--1017050:ケール_レジストブラスト --sp_effect_b4_00125 --sp1367 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 9; --味方側 SP_01= 154525 ;-- アイドリング SP_02= 154527 ;-- 気溜め SP_03= 154529 ;-- 突進 SP_04= 154531 ;-- 敵に迫る 前面 SP_05= 154533 ;-- 敵に迫る 背景 SP_06= 154534 ;-- 構え~殴る 前面 SP_07= 154536 ;-- 構え~殴る 背景 SP_08= 154537 ;-- 敵吹き飛び 前面 SP_09= 154539 ;-- 敵吹き飛び 背景 SP_10= 154540 ;-- 構え SP_11= 154542 ;-- 放つ~敵に迫る 前面 SP_12= 154544 ;-- 放つ~敵に迫る 背景 SP_13= 154545 ;-- 爆発 前面 SP_14= 154546 ;-- 爆発 背景 --敵側 SP_01x= 154526 ;-- アイドリング (敵) SP_02x= 154528 ;-- 気溜め (敵) SP_03x= 154530 ;-- 突進 (敵) SP_04x= 154532 ;-- 敵に迫る 前面 (敵) SP_05x= 154533 ;-- 敵に迫る 背景 SP_06x= 154535 ;-- 構え~殴る 前面 (敵) SP_07x= 154536 ;-- 構え~殴る 背景 SP_08x= 154538 ;-- 敵吹き飛び 前面 (敵) SP_09x= 154539 ;-- 敵吹き飛び 背景 SP_10x= 154541 ;-- 構え (敵) SP_11x= 154543 ;-- 放つ~敵に迫る 前面 (敵) SP_12x= 154544 ;-- 放つ~敵に迫る 背景 SP_13x= 154545 ;-- 爆発 前面 SP_14x= 154546 ;-- 爆発 背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- アイドリング ------------------------------------------------------ --最初の準備 spep_0 = 0; -- ** エフェクト等 ** -- idling = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_0 + 0, idling, 0, 0, 0 ); setEffMoveKey( spep_0 + 24, idling, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, idling, 1.0, 1.0 ); setEffScaleKey( spep_0 + 24, idling, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, idling, 0 ); setEffRotateKey( spep_0 + 24, idling, 0 ); setEffAlphaKey( spep_0 + 0, idling, 255 ); setEffAlphaKey( spep_0 + 24, idling, 255 ); setEffAlphaKey( spep_0 + 25, idling, 0 ); setEffAlphaKey( spep_0 + 26, idling, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_1 = spep_0 +24; ------------------------------------------------------ -- 気溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 48, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 48, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 48, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 48, tame, 255 ); --文字エントリー ctzuzun = entryEffectLife( spep_1 + 0, 10013, 44, 0x100, -1, 0, 22, 191.9 );--ズズズンッ setEffShake( spep_1 + 0, ctzuzun, 44, 20 ); setEffMoveKey( spep_1 + 0, ctzuzun, 22, 191.9 , 0 ); --setEffMoveKey( spep_1-3 + 2, ctzuzun, 29.8, 246.6 , 0 ); setEffMoveKey( spep_1-3 + 4, ctzuzun, 49.5, 310.9 , 0 ); setEffMoveKey( spep_1-3 + 6, ctzuzun, 46.2, 332.2 , 0 ); setEffMoveKey( spep_1-3 + 8, ctzuzun, 51.1, 326.2 , 0 ); setEffMoveKey( spep_1-3 + 10, ctzuzun, 36.4, 301.1 , 0 ); setEffMoveKey( spep_1-3 + 12, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 14, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1-3 + 16, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 18, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1-3 + 20, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 22, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1-3 + 24, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 26, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1-3 + 28, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 30, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1-3 + 32, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 34, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1-3 + 36, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 38, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1-3 + 40, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 42, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1 + 44, ctzuzun, 46, 309.9 , 0 ); setEffScaleKey( spep_1 + 0, ctzuzun, 1.18, 1.18 ); --setEffScaleKey( spep_1-3 + 2, ctzuzun, 0.62, 0.62 ); setEffScaleKey( spep_1-3 + 4, ctzuzun, 1.85, 1.85 ); setEffScaleKey( spep_1-3 + 6, ctzuzun, 2.8, 2.8 ); setEffScaleKey( spep_1 + 44, ctzuzun, 2.8, 2.8 ); setEffRotateKey( spep_1 + 0, ctzuzun, 0 ); setEffRotateKey( spep_1 + 44, ctzuzun, 0 ); setEffAlphaKey( spep_1 + 0, ctzuzun, 255 ); setEffAlphaKey( spep_1 + 44, ctzuzun, 255 ); --SE SE50=playSe( spep_1 + 4, 1035 ); -- ** 白フェード ** -- entryFade( spep_1 + 40, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 );--white fade --次の準備 spep_2 = spep_1 +48; ------------------------------------------------------ -- 突進 ------------------------------------------------------ -- ** エフェクト等 ** -- tossin = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_2 + 0, tossin, 0, 0, 0 ); setEffMoveKey( spep_2 + 50, tossin, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, tossin, 1.0, 1.0 ); setEffScaleKey( spep_2 + 50, tossin, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tossin, 0 ); setEffRotateKey( spep_2 + 50, tossin, 0 ); setEffAlphaKey( spep_2 + 0, tossin, 255 ); setEffAlphaKey( spep_2 + 50, tossin, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_2 + 0, 906, 48, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2 + 0, shuchusen1, 48, 20 ); setEffMoveKey( spep_2 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 48, shuchusen1, 0, 0 , 0 ); setEffRotateKey( spep_2 + 0, shuchusen1, 180 ); setEffRotateKey( spep_2 + 48, shuchusen1, 180 ); setEffAlphaKey( spep_2 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_2 + 84, shuchusen1, 255 ); --SE SE0=playSe( spep_2 + 8, 9 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge -12, SE0, 0 ); stopSe( SP_dodge -12, SE50, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 白フェード ** -- entryFade( spep_2 + 42, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 );--white fade --次の準備 spep_3 = spep_2 +50; ------------------------------------------------------ -- 敵に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- semaru_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_3 + 0, semaru_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 60, semaru_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, semaru_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 60, semaru_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, semaru_f, 0 ); setEffRotateKey( spep_3 + 60, semaru_f, 0 ); setEffAlphaKey( spep_3 + 0, semaru_f, 255 ); setEffAlphaKey( spep_3 + 52, semaru_f, 255 ); setEffAlphaKey( spep_3 + 53, semaru_f, 255 ); setEffAlphaKey( spep_3 + 54, semaru_f, 0 ); --流線 ryusen1 = entryEffectLife( spep_3 + 2, 914, 54, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 2, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 2, ryusen1, 4.3, 1.13 ); setEffScaleKey( spep_3 + 56, ryusen1, 4.3, 1.13 ); setEffRotateKey( spep_3 + 2, ryusen1, 0 ); setEffRotateKey( spep_3 + 56, ryusen1, 0 ); setEffAlphaKey( spep_3 + 2, ryusen1, 64 ); setEffAlphaKey( spep_3 + 4, ryusen1, 128 ); setEffAlphaKey( spep_3 + 6, ryusen1, 191 ); setEffAlphaKey( spep_3 + 8, ryusen1, 255 ); setEffAlphaKey( spep_3 + 56, ryusen1, 255 ); -- ** エフェクト等 ** -- semaru_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_3 + 0, semaru_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 60, semaru_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, semaru_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 60, semaru_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, semaru_b, 0 ); setEffRotateKey( spep_3 + 60, semaru_b, 0 ); setEffAlphaKey( spep_3 + 0, semaru_b, 255 ); setEffAlphaKey( spep_3 + 52, semaru_b, 255 ); setEffAlphaKey( spep_3 + 53, semaru_b, 255 ); setEffAlphaKey( spep_3 + 54, semaru_b, 0 ); --敵機の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 101 ); changeAnime( spep_3 -3 + 30, 1, 111 ); changeAnime( spep_3 -3 + 31, 1, 111 ); changeAnime( spep_3 -3 + 32, 1, 111 ); changeAnime( spep_3 -3 + 33, 1, 111 ); changeAnime( spep_3 -3 + 34, 1, 110 ); setMoveKey( spep_3 + 0, 1, 404.8, -69 , 0 ); --setMoveKey( spep_3 -3 + 2, 1, 363.1, -69 , 0 ); setMoveKey( spep_3 -3 + 4, 1, 321.5, -69 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 279.9, -69 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 238.2, -69 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 196.5, -69 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 184, -69 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 171.6, -69 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 159, -69 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 146.6, -69 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 134, -69 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 121.6, -69 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 