--1017800:サイボーグ桃白白_スーパーどどん波 --sp_effect_b4_00126 --sp1380 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154547; --構え~前ダッシュ SP_02 = 154548; --切りつけ 前面 SP_03 = 154549; --切りつけ 背面 SP_04 = 154551; --発射 SP_05 = 154553; --着弾 --敵側 SP_03r = 154550; --切りつけ 背面 SP_04r = 154552; --発射 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 構え~前ダッシュ ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- kamae = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --構え~前ダッシュ(ef_001) setEffMoveKey( spep_0 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_0 + 86, kamae, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kamae, 1.0, 1.0 ); setEffScaleKey( spep_0 + 86, kamae, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, kamae, 0 ); setEffRotateKey( spep_0 + 86, kamae, 0 ); setEffAlphaKey( spep_0 + 0, kamae, 255 ); setEffAlphaKey( spep_0 + 86, kamae, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 -3 + 34, 906, 54, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 -3 + 34, shuchusen1, 54, 20 ); setEffMoveKey( spep_0 -3 + 34, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 88, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_0 -3 + 34, shuchusen1, 1.4, 1.4 ); setEffScaleKey( spep_0 -3 + 88, shuchusen1, 1.4, 1.4 ); setEffRotateKey( spep_0 -3 + 34, shuchusen1, 0 ); setEffRotateKey( spep_0 -3 + 88, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 34, shuchusen1, 128 ); setEffAlphaKey( spep_0 -3 + 36, shuchusen1, 255 ); setEffAlphaKey( spep_0 -3 + 88, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 86, 0, 0, 0, 0, 200 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_0 + 80, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- SE_1042 = playSe( spep_0 + 0, 1042 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE_1042, 0); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- playSe( spep_0 + 36, 08 ); se_1116 = playSe( spep_0 + 36, 1116 ); playSe( spep_0 + 68, 1072 ); stopSe( spep_0 + 69, se_1116, 23 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 86; ------------------------------------------------------ -- 構え~前ダッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- slash_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --切りつけ 前面(ef_002) setEffMoveKey( spep_1 + 0, slash_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 66, slash_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, slash_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 66, slash_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, slash_f, 0 ); setEffRotateKey( spep_1 + 66, slash_f, 0 ); setEffAlphaKey( spep_1 + 0, slash_f, 255 ); setEffAlphaKey( spep_1 + 66, slash_f, 255 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_1 + 0, 921, 66, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ryusen1, 0, 0, 0 ); setEffMoveKey( spep_1 + 66, ryusen1, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, ryusen1, 1, 1 ); setEffScaleKey( spep_1 + 66, ryusen1, 1, 1 ); setEffRotateKey( spep_1 + 0, ryusen1, 180 ); setEffRotateKey( spep_1 + 66, ryusen1, 180 ); setEffAlphaKey( spep_1 + 0, ryusen1, 255 ); setEffAlphaKey( spep_1 + 66, ryusen1, 255 ); slash_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --切りつけ 背面(ef_003) setEffMoveKey( spep_1 + 0, slash_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 66, slash_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, slash_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 66, slash_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, slash_b, 0 ); setEffRotateKey( spep_1 + 66, slash_b, 0 ); setEffAlphaKey( spep_1 + 0, slash_b, 255 ); setEffAlphaKey( spep_1 + 66, slash_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_1 -3 + 3, 1, 1 ); setDisp( spep_1 -3 + 68, 1, 0 ); changeAnime( spep_1 -3 + 3, 1, 102 ); changeAnime( spep_1 -3 + 42, 1, 107 ); --setMoveKey( spep_1 -3 + 0, 1, 798.4, -277.4 , 0 ); setMoveKey( spep_1 -3 + 3, 1, 743.4, -262 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 688.6, -246.6 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 633.8, -231.3 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 578.9, -215.9 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 524.1, -200.6 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 469.2, -185.1 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 414.4, -169.8 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 359.5, -154.4 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 304.6, -139.1 , 0 ); setMoveKey( spep_1 -3 + 20, 1, 249.8, -123.8 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 194.9, -108.4 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 140, -93 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 135.3, -91.8 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 130.4, -90.6 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 125.6, -89.4 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 120.9, -88.2 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 116.1, -87.1 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 111.2, -85.9 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 106.4, -84.7 , 0 ); setMoveKey( spep_1 -3 + 41, 1, 101.7, -83.5 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 60.1, -155 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 138.3, -171.9 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 127.3, -205.5 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 463.3, -372.4 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 487.6, -505.1 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 644.6, -609.1 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 770.3, -784.6 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 894, -729.1 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 1004.2, -821.6 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 1114.3, -914 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 1224.6, -1006.4 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 1334.9, -1098.9 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 1445.1, -1191.4 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 1555.4, -1283.8 , 0 ); --setScaleKey( spep_1 -3 + 0, 1, 2.6, 2.6 ); setScaleKey( spep_1 -3 + 3, 1, 2.53, 2.53 ); setScaleKey( spep_1 -3 + 4, 1, 2.45, 2.45 ); setScaleKey( spep_1 -3 + 6, 1, 