--1018580:グレートサイヤマン(SS)_超かめはめ波 --sp_effect_a1_00210 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154625; --崖の上で敵と対峙 SP_02 = 154627; --ラッシュ SP_03 = 154629; --ラッシュエフェクト SP_04 = 154631; --ラッシュ背景 SP_05 = 154633; --気溜め SP_06 = 154635; --かめはめ波 構え~放つ SP_07 = 154636; --キャラ 敵に向かって飛んでいく SP_08 = 154638; --背景 敵に向かって飛んでいく SP_09 = 154640; --ギャン 黄色 SP_10 = 154641; --爆発 --敵側 SP_01r = 154626; --崖の上で敵と対峙(敵側) SP_02r = 154628; --ラッシュ(敵側) SP_03r = 154630; --ラッシュエフェクト(敵側) SP_04r = 154632; --ラッシュ背景(敵側) SP_05r = 154634; --気溜め(敵側) SP_07r = 154637; --キャラ 敵に向かって飛んでいく(敵側) SP_08r = 154639; --背景 敵に向かって飛んでいく(敵側) SP_10r = 154642; --爆発(反転) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; --adjustAttackerLabel( 0, -100 ); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, -100); end setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 );]] kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 崖の上で敵と対峙 ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- idling = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --崖の上で敵と対峙(ef_001) setEffMoveKey( spep_0 + 0, idling, 0, 0, 0 ); setEffMoveKey( spep_0 + 86, idling, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, idling, 1.0, 1.0 ); setEffScaleKey( spep_0 + 86, idling, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, idling, 0 ); setEffRotateKey( spep_0 + 86, idling, 0 ); setEffAlphaKey( spep_0 + 0, idling, 255 ); setEffAlphaKey( spep_0 + 86, idling, 255 ); -- ** 敵の動き ** -- setDisp( spep_0 -3 + 3, 1, 1 ); setDisp( spep_0 -3 + 50, 1, 0 ); changeAnime( spep_0 -3 + 3, 1, 102 ); d = -40; e = 10; setMoveKey( spep_0 -3 + 3, 1, 198.9 + e, -256.7 + d, 0 ); --setMoveKey( spep_0 -3 + 2, 1, 198.9, -257.6 , 0 ); setMoveKey( spep_0 -3 + 4, 1, 198.9 + e, -258.5 + d, 0 ); setMoveKey( spep_0 -3 + 6, 1, 198.9 + e, -259.4 + d, 0 ); setMoveKey( spep_0 -3 + 8, 1, 198.9 + e, -260.4 + d, 0 ); setMoveKey( spep_0 -3 + 10, 1, 198.9 + e, -261.3 + d, 0 ); setMoveKey( spep_0 -3 + 12, 1, 198.9 + e, -262.3 + d, 0 ); setMoveKey( spep_0 -3 + 14, 1, 198.9 + e, -263.3 + d, 0 ); setMoveKey( spep_0 -3 + 16, 1, 198.9 + e, -264.2 + d, 0 ); setMoveKey( spep_0 -3 + 18, 1, 198.9 + e, -265.2 + d, 0 ); setMoveKey( spep_0 -3 + 20, 1, 198.9 + e, -266.2 + d, 0 ); setMoveKey( spep_0 -3 + 22, 1, 198.9 + e, -267.2 + d, 0 ); setMoveKey( spep_0 -3 + 24, 1, 198.9 + e, -268.2 + d, 0 ); setMoveKey( spep_0 -3 + 26, 1, 198.9 + e, -269.3 + d, 0 ); setMoveKey( spep_0 -3 + 28, 1, 198.9 + e, -270.3 + d, 0 ); setMoveKey( spep_0 -3 + 30, 1, 198.9 + e, -271.3 + d, 0 ); setMoveKey( spep_0 -3 + 32, 1, 198.9 + e, -272.4 + d, 0 ); setMoveKey( spep_0 -3 + 34, 1, 198.9 + e, -273.4 + d, 0 ); setMoveKey( spep_0 -3 + 36, 1, 198.9 + e, -274.5 + d, 0 ); setMoveKey( spep_0 -3 + 38, 1, 217.7 + e, -298 + d, 0 ); setMoveKey( spep_0 -3 + 40, 1, 274 + e, -368.4 + d, 0 ); setMoveKey( spep_0 -3 + 42, 1, 367.9 + e, -485.8 + d, 0 ); setMoveKey( spep_0 -3 + 44, 1, 499.4 + e, -650 + d, 0 ); setMoveKey( spep_0 -3 + 46, 1, 668.5 + e, -861.3 + d, 0 ); setMoveKey( spep_0 -3 + 48, 1, 875 + e, -1119.4 + d, 0 ); setMoveKey( spep_0 -3 + 50, 1, 1119.2 + e, -1424.4 + d, 0 ); setScaleKey( spep_0 -3 + 3, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 4, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 5, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 6, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 7, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 8, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 9, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 36, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 38, 1, 2.99, 2.99 ); setScaleKey( spep_0 -3 + 40, 1, 3.28, 3.28 ); setScaleKey( spep_0 -3 + 42, 1, 3.75, 3.75 ); setScaleKey( spep_0 -3 + 44, 1, 4.41, 4.41 ); setScaleKey( spep_0 -3 + 46, 1, 5.27, 5.27 ); setScaleKey( spep_0 -3 + 48, 1, 6.31, 6.31 ); setScaleKey( spep_0 -3 + 50, 1, 7.54, 7.54 ); setRotateKey( spep_0 -3 + 3, 1, 0 ); setRotateKey( spep_0 -3 + 4, 1, 0 ); setRotateKey( spep_0 -3 + 5, 1, 0 ); setRotateKey( spep_0 -3 + 6, 1, 0 ); setRotateKey( spep_0 -3 + 7, 1, 0 ); setRotateKey( spep_0 -3 + 8, 1, 0 ); setRotateKey( spep_0 -3 + 9, 1, 0 ); setRotateKey( spep_0 -3 + 50, 1, 0 ); -- ** 音 ** -- se_1072 = playSe( spep_0 + 0, 1072 ); setSeVolume( spep_0 + 0, 1072, 0 ); setSeVolume( spep_0 + 1, 1072, 8.54545454545454 ); setSeVolume( spep_0 + 2, 1072, 17.0909090909091 ); setSeVolume( spep_0 + 3, 1072, 25.6363636363636 ); setSeVolume( spep_0 + 4, 1072, 34.1818181818182 ); setSeVolume( spep_0 + 5, 1072, 42.7272727272727 ); setSeVolume( spep_0 + 6, 1072, 51.2727272727273 ); setSeVolume( spep_0 + 7, 1072, 59.8181818181818 ); setSeVolume( spep_0 + 8, 1072, 68.3636363636364 ); setSeVolume( spep_0 + 9, 1072, 76.9090909090909 ); setSeVolume( spep_0 + 10, 1072, 85.4545454545455 ); setSeVolume( spep_0 + 11, 1072, 94 ); setSeVolume( spep_0 + 12, 1072, 102.545454545455 ); setSeVolume( spep_0 + 13, 1072, 111.090909090909 ); setSeVolume( spep_0 + 14, 1072, 119.636363636364 ); setSeVolume( spep_0 + 15, 1072, 128.181818181818 ); setSeVolume( spep_0 + 16, 1072, 136.727272727273 ); setSeVolume( spep_0 + 17, 1072, 145.272727272727 ); setSeVolume( spep_0 + 18, 1072, 153.818181818182 ); setSeVolume( spep_0 + 19, 1072, 162.363636363636 ); setSeVolume( spep_0 + 20, 1072, 170.909090909091 ); setSeVolume( spep_0 + 21, 1072, 179.454545454545 ); setSeVolume( spep_0 + 22, 1072, 188 ); setSeVolume( spep_0 + 23, 1072, 196.545454545455 ); setSeVolume( spep_0 + 24, 1072, 205.090909090909 ); setSeVolume( spep_0 + 25, 1072, 213.636363636364 ); setSeVolume( spep_0 + 26, 1072, 222.181818181818 ); setSeVolume( spep_0 + 27, 1072, 230.727272727273 ); setSeVolume( spep_0 + 28, 1072, 239.272727272727 ); setSeVolume( spep_0 + 29, 1072, 247.818181818182 ); setSeVolume( spep_0 + 30, 1072, 256.363636363636 ); setSeVolume( spep_0 + 31, 1072, 264.909090909091 ); setSeVolume( spep_0 + 32, 1072, 273.454545454545 ); setSeVolume( spep_0 + 33, 1072, 282 ); stopSe( spep_0 + 34, se_1072, 14 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 86, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- playSe( spep_0 +12 + 42, 1109 ); playSe( spep_0 +9 + 76, 43 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 86; ------------------------------------------------------ -- ラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- rush = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --ラッシュ(ef_002) setEffMoveKey( spep_1 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_1 + 106, rush, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_1 + 106, rush, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush, 0 ); setEffRotateKey( spep_1 + 106, rush, 0 ); setEffAlphaKey( spep_1 + 0, rush, 255 ); setEffAlphaKey( spep_1 + 106, rush, 255 ); rush_e = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --ラッシュエフェクト(ef_003) setEffMoveKey( spep_1 + 0, rush_e, 0, 0, 0 ); setEffMoveKey( spep_1 + 106, rush_e, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush_e, 1.0, 1.0 ); setEffScaleKey( spep_1 + 106, rush_e, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_e, 0 ); setEffRotateKey( spep_1 + 106, rush_e, 0 ); setEffAlphaKey( spep_1 + 0, rush_e, 255 ); setEffAlphaKey( spep_1 + 106, rush_e, 255 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_1 -3 + 76, 920, 32, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 76, ryusen1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 108, ryusen1, 0, 0, 0 ); setEffScaleKey( spep_1 -3 + 76, ryusen1, 4.3, 1.12 ); setEffScaleKey( spep_1 -3 + 108, ryusen1, 4.3, 1.12 ); setEffRotateKey( spep_1 -3 + 76, ryusen1, 0 ); setEffRotateKey( spep_1 -3 + 108, ryusen1, 0 ); setEffAlphaKey( spep_1 -3 + 76, ryusen1, 46 ); setEffAlphaKey( spep_1 -3 + 108, ryusen1, 46 ); -- ** エフェクト等 ** -- rush_b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --ラッシュ背景(ef_004) setEffMoveKey( spep_1 + 0, rush_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 106, rush_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 106, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_b, 0 ); setEffRotateKey( spep_1 + 106, rush_b, 0 ); setEffAlphaKey( spep_1 + 0, rush_b, 255 ); setEffAlphaKey( spep_1 + 106, rush_b, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_1 -3 + 26, 906, 82, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1 -3 + 26, shuchusen1, 82, 20 ); setEffMoveKey( spep_1 -3 + 26, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 108, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_1 -3 + 26, shuchusen1, 1.5, 1.5 ); setEffScaleKey( spep_1 -3 + 108, shuchusen1, 1.5, 1.5 ); setEffRotateKey( spep_1 -3 + 26, shuchusen1, 0 ); setEffRotateKey( spep_1 -3 + 108, shuchusen1, 0 ); setEffAlphaKey( spep_1 -3 + 26, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 38, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 39, shuchusen1, 0 ); setEffAlphaKey( spep_1 -3 + 71, shuchusen1, 0 ); setEffAlphaKey( spep_1 -3 + 72, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 108, shuchusen1, 255 ); -- ** 書き文字エントリー ** -- ctex = entryEffectLife( spep_1 -3 + 6, 10000, 18, 0x100, -1, 0, 149.8, 180.8 ); --!! setEffMoveKey( spep_1 -3 + 6, ctex, 149.8, 180.8 , 0 ); setEffMoveKey( spep_1 -3 + 8, ctex, 126.7, 153.6 , 0 ); setEffMoveKey( spep_1 -3 + 10, ctex, 119.7, 153.2 , 0 ); setEffMoveKey( spep_1 -3 + 12, ctex, 126.2, 160.6 , 0 ); setEffMoveKey( spep_1 -3 + 14, ctex, 126.7, 153.6 , 0 ); setEffMoveKey( spep_1 -3 + 16, ctex, 119.7, 153.2 , 0 ); setEffMoveKey( spep_1 -3 + 18, ctex, 126.2, 160.6 , 0 ); setEffMoveKey( spep_1 -3 + 20, ctex, 126.7, 153.6 , 0 ); setEffMoveKey( spep_1 -3 + 22, ctex, 119.7, 153.2 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctex, 126.2, 160.6 , 0 ); setEffScaleKey( spep_1 -3 + 6, ctex, 2.41, 2.41 ); setEffScaleKey( spep_1 -3 + 8, ctex, 1.61, 1.61 ); setEffScaleKey( spep_1 -3 + 24, ctex, 1.61, 1.61 ); setEffRotateKey( spep_1 -3 + 6, ctex, 18 ); setEffRotateKey( spep_1 -3 + 24, ctex, 18 ); setEffAlphaKey( spep_1 -3 + 6, ctex, 255 ); setEffAlphaKey( spep_1 -3 + 24, ctex, 255 ); ctBaki = entryEffectLife( spep_1 -3 + 72, 10020, 22, 0x100, -1, 0, 98, 200.1 ); --バキッ setEffMoveKey( spep_1 -3 + 72, ctBaki, 98, 200.1 , 0 ); setEffMoveKey( spep_1 -3 + 74, ctBaki, 205.5, 160.2 , 0 ); setEffMoveKey( spep_1 -3 + 76, ctBaki, 146.2, 86.4 , 0 ); setEffMoveKey( spep_1 -3 + 78, ctBaki, 174.3, 117.8 , 0 ); setEffMoveKey( spep_1 -3 + 80, ctBaki, 128.1, 98.9 , 0 ); setEffMoveKey( spep_1 -3 + 82, ctBaki, 164.3, 129.2 , 0 ); setEffMoveKey( spep_1 -3 + 84, ctBaki, 162.2, 123.8 , 0 ); setEffMoveKey( spep_1 -3 + 86, ctBaki, 160.2, 118.4 , 0 ); setEffMoveKey( spep_1 -3 + 88, ctBaki, 162.2, 116.8 , 0 ); setEffMoveKey( spep_1 -3 + 90, ctBaki, 162.1, 115.1 , 0 ); setEffMoveKey( spep_1 -3 + 92, ctBaki, 162.8, 113.5 , 0 ); setEffMoveKey( spep_1 -3 + 94, ctBaki, 162.5, 113.4 , 0 ); setEffScaleKey( spep_1 -3 + 72, ctBaki, 1.32, 1.32 ); setEffScaleKey( spep_1 -3 + 74, ctBaki, 1.49, 1.49 ); setEffScaleKey( spep_1 -3 + 76, ctBaki, 2.05, 2.05 ); setEffScaleKey( spep_1 -3 + 78, ctBaki, 1.8, 1.8 ); setEffScaleKey( spep_1 -3 + 80, ctBaki, 1.8, 1.8 ); setEffScaleKey( spep_1 -3 + 82, ctBaki, 1.72, 1.72 ); setEffScaleKey( spep_1 -3 + 84, ctBaki, 1.76, 1.76 ); setEffScaleKey( spep_1 -3 + 86, ctBaki, 1.8, 1.8 ); setEffScaleKey( spep_1 -3 + 88, ctBaki, 1.81, 1.81 ); setEffScaleKey( spep_1 -3 + 90, ctBaki, 1.83, 1.83 ); setEffScaleKey( spep_1 -3 + 92, ctBaki, 1.84, 1.84 ); setEffRotateKey( spep_1 -3 + 72, ctBaki, 29.9 ); setEffRotateKey( spep_1 -3 + 74, ctBaki, -4.7 ); setEffRotateKey( spep_1 -3 + 76, ctBaki, 10.3 ); setEffRotateKey( spep_1 -3 + 78, ctBaki, 5 ); setEffRotateKey( spep_1 -3 + 80, ctBaki, 15.2 ); setEffRotateKey( spep_1 -3 + 82, ctBaki, 7.6 ); setEffRotateKey( spep_1 -3 + 90, ctBaki, 7.6 ); setEffRotateKey( spep_1 -3 + 92, ctBaki, 7.5 ); setEffRotateKey( spep_1 -3 + 94, ctBaki, 7.6 ); setEffAlphaKey( spep_1 -3 + 72, ctBaki, 255 ); setEffAlphaKey( spep_1 -3 + 86, ctBaki, 255 ); setEffAlphaKey( spep_1 -3 + 88, ctBaki, 170 ); setEffAlphaKey( spep_1 -3 + 90, ctBaki, 85 ); setEffAlphaKey( spep_1 -3 + 92, ctBaki, 0 ); setEffAlphaKey( spep_1 -3 + 94, ctBaki, 0 ); -- ** 敵の動き ** -- setDisp( spep_1 -3 + 3, 1, 1 ); setDisp( spep_1 -3 + 96, 1, 1 ); changeAnime( spep_1 -3 + 3, 1, 101 ); changeAnime( spep_1 -3 + 28, 1, 108 ); changeAnime( spep_1 -3 + 82, 1, 106 ); setMoveKey( spep_1 -3 + 3, 1, 82.9, -58.3 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, 83, -58.4 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 83, -58.4 , 0 ); setMoveKey( spep_1 -3 + 27, 1, 82.5, -64.1 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 86.9, -22.7 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 91.2, -11 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 97.3, -22.4 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 84.4, -11.2 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 95.5, -8.9 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 92.1, -21 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 98.8, -22.2 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 95, -17.1 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 98.6, -18.1 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 99.8, -17.6 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 100.9, -17.1 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 102, -16.5 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 103.2, -16.1 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 104.3, -15.6 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 105.4, -15 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 106.6, -14.5 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 107.7, -14 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 108.8, -13.5 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 110, -13 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 111.1, -12.5 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 112.2, -12 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 113.4, -11.5 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 197.3, -6.9 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 208.8, -10 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 205.6, -11 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 227.2, 4.1 , 0 ); setMoveKey( spep_1 -3 + 81, 1, 224.6, -4.9 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 238.7, 1 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 560.7, -9.9 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 817.6, -18.9 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 999, -20.8 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 1107.8, -21.7 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 1144.1, -21.5 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 1144.1, -20.9 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 1144.1, -20.3 , 0 ); setScaleKey( spep_1 -3 + 3, 1, 1.69, 1.69 ); setScaleKey( spep_1 -3 + 27, 1, 1.69, 1.69 ); setScaleKey( spep_1 -3 + 28, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 44, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 46, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 66, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 68, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 70, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 72, 1, 1.47, 1.47 ); setScaleKey( spep_1 -3 + 74, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 76, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 78, 1, 1.44, 1.44 ); setScaleKey( spep_1 -3 + 81, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 82, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 96, 1, 1.42, 1.42 ); setRotateKey( spep_1 -3 + 3, 1, 0 ); setRotateKey( spep_1 -3 + 28, 1, 0 ); setRotateKey( spep_1 -3 + 30, 1, -0.2 ); setRotateKey( spep_1 -3 + 32, 1, -0.4 ); setRotateKey( spep_1 -3 + 34, 1, -0.6 ); setRotateKey( spep_1 -3 + 36, 1, -0.8 ); setRotateKey( spep_1 -3 + 38, 1, -1.3 ); setRotateKey( spep_1 -3 + 40, 1, -1.9 ); setRotateKey( spep_1 -3 + 42, 1, -2.4 ); setRotateKey( spep_1 -3 + 44, 1, -3 ); setRotateKey( spep_1 -3 + 46, 1, -3.5 ); setRotateKey( spep_1 -3 + 48, 1, -4 ); setRotateKey( spep_1 -3 + 50, 1, -4.6 ); setRotateKey( spep_1 -3 + 52, 1, -5.1 ); setRotateKey( spep_1 -3 + 54, 1, -5.7 ); setRotateKey( spep_1 -3 + 56, 1, -6.2 ); setRotateKey( spep_1 -3 + 58, 1, -6.8 ); setRotateKey( spep_1 -3 + 60, 1, -7.3 ); setRotateKey( spep_1 -3 + 62, 1, -7.8 ); setRotateKey( spep_1 -3 + 64, 1, -8.4 ); setRotateKey( spep_1 -3 + 66, 1, -8.9 ); setRotateKey( spep_1 -3 + 68, 1, -9.5 ); setRotateKey( spep_1 -3 + 70, 1, -10 ); setRotateKey( spep_1 -3 + 72, 1, -16 ); setRotateKey( spep_1 -3 + 74, 1, -18.4 ); setRotateKey( spep_1 -3 + 76, 1, -20.8 ); setRotateKey( spep_1 -3 + 78, 1, -23.2 ); setRotateKey( spep_1 -3 + 81, 1, -25.6 ); setRotateKey( spep_1 -3 + 82, 1, -28 ); setRotateKey( spep_1 -3 + 84, 1, -9.3 ); setRotateKey( spep_1 -3 + 86, 1, 5.3 ); setRotateKey( spep_1 -3 + 88, 1, 15.7 ); setRotateKey( spep_1 -3 + 90, 1, 21.9 ); setRotateKey( spep_1 -3 + 92, 1, 24 ); setRotateKey( spep_1 -3 + 96, 1, 24 ); -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 229.5 ); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 106, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_1 +10 + 14, 1006 ); playSe( spep_1 +10 + 14, 1009 ); playSe( spep_1 +11 + 58, 1120 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 106; ------------------------------------------------------ -- 気溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_2 