep_0 -3 + 230, ctGa, 1.46, 1.45 ); setEffScaleKey( spep_0 -3 + 232, ctGa, 1.55, 1.54 ); setEffScaleKey( spep_0 -3 + 234, ctGa, 1.61, 1.59 ); setEffScaleKey( spep_0 -3 + 236, ctGa, 1.65, 1.63 ); setEffScaleKey( spep_0 -3 + 238, ctGa, 1.66, 1.64 ); setEffScaleKey( spep_0 -3 + 240, ctGa, 1.75, 1.73 ); setEffScaleKey( spep_0 -3 + 242, ctGa, 1.78, 1.76 ); setEffRotateKey( spep_0 -3 + 226, ctGa, 5 ); setEffRotateKey( spep_0 -3 + 242, ctGa, 5 ); setEffAlphaKey( spep_0 -3 + 226, ctGa, 255 ); setEffAlphaKey( spep_0 -3 + 238, ctGa, 255 ); setEffAlphaKey( spep_0 -3 + 240, ctGa, 64 ); setEffAlphaKey( spep_0 -3 + 242, ctGa, 0 ); ctDogagaga_1 = entryEffectLife( spep_0 -3 + 264, 10017, 30, 0x100, -1, 0, -117.1, 222.7 ); --ドガガガッ setEffMoveKey( spep_0 -3 + 264, ctDogagaga_1, -117.1, 222.7 , 0 ); setEffMoveKey( spep_0 -3 + 266, ctDogagaga_1, -81.9, 242.2 , 0 ); setEffMoveKey( spep_0 -3 + 268, ctDogagaga_1, -42.6, 251.1 , 0 ); setEffMoveKey( spep_0 -3 + 270, ctDogagaga_1, -42.7, 257.5 , 0 ); setEffMoveKey( spep_0 -3 + 272, ctDogagaga_1, -20.5, 255 , 0 ); setEffMoveKey( spep_0 -3 + 274, ctDogagaga_1, -22.8, 269.3 , 0 ); setEffMoveKey( spep_0 -3 + 276, ctDogagaga_1, 1.8, 258.9 , 0 ); setEffMoveKey( spep_0 -3 + 278, ctDogagaga_1, -2.9, 276.5 , 0 ); setEffMoveKey( spep_0 -3 + 280, ctDogagaga_1, 17, 274 , 0 ); setEffMoveKey( spep_0 -3 + 282, ctDogagaga_1, 10.7, 284 , 0 ); setEffMoveKey( spep_0 -3 + 284, ctDogagaga_1, 21.4, 272.7 , 0 ); setEffMoveKey( spep_0 -3 + 286, ctDogagaga_1, 24.6, 286.7 , 0 ); setEffMoveKey( spep_0 -3 + 288, ctDogagaga_1, 26.1, 287.4 , 0 ); setEffMoveKey( spep_0 -3 + 290, ctDogagaga_1, 16.2, 275.9 , 0 ); setEffMoveKey( spep_0 -3 + 292, ctDogagaga_1, 45, 294.4 , 0 ); setEffMoveKey( spep_0 -3 + 294, ctDogagaga_1, 52.1, 301.3 , 0 ); setEffScaleKey( spep_0 -3 + 264, ctDogagaga_1, 1.91, 1.94 ); setEffScaleKey( spep_0 -3 + 266, ctDogagaga_1, 2.19, 2.22 ); setEffScaleKey( spep_0 -3 + 268, ctDogagaga_1, 2.35, 2.39 ); setEffScaleKey( spep_0 -3 + 270, ctDogagaga_1, 2.47, 2.51 ); setEffScaleKey( spep_0 -3 + 272, ctDogagaga_1, 2.57, 2.61 ); setEffScaleKey( spep_0 -3 + 274, ctDogagaga_1, 2.65, 2.69 ); setEffScaleKey( spep_0 -3 + 276, ctDogagaga_1, 2.71, 2.75 ); setEffScaleKey( spep_0 -3 + 278, ctDogagaga_1, 2.76, 2.8 ); setEffScaleKey( spep_0 -3 + 280, ctDogagaga_1, 2.8, 2.84 ); setEffScaleKey( spep_0 -3 + 282, ctDogagaga_1, 2.83, 2.87 ); setEffScaleKey( spep_0 -3 + 284, ctDogagaga_1, 2.85, 2.89 ); setEffScaleKey( spep_0 -3 + 286, ctDogagaga_1, 2.86, 2.91 ); setEffScaleKey( spep_0 -3 + 288, ctDogagaga_1, 2.87, 2.91 ); setEffScaleKey( spep_0 -3 + 290, ctDogagaga_1, 2.92, 2.98 ); setEffScaleKey( spep_0 -3 + 292, ctDogagaga_1, 2.98, 3.04 ); setEffScaleKey( spep_0 -3 + 294, ctDogagaga_1, 3.04, 3.1 ); setEffRotateKey( spep_0 -3 + 264, ctDogagaga_1, 20 ); setEffRotateKey( spep_0 -3 + 294, ctDogagaga_1, 20 ); setEffAlphaKey( spep_0 -3 + 264, ctDogagaga_1, 255 ); setEffAlphaKey( spep_0 -3 + 288, ctDogagaga_1, 255 ); setEffAlphaKey( spep_0 -3 + 290, ctDogagaga_1, 170 ); setEffAlphaKey( spep_0 -3 + 292, ctDogagaga_1, 85 ); setEffAlphaKey( spep_0 -3 + 294, ctDogagaga_1, 0 ); ctZun = entryEffectLife( spep_0 -3 + 296, 10016, 16, 0x100, -1, 0, -67.3, 170.7 ); --ズンッ setEffMoveKey( spep_0 -3 + 296, ctZun, -67.3, 170.7 , 0 ); setEffMoveKey( spep_0 -3 + 298, ctZun, -70.7, 182.4 , 0 ); setEffMoveKey( spep_0 -3 + 300, ctZun, -66.2, 185.5 , 0 ); setEffMoveKey( spep_0 -3 + 302, ctZun, -70.6, 190.6 , 0 ); setEffMoveKey( spep_0 -3 + 304, ctZun, -65.8, 190.7 , 0 ); setEffMoveKey( spep_0 -3 + 306, ctZun, -70.6, 193.9 , 0 ); setEffMoveKey( spep_0 -3 + 308, ctZun, -65.7, 192.4 , 0 ); setEffMoveKey( spep_0 -3 + 310, ctZun, -77.4, 200.5 , 0 ); setEffMoveKey( spep_0 -3 + 312, ctZun, -84.2, 206.4 , 0 ); setEffScaleKey( spep_0 -3 + 296, ctZun, 1.38, 1.39 ); setEffScaleKey( spep_0 -3 + 298, ctZun, 1.61, 1.62 ); setEffScaleKey( spep_0 -3 + 300, ctZun, 1.73, 1.74 ); setEffScaleKey( spep_0 -3 + 302, ctZun, 1.8, 1.81 ); setEffScaleKey( spep_0 -3 + 304, ctZun, 1.85, 1.86 ); setEffScaleKey( spep_0 -3 + 306, ctZun, 1.87, 1.88 ); setEffScaleKey( spep_0 -3 + 308, ctZun, 1.88, 1.89 ); setEffScaleKey( spep_0 -3 + 310, ctZun, 1.93, 1.94 ); setEffScaleKey( spep_0 -3 + 312, ctZun, 1.98, 1.99 ); setEffRotateKey( spep_0 -3 + 296, ctZun, -15 ); setEffRotateKey( spep_0 -3 + 312, ctZun, -15 ); setEffAlphaKey( spep_0 -3 + 296, ctZun, 255 ); setEffAlphaKey( spep_0 -3 + 308, ctZun, 255 ); setEffAlphaKey( spep_0 -3 + 310, ctZun, 128 ); setEffAlphaKey( spep_0 -3 + 312, ctZun, 0 ); ctDogagaga_2 = entryEffectLife( spep_0 -3 + 328, 10017, 36, 0x100, -1, 0, -117.1, 222.7 ); --ドガガガッ setEffMoveKey( spep_0 -3 + 328, ctDogagaga_2, -117.1, 222.7 , 0 ); setEffMoveKey( spep_0 -3 + 330, ctDogagaga_2, -87.9, 239.6 , 0 ); setEffMoveKey( spep_0 -3 + 332, ctDogagaga_2, -51.5, 247.5 , 0 ); setEffMoveKey( spep_0 -3 + 334, ctDogagaga_2, -52.4, 253.3 , 0 ); setEffMoveKey( spep_0 -3 + 336, ctDogagaga_2, -31.3, 250.7 , 0 ); setEffMoveKey( spep_0 -3 + 338, ctDogagaga_2, -33.5, 264.7 , 0 ); setEffMoveKey( spep_0 -3 + 340, ctDogagaga_2, -9.2, 254.7 , 0 ); setEffMoveKey( spep_0 -3 + 342, ctDogagaga_2, -13.2, 272.1 , 0 ); setEffMoveKey( spep_0 -3 + 344, ctDogagaga_2, 7, 270 , 0 ); setEffMoveKey( spep_0 -3 + 346, ctDogagaga_2, 2, 280.1 , 0 ); setEffMoveKey( spep_0 -3 + 348, ctDogagaga_2, 13.7, 269.6 , 0 ); setEffMoveKey( spep_0 -3 + 350, ctDogagaga_2, 18.6, 284.2 , 0 ); setEffMoveKey( spep_0 -3 + 352, ctDogagaga_2, 13.6, 271.2 , 0 ); setEffMoveKey( spep_0 -3 + 354, ctDogagaga_2, 22.5, 287.5 , 0 ); setEffMoveKey( spep_0 -3 + 356, ctDogagaga_2, 8.2, 271.5 , 0 ); setEffMoveKey( spep_0 -3 + 358, ctDogagaga_2, 26.1, 287.4 , 0 ); setEffMoveKey( spep_0 -3 + 360, ctDogagaga_2, 16.2, 275.9 , 0 ); setEffMoveKey( spep_0 -3 + 362, ctDogagaga_2, 45, 294.4 , 0 ); setEffMoveKey( spep_0 -3 + 364, ctDogagaga_2, 52.1, 301.3 , 0 ); setEffScaleKey( spep_0 -3 + 328, ctDogagaga_2, 1.91, 1.94 ); setEffScaleKey( spep_0 -3 + 330, ctDogagaga_2, 2.14, 2.18 ); setEffScaleKey( spep_0 -3 + 332, ctDogagaga_2, 2.29, 2.33 ); setEffScaleKey( spep_0 -3 + 334, ctDogagaga_2, 2.41, 2.44 ); setEffScaleKey( spep_0 -3 + 336, ctDogagaga_2, 2.5, 2.53 ); setEffScaleKey( spep_0 -3 + 338, ctDogagaga_2, 2.57, 2.61 ); setEffScaleKey( spep_0 -3 + 340, ctDogagaga_2, 2.63, 2.67 ); setEffScaleKey( spep_0 -3 + 342, ctDogagaga_2, 2.68, 2.73 ); setEffScaleKey( spep_0 -3 + 344, ctDogagaga_2, 2.73, 2.77 ); setEffScaleKey( spep_0 -3 + 346, ctDogagaga_2, 2.76, 2.81 ); setEffScaleKey( spep_0 -3 + 348, ctDogagaga_2, 2.8, 2.84 ); setEffScaleKey( spep_0 -3 + 350, ctDogagaga_2, 2.82, 2.87 ); setEffScaleKey( spep_0 -3 + 352, ctDogagaga_2, 2.84, 2.89 ); setEffScaleKey( spep_0 -3 + 354, ctDogagaga_2, 2.85, 2.9 ); setEffScaleKey( spep_0 -3 + 356, ctDogagaga_2, 2.86, 2.91 ); setEffScaleKey( spep_0 -3 + 358, ctDogagaga_2, 2.87, 2.91 ); setEffScaleKey( spep_0 -3 + 360, ctDogagaga_2, 2.92, 2.98 ); setEffScaleKey( spep_0 -3 + 362, ctDogagaga_2, 2.98, 3.04 ); setEffScaleKey( spep_0 -3 + 364, ctDogagaga_2, 3.04, 3.1 ); setEffRotateKey( spep_0 -3 + 328, ctDogagaga_2, 20 ); setEffRotateKey( spep_0 -3 + 364, ctDogagaga_2, 20 ); setEffAlphaKey( spep_0 -3 + 328, ctDogagaga_2, 255 ); setEffAlphaKey( spep_0 -3 + 358, ctDogagaga_2, 255 ); setEffAlphaKey( spep_0 -3 + 360, ctDogagaga_2, 170 ); setEffAlphaKey( spep_0 -3 + 362, ctDogagaga_2, 85 ); setEffAlphaKey( spep_0 -3 + 364, ctDogagaga_2, 0 ); ctBaki = entryEffectLife( spep_0 -3 + 376, 10020, 18, 0x100, -1, 0, 192.4, 230.7 ); --バキッ setEffMoveKey( spep_0 -3 + 376, ctBaki, 192.4, 230.7 , 0 ); setEffMoveKey( spep_0 -3 + 378, ctBaki, 190.8, 249.7 , 0 ); setEffMoveKey( spep_0 -3 + 380, ctBaki, 192.9, 245 , 0 ); setEffMoveKey( spep_0 -3 + 382, ctBaki, 188.8, 264.7 , 0 ); setEffMoveKey( spep_0 -3 + 384, ctBaki, 200.2, 262.2 , 0 ); setEffMoveKey( spep_0 -3 + 386, ctBaki, 188.5, 258.6 , 0 ); setEffMoveKey( spep_0 -3 + 388, ctBaki, 188.5, 260 , 0 ); setEffMoveKey( spep_0 -3 + 390, ctBaki, 193.6, 266.5 , 0 ); setEffMoveKey( spep_0 -3 + 392, ctBaki, 204.5, 275.6 , 0 ); setEffMoveKey( spep_0 -3 + 394, ctBaki, 208.8, 277.2 , 0 ); setEffScaleKey( spep_0 -3 + 376, ctBaki, 1.58, 1.58 ); setEffScaleKey( spep_0 -3 + 378, ctBaki, 1.71, 1.71 ); setEffScaleKey( spep_0 -3 + 380, ctBaki, 1.78, 1.78 ); setEffScaleKey( spep_0 -3 + 382, ctBaki, 1.82, 1.82 ); setEffScaleKey( spep_0 -3 + 384, ctBaki, 1.85, 1.85 ); setEffScaleKey( spep_0 -3 + 386, ctBaki, 1.87, 1.87 ); setEffScaleKey( spep_0 -3 + 388, ctBaki, 1.89, 1.89 ); setEffScaleKey( spep_0 -3 + 390, ctBaki, 1.89, 1.89 ); setEffScaleKey( spep_0 -3 + 392, ctBaki, 2.14, 2.14 ); setEffScaleKey( spep_0 -3 + 394, ctBaki, 2.22, 2.22 ); setEffRotateKey( spep_0 -3 + 376, ctBaki, 35.2 ); setEffRotateKey( spep_0 -3 + 394, ctBaki, 35.2 ); setEffAlphaKey( spep_0 -3 + 376, ctBaki, 255 ); setEffAlphaKey( spep_0 -3 + 390, ctBaki, 255 ); setEffAlphaKey( spep_0 -3 + 392, ctBaki, 64 ); setEffAlphaKey( spep_0 -3 + 394, ctBaki, 0 ); ctDon = entryEffectLife( spep_0 -3 + 472, 10019, 16, 0x100, -1, 0, 13.8, 148.2 ); --ドンッ setEffMoveKey( spep_0 -3 + 472, ctDon, 13.8, 148.2 , 0 ); setEffMoveKey( spep_0 -3 + 474, ctDon, -22.2, 186.1 , 0 ); setEffMoveKey( spep_0 -3 + 476, ctDon, -20.6, 200.7 , 0 ); setEffMoveKey( spep_0 -3 + 478, ctDon, -37.8, 219.2 , 0 ); setEffMoveKey( spep_0 -3 + 480, ctDon, -28.1, 215.9 , 0 ); setEffMoveKey( spep_0 -3 + 482, ctDon, -43.3, 217 , 0 ); setEffMoveKey( spep_0 -3 + 484, ctDon, -44.7, 232.8 , 0 ); setEffMoveKey( spep_0 -3 + 486, ctDon, -53.3, 224 , 0 ); setEffMoveKey( spep_0 -3 + 488, ctDon, -62, 230.3 , 0 ); setEffScaleKey( spep_0 -3 + 472, ctDon, 1.29, 1.29 ); setEffScaleKey( spep_0 -3 + 474, ctDon, 1.83, 1.83 ); setEffScaleKey( spep_0 -3 + 476, ctDon, 2.07, 2.07 ); setEffScaleKey( spep_0 -3 + 478, ctDon, 2.22, 2.22 ); setEffScaleKey( spep_0 -3 + 480, ctDon, 2.3, 2.3 ); setEffScaleKey( spep_0 -3 + 482, ctDon, 2.33, 2.33 ); setEffScaleKey( spep_0 -3 + 484, ctDon, 2.45, 2.45 ); setEffScaleKey( spep_0 -3 + 486, ctDon, 2.58, 2.58 ); setEffScaleKey( spep_0 -3 + 488, ctDon, 2.7, 2.7 ); setEffRotateKey( spep_0 -3 + 472, ctDon, -0.8 ); setEffRotateKey( spep_0 -3 + 474, ctDon, -0.2 ); setEffRotateKey( spep_0 -3 + 476, ctDon, 0 ); setEffRotateKey( spep_0 -3 + 478, ctDon, 0.1 ); setEffRotateKey( spep_0 -3 + 480, ctDon, 0.2 ); setEffRotateKey( spep_0 -3 + 482, ctDon, 0.3 ); setEffRotateKey( spep_0 -3 + 488, ctDon, 0.3 ); setEffAlphaKey( spep_0 -3 + 472, ctDon, 255 ); setEffAlphaKey( spep_0 -3 + 482, ctDon, 255 ); setEffAlphaKey( spep_0 -3 + 484, ctDon, 170 ); setEffAlphaKey( spep_0 -3 + 486, ctDon, 85 ); setEffAlphaKey( spep_0 -3 + 488, ctDon, 0 ); -- ** 音 ** -- se_1182 = playSe( spep_0 + 41, 1182 ); se_0009 = playSe( spep_0 + 41, 09 ); se_1018 = playSe( spep_0 + 41, 1018 ); setSeVolume( spep_0 + 41, 1018, 71 ); setSeVolume( spep_0 + 41, 1182, 158 ); se_1036 = playSe( spep_0 + 48, 1036 ); se_1183 = playSe( spep_0 + 48, 1183 ); se_1019 = playSe( spep_0 + 48, 1019 ); stopSe( spep_0 + 69, se_0009, 60 ); playSe( spep_0 + 72, 1036 ); setSeVolume( spep_0 + 72, 1036, 79 ); playSe( spep_0 + 96, 1036 ); setSeVolume( spep_0 + 96, 1036, 71 ); playSe( spep_0 + 120, 1036 ); setSeVolume( spep_0 + 120, 1036, 63 ); playSe( spep_0 + 144, 1036 ); setSeVolume( spep_0 + 144, 1036, 56 ); playSe( spep_0 + 147, 1072 ); setSeVolume( spep_0 + 147, 1072, 79 ); se_0009 = playSe( spep_0 + 162, 09 ); stopSe( spep_0 + 203, se_0009, 18 ); stopSe( spep_0 + 206, se_1019, 0 ); playSe( spep_0 + 222, 1189 ); playSe( spep_0 + 226, 1009 ); playSe( spep_0 + 226, 1006 ); playSe( spep_0 + 264, 1000 ); playSe( spep_0 + 270, 1000 ); setSeVolume( spep_0 + 270, 1000, 89 ); playSe( spep_0 + 275, 1006 ); setSeVolume( spep_0 + 275, 1006, 79 ); playSe( spep_0 + 277, 1000 ); setSeVolume( spep_0 + 277, 1000, 112 ); playSe( spep_0 + 282, 1000 ); playSe( spep_0 + 289, 1000 ); playSe( spep_0 + 297, 1010 ); playSe( spep_0 + 297, 1007 ); playSe( spep_0 + 325, 1189 ); playSe( spep_0 + 328, 1000 ); playSe( spep_0 + 334, 1000 ); playSe( spep_0 + 339, 1006 ); playSe( spep_0 + 341, 1000 ); playSe( spep_0 + 346, 1000 ); playSe( spep_0 + 353, 1000 ); playSe( spep_0 + 360, 1000 ); playSe( spep_0 + 379, 1120 ); playSe( spep_0 + 403, 09 ); playSe( spep_0 + 467, 1003 ); setSeVolume( spep_0 + 467, 1003, 63 ); playSe( spep_0 + 469, 1012 ); se_1190 = playSe( spep_0 + 472, 1190 ); playSe( spep_0 + 472, 1110 ); stopSe( spep_0 + 495, se_1190, 20 ); se_0044 = playSe( spep_0 + 503, 44 ); setSeVolume( spep_0 + 503, 44, 0 ); playSe( spep_0 + 513, 1048 ); se_1109 = playSe( spep_0 + 513, 1109 ); setSeVolume( spep_0 + 514, 44, 100 ); stopSe( spep_0 + 519, se_0044, 42 ); stopSe( spep_0 + 521, se_1109, 17 ); playSe( spep_0 + 539, 1036 ); setSeVolume( spep_0 + 539, 1036, 63 ); se_0008 = playSe( spep_0 + 541, 08 ); se_1036 = playSe( spep_0 + 563, 1036 ); setSeVolume( spep_0 + 563, 1036, 63 ); stopSe( spep_0 + 568, se_0008, 11 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 576; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[ speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え ]] -- ** カードカットイン(極限対応) ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- stopSe( spep_1 + 3, se_1036, 0 ); --playSe( spep_1 + 4, 1035 ); playSe( spep_1 + 90, 1036 ); setSeVolume( spep_1 + 90, 1036, 63 ); -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- かめはめ波発射〜敵に命中 ------------------------------------------------------ -- ** エフェクト等 ** -- finishf = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --気弾溜め〜敵命中〜フィニッシュ(手前)(ef_003) setEffMoveKey( spep_2 + 0, finishf, 0, 0 , 0 ); setEffMoveKey( spep_2 + 304, finishf, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finishf, 1.0, 1.0 ); setEffScaleKey( spep_2 + 304, finishf, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finishf, 0 ); setEffRotateKey( spep_2 + 304, finishf, 0 ); setEffAlphaKey( spep_2 + 0, finishf, 255 ); setEffAlphaKey( spep_2 + 304, finishf, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_2 -3 + 184, 