2.38, 2.38 ); setScaleKey( spep_1 -3 + 8, 1, 2.31, 2.3 ); setScaleKey( spep_1 -3 + 10, 1, 2.23, 2.23 ); setScaleKey( spep_1 -3 + 12, 1, 2.16, 2.15 ); setScaleKey( spep_1 -3 + 14, 1, 2.08, 2.08 ); setScaleKey( spep_1 -3 + 16, 1, 2.01, 2.01 ); setScaleKey( spep_1 -3 + 18, 1, 1.93, 1.93 ); setScaleKey( spep_1 -3 + 20, 1, 1.86, 1.86 ); setScaleKey( spep_1 -3 + 22, 1, 1.78, 1.78 ); setScaleKey( spep_1 -3 + 24, 1, 1.71, 1.71 ); setScaleKey( spep_1 -3 + 26, 1, 1.69, 1.69 ); setScaleKey( spep_1 -3 + 28, 1, 1.67, 1.67 ); setScaleKey( spep_1 -3 + 30, 1, 1.65, 1.65 ); setScaleKey( spep_1 -3 + 32, 1, 1.63, 1.63 ); setScaleKey( spep_1 -3 + 34, 1, 1.61, 1.61 ); setScaleKey( spep_1 -3 + 36, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 38, 1, 1.57, 1.57 ); setScaleKey( spep_1 -3 + 41, 1, 1.55, 1.55 ); setScaleKey( spep_1 -3 + 42, 1, 0.61, 0.61 ); setScaleKey( spep_1 -3 + 44, 1, 0.78, 0.78 ); setScaleKey( spep_1 -3 + 46, 1, 0.96, 0.96 ); setScaleKey( spep_1 -3 + 48, 1, 1.13, 1.13 ); setScaleKey( spep_1 -3 + 50, 1, 1.31, 1.31 ); setScaleKey( spep_1 -3 + 52, 1, 1.32, 1.32 ); setScaleKey( spep_1 -3 + 54, 1, 1.34, 1.34 ); setScaleKey( spep_1 -3 + 56, 1, 1.35, 1.35 ); setScaleKey( spep_1 -3 + 58, 1, 1.36, 1.37 ); setScaleKey( spep_1 -3 + 60, 1, 1.38, 1.38 ); setScaleKey( spep_1 -3 + 62, 1, 1.39, 1.4 ); setScaleKey( spep_1 -3 + 64, 1, 1.41, 1.41 ); setScaleKey( spep_1 -3 + 66, 1, 1.42, 1.43 ); setScaleKey( spep_1 -3 + 68, 1, 1.44, 1.44 ); setRotateKey( spep_1 -3 + 2, 1, 0 ); setRotateKey( spep_1 -3 + 41, 1, 0 ); setRotateKey( spep_1 -3 + 42, 1, -51.9 ); setRotateKey( spep_1 -3 + 68, 1, -51.9 ); -- ** 書き文字エントリー ** -- ctBa = entryEffectLife( spep_1 -3 + 42, 10022, 18, 0x100, -1, 0, 6.6, 202.3 ); --バッ setEffMoveKey( spep_1 -3 + 42, ctBa, 6.6, 202.3 , 0 ); setEffMoveKey( spep_1 -3 + 44, ctBa, 19.8, 223.2 , 0 ); setEffMoveKey( spep_1 -3 + 46, ctBa, 21.1, 233 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctBa, 29.9, 241.1 , 0 ); setEffMoveKey( spep_1 -3 + 50, ctBa, 21.1, 233 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctBa, 29.9, 241.2 , 0 ); setEffMoveKey( spep_1 -3 + 54, ctBa, 21.1, 233 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctBa, 30, 241.2 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctBa, 21.1, 233 , 0 ); setEffMoveKey( spep_1 -3 + 60, ctBa, 30.1, 241.3 , 0 ); setEffScaleKey( spep_1 -3 + 42, ctBa, 0.48, 0.48 ); setEffScaleKey( spep_1 -3 + 44, ctBa, 0.86, 0.86 ); setEffScaleKey( spep_1 -3 + 46, ctBa, 1.25, 1.25 ); setEffScaleKey( spep_1 -3 + 48, ctBa, 1.25, 1.25 ); setEffScaleKey( spep_1 -3 + 50, ctBa, 1.26, 1.26 ); setEffScaleKey( spep_1 -3 + 52, ctBa, 1.26, 1.26 ); setEffScaleKey( spep_1 -3 + 54, ctBa, 1.27, 1.27 ); setEffScaleKey( spep_1 -3 + 58, ctBa, 1.27, 1.27 ); setEffScaleKey( spep_1 -3 + 60, ctBa, 1.28, 1.28 ); setEffRotateKey( spep_1 -3 + 42, ctBa, 0 ); setEffRotateKey( spep_1 -3 + 60, ctBa, 0 ); setEffAlphaKey( spep_1 -3 + 42, ctBa, 255 ); setEffAlphaKey( spep_1 -3 + 60, ctBa, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 66, 0, 0, 0, 0, 200 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 58, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_1 + 52, 1032 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 66; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_2 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 発射 ------------------------------------------------------ -- ** エフェクト等 ** -- shot = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --発射(ef_004) setEffMoveKey( spep_3 + 0, shot, 0, 0, 0 ); setEffMoveKey( spep_3 + 126, shot, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, shot, 1.0, 1.0 ); setEffScaleKey( spep_3 + 126, shot, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, shot, 0 ); setEffRotateKey( spep_3 + 126, shot, 0 ); setEffAlphaKey( spep_3 + 0, shot, 255 ); setEffAlphaKey( spep_3 + 126, shot, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_3 -3 + 3, 906, 82 -3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 -3 + 3, shuchusen2, 82 -3, 20 ); setEffMoveKey( spep_3 -3 + 3, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 82, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 -3 + 3, shuchusen2, 1.4, 1.4 ); setEffScaleKey( spep_3 -3 + 82, shuchusen2, 1.4, 1.4 ); setEffRotateKey( spep_3 -3 + 3, shuchusen2, 180 ); setEffRotateKey( spep_3 -3 + 82, shuchusen2, 180 ); setEffRotateKey( spep_3 -3 + 3, shuchusen2, 0 ); setEffRotateKey( spep_3 -3 + 82, shuchusen2, 0 ); setEffAlphaKey( spep_3 -3 + 3, shuchusen2, 255 ); setEffAlphaKey( spep_3 -3 + 76, shuchusen2, 255 ); setEffAlphaKey( spep_3 -3 + 78, shuchusen2, 170 ); setEffAlphaKey( spep_3 -3 + 80, shuchusen2, 85 ); setEffAlphaKey( spep_3 -3 + 82, shuchusen2, 0 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_3 + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_3 + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_3 + 12, 190006, 72, 0x100, -1, 0, -30, 520); --ゴゴゴゴ setEffMoveKey( spep_3 + 12, ctgogo, -30, 520, 0 ); setEffMoveKey( spep_3 + 84, ctgogo, -30, 520, 0 ); setEffAlphaKey( spep_3 + 12, ctgogo, 0 ); setEffAlphaKey( spep_3 + 13, ctgogo, 255 ); setEffAlphaKey( spep_3 + 14, ctgogo, 255 ); setEffAlphaKey( spep_3 + 76, ctgogo, 255 ); setEffAlphaKey( spep_3 + 78, ctgogo, 255 ); setEffAlphaKey( spep_3 + 80, ctgogo, 191 ); setEffAlphaKey( spep_3 + 82, ctgogo, 112 ); setEffAlphaKey( spep_3 + 84, ctgogo, 64 ); setEffRotateKey( spep_3 + 12, ctgogo, 0); setEffRotateKey( spep_3 + 84, ctgogo, 0); setEffScaleKey( spep_3 + 12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 + 72, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 + 84, ctgogo, 1.07, 1.07 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_3 -3 + 78, 921, 50, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 -3 + 78, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 128, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 -3 + 78, ryusen2, 1, 1 ); setEffScaleKey( spep_3 -3 + 128, ryusen2, 1, 1 ); setEffRotateKey( spep_3 -3 + 78, ryusen2, 180 ); setEffRotateKey( spep_3 -3 + 128, ryusen2, 180 ); setEffAlphaKey( spep_3 -3 + 78, ryusen2, 85 ); setEffAlphaKey( spep_3 -3 + 80, ryusen2, 170 ); setEffAlphaKey( spep_3 -3 + 82, ryusen2, 255 ); setEffAlphaKey( spep_3 -3 + 128, ryusen2, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 