--1018320:超フュー_サプライズブレイド --sp_effect_b2_00026 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 154344 ;-- 突進(オーラあり) SP_02= 154345 ;-- 斬撃 SP_03= 154347 ;-- 斜線、敵背後ヒットエフェクト、黒背景 SP_04= 154348 ;-- 抜刀⇒突進 SP_05= 154349 ;-- 突進 SP_06= 154350 ;-- フィニッシュ --エフェクト(てき) SP_01x= 154344 ;-- 突進(オーラあり) SP_02x= 154346 ;-- 斬撃 (敵) SP_03x= 154347 ;-- 斜線、敵背後ヒットエフェクト、黒背景 SP_04x= 154348 ;-- 抜刀⇒突進 SP_05x= 154349 ;-- 突進 SP_06x= 154350 ;-- フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 突進(オーラあり) ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- tossin = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_0 + 0, tossin, 0, 0 , 0 ); setEffMoveKey( spep_0 + 98, tossin, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tossin, 1.0, 1.0 ); setEffScaleKey( spep_0 + 98, tossin, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tossin, 0 ); setEffRotateKey( spep_0 + 98, tossin, 0 ); setEffAlphaKey( spep_0 + 0, tossin, 255 ); setEffAlphaKey( spep_0 + 98, tossin, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 98, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 98, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 98, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 98, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 98, shuchusen1, 255 ); --黒背景 entryFadeBg( spep_0, 0, 98, 0, 0, 0, 0, 200 ); -- ** 音 ** -- playSe( spep_0 + 7, 8 ); --ダッシュ SE0 = playSe( spep_0 + 13, 44 ); --ダッシュ ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); --stopSe( SP_dodge - 12, SE1, 0 ); --stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 白フェード ** -- entryFade( spep_0 + 90, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0 + 58, 1072 ); --ダッシュ --次の準備 spep_1 = spep_0+98; ------------------------------------------------------ -- 斬撃 ------------------------------------------------------ -- ** エフェクト等 ** -- cat_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_1 + 0, cat_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 190, cat_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, cat_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 190, cat_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, cat_f, 0 ); setEffRotateKey( spep_1 + 190, cat_f, 0 ); setEffAlphaKey( spep_1 + 0, cat_f, 255 ); setEffAlphaKey( spep_1 + 190, cat_f, 255 ) -- ** エフェクト等 ** -- cat_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_1 + 0, cat_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 190, cat_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, cat_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 190, cat_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, cat_b, 0 ); setEffRotateKey( spep_1 + 190, cat_b, 0 ); setEffAlphaKey( spep_1 + 0, cat_b, 255 ); setEffAlphaKey( spep_1 + 190, cat_b, 255 ) --文字エントリー ctzan = entryEffectLife( spep_1 -3 + 26, 10010, 22, 0x100, -1, 0, 29.7, 266.2 );--ザンッ setEffMoveKey( spep_1 -3 + 26, ctzan, 29.7, 266.2 , 0 ); setEffMoveKey( spep_1 -3 + 28, ctzan, 34.6, 328.4 , 0 ); setEffMoveKey( spep_1 -3 + 30, ctzan, 34.6, 328.4 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctzan, 34.6, 328.5 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctzan, 34.6, 328.5 , 0 ); setEffScaleKey( spep_1 -3 + 26, ctzan, 1.08, 1.08 ); setEffScaleKey( spep_1 -3 + 28, ctzan, 1.9, 1.9 ); setEffScaleKey( spep_1 -3 + 30, ctzan, 1.93, 1.93 ); setEffScaleKey( spep_1 -3 + 32, ctzan, 1.96, 1.96 ); setEffScaleKey( spep_1 -3 + 34, ctzan, 1.98, 1.98 ); setEffScaleKey( spep_1 -3 + 36, ctzan, 1.99, 1.99 ); setEffScaleKey( spep_1 -3 + 38, ctzan, 1.99, 1.99 ); setEffScaleKey( spep_1 -3 + 40, ctzan, 2, 2 ); setEffScaleKey( spep_1 -3 + 48, ctzan, 2, 2 ); setEffRotateKey( spep_1 -3 + 26, ctzan, -9.9 ); setEffRotateKey( spep_1 -3 + 28, ctzan, -9.8 ); setEffRotateKey( spep_1 -3 + 30, ctzan, -9.9 ); setEffRotateKey( spep_1 -3 + 32, ctzan, -9.9 ); setEffRotateKey( spep_1 -3 + 34, ctzan, -10 ); setEffRotateKey( spep_1 -3 + 48, ctzan, -10 ); --文字エントリー ctzubaba = entryEffectLife( spep_1 -3 + 70, 10015, 58, 0x100, -1, 0, 34.4, 374.9 );--ズバババッ setEffMoveKey( spep_1 -3 + 70, ctzubaba, 34.4, 374.9 , 0 ); setEffMoveKey( spep_1 -3 + 72, ctzubaba, 30.6, 367.1 , 0 ); setEffMoveKey( spep_1 -3 + 74, ctzubaba, 29.5, 364.6 , 0 ); setEffMoveKey( spep_1 -3 + 76, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 78, ctzubaba, 29.4, 364.5 , 0 ); setEffMoveKey( spep_1 -3 + 80, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 82, ctzubaba, 29.4, 364.4 , 0 ); setEffMoveKey( spep_1 -3 + 84, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 86, ctzubaba, 29.3, 364.3 , 0 ); setEffMoveKey( spep_1 -3 + 88, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 90, ctzubaba, 29.2, 364.2 , 0 ); setEffMoveKey( spep_1 -3 + 92, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 94, ctzubaba, 29.2, 364.1 , 0 ); setEffMoveKey( spep_1 -3 + 96, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 98, ctzubaba, 29.1, 364 , 0 ); setEffMoveKey( spep_1 -3 + 100, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 102, ctzubaba, 29.1, 363.9 , 0 ); setEffMoveKey( spep_1 -3 + 104, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 106, ctzubaba, 29, 363.8 , 0 ); setEffMoveKey( spep_1 -3 + 108, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 110, ctzubaba, 29, 363.7 , 0 ); setEffMoveKey( spep_1 -3 + 112, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 114, ctzubaba, 28.9, 363.6 , 0 ); setEffMoveKey( spep_1 -3 + 116, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 118, ctzubaba, 28.9, 363.5 , 0 ); setEffMoveKey( spep_1 -3 + 120, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 122, ctzubaba, 28.8, 363.4 , 0 ); setEffMoveKey( spep_1 -3 + 124, ctzubaba, 28.8, 363.4 , 0 ); setEffMoveKey( spep_1 -3 + 126, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 128, ctzubaba, 34.4, 374.8 , 0 ); setEffScaleKey( spep_1 -3 + 70, ctzubaba, 1.49, 1.49 ); setEffScaleKey( spep_1 -3 + 72, ctzubaba, 2.15, 2.15 ); setEffScaleKey( spep_1 -3 + 74, ctzubaba, 2.8, 2.8 ); setEffScaleKey( spep_1 -3 + 76, ctzubaba, 2.81, 2.81 ); setEffScaleKey( spep_1 -3 + 78, ctzubaba, 2.83, 2.83 ); setEffScaleKey( spep_1 -3 + 80, ctzubaba, 2.84, 2.84 ); setEffScaleKey( spep_1 -3 + 82, ctzubaba, 2.86, 2.86 ); setEffScaleKey( spep_1 -3 + 84, ctzubaba, 2.87, 2.87 ); setEffScaleKey( spep_1 -3 + 86, ctzubaba, 2.88, 2.88 ); setEffScaleKey( spep_1 -3 + 88, ctzubaba, 2.9, 2.9 ); setEffScaleKey( spep_1 -3 + 90, ctzubaba, 2.91, 2.91 ); setEffScaleKey( spep_1 -3 + 92, ctzubaba, 2.93, 2.93 ); setEffScaleKey( spep_1 -3 + 94, ctzubaba, 2.94, 2.94 ); setEffScaleKey( spep_1 -3 + 96, ctzubaba, 2.95, 2.95 ); setEffScaleKey( spep_1 -3 + 98, ctzubaba, 2.97, 2.97 ); setEffScaleKey( spep_1 -3 + 100, ctzubaba, 2.98, 2.98 ); setEffScaleKey( spep_1 -3 + 102, ctzubaba, 3, 3 ); setEffScaleKey( spep_1 -3 + 104, ctzubaba, 3.01, 3.01 ); setEffScaleKey( spep_1 -3 + 106, ctzubaba, 3.02, 3.02 ); setEffScaleKey( spep_1 -3 + 108, ctzubaba, 3.04, 3.04 ); setEffScaleKey( spep_1 -3 + 110, ctzubaba, 3.05, 3.05 ); setEffScaleKey( spep_1 -3 + 112, ctzubaba, 3.07, 3.07 ); setEffScaleKey( spep_1 -3 + 114, ctzubaba, 3.08, 3.08 ); setEffScaleKey( spep_1 -3 + 116, ctzubaba, 3.09, 3.09 ); setEffScaleKey( spep_1 -3 + 118, ctzubaba, 3.11, 3.11 ); setEffScaleKey( spep_1 -3 + 120, ctzubaba, 3.12, 3.12 ); setEffScaleKey( spep_1 -3 + 122, ctzubaba, 3.14, 3.14 ); setEffScaleKey( spep_1 -3 + 124, ctzubaba, 3.15, 3.15 ); setEffScaleKey( spep_1 -3 + 126, ctzubaba, 2.98, 2.98 ); setEffScaleKey( spep_1 -3 + 128, ctzubaba, 2.8, 2.8 ); setEffRotateKey( spep_1 -3 + 70, ctzubaba, -19.1 ); setEffRotateKey( spep_1 -3 + 72, ctzubaba, -19.2 ); setEffRotateKey( spep_1 -3 + 98, ctzubaba, -19.2 ); setEffRotateKey( spep_1 -3 + 100, ctzubaba, -19.1 ); setEffRotateKey( spep_1 -3 + 126, ctzubaba, -19.1 ); setEffRotateKey( spep_1 -3 + 128, ctzubaba, -19.2 ); setEffAlphaKey( spep_1 -3 + 70, ctzubaba, 85 ); setEffAlphaKey( spep_1 -3 + 72, ctzubaba, 170 ); setEffAlphaKey( spep_1 -3 + 74, ctzubaba, 255 ); setEffAlphaKey( spep_1 -3 + 124, ctzubaba, 255 ); setEffAlphaKey( spep_1 -3 + 126, ctzubaba, 128 ); setEffAlphaKey( spep_1 -3 + 128, ctzubaba, 0 ); --文字エントリー ctga = entryEffectLife( spep_1-3 + 142, 10005, 24, 0x100, -1, 0, 115, -171.8 );--ガッ setEffMoveKey( spep_1-3 + 142, ctga, 115, -171.8 , 0 ); setEffMoveKey( spep_1-3 + 144, ctga, 110.2, -174.7 , 0 ); setEffMoveKey( spep_1-3 + 146, ctga, 110.4, -174.3 , 0 ); setEffMoveKey( spep_1-3 + 148, ctga, 110.5, -174 , 0 ); setEffMoveKey( spep_1-3 + 150, ctga, 110.6, -173.8 , 0 ); setEffMoveKey( spep_1-3 + 152, ctga, 110.7, -173.6 , 0 ); setEffMoveKey( spep_1-3 + 154, ctga, 110.7, -173.5 , 0 ); setEffMoveKey( spep_1-3 + 156, ctga, 110.8, -173.4 , 0 ); setEffMoveKey( spep_1-3 + 158, ctga, 110.8, -173.4 , 0 ); setEffMoveKey( spep_1-3 + 166, ctga, 110.8, -173.4 , 0 ); a=0.6; setEffScaleKey( spep_1-3 + 142, ctga, 0.54+a, 0.54+a ); setEffScaleKey( spep_1-3 + 144, ctga, 0.66+a, 0.66+a ); setEffScaleKey( spep_1-3 + 146, ctga, 0.74+a, 0.74+a ); setEffScaleKey( spep_1-3 + 148, ctga, 0.8+a, 0.8+a ); setEffScaleKey( spep_1-3 + 150, ctga, 0.85+a, 0.85+a ); setEffScaleKey( spep_1-3 + 152, ctga, 0.88+a, 0.88+a ); setEffScaleKey( spep_1-3 + 154, ctga, 0.91+a, 0.91+a ); setEffScaleKey( spep_1-3 + 156, ctga, 0.92+a, 0.92+a ); setEffScaleKey( spep_1-3 + 158, ctga, 0.93+a, 0.93+a ); setEffScaleKey( spep_1-3 + 166, ctga, 0.93+a, 0.93+a ); setEffRotateKey( spep_1-3 + 142, ctga, -24.6 ); setEffRotateKey( spep_1-3 + 146, ctga, -24.6 ); setEffRotateKey( spep_1-3 + 148, ctga, -24.5 ); setEffRotateKey( spep_1-3 + 166, ctga, -24.5 ); setEffAlphaKey( spep_1-3 + 142, ctga, 191 ); setEffAlphaKey( spep_1-3 + 144, ctga, 255 ); setEffAlphaKey( spep_1-3 + 162, ctga, 255 ); setEffAlphaKey( spep_1-3 + 164, ctga, 64 ); setEffAlphaKey( spep_1-3 + 166, ctga, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_1 -3 + 24, 906, 14, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 24, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 38, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 24, shuchusen2, 1.3, 1.3 ); setEffScaleKey( spep_1 -3 + 38, shuchusen2, 1.3, 1.3 ); setEffRotateKey( spep_1 -3 + 24, shuchusen2, 180 ); setEffRotateKey( spep_1 -3 + 38, shuchusen2, 180 ); setEffAlphaKey( spep_1 -3 + 24, shuchusen2, 255 ); setEffAlphaKey( spep_1 -3 + 38, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_1 -3 + 78, 906, 60, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 78, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 136, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 78, shuchusen3, 1.3, 1.3 ); setEffScaleKey( spep_1 -3 + 136, shuchusen3, 1.3, 1.3 ); setEffRotateKey( spep_1 -3 + 78, shuchusen3, 180 ); setEffRotateKey( spep_1 -3 + 136, shuchusen3, 180 ); setEffAlphaKey( spep_1 -3 + 78, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 136, shuchusen3, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_1 -3 + 140, 906, 12, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 140, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 152, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 140, shuchusen4, 1.3, 1.3 ); setEffScaleKey( spep_1 -3 + 152, shuchusen4, 1.3, 1.3 ); setEffRotateKey( spep_1 -3 + 140, shuchusen4, 180 ); setEffRotateKey( spep_1 -3 + 152, shuchusen4, 180 ); setEffAlphaKey( spep_1 -3 + 140, shuchusen4, 255 ); setEffAlphaKey( spep_1 -3 + 152, shuchusen4, 255 ); --敵の動き setDisp( spep_1-3 + 0, 1, 1 ); setDisp( spep_1-3 + 188, 1, 0 ); changeAnime( spep_1-3 + 0, 1, 100 ); changeAnime( spep_1-3 + 26, 1, 108 ); changeAnime( spep_1-3 + 30, 1, 106 ); changeAnime( spep_1-3 + 76, 1, 108 ); changeAnime( spep_1-3 + 80, 1, 106 ); changeAnime( spep_1-3 + 94, 1, 108 ); changeAnime( spep_1-3 + 142, 1, 106 ); setMoveKey( spep_1 + 0, 1, 135.3, 142.2 , 0 ); --setMoveKey( spep_1-3 + 2, 1, 136.7, 139.2 , 0 ); setMoveKey( spep_1-3 + 4, 1, 138, 136.4 , 0 ); setMoveKey( spep_1-3 + 6, 1, 139.3, 133.5 , 0 ); setMoveKey( spep_1-3 + 8, 1, 140.6, 130.6 , 0 ); setMoveKey( spep_1-3 + 10, 1, 142, 127.7 , 0 ); setMoveKey( spep_1-3 + 12, 1, 143.3, 124.7 , 0 ); setMoveKey( spep_1-3 + 14, 1, 144.6, 121.8 , 0 ); setMoveKey( spep_1-3 + 16, 1, 145.9, 118.9 , 0 ); setMoveKey( spep_1-3 + 18, 1, 147.2, 116 , 0 ); setMoveKey( spep_1-3 + 20, 1, 148.5, 113 , 0 ); setMoveKey( spep_1-3 + 22, 1, 149.7, 110.1 , 0 ); setMoveKey( spep_1-3 + 25, 1, 156.7, 108.9 , 0 ); setMoveKey( spep_1-3 + 26, 1, 189.9, 92.1 , 0 ); setMoveKey( spep_1-3 + 29, 1, 181.1, 63.5 , 0 ); setMoveKey( spep_1-3 + 30, 1, 128.2, 55.1 , 0 ); setMoveKey( spep_1-3 + 32, 1, 139.1, 81.2 , 0 ); setMoveKey( spep_1-3 + 34, 1, 146.2, 90.4 , 0 ); setMoveKey( spep_1-3 + 36, 1, 148.7, 77.7 , 0 ); setMoveKey( spep_1-3 + 38, 1, 151, 74.8 , 0 ); setMoveKey( spep_1-3 + 40, 1, 152.7, 72.8 , 0 ); setMoveKey( spep_1-3 + 42, 1, 153.9, 70 , 0 ); setMoveKey( spep_1-3 + 44, 1, 155.1, 67.1 , 0 ); setMoveKey( spep_1-3 + 46, 1, 158, 68.1 , 0 ); setMoveKey( spep_1-3 + 48, 1, 160.7, 68.8 , 0 ); setMoveKey( spep_1-3 + 50, 1, 163.3, 69.3 , 0 ); setMoveKey( spep_1-3 + 52, 1, 165.8, 69.5 , 0 ); setMoveKey( spep_1-3 + 54, 1, 168.1, 69.4 , 0 ); setMoveKey( spep_1-3 + 56, 1, 170.3, 69 , 0 ); setMoveKey( spep_1-3 + 58, 1, 172.2, 68.3 , 0 ); setMoveKey( spep_1-3 + 60, 1, 173.9, 67.3 , 0 ); setMoveKey( spep_1-3 + 62, 1, 175.3, 66 , 0 ); setMoveKey( spep_1-3 + 64, 1, 176.4, 64.4 , 0 ); setMoveKey( spep_1-3 + 66, 1, 176.8, 64 , 0 ); setMoveKey( spep_1-3 + 68, 1, 176.1, 64.1 , 0 ); setMoveKey( spep_1-3 + 70, 1, 174.9, 65.2 , 0 ); setMoveKey( spep_1-3 + 72, 1, 173.7, 66.3 , 0 ); setMoveKey( spep_1-3 + 75, 1, 172.6, 67.4 , 0 ); setMoveKey( spep_1-3 + 76, 1, 248.5, 70.8 , 0 ); setMoveKey( spep_1-3 + 79, 1, 249, 70.9 , 0 ); setMoveKey( spep_1-3 + 80, 1, 172.6, 55.6 , 0 ); setMoveKey( spep_1-3 + 82, 1, 171.2, 56.7 , 0 ); setMoveKey( spep_1-3 + 84, 1, 175.2, 73.7 , 0 ); setMoveKey( spep_1-3 + 86, 1, 175.6, 80 , 0 ); setMoveKey( spep_1-3 + 88, 1, 171.2, 71.2 , 0 ); setMoveKey( spep_1-3 + 90, 1, 170.3, 73.4 , 0 ); setMoveKey( spep_1-3 + 93, 1, 170, 77.5 , 0 ); setMoveKey( spep_1-3 + 94, 1, 218.7, 54.4 , 0 ); setMoveKey( spep_1-3 + 96, 1, 233.4, 72.2 , 0 ); setMoveKey( spep_1-3 + 98, 1, 258, 99 , 0 ); setMoveKey( spep_1-3 + 100, 1, 233.1, 78.8 , 0 ); setMoveKey( spep_1-3 + 102, 1, 226, 73.8 , 0 ); setMoveKey( spep_1-3 + 104, 1, 231.6, 80.6 , 0 ); setMoveKey( spep_1-3 + 106, 1, 228.6, 78.5 , 0 ); setMoveKey( spep_1-3 + 108, 1, 215, 62.4 , 0 ); setMoveKey( spep_1-3 + 110, 1, 209.9, 56.8 , 0 ); setMoveKey( spep_1-3 + 112, 1, 206.4, 52.7 , 0 ); setMoveKey( spep_1-3 + 114, 1, 219.2, 70.9 , 0 ); setMoveKey( spep_1-3 + 116, 1, 218.9, 68.7 , 0 ); setMoveKey( spep_1-3 + 118, 1, 247, 78.7 , 0 ); setMoveKey( spep_1-3 + 120, 1, 246.6, 77.2 , 0 ); setMoveKey( spep_1-3 + 122, 1, 221.9, 57.3 , 0 ); setMoveKey( spep_1-3 + 124, 1, 220.3, 54.9 , 0 ); setMoveKey( spep_1-3 + 126, 1, 229, 58.8 , 0 ); setMoveKey( spep_1-3 + 128, 1, 224.3, 54.4 , 0 ); setMoveKey( spep_1-3 + 130, 1, 206.7, 42.4 , 0 ); setMoveKey( spep_1-3 + 132, 1, 206.6, 40.8 , 0 ); setMoveKey( spep_1-3 + 134, 1, 206.6, 39.3 , 0 ); setMoveKey( spep_1-3 + 136, 1, 206.6, 37.8 , 0 ); setMoveKey( spep_1-3 + 138, 1, 206.6, 36.2 , 0 ); setMoveKey( spep_1-3 + 141, 1, 206.6, 34.6 , 0 ); b=40; setMoveKey( spep_1-3 + 142, 1, 187.3, -18.3+b , 0 ); setMoveKey( spep_1-3 + 144, 1, 186.7, 6.8+b , 0 ); setMoveKey( spep_1-3 + 146, 1, 193.6, 30.8 , 0 ); setMoveKey( spep_1-3 + 148, 1, 202.4, 62.8 , 0 ); setMoveKey( spep_1-3 + 150, 1, 210.7, 87.4 , 0 ); setMoveKey( spep_1-3 + 152, 1, 218.9, 110.2 , 0 ); setMoveKey( spep_1-3 + 154, 1, 226.3, 194.5 , 0 ); setMoveKey( spep_1-3 + 156, 1, 233.1, 272.9 , 0 ); setMoveKey( spep_1-3 + 158, 1, 239.7, 349.2 , 0 ); setMoveKey( spep_1-3 + 160, 1, 245.4, 420.6 , 0 ); setMoveKey( spep_1-3 + 162, 1, 251, 487.7 , 0 ); setMoveKey( spep_1-3 + 164, 1, 256.1, 551 , 0 ); setMoveKey( spep_1-3 + 166, 1, 259.8, 610 , 0 ); setMoveKey( spep_1-3 + 168, 1, 263.6, 661.9 , 0 ); setMoveKey( spep_1-3 + 170, 1, 265.9, 711 , 0 ); setMoveKey( spep_1-3 + 172, 1, 268.5, 751.5 , 0 ); setMoveKey( spep_1-3 + 174, 1, 269.2, 790.1 , 0 ); setMoveKey( spep_1-3 + 176, 1, 270.3, 823.3 , 0 ); setMoveKey( spep_1-3 + 178, 1, 269.5, 846.1 , 0 ); setMoveKey( spep_1-3 + 180, 1, 269, 867.7 , 0 ); setMoveKey( spep_1-3 + 182, 1, 266.6, 878.2 , 0 ); setMoveKey( spep_1-3 + 184, 1, 264.5, 888.3 , 0 ); setMoveKey( spep_1-3 + 186, 1, 261.8, 886.7 , 0 ); setMoveKey( spep_1-3 + 188, 1, 257, 885 , 0 ); setScaleKey( spep_1 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 22, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 25, 1, 1.77, 1.77 ); setScaleKey( spep_1-3 + 26, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 29, 1, 1.54, 1.54 ); setScaleKey( spep_1-3 + 30, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 32, 1, 1.74, 1.74 ); setScaleKey( spep_1-3 + 34, 1, 1.76, 1.76 ); setScaleKey( spep_1-3 + 36, 1, 1.62, 1.62 ); setScaleKey( spep_1-3 + 38, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 75, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 76, 1, 1.76, 1.76 ); setScaleKey( spep_1-3 + 79, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 80, 1, 1.64, 1.64 ); setScaleKey( spep_1-3 + 82, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 84, 1, 1.74, 1.74 ); setScaleKey( spep_1-3 + 86, 1, 1.76, 1.76 ); setScaleKey( spep_1-3 + 88, 1, 1.62, 1.62 ); setScaleKey( spep_1-3 + 90, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 93, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 94, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 96, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 98, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 100, 1, 1.54, 1.54 ); setScaleKey( spep_1-3 + 102, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 104, 1, 1.63, 1.63 ); setScaleKey( spep_1-3 + 106, 1, 1.65, 1.65 ); setScaleKey( spep_1-3 + 108, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 110, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 116, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 118, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 120, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 122, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 124, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 126, 1, 1.65, 1.65 ); setScaleKey( spep_1-3 + 128, 1, 1.65, 1.65 ); setScaleKey( spep_1-3 + 130, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 141, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 142, 1, 1.84, 1.84 ); setScaleKey( spep_1-3 + 144, 1, 1.61, 1.61 ); setScaleKey( spep_1-3 + 146, 1, 1.58, 1.58 ); setScaleKey( spep_1-3 + 148, 1, 1.57, 1.57 ); setScaleKey( spep_1-3 + 150, 1, 1.57, 1.57 ); setScaleKey( spep_1-3 + 152, 1, 1.55, 1.57 ); setScaleKey( spep_1-3 + 154, 1, 1.55, 1.55 ); setScaleKey( spep_1-3 + 156, 1, 1.54, 1.55 ); setScaleKey( spep_1-3 + 158, 1, 1.54, 1.54 ); setScaleKey( spep_1-3 + 160, 1, 1.52, 1.54 ); setScaleKey( spep_1-3 + 162, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 164, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 166, 1, 1.5, 1.52 ); setScaleKey( spep_1-3 + 168, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 170, 1, 1.49, 1.5 ); setScaleKey( spep_1-3 + 172, 1, 1.49, 1.49 ); setScaleKey( spep_1-3 + 174, 1, 1.47, 1.49 ); setScaleKey( spep_1-3 + 176, 1, 1.47, 1.49 ); setScaleKey( spep_1-3 + 178, 1, 1.46, 1.47 ); setScaleKey( spep_1-3 + 180, 1, 1.46, 1.47 ); setScaleKey( spep_1-3 + 182, 1, 1.44, 1.46 ); setScaleKey( spep_1-3 + 184, 1, 1.44, 1.46 ); setScaleKey( spep_1-3 + 186, 1, 1.44, 1.44 ); setScaleKey( spep_1-3 + 188, 1, 1.44, 1.44 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 29, 1, 0 ); setRotateKey( spep_1-3 + 30, 1, -52.2 ); setRotateKey( spep_1-3 + 32, 1, -50.9 ); setRotateKey( spep_1-3 + 34, 1, -50.1 ); setRotateKey( spep_1-3 + 36, 1, -49.7 ); setRotateKey( spep_1-3 + 38, 1, -49.5 ); setRotateKey( spep_1-3 + 40, 1, -49.4 ); setRotateKey( spep_1-3 + 44, 1, -49.4 ); setRotateKey( spep_1-3 + 46, 1, -48.4 ); setRotateKey( spep_1-3 + 48, 1, -47.5 ); setRotateKey( spep_1-3 + 50, 1, -46.7 ); setRotateKey( spep_1-3 + 52, 1, -45.9 ); setRotateKey( spep_1-3 + 54, 1, -45.2 ); setRotateKey( spep_1-3 + 56, 1, -44.6 ); setRotateKey( spep_1-3 + 58, 1, -44 ); setRotateKey( spep_1-3 + 60, 1, -43.5 ); setRotateKey( spep_1-3 + 62, 1, -43.1 ); setRotateKey( spep_1-3 + 64, 1, -42.7 ); setRotateKey( spep_1-3 + 66, 1, -42.4 ); setRotateKey( spep_1-3 + 68, 1, -42.2 ); setRotateKey( spep_1-3 + 70, 1, -42 ); setRotateKey( spep_1-3 + 72, 1, -41.9 ); setRotateKey( spep_1-3 + 75, 1, -41.9 ); setRotateKey( spep_1-3 + 76, 1, -2.8 ); setRotateKey( spep_1-3 + 79, 1, -2.8 ); setRotateKey( spep_1-3 + 80, 1, -52.2 ); setRotateKey( spep_1-3 + 82, 1, -51.2 ); setRotateKey( spep_1-3 + 84, 1, -50.1 ); setRotateKey( spep_1-3 + 86, 1, -49 ); setRotateKey( spep_1-3 + 88, 1, -48 ); setRotateKey( spep_1-3 + 90, 1, -46.9 ); setRotateKey( spep_1-3 + 93, 1, -45.9 ); setRotateKey( spep_1-3 + 94, 1, -2.8 ); setRotateKey( spep_1-3 + 118, 1, -2.8 ); setRotateKey( spep_1-3 + 120, 1, -2.9 ); setRotateKey( spep_1-3 + 122, 1, -3.3 ); setRotateKey( spep_1-3 + 124, 1, -4.5 ); setRotateKey( spep_1-3 + 126, 1, -6.9 ); setRotateKey( spep_1-3 + 128, 1, -10.9 ); setRotateKey( spep_1-3 + 130, 1, -16.8 ); setRotateKey( spep_1-3 + 132, 1, -16.8 ); setRotateKey( spep_1-3 + 134, 1, -17 ); setRotateKey( spep_1-3 + 136, 1, -17.5 ); setRotateKey( spep_1-3 + 138, 1, -18.4 ); setRotateKey( spep_1-3 + 141, 1, -20 ); setRotateKey( spep_1-3 + 142, 1, -57.2 ); setRotateKey( spep_1-3 + 144, 1, -54.7 ); setRotateKey( spep_1-3 + 146, 1, -52.2 ); setRotateKey( spep_1-3 + 148, 1, -49.7 ); setRotateKey( spep_1-3 + 150, 1, -47.2 ); setRotateKey( spep_1-3 + 152, 1, -44.8 ); setRotateKey( spep_1-3 + 154, 1, -42.5 ); setRotateKey( spep_1-3 + 156, 1, -40.2 ); setRotateKey( spep_1-3 + 158, 1, -38 ); setRotateKey( spep_1-3 + 160, 1, -35.9 ); setRotateKey( spep_1-3 + 162, 1, -33.9 ); setRotateKey( spep_1-3 + 164, 1, -32 ); setRotateKey( spep_1-3 + 166, 1, -30.2 ); setRotateKey( spep_1-3 + 168, 1, -28.6 ); setRotateKey( spep_1-3 + 170, 