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --気溜め(ef_005) setEffMoveKey( spep_2 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_2 + 134, tame, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_2 + 134, tame, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame, 0 ); setEffRotateKey( spep_2 + 134, tame, 0 ); setEffAlphaKey( spep_2 + 0, tame, 255 ); setEffAlphaKey( spep_2 + 134, tame, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_2 + 34, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_2 + 34, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_2 + 46, 190006, 72, 0x100, -1, 0, 120, 510);-- ゴゴゴゴ setEffMoveKey( spep_2 + 46, ctgogo, 120, 510); setEffMoveKey( spep_2 + 118, ctgogo, 120, 510); setEffAlphaKey( spep_2 + 46, ctgogo, 0 ); setEffAlphaKey( spep_2 + 47, ctgogo, 255 ); setEffAlphaKey( spep_2 + 48, ctgogo, 255 ); setEffAlphaKey( spep_2 + 112, ctgogo, 255 ); setEffAlphaKey( spep_2 + 114, ctgogo, 191 ); setEffAlphaKey( spep_2 + 116, ctgogo, 112 ); setEffAlphaKey( spep_2 + 118, ctgogo, 64 ); setEffRotateKey( spep_2 + 46, ctgogo, 0); setEffRotateKey( spep_2 + 118, ctgogo, 0); setEffScaleKey( spep_2 + 46, ctgogo, 0.7, 0.7); setEffScaleKey( spep_2 + 108, ctgogo, 0.7, 0.7); setEffScaleKey( spep_2 + 118, ctgogo, 1.07, 1.07 ); -- ** 白フェード ** -- entryFade( spep_2 -2 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 118, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 134, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_2 + 13, 1035 ); playSe( spep_2 + 13, 09 ); setSeVolume( spep_2 + 13, 09, 79 ); se_1044 = playSe( spep_2 + 13, 1044 ); setSeVolume( spep_2 + 13, 1044, 63 ); stopSe( spep_2 + 132, se_1044, 0 ); se_1176 = playSe( spep_2 + 13, 1176 ); setSeVolume( spep_2 + 13, 1176, 79 ); playSe( spep_2 +12 + 23, 1018 ); playSe( spep_2 + 36, 1036 ); playSe( spep_2 + 60, 1036 ); playSe( spep_2 + 84, 1036 ); playSe( spep_2 + 108, 1036 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 134; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 80, 6, 8, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- stopSe( spep_3 + 0, se_1176, 0 ); playSe( spep_3 + 0, 1035 ); se_1037 = playSe( spep_3 + 86, 1037 ); setSeVolume( spep_3 + 86, 1037, 89 ); se_1176 = playSe( spep_3 + 86, 1176 ); setSeVolume( spep_3 + 86, 1176, 63 ); playSe( spep_3 + 86, 1020 ); playSe( spep_3 + 86, 1036 ); setSeVolume( spep_3 + 86, 1036, 71 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- かめはめ波 構え~放つ ------------------------------------------------------ -- ** エフェクト等 ** -- kamae = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --かめはめ波 構え~放つ(ef_006) setEffMoveKey( spep_4 + 0, kamae, 0, 0, 0 ); setEffMoveKey( spep_4 + 126, kamae, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kamae, 1.0, 1.0 ); setEffScaleKey( spep_4 + 126, kamae, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kamae, 0 ); setEffRotateKey( spep_4 + 126, kamae, 0 ); setEffAlphaKey( spep_4 + 0, kamae, 255 ); setEffAlphaKey( spep_4 + 126, kamae, 255 ); -- ** 音 ** -- playSe( spep_4 + 16, 1036 ); setSeVolume( spep_4 + 16, 1036, 71 ); playSe( spep_4 + 22, 1020 ); playSe( spep_4 + 40, 1036 ); setSeVolume( spep_4 + 40, 1036, 71 ); playSe( spep_4 + 52, 1020 ); playSe( spep_4 + 63, 1036 ); setSeVolume( spep_4 + 63, 1036, 71 ); playSe( spep_4 + 87, 1022 ); setSeVolume( spep_4 + 87, 1022, 112 ); stopSe( spep_4 + 87, se_1176, 0 ); stopSe( spep_4 + 90, se_1037, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 126, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 126; ------------------------------------------------------ -- 敵に向かって飛んでいく ------------------------------------------------------ -- ** エフェクト等 ** -- hassha_f = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); --敵に向かって飛んでいく(ef_007) setEffMoveKey( spep_5 + 0, hassha_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 56, hassha_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hassha_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 56, hassha_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hassha_f, 0 ); setEffRotateKey( spep_5 + 56, hassha_f, 0 ); setEffAlphaKey( spep_5 + 0, hassha_f, 255 ); setEffAlphaKey( spep_5 + 56, hassha_f, 255 ); hassha_b = entryEffect( spep_5 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --敵に向かって飛んでいく(ef_008) setEffMoveKey( spep_5 + 0, hassha_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 56, hassha_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hassha_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 56, hassha_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hassha_b, 0 ); setEffRotateKey( spep_5 + 56, hassha_b, 0 ); setEffAlphaKey( spep_5 + 0, hassha_b, 255 ); setEffAlphaKey( spep_5 + 56, hassha_b, 255 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_5 -3 + 3, 921, 55, 0x80, -1, 0, -64.9, 2.1 ); setEffMoveKey( spep_5 -3 + 3, ryusen2, -64.9, 2.1 , 0 ); setEffMoveKey( spep_5 -3 + 58, ryusen2, -64.9, 2.1 , 0 ); setEffScaleKey( spep_5 -3 + 0, ryusen2, 1.5, 1.5 ); setEffScaleKey( spep_5 -3 + 58, ryusen2, 1.5, 1.5 ); setEffRotateKey( spep_5 -3 + 0, ryusen2, -18 ); setEffRotateKey( spep_5 -3 + 58, ryusen2, -18 ); setEffAlphaKey( spep_5 -3 + 0, ryusen2, 255 ); setEffAlphaKey( spep_5 -3 + 58, ryusen2, 255 ); -- ** 敵の動き ** -- setDisp( spep_5 -3 + 22, 1, 1 ); setDisp( spep_5 -3 + 60, 1, 0 ); changeAnime( spep_5 -3 + 22, 1, 106 ); setMoveKey( spep_5 -3 + 22, 1, 389.8, 141.4 , 0 ); setMoveKey( spep_5 -3 + 24, 1, 387.5, 147.3 , 0 ); setMoveKey( spep_5 -3 + 26, 1, 369.1, 141.3 , 0 ); setMoveKey( spep_5 -3 + 28, 1, 366.3, 147.1 , 0 ); setMoveKey( spep_5 -3 + 30, 1, 351.4, 144.1 , 0 ); setMoveKey( spep_5 -3 + 32, 1, 336.2, 141 , 0 ); setMoveKey( spep_5 -3 + 34, 1, 332.7, 146.9 , 0 ); setMoveKey( spep_5 -3 + 36, 1, 313, 140.8 , 0 ); setMoveKey( spep_5 -3 + 38, 1, 309, 146.8 , 0 ); setMoveKey( spep_5 -3 + 40, 1, 279.2, 133.7 , 0 ); setMoveKey( spep_5 -3 + 42, 1, 264.6, 132.4 , 0 ); setMoveKey( spep_5 -3 + 44, 1, 237, 121.8 , 0 ); setMoveKey( spep_5 -3 + 46, 1, 208.7, 110.9 , 0 ); setMoveKey( spep_5 -3 + 48, 1, 191.4, 108.7 , 0 ); setMoveKey( spep_5 -3 + 50, 1, 157.4, 94.3 , 0 ); setMoveKey( spep_5 -3 + 52, 1, 138.4, 91.5 , 0 ); setMoveKey( spep_5 -3 + 54, 1, 102.5, 76.5 , 0 ); setMoveKey( spep_5 -3 + 56, 1, 81.9, 73.3 , 0 ); setMoveKey( spep_5 -3 + 58, 1, 44.8, 57.6 , 0 ); setMoveKey( spep_5 -3 + 60, 1, 44.8, 57.6 , 0 ); setScaleKey( spep_5 -3 + 22, 1, 0.29, 0.29 ); setScaleKey( spep_5 -3 + 24, 1, 0.31, 0.31 ); setScaleKey( spep_5 -3 + 26, 1, 0.34, 0.34 ); setScaleKey( spep_5 -3 + 28, 1, 0.36, 0.36 ); setScaleKey( spep_5 -3 + 30, 1, 0.39, 0.39 ); setScaleKey( spep_5 -3 + 32, 1, 0.42, 0.42 ); setScaleKey( spep_5 -3 + 34, 1, 0.44, 0.44 ); setScaleKey( spep_5 -3 + 36, 1, 0.47, 0.47 ); setScaleKey( spep_5 -3 + 38, 1, 0.5, 0.5 ); setScaleKey( spep_5 -3 + 40, 1, 0.61, 0.61 ); setScaleKey( spep_5 -3 + 42, 1, 0.73, 0.73 ); setScaleKey( spep_5 -3 + 44, 1, 0.84, 0.84 ); setScaleKey( spep_5 -3 + 46, 1, 0.97, 0.97 ); setScaleKey( spep_5 -3 + 48, 1, 1.09, 1.09 ); setScaleKey( spep_5 -3 + 50, 1, 1.22, 1.22 ); setScaleKey( spep_5 -3 + 52, 1, 1.36, 1.36 ); setScaleKey( spep_5 -3 + 54, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 56, 1, 1.64, 1.64 ); setScaleKey( spep_5 -3 + 58, 1, 1.79, 1.79 ); setScaleKey( spep_5 -3 + 60, 1, 1.79, 1.79 ); setRotateKey( spep_5 -3 + 22, 1, 0 ); setRotateKey( spep_5 -3 + 58, 1, 0 ); setRotateKey( spep_5 -3 + 60, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_5 + 52, 1023 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 56; ------------------------------------------------------ -- ギャン ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_6 + 0, SP_09, 0x100, -1, 0, 0, 0 ); --ギャン(ef_009) setEffMoveKey( spep_6 + 0, hit, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, hit, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, hit, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit, 0 ); setEffRotateKey( spep_6 + 56, hit, 0 ); setEffAlphaKey( spep_6 + 0, hit, 255 ); setEffAlphaKey( spep_6 + 56, hit, 255 ); -- ** 書き文字エントリー ** -- ctGyan = entryEffectLife( spep_6 -3 + 3, 10006, 55, 0x100, -1, 0, 7.1, 306.8 ); --ギャンッ setEffMoveKey( spep_6 -3 + 3, ctGyan, 7.1, 306.8 , 0 ); setEffMoveKey( spep_6 -3 + 58, ctGyan, 7.1, 306.8 , 0 ); a = 3.5; setEffScaleKey( spep_6 -3 + 3, ctGyan, 0.6 * a, 0.6 * a ); --setEffScaleKey( spep_6 -3 + 2, ctGyan, 0.7, 0.7 ); setEffScaleKey( spep_6 -3 + 4, ctGyan, 0.8 * a, 0.8 * a ); setEffScaleKey( spep_6 -3 + 6, ctGyan, 0.9 * a, 0.9 * a ); setEffScaleKey( spep_6 -3 + 8, ctGyan, 1 * a, 1 * a ); setEffScaleKey( spep_6 -3 + 10, ctGyan, 1.01 * a, 1.01 * a ); setEffScaleKey( spep_6 -3 + 12, ctGyan, 1.02 * a, 1.02 * a ); setEffScaleKey( spep_6 -3 + 14, ctGyan, 1.02 * a, 1.02 * a ); setEffScaleKey( spep_6 -3 + 16, ctGyan, 1.03 * a, 