126, 0, 0, 0, 0, 200 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 120, 4, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- se_1154 = playSe( spep_3 + 0, 1154 ); playSe( spep_3 + 0, 1020 ); setSeVolume( spep_3 + 0, 1020, 126 ); playSe( spep_3 + 11, 1018 ); playSe( spep_3 + 17, 1020 ); setSeVolume( spep_3 + 17, 1020, 126 ); playSe( spep_3 + 37, 1020 ); setSeVolume( spep_3 + 37, 1020, 126 ); stopSe( spep_3 + 48, se_1154, 30 ); playSe( spep_3 + 55, 1020 ); setSeVolume( spep_3 + 55, 1020, 141 ); se_1020 = playSe( spep_3 + 74, 1020 ); setSeVolume( spep_3 + 74, 1020, 158 ); se_1022 = playSe( spep_3 + 84, 1022 ); stopSe( spep_3 + 90, se_1020, 0 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 126; ------------------------------------------------------ --着弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --着弾(ef_005) setEffMoveKey( spep_4 + 0, hit, 0, 0, 0 ); setEffMoveKey( spep_4 + 56, hit, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, hit, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit, 0 ); setEffRotateKey( spep_4 + 56, hit, 0 ); setEffAlphaKey( spep_4 + 0, hit, 255 ); setEffAlphaKey( spep_4 + 56, hit, 255 ); -- ** 敵の動き ** -- setDisp( spep_4 -3 + 3, 1, 1 ); setDisp( spep_4 -3 + 58, 1, 0 ); changeAnime( spep_4 -3 + 3, 1, 106 ); changeAnime( spep_4 -3 + 42, 1, 108 ); --setMoveKey( spep_4 -3 + 0, 1, 289.7, 53.7 , 0 ); setMoveKey( spep_4 -3 + 3, 1, 283, 52.6 , 0 ); setMoveKey( spep_4 -3 + 4, 1, 276.3, 51.3 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 269.5, 50.2 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 262.9, 48.9 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 256.1, 47.8 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 249.3, 46.6 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 242.6, 45.5 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 235.9, 44.2 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 229.2, 43.1 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 222.4, 41.9 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 215.7, 40.7 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 209, 39.5 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 202.3, 38.4 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 195.5, 37.2 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 188.8, 36 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 182.1, 34.8 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 175.3, 33.6 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 168.7, 32.5 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 161.9, 31.3 , 0 ); setMoveKey( spep_4 -3 + 41, 1, 155.2, 30.1 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 158.4, 29.9 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 161.7, 29.6 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 165, 29.4 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 168.3, 29.1 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 170.9, 29.3 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 173.5, 29.4 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 176.2, 29.6 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 178.9, 29.8 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 181.5, 29.9 , 0 ); --setScaleKey( spep_4 -3 + 0, 1, 0.6, 0.6 ); setScaleKey( spep_4 -3 + 3, 1, 0.63, 0.63 ); setScaleKey( spep_4 -3 + 4, 1, 0.66, 0.66 ); setScaleKey( spep_4 -3 + 6, 1, 0.68, 0.68 ); setScaleKey( spep_4 -3 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_4 -3 + 10, 1, 0.74, 0.74 ); setScaleKey( spep_4 -3 + 12, 1, 0.77, 0.77 ); setScaleKey( spep_4 -3 + 14, 1, 0.8, 0.8 ); setScaleKey( spep_4 -3 + 16, 1, 0.83, 0.82 ); setScaleKey( spep_4 -3 + 18, 1, 0.85, 0.85 ); setScaleKey( spep_4 -3 + 20, 1, 0.88, 0.88 ); setScaleKey( spep_4 -3 + 22, 1, 0.91, 0.91 ); setScaleKey( spep_4 -3 + 24, 1, 0.94, 0.94 ); setScaleKey( spep_4 -3 + 26, 1, 0.97, 0.97 ); setScaleKey( spep_4 -3 + 28, 1, 0.99, 0.99 ); setScaleKey( spep_4 -3 + 30, 1, 1.02, 1.02 ); setScaleKey( spep_4 -3 + 32, 1, 1.05, 1.05 ); setScaleKey( spep_4 -3 + 34, 1, 1.08, 1.08 ); setScaleKey( spep_4 -3 + 36, 1, 1.11, 1.11 ); setScaleKey( spep_4 -3 + 38, 1, 1.13, 1.13 ); setScaleKey( spep_4 -3 + 41, 1, 1.16, 1.16 ); setScaleKey( spep_4 -3 + 42, 1, 1.18, 1.18 ); setScaleKey( spep_4 -3 + 44, 1, 1.2, 1.2 ); setScaleKey( spep_4 -3 + 46, 1, 1.21, 1.21 ); setScaleKey( spep_4 -3 + 48, 1, 1.23, 1.23 ); setScaleKey( spep_4 -3 + 50, 1, 1.21, 1.21 ); setScaleKey( spep_4 -3 + 52, 1, 1.18, 1.18 ); setScaleKey( spep_4 -3 + 54, 1, 1.16, 1.16 ); setScaleKey( spep_4 -3 + 56, 1, 1.14, 1.13 ); setScaleKey( spep_4 -3 + 58, 1, 1.11, 1.11 ); --setRotateKey( spep_4 -3 + 0, 1, -28.6 ); setRotateKey( spep_4 -3 + 3, 1, -28.3 ); setRotateKey( spep_4 -3 + 4, 1, -28 ); setRotateKey( spep_4 -3 + 6, 1, -27.8 ); setRotateKey( spep_4 -3 + 8, 1, -27.5 ); setRotateKey( spep_4 -3 + 10, 1, -27.3 ); setRotateKey( spep_4 -3 + 12, 1, -27 ); setRotateKey( spep_4 -3 + 14, 1, -26.8 ); setRotateKey( spep_4 -3 + 16, 1, -26.5 ); setRotateKey( spep_4 -3 + 18, 1, -26.2 ); setRotateKey( spep_4 -3 + 20, 1, -26 ); setRotateKey( spep_4 -3 + 22, 1, -25.7 ); setRotateKey( spep_4 -3 + 24, 1, -25.5 ); setRotateKey( spep_4 -3 + 26, 1, -25.2 ); setRotateKey( spep_4 -3 + 28, 1, -25 ); setRotateKey( spep_4 -3 + 30, 1, -24.7 ); setRotateKey( spep_4 -3 + 32, 1, -24.4 ); setRotateKey( spep_4 -3 + 34, 1, -24.2 ); setRotateKey( spep_4 -3 + 36, 1, -23.9 ); setRotateKey( spep_4 -3 + 38, 1, -23.7 ); setRotateKey( spep_4 -3 + 41, 1, -23.4 ); setRotateKey( spep_4 -3 + 42, 1, -1.7 ); setRotateKey( spep_4 -3 + 44, 1, -1.5 ); setRotateKey( spep_4 -3 + 46, 1, -1.2 ); setRotateKey( spep_4 -3 + 48, 1, -0.9 ); setRotateKey( spep_4 -3 + 50, 1, -0.7 ); setRotateKey( spep_4 -3 + 52, 1, -0.4 ); setRotateKey( spep_4 -3 + 54, 1, -0.2 ); setRotateKey( spep_4 -3 + 56, 1, 0.1 ); setRotateKey( spep_4 -3 + 58, 1, 0.3 ); -- ** 流線 ** -- ryusen3 = entryEffectLife( spep_4 + 0, 921, 56, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, ryusen3, 0, 0, 0 ); setEffMoveKey( spep_4 + 56, ryusen3, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, ryusen3, 1, 1 ); setEffScaleKey( spep_4 + 56, ryusen3, 1, 1 ); setEffRotateKey( spep_4 + 0, ryusen3, 0 ); setEffRotateKey( spep_4 + 56, ryusen3, 0 ); setEffAlphaKey( spep_4 + 