--4019020:超サイヤ人カンバー(大猿カンバー)_デザストルコンプレス fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154380; --登場〜掴む・手前 SP_02 = 154381; --にぎにぎ〜構え SP_03 = 154382; --スローイング〜爆発・手前 SP_04 = 154383; --スローイング〜爆発・奥 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 );]] kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 登場〜掴む・手前 ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tojo = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --登場〜掴む・手前(ef_001) setEffMoveKey( spep_0 + 0, tojo, 0, 0 , 0 ); setEffMoveKey( spep_0 + 166, tojo, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tojo, 1.0, 1.0 ); setEffScaleKey( spep_0 + 166, tojo, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tojo, 0 ); setEffRotateKey( spep_0 + 166, tojo, 0 ); setEffAlphaKey( spep_0 + 0, tojo, 255 ); setEffAlphaKey( spep_0 + 166, tojo, 255 ); -- ** 敵の動き ** -- setDisp( spep_0 -3 + 3, 1, 1 ); changeAnime( spep_0 -3 + 3, 1, 102 ); --setMoveKey( spep_0 -3 + 0, 1, 472.7, -757.4 , 0 ); setMoveKey( spep_0 -3 + 3, 1, 443.8, -679.2 , 0 ); setMoveKey( spep_0 -3 + 4, 1, 414, -601 , 0 ); setMoveKey( spep_0 -3 + 6, 1, 383.5, -522.8 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 352.2, -444.5 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 320.1, -366.3 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 287.3, -288.1 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 253.7, -209.9 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 219.3, -131.7 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 184.1, -53.5 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 184.3, -50 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 184.4, -46.4 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 184.6, -42.8 , 0 ); setMoveKey( spep_0 -3 + 26, 1, 184.6, -39.3 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 184.7, -35.7 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 184.6, -32.1 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 184.6, -28.6 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 184.6, -25 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 184.5, -21.4 , 0 ); setMoveKey( spep_0 -3 + 38, 1, 184.4, -17.9 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 184.3, -14.3 , 0 ); setMoveKey( spep_0 -3 + 42, 1, 184.1, -10.7 , 0 ); setMoveKey( spep_0 -3 + 44, 1, 183.9, -7.2 , 0 ); setMoveKey( spep_0 -3 + 46, 1, 183.7, -3.6 , 0 ); setMoveKey( spep_0 -3 + 48, 1, 183.4, -0.1 , 0 ); setMoveKey( spep_0 -3 + 50, 1, 183.5, 0 , 0 ); setMoveKey( spep_0 -3 + 52, 1, 183.6, 0 , 0 ); setMoveKey( spep_0 -3 + 54, 1, 183.7, -0.1 , 0 ); setMoveKey( spep_0 -3 + 56, 1, 183.9, -0.1 , 0 ); setMoveKey( spep_0 -3 + 58, 1, 184, -0.1 , 0 ); --setScaleKey( spep_0 -3 + 0, 1, 2.6, 2.6 ); setScaleKey( spep_0 -3 + 3, 1, 2.43, 2.43 ); setScaleKey( spep_0 -3 + 4, 1, 2.27, 2.27 ); setScaleKey( spep_0 -3 + 6, 1, 2.1, 2.1 ); setScaleKey( spep_0 -3 + 8, 1, 1.93, 1.93 ); setScaleKey( spep_0 -3 + 10, 1, 1.77, 1.77 ); setScaleKey( spep_0 -3 + 12, 1, 1.6, 1.6 ); setScaleKey( spep_0 -3 + 14, 1, 1.43, 1.43 ); setScaleKey( spep_0 -3 + 16, 1, 1.27, 1.27 ); setScaleKey( spep_0 -3 + 18, 1, 1.1, 1.1 ); setScaleKey( spep_0 -3 + 20, 1, 1.09, 1.09 ); setScaleKey( spep_0 -3 + 22, 1, 1.09, 1.09 ); setScaleKey( spep_0 -3 + 24, 1, 1.08, 1.08 ); setScaleKey( spep_0 -3 + 26, 1, 1.07, 1.07 ); setScaleKey( spep_0 -3 + 28, 1, 1.07, 1.07 ); setScaleKey( spep_0 -3 + 30, 1, 1.06, 1.06 ); setScaleKey( spep_0 -3 + 32, 1, 1.05, 1.05 ); setScaleKey( spep_0 -3 + 34, 1, 1.05, 1.05 ); setScaleKey( spep_0 -3 + 36, 1, 1.04, 1.04 ); setScaleKey( spep_0 -3 + 38, 1, 1.03, 1.03 ); setScaleKey( spep_0 -3 + 40, 1, 1.03, 1.03 ); setScaleKey( spep_0 -3 + 42, 1, 1.02, 1.02 ); setScaleKey( spep_0 -3 + 44, 1, 1.01, 1.01 ); setScaleKey( spep_0 -3 + 46, 1, 1.01, 1.01 ); setScaleKey( spep_0 -3 + 48, 1, 1, 1 ); setScaleKey( spep_0 -3 + 50, 1, 1, 1 ); setScaleKey( spep_0 -3 + 52, 1, 0.99, 0.99 ); setScaleKey( spep_0 -3 + 56, 1, 0.99, 0.99 ); setScaleKey( spep_0 -3 + 58, 1, 0.98, 0.98 ); setRotateKey( spep_0 -3 + 3, 1, 0 ); setRotateKey( spep_0 -3 + 58, 1, 0 ); -- ** 音 ** -- playSe( spep_0 + 0, 08 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); -- stopSe( SP_dodge - 12, SE1, 0 ); -- stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --[[敵の座標の固定 setMoveKey( SP_dodge+10, 1, 265.6, -31.6 , 0 ); setScaleKey( SP_dodge+10, 