1.03 * a ); setEffScaleKey( spep_6 -3 + 18, ctGyan, 1.04 * a, 1.04 * a ); setEffScaleKey( spep_6 -3 + 20, ctGyan, 1.05 * a, 1.05 * a ); setEffScaleKey( spep_6 -3 + 22, ctGyan, 1.06 * a, 1.06 * a ); setEffScaleKey( spep_6 -3 + 24, ctGyan, 1.06 * a, 1.06 * a ); setEffScaleKey( spep_6 -3 + 26, ctGyan, 1.07 * a, 1.07 * a ); setEffScaleKey( spep_6 -3 + 28, ctGyan, 1.08 * a, 1.08 * a ); setEffScaleKey( spep_6 -3 + 30, ctGyan, 1.09 * a, 1.09 * a ); setEffScaleKey( spep_6 -3 + 32, ctGyan, 1.1 * a, 1.1 * a ); setEffScaleKey( spep_6 -3 + 34, ctGyan, 1.1 * a, 1.1 * a ); setEffScaleKey( spep_6 -3 + 36, ctGyan, 1.11 * a, 1.11 * a ); setEffScaleKey( spep_6 -3 + 38, ctGyan, 1.12 * a, 1.12 * a ); setEffScaleKey( spep_6 -3 + 40, ctGyan, 1.13 * a, 1.13 * a ); setEffScaleKey( spep_6 -3 + 42, ctGyan, 1.13 * a, 1.13 * a ); setEffScaleKey( spep_6 -3 + 44, ctGyan, 1.14 * a, 1.14 * a ); setEffScaleKey( spep_6 -3 + 46, ctGyan, 1.15 * a, 1.15 * a ); setEffScaleKey( spep_6 -3 + 48, ctGyan, 1.16 * a, 1.16 * a ); setEffScaleKey( spep_6 -3 + 50, ctGyan, 1.17 * a, 1.17 * a ); setEffScaleKey( spep_6 -3 + 52, ctGyan, 1.17 * a, 1.17 * a ); setEffScaleKey( spep_6 -3 + 54, ctGyan, 1.18 * a, 1.18 * a ); setEffScaleKey( spep_6 -3 + 56, ctGyan, 1.19 * a, 1.19 * a ); setEffScaleKey( spep_6 -3 + 58, ctGyan, 1.2 * a, 1.2 * a ); setEffRotateKey( spep_6 -3 + 3, ctGyan, -5 ); setEffRotateKey( spep_6 -3 + 58, ctGyan, -5 ); setEffAlphaKey( spep_6 -3 + 3, ctGyan, 255 ); setEffAlphaKey( spep_6 -3 + 58, ctGyan, 255 ); -- ** 白フェード ** -- entryFade( spep_6 + 16, 38, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 56; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); --爆発(ef_010) setEffMoveKey( spep_7 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_7 + 176, finish, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_7 + 176, finish, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish, 0 ); setEffRotateKey( spep_7 + 176, finish, 0 ); setEffAlphaKey( spep_7 + 0, finish, 255 ); setEffAlphaKey( spep_7 + 176, finish, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_7 -3 + 3, 906, 175, 0x100, -1, 0, 900.2 - 250, 63 ); setEffShake( spep_7 -3 + 3, shuchusen2, 175, 20 ); b = -250; setEffMoveKey( spep_7 -3 + 3, shuchusen2, 900.2 + b, 63 , 0 ); --setEffMoveKey( spep_7 -3 + 2, shuchusen2, 900.7, 74.4 , 0 ); setEffMoveKey( spep_7 -3 + 4, shuchusen2, 906.3 + b, 72 , 0 ); setEffMoveKey( spep_7 -3 + 6, shuchusen2, 911.9 + b, 69.8 , 0 ); setEffMoveKey( spep_7 -3 + 8, shuchusen2, 917.5 + b, 67.6 , 0 ); setEffMoveKey( spep_7 -3 + 10, shuchusen2, 923 + b, 65.2 , 0 ); setEffMoveKey( spep_7 -3 + 12, shuchusen2, 924.7 + b, 69.7 , 0 ); setEffMoveKey( spep_7 -3 + 14, shuchusen2, 926.5 + b, 74.1 , 0 ); setEffMoveKey( spep_7 -3 + 16, shuchusen2, 928.2 + b, 78.6 , 0 ); setEffMoveKey( spep_7 -3 + 18, shuchusen2, 933.2 + b, 77.7 , 0 ); setEffMoveKey( spep_7 -3 + 20, shuchusen2, 938 + b, 76.9 , 0 ); setEffMoveKey( spep_7 -3 + 22, shuchusen2, 834.8 + b, 50.6 , 0 ); setEffMoveKey( spep_7 -3 + 24, shuchusen2, 731.5 + b, 24.3 , 0 ); setEffMoveKey( spep_7 -3 + 26, shuchusen2, 628.2 + b, -2 , 0 ); setEffMoveKey( spep_7 -3 + 28, shuchusen2, 518.5 + b, 14.7 , 0 ); setEffMoveKey( spep_7 -3 + 30, shuchusen2, 415.3 + b, -21 , 0 ); setEffMoveKey( spep_7 -3 + 32, shuchusen2, 414.7 + b, -19.7 , 0 ); setEffMoveKey( spep_7 -3 + 34, shuchusen2, 414.1 + b, -18.3 , 0 ); setEffMoveKey( spep_7 -3 + 36, shuchusen2, 413.5 + b, -16.9 , 0 ); setEffMoveKey( spep_7 -3 + 38, shuchusen2, 413.8 + b, -17.7 , 0 ); setEffMoveKey( spep_7 -3 + 40, shuchusen2, 414 + b, -18.4 , 0 ); setEffMoveKey( spep_7 -3 + 42, shuchusen2, 414.2 + b, -19.2 , 0 ); setEffMoveKey( spep_7 -3 + 44, shuchusen2, 414.4 + b, -19.9 , 0 ); setEffMoveKey( spep_7 -3 + 46, shuchusen2, 414.6 + b, -20.7 , 0 ); setEffMoveKey( spep_7 -3 + 48, shuchusen2, 414.9 + b, -21.4 , 0 ); setEffMoveKey( spep_7 -3 + 50, shuchusen2, 415.1 + b, -22.1 , 0 ); setEffMoveKey( spep_7 -3 + 52, shuchusen2, 415.3 + b, -22.9 , 0 ); setEffMoveKey( spep_7 -3 + 54, shuchusen2, 415 + b, -22.3 , 0 ); setEffMoveKey( spep_7 -3 + 56, shuchusen2, 414.7 + b, -21.8 , 0 ); setEffMoveKey( spep_7 -3 + 58, shuchusen2, 414.4 + b, -21.3 , 0 ); setEffMoveKey( spep_7 -3 + 60, shuchusen2, 414.1 + b, -20.8 , 0 ); setEffMoveKey( spep_7 -3 + 62, shuchusen2, 413.8 + b, -20.3 , 0 ); setEffMoveKey( spep_7 -3 + 64, shuchusen2, 414.2 + b, -21 , 0 ); setEffMoveKey( spep_7 -3 + 66, shuchusen2, 414.7 + b, -21.7 , 0 ); setEffMoveKey( spep_7 -3 + 68, shuchusen2, 415.1 + b, -22.5 , 0 ); setEffMoveKey( spep_7 -3 + 70, shuchusen2, 415.5 + b, -23.3 , 0 ); setEffMoveKey( spep_7 -3 + 72, shuchusen2, 415.4 + b, -23 , 0 ); setEffMoveKey( spep_7 -3 + 74, shuchusen2, 415.3 + b, -22.8 , 0 ); setEffMoveKey( spep_7 -3 + 76, shuchusen2, 415.1 + b, -22.5 , 0 ); setEffMoveKey( spep_7 -3 + 78, shuchusen2, 415 + b, -22.3 , 0 ); setEffMoveKey( spep_7 -3 + 80, shuchusen2, 414.9 + b, -22 , 0 ); setEffMoveKey( spep_7 -3 + 82, shuchusen2, 414.7 + b, -21.8 , 0 ); setEffMoveKey( spep_7 -3 + 84, shuchusen2, 414.6 + b, -21.5 , 0 ); setEffMoveKey( spep_7 -3 + 118, shuchusen2, 414.6 + b, -21.5 , 0 ); setEffMoveKey( spep_7 -3 + 120, shuchusen2, 414.6 + b, -21.6 , 0 ); setEffMoveKey( spep_7 -3 + 122, shuchusen2, 414.6 + b, -21.2 , 0 ); setEffMoveKey( spep_7 -3 + 178, shuchusen2, 414.6 + b, -21.2 , 0 ); c = 1.5; setEffScaleKey( spep_7 -3 + 3, shuchusen2, 4.52 * c, 4.72 * c ); --setEffScaleKey( spep_7 -3 + 2, shuchusen2, 4.55, 4.75 ); setEffScaleKey( spep_7 -3 + 4, shuchusen2, 4.58 * c, 4.78 * c ); setEffScaleKey( spep_7 -3 + 6, shuchusen2, 4.61 * c, 4.81 * c ); setEffScaleKey( spep_7 -3 + 8, shuchusen2, 4.64 * c, 4.84 * c ); setEffScaleKey( spep_7 -3 + 10, shuchusen2, 4.67 * c, 4.87 * c ); setEffScaleKey( spep_7 -3 + 12, shuchusen2, 4.7 * c, 4.9 * c ); setEffScaleKey( spep_7 -3 + 14, shuchusen2, 4.73 * c, 4.93 * c ); setEffScaleKey( spep_7 -3 + 16, shuchusen2, 4.75 * c, 4.96 * c ); setEffScaleKey( spep_7 -3 + 18, shuchusen2, 4.78 * c, 4.99 * c ); setEffScaleKey( spep_7 -3 + 20, shuchusen2, 4.81 * c, 5.02 * c ); setEffScaleKey( spep_7 -3 + 22, shuchusen2, 4.14 * c, 4.31 * c ); setEffScaleKey( spep_7 -3 + 24, shuchusen2, 3.46 * c, 3.61 * c ); setEffScaleKey( spep_7 -3 + 26, shuchusen2, 2.79 * c, 2.91 * c ); setEffScaleKey( spep_7 -3 + 28, shuchusen2, 2.11 * c, 2.2 * c ); setEffScaleKey( spep_7 -3 + 30, shuchusen2, 1.44 * c, 1.5 * c ); setEffScaleKey( spep_7 -3 + 178, shuchusen2, 1.44 * c, 1.5 * c ); setEffRotateKey( spep_7 -3 + 3, shuchusen2, 0 ); setEffRotateKey( spep_7 -3 + 178, shuchusen2, 0 ); setEffAlphaKey( spep_7 -3 + 3, shuchusen2, 255 ); setEffAlphaKey( spep_7 -3 + 178, shuchusen2, 255 ); -- ** 白フェード ** -- entryFade( spep_7 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_7 + 4, 1159 ); setSeVolume( spep_7 + 4, 1159, 56 ); playSe( spep_7 + 4, 1024 ); playSe( spep_7 + 55, 1044 ); setSeVolume( spep_7 + 55, 1044, 56 ); setSeVolume( spep_7 + 120, 1044, 56.00 ); setSeVolume( spep_7 + 121, 1044, 55.24 ); setSeVolume( spep_7 + 122, 1044, 54.48 ); setSeVolume( spep_7 + 123, 1044, 53.72 ); setSeVolume( spep_7 + 124, 1044, 52.96 ); setSeVolume( spep_7 + 125, 1044, 52.20 ); setSeVolume( spep_7 + 126, 1044, 51.44 ); setSeVolume( spep_7 + 127, 1044, 50.68 ); setSeVolume( spep_7 + 128, 1044, 49.92 ); setSeVolume( spep_7 + 129, 1044, 49.16 ); setSeVolume( spep_7 + 130, 1044, 48.40 ); setSeVolume( spep_7 + 131, 1044, 47.64 ); setSeVolume( spep_7 + 132, 1044, 46.88 ); setSeVolume( spep_7 + 133, 1044, 46.12 ); setSeVolume( spep_7 + 134, 1044, 45.36 ); setSeVolume( spep_7 + 135, 1044, 44.60 ); setSeVolume( spep_7 + 136, 1044, 43.84 ); setSeVolume( spep_7 + 137, 1044, 43.08 ); setSeVolume( spep_7 + 138, 1044, 42.32 ); setSeVolume( spep_7 + 139, 1044, 41.56 ); setSeVolume( spep_7 + 140, 1044, 40.80 ); setSeVolume( spep_7 + 141, 1044, 40.04 ); setSeVolume( spep_7 + 142, 1044, 39.28 ); setSeVolume( spep_7 + 143, 1044, 38.52 ); setSeVolume( spep_7 + 144, 1044, 37.76 ); setSeVolume( spep_7 + 145, 1044, 37.00 ); setSeVolume( spep_7 + 146, 1044, 36.24 ); setSeVolume( spep_7 + 147, 1044, 35.48 ); setSeVolume( spep_7 + 148, 1044, 34.72 ); setSeVolume( spep_7 + 149, 1044, 33.96 ); setSeVolume( spep_7 + 150, 1044, 33.20 ); setSeVolume( spep_7 + 151, 1044, 32.44 ); setSeVolume( spep_7 + 152, 1044, 31.68 ); setSeVolume( spep_7 + 153, 1044, 30.92 ); setSeVolume( spep_7 + 154, 1044, 30.16 ); setSeVolume( spep_7 + 155, 1044, 29.40 ); setSeVolume( spep_7 + 156, 1044, 28.64 ); setSeVolume( spep_7 + 157, 1044, 27.88 ); setSeVolume( spep_7 + 158, 1044, 27.12 ); setSeVolume( spep_7 + 159, 1044, 26.36 ); setSeVolume( spep_7 + 160, 1044, 25.60 ); setSeVolume( spep_7 + 161, 1044, 24.84 ); setSeVolume( spep_7 + 162, 1044, 24.08 ); setSeVolume( spep_7 + 163, 1044, 23.32 ); setSeVolume( spep_7 + 164, 