--1018790:超サイヤ人ゴッドSS孫悟空_ゴッドかめはめ波 --sp_effect_b4_00122 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154487; --気合い溜め SP_02 = 154488; --ナビ溜め SP_03 = 154489; --突進〜構え SP_04 = 154490; --放つ SP_05 = 154491; --着弾・手前 SP_06 = 154492; --着弾・奥 --敵側 SP_01r = 154493; --気合い溜め SP_03r = 154494; --突進〜構え SP_04r = 154495; --放つ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- ため ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --ため(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 76, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 76, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 76, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 76, tame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 -3 + 18, 906, 61, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 -3 + 18, shuchusen1, 61, 20); setEffMoveKey( spep_0 -3 + 18, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 76, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 18, shuchusen1, 1.8, 1.8 ); setEffScaleKey( spep_0 + 76, shuchusen1, 1.8, 1.8 ); setEffRotateKey( spep_0 -3 + 18, shuchusen1, 0 ); setEffRotateKey( spep_0 + 76, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 76, shuchusen1, 255 ); -- ** 白フェード ** -- entryFade( spep_0 -3 + 18, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 191 );--white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 -3 + 18, 20, 42, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- playSe( spep_0 + 19, 1035 ); playSe( spep_0 + 19, 1181 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 76 ------------------------------------------------------ -- ためナビ(80F) ------------------------------------------------------ -- ** エフェクト等 ** -- tame2 = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --ためナビ(ef_002) setEffMoveKey( spep_1 + 0, tame2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 76, tame2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tame2, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, tame2, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame2, 0 ); setEffRotateKey( spep_1 + 76, tame2, 0 ); setEffAlphaKey( spep_1 + 0, tame2, 255 ); setEffAlphaKey( spep_1 + 76, tame2, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 75, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1 + 0, shuchusen2, 75, 20); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 75, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 75, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 75, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 75, shuchusen2, 255 ); -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 );--white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 76, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- se_1132 = playSe( spep_1 + 10, 1132 ); se_1037 = playSe( spep_1 + 10, 1037 ); playSe( spep_1 + 10, 1036 ); setSeVolume( spep_1 + 10, 1132, 25 ); setSeVolume( spep_1 + 10, 1037, 71 ); setSeVolume( spep_1 + 10, 1036, 79 ); playSe( spep_1 + 34, 1036 ); setSeVolume( spep_1 + 34, 1036, 79 ); se_1036 = playSe( spep_1 + 58, 1036 ); setSeVolume( spep_1 + 58, 1036, 79 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 76 ------------------------------------------------------ -- 突進 (150F) ------------------------------------------------------ -- ** エフェクト等 ** -- tosshin = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --ためナビ(ef_002) setEffMoveKey( spep_2 + 0, tosshin, 0, 0 , 0 ); setEffMoveKey( spep_2 + 146, tosshin, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tosshin, 1.0, 1.0 ); setEffScaleKey( spep_2 + 146, tosshin, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tosshin, 0 ); setEffRotateKey( spep_2 + 146, tosshin, 0 ); setEffAlphaKey( spep_2 + 0, tosshin, 255 ); setEffAlphaKey( spep_2 + 146, tosshin, 255 ); spep_x = spep_2 + 20; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9, 515.5 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -9.9, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 146, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_2 -3 + 70, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 64 );--white fade entryFade( spep_2 -3 + 137, 12, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 );--white fade -- ** 音 ** -- se_1183 = playSe( spep_2 + 6, 1183 ); playSe( spep_2 + 6, 09 ); stopSe( spep_2 + 6, se_1132, 