--悪のサイヤ人_デザストルクロー fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154335; --手前突進 SP_02 = 154336; --2連斬撃 SP_03 = 154337; --振りかぶり手拡大 SP_04 = 154338; --フィニッシュ SP_05 = 154339; --フィニッシュ背景 --敵側 SP_01x = 154340; --手前突進 SP_02x = 154341; --2連斬撃 SP_03x = 154342; --振りかぶり手拡大 SP_04x = 154343; --フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 手前突進(66F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tosshin = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --手前突進(ef_001) setEffMoveKey( spep_0 + 0, tosshin, 0, 0 , 0 ); setEffMoveKey( spep_0 + 66, tosshin, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tosshin, 1.0, 1.0 ); setEffScaleKey( spep_0 + 66, tosshin, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tosshin, 0 ); setEffRotateKey( spep_0 + 66, tosshin, 0 ); setEffAlphaKey( spep_0 + 0, tosshin, 255 ); setEffAlphaKey( spep_0 + 66, tosshin, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 8, 906, 58, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 8, shuchusen1, 58, 20 ); setEffMoveKey( spep_0 + 8, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 66, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 8, shuchusen1, 1.7, 2.0 ); setEffScaleKey( spep_0 + 66, shuchusen1, 1.7, 2.0 ); setEffRotateKey( spep_0 + 8, shuchusen1, 0 ); setEffRotateKey( spep_0 + 66, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 8, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 64, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 65, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 66, shuchusen1, 0 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_0 + 2, 10012, 56, 0x100, -1, 0, -4, 319.9 ); --ズオッ setEffShake( spep_0 + 8, ctzuo, 50, 20 ); setEffMoveKey( spep_0 + 2, ctzuo, -4, 319.9 , 0 ); setEffMoveKey( spep_0 + 4, ctzuo, -2.7, 343.1 , 0 ); setEffMoveKey( spep_0 + 6, ctzuo, -1.3, 366.5 , 0 ); setEffMoveKey( spep_0 + 8, ctzuo, 0, 390.2 , 0 ); setEffMoveKey( spep_0 + 58, ctzuo, 0, 390.2 , 0 ); setEffScaleKey( spep_0 + 2, ctzuo, 0.1, 0.1 ); setEffScaleKey( spep_0 + 4, ctzuo, 0.87, 0.87 ); setEffScaleKey( spep_0 + 6, ctzuo, 1.55, 1.55 ); setEffScaleKey( spep_0 + 8, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 10, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 12, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 14, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 16, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 18, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 20, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 22, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 24, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 26, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 28, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 30, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 32, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 34, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 36, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 38, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 40, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 42, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 44, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 46, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 48, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 50, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 52, ctzuo, 2.53, 2.53 ); setEffScaleKey( spep_0 + 54, ctzuo, 2.54, 2.54 ); setEffScaleKey( spep_0 + 56, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_0 + 58, ctzuo, 2.8, 2.8 ); setEffRotateKey( spep_0 + 2, ctzuo, 0 ); setEffRotateKey( spep_0 + 58, ctzuo, 0 ); setEffAlphaKey( spep_0 + 2, ctzuo, 255 ); setEffAlphaKey( spep_0 + 50, ctzuo, 255 ); setEffAlphaKey( spep_0 + 52, ctzuo, 195 ); setEffAlphaKey( spep_0 + 54, ctzuo, 134 ); setEffAlphaKey( spep_0 + 56, ctzuo, 74 ); setEffAlphaKey( spep_0 + 58, ctzuo, 13 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 66, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_0 + 60, 4, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_0 + 0, 9 ); playSe( spep_0 + 44, 1072 ); playSe( spep_0 + 62, 1180 ); setSeVolume( spep_0 + 62, 1180, 0 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 66; ------------------------------------------------------ -- 2連斬撃(96F) ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --2連斬撃(ef_002) setEffMoveKey( spep_1 + 0, hit, 0, 0 , 0 ); setEffMoveKey( spep_1 + 96, hit, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_1 + 96, hit, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hit, 0 ); setEffRotateKey( spep_1 + 96, hit, 0 ); setEffAlphaKey( spep_1 + 0, hit, 255 ); setEffAlphaKey( spep_1 + 96, hit, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 100 ); setMoveKey( spep_1 + 0, 1, 179.1, 356.1 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 177.2, 349.1 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 175.3, 341.9 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 173.5, 334.8 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 171.5, 327.7 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 169.5, 320.6 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 167.6, 313.5 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 165.7, 306.3 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 163.8, 299.3 , 0 ); setScaleKey( spep_1 + 0, 1, 0.47, 0.47 ); setScaleKey( spep_1 -3 + 4, 1, 0.54, 0.54 ); setScaleKey( spep_1 -3 + 6, 1, 0.61, 0.61 ); setScaleKey( spep_1 -3 + 8, 1, 0.68, 0.68 ); setScaleKey( spep_1 -3 + 10, 1, 0.74, 0.74 ); setScaleKey( spep_1 -3 + 12, 1, 0.81, 0.81 ); setScaleKey( spep_1 -3 + 14, 1, 0.88, 0.88 ); setScaleKey( spep_1 -3 + 16, 1, 0.95, 0.95 ); setScaleKey( spep_1 -3 + 18, 1, 1.02, 1.02 ); setRotateKey( spep_1 + 0, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, 0, 0, 0, 200 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 16; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_1 -3 + 98, 1, 0 ); changeAnime( spep_1 -3 + 36, 1, 106 ); changeAnime( spep_1 -3 + 68, 1, 108 ); setMoveKey( spep_1 -3 + 20, 1, 162, 292.2 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 160, 285 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 158.2, 277.9 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 156.1, 270.8 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 154.2, 263.7 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 152.3, 256.7 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 150.5, 249.5 , 0 ); setMoveKey( spep_1 -3 + 35, 1, 150.4, 249.5 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 133.1, 252.2 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 141.7, 257.8 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 130.4, 255.1 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 133.3, 252.1 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 141.7, 257.7 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 130.6, 255 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 133.5, 252.1 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 141.9, 257.6 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 130.9, 254.9 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 133.7, 252.2 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 142, 257.5 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 131.1, 254.8 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 133.9, 252.1 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 142.2, 257.4 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 131.4, 254.7 , 0 ); setMoveKey( spep_1 -3 + 67, 1, 134.1, 252 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 150.4, 249.6 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 142.7, 246.7 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 148.3, 239 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 150.4, 249.6 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 142.8, 246.8 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 148.3, 239.2 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 150.5, 249.5 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 142.9, 246.9 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 148.3, 239.3 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 150.5, 249.5 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 142.9, 246.9 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 148.3, 239.5 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 150.5, 249.5 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 143, 247 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 148.5, 239.6 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 150.4, 249.5 , 0 ); setScaleKey( spep_1 -3 + 20, 1, 1.09, 1.09 ); setScaleKey( spep_1 -3 + 22, 1, 1.16, 1.16 ); setScaleKey( spep_1 -3 + 24, 1, 1.23, 1.23 ); setScaleKey( spep_1 -3 + 26, 1, 1.29, 1.29 ); setScaleKey( spep_1 -3 + 28, 1, 1.36, 1.36 ); setScaleKey( spep_1 -3 + 30, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 32, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 35, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 36, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 38, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 40, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 42, 1, 1.47, 1.47 ); setScaleKey( spep_1 -3 + 44, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 46, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 48, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 50, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 52, 1, 1.44, 1.44 ); setScaleKey( spep_1 -3 + 54, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 56, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 58, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 60, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 62, 1, 1.41, 1.41 ); setScaleKey( spep_1 -3 + 64, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 67, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 68, 1, 1.39, 1.39 ); setScaleKey( spep_1 -3 + 70, 1, 1.39, 1.39 ); setScaleKey( spep_1 -3 + 72, 1, 1.38, 1.38 ); setScaleKey( spep_1 -3 + 74, 1, 1.37, 1.37 ); setScaleKey( spep_1 -3 + 76, 1, 1.37, 1.37 ); setScaleKey( spep_1 -3 + 78, 1, 1.36, 1.36 ); setScaleKey( spep_1 -3 + 80, 1, 1.36, 1.36 ); setScaleKey( spep_1 -3 + 82, 1, 1.35, 1.35 ); setScaleKey( spep_1 -3 + 84, 1, 1.34, 1.34 ); setScaleKey( spep_1 -3 + 86, 1, 1.34, 1.34 ); setScaleKey( spep_1 -3 + 88, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 90, 1, 1.32, 1.32 ); setScaleKey( spep_1 -3 + 92, 1, 1.32, 1.32 ); setScaleKey( spep_1 -3 + 94, 1, 1.31, 1.31 ); setScaleKey( spep_1 -3 + 96, 1, 1.31, 1.31 ); setScaleKey( spep_1 -3 + 98, 1, 1.3, 1.3 ); setRotateKey( spep_1 -3 + 35, 1, 0 ); setRotateKey( spep_1 -3 + 36, 1, -38.4 ); setRotateKey( spep_1 -3 + 67, 1, -38.4 ); setRotateKey( spep_1 -3 + 68, 1, -20.1 ); setRotateKey( spep_1 -3 + 98, 1, -20.1 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 -3 + 34, 906, 62 +3, 0x100, -1, 0, 0, 20 ); --集中線 setEffShake( spep_1 -3 + 34, shuchusen2, 62 +3, 20 ); setEffMoveKey( spep_1 -3 + 34, shuchusen2, 0, 20 , 0 ); setEffMoveKey( spep_1 + 96, shuchusen2, 0, 20 , 0 ); setEffScaleKey( spep_1 -3 + 34, shuchusen2, 1.4, 1.6 ); setEffScaleKey( spep_1 + 96, shuchusen2, 1.4, 1.6 ); setEffRotateKey( spep_1 -3 + 34, shuchusen2, 0 ); setEffRotateKey( spep_1 + 96, shuchusen2, 0 ); setEffAlphaKey( spep_1 -3 + 34, shuchusen2, 255 ); setEffAlphaKey( spep_1 -3 + 64, shuchusen2, 0 ); setEffAlphaKey( spep_1 -3 + 67, shuchusen2, 0 ); setEffAlphaKey( spep_1 -3 + 68, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 96, shuchusen2, 0 ); -- ** 白フェード ** -- entryFade( spep_1 + 96 -4, 2, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_1 + 30, 1180 ); setSeVolume( spep_1 + 34, 1180, 80 ); setSeVolume( spep_1 + 36, 1180, 100 ); playSe( spep_1 + 32, 1142 ); setSeVolume( spep_1 + 32, 1142, 70 ); playSe( spep_1 + 36, 1032 ); setSeVolume( spep_1 + 36, 1032, 70 ); playSe( spep_1 + 66, 1142 ); setSeVolume( spep_1 + 66, 1142, 70 ); playSe( spep_1 + 70, 1032 ); setSeVolume( spep_1 + 70, 1032, 70 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 96; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ -- 振りかぶり手拡大(196F) ------------------------------------------------------ -- ** エフェクト等 ** -- hand = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --振りかぶり手拡大(ef_003) setEffMoveKey( spep_3 + 0, hand, 0, 0 , 0 ); setEffMoveKey( spep_3 + 196, hand, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hand, 1.0, 1.0 ); setEffScaleKey( spep_3 + 196, hand, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hand, 0 ); setEffRotateKey( spep_3 + 196, hand, 0 ); setEffAlphaKey( spep_3 + 0, hand, 255 ); setEffAlphaKey( spep_3 + 196, hand, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_3 -3 + 12, 906, 98, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 -3 + 12, shuchusen3, 98, 20 ); setEffMoveKey( spep_3 -3 + 12, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 110, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 -3 + 12, shuchusen3, 1.2, 1.2 ); setEffScaleKey( spep_3 -3 + 110, shuchusen3, 1.2, 1.2 ); setEffRotateKey( spep_3 -3 + 12, shuchusen3, 0 ); setEffRotateKey( spep_3 -3 + 110, shuchusen3, 0 ); setEffAlphaKey( spep_3 -3 + 12, shuchusen3, 255 ); setEffAlphaKey( spep_3 -3 + 110, shuchusen3, 255 ); spep_x = spep_3 + 12; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9 + 70, 515.5 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -9.9 + 70, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -9.9 + 70, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 196, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- SE0 = playSe( spep_3 + 22, 1179 ); setSeVolume( spep_3 + 22, 1179, 125 ); setSeVolume( spep_3 + 86, 1179, 100 ); setSeVolume( spep_3 + 95, 1179, 70 ); setSeVolume( spep_3 + 100, 1179, 50 ); stopSe( spep_3 + 114, SE0, 0 ); SE1 = playSe( spep_3 + 22, 1109 ); stopSe( spep_3 + 26, SE1, 12 ); playSe( spep_3 + 82, 1072 ); setSeVolume( spep_3 + 82, 1072, 20 ); SE2 = playSe( spep_3 + 102, 1044 ); setSeVolume( spep_3 + 102, 1044, 70 ); stopSe( spep_3 + 196, SE2, 0 ); playSe( spep_3 + 108, 1072 ); setSeVolume( spep_3 + 108, 1072, 20 ); playSe( spep_3 + 134, 1072 ); setSeVolume( spep_3 + 134, 1072, 25 ); playSe( spep_3 + 160, 1072 ); setSeVolume( spep_3 + 160, 1072, 31 ); SE3 = playSe( spep_3 + 178, 1116 ); stopSe( spep_3 + 198, SE3, 8 ); playSe( spep_x + 16, 1018 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 196; ------------------------------------------------------ -- フィニッシュ(174F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --フィニッシュ(ef_004) setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 174, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 174, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 174, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 174, finish_f, 255 ); finish_b = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --フィニッシュ背景(ef_005) setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 174, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 174, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 174, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 174, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 108 ); changeAnime( spep_4 -3 + 14, 1, 106 ); setMoveKey( spep_4 + 0, 1, 77.5, 184.7 , 0 ); setMoveKey( spep_4 -3 + 4, 1, 95.8, 182.9 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 96, 205.1 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 116.3, 217.3 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 122.5, 231.5 , 0 ); setMoveKey( spep_4 -3 + 13, 1, 132.8, 231.7 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 143, 249.9 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 147.2, 254 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 143.4, 256.2 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 143.5, 244.3 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 143.7, 250.5 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 147.9, 254.6 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 144.1, 256.8 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 144.3, 244.9 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 144.5, 251.1 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 148.6, 255.2 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 144.8, 257.4 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 145, 245.5 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 145.2, 251.6 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 149.4, 255.8 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 145.5, 257.9 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 145.7, 246.1 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 145.9, 252.2 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 150.1, 256.4 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 146.3, 258.5 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 146.5, 246.6 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 147, 253.5 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 147.6, 254.4 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 148.1, 255.3 , 0 ); setMoveKey( spep_4 -3 + 60, 1, 148.7, 256.2 , 0 ); setMoveKey( spep_4 -3 + 62, 1, 149.2, 257 , 0 ); setMoveKey( spep_4 -3 + 64, 1, 149.8, 257.9 , 0 ); setMoveKey( spep_4 -3 + 66, 1, 150.4, 258.8 , 0 ); setMoveKey( spep_4 -3 + 68, 1, 150.9, 259.7 , 0 ); setMoveKey( spep_4 -3 + 70, 1, 151.4, 260.6 , 0 ); setMoveKey( spep_4 -3 + 72, 1, 152, 261.5 , 0 ); setMoveKey( spep_4 -3 + 74, 1, 152.5, 262.4 , 0 ); setMoveKey( spep_4 -3 + 76, 1, 153.1, 263.3 , 0 ); setMoveKey( spep_4 -3 + 78, 1, 153.7, 264.2 , 0 ); setMoveKey( spep_4 -3 + 80, 1, 154.2, 265 , 0 ); setMoveKey( spep_4 -3 + 82, 1, 154.8, 265.9 , 0 ); setMoveKey( spep_4 -3 + 84, 1, 155.3, 266.8 , 0 ); setMoveKey( spep_4 -3 + 86, 1, 155.9, 267.7 , 0 ); setMoveKey( spep_4 -3 + 88, 1, 156.5, 268.6 , 0 ); setMoveKey( spep_4 -3 + 90, 1, 156.8, 269.2 , 0 ); setMoveKey( spep_4 -3 + 92, 1, 157.2, 269.8 , 0 ); setMoveKey( spep_4 -3 + 94, 1, 157.5, 270.3 , 0 ); setMoveKey( spep_4 -3 + 96, 1, 157.9, 270.9 , 0 ); setMoveKey( spep_4 -3 + 98, 1, 158.2, 271.5 , 0 ); setMoveKey( spep_4 -3 + 100, 1, 158.5, 272.1 , 0 ); setMoveKey( spep_4 -3 + 102, 1, 158.9, 272.7 , 0 ); setMoveKey( spep_4 -3 + 104, 1, 159.3, 273.3 , 0 ); setMoveKey( spep_4 -3 + 106, 1, 159.7, 273.9 , 0 ); setMoveKey( spep_4 -3 + 108, 1, 160, 274.4 , 0 ); setMoveKey( spep_4 -3 + 110, 1, 160.4, 275 , 0 ); setMoveKey( spep_4 -3 + 112, 1, 160.7, 275.6 , 0 ); setMoveKey( spep_4 -3 + 114, 1, 161.1, 276.2 , 0 ); setMoveKey( spep_4 -3 + 116, 1, 161.4, 276.7 , 0 ); setMoveKey( spep_4 -3 + 118, 1, 161.8, 277.3 , 0 ); setMoveKey( spep_4 -3 + 120, 1, 162.1, 277.8 , 0 ); setMoveKey( spep_4 -3 + 122, 1, 162.5, 278.4 , 0 ); setMoveKey( spep_4 -3 + 124, 1, 162.9, 279 , 0 ); setMoveKey( spep_4 -3 + 126, 1, 163.2, 279.6 , 0 ); setMoveKey( spep_4 -3 + 128, 1, 163.6, 280.2 , 0 ); setMoveKey( spep_4 -3 + 130, 1, 163.9, 280.7 , 0 ); setMoveKey( spep_4 -3 + 132, 1, 164.3, 281.3 , 0 ); setMoveKey( spep_4 -3 + 134, 1, 164.7, 281.9 , 0 ); setMoveKey( spep_4 -3 + 136, 1, 165, 282.4 , 0 ); setMoveKey( spep_4 -3 + 138, 1, 165.4, 283.1 , 0 ); setMoveKey( spep_4 -3 + 140, 1, 165.7, 283.7 , 0 ); setMoveKey( spep_4 -3 + 142, 1, 166.1, 284.2 , 0 ); setMoveKey( spep_4 -3 + 144, 1, 166.5, 284.8 , 0 ); setMoveKey( spep_4 -3 + 146, 1, 166.8, 285.4 , 0 ); setMoveKey( spep_4 -3 + 148, 1, 167.2, 286 , 0 ); setMoveKey( spep_4 -3 + 150, 1, 167.5, 286.6 , 0 ); setMoveKey( spep_4 -3 + 152, 1, 167.9, 287.1 , 0 ); setMoveKey( spep_4 -3 + 154, 1, 168.2, 287.7 , 0 ); setMoveKey( spep_4 -3 + 156, 1, 168.5, 288.2 , 0 ); setMoveKey( spep_4 -3 + 158, 1, 168.8, 288.8 , 0 ); setMoveKey( spep_4 -3 + 160, 1, 169.2, 289.4 , 0 ); setMoveKey( spep_4 -3 + 162, 1, 169.6, 290 , 0 ); setMoveKey( spep_4 -3 + 164, 1, 169.9, 290.6 , 0 ); setMoveKey( spep_4 -3 + 166, 1, 170.3, 291.1 , 0 ); setMoveKey( spep_4 -3 + 168, 1, 170.6, 291.7 , 0 ); setMoveKey( spep_4 -3 + 170, 1, 171, 292.3 , 0 ); setMoveKey( spep_4 -3 + 172, 1, 171.3, 292.8 , 0 ); setMoveKey( spep_4 -3 + 174, 1, 171.7, 293.4 , 0 ); setMoveKey( spep_4 -3 + 176, 1, 172.1, 294 , 0 ); setMoveKey( spep_4 + 174, 1, 172.1, 294 , 0 ); setScaleKey( spep_4 -3 + 0, 1, 1.3, 1.3 ); setScaleKey( spep_4 -3 + 176, 1, 1.3, 1.3 ); setScaleKey( spep_4 + 174, 1, 1.3, 1.3 ); setRotateKey( spep_4 -3 + 0, 1, -37.9 ); setRotateKey( spep_4 -3 + 2, 1, -38 ); setRotateKey( spep_4 -3 + 13, 1, -38 ); setRotateKey( spep_4 -3 + 14, 1, -37.9 ); setRotateKey( spep_4 -3 + 16, 1, -38 ); setRotateKey( spep_4 -3 + 50, 1, -38 ); setRotateKey( spep_4 -3 + 52, 1, -37.9 ); setRotateKey( spep_4 -3 + 54, 1, -37.5 ); setRotateKey( spep_4 -3 + 56, 1, -37.1 ); setRotateKey( spep_4 -3 + 58, 1, -36.6 ); setRotateKey( spep_4 -3 + 60, 1, -36.2 ); setRotateKey( spep_4 -3 + 62, 1, -35.8 ); setRotateKey( spep_4 -3 + 64, 1, -35.3 ); setRotateKey( spep_4 -3 + 66, 1, -34.9 ); setRotateKey( spep_4 -3 + 68, 1, -34.4 ); setRotateKey( spep_4 -3 + 70, 1, -34 ); setRotateKey( spep_4 -3 + 72, 1, -33.5 ); setRotateKey( spep_4 -3 + 74, 1, -33.1 ); setRotateKey( spep_4 -3 + 76, 1, -32.7 ); setRotateKey( spep_4 -3 + 78, 1, -32.2 ); setRotateKey( spep_4 -3 + 80, 1, -31.8 ); setRotateKey( spep_4 -3 + 82, 1, -31.3 ); setRotateKey( spep_4 -3 + 84, 1, -30.9 ); setRotateKey( spep_4 -3 + 86, 1, -30.4 ); setRotateKey( spep_4 -3 + 88, 1, -30 ); setRotateKey( spep_4 -3 + 90, 1, -29.8 ); setRotateKey( spep_4 -3 + 92, 1, -29.6 ); setRotateKey( spep_4 -3 + 94, 1, -29.4 ); setRotateKey( spep_4 -3 + 96, 1, -29.2 ); setRotateKey( spep_4 -3 + 98, 1, -29 ); setRotateKey( spep_4 -3 + 100, 1, -28.8 ); setRotateKey( spep_4 -3 + 102, 1, -28.6 ); setRotateKey( spep_4 -3 + 104, 1, -28.4 ); setRotateKey( spep_4 -3 + 106, 1, -28.2 ); setRotateKey( spep_4 -3 + 108, 1, -28 ); setRotateKey( spep_4 -3 + 110, 1, -27.8 ); setRotateKey( spep_4 -3 + 112, 1, -27.6 ); setRotateKey( spep_4 -3 + 114, 1, -27.4 ); setRotateKey( spep_4 -3 + 116, 1, -27.2 ); setRotateKey( spep_4 -3 + 118, 1, -27 ); setRotateKey( spep_4 -3 + 120, 1, -26.8 ); setRotateKey( spep_4 -3 + 122, 1, -26.6 ); setRotateKey( spep_4 -3 + 124, 1, -26.4 ); setRotateKey( spep_4 -3 + 126, 1, -26.2 ); setRotateKey( spep_4 -3 + 128, 1, -26 ); setRotateKey( spep_4 -3 + 130, 1, -25.8 ); setRotateKey( spep_4 -3 + 132, 1, -25.6 ); setRotateKey( spep_4 -3 + 134, 1, -25.4 ); setRotateKey( spep_4 -3 + 136, 1, -25.2 ); setRotateKey( spep_4 -3 + 138, 1, -25 ); setRotateKey( spep_4 -3 + 140, 1, -24.8 ); setRotateKey( spep_4 -3 + 142, 1, -24.6 ); setRotateKey( spep_4 -3 + 144, 1, -24.4 ); setRotateKey( spep_4 -3 + 146, 1, -24.2 ); setRotateKey( spep_4 -3 + 148, 1, -24 ); setRotateKey( spep_4 -3 + 150, 1, -23.8 ); setRotateKey( spep_4 -3 + 152, 1, -23.6 ); setRotateKey( spep_4 -3 + 154, 1, -23.4 ); setRotateKey( spep_4 -3 + 156, 1, -23.2 ); setRotateKey( spep_4 -3 + 158, 1, -23 ); setRotateKey( spep_4 -3 + 160, 1, -22.8 ); setRotateKey( spep_4 -3 + 162, 1, -22.6 ); setRotateKey( spep_4 -3 + 164, 1, -22.4 ); setRotateKey( spep_4 -3 + 166, 1, -22.2 ); setRotateKey( spep_4 -3 + 168, 1, -22 ); setRotateKey( spep_4 -3 + 170, 1, -21.8 ); setRotateKey( spep_4 -3 + 172, 1, -21.6 ); setRotateKey( spep_4 -3 + 174, 1, -21.4 ); setRotateKey( spep_4 -3 + 176, 1, -21.2 ); setRotateKey( spep_4 + 174, 1, -21.2 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 180, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- playSe( spep_4 + 6, 1142 ); setSeVolume( spep_4 + 6, 1142, 70 ); playSe( spep_4 + 10, 1032 ); playSe( spep_4 + 10, 1169 ); setSeVolume( spep_4 + 10, 1169, 70 ); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 60 ); endPhase( spep_4 + 174 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 手前突進(66F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tosshin = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); --手前突進(ef_001) setEffMoveKey( spep_0 + 0, tosshin, 0, 0 , 0 ); setEffMoveKey( spep_0 + 66, tosshin, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tosshin, 1.0, 1.0 ); setEffScaleKey( spep_0 + 66, tosshin, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tosshin, 0 ); setEffRotateKey( spep_0 + 66, tosshin, 0 ); setEffAlphaKey( spep_0 + 0, tosshin, 255 ); setEffAlphaKey( spep_0 + 66, tosshin, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 8, 906, 58, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 8, shuchusen1, 58, 20 ); setEffMoveKey( spep_0 + 8, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 66, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 8, shuchusen1, 1.7, 2.0 ); setEffScaleKey( spep_0 + 66, shuchusen1, 1.7, 2.0 ); setEffRotateKey( spep_0 + 8, shuchusen1, 0 ); setEffRotateKey( spep_0 + 66, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 8, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 64, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 65, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 66, shuchusen1, 0 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_0 + 2, 10012, 56, 0x100, -1, 0, -4, 319.9 ); --ズオッ setEffShake( spep_0 + 8, ctzuo, 50, 20 ); setEffMoveKey( spep_0 + 2, ctzuo, -4, 319.9 , 0 ); setEffMoveKey( spep_0 + 4, ctzuo, -2.7, 343.1 , 0 ); setEffMoveKey( spep_0 + 6, ctzuo, -1.3, 366.5 , 0 ); setEffMoveKey( spep_0 + 8, ctzuo, 0, 390.2 , 0 ); setEffMoveKey( spep_0 + 58, ctzuo, 0, 390.2 , 0 ); setEffScaleKey( spep_0 + 2, ctzuo, 0.1, 0.1 ); setEffScaleKey( spep_0 + 4, ctzuo, 0.87, 0.87 ); setEffScaleKey( spep_0 + 6, ctzuo, 1.55, 1.55 ); setEffScaleKey( spep_0 + 8, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 10, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 12, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 14, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 16, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 18, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 20, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 22, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 24, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 26, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 28, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 30, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 32, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 34, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 36, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 38, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 40, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 42, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 44, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 46, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 48, ctzuo, 2.39, 2.39 ); setEffScaleKey( spep_0 + 50, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_0 + 52, ctzuo, 2.53, 2.53 ); setEffScaleKey( spep_0 + 54, ctzuo, 2.54, 2.54 ); setEffScaleKey( spep_0 + 56, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_0 + 58, ctzuo, 2.8, 2.8 ); setEffRotateKey( spep_0 + 2, ctzuo, 0 ); setEffRotateKey( spep_0 + 58, ctzuo, 0 ); setEffAlphaKey( spep_0 + 2, ctzuo, 255 ); setEffAlphaKey( spep_0 + 50, ctzuo, 255 ); setEffAlphaKey( spep_0 + 52, ctzuo, 195 ); setEffAlphaKey( spep_0 + 54, ctzuo, 134 ); setEffAlphaKey( spep_0 + 56, ctzuo, 74 ); setEffAlphaKey( spep_0 + 58, ctzuo, 13 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 66, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_0 + 60, 4, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_0 + 0, 9 ); playSe( spep_0 + 44, 1072 ); playSe( spep_0 + 62, 1180 ); setSeVolume( spep_0 + 62, 1180, 0 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 66; ------------------------------------------------------ -- 2連斬撃(96F) ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); --2連斬撃(ef_002) setEffMoveKey( spep_1 + 0, hit, 0, 0 , 0 ); setEffMoveKey( spep_1 + 96, hit, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_1 + 96, hit, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hit, 0 ); setEffRotateKey( spep_1 + 96, hit, 0 ); setEffAlphaKey( spep_1 + 0, hit, 255 ); setEffAlphaKey( spep_1 + 96, hit, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 100 ); setMoveKey( spep_1 + 0, 1, 179.1, 356.1 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 177.2, 349.1 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 175.3, 341.9 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 173.5, 334.8 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 171.5, 327.7 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 169.5, 320.6 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 167.6, 313.5 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 165.7, 306.3 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 163.8, 299.3 , 0 ); setScaleKey( spep_1 + 0, 1, 0.47, 0.47 ); setScaleKey( spep_1 -3 + 4, 1, 0.54, 0.54 ); setScaleKey( spep_1 -3 + 6, 1, 0.61, 0.61 ); setScaleKey( spep_1 -3 + 8, 1, 0.68, 0.68 ); setScaleKey( spep_1 -3 + 10, 1, 0.74, 0.74 ); setScaleKey( spep_1 -3 + 12, 1, 0.81, 0.81 ); setScaleKey( spep_1 -3 + 14, 1, 0.88, 0.88 ); setScaleKey( spep_1 -3 + 16, 1, 0.95, 0.95 ); setScaleKey( spep_1 -3 + 18, 1, 1.02, 1.02 ); setRotateKey( spep_1 + 0, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, 0, 0, 0, 200 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 16; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_1 -3 + 98, 1, 0 ); changeAnime( spep_1 -3 + 36, 1, 