1044, 22.56 ); setSeVolume( spep_7 + 165, 1044, 21.80 ); setSeVolume( spep_7 + 166, 1044, 21.04 ); setSeVolume( spep_7 + 167, 1044, 20.28 ); setSeVolume( spep_7 + 168, 1044, 19.52 ); setSeVolume( spep_7 + 169, 1044, 18.76 ); setSeVolume( spep_7 + 170, 1044, 18.00 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 175, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_7 + 20 ); endPhase( spep_7 + 170 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 崖の上で敵と対峙 ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- idling = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --崖の上で敵と対峙(ef_001) setEffMoveKey( spep_0 + 0, idling, 0, 0, 0 ); setEffMoveKey( spep_0 + 86, idling, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, idling, 1.0, 1.0 ); setEffScaleKey( spep_0 + 86, idling, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, idling, 0 ); setEffRotateKey( spep_0 + 86, idling, 0 ); setEffAlphaKey( spep_0 + 0, idling, 255 ); setEffAlphaKey( spep_0 + 86, idling, 255 ); -- ** 敵の動き ** -- setDisp( spep_0 -3 + 3, 1, 1 ); setDisp( spep_0 -3 + 50, 1, 0 ); changeAnime( spep_0 -3 + 3, 1, 102 ); d = -40; e = 10; setMoveKey( spep_0 -3 + 3, 1, 198.9 + e, -256.7 + d, 0 ); --setMoveKey( spep_0 -3 + 2, 1, 198.9, -257.6 , 0 ); setMoveKey( spep_0 -3 + 4, 1, 198.9 + e, -258.5 + d, 0 ); setMoveKey( spep_0 -3 + 6, 1, 198.9 + e, -259.4 + d, 0 ); setMoveKey( spep_0 -3 + 8, 1, 198.9 + e, -260.4 + d, 0 ); setMoveKey( spep_0 -3 + 10, 1, 198.9 + e, -261.3 + d, 0 ); setMoveKey( spep_0 -3 + 12, 1, 198.9 + e, -262.3 + d, 0 ); setMoveKey( spep_0 -3 + 14, 1, 198.9 + e, -263.3 + d, 0 ); setMoveKey( spep_0 -3 + 16, 1, 198.9 + e, -264.2 + d, 0 ); setMoveKey( spep_0 -3 + 18, 1, 198.9 + e, -265.2 + d, 0 ); setMoveKey( spep_0 -3 + 20, 1, 198.9 + e, -266.2 + d, 0 ); setMoveKey( spep_0 -3 + 22, 1, 198.9 + e, -267.2 + d, 0 ); setMoveKey( spep_0 -3 + 24, 1, 198.9 + e, -268.2 + d, 0 ); setMoveKey( spep_0 -3 + 26, 1, 198.9 + e, -269.3 + d, 0 ); setMoveKey( spep_0 -3 + 28, 1, 198.9 + e, -270.3 + d, 0 ); setMoveKey( spep_0 -3 + 30, 1, 198.9 + e, -271.3 + d, 0 ); setMoveKey( spep_0 -3 + 32, 1, 198.9 + e, -272.4 + d, 0 ); setMoveKey( spep_0 -3 + 34, 1, 198.9 + e, -273.4 + d, 0 ); setMoveKey( spep_0 -3 + 36, 1, 198.9 + e, -274.5 + d, 0 ); setMoveKey( spep_0 -3 + 38, 1, 217.7 + e, -298 + d, 0 ); setMoveKey( spep_0 -3 + 40, 1, 274 + e, -368.4 + d, 0 ); setMoveKey( spep_0 -3 + 42, 1, 367.9 + e, -485.8 + d, 0 ); setMoveKey( spep_0 -3 + 44, 1, 499.4 + e, -650 + d, 0 ); setMoveKey( spep_0 -3 + 46, 1, 668.5 + e, -861.3 + d, 0 ); setMoveKey( spep_0 -3 + 48, 1, 875 + e, -1119.4 + d, 0 ); setMoveKey( spep_0 -3 + 50, 1, 1119.2 + e, -1424.4 + d, 0 ); setScaleKey( spep_0 -3 + 3, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 4, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 5, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 6, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 7, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 8, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 9, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 36, 1, 2.9, 2.9 ); setScaleKey( spep_0 -3 + 38, 1, 2.99, 2.99 ); setScaleKey( spep_0 -3 + 40, 1, 3.28, 3.28 ); setScaleKey( spep_0 -3 + 42, 1, 3.75, 3.75 ); setScaleKey( spep_0 -3 + 44, 1, 4.41, 4.41 ); setScaleKey( spep_0 -3 + 46, 1, 5.27, 5.27 ); setScaleKey( spep_0 -3 + 48, 1, 6.31, 6.31 ); setScaleKey( spep_0 -3 + 50, 1, 7.54, 7.54 ); setRotateKey( spep_0 -3 + 3, 1, 0 ); setRotateKey( spep_0 -3 + 4, 1, 0 ); setRotateKey( spep_0 -3 + 5, 1, 0 ); setRotateKey( spep_0 -3 + 6, 1, 0 ); setRotateKey( spep_0 -3 + 7, 1, 0 ); setRotateKey( spep_0 -3 + 8, 1, 0 ); setRotateKey( spep_0 -3 + 9, 1, 0 ); setRotateKey( spep_0 -3 + 50, 1, 0 ); -- ** 音 ** -- se_1072 = playSe( spep_0 + 0, 1072 ); setSeVolume( spep_0 + 0, 1072, 0 ); setSeVolume( spep_0 + 1, 1072, 8.54545454545454 ); setSeVolume( spep_0 + 2, 1072, 17.0909090909091 ); setSeVolume( spep_0 + 3, 1072, 25.6363636363636 ); setSeVolume( spep_0 + 4, 1072, 34.1818181818182 ); setSeVolume( spep_0 + 5, 1072, 42.7272727272727 ); setSeVolume( spep_0 + 6, 1072, 51.2727272727273 ); setSeVolume( spep_0 + 7, 1072, 59.8181818181818 ); setSeVolume( spep_0 + 8, 1072, 68.3636363636364 ); setSeVolume( spep_0 + 9, 1072, 76.9090909090909 ); setSeVolume( spep_0 + 10, 1072, 85.4545454545455 ); setSeVolume( spep_0 + 11, 1072, 94 ); setSeVolume( spep_0 + 12, 1072, 102.545454545455 ); setSeVolume( spep_0 + 13, 1072, 111.090909090909 ); setSeVolume( spep_0 + 14, 1072, 119.636363636364 ); setSeVolume( spep_0 + 15, 1072, 128.181818181818 ); setSeVolume( spep_0 + 16, 1072, 136.727272727273 ); setSeVolume( spep_0 + 17, 1072, 145.272727272727 ); setSeVolume( spep_0 + 18, 1072, 153.818181818182 ); setSeVolume( spep_0 + 19, 1072, 162.363636363636 ); setSeVolume( spep_0 + 20, 1072, 170.909090909091 ); setSeVolume( spep_0 + 21, 1072, 179.454545454545 ); setSeVolume( spep_0 + 22, 1072, 188 ); setSeVolume( spep_0 + 23, 1072, 196.545454545455 ); setSeVolume( spep_0 + 24, 1072, 205.090909090909 ); setSeVolume( spep_0 + 25, 1072, 213.636363636364 ); setSeVolume( spep_0 + 26, 1072, 222.181818181818 ); setSeVolume( spep_0 + 27, 1072, 230.727272727273 ); setSeVolume( spep_0 + 28, 1072, 239.272727272727 ); setSeVolume( spep_0 + 29, 1072, 247.818181818182 ); setSeVolume( spep_0 + 30, 1072, 256.363636363636 ); setSeVolume( spep_0 + 31, 1072, 264.909090909091 ); setSeVolume( spep_0 + 32, 1072, 273.454545454545 ); setSeVolume( spep_0 + 33, 1072, 282 ); stopSe( spep_0 + 34, se_1072, 14 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 86, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- playSe( spep_0 +12 + 42, 1109 ); playSe( spep_0 +9 + 76, 43 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 86; ------------------------------------------------------ -- ラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- rush = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --ラッシュ(ef_002) setEffMoveKey( spep_1 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_1 + 106, rush, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_1 + 106, rush, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush, 0 ); setEffRotateKey( spep_1 + 106, rush, 0 ); setEffAlphaKey( spep_1 + 0, rush, 255 ); setEffAlphaKey( spep_1 + 106, rush, 255 ); rush_e = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --ラッシュエフェクト(ef_003) setEffMoveKey( spep_1 + 0, rush_e, 0, 0, 0 ); setEffMoveKey( spep_1 + 106, rush_e, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush_e, 1.0, 1.0 ); setEffScaleKey( spep_1 + 106, rush_e, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_e, 0 ); setEffRotateKey( spep_1 + 106, rush_e, 0 ); setEffAlphaKey( spep_1 + 0, rush_e, 255 ); setEffAlphaKey( spep_1 + 106, rush_e, 255 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_1 -3 + 76, 920, 32, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 76, ryusen1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 108, ryusen1, 0, 0, 0 ); setEffScaleKey( spep_1 -3 + 76, ryusen1, 4.3, 1.12 ); setEffScaleKey( spep_1 -3 + 108, ryusen1, 4.3, 1.12 ); setEffRotateKey( spep_1 -3 + 76, ryusen1, 0 ); setEffRotateKey( spep_1 -3 + 108, ryusen1, 0 ); setEffAlphaKey( spep_1 -3 + 76, ryusen1, 46 ); setEffAlphaKey( spep_1 -3 + 108, ryusen1, 46 ); -- ** エフェクト等 ** -- rush_b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --ラッシュ背景(ef_004) setEffMoveKey( spep_1 + 0, rush_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 106, rush_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 106, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_b, 0 ); setEffRotateKey( spep_1 + 106, rush_b, 0 ); setEffAlphaKey( spep_1 + 0, rush_b, 255 ); setEffAlphaKey( spep_1 + 106, rush_b, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_1 -3 + 26, 906, 82, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1 -3 + 26, shuchusen1, 82, 20 ); setEffMoveKey( spep_1 -3 + 26, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 108, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_1 -3 + 26, shuchusen1, 1.5, 1.5 ); setEffScaleKey( spep_1 -3 + 108, shuchusen1, 1.5, 1.5 ); setEffRotateKey( spep_1 -3 + 26, shuchusen1, 0 ); setEffRotateKey( spep_1 -3 + 108, shuchusen1, 0 ); setEffAlphaKey( spep_1 -3 + 26, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 38, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 39, shuchusen1, 0 ); setEffAlphaKey( spep_1 -3 + 71, shuchusen1, 0 ); setEffAlphaKey( spep_1 -3 + 72, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 108, shuchusen1, 255 ); -- ** 書き文字エントリー ** -- ctex = entryEffectLife( spep_1 -3 + 6, 10000, 18, 0x100, -1, 0, 149.8, 180.8 ); --!! setEffMoveKey( spep_1 -3 + 6, ctex, 149.8, 180.8 , 0 ); setEffMoveKey( spep_1 -3 + 8, ctex, 126.7, 153.6 , 0 ); setEffMoveKey( spep_1 -3 + 10, ctex, 119.7, 153.2 , 0 ); setEffMoveKey( spep_1 -3 + 12, ctex, 126.2, 160.6 , 0 ); setEffMoveKey( spep_1 -3 + 14, ctex, 126.7, 153.6 , 0 ); setEffMoveKey( spep_1 -3 + 16, ctex, 119.7, 153.2 , 0 ); setEffMoveKey( spep_1 -3 + 18, ctex, 126.2, 160.6 , 0 ); setEffMoveKey( spep_1 -3 + 20, ctex, 126.7, 153.6 , 0 ); setEffMoveKey( spep_1 -3 + 22, ctex, 119.7, 153.2 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctex, 126.2, 160.6 , 0 ); setEffScaleKey( spep_1 -3 + 6, ctex, 2.41, 2.41 ); setEffScaleKey( spep_1 -3 + 8, ctex, 1.61, 1.61 ); setEffScaleKey( spep_1 -3 + 24, ctex, 1.61, 1.61 ); setEffRotateKey( spep_1 -3 + 6, ctex, 18 ); setEffRotateKey( spep_1 -3 + 24, ctex, 18 ); setEffAlphaKey( spep_1 -3 + 6, ctex, 255 ); setEffAlphaKey( spep_1 -3 + 24, ctex, 255 ); ctBaki = entryEffectLife( spep_1 -3 + 72, 10020, 22, 0x100, -1, 0, 98, 200.1 ); --バキッ setEffMoveKey( spep_1 -3 + 72, ctBaki, 98, 200.1 , 0 ); setEffMoveKey( spep_1 -3 + 74, ctBaki, 205.5, 160.2 , 0 ); setEffMoveKey( spep_1 -3 + 76, ctBaki, 146.2, 86.4 , 0 ); setEffMoveKey( spep_1 -3 + 78, ctBaki, 174.3, 117.8 , 0 ); setEffMoveKey( spep_1 -3 + 80, ctBaki, 128.1, 98.9 , 0 ); setEffMoveKey( spep_1 -3 + 82, ctBaki, 164.3, 129.2 , 0 ); setEffMoveKey( spep_1 -3 + 84, ctBaki, 162.2, 123.8 , 0 ); setEffMoveKey( spep_1 -3 + 86, ctBaki, 160.2, 118.4 , 0 ); setEffMoveKey( spep_1 -3 + 88, ctBaki, 162.2, 116.8 , 0 ); setEffMoveKey( spep_1 -3 + 90, ctBaki, 162.1, 115.1 , 0 ); setEffMoveKey( spep_1 -3 + 92, ctBaki, 162.8, 113.5 , 0 ); setEffMoveKey( spep_1 -3 + 94, ctBaki, 162.5, 113.4 , 0 ); setEffScaleKey( spep_1 -3 + 72, ctBaki, 1.32, 1.32 ); setEffScaleKey( spep_1 -3 + 74, ctBaki, 1.49, 1.49 ); setEffScaleKey( spep_1 -3 + 76, ctBaki, 2.05, 2.05 ); setEffScaleKey( spep_1 -3 + 78, ctBaki, 1.8, 1.8 ); setEffScaleKey( spep_1 -3 + 80, ctBaki, 1.8, 1.8 ); setEffScaleKey( spep_1 -3 + 82, ctBaki, 1.72, 1.72 ); setEffScaleKey( spep_1 -3 + 84, ctBaki, 1.76, 1.76 ); setEffScaleKey( spep_1 -3 + 86, ctBaki, 1.8, 1.8 ); setEffScaleKey( spep_1 -3 + 88, ctBaki, 1.81, 1.81 ); setEffScaleKey( spep_1 -3 + 90, ctBaki, 1.83, 1.83 ); setEffScaleKey( spep_1 -3 + 92, ctBaki, 1.84, 1.84 ); setEffRotateKey( spep_1 -3 + 72, ctBaki, 29.9 ); setEffRotateKey( spep_1 -3 + 74, ctBaki, -4.7 ); setEffRotateKey( spep_1 -3 + 76, ctBaki, 10.3 ); setEffRotateKey( spep_1 -3 + 78, ctBaki, 5 ); setEffRotateKey( spep_1 -3 + 80, ctBaki, 15.2 ); setEffRotateKey( spep_1 -3 + 82, ctBaki, 7.6 ); setEffRotateKey( spep_1 -3 + 90, ctBaki, 7.6 ); setEffRotateKey( spep_1 -3 + 92, ctBaki, 7.5 ); setEffRotateKey( spep_1 -3 + 94, ctBaki, 7.6 ); setEffAlphaKey( spep_1 -3 + 72, ctBaki, 255 ); setEffAlphaKey( spep_1 -3 + 86, ctBaki, 255 ); setEffAlphaKey( spep_1 -3 + 88, ctBaki, 170 ); setEffAlphaKey( spep_1 -3 + 90, ctBaki, 85 ); setEffAlphaKey( spep_1 -3 + 92, ctBaki, 0 ); setEffAlphaKey( spep_1 -3 + 94, ctBaki, 0 ); -- ** 敵の動き ** -- setDisp( spep_1 -3 + 3, 1, 1 ); setDisp( spep_1 -3 + 96, 1, 1 ); changeAnime( spep_1 -3 + 3, 1, 101 ); changeAnime( spep_1 -3 + 28, 1, 108 ); changeAnime( spep_1 -3 + 82, 1, 106 ); setMoveKey( spep_1 -3 + 3, 1, 82.9, -58.3 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, 83, -58.4 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 83, -58.4 , 0 ); setMoveKey( spep_1 -3 + 27, 1, 82.5, -64.1 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 86.9, -22.7 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 91.2, -11 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 97.3, -22.4 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 84.4, -11.2 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 95.5, -8.9 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 92.1, -21 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 98.8, -22.2 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 95, -17.1 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 98.6, -18.1 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 99.8, -17.6 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 100.9, -17.1 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 102, -16.5 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 103.2, -16.1 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 104.3, -15.6 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 105.4, -15 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 106.6, -14.5 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 107.7, -14 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 108.8, -13.5 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 110, -13 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 111.1, -12.5 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 112.2, -12 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 113.4, -11.5 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 197.3, -6.9 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 208.8, -10 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 205.6, -11 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 227.2, 4.1 , 0 ); setMoveKey( spep_1 -3 + 81, 1, 224.6, -4.9 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 238.7, 1 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 560.7, -9.9 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 817.6, -18.9 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 999, -20.8 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 1107.8, -21.7 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 1144.1, -21.5 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 1144.1, -20.9 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 1144.1, -20.3 , 0 ); setScaleKey( spep_1 -3 + 3, 1, 1.69, 1.69 ); setScaleKey( spep_1 -3 + 27, 1, 1.69, 1.69 ); setScaleKey( spep_1 -3 + 28, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 44, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 46, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 66, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 68, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 70, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 72, 1, 1.47, 1.47 ); setScaleKey( spep_1 -3 + 74, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 76, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 78, 1, 1.44, 1.44 ); setScaleKey( spep_1 -3 + 81, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 82, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 96, 1, 1.42, 1.42 ); setRotateKey( spep_1 -3 + 3, 1, 0 ); setRotateKey( spep_1 -3 + 28, 1, 0 ); setRotateKey( spep_1 -3 + 30, 1, -0.2 ); setRotateKey( spep_1 -3 + 32, 1, -0.4 ); setRotateKey( spep_1 -3 + 34, 1, -0.6 ); setRotateKey( spep_1 -3 + 36, 1, -0.8 ); setRotateKey( spep_1 -3 + 38, 1, -1.3 ); setRotateKey( spep_1 -3 + 40, 1, -1.9 ); setRotateKey( spep_1 -3 + 42, 1, -2.4 ); setRotateKey( spep_1 -3 + 44, 1, -3 ); setRotateKey( spep_1 -3 + 46, 1, -3.5 ); setRotateKey( spep_1 -3 + 48, 1, -4 ); setRotateKey( spep_1 -3 + 50, 1, -4.6 ); setRotateKey( spep_1 -3 + 52, 1, -5.1 ); setRotateKey( spep_1 -3 + 54, 1, -5.7 ); setRotateKey( spep_1 -3 + 56, 1, -6.2 ); setRotateKey( spep_1 -3 + 58, 1, -6.8 ); setRotateKey( spep_1 -3 + 60, 1, -7.3 ); setRotateKey( spep_1 -3 + 62, 1, -7.8 ); setRotateKey( spep_1 -3 + 64, 1, -8.4 ); setRotateKey( spep_1 -3 + 66, 1, -8.9 ); setRotateKey( spep_1 -3 + 68, 1, -9.5 ); setRotateKey( spep_1 -3 + 70, 1, -10 ); setRotateKey( spep_1 -3 + 72, 1, -16 ); setRotateKey( spep_1 -3 + 74, 1, -18.4 ); setRotateKey( spep_1 -3 + 76, 1, -20.8 ); setRotateKey( spep_1 -3 + 78, 1, -23.2 ); setRotateKey( spep_1 -3 + 81, 1, -25.6 ); setRotateKey( spep_1 -3 + 82, 1, -28 ); setRotateKey( spep_1 -3 + 84, 1, -9.3 ); setRotateKey( spep_1 -3 + 86, 1, 5.3 ); setRotateKey( spep_1 -3 + 88, 1, 15.7 ); setRotateKey( spep_1 -3 + 90, 1, 21.9 ); setRotateKey( spep_1 -3 + 92, 1, 24 ); setRotateKey( spep_1 -3 + 96, 1, 24 ); -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 229.5 ); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 106, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_1 +10 + 14, 1006 ); playSe( spep_1 +10 + 14, 1009 ); playSe( spep_1 +11 + 58, 1120 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 106; ------------------------------------------------------ -- 気溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_2 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --気溜め(ef_005) setEffMoveKey( spep_2 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_2 + 134, tame, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_2 + 134, tame, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame, 0 ); setEffRotateKey( spep_2 + 134, tame, 0 ); setEffAlphaKey( spep_2 + 0, tame, 255 ); setEffAlphaKey( spep_2 + 134, tame, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_2 + 34, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_2 + 34, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_2 + 46, 190006, 72, 0x100, -1, 0, 0, 510);-- ゴゴゴゴ setEffMoveKey( spep_2 + 46, ctgogo, 0, 510); setEffMoveKey( spep_2 + 118, ctgogo, 0, 510); setEffAlphaKey( spep_2 + 46, ctgogo, 0 ); setEffAlphaKey( spep_2 + 47, ctgogo, 255 ); setEffAlphaKey( spep_2 + 48, ctgogo, 255 ); setEffAlphaKey( spep_2 + 112, ctgogo, 255 ); setEffAlphaKey( spep_2 + 114, ctgogo, 191 ); setEffAlphaKey( spep_2 + 116, ctgogo, 112 ); setEffAlphaKey( spep_2 + 118, ctgogo, 64 ); setEffRotateKey( spep_2 + 46, ctgogo, 0); setEffRotateKey( spep_2 + 118, ctgogo, 0); setEffScaleKey( spep_2 + 46, ctgogo, -0.7, 0.7); setEffScaleKey( spep_2 + 108, ctgogo, -0.7, 0.7); setEffScaleKey( spep_2 + 118, ctgogo, -1.07, 1.07 ); -- ** 白フェード ** -- entryFade( spep_2 -2 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 118, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 134, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_2 + 13, 1035 ); playSe( spep_2 + 13, 09 ); setSeVolume( spep_2 + 13, 09, 79 ); se_1044 = playSe( spep_2 + 13, 1044 ); setSeVolume( spep_2 + 13, 1044, 63 ); stopSe( spep_2 + 132, se_1044, 0 ); se_1176 = playSe( spep_2 + 13, 1176 ); setSeVolume( spep_2 + 13, 1176, 79 ); playSe( spep_2 +12 + 23, 1018 ); playSe( spep_2 + 36, 1036 ); playSe( spep_2 + 60, 1036 ); playSe( spep_2 + 84, 1036 ); playSe( spep_2 + 108, 1036 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 134; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 80, 6, 8, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- stopSe( spep_3 + 0, se_1176, 0 ); playSe( spep_3 + 0, 1035 ); se_1037 = playSe( spep_3 + 86, 1037 ); setSeVolume( spep_3 + 86, 1037, 89 ); se_1176 = playSe( spep_3 + 86, 1176 ); setSeVolume( spep_3 + 86, 1176, 63 ); playSe( spep_3 + 86, 1020 ); playSe( spep_3 + 86, 1036 ); setSeVolume( spep_3 + 86, 1036, 71 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- かめはめ波 構え~放つ ------------------------------------------------------ -- ** エフェクト等 ** -- kamae = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --かめはめ波 構え~放つ(ef_006) setEffMoveKey( spep_4 + 0, kamae, 0, 0, 0 ); setEffMoveKey( spep_4 + 126, kamae, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kamae, -1.0, 1.0 ); setEffScaleKey( spep_4 + 126, kamae, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kamae, 0 ); setEffRotateKey( spep_4 + 126, kamae, 0 ); setEffAlphaKey( spep_4 + 0, kamae, 255 ); setEffAlphaKey( spep_4 + 126, kamae, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 126, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_4 + 16, 1036 ); setSeVolume( spep_4 + 16, 1036, 71 ); playSe( spep_4 + 22, 1020 ); playSe( spep_4 + 40, 1036 ); setSeVolume( spep_4 + 40, 1036, 71 ); playSe( spep_4 + 52, 1020 ); playSe( spep_4 + 63, 1036 ); setSeVolume( spep_4 + 63, 1036, 71 ); playSe( spep_4 + 87, 1022 ); setSeVolume( spep_4 + 87, 1022, 112 ); stopSe( spep_4 + 87, se_1176, 0 ); stopSe( spep_4 + 90, se_1037, 0 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 126; ------------------------------------------------------ -- 敵に向かって飛んでいく ------------------------------------------------------ -- ** エフェクト等 ** -- hassha_f = entryEffect( spep_5 + 0, SP_07r, 0x100, -1, 0, 0, 0 ); --敵に向かって飛んでいく(ef_007) setEffMoveKey( spep_5 + 0, hassha_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 56, hassha_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hassha_f, -1.0, 1.0 ); setEffScaleKey( spep_5 + 56, hassha_f, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hassha_f, 0 ); setEffRotateKey( spep_5 + 56, hassha_f, 0 ); setEffAlphaKey( spep_5 + 0, hassha_f, 255 ); setEffAlphaKey( spep_5 + 56, hassha_f, 255 ); hassha_b = entryEffect( spep_5 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --敵に向かって飛んでいく(ef_008) setEffMoveKey( spep_5 + 0, hassha_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 56, hassha_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hassha_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 56, hassha_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hassha_b, 0 ); setEffRotateKey( spep_5 + 56, hassha_b, 0 ); setEffAlphaKey( spep_5 + 0, hassha_b, 255 ); setEffAlphaKey( spep_5 + 56, hassha_b, 255 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_5 -3 + 3, 921, 55, 0x80, -1, 0, -64.9, 2.1 ); setEffMoveKey( spep_5 -3 + 3, ryusen2, -64.9, 2.1 , 0 ); setEffMoveKey( spep_5 -3 + 58, ryusen2, -64.9, 2.1 , 0 ); setEffScaleKey( spep_5 -3 + 0, ryusen2, 1.5, 1.5 ); setEffScaleKey( spep_5 -3 + 58, ryusen2, 1.5, 1.5 ); setEffRotateKey( spep_5 -3 + 0, ryusen2, -18 ); setEffRotateKey( spep_5 -3 + 58, ryusen2, -18 ); setEffAlphaKey( spep_5 -3 + 0, ryusen2, 255 ); setEffAlphaKey( spep_5 -3 + 58, ryusen2, 255 ); -- ** 敵の動き ** -- setDisp( spep_5 -3 + 22, 1, 1 ); setDisp( spep_5 -3 + 60, 1, 0 ); changeAnime( spep_5 -3 + 22, 1, 106 ); setMoveKey( spep_5 -3 + 22, 1, 389.8, 141.4 , 0 ); setMoveKey( spep_5 -3 + 24, 1, 387.5, 147.3 , 0 ); setMoveKey( spep_5 -3 + 26, 1, 369.1, 141.3 , 0 ); setMoveKey( spep_5 -3 + 28, 1, 366.3, 147.1 , 0 ); setMoveKey( spep_5 -3 + 30, 1, 351.4, 144.1 , 0 ); setMoveKey( spep_5 -3 + 32, 1, 336.2, 141 , 0 ); setMoveKey( spep_5 -3 + 34, 1, 332.7, 146.9 , 0 ); setMoveKey( spep_5 -3 + 36, 1, 313, 140.8 , 0 ); setMoveKey( spep_5 -3 + 38, 1, 309, 146.8 , 0 ); setMoveKey( spep_5 -3 + 40, 1, 279.2, 133.7 , 0 ); setMoveKey( spep_5 -3 + 42, 1, 264.6, 132.4 , 0 ); setMoveKey( spep_5 -3 + 44, 1, 237, 121.8 , 0 ); setMoveKey( spep_5 -3 + 46, 1, 208.7, 110.9 , 0 ); setMoveKey( spep_5 -3 + 48, 1, 191.4, 108.7 , 0 ); setMoveKey( spep_5 -3 + 50, 1, 157.4, 94.3 , 0 ); setMoveKey( spep_5 -3 + 52, 1, 138.4, 91.5 , 0 ); setMoveKey( spep_5 -3 + 54, 1, 102.5, 76.5 , 0 ); setMoveKey( spep_5 -3 + 56, 1, 81.9, 73.3 , 0 ); setMoveKey( spep_5 -3 + 58, 1, 44.8, 57.6 , 0 ); setMoveKey( spep_5 -3 + 60, 1, 44.8, 57.6 , 0 ); setScaleKey( spep_5 -3 + 22, 1, 0.29, 0.29 ); setScaleKey( spep_5 -3 + 24, 1, 0.31, 0.31 ); setScaleKey( spep_5 -3 + 26, 1, 0.34, 0.34 ); setScaleKey( spep_5 -3 + 28, 1, 0.36, 0.36 ); setScaleKey( spep_5 -3 + 30, 1, 0.39, 0.39 ); setScaleKey( spep_5 -3 + 32, 1, 0.42, 0.42 ); setScaleKey( spep_5 -3 + 34, 1, 0.44, 0.44 ); setScaleKey( spep_5 -3 + 36, 1, 0.47, 0.47 ); setScaleKey( spep_5 -3 + 38, 1, 0.5, 0.5 ); setScaleKey( spep_5 -3 + 40, 1, 0.61, 0.61 ); setScaleKey( spep_5 -3 + 42, 1, 0.73, 0.73 ); setScaleKey( spep_5 -3 + 44, 1, 0.84, 0.84 ); setScaleKey( spep_5 -3 + 46, 1, 0.97, 0.97 ); setScaleKey( spep_5 -3 + 48, 1, 1.09, 1.09 ); setScaleKey( spep_5 -3 + 50, 1, 1.22, 1.22 ); setScaleKey( spep_5 -3 + 52, 1, 1.36, 1.36 ); setScaleKey( spep_5 -3 + 54, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 56, 1, 1.64, 1.64 ); setScaleKey( spep_5 -3 + 58, 1, 1.79, 1.79 ); setScaleKey( spep_5 -3 + 60, 1, 1.79, 1.79 ); setRotateKey( spep_5 -3 + 22, 1, 0 ); setRotateKey( spep_5 -3 + 58, 1, 0 ); setRotateKey( spep_5 -3 + 60, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_5 + 52, 1023 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 56; ------------------------------------------------------ -- ギャン ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_6 + 0, SP_09, 0x100, -1, 0, 0, 0 ); --ギャン(ef_009) setEffMoveKey( spep_6 + 0, hit, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, hit, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, hit, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit, 0 ); setEffRotateKey( spep_6 + 56, hit, 0 ); setEffAlphaKey( spep_6 + 0, hit, 255 ); setEffAlphaKey( spep_6 + 56, hit, 255 ); -- ** 書き文字エントリー ** -- ctGyan = entryEffectLife( spep_6 -3 + 3, 10006, 55, 0x100, -1, 0, 7.1, 306.8 ); --ギャンッ setEffMoveKey( spep_6 -3 + 3, ctGyan, 7.1, 306.8 , 0 ); setEffMoveKey( spep_6 -3 + 58, ctGyan, 7.1, 306.8 , 0 ); a = 3.5; setEffScaleKey( spep_6 -3 + 3, ctGyan, 0.6 * a, 0.6 * a ); --setEffScaleKey( spep_6 -3 + 2, ctGyan, 0.7, 0.7 ); setEffScaleKey( spep_6 -3 + 4, ctGyan, 0.8 * a, 0.8 * a ); setEffScaleKey( spep_6 -3 + 6, ctGyan, 0.9 * a, 0.9 * a ); setEffScaleKey( spep_6 -3 + 8, ctGyan, 1 * a, 1 * a ); setEffScaleKey( spep_6 -3 + 10, ctGyan, 1.01 * a, 1.01 * a ); setEffScaleKey( spep_6 -3 + 12, ctGyan, 1.02 * a, 1.02 * a ); setEffScaleKey( spep_6 -3 + 14, ctGyan, 1.02 * a, 1.02 * a ); setEffScaleKey( spep_6 -3 + 16, ctGyan, 1.03 * a, 1.03 * a ); setEffScaleKey( spep_6 -3 + 18, ctGyan, 1.04 * a, 1.04 * a ); setEffScaleKey( spep_6 -3 + 20, ctGyan, 1.05 * a, 1.05 * a ); setEffScaleKey( spep_6 -3 + 22, ctGyan, 1.06 * a, 1.06 * a ); setEffScaleKey( spep_6 -3 + 24, ctGyan, 1.06 * a, 1.06 * a ); setEffScaleKey( spep_6 -3 + 26, ctGyan, 1.07 * a, 1.07 * a ); setEffScaleKey( spep_6 -3 + 28, ctGyan, 1.08 * a, 1.08 * a ); setEffScaleKey( spep_6 -3 + 30, ctGyan, 1.09 * a, 