109.1, -69 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 96.6, -69 , 0 ); setMoveKey( spep_3 -3 + 29, 1, 84.1, -69 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 71.7, -69 , 0 ); setMoveKey( spep_3 -3 + 33, 1, 70.2, -69 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 68.8, -69 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 67.4, -69 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 66, -68.9 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 64.5, -68.9 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 63.2, -68.9 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 61.7, -68.9 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 60.4, -68.8 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 58.9, -68.8 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 57.5, -68.8 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 56.1, -68.8 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 54.7, -68.8 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 53.3, -68.8 , 0 ); --setMoveKey( spep_3 -3 + 58, 1, 51.9, -69 , 0 ); setScaleKey( spep_3 + 0, 1, 1.04, 1.04 ); setScaleKey( spep_3 -3 + 56, 1, 1.04, 1.04 ); setRotateKey( spep_3 + 0, 1, -0.2 ); setRotateKey( spep_3 -3 + 29, 1, -0.2 ); setRotateKey( spep_3 -3 + 30, 1, 2.8 ); setRotateKey( spep_3 -3 + 33, 1, 2.8 ); setRotateKey( spep_3 -3 + 34, 1, 25.4 ); setRotateKey( spep_3 -3 + 56, 1, 25.4 ); --SE se_0008 = playSe( spep_3 + 13, 8 ); playSe( spep_3 + 51, 1048 ); stopSe( spep_3 + 48, se_0008, 20 ); --次の準備 spep_4 = spep_3 +54; ------------------------------------------------------ -- 構え~殴る ------------------------------------------------------ -- ** エフェクト等 ** -- punch_f = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_4 + 0, punch_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 40, punch_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, punch_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 40, punch_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, punch_f, 0 ); setEffRotateKey( spep_4 + 40, punch_f, 0 ); setEffAlphaKey( spep_4 + 0, punch_f, 255 ); setEffAlphaKey( spep_4 + 36, punch_f, 255 ); setEffAlphaKey( spep_4 + 37, punch_f, 255 ); setEffAlphaKey( spep_4 + 38, punch_f, 0 ); -- ** エフェクト等 ** -- punch_b = entryEffect( spep_4 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_4 + 0, punch_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 40, punch_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, punch_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 40, punch_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, punch_b, 0 ); setEffRotateKey( spep_4 + 40, punch_b, 0 ); setEffAlphaKey( spep_4 + 0, punch_b, 255 ); setEffAlphaKey( spep_4 + 36, punch_b, 255 ); setEffAlphaKey( spep_4 + 37, punch_b, 255 ); setEffAlphaKey( spep_4 + 38, punch_b, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_4 + 0, 906, 40, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 0, shuchusen2, 42, 20 ); setEffMoveKey( spep_4 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 40, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen2, 1.1, 1.1 ); setEffScaleKey( spep_4 + 40, shuchusen2, 1.1, 1.1 ); setEffRotateKey( spep_4 + 0, shuchusen2, 180 ); setEffRotateKey( spep_4 + 40, shuchusen2, 180 ); setEffAlphaKey( spep_4 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 38, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 39, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 40, shuchusen2, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_4-3 + 8, 10020, 18, 0x100, -1, 0, 176.5, 322.8 );--バキッ setEffMoveKey( spep_4-3 + 8, ctbaki, 176.5, 322.8 , 0 ); setEffMoveKey( spep_4-3 + 10, ctbaki, 174.9, 337.3 , 0 ); setEffMoveKey( spep_4-3 + 12, ctbaki, 177, 337 , 0 ); setEffMoveKey( spep_4-3 + 14, ctbaki, 175.2, 348.8 , 0 ); setEffMoveKey( spep_4-3 + 16, ctbaki, 177.4, 342 , 0 ); setEffMoveKey( spep_4-3 + 18, ctbaki, 173.1, 361.1 , 0 ); setEffMoveKey( spep_4-3 + 20, ctbaki, 184.6, 357.5 , 0 ); setEffMoveKey( spep_4-3 + 22, ctbaki, 177.7, 358.4 , 0 ); setEffMoveKey( spep_4-3 + 24, ctbaki, 188.5, 367.8 , 0 ); setEffMoveKey( spep_4-3 + 26, ctbaki, 192.9, 369.4 , 0 ); setEffScaleKey( spep_4-3 + 8, ctbaki, 1.58, 1.58 ); setEffScaleKey( spep_4-3 + 10, ctbaki, 1.67, 1.67 ); setEffScaleKey( spep_4-3 + 12, ctbaki, 1.7, 1.7 ); setEffScaleKey( spep_4-3 + 14, ctbaki, 1.77, 1.77 ); setEffScaleKey( spep_4-3 + 16, ctbaki, 1.82, 1.82 ); setEffScaleKey( spep_4-3 + 18, ctbaki, 1.86, 1.86 ); setEffScaleKey( spep_4-3 + 20, ctbaki, 1.88, 1.88 ); setEffScaleKey( spep_4-3 + 22, ctbaki, 1.89, 1.89 ); setEffScaleKey( spep_4-3 + 24, ctbaki, 2.14, 2.14 ); setEffScaleKey( spep_4-3 + 26, ctbaki, 2.22, 2.22 ); setEffRotateKey( spep_4-3 + 8, ctbaki, 35.2 ); setEffRotateKey( spep_4-3 + 26, ctbaki, 35.2 ); setEffAlphaKey( spep_4-3 + 8, ctbaki, 255 ); setEffAlphaKey( spep_4-3 + 22, ctbaki, 255 ); setEffAlphaKey( spep_4-3 + 24, ctbaki, 64 ); setEffAlphaKey( spep_4-3 + 26, ctbaki, 0 ); --敵の動き --setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 100 ); changeAnime( spep_4-3 + 8, 1, 106 ); setMoveKey( spep_4 + 0, 1, 43.4, -46.6 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 43.4, -46.5 , 0 ); setMoveKey( spep_4-3 + 7, 1, 43.4, -46.5 , 0 ); setMoveKey( spep_4-3 + 8, 1, -39.2, -60.5 , 0 ); setMoveKey( spep_4-3 + 10, 1, 6.2, 6 , 0 ); setMoveKey( spep_4-3 + 12, 1, -72.2, -24 , 0 ); setMoveKey( spep_4-3 + 14, 1, 4.2, 24.6 , 0 ); setMoveKey( spep_4-3 + 16, 1, -18.2, 15.3 , 0 ); setMoveKey( spep_4-3 + 18, 1, -6.5, 40 , 0 ); setMoveKey( spep_4-3 + 20, 1, -10.3, 32.8 , 0 ); setMoveKey( spep_4-3 + 22, 1, -7.9, 40.4 , 0 ); setMoveKey( spep_4-3 + 24, 1, -7, 44.3 , 0 ); setMoveKey( spep_4-3 + 26, 1, -6, 48.4 , 0 ); setMoveKey( spep_4-3 + 28, 1, -4.9, 52.2 , 0 ); setMoveKey( spep_4-3 + 30, 1, -3.8, 56.3 , 0 ); setMoveKey( spep_4-3 + 32, 1, -2.5, 60.2 , 0 ); setMoveKey( spep_4-3 + 34, 1, -1.2, 64.3 , 0 ); setMoveKey( spep_4-3 + 36, 1, 0.1, 68.1 , 0 ); setMoveKey( spep_4-3 + 38, 1, 1.6, 72.2 , 0 ); setMoveKey( spep_4-3 + 40, 1, 2.8, 76.1 , 0 ); --setMoveKey( spep_4 -3+ 42, 1, 4.3, 80.1 , 0 ); setScaleKey( spep_4 + 0, 1, 2.15, 2.15 ); setScaleKey( spep_4-3 + 7, 1, 2.15, 2.15 ); setScaleKey( spep_4-3 + 8, 1, 2.32, 2.32 ); setScaleKey( spep_4-3 + 10, 1, 2.23, 2.23 ); setScaleKey( spep_4-3 + 12, 1, 2.13, 2.13 ); setScaleKey( spep_4-3 + 14, 1, 2.04, 2.04 ); setScaleKey( spep_4-3 + 16, 1, 1.95, 1.95 ); setScaleKey( spep_4-3 + 18, 1, 1.92, 1.92 ); setScaleKey( spep_4-3 + 20, 1, 1.9, 1.9 ); setScaleKey( spep_4-3 + 22, 1, 1.88, 1.88 ); setScaleKey( spep_4-3 + 24, 1, 1.85, 1.85 ); setScaleKey( spep_4-3 + 26, 1, 1.83, 1.83 ); setScaleKey( spep_4-3 + 28, 1, 1.81, 1.81 ); setScaleKey( spep_4-3 + 30, 1, 1.79, 1.79 ); setScaleKey( spep_4-3 + 32, 1, 1.76, 1.76 ); setScaleKey( spep_4-3 + 34, 1, 1.74, 1.74 ); setScaleKey( spep_4-3 + 36, 1, 1.72, 1.72 ); setScaleKey( spep_4-3 + 38, 1, 1.69, 1.69 ); setScaleKey( spep_4-3 + 40, 1, 1.67, 1.67 ); --setScaleKey( spep_4-3 + 42, 1, 1.65, 1.65 ); setRotateKey( spep_4 + 0, 1, -0.2 ); setRotateKey( spep_4-3 + 7, 1, -0.2 ); setRotateKey( spep_4-3 + 8, 1, -51.9 ); setRotateKey( spep_4-3 + 10, 1, -50.6 ); setRotateKey( spep_4-3 + 12, 1, -49.3 ); setRotateKey( spep_4-3 + 14, 1, -47.9 ); setRotateKey( spep_4-3 + 16, 1, -46.6 ); setRotateKey( spep_4-3 + 18, 1, -46.1 ); setRotateKey( spep_4-3 + 20, 1, -45.6 ); setRotateKey( spep_4-3 + 22, 1, -45.1 ); setRotateKey( spep_4-3 + 24, 1, -44.6 ); setRotateKey( spep_4-3 + 26, 1, -44.1 ); setRotateKey( spep_4-3 + 28, 1, -43.6 ); setRotateKey( spep_4-3 + 30, 1, -43.1 ); setRotateKey( spep_4-3 + 32, 1, -42.6 ); setRotateKey( spep_4-3 + 34, 1, -42.1 ); setRotateKey( spep_4-3 + 36, 1, -41.6 ); setRotateKey( spep_4-3 + 38, 1, -41.1 ); setRotateKey( spep_4-3 + 40, 1, -40.7 ); --setRotateKey( spep_4-3 + 42, 1, -40.2 ); --SE playSe( spep_4 + 8, 1189 ); playSe( spep_4 + 14, 1009 ); playSe( spep_4 + 14, 1000 ); playSe( spep_4 + 28, 1072 ); setSeVolume( spep_4 + 28, 1072, 0 ); --次の準備 spep_5 = spep_4 +38; ------------------------------------------------------ -- 敵吹き飛び ------------------------------------------------------ -- ** エフェクト等 ** -- tondeiku_f = entryEffect( spep_5 + 0, SP_08, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_5 + 0, tondeiku_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 32, tondeiku_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, tondeiku_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 32, tondeiku_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tondeiku_f, 0 ); setEffRotateKey( spep_5 + 32, tondeiku_f, 0 ); setEffAlphaKey( spep_5 + 0, tondeiku_f, 255 ); setEffAlphaKey( spep_5 + 32, tondeiku_f, 255 ); -- ** エフェクト等 ** -- tondeiku_b = entryEffect( spep_5 + 0, SP_09, 0x80, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_5 + 0, tondeiku_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 32, tondeiku_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, tondeiku_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 32, tondeiku_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tondeiku_b, 0 ); setEffRotateKey( spep_5 + 32, tondeiku_b, 0 ); setEffAlphaKey( spep_5 + 0, tondeiku_b, 255 ); setEffAlphaKey( spep_5 + 32, tondeiku_b, 255 ); --流線 ryusen2 = entryEffectLife( spep_5 + 0, 914, 32, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_5 + 32, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, ryusen2, 4.98, 1.31 ); setEffScaleKey( spep_5 + 32, ryusen2, 4.98, 1.31 ); setEffRotateKey( spep_5 + 0, ryusen2, -37 ); setEffRotateKey( spep_5 + 32, ryusen2, -37 ); setEffAlphaKey( spep_5 + 0, ryusen2, 255 ); setEffAlphaKey( spep_5 + 32, ryusen2, 255 ); --敵の動き setDisp( spep_5 + 30, 1, 0 ); changeAnime( spep_5 + 0, 1, 106 ); setMoveKey( spep_5 + 0, 1, 138.9, 76 , 0 ); setMoveKey( spep_5 + 2, 1, 203.2, 116.5 , 0 ); setMoveKey( spep_5 + 4, 1, 267.8, 156.9 , 0 ); setMoveKey( spep_5 + 6, 1, 332.5, 197.1 , 0 ); setMoveKey( spep_5 + 8, 1, 397.5, 237.2 , 0 ); setMoveKey( spep_5 + 10, 1, 462.6, 277 , 0 ); setMoveKey( spep_5 + 12, 1, 492.4, 295.5 , 0 ); setMoveKey( spep_5 + 14, 1, 522.2, 313.8 , 0 ); setMoveKey( spep_5 + 16, 1, 552, 332.2 , 0 ); setMoveKey( spep_5 + 18, 1, 581.8, 350.7 , 0 ); setMoveKey( spep_5 + 20, 1, 611.6, 369 , 0 ); setMoveKey( spep_5 + 22, 1, 641.5, 387.3 , 0 ); setMoveKey( spep_5 + 24, 1, 671.2, 405.7 , 0 ); setMoveKey( spep_5 + 26, 1, 701.1, 424 , 0 ); setMoveKey( spep_5 + 28, 1, 731, 442.3 , 0 ); setMoveKey( spep_5 + 30, 1, 760.7, 460.6 , 0 ); setScaleKey( spep_5 + 0, 1, 1.16, 1.16 ); setScaleKey( spep_5 + 2, 1, 1.16, 1.17 ); setScaleKey( spep_5 + 30, 1, 1.16, 1.17 ); setRotateKey( spep_5 + 0, 1, -28.4 ); setRotateKey( spep_5 + 2, 1, -22 ); setRotateKey( spep_5 + 4, 1, -15.7 ); setRotateKey( spep_5 + 6, 1, -9.3 ); setRotateKey( spep_5 + 8, 1, -3 ); setRotateKey( spep_5 + 10, 1, 3.3 ); setRotateKey( spep_5 + 12, 1, 4.8 ); setRotateKey( spep_5 + 14, 1, 6.3 ); setRotateKey( spep_5 + 16, 1, 7.7 ); setRotateKey( spep_5 + 18, 1, 9.2 ); setRotateKey( spep_5 + 20, 1, 10.7 ); setRotateKey( spep_5 + 22, 1, 12.1 ); setRotateKey( spep_5 + 24, 1, 13.6 ); setRotateKey( spep_5 + 26, 1, 15.1 ); setRotateKey( spep_5 + 28, 1, 16.5 ); setRotateKey( spep_5 + 30, 1, 18 ); --SE setSeVolume( spep_5 + 10, 1072, 8 ); setSeVolume( spep_5 + 11, 1072, 16 ); setSeVolume( spep_5 + 12, 1072, 24 ); setSeVolume( spep_5 + 13, 1072, 32 ); setSeVolume( spep_5 + 14, 1072, 40 ); setSeVolume( spep_5 + 15, 1072, 48 ); setSeVolume( spep_5 + 16, 1072, 56 ); setSeVolume( spep_5 + 17, 1072, 64 ); setSeVolume( spep_5 + 18, 1072, 79 ); -- ** 白フェード ** -- entryFade( spep_5 + 24, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 );--white fade --次の準備 spep_6 = spep_5 +32; ------------------------------------------------------ -- 構え ------------------------------------------------------ -- ** エフェクト等 ** -- tame2 = entryEffect( spep_6 + 0, SP_10, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_6 + 0, tame2, 0, 0, 0 ); setEffMoveKey( spep_6 + 110, tame2, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, tame2, 1.0, 1.0 ); setEffScaleKey( spep_6 + 110, tame2, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, tame2, 0 ); setEffRotateKey( spep_6 + 110, tame2, 0 ); setEffAlphaKey( spep_6 + 0, tame2, 255 ); setEffAlphaKey( spep_6 + 110, tame2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_6 + 0, 906, 110, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 0, shuchusen3, 110, 20 ); setEffMoveKey( spep_6 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_6 + 110, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen3, 1.1, 1.1 ); setEffScaleKey( spep_6 + 110, shuchusen3, 1.1, 1.1 ); setEffRotateKey( spep_6 + 0, shuchusen3, 180 ); setEffRotateKey( spep_6 + 110, shuchusen3, 180 ); setEffAlphaKey( spep_6 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_6 + 110, shuchusen3, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_6 + 22, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_6 + 22, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_6 +34, 190006, 72, 0x106, -1, 0, 200, 510);-- ゴゴゴゴ setEffMoveKey( spep_6 +34, ctgogo, 200, 510); setEffMoveKey( spep_6 +106, ctgogo, 200, 510); setEffAlphaKey( spep_6 +34, ctgogo, 0 ); setEffAlphaKey( spep_6 + 35, ctgogo, 255 ); setEffAlphaKey( spep_6 + 36, ctgogo, 255 ); setEffAlphaKey( spep_6 + 100, ctgogo, 255 ); setEffAlphaKey( spep_6 + 102, ctgogo, 191 ); setEffAlphaKey( spep_6 + 104, ctgogo, 112 ); setEffAlphaKey( spep_6 + 106, ctgogo, 64 ); setEffRotateKey( spep_6 +34, ctgogo, 0); setEffRotateKey( spep_6 +106, ctgogo, 0); setEffScaleKey( spep_6 +34, ctgogo, 0.7, 0.7); setEffScaleKey( spep_6 +96, ctgogo, 0.7, 0.7); setEffScaleKey( spep_6 +106, ctgogo, 1.07, 1.07 ); --おと playSe( spep_6 + 16, 1020 ); playSe( spep_6 + 39, 1020 ); playSe( spep_6 + 62, 1020 ); se_1020 = playSe( spep_6 + 85, 1020 ); playSe(spep_6+34, 1018); -- ** 白フェード ** -- entryFade( spep_6 + 102, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 );--white fade --次の準備 spep_7 = spep_6 +110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_7 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_7, SE_05); speff = entryEffect( spep_7, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_7, SE_05); speff = entryEffect( spep_7, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_7, SE_05); speff = entryEffect( spep_7, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_7 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_7 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_7 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_7 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_7 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_7 + 0, shuchusen, 0 ); setEffRotateKey( spep_7 + 90, shuchusen, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen, 255 ); setEffAlphaKey( spep_7 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_7 + 0, SE_05 ); stopSe( spep_7 + 5, se_1020, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_7 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255); --白 背景 -- ** 白フェード ** -- entryFade( spep_7 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255); --white fade entryFade( spep_7 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255); --white fade -- ** 次の準備 ** -- spep_8 = spep_7 + 94; ------------------------------------------------------ -- 放つ~敵に迫る -------------------------------------------------------- ** エフェクト等 ** -- beam_f = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_8 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 104, beam_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 104, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, beam_f, 0 ); setEffRotateKey( spep_8 + 104, beam_f, 0 ); setEffAlphaKey( spep_8 + 0, beam_f, 255 ); setEffAlphaKey( spep_8 + 104, beam_f, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_8 + 0, SP_12, 0x80, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_8 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 104, beam_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 104, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, beam_b, 0 ); setEffRotateKey( spep_8 + 104, beam_b, 0 ); setEffAlphaKey( spep_8 + 0, beam_b, 255 ); setEffAlphaKey( spep_8 + 104, beam_b, 255 ); --流線 ryusen3 = entryEffectLife( spep_8+0, 921, 102-3, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, ryusen3, 