--1018660:ミスター・ブウ_ヒップクラッシュ --sp_effect_b1_00091 --sp1379 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01= 154584 ;-- 気だめ、セリフカットイン SP_02= 154585 ;-- 接近ビンタ⇒鉄槌⇒敵落下 SP_03= 154586 ;-- 接近ビンタ⇒鉄槌⇒敵落下 SP_04= 154587 ;-- 急降下 SP_05= 154588 ;-- ヒップクラッシュ⇒ガッツポ-ズ SP_06= 154589 ;-- ヒップクラッシュ⇒ガッツポ-ズ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 気だめ ------------------------------------------------------ spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 140, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 140, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 140, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 140, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 34, 906, 104, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 34, shuchusen1, 104, 20 ); setEffMoveKey( spep_0-3 + 34, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 138, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 34, shuchusen1, 1.5, 1.5 ); setEffScaleKey( spep_0-3 + 138, shuchusen1, 1.5, 1.5 ); setEffRotateKey( spep_0-3 + 34, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 138, shuchusen1, 180 ); setEffAlphaKey( spep_0-3 + 34, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 138, shuchusen1, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 40, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 40, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +52, 190006, 72, 0x100, -1, 0, 120, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +52, ctgogo, 120, 510); setEffMoveKey( spep_0 +124, ctgogo, 120, 510); setEffAlphaKey( spep_0 +52, ctgogo, 0 ); setEffAlphaKey( spep_0 + 53, ctgogo, 255 ); setEffAlphaKey( spep_0 + 54, ctgogo, 255 ); setEffAlphaKey( spep_0 + 118, ctgogo, 255 ); setEffAlphaKey( spep_0 + 120, ctgogo, 191 ); setEffAlphaKey( spep_0 + 122, ctgogo, 112 ); setEffAlphaKey( spep_0 + 124, ctgogo, 64 ); setEffRotateKey( spep_0 +52, ctgogo, 0); setEffRotateKey( spep_0 +124, ctgogo, 0); setEffScaleKey( spep_0 +52, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +114, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +124, ctgogo, 1.07, 1.07 ); --SE playSe( spep_0 + 37, 1035 ); playSe(spep_0+52, 1018); --白フェード entryFade( spep_0 + 132, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_1=spep_0+140; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUT = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUT = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUT = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -------------------------------------- --接近ビンタ⇒鉄槌⇒ -------------------------------------- -- ** エフェクト等 ** -- binta_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_2 + 0, binta_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 252, binta_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, binta_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 252, binta_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, binta_f, 0 ); setEffRotateKey( spep_2 + 252, binta_f, 0 ); setEffAlphaKey( spep_2 + 0, binta_f, 255 ); setEffAlphaKey( spep_2 + 252, binta_f, 255 ); -- ** エフェクト等 ** -- binta_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_2 + 0, binta_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 252, binta_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, binta_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 252, binta_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, binta_b, 0 ); setEffRotateKey( spep_2 + 252, binta_b, 0 ); setEffAlphaKey( spep_2 + 0, binta_b, 255 ); setEffAlphaKey( spep_2 + 252, binta_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 102 ); setMoveKey( spep_2 + 0, 1, 189.1, -185 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 178.5, -171.8 , 0 ); setMoveKey( spep_2-3 + 4, 1, 168, -158.6 , 0 ); setMoveKey( spep_2-3 + 6, 1, 157.4, -145.3 , 0 ); setMoveKey( spep_2-3 + 8, 1, 146.8, -132.1 , 0 ); setMoveKey( spep_2-3 + 10, 1, 136.2, -118.8 , 0 ); setMoveKey( spep_2-3 + 12, 1, 125.6, -105.6 , 0 ); setMoveKey( spep_2-3 + 14, 1, 115, -92.4 , 0 ); setMoveKey( spep_2-3 + 16, 1, 104.5, -79.1 , 0 ); setMoveKey( spep_2-3 + 18, 1, 93.9, -65.9 , 0 ); setMoveKey( spep_2-3 + 20, 1, 83.3, -52.6 , 0 ); setMoveKey( spep_2-3 + 22, 1, 72.8, -39.4 , 0 ); setMoveKey( spep_2-3 + 24, 1, 62.2, -26.2 , 0 ); setMoveKey( spep_2-3 + 26, 1, 51.6, -12.9 , 0 ); setMoveKey( spep_2-3 + 28, 1, 41.1, 0.3 , 0 ); setMoveKey( spep_2-3 + 30, 1, 51.9, 0.3 , 0 ); setMoveKey( spep_2-3 + 32, 1, 52.3, 0.3 , 0 ); setScaleKey( spep_2 + 0, 1, 2.23, 2.23 ); --setScaleKey( spep_2-3 + 2, 1, 2.17, 2.17 ); setScaleKey( spep_2-3 + 4, 1, 2.11, 2.11 ); setScaleKey( spep_2-3 + 6, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 8, 1, 2, 2 ); setScaleKey( spep_2-3 + 10, 1, 1.94, 1.94 ); setScaleKey( spep_2-3 + 12, 1, 1.88, 1.88 ); setScaleKey( spep_2-3 + 14, 1, 1.82, 1.82 ); setScaleKey( spep_2-3 + 16, 1, 1.76, 1.76 ); setScaleKey( spep_2-3 + 18, 1, 1.7, 1.7 ); setScaleKey( spep_2-3 + 20, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 22, 1, 1.58, 1.58 ); setScaleKey( spep_2-3 + 24, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 26, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 28, 1, 1.41, 1.41 ); setScaleKey( spep_2-3 + 32, 1, 1.41, 1.41 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 28, 1, 0 ); setRotateKey( spep_2-3 + 30, 1, 2.4 ); setRotateKey( spep_2-3 + 32, 1, 2.5 ); --SE se_0008 = playSe( spep_2, 8 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge -12, SE_CUT, 0 ); stopSe( SP_dodge -12, se_0008, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 30, 906, 14, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 30, shuchusen2, 14, 20 ); setEffMoveKey( spep_2-3 + 30, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 44, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 30, shuchusen2, 1, 1 ); setEffScaleKey( spep_2-3 + 44, shuchusen2, 1, 1 ); setEffRotateKey( spep_2-3 + 30, shuchusen2, 180 ); setEffRotateKey( spep_2-3 + 44, shuchusen2, 180 ); setEffAlphaKey( spep_2-3 + 30, shuchusen2, 255 ); setEffAlphaKey( spep_2-3 + 44, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_2-3 + 76, 906, 22, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 76, shuchusen3, 22, 20 ); setEffMoveKey( spep_2-3 + 76, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 98, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 76, shuchusen3, 1, 1 ); setEffScaleKey( spep_2-3 + 98, shuchusen3, 1, 1 ); setEffRotateKey( spep_2-3 + 76, shuchusen3, 180 ); setEffRotateKey( spep_2-3 + 98, shuchusen3, 180 ); setEffAlphaKey( spep_2-3 + 76, shuchusen3, 255 ); setEffAlphaKey( spep_2-3 + 98, shuchusen3, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_2-3 + 142, 906, 2, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 142, shuchusen4, 2, 20 ); setEffMoveKey( spep_2-3 + 142, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 144, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 142, shuchusen4, 1, 1 ); setEffScaleKey( spep_2-3 + 144, shuchusen4, 1, 1 ); setEffRotateKey( spep_2-3 + 142, shuchusen4, 180 ); setEffRotateKey( spep_2-3 + 144, shuchusen4, 180 ); setEffAlphaKey( spep_2-3 + 142, shuchusen4, 255 ); setEffAlphaKey( spep_2-3 + 144, shuchusen4, 255 ); --敵の動き setDisp( spep_2 -3 + 250, 1, 0 ); changeAnime( spep_2-3 + 40, 1, 118 ); changeAnime( spep_2-3 + 76, 1, 108 ); changeAnime( spep_2-3 + 78, 1, 106 ); changeAnime( spep_2-3 + 144, 1, 108 ); changeAnime( spep_2-3 + 158, 1, 106 ); changeAnime( spep_2-3 + 198, 1, 108 ); changeAnime( spep_2-3 + 250, 1, 102 ); setMoveKey( spep_2-3 + 36, 1, 52.3, 0.3 , 0 ); setMoveKey( spep_2-3 + 39, 1, 53, 0.2 , 0 ); setMoveKey( spep_2-3 + 40, 1, 68, -18.5 , 0 ); setMoveKey( spep_2-3 + 48, 1, 68, -18.5 , 0 ); setMoveKey( spep_2-3 + 50, 1, 67.9, -18.5 , 0 ); setMoveKey( spep_2-3 + 52, 1, 68.1, -18.5 , 0 ); setMoveKey( spep_2-3 + 54, 1, 68.3, -18.6 , 0 ); setMoveKey( spep_2-3 + 56, 1, 68.5, -18.6 , 0 ); setMoveKey( spep_2-3 + 58, 1, 68.6, -18.7 , 0 ); setMoveKey( spep_2-3 + 60, 1, 68.8, -18.7 , 0 ); setMoveKey( spep_2-3 + 62, 1, 69, -18.7 , 0 ); setMoveKey( spep_2-3 + 64, 1, 69.2, -18.8 , 0 ); setMoveKey( spep_2-3 + 66, 1, 69.4, -18.8 , 0 ); setMoveKey( spep_2-3 + 68, 1, 69.6, -18.9 , 0 ); setMoveKey( spep_2-3 + 70, 1, 69.7, -18.9 , 0 ); setMoveKey( spep_2-3 + 72, 1, 69.9, -19 , 0 ); setMoveKey( spep_2-3 + 75, 1, 70.1, -19 , 0 ); setMoveKey( spep_2-3 + 76, 1, 49.3, 13 , 0 ); setMoveKey( spep_2-3 + 77, 1, 49.3, 13 , 0 ); setMoveKey( spep_2-3 + 78, 1, 31.9, -48.4 , 0 ); setMoveKey( spep_2-3 + 80, 1, -11.2, -9.1 , 0 ); setMoveKey( spep_2-3 + 82, 1, 28.6, 14.6 , 0 ); setMoveKey( spep_2-3 + 84, 1, -13.8, -19.1 , 0 ); setMoveKey( spep_2-3 + 86, 1, 18.7, -20.9 , 0 ); setMoveKey( spep_2-3 + 88, 1, 2.5, -10.6 , 0 ); setMoveKey( spep_2-3 + 112, 1, 2.5, -10.6 , 0 ); setMoveKey( spep_2-3 + 114, 1, 2.5, -10.7 , 0 ); setMoveKey( spep_2-3 + 116, 1, 6.8, -12.7 , 0 ); setMoveKey( spep_2-3 + 118, 1, 11.4, -15 , 0 ); setMoveKey( spep_2-3 + 120, 1, 16.1, -17.2 , 0 ); setMoveKey( spep_2-3 + 122, 1, 20.8, -19.5 , 0 ); setMoveKey( spep_2-3 + 124, 1, 25.5, -21.8 , 0 ); setMoveKey( spep_2-3 + 126, 1, 30.2, -24 , 0 ); setMoveKey( spep_2-3 + 128, 1, 34.9, -26.3 , 0 ); setMoveKey( spep_2-3 + 130, 1, 39.7, -28.6 , 0 ); setMoveKey( spep_2-3 + 132, 1, 44.4, -30.8 , 0 ); setMoveKey( spep_2-3 + 134, 1, 49, -33.1 , 0 ); setMoveKey( spep_2-3 + 136, 1, 53.7, -35.3 , 0 ); setMoveKey( spep_2-3 + 138, 1, 58.3, -37.5 , 0 ); setMoveKey( spep_2-3 + 140, 1, 62.8, -39.6 , 0 ); setMoveKey( spep_2-3 + 143, 1, 63.7, -65.8 , 0 ); setMoveKey( spep_2-3 + 144, 1, 155.4, -98.8 , 0 ); setMoveKey( spep_2-3 + 146, 1, 130.8, -127.7 , 0 ); setMoveKey( spep_2-3 + 148, 1, 152.1, -123.7 , 0 ); setMoveKey( spep_2-3 + 150, 1, 109.7, -178.9 , 0 ); setMoveKey( spep_2-3 + 152, 1, 142.2, -191.6 , 0 ); setMoveKey( spep_2-3 + 154, 1, 126, -185.4 , 0 ); setMoveKey( spep_2-3 + 157, 1, 126, -186 , 0 ); setMoveKey( spep_2-3 + 158, 1, 127.1, -198 , 0 ); setMoveKey( spep_2-3 + 160, 1, 124.7, -196.2 , 0 ); setMoveKey( spep_2-3 + 162, 1, 117.5, -191 , 0 ); setMoveKey( spep_2-3 + 164, 1, 105.5, -182.2 , 0 ); setMoveKey( spep_2-3 + 166, 1, 88.7, -169.8 , 0 ); setMoveKey( spep_2-3 + 168, 1, 67.1, -150.8 , 0 ); setMoveKey( spep_2-3 + 170, 1, 67.1, -148.3 , 0 ); setMoveKey( spep_2-3 + 172, 1, 67.1, -145.9 , 0 ); setMoveKey( spep_2-3 + 174, 1, 67.1, -143.4 , 0 ); setMoveKey( spep_2-3 + 176, 1, 67.1, -140.9 , 0 ); setMoveKey( spep_2-3 + 178, 1, 67.1, -138.5 , 0 ); setMoveKey( spep_2-3 + 180, 1, 67.1, -136 , 0 ); setMoveKey( spep_2-3 + 182, 1, 67.1, -133.6 , 0 ); setMoveKey( spep_2-3 + 184, 1, 67.2, -131.1 , 0 ); setMoveKey( spep_2-3 + 186, 1, 67.2, -128.6 , 0 ); setMoveKey( spep_2-3 + 188, 1, 67.2, -126.2 , 0 ); setMoveKey( spep_2-3 + 190, 1, 67.2, -123.7 , 0 ); setMoveKey( spep_2-3 + 192, 1, 67.2, -252.9 , 0 ); setMoveKey( spep_2-3 + 194, 1, 67.2, -269.2 , 0 ); setMoveKey( spep_2-3 + 197, 1, 67.2, -266.6 , 0 ); setMoveKey( spep_2-3 + 198, 1, 35.9, -416 , 0 ); setMoveKey( spep_2-3 + 199, 1, 35.9, -416 , 0 ); setMoveKey( spep_2-3 + 200, 1, 36.1, -418.9 , 0 ); setMoveKey( spep_2-3 + 202, 1, 22.8, -412.8 , 0 ); setMoveKey( spep_2-3 + 204, 1, 31.2, -421.4 , 0 ); setMoveKey( spep_2-3 + 206, 1, 23.7, -431.8 , 0 ); setMoveKey( spep_2-3 + 208, 1, 32.1, -426.3 , 0 ); setMoveKey( spep_2-3 + 210, 1, 24.6, -436.7 , 0 ); setMoveKey( spep_2-3 + 212, 1, 33, -431.1 , 0 ); setMoveKey( spep_2-3 + 214, 1, 25.5, -441.6 , 0 ); setMoveKey( spep_2-3 + 216, 1, 34, -436 , 0 ); setMoveKey( spep_2-3 + 218, 1, 26.4, -446.4 , 0 ); setMoveKey( spep_2-3 + 220, 1, 34.9, -440.9 , 0 ); setMoveKey( spep_2-3 + 222, 1, 27.5, -452.3 , 0 ); setMoveKey( spep_2-3 + 224, 1, 35.7, -445.5 , 0 ); setMoveKey( spep_2-3 + 226, 1, 28, -454.8 , 0 ); setMoveKey( spep_2-3 + 228, 1, 36.3, -448.1 , 0 ); setMoveKey( spep_2-3 + 230, 1, 28.5, -457.3 , 0 ); setMoveKey( spep_2-3 + 232, 1, 36.8, -450.6 , 0 ); setMoveKey( spep_2-3 + 234, 1, 29.1, -459.9 , 0 ); setMoveKey( spep_2-3 + 236, 1, 37.3, -453.1 , 0 ); setMoveKey( spep_2-3 + 238, 1, 29.6, -462.4 , 0 ); setMoveKey( spep_2-3 + 240, 1, 37.9, -455.7 , 0 ); setMoveKey( spep_2-3 + 242, 1, 30.2, -464.9 , 0 ); setMoveKey( spep_2-3 + 244, 1, 38.4, -458.2 , 0 ); setMoveKey( spep_2-3 + 246, 1, 30.7, -467.5 , 0 ); setMoveKey( spep_2-3 + 249, 1, 39, -460.7 , 0 ); setMoveKey( spep_2-3 + 250, 1, 189.1, -185 , 0 ); setScaleKey( spep_2-3 + 36, 1, 1.41, 1.41 ); setScaleKey( spep_2-3 + 39, 1, 1.42, 1.42 ); setScaleKey( spep_2-3 + 52, 1, 1.42, 1.42 ); setScaleKey( spep_2-3 + 54, 1, 1.43, 1.43 ); setScaleKey( spep_2-3 + 60, 1, 1.43, 1.43 ); setScaleKey( spep_2-3 + 62, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 68, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 70, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 75, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 76, 1, 1.92, 1.92 ); setScaleKey( spep_2-3 + 77, 1, 1.92, 1.92 ); setScaleKey( spep_2-3 + 78, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 80, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 82, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 116, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 118, 1, 1.46, 1.46 ); setScaleKey( spep_2-3 + 120, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 122, 1, 1.48, 1.48 ); setScaleKey( spep_2-3 + 124, 1, 1.49, 1.49 ); setScaleKey( spep_2-3 + 126, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 128, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 130, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 132, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 134, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 140, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 143, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 144, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 146, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 148, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 197, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 198, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 199, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 200, 1, 1.6, 1.6 ); setScaleKey( spep_2-3 + 202, 1, 1.43, 1.43 ); setScaleKey( spep_2-3 + 204, 1, 1.42, 1.42 ); setScaleKey( spep_2-3 + 206, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 208, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 210, 1, 1.46, 1.46 ); setScaleKey( spep_2-3 + 212, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 214, 1, 1.48, 1.48 ); setScaleKey( spep_2-3 + 216, 1, 1.49, 1.49 ); setScaleKey( spep_2-3 + 218, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 220, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 222, 1, 1.53, 1.53 ); setScaleKey( spep_2-3 + 224, 1, 1.53, 1.53 ); setScaleKey( spep_2-3 + 226, 1, 1.54, 1.54 ); setScaleKey( spep_2-3 + 228, 1, 1.54, 1.54 ); setScaleKey( spep_2-3 + 230, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 232, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 234, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 236, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 238, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 240, 1, 1.58, 1.58 ); setScaleKey( spep_2-3 + 242, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 244, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 246, 1, 1.6, 1.6 ); setScaleKey( spep_2-3 + 249, 1, 1.6, 1.6 ); setScaleKey( spep_2-3 + 250, 1, 2.23, 2.23 ); setRotateKey( spep_2-3 + 39, 1, 2.5 ); setRotateKey( spep_2-3 + 40, 1, 11.3 ); setRotateKey( spep_2-3 + 75, 1, 11.3 ); setRotateKey( spep_2-3 + 76, 1, -7 ); setRotateKey( spep_2-3 + 77, 1, -7 ); setRotateKey( spep_2-3 + 78, 1, -62.9 ); setRotateKey( spep_2-3 + 114, 1, -62.9 ); setRotateKey( spep_2-3 + 116, 1, -60.5 ); setRotateKey( spep_2-3 + 118, 1, -58 ); setRotateKey( spep_2-3 + 120, 1, -55.6 ); setRotateKey( spep_2-3 + 122, 1, -53.1 ); setRotateKey( spep_2-3 + 124, 1, -50.7 ); setRotateKey( spep_2-3 + 126, 1, -48.2 ); setRotateKey( spep_2-3 + 128, 1, -45.8 ); setRotateKey( spep_2-3 + 130, 1, -43.3 ); setRotateKey( spep_2-3 + 132, 1, -40.9 ); setRotateKey( spep_2-3 + 134, 1, -38.4 ); setRotateKey( spep_2-3 + 136, 1, -36 ); setRotateKey( spep_2-3 + 138, 1, -33.5 ); setRotateKey( spep_2-3 + 140, 1, -31.1 ); setRotateKey( spep_2-3 + 143, 1, -31.1 ); setRotateKey( spep_2-3 + 144, 1, 67.7 ); setRotateKey( spep_2-3 + 157, 1, 67.7 ); setRotateKey( spep_2-3 + 158, 1, 73 ); setRotateKey( spep_2-3 + 160, 1, 74.5 ); setRotateKey( spep_2-3 + 162, 1, 79 ); setRotateKey( spep_2-3 + 164, 1, 86.6 ); setRotateKey( spep_2-3 + 166, 1, 97.2 ); setRotateKey( spep_2-3 + 168, 1, 110.8 ); setRotateKey( spep_2-3 + 249, 1, 110.8 ); setRotateKey( spep_2-3 + 250, 1, 0 ); --!! ctbikuri = entryEffectLife( spep_2-3 + 30, 10000, 16, 0x100, -1, 0, 75, 148.3 ); setEffMoveKey( spep_2-3 + 30, ctbikuri, 75, 148.3 , 0 ); setEffMoveKey( spep_2-3 + 32, ctbikuri, 86.1, 172.9 , 0 ); setEffMoveKey( spep_2-3 + 34, ctbikuri, 97.1, 197.6 , 0 ); setEffMoveKey( spep_2-3 + 36, ctbikuri, 108.2, 222.2 , 0 ); setEffMoveKey( spep_2-3 + 38, ctbikuri, 107.1, 219.4 , 0 ); setEffMoveKey( spep_2-3 + 40, ctbikuri, 106, 216.7 , 0 ); setEffMoveKey( spep_2-3 + 42, ctbikuri, 105, 214 , 0 ); setEffMoveKey( spep_2-3 + 44, ctbikuri, 105.9, 216.5 , 0 ); setEffMoveKey( spep_2-3 + 46, ctbikuri, 106.9, 218.9 , 0 ); setEffScaleKey( spep_2-3 + 30, ctbikuri, 1, 1 ); setEffScaleKey( spep_2-3 + 32, ctbikuri, 1.37, 1.37 ); setEffScaleKey( spep_2-3 + 34, ctbikuri, 1.73, 1.73 ); setEffScaleKey( spep_2-3 + 36, ctbikuri, 2.1, 2.1 ); setEffScaleKey( spep_2-3 + 38, ctbikuri, 2.02, 2.02 ); setEffScaleKey( spep_2-3 + 40, ctbikuri, 1.93, 1.93 ); setEffScaleKey( spep_2-3 + 42, ctbikuri, 1.85, 1.85 ); setEffScaleKey( spep_2-3 + 44, ctbikuri, 1.93, 1.93 ); setEffScaleKey( spep_2-3 + 46, ctbikuri, 2, 2 ); setEffRotateKey( spep_2-3 + 30, ctbikuri, 20.3 ); setEffRotateKey( spep_2-3 + 46, ctbikuri, 20.3 ); setEffAlphaKey( spep_2-3 + 30, ctbikuri, 26 ); setEffAlphaKey( spep_2-3 + 32, ctbikuri, 102 ); setEffAlphaKey( spep_2-3 + 34, ctbikuri, 179 ); setEffAlphaKey( spep_2-3 + 36, ctbikuri, 255 ); setEffAlphaKey( spep_2-3 + 42, ctbikuri, 255 ); setEffAlphaKey( spep_2-3 + 44, ctbikuri, 141 ); setEffAlphaKey( spep_2-3 + 46, ctbikuri, 26 ); --ばき ctbaki = entryEffectLife( spep_2-3 + 76, 10020, 28, 0x100, -1, 0, 134.5, 274.3 );--バキッ setEffMoveKey( spep_2-3 + 76, ctbaki, 134.5, 274.3 , 0 ); setEffMoveKey( spep_2-3 + 78, ctbaki, 153.1, 296.5 , 0 ); setEffMoveKey( spep_2-3 + 80, ctbaki, 139.8, 292.6 , 0 ); setEffMoveKey( spep_2-3 + 82, ctbaki, 134.5, 274.3 , 0 ); setEffMoveKey( spep_2-3 + 84, ctbaki, 153.1, 296.5 , 0 ); setEffMoveKey( spep_2-3 + 86, ctbaki, 139.8, 292.6 , 0 ); setEffMoveKey( spep_2-3 + 88, ctbaki, 134.5, 274.3 , 0 ); setEffMoveKey( spep_2-3 + 90, ctbaki, 153.1, 296.5 , 0 ); setEffMoveKey( spep_2-3 + 92, ctbaki, 139.8, 292.6 , 0 ); setEffMoveKey( spep_2-3 + 94, ctbaki, 134.5, 274.3 , 0 ); setEffMoveKey( spep_2-3 + 96, ctbaki, 153.1, 296.5 , 0 ); setEffMoveKey( spep_2-3 + 98, ctbaki, 139.8, 292.6 , 0 ); setEffMoveKey( spep_2-3 + 100, ctbaki, 165.6, 321.5 , 0 ); setEffMoveKey( spep_2-3 + 102, ctbaki, 152.3, 317.6 , 0 ); setEffMoveKey( spep_2-3 + 104, ctbaki, 152.3, 317.6 , 0 ); setEffScaleKey( spep_2-3 + 76, ctbaki, 1.93, 1.93 ); setEffScaleKey( spep_2-3 + 104, ctbaki, 1.93, 1.93 ); setEffRotateKey( spep_2-3 + 76, ctbaki, 40 ); setEffRotateKey( spep_2-3 + 104, ctbaki, 40 ); setEffAlphaKey( spep_2-3 + 76, ctbaki, 255 ); setEffAlphaKey( spep_2-3 + 100, ctbaki, 255 ); setEffAlphaKey( spep_2-3 + 102, ctbaki, 128 ); setEffAlphaKey( spep_2-3 + 104, ctbaki, 0 ); --どん ctdon = entryEffectLife( spep_2-3 + 142, 10019, 32, 0x100, -1, 0, -145.5, 428.8 );--ドンッ setEffMoveKey( spep_2-3 + 142, ctdon, -145.5, 428.8 , 0 ); setEffMoveKey( spep_2-3 + 144, ctdon, -140.6, 432.9 , 0 ); setEffMoveKey( spep_2-3 + 146, ctdon, -138.2, 416.4 , 0 ); setEffMoveKey( spep_2-3 + 148, ctdon, -144.4, 424.2 , 0 ); setEffMoveKey( spep_2-3 + 150, ctdon, -137.8, 411.7 , 0 ); setEffMoveKey( spep_2-3 + 152, ctdon, -144.9, 409.6 , 0 ); setEffMoveKey( spep_2-3 + 154, ctdon, -139.6, 400.7 , 0 ); setEffMoveKey( spep_2-3 + 156, ctdon, -140.3, 403.3 , 0 ); setEffMoveKey( spep_2-3 + 158, ctdon, -139.9, 391 , 0 ); setEffMoveKey( spep_2-3 + 160, ctdon, -144.5, 394.2 , 0 ); setEffMoveKey( spep_2-3 + 162, ctdon, -141.2, 384.1 , 0 ); setEffMoveKey( spep_2-3 + 164, ctdon, -144.7, 383.5 , 0 ); setEffMoveKey( spep_2-3 + 166, ctdon, -139.4, 375.2 , 0 ); setEffMoveKey( spep_2-3 + 168, ctdon, -142.1, 374.8 , 0 ); setEffMoveKey( spep_2-3 + 170, ctdon, -144.6, 365.9 , 0 ); setEffMoveKey( spep_2-3 + 172, ctdon, -166.3, 405.6 , 0 ); setEffMoveKey( spep_2-3 + 174, ctdon, -193.8, 438.5 , 0 ); setEffScaleKey( spep_2-3 + 142, ctdon, 2, 2 ); setEffScaleKey( spep_2-3 + 144, ctdon, 2, 2 ); setEffScaleKey( spep_2-3 + 146, ctdon, 2.01, 2.01 ); setEffScaleKey( spep_2-3 + 150, ctdon, 2.01, 2.01 ); setEffScaleKey( spep_2-3 + 152, ctdon, 2.02, 2.02 ); setEffScaleKey( spep_2-3 + 156, ctdon, 2.02, 2.02 ); setEffScaleKey( spep_2-3 + 158, ctdon, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 160, ctdon, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 162, ctdon, 2.04, 2.04 ); setEffScaleKey( spep_2-3 + 166, ctdon, 2.04, 2.04 ); setEffScaleKey( spep_2-3 + 168, ctdon, 2.05, 2.05 ); setEffScaleKey( spep_2-3 + 170, ctdon, 2.05, 2.05 ); setEffScaleKey( spep_2-3 + 172, ctdon, 1.4, 1.4 ); setEffScaleKey( spep_2-3 + 174, ctdon, 0.75, 0.75 ); setEffRotateKey( spep_2-3 + 142, ctdon, -10 ); setEffRotateKey( spep_2-3 + 174, ctdon, -10 ); setEffAlphaKey( spep_2-3 + 142, ctdon, 255 ); setEffAlphaKey( spep_2-3 + 170, ctdon, 255 ); setEffAlphaKey( spep_2-3 + 172, ctdon, 128 ); setEffAlphaKey( spep_2-3 + 174, ctdon, 0 ); --文字エントリー ctzun = entryEffectLife( spep_2-3 + 198, 10016, 26, 0x100, -1, 0, 17.8, -90.8 );--ズンッ setEffMoveKey( spep_2-3 + 198, ctzun, 17.8, -90.8 , 0 ); setEffMoveKey( spep_2-3 + 200, ctzun, 17.2, -89.9 , 0 ); setEffMoveKey( spep_2-3 + 202, ctzun, 16.6, -89 , 0 ); setEffMoveKey( spep_2-3 + 204, ctzun, 16, -88.2 , 0 ); setEffMoveKey( spep_2-3 + 206, ctzun, 15.4, -87.3 , 0 ); setEffMoveKey( spep_2-3 + 208, ctzun, 14.8, -86.4 , 0 ); setEffMoveKey( spep_2-3 + 210, ctzun, 14.2, -85.6 , 0 ); setEffMoveKey( spep_2-3 + 212, ctzun, 13.6, -84.7 , 0 ); setEffMoveKey( spep_2-3 + 214, ctzun, 13, -83.8 , 0 ); setEffMoveKey( spep_2-3 + 216, ctzun, 12.4, -82.9 , 0 ); setEffMoveKey( spep_2-3 + 218, ctzun, 11.8, -82.1 , 0 ); setEffMoveKey( spep_2-3 + 224, ctzun, 11.2, -81.2 , 0 ); setEffScaleKey( spep_2-3 + 198, ctzun, 1.2, 1.2 ); setEffScaleKey( spep_2-3 + 200, ctzun, 1.27, 1.27 ); setEffScaleKey( spep_2-3 + 202, ctzun, 1.35, 1.35 ); setEffScaleKey( spep_2-3 + 204, ctzun, 1.42, 1.42 ); setEffScaleKey( spep_2-3 + 206, ctzun, 1.49, 1.49 ); setEffScaleKey( spep_2-3 + 208, ctzun, 1.56, 1.56 ); setEffScaleKey( spep_2-3 + 210, ctzun, 1.64, 1.64 ); setEffScaleKey( spep_2-3 + 212, ctzun, 1.71, 1.71 ); setEffScaleKey( spep_2-3 + 214, ctzun, 1.78, 1.78 ); setEffScaleKey( spep_2-3 + 216, ctzun, 1.85, 1.85 ); setEffScaleKey( spep_2-3 + 218, ctzun, 1.93, 1.93 ); setEffScaleKey( spep_2-3 + 220, ctzun, 2, 2 ); setEffScaleKey( spep_2-3 + 224, ctzun, 2, 2 ); setEffRotateKey( spep_2-3 + 198, ctzun, 10 ); setEffRotateKey( spep_2-3 + 224, ctzun, 10 ); setEffAlphaKey( spep_2-3 + 198, ctzun, 255 ); setEffAlphaKey( spep_2-3 + 220, ctzun, 255 ); setEffAlphaKey( spep_2-3 + 222, ctzun, 141 ); setEffAlphaKey( spep_2-3 + 224, ctzun, 26 ); playSe( spep_2 + 29, 1113 ); playSe( spep_2 + 71, 1006 ); playSe( spep_2 + 71, 1110 ); playSe( spep_2 + 72, 1000 ); se_1121 = playSe( spep_2 + 75, 1121 ); setSeVolume( spep_2 + 75, 1121, 0 ); setSeVolume( spep_2 + 145, 1121, 35 ); setSeVolume( spep_2 + 146, 1121, 70 ); setSeVolume( spep_2 + 147, 1121, 100 ); playSe( spep_2 + 129, 1009 ); playSe( spep_2 + 129, 1110 ); setSeVolume( spep_2 + 129, 1110, 63 ); se_0009 = playSe( spep_2 + 132, 9 ); setSeVolume( spep_2 + 132, 9, 79 ); se_1159 = playSe( spep_2 + 197, 1159 ); stopSe( spep_2 + 28, se_0008, 10 ); stopSe( spep_2 + 202, se_1121, 0 ); stopSe( spep_2 + 197, se_0009, 0 ); stopSe( spep_2 + 247, se_1159, 52 ); --白フェード entryFade( spep_2 + 242, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_3=spep_2+252; ------------------------------------------------------ -- 急降下 ------------------------------------------------------ -- ** エフェクト等 ** -- fall = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_3 + 0, fall, 0, 0 , 0 ); setEffMoveKey( spep_3 + 120, fall, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, fall, 1.0, 1.0 ); setEffScaleKey( spep_3 + 120, fall, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fall, 0 ); setEffRotateKey( spep_3 + 120, fall, 0 ); setEffAlphaKey( spep_3 + 0, fall, 255 ); setEffAlphaKey( spep_3 + 120, fall, 255 ); shuchusen5 = entryEffectLife( spep_3-3 + 58, 906, 60, 0x100, -1, 0, 0, 133 ); setEffShake( spep_3-3 + 58, shuchusen5, 60, 20 ); setEffMoveKey( spep_3-3 + 58, shuchusen5, 0, 133 , 0 ); setEffMoveKey( spep_3-3 + 118, shuchusen5, 0, 133 , 0 ); setEffScaleKey( spep_3-3 + 58, shuchusen5, 1.07, 1.29 ); setEffScaleKey( spep_3-3 + 118, shuchusen5, 1.07, 1.29 ); setEffRotateKey( spep_3-3 + 58, shuchusen5, 180 ); setEffRotateKey( spep_3-3 + 118, shuchusen5, 180 ); setEffAlphaKey( spep_3-3 + 58, shuchusen5, 255 ); setEffAlphaKey( spep_3-3 + 118, shuchusen5, 255 ); --SE playSe( spep_3 + 4, 1117 ); setSeVolume( spep_3 + 4, 1117, 79 ); se_1116 = playSe( spep_3 + 50, 1116 ); se_1118 = playSe( spep_3 + 55, 1118 ); setSeVolume( spep_3 + 55, 1118, 79 ); --白フェード entryFade( spep_3 + 112, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_4=spep_3+120; ------------------------------------------------------ -- ヒップクラッシュ⇒ガッツポ-ズ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 160, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 160, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 160, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 160, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 160, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 160, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 160, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 160, finish_b, 255 ); setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 160, 1, 0 ); changeAnime( spep_4 + 0, 1, 108 ); changeAnime( spep_4-3 + 28, 1, 106 ); changeAnime( spep_4-3 + 32, 1, 108 ); changeAnime( spep_4-3 + 36, 1, 106 ); setMoveKey( spep_4 + 0, 1, 4.3, -349 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 5.4, -349.5 , 0 ); setMoveKey( spep_4-3 + 4, 1, 6.4, -350 , 0 ); setMoveKey( spep_4-3 + 6, 1, 7.4, -350.5 , 0 ); setMoveKey( spep_4-3 + 8, 1, 8.5, -351 , 0 ); setMoveKey( spep_4-3 + 10, 1, 9.5, -351.5 , 0 ); setMoveKey( spep_4-3 + 12, 1, 10.6, -352 , 0 ); setMoveKey( spep_4-3 + 14, 1, 11.6, -352.5 , 0 ); setMoveKey( spep_4-3 + 16, 1, 12.6, -353 , 0 ); setMoveKey( spep_4-3 + 18, 1, 13.7, -353.5 , 0 ); setMoveKey( spep_4-3 + 20, 1, 14.7, -354.1 , 0 ); setMoveKey( spep_4-3 + 22, 1, 15.7, -354.6 , 0 ); setMoveKey( spep_4-3 + 24, 1, 16.8, -355.1 , 0 ); setMoveKey( spep_4-3 + 27, 1, 4, -380.4 , 0 ); setMoveKey( spep_4-3 + 28, 1, 46.9, -364 , 0 ); setMoveKey( spep_4-3 + 31, 1, -1, -321.4 , 0 ); setMoveKey( spep_4-3 + 32, 1, 43.8, -346.6 , 0 ); setMoveKey( spep_4-3 + 35, 1, 1.4, -380.3 , 0 ); setMoveKey( spep_4-3 + 36, 1, 33.8, -352.4 , 0 ); setMoveKey( spep_4-3 + 38, 1, 17.6, -342.1 , 0 ); setMoveKey( spep_4-3 + 40, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 42, 1, 17.6, -342.1 , 0 ); setMoveKey( spep_4-3 + 44, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 46, 1, 17.6, -342.1 , 0 ); setMoveKey( spep_4-3 + 48, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 50, 1, 17.6, -342.1 , 0 ); setMoveKey( spep_4-3 + 52, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 54, 1, 17.6, -342.1 , 0 ); setMoveKey( spep_4-3 + 56, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 58, 1, 17.6, -342.1 , 0 ); setMoveKey( spep_4-3 + 60, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 76, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 78, 1, 9.6, -355.1 , 0 ); setMoveKey( spep_4-3 + 82, 1, 9.6, -355.1 , 0 ); setMoveKey( spep_4-3 + 84, 1, 9.6, -352.6 , 0 ); setMoveKey( spep_4-3 + 86, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 98, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 100, 1, 9.6, -355.1 , 0 ); setMoveKey( spep_4-3 + 102, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 160, 1, 9.6, -350.1 , 0 ); setScaleKey( spep_4 + 0, 1, 1.02, 1.02 ); --setScaleKey( spep_4-3 + 2, 1, 1.03, 1.03 ); setScaleKey( spep_4-3 + 4, 1, 1.05, 1.05 ); setScaleKey( spep_4-3 + 6, 1, 1.06, 1.06 ); setScaleKey( spep_4-3 + 8, 1, 1.08, 1.08 ); setScaleKey( spep_4-3 + 10, 1, 1.09, 1.09 ); setScaleKey( spep_4-3 + 12, 1, 1.1, 1.1 ); setScaleKey( spep_4-3 + 14, 1, 1.12, 1.12 ); setScaleKey( spep_4-3 + 16, 1, 1.13, 1.13 ); setScaleKey( spep_4-3 + 18, 1, 1.15, 1.15 ); setScaleKey( spep_4-3 + 20, 1, 1.16, 1.16 ); setScaleKey( spep_4-3 + 22, 1, 1.17, 1.17 ); setScaleKey( spep_4-3 + 24, 1, 1.19, 1.19 ); setScaleKey( spep_4-3 + 27, 1, 1.38, 1.32 ); setScaleKey( spep_4-3 + 28, 1, 1.3, 1.3 ); setScaleKey( spep_4-3 + 31, 1, 1.3, 1.3 ); setScaleKey( spep_4-3 + 32, 1, 1.2, 1.2 ); setScaleKey( spep_4-3 + 35, 1, 1.2, 1.2 ); setScaleKey( spep_4-3 + 36, 1, 1.3, 1.3 ); setScaleKey( spep_4-3 + 102, 1, 1.3, 1.3 ); setScaleKey( spep_4-3 + 160, 1, 1.3, 1.3 ); setRotateKey( spep_4 + 0, 1, 78.2 ); setRotateKey( spep_4-3 + 27, 1, 78.2 ); setRotateKey( spep_4-3 + 28, 1, 38.1 ); setRotateKey( spep_4-3 + 31, 1, 38.1 ); setRotateKey( spep_4-3 + 32, 1, 78.2 ); setRotateKey( spep_4-3 + 35, 1, 78.2 ); setRotateKey( spep_4-3 + 36, 1, 38.1 ); setRotateKey( spep_4-3 + 102, 1, 38.1 ); setRotateKey( spep_4-3 + 160, 1, 38.1 ); --SE playSe( spep_4 + 23, 1010 ); se_1159 = playSe( spep_4 + 23, 1159 ); playSe( spep_4 + 80, 1003 ); se_1023 = playSe( spep_4 + 93, 1023 ); se_0031 = playSe( spep_4 + 94, 31 ); playSe( spep_4 + 94, 1106 ); setSeVolume( spep_4 + 94, 1106, 158 ); playSe( spep_4 + 95, 1107 ); setSeVolume( spep_4 + 95, 1107, 158 ); stopSe( spep_4 + 23, se_1116, 0 ); stopSe( spep_4 + 23, se_1118, 0 ); stopSe( spep_4 + 46, se_1159, 47 ); stopSe( spep_4 + 54, se_1023, 19 ); stopSe( spep_4 + 107, se_0031, 19 ); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 24 ); endPhase( spep_4 + 150 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 気だめ ------------------------------------------------------ spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 140, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 140, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 140, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 140, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 34, 906, 104, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 34, shuchusen1, 104, 20 ); setEffMoveKey( spep_0-3 + 34, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 138, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 34, shuchusen1, 1.5, 1.5 ); setEffScaleKey( spep_0-3 + 138, shuchusen1, 1.5, 1.5 ); setEffRotateKey( spep_0-3 + 34, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 138, shuchusen1, 180 ); setEffAlphaKey( spep_0-3 + 34, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 138, shuchusen1, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 40, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 40, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +52, 190006, 72, 0x100, -1, 0, 120, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +52, ctgogo, 120, 510); setEffMoveKey( spep_0 +124, ctgogo, 120, 510); setEffAlphaKey( spep_0 +52, ctgogo, 0 ); setEffAlphaKey( spep_0 + 53, ctgogo, 255 ); setEffAlphaKey( spep_0 + 54, ctgogo, 255 ); setEffAlphaKey( spep_0 + 118, ctgogo, 255 ); setEffAlphaKey( spep_0 + 120, ctgogo, 191 ); setEffAlphaKey( spep_0 + 122, ctgogo, 112 ); setEffAlphaKey( spep_0 + 124, ctgogo, 64 ); setEffRotateKey( spep_0 +52, ctgogo, 0); setEffRotateKey( spep_0 +124, ctgogo, 0); setEffScaleKey( spep_0 +52, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +114, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +124, ctgogo, -1.07, 1.07 ); --SE playSe( spep_0 + 37, 1035 ); playSe(spep_0+52, 1018); --白フェード entryFade( spep_0 + 132, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_1=spep_0+140; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- SE_CUT = playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -------------------------------------- --接近ビンタ⇒鉄槌⇒ -------------------------------------- -- ** エフェクト等 ** -- binta_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_2 + 0, binta_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 252, binta_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, binta_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 252, binta_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, binta_f, 0 ); setEffRotateKey( spep_2 + 252, binta_f, 0 ); setEffAlphaKey( spep_2 + 0, binta_f, 255 ); setEffAlphaKey( spep_2 + 252, binta_f, 255 ); -- ** エフェクト等 ** -- binta_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_2 + 0, binta_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 252, binta_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, binta_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 252, binta_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, binta_b, 0 ); setEffRotateKey( spep_2 + 252, binta_b, 0 ); setEffAlphaKey( spep_2 + 0, binta_b, 255 ); setEffAlphaKey( spep_2 + 252, binta_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 102 ); setMoveKey( spep_2 + 0, 1, 189.1, -185 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 178.5, -171.8 , 0 ); setMoveKey( spep_2-3 + 4, 1, 168, -158.6 , 0 ); setMoveKey( spep_2-3 + 6, 1, 157.4, -145.3 , 0 ); setMoveKey( spep_2-3 + 8, 1, 146.8, -132.1 , 0 ); setMoveKey( spep_2-3 + 10, 1, 136.2, -118.8 , 0 ); setMoveKey( spep_2-3 + 12, 1, 125.6, -105.6 , 0 ); setMoveKey( spep_2-3 + 14, 1, 115, -92.4 , 0 ); setMoveKey( spep_2-3 + 16, 1, 104.5, -79.1 , 0 ); setMoveKey( spep_2-3 + 18, 1, 93.9, -65.9 , 0 ); setMoveKey( spep_2-3 + 20, 1, 83.3, -52.6 , 0 ); setMoveKey( spep_2-3 + 22, 1, 72.8, -39.4 , 0 ); setMoveKey( spep_2-3 + 24, 1, 62.2, -26.2 , 0 ); setMoveKey( spep_2-3 + 26, 1, 51.6, -12.9 , 0 ); setMoveKey( spep_2-3 + 28, 1, 41.1, 0.3 , 0 ); setMoveKey( spep_2-3 + 30, 1, 51.9, 0.3 , 0 ); setMoveKey( spep_2-3 + 32, 1, 52.3, 0.3 , 0 ); setScaleKey( spep_2 + 0, 1, 2.23, 2.23 ); --setScaleKey( spep_2-3 + 2, 1, 2.17, 2.17 ); setScaleKey( spep_2-3 + 4, 1, 2.11, 2.11 ); setScaleKey( spep_2-3 + 6, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 8, 1, 2, 2 ); setScaleKey( spep_2-3 + 10, 1, 1.94, 1.94 ); setScaleKey( spep_2-3 + 12, 1, 1.88, 1.88 ); setScaleKey( spep_2-3 + 14, 1, 1.82, 1.82 ); setScaleKey( spep_2-3 + 16, 1, 1.76, 1.76 ); setScaleKey( spep_2-3 + 18, 1, 1.7, 1.7 ); setScaleKey( spep_2-3 + 20, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 22, 1, 1.58, 1.58 ); setScaleKey( spep_2-3 + 24, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 26, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 28, 1, 1.41, 1.41 ); setScaleKey( spep_2-3 + 32, 1, 1.41, 1.41 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 28, 1, 0 ); setRotateKey( spep_2-3 + 30, 1, 2.4 ); setRotateKey( spep_2-3 + 32, 1, 2.5 ); --SE se_0008 = playSe( spep_2, 8 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge -12, SE_CUT, 0 ); stopSe( SP_dodge -12, se_0008, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 30, 906, 14, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 30, shuchusen2, 14, 20 ); setEffMoveKey( spep_2-3 + 30, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 44, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 30, shuchusen2, 1, 1 ); setEffScaleKey( spep_2-3 + 44, shuchusen2, 1, 1 ); setEffRotateKey( spep_2-3 + 30, shuchusen2, 180 ); setEffRotateKey( spep_2-3 + 44, shuchusen2, 180 ); setEffAlphaKey( spep_2-3 + 30, shuchusen2, 255 ); setEffAlphaKey( spep_2-3 + 44, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_2-3 + 76, 906, 22, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 76, shuchusen3, 22, 20 ); setEffMoveKey( spep_2-3 + 76, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 98, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 76, shuchusen3, 1, 1 ); setEffScaleKey( spep_2-3 + 98, shuchusen3, 1, 1 ); setEffRotateKey( spep_2-3 + 76, shuchusen3, 180 ); setEffRotateKey( spep_2-3 + 98, shuchusen3, 180 ); setEffAlphaKey( spep_2-3 + 76, shuchusen3, 255 ); setEffAlphaKey( spep_2-3 + 98, shuchusen3, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_2-3 + 142, 906, 2, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 142, shuchusen4, 2, 20 ); setEffMoveKey( spep_2-3 + 142, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 144, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 142, shuchusen4, 1, 1 ); setEffScaleKey( spep_2-3 + 144, shuchusen4, 1, 1 ); setEffRotateKey( spep_2-3 + 142, shuchusen4, 180 ); setEffRotateKey( spep_2-3 + 144, shuchusen4, 180 ); setEffAlphaKey( spep_2-3 + 142, shuchusen4, 255 ); setEffAlphaKey( spep_2-3 + 144, shuchusen4, 255 ); --敵の動き setDisp( spep_2 -3 + 250, 1, 0 ); changeAnime( spep_2-3 + 40, 1, 118 ); changeAnime( spep_2-3 + 76, 1, 108 ); changeAnime( spep_2-3 + 78, 1, 106 ); changeAnime( spep_2-3 + 144, 1, 108 ); changeAnime( spep_2-3 + 158, 1, 106 ); changeAnime( spep_2-3 + 198, 1, 108 ); changeAnime( spep_2-3 + 250, 1, 102 ); setMoveKey( spep_2-3 + 36, 1, 52.3, 0.3 , 0 ); setMoveKey( spep_2-3 + 39, 1, 53, 0.2 , 0 ); setMoveKey( spep_2-3 + 40, 1, 68, -18.5 , 0 ); setMoveKey( spep_2-3 + 48, 1, 68, -18.5 , 0 ); setMoveKey( spep_2-3 + 50, 1, 