--1018800:ベルガモ(巨大化)_デンジャーズトライアングル fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154455 ;--ため SP_02 = 154456 ;--トライアングル SP_03 = 154457 ;--横移動(ナビ) SP_04 = 154458 ;--流れ星 SP_05 = 154459 ;--ラッシュ SP_06 = 154460 ;--気弾ため SP_07 = 154461 ;--気弾発射 SP_08 = 154462 ;--気弾命中 SP_09 = 154463 ;--3色爆発 --敵側 SP_01x = 154468 ; SP_02x = 154469 ; SP_03x = 154470 ; SP_04x = 154471 ; SP_05x = 154472 ; SP_06x = 154460 ;--気弾ため SP_07x = 154473 ; SP_08x = 154583 ;--気弾命中 SP_09x = 154463 ;--3色爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- ため(100F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --ため(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 100, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 100, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 100, tame, 255 ); -- ** カットイン ** -- speff = entryEffect( spep_0 + 40, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 40, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 56, 190006, 68, 0x100, -1, 0, 109.9, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 56, ctgogo, 68, 10 ); setEffMoveKey( spep_0 + 56, ctgogo, 109.9, 515.5 , 0 ); setEffMoveKey( spep_0 + 124, ctgogo, 109.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 56, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 116, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 118, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_0 + 120, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_0 + 122, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_0 + 124, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_0 + 56, ctgogo, 0 ); setEffRotateKey( spep_0 + 124, ctgogo, 0 ); setEffAlphaKey( spep_0 + 56, ctgogo, 255 ); setEffAlphaKey( spep_0 + 124, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 12, 906, 88, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 12, shuchusen1, 88, 20); setEffMoveKey( spep_0 + 12, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 100, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 12, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 100, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 12, shuchusen1, 0 ); setEffRotateKey( spep_0 + 100, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 12, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 100, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 40, 10, 50, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_0 + 0, 8); --集中線 setSeVolume( spep_0 + 0, 8, 110); playSe( spep_0 + 22, 43); --瞬間移動 setSeVolume( spep_0 + 22, 43, 73); playSe( spep_0 + 40, 1018); --カットイン -- ** 次の準備 ** -- spep_1 = spep_0 + 100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 4, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -------------------------------------- --取り囲む(70F) -------------------------------------- -- ** エフェクト等 ** -- kakomu = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --囲む(ef_002) setEffMoveKey( spep_2 + 0, kakomu, 0, 0 , 0 ); setEffMoveKey( spep_2 + 70, kakomu, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kakomu, 1.0, 1.0 ); setEffScaleKey( spep_2 + 70, kakomu, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kakomu, 0 ); setEffRotateKey( spep_2 + 70, kakomu, 0 ); setEffAlphaKey( spep_2 + 0, kakomu, 255 ); setEffAlphaKey( spep_2 + 70, kakomu, 255 ); -- ** 敵の動き ** -- setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 100); setMoveKey( spep_2 + 0, 1, 29.6, 12 , 0 ); setMoveKey( spep_2 + 4, 1, 29.6, 12 , 0 ); setMoveKey( spep_2 + 6, 1, 29.6, 12.1 , 0 ); setMoveKey( spep_2 + 10, 1, 29.6, 12.1 , 0 ); setMoveKey( spep_2 + 12, 1, 29.5, 12.1 , 0 ); setMoveKey( spep_2 + 16, 1, 29.5, 12.1 , 0 ); setMoveKey( spep_2 + 18, 1, 29.5, 12.2 , 0 ); setScaleKey( spep_2 + 0, 1, 1, 1 ); setScaleKey( spep_2 + 4, 1, 1, 1 ); setScaleKey( spep_2 + 6, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 12, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 14, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 20, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 22, 1, 1.03, 1.03 ); setRotateKey( spep_2 + 0, 1, 0 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 70, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen2, 70, 20 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 70, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_2 + 70, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 70, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 70, shuchusen2, 255 ); ryusen = entryEffectLife( spep_2 + 0, 914, 70, 0x80, -1, 0, 0, 0); setEffMoveKey( spep_2 + 0, ryusen, 0, 0, 0); setEffMoveKey( spep_2 + 70, ryusen, 0, 0, 0); setEffScaleKey( spep_2 + 0, ryusen, 1.7, 1.1); setEffScaleKey( spep_2 + 70, ryusen, 1.7, 1.1); setEffRotateKey( spep_2 + 0, ryusen, 0); setEffRotateKey( spep_2 + 70, ryusen, 0); setEffAlphaKey( spep_2 + 0, ryusen, 255); setEffAlphaKey( spep_2 + 70, ryusen, 255); -- ** 音 ** -- playSe( spep_2 + 6, 1003); playSe( spep_2 + 6, 4); playSe( spep_2 + 15, 4); playSe( spep_2 + 19, 1003); playSe( spep_2 + 19, 4); playSe( spep_2 + 28, 4); playSe( spep_2 + 41, 1003); playSe( spep_2 + 41, 4); playSe( spep_2 + 50, 4); setSeVolume( spep_2 + 6, 1003, 60); setSeVolume( spep_2 + 6, 4, 178); setSeVolume( spep_2 + 15, 4, 178); setSeVolume( spep_2 + 19, 1003, 60); setSeVolume( spep_2 + 19, 4, 178); setSeVolume( spep_2 + 28, 4, 178); setSeVolume( spep_2 + 41, 1003, 60); setSeVolume( spep_2 + 41, 4, 178); setSeVolume( spep_2 + 50, 4, 178); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ setDisp( spep_2 + 70, 1, 0); setMoveKey( spep_2 + 32, 1, 29.5, 12.2 , 0 ); setMoveKey( spep_2 + 34, 1, 29.5, 12.3 , 0 ); setMoveKey( spep_2 + 42, 1, 29.5, 12.3 , 0 ); setMoveKey( spep_2 + 44, 1, 29.4, 12.4 , 0 ); setMoveKey( spep_2 + 52, 1, 29.4, 12.4 , 0 ); setMoveKey( spep_2 + 54, 1, 29.4, 12.5 , 0 ); setMoveKey( spep_2 + 64, 1, 29.4, 12.5 , 0 ); setScaleKey( spep_2 + 30, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 32, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 36, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 38, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 46, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 48, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 54, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 56, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 62, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 64, 1, 1.08, 1.08 ); setRotateKey( spep_2 + 64, 1, 0 ); -- ** 白フェード ** -- entryFade( spep_2 + 62, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 70; ------------------------------------------------------ -- 横移動(104F) ------------------------------------------------------ -- ** エフェクト等 ** -- nabi = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --ナビ(ef_003) setEffMoveKey( spep_3 + 0, nabi, 0, 0 , 0 ); setEffMoveKey( spep_3 + 104, nabi, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, nabi, 1.0, 1.0 ); setEffScaleKey( spep_3 + 104, nabi, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, nabi, 0 ); setEffRotateKey( spep_3 + 104, nabi, 0 ); setEffAlphaKey( spep_3 + 0, nabi, 255 ); setEffAlphaKey( spep_3 + 104, nabi, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_3 + 0, 906, 104, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen3, 104, 20 ); setEffMoveKey( spep_3 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 104, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_3 + 104, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen3, 0 ); setEffRotateKey( spep_3 + 104, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 28, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 29, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 41, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 42, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 66, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 67, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 77, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 78, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 104, shuchusen3, 255 ); ryusen1 = entryEffectLife( spep_3 + 0, 914, 104, 0x80, -1, 0, 0, 0); setEffMoveKey( spep_3 + 0, ryusen1, 0, 0, 0); setEffMoveKey( spep_3 + 104, ryusen1, 0, 0, 0); setEffScaleKey( spep_3 + 0, ryusen1, 1.7, 1.1); setEffScaleKey( spep_3 + 104, ryusen1, 1.7, 1.1); setEffRotateKey( spep_3 + 0, ryusen1, 0); setEffRotateKey( spep_3 + 104, ryusen1, 0); setEffAlphaKey( spep_3 + 0, ryusen1, 255); setEffAlphaKey( spep_3 + 104, ryusen1, 255); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 104, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_3 + 14, 1117); playSe( spep_3 + 14, 4); playSe( spep_3 + 23, 1003); playSe( spep_3 + 50, 1117); playSe( spep_3 + 50, 4); playSe( spep_3 + 59, 1003); playSe( spep_3 + 88, 1117); playSe( spep_3 + 88, 4); playSe( spep_3 + 97, 1003); setSeVolume( spep_3 + 14, 110); setSeVolume( spep_3 + 14, 168); setSeVolume( spep_3 + 23, 60); setSeVolume( spep_3 + 50, 110); setSeVolume( spep_3 + 50, 168); setSeVolume( spep_3 + 59, 60); setSeVolume( spep_3 + 88, 110); setSeVolume( spep_3 + 88, 168); setSeVolume( spep_3 + 97, 60); stopSe( spep_3 + 14 + 9, 1117, 7); stopSe( spep_3 + 50 + 9, 1117, 7); stopSe( spep_3 + 88 + 9, 1117, 7); -- ** 白フェード ** -- entryFade( spep_3 + 98, 4, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 104; ------------------------------------------------------ -- 流れ星(194F) ------------------------------------------------------ -- ** エフェクト等 ** -- triangle = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --三角(ef_004) setEffMoveKey( spep_4 + 0, triangle, 0, 0 , 0 ); setEffMoveKey( spep_4 + 194, triangle, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, triangle, 1.0, 1.0 ); setEffScaleKey( spep_4 + 194, triangle, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, triangle, 0 ); setEffRotateKey( spep_4 + 194, triangle, 0 ); setEffAlphaKey( spep_4 + 0, triangle, 255 ); setEffAlphaKey( spep_4 + 194, triangle, 255 ); ryusen2 = entryEffectLife( spep_4 + 0, 914, 194, 0x80, -1, 0, 0, 0); setEffMoveKey( spep_4 + 0, ryusen2, 0, 0, 0); setEffMoveKey( spep_4 + 194, ryusen2, 0, 0, 0); setEffScaleKey( spep_4 + 0, ryusen2, 4.0, 3.2); setEffScaleKey( spep_4 + 194, ryusen2, 4.0, 3.2); setEffRotateKey( spep_4 + 0, ryusen2, -45); setEffRotateKey( spep_4 + 194, ryusen2, -45); setEffAlphaKey( spep_4 + 0, ryusen2, 255); setEffAlphaKey( spep_4 + 194, ryusen2, 255); playSe( spep_4 - 4, 1116); playSe( spep_4 + 19, 1183); playSe( spep_4 + 69, 1072); playSe( spep_4 + 75, 1022); playSe( spep_4 + 90, 1144); playSe( spep_4 + 103, 1180); setSeVolume( spep_4 - 4, 1116, 100); setSeVolume( spep_4 + 19, 1183, 100); setSeVolume( spep_4 + 69, 1072, 89); setSeVolume( spep_4 + 75, 1022, 56); setSeVolume( spep_4 + 90, 1144, 0); setSeVolume( spep_4 + 96, 1144, 30); setSeVolume( spep_4 + 97, 1144, 31); setSeVolume( spep_4 + 98, 1144, 32); setSeVolume( spep_4 + 99, 1144, 33); setSeVolume( spep_4 + 100, 1144, 34); setSeVolume( spep_4 + 101, 1144, 35); setSeVolume( spep_4 + 102, 1144, 36); setSeVolume( spep_4 + 103, 1144, 37); setSeVolume( spep_4 + 104, 1144, 38); setSeVolume( spep_4 + 105, 1144, 39); setSeVolume( spep_4 + 106, 1144, 40); setSeVolume( spep_4 + 103, 1180, 0); setSeVolume( spep_4 + 139, 1180, 0); setSeVolume( spep_4 + 140, 1180, 120); setSeVolume( spep_4 + 142, 1180, 126); stopSe( spep_4 + 32, 1116, 48); stopSe( spep_4 + 19 + 100, 1183, 35); stopSe( spep_4 + 69 + 41, 1072, 12); stopSe( spep_4 + 75 + 51, 1022, 38); stopSe( spep_4 + 96 + 45, 1144, 17); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 194, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_4 + 186, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 194; ------------------------------------------------------ -- ラッシュ(130F) ------------------------------------------------------ -- ** エフェクト等 ** -- kakuto = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --格闘(ef_005) setEffMoveKey( spep_5 + 0, kakuto, 0, 0 , 0 ); setEffMoveKey( spep_5 + 130, kakuto, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, kakuto, 1.0, 1.0 ); setEffScaleKey( spep_5 + 130, kakuto, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kakuto, 0 ); setEffRotateKey( spep_5 + 130, kakuto, 0 ); setEffAlphaKey( spep_5 + 0, kakuto, 255 ); setEffAlphaKey( spep_5 + 130, kakuto, 255 ); setEffAlphaKey( spep_5 + 131, kakuto, 0 ); setEffAlphaKey( spep_5 + 150, kakuto, 0 ); --キャラだけ残るので非表示 -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_5 + 10 - 3, 906, 90, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 10 - 3, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 32 - 3, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 50 - 3, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 72 - 3, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100 - 3, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_5 + 10 - 3, shuchusen4, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100 - 3, shuchusen4, 1.0, 1.0 ); setEffRotateKey( spep_5 + 10 -3, shuchusen4, 0); setEffRotateKey( spep_5 + 10 -3, shuchusen4, 0); setEffAlphaKey( spep_5 + 10 - 3, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 32 - 3, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 33 - 3, shuchusen4, 0 ); setEffAlphaKey( spep_5 + 49 - 3, shuchusen4, 0 ); setEffAlphaKey( spep_5 + 50 - 3, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 72 - 3, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 73 - 3, shuchusen4, 0 ); setEffAlphaKey( spep_5 + 91 - 3, shuchusen4, 0 ); setEffAlphaKey( spep_5 + 92 - 3, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 100 - 3, shuchusen4, 255 ); -- ** 敵の動き ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 130, 1, 0 ); changeAnime( spep_5 + 0, 1, 100 ); changeAnime( spep_5 + 10, 1, 108 ); changeAnime( spep_5 + 50, 1, 106 ); changeAnime( spep_5 + 92, 1, 108 ); setMoveKey( spep_5 + 0, 1, 0, -0.1 , 0 ); setMoveKey( spep_5 + 9, 1, 0, -0.1 , 0 ); setMoveKey( spep_5 + 10, 1, 0, -40.1 , 0 ); setMoveKey( spep_5 + 12, 1, 11.3, -50.1 , 0 ); setMoveKey( spep_5 + 14, 1, -8.3, -38.2 , 0 ); setMoveKey( spep_5 + 16, 1, 36.6, -47.1 , 0 ); setMoveKey( spep_5 + 18, 1, 15.9, -47.6 , 0 ); setMoveKey( spep_5 + 20, 1, 30.5, -51.5 , 0 ); setMoveKey( spep_5 + 22, 1, 6.2, -30.7 , 0 ); setMoveKey( spep_5 + 24, 1, 52.5, -34.6 , 0 ); setMoveKey( spep_5 + 26, 1, 31.7, -35 , 0 ); setMoveKey( spep_5 + 28, 1, 41.1, -34.3 , 0 ); setMoveKey( spep_5 + 30, 1, 17, -14.2 , 0 ); setMoveKey( spep_5 + 32, 1, 45.5, -14.6 , 0 ); setMoveKey( spep_5 + 34, 1, 46.2, -12.8 , 0 ); setMoveKey( spep_5 + 36, 1, 47.1, -11 , 0 ); setMoveKey( spep_5 + 38, 1, 47.9, -9.1 , 0 ); setMoveKey( spep_5 + 40, 1, 48.6, -7.3 , 0 ); setMoveKey( spep_5 + 42, 1, 49.5, -5.5 , 0 ); setMoveKey( spep_5 + 44, 1, 50.3, -3.6 , 0 ); setMoveKey( spep_5 + 46, 1, 51.1, -1.8 , 0 ); setMoveKey( spep_5 + 49, 1, 51.8, 0.2 , 0 ); setMoveKey( spep_5 + 50, 1, 30.7, 9.8 , 0 ); setMoveKey( spep_5 + 52, 1, 40.5, 8.7 , 0 ); setMoveKey( spep_5 + 54, 1, 17.5, 29.2 , 0 ); setMoveKey( spep_5 + 56, 1, 57.3, 29.5 , 0 ); setMoveKey( spep_5 + 58, 1, 28, 29.7 , 0 ); setMoveKey( spep_5 + 60, 1, 34.2, 26.4 , 0 ); setMoveKey( spep_5 + 62, 1, 1.5, 47.8 , 0 ); setMoveKey( spep_5 + 64, 1, 39.3, 44.5 , 0 ); setMoveKey( spep_5 + 66, 1, 10, 44.7 , 0 ); setMoveKey( spep_5 + 68, 1, 14.5, 36.8 , 0 ); setMoveKey( spep_5 + 70, 1, -13, 48.9 , 0 ); setMoveKey( spep_5 + 72, 1, 14.2, 39.7 , 0 ); setMoveKey( spep_5 + 74, 1, 9.5, 41.9 , 0 ); setMoveKey( spep_5 + 76, 1, 4.9, 44.2 , 0 ); setMoveKey( spep_5 + 78, 1, 0.2, 46.4 , 0 ); setMoveKey( spep_5 + 80, 1, -4.4, 48.7 , 0 ); setMoveKey( spep_5 + 82, 1, -9.1, 51 , 0 ); setMoveKey( spep_5 + 84, 1, -13.7, 53.2 , 0 ); setMoveKey( spep_5 + 86, 1, -18.4, 55.5 , 0 ); setMoveKey( spep_5 + 88, 1, -27.1, 67.5 , 0 ); setMoveKey( spep_5 + 91, 1, -36.7, 79.8 , 0 ); setMoveKey( spep_5 + 92, 1, 90.3, 59.4 , 0 ); setMoveKey( spep_5 + 94, 1, 136.2, 36.4 , 0 ); setMoveKey( spep_5 + 96, 1, 143.1, 38.4 , 0 ); setMoveKey( spep_5 + 98, 1, 220.4, 15.4 , 0 ); setMoveKey( spep_5 + 100, 1, 230.9, -4 , 0 ); setMoveKey( spep_5 + 102, 1, 276.8, -26.8 , 0 ); setMoveKey( spep_5 + 104, 1, 226.3, -9.7 , 0 ); setMoveKey( spep_5 + 106, 1, 236.6, -15.8 , 0 ); setMoveKey( spep_5 + 108, 1, 190.2, -17.2 , 0 ); setMoveKey( spep_5 + 110, 1, 201.6, -23.2 , 0 ); setMoveKey( spep_5 + 112, 1, 187.1, -12.8 , 0 ); setMoveKey( spep_5 + 114, 1, 219.6, -18.9 , 0 ); setMoveKey( spep_5 + 116, 1, 223.9, -20.2 , 0 ); setMoveKey( spep_5 + 118, 1, 228.2, -21.6 , 0 ); setMoveKey( spep_5 + 120, 1, 232.5, -23 , 0 ); setMoveKey( spep_5 + 122, 1, 236.8, -24.3 , 0 ); setMoveKey( spep_5 + 124, 1, 241.1, -25.6 , 0 ); setMoveKey( spep_5 + 126, 1, 245.3, -27 , 0 ); setMoveKey( spep_5 + 128, 1, 249.6, -28.4 , 0 ); setScaleKey( spep_5 + 0, 1, 1, 1 ); setScaleKey( spep_5 + 10, 1, 1, 1 ); setScaleKey( spep_5 + 12, 1, 1.17, 1.17 ); setScaleKey( spep_5 + 14, 1, 1.33, 1.33 ); setScaleKey( spep_5 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 26, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 28, 1, 1.33, 1.33 ); setScaleKey( spep_5 + 30, 1, 1.17, 1.17 ); setScaleKey( spep_5 + 32, 1, 1, 1 ); setScaleKey( spep_5 + 50, 1, 1, 1 ); setScaleKey( spep_5 + 52, 1, 1.17, 1.17 ); setScaleKey( spep_5 + 54, 1, 1.33, 1.33 ); setScaleKey( spep_5 + 56, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 66, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 68, 1, 1.33, 1.33 ); setScaleKey( spep_5 + 70, 1, 1.17, 1.17 ); setScaleKey( spep_5 + 72, 1, 1, 1 ); setScaleKey( spep_5 + 86, 1, 1, 1 ); setScaleKey( spep_5 + 88, 1, 1.17, 1.17 ); setScaleKey( spep_5 + 91, 1, 1.33, 1.33 ); setScaleKey( spep_5 + 92, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 94, 1, 1.47, 1.47 ); setScaleKey( spep_5 + 96, 1, 1.46, 1.46 ); setScaleKey( spep_5 + 98, 1, 1.42, 1.42 ); setScaleKey( spep_5 + 100, 1, 1.4, 1.4 ); setScaleKey( spep_5 + 102, 1, 1.37, 1.37 ); setScaleKey( spep_5 + 104, 1, 1.18, 1.18 ); setScaleKey( spep_5 + 106, 1, 1.03, 1.03 ); setScaleKey( spep_5 + 108, 1, 0.86, 0.86 ); setScaleKey( spep_5 + 110, 1, 0.84, 0.84 ); setScaleKey( spep_5 + 112, 1, 0.82, 0.82 ); setScaleKey( spep_5 + 114, 1, 0.81, 0.81 ); setScaleKey( spep_5 + 116, 1, 0.79, 0.79 ); setScaleKey( spep_5 + 118, 1, 0.77, 0.77 ); setScaleKey( spep_5 + 120, 1, 0.75, 0.75 ); setScaleKey( spep_5 + 122, 1, 0.74, 0.74 ); setScaleKey( spep_5 + 124, 1, 0.72, 0.72 ); setScaleKey( spep_5 + 126, 1, 0.7, 0.7 ); setScaleKey( spep_5 + 128, 1, 0.68, 0.68 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 49, 1, 0 ); setRotateKey( spep_5 + 50, 1, -54.4 ); setRotateKey( spep_5 + 52, 1, -54.5 ); setRotateKey( spep_5 + 91, 1, -54.5 ); setRotateKey( spep_5 + 92, 1, 25.3 ); setRotateKey( spep_5 + 94, 1, 25.5 ); setRotateKey( spep_5 + 128, 1, 25.5 ); ryusen3 = entryEffectLife( spep_5 + 0, 914, 100, 0x80, -1, 0, 0, 0); setEffMoveKey( spep_5 + 0, ryusen3, 0, 0, 0); setEffMoveKey( spep_5 + 100, ryusen3, 0, 0, 0); setEffScaleKey( spep_5 + 0, ryusen3, 1.7, 1.1); setEffScaleKey( spep_5 + 100, ryusen3, 1.7, 1.1); setEffRotateKey( spep_5 + 0, ryusen3, 0); setEffRotateKey( spep_5 + 100, ryusen3, 0); setEffAlphaKey( spep_5 + 0, ryusen3, 255); setEffAlphaKey( spep_5 + 100, ryusen3, 255); ryusen4 = entryEffectLife( spep_5 + 102, 924, 28, 0x80, -1, 0, 0, 0 , 0 ); setEffShake( spep_5 + 102, ryusen4, 28, 20 ); setEffMoveKey( spep_5 + 102, ryusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 130, ryusen4, 0, 0 , 0 ); setEffScaleKey( spep_5 + 102, ryusen4, 1.20, 1.45 ); setEffScaleKey( spep_5 + 130, ryusen4, 1.20, 1.45 ); setEffRotateKey( spep_5 + 102, ryusen4, 20 ); setEffRotateKey( spep_5 + 130, ryusen4, 20 ); setEffAlphaKey( spep_5 + 102, ryusen4, 255 ); setEffAlphaKey( spep_5 + 130, ryusen4, 255 ); -- ** 音 ** -- playSe( spep_5 + 5, 1000); playSe( spep_5 + 23, 4); playSe( spep_5 + 24, 1003); playSe( spep_5 + 27, 43); playSe( spep_5 + 38, 1001); playSe( spep_5 + 58, 4); playSe( spep_5 + 59, 1003); playSe( spep_5 + 62, 43); playSe( spep_5 + 75, 1110); SE1 = playSe( spep_5 + 75, 1011); setSeVolume( spep_5 + 5, 1000, 112); setSeVolume( spep_5 + 23, 4, 100); setSeVolume( spep_5 + 24, 1003, 100); setSeVolume( spep_5 + 27, 43, 73); setSeVolume( spep_5 + 38, 1001, 100); setSeVolume( spep_5 + 58, 4, 100); setSeVolume( spep_5 + 59, 1003, 100); setSeVolume( spep_5 + 62, 43, 73); setSeVolume( spep_5 + 75, 1110, 89); setSeVolume( spep_5 + 75, 1011, 100); stopSe( spep_5 + 75 + 37, SE1, 19); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 130, 0, 0, 0, 0, 200 ); --黒 背景 -- +* 白フェード ** -- entryFade( spep_5 + 116, 10, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 130; ------------------------------------------------------ -- 気弾ため(60F) ------------------------------------------------------ -- ** エフェクト等 ** -- tame2 = entryEffect( spep_6 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --気弾ため(ef_006) setEffMoveKey( spep_6 + 0, tame2, 0, 0 , 0 ); setEffMoveKey( spep_6 + 60, tame2, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, tame2, 1.0, 1.0 ); setEffScaleKey( spep_6 + 60, tame2, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, tame2, 0 ); setEffRotateKey( spep_6 + 60, tame2, 0 ); setEffAlphaKey( spep_6 + 0, tame2, 255 ); setEffAlphaKey( spep_6 + 60, tame2, 255 ); -- ** 集中線 ** -- shuchusen6 = entryEffectLife( spep_6 + 0, 906, 60, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 0, shuchusen6, 46, 20); setEffMoveKey( spep_6 + 0, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_6 + 60, shuchusen6,0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen6, 1, 1 ); setEffScaleKey( spep_6 + 60, shuchusen6, 1, 1 ); setEffRotateKey( spep_6 + 0, shuchusen6, 0 ); setEffRotateKey( spep_6 + 60, shuchusen6, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen6, 255 ); setEffAlphaKey( spep_6 + 60, shuchusen6, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 60, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- playSe( spep_6 - 13, 1037); playSe( spep_6 + 8, 1072); setSeVolume( spep_6 - 13, 1037, 100); setSeVolume( spep_6 + 8 , 1072, 0); setSeVolume( spep_6 + 14 , 1072, 0); setSeVolume( spep_6 + 15 , 1072, 75); setSeVolume( spep_6 + 19 , 1072, 151); -- +* 白フェード ** -- entryFade( spep_6 + 50, 8, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 60; ------------------------------------------------------ -- 気弾発射(94F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassya = entryEffect( spep_7 + 0, SP_07, 0x100, -1, 0, 0, 0 ); --気弾発射(ef_007) setEffMoveKey( spep_7 + 0, hassya, 0, 0 , 0 ); setEffMoveKey( spep_7 + 94, hassya, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, hassya, 1.0, 1.0 ); setEffScaleKey( spep_7 + 94, hassya, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hassya, 0 ); setEffRotateKey( spep_7 + 94, hassya, 0 ); setEffAlphaKey( spep_7 + 0, hassya, 255 ); setEffAlphaKey( spep_7 + 94, hassya, 255 ); -- ** 集中線 ** -- shuchusen5 = entryEffectLife( spep_7 + 10, 906, 46, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7 + 10, shuchusen5, 46, 20); setEffMoveKey( spep_7 + 10, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_7 + 56, shuchusen5,0, 0 , 0 ); setEffScaleKey( spep_7 + 10, shuchusen5, 1, 1 ); setEffScaleKey( spep_7 + 56, shuchusen5, 1, 1 ); setEffRotateKey( spep_7 + 10, shuchusen5, 0 ); setEffRotateKey( spep_7 + 56, shuchusen5, 0 ); setEffAlphaKey( spep_7 + 10, shuchusen5, 255 ); setEffAlphaKey( spep_7 + 56, shuchusen5, 255 ); ctzuo = entryEffectLife( spep_7 + 10, 10012, 28, 0x100, -1, 0, 100, 307.7 ); setEffShake( spep_7 + 10, ctzuo, 28, 20); setEffMoveKey( spep_7 + 10, ctzuo, 100, 307.7 , 0 ); setEffMoveKey( spep_7 + 12, ctzuo, 112, 295.7 , 0 ); setEffMoveKey( spep_7 + 14, ctzuo, 100, 307.7 , 0 ); setEffMoveKey( spep_7 + 16, ctzuo, 112, 