--1018790:超サイヤ人ゴッドSSベジータ_ゴッドファイナルフラッシュ fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154496 ;--ため SP_02 = 154497 ;--放つ SP_03 = 154498 ;--迫る(前) SP_04 = 154499 ;--迫る(後ろ) SP_05 = 190013 ;--ギャン(仮) SP_06 = 3104 ;--爆発(仮) --味方側 SP_01x = 154500 ;--ため SP_02x = 154501 ;--放つ SP_03x = 154498 ;--迫る(前) SP_04x = 154499 ;--迫る(後ろ) SP_05x = 190013 ;--ギャン(仮) SP_06x = 3104 ;--爆発(仮) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); setDisp( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- ため(140F) ------------------------------------------------------ spep_0= 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --ため(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 140, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 140, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 140, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 140, tame, 255 ); -- ** カットイン ** -- speff = entryEffect( spep_0 + 10, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 10, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 26, 190006, 68, 0x100, -1, 0, 169.9, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 26, ctgogo, 68, 10 ); setEffMoveKey( spep_0 + 26, ctgogo, 169.9, 515.5 , 0 ); setEffMoveKey( spep_0 + 94, ctgogo, 169.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 26, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 86, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 88, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_0 + 90, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_0 + 92, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_0 + 94, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_0 + 26, ctgogo, 0 ); setEffRotateKey( spep_0 + 94, ctgogo, 0 ); setEffAlphaKey( spep_0 + 26, ctgogo, 255 ); setEffAlphaKey( spep_0 + 94, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 140, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 140, 20); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 140, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 140, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 140, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 140, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 140, 0, 0, 0, 0, 90 ); --黒 背景 entryFadeBg( spep_0 + 60, 42, 34, 0, 0, 0, 0, 229 ); --黒 背景 -- ** 音 ** -- playSe( spep_0 + 0, 1036 ); playSe( spep_0 + 24, 1036 ); playSe( spep_0 + 26, 1018 ); playSe( spep_0 + 48, 1036 ); playSe( spep_0 + 59, 49 ); se_1037 = playSe( spep_0 + 59, 1037 ); playSe( spep_0 + 72, 1036 ); playSe( spep_0 + 96, 1036 ); se_1020 = playSe( spep_0 + 109, 1020 ); se_1036 = playSe( spep_0 + 120, 1036 ); setSeVolume( spep_0 + 0, 1036, 79 ); setSeVolume( spep_0 + 24, 1036, 79 ); setSeVolume( spep_0 + 48, 1036, 79 ); setSeVolume( spep_0 + 59, 49, 63 ); setSeVolume( spep_0 + 59, 1037, 71 ); setSeVolume( spep_0 + 72, 1036, 79 ); setSeVolume( spep_0 + 96, 1036, 79 ); setSeVolume( spep_0 + 120, 1036, 79 ); stopSe( spep_0 + 139, se_1037, 0 ); stopSe( spep_0 + 139, se_1020, 0 ); stopSe( spep_0 + 139, se_1036, 0 ); -- ** 白フェード ** -- entryFade( spep_0 + 132, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 140; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 4, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -------------------------------------- --放つ(260F) -------------------------------------- -- ** エフェクト等 ** -- hanatsu = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --放つ(ef_002) setEffMoveKey( spep_2 + 0, hanatsu, 0, 0 , 0 ); setEffMoveKey( spep_2 + 260, hanatsu, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hanatsu, 1.0, 1.0 ); setEffScaleKey( spep_2 + 260, hanatsu, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hanatsu, 0 ); setEffRotateKey( spep_2 + 260, hanatsu, 0 ); setEffAlphaKey( spep_2 + 0, hanatsu, 255 ); setEffAlphaKey( spep_2 + 260, hanatsu, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 194, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen2, 194, 20 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 194, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_2 + 194, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 194, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 