1.09 * a ); setEffScaleKey( spep_6 -3 + 32, ctGyan, 1.1 * a, 1.1 * a ); setEffScaleKey( spep_6 -3 + 34, ctGyan, 1.1 * a, 1.1 * a ); setEffScaleKey( spep_6 -3 + 36, ctGyan, 1.11 * a, 1.11 * a ); setEffScaleKey( spep_6 -3 + 38, ctGyan, 1.12 * a, 1.12 * a ); setEffScaleKey( spep_6 -3 + 40, ctGyan, 1.13 * a, 1.13 * a ); setEffScaleKey( spep_6 -3 + 42, ctGyan, 1.13 * a, 1.13 * a ); setEffScaleKey( spep_6 -3 + 44, ctGyan, 1.14 * a, 1.14 * a ); setEffScaleKey( spep_6 -3 + 46, ctGyan, 1.15 * a, 1.15 * a ); setEffScaleKey( spep_6 -3 + 48, ctGyan, 1.16 * a, 1.16 * a ); setEffScaleKey( spep_6 -3 + 50, ctGyan, 1.17 * a, 1.17 * a ); setEffScaleKey( spep_6 -3 + 52, ctGyan, 1.17 * a, 1.17 * a ); setEffScaleKey( spep_6 -3 + 54, ctGyan, 1.18 * a, 1.18 * a ); setEffScaleKey( spep_6 -3 + 56, ctGyan, 1.19 * a, 1.19 * a ); setEffScaleKey( spep_6 -3 + 58, ctGyan, 1.2 * a, 1.2 * a ); setEffRotateKey( spep_6 -3 + 3, ctGyan, -5 ); setEffRotateKey( spep_6 -3 + 58, ctGyan, -5 ); setEffAlphaKey( spep_6 -3 + 3, ctGyan, 255 ); setEffAlphaKey( spep_6 -3 + 58, ctGyan, 255 ); -- ** 白フェード ** -- entryFade( spep_6 + 16, 38, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 56; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_7 + 0, SP_10r, 0x100, -1, 0, 0, 0 ); --爆発(ef_010) setEffMoveKey( spep_7 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_7 + 176, finish, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_7 + 176, finish, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish, 0 ); setEffRotateKey( spep_7 + 176, finish, 0 ); setEffAlphaKey( spep_7 + 0, finish, 255 ); setEffAlphaKey( spep_7 + 176, finish, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_7 -3 + 3, 906, 175, 0x100, -1, 0, 900.2 - 250, 63 ); setEffShake( spep_7 -3 + 3, shuchusen2, 175, 20 ); b = -250; setEffMoveKey( spep_7 -3 + 3, shuchusen2, 900.2 + b, 63 , 0 ); --setEffMoveKey( spep_7 -3 + 2, shuchusen2, 900.7, 74.4 , 0 ); setEffMoveKey( spep_7 -3 + 4, shuchusen2, 906.3 + b, 72 , 0 ); setEffMoveKey( spep_7 -3 + 6, shuchusen2, 911.9 + b, 69.8 , 0 ); setEffMoveKey( spep_7 -3 + 8, shuchusen2, 917.5 + b, 67.6 , 0 ); setEffMoveKey( spep_7 -3 + 10, shuchusen2, 923 + b, 65.2 , 0 ); setEffMoveKey( spep_7 -3 + 12, shuchusen2, 924.7 + b, 69.7 , 0 ); setEffMoveKey( spep_7 -3 + 14, shuchusen2, 926.5 + b, 74.1 , 0 ); setEffMoveKey( spep_7 -3 + 16, shuchusen2, 928.2 + b, 78.6 , 0 ); setEffMoveKey( spep_7 -3 + 18, shuchusen2, 933.2 + b, 77.7 , 0 ); setEffMoveKey( spep_7 -3 + 20, shuchusen2, 938 + b, 76.9 , 0 ); setEffMoveKey( spep_7 -3 + 22, shuchusen2, 834.8 + b, 50.6 , 0 ); setEffMoveKey( spep_7 -3 + 24, shuchusen2, 731.5 + b, 24.3 , 0 ); setEffMoveKey( spep_7 -3 + 26, shuchusen2, 628.2 + b, -2 , 0 ); setEffMoveKey( spep_7 -3 + 28, shuchusen2, 518.5 + b, 14.7 , 0 ); setEffMoveKey( spep_7 -3 + 30, shuchusen2, 415.3 + b, -21 , 0 ); setEffMoveKey( spep_7 -3 + 32, shuchusen2, 414.7 + b, -19.7 , 0 ); setEffMoveKey( spep_7 -3 + 34, shuchusen2, 414.1 + b, -18.3 , 0 ); setEffMoveKey( spep_7 -3 + 36, shuchusen2, 413.5 + b, -16.9 , 0 ); setEffMoveKey( spep_7 -3 + 38, shuchusen2, 413.8 + b, -17.7 , 0 ); setEffMoveKey( spep_7 -3 + 40, shuchusen2, 414 + b, -18.4 , 0 ); setEffMoveKey( spep_7 -3 + 42, shuchusen2, 414.2 + b, -19.2 , 0 ); setEffMoveKey( spep_7 -3 + 44, shuchusen2, 414.4 + b, -19.9 , 0 ); setEffMoveKey( spep_7 -3 + 46, shuchusen2, 414.6 + b, -20.7 , 0 ); setEffMoveKey( spep_7 -3 + 48, shuchusen2, 414.9 + b, -21.4 , 0 ); setEffMoveKey( spep_7 -3 + 50, shuchusen2, 415.1 + b, -22.1 , 0 ); setEffMoveKey( spep_7 -3 + 52, shuchusen2, 415.3 + b, -22.9 , 0 ); setEffMoveKey( spep_7 -3 + 54, shuchusen2, 415 + b, -22.3 , 0 ); setEffMoveKey( spep_7 -3 + 56, shuchusen2, 414.7 + b, -21.8 , 0 ); setEffMoveKey( spep_7 -3 + 58, shuchusen2, 414.4 + b, -21.3 , 0 ); setEffMoveKey( spep_7 -3 + 60, shuchusen2, 414.1 + b, -20.8 , 0 ); setEffMoveKey( spep_7 -3 + 62, shuchusen2, 413.8 + b, -20.3 , 0 ); setEffMoveKey( spep_7 -3 + 64, shuchusen2, 414.2 + b, -21 , 0 ); setEffMoveKey( spep_7 -3 + 66, shuchusen2, 414.7 + b, -21.7 , 0 ); setEffMoveKey( spep_7 -3 + 68, shuchusen2, 415.1 + b, -22.5 , 0 ); setEffMoveKey( spep_7 -3 + 70, shuchusen2, 415.5 + b, -23.3 , 0 ); setEffMoveKey( spep_7 -3 + 72, shuchusen2, 415.4 + b, -23 , 0 ); setEffMoveKey( spep_7 -3 + 74, shuchusen2, 415.3 + b, -22.8 , 0 ); setEffMoveKey( spep_7 -3 + 76, shuchusen2, 415.1 + b, -22.5 , 0 ); setEffMoveKey( spep_7 -3 + 78, shuchusen2, 415 + b, -22.3 , 0 ); setEffMoveKey( spep_7 -3 + 80, shuchusen2, 414.9 + b, -22 , 0 ); setEffMoveKey( spep_7 -3 + 82, shuchusen2, 414.7 + b, -21.8 , 0 ); setEffMoveKey( spep_7 -3 + 84, shuchusen2, 414.6 + b, -21.5 , 0 ); setEffMoveKey( spep_7 -3 + 118, shuchusen2, 414.6 + b, -21.5 , 0 ); setEffMoveKey( spep_7 -3 + 120, shuchusen2, 414.6 + b, -21.6 , 0 ); setEffMoveKey( spep_7 -3 + 122, shuchusen2, 414.6 + b, -21.2 , 0 ); setEffMoveKey( spep_7 -3 + 178, shuchusen2, 414.6 + b, -21.2 , 0 ); c = 1.5; setEffScaleKey( spep_7 -3 + 3, shuchusen2, 4.52 * c, 4.72 * c ); --setEffScaleKey( spep_7 -3 + 2, shuchusen2, 4.55, 4.75 ); setEffScaleKey( spep_7 -3 + 4, shuchusen2, 4.58 * c, 4.78 * c ); setEffScaleKey( spep_7 -3 + 6, shuchusen2, 4.61 * c, 4.81 * c ); setEffScaleKey( spep_7 -3 + 8, shuchusen2, 4.64 * c, 4.84 * c ); setEffScaleKey( spep_7 -3 + 10, shuchusen2, 4.67 * c, 4.87 * c ); setEffScaleKey( spep_7 -3 + 12, shuchusen2, 4.7 * c, 4.9 * c ); setEffScaleKey( spep_7 -3 + 14, shuchusen2, 4.73 * c, 4.93 * c ); setEffScaleKey( spep_7 -3 + 16, shuchusen2, 4.75 * c, 4.96 * c ); setEffScaleKey( spep_7 -3 + 18, shuchusen2, 4.78 * c, 4.99 * c ); setEffScaleKey( spep_7 -3 + 20, shuchusen2, 4.81 * c, 5.02 * c ); setEffScaleKey( spep_7 -3 + 22, shuchusen2, 4.14 * c, 4.31 * c ); setEffScaleKey( spep_7 -3 + 24, shuchusen2, 3.46 * c, 3.61 * c ); setEffScaleKey( spep_7 -3 + 26, shuchusen2, 2.79 * c, 2.91 * c ); setEffScaleKey( spep_7 -3 + 28, shuchusen2, 2.11 * c, 2.2 * c ); setEffScaleKey( spep_7 -3 + 30, shuchusen2, 1.44 * c, 1.5 * c ); setEffScaleKey( spep_7 -3 + 178, shuchusen2, 1.44 * c, 1.5 * c ); setEffRotateKey( spep_7 -3 + 3, shuchusen2, 0 ); setEffRotateKey( spep_7 -3 + 178, shuchusen2, 0 ); setEffAlphaKey( spep_7 -3 + 3, shuchusen2, 255 ); setEffAlphaKey( spep_7 -3 + 178, shuchusen2, 255 ); -- ** 白フェード ** -- entryFade( spep_7 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 175, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_7 + 4, 1159 ); setSeVolume( spep_7 + 4, 1159, 56 ); playSe( spep_7 + 4, 1024 ); playSe( spep_7 + 55, 1044 ); setSeVolume( spep_7 + 55, 1044, 56 ); setSeVolume( spep_7 + 120, 1044, 56.00 ); setSeVolume( spep_7 + 121, 1044, 55.24 ); setSeVolume( spep_7 + 122, 1044, 54.48 ); setSeVolume( spep_7 + 123, 1044, 53.72 ); setSeVolume( spep_7 + 124, 1044, 52.96 ); setSeVolume( spep_7 + 125, 1044, 52.20 ); setSeVolume( spep_7 + 126, 1044, 51.44 ); setSeVolume( spep_7 + 127, 1044, 50.68 ); setSeVolume( spep_7 + 128, 1044, 49.92 ); setSeVolume( spep_7 + 129, 1044, 49.16 ); setSeVolume( spep_7 + 130, 1044, 48.40 ); setSeVolume( spep_7 + 131, 1044, 47.64 ); setSeVolume( spep_7 + 132, 1044, 46.88 ); setSeVolume( spep_7 + 133, 1044, 46.12 ); setSeVolume( spep_7 + 134, 1044, 45.36 ); setSeVolume( spep_7 + 135, 1044, 44.60 ); setSeVolume( spep_7 + 136, 1044, 43.84 ); setSeVolume( spep_7 + 137, 1044, 43.08 ); setSeVolume( spep_7 + 138, 1044, 42.32 ); setSeVolume( spep_7 + 139, 1044, 41.56 ); setSeVolume( spep_7 + 140, 1044, 40.80 ); setSeVolume( spep_7 + 141, 1044, 40.04 ); setSeVolume( spep_7 + 142, 1044, 39.28 ); setSeVolume( spep_7 + 143, 1044, 38.52 ); setSeVolume( spep_7 + 144, 1044, 37.76 ); setSeVolume( spep_7 + 145, 1044, 37.00 ); setSeVolume( spep_7 + 146, 1044, 36.24 ); setSeVolume( spep_7 + 147, 1044, 35.48 ); setSeVolume( spep_7 + 148, 1044, 34.72 ); setSeVolume( spep_7 + 149, 1044, 33.96 ); setSeVolume( spep_7 + 150, 1044, 33.20 ); setSeVolume( spep_7 + 151, 1044, 32.44 ); setSeVolume( spep_7 + 152, 1044, 31.68 ); setSeVolume( spep_7 + 153, 1044, 30.92 ); setSeVolume( spep_7 + 154, 1044, 30.16 ); setSeVolume( spep_7 + 155, 1044, 29.40 ); setSeVolume( spep_7 + 156, 1044, 28.64 ); setSeVolume( spep_7 + 157, 1044, 27.88 ); setSeVolume( spep_7 + 158, 1044, 27.12 ); setSeVolume( spep_7 + 159, 1044, 26.36 ); setSeVolume( spep_7 + 160, 1044, 25.60 ); setSeVolume( spep_7 + 161, 1044, 24.84 ); setSeVolume( spep_7 + 162, 1044, 24.08 ); setSeVolume( spep_7 + 163, 1044, 23.32 ); setSeVolume( spep_7 + 164, 1044, 22.56 ); setSeVolume( spep_7 + 165, 1044, 21.80 ); setSeVolume( spep_7 + 166, 1044, 21.04 ); setSeVolume( spep_7 + 167, 1044, 20.28 ); setSeVolume( spep_7 + 168, 1044, 19.52 ); setSeVolume( spep_7 + 169, 1044, 18.76 ); setSeVolume( spep_7 + 170, 1044, 18.00 ); -- ** ダメージ表示 ** -- dealDamage( spep_7 + 20 ); endPhase( spep_7 + 170 ); end