0, 0 , 0 ); setEffMoveKey( spep_8-3 + 50, ryusen3, 0, 0 , 0 ); setEffMoveKey( spep_8-3 + 51, ryusen3, 4.6, 2.3 , 0 ); setEffMoveKey( spep_8-3 + 102, ryusen3, 4.6, 2.3 , 0 ); setEffScaleKey( spep_8 + 0, ryusen3, 1, 1 ); setEffScaleKey( spep_8-3 + 50, ryusen3, 1, 1 ); setEffScaleKey( spep_8-3 + 51, ryusen3, 1.43, 1.43 ); setEffScaleKey( spep_8-3 + 102, ryusen3, 1.43, 1.43 ); setEffRotateKey( spep_8 + 0, ryusen3, 180 ); setEffRotateKey( spep_8-3 + 50, ryusen3,180 ); setEffRotateKey( spep_8-3 + 51, ryusen3, -11.4 ); setEffRotateKey( spep_8-3 + 102, ryusen3, -11.4 ); setEffAlphaKey( spep_8+0, ryusen3, 0 ); setEffAlphaKey( spep_8-3 + 13, ryusen3, 0 ); setEffAlphaKey( spep_8-3 + 14, ryusen3, 64 ); setEffAlphaKey( spep_8-3 + 16, ryusen3, 128 ); setEffAlphaKey( spep_8-3 + 18, ryusen3, 191 ); setEffAlphaKey( spep_8-3 + 20, ryusen3, 255 ); setEffAlphaKey( spep_8-3 + 102, ryusen3, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_8 + 0, 906, 20 -3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_8 + 0, shuchusen4, 20-3, 20 ); setEffMoveKey( spep_8 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_8 -3 + 20, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, shuchusen4, 1.1, 1.1 ); setEffScaleKey( spep_8 -3 + 20, shuchusen4, 1.1, 1.1 ); setEffRotateKey( spep_8 + 0, shuchusen4, 180 ); setEffRotateKey( spep_8 -3 + 20, shuchusen4, 180 ); setEffAlphaKey( spep_8 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_8 -3 + 12, shuchusen4, 255 ); setEffAlphaKey( spep_8 -3 + 14, shuchusen4, 191 ); setEffAlphaKey( spep_8 -3 + 16, shuchusen4, 128 ); setEffAlphaKey( spep_8 -3 + 18, shuchusen4, 64 ); setEffAlphaKey( spep_8 -3 + 20, shuchusen4, 0 ); --集中線 shuchusen5 = entryEffectLife( spep_8 -3 + 80, 906, 22, 0x100, -1, 0, 0, 0 ); setEffShake( spep_8 -3 + 80, shuchusen5, 22, 20 ); setEffMoveKey( spep_8 -3 + 80, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_8 -3 + 102, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_8 -3 + 80, shuchusen5, 1.1, 1.1 ); setEffScaleKey( spep_8 -3 + 102, shuchusen5, 1.1, 1.1 ); setEffRotateKey( spep_8 -3 + 80, shuchusen5, 0 ); setEffRotateKey( spep_8 -3 + 102, shuchusen5, 0 ); setEffAlphaKey( spep_8 -3 + 80, shuchusen5, 255 ); setEffAlphaKey( spep_8 -3 + 102, shuchusen5, 255 ); --敵の動き setDisp( spep_8-3 + 52, 1, 1 ); setDisp( spep_8-3 + 102, 1, 0 ); changeAnime( spep_8-3 + 52, 1, 106 ); changeAnime( spep_8-3 + 80, 1, 108 ); setMoveKey( spep_8-3+52 + 0, 1, 336.8, 101.9 , 0 ); setMoveKey( spep_8-3+52 + 2, 1, 327.9, 101.4 , 0 ); setMoveKey( spep_8-3+52 + 4, 1, 319.2, 101.1 , 0 ); setMoveKey( spep_8-3+52 + 6, 1, 310.2, 100.7 , 0 ); setMoveKey( spep_8-3+52 + 8, 1, 301.4, 100.2 , 0 ); setMoveKey( spep_8-3+52 + 10, 1, 292.5, 99.9 , 0 ); setMoveKey( spep_8-3+52 + 12, 1, 283.7, 99.5 , 0 ); setMoveKey( spep_8-3+52 + 14, 1, 274.9, 99.1 , 0 ); setMoveKey( spep_8-3+52 + 16, 1, 266, 98.7 , 0 ); setMoveKey( spep_8-3+52 + 18, 1, 257.2, 98.4 , 0 ); setMoveKey( spep_8-3+52 + 20, 1, 248.3, 98 , 0 ); setMoveKey( spep_8-3+52 + 22, 1, 239.5, 97.6 , 0 ); setMoveKey( spep_8-3+52 + 24, 1, 230.7, 97.2 , 0 ); setMoveKey( spep_8-3+52 + 27, 1, 221.8, 96.9 , 0 ); setMoveKey( spep_8-3+52 + 28, 1, 225.5, 75.9 , 0 ); setMoveKey( spep_8-3+52 + 30, 1, 223.7, 83 , 0 ); setMoveKey( spep_8-3+52 + 32, 1, 235.9, 71.8 , 0 ); setMoveKey( spep_8-3+52 + 34, 1, 254.1, 70.1 , 0 ); setMoveKey( spep_8-3+52 + 36, 1, 272.2, 68.3 , 0 ); setMoveKey( spep_8-3+52 + 38, 1, 290.3, 66.6 , 0 ); setMoveKey( spep_8-3+52 + 40, 1, 308.5, 64.8 , 0 ); setMoveKey( spep_8-3+52 + 42, 1, 317.1, 65.3 , 0 ); setMoveKey( spep_8-3+52 + 44, 1, 325.7, 65.8 , 0 ); setMoveKey( spep_8-3+52 + 46, 1, 334.3, 66.4 , 0 ); setMoveKey( spep_8-3+52 + 48, 1, 343, 66.8 , 0 ); setMoveKey( spep_8-3+52 + 50, 1, 351.6, 67.3 , 0 ); setScaleKey( spep_8-3+52 + 0, 1, 0.65, 0.65 ); setScaleKey( spep_8-3+52 + 2, 1, 0.69, 0.69 ); setScaleKey( spep_8-3+52 + 4, 1, 0.72, 0.72 ); setScaleKey( spep_8-3+52 + 6, 1, 0.76, 0.76 ); setScaleKey( spep_8-3+52 + 8, 1, 0.79, 0.79 ); setScaleKey( spep_8-3+52 + 10, 1, 0.83, 0.83 ); setScaleKey( spep_8-3+52 + 12, 1, 0.86, 0.86 ); setScaleKey( spep_8-3+52 + 14, 1, 0.9, 0.9 ); setScaleKey( spep_8-3+52 + 16, 1, 0.93, 0.93 ); setScaleKey( spep_8-3+52 + 18, 1, 0.97, 0.97 ); setScaleKey( spep_8-3+52 + 20, 1, 1, 1 ); setScaleKey( spep_8-3+52 + 22, 1, 1.04, 1.04 ); setScaleKey( spep_8-3+52 + 24, 1, 1.07, 1.07 ); setScaleKey( spep_8-3+52 + 27, 1, 1.11, 1.11 ); setScaleKey( spep_8-3+52 + 28, 1, 1.14, 1.14 ); setScaleKey( spep_8-3+52 + 30, 1, 1.05, 1.05 ); setScaleKey( spep_8-3+52 + 32, 1, 0.95, 0.96 ); setScaleKey( spep_8-3+52 + 34, 1, 0.86, 0.86 ); setScaleKey( spep_8-3+52 + 36, 1, 0.78, 0.78 ); setScaleKey( spep_8-3+52 + 38, 1, 0.69, 0.69 ); setScaleKey( spep_8-3+52 + 40, 1, 0.59, 0.59 ); setScaleKey( spep_8-3+52 + 42, 1, 0.52, 0.52 ); setScaleKey( spep_8-3+52 + 44, 1, 0.47, 0.47 ); setScaleKey( spep_8-3+52 + 46, 1, 0.41, 0.41 ); setScaleKey( spep_8-3+52 + 48, 1, 0.34, 0.34 ); setScaleKey( spep_8-3+52 + 50, 1, 0.28, 0.28 ); setRotateKey( spep_8-3+52 + 0, 1, -28.4 ); setRotateKey( spep_8-3+52 + 2, 1, -28.2 ); setRotateKey( spep_8-3+52 + 4, 1, -28 ); setRotateKey( spep_8-3+52 + 6, 1, -27.8 ); setRotateKey( spep_8-3+52 + 8, 1, -27.7 ); setRotateKey( spep_8-3+52 + 10, 1, -27.5 ); setRotateKey( spep_8-3+52 + 12, 1, -27.3 ); setRotateKey( spep_8-3+52 + 14, 1, -27.2 ); setRotateKey( spep_8-3+52 + 16, 1, -27 ); setRotateKey( spep_8-3+52 + 18, 1, -26.8 ); setRotateKey( spep_8-3+52 + 20, 1, -26.7 ); setRotateKey( spep_8-3+52 + 22, 1, -26.5 ); setRotateKey( spep_8-3+52 + 24, 1, -26.3 ); setRotateKey( spep_8-3+52 + 27, 1, -26.2 ); setRotateKey( spep_8-3+52 + 28, 1, 4.5 ); setRotateKey( spep_8-3+52 + 30, 1, 4.7 ); setRotateKey( spep_8-3+52 + 32, 1, 4.9 ); setRotateKey( spep_8-3+52 + 34, 1, 5 ); setRotateKey( spep_8-3+52 + 36, 1, 5.2 ); setRotateKey( spep_8-3+52 + 38, 1, 5.4 ); setRotateKey( spep_8-3+52 + 40, 1, 5.5 ); setRotateKey( spep_8-3+52 + 42, 1, 5.7 ); setRotateKey( spep_8-3+52 + 44, 1, 5.9 ); setRotateKey( spep_8-3+52 + 46, 1, 6 ); setRotateKey( spep_8-3+52 + 48, 1, 6.2 ); setRotateKey( spep_8-3+52 + 50, 1, 6.4 ); --SE playSe( spep_8 + 16, 1021 ); se_1022 = playSe( spep_8 + 35, 1022 ); setSeVolume( spep_8 + 35, 1022, 0 ); setSeVolume( spep_8 +55, 1022,6.25); setSeVolume( spep_8 +56, 1022,12.5); setSeVolume( spep_8 +57, 1022,18.75); setSeVolume( spep_8 +58, 1022,25); setSeVolume( spep_8 +59, 1022,31.25); setSeVolume( spep_8 +60, 1022,37.5); setSeVolume( spep_8 +61, 1022,43.75); setSeVolume( spep_8 +62, 1022,50); setSeVolume( spep_8 +63, 1022,56.25); setSeVolume( spep_8 +64, 1022,62.5); setSeVolume( spep_8 +65, 1022,68.75); setSeVolume( spep_8 +66, 1022,75); setSeVolume( spep_8 +67, 1022,81.25); setSeVolume( spep_8 +68, 1022,87.5); setSeVolume( spep_8 +69, 1022,93.75); setSeVolume( spep_8 +70, 1022,100); playSe( spep_8 + 58, 1202 ); --白フェード entryFade( spep_8 + 42, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_8 + 96, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_9 = spep_8 + 104; ------------------------------------------------------ -- 終わり ------------------------------------------------------ finish_f = entryEffect( spep_9 + 0, SP_13, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_9 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_9 + 116, finish_f, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_9 + 116, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish_f, 0 ); setEffRotateKey( spep_9 + 116, finish_f, 0 ); setEffAlphaKey( spep_9 + 0, finish_f, 255 ); setEffAlphaKey( spep_9 + 116, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_9 + 0, SP_14, 0x80, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_9 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_9 + 116, finish_b, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_9 + 116, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish_b, 0 ); setEffRotateKey( spep_9 + 116, finish_b, 0 ); setEffAlphaKey( spep_9 + 0, finish_b, 255 ); setEffAlphaKey( spep_9 + 116, finish_b, 255 ); --集中線 shuchusen6 = entryEffectLife( spep_9 , 906, 136, 0x100, -1, 0, 0, 0 ); setEffShake( spep_9 , shuchusen6, 136, 20 ); setEffMoveKey( spep_9 , shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_9 +136, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_9 , shuchusen6, 1.1, 1.1 ); setEffScaleKey( spep_9 +136, shuchusen6, 1.1, 1.1 ); setEffRotateKey( spep_9 , shuchusen6, 0 ); setEffRotateKey( spep_9 +136, shuchusen6, 0 ); setEffAlphaKey( spep_9 , shuchusen6, 255 ); setEffAlphaKey( spep_9 +136, shuchusen6, 255 ); --SE playSe( spep_9 + 37, 1023 ); playSe( spep_9 + 37, 1159 ); setSeVolume( spep_9 + 37, 1159, 56 ); stopSe( spep_9 + 42, se_1022, 0 ); -- ** ダメージ表示 ** -- dealDamage( spep_9+ 38 ); endPhase( spep_9 + 136 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- アイドリング ------------------------------------------------------ --最初の準備 spep_0 = 0; -- ** エフェクト等 ** -- idling = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_0 + 0, idling, 0, 0, 0 ); setEffMoveKey( spep_0 + 24, idling, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, idling, 1.0, 1.0 ); setEffScaleKey( spep_0 + 24, idling, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, idling, 0 ); setEffRotateKey( spep_0 + 24, idling, 0 ); setEffAlphaKey( spep_0 + 0, idling, 255 ); setEffAlphaKey( spep_0 + 24, idling, 255 ); setEffAlphaKey( spep_0 + 25, idling, 0 ); setEffAlphaKey( spep_0 + 26, idling, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_1 = spep_0 +24; ------------------------------------------------------ -- 気溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 48, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 48, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 48, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 48, tame, 255 ); --文字エントリー ctzuzun = entryEffectLife( spep_1 + 0, 10013, 44, 0x100, -1, 0, 22, 191.9 );--ズズズンッ setEffShake( spep_1 + 0, ctzuzun, 44, 20 ); setEffMoveKey( spep_1 + 0, ctzuzun, 22, 191.9 , 0 ); --setEffMoveKey( spep_1-3 + 2, ctzuzun, 29.8, 246.6 , 0 ); setEffMoveKey( spep_1-3 + 4, ctzuzun, 49.5, 310.9 , 0 ); setEffMoveKey( spep_1-3 + 6, ctzuzun, 46.2, 332.2 , 0 ); setEffMoveKey( spep_1-3 + 8, ctzuzun, 51.1, 326.2 , 0 ); setEffMoveKey( spep_1-3 + 10, ctzuzun, 36.4, 301.1 , 0 ); setEffMoveKey( spep_1-3 + 12, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 14, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1-3 + 16, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 18, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1-3 + 20, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 22, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1-3 + 24, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 26, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1-3 + 28, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 30, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1-3 + 32, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 34, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1-3 + 36, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 38, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1-3 + 40, ctzuzun, 46, 309.9 , 0 ); setEffMoveKey( spep_1-3 + 42, ctzuzun, 36, 299.9 , 0 ); setEffMoveKey( spep_1 + 44, ctzuzun, 46, 309.9 , 0 ); setEffScaleKey( spep_1 + 0, ctzuzun, 1.18, 1.18 ); --setEffScaleKey( spep_1-3 + 2, ctzuzun, 0.62, 0.62 ); setEffScaleKey( spep_1-3 + 4, ctzuzun, 1.85, 1.85 ); setEffScaleKey( spep_1-3 + 6, ctzuzun, 2.8, 2.8 ); setEffScaleKey( spep_1 + 44, ctzuzun, 2.8, 2.8 ); setEffRotateKey( spep_1 + 0, ctzuzun, 0 ); setEffRotateKey( spep_1 + 44, ctzuzun, 0 ); setEffAlphaKey( spep_1 + 0, ctzuzun, 255 ); setEffAlphaKey( spep_1 + 44, ctzuzun, 255 ); --SE SE50=playSe( spep_1 + 4, 1035 ); -- ** 白フェード ** -- entryFade( spep_1 + 40, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 );--white fade --次の準備 spep_2 = spep_1 +48; ------------------------------------------------------ -- 突進 ------------------------------------------------------ -- ** エフェクト等 ** -- tossin = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_2 + 0, tossin, 0, 0, 0 ); setEffMoveKey( spep_2 + 50, tossin, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, tossin, 1.0, 1.0 ); setEffScaleKey( spep_2 + 50, tossin, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tossin, 0 ); setEffRotateKey( spep_2 + 50, tossin, 0 ); setEffAlphaKey( spep_2 + 0, tossin, 255 ); setEffAlphaKey( spep_2 + 50, tossin, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_2 + 0, 906, 48, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2 + 0, shuchusen1, 48, 20 ); setEffMoveKey( spep_2 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 48, shuchusen1, 0, 0 , 0 ); setEffRotateKey( spep_2 + 0, shuchusen1, 180 ); setEffRotateKey( spep_2 + 48, shuchusen1, 180 ); setEffAlphaKey( spep_2 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_2 + 84, shuchusen1, 255 ); --SE SE0=playSe( spep_2 + 8, 9 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge -12, SE0, 0 ); stopSe( SP_dodge -12, SE50, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 白フェード ** -- entryFade( spep_2 + 42, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 );--white fade --次の準備 spep_3 = spep_2 +50; ------------------------------------------------------ -- 敵に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- semaru_f = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_3 + 0, semaru_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 60, semaru_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, semaru_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 60, semaru_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, semaru_f, 0 ); setEffRotateKey( spep_3 + 60, semaru_f, 0 ); setEffAlphaKey( spep_3 + 0, semaru_f, 255 ); setEffAlphaKey( spep_3 + 52, semaru_f, 255 ); setEffAlphaKey( spep_3 + 53, semaru_f, 255 ); setEffAlphaKey( spep_3 + 54, semaru_f, 0 ); --流線 ryusen1 = entryEffectLife( spep_3 + 2, 914, 54, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 2, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 2, ryusen1, 4.3, 1.13 ); setEffScaleKey( spep_3 + 56, ryusen1, 4.3, 1.13 ); setEffRotateKey( spep_3 + 2, ryusen1, 0 ); setEffRotateKey( spep_3 + 56, ryusen1, 0 ); setEffAlphaKey( spep_3 + 2, ryusen1, 64 ); setEffAlphaKey( spep_3 + 4, ryusen1, 128 ); setEffAlphaKey( spep_3 + 6, ryusen1, 191 ); setEffAlphaKey( spep_3 + 8, ryusen1, 255 ); setEffAlphaKey( spep_3 + 56, ryusen1, 255 ); -- ** エフェクト等 ** -- semaru_b = entryEffect( spep_3 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_3 + 0, semaru_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 60, semaru_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, semaru_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 60, semaru_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, semaru_b, 0 ); setEffRotateKey( spep_3 + 60, semaru_b, 0 ); setEffAlphaKey( spep_3 + 0, semaru_b, 255 ); setEffAlphaKey( spep_3 + 52, semaru_b, 255 ); setEffAlphaKey( spep_3 + 53, semaru_b, 255 ); setEffAlphaKey( spep_3 + 54, semaru_b, 0 ); --敵機の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 101 ); changeAnime( spep_3 -3 + 30, 1, 111 ); changeAnime( spep_3 -3 + 31, 1, 111 ); changeAnime( spep_3 -3 + 32, 1, 111 ); changeAnime( spep_3 -3 + 33, 1, 111 ); changeAnime( spep_3 -3 + 34, 1, 110 ); setMoveKey( spep_3 + 0, 1, 404.8, -69 , 0 ); --setMoveKey( spep_3 -3 + 2, 1, 363.1, -69 , 0 ); setMoveKey( spep_3 -3 + 4, 1, 321.5, -69 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 279.9, -69 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 238.2, -69 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 196.5, -69 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 184, -69 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 171.6, -69 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 159, -69 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 146.6, -69 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 134, -69 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 121.6, -69 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 109.1, -69 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 96.6, -69 , 0 ); setMoveKey( spep_3 -3 + 29, 1, 84.1, -69 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 71.7, -69 , 0 ); setMoveKey( spep_3 -3 + 33, 1, 70.2, -69 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 