295.7 , 0 ); setEffMoveKey( spep_7 + 18, ctzuo, 100, 307.7 , 0 ); setEffMoveKey( spep_7 + 20, ctzuo, 112, 295.7 , 0 ); setEffMoveKey( spep_7 + 22, ctzuo, 100, 307.7 , 0 ); setEffMoveKey( spep_7 + 24, ctzuo, 112, 295.7 , 0 ); setEffMoveKey( spep_7 + 26, ctzuo, 100, 307.7 , 0 ); setEffMoveKey( spep_7 + 28, ctzuo, 112, 295.7 , 0 ); setEffMoveKey( spep_7 + 30, ctzuo, 100, 307.7 , 0 ); setEffMoveKey( spep_7 + 32, ctzuo, 112, 295.7 , 0 ); setEffMoveKey( spep_7 + 34, ctzuo, 100, 307.7 , 0 ); setEffMoveKey( spep_7 + 36, ctzuo, 112, 295.7 , 0 ); setEffMoveKey( spep_7 + 38, ctzuo, 100, 307.7 , 0 ); setEffScaleKey( spep_7 + 10, ctzuo, 2.6, 2.6 ); setEffScaleKey( spep_7 + 38, ctzuo, 2.6, 2.6 ); setEffRotateKey( spep_7 + 10, ctzuo, 0 ); setEffRotateKey( spep_7 + 38, ctzuo, 0 ); setEffAlphaKey( spep_7 + 10, ctzuo, 255 ); setEffAlphaKey( spep_7 + 38, ctzuo, 255 ); ryusen5 = entryEffectLife( spep_7 + 0, 914, 8, 0x80, -1, 0, 1292.5, -781.2 ); setEffMoveKey( spep_7 + 0, ryusen5, 1292.5, -781.2 , 0 ); setEffMoveKey( spep_7 + 2, ryusen5, 1018.5, -617.2 , 0 ); setEffMoveKey( spep_7 + 4, ryusen5, 744.6, -453.3 , 0 ); setEffMoveKey( spep_7 + 6, ryusen5, 470.6, -289.3 , 0 ); setEffMoveKey( spep_7 + 8, ryusen5, 196.7, -125.4 , 0 ); setEffScaleKey( spep_7 + 0, ryusen5, 3.76, 1.42 ); setEffScaleKey( spep_7 +8, ryusen5, 3.76, 1.42 ); setEffRotateKey( spep_7 + 0, ryusen5, 30.9 ); setEffRotateKey( spep_7 + 8, ryusen5, 30.9 ); setEffAlphaKey( spep_7 + 0, ryusen5, 255 ); setEffAlphaKey( spep_7 + 8, ryusen5, 255 ); ryusen6 = entryEffectLife( spep_7 + 10, 921, 82, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 10, ryusen6, 0, 0 , 0 ); setEffMoveKey( spep_7 + 92, ryusen6, 0, 0 , 0 ); setEffScaleKey( spep_7 + 10, ryusen6, 1.67, 1.27 ); setEffScaleKey( spep_7 + 92, ryusen6, 1.67, 1.27 ); setEffRotateKey( spep_7 + 10, ryusen6, -149.3 ); setEffRotateKey( spep_7 + 92, ryusen6, -149.3 ); setEffAlphaKey( spep_7 + 10, ryusen6, 255 ); setEffAlphaKey( spep_7 + 92, ryusen6, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 94, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- playSe( spep_7 - 9, 1177); playSe( spep_7 - 7, 1022); playSe( spep_7 + 93, 1021); setSeVolume( spep_7 -9, 1177, 79); setSeVolume( spep_7 -7, 1022, 119); setSeVolume( spep_7 +93, 1021, 100); -- +* 白フェード ** -- entryFade( spep_7 + 80, 10, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_8 = spep_7 + 94; ------------------------------------------------------ -- 被弾(74F) ------------------------------------------------------ -- ** エフェクト等 ** -- hidan = entryEffect( spep_8 + 0, SP_08, 0x100, -1, 0, 0, 0 ); --被弾(ef_008) setEffMoveKey( spep_8 + 0, hidan, 0, 0 , 0 ); setEffMoveKey( spep_8 + 74, hidan, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, hidan, 1.0, 1.0 ); setEffScaleKey( spep_8 + 74, hidan, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hidan, 0 ); setEffRotateKey( spep_8 + 74, hidan, 0 ); setEffAlphaKey( spep_8 + 0, hidan, 255 ); setEffAlphaKey( spep_8 + 74, hidan, 255 ); -- ** 敵の動き ** -- setDisp( spep_8 + 0, 1, 1 ); changeAnime( spep_8 + 0, 1, 108 ); setMoveKey( spep_8 + 0, 1, -596.3, 214.9 , 0 ); setMoveKey( spep_8 + 2, 1, -447, 158.2 , 0 ); setMoveKey( spep_8 + 4, 1, -305.8, 105.7 , 0 ); setMoveKey( spep_8 + 6, 1, -156.5, 57.1 , 0 ); setMoveKey( spep_8 + 8, 1, -15.3, 4.6 , 0 ); setMoveKey( spep_8 + 10, 1, -10.2, 0.1 , 0 ); setMoveKey( spep_8 + 12, 1, -13.1, -0.4 , 0 ); setMoveKey( spep_8 + 14, 1, -8, 3.1 , 0 ); setMoveKey( spep_8 + 16, 1, -10.9, 2.6 , 0 ); setMoveKey( spep_8 + 18, 1, -5.8, -1.8 , 0 ); setMoveKey( spep_8 + 20, 1, -8.7, -2.3 , 0 ); setMoveKey( spep_8 + 22, 1, -3.6, 1.2 , 0 ); setMoveKey( spep_8 + 24, 1, -6.5, 0.7 , 0 ); setMoveKey( spep_8 + 26, 1, -1.3, -3.8 , 0 ); setMoveKey( spep_8 + 28, 1, -4.2, -4.3 , 0 ); setMoveKey( spep_8 + 30, 1, 0.9, -0.7 , 0 ); setMoveKey( spep_8 + 32, 1, -2, -1.2 , 0 ); setMoveKey( spep_8 + 34, 1, 3.1, -5.7 , 0 ); setMoveKey( spep_8 + 36, 1, 0.2, -6.2 , 0 ); setMoveKey( spep_8 + 38, 1, 5.3, -2.7 , 0 ); setMoveKey( spep_8 + 40, 1, 2.4, -3.2 , 0 ); setMoveKey( spep_8 + 42, 1, 7.5, -7.7 , 0 ); setMoveKey( spep_8 + 44, 1, 4.6, -8.1 , 0 ); setMoveKey( spep_8 + 46, 1, 9.7, -4.6 , 0 ); setMoveKey( spep_8 + 48, 1, 6.8, -5.1 , 0 ); setMoveKey( spep_8 + 50, 1, 11.9, -9.6 , 0 ); setMoveKey( spep_8 + 52, 1, 9, -10.1 , 0 ); setMoveKey( spep_8 + 54, 1, 14.1, -6.6 , 0 ); setMoveKey( spep_8 + 56, 1, 11.2, -7 , 0 ); setMoveKey( spep_8 + 58, 1, 16.3, -11.5 , 0 ); setMoveKey( spep_8 + 60, 1, 13.4, -12 , 0 ); setMoveKey( spep_8 + 62, 1, 18.5, -8.5 , 0 ); setMoveKey( spep_8 + 64, 1, 15.6, -9 , 0 ); setMoveKey( spep_8 + 66, 1, 20.7, -13.5 , 0 ); setMoveKey( spep_8 + 68, 1, 17.9, -14 , 0 ); setMoveKey( spep_8 + 70, 1, 23, -10.4 , 0 ); setMoveKey( spep_8 + 72, 1, 20.1, -10.9 , 0 ); setScaleKey( spep_8 + 0, 1, 1.97, 1.97 ); setScaleKey( spep_8 + 2, 1, 1.82, 1.82 ); setScaleKey( spep_8 + 4, 1, 1.67, 1.67 ); setScaleKey( spep_8 + 6, 1, 1.52, 1.52 ); setScaleKey( spep_8 + 8, 1, 1.37, 1.37 ); setScaleKey( spep_8 + 10, 1, 1.36, 1.36 ); setScaleKey( spep_8 + 12, 1, 1.35, 1.35 ); setScaleKey( spep_8 + 14, 1, 1.33, 1.33 ); setScaleKey( spep_8 + 16, 1, 1.32, 1.32 ); setScaleKey( spep_8 + 18, 1, 1.31, 1.31 ); setScaleKey( spep_8 + 20, 1, 1.3, 1.3 ); setScaleKey( spep_8 + 22, 1, 1.29, 1.29 ); setScaleKey( spep_8 + 24, 1, 1.28, 1.28 ); setScaleKey( spep_8 + 26, 1, 1.26, 1.26 ); setScaleKey( spep_8 + 28, 1, 1.25, 1.25 ); setScaleKey( spep_8 + 30, 1, 1.24, 1.24 ); setScaleKey( spep_8 + 32, 1, 1.23, 1.23 ); setScaleKey( spep_8 + 34, 1, 1.22, 1.22 ); setScaleKey( spep_8 + 36, 1, 1.21, 1.21 ); setScaleKey( spep_8 + 38, 1, 1.2, 1.2 ); setScaleKey( spep_8 + 40, 1, 1.18, 1.18 ); setScaleKey( spep_8 + 42, 1, 1.17, 1.17 ); setScaleKey( spep_8 + 44, 1, 1.16, 1.16 ); setScaleKey( spep_8 + 46, 1, 1.15, 1.15 ); setScaleKey( spep_8 + 48, 1, 1.14, 1.14 ); setScaleKey( spep_8 + 50, 1, 1.13, 1.13 ); setScaleKey( spep_8 + 52, 1, 1.12, 1.12 ); setScaleKey( spep_8 + 54, 1, 1.1, 1.1 ); setScaleKey( spep_8 + 56, 1, 1.09, 1.09 ); setScaleKey( spep_8 + 58, 1, 1.08, 1.08 ); setScaleKey( spep_8 + 60, 1, 1.07, 1.07 ); setScaleKey( spep_8 + 62, 1, 1.06, 1.06 ); setScaleKey( spep_8 + 64, 1, 1.05, 1.05 ); setScaleKey( spep_8 + 66, 1, 1.03, 1.03 ); setScaleKey( spep_8 + 68, 1, 1.02, 1.02 ); setScaleKey( spep_8 + 70, 1, 1.01, 1.01 ); setScaleKey( spep_8 + 72, 1, 1, 1 ); setRotateKey( spep_8 + 0, 1, 0 ); setRotateKey( spep_8 + 72, 1, 0 ); ryusen7 = entryEffectLife( spep_8 + 0, 921, 74, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, ryusen7, 0, 0 , 0 ); setEffMoveKey( spep_8 + 74, ryusen7, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, ryusen7, 1.67, 1.27 ); setEffScaleKey( spep_8 + 74, ryusen7, 1.67, 1.27 ); setEffRotateKey( spep_8 + 0, ryusen7, -149.3 ); setEffRotateKey( spep_8 + 74, ryusen7, -149.3 ); setEffAlphaKey( spep_8 + 0, ryusen7, 255 ); setEffAlphaKey( spep_8 + 74, ryusen7, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 74, 0, 0, 0, 0, 200 ); --黒 背景 -- +* 白フェード ** -- entryFade( spep_8 + 66, 4, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_9 = spep_8 + 74; ------------------------------------------------------ -- 爆発(180F) ------------------------------------------------------ -- ** エフェクト等 ** -- bakuha = entryEffect( spep_9 + 0, SP_09, 0x100, -1, 0, 0, 0 ); --爆破(ef_009) setEffMoveKey( spep_9 + 0, bakuha, 0, 0 , 0 ); setEffMoveKey( spep_9 + 180, bakuha, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, bakuha, 1.0, 1.0 ); setEffScaleKey( spep_9 + 180, bakuha, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, bakuha, 0 ); setEffRotateKey( spep_9 + 180, bakuha, 0 ); setEffAlphaKey( spep_9 + 0, bakuha, 255 ); setEffAlphaKey( spep_9 + 180, bakuha, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( 903, 1024); playSe( 903, 1159); playSe( 1033, 1023); playSe( 1033, 1033); setSeVolume( 903, 1024, 100); setSeVolume( 903, 1159, 63); setSeVolume( 1033, 1023, 79); setSeVolume( 1033, 1033, 100); -- ** ダメージ表示 ** -- dealDamage( spep_9 + 80 ); endPhase( spep_9 + 180 ); else ------------------------------------------------------ -- ため(100F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); --ため(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 100, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 100, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 100, tame, 255 ); -- ** カットイン ** -- --speff = entryEffect( spep_0 + 40, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 40, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 56, 190006, 68, 0x100, -1, 0, 109.9, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 56, ctgogo, 68, 10 ); setEffMoveKey( spep_0 + 56, ctgogo, 109.9, 515.5 , 0 ); setEffMoveKey( spep_0 + 124, ctgogo, 109.