67.9, -18.5 , 0 ); setMoveKey( spep_2-3 + 52, 1, 68.1, -18.5 , 0 ); setMoveKey( spep_2-3 + 54, 1, 68.3, -18.6 , 0 ); setMoveKey( spep_2-3 + 56, 1, 68.5, -18.6 , 0 ); setMoveKey( spep_2-3 + 58, 1, 68.6, -18.7 , 0 ); setMoveKey( spep_2-3 + 60, 1, 68.8, -18.7 , 0 ); setMoveKey( spep_2-3 + 62, 1, 69, -18.7 , 0 ); setMoveKey( spep_2-3 + 64, 1, 69.2, -18.8 , 0 ); setMoveKey( spep_2-3 + 66, 1, 69.4, -18.8 , 0 ); setMoveKey( spep_2-3 + 68, 1, 69.6, -18.9 , 0 ); setMoveKey( spep_2-3 + 70, 1, 69.7, -18.9 , 0 ); setMoveKey( spep_2-3 + 72, 1, 69.9, -19 , 0 ); setMoveKey( spep_2-3 + 75, 1, 70.1, -19 , 0 ); setMoveKey( spep_2-3 + 76, 1, 49.3, 13 , 0 ); setMoveKey( spep_2-3 + 77, 1, 49.3, 13 , 0 ); setMoveKey( spep_2-3 + 78, 1, 31.9, -48.4 , 0 ); setMoveKey( spep_2-3 + 80, 1, -11.2, -9.1 , 0 ); setMoveKey( spep_2-3 + 82, 1, 28.6, 14.6 , 0 ); setMoveKey( spep_2-3 + 84, 1, -13.8, -19.1 , 0 ); setMoveKey( spep_2-3 + 86, 1, 18.7, -20.9 , 0 ); setMoveKey( spep_2-3 + 88, 1, 2.5, -10.6 , 0 ); setMoveKey( spep_2-3 + 112, 1, 2.5, -10.6 , 0 ); setMoveKey( spep_2-3 + 114, 1, 2.5, -10.7 , 0 ); setMoveKey( spep_2-3 + 116, 1, 6.8, -12.7 , 0 ); setMoveKey( spep_2-3 + 118, 1, 11.4, -15 , 0 ); setMoveKey( spep_2-3 + 120, 1, 16.1, -17.2 , 0 ); setMoveKey( spep_2-3 + 122, 1, 20.8, -19.5 , 0 ); setMoveKey( spep_2-3 + 124, 1, 25.5, -21.8 , 0 ); setMoveKey( spep_2-3 + 126, 1, 30.2, -24 , 0 ); setMoveKey( spep_2-3 + 128, 1, 34.9, -26.3 , 0 ); setMoveKey( spep_2-3 + 130, 1, 39.7, -28.6 , 0 ); setMoveKey( spep_2-3 + 132, 1, 44.4, -30.8 , 0 ); setMoveKey( spep_2-3 + 134, 1, 49, -33.1 , 0 ); setMoveKey( spep_2-3 + 136, 1, 53.7, -35.3 , 0 ); setMoveKey( spep_2-3 + 138, 1, 58.3, -37.5 , 0 ); setMoveKey( spep_2-3 + 140, 1, 62.8, -39.6 , 0 ); setMoveKey( spep_2-3 + 143, 1, 63.7, -65.8 , 0 ); setMoveKey( spep_2-3 + 144, 1, 155.4, -98.8 , 0 ); setMoveKey( spep_2-3 + 146, 1, 130.8, -127.7 , 0 ); setMoveKey( spep_2-3 + 148, 1, 152.1, -123.7 , 0 ); setMoveKey( spep_2-3 + 150, 1, 109.7, -178.9 , 0 ); setMoveKey( spep_2-3 + 152, 1, 142.2, -191.6 , 0 ); setMoveKey( spep_2-3 + 154, 1, 126, -185.4 , 0 ); setMoveKey( spep_2-3 + 157, 1, 126, -186 , 0 ); setMoveKey( spep_2-3 + 158, 1, 127.1, -198 , 0 ); setMoveKey( spep_2-3 + 160, 1, 124.7, -196.2 , 0 ); setMoveKey( spep_2-3 + 162, 1, 117.5, -191 , 0 ); setMoveKey( spep_2-3 + 164, 1, 105.5, -182.2 , 0 ); setMoveKey( spep_2-3 + 166, 1, 88.7, -169.8 , 0 ); setMoveKey( spep_2-3 + 168, 1, 67.1, -150.8 , 0 ); setMoveKey( spep_2-3 + 170, 1, 67.1, -148.3 , 0 ); setMoveKey( spep_2-3 + 172, 1, 67.1, -145.9 , 0 ); setMoveKey( spep_2-3 + 174, 1, 67.1, -143.4 , 0 ); setMoveKey( spep_2-3 + 176, 1, 67.1, -140.9 , 0 ); setMoveKey( spep_2-3 + 178, 1, 67.1, -138.5 , 0 ); setMoveKey( spep_2-3 + 180, 1, 67.1, -136 , 0 ); setMoveKey( spep_2-3 + 182, 1, 67.1, -133.6 , 0 ); setMoveKey( spep_2-3 + 184, 1, 67.2, -131.1 , 0 ); setMoveKey( spep_2-3 + 186, 1, 67.2, -128.6 , 0 ); setMoveKey( spep_2-3 + 188, 1, 67.2, -126.2 , 0 ); setMoveKey( spep_2-3 + 190, 1, 67.2, -123.7 , 0 ); setMoveKey( spep_2-3 + 192, 1, 67.2, -252.9 , 0 ); setMoveKey( spep_2-3 + 194, 1, 67.2, -269.2 , 0 ); setMoveKey( spep_2-3 + 197, 1, 67.2, -266.6 , 0 ); setMoveKey( spep_2-3 + 198, 1, 35.9, -416 , 0 ); setMoveKey( spep_2-3 + 199, 1, 35.9, -416 , 0 ); setMoveKey( spep_2-3 + 200, 1, 36.1, -418.9 , 0 ); setMoveKey( spep_2-3 + 202, 1, 22.8, -412.8 , 0 ); setMoveKey( spep_2-3 + 204, 1, 31.2, -421.4 , 0 ); setMoveKey( spep_2-3 + 206, 1, 23.7, -431.8 , 0 ); setMoveKey( spep_2-3 + 208, 1, 32.1, -426.3 , 0 ); setMoveKey( spep_2-3 + 210, 1, 24.6, -436.7 , 0 ); setMoveKey( spep_2-3 + 212, 1, 33, -431.1 , 0 ); setMoveKey( spep_2-3 + 214, 1, 25.5, -441.6 , 0 ); setMoveKey( spep_2-3 + 216, 1, 34, -436 , 0 ); setMoveKey( spep_2-3 + 218, 1, 26.4, -446.4 , 0 ); setMoveKey( spep_2-3 + 220, 1, 34.9, -440.9 , 0 ); setMoveKey( spep_2-3 + 222, 1, 27.5, -452.3 , 0 ); setMoveKey( spep_2-3 + 224, 1, 35.7, -445.5 , 0 ); setMoveKey( spep_2-3 + 226, 1, 28, -454.8 , 0 ); setMoveKey( spep_2-3 + 228, 1, 36.3, -448.1 , 0 ); setMoveKey( spep_2-3 + 230, 1, 28.5, -457.3 , 0 ); setMoveKey( spep_2-3 + 232, 1, 36.8, -450.6 , 0 ); setMoveKey( spep_2-3 + 234, 1, 29.1, -459.9 , 0 ); setMoveKey( spep_2-3 + 236, 1, 37.3, -453.1 , 0 ); setMoveKey( spep_2-3 + 238, 1, 29.6, -462.4 , 0 ); setMoveKey( spep_2-3 + 240, 1, 37.9, -455.7 , 0 ); setMoveKey( spep_2-3 + 242, 1, 30.2, -464.9 , 0 ); setMoveKey( spep_2-3 + 244, 1, 38.4, -458.2 , 0 ); setMoveKey( spep_2-3 + 246, 1, 30.7, -467.5 , 0 ); setMoveKey( spep_2-3 + 249, 1, 39, -460.7 , 0 ); setMoveKey( spep_2-3 + 250, 1, 189.1, -185 , 0 ); setScaleKey( spep_2-3 + 36, 1, 1.41, 1.41 ); setScaleKey( spep_2-3 + 39, 1, 1.42, 1.42 ); setScaleKey( spep_2-3 + 52, 1, 1.42, 1.42 ); setScaleKey( spep_2-3 + 54, 1, 1.43, 1.43 ); setScaleKey( spep_2-3 + 60, 1, 1.43, 1.43 ); setScaleKey( spep_2-3 + 62, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 68, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 70, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 75, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 76, 1, 1.92, 1.92 ); setScaleKey( spep_2-3 + 77, 1, 1.92, 1.92 ); setScaleKey( spep_2-3 + 78, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 80, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 82, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 116, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 118, 1, 1.46, 1.46 ); setScaleKey( spep_2-3 + 120, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 122, 1, 1.48, 1.48 ); setScaleKey( spep_2-3 + 124, 1, 1.49, 1.49 ); setScaleKey( spep_2-3 + 126, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 128, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 130, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 132, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 134, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 140, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 143, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 144, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 146, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 148, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 197, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 198, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 199, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 200, 1, 1.6, 1.6 ); setScaleKey( spep_2-3 + 202, 1, 1.43, 1.43 ); setScaleKey( spep_2-3 + 204, 1, 1.42, 1.42 ); setScaleKey( spep_2-3 + 206, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 208, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 210, 1, 1.46, 1.46 ); setScaleKey( spep_2-3 + 212, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 214, 1, 1.48, 1.48 ); setScaleKey( spep_2-3 + 216, 1, 1.49, 1.49 ); setScaleKey( spep_2-3 + 218, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 220, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 222, 1, 1.53, 1.53 ); setScaleKey( spep_2-3 + 224, 1, 1.53, 1.53 ); setScaleKey( spep_2-3 + 226, 1, 1.54, 1.54 ); setScaleKey( spep_2-3 + 228, 1, 1.54, 1.54 ); setScaleKey( spep_2-3 + 230, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 232, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 234, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 236, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 238, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 240, 1, 1.58, 1.58 ); setScaleKey( spep_2-3 + 242, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 244, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 