0 ); stopSe( spep_2 + 6, se_1037, 0 ); stopSe( spep_2 + 6, se_1036, 0 ); setSeVolume( spep_2 + 6, 1183, 158 ); setSeVolume( spep_2 + 6, 09, 89 ); playSe( spep_2 + 14, 1182 ); setSeVolume( spep_2 + 14, 1182, 141 ); --playSe( spep_2 + 60, 1018 ); se_1037 = playSe( spep_2 + 81, 1037 ); setSeVolume( spep_2 + 81, 1037, 71 ); playSe( spep_2 + 83, 1036 ); setSeVolume( spep_2 + 83, 1036, 79 ); playSe( spep_2 + 107, 1036 ); setSeVolume( spep_2 + 107, 1036, 79 ); playSe( spep_2 + 131, 1036 ); setSeVolume( spep_2 + 131, 1036, 79 ); playSe( spep_x + 16, 1018 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 146; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- stopSe( spep_3 + 8, se_1183, 0 ); stopSe( spep_3 + 9, se_1037, 0 ); playSe( spep_3 + 11, 1035 ); se_1132 = playSe( spep_3 + 22, 1132 ); setSeVolume( spep_3 + 22, 1132, 0 ); -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; -------------------------------------- --放つ -------------------------------------- -- ** エフェクト等 ** -- hanatsu = entryEffect( spep_4 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --ためナビ(ef_002) setEffMoveKey( spep_4 + 0, hanatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 116, hanatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, hanatsu, 1.0, 1.0 ); setEffScaleKey( spep_4 + 116, hanatsu, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hanatsu, 0 ); setEffRotateKey( spep_4 + 116, hanatsu, 0 ); setEffAlphaKey( spep_4 + 0, hanatsu, 255 ); setEffAlphaKey( spep_4 + 116, hanatsu, 255 ); shuchusen3 = entryEffectLife( spep_4 -3 + 3, 906, 60 -3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 -3 + 3, shuchusen3, 60 -3, 20); setEffMoveKey( spep_4 -3 + 3, shuchusen3, 0, 0, 0 ); setEffMoveKey( spep_4 -3 + 60, shuchusen3, 0, 0, 0 ); setEffScaleKey( spep_4 -3 + 3, shuchusen3, 1.8, 1.8 ); setEffScaleKey( spep_4 -3 + 60, shuchusen3, 1.8, 1.8 ); setEffRotateKey( spep_4 -3 + 3, shuchusen3, 0 ); setEffRotateKey( spep_4 -3 +60, shuchusen3, 0 ); setEffAlphaKey( spep_4 -3 + 3, shuchusen3, 255 ); setEffAlphaKey( spep_4 -3 + 50, shuchusen3, 255 ); setEffAlphaKey( spep_4 -3 + 52, shuchusen3, 204 ); setEffAlphaKey( spep_4 -3 + 54, shuchusen3, 153 ); setEffAlphaKey( spep_4 -3 + 56, shuchusen3, 102 ); setEffAlphaKey( spep_4 -3 + 58, shuchusen3, 51 ); setEffAlphaKey( spep_4 -3 + 60, shuchusen3, 0 ); -- ** 書き文字 ** -- ctzuo = entryEffectLife( spep_4 -3 + 60, 10012, 55, 0x100, -1, 0, 18.1, 240.7 ); setEffMoveKey( spep_4 -3 + 60, ctzuo, 18.1, 240.7 , 0 ); setEffMoveKey( spep_4 -3 + 62, ctzuo, 32.4, 269.3 , 0 ); setEffMoveKey( spep_4 -3 + 64, ctzuo, 35.9, 315.4 , 0 ); setEffMoveKey( spep_4 -3 + 66, ctzuo, 61.5, 340.8 , 0 ); setEffMoveKey( spep_4 -3 + 68, ctzuo, 44.2, 355.3 , 0 ); setEffMoveKey( spep_4 -3 + 70, ctzuo, 61.7, 340.8 , 0 ); setEffMoveKey( spep_4 -3 + 72, ctzuo, 44.2, 355.4 , 0 ); setEffMoveKey( spep_4 -3 + 74, ctzuo, 61.9, 340.7 , 0 ); setEffMoveKey( spep_4 -3 + 76, ctzuo, 44.3, 355.4 , 0 ); setEffMoveKey( spep_4 -3 + 78, ctzuo, 62, 340.7 , 0 ); setEffMoveKey( spep_4 -3 + 80, ctzuo, 44.5, 355.3 , 0 ); setEffMoveKey( spep_4 -3 + 82, ctzuo, 62.3, 340.5 , 0 ); setEffMoveKey( spep_4 -3 + 84, ctzuo, 44.5, 355.4 , 0 ); setEffMoveKey( spep_4 -3 + 86, ctzuo, 62.4, 340.5 , 0 ); setEffMoveKey( spep_4 -3 + 88, ctzuo, 44.7, 355.3 , 0 ); setEffMoveKey( spep_4 -3 + 90, ctzuo, 62.5, 340.4 , 0 ); setEffMoveKey( spep_4 -3 + 92, ctzuo, 44.7, 355.4 , 0 ); setEffMoveKey( spep_4 -3 + 94, ctzuo, 62.8, 340.3 , 0 ); setEffMoveKey( spep_4 -3 + 96, ctzuo, 45, 355.3 , 0 ); setEffMoveKey( spep_4 -3 + 98, ctzuo, 62.9, 340.2 , 0 ); setEffMoveKey( spep_4 -3 + 100, ctzuo, 45.1, 355.4 , 0 ); setEffMoveKey( spep_4 -3 + 102, ctzuo, 63.2, 340.1 , 0 ); setEffMoveKey( spep_4 -3 + 104, ctzuo, 45.1, 355.5 , 0 ); setEffMoveKey( spep_4 -3 + 106, ctzuo, 63.2, 339.9 , 0 ); setEffMoveKey( spep_4 -3 + 108, ctzuo, 45.3, 355.4 , 0 ); setEffMoveKey( spep_4 -3 + 110, ctzuo, 63.4, 339.9 , 0 ); setEffMoveKey( spep_4 -3 + 112, ctzuo, 45.4, 355.4 , 0 ); setEffMoveKey( spep_4 -3 + 114, ctzuo, 63.6, 339.8 , 0 ); setEffMoveKey( spep_4 -3 + 115, ctzuo, 45.5, 355.4 , 0 ); setEffScaleKey( spep_4 -3 + 60, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_4 -3 + 62, ctzuo, 1.13, 1.13 ); setEffScaleKey( spep_4 -3 + 64, ctzuo, 1.94, 1.94 ); setEffScaleKey( spep_4 -3 + 66, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_4 -3 + 70, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_4 -3 + 72, ctzuo, 2.76, 2.76 ); setEffScaleKey( spep_4 -3 + 80, ctzuo, 2.76, 2.76 ); setEffScaleKey( spep_4 -3 + 82, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_4 -3 + 90, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_4 -3 + 92, ctzuo, 2.83, 2.83 ); setEffScaleKey( spep_4 -3 + 100, ctzuo, 2.83, 2.83 ); setEffScaleKey( spep_4 -3 + 102, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_4 -3 + 112, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_4 -3 + 114, ctzuo, 2.9, 2.9 ); setEffScaleKey( spep_4 -3 + 115, ctzuo, 2.9, 2.9 ); setEffRotateKey( spep_4 -3 + 60, ctzuo, 45.7 ); setEffRotateKey( spep_4 -3 + 62, ctzuo, 37.9 ); setEffRotateKey( spep_4 -3 + 64, ctzuo, 29.9 ); setEffRotateKey( spep_4 -3 + 66, ctzuo, 21.9 ); setEffRotateKey( spep_4 -3 + 68, ctzuo, 22 ); setEffRotateKey( spep_4 -3 + 72, ctzuo, 22 ); setEffRotateKey( spep_4 -3 + 74, ctzuo, 22.1 ); setEffRotateKey( spep_4 -3 + 76, ctzuo, 22.1 ); setEffRotateKey( spep_4 -3 + 78, ctzuo, 22.2 ); setEffRotateKey( spep_4 -3 + 82, ctzuo, 22.2 ); setEffRotateKey( spep_4 -3 + 84, ctzuo, 22.3 ); setEffRotateKey( spep_4 -3 + 88, ctzuo, 22.3 ); setEffRotateKey( spep_4 -3 + 90, ctzuo, 22.4 ); setEffRotateKey( spep_4 -3 + 94, ctzuo, 22.4 ); setEffRotateKey( spep_4 -3 + 96, ctzuo, 22.5 ); setEffRotateKey( spep_4 -3 + 98, ctzuo, 22.5 ); setEffRotateKey( spep_4 -3 + 100, ctzuo, 22.6 ); setEffRotateKey( spep_4 -3 + 104, ctzuo, 22.6 ); setEffRotateKey( spep_4 -3 + 106, ctzuo, 22.7 ); setEffRotateKey( spep_4 -3 + 110, ctzuo, 22.7 ); setEffRotateKey( spep_4 -3 + 112, ctzuo, 22.8 ); setEffRotateKey( spep_4 -3 + 114, ctzuo, 22.8 ); setEffRotateKey( spep_4 -3 + 115, ctzuo, 22.9 ); setEffAlphaKey( spep_4 -3 + 60, ctzuo, 255 ); setEffAlphaKey( spep_4 -3 + 115, ctzuo, 255 ); -- ** 音 ** -- setSeVolume( spep_4 + 1, 1132, 25 ); setSeVolume( spep_4 + 2, 1132, 50 ); se_1037 = playSe( spep_4 + 2, 1037 ); playSe( spep_4 + 2, 1036 ); setSeVolume( spep_4 + 2, 1037, 79 ); setSeVolume( spep_4 + 2, 1036, 79 ); playSe( spep_4 + 26, 1036 ); setSeVolume( spep_4 + 26, 1036, 79 ); setSeVolume( spep_4 + 39, 1132, 50 ); setSeVolume( spep_4 + 40, 1132, 54.26 ); setSeVolume( spep_4 + 41, 1132, 58.52 ); setSeVolume( spep_4 + 42, 1132, 62.78 ); setSeVolume( spep_4 + 43, 1132, 67.04 ); setSeVolume( spep_4 + 44, 1132, 71.3 ); setSeVolume( spep_4 + 45, 1132, 75.56 ); setSeVolume( spep_4 + 46, 1132, 79.82 ); setSeVolume( spep_4 + 47, 1132, 84.08 ); setSeVolume( spep_4 + 48, 1132, 88.34 ); setSeVolume( spep_4 + 49, 1132, 92.6 ); se_1036 = playSe( spep_4 + 50, 1036 ); setSeVolume( spep_4 + 50, 1036, 79 ); setSeVolume( spep_4 + 50, 1132, 96.86 ); setSeVolume( spep_4 + 51, 1132, 101.12 ); setSeVolume( spep_4 + 52, 1132, 105.38 ); setSeVolume( spep_4 + 53, 1132, 109.64 ); setSeVolume( spep_4 + 54, 1132, 113.9 ); setSeVolume( spep_4 + 55, 1132, 118.16 ); setSeVolume( spep_4 + 56, 1132, 122.42 ); setSeVolume( spep_4 + 57, 1132, 126.68 ); setSeVolume( spep_4 + 58, 1132, 130.94 ); setSeVolume( spep_4 + 59, 1132, 135.2 ); setSeVolume( spep_4 + 60, 1132, 139.46 ); setSeVolume( spep_4 + 61, 1132, 143.72 ); setSeVolume( spep_4 + 62, 1132, 147.98 ); se_1022 = playSe( spep_4 + 63, 1022 ); setSeVolume( spep_4 + 63, 1022, 158 ); setSeVolume( spep_4 + 63, 1132, 152.24 ); setSeVolume( spep_4 + 64, 1132, 156.5 ); setSeVolume( spep_4 + 65, 1132, 160.76 ); setSeVolume( spep_4 + 66, 1132, 165.02 ); setSeVolume( spep_4 + 67, 1132, 169.28 ); setSeVolume( spep_4 + 68, 1132, 173.54 ); setSeVolume( spep_4 + 69, 1132, 178 ); stopSe( spep_4 + 69, se_1132, 0 ); stopSe( spep_4 + 69, se_1037, 0 ); stopSe( spep_4 + 69, se_1036, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 116, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_4 -3 + 60, 0, 0, 12, fcolor_r, fcolor_g, fcolor_b, 102 ); --white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_4 + 80; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1022, 0 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_5 = spep_4 + 116; ------------------------------------------------------ -- 迫る ------------------------------------------------------ -- ** エフェクト等 ** -- semaru_f = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --迫る(ef_003) setEffMoveKey( spep_5 + 