1, -27.1 ); setRotateKey( spep_1-3 + 172, 1, -25.7 ); setRotateKey( spep_1-3 + 174, 1, -24.4 ); setRotateKey( spep_1-3 + 176, 1, -23.4 ); setRotateKey( spep_1-3 + 178, 1, -22.4 ); setRotateKey( spep_1-3 + 180, 1, -21.7 ); setRotateKey( spep_1-3 + 182, 1, -21.1 ); setRotateKey( spep_1-3 + 184, 1, -20.6 ); setRotateKey( spep_1-3 + 186, 1, -20.4 ); setRotateKey( spep_1-3 + 188, 1, -20.3 ); -- ** 白フェード ** -- entryFade( spep_1 + 182, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --連続斬り playSe( spep_1 + 22, 1004 ); setSeVolume( spep_1 + 22, 1004, 80 ); playSe( spep_1 + 30, 1032 ); playSe( spep_1 + 77, 1004 ); setSeVolume( spep_1 + 22, 1004, 80 ); playSe( spep_1 + 80, 1032 ); playSe( spep_1 + 82, 1004 ); playSe( spep_1 + 89, 1032 ); playSe( spep_1 + 92, 1004 ); playSe( spep_1 + 100, 1032 ); playSe( spep_1 + 103, 1004 ); playSe( spep_1 + 110, 1032 ); playSe( spep_1 + 113, 1004 ); --ラスト斬り playSe( spep_1 + 149, 1032 ); SE1 = playSe( spep_1 + 149, 1109 ); setSeVolume( spep_1 + 149, 1004, 70 ); setSeVolume( spep_1 + 168, 1004, 60 ); setSeVolume( spep_1 + 174, 1004, 40 ); setSeVolume( spep_1 + 180, 1004, 20 ); setSeVolume( spep_1 + 195, 1004, 0 ); stopSe( spep_1 + 195, SE1, 0 ); playSe( spep_1 + 149, 1004 ); SE2 = playSe( spep_1 + 155, 44 ); setSeVolume( spep_1 + 155, 44, 90 ); setSeVolume( spep_1 + 170, 44, 90 ); setSeVolume( spep_1 + 180, 44, 50 ); setSeVolume( spep_1 + 193, 44, 0 ); stopSe( spep_1 + 193, SE2, 0 ); --次の準備 spep_2 = spep_1+190; ------------------------------------------------------ -- 抜刀⇒突進 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_2 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_2 + 110, tame, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_2 + 110, tame, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame, 0 ); setEffRotateKey( spep_2 + 110, tame, 0 ); setEffAlphaKey( spep_2 + 0, tame, 255 ); setEffAlphaKey( spep_2 + 110, tame, 255 ) --集中線 shuchusen5 = entryEffectLife( spep_2 , 906, 108, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 , shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_2 + 108, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_2 , shuchusen5, 1.1, 1.1 ); setEffScaleKey( spep_2 + 108, shuchusen5, 1.1, 1.1 ); setEffRotateKey( spep_2 , shuchusen5, 180 ); setEffRotateKey( spep_2 + 108, shuchusen5, 180 ); setEffAlphaKey( spep_2 , shuchusen5, 0 ); setEffAlphaKey( spep_2 + 18, shuchusen5, 0 ); setEffAlphaKey( spep_2 + 19, shuchusen5, 255 ); setEffAlphaKey( spep_2 + 20, shuchusen5, 255 ); setEffAlphaKey( spep_2 + 108, shuchusen5, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_2, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_2, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_2 + 12 , 190006, 72, 0x100, -1, 0, -40, 540); -- ゴゴゴゴ setEffShake(spep_2 + 12 ,ctgogo,72,10); setEffMoveKey( spep_2 +12 , ctgogo, -40, 540); setEffMoveKey( spep_2 +84 , ctgogo, -40, 540); setEffAlphaKey( spep_2 +12 , ctgogo, 0 ); setEffAlphaKey( spep_2 + 13 , ctgogo, 255 ); setEffAlphaKey( spep_2 + 14 , ctgogo, 255 ); setEffAlphaKey( spep_2 + 76 , ctgogo, 255 ); setEffAlphaKey( spep_2 + 78 , ctgogo, 255 ); setEffAlphaKey( spep_2 + 80 , ctgogo, 191 ); setEffAlphaKey( spep_2 + 82 , ctgogo, 128 ); setEffAlphaKey( spep_2 + 84 , ctgogo, 64 ); setEffRotateKey( spep_2 +12 , ctgogo, 0); setEffRotateKey( spep_2 +84 , ctgogo, 0); setEffScaleKey( spep_2 +12 , ctgogo, 0.7, 0.7); setEffScaleKey( spep_2 +74 , ctgogo, 0.7, 0.7); setEffScaleKey( spep_2 +84 , ctgogo, 1.07, 1.07 ); --黒背景 entryFadeBg( spep_2, 0, 110, 0, 0, 0, 0, 200 ); -- ** 白フェード ** -- entryFade( spep_2 + 100, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_2 + 12, 1018 ); --ゴゴゴ --剣光る playSe( spep_2 + 29, 1141 ); setSeVolume( spep_2 + 29, 1141, 70 ); playSe( spep_2 + 29, 1042 ); setSeVolume( spep_2 + 29, 1042, 70 ); SE3 = playSe( spep_2 + 29, 13 ); setSeVolume( spep_2 + 29, 13, 85 ); setSeVolume( spep_2 + 66, 13, 85 ); setSeVolume( spep_2 + 75, 13, 45 ); setSeVolume( spep_2 + 90, 13, 20 ); setSeVolume( spep_2 + 102, 13, 0 ); stopSe( spep_2 + 102, SE2, 0 ); playSe( spep_2 + 88, 8 ); --手前にズーム setSeVolume( spep_2 + 88, 8, 80 ); --次の準備 spep_3 = spep_2+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_3 + 0, SE_05 ); --白フェード entryFade( spep_3 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- 突進 ------------------------------------------------------ -- ** エフェクト等 ** -- tossin2 = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_4 + 0, tossin2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 76, tossin2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tossin2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 76, tossin2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tossin2, 0 ); setEffRotateKey( spep_4 + 76, tossin2, 0 ); setEffAlphaKey( spep_4 + 0, tossin2, 255 ); setEffAlphaKey( spep_4 + 76, tossin2, 255 ); setEffAlphaKey( spep_4 + 77, tossin2, 0 ); setEffAlphaKey( spep_4 + 78, tossin2, 0 ); --黒背景 entryFadeBg( spep_4, 0, 76, 0, 0, 0, 0, 200 ); -- ** 白フェード ** -- entryFade( spep_4 + 68, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --ダッシュ playSe( spep_4 + 3, 1018 ); setSeVolume( spep_4 + 3, 1018, 80 ); SE4 = playSe( spep_4 + 3, 1116 ); setSeVolume( spep_4 + 3, 1116, 45 ); setSeVolume( spep_4 + 31, 1116, 45 ); setSeVolume( spep_4 + 41, 1116, 20 ); setSeVolume( spep_4 + 51, 1116, 0 ); stopSe( spep_4 + 51, SE4, 0 ); SE5 = playSe( spep_4 + 71, 1003 ); setSeVolume( spep_4 + 71, 1003, 60 ); stopSe( spep_4 + 81, SE5, 0 ); --次の準備 spep_5 = spep_4+76; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_5 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_5 + 200, finish, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_5 + 200, finish, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish, 0 ); setEffRotateKey( spep_5 + 200, finish, 0 ); setEffAlphaKey( spep_5 + 0, finish, 255 ); setEffAlphaKey( spep_5 + 200, finish, 255 ) --集中線 shuchusen6 = entryEffectLife( spep_5-3 + 72, 906, 126, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5-3 + 72, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_5-3 + 198, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_5-3 + 72, shuchusen6, 1.1, 1.1 ); setEffScaleKey( spep_5-3 + 198, shuchusen6, 1.1, 1.1 ); setEffRotateKey( spep_5-3 + 72, shuchusen6, 180 ); setEffRotateKey( spep_5-3 + 198, shuchusen6, 180 ); setEffAlphaKey( spep_5-3 + 72, shuchusen6, 255 ); setEffAlphaKey( spep_5-3 + 198, shuchusen6, 255 ); --白フェード entryFade( spep_5 + 67, 0, 0, 4, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade --黒背景 entryFadeBg( spep_5, 0, 200, 0, 0, 0, 0, 200 ); -- ** 音 ** -- --クロス斬り playSe( spep_5 + 4, 1004 ); setSeVolume( spep_5 + 4, 1004, 85 ); playSe( spep_5 + 5, 1032 ); setSeVolume( spep_5 + 5, 1032, 85 ); playSe( spep_5 + 5, 1031 ); setSeVolume( spep_5 + 5, 1031, 85 ); playSe( spep_5 + 5, 1042 ); setSeVolume( spep_5 + 5, 1042, 70 ); playSe( spep_5 + 12, 1004 ); setSeVolume( spep_5 + 12, 1004, 85 ); playSe( spep_5 + 13, 1032 ); setSeVolume( spep_5 + 13, 1032, 85 ); playSe( spep_5 + 13, 1031 ); setSeVolume( spep_5 + 13, 1031, 85 ); playSe( spep_5 + 13, 1042 ); setSeVolume( spep_5 + 13, 1042, 70 ); --爆発 playSe( spep_5 + 76, 1023 ); setSeVolume( spep_5 + 76, 1023, 140 ); SE6 = playSe( spep_5 + 76, 1159 ); setSeVolume( spep_5 + 76, 1159, 50 ); setSeVolume( spep_5 + 116, 1159, 50 ); setSeVolume( spep_5 + 130, 