194, shuchusen2, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_2-3 + 194, 10012, 62, 0x100, -1, 0, 18.1, 240.7 ); setEffMoveKey( spep_2-3 + 194, ctzuo, 18.1, 240.7 , 0 ); setEffMoveKey( spep_2-3 + 196, ctzuo, 32.4, 269.3 , 0 ); setEffMoveKey( spep_2-3 + 198, ctzuo, 35.9, 315.4 , 0 ); setEffMoveKey( spep_2-3 + 200, ctzuo, 61.5, 340.8 , 0 ); setEffMoveKey( spep_2-3 + 202, ctzuo, 44.2, 355.3 , 0 ); setEffMoveKey( spep_2-3 + 204, ctzuo, 61.7, 340.8 , 0 ); setEffMoveKey( spep_2-3 + 206, ctzuo, 44.2, 355.4 , 0 ); setEffMoveKey( spep_2-3 + 208, ctzuo, 61.8, 340.7 , 0 ); setEffMoveKey( spep_2-3 + 210, ctzuo, 44.3, 355.4 , 0 ); setEffMoveKey( spep_2-3 + 212, ctzuo, 62, 340.7 , 0 ); setEffMoveKey( spep_2-3 + 214, ctzuo, 44.4, 355.3 , 0 ); setEffMoveKey( spep_2-3 + 216, ctzuo, 62.1, 340.6 , 0 ); setEffMoveKey( spep_2-3 + 218, ctzuo, 44.5, 355.4 , 0 ); setEffMoveKey( spep_2-3 + 220, ctzuo, 62.3, 340.5 , 0 ); setEffMoveKey( spep_2-3 + 222, ctzuo, 44.6, 355.4 , 0 ); setEffMoveKey( spep_2-3 + 224, ctzuo, 62.5, 340.4 , 0 ); setEffMoveKey( spep_2-3 + 226, ctzuo, 44.7, 355.3 , 0 ); setEffMoveKey( spep_2-3 + 228, ctzuo, 62.7, 340.3 , 0 ); setEffMoveKey( spep_2-3 + 230, ctzuo, 44.8, 355.4 , 0 ); setEffMoveKey( spep_2-3 + 232, ctzuo, 62.8, 340.2 , 0 ); setEffMoveKey( spep_2-3 + 234, ctzuo, 45, 355.3 , 0 ); setEffMoveKey( spep_2-3 + 236, ctzuo, 63, 340.2 , 0 ); setEffMoveKey( spep_2-3 + 238, ctzuo, 45.2, 355.4 , 0 ); setEffMoveKey( spep_2-3 + 240, ctzuo, 63.2, 340.1 , 0 ); setEffMoveKey( spep_2-3 + 242, ctzuo, 45.2, 355.5 , 0 ); setEffMoveKey( spep_2-3 + 244, ctzuo, 63.3, 339.9 , 0 ); setEffMoveKey( spep_2-3 + 246, ctzuo, 45.3, 355.4 , 0 ); setEffMoveKey( spep_2-3 + 248, ctzuo, 63.4, 339.9 , 0 ); setEffMoveKey( spep_2-3 + 250, ctzuo, 45.4, 355.5 , 0 ); setEffMoveKey( spep_2-3 + 252, ctzuo, 63.6, 339.8 , 0 ); setEffMoveKey( spep_2-3 + 254, ctzuo, 45.5, 355.4 , 0 ); setEffMoveKey( spep_2-3 + 256, ctzuo, 63.8, 339.7 , 0 ); setEffScaleKey( spep_2-3 + 194, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2-3 + 196, ctzuo, 1.13, 1.13 ); setEffScaleKey( spep_2-3 + 198, ctzuo, 1.94, 1.94 ); setEffScaleKey( spep_2-3 + 200, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2-3 + 204, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2-3 + 206, ctzuo, 2.76, 2.76 ); setEffScaleKey( spep_2-3 + 216, ctzuo, 2.76, 2.76 ); setEffScaleKey( spep_2-3 + 218, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_2-3 + 226, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_2-3 + 228, ctzuo, 2.83, 2.83 ); setEffScaleKey( spep_2-3 + 238, ctzuo, 2.83, 2.83 ); setEffScaleKey( spep_2-3 + 240, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_2-3 + 248, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_2-3 + 250, ctzuo, 2.9, 2.9 ); setEffScaleKey( spep_2-3 + 256, ctzuo, 2.9, 2.9 ); setEffRotateKey( spep_2-3 + 194, ctzuo, 45.7 ); setEffRotateKey( spep_2-3 + 196, ctzuo, 37.9 ); setEffRotateKey( spep_2-3 + 198, ctzuo, 29.9 ); setEffRotateKey( spep_2-3 + 200, ctzuo, 21.9 ); setEffRotateKey( spep_2-3 + 202, ctzuo, 22 ); setEffRotateKey( spep_2-3 + 206, ctzuo, 22 ); setEffRotateKey( spep_2-3 + 208, ctzuo, 22.1 ); setEffRotateKey( spep_2-3 + 212, ctzuo, 22.1 ); setEffRotateKey( spep_2-3 + 214, ctzuo, 22.2 ); setEffRotateKey( spep_2-3 + 218, ctzuo, 22.2 ); setEffRotateKey( spep_2-3 + 220, ctzuo, 22.3 ); setEffRotateKey( spep_2-3 + 224, ctzuo, 22.3 ); setEffRotateKey( spep_2-3 + 226, ctzuo, 22.4 ); setEffRotateKey( spep_2-3 + 230, ctzuo, 22.4 ); setEffRotateKey( spep_2-3 + 232, ctzuo, 22.5 ); setEffRotateKey( spep_2-3 + 236, ctzuo, 22.5 ); setEffRotateKey( spep_2-3 + 238, ctzuo, 22.6 ); setEffRotateKey( spep_2-3 + 240, ctzuo, 22.6 ); setEffRotateKey( spep_2-3 + 242, ctzuo, 22.7 ); setEffRotateKey( spep_2-3 + 246, ctzuo, 22.7 ); setEffRotateKey( spep_2-3 + 248, ctzuo, 22.8 ); setEffRotateKey( spep_2-3 + 252, ctzuo, 22.8 ); setEffRotateKey( spep_2-3 + 254, ctzuo, 22.9 ); setEffRotateKey( spep_2-3 + 256, ctzuo, 22.9 ); setEffAlphaKey( spep_2-3 + 194, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 256, ctzuo, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, 1072 ); se_1161 = playSe( spep_2 + 6, 1161 ); playSe( spep_2 + 7, 1037 ); playSe( spep_2 + 7, 1020 ); playSe( spep_2 + 34, 1004 ); playSe( spep_2 + 36, 1020 ); playSe( spep_2 + 66, 1020 ); se_1132 = playSe( spep_2 + 75, 1132 ); SE0=playSe( spep_2 + 83, 1037 ); SE1=playSe( spep_2 + 96, 1020 ); stopSe( spep_2 + 66, se_1161, 0 ); setSeVolume( spep_2 + 0, 1072, 79 ); setSeVolume( spep_2 + 6, 1161, 56 ); setSeVolume( spep_2 + 7, 1037, 40 ); setSeVolume( spep_2 + 7, 1020, 79 ); setSeVolume( spep_2 + 36, 1020, 89 ); setSeVolume( spep_2 + 75, 1132, 84 ); setSeVolume( spep_2 + 96, 1020, 112 ); setSeVolume( spep_2 + 126, 1020, 126 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 260, 0, 0, 0, 0, 229 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, se_1132, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_2 + 126, 1020 ); playSe( spep_2 + 156, 1020 ); se_1020 = playSe( spep_2 + 186, 1020 ); playSe( spep_2 + 192, 1022 ); stopSe( spep_2 + 192, se_1132, 0 ); stopSe( spep_2 + 192, se_1020, 0 ); setSeVolume( spep_2 + 156, 1020, 141 ); setSeVolume( spep_2 + 186, 1020, 158 ); setSeVolume( spep_2 + 192, 1022, 126 ); -- ** 白フェード ** -- entryFade( spep_2 + 17, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 230 ); -- white fade entryFade( spep_2 + 76, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 230 ); -- white fade entryFade( spep_2 + 191, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 230 ); -- white fade entryFade( spep_2 + 252, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 230 ); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 260; ------------------------------------------------------ -- 迫る(60F) ------------------------------------------------------ -- ** エフェクト等 ** -- semaru_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --迫る(ef_003) setEffMoveKey( spep_3 + 0, semaru_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 60, semaru_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, semaru_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 60, semaru_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, semaru_f, 0 ); setEffRotateKey( spep_3 + 60, semaru_f, 0 ); setEffAlphaKey( spep_3 + 0, semaru_f, 255 ); setEffAlphaKey( spep_3 + 60, semaru_f, 255 ); semaru_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --迫る(ef_003) setEffMoveKey( spep_3 + 0, semaru_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 60, semaru_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, semaru_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 60, semaru_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, semaru_b, 0 ); setEffRotateKey( spep_3 + 60, semaru_b, 0 ); setEffAlphaKey( spep_3 + 0, semaru_b, 255 ); setEffAlphaKey( spep_3 + 60, semaru_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 -3 + 58, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); setMoveKey( spep_3 + 0, 1, -437.5, 152.8 , 0 ); --setMoveKey( spep_3 -3 + 2, 1, -356.1, 131.1 , 0 ); setMoveKey( spep_3 -3 + 4, 1, -274.7, 109.4 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -193.3, 87.7 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -111.9, 66 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -30.4, 44.2 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 51, 22.5 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 132.4, 0.8 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 135.8, -0.1 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 136.1, -7.4 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 142.8, -2 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 139.8, -6.1 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 149.7, -3.8 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 149.9, -11.1 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 156.6, -5.6 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 153.6, -9.8 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 163.5, -7.5 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 160.6, -14.8 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 170.4, -9.3 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 170.7, -13.5 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 177.3, -11.2 