0, semaru_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 76, semaru_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, semaru_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 76, semaru_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, semaru_f, 0 ); setEffRotateKey( spep_5 + 76, semaru_f, 0 ); setEffAlphaKey( spep_5 + 0, semaru_f, 255 ); setEffAlphaKey( spep_5 + 76, semaru_f, 255 ); -- ** 敵の動き ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 36, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); setMoveKey( spep_5 + 0, 1, -357.5, 352.8 , 0 ); setMoveKey( spep_5 + 2, 1, -321.1, 318.1 , 0 ); setMoveKey( spep_5 + 4, 1, -284.6, 283.4 , 0 ); setMoveKey( spep_5 + 6, 1, -248.1, 248.7 , 0 ); setMoveKey( spep_5 + 8, 1, -211.6, 214 , 0 ); setMoveKey( spep_5 + 10, 1, -175.1, 179.3 , 0 ); setMoveKey( spep_5 + 12, 1, -138.6, 144.6 , 0 ); setMoveKey( spep_5 + 14, 1, -102.1, 109.9 , 0 ); setMoveKey( spep_5 + 16, 1, -93.2, 101.4 , 0 ); setMoveKey( spep_5 + 18, 1, -84.3, 92.9 , 0 ); setMoveKey( spep_5 + 20, 1, -66.2, 74.4 , 0 ); setMoveKey( spep_5 + 22, 1, -48.4, 56.3 , 0 ); setMoveKey( spep_5 + 24, 1, -28.8, 36.5 , 0 ); setMoveKey( spep_5 + 26, 1, -11.7, 18.9 , 0 ); setMoveKey( spep_5 + 28, 1, 1.8, -4.7 , 0 ); setMoveKey( spep_5 + 30, 1, 21.4, -15.2 , 0 ); setMoveKey( spep_5 + 32, 1, 31, -34.9 , 0 ); setMoveKey( spep_5 + 34, 1, 53.1, -47.9 , 0 ); setMoveKey( spep_5 + 36, 1, 65.2, -70.2 , 0 ); setScaleKey( spep_5 + 0, 1, 2.57, 2.57 ); setScaleKey( spep_5 + 2, 1, 2.49, 2.49 ); setScaleKey( spep_5 + 4, 1, 2.42, 2.42 ); setScaleKey( spep_5 + 6, 1, 2.35, 2.35 ); setScaleKey( spep_5 + 8, 1, 2.27, 2.27 ); setScaleKey( spep_5 + 10, 1, 2.2, 2.2 ); setScaleKey( spep_5 + 12, 1, 2.12, 2.12 ); setScaleKey( spep_5 + 14, 1, 2.05, 2.05 ); setScaleKey( spep_5 + 16, 1, 2.03, 2.03 ); setScaleKey( spep_5 + 18, 1, 2.01, 2.01 ); setScaleKey( spep_5 + 20, 1, 1.95, 1.95 ); setScaleKey( spep_5 + 22, 1, 1.89, 1.89 ); setScaleKey( spep_5 + 24, 1, 1.86, 1.86 ); setScaleKey( spep_5 + 26, 1, 1.8, 1.8 ); setScaleKey( spep_5 + 28, 1, 1.74, 1.74 ); setScaleKey( spep_5 + 30, 1, 1.69, 1.69 ); setScaleKey( spep_5 + 32, 1, 1.63, 1.63 ); setScaleKey( spep_5 + 34, 1, 1.58, 1.58 ); setScaleKey( spep_5 + 36, 1, 1.53, 1.53 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 36, 1, 0 ); semaru_b = entryEffect( spep_5 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --迫る(ef_003) setEffMoveKey( spep_5 + 0, semaru_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 76, semaru_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, semaru_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 76, semaru_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, semaru_b, 0 ); setEffRotateKey( spep_5 + 76, semaru_b, 0 ); setEffAlphaKey( spep_5 + 0, semaru_b, 255 ); setEffAlphaKey( spep_5 + 76, semaru_b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 76, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- playSe( spep_5 + 31, 1021 ); -- ** 白フェード ** -- entryFade( spep_5 -3 + 3, 0, 0, 12, fcolor_r, fcolor_g, fcolor_b, 102 ); --white fade entryFade( spep_5 -3 + 68, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 165 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 76; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- bakuhatsu = entryEffect( spep_6 + 0, 3103, 0x100, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_6 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_6 + 160, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, bakuhatsu, 1.1, 1.1 ); setEffScaleKey( spep_6 + 160, bakuhatsu, 1.1, 1.1 ); setEffRotateKey( spep_6 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_6 + 160, bakuhatsu, 0 ); setEffAlphaKey( spep_6 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_6 + 160, bakuhatsu, 255 ); -- ** 音 ** -- playSe( spep_6 + 28, 1024 ); playSe( spep_6 + 30, 1159 ); setSeVolume( spep_6 + 30, 1159 ); -- ** ダメージ表示 ** -- dealDamage( spep_6 +22 ); endPhase( spep_6 + 150 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- ため ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0 ); --ため(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 76, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 76, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 76, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 