906, 120, 0x80, -1, 0, 0, 0 ); setEffShake( spep_2 -3, shuchusen1, 120, 20 ); setEffMoveKey( spep_2 -3 + 184, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_2 -3 + 304, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_2 -3 + 184, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_2 -3 + 304, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_2 -3 + 184, shuchusen1, 180 ); setEffRotateKey( spep_2 -3 + 304, shuchusen1, 180 ); setEffAlphaKey( spep_2 -3 + 184, shuchusen1, 255 ); setEffAlphaKey( spep_2 -3 + 304, shuchusen1, 255 ); -- ** エフェクト等 ** -- finishb = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --気弾溜め〜敵命中〜フィニッシュ(奥)(ef_004) setEffMoveKey( spep_2 + 0, finishb, 0, 0 , 0 ); setEffMoveKey( spep_2 + 304, finishb, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finishb, 1.0, 1.0 ); setEffScaleKey( spep_2 + 304, finishb, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finishb, 0 ); setEffRotateKey( spep_2 + 304, finishb, 0 ); setEffAlphaKey( spep_2 + 0, finishb, 255 ); setEffAlphaKey( spep_2 + 304, finishb, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_2 + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_2 + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_2 + 12, 190006, 72, 0x100, -1, 0, 160, 550 ); --ゴゴゴゴ setEffMoveKey( spep_2 + 12, ctgogo, 160, 550, 0 ); setEffMoveKey( spep_2 + 84, ctgogo, 160, 550, 0 ); setEffAlphaKey( spep_2 + 12, ctgogo, 0 ); setEffAlphaKey( spep_2 + 13, ctgogo, 255 ); setEffAlphaKey( spep_2 + 14, ctgogo, 255 ); setEffAlphaKey( spep_2 + 76, ctgogo, 255 ); setEffAlphaKey( spep_2 + 78, ctgogo, 255 ); setEffAlphaKey( spep_2 + 80, ctgogo, 191 ); setEffAlphaKey( spep_2 + 82, ctgogo, 112 ); setEffAlphaKey( spep_2 + 84, ctgogo, 64 ); setEffRotateKey( spep_2 + 12, ctgogo, 0); setEffRotateKey( spep_2 + 84, ctgogo, 0); setEffScaleKey( spep_2 + 12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_2 + 72, ctgogo, 0.7, 0.7); setEffScaleKey( spep_2 + 84, ctgogo, 1.07, 1.07 ); ctDogon = entryEffectLife( spep_2 -3 + 184, 10018, 24, 0x100, -1, 0, -15.2, -111.1 ); --ドゴォンッ setEffMoveKey( spep_2 -3 + 184, ctDogon, -15.2, -111.1 , 0 ); setEffMoveKey( spep_2 -3 + 186, ctDogon, -30, -28.9 , 0 ); setEffMoveKey( spep_2 -3 + 188, ctDogon, -15.3, 10.3 , 0 ); setEffMoveKey( spep_2 -3 + 190, ctDogon, -11.6, 24.3 , 0 ); setEffMoveKey( spep_2 -3 + 192, ctDogon, -29.3, 28 , 0 ); setEffMoveKey( spep_2 -3 + 194, ctDogon, -17.5, 38.3 , 0 ); setEffMoveKey( spep_2 -3 + 196, ctDogon, -21.6, 22.8 , 0 ); setEffMoveKey( spep_2 -3 + 198, ctDogon, -22.6, 47.4 , 0 ); setEffMoveKey( spep_2 -3 + 200, ctDogon, -18.3, 36.3 , 0 ); setEffMoveKey( spep_2 -3 + 202, ctDogon, -27.1, 49.9 , 0 ); setEffMoveKey( spep_2 -3 + 204, ctDogon, -22.3, 46.4 , 0 ); setEffMoveKey( spep_2 -3 + 206, ctDogon, -18.8, 64.7 , 0 ); setEffMoveKey( spep_2 -3 + 208, ctDogon, -18.7, 73.1 , 0 ); setEffScaleKey( spep_2 -3 + 184, ctDogon, 2.02, 2.02 ); setEffScaleKey( spep_2 -3 + 186, ctDogon, 3.06, 3.06 ); setEffScaleKey( spep_2 -3 + 188, ctDogon, 3.68, 3.68 ); setEffScaleKey( spep_2 -3 + 190, ctDogon, 3.89, 3.89 ); setEffScaleKey( spep_2 -3 + 192, ctDogon, 3.9, 3.9 ); setEffScaleKey( spep_2 -3 + 194, ctDogon, 3.92, 3.92 ); setEffScaleKey( spep_2 -3 + 196, ctDogon, 3.95, 3.95 ); setEffScaleKey( spep_2 -3 + 198, ctDogon, 3.99, 3.99 ); setEffScaleKey( spep_2 -3 + 200, ctDogon, 4.04, 4.04 ); setEffScaleKey( spep_2 -3 + 202, ctDogon, 4.11, 4.11 ); setEffScaleKey( spep_2 -3 + 204, ctDogon, 4.19, 4.19 ); setEffScaleKey( spep_2 -3 + 206, ctDogon, 4.28, 4.28 ); setEffScaleKey( spep_2 -3 + 208, ctDogon, 4.38, 4.38 ); setEffRotateKey( spep_2 -3 + 184, ctDogon, -12.8 ); setEffRotateKey( spep_2 -3 + 186, ctDogon, -12.9 ); setEffRotateKey( spep_2 -3 + 208, ctDogon, -12.9 ); setEffAlphaKey( spep_2 -3 + 184, ctDogon, 255 ); setEffAlphaKey( spep_2 -3 + 190, ctDogon, 255 ); setEffAlphaKey( spep_2 -3 + 192, ctDogon, 252 ); setEffAlphaKey( spep_2 -3 + 194, ctDogon, 242 ); setEffAlphaKey( spep_2 -3 + 196, ctDogon, 227 ); setEffAlphaKey( spep_2 -3 + 198, ctDogon, 205 ); setEffAlphaKey( spep_2 -3 + 200, ctDogon, 176 ); setEffAlphaKey( spep_2 -3 + 202, ctDogon, 142 ); setEffAlphaKey( spep_2 -3 + 204, ctDogon, 101 ); setEffAlphaKey( spep_2 -3 + 206, ctDogon, 54 ); setEffAlphaKey( spep_2 -3 + 208, ctDogon, 0 ); -- ** 敵の動き ** -- setDisp( spep_2 -1 + 162, 1, 1 ); setDisp( spep_2 -1 + 180, 1, 0 ); changeAnime( spep_1 -1 + 162, 1, 106 ); setMoveKey( spep_2 -1 + 162, 1, -480.5, -112.9, 0 ); setMoveKey( spep_2 -1 + 180, 1, 55, -112.9, 0 ); setScaleKey( spep_2 -1 + 162, 1, 0.6, 0.6 ); setScaleKey( spep_2 -1 + 180, 1, 0.6, 0.6 ); setRotateKey( spep_2 -1 + 162, 1, 15 ); setRotateKey( spep_2 -1 + 180, 1, 15 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 302, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- se_0017 = playSe( spep_2 + 2, 17 ); se_1037 = playSe( spep_2 + 2, 1037 ); playSe( spep_2 + 6, 1018 ); playSe( spep_2 + 20, 1036 ); setSeVolume( spep_2 + 20, 1036, 63 ); stopSe( spep_2 + 30, se_1037, 26 ); playSe( spep_2 + 44, 1036 ); setSeVolume( spep_2 + 44, 1036, 63 ); stopSe( spep_2 + 45, se_0017, 14 ); playSe( spep_2 + 68, 1036 ); setSeVolume( spep_2 + 68, 1036, 63 ); playSe( spep_2 + 92, 1036 ); setSeVolume( spep_2 + 92, 1036, 63 ); playSe( spep_2 + 99, 1003 ); playSe( spep_2 + 116, 1036 ); setSeVolume( spep_2 + 116, 1036, 63 ); se_1133 = playSe( spep_2 + 139, 1133 ); playSe( spep_2 + 140, 1021 ); stopSe( spep_2 + 168, se_1133, 18 ); playSe( spep_2 + 181, 1067 ); playSe( spep_2 + 181, 1159 ); playSe( spep_2 + 181, 1188 ); setSeVolume( spep_2 + 181, 1159, 63 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 184 ); endPhase( spep_2 + 300 -10 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 導入〜ラッシュ〜上空ジャンプ(304F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- startf = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0 ); --導入〜ラッシュ〜上空ジャンプ(手前)(ef_001) setEffMoveKey( spep_0 + 0, startf, 0, 0 , 0 ); setEffMoveKey( spep_0 + 576, startf, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, startf, 1.0, 1.0 ); setEffScaleKey( spep_0 + 576, startf, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, startf, 0 ); setEffRotateKey( spep_0 + 576, startf, 0 ); setEffAlphaKey( spep_0 + 0, startf, 255 ); setEffAlphaKey( spep_0 + 576, startf, 255 ); startb = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --導入〜ラッシュ〜上空ジャンプ(奥)(ef_002) setEffMoveKey( spep_0 + 0, startb, 0, 0 , 0 ); setEffMoveKey( spep_0 + 576, startb, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, startb, 1.0, 1.0 ); setEffScaleKey( spep_0 + 576, startb, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, startb, 0 ); setEffRotateKey( spep_0 + 576, startb, 0 ); setEffAlphaKey( spep_0 + 0, startb, 255 ); setEffAlphaKey( spep_0 + 576, startb, 255 ); --エフェクト不具合対応 entryFade( spep_0 + 33, 0, 5, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 34, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 576, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- se_0008 = playSe( spep_0 + 0, 08 ); se_1000 = playSe( spep_0 + 0, 1036 ); se_1100 = playSe( spep_0 + 24, 1036 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_0008, 0 ); stopSe( SP_dodge - 12, se_1000, 0 ); stopSe( SP_dodge - 12, se_1100, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵の動き ** -- setDisp( spep_0 -3 + 182, 1, 1 ); setDisp( spep_0 -3 + 578, 1, 0 ); changeAnime( spep_0 -3 + 182, 1, 101 ); changeAnime( spep_0 -3 + 226, 1, 106 ); changeAnime( spep_0 -3 + 264, 1, 108 ); changeAnime( spep_0 -3 + 276, 1, 106 ); changeAnime( spep_0 -3 + 282, 1, 108 ); changeAnime( spep_0 -3 + 296, 1, 106 ); changeAnime( spep_0 -3 + 328, 1, 108 ); changeAnime( spep_0 -3 + 340, 1, 106 ); changeAnime( spep_0 -3 + 346, 1, 108 ); changeAnime( spep_0 -3 + 352, 1, 106 ); changeAnime( spep_0 -3 + 376, 1, 108 ); changeAnime( spep_0 -3 + 472, 1, 106 ); --setShakeChara( spep_0 -3 + 196, 1, 40, 10 ); --setShakeChara( spep_0 -3 + 266, 1, 40, 10 ); --setShakeChara( spep_0 -3 + 348, 1, 60, 10 ); setMoveKey( spep_0 -3 + 182, 1, 595.4, -39.9 , 0 ); setMoveKey( spep_0 -3 + 184, 1, 496.2, -39.9 , 0 ); setMoveKey( spep_0 -3 + 186, 1, 408.6, -39.9 , 0 ); setMoveKey( spep_0 -3 + 188, 1, 332.7, -39.9 , 0 ); setMoveKey( spep_0 -3 + 190, 1, 268.4, -39.9 , 0 ); setMoveKey( spep_0 -3 + 192, 1, 215.9, -39.9 , 0 ); setMoveKey( spep_0 -3 + 194, 1, 175, -39.9 , 0 ); setMoveKey( spep_0 -3 + 196, 1, 145.8, -39.9 , 0 ); setMoveKey( spep_0 -3 + 198, 1, 128.3, -39.9 , 0 ); setMoveKey( spep_0 -3 + 200, 1, 122.4, -39.9 , 0 ); setMoveKey( spep_0 -3 + 225, 1, 122.4, -39.9 , 0 ); setMoveKey( spep_0 -3 + 226, 1, 94.9, -9.8 , 0 ); setMoveKey( spep_0 -3 + 228, 1, 83.1, -3.6 , 0 ); setMoveKey( spep_0 -3 + 230, 1, 100.3, -17.3 , 0 ); setMoveKey( spep_0 -3 + 232, 1, 86.9, -15.7 , 0 ); setMoveKey( spep_0 -3 + 234, 1, 85.3, -2.1 , 0 ); setMoveKey( spep_0 -3 + 236, 1, 89.4, -12 , 0 ); setMoveKey( spep_0 -3 + 238, 1, 83.3, -9.9 , 0 ); setMoveKey( spep_0 -3 + 240, 1, 87.6, -0.4 , 0 ); setMoveKey( spep_0 -3 + 242, 1, 90.8, -3 , 0 ); setMoveKey( spep_0 -3 + 244, 1, 92, -1.6 , 0 ); setMoveKey( spep_0 -3 + 246, 1, 92.9, -0.4 , 0 ); setMoveKey( spep_0 -3 + 248, 1, 93.8, 0.6 , 0 ); setMoveKey( spep_0 -3 + 250, 1, 94.5, 1.5 , 0 ); setMoveKey( spep_0 -3 + 252, 1, 95.1, 2.3 , 0 ); setMoveKey( spep_0 -3 + 254, 1, 95.6, 2.8 , 0 ); setMoveKey( spep_0 -3 + 256, 1, 95.9, 3.2 , 0 ); setMoveKey( spep_0 -3 + 258, 1, 96.1, 3.5 , 0 ); setMoveKey( spep_0 -3 + 260, 1, 96.2, 3.6 , 0 ); setMoveKey( spep_0 -3 + 262, 1, 96.2, 3.6 , 0 ); setMoveKey( spep_0 -3 + 264, 1, 155.3, 3 , 0 ); setMoveKey( spep_0 -3 + 266, 1, 135.1, 4.9 , 0 ); setMoveKey( spep_0 -3 + 268, 1, 141.2, 2.7 , 0 ); setMoveKey( spep_0 -3 + 270, 1, 148.6, -14.3 , 0 ); setMoveKey( spep_0 -3 + 272, 1, 145.5, -15.4 , 0 ); setMoveKey( spep_0 -3 + 274, 1, 148, -13.3 , 0 ); setMoveKey( spep_0 -3 + 276, 1, 128, 25.7 , 0 ); setMoveKey( spep_0 -3 + 278, 1, 127, 28.5 , 0 ); setMoveKey( spep_0 -3 + 280, 1, 128.8, 26.7 , 0 ); setMoveKey( spep_0 -3 + 282, 1, 140.2, -14.5 , 0 ); setMoveKey( spep_0 -3 + 284, 1, 142.3, -15.8 , 0 ); setMoveKey( spep_0 -3 + 286, 1, 140, -15.4 , 0 ); setMoveKey( spep_0 -3 + 288, 1, 157.8, 7.4 , 0 ); setMoveKey( spep_0 -3 + 290, 1, 154.8, 7.2 , 0 ); setMoveKey( spep_0 -3 + 292, 1, 157.5, 8.2 , 0 ); setMoveKey( spep_0 -3 + 294, 1, 147, 6.9 , 0 ); setMoveKey( spep_0 -3 + 296, 1, 187.1, -6.4 , 0 ); setMoveKey( spep_0 -3 + 298, 1, 118.3, 11.9 , 0 ); setMoveKey( spep_0 -3 + 300, 1, 158.7, 2.5 , 0 ); setMoveKey( spep_0 -3 + 302, 1, 119.8, -0.4 , 0 ); setMoveKey( spep_0 -3 + 304, 1, 134, 4.2 , 0 ); setMoveKey( spep_0 -3 + 306, 1, 133.5, 1.5 , 0 ); setMoveKey( spep_0 -3 + 308, 1, 135.8, 4.1 , 0 ); setMoveKey( spep_0 -3 + 310, 1, 135.8, 2.1 , 0 ); setMoveKey( spep_0 -3 + 312, 1, 136.2, 5.1 , 0 ); setMoveKey( spep_0 -3 + 314, 1, 137.4, 3.3 , 0 ); setMoveKey( spep_0 -3 + 316, 1, 138, 3.3 , 0 ); setMoveKey( spep_0 -3 + 318, 1, 138.5, 3.3 , 0 ); setMoveKey( spep_0 -3 + 320, 1, 138.9, 3.3 , 0 ); setMoveKey( spep_0 -3 + 322, 1, 139.1, 3.3 , 0 ); setMoveKey( spep_0 -3 + 324, 1, 139.3, 3.3 , 0 ); setMoveKey( spep_0 -3 + 326, 1, 138.1, 2 , 0 ); setMoveKey( spep_0 -3 + 328, 1, 164.4, -0.1 , 0 ); setMoveKey( spep_0 -3 + 330, 1, 139.1, -0.1 , 0 ); setMoveKey( spep_0 -3 + 332, 1, 142.7, -0.1 , 0 ); setMoveKey( spep_0 -3 + 334, 1, 148.5, 6.6 , 0 ); setMoveKey( spep_0 -3 + 336, 1, 151.4, 6.2 , 0 ); setMoveKey( spep_0 -3 + 338, 1, 149.1, 7.3 , 0 ); setMoveKey( spep_0 -3 + 340, 1, 129, 3.5 , 0 ); setMoveKey( spep_0 -3 + 342, 1, 125.6, 3.9 , 0 ); setMoveKey( spep_0 -3 + 344, 1, 128.3, 2.3 , 0 ); setMoveKey( spep_0 -3 + 346, 1, 140, 18.6 , 0 ); setMoveKey( spep_0 -3 + 348, 1, 141.9, 15.7 , 0 ); setMoveKey( spep_0 -3 + 350, 1, 142.3, 18.6 , 0 ); setMoveKey( spep_0 -3 + 352, 1, 125.8, 22.6 , 0 ); setMoveKey( spep_0 -3 + 354, 1, 128.1, 24.3 , 0 ); setMoveKey( spep_0 -3 + 356, 1, 126.2, 23.2 , 0 ); setMoveKey( spep_0 -3 + 358, 1, 128.3, 23.5 , 0 ); setMoveKey( spep_0 -3 + 360, 1, 127.3, 23.4 , 0 ); setMoveKey( spep_0 -3 + 374, 1, 127.3, 23.4 , 0 ); setMoveKey( spep_0 -3 + 376, 1, 203.8, 25.4 , 0 ); setMoveKey( spep_0 -3 + 378, 1, 144.6, 15.3 , 0 ); setMoveKey( spep_0 -3 + 380, 1, 372.5, 11.1 , 0 ); setMoveKey( spep_0 -3 + 382, 1, 532.8, -0.7 , 0 ); setMoveKey( spep_0 -3 + 384, 1, 793.2, -11.5 , 0 ); setMoveKey( spep_0 -3 + 386, 1, 972.3, -20.1 , 0 ); setMoveKey( spep_0 -3 + 388, 1, 968.8, -20.6 , 0 ); setMoveKey( spep_0 -3 + 390, 1, 971.4, -21.2 , 0 ); setMoveKey( spep_0 -3 + 392, 1, 970.4, -19.7 , 0 ); setMoveKey( spep_0 -3 + 394, 1, 970.4, -22.5 , 0 ); setMoveKey( spep_0 -3 + 396, 1, 969.9, -19.9 , 0 ); setMoveKey( spep_0 -3 + 445, 1, 969.9, -19.9 , 0 ); setMoveKey( spep_0 -3 + 446, 1, -563.2, -19.9 , 0 ); setMoveKey( spep_0 -3 + 448, 1, -249.9, -19.9 , 0 ); setMoveKey( spep_0 -3 + 450, 1, -119.7, -19.9 , 0 ); setMoveKey( spep_0 -3 + 452, 1, -34.6, -19.9 , 0 ); setMoveKey( spep_0 -3 + 454, 1, 26.4, -19.9 , 0 ); setMoveKey( spep_0 -3 + 456, 1, 71.9, -19.9 , 0 ); setMoveKey( spep_0 -3 + 458, 1, 106.2, -19.9 , 0 ); setMoveKey( spep_0 -3 + 460, 1, 132, -19.9 , 0 ); setMoveKey( spep_0 -3 + 462, 1, 151, -19.9 , 0 ); setMoveKey( spep_0 -3 + 464, 1, 164.3, -19.9 , 0 ); setMoveKey( spep_0 -3 + 466, 1, 173, -19.9 , 0 ); setMoveKey( spep_0 -3 + 468, 1, 177.8, -19.9 , 0 ); setMoveKey( spep_0 -3 + 470, 1, 179.1, -19.9 , 0 ); setMoveKey( spep_0 -3 + 472, 1, 139.4, -26.8 , 0 ); setMoveKey( spep_0 -3 + 474, 1, 108.7, -19.4 , 0 ); setMoveKey( spep_0 -3 + 476, 1, 162.1, -20.2 , 0 ); setMoveKey( spep_0 -3 + 478, 1, 225.6, -19.1 , 0 ); setMoveKey( spep_0 -3 + 480, 1, 398.8, -20.1 , 0 ); setMoveKey( spep_0 -3 + 482, 1, 567.3, -20 , 0 ); setMoveKey( spep_0 -3 + 484, 1, 715.3, -20 , 0 ); setMoveKey( spep_0 -3 + 486, 1, 833.9, -19.9 , 0 ); setMoveKey( spep_0 -3 + 488, 1, 921.7, -19.9 , 0 ); setMoveKey( spep_0 -3 + 490, 1, 981, -19.9 , 0 ); setMoveKey( spep_0 -3 + 492, 1, 1014.6, -19.8 , 0 ); setMoveKey( spep_0 -3 + 494, 1, 1025.6, -20.2 , 0 ); setMoveKey( spep_0 -3 + 502, 1, 1025.6, -20.2 , 0 ); setMoveKey( spep_0 -3 + 504, 1, 1077, -21.3 , 0 ); setMoveKey( spep_0 -3 + 506, 1, 974.2, -19.2 , 0 ); setMoveKey( spep_0 -3 + 508, 1, 1025.6, -20.2 , 0 ); setScaleKey( spep_0 -3 + 182, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 225, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 226, 1, 2.21, 2.21 ); setScaleKey( spep_0 -3 + 228, 1, 1.53, 1.53 ); setScaleKey( spep_0 -3 + 230, 1, 2.04, 2.04 ); setScaleKey( spep_0 -3 + 232, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 234, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 262, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 264, 1, 1.87, 1.87 ); setScaleKey( spep_0 -3 + 266, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 268, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 274, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 276, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 280, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 282, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 292, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 294, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 296, 1, 2.21, 2.21 ); setScaleKey( spep_0 -3 + 298, 1, 1.53, 1.53 ); setScaleKey( spep_0 -3 + 300, 1, 1.95, 1.95 ); setScaleKey( spep_0 -3 + 302, 1, 1.53, 1.53 ); setScaleKey( spep_0 -3 + 304, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 326, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 328, 1, 1.87, 1.87 ); setScaleKey( spep_0 -3 + 330, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 332, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 338, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 340, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 344, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 346, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 350, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 352, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 374, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 376, 1, 2.21, 2.21 ); setScaleKey( spep_0 -3 + 378, 1, 1.53, 1.53 ); setScaleKey( spep_0 -3 + 380, 1, 1.87, 1.87 ); setScaleKey( spep_0 -3 + 382, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 384, 1, 1.78, 1.78 ); setScaleKey( spep_0 -3 + 386, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 396, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 445, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 446, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 471, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 472, 1, 2.21, 2.21 ); setScaleKey( spep_0 -3 + 474, 1, 1.53, 1.53 ); setScaleKey( spep_0 -3 + 476, 1, 1.87, 1.87 ); setScaleKey( spep_0 -3 + 478, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 480, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 502, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 504, 1, 1.78, 1.78 ); setScaleKey( spep_0 -3 + 506, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 508, 1, 1.7, 1.7 ); setRotateKey( spep_0 -3 + 182, 1, 0 ); setRotateKey( spep_0 -3 + 225, 1, 0 ); setRotateKey( spep_0 -3 + 226, 1, -44.9 ); setRotateKey( spep_0 -3 + 262, 1, -44.9 ); setRotateKey( spep_0 -3 + 264, 1, 0.1 ); setRotateKey( spep_0 -3 + 268, 1, 0.1 ); setRotateKey( spep_0 -3 + 270, 1, 15 ); setRotateKey( spep_0 -3 + 274, 1, 15 ); setRotateKey( spep_0 -3 + 276, 1, -45 ); setRotateKey( spep_0 -3 + 280, 1, -45 ); setRotateKey( spep_0 -3 + 282, 1, 5 ); setRotateKey( spep_0 -3 + 286, 1, 5 ); setRotateKey( spep_0 -3 + 288, 1, -5 ); setRotateKey( spep_0 -3 + 294, 1, -5 ); setRotateKey( spep_0 -3 + 296, 1, -45 ); setRotateKey( spep_0 -3 + 298, 1, -44.4 ); setRotateKey( spep_0 -3 + 300, 1, -43.8 ); setRotateKey( spep_0 -3 + 302, 1, -43.2 ); setRotateKey( spep_0 -3 + 304, 1, -42.7 ); setRotateKey( spep_0 -3 + 306, 1, -42.2 ); setRotateKey( spep_0 -3 + 308, 1, -41.8 ); setRotateKey( spep_0 -3 + 310, 1, -41.4 ); setRotateKey( spep_0 -3 + 312, 1, -41.1 ); setRotateKey( spep_0 -3 + 314, 1, -40.8 ); setRotateKey( spep_0 -3 + 316, 1, -40.6 ); setRotateKey( spep_0 -3 + 318, 1, -40.4 ); setRotateKey( spep_0 -3 + 320, 1, -40.2 ); setRotateKey( spep_0 -3 + 322, 1, -40.1 ); setRotateKey( spep_0 -3 + 324, 1, -40 ); setRotateKey( spep_0 -3 + 326, 1, -40 ); setRotateKey( spep_0 -3 + 328, 1, 15 ); setRotateKey( spep_0 -3 + 332, 1, 15 ); setRotateKey( spep_0 -3 + 334, 1, 0 ); setRotateKey( spep_0 -3 + 338, 1, 0 ); setRotateKey( spep_0 -3 + 340, 1, -45 ); setRotateKey( spep_0 -3 + 344, 1, -45 ); setRotateKey( spep_0 -3 + 346, 1, 0 ); setRotateKey( spep_0 -3 + 350, 1, 0 ); setRotateKey( spep_0 -3 + 352, 1, -45 ); setRotateKey( spep_0 -3 + 354, 1, -45 ); setRotateKey( spep_0 -3 + 356, 1, -35 ); setRotateKey( spep_0 -3 + 374, 1, -35 ); setRotateKey( spep_0 -3 + 376, 1, 0 ); setRotateKey( spep_0 -3 + 396, 1, 0 ); setRotateKey( spep_0 -3 + 445, 1, 0 ); setRotateKey( spep_0 -3 + 446, 1, 0 ); setRotateKey( spep_0 -3 + 471, 1, 0 ); setRotateKey( spep_0 -3 + 472, 1, -25 ); setRotateKey( spep_0 -3 + 474, 1, -24.8 ); setRotateKey( spep_0 -3 + 476, 1, -23.6 ); setRotateKey( spep_0 -3 + 478, 1, -19.8 ); setRotateKey( spep_0 -3 + 480, 1, -13.7 ); setRotateKey( spep_0 -3 + 482, 1, -7.3 ); setRotateKey( spep_0 -3 + 484, 1, -1.7 ); setRotateKey( spep_0 -3 + 486, 1, 2.8 ); setRotateKey( spep_0 -3 + 488, 1, 6.1 ); setRotateKey( spep_0 -3 + 490, 1, 8.3 ); setRotateKey( spep_0 -3 + 492, 1, 9.6 ); setRotateKey( spep_0 -3 + 494, 1, 10 ); -- ** 流線 ** -- ryusen = entryEffectLife( spep_0 -3 + 376, 914, 186, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 376, ryusen, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 562, ryusen, 0, 0, 0 ); setEffScaleKey( spep_0 -3 + 376, ryusen, 4.29, 1.12 ); setEffScaleKey( spep_0 -3 + 396, ryusen, 4.29, 1.12 ); setEffScaleKey( spep_0 -3 + 472, ryusen, 4.29, 1.12 ); setEffScaleKey( spep_0 -3 + 492, ryusen, 4.29, 1.12 ); setEffScaleKey( spep_0 -3 + 538, ryusen, 4.9, 1.28 ); setEffScaleKey( spep_0 -3 + 562, ryusen, 4.9, 1.28 ); setEffRotateKey( spep_0 -3 + 376, ryusen, -180 ); setEffRotateKey( spep_0 -3 + 396, ryusen, -180 ); setEffRotateKey( spep_0 -3 + 472, ryusen, -180 ); setEffRotateKey( spep_0 -3 + 492, ryusen, -180 ); setEffRotateKey( spep_0 -3 + 538, ryusen, -100 ); setEffRotateKey( spep_0 -3 + 562, ryusen, -100 ); setEffAlphaKey( spep_0 -3 + 376, ryusen, 118 ); setEffAlphaKey( spep_0 -3 + 380, ryusen, 118 ); setEffAlphaKey( spep_0 -3 + 382, ryusen, 103 ); setEffAlphaKey( spep_0 -3 + 384, ryusen, 88 ); setEffAlphaKey( spep_0 -3 + 386, ryusen, 73 ); setEffAlphaKey( spep_0 -3 + 388, ryusen, 59 ); setEffAlphaKey( spep_0 -3 + 390, ryusen, 44 ); setEffAlphaKey( spep_0 -3 + 392, ryusen, 29 ); setEffAlphaKey( spep_0 -3 + 394, ryusen, 15 ); setEffAlphaKey( spep_0 -3 + 396, ryusen, 0 ); setEffAlphaKey( spep_0 -3 + 470, ryusen, 0 ); setEffAlphaKey( spep_0 -3 + 471, ryusen, 0 ); setEffAlphaKey( spep_0 -3 + 472, ryusen, 118 ); setEffAlphaKey( spep_0 -3 + 480, ryusen, 118 ); setEffAlphaKey( spep_0 -3 + 482, ryusen, 98 ); setEffAlphaKey( spep_0 -3 + 484, ryusen, 78 ); setEffAlphaKey( spep_0 -3 + 486, ryusen, 59 ); setEffAlphaKey( spep_0 -3 + 488, ryusen, 39 ); setEffAlphaKey( spep_0 -3 + 490, ryusen, 20 ); setEffAlphaKey( spep_0 -3 + 492, ryusen, 0 ); setEffAlphaKey( spep_0 -3 + 536, ryusen, 0 ); setEffAlphaKey( spep_0 -3 + 537, ryusen, 0 ); setEffAlphaKey( spep_0 -3 + 538, ryusen, 118 ); setEffAlphaKey( spep_0 -3 + 556, ryusen, 118 ); setEffAlphaKey( spep_0 -3 + 558, ryusen, 88 ); setEffAlphaKey( spep_0 -3 + 560, ryusen, 59 ); setEffAlphaKey( spep_0 -3 + 562, ryusen, 29 ); setEffAlphaKey( spep_0 -3 + 562, ryusen, 0 ); -- ** 書き文字エントリー ** -- ctGa = entryEffectLife( spep_0 -3 + 226, 10005, 16, 0x100, -1, 0, 106.9, 197.7 ); --ガッ setEffMoveKey( spep_0 -3 + 226, ctGa, 106.9, 197.7 , 0 ); setEffMoveKey( spep_0 -3 + 228, ctGa, 124.2, 217.9 , 0 ); setEffMoveKey( spep_0 -3 + 230, ctGa, 143.4, 226.6 , 0 ); setEffMoveKey( spep_0 -3 + 232, ctGa, 141.3, 236 , 0 ); setEffMoveKey( spep_0 -3 + 234, ctGa, 155.9, 235.6 , 0 ); setEffMoveKey( spep_0 -3 + 236, ctGa, 147.7, 243.7 , 0 ); setEffMoveKey( spep_0 -3 + 238, ctGa, 152.9, 241.3 , 0 ); setEffMoveKey( spep_0 -3 + 240, ctGa, 151.5, 253.6 , 0 ); setEffMoveKey( spep_0 -3 + 242, ctGa, 153.1, 258 , 0 ); setEffScaleKey( spep_0 -3 + 226, ctGa, 1.03, 1.03 ); setEffScaleKey( spep_0 -3 + 228, ctGa, 1.32, 1.31 ); setEffScaleKey( spep_0 -3 + 230, ctGa, 1.46, 1.45 ); setEffScaleKey( spep_0 -3 + 232, ctGa, 1.55, 1.54 ); setEffScaleKey( spep_0 -3 + 234, ctGa, 1.61, 1.59 ); setEffScaleKey( spep_0 -3 + 236, ctGa, 1.65, 1.63 ); setEffScaleKey( spep_0 -3 + 238, ctGa, 1.66, 1.64 ); setEffScaleKey( spep_0 -3 + 240, ctGa, 1.75, 1.73 ); setEffScaleKey( spep_0 -3 + 242, ctGa, 1.78, 1.76 ); setEffRotateKey( spep_0 -3 + 226, ctGa, 5 ); setEffRotateKey( spep_0 -3 + 242, ctGa, 5 ); setEffAlphaKey( spep_0 -3 + 226, ctGa, 255 ); setEffAlphaKey( spep_0 -3 + 238, ctGa, 255 ); setEffAlphaKey( spep_0 -3 + 240, ctGa, 64 ); setEffAlphaKey( spep_0 -3 + 242, ctGa, 0 ); ctDogagaga_1 = entryEffectLife( spep_0 -3 + 264, 10017, 30, 0x100, -1, 0, -117.1, 222.7 ); --ドガガガッ setEffMoveKey( spep_0 -3 + 264, ctDogagaga_1, -117.1, 222.7 , 0 ); setEffMoveKey( spep_0 -3 + 266, ctDogagaga_1, -81.9, 242.2 , 0 ); setEffMoveKey( spep_0 -3 + 268, ctDogagaga_1, -42.6, 251.1 , 0 ); setEffMoveKey( spep_0 -3 + 270, ctDogagaga_1, -42.7, 257.5 , 0 ); setEffMoveKey( spep_0 -3 + 272, ctDogagaga_1, -20.5, 255 , 0 ); setEffMoveKey( spep_0 -3 + 274, ctDogagaga_1, -22.8, 269.3 , 0 ); setEffMoveKey( spep_0 -3 + 276, ctDogagaga_1, 1.8, 258.9 , 0 ); setEffMoveKey( spep_0 -3 + 278, ctDogagaga_1, -2.9, 276.5 , 0 ); setEffMoveKey( spep_0 -3 + 280, ctDogagaga_1, 17, 274 , 0 ); setEffMoveKey( spep_0 -3 + 282, ctDogagaga_1, 10.7, 284 , 0 ); setEffMoveKey( spep_0 -3 + 284, ctDogagaga_1, 21.4, 272.7 , 0 ); setEffMoveKey( spep_0 -3 + 286, ctDogagaga_1, 24.6, 286.7 , 0 ); setEffMoveKey( spep_0 -3 + 288, ctDogagaga_1, 26.1, 287.4 , 0 ); setEffMoveKey( spep_0 -3 + 290, ctDogagaga_1, 16.2, 275.9 , 0 ); setEffMoveKey( spep_0 -3 + 292, ctDogagaga_1, 45, 294.4 , 0 ); setEffMoveKey( spep_0 -3 + 294, ctDogagaga_1, 52.1, 301.3 , 0 ); setEffScaleKey( spep_0 -3 + 264, ctDogagaga_1, 1.91, 1.94 ); setEffScaleKey( spep_0 -3 + 266, ctDogagaga_1, 2.19, 2.22 ); setEffScaleKey( spep_0 -3 + 268, ctDogagaga_1, 2.35, 2.39 ); setEffScaleKey( spep_0 -3 + 270, ctDogagaga_1, 2.47, 2.51 ); setEffScaleKey( spep_0 -3 + 272, ctDogagaga_1, 2.57, 2.61 ); setEffScaleKey( spep_0 -3 + 274, ctDogagaga_1, 2.65, 2.69 ); setEffScaleKey( spep_0 -3 + 276, ctDogagaga_1, 2.71, 2.75 ); setEffScaleKey( spep_0 -3 + 278, ctDogagaga_1, 2.76, 2.8 ); setEffScaleKey( spep_0 -3 + 280, ctDogagaga_1, 2.8, 2.84 ); setEffScaleKey( spep_0 -3 + 282, ctDogagaga_1, 2.83, 2.87 ); setEffScaleKey( spep_0 -3 + 284, ctDogagaga_1, 2.85, 2.89 ); setEffScaleKey( spep_0 -3 + 286, ctDogagaga_1, 2.86, 2.91 ); setEffScaleKey( spep_0 -3 + 288, ctDogagaga_1, 2.87, 2.91 ); setEffScaleKey( spep_0 -3 + 290, ctDogagaga_1, 2.92, 2.98 ); setEffScaleKey( spep_0 -3 + 292, ctDogagaga_1, 2.98, 3.04 ); setEffScaleKey( spep_0 -3 + 294, ctDogagaga_1, 3.04, 3.1 ); setEffRotateKey( spep_0 -3 + 264, ctDogagaga_1, -10 ); setEffRotateKey( spep_0 -3 + 294, ctDogagaga_1, -10 ); setEffAlphaKey( spep_0 -3 + 264, ctDogagaga_1, 255 ); setEffAlphaKey( spep_0 -3 + 288, ctDogagaga_1, 255 ); setEffAlphaKey( spep_0 -3 + 290, ctDogagaga_1, 170 ); setEffAlphaKey( spep_0 -3 + 292, ctDogagaga_1, 85 ); setEffAlphaKey( spep_0 -3 + 294, ctDogagaga_1, 0 ); ctZun = entryEffectLife( spep_0 -3 + 296, 10016, 16, 0x100, -1, 0, -67.3, 170.7 ); --ズンッ setEffMoveKey( spep_0 -3 + 296, ctZun, -67.3, 170.7 , 0 ); setEffMoveKey( spep_0 -3 + 298, ctZun, -70.7, 182.4 , 0 ); setEffMoveKey( spep_0 -3 + 300, ctZun, -66.2, 185.5 , 0 ); setEffMoveKey( spep_0 -3 + 302, ctZun, -70.6, 190.6 , 0 ); setEffMoveKey( spep_0 -3 + 304, ctZun, -65.8, 190.7 , 0 ); setEffMoveKey( spep_0 -3 + 306, ctZun, -70.6, 193.9 , 0 ); setEffMoveKey( spep_0 -3 + 308, ctZun, -65.7, 192.4 , 0 ); setEffMoveKey( spep_0 -3 + 310, ctZun, -77.4, 200.5 , 0 ); setEffMoveKey( spep_0 -3 + 312, ctZun, -84.2, 206.4 , 0 ); setEffScaleKey( spep_0 -3 + 296, ctZun, 1.38, 1.39 ); setEffScaleKey( spep_0 -3 + 298, ctZun, 1.61, 1.62 ); setEffScaleKey( spep_0 -3 + 300, ctZun, 1.73, 1.74 ); setEffScaleKey( spep_0 -3 + 302, ctZun, 1.8, 1.81 ); setEffScaleKey( spep_0 -3 + 304, ctZun, 1.85, 1.86 ); setEffScaleKey( spep_0 -3 + 306, ctZun, 1.87, 1.88 ); setEffScaleKey( spep_0 -3 + 308, ctZun, 1.88, 1.89 ); setEffScaleKey( spep_0 -3 + 310, ctZun, 1.93, 1.94 ); setEffScaleKey( spep_0 -3 + 312, ctZun, 1.98, 1.99 ); setEffRotateKey( spep_0 -3 + 296, ctZun, -30 ); setEffRotateKey( spep_0 -3 + 312, ctZun, -30 ); setEffAlphaKey( spep_0 -3 + 296, ctZun, 255 ); setEffAlphaKey( spep_0 -3 + 308, ctZun, 255 ); setEffAlphaKey( spep_0 -3 + 310, ctZun, 128 ); setEffAlphaKey( spep_0 -3 + 312, ctZun, 0 ); ctDogagaga_2 = entryEffectLife( spep_0 -3 + 328, 10017, 36, 0x100, -1, 0, -117.1, 222.7 ); --ドガガガッ setEffMoveKey( spep_0 -3 + 328, ctDogagaga_2, -117.1, 222.7 , 0 ); setEffMoveKey( spep_0 -3 + 330, ctDogagaga_2, -87.9, 239.6 , 0 ); setEffMoveKey( spep_0 -3 + 332, ctDogagaga_2, -51.5, 247.5 , 0 ); setEffMoveKey( spep_0 -3 + 334, ctDogagaga_2, -52.4, 253.3 , 0 ); setEffMoveKey( spep_0 -3 + 336, ctDogagaga_2, -31.3, 250.7 , 0 ); setEffMoveKey( spep_0 -3 + 338, ctDogagaga_2, -33.5, 264.7 , 0 ); setEffMoveKey( spep_0 -3 + 340, ctDogagaga_2, -9.2, 254.7 , 0 ); setEffMoveKey( spep_0 -3 + 342, ctDogagaga_2, -13.2, 272.1 , 0 ); setEffMoveKey( spep_0 -3 + 344, ctDogagaga_2, 7, 270 , 0 ); setEffMoveKey( spep_0 -3 + 346, ctDogagaga_2, 2, 280.1 , 0 ); setEffMoveKey( spep_0 -3 + 348, ctDogagaga_2, 13.7, 269.6 , 0 ); setEffMoveKey( spep_0 -3 + 350, ctDogagaga_2, 18.6, 284.2 , 0 ); setEffMoveKey( spep_0 -3 + 352, ctDogagaga_2, 13.6, 271.2 , 0 ); setEffMoveKey( spep_0 -3 + 354, ctDogagaga_2, 