106 ); changeAnime( spep_1 -3 + 68, 1, 108 ); setMoveKey( spep_1 -3 + 20, 1, 162, 292.2 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 160, 285 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 158.2, 277.9 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 156.1, 270.8 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 154.2, 263.7 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 152.3, 256.7 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 150.5, 249.5 , 0 ); setMoveKey( spep_1 -3 + 35, 1, 150.4, 249.5 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 133.1, 252.2 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 141.7, 257.8 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 130.4, 255.1 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 133.3, 252.1 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 141.7, 257.7 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 130.6, 255 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 133.5, 252.1 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 141.9, 257.6 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 130.9, 254.9 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 133.7, 252.2 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 142, 257.5 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 131.1, 254.8 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 133.9, 252.1 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 142.2, 257.4 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 131.4, 254.7 , 0 ); setMoveKey( spep_1 -3 + 67, 1, 134.1, 252 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 150.4, 249.6 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 142.7, 246.7 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 148.3, 239 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 150.4, 249.6 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 142.8, 246.8 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 148.3, 239.2 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 150.5, 249.5 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 142.9, 246.9 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 148.3, 239.3 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 150.5, 249.5 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 142.9, 246.9 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 148.3, 239.5 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 150.5, 249.5 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 143, 247 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 148.5, 239.6 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 150.4, 249.5 , 0 ); setScaleKey( spep_1 -3 + 20, 1, 1.09, 1.09 ); setScaleKey( spep_1 -3 + 22, 1, 1.16, 1.16 ); setScaleKey( spep_1 -3 + 24, 1, 1.23, 1.23 ); setScaleKey( spep_1 -3 + 26, 1, 1.29, 1.29 ); setScaleKey( spep_1 -3 + 28, 1, 1.36, 1.36 ); setScaleKey( spep_1 -3 + 30, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 32, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 35, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 36, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 38, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 40, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 42, 1, 1.47, 1.47 ); setScaleKey( spep_1 -3 + 44, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 46, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 48, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 50, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 52, 1, 1.44, 1.44 ); setScaleKey( spep_1 -3 + 54, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 56, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 58, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 60, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 62, 1, 1.41, 1.41 ); setScaleKey( spep_1 -3 + 64, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 67, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 68, 1, 1.39, 1.39 ); setScaleKey( spep_1 -3 + 70, 1, 1.39, 1.39 ); setScaleKey( spep_1 -3 + 72, 1, 1.38, 1.38 ); setScaleKey( spep_1 -3 + 74, 1, 1.37, 1.37 ); setScaleKey( spep_1 -3 + 76, 1, 1.37, 1.37 ); setScaleKey( spep_1 -3 + 78, 1, 1.36, 1.36 ); setScaleKey( spep_1 -3 + 80, 1, 1.36, 1.36 ); setScaleKey( spep_1 -3 + 82, 1, 1.35, 1.35 ); setScaleKey( spep_1 -3 + 84, 1, 1.34, 1.34 ); setScaleKey( spep_1 -3 + 86, 1, 1.34, 1.34 ); setScaleKey( spep_1 -3 + 88, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 90, 1, 1.32, 1.32 ); setScaleKey( spep_1 -3 + 92, 1, 1.32, 1.32 ); setScaleKey( spep_1 -3 + 94, 1, 1.31, 1.31 ); setScaleKey( spep_1 -3 + 96, 1, 1.31, 1.31 ); setScaleKey( spep_1 -3 + 98, 1, 1.3, 1.3 ); setRotateKey( spep_1 -3 + 35, 1, 0 ); setRotateKey( spep_1 -3 + 36, 1, -38.4 ); setRotateKey( spep_1 -3 + 67, 1, -38.4 ); setRotateKey( spep_1 -3 + 68, 1, -20.1 ); setRotateKey( spep_1 -3 + 98, 1, -20.1 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 -3 + 34, 906, 62 +3, 0x100, -1, 0, 0, 20 ); --集中線 setEffShake( spep_1 -3 + 34, shuchusen2, 62 +3, 20 ); setEffMoveKey( spep_1 -3 + 34, shuchusen2, 0, 20 , 0 ); setEffMoveKey( spep_1 + 96, shuchusen2, 0, 20 , 0 ); setEffScaleKey( spep_1 -3 + 34, shuchusen2, 1.4, 1.6 ); setEffScaleKey( spep_1 + 96, shuchusen2, 1.4, 1.6 ); setEffRotateKey( spep_1 -3 + 34, shuchusen2, 0 ); setEffRotateKey( spep_1 + 96, shuchusen2, 0 ); setEffAlphaKey( spep_1 -3 + 34, shuchusen2, 255 ); setEffAlphaKey( spep_1 -3 + 64, shuchusen2, 0 ); setEffAlphaKey( spep_1 -3 + 67, shuchusen2, 0 ); setEffAlphaKey( spep_1 -3 + 68, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 96, shuchusen2, 0 ); -- ** 白フェード ** -- entryFade( spep_1 + 96 -4, 2, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- playSe( spep_1 + 30, 1180 ); setSeVolume( spep_1 + 34, 1180, 80 ); setSeVolume( spep_1 + 36, 1180, 100 ); playSe( spep_1 + 32, 1142 ); setSeVolume( spep_1 + 32, 1142, 70 ); playSe( spep_1 + 36, 1032 ); setSeVolume( spep_1 + 36, 1032, 70 ); playSe( spep_1 + 66, 1142 ); setSeVolume( spep_1 + 66, 1142, 70 ); playSe( spep_1 + 70, 1032 ); setSeVolume( spep_1 + 70, 1032, 70 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 96; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ -- 振りかぶり手拡大(196F) ------------------------------------------------------ -- ** エフェクト等 ** -- hand = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); --振りかぶり手拡大(ef_003) setEffMoveKey( spep_3 + 0, hand, 0, 0 , 0 ); setEffMoveKey( spep_3 + 196, hand, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hand, 1.0, 1.0 ); setEffScaleKey( spep_3 + 196, hand, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hand, 0 ); setEffRotateKey( spep_3 + 196, hand, 0 ); setEffAlphaKey( spep_3 + 0, hand, 255 ); setEffAlphaKey( spep_3 + 196, hand, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_3 -3 + 12, 906, 98, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 -3 + 12, shuchusen3, 98, 20 ); setEffMoveKey( spep_3 -3 + 12, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 110, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 -3 + 12, shuchusen3, 1.2, 1.2 ); setEffScaleKey( spep_3 -3 + 110, shuchusen3, 1.2, 1.2 ); setEffRotateKey( spep_3 -3 + 12, shuchusen3, 0 ); setEffRotateKey( spep_3 -3 + 110, shuchusen3, 0 ); setEffAlphaKey( spep_3 -3 + 12, shuchusen3, 255 ); setEffAlphaKey( spep_3 -3 + 110, shuchusen3, 255 ); spep_x = spep_3 + 12; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9, 515.5 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -9.9, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 196, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- SE0 = playSe( spep_3 + 22, 1179 ); setSeVolume( spep_3 + 22, 1179, 125 ); setSeVolume( spep_3 + 86, 1179, 100 ); setSeVolume( spep_3 + 95, 1179, 70 ); setSeVolume( spep_3 + 100, 1179, 50 ); stopSe( spep_3 + 114, SE0, 0 ); SE1 = playSe( spep_3 + 22, 1109 ); stopSe( spep_3 + 26, SE1, 12 ); playSe( spep_3 + 82, 1072 ); setSeVolume( spep_3 + 82, 1072, 20 ); SE2 = playSe( spep_3 + 102, 1044 ); setSeVolume( spep_3 + 102, 1044, 70 ); stopSe( spep_3 + 196, SE2, 0 ); playSe( spep_3 + 108, 1072 ); setSeVolume( spep_3 + 108, 1072, 20 ); playSe( spep_3 + 134, 1072 ); setSeVolume( spep_3 + 134, 1072, 25 ); playSe( spep_3 + 160, 1072 ); setSeVolume( spep_3 + 160, 1072, 31 ); SE3 = playSe( spep_3 + 178, 1116 ); stopSe( spep_3 + 198, SE3, 8 ); playSe( spep_x + 16, 1018 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 196; ------------------------------------------------------ -- フィニッシュ(174F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); --フィニッシュ(ef_004) setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 174, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 174, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 174, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 174, finish_f, 255 ); finish_b = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --フィニッシュ背景(ef_005) setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 174, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 174, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 174, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 174, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 108 ); changeAnime( spep_4 -3 + 14, 1, 106 ); setMoveKey( spep_4 + 0, 1, 77.5, 184.7 , 0 ); setMoveKey( spep_4 -3 + 4, 1, 95.8, 182.9 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 96, 205.1 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 116.3, 217.3 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 122.5, 231.5 , 0 ); setMoveKey( spep_4 -3 + 13, 1, 132.8, 231.7 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 143, 249.9 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 147.2, 254 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 143.4, 256.2 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 143.5, 244.3 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 143.7, 250.5 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 147.9, 254.6 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 144.1, 256.8 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 144.3, 244.9 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 144.5, 251.1 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 148.6, 255.2 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 144.8, 257.4 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 145, 245.5 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 145.2, 251.6 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 149.4, 255.8 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 145.5, 257.9 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 145.7, 246.1 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 145.9, 252.2 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 150.1, 256.4 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 146.3, 258.5 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 146.5, 246.6 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 147, 253.5 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 147.6, 254.4 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 148.1, 255.3 , 0 ); setMoveKey( spep_4 -3 + 60, 1, 148.7, 256.2 , 0 ); setMoveKey( spep_4 -3 + 62, 1, 149.2, 257 , 0 ); setMoveKey( spep_4 -3 + 64, 1, 149.8, 257.9 , 0 ); setMoveKey( spep_4 -3 + 66, 1, 150.4, 258.8 , 0 ); setMoveKey( spep_4 -3 + 68, 1, 150.9, 259.7 , 0 ); setMoveKey( spep_4 -3 + 70, 1, 151.4, 260.6 , 0 ); setMoveKey( spep_4 -3 + 72, 1, 152, 261.5 , 0 ); setMoveKey( spep_4 -3 + 74, 1, 152.5, 262.4 , 0 ); setMoveKey( spep_4 -3 + 76, 1, 153.1, 263.3 , 0 ); setMoveKey( spep_4 -3 + 78, 1, 153.7, 264.2 , 0 ); setMoveKey( spep_4 -3 + 80, 1, 154.2, 265 , 0 ); setMoveKey( spep_4 -3 + 82, 1, 154.8, 265.9 , 0 ); setMoveKey( spep_4 -3 + 84, 1, 