68.8, -69 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 67.4, -69 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 66, -68.9 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 64.5, -68.9 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 63.2, -68.9 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 61.7, -68.9 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 60.4, -68.8 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 58.9, -68.8 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 57.5, -68.8 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 56.1, -68.8 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 54.7, -68.8 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 53.3, -68.8 , 0 ); --setMoveKey( spep_3 -3 + 58, 1, 51.9, -69 , 0 ); setScaleKey( spep_3 + 0, 1, 1.04, 1.04 ); setScaleKey( spep_3 -3 + 56, 1, 1.04, 1.04 ); setRotateKey( spep_3 + 0, 1, -0.2 ); setRotateKey( spep_3 -3 + 29, 1, -0.2 ); setRotateKey( spep_3 -3 + 30, 1, 2.8 ); setRotateKey( spep_3 -3 + 33, 1, 2.8 ); setRotateKey( spep_3 -3 + 34, 1, 25.4 ); setRotateKey( spep_3 -3 + 56, 1, 25.4 ); --SE se_0008 = playSe( spep_3 + 13, 8 ); playSe( spep_3 + 51, 1048 ); stopSe( spep_3 + 48, se_0008, 20 ); --次の準備 spep_4 = spep_3 +54; ------------------------------------------------------ -- 構え~殴る ------------------------------------------------------ -- ** エフェクト等 ** -- punch_f = entryEffect( spep_4 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_4 + 0, punch_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 40, punch_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, punch_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 40, punch_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, punch_f, 0 ); setEffRotateKey( spep_4 + 40, punch_f, 0 ); setEffAlphaKey( spep_4 + 0, punch_f, 255 ); setEffAlphaKey( spep_4 + 36, punch_f, 255 ); setEffAlphaKey( spep_4 + 37, punch_f, 255 ); setEffAlphaKey( spep_4 + 38, punch_f, 0 ); -- ** エフェクト等 ** -- punch_b = entryEffect( spep_4 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_4 + 0, punch_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 40, punch_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, punch_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 40, punch_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, punch_b, 0 ); setEffRotateKey( spep_4 + 40, punch_b, 0 ); setEffAlphaKey( spep_4 + 0, punch_b, 255 ); setEffAlphaKey( spep_4 + 36, punch_b, 255 ); setEffAlphaKey( spep_4 + 37, punch_b, 255 ); setEffAlphaKey( spep_4 + 38, punch_b, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_4 + 0, 906, 40, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 0, shuchusen2, 42, 20 ); setEffMoveKey( spep_4 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 40, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen2, 1.1, 1.1 ); setEffScaleKey( spep_4 + 40, shuchusen2, 1.1, 1.1 ); setEffRotateKey( spep_4 + 0, shuchusen2, 180 ); setEffRotateKey( spep_4 + 40, shuchusen2, 180 ); setEffAlphaKey( spep_4 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 38, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 39, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 40, shuchusen2, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_4-3 + 8, 10020, 18, 0x100, -1, 0, 176.5, 322.8 );--バキッ setEffMoveKey( spep_4-3 + 8, ctbaki, 176.5, 322.8 , 0 ); setEffMoveKey( spep_4-3 + 10, ctbaki, 174.9, 337.3 , 0 ); setEffMoveKey( spep_4-3 + 12, ctbaki, 177, 337 , 0 ); setEffMoveKey( spep_4-3 + 14, ctbaki, 175.2, 348.8 , 0 ); setEffMoveKey( spep_4-3 + 16, ctbaki, 177.4, 342 , 0 ); setEffMoveKey( spep_4-3 + 18, ctbaki, 173.1, 361.1 , 0 ); setEffMoveKey( spep_4-3 + 20, ctbaki, 184.6, 357.5 , 0 ); setEffMoveKey( spep_4-3 + 22, ctbaki, 177.7, 358.4 , 0 ); setEffMoveKey( spep_4-3 + 24, ctbaki, 188.5, 367.8 , 0 ); setEffMoveKey( spep_4-3 + 26, ctbaki, 192.9, 369.4 , 0 ); setEffScaleKey( spep_4-3 + 8, ctbaki, 1.58, 1.58 ); setEffScaleKey( spep_4-3 + 10, ctbaki, 1.67, 1.67 ); setEffScaleKey( spep_4-3 + 12, ctbaki, 1.7, 1.7 ); setEffScaleKey( spep_4-3 + 14, ctbaki, 1.77, 1.77 ); setEffScaleKey( spep_4-3 + 16, ctbaki, 1.82, 1.82 ); setEffScaleKey( spep_4-3 + 18, ctbaki, 1.86, 1.86 ); setEffScaleKey( spep_4-3 + 20, ctbaki, 1.88, 1.88 ); setEffScaleKey( spep_4-3 + 22, ctbaki, 1.89, 1.89 ); setEffScaleKey( spep_4-3 + 24, ctbaki, 2.14, 2.14 ); setEffScaleKey( spep_4-3 + 26, ctbaki, 2.22, 2.22 ); setEffRotateKey( spep_4-3 + 8, ctbaki, 35.2 ); setEffRotateKey( spep_4-3 + 26, ctbaki, 35.2 ); setEffAlphaKey( spep_4-3 + 8, ctbaki, 255 ); setEffAlphaKey( spep_4-3 + 22, ctbaki, 255 ); setEffAlphaKey( spep_4-3 + 24, ctbaki, 64 ); setEffAlphaKey( spep_4-3 + 26, ctbaki, 0 ); --敵の動き --setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 100 ); changeAnime( spep_4-3 + 8, 1, 106 ); setMoveKey( spep_4 + 0, 1, 43.4, -46.6 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 43.4, -46.5 , 0 ); setMoveKey( spep_4-3 + 7, 1, 43.4, -46.5 , 0 ); setMoveKey( spep_4-3 + 8, 1, -39.2, -60.5 , 0 ); setMoveKey( spep_4-3 + 10, 1, 6.2, 6 , 0 ); setMoveKey( spep_4-3 + 12, 1, -72.2, -24 , 0 ); setMoveKey( spep_4-3 + 14, 1, 4.2, 24.6 , 0 ); setMoveKey( spep_4-3 + 16, 1, -18.2, 15.3 , 0 ); setMoveKey( spep_4-3 + 18, 1, -6.5, 40 , 0 ); setMoveKey( spep_4-3 + 20, 1, -10.3, 32.8 , 0 ); setMoveKey( spep_4-3 + 22, 1, -7.9, 40.4 , 0 ); setMoveKey( spep_4-3 + 24, 1, -7, 44.3 , 0 ); setMoveKey( spep_4-3 + 26, 1, -6, 48.4 , 0 ); setMoveKey( spep_4-3 + 28, 1, -4.9, 52.2 , 0 ); setMoveKey( spep_4-3 + 30, 1, -3.8, 56.3 , 0 ); setMoveKey( spep_4-3 + 32, 1, -2.5, 60.2 , 0 ); setMoveKey( spep_4-3 + 34, 1, -1.2, 64.3 , 0 ); setMoveKey( spep_4-3 + 36, 1, 0.1, 68.1 , 0 ); setMoveKey( spep_4-3 + 38, 1, 1.6, 72.2 , 0 ); setMoveKey( spep_4-3 + 40, 1, 2.8, 76.1 , 0 ); setMoveKey( spep_4 -3+ 42, 1, 4.3, 80.1 , 0 ); setScaleKey( spep_4 + 0, 1, 2.15, 2.15 ); setScaleKey( spep_4-3 + 7, 1, 2.15, 2.15 ); setScaleKey( spep_4-3 + 8, 1, 2.32, 2.32 ); setScaleKey( spep_4-3 + 10, 1, 2.23, 2.23 ); setScaleKey( spep_4-3 + 12, 1, 2.13, 2.13 ); setScaleKey( spep_4-3 + 14, 1, 2.04, 2.04 ); setScaleKey( spep_4-3 + 16, 1, 1.95, 1.95 ); setScaleKey( spep_4-3 + 18, 1, 1.92, 1.92 ); setScaleKey( spep_4-3 + 20, 1, 1.9, 1.9 ); setScaleKey( spep_4-3 + 22, 1, 1.88, 1.88 ); setScaleKey( spep_4-3 + 24, 1, 1.85, 1.85 ); setScaleKey( spep_4-3 + 26, 1, 1.83, 1.83 ); setScaleKey( spep_4-3 + 28, 1, 1.81, 1.81 ); setScaleKey( spep_4-3 + 30, 1, 1.79, 1.79 ); setScaleKey( spep_4-3 + 32, 1, 1.76, 1.76 ); setScaleKey( spep_4-3 + 34, 1, 1.74, 1.74 ); setScaleKey( spep_4-3 + 36, 1, 1.72, 1.72 ); setScaleKey( spep_4-3 + 38, 1, 1.69, 1.69 ); setScaleKey( spep_4-3 + 40, 1, 1.67, 1.67 ); setScaleKey( spep_4-3 + 42, 1, 1.65, 1.65 ); setRotateKey( spep_4 + 0, 1, -0.2 ); setRotateKey( spep_4-3 + 7, 1, -0.2 ); setRotateKey( spep_4-3 + 8, 1, -51.9 ); setRotateKey( spep_4-3 + 10, 1, -50.6 ); setRotateKey( spep_4-3 + 12, 1, -49.3 ); setRotateKey( spep_4-3 + 14, 1, -47.9 ); setRotateKey( spep_4-3 + 16, 1, -46.6 ); setRotateKey( spep_4-3 + 18, 1, -46.1 ); setRotateKey( spep_4-3 + 20, 1, -45.6 ); setRotateKey( spep_4-3 + 22, 1, -45.1 ); setRotateKey( spep_4-3 + 24, 1, -44.6 ); setRotateKey( spep_4-3 + 26, 1, -44.1 ); setRotateKey( spep_4-3 + 28, 1, -43.6 ); setRotateKey( spep_4-3 + 30, 1, -43.1 ); setRotateKey( spep_4-3 + 32, 1, -42.6 ); setRotateKey( spep_4-3 + 34, 1, -42.1 ); setRotateKey( spep_4-3 + 36, 1, -41.6 ); setRotateKey( spep_4-3 + 38, 1, -41.1 ); setRotateKey( spep_4-3 + 40, 1, -40.7 ); setRotateKey( spep_4-3 + 42, 1, -40.2 ); --SE playSe( spep_4 + 8, 1189 ); playSe( spep_4 + 14, 1009 ); playSe( spep_4 + 14, 1000 ); playSe( spep_4 + 28, 1072 ); setSeVolume( spep_4 + 28, 1072, 0 ); --次の準備 spep_5 = spep_4 +38; ------------------------------------------------------ -- 敵吹き飛び ------------------------------------------------------ -- ** エフェクト等 ** -- tondeiku_f = entryEffect( spep_5 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_5 + 0, tondeiku_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 32, tondeiku_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, tondeiku_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 