1, 0.79, 0.79 ); setRotateKey( SP_dodge+10, 1, 0 );]] entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵の動き ** -- setDisp( spep_0 -3 + 130, 1, 0 ); setMoveKey( spep_0 -3 + 60, 1, 184.1, -0.1 , 0 ); setMoveKey( spep_0 -3 + 62, 1, 184.2, -0.2 , 0 ); setMoveKey( spep_0 -3 + 64, 1, 184.3, -0.2 , 0 ); setMoveKey( spep_0 -3 + 66, 1, 184.5, -0.2 , 0 ); setMoveKey( spep_0 -3 + 68, 1, 184.6, -0.3 , 0 ); setMoveKey( spep_0 -3 + 70, 1, 184.7, -0.3 , 0 ); setMoveKey( spep_0 -3 + 72, 1, 184.8, -0.3 , 0 ); setMoveKey( spep_0 -3 + 74, 1, 185, -0.3 , 0 ); setMoveKey( spep_0 -3 + 76, 1, 185.1, -0.4 , 0 ); setMoveKey( spep_0 -3 + 78, 1, 185.2, -0.4 , 0 ); setMoveKey( spep_0 -3 + 80, 1, 189.8, -3.4 , 0 ); setMoveKey( spep_0 -3 + 82, 1, 200.7, -0.1 , 0 ); setMoveKey( spep_0 -3 + 84, 1, 205.2, 0 , 0 ); setMoveKey( spep_0 -3 + 86, 1, 216.2, 0.2 , 0 ); setMoveKey( spep_0 -3 + 88, 1, 223.9, -2.8 , 0 ); setMoveKey( spep_0 -3 + 90, 1, 231.6, 0.5 , 0 ); setMoveKey( spep_0 -3 + 92, 1, 220.8, -2.4 , 0 ); setMoveKey( spep_0 -3 + 94, 1, 222.5, 0.9 , 0 ); setMoveKey( spep_0 -3 + 96, 1, 214, -2.1 , 0 ); setMoveKey( spep_0 -3 + 98, 1, 211.5, 1.2 , 0 ); setMoveKey( spep_0 -3 + 100, 1, 202.2, 1.4 , 0 ); setMoveKey( spep_0 -3 + 102, 1, 198.8, 1.6 , 0 ); setMoveKey( spep_0 -3 + 104, 1, 191.8, -1.4 , 0 ); setMoveKey( spep_0 -3 + 106, 1, 184.3, 1.9 , 0 ); setMoveKey( spep_0 -3 + 108, 1, 173.2, -1 , 0 ); setMoveKey( spep_0 -3 + 110, 1, 168, 2.3 , 0 ); setMoveKey( spep_0 -3 + 112, 1, 156, 2.5 , 0 ); setMoveKey( spep_0 -3 + 114, 1, 149.9, 2.6 , 0 ); setMoveKey( spep_0 -3 + 116, 1, 140.2, -0.3 , 0 ); setMoveKey( spep_0 -3 + 118, 1, 130.1, 3 , 0 ); setMoveKey( spep_0 -3 + 120, 1, 116.4, 3.1 , 0 ); setMoveKey( spep_0 -3 + 122, 1, 108.5, 3.3 , 0 ); setMoveKey( spep_0 -3 + 124, 1, 97, 0.3 , 0 ); setMoveKey( spep_0 -3 + 126, 1, 85.1, 3.7 , 0 ); setMoveKey( spep_0 -3 + 128, 1, 69.5, 3.9 , 0 ); setMoveKey( spep_0 -3 + 130, 1, 69.5, 3.9 , 0 ); setScaleKey( spep_0 -3 + 62, 1, 0.98, 0.98 ); setScaleKey( spep_0 -3 + 64, 1, 0.97, 0.97 ); setScaleKey( spep_0 -3 + 68, 1, 0.97, 0.97 ); setScaleKey( spep_0 -3 + 70, 1, 0.96, 0.96 ); setScaleKey( spep_0 -3 + 74, 1, 0.96, 0.96 ); setScaleKey( spep_0 -3 + 76, 1, 0.95, 0.95 ); setScaleKey( spep_0 -3 + 78, 1, 0.95, 0.95 ); setScaleKey( spep_0 -3 + 80, 1, 0.97, 0.97 ); setScaleKey( spep_0 -3 + 82, 1, 0.99, 0.99 ); setScaleKey( spep_0 -3 + 84, 1, 1.01, 1.01 ); setScaleKey( spep_0 -3 + 86, 1, 1.03, 1.03 ); setScaleKey( spep_0 -3 + 88, 1, 1.05, 1.05 ); setScaleKey( spep_0 -3 + 90, 1, 1.07, 1.07 ); setScaleKey( spep_0 -3 + 92, 1, 1.09, 1.09 ); setScaleKey( spep_0 -3 + 94, 1, 1.11, 1.11 ); setScaleKey( spep_0 -3 + 96, 1, 1.13, 1.13 ); setScaleKey( spep_0 -3 + 98, 1, 1.15, 1.15 ); setScaleKey( spep_0 -3 + 100, 1, 1.17, 1.17 ); setScaleKey( spep_0 -3 + 102, 1, 1.19, 1.19 ); setScaleKey( spep_0 -3 + 104, 1, 1.21, 1.21 ); setScaleKey( spep_0 -3 + 106, 1, 1.23, 1.23 ); setScaleKey( spep_0 -3 + 108, 1, 1.25, 1.25 ); setScaleKey( spep_0 -3 + 110, 1, 1.27, 1.27 ); setScaleKey( spep_0 -3 + 112, 1, 1.29, 1.29 ); setScaleKey( spep_0 -3 + 114, 1, 1.31, 1.31 ); setScaleKey( spep_0 -3 + 116, 1, 1.33, 1.33 ); setScaleKey( spep_0 -3 + 118, 1, 1.35, 1.35 ); setScaleKey( spep_0 -3 + 120, 1, 1.37, 1.37 ); setScaleKey( spep_0 -3 + 122, 1, 1.39, 1.39 ); setScaleKey( spep_0 -3 + 124, 1, 1.41, 1.41 ); setScaleKey( spep_0 -3 + 126, 1, 1.43, 1.43 ); setScaleKey( spep_0 -3 + 128, 1, 1.45, 1.45 ); setScaleKey( spep_0 -3 + 130, 1, 1.45, 1.45 ); setRotateKey( spep_0 -3 + 130, 1, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 -3 + 3, 906, 81, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 81, 20 ); setEffMoveKey( spep_0 -3 + 3, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 84, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_0 -3 + 3, shuchusen1, 1.07, 1.75 ); setEffScaleKey( spep_0 -3 + 48, shuchusen1, 1.07, 1.75 ); setEffScaleKey( spep_0 -3 + 50, shuchusen1, 1.07, 1.56 ); setEffScaleKey( spep_0 -3 + 84, shuchusen1, 1.07, 1.56 ); setEffRotateKey( spep_0 -3 + 3, shuchusen1, 0 ); setEffRotateKey( spep_0 -3 + 84, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 3, shuchusen1, 77 ); setEffAlphaKey( spep_0 -3 + 48, shuchusen1, 77 ); setEffAlphaKey( spep_0 -3 + 50, shuchusen1, 183 ); setEffAlphaKey( spep_0 -3 + 76, shuchusen1, 183 ); setEffAlphaKey( spep_0 -3 + 