0, ryusen3, 255 ); setEffAlphaKey( spep_4 + 56, ryusen3, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 56, 0, 0, 0, 0, 200 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 50, 4, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_4 + 10, 1021 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 56; -------------------------------------- --ギャン -------------------------------------- -- ** -エフェクト等 ** -- gyan = entryEffectLife( spep_5, 190003, 60, 0x100, -1, 0, 0, 0); --ギャン setEffScaleKey( spep_5, gyan, 1.0, 1.0); setEffScaleKey( spep_5 + 60, gyan, 1.0, 1.0); setEffAlphaKey( spep_5, gyan, 255); setEffAlphaKey( spep_5 + 60, gyan, 255); -- ** 書き文字エントリー ** -- ctgyan = entryEffectLife( spep_5, 10006, 60, 0x100, -1, 0, 0, 306.8 ); -- ギャン setEffMoveKey( spep_5 + 0, ctgyan, 0, 306.8 , 0 ); setEffMoveKey( spep_5 + 60, ctgyan, 0, 306.8 , 0 ); setEffScaleKey( spep_5 + 0, ctgyan, 2.2, 2.2 ); setEffScaleKey( spep_5 + 10, ctgyan, 4.0, 4.0 ); setEffScaleKey( spep_5 + 60, ctgyan, 4.5, 4.5 ); setEffRotateKey( spep_5 + 0, ctgyan, -5 ); setEffRotateKey( spep_5 + 60, ctgyan, -5 ); setEffAlphaKey( spep_5 , ctgyan, 255); setEffAlphaKey( spep_5 + 60, ctgyan, 255); entryFade( spep_5 + 20, 40, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- playSe( spep_5 + 3, 1023 ); stopSe( spep_5 + 10, se_1022, 0 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 60; ------------------------------------------------------ -- ガッ ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_6 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_6 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_6 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_6 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_6 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_6 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_6 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_6 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_6 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_6 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_6 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_6 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_6 + 2, hibiware, 0 ); setEffRotateKey( spep_6 + 100, hibiware, 0 ); setEffAlphaKey( spep_6 + 2, hibiware, 0 ); setEffAlphaKey( spep_6 + 13, hibiware, 0 ); setEffAlphaKey( spep_6 + 14, hibiware, 255 ); setEffAlphaKey( spep_6 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_6 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_6 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_6 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen4, 0 ); setEffRotateKey( spep_6 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_6 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_6 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_6 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_6 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_6 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_6 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_6 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_6 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_6 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_6 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_6 + 100, shuchusen5, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen5, 0 ); setEffRotateKey( spep_6 + 100, shuchusen5, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_6 + 100, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_6 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_6 + 14, ctga, 14, 20 ); setEffMoveKey( spep_6 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_6 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_6 + 14, ctga, -10.9 ); setEffRotateKey( spep_6 + 15, ctga, -10.9 ); setEffRotateKey( spep_6 + 16, ctga, -14.9 ); setEffRotateKey( spep_6 + 17, ctga, -14.9 ); setEffRotateKey( spep_6 + 18, ctga, -10.9 ); setEffRotateKey( spep_6 + 19, ctga, -10.9 ); setEffRotateKey( spep_6 + 20, ctga, -14.9 ); setEffRotateKey( spep_6 + 21, ctga, -14.9 ); setEffRotateKey( spep_6 + 22, ctga, -10.9 ); setEffRotateKey( spep_6 + 23, ctga, -10.9 ); setEffRotateKey( spep_6 + 24, ctga, -14.9 ); setEffRotateKey( spep_6 + 25, ctga, -14.9 ); setEffRotateKey( spep_6 + 26, ctga, -10.9 ); setEffRotateKey( spep_6 + 27, ctga, -10.9 ); setEffRotateKey( spep_6 + 28, ctga, -14.9 ); setEffRotateKey( spep_6 + 100, ctga, -14.9 ); setEffAlphaKey( spep_6 + 14, ctga, 255 ); setEffAlphaKey( spep_6 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 110, 1, 0 ); changeAnime( spep_6 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_6 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_6 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_6 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_6 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_6 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_6 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_6 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_6 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_6 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_6 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_6 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_6 + 110, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_6 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_6 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_6 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_6 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_6 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_6 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 110, 1, 1.6, 1.6 ); setRotateKey( spep_6 + 0, 1, -40 ); setRotateKey( spep_6 + 1, 1, -40 ); setRotateKey( spep_6 + 2, 1, 80 ); setRotateKey( spep_6 + 3, 1, 80 ); setRotateKey( spep_6 + 4, 1, 200 ); setRotateKey( spep_6 + 5, 1, 200 ); setRotateKey( spep_6 + 6, 1, 360 ); setRotateKey( spep_6 + 7, 1, 360 ); setRotateKey( spep_6 + 8, 1, 558 ); setRotateKey( spep_6 + 9, 1, 558 ); setRotateKey( spep_6 + 10, 1, 425 ); setRotateKey( spep_6 + 11, 1, 425 ); setRotateKey( spep_6 + 12, 1, -40 ); setRotateKey( spep_6 + 110, 1, -40 ); -- ** 音 ** -- playSe( spep_6 + 0, 1025 ); playSe( spep_6 + 15, 1054 ); -- ** ダメージ表示 ** -- dealDamage( spep_6 + 10 ); endPhase( spep_6 + 100 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 構え~前ダッシュ ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- kamae = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --構え~前ダッシュ(ef_001) setEffMoveKey( spep_0 + 0, kamae, 0, 0, 0 ); setEffMoveKey( spep_0 + 86, kamae, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, kamae, -1.0, 1.0 ); setEffScaleKey( spep_0 + 86, kamae, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, kamae, 0 ); setEffRotateKey( spep_0 + 86, kamae, 0 ); setEffAlphaKey( spep_0 + 0, kamae, 255 ); setEffAlphaKey( spep_0 + 86, kamae, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 -3 + 34, 906, 54, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 -3 + 34, shuchusen1, 54, 20 ); setEffMoveKey( spep_0 -3 + 34, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 88, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_0 -3 + 34, shuchusen1, 1.4, 1.4 ); setEffScaleKey( spep_0 -3 + 88, shuchusen1, 1.4, 1.4 ); setEffRotateKey( spep_0 -3 + 34, shuchusen1, 0 ); setEffRotateKey( spep_0 -3 + 88, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 34, shuchusen1, 128 ); setEffAlphaKey( spep_0 -3 + 36, shuchusen1, 255 ); setEffAlphaKey( spep_0 -3 + 88, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 86, 0, 0, 0, 0, 200 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_0 + 80, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- SE_1042 = playSe( spep_0 + 0, 1042 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE_1042, 0); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- playSe( spep_0 + 36, 08 ); se_1116 = playSe( spep_0 + 36, 1116 ); playSe( spep_0 + 68, 1072 ); stopSe( spep_0 + 69, se_1116, 23 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 86; ------------------------------------------------------ -- 構え~前ダッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- slash_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --切りつけ 前面(ef_002) setEffMoveKey( spep_1 + 0, slash_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 66, slash_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, slash_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 66, slash_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, slash_f, 0 ); setEffRotateKey( spep_1 + 66, slash_f, 0 ); setEffAlphaKey( spep_1 + 0, slash_f, 255 ); setEffAlphaKey( spep_1 + 66, slash_f, 255 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_1 + 0, 921, 66, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ryusen1, 0, 0, 0 ); setEffMoveKey( spep_1 + 66, ryusen1, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, ryusen1, 1, 1 ); setEffScaleKey( spep_1 + 66, ryusen1, 1, 1 ); setEffRotateKey( spep_1 + 0, ryusen1, 180 ); setEffRotateKey( spep_1 + 66, ryusen1, 180 ); setEffAlphaKey( spep_1 + 0, ryusen1, 255 ); setEffAlphaKey( spep_1 + 66, ryusen1, 255 ); slash_b = entryEffect( spep_1 + 0, SP_03r, 0x80, -1, 0, 0, 0 ); --切りつけ 背面(ef_003) setEffMoveKey( spep_1 + 0, slash_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 66, slash_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, slash_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 66, slash_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, slash_b, 0 ); setEffRotateKey( spep_1 + 66, slash_b, 0 ); setEffAlphaKey( spep_1 + 0, slash_b, 255 ); setEffAlphaKey( spep_1 + 66, slash_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_1 -3 + 3, 1, 1 ); setDisp( spep_1 -3 + 68, 1, 0 ); changeAnime( spep_1 -3 + 3, 1, 102 ); changeAnime( spep_1 -3 + 42, 1, 107 ); --setMoveKey( spep_1 -3 + 0, 1, 798.4, -277.4 , 0 ); setMoveKey( spep_1 -3 + 3, 1, 743.4, -262 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 688.6, -246.6 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 633.8, -231.3 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 578.9, -215.9 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 524.1, -200.6 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 469.2, -185.1 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 414.4, -169.8 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 359.5, -154.4 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 304.6, -139.1 , 0 ); setMoveKey( spep_1 -3 + 20, 1, 249.8, -123.8 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 194.9, -108.4 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 140, -93 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 135.3, -91.8 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 130.4, -90.6 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 125.6, -89.4 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 120.9, -88.2 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 116.1, -87.1 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 111.2, -85.9 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 106.4, -84.7 , 0 ); setMoveKey( spep_1 -3 + 41, 1, 101.7, -83.5 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 60.1, -155 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 138.3, -171.9 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 127.3, -205.5 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 463.3, -372.4 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 487.6, -505.1 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 644.6, -609.1 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 770.3, -784.6 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 894, -729.1 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 1004.2, -821.6 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 1114.3, -914 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 1224.6, -1006.4 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 1334.9, -1098.9 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 1445.1, -1191.4 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 1555.4, -1283.8 , 0 ); --setScaleKey( spep_1 -3 + 0, 1, 2.6, 2.6 ); setScaleKey( spep_1 -3 + 3, 1, 2.53, 2.53 ); setScaleKey( spep_1 -3 + 4, 1, 2.45, 2.45 ); setScaleKey( spep_1 -3 + 6, 1, 2.38, 2.38 ); setScaleKey( spep_1 -3 + 8, 1, 2.31, 2.3 ); setScaleKey( spep_1 -3 + 10, 1, 2.23, 2.23 ); setScaleKey( spep_1 -3 + 12, 1, 2.16, 2.15 ); setScaleKey( spep_1 -3 + 14, 1, 2.08, 2.08 ); setScaleKey( spep_1 -3 + 16, 1, 2.01, 2.01 ); setScaleKey( spep_1 -3 + 18, 1, 1.93, 1.93 ); setScaleKey( spep_1 -3 + 20, 1, 1.86, 1.86 ); setScaleKey( spep_1 -3 + 22, 1, 1.78, 1.78 ); setScaleKey( spep_1 -3 + 24, 1, 1.71, 1.71 ); setScaleKey( spep_1 -3 + 26, 1, 1.69, 1.69 ); setScaleKey( spep_1 -3 + 28, 1, 1.67, 1.67 ); setScaleKey( spep_1 -3 + 30, 1, 1.65, 1.65 ); setScaleKey( spep_1 -3 + 32, 1, 1.63, 1.63 ); setScaleKey( spep_1 -3 + 34, 1, 1.61, 1.61 ); setScaleKey( spep_1 -3 + 36, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 38, 1, 1.57, 1.57 ); setScaleKey( spep_1 -3 + 41, 1, 1.55, 1.55 ); setScaleKey( spep_1 -3 + 42, 1, 0.61, 0.61 ); setScaleKey( spep_1 -3 + 44, 1, 0.78, 0.78 ); setScaleKey( spep_1 -3 + 46, 1, 0.96, 0.96 ); setScaleKey( spep_1 -3 + 48, 1, 1.13, 1.13 ); setScaleKey( spep_1 -3 + 50, 1, 1.31, 1.31 ); setScaleKey( spep_1 -3 + 52, 1, 1.32, 1.32 ); setScaleKey( spep_1 -3 + 54, 1, 1.34, 1.34 ); setScaleKey( spep_1 -3 + 56, 1, 1.35, 1.35 ); setScaleKey( spep_1 -3 + 58, 1, 1.36, 1.37 ); setScaleKey( spep_1 -3 + 60, 1, 1.38, 1.38 ); setScaleKey( spep_1 -3 + 62, 1, 1.39, 1.4 ); setScaleKey( spep_1 -3 + 64, 1, 1.41, 1.41 ); setScaleKey( spep_1 -3 + 66, 1, 1.42, 1.43 ); setScaleKey( spep_1 -3 + 68, 1, 1.44, 1.44 ); setRotateKey( spep_1 -3 + 3, 1, 0 ); setRotateKey( spep_1 -3 + 41, 1, 0 ); setRotateKey( spep_1 -3 + 42, 1, -51.9 ); setRotateKey( spep_1 -3 + 68, 1, -51.9 ); -- ** 書き文字エントリー ** -- ctBa = entryEffectLife( spep_1 -3 + 42, 10022, 18, 0x100, -1, 0, 6.6, 202.3 ); --バッ setEffMoveKey( spep_1 -3 + 42, ctBa, 6.6, 202.3 , 0 ); setEffMoveKey( spep_1 -3 + 44, ctBa, 19.8, 223.2 , 0 ); setEffMoveKey( spep_1 -3 + 46, ctBa, 21.1, 233 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctBa, 29.9, 241.1 , 0 ); setEffMoveKey( spep_1 -3 + 50, ctBa, 21.1, 233 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctBa, 29.9, 241.2 , 0 ); setEffMoveKey( spep_1 -3 + 54, ctBa, 21.1, 233 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctBa, 30, 241.2 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctBa, 21.1, 233 , 0 ); setEffMoveKey( spep_1 -3 + 60, ctBa, 30.1, 241.3 , 0 ); setEffScaleKey( spep_1 -3 + 42, ctBa, 0.48, 0.48 ); setEffScaleKey( spep_1 -3 + 44, ctBa, 0.86, 0.86 ); setEffScaleKey( spep_1 -3 + 46, ctBa, 1.25, 1.25 ); setEffScaleKey( spep_1 -3 + 48, ctBa, 1.25, 1.25 ); setEffScaleKey( spep_1 -3 + 50, ctBa, 1.26, 1.26 ); setEffScaleKey( spep_1 -3 + 52, ctBa, 1.26, 1.26 ); setEffScaleKey( spep_1 -3 + 54, ctBa, 1.27, 1.27 ); setEffScaleKey( spep_1 -3 + 58, ctBa, 1.27, 1.27 ); setEffScaleKey( spep_1 -3 + 60, ctBa, 1.28, 1.28 ); setEffRotateKey( spep_1 -3 + 42, ctBa, 0 ); setEffRotateKey( spep_1 -3 + 60, ctBa, 0 ); setEffAlphaKey( spep_1 -3 + 42, ctBa, 255 ); setEffAlphaKey( spep_1 -3 + 60, ctBa, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 66, 0, 0, 0, 0, 200 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 58, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_1 + 52, 1032 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 66; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 6, 1035 ); -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 発射 ------------------------------------------------------ -- ** エフェクト等 ** -- shot = entryEffect( spep_3 + 0, SP_04r, 0x100, -1, 0, 0, 0 ); --発射(ef_004) setEffMoveKey( spep_3 + 0, shot, 0, 0, 0 ); setEffMoveKey( spep_3 + 126, shot, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, shot, 1.0, 1.0 ); setEffScaleKey( spep_3 + 126, shot, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, shot, 0 ); setEffRotateKey( spep_3 + 126, shot, 0 ); setEffAlphaKey( spep_3 + 0, shot, 255 ); setEffAlphaKey( spep_3 + 126, shot, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_3 -3 + 3, 906, 82 -3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 -3 + 3, shuchusen2, 82 -3, 20 ); setEffMoveKey( spep_3 -3 + 3, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 82, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 -3 + 3, shuchusen2, 1.4, 1.4 ); setEffScaleKey( spep_3 -3 + 82, shuchusen2, 1.4, 1.4 ); setEffRotateKey( spep_3 -3 + 3, shuchusen2, 180 ); setEffRotateKey( spep_3 -3 + 82, shuchusen2, 180 ); setEffRotateKey( spep_3 -3 + 3, shuchusen2, 0 ); setEffRotateKey( spep_3 -3 + 82, shuchusen2, 0 ); setEffAlphaKey( spep_3 -3 + 3, shuchusen2, 255 ); setEffAlphaKey( spep_3 -3 + 76, shuchusen2, 255 ); setEffAlphaKey( spep_3 -3 + 78, shuchusen2, 170 ); setEffAlphaKey( spep_3 -3 + 80, shuchusen2, 85 ); setEffAlphaKey( spep_3 -3 + 82, shuchusen2, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_3 + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_3 + 0, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 書き文字エントリー -- ctgogo = entryEffectLife( spep_3 + 12, 190006, 72, 0x100, -1, 0, 30, 520); --ゴゴゴゴ setEffMoveKey( spep_3 + 12, ctgogo, 30, 520, 0 ); setEffMoveKey( spep_3 + 84, ctgogo, 30, 520, 0 ); setEffAlphaKey( spep_3 + 12, ctgogo, 0 ); setEffAlphaKey( spep_3 + 13, ctgogo, 255 ); setEffAlphaKey( spep_3 + 14, ctgogo, 255 ); setEffAlphaKey( spep_3 + 76, ctgogo, 255 ); setEffAlphaKey( spep_3 + 78, ctgogo, 255 ); setEffAlphaKey( spep_3 + 80, ctgogo, 191 ); setEffAlphaKey( spep_3 + 82, ctgogo, 112 ); setEffAlphaKey( spep_3 + 84, ctgogo, 64 ); setEffRotateKey( spep_3 + 12, ctgogo, 0); setEffRotateKey( spep_3 + 84, ctgogo, 0); setEffScaleKey( spep_3 + 12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 + 72, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 + 84, ctgogo, -1.07, 1.07 ); -- ** 流線 ** -- ryusen2 = entryEffectLife( spep_3 -3 + 78, 921, 50, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 -3 + 78, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 128, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 -3 + 78, ryusen2, 1, 1 ); setEffScaleKey( spep_3 -3 + 128, ryusen2, 1, 1 ); setEffRotateKey( spep_3 -3 + 78, ryusen2, 180 ); setEffRotateKey( spep_3 -3 + 128, ryusen2, 180 ); setEffAlphaKey( spep_3 -3 + 78, ryusen2, 85 ); setEffAlphaKey( spep_3 -3 + 80, ryusen2, 170 ); setEffAlphaKey( spep_3 -3 + 82, ryusen2, 255 ); setEffAlphaKey( spep_3 -3 + 128, ryusen2, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 126, 0, 0, 0, 0, 200 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 120, 4, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- se_1154 = playSe( spep_3 + 0, 1154 ); playSe( spep_3 + 0, 1020 ); setSeVolume( spep_3 + 0, 1020, 126 ); playSe( spep_3 + 11, 1018 ); playSe( spep_3 + 17, 1020 ); setSeVolume( spep_3 + 17, 1020, 126 ); playSe( spep_3 + 37, 1020 ); setSeVolume( spep_3 + 37, 1020, 126 ); stopSe( spep_3 + 48, se_1154, 30 ); playSe( spep_3 + 55, 1020 ); setSeVolume( spep_3 + 55, 1020, 141 ); se_1020 = playSe( spep_3 + 74, 1020 ); setSeVolume( spep_3 + 74, 1020, 158 ); se_1022 = playSe( spep_3 + 84, 1022 ); stopSe( spep_3 + 90, se_1020, 0 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 126; ------------------------------------------------------ --着弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --着弾(ef_005) setEffMoveKey( spep_4 + 0, hit, 0, 0, 0 ); setEffMoveKey( spep_4 + 56, hit, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, hit, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit, 0 ); setEffRotateKey( spep_4 + 56, hit, 0 ); setEffAlphaKey( spep_4 + 0, hit, 255 ); setEffAlphaKey( spep_4 + 56, hit, 255 ); -- ** 敵の動き ** -- setDisp( spep_4 -3 + 3, 1, 1 ); setDisp( spep_4 -3 + 58, 1, 0 ); changeAnime( spep_4 -3 + 3, 1, 106 ); changeAnime( spep_4 -3 + 42, 1, 108 ); --setMoveKey( spep_4 -3 + 0, 1, 289.7, 53.7 , 0 ); setMoveKey( spep_4 -3 + 3, 1, 283, 52.6 , 0 ); setMoveKey( spep_4 -3 + 4, 1, 276.3, 51.3 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 269.5, 50.2 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 262.9, 48.9 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 256.1, 47.8 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 249.3, 46.6 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 242.6, 45.5 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 235.9, 44.2 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 229.2, 43.1 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 222.4, 41.9 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 215.7, 40.7 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 209, 39.5 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 202.3, 38.4 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 195.5, 37.2 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 188.8, 36 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 182.1, 34.8 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 175.3, 33.6 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 168.7, 32.5 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 161.9, 31.3 , 0 ); setMoveKey( spep_4 -3 + 41, 1, 155.2, 30.1 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 158.4, 29.9 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 161.7, 29.6 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 165, 29.4 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 168.3, 29.1 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 170.9, 29.3 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 173.5, 29.4 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 176.2, 29.6 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 178.9, 29.8 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 181.5, 29.9 , 0 ); --setScaleKey( spep_4 -3 + 0, 1, 0.6, 0.6 ); setScaleKey( spep_4 -3 + 3, 1, 0.63, 0.63 ); setScaleKey( spep_4 -3 + 4, 1, 0.66, 0.66 ); setScaleKey( spep_4 -3 + 6, 1, 0.68, 0.68 ); setScaleKey( spep_4 -3 + 8, 1, 0.71, 0.71 ); setScaleKey( spep_4 -3 + 10, 1, 0.74, 0.74 ); setScaleKey( spep_4 -3 + 12, 1, 0.77, 0.77 ); setScaleKey( spep_4 -3 + 14, 1, 0.8, 0.8 ); setScaleKey( spep_4 -3 + 16, 1, 0.83, 0.82 ); setScaleKey( spep_4 -3 + 18, 1, 0.85, 0.85 ); setScaleKey( spep_4 -3 + 20, 1, 0.88, 0.88 ); setScaleKey( spep_4 -3 + 22, 1, 0.91, 0.91 ); setScaleKey( spep_4 -3 + 24, 1, 0.94, 0.94 ); setScaleKey( spep_4 -3 + 26, 1, 0.97, 0.97 ); setScaleKey( spep_4 -3 + 28, 1, 0.99, 0.99 ); setScaleKey( spep_4 -3 + 30, 1, 1.02, 1.02 ); setScaleKey( spep_4 -3 + 32, 1, 1.05, 1.05 ); setScaleKey( spep_4 -3 + 34, 1, 1.08, 1.08 ); setScaleKey( spep_4 -3 + 36, 1, 1.11, 1.11 ); setScaleKey( spep_4 -3 + 38, 1, 1.13, 1.13 ); setScaleKey( spep_4 -3 + 41, 1, 1.16, 1.16 ); setScaleKey( spep_4 -3 + 42, 1, 1.18, 1.18 ); setScaleKey( spep_4 -3 + 44, 1, 1.2, 1.2 ); setScaleKey( spep_4 -3 + 46, 1, 1.21, 1.21 ); setScaleKey( spep_4 -3 + 48, 1, 1.23, 1.23 ); setScaleKey( spep_4 -3 + 50, 1, 1.21, 1.21 ); setScaleKey( spep_4 -3 + 52, 1, 1.18, 1.18 ); setScaleKey( spep_4 -3 + 54, 1, 1.16, 1.16 ); setScaleKey( spep_4 -3 + 56, 1, 1.14, 1.13 ); setScaleKey( spep_4 -3 + 58, 1, 1.11, 1.11 ); --setRotateKey( spep_4 -3 + 0, 1, -28.6 ); setRotateKey( spep_4 -3 + 3, 1, -28.3 ); setRotateKey( spep_4 -3 + 4, 1, -28 ); setRotateKey( spep_4 -3 + 6, 1, -27.8 ); setRotateKey( spep_4 -3 + 8, 1, -27.5 ); setRotateKey( spep_4 -3 + 10, 1, -27.3 ); setRotateKey( spep_4 -3 + 12, 1, -27 ); setRotateKey( spep_4 -3 + 14, 1, -26.8 ); setRotateKey( spep_4 -3 + 16, 1, -26.5 ); setRotateKey( spep_4 -3 + 18, 1, -26.2 ); setRotateKey( spep_4 -3 + 20, 1, -26 ); setRotateKey( spep_4 -3 + 22, 1, -25.7 ); setRotateKey( spep_4 -3 + 24, 1, -25.5 ); setRotateKey( spep_4 -3 + 26, 1, -25.2 ); setRotateKey( spep_4 -3 + 28, 1, -25 ); setRotateKey( spep_4 -3 + 30, 1, -24.7 ); setRotateKey( spep_4 -3 + 32, 1, -24.4 ); setRotateKey( spep_4 -3 + 34, 1, -24.2 ); setRotateKey( spep_4 -3 + 36, 1, -23.9 ); setRotateKey( spep_4 -3 + 38, 1, -23.7 ); setRotateKey( spep_4 -3 + 41, 1, -23.4 ); setRotateKey( spep_4 -3 + 42, 1, -1.7 ); setRotateKey( spep_4 -3 + 44, 1, -1.5 ); setRotateKey( spep_4 -3 + 46, 1, -1.2 ); setRotateKey( spep_4 -3 + 48, 1, -0.9 ); setRotateKey( spep_4 -3 + 50, 1, -0.7 ); setRotateKey( spep_4 -3 + 52, 1, -0.4 ); setRotateKey( spep_4 -3 + 54, 1, -0.2 ); setRotateKey( spep_4 -3 + 56, 1, 0.1 ); setRotateKey( spep_4 -3 + 58, 1, 0.3 ); -- ** 流線 ** -- ryusen3 = entryEffectLife( spep_4 + 0, 921, 56, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, ryusen3, 0, 0, 0 ); setEffMoveKey( spep_4 + 56, ryusen3, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, ryusen3, 1, 1 ); setEffScaleKey( spep_4 + 56, ryusen3, 1, 1 ); setEffRotateKey( spep_4 + 0, ryusen3, 0 ); setEffRotateKey( spep_4 + 56, ryusen3, 0 ); setEffAlphaKey( spep_4 + 0, ryusen3, 255 ); setEffAlphaKey( spep_4 + 56, ryusen3, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 56, 0, 0, 0, 0, 200 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 50, 4, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_4 + 10, 1021 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 56; -------------------------------------- --ギャン -------------------------------------- -- ** -エフェクト等 ** -- gyan = entryEffectLife( spep_5, 190003, 60, 0x100, -1, 0, 0, 0); --ギャン setEffScaleKey( spep_5, gyan, 1.0, 1.0); setEffScaleKey( spep_5 + 60, gyan, 1.0, 1.0); setEffAlphaKey( spep_5, gyan, 255); setEffAlphaKey( spep_5 + 60, gyan, 255); -- ** 書き文字エントリー ** -- ctgyan = entryEffectLife( spep_5, 10006, 60, 0x100, -1, 0, 0, 306.8 ); -- ギャン setEffMoveKey( spep_5 + 0, ctgyan, 0, 306.8 , 0 ); setEffMoveKey( spep_5 + 60, ctgyan, 0, 306.8 , 0 ); setEffScaleKey( spep_5 + 0, ctgyan, 2.2, 2.2 ); setEffScaleKey( spep_5 + 10, ctgyan, 4.0, 4.0 ); setEffScaleKey( spep_5 + 60, ctgyan, 4.5, 4.5 ); setEffRotateKey( spep_5 + 0, ctgyan, -5 ); setEffRotateKey( spep_5 + 60, ctgyan, -5 ); setEffAlphaKey( spep_5 , ctgyan, 255); setEffAlphaKey( spep_5 + 60, ctgyan, 255); entryFade( spep_5 + 20, 40, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- playSe( spep_5 + 3, 1023 ); stopSe( spep_5 + 10, se_1022, 0 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 60; ------------------------------------------------------ -- ガッ ------------------------------------------------------ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_6 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_6 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_6 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_6 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_6 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_6 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_6 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_6 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_6 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_6 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_6 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_6 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_6 + 2, hibiware, 0 ); setEffRotateKey( spep_6 + 100, hibiware, 0 ); setEffAlphaKey( spep_6 + 2, hibiware, 0 ); setEffAlphaKey( spep_6 + 13, hibiware, 0 ); setEffAlphaKey( spep_6 + 14, hibiware, 255 ); setEffAlphaKey( spep_6 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_6 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_6 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_6 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen4, 0 ); setEffRotateKey( spep_6 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_6 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_6 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_6 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_6 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_6 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_6 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_6 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_6 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_6 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_6 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_6 + 100, shuchusen5, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen5, 0 ); setEffRotateKey( spep_6 + 100, shuchusen5, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_6 + 100, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_6 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_6 + 14, ctga, 14, 20 ); setEffMoveKey( spep_6 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_6 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_6 + 14, ctga, -10.9 ); setEffRotateKey( spep_6 + 15, ctga, -10.9 ); setEffRotateKey( spep_6 + 16, ctga, -14.9 ); setEffRotateKey( spep_6 + 17, ctga, -14.9 ); setEffRotateKey( spep_6 + 18, ctga, -10.9 ); setEffRotateKey( spep_6 + 19, ctga, -10.9 ); setEffRotateKey( spep_6 + 20, ctga, -14.9 ); setEffRotateKey( spep_6 + 21, ctga, -14.9 ); setEffRotateKey( spep_6 + 22, ctga, -10.9 ); setEffRotateKey( spep_6 + 23, ctga, -10.9 ); setEffRotateKey( spep_6 + 24, ctga, -14.9 ); setEffRotateKey( spep_6 + 25, ctga, -14.9 ); setEffRotateKey( spep_6 + 26, ctga, -10.9 ); setEffRotateKey( spep_6 + 27, ctga, -10.9 ); setEffRotateKey( spep_6 + 28, ctga, -14.9 ); setEffRotateKey( spep_6 + 100, ctga, -14.9 ); setEffAlphaKey( spep_6 + 14, ctga, 255 ); setEffAlphaKey( spep_6 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 110, 1, 0 ); changeAnime( spep_6 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_6 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_6 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_6 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_6 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_6 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_6 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_6 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_6 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_6 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_6 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_6 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_6 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_6 + 110, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_6 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_6 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_6 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_6 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_6 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_6 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_6 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 110, 1, 1.6, 1.6 ); setRotateKey( spep_6 + 0, 1, -40 ); setRotateKey( spep_6 + 1, 1, -40 ); setRotateKey( spep_6 + 2, 1, 80 ); setRotateKey( spep_6 + 3, 1, 80 ); setRotateKey( spep_6 + 4, 1, 200 ); setRotateKey( spep_6 + 5, 1, 200 ); setRotateKey( spep_6 + 6, 1, 360 ); setRotateKey( spep_6 + 7, 1, 360 ); setRotateKey( spep_6 + 8, 1, 558 ); setRotateKey( spep_6 + 9, 1, 558 ); setRotateKey( spep_6 + 10, 1, 425 ); setRotateKey( spep_6 + 11, 1, 425 ); setRotateKey( spep_6 + 12, 1, -40 ); setRotateKey( spep_6 + 110, 1, -40 ); -- ** 音 ** -- playSe( spep_6 + 0, 1025 ); playSe( spep_6 + 15, 1054 ); -- ** ダメージ表示 ** -- dealDamage( spep_6 + 10 ); endPhase( spep_6 + 100 ); end