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 56, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 116, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_0 + 118, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_0 + 120, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_0 + 122, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_0 + 124, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_0 + 56, ctgogo, 0 ); setEffRotateKey( spep_0 + 124, ctgogo, 0 ); setEffAlphaKey( spep_0 + 56, ctgogo, 255 ); setEffAlphaKey( spep_0 + 124, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 12, 906, 88, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 12, shuchusen1, 88, 20); setEffMoveKey( spep_0 + 12, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 100, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 12, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 100, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 12, shuchusen1, 0 ); setEffRotateKey( spep_0 + 100, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 12, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 100, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 40, 10, 50, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_0 + 0, 8); --集中線 setSeVolume( spep_0 + 0, 8, 110); playSe( spep_0 + 22, 43); --瞬間移動 setSeVolume( spep_0 + 22, 43, 73); playSe( spep_0 + 40, 1018); --カットイン -- ** 次の準備 ** -- spep_1 = spep_0 + 100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 4, SE_05 ); -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -------------------------------------- --取り囲む(70F) -------------------------------------- -- ** エフェクト等 ** -- kakomu = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); --囲む(ef_002) setEffMoveKey( spep_2 + 0, kakomu, 0, 0 , 0 ); setEffMoveKey( spep_2 + 70, kakomu, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kakomu, 1.0, 1.0 ); setEffScaleKey( spep_2 + 70, kakomu, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kakomu, 0 ); setEffRotateKey( spep_2 + 70, kakomu, 0 ); setEffAlphaKey( spep_2 + 0, kakomu, 255 ); setEffAlphaKey( spep_2 + 70, kakomu, 255 ); -- ** 敵の動き ** -- setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 100); setMoveKey( spep_2 + 0, 1, 29.6, 12 , 0 ); setMoveKey( spep_2 + 4, 1, 29.6, 12 , 0 ); setMoveKey( spep_2 + 6, 1, 29.6, 12.1 , 0 ); setMoveKey( spep_2 + 10, 1, 29.6, 12.1 , 0 ); setMoveKey( spep_2 + 12, 1, 29.5, 12.1 , 0 ); setMoveKey( spep_2 + 16, 1, 29.5, 12.1 , 0 ); setMoveKey( spep_2 + 18, 1, 29.5, 12.2 , 0 ); setScaleKey( spep_2 + 0, 1, 1, 1 ); setScaleKey( spep_2 + 4, 1, 1, 1 ); setScaleKey( spep_2 + 6, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 12, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 14, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 20, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 22, 1, 1.03, 1.03 ); setRotateKey( spep_2 + 0, 1, 0 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 0, 906, 70, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen2, 70, 20 ); setEffMoveKey( spep_2 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 70, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_2 + 70, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen2, 0 ); setEffRotateKey( spep_2 + 70, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 70, shuchusen2, 255 ); ryusen = entryEffectLife( spep_2 + 0, 914, 70, 0x80, -1, 0, 0, 0); setEffMoveKey( spep_2 + 0, ryusen, 0, 0, 0); setEffMoveKey( spep_2 + 70, ryusen, 0, 0, 0); setEffScaleKey( spep_2 + 0, ryusen, 1.7, 1.1); setEffScaleKey( spep_2 + 70, ryusen, 1.7, 1.1); setEffRotateKey( spep_2 + 0, ryusen, 0); setEffRotateKey( spep_2 + 70, ryusen, 0); setEffAlphaKey( spep_2 + 0, ryusen, 255); setEffAlphaKey( spep_2 + 70, ryusen, 255); -- ** 音 ** -- playSe( spep_2 + 6, 1003); playSe( spep_2 + 6, 4); playSe( spep_2 + 15, 4); playSe( spep_2 + 19, 1003); playSe( spep_2 + 19, 4); playSe( spep_2 + 28, 4); playSe( spep_2 + 41, 1003); playSe( spep_2 + 41, 4); playSe( spep_2 + 50, 4); setSeVolume( spep_2 + 6, 1003, 60); setSeVolume( spep_2 + 6, 4, 178); setSeVolume( spep_2 + 15, 4, 178); setSeVolume( spep_2 + 19, 1003, 60); setSeVolume( spep_2 + 19, 4, 178); setSeVolume( spep_2 + 28, 4, 178); setSeVolume( spep_2 + 41, 1003, 60); setSeVolume( spep_2 + 41, 4, 178); setSeVolume( spep_2 + 50, 4, 178); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ setDisp( spep_2 + 70, 1, 0); setMoveKey( spep_2 + 32, 1, 29.5, 12.2 , 0 ); setMoveKey( spep_2 + 34, 1, 29.5, 12.3 , 0 ); setMoveKey( spep_2 + 42, 1, 29.5, 12.3 , 0 ); setMoveKey( spep_2 + 44, 1, 29.4, 12.4 , 0 ); setMoveKey( spep_2 + 52, 1, 29.4, 12.4 , 0 ); setMoveKey( spep_2 + 54, 1, 29.4, 12.5 , 0 ); setMoveKey( spep_2 + 64, 1, 29.4, 12.5 , 0 ); setScaleKey( spep_2 + 30, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 32, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 36, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 38, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 46, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 48, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 54, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 56, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 62, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 64, 1, 1.08, 1.08 ); setRotateKey( spep_2 + 64, 1, 0 ); -- ** 白フェード ** -- entryFade( spep_2 + 62, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 70; ------------------------------------------------------ -- 横移動(104F) ------------------------------------------------------ -- ** エフェクト等 ** -- nabi = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); --ナビ(ef_003) setEffMoveKey( spep_3 + 0, nabi, 0, 0 , 0 ); setEffMoveKey( spep_3 + 104, nabi, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, nabi, 1.0, 1.0 ); setEffScaleKey( spep_3 + 104, nabi, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, nabi, 0 ); setEffRotateKey( spep_3 + 104, nabi, 0 ); setEffAlphaKey( spep_3 + 0, nabi, 255 ); setEffAlphaKey( spep_3 + 104, nabi, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_3 + 0, 906, 104, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen3, 104, 20 ); setEffMoveKey( spep_3 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 104, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_3 + 104, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen3, 0 ); setEffRotateKey( spep_3 + 104, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 28, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 29, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 41, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 42, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 66, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 67, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 77, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 78, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 104, shuchusen3, 255 ); ryusen1 = entryEffectLife( spep_3 + 0, 914, 104, 0x80, -1, 0, 0, 0); setEffMoveKey( spep_3 + 0, ryusen1, 