78, shuchusen1, 137 ); setEffAlphaKey( spep_0 -3 + 80, shuchusen1, 92 ); setEffAlphaKey( spep_0 -3 + 82, shuchusen1, 46 ); setEffAlphaKey( spep_0 -3 + 84, shuchusen1, 0 ); shuchusen2 = entryEffectLife( spep_0 -3 + 130, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 127, shuchusen2, 32, 20 ); setEffMoveKey( spep_0 -3 + 130, shuchusen2, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 162, shuchusen2, 0, 0, 0 ); setEffScaleKey( spep_0 -3 + 130, shuchusen2, 1.04, 1.47 ); setEffScaleKey( spep_0 -3 + 162, shuchusen2, 1.04, 1.47 ); setEffRotateKey( spep_0 -3 + 130, shuchusen2, 0 ); setEffRotateKey( spep_0 -3 + 162, shuchusen2, 0 ); setEffAlphaKey( spep_0 -3 + 130, shuchusen2, 183 ); setEffAlphaKey( spep_0 -3 + 150, shuchusen2, 183 ); setEffAlphaKey( spep_0 -3 + 152, shuchusen2, 153 ); setEffAlphaKey( spep_0 -3 + 154, shuchusen2, 122 ); setEffAlphaKey( spep_0 -3 + 156, shuchusen2, 92 ); setEffAlphaKey( spep_0 -3 + 158, shuchusen2, 61 ); setEffAlphaKey( spep_0 -3 + 160, shuchusen2, 31 ); setEffAlphaKey( spep_0 -3 + 162, shuchusen2, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 166, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 126, 2, 2, 2, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade -- ** 音 ** -- playSe( spep_0 + 52, 1003 ); se_1116 = playSe( spep_0 + 84, 1116 ); stopSe( spep_0 + 109, se_1116, 20 ); playSe( spep_0 + 128, 1013 ); setSeVolume( spep_0 + 128, 1013, 158 ); playSe( spep_0 + 132, 1007 ); se_1110 = playSe( spep_0 + 132, 1110 ); se_0019 = playSe( spep_0 + 132, 19 ); setSeVolume( spep_0 + 132, 1110, 79 ); setSeVolume( spep_0 + 132, 19, 50 ); stopSe( spep_0 + 145, se_1110, 14 ); stopSe( spep_0 + 153, se_0019, 32 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 166; ------------------------------------------------------ -- にぎにぎ〜構え ------------------------------------------------------ -- ** エフェクト等 ** -- kamae = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --にぎにぎ〜構え(ef_002) setEffMoveKey( spep_1 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_1 + 212, kamae, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kamae, 1.0, 1.0 ); setEffScaleKey( spep_1 + 212, kamae, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kamae, 0 ); setEffRotateKey( spep_1 + 212, kamae, 0 ); setEffAlphaKey( spep_1 + 0, kamae, 255 ); setEffAlphaKey( spep_1 + 212, kamae, 255 ); spep_x = spep_1 + 104; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9 + 70, 515.5 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -65, 536, 0 ); setEffMoveKey( spep_x + 84, ctgogo, -65, 536, 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.8, 0.8 ); setEffScaleKey( spep_x + 76, ctgogo, 0.8, 0.8 ); setEffScaleKey( spep_x + 78, ctgogo, 1.2, 1.2 ); setEffScaleKey( spep_x + 80, ctgogo, 1.11, 1.11 ); setEffScaleKey( spep_x + 82, ctgogo, 1.42, 1.42 ); setEffScaleKey( spep_x + 84, ctgogo, 1.73, 1.73 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_1 -3 + 3, 906, 209, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1 + 0, shuchuse3, 209, 20 ); setEffMoveKey( spep_1 -3 + 3, shuchusen3, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 212, shuchusen3, 0, 0, 0 ); setEffScaleKey( spep_1 -3 + 3, shuchusen3, 1.14, 2.1 ); setEffScaleKey( spep_1 -3 + 118, shuchusen3, 1.14, 2.1 ); setEffScaleKey( spep_1 -3 + 120, shuchusen3, 1.14, 1.16 ); setEffScaleKey( spep_1 -3 + 178, shuchusen3, 1.14, 1.16 ); setEffScaleKey( spep_1 -3 + 180, shuchusen3, 1.05, 1.19 ); setEffScaleKey( spep_1 -3 + 212, shuchusen3, 1.05, 1.19 ); setEffRotateKey( spep_1 -3 + 3, shuchusen3, 0 ); setEffRotateKey( spep_1 -3 + 212, shuchusen3, 0 ); setEffAlphaKey( spep_1 -3 + 3, shuchusen3, 128 ); setEffAlphaKey( spep_1 -3 + 118, shuchusen3, 128 ); setEffAlphaKey( spep_1 -3 + 120, shuchusen3, 204 ); setEffAlphaKey( spep_1 -3 + 178, shuchusen3, 204 ); setEffAlphaKey( spep_1 -3 + 179, shuchusen3, 204 ); setEffAlphaKey( spep_1 -3 + 180, shuchusen3, 0 ); setEffAlphaKey( spep_1 -3 + 182, shuchusen3, 46 ); setEffAlphaKey( spep_1 -3 + 184, shuchusen3, 92 ); setEffAlphaKey( spep_1 -3 + 186, shuchusen3, 137 ); setEffAlphaKey( spep_1 -3 + 188, shuchusen3, 183 ); setEffAlphaKey( spep_1 -3 + 212, shuchusen3, 183 ); -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 196, 10, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 212, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- se_1116 = playSe( spep_1 + 14, 1116 ); setSeVolume( spep_1 + 14, 1116, 50 ); playSe( spep_1 + 24, 1012 ); setSeVolume( spep_1 + 24, 1012, 79 ); playSe( spep_1 + 28, 1009 ); stopSe( spep_1 + 36, se_1116, 7 ); playSe( spep_1 + 50, 1012 ); setSeVolume( spep_1 + 50, 1012, 79 ); se_1064 = playSe( spep_1 + 56, 1064 ); setSeVolume( spep_1 + 56, 1064, 56 ); stopSe( spep_1 + 72, se_1064, 8 ); playSe( spep_1 + 72, 1012 ); setSeVolume( spep_1 + 72, 1012, 79 ); playSe( spep_1 + 76, 1009 ); setSeVolume( spep_1 + 76, 1009, 56 ); playSe( spep_1 + 114, 1018 ); se_1072 = playSe( spep_1 + 176, 1072 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 210; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffect( spep_2 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_2 + 4, 1035 ); stopSe( spep_2 + 6, se_1072, 0 ); se_0009 = playSe( spep_2 + 90, 09 ); setSeVolume( spep_2 + 90, 09, 0 ); setSeVolume( spep_2 + 91, 09, 7 ); setSeVolume( spep_2 + 92, 09, 14 ); setSeVolume( spep_2 + 93, 09, 21 ); -- ** 次の準備 ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 82, 6, 6, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ -- スローイング〜爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finishf = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --スローイング〜爆発・手前(ef_003) setEffMoveKey( spep_3 + 0, finishf, 0, 0 , 0 ); setEffMoveKey( spep_3 + 193, finishf, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finishf, 1.0, 1.0 ); setEffScaleKey( spep_3 + 193, finishf, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finishf, 0 ); setEffRotateKey( spep_3 + 193, finishf, 0 ); setEffAlphaKey( spep_3 + 0, finishf, 255 ); setEffAlphaKey( spep_3 + 193, finishf, 255 ); finishb = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --スローイング〜爆発・奥(ef_004) setEffMoveKey( spep_3 + 0, finishb, 0, 0 , 0 ); setEffMoveKey( spep_3 + 193, finishb, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finishb, 1.0, 1.0 ); setEffScaleKey( spep_3 + 193, finishb, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finishb, 0 ); setEffRotateKey( spep_3 + 193, finishb, 0 ); setEffAlphaKey( spep_3 + 0, finishb, 255 ); setEffAlphaKey( spep_3 + 193, finishb, 255 ); -- ** 敵の動き ** -- --setDisp( spep_3 -3 + 3, 1, 1 ); setDisp( spep_3 -3 + 10, 1, 1 ); setDisp( spep_3 +3 + 24, 1, 0 ); changeAnime( spep_3 -3 + 3, 1, 108 ); setMoveKey( spep_3 -3 + 3, 1, -128.1, 8.6 , 0 ); setMoveKey( spep_3 +3 + 6, 1, -92.3, -11.8 , 0 ); setMoveKey( spep_3 +3 + 8, 1, -61.8, -29.7 , 0 ); setMoveKey( spep_3 +3 + 10, 1, -36.5, -45.3 , 0 ); setMoveKey( spep_3 +3 + 12, 1, -16.5, -58.7 , 0 ); setMoveKey( spep_3 +3 + 14, 1, -1.7, -69.6 , 0 ); setMoveKey( spep_3 +3 + 16, 1, 8.3, -78.6 , 0 ); setMoveKey( spep_3 +3 + 18, 1, 16.5, -86.8 , 0 ); setMoveKey( spep_3 +3 + 20, 1, 23, -94.2 , 0 ); setMoveKey( spep_3 +3 + 22, 1, 23.8, -120.9 , 0 ); setMoveKey( spep_3 +3 + 24, 1, 37.3, -103.7 , 0 ); setScaleKey( spep_3 -3 + 3, 1, 1.81, 1.81 ); setScaleKey( spep_3 +3 + 6, 1, 1.49, 1.49 ); setScaleKey( spep_3 +3 + 8, 1, 1.21, 1.21 ); setScaleKey( spep_3 +3 + 10, 1, 0.98, 0.98 ); setScaleKey( spep_3 +3 + 12, 1, 0.79, 0.79 ); setScaleKey( spep_3 +3 + 14, 1, 0.64, 0.64 ); setScaleKey( spep_3 +3 + 16, 1, 0.56, 0.56 ); setScaleKey( spep_3 +3 + 18, 1, 0.49, 0.49 ); setScaleKey( spep_3 +3 + 20, 1, 0.43, 0.43 ); setScaleKey( spep_3 +3 + 22, 1, 0.38, 0.38 ); setScaleKey( spep_3 +3 + 24, 1, 0.34, 0.34 ); setRotateKey( spep_3 -3 + 3, 1, 10.7 ); setRotateKey( spep_3 +3 + 6, 1, 10.7 ); setRotateKey( spep_3 +3 + 8, 1, 10.6 ); setRotateKey( spep_3 +3 + 18, 1, 10.6 ); setRotateKey( spep_3 +3 + 20, 1, 10.7 ); setRotateKey( spep_3 +3 + 24, 1, 10.7 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 193, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- setSeVolume( spep_3 + 0, 09, 28 ); playSe( spep_3 + 0, 1003 ); setSeVolume( spep_3 + 1, 09, 35 ); setSeVolume( spep_3 + 2, 09, 42 ); setSeVolume( spep_3 + 3, 09, 49 ); setSeVolume( spep_3 + 4, 09, 56 ); setSeVolume( spep_3 + 5, 09, 63 ); setSeVolume( spep_3 + 6, 09, 70 ); setSeVolume( spep_3 + 7, 09, 77 ); setSeVolume( spep_3 + 8, 09, 84 ); setSeVolume( spep_3 + 9, 09, 91 ); setSeVolume( spep_3 + 10, 09, 98 ); setSeVolume( spep_3 + 11, 09, 100 ); stopSe( spep_3 + 19, se_0009, 9 ); se_1159 = playSe( spep_3 + 24, 1159 ); se_1044 = playSe( spep_3 + 24, 1044 ); setSeVolume( spep_3 + 24, 1159, 63 ); setSeVolume( spep_3 + 24, 1044, 63 ); se_1024 = playSe( spep_3 + 53, 1024 ); stopSe( spep_3 + 137, se_1159, 39 ); --stopSe( spep_3 + 176, se_1044, 0 ); --stopSe( spep_3 + 176, se_1024, 0 ); -- ** ダメージ表示 ** -- dealDamage( spep_3 + 53 ); endPhase( spep_3 + 193 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 登場〜掴む・手前 ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tojo = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --登場〜掴む・手前(ef_001) setEffMoveKey( spep_0 + 0, tojo, 0, 0 , 0 ); setEffMoveKey( spep_0 + 166, tojo, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tojo, -1.0, 1.0 ); setEffScaleKey( spep_0 + 166, tojo, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tojo, 0 ); setEffRotateKey( spep_0 + 166, tojo, 0 ); setEffAlphaKey( spep_0 + 0, tojo, 255 ); setEffAlphaKey( spep_0 + 166, tojo, 255 ); -- ** 敵の動き ** -- setDisp( spep_0 -3 + 3, 1, 1 ); changeAnime( spep_0 -3 + 3, 1, 2 ); --setMoveKey( spep_0 -3 + 0, 1, -472.7, -757.4 , 0 ); setMoveKey( spep_0 -3 + 3, 1, -443.8, -679.2 , 0 ); setMoveKey( spep_0 -3 + 4, 1, -414, -601 , 0 ); setMoveKey( spep_0 -3 + 6, 1, -383.5, -522.8 , 0 ); setMoveKey( spep_0 -3 + 8, 1, -352.2, -444.5 , 0 ); setMoveKey( spep_0 -3 + 10, 1, -320.1, -366.3 , 0 ); setMoveKey( spep_0 -3 + 12, 1, -287.3, -288.1 , 0 ); setMoveKey( spep_0 -3 + 14, 1, -253.7, -209.9 , 0 ); setMoveKey( spep_0 -3 + 16, 1, -219.3, -131.7 , 0 ); setMoveKey( spep_0 -3 + 18, 1, -184.1, -53.5 , 0 ); setMoveKey( spep_0 -3 + 20, 1, -184.3, -50 , 0 ); setMoveKey( spep_0 -3 + 22, 1, -184.4, -46.4 , 0 ); setMoveKey( spep_0 -3 + 24, 1, -184.6, -42.8 , 0 ); setMoveKey( spep_0 -3 + 26, 1, -184.6, -39.3 , 0 ); setMoveKey( spep_0 -3 + 28, 1, -184.7, -35.7 , 0 ); setMoveKey( spep_0 -3 + 30, 1, -184.6, -32.1 , 0 ); setMoveKey( spep_0 -3 + 32, 1, -184.6, -28.6 , 0 ); setMoveKey( spep_0 -3 + 34, 1, -184.6, -25 , 0 ); setMoveKey( spep_0 -3 + 36, 1, -184.5, -21.4 , 0 ); setMoveKey( spep_0 -3 + 38, 1, -184.4, -17.9 , 0 ); setMoveKey( spep_0 -3 + 40, 1, -184.3, -14.3 , 0 ); setMoveKey( spep_0 -3 + 42, 1, -184.1, -10.7 , 0 ); setMoveKey( spep_0 -3 + 44, 1, -183.9, -7.2 , 0 ); setMoveKey( spep_0 -3 + 46, 1, -183.7, -3.6 , 0 ); setMoveKey( spep_0 -3 + 48, 1, -183.4, -0.1 , 0 ); setMoveKey( spep_0 -3 + 50, 1, -183.5, 0 , 0 ); setMoveKey( spep_0 -3 + 52, 1, -183.6, 0 , 0 ); setMoveKey( spep_0 -3 + 54, 1, -183.7, -0.1 , 0 ); setMoveKey( spep_0 -3 + 56, 1, -183.9, -0.1 , 0 ); setMoveKey( spep_0 -3 + 58, 1, -184, -0.1 , 0 ); --setScaleKey( spep_0 -3 + 0, 1, 2.6, 2.6 ); setScaleKey( spep_0 -3 + 3, 1, 2.43, 2.43 ); setScaleKey( spep_0 -3 + 4, 1, 2.27, 2.27 ); setScaleKey( spep_0 -3 + 6, 1, 2.1, 2.1 ); setScaleKey( spep_0 -3 + 8, 1, 1.93, 1.93 ); setScaleKey( spep_0 -3 + 10, 1, 1.77, 1.77 ); setScaleKey( spep_0 -3 + 12, 1, 1.6, 1.6 ); setScaleKey( spep_0 -3 + 14, 1, 1.43, 1.43 ); setScaleKey( spep_0 -3 + 16, 1, 1.27, 1.27 ); setScaleKey( spep_0 -3 + 18, 1, 1.1, 1.1 ); setScaleKey( spep_0 -3 + 20, 1, 1.09, 1.09 ); setScaleKey( spep_0 -3 + 22, 1, 1.09, 1.09 ); setScaleKey( spep_0 -3 + 24, 1, 1.08, 1.08 ); setScaleKey( spep_0 -3 + 26, 1, 1.07, 1.07 ); setScaleKey( spep_0 -3 + 28, 1, 1.07, 1.07 ); setScaleKey( spep_0 -3 + 30, 1, 1.06, 1.06 ); setScaleKey( spep_0 -3 + 32, 1, 1.05, 1.05 ); setScaleKey( spep_0 -3 + 34, 1, 1.05, 1.05 ); setScaleKey( spep_0 -3 + 36, 1, 1.04, 1.04 ); setScaleKey( spep_0 -3 + 38, 1, 1.03, 1.03 ); setScaleKey( spep_0 -3 + 40, 1, 1.03, 1.03 ); setScaleKey( spep_0 -3 + 42, 1, 1.02, 1.02 ); setScaleKey( spep_0 -3 + 44, 1, 1.01, 1.01 ); setScaleKey( spep_0 -3 + 46, 1, 1.01, 1.01 ); setScaleKey( spep_0 -3 + 48, 1, 1, 1 ); setScaleKey( spep_0 -3 + 50, 1, 1, 1 ); setScaleKey( spep_0 -3 + 52, 1, 0.99, 0.99 ); setScaleKey( spep_0 -3 + 56, 1, 0.99, 0.99 ); setScaleKey( spep_0 -3 + 58, 1, 0.98, 0.98 ); setRotateKey( spep_0 -3 + 3, 1, 0 ); setRotateKey( spep_0 -3 + 58, 1, 0 ); -- ** 音 ** -- playSe( spep_0 + 0, 08 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); -- stopSe( SP_dodge - 12, SE1, 0 ); -- stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --[[敵の座標の固定 setMoveKey( SP_dodge+10, 1, 265.6, -31.6 , 0 ); setScaleKey( SP_dodge+10, 1, 0.79, 0.79 ); setRotateKey( SP_dodge+10, 1, 0 );]] entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵の動き ** -- setDisp( spep_0 -3 + 130, 1, 0 ); setMoveKey( spep_0 -3 + 60, 1, -184.1, -0.1 , 0 ); setMoveKey( spep_0 -3 + 62, 1, -184.2, -0.2 , 0 ); setMoveKey( spep_0 -3 + 64, 1, -184.3, -0.2 , 0 ); setMoveKey( spep_0 -3 + 66, 1, -184.5, -0.2 , 0 ); setMoveKey( spep_0 -3 + 68, 1, -184.6, -0.3 , 0 ); setMoveKey( spep_0 -3 + 70, 1, -184.7, -0.3 , 0 ); setMoveKey( spep_0 -3 + 72, 1, -184.8, -0.3 , 0 ); setMoveKey( spep_0 -3 + 74, 1, -185, -0.3 , 0 ); setMoveKey( spep_0 -3 + 76, 1, -185.1, -0.4 , 0 ); setMoveKey( spep_0 -3 + 78, 1, -185.2, -0.4 , 0 ); setMoveKey( spep_0 -3 + 80, 1, -189.8, -3.4 , 0 ); setMoveKey( spep_0 -3 + 82, 1, -200.7, -0.1 , 0 ); setMoveKey( spep_0 -3 + 84, 1, -205.2, 0 , 0 ); setMoveKey( spep_0 -3 + 86, 1, -216.2, 0.2 , 0 ); setMoveKey( spep_0 -3 + 88, 1, -223.9, -2.8 , 0 ); setMoveKey( spep_0 -3 + 90, 1, -231.6, 0.5 , 0 ); setMoveKey( spep_0 -3 + 92, 1, -220.8, -2.4 , 0 ); setMoveKey( spep_0 -3 + 94, 1, -222.5, 0.9 , 0 ); setMoveKey( spep_0 -3 + 96, 1, -214, -2.1 , 0 ); setMoveKey( spep_0 -3 + 98, 1, -211.5, 1.2 , 0 ); setMoveKey( spep_0 -3 + 100, 1, -202.2, 1.4 , 0 ); setMoveKey( spep_0 -3 + 102, 1, -198.8, 1.6 , 0 ); setMoveKey( spep_0 -3 + 104, 1, -191.8, -1.4 , 0 ); setMoveKey( spep_0 -3 + 106, 1, -184.3, 1.9 , 0 ); setMoveKey( spep_0 -3 + 108, 1, -173.2, -1 , 0 ); setMoveKey( spep_0 -3 + 110, 1, -168, 2.3 , 0 ); setMoveKey( spep_0 -3 + 112, 1, -156, 2.5 , 0 ); setMoveKey( spep_0 -3 + 114, 1, -149.9, 2.6 , 0 ); setMoveKey( spep_0 -3 + 116, 1, -140.2, -0.3 , 0 ); setMoveKey( spep_0 -3 + 118, 1, -130.1, 3 , 0 ); setMoveKey( spep_0 -3 + 120, 1, -116.4, 3.1 , 0 ); setMoveKey( spep_0 -3 + 122, 1, -108.5, 3.3 , 0 ); setMoveKey( spep_0 -3 + 124, 1, -97, 0.3 , 0 ); setMoveKey( spep_0 -3 + 126, 1, -85.1, 3.7 , 0 ); setMoveKey( spep_0 -3 + 128, 1, -69.5, 3.9 , 0 ); setMoveKey( spep_0 -3 + 130, 1, -69.5, 3.9 , 0 ); setScaleKey( spep_0 -3 + 62, 1, 0.98, 0.98 ); setScaleKey( spep_0 -3 + 64, 1, 0.97, 0.97 ); setScaleKey( spep_0 -3 + 68, 1, 0.97, 0.97 ); setScaleKey( spep_0 -3 + 70, 1, 0.96, 0.96 ); setScaleKey( spep_0 -3 + 74, 1, 0.96, 0.96 ); setScaleKey( spep_0 -3 + 76, 1, 0.95, 0.95 ); setScaleKey( spep_0 -3 + 78, 1, 0.95, 0.95 ); setScaleKey( spep_0 -3 + 80, 1, 0.97, 0.97 ); setScaleKey( spep_0 -3 + 82, 1, 0.99, 0.99 ); setScaleKey( spep_0 -3 + 84, 1, 1.01, 1.01 ); setScaleKey( spep_0 -3 + 86, 1, 1.03, 1.03 ); setScaleKey( spep_0 -3 + 88, 1, 1.05, 1.05 ); setScaleKey( spep_0 -3 + 90, 1, 1.07, 1.07 ); setScaleKey( spep_0 -3 + 92, 1, 1.09, 1.09 ); setScaleKey( spep_0 -3 + 94, 1, 1.11, 1.11 ); setScaleKey( spep_0 -3 + 96, 1, 1.13, 1.13 ); setScaleKey( spep_0 -3 + 98, 1, 1.15, 1.15 ); setScaleKey( spep_0 -3 + 100, 1, 1.17, 1.17 ); setScaleKey( spep_0 -3 + 102, 1, 1.19, 1.19 ); setScaleKey( spep_0 -3 + 104, 1, 1.21, 1.21 ); setScaleKey( spep_0 -3 + 106, 1, 1.23, 1.23 ); setScaleKey( spep_0 -3 + 108, 1, 1.25, 1.25 ); setScaleKey( spep_0 -3 + 110, 1, 1.27, 1.27 ); setScaleKey( spep_0 -3 + 112, 1, 1.29, 1.29 ); setScaleKey( spep_0 -3 + 114, 1, 1.31, 1.31 ); setScaleKey( spep_0 -3 + 116, 1, 1.33, 1.33 ); setScaleKey( spep_0 -3 + 118, 1, 1.35, 1.35 ); setScaleKey( spep_0 -3 + 120, 1, 1.37, 1.37 ); setScaleKey( spep_0 -3 + 122, 1, 1.39, 1.39 ); setScaleKey( spep_0 -3 + 124, 1, 1.41, 1.41 ); setScaleKey( spep_0 -3 + 126, 1, 1.43, 1.43 ); setScaleKey( spep_0 -3 + 128, 1, 1.45, 1.45 ); setScaleKey( spep_0 -3 + 130, 1, 1.45, 1.45 ); setRotateKey( spep_0 -3 + 130, 1, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 -3 + 3, 906, 81, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 81, 20 ); setEffMoveKey( spep_0 -3 + 3, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 84, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_0 -3 + 3, shuchusen1, 1.07, 1.75 ); setEffScaleKey( spep_0 -3 + 48, shuchusen1, 1.07, 1.75 ); setEffScaleKey( spep_0 -3 + 50, shuchusen1, 1.07, 1.56 ); setEffScaleKey( spep_0 -3 + 84, shuchusen1, 1.07, 1.56 ); setEffRotateKey( spep_0 -3 + 3, shuchusen1, 0 ); setEffRotateKey( spep_0 -3 + 84, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 3, shuchusen1, 77 ); setEffAlphaKey( spep_0 -3 + 48, shuchusen1, 77 ); setEffAlphaKey( spep_0 -3 + 50, shuchusen1, 183 ); setEffAlphaKey( spep_0 -3 + 76, shuchusen1, 183 ); setEffAlphaKey( spep_0 -3 + 78, shuchusen1, 137 ); setEffAlphaKey( spep_0 -3 + 80, shuchusen1, 92 ); setEffAlphaKey( spep_0 -3 + 82, shuchusen1, 46 ); setEffAlphaKey( spep_0 -3 + 84, shuchusen1, 0 ); shuchusen2 = entryEffectLife( spep_0 -3 + 130, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 127, shuchusen2, 32, 20 ); setEffMoveKey( spep_0 -3 + 130, shuchusen2, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 162, shuchusen2, 0, 0, 0 ); setEffScaleKey( spep_0 -3 + 130, shuchusen2, 1.04, 1.47 ); setEffScaleKey( spep_0 -3 + 162, shuchusen2, 1.04, 1.47 ); setEffRotateKey( spep_0 -3 + 130, shuchusen2, 0 ); setEffRotateKey( spep_0 -3 + 162, shuchusen2, 0 ); setEffAlphaKey( spep_0 -3 + 130, shuchusen2, 183 ); setEffAlphaKey( spep_0 -3 + 150, shuchusen2, 183 ); setEffAlphaKey( spep_0 -3 + 152, shuchusen2, 153 ); setEffAlphaKey( spep_0 -3 + 154, shuchusen2, 122 ); setEffAlphaKey( spep_0 -3 + 156, shuchusen2, 92 ); setEffAlphaKey( spep_0 -3 + 158, shuchusen2, 61 ); setEffAlphaKey( spep_0 -3 + 160, shuchusen2, 31 ); setEffAlphaKey( spep_0 -3 + 162, shuchusen2, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 166, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 126, 2, 2, 2, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade -- ** 音 ** -- playSe( spep_0 + 52, 1003 ); se_1116 = playSe( spep_0 + 84, 1116 ); stopSe( spep_0 + 109, se_1116, 20 ); playSe( spep_0 + 128, 1013 ); setSeVolume( spep_0 + 128, 1013, 158 ); playSe( spep_0 + 132, 1007 ); se_1110 = playSe( spep_0 + 132, 1110 ); se_0019 = playSe( spep_0 + 132, 19 ); setSeVolume( spep_0 + 132, 1110, 79 ); setSeVolume( spep_0 + 132, 19, 50 ); stopSe( spep_0 + 145, se_1110, 14 ); stopSe( spep_0 + 153, se_0019, 32 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 166; ------------------------------------------------------ -- にぎにぎ〜構え ------------------------------------------------------ -- ** エフェクト等 ** -- kamae = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --にぎにぎ〜構え(ef_002) setEffMoveKey( spep_1 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_1 + 212, kamae, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kamae, -1.0, 1.0 ); setEffScaleKey( spep_1 + 212, kamae, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kamae, 0 ); setEffRotateKey( spep_1 + 212, kamae, 0 ); setEffAlphaKey( spep_1 + 0, kamae, 255 ); setEffAlphaKey( spep_1 + 212, kamae, 255 ); spep_x = spep_1 + 104; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9 + 70, 515.5 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -65, 536, 0 ); setEffMoveKey( spep_x + 84, ctgogo, -65, 536, 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.8, 0.8 ); setEffScaleKey( spep_x + 76, ctgogo, -0.8, 0.8 ); setEffScaleKey( spep_x + 78, ctgogo, -1.2, 1.2 ); setEffScaleKey( spep_x + 80, ctgogo, -1.11, 1.11 ); setEffScaleKey( spep_x + 82, ctgogo, -1.42, 1.42 ); setEffScaleKey( spep_x + 84, ctgogo, -1.73, 1.73 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_1 -3 + 3, 906, 209, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1 + 0, shuchuse3, 209, 20 ); setEffMoveKey( spep_1 -3 + 3, shuchusen3, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 212, shuchusen3, 0, 0, 0 ); setEffScaleKey( spep_1 -3 + 3, shuchusen3, 1.14, 2.1 ); setEffScaleKey( spep_1 -3 + 118, shuchusen3, 1.14, 2.1 ); setEffScaleKey( spep_1 -3 + 120, shuchusen3, 1.14, 1.16 ); setEffScaleKey( spep_1 -3 + 178, shuchusen3, 1.14, 1.16 ); setEffScaleKey( spep_1 -3 + 180, shuchusen3, 1.05, 1.19 ); setEffScaleKey( spep_1 -3 + 212, shuchusen3, 1.05, 1.19 ); setEffRotateKey( spep_1 -3 + 3, shuchusen3, 0 ); setEffRotateKey( spep_1 -3 + 212, shuchusen3, 0 ); setEffAlphaKey( spep_1 -3 + 3, shuchusen3, 128 ); setEffAlphaKey( spep_1 -3 + 118, shuchusen3, 128 ); setEffAlphaKey( spep_1 -3 + 120, shuchusen3, 204 ); setEffAlphaKey( spep_1 -3 + 178, shuchusen3, 204 ); setEffAlphaKey( spep_1 -3 + 179, shuchusen3, 204 ); setEffAlphaKey( spep_1 -3 + 180, shuchusen3, 0 ); setEffAlphaKey( spep_1 -3 + 182, shuchusen3, 46 ); setEffAlphaKey( spep_1 -3 + 184, shuchusen3, 92 ); setEffAlphaKey( spep_1 -3 + 186, shuchusen3, 137 ); setEffAlphaKey( spep_1 -3 + 188, shuchusen3, 183 ); setEffAlphaKey( spep_1 -3 + 212, shuchusen3, 183 ); -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 196, 10, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 212, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- se_1116 = playSe( spep_1 + 14, 1116 ); setSeVolume( spep_1 + 14, 1116, 50 ); playSe( spep_1 + 24, 1012 ); setSeVolume( spep_1 + 24, 1012, 79 ); playSe( spep_1 + 28, 1009 ); stopSe( spep_1 + 36, se_1116, 7 ); playSe( spep_1 + 50, 1012 ); setSeVolume( spep_1 + 50, 1012, 79 ); se_1064 = playSe( spep_1 + 56, 1064 ); setSeVolume( spep_1 + 56, 1064, 56 ); stopSe( spep_1 + 72, se_1064, 8 ); playSe( spep_1 + 72, 1012 ); setSeVolume( spep_1 + 72, 1012, 79 ); playSe( spep_1 + 76, 1009 ); setSeVolume( spep_1 + 76, 1009, 56 ); playSe( spep_1 + 114, 1018 ); se_1072 = playSe( spep_1 + 176, 1072 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 210; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 4, 1035 ); stopSe( spep_2 + 6, se_1072, 0 ); se_0009 = playSe( spep_2 + 90, 09 ); setSeVolume( spep_2 + 90, 09, 0 ); setSeVolume( spep_2 + 91, 09, 7 ); setSeVolume( spep_2 + 92, 09, 14 ); setSeVolume( spep_2 + 93, 09, 21 ); -- ** 次の準備 ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 82, 6, 6, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ -- スローイング〜爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finishf = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --スローイング〜爆発・手前(ef_003) setEffMoveKey( spep_3 + 0, finishf, 0, 0 , 0 ); setEffMoveKey( spep_3 + 193, finishf, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finishf, -1.0, 1.0 ); setEffScaleKey( spep_3 + 193, finishf, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finishf, 0 ); setEffRotateKey( spep_3 + 193, finishf, 0 ); setEffAlphaKey( spep_3 + 0, finishf, 255 ); setEffAlphaKey( spep_3 + 193, finishf, 255 ); finishb = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --スローイング〜爆発・奥(ef_004) setEffMoveKey( spep_3 + 0, finishb, 0, 0 , 0 ); setEffMoveKey( spep_3 + 193, finishb, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finishb, -1.0, 1.0 ); setEffScaleKey( spep_3 + 193, finishb, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finishb, 0 ); setEffRotateKey( spep_3 + 193, finishb, 0 ); setEffAlphaKey( spep_3 + 0, finishb, 255 ); setEffAlphaKey( spep_3 + 193, finishb, 255 ); -- ** 敵の動き ** -- --setDisp( spep_3 -3 + 3, 1, 1 ); setDisp( spep_3 -3 + 10, 1, 1 ); setDisp( spep_3 +3 + 24, 1, 0 ); changeAnime( spep_3 -3 + 3, 1, 8 ); setMoveKey( spep_3 -3 + 3, 1, 128.1, 8.6 , 0 ); setMoveKey( spep_3 +3 + 6, 1, 92.3, -11.8 , 0 ); setMoveKey( spep_3 +3 + 8, 1, 61.8, -29.7 , 0 ); setMoveKey( spep_3 +3 + 10, 1, 36.5, -45.3 , 0 ); setMoveKey( spep_3 +3 + 12, 1, 16.5, -58.7 , 0 ); setMoveKey( spep_3 +3 + 14, 1, 1.7, -69.6 , 0 ); setMoveKey( spep_3 +3 + 16, 1, -8.3, -78.6 , 0 ); setMoveKey( spep_3 +3 + 18, 1, -16.5, -86.8 , 0 ); setMoveKey( spep_3 +3 + 20, 1, -23, -94.2 , 0 ); setMoveKey( spep_3 +3 + 22, 1, -23.8, -120.9 , 0 ); setMoveKey( spep_3 +3 + 24, 1, -37.3, -103.7 , 0 ); setScaleKey( spep_3 -3 + 3, 1, 1.81, 1.81 ); setScaleKey( spep_3 +3 + 6, 1, 1.49, 1.49 ); setScaleKey( spep_3 +3 + 8, 1, 1.21, 1.21 ); setScaleKey( spep_3 +3 + 10, 1, 0.98, 0.98 ); setScaleKey( spep_3 +3 + 12, 1, 0.79, 0.79 ); setScaleKey( spep_3 +3 + 14, 1, 0.64, 0.64 ); setScaleKey( spep_3 +3 + 16, 1, 0.56, 0.56 ); setScaleKey( spep_3 +3 + 18, 1, 0.49, 0.49 ); setScaleKey( spep_3 +3 + 20, 1, 0.43, 0.43 ); setScaleKey( spep_3 +3 + 22, 1, 0.38, 0.38 ); setScaleKey( spep_3 +3 + 24, 1, 0.34, 0.34 ); setRotateKey( spep_3 -3 + 3, 1, -10.7 ); setRotateKey( spep_3 +3 + 6, 1, -10.7 ); setRotateKey( spep_3 +3 + 8, 1, -10.6 ); setRotateKey( spep_3 +3 + 18, 1, -10.6 ); setRotateKey( spep_3 +3 + 20, 1, -10.7 ); setRotateKey( spep_3 +3 + 24, 1, -10.7 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 193, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- setSeVolume( spep_3 + 0, 09, 28 ); playSe( spep_3 + 0, 1003 ); setSeVolume( spep_3 + 1, 09, 35 ); setSeVolume( spep_3 + 2, 09, 42 ); setSeVolume( spep_3 + 3, 09, 49 ); setSeVolume( spep_3 + 4, 09, 56 ); setSeVolume( spep_3 + 5, 09, 63 ); setSeVolume( spep_3 + 6, 09, 70 ); setSeVolume( spep_3 + 7, 09, 77 ); setSeVolume( spep_3 + 8, 09, 84 ); setSeVolume( spep_3 + 9, 09, 91 ); setSeVolume( spep_3 + 10, 09, 98 ); setSeVolume( spep_3 + 11, 09, 100 ); stopSe( spep_3 + 19, se_0009, 9 ); se_1159 = playSe( spep_3 + 24, 1159 ); se_1044 = playSe( spep_3 + 24, 1044 ); setSeVolume( spep_3 + 24, 1159, 63 ); setSeVolume( spep_3 + 24, 1044, 63 ); se_1024 = playSe( spep_3 + 53, 1024 ); stopSe( spep_3 + 137, se_1159, 39 ); --stopSe( spep_3 + 176, se_1044, 0 ); --stopSe( spep_3 + 176, se_1024, 0 ); -- ** ダメージ表示 ** -- dealDamage( spep_3 + 53 ); endPhase( spep_3 + 193 ); end