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 174.4, -15.3 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 184.2, -13 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 184.5, -17.1 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 191.2, -14.9 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 191.4, -22.2 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 198.1, -16.7 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 195.1, -20.8 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 205, -18.5 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 205.2, -25.9 , 0 ); setScaleKey( spep_3 + 0, 1, 2.57, 2.57 ); --setScaleKey( spep_3 -3 + 2, 1, 2.33, 2.33 ); setScaleKey( spep_3 -3 + 4, 1, 2.09, 2.09 ); setScaleKey( spep_3 -3 + 6, 1, 1.86, 1.86 ); setScaleKey( spep_3 -3 + 8, 1, 1.62, 1.62 ); setScaleKey( spep_3 -3 + 10, 1, 1.38, 1.38 ); setScaleKey( spep_3 -3 + 12, 1, 1.15, 1.15 ); setScaleKey( spep_3 -3 + 14, 1, 0.91, 0.91 ); setScaleKey( spep_3 -3 + 16, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 18, 1, 0.89, 0.89 ); setScaleKey( spep_3 -3 + 20, 1, 0.88, 0.88 ); setScaleKey( spep_3 -3 + 22, 1, 0.87, 0.87 ); setScaleKey( spep_3 -3 + 24, 1, 0.86, 0.86 ); setScaleKey( spep_3 -3 + 26, 1, 0.85, 0.85 ); setScaleKey( spep_3 -3 + 28, 1, 0.84, 0.84 ); setScaleKey( spep_3 -3 + 30, 1, 0.83, 0.83 ); setScaleKey( spep_3 -3 + 32, 1, 0.82, 0.82 ); setScaleKey( spep_3 -3 + 34, 1, 0.81, 0.81 ); setScaleKey( spep_3 -3 + 36, 1, 0.8, 0.8 ); setScaleKey( spep_3 -3 + 38, 1, 0.79, 0.79 ); setScaleKey( spep_3 -3 + 40, 1, 0.78, 0.78 ); setScaleKey( spep_3 -3 + 42, 1, 0.77, 0.77 ); setScaleKey( spep_3 -3 + 44, 1, 0.76, 0.76 ); setScaleKey( spep_3 -3 + 46, 1, 0.75, 0.75 ); setScaleKey( spep_3 -3 + 48, 1, 0.74, 0.74 ); setScaleKey( spep_3 -3 + 50, 1, 0.73, 0.73 ); setScaleKey( spep_3 -3 + 52, 1, 0.72, 0.72 ); setScaleKey( spep_3 -3 + 54, 1, 0.71, 0.71 ); setScaleKey( spep_3 -3 + 56, 1, 0.7, 0.7 ); setScaleKey( spep_3 -3 + 58, 1, 0.69, 0.69 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 -3 + 58, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 104, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_3 + 2, 1021 ); playSe( spep_3 + 56, 1023 ); -- ** 白フェード ** -- entryFade( spep_3 + 52, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 60; ------------------------------------------------------ -- ギャン(60F) ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --ギャン(色違うかも) setEffMoveKey( spep_4 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_4 + 58, gyan, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_4 + 58, gyan, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, gyan, 0 ); setEffRotateKey( spep_4 + 58, gyan, 0 ); setEffAlphaKey( spep_4 + 0, gyan, 255 ); setEffAlphaKey( spep_4 + 58, gyan, 255 ); -- ** 書き文字エントリー ** -- ctgyan = entryEffectLife( spep_4 + 0, 10006, 58, 0x100, -1, 0, 7.1, 316.8 ); setEffMoveKey( spep_4 + 0, ctgyan, 7.1, 316.8 , 0 ); setEffMoveKey( spep_4 -3 + 61, ctgyan, 7.1, 316.8 , 0 ); setEffScaleKey( spep_4 -3 + 3, ctgyan, 2, 2 ); setEffScaleKey( spep_4 -3 + 10, ctgyan, 3.8, 3.8 ); setEffScaleKey( spep_4 -3 + 61, ctgyan, 4.5, 4.5 ); setEffRotateKey( spep_4 + 0, ctgyan, 0 ); setEffRotateKey( spep_4 -3 + 61, ctgyan, 0 ); setEffAlphaKey( spep_4 + 0, ctgyan, 255 ); setEffAlphaKey( spep_4 -3 + 61, ctgyan, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, 1023 ); --ギャン -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 58, 0, 0, 0, 0, 225); --黒フェード -- ** 白フェード ** -- entryFade( spep_4 + 20, 36, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 58; ------------------------------------------------------ -- 爆発(240F) ------------------------------------------------------ -- ** エフェクト等 ** -- kakuto = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --爆発(仮) setEffMoveKey( spep_5 + 0, kakuto, 0, 0 , 0 ); setEffMoveKey( spep_5 + 240, kakuto, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, kakuto, 1.0, 1.0 ); setEffScaleKey( spep_5 + 240, kakuto, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kakuto, 0 ); setEffRotateKey( spep_5 + 240, kakuto, 0 ); setEffAlphaKey( spep_5 + 0, kakuto, 255 ); setEffAlphaKey( spep_5 + 240, kakuto, 255 ); --SE playSe( spep_5, 1024 ); playSe( spep_5 +2 , 1159 ); setSeVolume( spep_5 +2, 1159, 63 ); -- ** ダメージ表示 ** -- dealDamage( spep_5 +10 ); endPhase( spep_5 + 150 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- ため(140F) ------------------------------------------------------ spep_0= 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); --ため(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 140, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 140, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 140, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 140, tame, 255 ); -- ** カットイン ** -- --speff = entryEffect( spep_0 + 10, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 10, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 26, 190006, 68, 0x100, -1, 0, 109.9, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 26, ctgogo, 68, 10 ); setEffMoveKey( spep_0 + 26, ctgogo, 109.9, 515.5 , 0 ); setEffMoveKey( spep_0 + 94, ctgogo, 109.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 26, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 86, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 88, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_0 + 90, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_0 + 92, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_0 + 94, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_0 + 26, ctgogo, 0 ); setEffRotateKey( spep_0 + 94, ctgogo, 0 ); setEffAlphaKey( spep_0 + 26, ctgogo, 255 ); setEffAlphaKey( spep_0 + 94, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 140, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 140, 20); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 140, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 140, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 140, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 140, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 140, 0, 0, 0, 0, 90 ); --黒 背景 entryFadeBg( spep_0 + 60, 42, 34, 0, 0, 0, 0, 229 ); --黒 背景 -- ** 音 ** -- playSe( spep_0 + 0, 1036 ); playSe( spep_0 + 24, 1036 ); playSe( spep_0 + 26, 1018 ); playSe( spep_0 + 48, 1036 ); playSe( spep_0 + 59, 49 ); se_1037 = playSe( spep_0 + 59, 1037 ); playSe( spep_0 + 72, 1036 ); playSe( spep_0 + 96, 1036 ); se_1020 = playSe( spep_0 + 109, 1020 ); se_1036 = playSe( spep_0 + 120, 1036 ); setSeVolume( spep_0 + 0, 1036, 79 ); setSeVolume( spep_0 + 24, 1036, 79 ); setSeVolume( spep_0 + 48, 1036, 79 ); setSeVolume( spep_0 + 59, 49, 63 ); setSeVolume( spep_0 + 59, 1037, 71 ); setSeVolume( spep_0 + 96, 1036, 79 ); setSeVolume( spep_0 + 120, 1036, 79 ); stopSe( spep_0 + 139, se_1037, 0 ); stopSe( spep_0 + 139, se_1020, 0 ); stopSe( spep_0 + 139, se_1036, 0 ); -- ** 白フェード ** -- entryFade( spep_0 + 132, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 140; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 4, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -------------------------------------- --放つ(260F) -------------------------------------- -- ** エフェクト等 ** -- hanatsu = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); --放つ(ef_002) setEffMoveKey( spep_2 + 0, hanatsu, 0, 0 , 0 ); setEffMoveKey( spep_2 + 216, hanatsu, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hanatsu, 1.0, 1.0 ); setEffScaleKey( spep_2 + 216, hanatsu, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hanatsu, 0 ); setEffRotateKey( spep_2 + 216, hanatsu, 0 ); setEffAlphaKey( spep_2 + 0, hanatsu, 255 ); setEffAlphaKey( spep_2 + 216, hanatsu, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 146, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen2, 146, 20 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 146, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_2 + 146, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 146, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 146, shuchusen2, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_2-44-3 + 194, 10012, 62, 0x100, -1, 0, 18.1, 240.7 ); setEffMoveKey( spep_2-44-3 + 194, ctzuo, 18.1, 240.7 , 0 ); setEffMoveKey( spep_2-44-3 + 196, ctzuo, 32.4, 269.3 , 0 ); setEffMoveKey( spep_2-44-3 + 198, ctzuo, 35.9, 315.4 , 0 ); setEffMoveKey( spep_2-44-3 + 200, ctzuo, 61.5, 340.8 , 0 ); setEffMoveKey( spep_2-44-3 + 202, ctzuo, 44.2, 355.3 , 0 ); setEffMoveKey( spep_2-44-3 + 204, ctzuo, 61.7, 340.8 , 0 ); setEffMoveKey( spep_2-44-3 + 206, ctzuo, 44.2, 355.4 , 0 ); setEffMoveKey( spep_2-44-3 + 208, ctzuo, 61.8, 340.7 , 0 ); setEffMoveKey( spep_2-44-3 + 210, ctzuo, 44.3, 355.4 , 0 ); setEffMoveKey( spep_2-44-3 + 212, ctzuo, 62, 340.7 , 0 ); setEffMoveKey( spep_2-44-3 + 214, ctzuo, 44.4, 355.3 , 0 ); setEffMoveKey( spep_2-44-3 + 216, ctzuo, 62.1, 340.6 , 0 ); setEffMoveKey( spep_2-44-3 + 218, ctzuo, 44.5, 355.4 , 0 ); setEffMoveKey( spep_2-44-3 + 220, ctzuo, 62.3, 340.5 , 0 ); setEffMoveKey( spep_2-44-3 + 222, ctzuo, 44.6, 355.4 , 0 ); setEffMoveKey( spep_2-44-3 + 224, ctzuo, 62.5, 340.4 , 0 ); setEffMoveKey( spep_2-44-3 + 226, ctzuo, 44.7, 355.3 , 0 ); setEffMoveKey( spep_2-44-3 + 228, ctzuo, 62.7, 340.3 , 0 ); setEffMoveKey( spep_2-44-3 + 230, ctzuo, 44.8, 355.4 , 0 ); setEffMoveKey( spep_2-44-3 + 232, ctzuo, 62.8, 340.2 , 0 ); setEffMoveKey( spep_2-44-3 + 234, ctzuo, 45, 355.3 , 0 ); setEffMoveKey( spep_2-44-3 + 236, ctzuo, 63, 340.2 , 0 ); setEffMoveKey( spep_2-44-3 + 238, ctzuo, 45.2, 355.4 , 0 ); setEffMoveKey( spep_2-44-3 + 240, ctzuo, 63.2, 340.1 , 0 ); setEffMoveKey( spep_2-44-3 + 242, ctzuo, 45.2, 355.5 , 0 ); setEffMoveKey( spep_2-44-3 + 244, ctzuo, 63.3, 339.9 , 0 ); setEffMoveKey( spep_2-44-3 + 246, ctzuo, 45.3, 355.4 , 0 ); setEffMoveKey( spep_2-44-3 + 248, ctzuo, 63.4, 339.9 , 0 ); setEffMoveKey( spep_2-44-3 + 250, ctzuo, 45.4, 355.5 , 0 ); setEffMoveKey( spep_2-44-3 + 252, ctzuo, 63.6, 339.8 , 0 ); setEffMoveKey( spep_2-44-3 + 254, ctzuo, 45.5, 355.4 , 0 ); setEffMoveKey( spep_2-44-3 + 256, ctzuo, 63.8, 339.7 , 0 ); setEffScaleKey( spep_2-44-3 + 194, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2-44-3 + 196, ctzuo, 1.13, 1.13 ); setEffScaleKey( spep_2-44-3 + 198, ctzuo, 1.94, 1.94 ); setEffScaleKey( spep_2-44-3 + 200, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2-44-3 + 204, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2-44-3 + 206, ctzuo, 2.76, 2.76 ); setEffScaleKey( spep_2-44-3 + 216, ctzuo, 2.76, 2.76 ); setEffScaleKey( spep_2-44-3 + 218, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_2-44-3 + 226, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_2-44-3 + 228, ctzuo, 2.83, 2.83 ); setEffScaleKey( spep_2-44-3 + 238, ctzuo, 2.83, 2.83 ); setEffScaleKey( spep_2-44-3 + 240, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_2-44-3 + 248, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_2-44-3 + 250, ctzuo, 2.9, 2.9 ); setEffScaleKey( spep_2-44-3 + 256, ctzuo, 2.9, 2.9 ); setEffRotateKey( spep_2-44-3 + 194, ctzuo, 45.7 ); setEffRotateKey( spep_2-44-3 + 196, ctzuo, 37.9 ); setEffRotateKey( spep_2-44-3 + 198, ctzuo, 29.9 ); setEffRotateKey( spep_2-44-3 + 200, ctzuo, 21.9 ); setEffRotateKey( spep_2-44-3 + 202, ctzuo, 22 ); setEffRotateKey( spep_2-44-3 + 206, ctzuo, 22 ); setEffRotateKey( spep_2-44-3 + 208, ctzuo, 22.1 ); setEffRotateKey( spep_2-44-3 + 212, ctzuo, 22.1 ); setEffRotateKey( spep_2-44-3 + 214, ctzuo, 22.2 ); setEffRotateKey( spep_2-44-3 + 218, ctzuo, 22.2 ); setEffRotateKey( spep_2-44-3 + 220, ctzuo, 22.3 ); setEffRotateKey( spep_2-44-3 + 224, ctzuo, 22.3 ); setEffRotateKey( spep_2-44-3 + 226, ctzuo, 22.4 ); setEffRotateKey( spep_2-44-3 + 230, ctzuo, 22.4 ); setEffRotateKey( spep_2-44-3 + 232, ctzuo, 22.5 ); setEffRotateKey( spep_2-44-3 + 236, ctzuo, 22.5 ); setEffRotateKey( spep_2-44-3 + 238, ctzuo, 22.6 ); setEffRotateKey( spep_2-44-3 + 240, ctzuo, 22.6 ); setEffRotateKey( spep_2-44-3 + 242, ctzuo, 22.7 ); setEffRotateKey( spep_2-44-3 + 246, ctzuo, 22.7 ); setEffRotateKey( spep_2-44-3 + 248, ctzuo, 22.8 ); setEffRotateKey( spep_2-44-3 + 252, ctzuo, 22.8 ); setEffRotateKey( spep_2-44-3 + 254, ctzuo, 22.9 ); setEffRotateKey( spep_2-44-3 + 256, ctzuo, 22.9 ); setEffAlphaKey( spep_2-44-3 + 194, ctzuo, 255 ); setEffAlphaKey( spep_2-44-3 + 256, ctzuo, 255 ); -- ** 音 ** -- -- ** 音 ** -- playSe( spep_2 + 0, 1072 ); se_1161 = playSe( spep_2 + 6, 1161 ); playSe( spep_2 + 7, 1037 ); playSe( spep_2 + 7, 1020 ); playSe( spep_2 + 34, 1004 ); playSe( spep_2 + 36, 1020 ); playSe( spep_2 + 66, 1020 ); se_1132 = playSe( spep_2 + 75, 1132 ); SEX=playSe( spep_2 + 83, 1037 ); playSe( spep_2 + 96, 1020 ); stopSe( spep_2 + 66, se_1161, 0 ); setSeVolume( spep_2 + 0, 1072, 79 ); setSeVolume( spep_2 + 6, 1161, 56 ); setSeVolume( spep_2 + 7, 1037, 40 ); setSeVolume( spep_2 + 7, 1020, 79 ); setSeVolume( spep_2 + 36, 1020, 89 ); setSeVolume( spep_2 + 75, 1132, 84 ); setSeVolume( spep_2 + 96, 1020, 112 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 216, 0, 0, 0, 0, 229 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1132, 0 ); stopSe( SP_dodge - 12, SEX, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_2 + 146, 1022 ); stopSe( spep_2 + 146, se_1132, 0 ); stopSe( spep_2 + 146, SEX, 0 ); -- ** 白フェード ** -- entryFade( spep_2 + 17, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 230 ); -- white fade entryFade( spep_2 + 76, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 230 ); -- white fade entryFade( spep_2 + 147, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 230 ); -- white fade entryFade( spep_2 + 208, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 230 ); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 216; ------------------------------------------------------ -- 迫る(60F) ------------------------------------------------------ -- ** エフェクト等 ** -- semaru_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); --迫る(ef_003) setEffMoveKey( spep_3 + 0, semaru_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 60, semaru_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, semaru_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 60, semaru_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, semaru_f, 0 ); setEffRotateKey( spep_3 + 60, semaru_f, 0 ); setEffAlphaKey( spep_3 + 0, semaru_f, 255 ); setEffAlphaKey( spep_3 + 60, semaru_f, 255 ); semaru_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); --迫る(ef_003) setEffMoveKey( spep_3 + 0, semaru_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 60, semaru_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, semaru_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 60, semaru_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, semaru_b, 0 ); setEffRotateKey( spep_3 + 60, semaru_b, 0 ); setEffAlphaKey( spep_3 + 0, semaru_b, 255 ); setEffAlphaKey( spep_3 + 60, semaru_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 -3 + 58, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); setMoveKey( spep_3 + 0, 1, -437.5, 152.8 , 0 ); --setMoveKey( spep_3 -3 + 2, 1, -356.1, 131.1 , 0 ); setMoveKey( spep_3 -3 + 4, 1, -274.7, 109.4 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -193.3, 87.7 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -111.9, 66 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -30.4, 44.2 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 51, 22.5 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 132.4, 0.8 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 135.8, -0.1 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 136.1, -7.4 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 142.8, -2 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 139.8, -6.1 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 149.7, -3.8 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 149.9, -11.1 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 156.6, -5.6 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 153.6, -9.8 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 163.5, -7.5 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 160.6, -14.8 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 170.4, -9.3 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 170.7, -13.5 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 177.3, -11.2 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 174.4, -15.3 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 184.2, -13 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 184.5, -17.1 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 191.2, -14.9 