32, tondeiku_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tondeiku_f, 0 ); setEffRotateKey( spep_5 + 32, tondeiku_f, 0 ); setEffAlphaKey( spep_5 + 0, tondeiku_f, 255 ); setEffAlphaKey( spep_5 + 32, tondeiku_f, 255 ); -- ** エフェクト等 ** -- tondeiku_b = entryEffect( spep_5 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_5 + 0, tondeiku_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 32, tondeiku_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, tondeiku_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 32, tondeiku_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tondeiku_b, 0 ); setEffRotateKey( spep_5 + 32, tondeiku_b, 0 ); setEffAlphaKey( spep_5 + 0, tondeiku_b, 255 ); setEffAlphaKey( spep_5 + 32, tondeiku_b, 255 ); --流線 ryusen2 = entryEffectLife( spep_5 + 0, 914, 32, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_5 + 32, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, ryusen2, 4.98, 1.31 ); setEffScaleKey( spep_5 + 32, ryusen2, 4.98, 1.31 ); setEffRotateKey( spep_5 + 0, ryusen2, -37 ); setEffRotateKey( spep_5 + 32, ryusen2, -37 ); setEffAlphaKey( spep_5 + 0, ryusen2, 255 ); setEffAlphaKey( spep_5 + 32, ryusen2, 255 ); --敵の動き setDisp( spep_5 + 30, 1, 0 ); changeAnime( spep_5 + 0, 1, 106 ); setMoveKey( spep_5 + 0, 1, 138.9, 76 , 0 ); setMoveKey( spep_5 + 2, 1, 203.2, 116.5 , 0 ); setMoveKey( spep_5 + 4, 1, 267.8, 156.9 , 0 ); setMoveKey( spep_5 + 6, 1, 332.5, 197.1 , 0 ); setMoveKey( spep_5 + 8, 1, 397.5, 237.2 , 0 ); setMoveKey( spep_5 + 10, 1, 462.6, 277 , 0 ); setMoveKey( spep_5 + 12, 1, 492.4, 295.5 , 0 ); setMoveKey( spep_5 + 14, 1, 522.2, 313.8 , 0 ); setMoveKey( spep_5 + 16, 1, 552, 332.2 , 0 ); setMoveKey( spep_5 + 18, 1, 581.8, 350.7 , 0 ); setMoveKey( spep_5 + 20, 1, 611.6, 369 , 0 ); setMoveKey( spep_5 + 22, 1, 641.5, 387.3 , 0 ); setMoveKey( spep_5 + 24, 1, 671.2, 405.7 , 0 ); setMoveKey( spep_5 + 26, 1, 701.1, 424 , 0 ); setMoveKey( spep_5 + 28, 1, 731, 442.3 , 0 ); setMoveKey( spep_5 + 30, 1, 760.7, 460.6 , 0 ); setScaleKey( spep_5 + 0, 1, 1.16, 1.16 ); setScaleKey( spep_5 + 2, 1, 1.16, 1.17 ); setScaleKey( spep_5 + 30, 1, 1.16, 1.17 ); setRotateKey( spep_5 + 0, 1, -28.4 ); setRotateKey( spep_5 + 2, 1, -22 ); setRotateKey( spep_5 + 4, 1, -15.7 ); setRotateKey( spep_5 + 6, 1, -9.3 ); setRotateKey( spep_5 + 8, 1, -3 ); setRotateKey( spep_5 + 10, 1, 3.3 ); setRotateKey( spep_5 + 12, 1, 4.8 ); setRotateKey( spep_5 + 14, 1, 6.3 ); setRotateKey( spep_5 + 16, 1, 7.7 ); setRotateKey( spep_5 + 18, 1, 9.2 ); setRotateKey( spep_5 + 20, 1, 10.7 ); setRotateKey( spep_5 + 22, 1, 12.1 ); setRotateKey( spep_5 + 24, 1, 13.6 ); setRotateKey( spep_5 + 26, 1, 15.1 ); setRotateKey( spep_5 + 28, 1, 16.5 ); setRotateKey( spep_5 + 30, 1, 18 ); --SE setSeVolume( spep_5 + 10, 1072, 8 ); setSeVolume( spep_5 + 11, 1072, 16 ); setSeVolume( spep_5 + 12, 1072, 24 ); setSeVolume( spep_5 + 13, 1072, 32 ); setSeVolume( spep_5 + 14, 1072, 40 ); setSeVolume( spep_5 + 15, 1072, 48 ); setSeVolume( spep_5 + 16, 1072, 56 ); setSeVolume( spep_5 + 17, 1072, 64 ); setSeVolume( spep_5 + 18, 1072, 79 ); -- ** 白フェード ** -- entryFade( spep_5 + 24, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 );--white fade --次の準備 spep_6 = spep_5 +32; ------------------------------------------------------ -- 構え ------------------------------------------------------ -- ** エフェクト等 ** -- tame2 = entryEffect( spep_6 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_6 + 0, tame2, 0, 0, 0 ); setEffMoveKey( spep_6 + 110, tame2, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, tame2, 1.0, 1.0 ); setEffScaleKey( spep_6 + 110, tame2, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, tame2, 0 ); setEffRotateKey( spep_6 + 110, tame2, 0 ); setEffAlphaKey( spep_6 + 0, tame2, 255 ); setEffAlphaKey( spep_6 + 110, tame2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_6 + 0, 906, 110, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 0, shuchusen3, 110, 20 ); setEffMoveKey( spep_6 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_6 + 110, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen3, 1.1, 1.1 ); setEffScaleKey( spep_6 + 110, shuchusen3, 1.1, 1.1 ); setEffRotateKey( spep_6 + 0, shuchusen3, 180 ); setEffRotateKey( spep_6 + 110, shuchusen3, 180 ); setEffAlphaKey( spep_6 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_6 + 110, shuchusen3, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_6 + 22, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_6 + 22, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_6 +34, 190006, 72, 0x106, -1, 0, 120, 510);-- ゴゴゴゴ setEffMoveKey( spep_6 +34, ctgogo, 120, 510); setEffMoveKey( spep_6 +106, ctgogo, 120, 510); setEffAlphaKey( spep_6 +34, ctgogo, 0 ); setEffAlphaKey( spep_6 + 35, ctgogo, 255 ); setEffAlphaKey( spep_6 + 36, ctgogo, 255 ); setEffAlphaKey( spep_6 + 100, ctgogo, 255 ); setEffAlphaKey( spep_6 + 102, ctgogo, 191 ); setEffAlphaKey( spep_6 + 104, ctgogo, 112 ); setEffAlphaKey( spep_6 + 106, ctgogo, 64 ); setEffRotateKey( spep_6 +34, ctgogo, 0); setEffRotateKey( spep_6 +106, ctgogo, 0); setEffScaleKey( spep_6 +34, ctgogo, -0.7, 0.7); setEffScaleKey( spep_6 +96, ctgogo, -0.7, 0.7); setEffScaleKey( spep_6 +106, ctgogo, -1.07, 1.07 ); --おと playSe( spep_6 + 16, 1020 ); playSe( spep_6 + 39, 1020 ); playSe( spep_6 + 62, 1020 ); se_1020 = playSe( spep_6 + 85, 1020 ); --playSe(spep_6+34, 1018); -- ** 白フェード ** -- entryFade( spep_6 + 102, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 );--white fade --次の準備 spep_7 = spep_6 +110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_7 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_7 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_7 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_7 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_7 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_7 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_7 + 0, shuchusen, 0 ); setEffRotateKey( spep_7 + 90, shuchusen, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen, 255 ); setEffAlphaKey( spep_7 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_7 + 0, SE_05 ); stopSe( spep_7 + 5, se_1020, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_7 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255); --白 背景 -- ** 白フェード ** -- entryFade( spep_7 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255); --white fade entryFade( spep_7 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255); --white fade -- ** 次の準備 ** -- spep_8 = spep_7 + 94; ------------------------------------------------------ -- 放つ~敵に迫る -------------------------------------------------------- ** エフェクト等 ** -- beam_f = entryEffect( spep_8 + 0, SP_11x, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_8 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 104, beam_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 104, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, beam_f, 0 ); setEffRotateKey( spep_8 + 104, beam_f, 0 ); setEffAlphaKey( spep_8 + 0, beam_f, 255 ); setEffAlphaKey( spep_8 + 104, beam_f, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_8 + 0, SP_12x, 0x80, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_8 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 104, beam_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 104, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, beam_b, 0 ); setEffRotateKey( spep_8 + 104, beam_b, 0 ); setEffAlphaKey( spep_8 + 0, beam_b, 255 ); setEffAlphaKey( spep_8 + 104, beam_b, 255 ); --流線 ryusen3 = entryEffectLife( spep_8+0, 921, 102-3, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, ryusen3, 0, 0 , 0 ); setEffMoveKey( spep_8-3 + 50, ryusen3, 0, 0 , 0 ); setEffMoveKey( spep_8-3 + 51, ryusen3, 4.6, 2.3 , 0 ); setEffMoveKey( spep_8-3 + 102, ryusen3, 4.6, 2.3 , 0 ); setEffScaleKey( spep_8 + 0, ryusen3, 1, 1 ); setEffScaleKey( spep_8-3 + 50, ryusen3, 1, 1 ); setEffScaleKey( spep_8-3 + 51, ryusen3, 1.43, 1.43 ); setEffScaleKey( spep_8-3 + 102, ryusen3, 1.43, 1.43 ); setEffRotateKey( spep_8 + 0, ryusen3, 180 ); setEffRotateKey( spep_8-3 + 50, ryusen3,180 ); setEffRotateKey( spep_8-3 + 51, ryusen3, -11.4 ); setEffRotateKey( spep_8-3 + 102, ryusen3, -11.4 ); setEffAlphaKey( spep_8+0, ryusen3, 0 ); setEffAlphaKey( spep_8-3 + 13, ryusen3, 0 ); setEffAlphaKey( spep_8-3 + 14, ryusen3, 64 ); setEffAlphaKey( spep_8-3 + 16, ryusen3, 128 ); setEffAlphaKey( spep_8-3 + 18, ryusen3, 191 ); setEffAlphaKey( spep_8-3 + 20, ryusen3, 255 ); setEffAlphaKey( spep_8-3 + 102, ryusen3, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_8 + 0, 906, 20 -3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_8 + 0, shuchusen4, 20-3, 20 ); setEffMoveKey( spep_8 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_8 -3 + 20, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, shuchusen4, 1.1, 1.1 ); setEffScaleKey( spep_8 -3 + 20, shuchusen4, 1.1, 1.1 ); setEffRotateKey( spep_8 + 0, shuchusen4, 180 ); setEffRotateKey( spep_8 -3 + 20, shuchusen4, 180 ); setEffAlphaKey( spep_8 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_8 -3 + 12, shuchusen4, 255 ); setEffAlphaKey( spep_8 -3 + 14, shuchusen4, 191 ); setEffAlphaKey( spep_8 -3 + 16, shuchusen4, 128 ); setEffAlphaKey( spep_8 -3 + 18, shuchusen4, 64 ); setEffAlphaKey( spep_8 -3 + 20, shuchusen4, 0 ); --集中線 shuchusen5 = entryEffectLife( spep_8 -3 + 80, 906, 22, 0x100, -1, 0, 0, 0 ); setEffShake( spep_8 -3 + 80, shuchusen5, 22, 20 ); setEffMoveKey( spep_8 -3 + 80, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_8 -3 + 102, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_8 -3 + 80, shuchusen5, 1.1, 1.1 ); setEffScaleKey( spep_8 -3 + 102, shuchusen5, 1.1, 1.1 ); setEffRotateKey( spep_8 -3 + 80, shuchusen5, 0 ); setEffRotateKey( spep_8 -3 + 102, shuchusen5, 0 ); setEffAlphaKey( spep_8 -3 + 80, shuchusen5, 255 ); setEffAlphaKey( spep_8 -3 + 102, shuchusen5, 255 ); --敵の動き setDisp( spep_8-3 + 52, 1, 1 ); setDisp( spep_8-3 + 102, 1, 0 ); changeAnime( spep_8-3 + 52, 1, 106 ); changeAnime( spep_8-3 + 80, 1, 108 ); setMoveKey( spep_8-3+52 + 0, 1, 336.8, 101.9 , 0 ); setMoveKey( spep_8-3+52 + 2, 1, 327.9, 101.4 , 0 ); setMoveKey( spep_8-3+52 + 4, 1, 319.2, 101.1 , 0 ); setMoveKey( spep_8-3+52 + 6, 1, 310.2, 100.7 , 0 ); setMoveKey( spep_8-3+52 + 8, 1, 301.4, 100.2 , 0 ); setMoveKey( spep_8-3+52 + 10, 1, 292.5, 99.9 , 0 ); setMoveKey( spep_8-3+52 + 12, 1, 283.7, 99.5 , 0 ); setMoveKey( spep_8-3+52 + 14, 1, 274.9, 99.1 , 0 ); setMoveKey( spep_8-3+52 + 16, 1, 266, 98.7 , 0 ); setMoveKey( spep_8-3+52 + 18, 1, 257.2, 98.4 , 0 ); setMoveKey( spep_8-3+52 + 20, 1, 248.3, 98 , 0 ); setMoveKey( spep_8-3+52 + 22, 1, 239.5, 97.6 , 0 ); setMoveKey( spep_8-3+52 + 24, 1, 230.7, 97.2 , 0 ); setMoveKey( spep_8-3+52 + 27, 1, 221.8, 96.9 , 0 ); setMoveKey( spep_8-3+52 + 28, 1, 225.5, 75.9 , 0 ); setMoveKey( spep_8-3+52 + 30, 1, 223.7, 83 , 0 ); setMoveKey( spep_8-3+52 + 32, 1, 235.9, 71.8 , 0 ); setMoveKey( spep_8-3+52 + 34, 1, 254.1, 70.1 , 0 ); setMoveKey( spep_8-3+52 + 36, 1, 272.2, 68.3 , 0 ); setMoveKey( spep_8-3+52 + 38, 1, 290.3, 66.6 , 0 ); setMoveKey( spep_8-3+52 + 40, 1, 308.5, 64.8 , 0 ); setMoveKey( spep_8-3+52 + 42, 1, 317.1, 65.3 , 0 ); setMoveKey( spep_8-3+52 + 44, 1, 325.7, 65.8 , 0 ); setMoveKey( spep_8-3+52 + 46, 1, 334.3, 66.4 , 0 ); setMoveKey( spep_8-3+52 + 48, 1, 343, 66.8 , 0 ); setMoveKey( spep_8-3+52 + 50, 1, 351.6, 67.3 , 0 ); setScaleKey( spep_8-3+52 + 0, 1, 0.65, 0.65 ); setScaleKey( spep_8-3+52 + 2, 1, 0.69, 0.69 ); setScaleKey( spep_8-3+52 + 4, 1, 0.72, 0.72 ); setScaleKey( spep_8-3+52 + 6, 1, 0.76, 0.76 ); setScaleKey( spep_8-3+52 + 8, 1, 0.79, 0.79 ); setScaleKey( spep_8-3+52 + 10, 1, 0.83, 0.83 ); setScaleKey( spep_8-3+52 + 12, 1, 0.86, 0.86 ); setScaleKey( spep_8-3+52 + 14, 1, 0.9, 0.9 ); setScaleKey( spep_8-3+52 + 16, 1, 0.93, 0.93 ); setScaleKey( spep_8-3+52 + 18, 1, 0.97, 0.97 ); setScaleKey( spep_8-3+52 + 20, 1, 1, 1 ); setScaleKey( spep_8-3+52 + 22, 1, 1.04, 1.04 ); setScaleKey( spep_8-3+52 + 24, 1, 1.07, 1.07 ); setScaleKey( spep_8-3+52 + 27, 1, 1.11, 1.11 ); setScaleKey( spep_8-3+52 + 28, 1, 1.14, 1.14 ); setScaleKey( spep_8-3+52 + 30, 1, 1.05, 1.05 ); setScaleKey( spep_8-3+52 + 32, 1, 0.95, 0.96 ); setScaleKey( spep_8-3+52 + 34, 1, 0.86, 0.86 ); setScaleKey( spep_8-3+52 + 36, 1, 0.78, 0.78 ); setScaleKey( spep_8-3+52 + 38, 1, 0.69, 0.69 ); setScaleKey( spep_8-3+52 + 40, 1, 0.59, 0.59 ); setScaleKey( spep_8-3+52 + 42, 1, 0.52, 0.52 ); setScaleKey( spep_8-3+52 + 44, 1, 0.47, 0.47 ); setScaleKey( spep_8-3+52 + 46, 1, 0.41, 0.41 ); setScaleKey( spep_8-3+52 + 48, 1, 0.34, 0.34 ); setScaleKey( spep_8-3+52 + 50, 1, 0.28, 0.28 ); setRotateKey( spep_8-3+52 + 0, 1, -28.4 ); setRotateKey( spep_8-3+52 + 2, 1, -28.2 ); setRotateKey( spep_8-3+52 + 4, 1, -28 ); setRotateKey( spep_8-3+52 + 6, 1, -27.8 ); setRotateKey( spep_8-3+52 + 8, 1, -27.7 ); setRotateKey( spep_8-3+52 + 10, 1, -27.5 ); setRotateKey( spep_8-3+52 + 12, 1, -27.3 ); setRotateKey( spep_8-3+52 + 14, 1, -27.2 ); setRotateKey( spep_8-3+52 + 16, 1, -27 ); setRotateKey( spep_8-3+52 + 18, 1, -26.8 ); setRotateKey( spep_8-3+52 + 20, 1, -26.7 ); setRotateKey( spep_8-3+52 + 22, 1, -26.5 ); setRotateKey( spep_8-3+52 + 24, 1, -26.3 ); setRotateKey( spep_8-3+52 + 27, 1, -26.2 ); setRotateKey( spep_8-3+52 + 28, 1, 4.5 ); setRotateKey( spep_8-3+52 + 30, 1, 4.7 ); setRotateKey( spep_8-3+52 + 32, 1, 4.9 ); setRotateKey( spep_8-3+52 + 34, 1, 5 ); setRotateKey( spep_8-3+52 + 36, 1, 5.2 ); setRotateKey( spep_8-3+52 + 38, 1, 5.4 ); setRotateKey( spep_8-3+52 + 40, 1, 5.5 ); setRotateKey( spep_8-3+52 + 42, 1, 5.7 ); setRotateKey( spep_8-3+52 + 44, 1, 5.9 ); setRotateKey( spep_8-3+52 + 46, 1, 6 ); setRotateKey( spep_8-3+52 + 48, 1, 6.2 ); setRotateKey( spep_8-3+52 + 50, 1, 6.4 ); --SE playSe( spep_8 + 16, 1021 ); se_1022 = playSe( spep_8 + 35, 1022 ); setSeVolume( spep_8 + 35, 1022, 0 ); setSeVolume( spep_8 +55, 1022,6.25); setSeVolume( spep_8 +56, 1022,12.5); setSeVolume( spep_8 +57, 1022,18.75); setSeVolume( spep_8 +58, 1022,25); setSeVolume( spep_8 +59, 1022,31.25); setSeVolume( spep_8 +60, 1022,37.5); setSeVolume( spep_8 +61, 1022,43.75); setSeVolume( spep_8 +62, 1022,50); setSeVolume( spep_8 +63, 1022,56.25); setSeVolume( spep_8 +64, 1022,62.5); setSeVolume( spep_8 +65, 1022,68.75); setSeVolume( spep_8 +66, 1022,75); setSeVolume( spep_8 +67, 1022,81.25); setSeVolume( spep_8 +68, 1022,87.5); setSeVolume( spep_8 +69, 1022,93.75); setSeVolume( spep_8 +70, 1022,100); playSe( spep_8 + 58, 1202 ); --白フェード entryFade( spep_8 + 42, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_8 + 96, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_9 = spep_8 + 104; ------------------------------------------------------ -- 終わり ------------------------------------------------------ finish_f = entryEffect( spep_9 + 0, SP_13x, 0x100, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_9 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_9 + 116, finish_f, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_9 + 116, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish_f, 0 ); setEffRotateKey( spep_9 + 116, finish_f, 0 ); setEffAlphaKey( spep_9 + 0, finish_f, 255 ); setEffAlphaKey( spep_9 + 116, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_9 + 0, SP_14x, 0x80, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_9 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_9 + 116, finish_b, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_9 + 116, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish_b, 0 ); setEffRotateKey( spep_9 + 116, finish_b, 0 ); setEffAlphaKey( spep_9 + 0, finish_b, 255 ); setEffAlphaKey( spep_9 + 116, finish_b, 255 ); --集中線 shuchusen6 = entryEffectLife( spep_9 , 906, 136, 0x100, -1, 0, 0, 0 ); setEffShake( spep_9 , shuchusen6, 136, 20 ); setEffMoveKey( spep_9 , shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_9 +136, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_9 , shuchusen6, 1.1, 1.1 ); setEffScaleKey( spep_9 +136, shuchusen6, 1.1, 1.1 ); setEffRotateKey( spep_9 , shuchusen6, 0 ); setEffRotateKey( spep_9 +136, shuchusen6, 0 ); setEffAlphaKey( spep_9 , shuchusen6, 255 ); setEffAlphaKey( spep_9 +136, shuchusen6, 255 ); --SE playSe( spep_9 + 37, 1023 ); playSe( spep_9 + 37, 1159 ); setSeVolume( spep_9 + 37, 1159, 56 ); stopSe( spep_9 + 42, se_1022, 0 ); -- ** ダメージ表示 ** -- dealDamage( spep_9+ 38 ); endPhase( spep_9 + 136 ); end