246, 1, 1.6, 1.6 ); setScaleKey( spep_2-3 + 249, 1, 1.6, 1.6 ); setScaleKey( spep_2-3 + 250, 1, 2.23, 2.23 ); setRotateKey( spep_2-3 + 39, 1, 2.5 ); setRotateKey( spep_2-3 + 40, 1, 11.3 ); setRotateKey( spep_2-3 + 75, 1, 11.3 ); setRotateKey( spep_2-3 + 76, 1, -7 ); setRotateKey( spep_2-3 + 77, 1, -7 ); setRotateKey( spep_2-3 + 78, 1, -62.9 ); setRotateKey( spep_2-3 + 114, 1, -62.9 ); setRotateKey( spep_2-3 + 116, 1, -60.5 ); setRotateKey( spep_2-3 + 118, 1, -58 ); setRotateKey( spep_2-3 + 120, 1, -55.6 ); setRotateKey( spep_2-3 + 122, 1, -53.1 ); setRotateKey( spep_2-3 + 124, 1, -50.7 ); setRotateKey( spep_2-3 + 126, 1, -48.2 ); setRotateKey( spep_2-3 + 128, 1, -45.8 ); setRotateKey( spep_2-3 + 130, 1, -43.3 ); setRotateKey( spep_2-3 + 132, 1, -40.9 ); setRotateKey( spep_2-3 + 134, 1, -38.4 ); setRotateKey( spep_2-3 + 136, 1, -36 ); setRotateKey( spep_2-3 + 138, 1, -33.5 ); setRotateKey( spep_2-3 + 140, 1, -31.1 ); setRotateKey( spep_2-3 + 143, 1, -31.1 ); setRotateKey( spep_2-3 + 144, 1, 67.7 ); setRotateKey( spep_2-3 + 157, 1, 67.7 ); setRotateKey( spep_2-3 + 158, 1, 73 ); setRotateKey( spep_2-3 + 160, 1, 74.5 ); setRotateKey( spep_2-3 + 162, 1, 79 ); setRotateKey( spep_2-3 + 164, 1, 86.6 ); setRotateKey( spep_2-3 + 166, 1, 97.2 ); setRotateKey( spep_2-3 + 168, 1, 110.8 ); setRotateKey( spep_2-3 + 249, 1, 110.8 ); setRotateKey( spep_2-3 + 250, 1, 0 ); --!! ctbikuri = entryEffectLife( spep_2-3 + 30, 10000, 16, 0x100, -1, 0, 75, 148.3 ); setEffMoveKey( spep_2-3 + 30, ctbikuri, 75, 148.3 , 0 ); setEffMoveKey( spep_2-3 + 32, ctbikuri, 86.1, 172.9 , 0 ); setEffMoveKey( spep_2-3 + 34, ctbikuri, 97.1, 197.6 , 0 ); setEffMoveKey( spep_2-3 + 36, ctbikuri, 108.2, 222.2 , 0 ); setEffMoveKey( spep_2-3 + 38, ctbikuri, 107.1, 219.4 , 0 ); setEffMoveKey( spep_2-3 + 40, ctbikuri, 106, 216.7 , 0 ); setEffMoveKey( spep_2-3 + 42, ctbikuri, 105, 214 , 0 ); setEffMoveKey( spep_2-3 + 44, ctbikuri, 105.9, 216.5 , 0 ); setEffMoveKey( spep_2-3 + 46, ctbikuri, 106.9, 218.9 , 0 ); setEffScaleKey( spep_2-3 + 30, ctbikuri, 1, 1 ); setEffScaleKey( spep_2-3 + 32, ctbikuri, 1.37, 1.37 ); setEffScaleKey( spep_2-3 + 34, ctbikuri, 1.73, 1.73 ); setEffScaleKey( spep_2-3 + 36, ctbikuri, 2.1, 2.1 ); setEffScaleKey( spep_2-3 + 38, ctbikuri, 2.02, 2.02 ); setEffScaleKey( spep_2-3 + 40, ctbikuri, 1.93, 1.93 ); setEffScaleKey( spep_2-3 + 42, ctbikuri, 1.85, 1.85 ); setEffScaleKey( spep_2-3 + 44, ctbikuri, 1.93, 1.93 ); setEffScaleKey( spep_2-3 + 46, ctbikuri, 2, 2 ); setEffRotateKey( spep_2-3 + 30, ctbikuri, 20.3 ); setEffRotateKey( spep_2-3 + 46, ctbikuri, 20.3 ); setEffAlphaKey( spep_2-3 + 30, ctbikuri, 26 ); setEffAlphaKey( spep_2-3 + 32, ctbikuri, 102 ); setEffAlphaKey( spep_2-3 + 34, ctbikuri, 179 ); setEffAlphaKey( spep_2-3 + 36, ctbikuri, 255 ); setEffAlphaKey( spep_2-3 + 42, ctbikuri, 255 ); setEffAlphaKey( spep_2-3 + 44, ctbikuri, 141 ); setEffAlphaKey( spep_2-3 + 46, ctbikuri, 26 ); --ばき ctbaki = entryEffectLife( spep_2-3 + 76, 10020, 28, 0x100, -1, 0, 134.5, 274.3 );--バキッ setEffMoveKey( spep_2-3 + 76, ctbaki, 134.5, 274.3 , 0 ); setEffMoveKey( spep_2-3 + 78, ctbaki, 153.1, 296.5 , 0 ); setEffMoveKey( spep_2-3 + 80, ctbaki, 139.8, 292.6 , 0 ); setEffMoveKey( spep_2-3 + 82, ctbaki, 134.5, 274.3 , 0 ); setEffMoveKey( spep_2-3 + 84, ctbaki, 153.1, 296.5 , 0 ); setEffMoveKey( spep_2-3 + 86, ctbaki, 139.8, 292.6 , 0 ); setEffMoveKey( spep_2-3 + 88, ctbaki, 134.5, 274.3 , 0 ); setEffMoveKey( spep_2-3 + 90, ctbaki, 153.1, 296.5 , 0 ); setEffMoveKey( spep_2-3 + 92, ctbaki, 139.8, 292.6 , 0 ); setEffMoveKey( spep_2-3 + 94, ctbaki, 134.5, 274.3 , 0 ); setEffMoveKey( spep_2-3 + 96, ctbaki, 153.1, 296.5 , 0 ); setEffMoveKey( spep_2-3 + 98, ctbaki, 139.8, 292.6 , 0 ); setEffMoveKey( spep_2-3 + 100, ctbaki, 165.6, 321.5 , 0 ); setEffMoveKey( spep_2-3 + 102, ctbaki, 152.3, 317.6 , 0 ); setEffMoveKey( spep_2-3 + 104, ctbaki, 152.3, 317.6 , 0 ); setEffScaleKey( spep_2-3 + 76, ctbaki, 1.93, 1.93 ); setEffScaleKey( spep_2-3 + 104, ctbaki, 1.93, 1.93 ); setEffRotateKey( spep_2-3 + 76, ctbaki, 40 ); setEffRotateKey( spep_2-3 + 104, ctbaki, 40 ); setEffAlphaKey( spep_2-3 + 76, ctbaki, 255 ); setEffAlphaKey( spep_2-3 + 100, ctbaki, 255 ); setEffAlphaKey( spep_2-3 + 102, ctbaki, 128 ); setEffAlphaKey( spep_2-3 + 104, ctbaki, 0 ); --どん ctdon = entryEffectLife( spep_2-3 + 142, 10019, 32, 0x100, -1, 0, -145.5, 428.8 );--ドンッ setEffMoveKey( spep_2-3 + 142, ctdon, -145.5, 428.8 , 0 ); setEffMoveKey( spep_2-3 + 144, ctdon, -140.6, 432.9 , 0 ); setEffMoveKey( spep_2-3 + 146, ctdon, -138.2, 416.4 , 0 ); setEffMoveKey( spep_2-3 + 148, ctdon, -144.4, 424.2 , 0 ); setEffMoveKey( spep_2-3 + 150, ctdon, -137.8, 411.7 , 0 ); setEffMoveKey( spep_2-3 + 152, ctdon, -144.9, 409.6 , 0 ); setEffMoveKey( spep_2-3 + 154, ctdon, -139.6, 400.7 , 0 ); setEffMoveKey( spep_2-3 + 156, ctdon, -140.3, 403.3 , 0 ); setEffMoveKey( spep_2-3 + 158, ctdon, -139.9, 391 , 0 ); setEffMoveKey( spep_2-3 + 160, ctdon, -144.5, 394.2 , 0 ); setEffMoveKey( spep_2-3 + 162, ctdon, -141.2, 384.1 , 0 ); setEffMoveKey( spep_2-3 + 164, ctdon, -144.7, 383.5 , 0 ); setEffMoveKey( spep_2-3 + 166, ctdon, -139.4, 375.2 , 0 ); setEffMoveKey( spep_2-3 + 168, ctdon, -142.1, 374.8 , 0 ); setEffMoveKey( spep_2-3 + 170, ctdon, -144.6, 365.9 , 0 ); setEffMoveKey( spep_2-3 + 172, ctdon, -166.3, 405.6 , 0 ); setEffMoveKey( spep_2-3 + 174, ctdon, -193.8, 438.5 , 0 ); setEffScaleKey( spep_2-3 + 142, ctdon, 2, 2 ); setEffScaleKey( spep_2-3 + 144, ctdon, 2, 2 ); setEffScaleKey( spep_2-3 + 146, ctdon, 2.01, 2.01 ); setEffScaleKey( spep_2-3 + 150, ctdon, 2.01, 2.01 ); setEffScaleKey( spep_2-3 + 152, ctdon, 2.02, 2.02 ); setEffScaleKey( spep_2-3 + 156, ctdon, 2.02, 2.02 ); setEffScaleKey( spep_2-3 + 158, ctdon, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 160, ctdon, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 162, ctdon, 2.04, 2.04 ); setEffScaleKey( spep_2-3 + 166, ctdon, 2.04, 2.04 ); setEffScaleKey( spep_2-3 + 168, ctdon, 2.05, 2.05 ); setEffScaleKey( spep_2-3 + 170, ctdon, 2.05, 2.05 ); setEffScaleKey( spep_2-3 + 172, ctdon, 1.4, 1.4 ); setEffScaleKey( spep_2-3 + 174, ctdon, 0.75, 0.75 ); setEffRotateKey( spep_2-3 + 142, ctdon, -10 ); setEffRotateKey( spep_2-3 + 174, ctdon, -10 ); setEffAlphaKey( spep_2-3 + 142, ctdon, 255 ); setEffAlphaKey( spep_2-3 + 170, ctdon, 255 ); setEffAlphaKey( spep_2-3 + 172, ctdon, 128 ); setEffAlphaKey( spep_2-3 + 174, ctdon, 0 ); --文字エントリー ctzun = entryEffectLife( spep_2-3 + 198, 10016, 26, 0x100, -1, 0, 17.8, -90.8 );--ズンッ setEffMoveKey( spep_2-3 + 198, ctzun, 17.8, -90.8 , 0 ); setEffMoveKey( spep_2-3 + 200, ctzun, 17.2, -89.9 , 0 ); setEffMoveKey( spep_2-3 + 202, ctzun, 16.6, -89 , 0 ); setEffMoveKey( spep_2-3 + 204, ctzun, 16, -88.2 , 0 ); setEffMoveKey( spep_2-3 + 206, ctzun, 15.4, -87.3 , 0 ); setEffMoveKey( spep_2-3 + 208, ctzun, 14.8, -86.4 , 0 ); setEffMoveKey( spep_2-3 + 210, ctzun, 14.2, -85.6 , 0 ); setEffMoveKey( spep_2-3 + 212, ctzun, 13.6, -84.7 , 0 ); setEffMoveKey( spep_2-3 + 214, ctzun, 13, -83.8 , 0 ); setEffMoveKey( spep_2-3 + 216, ctzun, 12.4, -82.9 , 0 ); setEffMoveKey( spep_2-3 + 218, ctzun, 11.8, -82.1 , 0 ); setEffMoveKey( spep_2-3 + 224, ctzun, 11.2, -81.2 , 0 ); setEffScaleKey( spep_2-3 + 198, ctzun, 1.2, 1.2 ); setEffScaleKey( spep_2-3 + 200, ctzun, 1.27, 1.27 ); setEffScaleKey( spep_2-3 + 202, ctzun, 1.35, 1.35 ); setEffScaleKey( spep_2-3 + 204, ctzun, 1.42, 1.42 ); setEffScaleKey( spep_2-3 + 206, ctzun, 1.49, 1.49 ); setEffScaleKey( spep_2-3 + 208, ctzun, 1.56, 1.56 ); setEffScaleKey( spep_2-3 + 210, ctzun, 1.64, 1.64 ); setEffScaleKey( spep_2-3 + 212, ctzun, 1.71, 1.71 ); setEffScaleKey( spep_2-3 + 214, ctzun, 1.78, 1.78 ); setEffScaleKey( spep_2-3 + 216, ctzun, 1.85, 1.85 ); setEffScaleKey( spep_2-3 + 218, ctzun, 1.93, 1.93 ); setEffScaleKey( spep_2-3 + 220, ctzun, 2, 2 ); setEffScaleKey( spep_2-3 + 224, ctzun, 2, 2 ); setEffRotateKey( spep_2-3 + 198, ctzun, 10 ); setEffRotateKey( spep_2-3 + 224, ctzun, 10 ); setEffAlphaKey( spep_2-3 + 198, ctzun, 255 ); setEffAlphaKey( spep_2-3 + 220, ctzun, 255 ); setEffAlphaKey( spep_2-3 + 222, ctzun, 141 ); setEffAlphaKey( spep_2-3 + 224, ctzun, 26 ); playSe( spep_2 + 29, 1113 ); playSe( spep_2 + 71, 1006 ); playSe( spep_2 + 71, 1110 ); playSe( spep_2 + 72, 1000 ); se_1121 = playSe( spep_2 + 75, 1121 ); setSeVolume( spep_2 + 75, 1121, 0 ); setSeVolume( spep_2 + 145, 1121, 35 ); setSeVolume( spep_2 + 146, 1121, 70 ); setSeVolume( spep_2 + 147, 1121, 100 ); playSe( spep_2 + 129, 1009 ); playSe( spep_2 + 129, 1110 ); setSeVolume( spep_2 + 129, 1110, 63 ); se_0009 = playSe( spep_2 + 132, 9 ); setSeVolume( spep_2 + 132, 9, 79 ); se_1159 = playSe( spep_2 + 197, 1159 ); stopSe( spep_2 + 28, se_0008, 10 ); stopSe( spep_2 + 202, se_1121, 0 ); stopSe( spep_2 + 197, se_0009, 0 ); stopSe( spep_2 + 247, se_1159, 52 ); --白フェード entryFade( spep_2 + 242, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_3=spep_2+252; ------------------------------------------------------ -- 急降下 ------------------------------------------------------ -- ** エフェクト等 ** -- fall = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_3 + 0, fall, 0, 0 , 0 ); setEffMoveKey( spep_3 + 120, fall, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, fall, 1.0, 1.0 ); setEffScaleKey( spep_3 + 120, fall, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fall, 0 ); setEffRotateKey( spep_3 + 120, fall, 0 ); setEffAlphaKey( spep_3 + 0, fall, 255 ); setEffAlphaKey( spep_3 + 120, fall, 255 ); shuchusen5 = entryEffectLife( spep_3-3 + 58, 906, 60, 0x100, -1, 0, 0, 133 ); setEffShake( spep_3-3 + 58, shuchusen5, 60, 20 ); setEffMoveKey( spep_3-3 + 58, shuchusen5, 0, 133 , 0 ); setEffMoveKey( spep_3-3 + 118, shuchusen5, 0, 133 , 0 ); setEffScaleKey( spep_3-3 + 58, shuchusen5, 1.07, 1.29 ); setEffScaleKey( spep_3-3 + 118, shuchusen5, 1.07, 1.29 ); setEffRotateKey( spep_3-3 + 58, shuchusen5, 180 ); setEffRotateKey( spep_3-3 + 118, shuchusen5, 180 ); setEffAlphaKey( spep_3-3 + 58, shuchusen5, 255 ); setEffAlphaKey( spep_3-3 + 118, shuchusen5, 255 ); --SE playSe( spep_3 + 4, 1117 ); setSeVolume( spep_3 + 4, 1117, 79 ); se_1116 = playSe( spep_3 + 50, 1116 ); se_1118 = playSe( spep_3 + 55, 1118 ); setSeVolume( spep_3 + 55, 1118, 79 ); --白フェード entryFade( spep_3 + 112, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --次の準備 spep_4=spep_3+120; ------------------------------------------------------ -- ヒップクラッシュ⇒ガッツポ-ズ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 160, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 160, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 160, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 160, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 160, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 160, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 160, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 160, finish_b, 255 ); setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 160, 1, 0 ); changeAnime( spep_4 + 0, 1, 108 ); changeAnime( spep_4-3 + 28, 1, 106 ); changeAnime( spep_4-3 + 32, 1, 108 ); changeAnime( spep_4-3 + 36, 1, 106 ); setMoveKey( spep_4 + 0, 1, 4.3, -349 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 5.4, -349.5 , 0 ); setMoveKey( spep_4-3 + 4, 1, 6.4, -350 , 0 ); setMoveKey( spep_4-3 + 6, 1, 7.4, -350.5 , 0 ); setMoveKey( spep_4-3 + 8, 1, 8.5, -351 , 0 ); setMoveKey( spep_4-3 + 10, 1, 9.5, -351.5 , 0 ); setMoveKey( spep_4-3 + 12, 1, 10.6, -352 , 0 ); setMoveKey( spep_4-3 + 14, 1, 11.6, -352.5 , 0 ); setMoveKey( spep_4-3 + 16, 1, 12.6, -353 , 0 ); setMoveKey( spep_4-3 + 18, 1, 13.7, -353.5 , 0 ); setMoveKey( spep_4-3 + 20, 1, 14.7, -354.1 , 0 ); setMoveKey( spep_4-3 + 22, 1, 15.7, -354.6 , 0 ); setMoveKey( spep_4-3 + 24, 1, 16.8, -355.1 , 0 ); setMoveKey( spep_4-3 + 27, 1, 4, -380.4 , 0 ); setMoveKey( spep_4-3 + 28, 1, 46.9, -364 , 0 ); setMoveKey( spep_4-3 + 31, 1, -1, -321.4 , 0 ); setMoveKey( spep_4-3 + 32, 1, 43.8, -346.6 , 0 ); setMoveKey( spep_4-3 + 35, 1, 1.4, -380.3 , 0 ); setMoveKey( spep_4-3 + 36, 1, 33.8, -352.4 , 0 ); setMoveKey( spep_4-3 + 38, 1, 17.6, -342.1 , 0 ); setMoveKey( spep_4-3 + 40, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 42, 1, 17.6, -342.1 , 0 ); setMoveKey( spep_4-3 + 44, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 46, 1, 17.6, -342.1 , 0 ); setMoveKey( spep_4-3 + 48, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 50, 1, 17.6, -342.1 , 0 ); setMoveKey( spep_4-3 + 52, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 54, 1, 17.6, -342.1 , 0 ); setMoveKey( spep_4-3 + 56, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 58, 1, 17.6, -342.1 , 0 ); setMoveKey( spep_4-3 + 60, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 76, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 78, 1, 9.6, -355.1 , 0 ); setMoveKey( spep_4-3 + 82, 1, 9.6, -355.1 , 0 ); setMoveKey( spep_4-3 + 84, 1, 9.6, -352.6 , 0 ); setMoveKey( spep_4-3 + 86, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 98, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 100, 1, 9.6, -355.1 , 0 ); setMoveKey( spep_4-3 + 102, 1, 9.6, -350.1 , 0 ); setMoveKey( spep_4-3 + 160, 1, 9.6, -350.1 , 0 ); setScaleKey( spep_4 + 0, 1, 1.02, 1.02 ); --setScaleKey( spep_4-3 + 2, 1, 1.03, 1.03 ); setScaleKey( spep_4-3 + 4, 1, 1.05, 1.05 ); setScaleKey( spep_4-3 + 6, 1, 1.06, 1.06 ); setScaleKey( spep_4-3 + 8, 1, 1.08, 1.08 ); setScaleKey( spep_4-3 + 10, 1, 1.09, 1.09 ); setScaleKey( spep_4-3 + 12, 1, 1.1, 1.1 ); setScaleKey( spep_4-3 + 14, 1, 1.12, 1.12 ); setScaleKey( spep_4-3 + 16, 1, 1.13, 1.13 ); setScaleKey( spep_4-3 + 18, 1, 1.15, 1.15 ); setScaleKey( spep_4-3 + 20, 1, 1.16, 1.16 ); setScaleKey( spep_4-3 + 22, 1, 1.17, 1.17 ); setScaleKey( spep_4-3 + 24, 1, 1.19, 1.19 ); setScaleKey( spep_4-3 + 27, 1, 1.38, 1.32 ); setScaleKey( spep_4-3 + 28, 1, 1.3, 1.3 ); setScaleKey( spep_4-3 + 31, 1, 1.3, 1.3 ); setScaleKey( spep_4-3 + 32, 1, 1.2, 1.2 ); setScaleKey( spep_4-3 + 35, 1, 1.2, 1.2 ); setScaleKey( spep_4-3 + 36, 1, 1.3, 1.3 ); setScaleKey( spep_4-3 + 102, 1, 1.3, 1.3 ); setScaleKey( spep_4-3 + 160, 1, 1.3, 1.3 ); setRotateKey( spep_4 + 0, 1, 78.2 ); setRotateKey( spep_4-3 + 27, 1, 78.2 ); setRotateKey( spep_4-3 + 28, 1, 38.1 ); setRotateKey( spep_4-3 + 31, 1, 38.1 ); setRotateKey( spep_4-3 + 32, 1, 78.2 ); setRotateKey( spep_4-3 + 35, 1, 78.2 ); setRotateKey( spep_4-3 + 36, 1, 38.1 ); setRotateKey( spep_4-3 + 102, 1, 38.1 ); setRotateKey( spep_4-3 + 160, 1, 38.1 ); --SE playSe( spep_4 + 23, 1010 ); se_1159 = playSe( spep_4 + 23, 1159 ); playSe( spep_4 + 80, 1003 ); se_1023 = playSe( spep_4 + 93, 1023 ); se_0031 = playSe( spep_4 + 94, 31 ); playSe( spep_4 + 94, 1106 ); setSeVolume( spep_4 + 94, 1106, 158 ); playSe( spep_4 + 95, 1107 ); setSeVolume( spep_4 + 95, 1107, 158 ); stopSe( spep_4 + 23, se_1116, 0 ); stopSe( spep_4 + 23, se_1118, 0 ); stopSe( spep_4 + 46, se_1159, 47 ); stopSe( spep_4 + 54, se_1023, 19 ); stopSe( spep_4 + 107, se_0031, 19 ); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 24 ); endPhase( spep_4 + 150 ); end