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 191.4, -22.2 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 198.1, -16.7 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 195.1, -20.8 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 205, -18.5 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 205.2, -25.9 , 0 ); setScaleKey( spep_3 + 0, 1, 2.57, 2.57 ); --setScaleKey( spep_3 -3 + 2, 1, 2.33, 2.33 ); setScaleKey( spep_3 -3 + 4, 1, 2.09, 2.09 ); setScaleKey( spep_3 -3 + 6, 1, 1.86, 1.86 ); setScaleKey( spep_3 -3 + 8, 1, 1.62, 1.62 ); setScaleKey( spep_3 -3 + 10, 1, 1.38, 1.38 ); setScaleKey( spep_3 -3 + 12, 1, 1.15, 1.15 ); setScaleKey( spep_3 -3 + 14, 1, 0.91, 0.91 ); setScaleKey( spep_3 -3 + 16, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 18, 1, 0.89, 0.89 ); setScaleKey( spep_3 -3 + 20, 1, 0.88, 0.88 ); setScaleKey( spep_3 -3 + 22, 1, 0.87, 0.87 ); setScaleKey( spep_3 -3 + 24, 1, 0.86, 0.86 ); setScaleKey( spep_3 -3 + 26, 1, 0.85, 0.85 ); setScaleKey( spep_3 -3 + 28, 1, 0.84, 0.84 ); setScaleKey( spep_3 -3 + 30, 1, 0.83, 0.83 ); setScaleKey( spep_3 -3 + 32, 1, 0.82, 0.82 ); setScaleKey( spep_3 -3 + 34, 1, 0.81, 0.81 ); setScaleKey( spep_3 -3 + 36, 1, 0.8, 0.8 ); setScaleKey( spep_3 -3 + 38, 1, 0.79, 0.79 ); setScaleKey( spep_3 -3 + 40, 1, 0.78, 0.78 ); setScaleKey( spep_3 -3 + 42, 1, 0.77, 0.77 ); setScaleKey( spep_3 -3 + 44, 1, 0.76, 0.76 ); setScaleKey( spep_3 -3 + 46, 1, 0.75, 0.75 ); setScaleKey( spep_3 -3 + 48, 1, 0.74, 0.74 ); setScaleKey( spep_3 -3 + 50, 1, 0.73, 0.73 ); setScaleKey( spep_3 -3 + 52, 1, 0.72, 0.72 ); setScaleKey( spep_3 -3 + 54, 1, 0.71, 0.71 ); setScaleKey( spep_3 -3 + 56, 1, 0.7, 0.7 ); setScaleKey( spep_3 -3 + 58, 1, 0.69, 0.69 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 -3 + 58, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 104, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_3 + 2, 1021 ); playSe( spep_3 + 56, 1023 ); -- ** 白フェード ** -- entryFade( spep_3 + 52, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 60; ------------------------------------------------------ -- ギャン(60F) ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffect( spep_4 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); --ギャン(色違うかも) setEffMoveKey( spep_4 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_4 + 58, gyan, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_4 + 58, gyan, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, gyan, 0 ); setEffRotateKey( spep_4 + 58, gyan, 0 ); setEffAlphaKey( spep_4 + 0, gyan, 255 ); setEffAlphaKey( spep_4 + 58, gyan, 255 ); -- ** 書き文字エントリー ** -- ctgyan = entryEffectLife( spep_4 + 0, 10006, 58, 0x100, -1, 0, 7.1, 316.8 ); setEffMoveKey( spep_4 + 0, ctgyan, 7.1, 316.8 , 0 ); setEffMoveKey( spep_4 -3 + 61, ctgyan, 7.1, 316.8 , 0 ); setEffScaleKey( spep_4 -3 + 3, ctgyan, 2, 2 ); setEffScaleKey( spep_4 -3 + 10, ctgyan, 3.8, 3.8 ); setEffScaleKey( spep_4 -3 + 61, ctgyan, 4.5, 4.5 ); setEffRotateKey( spep_4 + 0, ctgyan, 0 ); setEffRotateKey( spep_4 -3 + 61, ctgyan, 0 ); setEffAlphaKey( spep_4 + 0, ctgyan, 255 ); setEffAlphaKey( spep_4 -3 + 61, ctgyan, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, 1023 ); --ギャン -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 58, 0, 0, 0, 0, 225); --黒フェード -- ** 白フェード ** -- entryFade( spep_4 + 20, 36, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 58; ------------------------------------------------------ -- 爆発(240F) ------------------------------------------------------ -- ** エフェクト等 ** -- kakuto = entryEffect( spep_5 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); --爆発(仮) setEffMoveKey( spep_5 + 0, kakuto, 0, 0 , 0 ); setEffMoveKey( spep_5 + 240, kakuto, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, kakuto, 1.0, 1.0 ); setEffScaleKey( spep_5 + 240, kakuto, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kakuto, 0 ); setEffRotateKey( spep_5 + 240, kakuto, 0 ); setEffAlphaKey( spep_5 + 0, kakuto, 255 ); setEffAlphaKey( spep_5 + 240, kakuto, 255 ); --SE playSe( spep_5, 1024 ); playSe( spep_5 +2 , 1159 ); setSeVolume( spep_5 +2, 1159, 63 ); -- ** ダメージ表示 ** -- dealDamage( spep_5 +10 ); endPhase( spep_5 + 150 ); end