155.3, 266.8 , 0 ); setMoveKey( spep_4 -3 + 86, 1, 155.9, 267.7 , 0 ); setMoveKey( spep_4 -3 + 88, 1, 156.5, 268.6 , 0 ); setMoveKey( spep_4 -3 + 90, 1, 156.8, 269.2 , 0 ); setMoveKey( spep_4 -3 + 92, 1, 157.2, 269.8 , 0 ); setMoveKey( spep_4 -3 + 94, 1, 157.5, 270.3 , 0 ); setMoveKey( spep_4 -3 + 96, 1, 157.9, 270.9 , 0 ); setMoveKey( spep_4 -3 + 98, 1, 158.2, 271.5 , 0 ); setMoveKey( spep_4 -3 + 100, 1, 158.5, 272.1 , 0 ); setMoveKey( spep_4 -3 + 102, 1, 158.9, 272.7 , 0 ); setMoveKey( spep_4 -3 + 104, 1, 159.3, 273.3 , 0 ); setMoveKey( spep_4 -3 + 106, 1, 159.7, 273.9 , 0 ); setMoveKey( spep_4 -3 + 108, 1, 160, 274.4 , 0 ); setMoveKey( spep_4 -3 + 110, 1, 160.4, 275 , 0 ); setMoveKey( spep_4 -3 + 112, 1, 160.7, 275.6 , 0 ); setMoveKey( spep_4 -3 + 114, 1, 161.1, 276.2 , 0 ); setMoveKey( spep_4 -3 + 116, 1, 161.4, 276.7 , 0 ); setMoveKey( spep_4 -3 + 118, 1, 161.8, 277.3 , 0 ); setMoveKey( spep_4 -3 + 120, 1, 162.1, 277.8 , 0 ); setMoveKey( spep_4 -3 + 122, 1, 162.5, 278.4 , 0 ); setMoveKey( spep_4 -3 + 124, 1, 162.9, 279 , 0 ); setMoveKey( spep_4 -3 + 126, 1, 163.2, 279.6 , 0 ); setMoveKey( spep_4 -3 + 128, 1, 163.6, 280.2 , 0 ); setMoveKey( spep_4 -3 + 130, 1, 163.9, 280.7 , 0 ); setMoveKey( spep_4 -3 + 132, 1, 164.3, 281.3 , 0 ); setMoveKey( spep_4 -3 + 134, 1, 164.7, 281.9 , 0 ); setMoveKey( spep_4 -3 + 136, 1, 165, 282.4 , 0 ); setMoveKey( spep_4 -3 + 138, 1, 165.4, 283.1 , 0 ); setMoveKey( spep_4 -3 + 140, 1, 165.7, 283.7 , 0 ); setMoveKey( spep_4 -3 + 142, 1, 166.1, 284.2 , 0 ); setMoveKey( spep_4 -3 + 144, 1, 166.5, 284.8 , 0 ); setMoveKey( spep_4 -3 + 146, 1, 166.8, 285.4 , 0 ); setMoveKey( spep_4 -3 + 148, 1, 167.2, 286 , 0 ); setMoveKey( spep_4 -3 + 150, 1, 167.5, 286.6 , 0 ); setMoveKey( spep_4 -3 + 152, 1, 167.9, 287.1 , 0 ); setMoveKey( spep_4 -3 + 154, 1, 168.2, 287.7 , 0 ); setMoveKey( spep_4 -3 + 156, 1, 168.5, 288.2 , 0 ); setMoveKey( spep_4 -3 + 158, 1, 168.8, 288.8 , 0 ); setMoveKey( spep_4 -3 + 160, 1, 169.2, 289.4 , 0 ); setMoveKey( spep_4 -3 + 162, 1, 169.6, 290 , 0 ); setMoveKey( spep_4 -3 + 164, 1, 169.9, 290.6 , 0 ); setMoveKey( spep_4 -3 + 166, 1, 170.3, 291.1 , 0 ); setMoveKey( spep_4 -3 + 168, 1, 170.6, 291.7 , 0 ); setMoveKey( spep_4 -3 + 170, 1, 171, 292.3 , 0 ); setMoveKey( spep_4 -3 + 172, 1, 171.3, 292.8 , 0 ); setMoveKey( spep_4 -3 + 174, 1, 171.7, 293.4 , 0 ); setMoveKey( spep_4 -3 + 176, 1, 172.1, 294 , 0 ); setMoveKey( spep_4 + 174, 1, 172.1, 294 , 0 ); setScaleKey( spep_4 -3 + 0, 1, 1.3, 1.3 ); setScaleKey( spep_4 -3 + 176, 1, 1.3, 1.3 ); setScaleKey( spep_4 + 174, 1, 1.3, 1.3 ); setRotateKey( spep_4 -3 + 0, 1, -37.9 ); setRotateKey( spep_4 -3 + 2, 1, -38 ); setRotateKey( spep_4 -3 + 13, 1, -38 ); setRotateKey( spep_4 -3 + 14, 1, -37.9 ); setRotateKey( spep_4 -3 + 16, 1, -38 ); setRotateKey( spep_4 -3 + 50, 1, -38 ); setRotateKey( spep_4 -3 + 52, 1, -37.9 ); setRotateKey( spep_4 -3 + 54, 1, -37.5 ); setRotateKey( spep_4 -3 + 56, 1, -37.1 ); setRotateKey( spep_4 -3 + 58, 1, -36.6 ); setRotateKey( spep_4 -3 + 60, 1, -36.2 ); setRotateKey( spep_4 -3 + 62, 1, -35.8 ); setRotateKey( spep_4 -3 + 64, 1, -35.3 ); setRotateKey( spep_4 -3 + 66, 1, -34.9 ); setRotateKey( spep_4 -3 + 68, 1, -34.4 ); setRotateKey( spep_4 -3 + 70, 1, -34 ); setRotateKey( spep_4 -3 + 72, 1, -33.5 ); setRotateKey( spep_4 -3 + 74, 1, -33.1 ); setRotateKey( spep_4 -3 + 76, 1, -32.7 ); setRotateKey( spep_4 -3 + 78, 1, -32.2 ); setRotateKey( spep_4 -3 + 80, 1, -31.8 ); setRotateKey( spep_4 -3 + 82, 1, -31.3 ); setRotateKey( spep_4 -3 + 84, 1, -30.9 ); setRotateKey( spep_4 -3 + 86, 1, -30.4 ); setRotateKey( spep_4 -3 + 88, 1, -30 ); setRotateKey( spep_4 -3 + 90, 1, -29.8 ); setRotateKey( spep_4 -3 + 92, 1, -29.6 ); setRotateKey( spep_4 -3 + 94, 1, -29.4 ); setRotateKey( spep_4 -3 + 96, 1, -29.2 ); setRotateKey( spep_4 -3 + 98, 1, -29 ); setRotateKey( spep_4 -3 + 100, 1, -28.8 ); setRotateKey( spep_4 -3 + 102, 1, -28.6 ); setRotateKey( spep_4 -3 + 104, 1, -28.4 ); setRotateKey( spep_4 -3 + 106, 1, -28.2 ); setRotateKey( spep_4 -3 + 108, 1, -28 ); setRotateKey( spep_4 -3 + 110, 1, -27.8 ); setRotateKey( spep_4 -3 + 112, 1, -27.6 ); setRotateKey( spep_4 -3 + 114, 1, -27.4 ); setRotateKey( spep_4 -3 + 116, 1, -27.2 ); setRotateKey( spep_4 -3 + 118, 1, -27 ); setRotateKey( spep_4 -3 + 120, 1, -26.8 ); setRotateKey( spep_4 -3 + 122, 1, -26.6 ); setRotateKey( spep_4 -3 + 124, 1, -26.4 ); setRotateKey( spep_4 -3 + 126, 1, -26.2 ); setRotateKey( spep_4 -3 + 128, 1, -26 ); setRotateKey( spep_4 -3 + 130, 1, -25.8 ); setRotateKey( spep_4 -3 + 132, 1, -25.6 ); setRotateKey( spep_4 -3 + 134, 1, -25.4 ); setRotateKey( spep_4 -3 + 136, 1, -25.2 ); setRotateKey( spep_4 -3 + 138, 1, -25 ); setRotateKey( spep_4 -3 + 140, 1, -24.8 ); setRotateKey( spep_4 -3 + 142, 1, -24.6 ); setRotateKey( spep_4 -3 + 144, 1, -24.4 ); setRotateKey( spep_4 -3 + 146, 1, -24.2 ); setRotateKey( spep_4 -3 + 148, 1, -24 ); setRotateKey( spep_4 -3 + 150, 1, -23.8 ); setRotateKey( spep_4 -3 + 152, 1, -23.6 ); setRotateKey( spep_4 -3 + 154, 1, -23.4 ); setRotateKey( spep_4 -3 + 156, 1, -23.2 ); setRotateKey( spep_4 -3 + 158, 1, -23 ); setRotateKey( spep_4 -3 + 160, 1, -22.8 ); setRotateKey( spep_4 -3 + 162, 1, -22.6 ); setRotateKey( spep_4 -3 + 164, 1, -22.4 ); setRotateKey( spep_4 -3 + 166, 1, -22.2 ); setRotateKey( spep_4 -3 + 168, 1, -22 ); setRotateKey( spep_4 -3 + 170, 1, -21.8 ); setRotateKey( spep_4 -3 + 172, 1, -21.6 ); setRotateKey( spep_4 -3 + 174, 1, -21.4 ); setRotateKey( spep_4 -3 + 176, 1, -21.2 ); setRotateKey( spep_4 + 174, 1, -21.2 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 180, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- playSe( spep_4 + 6, 1142 ); setSeVolume( spep_4 + 6, 1142, 70 ); playSe( spep_4 + 10, 1032 ); playSe( spep_4 + 10, 1169 ); setSeVolume( spep_4 + 10, 1169, 70 ); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 60 ); endPhase( spep_4 + 174 ); end