76, tame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 -3 + 18, 906, 61, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 -3 + 18, shuchusen1, 61, 20); setEffMoveKey( spep_0 -3 + 18, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 76, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 18, shuchusen1, 1.8, 1.8 ); setEffScaleKey( spep_0 + 76, shuchusen1, 1.8, 1.8 ); setEffRotateKey( spep_0 -3 + 18, shuchusen1, 0 ); setEffRotateKey( spep_0 + 76, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 76, shuchusen1, 255 ); -- ** 白フェード ** -- entryFade( spep_0 -3 + 18, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 191 );--white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 -3 + 18, 20, 42, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- playSe( spep_0 + 19, 1035 ); playSe( spep_0 + 19, 1181 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 76 ------------------------------------------------------ -- ためナビ(80F) ------------------------------------------------------ -- ** エフェクト等 ** -- --[[tame2 = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --ためナビ(ef_002) setEffMoveKey( spep_1 + 0, tame2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 76, tame2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tame2, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, tame2, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame2, 0 ); setEffRotateKey( spep_1 + 76, tame2, 0 ); setEffAlphaKey( spep_1 + 0, tame2, 255 ); setEffAlphaKey( spep_1 + 76, tame2, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 75, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1 + 0, shuchusen2, 75, 20); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 75, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 75, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 75, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 75, shuchusen2, 255 ); -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 );--white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 76, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- se_1132 = playSe( spep_1 + 10, 1132 ); se_1037 = playSe( spep_1 + 10, 1037 ); playSe( spep_1 + 10, 1036 ); setSeVolume( spep_1 + 10, 1132, 25 ); setSeVolume( spep_1 + 10, 1037, 71 ); setSeVolume( spep_1 + 10, 1036, 79 ); playSe( spep_1 + 34, 1036 ); setSeVolume( spep_1 + 34, 1036, 79 ); se_1036 = playSe( spep_1 + 58, 1036 ); setSeVolume( spep_1 + 58, 1036, 79 );]] -- ** 次の準備 ** -- spep_2 = spep_1 + 0 ------------------------------------------------------ -- 突進 (150F) ------------------------------------------------------ -- ** エフェクト等 ** -- tosshin = entryEffect( spep_2 + 0, SP_03r, 0x100, -1, 0, 0, 0 ); --ためナビ(ef_002) setEffMoveKey( spep_2 + 0, tosshin, 0, 0 , 0 ); setEffMoveKey( spep_2 + 146, tosshin, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tosshin, 1.0, 1.0 ); setEffScaleKey( spep_2 + 146, tosshin, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tosshin, 0 ); setEffRotateKey( spep_2 + 146, tosshin, 0 ); setEffAlphaKey( spep_2 + 0, tosshin, 255 ); setEffAlphaKey( spep_2 + 146, tosshin, 255 ); -- ** カットイン ** -- --speff = entryEffect( spep_2 + 20, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_2 + 20, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_2 + 46, 190006, 68, 0x100, -1, 0, 0, 515.5 ); --ゴゴゴ setEffShake( spep_2 + 46, ctgogo, 68, 10 ); setEffMoveKey( spep_2 + 46, ctgogo, 0, 515.5 , 0 ); setEffMoveKey( spep_2 + 114, ctgogo, 0, 515.5 , 0 ); setEffScaleKey( spep_2 + 46, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_2 + 106, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_2 + 108, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_2 + 110, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_2 + 112, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_2 + 114, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_2 + 46, ctgogo, 0 ); setEffRotateKey( spep_2 + 114, ctgogo, 0 ); setEffAlphaKey( spep_2 + 46, ctgogo, 255 ); setEffAlphaKey( spep_2 + 114, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 146, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_2 -3 + 70, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 64 );--white fade entryFade( spep_2 -3 + 137, 12, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 );--white fade -- ** 音 ** -- se_1183 = playSe( spep_2 + 6, 1183 ); playSe( spep_2 + 6, 09 ); stopSe( spep_2 + 6, se_1132, 0 ); stopSe( spep_2 + 6, se_1037, 0 ); stopSe( spep_2 + 6, se_1036, 0 ); --setSeVolume( spep_2 + 6, 1183, 158 ); setSeVolume( spep_2 + 6, 09, 89 ); playSe( spep_2 + 14, 1182 ); setSeVolume( spep_2 + 14, 1182, 141 ); playSe( spep_2 + 60, 1018 ); se_1037 = playSe( spep_2 + 81, 1037 ); setSeVolume( spep_2 + 81, 1037, 71 ); playSe( spep_2 + 83, 1036 ); setSeVolume( spep_2 + 83, 1036, 79 ); playSe( spep_2 + 107, 1036 ); setSeVolume( spep_2 + 107, 1036, 79 ); playSe( spep_2 + 131, 1036 ); setSeVolume( spep_2 + 131, 1036, 79 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 146; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- stopSe( spep_3 + 8, se_1183, 0 ); stopSe( spep_3 + 9, se_1037, 0 ); playSe( spep_3 + 11, 1035 ); se_1132 = playSe( spep_3 + 22, 1132 ); setSeVolume( spep_3 + 22, 1132, 0 ); -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; -------------------------------------- --放つ -------------------------------------- -- ** エフェクト等 ** -- hanatsu = entryEffect( spep_4 + 0, SP_04r, 0x80, -1, 0, 0, 0 ); --ためナビ(ef_002) setEffMoveKey( spep_4 + 0, hanatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, hanatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, hanatsu, 1.0, 1.0 ); setEffScaleKey( spep_4 + 86, hanatsu, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hanatsu, 0 ); setEffRotateKey( spep_4 + 86, hanatsu, 0 ); setEffAlphaKey( spep_4 + 0, hanatsu, 255 ); setEffAlphaKey( spep_4 + 86, hanatsu, 255 ); shuchusen3 = entryEffectLife( spep_4 -3 + 3, 906, 60 -3 -30, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 -3 + 3, shuchusen3, 60 -3 -30, 20); setEffMoveKey( spep_4 -3 + 3, shuchusen3, 0, 0, 0 ); setEffMoveKey( spep_4 -3 -30 + 60, shuchusen3, 0, 0, 0 ); setEffScaleKey( spep_4 -3 + 3, shuchusen3, 1.8, 1.8 ); setEffScaleKey( spep_4 -3 -30 + 60, shuchusen3, 1.8, 1.8 ); setEffRotateKey( spep_4 -3 + 3, shuchusen3, 0 ); setEffRotateKey( spep_4 -3 -30 +60, shuchusen3, 0 ); setEffAlphaKey( spep_4 -3 + 3, shuchusen3, 255 ); setEffAlphaKey( spep_4 -3 -30 + 50, shuchusen3, 255 ); setEffAlphaKey( spep_4 -3 -30 + 52, shuchusen3, 204 ); setEffAlphaKey( spep_4 -3 -30 + 54, shuchusen3, 153 ); setEffAlphaKey( spep_4 -3 -30 + 56, shuchusen3, 102 ); setEffAlphaKey( spep_4 -3 -30 + 58, shuchusen3, 51 ); setEffAlphaKey( spep_4 -3 -30 + 60, shuchusen3, 0 ); -- ** 書き文字 ** -- ctzuo = entryEffectLife( spep_4 -3 -30 + 60, 10012, 55, 0x100, -1, 0, 18.1, 240.7 ); setEffMoveKey( spep_4 -3 -30 + 60, ctzuo, 18.1, 240.7 , 0 ); setEffMoveKey( spep_4 -3 -30 + 62, ctzuo, 32.4, 269.3 , 0 ); setEffMoveKey( spep_4 -3 -30 + 64, ctzuo, 35.9, 315.4 , 0 ); setEffMoveKey( spep_4 -3 -30 + 66, ctzuo, 61.5, 340.8 , 0 ); setEffMoveKey( spep_4 -3 -30 + 68, ctzuo, 44.2, 355.3 , 0 ); setEffMoveKey( spep_4 -3 -30 + 70, ctzuo, 61.7, 340.8 , 0 ); setEffMoveKey( spep_4 -3 -30 + 72, ctzuo, 44.2, 355.4 , 0 ); setEffMoveKey( spep_4 -3 -30 + 74, ctzuo, 61.9, 340.7 , 0 ); setEffMoveKey( spep_4 -3 -30 + 76, ctzuo, 44.3, 355.4 , 0 ); setEffMoveKey( spep_4 -3 -30 + 78, ctzuo, 62, 340.7 , 0 ); setEffMoveKey( spep_4 -3 -30 + 80, ctzuo, 44.5, 355.3 , 0 ); setEffMoveKey( spep_4 -3 -30 + 82, ctzuo, 62.3, 340.5 , 0 ); setEffMoveKey( spep_4 -3 -30 + 84, ctzuo, 44.5, 355.4 , 0 ); setEffMoveKey( spep_4 -3 -30 + 86, ctzuo, 62.4, 340.5 , 0 ); setEffMoveKey( spep_4 -3 -30 + 88, ctzuo, 44.7, 355.3 , 0 ); setEffMoveKey( spep_4 -3 -30 + 90, ctzuo, 62.5, 340.4 , 0 ); setEffMoveKey( spep_4 -3 -30 + 92, ctzuo, 44.7, 355.4 , 0 ); setEffMoveKey( spep_4 -3 -30 + 94, ctzuo, 62.8, 340.3 , 0 ); setEffMoveKey( spep_4 -3 -30 + 96, ctzuo, 45, 355.3 , 0 ); setEffMoveKey( spep_4 -3 -30 + 98, ctzuo, 62.9, 340.2 , 0 ); setEffMoveKey( spep_4 -3 -30 + 100, ctzuo, 45.1, 355.4 , 0 ); setEffMoveKey( spep_4 -3 -30 + 102, ctzuo, 63.2, 340.1 , 0 ); setEffMoveKey( spep_4 -3 -30 + 104, ctzuo, 45.1, 355.5 , 0 ); setEffMoveKey( spep_4 -3 -30 + 106, ctzuo, 63.2, 339.9 , 0 ); setEffMoveKey( spep_4 -3 -30 + 108, ctzuo, 45.3, 355.4 , 0 ); setEffMoveKey( spep_4 -3 -30 + 110, ctzuo, 63.4, 339.9 , 0 ); setEffMoveKey( spep_4 -3 -30 + 112, ctzuo, 45.4, 355.4 , 0 ); setEffMoveKey( spep_4 -3 -30 + 114, ctzuo, 63.6, 339.8 , 0 ); setEffMoveKey( spep_4 -3 -30 + 115, ctzuo, 45.5, 355.4 , 0 ); setEffScaleKey( spep_4 -3 -30 + 60, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_4 -3 -30 + 62, ctzuo, 1.13, 1.13 ); setEffScaleKey( spep_4 -3 -30 + 64, ctzuo, 1.94, 1.94 ); setEffScaleKey( spep_4 -3 -30 + 66, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_4 -3 -30 + 70, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_4 -3 -30 + 72, ctzuo, 2.76, 2.76 ); setEffScaleKey( spep_4 -3 -30 + 80, ctzuo, 2.76, 2.76 ); setEffScaleKey( spep_4 -3 -30 + 82, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_4 -3 -30 + 90, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_4 -3 -30 + 92, ctzuo, 2.83, 2.83 ); setEffScaleKey( spep_4 -3 -30 + 100, ctzuo, 2.83, 2.83 ); setEffScaleKey( spep_4 -3 -30 + 102, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_4 -3 -30 + 112, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_4 -3 -30 + 114, ctzuo, 2.9, 2.9 ); setEffScaleKey( spep_4 -3 -30 + 115, ctzuo, 2.9, 2.9 ); setEffRotateKey( spep_4 -3 -30 + 60, ctzuo, 45.7 ); setEffRotateKey( spep_4 -3 -30 + 62, ctzuo, 37.9 ); setEffRotateKey( spep_4 -3 -30 + 64, ctzuo, 29.9 ); setEffRotateKey( spep_4 -3 -30 + 66, ctzuo, 21.9 ); setEffRotateKey( spep_4 -3 -30 + 68, ctzuo, 22 ); setEffRotateKey( spep_4 -3 -30 + 72, ctzuo, 22 ); setEffRotateKey( spep_4 -3 -30 + 74, ctzuo, 22.1 ); setEffRotateKey( spep_4 -3 -30 + 76, ctzuo, 22.1 ); setEffRotateKey( spep_4 -3 -30 + 78, ctzuo, 22.2 ); setEffRotateKey( spep_4 -3 -30 + 82, ctzuo, 22.2 ); setEffRotateKey( spep_4 -3 -30 + 84, ctzuo, 22.3 ); setEffRotateKey( spep_4 -3 -30 + 88, ctzuo, 22.3 ); setEffRotateKey( spep_4 -3 -30 + 90, ctzuo, 22.4 ); setEffRotateKey( spep_4 -3 -30 + 94, ctzuo, 22.4 ); setEffRotateKey( spep_4 -3 -30 + 96, ctzuo, 22.5 ); setEffRotateKey( spep_4 -3 -30 + 98, ctzuo, 22.5 ); setEffRotateKey( spep_4 -3 -30 + 100, ctzuo, 22.6 ); setEffRotateKey( spep_4 -3 -30 + 104, ctzuo, 22.6 ); setEffRotateKey( spep_4 -3 -30 + 106, ctzuo, 22.7 ); setEffRotateKey( spep_4 -3 -30 + 110, ctzuo, 22.7 ); setEffRotateKey( spep_4 -3 -30 + 112, ctzuo, 22.8 ); setEffRotateKey( spep_4 -3 -30 + 114, ctzuo, 22.8 ); setEffRotateKey( spep_4 -3 -30 + 115, ctzuo, 22.9 ); setEffAlphaKey( spep_4 -3 -30 + 60, ctzuo, 255 ); setEffAlphaKey( spep_4 -3 -30 + 115, ctzuo, 255 ); -- ** 音 ** -- setSeVolume( spep_4 + 1, 1132, 25 ); setSeVolume( spep_4 + 2, 1132, 50 ); se_1037 = playSe( spep_4 + 2, 1037 ); playSe( spep_4 + 2, 1036 ); setSeVolume( spep_4 + 2, 1037, 79 ); setSeVolume( spep_4 + 2, 1036, 79 ); --playSe( spep_4 + 26, 1036 ); --setSeVolume( spep_4 + 26, 1036, 79 ); setSeVolume( spep_4 + 39, 1132, 50 ); setSeVolume( spep_4 + 40, 1132, 54.26 ); setSeVolume( spep_4 + 41, 1132, 58.52 ); setSeVolume( spep_4 + 42, 1132, 62.78 ); setSeVolume( spep_4 + 43, 1132, 67.04 ); setSeVolume( spep_4 + 44, 1132, 71.3 ); setSeVolume( spep_4 + 45, 1132, 75.56 ); setSeVolume( spep_4 + 46, 1132, 79.82 ); setSeVolume( spep_4 + 47, 1132, 84.08 ); setSeVolume( spep_4 + 48, 1132, 88.34 ); setSeVolume( spep_4 + 49, 1132, 92.6 ); se_1036 = playSe( spep_4 -30 + 50, 1036 ); setSeVolume( spep_4 -30 + 50, 1036, 79 ); setSeVolume( spep_4 + 50, 1132, 96.86 ); setSeVolume( spep_4 + 51, 1132, 101.12 ); setSeVolume( spep_4 + 52, 1132, 105.38 ); setSeVolume( spep_4 + 53, 1132, 109.64 ); setSeVolume( spep_4 + 54, 1132, 113.9 ); setSeVolume( spep_4 + 55, 1132, 118.16 ); setSeVolume( spep_4 + 56, 1132, 122.42 ); setSeVolume( spep_4 + 57, 1132, 126.68 ); setSeVolume( spep_4 + 58, 1132, 130.94 ); setSeVolume( spep_4 + 59, 1132, 135.2 ); setSeVolume( spep_4 + 60, 1132, 139.46 ); setSeVolume( spep_4 + 61, 1132, 143.72 ); setSeVolume( spep_4 + 62, 1132, 147.98 ); se_1022 = playSe( spep_4 -30 + 63, 1022 ); setSeVolume( spep_4 -30 + 63, 1022, 158 ); setSeVolume( spep_4 + 63, 1132, 152.24 ); setSeVolume( spep_4 + 64, 1132, 156.5 ); setSeVolume( spep_4 + 65, 1132, 160.76 ); setSeVolume( spep_4 + 66, 1132, 165.02 ); setSeVolume( spep_4 + 67, 1132, 169.28 ); setSeVolume( spep_4 + 68, 1132, 173.54 ); setSeVolume( spep_4 + 69, 1132, 178 ); stopSe( spep_4 -30 + 69, se_1132, 0 ); stopSe( spep_4 -30 + 69, se_1037, 0 ); stopSe( spep_4 -30 + 69, se_1036, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 86, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_4 -30 -3 + 60, 0, 0, 12, fcolor_r, fcolor_g, fcolor_b, 102 ); --white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_4 