0, 0, 0); setEffMoveKey( spep_3 + 104, ryusen1, 0, 0, 0); setEffScaleKey( spep_3 + 0, ryusen1, 1.7, 1.1); setEffScaleKey( spep_3 + 104, ryusen1, 1.7, 1.1); setEffRotateKey( spep_3 + 0, ryusen1, 0); setEffRotateKey( spep_3 + 104, ryusen1, 0); setEffAlphaKey( spep_3 + 0, ryusen1, 255); setEffAlphaKey( spep_3 + 104, ryusen1, 255); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 104, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_3 + 14, 1117); playSe( spep_3 + 14, 4); playSe( spep_3 + 23, 1003); playSe( spep_3 + 50, 1117); playSe( spep_3 + 50, 4); playSe( spep_3 + 59, 1003); playSe( spep_3 + 88, 1117); playSe( spep_3 + 88, 4); playSe( spep_3 + 97, 1003); setSeVolume( spep_3 + 14, 110); setSeVolume( spep_3 + 14, 168); setSeVolume( spep_3 + 23, 60); setSeVolume( spep_3 + 50, 110); setSeVolume( spep_3 + 50, 168); setSeVolume( spep_3 + 59, 60); setSeVolume( spep_3 + 88, 110); setSeVolume( spep_3 + 88, 168); setSeVolume( spep_3 + 97, 60); stopSe( spep_3 + 14 + 9, 1117, 7); stopSe( spep_3 + 50 + 9, 1117, 7); stopSe( spep_3 + 88 + 9, 1117, 7); -- ** 白フェード ** -- entryFade( spep_3 + 98, 4, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 104; ------------------------------------------------------ -- 流れ星(194F) ------------------------------------------------------ -- ** エフェクト等 ** -- triangle = entryEffect( spep_4 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); --三角(ef_004) setEffMoveKey( spep_4 + 0, triangle, 0, 0 , 0 ); setEffMoveKey( spep_4 + 194, triangle, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, triangle, 1.0, 1.0 ); setEffScaleKey( spep_4 + 194, triangle, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, triangle, 0 ); setEffRotateKey( spep_4 + 194, triangle, 0 ); setEffAlphaKey( spep_4 + 0, triangle, 255 ); setEffAlphaKey( spep_4 + 194, triangle, 255 ); ryusen2 = entryEffectLife( spep_4 + 0, 914, 194, 0x80, -1, 0, 0, 0); setEffMoveKey( spep_4 + 0, ryusen2, 0, 0, 0); setEffMoveKey( spep_4 + 194, ryusen2, 0, 0, 0); setEffScaleKey( spep_4 + 0, ryusen2, 4.0, 3.2); setEffScaleKey( spep_4 + 194, ryusen2, 4.0, 3.2); setEffRotateKey( spep_4 + 0, ryusen2, -45); setEffRotateKey( spep_4 + 194, ryusen2, -45); setEffAlphaKey( spep_4 + 0, ryusen2, 255); setEffAlphaKey( spep_4 + 194, ryusen2, 255); playSe( spep_4 - 4, 1116); playSe( spep_4 + 19, 1183); playSe( spep_4 + 69, 1072); playSe( spep_4 + 75, 1022); playSe( spep_4 + 90, 1144); playSe( spep_4 + 103, 1180); setSeVolume( spep_4 - 4, 1116, 100); setSeVolume( spep_4 + 19, 1183, 100); setSeVolume( spep_4 + 69, 1072, 89); setSeVolume( spep_4 + 75, 1022, 56); setSeVolume( spep_4 + 90, 1144, 0); setSeVolume( spep_4 + 96, 1144, 30); setSeVolume( spep_4 + 97, 1144, 31); setSeVolume( spep_4 + 98, 1144, 32); setSeVolume( spep_4 + 99, 1144, 33); setSeVolume( spep_4 + 100, 1144, 34); setSeVolume( spep_4 + 101, 1144, 35); setSeVolume( spep_4 + 102, 1144, 36); setSeVolume( spep_4 + 103, 1144, 37); setSeVolume( spep_4 + 104, 1144, 38); setSeVolume( spep_4 + 105, 1144, 39); setSeVolume( spep_4 + 106, 1144, 40); setSeVolume( spep_4 + 103, 1180, 0); setSeVolume( spep_4 + 139, 1180, 0); setSeVolume( spep_4 + 140, 1180, 120); setSeVolume( spep_4 + 142, 1180, 126); stopSe( spep_4 + 32, 1116, 48); stopSe( spep_4 + 19 + 100, 1183, 35); stopSe( spep_4 + 69 + 41, 1072, 12); stopSe( spep_4 + 75 + 51, 1022, 38); stopSe( spep_4 + 96 + 45, 1144, 17); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 194, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_4 + 186, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 194; ------------------------------------------------------ -- ラッシュ(130F) ------------------------------------------------------ -- ** エフェクト等 ** -- kakuto = entryEffect( spep_5 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); --格闘(ef_005) setEffMoveKey( spep_5 + 0, kakuto, 0, 0 , 0 ); setEffMoveKey( spep_5 + 130, kakuto, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, kakuto, 1.0, 1.0 ); setEffScaleKey( spep_5 + 130, kakuto, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kakuto, 0 ); setEffRotateKey( spep_5 + 130, kakuto, 0 ); setEffAlphaKey( spep_5 + 0, kakuto, 255 ); setEffAlphaKey( spep_5 + 130, kakuto, 255 ); setEffAlphaKey( spep_5 + 131, kakuto, 0 ); setEffAlphaKey( spep_5 + 150, kakuto, 0 ); --キャラだけ残るので非表示 -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_5 + 10 - 3, 906, 90, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 10 - 3, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 32 - 3, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 50 - 3, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 72 - 3, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100 - 3, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_5 + 10 - 3, shuchusen4, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100 - 3, shuchusen4, 1.0, 1.0 ); setEffRotateKey( spep_5 + 10 -3, shuchusen4, 0); setEffRotateKey( spep_5 + 10 -3, shuchusen4, 0); setEffAlphaKey( spep_5 + 10 - 3, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 32 - 3, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 33 - 3, shuchusen4, 0 ); setEffAlphaKey( spep_5 + 49 - 3, shuchusen4, 0 ); setEffAlphaKey( spep_5 + 50 - 3, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 72 - 3, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 73 - 3, shuchusen4, 0 ); setEffAlphaKey( spep_5 + 91 - 3, shuchusen4, 0 ); setEffAlphaKey( spep_5 + 92 - 3, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 100 - 3, shuchusen4, 255 ); -- ** 敵の動き ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 130, 1, 0 ); changeAnime( spep_5 + 0, 1, 100 ); changeAnime( spep_5 + 10, 1, 108 ); changeAnime( spep_5 + 50, 1, 106 ); changeAnime( spep_5 + 92, 1, 108 ); setMoveKey( spep_5 + 0, 1, 0, -0.1 , 0 ); setMoveKey( spep_5 + 9, 1, 0, -0.1 , 0 ); setMoveKey( spep_5 + 10, 1, 0, -40.1 , 0 ); setMoveKey( spep_5 + 12, 1, 11.3, -50.1 , 0 ); setMoveKey( spep_5 + 14, 1, -8.3, -38.2 , 0 ); setMoveKey( spep_5 + 16, 1, 36.6, -47.1 , 0 ); setMoveKey( spep_5 + 18, 1, 15.9, -47.6 , 0 ); setMoveKey( spep_5 + 20, 1, 30.5, -51.5 , 0 ); setMoveKey( spep_5 + 22, 1, 6.2, -30.7 , 0 ); setMoveKey( spep_5 + 24, 1, 52.5, -34.6 , 0 ); setMoveKey( spep_5 + 26, 1, 31.7, -35 , 0 ); setMoveKey( spep_5 + 28, 1, 41.1, -34.3 , 0 ); setMoveKey( spep_5 + 30, 1, 17, -14.2 , 0 ); setMoveKey( spep_5 + 32, 1, 45.5, -14.6 , 0 ); setMoveKey( spep_5 + 34, 1, 46.2, -12.8 , 0 ); setMoveKey( spep_5 + 36, 1, 47.1, -11 , 0 ); setMoveKey( spep_5 + 38, 1, 47.9, -9.1 , 0 ); setMoveKey( spep_5 + 40, 1, 48.6, -7.3 , 0 ); setMoveKey( spep_5 + 42, 1, 49.5, -5.5 , 0 ); setMoveKey( spep_5 + 44, 1, 50.3, -3.6 , 0 ); setMoveKey( spep_5 + 46, 1, 51.1, -1.8 , 0 ); setMoveKey( spep_5 + 49, 1, 51.8, 0.2 , 0 ); setMoveKey( spep_5 + 50, 1, 30.7, 9.8 , 0 ); setMoveKey( spep_5 + 52, 1, 40.5, 8.7 , 0 ); setMoveKey( spep_5 + 54, 1, 17.5, 29.2 , 0 ); setMoveKey( spep_5 + 56, 1, 57.3, 29.5 , 0 ); setMoveKey( spep_5 + 58, 1, 28, 29.7 , 0 ); setMoveKey( spep_5 + 60, 1, 34.2, 26.4 , 0 ); setMoveKey( spep_5 + 62, 1, 1.5, 47.8 , 0 ); setMoveKey( spep_5 + 64, 1, 39.3, 44.5 , 0 ); setMoveKey( spep_5 + 66, 1, 10, 44.7 , 0 ); setMoveKey( spep_5 + 68, 1, 14.5, 36.8 , 0 ); setMoveKey( spep_5 + 70, 1, -13, 48.9 , 0 ); setMoveKey( spep_5 + 72, 1, 14.2, 39.7 , 0 ); setMoveKey( spep_5 + 74, 1, 9.5, 41.9 , 0 ); setMoveKey( spep_5 + 76, 1, 4.9, 44.2 , 0 ); setMoveKey( spep_5 + 78, 1, 0.2, 46.4 , 0 ); setMoveKey( spep_5 + 80, 1, -4.4, 48.7 , 0 ); setMoveKey( spep_5 + 82, 1, -9.1, 51 , 0 ); setMoveKey( spep_5 + 84, 1, -13.7, 53.2 , 0 ); setMoveKey( spep_5 + 86, 1, -18.4, 55.5 , 0 ); setMoveKey( spep_5 + 88, 1, -27.1, 67.5 , 0 ); setMoveKey( spep_5 + 91, 1, -36.7, 79.8 , 0 ); setMoveKey( spep_5 + 92, 1, 90.3, 59.4 , 0 ); setMoveKey( spep_5 + 94, 1, 136.2, 36.4 , 0 ); setMoveKey( spep_5 + 96, 1, 143.1, 38.4 , 0 ); setMoveKey( spep_5 + 98, 1, 220.4, 15.4 , 0 ); setMoveKey( spep_5 + 100, 1, 230.9, -4 , 0 ); setMoveKey( spep_5 + 102, 1, 276.8, -26.8 , 0 ); setMoveKey( spep_5 + 104, 1, 226.3, -9.7 , 0 ); setMoveKey( spep_5 + 106, 1, 236.6, -15.8 , 0 ); setMoveKey( spep_5 + 108, 1, 190.2, -17.2 , 0 ); setMoveKey( spep_5 + 110, 1, 201.6, -23.2 , 0 ); setMoveKey( spep_5 + 112, 1, 187.1, -12.8 , 0 ); setMoveKey( spep_5 + 114, 1, 219.6, -18.9 , 0 ); setMoveKey( spep_5 + 116, 1, 223.9, -20.2 , 0 ); setMoveKey( spep_5 + 118, 1, 228.2, -21.6 , 0 ); setMoveKey( spep_5 + 120, 1, 232.5, -23 , 0 ); setMoveKey( spep_5 + 122, 1, 236.8, -24.3 , 0 ); setMoveKey( spep_5 + 124, 1, 241.1, -25.6 , 0 ); setMoveKey( spep_5 + 126, 1, 245.3, -27 , 0 ); setMoveKey( spep_5 + 128, 1, 249.6, -28.4 , 0 ); setScaleKey( spep_5 + 0, 1, 1, 1 ); setScaleKey( spep_5 + 10, 1, 1, 1 ); setScaleKey( spep_5 + 12, 1, 1.17, 1.17 ); setScaleKey( spep_5 + 14, 1, 1.33, 1.33 ); setScaleKey( spep_5 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 26, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 28, 1, 1.33, 1.33 ); setScaleKey( spep_5 + 30, 1, 1.17, 1.17 ); setScaleKey( spep_5 + 32, 1, 1, 1 ); setScaleKey( spep_5 + 50, 1, 1, 1 ); setScaleKey( spep_5 + 52, 1, 1.17, 1.17 ); setScaleKey( spep_5 + 54, 1, 1.33, 1.33 ); setScaleKey( spep_5 + 56, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 66, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 68, 1, 1.33, 1.33 ); setScaleKey( spep_5 + 70, 1, 1.17, 1.17 ); setScaleKey( spep_5 + 72, 1, 1, 1 ); setScaleKey( spep_5 + 86, 1, 1, 1 ); setScaleKey( spep_5 + 88, 1, 1.17, 1.17 ); setScaleKey( spep_5 + 91, 1, 1.33, 1.33 ); setScaleKey( spep_5 + 92, 1, 1.5, 1.5 ); setScaleKey( spep_5 + 94, 1, 1.47, 1.47 ); setScaleKey( spep_5 + 96, 1, 1.46, 1.46 ); setScaleKey( spep_5 + 98, 1, 1.42, 1.42 ); setScaleKey( spep_5 + 100, 1, 1.4, 1.4 ); setScaleKey( spep_5 + 102, 1, 1.37, 1.37 ); setScaleKey( spep_5 + 104, 1, 1.18, 1.18 ); setScaleKey( spep_5 + 106, 1, 1.03, 1.03 ); setScaleKey( spep_5 + 108, 1, 0.86, 0.86 ); setScaleKey( spep_5 + 110, 1, 0.84, 0.84 ); setScaleKey( spep_5 + 112, 1, 0.82, 0.82 ); setScaleKey( spep_5 + 114, 1, 0.81, 0.81 ); setScaleKey( spep_5 + 116, 1, 0.79, 0.79 ); setScaleKey( spep_5 + 118, 1, 0.77, 0.77 ); setScaleKey( spep_5 + 120, 1, 0.75, 0.75 ); setScaleKey( spep_5 + 122, 1, 0.74, 0.74 ); setScaleKey( spep_5 + 124, 1, 0.72, 0.72 ); setScaleKey( spep_5 + 126, 1, 0.7, 0.7 ); setScaleKey( spep_5 + 128, 1, 0.68, 0.68 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 49, 1, 0 ); setRotateKey( spep_5 + 50, 1, -54.4 ); setRotateKey( spep_5 + 52, 1, -54.5 ); setRotateKey( spep_5 + 91, 1, -54.5 ); setRotateKey( spep_5 + 92, 1, 25.3 ); setRotateKey( spep_5 + 94, 1, 25.5 ); setRotateKey( spep_5 + 128, 1, 25.5 ); ryusen3 = entryEffectLife( spep_5 + 0, 914, 100, 0x80, -1, 0, 0, 0); setEffMoveKey( spep_5 + 0, ryusen3, 0, 0, 0); setEffMoveKey( spep_5 + 100, ryusen3, 0, 0, 0); setEffScaleKey( spep_5 + 0, ryusen3, 1.7, 1.1); setEffScaleKey( spep_5 + 100, ryusen3, 1.7, 1.1); setEffRotateKey( spep_5 + 0, ryusen3, 0); setEffRotateKey( spep_5 + 100, ryusen3, 0); setEffAlphaKey( spep_5 + 0, ryusen3, 255); setEffAlphaKey( spep_5 + 100, ryusen3, 255); ryusen4 = entryEffectLife( spep_5 + 102, 924, 28, 0x80, -1, 0, 0, 0 , 0 ); setEffShake( spep_5 + 102, ryusen4, 28, 20 ); setEffMoveKey( spep_5 + 102, ryusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 130, ryusen4, 0, 0 , 0 ); setEffScaleKey( spep_5 + 102, ryusen4, 1.20, 1.45 ); setEffScaleKey( spep_5 + 130, ryusen4, 1.20, 1.45 ); setEffRotateKey( spep_5 + 102, ryusen4, 20 ); setEffRotateKey( spep_5 + 130, ryusen4, 20 ); setEffAlphaKey( spep_5 + 102, ryusen4, 255 ); setEffAlphaKey( spep_5 + 130, ryusen4, 255 ); -- ** 音 ** -- playSe( spep_5 + 5, 1000); playSe( spep_5 + 23, 4); playSe( spep_5 + 24, 1003); playSe( spep_5 + 27, 43); playSe( spep_5 + 38, 1001); playSe( spep_5 + 58, 4); playSe( spep_5 + 59, 1003); playSe( spep_5 + 62, 43); playSe( spep_5 + 75, 1110); SE1 = playSe( spep_5 + 75, 1011); setSeVolume( spep_5 + 5, 1000, 112); setSeVolume( spep_5 + 23, 4, 100); setSeVolume( spep_5 + 24, 1003, 100); setSeVolume( spep_5 + 27, 43, 73); setSeVolume( spep_5 + 38, 1001, 100); setSeVolume( spep_5 + 58, 4, 100); setSeVolume( spep_5 + 59, 1003, 100); setSeVolume( spep_5 + 62, 43, 73); setSeVolume( spep_5 + 75, 1110, 89); setSeVolume( spep_5 + 75, 1011, 100); stopSe( spep_5 + 75 + 37, SE1, 19); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 130, 0, 0, 0, 0, 200 ); --黒 背景 -- +* 白フェード ** -- entryFade( spep_5 + 116, 10, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 130; ------------------------------------------------------ -- 気弾ため(60F) ------------------------------------------------------ -- ** エフェクト等 ** -- tame2 = entryEffect( spep_6 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); --気弾ため(ef_006) setEffMoveKey( spep_6 + 0, tame2, 0, 0 , 0 ); setEffMoveKey( spep_6 + 60, tame2, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, tame2, -1.0, 1.0 ); setEffScaleKey( spep_6 + 60, tame2, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, tame2, 0 ); setEffRotateKey( spep_6 + 60, tame2, 0 ); setEffAlphaKey( spep_6 + 0, tame2, 255 ); setEffAlphaKey( spep_6 + 60, tame2, 255 ); -- ** 集中線 ** -- shuchusen6 = entryEffectLife( spep_6 + 0, 906, 60, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 0, shuchusen6, 46, 20); setEffMoveKey( spep_6 + 0, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_6 + 60, shuchusen6,0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen6, 1, 1 ); setEffScaleKey( spep_6 + 60, shuchusen6, 1, 1 ); setEffRotateKey( spep_6 + 0, shuchusen6, 0 ); setEffRotateKey( spep_6 + 60, shuchusen6, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen6, 255 ); setEffAlphaKey( spep_6 + 60, shuchusen6, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 60, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- playSe( spep_6 - 13, 1037); playSe( spep_6 + 8, 1072); setSeVolume( spep_6 - 13, 1037, 100); setSeVolume( spep_6 + 8 , 1072, 0); setSeVolume( spep_6 + 14 , 1072, 0); setSeVolume( spep_6 + 15 , 1072, 75); setSeVolume( spep_6 + 19 , 1072, 151); -- +* 白フェード ** -- entryFade( spep_6 + 50, 8, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 60; ------------------------------------------------------ -- 気弾発射(94F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassya = entryEffect( spep_7 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); --気弾発射(ef_007) setEffMoveKey( spep_7 + 0, hassya, 0, 0 , 0 ); setEffMoveKey( spep_7 + 94, hassya, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, hassya, 1.0, 1.0 ); setEffScaleKey( spep_7 + 94, hassya, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hassya, 0 ); setEffRotateKey( spep_7 + 94, hassya, 0 ); setEffAlphaKey( spep_7 + 0, hassya, 255 ); setEffAlphaKey( spep_7 + 94, hassya, 255 ); -- ** 集中線 ** -- shuchusen5 = entryEffectLife( spep_7 + 10, 906, 46, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7 + 10, shuchusen5, 46, 20); setEffMoveKey( spep_7 + 10, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_7 + 56, shuchusen5,0, 0 , 0 ); setEffScaleKey( spep_7 + 10, shuchusen5, 1, 1 ); setEffScaleKey( spep_7 + 56, shuchusen5, 1, 1 ); setEffRotateKey( spep_7 + 10, shuchusen5, 0 ); setEffRotateKey( spep_7 + 56, shuchusen5, 0 ); setEffAlphaKey( spep_7 + 10, shuchusen5, 255 ); setEffAlphaKey( spep_7 + 56, shuchusen5, 255 ); ctzuo = entryEffectLife( spep_7 + 10, 10012, 28, 0x100, -1, 0, 100, 307.7 ); setEffShake( spep_7 + 10, ctzuo, 28, 20); setEffMoveKey( spep_7 + 10, ctzuo, 100, 307.7 , 0 ); setEffMoveKey( spep_7 + 12, ctzuo, 112, 295.7 , 0 ); setEffMoveKey( spep_7 + 14, ctzuo, 100, 307.7 , 0 ); setEffMoveKey( spep_7 + 16, ctzuo, 112, 295.7 , 0 ); setEffMoveKey( spep_7 + 18, ctzuo, 100, 307.7 , 0 ); setEffMoveKey( spep_7 + 20, ctzuo, 112, 295.7 , 0 ); setEffMoveKey( spep_7 + 22, ctzuo, 100, 307.7 , 0 ); setEffMoveKey( spep_7 + 24, ctzuo, 112, 295.7 , 0 ); setEffMoveKey( spep_7 + 26, ctzuo, 100, 307.7 , 0 ); setEffMoveKey( spep_7 + 28, ctzuo, 112, 295.7 , 0 ); setEffMoveKey( spep_7 + 30, ctzuo, 100, 307.7 , 0 ); setEffMoveKey( spep_7 + 32, ctzuo, 112, 295.7 , 0 ); setEffMoveKey( spep_7 + 34, ctzuo, 100, 307.7 , 0 ); setEffMoveKey( spep_7 + 36, ctzuo, 112, 295.7 , 0 ); setEffMoveKey( spep_7 + 38, ctzuo, 100, 307.7 , 0 ); setEffScaleKey( spep_7 + 10, ctzuo, 2.6, 2.6 ); setEffScaleKey( spep_7 + 38, ctzuo, 2.6, 2.6 ); setEffRotateKey( spep_7 + 10, ctzuo, 0 ); setEffRotateKey( spep_7 + 38, ctzuo, 0 ); setEffAlphaKey( spep_7 + 10, ctzuo, 255 ); setEffAlphaKey( spep_7 + 38, ctzuo, 255 ); ryusen5 = entryEffectLife( spep_7 + 0, 914, 8, 0x80, -1, 0, 1292.5, -781.2 ); setEffMoveKey( spep_7 + 0, ryusen5, 1292.5, -781.2 , 0 ); setEffMoveKey( spep_7 + 2, ryusen5, 1018.5, -617.2 , 0 ); setEffMoveKey( spep_7 + 4, ryusen5, 744.6, -453.3 , 0 ); setEffMoveKey( spep_7 + 6, ryusen5, 470.6, -289.3 , 0 ); setEffMoveKey( spep_7 + 8, ryusen5, 196.7, -125.4 , 0 ); setEffScaleKey( spep_7 + 0, ryusen5, 3.76, 1.42 ); setEffScaleKey( spep_7 +8, ryusen5, 3.76, 1.42 ); setEffRotateKey( spep_7 + 0, ryusen5, 30.9 ); setEffRotateKey( spep_7 + 8, ryusen5, 30.9 ); setEffAlphaKey( spep_7 + 0, ryusen5, 255 ); setEffAlphaKey( spep_7 + 8, ryusen5, 255 ); ryusen6 = entryEffectLife( spep_7 + 10, 921, 82, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 10, ryusen6, 0, 0 , 0 ); setEffMoveKey( spep_7 + 92, ryusen6, 0, 0 , 0 ); setEffScaleKey( spep_7 + 10, ryusen6, 1.67, 1.27 ); setEffScaleKey( spep_7 + 92, ryusen6, 1.67, 1.27 ); setEffRotateKey( spep_7 + 10, ryusen6, -149.3 ); setEffRotateKey( spep_7 + 92, ryusen6, -149.3 ); setEffAlphaKey( spep_7 + 10, ryusen6, 255 ); setEffAlphaKey( spep_7 + 92, ryusen6, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 94, 0, 0, 0, 0, 200 ); --黒 背景 -- ** 音 ** -- playSe( spep_7 - 9, 1177); playSe( spep_7 - 7, 1022); playSe( spep_7 + 93, 1021); setSeVolume( spep_7 -9, 1177, 79); setSeVolume( spep_7 -7, 1022, 119); setSeVolume( spep_7 +93, 1021, 100); -- +* 白フェード ** -- entryFade( spep_7 + 80, 10, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_8 = spep_7 + 94; ------------------------------------------------------ -- 被弾(74F) ------------------------------------------------------ -- ** エフェクト等 ** -- hidan = entryEffect( spep_8 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); --被弾(ef_008) setEffMoveKey( spep_8 + 0, hidan, 0, 0 , 0 ); setEffMoveKey( spep_8 + 74, hidan, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, hidan, 1.0, 1.0 ); setEffScaleKey( spep_8 + 74, hidan, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hidan, 0 ); setEffRotateKey( spep_8 + 74, hidan, 0 ); setEffAlphaKey( spep_8 + 0, hidan, 255 ); setEffAlphaKey( spep_8 + 74, hidan, 255 ); -- ** 敵の動き ** -- setDisp( spep_8 + 0, 1, 1 ); changeAnime( spep_8 + 0, 1, 108 ); setMoveKey( spep_8 + 0, 1, -596.3, 214.9 , 0 ); setMoveKey( spep_8 + 2, 1, -447, 158.2 , 0 ); setMoveKey( spep_8 + 4, 1, -305.8, 105.7 , 0 ); setMoveKey( spep_8 + 6, 1, -156.5, 57.1 , 0 ); setMoveKey( spep_8 + 8, 1, -15.3, 4.6 , 0 ); setMoveKey( spep_8 + 10, 1, -10.2, 0.1 , 0 ); setMoveKey( spep_8 + 12, 1, -13.1, -0.4 , 0 ); setMoveKey( spep_8 + 14, 1, -8, 3.1 , 0 ); setMoveKey( spep_8 + 16, 1, -10.9, 2.6 , 0 ); setMoveKey( spep_8 + 18, 1, -5.8, -1.8 , 0 ); setMoveKey( spep_8 + 20, 1, -8.7, -2.3 , 0 ); setMoveKey( spep_8 + 22, 1, -3.6, 1.2 , 0 ); setMoveKey( spep_8 + 24, 1, -6.5, 0.7 , 0 ); setMoveKey( spep_8 + 26, 1, -1.3, -3.8 , 0 ); setMoveKey( spep_8 + 28, 1, -4.2, -4.3 , 0 ); setMoveKey( spep_8 + 30, 1, 0.9, -0.7 , 0 ); setMoveKey( spep_8 + 32, 1, -2, -1.2 , 0 ); setMoveKey( spep_8 + 34, 1, 3.1, -5.7 , 0 ); setMoveKey( spep_8 + 36, 1, 0.2, -6.2 , 0 ); setMoveKey( spep_8 + 38, 1, 5.3, -2.7 , 0 ); setMoveKey( spep_8 + 40, 1, 2.4, -3.2 , 0 ); setMoveKey( spep_8 + 42, 1, 7.5, -7.7 , 0 ); setMoveKey( spep_8 + 44, 1, 4.6, -8.1 , 0 ); setMoveKey( spep_8 + 46, 1, 9.7, -4.6 , 0 ); setMoveKey( spep_8 + 48, 1, 6.8, -5.1 , 0 ); setMoveKey( spep_8 + 50, 1, 11.9, -9.6 , 0 ); setMoveKey( spep_8 + 52, 1, 9, -10.1 , 0 ); setMoveKey( spep_8 + 54, 1, 14.1, -6.6 , 0 ); setMoveKey( spep_8 + 56, 1, 11.2, -7 , 0 ); setMoveKey( spep_8 + 58, 1, 16.3, -11.5 , 0 ); setMoveKey( spep_8 + 60, 1, 13.4, -12 , 0 ); setMoveKey( spep_8 + 62, 1, 18.5, -8.5 , 0 ); setMoveKey( spep_8 + 64, 1, 15.6, -9 , 0 ); setMoveKey( spep_8 + 66, 1, 20.7, -13.5 , 0 ); setMoveKey( spep_8 + 68, 1, 17.9, -14 , 0 ); setMoveKey( spep_8 + 70, 1, 23, -10.4 , 0 ); setMoveKey( spep_8 + 72, 1, 20.1, -10.9 , 0 ); setScaleKey( spep_8 + 0, 1, 1.97, 1.97 ); setScaleKey( spep_8 + 2, 1, 1.82, 1.82 ); setScaleKey( spep_8 + 4, 1, 1.67, 1.67 ); setScaleKey( spep_8 + 6, 1, 1.52, 1.52 ); setScaleKey( spep_8 + 8, 1, 1.37, 1.37 ); setScaleKey( spep_8 + 10, 1, 1.36, 1.36 ); setScaleKey( spep_8 + 12, 1, 1.35, 1.35 ); setScaleKey( spep_8 + 14, 1, 1.33, 1.33 ); setScaleKey( spep_8 + 16, 1, 1.32, 1.32 ); setScaleKey( spep_8 + 18, 1, 1.31, 1.31 ); setScaleKey( spep_8 + 20, 1, 1.3, 1.3 ); setScaleKey( spep_8 + 22, 1, 1.29, 1.29 ); setScaleKey( spep_8 + 24, 1, 1.28, 1.28 ); setScaleKey( spep_8 + 26, 1, 1.26, 1.26 ); setScaleKey( spep_8 + 28, 1, 1.25, 1.25 ); setScaleKey( spep_8 + 30, 1, 1.24, 1.24 ); setScaleKey( spep_8 + 32, 1, 1.23, 1.23 ); setScaleKey( spep_8 + 34, 1, 1.22, 1.22 ); setScaleKey( spep_8 + 36, 1, 1.21, 1.21 ); setScaleKey( spep_8 + 38, 1, 1.2, 1.2 ); setScaleKey( spep_8 + 40, 1, 1.18, 1.18 ); setScaleKey( spep_8 + 42, 1, 1.17, 1.17 ); setScaleKey( spep_8 + 44, 1, 1.16, 1.16 ); setScaleKey( spep_8 + 46, 1, 1.15, 1.15 ); setScaleKey( spep_8 + 48, 1, 1.14, 1.14 ); setScaleKey( spep_8 + 50, 1, 1.13, 1.13 ); setScaleKey( spep_8 + 52, 1, 1.12, 1.12 ); setScaleKey( spep_8 + 54, 1, 1.1, 1.1 ); setScaleKey( spep_8 + 56, 1, 1.09, 1.09 ); setScaleKey( spep_8 + 58, 1, 1.08, 1.08 ); setScaleKey( spep_8 + 60, 1, 1.07, 1.07 ); setScaleKey( spep_8 + 62, 1, 1.06, 1.06 ); setScaleKey( spep_8 + 64, 1, 1.05, 1.05 ); setScaleKey( spep_8 + 66, 1, 1.03, 1.03 ); setScaleKey( spep_8 + 68, 1, 1.02, 1.02 ); setScaleKey( spep_8 + 70, 1, 1.01, 1.01 ); setScaleKey( spep_8 + 72, 1, 1, 1 ); setRotateKey( spep_8 + 0, 1, 0 ); setRotateKey( spep_8 + 72, 1, 0 ); ryusen7 = entryEffectLife( spep_8 + 0, 921, 74, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, ryusen7, 0, 0 , 0 ); setEffMoveKey( spep_8 + 74, ryusen7, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, ryusen7, 1.67, 1.27 ); setEffScaleKey( spep_8 + 74, ryusen7, 1.67, 1.27 ); setEffRotateKey( spep_8 + 0, ryusen7, -149.3 ); setEffRotateKey( spep_8 + 74, ryusen7, -149.3 ); setEffAlphaKey( spep_8 + 0, ryusen7, 255 ); setEffAlphaKey( spep_8 + 74, ryusen7, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 74, 0, 0, 0, 0, 200 ); --黒 背景 -- +* 白フェード ** -- entryFade( spep_8 + 66, 4, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_9 = spep_8 + 74; ------------------------------------------------------ -- 爆発(180F) ------------------------------------------------------ -- ** エフェクト等 ** -- bakuha = entryEffect( spep_9 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); --爆破(ef_009) setEffMoveKey( spep_9 + 0, bakuha, 0, 0 , 0 ); setEffMoveKey( spep_9 + 180, bakuha, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, bakuha, 1.0, 1.0 ); setEffScaleKey( spep_9 + 180, bakuha, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, bakuha, 0 ); setEffRotateKey( spep_9 + 180, bakuha, 0 ); setEffAlphaKey( spep_9 + 0, bakuha, 255 ); setEffAlphaKey( spep_9 + 180, bakuha, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( 903, 1024); playSe( 903, 1159); playSe( 1033, 1023); playSe( 1033, 1033); setSeVolume( 903, 1024, 100); setSeVolume( 903, 1159, 63); setSeVolume( 1033, 1023, 79); setSeVolume( 1033, 1033, 100); -- ** ダメージ表示 ** -- dealDamage( spep_9 + 80 ); endPhase( spep_9 + 180 ); end