1159, 40 ); setSeVolume( spep_5 + 160, 1159, 20 ); setSeVolume( spep_5 + 188, 1159, 0 ); stopSe( spep_5 + 188, SE6, 0 ); -- ** ダメージ表示 ** -- dealDamage(spep_5 +70 ); endPhase( spep_5 + 188 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 突進(オーラあり) ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- tossin = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_0 + 0, tossin, 0, 0 , 0 ); setEffMoveKey( spep_0 + 98, tossin, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tossin, -1.0, 1.0 ); setEffScaleKey( spep_0 + 98, tossin, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tossin, 0 ); setEffRotateKey( spep_0 + 98, tossin, 0 ); setEffAlphaKey( spep_0 + 0, tossin, 255 ); setEffAlphaKey( spep_0 + 98, tossin, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 98, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 98, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 98, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 98, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 98, shuchusen1, 255 ); --黒背景 entryFadeBg( spep_0, 0, 98, 0, 0, 0, 0, 200 ); -- ** 音 ** -- playSe( spep_0 + 7, 8 ); --ダッシュ SE0 = playSe( spep_0 + 13, 44 ); --ダッシュ ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); --stopSe( SP_dodge - 12, SE1, 0 ); --stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 白フェード ** -- entryFade( spep_0 + 90, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0 + 58, 1072 ); --ダッシュ --次の準備 spep_1 = spep_0+98; ------------------------------------------------------ -- 斬撃 ------------------------------------------------------ -- ** エフェクト等 ** -- cat_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_1 + 0, cat_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 190, cat_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, cat_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 190, cat_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, cat_f, 0 ); setEffRotateKey( spep_1 + 190, cat_f, 0 ); setEffAlphaKey( spep_1 + 0, cat_f, 255 ); setEffAlphaKey( spep_1 + 190, cat_f, 255 ) -- ** エフェクト等 ** -- cat_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_1 + 0, cat_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 190, cat_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, cat_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 190, cat_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, cat_b, 0 ); setEffRotateKey( spep_1 + 190, cat_b, 0 ); setEffAlphaKey( spep_1 + 0, cat_b, 255 ); setEffAlphaKey( spep_1 + 190, cat_b, 255 ) --文字エントリー ctzan = entryEffectLife( spep_1 -3 + 26, 10010, 22, 0x100, -1, 0, 29.7, 266.2 );--ザンッ setEffMoveKey( spep_1 -3 + 26, ctzan, 29.7, 266.2 , 0 ); setEffMoveKey( spep_1 -3 + 28, ctzan, 34.6, 328.4 , 0 ); setEffMoveKey( spep_1 -3 + 30, ctzan, 34.6, 328.4 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctzan, 34.6, 328.5 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctzan, 34.6, 328.5 , 0 ); setEffScaleKey( spep_1 -3 + 26, ctzan, 1.08, 1.08 ); setEffScaleKey( spep_1 -3 + 28, ctzan, 1.9, 1.9 ); setEffScaleKey( spep_1 -3 + 30, ctzan, 1.93, 1.93 ); setEffScaleKey( spep_1 -3 + 32, ctzan, 1.96, 1.96 ); setEffScaleKey( spep_1 -3 + 34, ctzan, 1.98, 1.98 ); setEffScaleKey( spep_1 -3 + 36, ctzan, 1.99, 1.99 ); setEffScaleKey( spep_1 -3 + 38, ctzan, 1.99, 1.99 ); setEffScaleKey( spep_1 -3 + 40, ctzan, 2, 2 ); setEffScaleKey( spep_1 -3 + 48, ctzan, 2, 2 ); setEffRotateKey( spep_1 -3 + 26, ctzan, -9.9 ); setEffRotateKey( spep_1 -3 + 28, ctzan, -9.8 ); setEffRotateKey( spep_1 -3 + 30, ctzan, -9.9 ); setEffRotateKey( spep_1 -3 + 32, ctzan, -9.9 ); setEffRotateKey( spep_1 -3 + 34, ctzan, -10 ); setEffRotateKey( spep_1 -3 + 48, ctzan, -10 ); --文字エントリー ctzubaba = entryEffectLife( spep_1 -3 + 70, 10015, 58, 0x100, -1, 0, 34.4, 374.9 );--ズバババッ setEffMoveKey( spep_1 -3 + 70, ctzubaba, 34.4, 374.9 , 0 ); setEffMoveKey( spep_1 -3 + 72, ctzubaba, 30.6, 367.1 , 0 ); setEffMoveKey( spep_1 -3 + 74, ctzubaba, 29.5, 364.6 , 0 ); setEffMoveKey( spep_1 -3 + 76, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 78, ctzubaba, 29.4, 364.5 , 0 ); setEffMoveKey( spep_1 -3 + 80, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 82, ctzubaba, 29.4, 364.4 , 0 ); setEffMoveKey( spep_1 -3 + 84, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 86, ctzubaba, 29.3, 364.3 , 0 ); setEffMoveKey( spep_1 -3 + 88, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 90, ctzubaba, 29.2, 364.2 , 0 ); setEffMoveKey( spep_1 -3 + 92, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 94, ctzubaba, 29.2, 364.1 , 0 ); setEffMoveKey( spep_1 -3 + 96, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 98, ctzubaba, 29.1, 364 , 0 ); setEffMoveKey( spep_1 -3 + 100, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 102, ctzubaba, 29.1, 363.9 , 0 ); setEffMoveKey( spep_1 -3 + 104, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 106, ctzubaba, 29, 363.8 , 0 ); setEffMoveKey( spep_1 -3 + 108, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 110, ctzubaba, 29, 363.7 , 0 ); setEffMoveKey( spep_1 -3 + 112, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 114, ctzubaba, 28.9, 363.6 , 0 ); setEffMoveKey( spep_1 -3 + 116, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 118, ctzubaba, 28.9, 363.5 , 0 ); setEffMoveKey( spep_1 -3 + 120, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 122, ctzubaba, 28.8, 363.4 , 0 ); setEffMoveKey( spep_1 -3 + 124, ctzubaba, 28.8, 363.4 , 0 ); setEffMoveKey( spep_1 -3 + 126, ctzubaba, 34.4, 374.8 , 0 ); setEffMoveKey( spep_1 -3 + 128, ctzubaba, 34.4, 374.8 , 0 ); setEffScaleKey( spep_1 -3 + 70, ctzubaba, 1.49, 1.49 ); setEffScaleKey( spep_1 -3 + 72, ctzubaba, 2.15, 2.15 ); setEffScaleKey( spep_1 -3 + 74, ctzubaba, 2.8, 2.8 ); setEffScaleKey( spep_1 -3 + 76, ctzubaba, 2.81, 2.81 ); setEffScaleKey( spep_1 -3 + 78, ctzubaba, 2.83, 2.83 ); setEffScaleKey( spep_1 -3 + 80, ctzubaba, 2.84, 2.84 ); setEffScaleKey( spep_1 -3 + 82, ctzubaba, 2.86, 2.86 ); setEffScaleKey( spep_1 -3 + 84, ctzubaba, 2.87, 2.87 ); setEffScaleKey( spep_1 -3 + 86, ctzubaba, 2.88, 2.88 ); setEffScaleKey( spep_1 -3 + 88, ctzubaba, 2.9, 2.9 ); setEffScaleKey( spep_1 -3 + 90, ctzubaba, 2.91, 2.91 ); setEffScaleKey( spep_1 -3 + 92, ctzubaba, 2.93, 2.93 ); setEffScaleKey( spep_1 -3 + 94, ctzubaba, 2.94, 2.94 ); setEffScaleKey( spep_1 -3 + 96, ctzubaba, 2.95, 2.95 ); setEffScaleKey( spep_1 -3 + 98, ctzubaba, 2.97, 2.97 ); setEffScaleKey( spep_1 -3 + 100, ctzubaba, 2.98, 2.98 ); setEffScaleKey( spep_1 -3 + 102, ctzubaba, 3, 3 ); setEffScaleKey( spep_1 -3 + 104, ctzubaba, 3.01, 3.01 ); setEffScaleKey( spep_1 -3 + 106, ctzubaba, 3.02, 3.02 ); setEffScaleKey( spep_1 -3 + 108, ctzubaba, 3.04, 3.04 ); setEffScaleKey( spep_1 -3 + 110, ctzubaba, 3.05, 3.05 ); setEffScaleKey( spep_1 -3 + 112, ctzubaba, 3.07, 3.07 ); setEffScaleKey( spep_1 -3 + 114, ctzubaba, 3.08, 3.08 ); setEffScaleKey( spep_1 -3 + 116, ctzubaba, 3.09, 3.09 ); setEffScaleKey( spep_1 -3 + 118, ctzubaba, 3.11, 3.11 ); setEffScaleKey( spep_1 -3 + 120, ctzubaba, 3.12, 3.12 ); setEffScaleKey( spep_1 -3 + 122, ctzubaba, 3.14, 3.14 ); setEffScaleKey( spep_1 -3 + 124, ctzubaba, 3.15, 3.15 ); setEffScaleKey( spep_1 -3 + 126, ctzubaba, 2.98, 2.98 ); setEffScaleKey( spep_1 -3 + 128, ctzubaba, 2.8, 2.8 ); setEffRotateKey( spep_1 -3 + 70, ctzubaba, -19.1 ); setEffRotateKey( spep_1 -3 + 72, ctzubaba, -19.2 ); setEffRotateKey( spep_1 -3 + 98, ctzubaba, -19.2 ); setEffRotateKey( spep_1 -3 + 100, ctzubaba, -19.1 ); setEffRotateKey( spep_1 -3 + 126, ctzubaba, -19.1 ); setEffRotateKey( spep_1 -3 + 128, ctzubaba, -19.2 ); setEffAlphaKey( spep_1 -3 + 70, ctzubaba, 85 ); setEffAlphaKey( spep_1 -3 + 72, ctzubaba, 170 ); setEffAlphaKey( spep_1 -3 + 74, ctzubaba, 255 ); setEffAlphaKey( spep_1 -3 + 124, ctzubaba, 255 ); setEffAlphaKey( spep_1 -3 + 126, ctzubaba, 128 ); setEffAlphaKey( spep_1 -3 + 128, ctzubaba, 0 ); --文字エントリー ctga = entryEffectLife( spep_1-3 + 142, 10005, 24, 0x100, -1, 0, 115, -171.8 );--ガッ setEffMoveKey( spep_1-3 + 142, ctga, 115, -171.8 , 0 ); setEffMoveKey( spep_1-3 + 144, ctga, 110.2, -174.7 , 0 ); setEffMoveKey( spep_1-3 + 146, ctga, 110.4, -174.3 , 0 ); setEffMoveKey( spep_1-3 + 148, ctga, 110.5, -174 , 0 ); setEffMoveKey( spep_1-3 + 150, ctga, 110.6, -173.8 , 0 ); setEffMoveKey( spep_1-3 + 152, ctga, 110.7, -173.6 , 0 ); setEffMoveKey( spep_1-3 + 154, ctga, 110.7, -173.5 , 0 ); setEffMoveKey( spep_1-3 + 156, ctga, 110.8, -173.4 , 0 ); setEffMoveKey( spep_1-3 + 158, ctga, 110.8, -173.4 , 0 ); setEffMoveKey( spep_1-3 + 166, ctga, 110.8, -173.4 , 0 ); a=0.6; setEffScaleKey( spep_1-3 + 142, ctga, 0.54+a, 0.54+a ); setEffScaleKey( spep_1-3 + 144, ctga, 0.66+a, 0.66+a ); setEffScaleKey( spep_1-3 + 146, ctga, 0.74+a, 0.74+a ); setEffScaleKey( spep_1-3 + 148, ctga, 0.8+a, 0.8+a ); setEffScaleKey( spep_1-3 + 150, ctga, 0.85+a, 0.85+a ); setEffScaleKey( spep_1-3 + 152, ctga, 0.88+a, 0.88+a ); setEffScaleKey( spep_1-3 + 154, ctga, 0.91+a, 0.91+a ); setEffScaleKey( spep_1-3 + 156, ctga, 0.92+a, 0.92+a ); setEffScaleKey( spep_1-3 + 158, ctga, 0.93+a, 0.93+a ); setEffScaleKey( spep_1-3 + 166, ctga, 0.93+a, 0.93+a ); setEffRotateKey( spep_1-3 + 142, ctga, -24.6 ); setEffRotateKey( spep_1-3 + 146, ctga, -24.6 ); setEffRotateKey( spep_1-3 + 148, ctga, -24.5 ); setEffRotateKey( spep_1-3 + 166, ctga, -24.5 ); setEffAlphaKey( spep_1-3 + 142, ctga, 191 ); setEffAlphaKey( spep_1-3 + 144, ctga, 255 ); setEffAlphaKey( spep_1-3 + 162, ctga, 255 ); setEffAlphaKey( spep_1-3 + 164, ctga, 64 ); setEffAlphaKey( spep_1-3 + 166, ctga, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_1 -3 + 24, 906, 14, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 24, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 38, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 24, shuchusen2, 1.3, 1.3 ); setEffScaleKey( spep_1 -3 + 38, shuchusen2, 1.3, 1.3 ); setEffRotateKey( spep_1 -3 + 24, shuchusen2, 180 ); setEffRotateKey( spep_1 -3 + 38, shuchusen2, 180 ); setEffAlphaKey( spep_1 -3 + 24, shuchusen2, 255 ); setEffAlphaKey( spep_1 -3 + 38, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_1 -3 + 78, 906, 60, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 78, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 136, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 78, shuchusen3, 1.3, 1.3 ); setEffScaleKey( spep_1 -3 + 136, shuchusen3, 1.3, 1.3 ); setEffRotateKey( spep_1 -3 + 78, shuchusen3, 180 ); setEffRotateKey( spep_1 -3 + 136, shuchusen3, 180 ); setEffAlphaKey( spep_1 -3 + 78, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 136, shuchusen3, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_1 -3 + 140, 906, 12, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 140, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 152, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 140, shuchusen4, 1.3, 1.3 ); setEffScaleKey( spep_1 -3 + 152, shuchusen4, 1.3, 1.3 ); setEffRotateKey( spep_1 -3 + 140, shuchusen4, 180 ); setEffRotateKey( spep_1 -3 + 152, shuchusen4, 180 ); setEffAlphaKey( spep_1 -3 + 140, shuchusen4, 255 ); setEffAlphaKey( spep_1 -3 + 152, shuchusen4, 255 ); --敵の動き setDisp( spep_1-3 + 0, 1, 1 ); setDisp( spep_1-3 + 188, 1, 0 ); changeAnime( spep_1-3 + 0, 1, 100 ); changeAnime( spep_1-3 + 26, 1, 108 ); changeAnime( spep_1-3 + 30, 1, 106 ); changeAnime( spep_1-3 + 76, 1, 108 ); changeAnime( spep_1-3 + 80, 1, 106 ); changeAnime( spep_1-3 + 94, 1, 108 ); changeAnime( spep_1-3 + 142, 1, 106 ); setMoveKey( spep_1 + 0, 1, 135.3, 142.2 , 0 ); --setMoveKey( spep_1-3 + 2, 1, 136.7, 139.2 , 0 ); setMoveKey( spep_1-3 + 4, 1, 138, 136.4 , 0 ); setMoveKey( spep_1-3 + 6, 1, 139.3, 133.5 , 0 ); setMoveKey( spep_1-3 + 8, 1, 140.6, 130.6 , 0 ); setMoveKey( spep_1-3 + 10, 1, 142, 127.7 , 0 ); setMoveKey( spep_1-3 + 12, 1, 143.3, 124.7 , 0 ); setMoveKey( spep_1-3 + 14, 1, 144.6, 121.8 , 0 ); setMoveKey( spep_1-3 + 16, 1, 145.9, 118.9 , 0 ); setMoveKey( spep_1-3 + 18, 1, 147.2, 116 , 0 ); setMoveKey( spep_1-3 + 20, 1, 148.5, 113 , 0 ); setMoveKey( spep_1-3 + 22, 1, 149.7, 110.1 , 0 ); setMoveKey( spep_1-3 + 25, 1, 156.7, 108.9 , 0 ); setMoveKey( spep_1-3 + 26, 1, 189.9, 92.1 , 0 ); setMoveKey( spep_1-3 + 29, 1, 181.1, 63.5 , 0 ); setMoveKey( spep_1-3 + 30, 1, 128.2, 55.1 , 0 ); setMoveKey( spep_1-3 + 32, 1, 139.1, 81.2 , 0 ); setMoveKey( spep_1-3 + 34, 1, 146.2, 90.4 , 0 ); setMoveKey( spep_1-3 + 36, 1, 148.7, 77.7 , 0 ); setMoveKey( spep_1-3 + 38, 1, 151, 74.8 , 0 ); setMoveKey( spep_1-3 + 40, 1, 152.7, 72.8 , 0 ); setMoveKey( spep_1-3 + 42, 1, 153.9, 70 , 0 ); setMoveKey( spep_1-3 + 44, 1, 155.1, 67.1 , 0 ); setMoveKey( spep_1-3 + 46, 1, 158, 68.1 , 0 ); setMoveKey( spep_1-3 + 48, 1, 160.7, 68.8 , 0 ); setMoveKey( spep_1-3 + 50, 1, 163.3, 69.3 , 0 ); setMoveKey( spep_1-3 + 52, 1, 165.8, 69.5 , 0 ); setMoveKey( spep_1-3 + 54, 1, 168.1, 69.4 , 0 ); setMoveKey( spep_1-3 + 56, 1, 170.3, 69 , 0 ); setMoveKey( spep_1-3 + 58, 1, 172.2, 68.3 , 0 ); setMoveKey( spep_1-3 + 60, 1, 173.9, 67.3 , 0 ); setMoveKey( spep_1-3 + 62, 1, 175.3, 66 , 0 ); setMoveKey( spep_1-3 + 64, 1, 176.4, 64.4 , 0 ); setMoveKey( spep_1-3 + 66, 1, 176.8, 64 , 0 ); setMoveKey( spep_1-3 + 68, 1, 176.1, 64.1 , 0 ); setMoveKey( spep_1-3 + 70, 1, 174.9, 65.2 , 0 ); setMoveKey( spep_1-3 + 72, 1, 173.7, 66.3 , 0 ); setMoveKey( spep_1-3 + 75, 1, 172.6, 67.4 , 0 ); setMoveKey( spep_1-3 + 76, 1, 248.5, 70.8 , 0 ); setMoveKey( spep_1-3 + 79, 1, 249, 70.9 , 0 ); setMoveKey( spep_1-3 + 80, 1, 172.6, 55.6 , 0 ); setMoveKey( spep_1-3 + 82, 1, 171.2, 56.7 , 0 ); setMoveKey( spep_1-3 + 84, 1, 175.2, 73.7 , 0 ); setMoveKey( spep_1-3 + 86, 1, 175.6, 80 , 0 ); setMoveKey( spep_1-3 + 88, 1, 171.2, 71.2 , 0 ); setMoveKey( spep_1-3 + 90, 1, 170.3, 73.4 , 0 ); setMoveKey( spep_1-3 + 93, 1, 170, 77.5 , 0 ); setMoveKey( spep_1-3 + 94, 1, 218.7, 54.4 , 0 ); setMoveKey( spep_1-3 + 96, 1, 233.4, 72.2 , 0 ); setMoveKey( spep_1-3 + 98, 1, 258, 99 , 0 ); setMoveKey( spep_1-3 + 100, 1, 233.1, 78.8 , 0 ); setMoveKey( spep_1-3 + 102, 1, 226, 73.8 , 0 ); setMoveKey( spep_1-3 + 104, 1, 231.6, 80.6 , 0 ); setMoveKey( spep_1-3 + 106, 1, 228.6, 78.5 , 0 ); setMoveKey( spep_1-3 + 108, 1, 215, 62.4 , 0 ); setMoveKey( spep_1-3 + 110, 1, 209.9, 56.8 , 0 ); setMoveKey( spep_1-3 + 112, 1, 206.4, 52.7 , 0 ); setMoveKey( spep_1-3 + 114, 1, 219.2, 70.9 , 0 ); setMoveKey( spep_1-3 + 116, 1, 218.9, 68.7 , 0 ); setMoveKey( spep_1-3 + 118, 1, 247, 78.7 , 0 ); setMoveKey( spep_1-3 + 120, 1, 246.6, 77.2 , 0 ); setMoveKey( spep_1-3 + 122, 1, 221.9, 57.3 , 0 ); setMoveKey( spep_1-3 + 124, 1, 220.3, 54.9 , 0 ); setMoveKey( spep_1-3 + 126, 1, 229, 58.8 , 0 ); setMoveKey( spep_1-3 + 128, 1, 224.3, 54.4 , 0 ); setMoveKey( spep_1-3 + 130, 1, 206.7, 42.4 , 0 ); setMoveKey( spep_1-3 + 132, 1, 206.6, 40.8 , 0 ); setMoveKey( spep_1-3 + 134, 1, 206.6, 39.3 , 0 ); setMoveKey( spep_1-3 + 136, 1, 206.6, 37.8 , 0 ); setMoveKey( spep_1-3 + 138, 1, 206.6, 36.2 , 0 ); setMoveKey( spep_1-3 + 141, 1, 206.6, 34.6 , 0 ); b=40; setMoveKey( spep_1-3 + 142, 1, 187.3, -18.3+b , 0 ); setMoveKey( spep_1-3 + 144, 1, 186.7, 6.8+b , 0 ); setMoveKey( spep_1-3 + 146, 1, 193.6, 30.8 , 0 ); setMoveKey( spep_1-3 + 148, 1, 202.4, 62.8 , 0 ); setMoveKey( spep_1-3 + 150, 1, 210.7, 87.4 , 0 ); setMoveKey( spep_1-3 + 152, 1, 218.9, 110.2 , 0 ); setMoveKey( spep_1-3 + 154, 1, 226.3, 194.5 , 0 ); setMoveKey( spep_1-3 + 156, 1, 233.1, 272.9 , 0 ); setMoveKey( spep_1-3 + 158, 1, 239.7, 349.2 , 0 ); setMoveKey( spep_1-3 + 160, 1, 245.4, 420.6 , 0 ); setMoveKey( spep_1-3 + 162, 1, 251, 487.7 , 0 ); setMoveKey( spep_1-3 + 164, 1, 256.1, 551 , 0 ); setMoveKey( spep_1-3 + 166, 1, 259.8, 610 , 0 ); setMoveKey( spep_1-3 + 168, 1, 263.6, 661.9 , 0 ); setMoveKey( spep_1-3 + 170, 1, 265.9, 711 , 0 ); setMoveKey( spep_1-3 + 172, 1, 268.5, 751.5 , 0 ); setMoveKey( spep_1-3 + 174, 1, 269.2, 790.1 , 0 ); setMoveKey( spep_1-3 + 176, 1, 270.3, 823.3 , 0 ); setMoveKey( spep_1-3 + 178, 1, 269.5, 846.1 , 0 ); setMoveKey( spep_1-3 + 180, 1, 269, 867.7 , 0 ); setMoveKey( spep_1-3 + 182, 1, 266.6, 878.2 , 0 ); setMoveKey( spep_1-3 + 184, 1, 264.5, 888.3 , 0 ); setMoveKey( spep_1-3 + 186, 1, 261.8, 886.7 , 0 ); setMoveKey( spep_1-3 + 188, 1, 257, 885 , 0 ); setScaleKey( spep_1 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 22, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 25, 1, 1.77, 1.77 ); setScaleKey( spep_1-3 + 26, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 29, 1, 1.54, 1.54 ); setScaleKey( spep_1-3 + 30, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 32, 1, 1.74, 1.74 ); setScaleKey( spep_1-3 + 34, 1, 1.76, 1.76 ); setScaleKey( spep_1-3 + 36, 1, 1.62, 1.62 ); setScaleKey( spep_1-3 + 38, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 75, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 76, 1, 1.76, 1.76 ); setScaleKey( spep_1-3 + 79, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 80, 1, 1.64, 1.64 ); setScaleKey( spep_1-3 + 82, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 84, 1, 1.74, 1.74 ); setScaleKey( spep_1-3 + 86, 1, 1.76, 1.76 ); setScaleKey( spep_1-3 + 88, 1, 1.62, 1.62 ); setScaleKey( spep_1-3 + 90, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 93, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 94, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 96, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 98, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 100, 1, 1.54, 1.54 ); setScaleKey( spep_1-3 + 102, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 104, 1, 1.63, 1.63 ); setScaleKey( spep_1-3 + 106, 1, 1.65, 1.65 ); setScaleKey( spep_1-3 + 108, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 110, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 116, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 118, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 120, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 122, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 124, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 126, 1, 1.65, 1.65 ); setScaleKey( spep_1-3 + 128, 1, 1.65, 1.65 ); setScaleKey( spep_1-3 + 130, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 141, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 142, 1, 1.84, 1.84 ); setScaleKey( spep_1-3 + 144, 1, 1.61, 1.61 ); setScaleKey( spep_1-3 + 146, 1, 1.58, 1.58 ); setScaleKey( spep_1-3 + 148, 1, 1.57, 1.57 ); setScaleKey( spep_1-3 + 150, 1, 1.57, 1.57 ); setScaleKey( spep_1-3 + 152, 1, 1.55, 1.57 ); setScaleKey( spep_1-3 + 154, 1, 1.55, 1.55 ); setScaleKey( spep_1-3 + 156, 1, 1.54, 1.55 ); setScaleKey( spep_1-3 + 158, 1, 1.54, 1.54 ); setScaleKey( spep_1-3 + 160, 1, 1.52, 1.54 ); setScaleKey( spep_1-3 + 162, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 164, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 166, 1, 1.5, 1.52 ); setScaleKey( spep_1-3 + 168, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 170, 1, 1.49, 1.5 ); setScaleKey( spep_1-3 + 172, 1, 1.49, 1.49 ); setScaleKey( spep_1-3 + 174, 1, 1.47, 1.49 ); setScaleKey( spep_1-3 + 176, 1, 1.47, 1.49 ); setScaleKey( spep_1-3 + 178, 1, 1.46, 1.47 ); setScaleKey( spep_1-3 + 180, 1, 1.46, 1.47 ); setScaleKey( spep_1-3 + 182, 1, 1.44, 1.46 ); setScaleKey( spep_1-3 + 184, 1, 1.44, 1.46 ); setScaleKey( spep_1-3 + 186, 1, 1.44, 1.44 ); setScaleKey( spep_1-3 + 188, 1, 1.44, 1.44 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 29, 1, 0 ); setRotateKey( spep_1-3 + 30, 1, -52.2 ); setRotateKey( spep_1-3 + 32, 1, -50.9 ); setRotateKey( spep_1-3 + 34, 1, -50.1 ); setRotateKey( spep_1-3 + 36, 1, -49.7 ); setRotateKey( spep_1-3 + 38, 1, -49.5 ); setRotateKey( spep_1-3 + 40, 1, -49.4 ); setRotateKey( spep_1-3 + 44, 1, -49.4 ); setRotateKey( spep_1-3 + 46, 1, -48.4 ); setRotateKey( spep_1-3 + 48, 1, -47.5 ); setRotateKey( spep_1-3 + 50, 1, -46.7 ); setRotateKey( spep_1-3 + 52, 1, -45.9 ); setRotateKey( spep_1-3 + 54, 1, -45.2 ); setRotateKey( spep_1-3 + 56, 1, -44.6 ); setRotateKey( spep_1-3 + 58, 1, -44 ); setRotateKey( spep_1-3 + 60, 1, -43.5 ); setRotateKey( spep_1-3 + 62, 1, -43.1 ); setRotateKey( spep_1-3 + 64, 1, -42.7 ); setRotateKey( spep_1-3 + 66, 1, -42.4 ); setRotateKey( spep_1-3 + 68, 1, -42.2 ); setRotateKey( spep_1-3 + 70, 1, -42 ); setRotateKey( spep_1-3 + 72, 1, -41.9 ); setRotateKey( spep_1-3 + 75, 1, -41.9 ); setRotateKey( spep_1-3 + 76, 1, -2.8 ); setRotateKey( spep_1-3 + 79, 1, -2.8 ); setRotateKey( spep_1-3 + 80, 1, -52.2 ); setRotateKey( spep_1-3 + 82, 1, -51.2 ); setRotateKey( spep_1-3 + 84, 1, -50.1 ); setRotateKey( spep_1-3 + 86, 1, -49 ); setRotateKey( spep_1-3 + 88, 1, -48 ); setRotateKey( spep_1-3 + 90, 1, -46.9 ); setRotateKey( spep_1-3 + 93, 1, -45.9 ); setRotateKey( spep_1-3 + 94, 1, -2.8 ); setRotateKey( spep_1-3 + 118, 1, -2.8 ); setRotateKey( spep_1-3 + 120, 1, -2.9 ); setRotateKey( spep_1-3 + 122, 1, -3.3 ); setRotateKey( spep_1-3 + 124, 1, -4.5 ); setRotateKey( spep_1-3 + 126, 1, -6.9 ); setRotateKey( spep_1-3 + 128, 1, -10.9 ); setRotateKey( spep_1-3 + 130, 1, -16.8 ); setRotateKey( spep_1-3 + 132, 1, -16.8 ); setRotateKey( spep_1-3 + 134, 1, -17 ); setRotateKey( spep_1-3 + 136, 1, -17.5 ); setRotateKey( spep_1-3 + 138, 1, -18.4 ); setRotateKey( spep_1-3 + 141, 1, -20 ); setRotateKey( spep_1-3 + 142, 1, -57.2 ); setRotateKey( spep_1-3 + 144, 1, -54.7 ); setRotateKey( spep_1-3 + 146, 1, -52.2 ); setRotateKey( spep_1-3 + 148, 1, -49.7 ); setRotateKey( spep_1-3 + 150, 1, -47.2 ); setRotateKey( spep_1-3 + 152, 1, -44.8 ); setRotateKey( spep_1-3 + 154, 1, -42.5 ); setRotateKey( spep_1-3 + 156, 1, -40.2 ); setRotateKey( spep_1-3 + 158, 1, -38 ); setRotateKey( spep_1-3 + 160, 1, -35.9 ); setRotateKey( spep_1-3 + 162, 1, -33.9 ); setRotateKey( spep_1-3 + 164, 1, -32 ); setRotateKey( spep_1-3 + 166, 1, -30.2 ); setRotateKey( spep_1-3 + 168, 1, -28.6 ); setRotateKey( spep_1-3 + 170, 1, -27.1 ); setRotateKey( spep_1-3 + 172, 1, -25.7 ); setRotateKey( spep_1-3 + 174, 1, -24.4 ); setRotateKey( spep_1-3 + 176, 1, -23.4 ); setRotateKey( spep_1-3 + 178, 1, -22.4 ); setRotateKey( spep_1-3 + 180, 1, -21.7 ); setRotateKey( spep_1-3 + 182, 1, -21.1 ); setRotateKey( spep_1-3 + 184, 1, -20.6 ); setRotateKey( spep_1-3 + 186, 1, -20.4 ); setRotateKey( spep_1-3 + 188, 1, -20.3 ); -- ** 白フェード ** -- entryFade( spep_1 + 182, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --連続斬り playSe( spep_1 + 22, 1004 ); setSeVolume( spep_1 + 22, 1004, 80 ); playSe( spep_1 + 30, 1032 ); playSe( spep_1 + 77, 1004 ); setSeVolume( spep_1 + 22, 1004, 80 ); playSe( spep_1 + 80, 1032 ); playSe( spep_1 + 82, 1004 ); playSe( spep_1 + 89, 1032 ); playSe( spep_1 + 92, 1004 ); playSe( spep_1 + 100, 1032 ); playSe( spep_1 + 103, 1004 ); playSe( spep_1 + 110, 1032 ); playSe( spep_1 + 113, 1004 ); --ラスト斬り playSe( spep_1 + 149, 1032 ); SE1 = playSe( spep_1 + 149, 1109 ); setSeVolume( spep_1 + 149, 1004, 70 ); setSeVolume( spep_1 + 168, 1004, 60 ); setSeVolume( spep_1 + 174, 1004, 40 ); setSeVolume( spep_1 + 180, 1004, 20 ); setSeVolume( spep_1 + 195, 1004, 0 ); stopSe( spep_1 + 195, SE1, 0 ); playSe( spep_1 + 149, 1004 ); SE2 = playSe( spep_1 + 155, 44 ); setSeVolume( spep_1 + 155, 44, 90 ); setSeVolume( spep_1 + 170, 44, 90 ); setSeVolume( spep_1 + 180, 44, 50 ); setSeVolume( spep_1 + 193, 44, 0 ); stopSe( spep_1 + 193, SE2, 0 ); --次の準備 spep_2 = spep_1+190; ------------------------------------------------------ -- 抜刀⇒突進 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_2 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_2 + 110, tame, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_2 + 110, tame, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame, 0 ); setEffRotateKey( spep_2 + 110, tame, 0 ); setEffAlphaKey( spep_2 + 0, tame, 255 ); setEffAlphaKey( spep_2 + 110, tame, 255 ) --集中線 shuchusen5 = entryEffectLife( spep_2 , 906, 108, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 , shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_2 + 108, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_2 , shuchusen5, 1.1, 1.1 ); setEffScaleKey( spep_2 + 108, shuchusen5, 1.1, 1.1 ); setEffRotateKey( spep_2 , shuchusen5, 180 ); setEffRotateKey( spep_2 + 108, shuchusen5, 180 ); setEffAlphaKey( spep_2 , shuchusen5, 0 ); setEffAlphaKey( spep_2 + 18, shuchusen5, 0 ); setEffAlphaKey( spep_2 + 19, shuchusen5, 255 ); setEffAlphaKey( spep_2 + 20, shuchusen5, 255 ); setEffAlphaKey( spep_2 + 108, shuchusen5, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_2, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_2, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_2 + 12 , 190006, 72, 0x100, -1, 0, -40, 540); -- ゴゴゴゴ setEffShake(spep_2 + 12 ,ctgogo,72,10); setEffMoveKey( spep_2 +12 , ctgogo, -40, 540); setEffMoveKey( spep_2 +84 , ctgogo, -40, 540); setEffAlphaKey( spep_2 +12 , ctgogo, 0 ); setEffAlphaKey( spep_2 + 13 , ctgogo, 255 ); setEffAlphaKey( spep_2 + 14 , ctgogo, 255 ); setEffAlphaKey( spep_2 + 76 , ctgogo, 255 ); setEffAlphaKey( spep_2 + 78 , ctgogo, 255 ); setEffAlphaKey( spep_2 + 80 , ctgogo, 191 ); setEffAlphaKey( spep_2 + 82 , ctgogo, 128 ); setEffAlphaKey( spep_2 + 84 , ctgogo, 64 ); setEffRotateKey( spep_2 +12 , ctgogo, 0); setEffRotateKey( spep_2 +84 , ctgogo, 0); setEffScaleKey( spep_2 +12 , ctgogo, -0.7, 0.7); setEffScaleKey( spep_2 +74 , ctgogo, -0.7, 0.7); setEffScaleKey( spep_2 +84 , ctgogo, -1.07, 1.07 ); --黒背景 entryFadeBg( spep_2, 0, 110, 0, 0, 0, 0, 200 ); -- ** 白フェード ** -- entryFade( spep_2 + 100, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_2 + 12, 1018 ); --ゴゴゴ --剣光る playSe( spep_2 + 29, 1141 ); setSeVolume( spep_2 + 29, 1141, 70 ); playSe( spep_2 + 29, 1042 ); setSeVolume( spep_2 + 29, 1042, 70 ); SE3 = playSe( spep_2 + 29, 13 ); setSeVolume( spep_2 + 29, 13, 85 ); setSeVolume( spep_2 + 66, 13, 85 ); setSeVolume( spep_2 + 75, 13, 45 ); setSeVolume( spep_2 + 90, 13, 20 ); setSeVolume( spep_2 + 102, 13, 0 ); stopSe( spep_2 + 102, SE2, 0 ); playSe( spep_2 + 88, 8 ); --手前にズーム setSeVolume( spep_2 + 88, 8, 80 ); --次の準備 spep_3 = spep_2+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); --白フェード entryFade( spep_3 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- 突進 ------------------------------------------------------ -- ** エフェクト等 ** -- tossin2 = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_4 + 0, tossin2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 76, tossin2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tossin2, -1.0, 1.0 ); setEffScaleKey( spep_4 + 76, tossin2, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tossin2, 0 ); setEffRotateKey( spep_4 + 76, tossin2, 0 ); setEffAlphaKey( spep_4 + 0, tossin2, 255 ); setEffAlphaKey( spep_4 + 76, tossin2, 255 ); setEffAlphaKey( spep_4 + 77, tossin2, 0 ); setEffAlphaKey( spep_4 + 78, tossin2, 0 ); --黒背景 entryFadeBg( spep_4, 0, 76, 0, 0, 0, 0, 200 ); -- ** 白フェード ** -- entryFade( spep_4 + 68, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --ダッシュ playSe( spep_4 + 3, 1018 ); setSeVolume( spep_4 + 3, 1018, 80 ); SE4 = playSe( spep_4 + 3, 1116 ); setSeVolume( spep_4 + 3, 1116, 45 ); setSeVolume( spep_4 + 31, 1116, 45 ); setSeVolume( spep_4 + 41, 1116, 20 ); setSeVolume( spep_4 + 51, 1116, 0 ); stopSe( spep_4 + 51, SE4, 0 ); SE5 = playSe( spep_4 + 71, 1003 ); setSeVolume( spep_4 + 71, 1003, 60 ); stopSe( spep_4 + 81, SE5, 0 ); --次の準備 spep_5 = spep_4+76; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_5 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_5 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_5 + 200, finish, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_5 + 200, finish, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish, 0 ); setEffRotateKey( spep_5 + 200, finish, 0 ); setEffAlphaKey( spep_5 + 0, finish, 255 ); setEffAlphaKey( spep_5 + 200, finish, 255 ) --集中線 shuchusen6 = entryEffectLife( spep_5-3 + 72, 906, 126, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5-3 + 72, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_5-3 + 198, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_5-3 + 72, shuchusen6, 1.1, 1.1 ); setEffScaleKey( spep_5-3 + 198, shuchusen6, 1.1, 1.1 ); setEffRotateKey( spep_5-3 + 72, shuchusen6, 180 ); setEffRotateKey( spep_5-3 + 198, shuchusen6, 180 ); setEffAlphaKey( spep_5-3 + 72, shuchusen6, 255 ); setEffAlphaKey( spep_5-3 + 198, shuchusen6, 255 ); --白フェード entryFade( spep_5 + 67, 0, 0, 4, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade --黒背景 entryFadeBg( spep_5, 0, 200, 0, 0, 0, 0, 200 ); -- ** 音 ** -- --クロス斬り playSe( spep_5 + 4, 1004 ); setSeVolume( spep_5 + 4, 1004, 85 ); playSe( spep_5 + 5, 1032 ); setSeVolume( spep_5 + 5, 1032, 85 ); playSe( spep_5 + 5, 1031 ); setSeVolume( spep_5 + 5, 1031, 85 ); playSe( spep_5 + 5, 1042 ); setSeVolume( spep_5 + 5, 1042, 70 ); playSe( spep_5 + 12, 1004 ); setSeVolume( spep_5 + 12, 1004, 85 ); playSe( spep_5 + 13, 1032 ); setSeVolume( spep_5 + 13, 1032, 85 ); playSe( spep_5 + 13, 1031 ); setSeVolume( spep_5 + 13, 1031, 85 ); playSe( spep_5 + 13, 1042 ); setSeVolume( spep_5 + 13, 1042, 70 ); --爆発 playSe( spep_5 + 76, 1023 ); setSeVolume( spep_5 + 76, 1023, 140 ); SE6 = playSe( spep_5 + 76, 1159 ); setSeVolume( spep_5 + 76, 1159, 50 ); setSeVolume( spep_5 + 116, 1159, 50 ); setSeVolume( spep_5 + 130, 1159, 40 ); setSeVolume( spep_5 + 160, 1159, 20 ); setSeVolume( spep_5 + 188, 1159, 0 ); stopSe( spep_5 + 188, SE6, 0 ); -- ** ダメージ表示 ** -- dealDamage(spep_5 +70 ); endPhase( spep_5 + 188 ); end