22.5, 287.5 , 0 ); setEffMoveKey( spep_0 -3 + 356, ctDogagaga_2, 8.2, 271.5 , 0 ); setEffMoveKey( spep_0 -3 + 358, ctDogagaga_2, 26.1, 287.4 , 0 ); setEffMoveKey( spep_0 -3 + 360, ctDogagaga_2, 16.2, 275.9 , 0 ); setEffMoveKey( spep_0 -3 + 362, ctDogagaga_2, 45, 294.4 , 0 ); setEffMoveKey( spep_0 -3 + 364, ctDogagaga_2, 52.1, 301.3 , 0 ); setEffScaleKey( spep_0 -3 + 328, ctDogagaga_2, 1.91, 1.94 ); setEffScaleKey( spep_0 -3 + 330, ctDogagaga_2, 2.14, 2.18 ); setEffScaleKey( spep_0 -3 + 332, ctDogagaga_2, 2.29, 2.33 ); setEffScaleKey( spep_0 -3 + 334, ctDogagaga_2, 2.41, 2.44 ); setEffScaleKey( spep_0 -3 + 336, ctDogagaga_2, 2.5, 2.53 ); setEffScaleKey( spep_0 -3 + 338, ctDogagaga_2, 2.57, 2.61 ); setEffScaleKey( spep_0 -3 + 340, ctDogagaga_2, 2.63, 2.67 ); setEffScaleKey( spep_0 -3 + 342, ctDogagaga_2, 2.68, 2.73 ); setEffScaleKey( spep_0 -3 + 344, ctDogagaga_2, 2.73, 2.77 ); setEffScaleKey( spep_0 -3 + 346, ctDogagaga_2, 2.76, 2.81 ); setEffScaleKey( spep_0 -3 + 348, ctDogagaga_2, 2.8, 2.84 ); setEffScaleKey( spep_0 -3 + 350, ctDogagaga_2, 2.82, 2.87 ); setEffScaleKey( spep_0 -3 + 352, ctDogagaga_2, 2.84, 2.89 ); setEffScaleKey( spep_0 -3 + 354, ctDogagaga_2, 2.85, 2.9 ); setEffScaleKey( spep_0 -3 + 356, ctDogagaga_2, 2.86, 2.91 ); setEffScaleKey( spep_0 -3 + 358, ctDogagaga_2, 2.87, 2.91 ); setEffScaleKey( spep_0 -3 + 360, ctDogagaga_2, 2.92, 2.98 ); setEffScaleKey( spep_0 -3 + 362, ctDogagaga_2, 2.98, 3.04 ); setEffScaleKey( spep_0 -3 + 364, ctDogagaga_2, 3.04, 3.1 ); setEffRotateKey( spep_0 -3 + 328, ctDogagaga_2, 0 ); setEffRotateKey( spep_0 -3 + 364, ctDogagaga_2, 0 ); setEffAlphaKey( spep_0 -3 + 328, ctDogagaga_2, 255 ); setEffAlphaKey( spep_0 -3 + 358, ctDogagaga_2, 255 ); setEffAlphaKey( spep_0 -3 + 360, ctDogagaga_2, 170 ); setEffAlphaKey( spep_0 -3 + 362, ctDogagaga_2, 85 ); setEffAlphaKey( spep_0 -3 + 364, ctDogagaga_2, 0 ); ctBaki = entryEffectLife( spep_0 -3 + 376, 10020, 18, 0x100, -1, 0, 192.4, 230.7 ); --バキッ setEffMoveKey( spep_0 -3 + 376, ctBaki, 192.4, 230.7 , 0 ); setEffMoveKey( spep_0 -3 + 378, ctBaki, 190.8, 249.7 , 0 ); setEffMoveKey( spep_0 -3 + 380, ctBaki, 192.9, 245 , 0 ); setEffMoveKey( spep_0 -3 + 382, ctBaki, 188.8, 264.7 , 0 ); setEffMoveKey( spep_0 -3 + 384, ctBaki, 200.2, 262.2 , 0 ); setEffMoveKey( spep_0 -3 + 386, ctBaki, 188.5, 258.6 , 0 ); setEffMoveKey( spep_0 -3 + 388, ctBaki, 188.5, 260 , 0 ); setEffMoveKey( spep_0 -3 + 390, ctBaki, 193.6, 266.5 , 0 ); setEffMoveKey( spep_0 -3 + 392, ctBaki, 204.5, 275.6 , 0 ); setEffMoveKey( spep_0 -3 + 394, ctBaki, 208.8, 277.2 , 0 ); setEffScaleKey( spep_0 -3 + 376, ctBaki, 1.58, 1.58 ); setEffScaleKey( spep_0 -3 + 378, ctBaki, 1.71, 1.71 ); setEffScaleKey( spep_0 -3 + 380, ctBaki, 1.78, 1.78 ); setEffScaleKey( spep_0 -3 + 382, ctBaki, 1.82, 1.82 ); setEffScaleKey( spep_0 -3 + 384, ctBaki, 1.85, 1.85 ); setEffScaleKey( spep_0 -3 + 386, ctBaki, 1.87, 1.87 ); setEffScaleKey( spep_0 -3 + 388, ctBaki, 1.89, 1.89 ); setEffScaleKey( spep_0 -3 + 390, ctBaki, 1.89, 1.89 ); setEffScaleKey( spep_0 -3 + 392, ctBaki, 2.14, 2.14 ); setEffScaleKey( spep_0 -3 + 394, ctBaki, 2.22, 2.22 ); setEffRotateKey( spep_0 -3 + 376, ctBaki, 35.2 ); setEffRotateKey( spep_0 -3 + 394, ctBaki, 35.2 ); setEffAlphaKey( spep_0 -3 + 376, ctBaki, 255 ); setEffAlphaKey( spep_0 -3 + 390, ctBaki, 255 ); setEffAlphaKey( spep_0 -3 + 392, ctBaki, 64 ); setEffAlphaKey( spep_0 -3 + 394, ctBaki, 0 ); ctDon = entryEffectLife( spep_0 -3 + 472, 10019, 16, 0x100, -1, 0, 13.8, 148.2 ); --ドンッ setEffMoveKey( spep_0 -3 + 472, ctDon, 13.8, 148.2 , 0 ); setEffMoveKey( spep_0 -3 + 474, ctDon, -22.2, 186.1 , 0 ); setEffMoveKey( spep_0 -3 + 476, ctDon, -20.6, 200.7 , 0 ); setEffMoveKey( spep_0 -3 + 478, ctDon, -37.8, 219.2 , 0 ); setEffMoveKey( spep_0 -3 + 480, ctDon, -28.1, 215.9 , 0 ); setEffMoveKey( spep_0 -3 + 482, ctDon, -43.3, 217 , 0 ); setEffMoveKey( spep_0 -3 + 484, ctDon, -44.7, 232.8 , 0 ); setEffMoveKey( spep_0 -3 + 486, ctDon, -53.3, 224 , 0 ); setEffMoveKey( spep_0 -3 + 488, ctDon, -62, 230.3 , 0 ); setEffScaleKey( spep_0 -3 + 472, ctDon, 1.29, 1.29 ); setEffScaleKey( spep_0 -3 + 474, ctDon, 1.83, 1.83 ); setEffScaleKey( spep_0 -3 + 476, ctDon, 2.07, 2.07 ); setEffScaleKey( spep_0 -3 + 478, ctDon, 2.22, 2.22 ); setEffScaleKey( spep_0 -3 + 480, ctDon, 2.3, 2.3 ); setEffScaleKey( spep_0 -3 + 482, ctDon, 2.33, 2.33 ); setEffScaleKey( spep_0 -3 + 484, ctDon, 2.45, 2.45 ); setEffScaleKey( spep_0 -3 + 486, ctDon, 2.58, 2.58 ); setEffScaleKey( spep_0 -3 + 488, ctDon, 2.7, 2.7 ); setEffRotateKey( spep_0 -3 + 472, ctDon, -10.8 ); setEffRotateKey( spep_0 -3 + 474, ctDon, -10.2 ); setEffRotateKey( spep_0 -3 + 476, ctDon, -10 ); setEffRotateKey( spep_0 -3 + 478, ctDon, -9.9 ); setEffRotateKey( spep_0 -3 + 480, ctDon, -9.8 ); setEffRotateKey( spep_0 -3 + 482, ctDon, -9.7 ); setEffRotateKey( spep_0 -3 + 488, ctDon, -9.7 ); setEffAlphaKey( spep_0 -3 + 472, ctDon, 255 ); setEffAlphaKey( spep_0 -3 + 482, ctDon, 255 ); setEffAlphaKey( spep_0 -3 + 484, ctDon, 170 ); setEffAlphaKey( spep_0 -3 + 486, ctDon, 85 ); setEffAlphaKey( spep_0 -3 + 488, ctDon, 0 ); -- ** 音 ** -- se_1182 = playSe( spep_0 + 41, 1182 ); se_0009 = playSe( spep_0 + 41, 09 ); se_1018 = playSe( spep_0 + 41, 1018 ); setSeVolume( spep_0 + 41, 1018, 71 ); setSeVolume( spep_0 + 41, 1182, 158 ); se_1036 = playSe( spep_0 + 48, 1036 ); se_1183 = playSe( spep_0 + 48, 1183 ); se_1019 = playSe( spep_0 + 48, 1019 ); stopSe( spep_0 + 69, se_0009, 60 ); playSe( spep_0 + 72, 1036 ); setSeVolume( spep_0 + 72, 1036, 79 ); playSe( spep_0 + 96, 1036 ); setSeVolume( spep_0 + 96, 1036, 71 ); playSe( spep_0 + 120, 1036 ); setSeVolume( spep_0 + 120, 1036, 63 ); playSe( spep_0 + 144, 1036 ); setSeVolume( spep_0 + 144, 1036, 56 ); playSe( spep_0 + 147, 1072 ); setSeVolume( spep_0 + 147, 1072, 79 ); se_0009 = playSe( spep_0 + 162, 09 ); stopSe( spep_0 + 203, se_0009, 18 ); stopSe( spep_0 + 206, se_1019, 0 ); playSe( spep_0 + 222, 1189 ); playSe( spep_0 + 226, 1009 ); playSe( spep_0 + 226, 1006 ); playSe( spep_0 + 264, 1000 ); playSe( spep_0 + 270, 1000 ); setSeVolume( spep_0 + 270, 1000, 89 ); playSe( spep_0 + 275, 1006 ); setSeVolume( spep_0 + 275, 1006, 79 ); playSe( spep_0 + 277, 1000 ); setSeVolume( spep_0 + 277, 1000, 112 ); playSe( spep_0 + 282, 1000 ); playSe( spep_0 + 289, 1000 ); playSe( spep_0 + 297, 1010 ); playSe( spep_0 + 297, 1007 ); playSe( spep_0 + 325, 1189 ); playSe( spep_0 + 328, 1000 ); playSe( spep_0 + 334, 1000 ); playSe( spep_0 + 339, 1006 ); playSe( spep_0 + 341, 1000 ); playSe( spep_0 + 346, 1000 ); playSe( spep_0 + 353, 1000 ); playSe( spep_0 + 360, 1000 ); playSe( spep_0 + 379, 1120 ); playSe( spep_0 + 403, 09 ); playSe( spep_0 + 467, 1003 ); setSeVolume( spep_0 + 467, 1003, 63 ); playSe( spep_0 + 469, 1012 ); se_1190 = playSe( spep_0 + 472, 1190 ); playSe( spep_0 + 472, 1110 ); stopSe( spep_0 + 495, se_1190, 20 ); se_0044 = playSe( spep_0 + 503, 44 ); setSeVolume( spep_0 + 503, 44, 0 ); playSe( spep_0 + 513, 1048 ); se_1109 = playSe( spep_0 + 513, 1109 ); setSeVolume( spep_0 + 514, 44, 100 ); stopSe( spep_0 + 519, se_0044, 42 ); stopSe( spep_0 + 521, se_1109, 17 ); playSe( spep_0 + 539, 1036 ); setSeVolume( spep_0 + 539, 1036, 63 ); se_0008 = playSe( spep_0 + 541, 08 ); se_1036 = playSe( spep_0 + 563, 1036 ); setSeVolume( spep_0 + 563, 1036, 63 ); stopSe( spep_0 + 568, se_0008, 11 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 576; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- stopSe( spep_1 + 3, se_1036, 0 ); playSe( spep_1 + 4, 1035 ); playSe( spep_1 + 90, 1036 ); setSeVolume( spep_1 + 90, 1036, 63 ); -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- かめはめ波発射〜敵に命中 ------------------------------------------------------ -- ** エフェクト等 ** -- finishf = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --気弾溜め〜敵命中〜フィニッシュ(手前)(ef_003) setEffMoveKey( spep_2 + 0, finishf, 0, 0 , 0 ); setEffMoveKey( spep_2 + 304, finishf, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finishf, 1.0, 1.0 ); setEffScaleKey( spep_2 + 304, finishf, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finishf, 0 ); setEffRotateKey( spep_2 + 304, finishf, 0 ); setEffAlphaKey( spep_2 + 0, finishf, 255 ); setEffAlphaKey( spep_2 + 304, finishf, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_2 -3 + 184, 906, 120, 0x80, -1, 0, 0, 0 ); setEffShake( spep_2 -3, shuchusen1, 120, 20 ); setEffMoveKey( spep_2 -3 + 184, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_2 -3 + 304, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_2 -3 + 184, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_2 -3 + 304, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_2 -3 + 184, shuchusen1, 180 ); setEffRotateKey( spep_2 -3 + 304, shuchusen1, 180 ); setEffAlphaKey( spep_2 -3 + 184, shuchusen1, 255 ); setEffAlphaKey( spep_2 -3 + 304, shuchusen1, 255 ); -- ** エフェクト等 ** -- finishb = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --気弾溜め〜敵命中〜フィニッシュ(奥)(ef_004) setEffMoveKey( spep_2 + 0, finishb, 0, 0 , 0 ); setEffMoveKey( spep_2 + 304, finishb, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finishb, 1.0, 1.0 ); setEffScaleKey( spep_2 + 304, finishb, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finishb, 0 ); setEffRotateKey( spep_2 + 304, finishb, 0 ); setEffAlphaKey( spep_2 + 0, finishb, 255 ); setEffAlphaKey( spep_2 + 304, finishb, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_2 + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_2 + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_2 + 12, 190006, 72, 0x100, -1, 0, 0, 520); --ゴゴゴゴ setEffMoveKey( spep_2 + 12, ctgogo, 0, 520, 0 ); setEffMoveKey( spep_2 + 84, ctgogo, 0, 520, 0 ); setEffAlphaKey( spep_2 + 12, ctgogo, 0 ); setEffAlphaKey( spep_2 + 13, ctgogo, 255 ); setEffAlphaKey( spep_2 + 14, ctgogo, 255 ); setEffAlphaKey( spep_2 + 76, ctgogo, 255 ); setEffAlphaKey( spep_2 + 78, ctgogo, 255 ); setEffAlphaKey( spep_2 + 80, ctgogo, 191 ); setEffAlphaKey( spep_2 + 82, ctgogo, 112 ); setEffAlphaKey( spep_2 + 84, ctgogo, 64 ); setEffRotateKey( spep_2 + 12, ctgogo, 0); setEffRotateKey( spep_2 + 84, ctgogo, 0); setEffScaleKey( spep_2 + 12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_2 + 72, ctgogo, -0.7, 0.7); setEffScaleKey( spep_2 + 84, ctgogo, -1.07, 1.07 ); ctDogon = entryEffectLife( spep_2 -3 + 184, 10018, 24, 0x100, -1, 0, -15.2, -111.1 ); --ドゴォンッ setEffMoveKey( spep_2 -3 + 184, ctDogon, -15.2, -111.1 , 0 ); setEffMoveKey( spep_2 -3 + 186, ctDogon, -30, -28.9 , 0 ); setEffMoveKey( spep_2 -3 + 188, ctDogon, -15.3, 10.3 , 0 ); setEffMoveKey( spep_2 -3 + 190, ctDogon, -11.6, 24.3 , 0 ); setEffMoveKey( spep_2 -3 + 192, ctDogon, -29.3, 28 , 0 ); setEffMoveKey( spep_2 -3 + 194, ctDogon, -17.5, 38.3 , 0 ); setEffMoveKey( spep_2 -3 + 196, ctDogon, -21.6, 22.8 , 0 ); setEffMoveKey( spep_2 -3 + 198, ctDogon, -22.6, 47.4 , 0 ); setEffMoveKey( spep_2 -3 + 200, ctDogon, -18.3, 36.3 , 0 ); setEffMoveKey( spep_2 -3 + 202, ctDogon, -27.1, 49.9 , 0 ); setEffMoveKey( spep_2 -3 + 204, ctDogon, -22.3, 46.4 , 0 ); setEffMoveKey( spep_2 -3 + 206, ctDogon, -18.8, 64.7 , 0 ); setEffMoveKey( spep_2 -3 + 208, ctDogon, -18.7, 73.1 , 0 ); setEffScaleKey( spep_2 -3 + 184, ctDogon, 2.02, 2.02 ); setEffScaleKey( spep_2 -3 + 186, ctDogon, 3.06, 3.06 ); setEffScaleKey( spep_2 -3 + 188, ctDogon, 3.68, 3.68 ); setEffScaleKey( spep_2 -3 + 190, ctDogon, 3.89, 3.89 ); setEffScaleKey( spep_2 -3 + 192, ctDogon, 3.9, 3.9 ); setEffScaleKey( spep_2 -3 + 194, ctDogon, 3.92, 3.92 ); setEffScaleKey( spep_2 -3 + 196, ctDogon, 3.95, 3.95 ); setEffScaleKey( spep_2 -3 + 198, ctDogon, 3.99, 3.99 ); setEffScaleKey( spep_2 -3 + 200, ctDogon, 4.04, 4.04 ); setEffScaleKey( spep_2 -3 + 202, ctDogon, 4.11, 4.11 ); setEffScaleKey( spep_2 -3 + 204, ctDogon, 4.19, 4.19 ); setEffScaleKey( spep_2 -3 + 206, ctDogon, 4.28, 4.28 ); setEffScaleKey( spep_2 -3 + 208, ctDogon, 4.38, 4.38 ); setEffRotateKey( spep_2 -3 + 184, ctDogon, -2.8 ); setEffRotateKey( spep_2 -3 + 186, ctDogon, -2.9 ); setEffRotateKey( spep_2 -3 + 208, ctDogon, -2.9 ); setEffAlphaKey( spep_2 -3 + 184, ctDogon, 255 ); setEffAlphaKey( spep_2 -3 + 190, ctDogon, 255 ); setEffAlphaKey( spep_2 -3 + 192, ctDogon, 252 ); setEffAlphaKey( spep_2 -3 + 194, ctDogon, 242 ); setEffAlphaKey( spep_2 -3 + 196, ctDogon, 227 ); setEffAlphaKey( spep_2 -3 + 198, ctDogon, 205 ); setEffAlphaKey( spep_2 -3 + 200, ctDogon, 176 ); setEffAlphaKey( spep_2 -3 + 202, ctDogon, 142 ); setEffAlphaKey( spep_2 -3 + 204, ctDogon, 101 ); setEffAlphaKey( spep_2 -3 + 206, ctDogon, 54 ); setEffAlphaKey( spep_2 -3 + 208, ctDogon, 0 ); -- ** 敵の動き ** -- setDisp( spep_2 -1 + 162, 1, 1 ); setDisp( spep_2 -1 + 180, 1, 0 ); changeAnime( spep_1 -1 + 162, 1, 106 ); setMoveKey( spep_2 -1 + 162, 1, -480.5, -112.9, 0 ); setMoveKey( spep_2 -1 + 180, 1, 55, -112.9, 0 ); setScaleKey( spep_2 -1 + 162, 1, 0.6, 0.6 ); setScaleKey( spep_2 -1 + 180, 1, 0.6, 0.6 ); setRotateKey( spep_2 -1 + 162, 1, 15 ); setRotateKey( spep_2 -1 + 180, 1, 15 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 302, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- se_0017 = playSe( spep_2 + 2, 17 ); se_1037 = playSe( spep_2 + 2, 1037 ); playSe( spep_2 + 6, 1018 ); playSe( spep_2 + 20, 1036 ); setSeVolume( spep_2 + 20, 1036, 63 ); stopSe( spep_2 + 30, se_1037, 26 ); playSe( spep_2 + 44, 1036 ); setSeVolume( spep_2 + 44, 1036, 63 ); stopSe( spep_2 + 45, se_0017, 14 ); playSe( spep_2 + 68, 1036 ); setSeVolume( spep_2 + 68, 1036, 63 ); playSe( spep_2 + 92, 1036 ); setSeVolume( spep_2 + 92, 1036, 63 ); playSe( spep_2 + 99, 1003 ); playSe( spep_2 + 116, 1036 ); setSeVolume( spep_2 + 116, 1036, 63 ); se_1133 = playSe( spep_2 + 139, 1133 ); playSe( spep_2 + 140, 1021 ); stopSe( spep_2 + 168, se_1133, 18 ); playSe( spep_2 + 181, 1067 ); playSe( spep_2 + 181, 1159 ); playSe( spep_2 + 181, 1188 ); setSeVolume( spep_2 + 181, 1159, 63 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 184 ); endPhase( spep_2 + 300 -10 ); end