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1022, 0 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_5 = spep_4 + 86; ------------------------------------------------------ -- 迫る ------------------------------------------------------ -- ** エフェクト等 ** -- semaru_f = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --迫る(ef_003) setEffMoveKey( spep_5 + 0, semaru_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 76, semaru_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, semaru_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 76, semaru_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, semaru_f, 0 ); setEffRotateKey( spep_5 + 76, semaru_f, 0 ); setEffAlphaKey( spep_5 + 0, semaru_f, 255 ); setEffAlphaKey( spep_5 + 76, semaru_f, 255 ); -- ** 敵の動き ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 36, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); setMoveKey( spep_5 + 0, 1, -357.5, 352.8 , 0 ); setMoveKey( spep_5 + 2, 1, -321.1, 318.1 , 0 ); setMoveKey( spep_5 + 4, 1, -284.6, 283.4 , 0 ); setMoveKey( spep_5 + 6, 1, -248.1, 248.7 , 0 ); setMoveKey( spep_5 + 8, 1, -211.6, 214 , 0 ); setMoveKey( spep_5 + 10, 1, -175.1, 179.3 , 0 ); setMoveKey( spep_5 + 12, 1, -138.6, 144.6 , 0 ); setMoveKey( spep_5 + 14, 1, -102.1, 109.9 , 0 ); setMoveKey( spep_5 + 16, 1, -93.2, 101.4 , 0 ); setMoveKey( spep_5 + 18, 1, -84.3, 92.9 , 0 ); setMoveKey( spep_5 + 20, 1, -66.2, 74.4 , 0 ); setMoveKey( spep_5 + 22, 1, -48.4, 56.3 , 0 ); setMoveKey( spep_5 + 24, 1, -28.8, 36.5 , 0 ); setMoveKey( spep_5 + 26, 1, -11.7, 18.9 , 0 ); setMoveKey( spep_5 + 28, 1, 1.8, -4.7 , 0 ); setMoveKey( spep_5 + 30, 1, 21.4, -15.2 , 0 ); setMoveKey( spep_5 + 32, 1, 31, -34.9 , 0 ); setMoveKey( spep_5 + 34, 1, 53.1, -47.9 , 0 ); setMoveKey( spep_5 + 36, 1, 65.2, -70.2 , 0 ); setScaleKey( spep_5 + 0, 1, 2.57, 2.57 ); setScaleKey( spep_5 + 2, 1, 2.49, 2.49 ); setScaleKey( spep_5 + 4, 1, 2.42, 2.42 ); setScaleKey( spep_5 + 6, 1, 2.35, 2.35 ); setScaleKey( spep_5 + 8, 1, 2.27, 2.27 ); setScaleKey( spep_5 + 10, 1, 2.2, 2.2 ); setScaleKey( spep_5 + 12, 1, 2.12, 2.12 ); setScaleKey( spep_5 + 14, 1, 2.05, 2.05 ); setScaleKey( spep_5 + 16, 1, 2.03, 2.03 ); setScaleKey( spep_5 + 18, 1, 2.01, 2.01 ); setScaleKey( spep_5 + 20, 1, 1.95, 1.95 ); setScaleKey( spep_5 + 22, 1, 1.89, 1.89 ); setScaleKey( spep_5 + 24, 1, 1.86, 1.86 ); setScaleKey( spep_5 + 26, 1, 1.8, 1.8 ); setScaleKey( spep_5 + 28, 1, 1.74, 1.74 ); setScaleKey( spep_5 + 30, 1, 1.69, 1.69 ); setScaleKey( spep_5 + 32, 1, 1.63, 1.63 ); setScaleKey( spep_5 + 34, 1, 1.58, 1.58 ); setScaleKey( spep_5 + 36, 1, 1.53, 1.53 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 36, 1, 0 ); semaru_b = entryEffect( spep_5 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --迫る(ef_003) setEffMoveKey( spep_5 + 0, semaru_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 76, semaru_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, semaru_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 76, semaru_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, semaru_b, 0 ); setEffRotateKey( spep_5 + 76, semaru_b, 0 ); setEffAlphaKey( spep_5 + 0, semaru_b, 255 ); setEffAlphaKey( spep_5 + 76, semaru_b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 76, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- playSe( spep_5 + 31, 1021 ); -- ** 白フェード ** -- entryFade( spep_5 -3 + 3, 0, 0, 12, fcolor_r, fcolor_g, fcolor_b, 102 ); --white fade entryFade( spep_5 -3 + 68, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 165 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 76; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- bakuhatsu = entryEffect( spep_6 + 0, 3103, 0x100, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_6 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_6 + 160, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, bakuhatsu, 1.1, 1.1 ); setEffScaleKey( spep_6 + 160, bakuhatsu, 1.1, 1.1 ); setEffRotateKey( spep_6 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_6 + 160, bakuhatsu, 0 ); setEffAlphaKey( spep_6 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_6 + 160, bakuhatsu, 255 ); -- ** 音 ** -- playSe( spep_6 + 28, 1024 ); playSe( spep_6 + 30, 1159 ); setSeVolume( spep_6 + 30, 1159 ); -- ** ダメージ表示 ** -- dealDamage( spep_6 +22 ); endPhase( spep_6 + 150 ); end