--1018650:ベジット_ビッグバンアタック --sp_effect_a1_00216 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 154838 ;-- バストアップ SP_02= 154839 ;-- バストアップ SP_03= 154869 ;-- キック SP_04= 154870 ;-- キック SP_05= 154871 ;-- キック SP_06= 154872 ;-- コンボ〜キックで飛ばす SP_07= 154873 ;-- コンボ〜キックで飛ばす SP_08= 154874 ;-- コンボ〜キックで飛ばす SP_09= 154875 ;-- 正面に手をかざして気弾〜フィニッシュ SP_10= 154876 ;-- 正面に手をかざして気弾〜フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- バストアップ ------------------------------------------------------ --初めの準備 spep_0=0; -- ** エフェクト等 ** -- bust_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, bust_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 116, bust_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, bust_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 116, bust_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, bust_f, 0 ); setEffRotateKey( spep_0 + 116, bust_f, 0 ); setEffAlphaKey( spep_0 + 0, bust_f, 255 ); setEffAlphaKey( spep_0 + 116, bust_f, 255 ); setEffAlphaKey( spep_0 + 117, bust_f, 0 ); setEffAlphaKey( spep_0 + 118, bust_f, 0 ); -- ** エフェクト等 ** -- bust_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, bust_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 116, bust_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, bust_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 116, bust_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, bust_b, 0 ); setEffRotateKey( spep_0 + 116, bust_b, 0 ); setEffAlphaKey( spep_0 + 0, bust_b, 255 ); setEffAlphaKey( spep_0 + 116, bust_b, 255 ); setEffAlphaKey( spep_0 + 117, bust_b, 0 ); setEffAlphaKey( spep_0 + 118, bust_b, 0 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE playSe( spep_0 + 12, 1018 );--ゴゴゴ playSe( spep_0 + 80, 1109 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 118, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 116; ------------------------------------------------------ -- キック ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_1 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, kick_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kick_f, 0 ); setEffRotateKey( spep_1 + 76, kick_f, 0 ); setEffAlphaKey( spep_1 + 0, kick_f, 255 ); setEffAlphaKey( spep_1 + 74, kick_f, 255 ); setEffAlphaKey( spep_1 + 75, kick_f, 255 ); setEffAlphaKey( spep_1 + 76, kick_f, 0 ); kick_f2 = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, kick_f2, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, kick_f2, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, kick_f2, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, kick_f2, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kick_f2, 0 ); setEffRotateKey( spep_1 + 76, kick_f2, 0 ); setEffAlphaKey( spep_1 + 0, kick_f2, 255 ); setEffAlphaKey( spep_1 + 74, kick_f2, 255 ); setEffAlphaKey( spep_1 + 75, kick_f2, 255 ); setEffAlphaKey( spep_1 + 76, kick_f2, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_1 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, kick_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kick_b, 0 ); setEffRotateKey( spep_1 + 76, kick_b, 0 ); setEffAlphaKey( spep_1 + 0, kick_b, 255 ); setEffAlphaKey( spep_1 + 74, kick_b, 255 ); setEffAlphaKey( spep_1 + 75, kick_b, 255 ); setEffAlphaKey( spep_1 + 76, kick_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 100 ); changeAnime( spep_1-3 + 24, 1, 106 ); setMoveKey( spep_1 + 0, 1, 113.4, 69.6 , 0 ); setMoveKey( spep_1-3 + 23, 1, 113.4, 69.6 , 0 ); setMoveKey( spep_1-3 + 24, 1, 163.2, 189.7 , 0 ); setMoveKey( spep_1-3 + 30, 1, 163.2, 189.7 , 0 ); setMoveKey( spep_1-3 + 32, 1, 184.8, 218.5 , 0 ); setMoveKey( spep_1-3 + 34, 1, 201.9, 241.4 , 0 ); setMoveKey( spep_1-3 + 36, 1, 215.6, 259.8 , 0 ); setMoveKey( spep_1-3 + 38, 1, 226.8, 274.6 , 0 ); setMoveKey( spep_1-3 + 40, 1, 235.9, 286.8 , 0 ); setMoveKey( spep_1-3 + 42, 1, 243.4, 296.8 , 0 ); setMoveKey( spep_1-3 + 44, 1, 249.6, 305.1 , 0 ); setMoveKey( spep_1-3 + 46, 1, 254.8, 312.1 , 0 ); setMoveKey( spep_1-3 + 48, 1, 259.1, 317.8 , 0 ); setMoveKey( spep_1-3 + 50, 1, 262.7, 322.6 , 0 ); setMoveKey( spep_1-3 + 52, 1, 265.7, 326.7 , 0 ); setMoveKey( spep_1-3 + 54, 1, 268.2, 330 , 0 ); setMoveKey( spep_1-3 + 56, 1, 270.3, 332.8 , 0 ); setMoveKey( spep_1-3 + 58, 1, 272.1, 335.2 , 0 ); setMoveKey( spep_1-3 + 60, 1, 274.4, 337.6 , 0 ); setMoveKey( spep_1-3 + 62, 1, 276.7, 340.1 , 0 ); setMoveKey( spep_1-3 + 64, 1, 279.1, 342.5 , 0 ); setMoveKey( spep_1-3 + 66, 1, 281.4, 344.9 , 0 ); setMoveKey( spep_1-3 + 68, 1, 283.7, 347.4 , 0 ); setMoveKey( spep_1-3 + 70, 1, 286.1, 349.8 , 0 ); setMoveKey( spep_1-3 + 72, 1, 288.4, 352.3 , 0 ); setMoveKey( spep_1-3 + 74, 1, 290.7, 354.7 , 0 ); setMoveKey( spep_1-3 + 76, 1, 293, 357.2 , 0 ); setMoveKey( spep_1-4 + 79, 1, 295.4, 359.6 , 0 ); setScaleKey( spep_1 + 0, 1, 2.25, 2.25 ); setScaleKey( spep_1-3 + 44, 1, 2.25, 2.25 ); setScaleKey( spep_1-3 + 46, 1, 2.24, 2.24 ); setScaleKey( spep_1-3 + 62, 1, 2.24, 2.24 ); setScaleKey( spep_1-3 + 64, 1, 2.25, 2.25 ); setScaleKey( spep_1-4 + 79, 1, 2.25, 2.25 ); setRotateKey( spep_1 + 0, 1, -8 ); setRotateKey( spep_1-3 + 23, 1, -8 ); setRotateKey( spep_1-3 + 24, 1, -47.2 ); setRotateKey( spep_1-3 + 30, 1, -47.2 ); setRotateKey( spep_1-3 + 32, 1, -45.8 ); setRotateKey( spep_1-3 + 34, 1, -44.6 ); setRotateKey( spep_1-3 + 36, 1, -43.7 ); setRotateKey( spep_1-3 + 38, 1, -42.9 ); setRotateKey( spep_1-3 + 40, 1, -42.3 ); setRotateKey( spep_1-3 + 42, 1, -41.8 ); setRotateKey( spep_1-3 + 44, 1, -41.4 ); setRotateKey( spep_1-3 + 46, 1, -41 ); setRotateKey( spep_1-3 + 48, 1, -40.7 ); setRotateKey( spep_1-3 + 50, 1, -40.5 ); setRotateKey( spep_1-3 + 52, 1, -40.3 ); setRotateKey( spep_1-3 + 54, 1, -40.1 ); setRotateKey( spep_1-3 + 56, 1, -40 ); setRotateKey( spep_1-3 + 58, 1, -39.9 ); setRotateKey( spep_1-3 + 60, 1, -39.6 ); setRotateKey( spep_1-3 + 62, 1, -39.4 ); setRotateKey( spep_1-3 + 64, 1, -39.2 ); setRotateKey( spep_1-3 + 66, 1, -39 ); setRotateKey( spep_1-3 + 68, 1, -38.7 ); setRotateKey( spep_1-3 + 70, 1, -38.5 ); setRotateKey( spep_1-3 + 72, 1, -38.3 ); setRotateKey( spep_1-3 + 74, 1, -38.1 ); setRotateKey( spep_1-3 + 76, 1, -37.9 ); setRotateKey( spep_1-4 + 79, 1, -37.6 ); --SE --けり playSe( spep_1 -6 + 24, 1004 ); playSe( spep_1 -6 + 25, 1189 ); playSe( spep_1 -6 + 28, 1010 ); playSe( spep_1 -6 + 29, 1110 ); --瞬間移動 playSe( spep_1 + 69, 1109 ); setSeVolume( spep_1 + 69, 1109, 40 ); se_1027 = playSe( spep_1 + 69, 1027 ); setSeVolume( spep_1 + 69, 1027, 0 ); se_1048 = playSe( spep_1 + 71, 1048 ); setSeVolume( spep_1 + 71, 1048, 71 ); playSe( spep_1 + 72, 1032 ); setSeVolume( spep_1 + 72, 1032, 79 ); playSe( spep_1 + 73, 43 ); setSeVolume( spep_1 + 73, 43, 0 ); setSeVolume( spep_1 + 74, 43, 11.29 ); setSeVolume( spep_1 + 75, 43, 22.57 ); setSeVolume( spep_1 + 76, 43, 33.86 ); setSeVolume( spep_1 + 77, 43, 45.14 ); setSeVolume( spep_1 + 78, 43, 56.43 ); setSeVolume( spep_1 + 79, 43, 67.71 ); setSeVolume( spep_1 + 80, 43, 79 ); se_1048 = playSe( spep_1 + 75, 1048 ); setSeVolume( spep_1 + 75, 1048, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 78, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2 = spep_1 + 76; ------------------------------------------------------ -- コンボ〜キックで飛ばす ------------------------------------------------------ -- ** エフェクト等 ** -- combo_f = entryEffect( spep_2 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, combo_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 390, combo_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, combo_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 390, combo_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, combo_f, 0 ); setEffRotateKey( spep_2 + 390, combo_f, 0 ); setEffAlphaKey( spep_2 + 0, combo_f, 255 ); setEffAlphaKey( spep_2 + 390, combo_f, 255 ); setEffAlphaKey( spep_2 + 391, combo_f, 0 ); setEffAlphaKey( spep_2 + 392, combo_f, 0 ); combo_f2 = entryEffect( spep_2 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, combo_f2, 0, 0, 0 ); setEffMoveKey( spep_2 + 390, combo_f2, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, combo_f2, 1.0, 1.0 ); setEffScaleKey( spep_2 + 390, combo_f2, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, combo_f2, 0 ); setEffRotateKey( spep_2 + 390, combo_f2, 0 ); setEffAlphaKey( spep_2 + 0, combo_f2, 255 ); setEffAlphaKey( spep_2 + 390, combo_f2, 255 ); setEffAlphaKey( spep_2 + 391, combo_f2, 0 ); setEffAlphaKey( spep_2 + 392, combo_f2, 0 ); -- ** エフェクト等 ** -- combo_b = entryEffect( spep_2 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, combo_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 390, combo_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, combo_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 390, combo_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, combo_b, 0 ); setEffRotateKey( spep_2 + 390, combo_b, 0 ); setEffAlphaKey( spep_2 + 0, combo_b, 255 ); setEffAlphaKey( spep_2 + 390, combo_b, 255 ); setEffAlphaKey( spep_2 + 391, combo_b, 0 ); setEffAlphaKey( spep_2 + 392, combo_b, 0 ); --敵の動き setDisp( spep_2-3 + 111, 1, 0 ); changeAnime( spep_2 + 0, 1, 4 ); changeAnime( spep_2-3 + 10, 1, 6 ); changeAnime( spep_2-3 + 78, 1, 107 ); setShakeChara(spep_2-3 + 78, 1,20,10); setMoveKey( spep_2 + 0, 1, 4.4, -130.3 , 0 ); setMoveKey( spep_2-3 + 9, 1, 4.4, -130.3 , 0 ); setMoveKey( spep_2-3 + 10, 1, 77.9, -230.3 , 0 ); setMoveKey( spep_2-3 + 12, 1, 77.9, -230.3 , 0 ); setMoveKey( spep_2-3 + 14, 1, 23.3, -68.4 , 0 ); setMoveKey( spep_2-3 + 18, 1, 23.3, -68.4 , 0 ); setMoveKey( spep_2-3 + 20, 1, -104.7, -28.4 , 0 ); setMoveKey( spep_2-3 + 22, 1, -107.3, -26.4 , 0 ); setMoveKey( spep_2-3 + 24, 1, -110, -24.4 , 0 ); setMoveKey( spep_2-3 + 26, 1, -112.7, -22.4 , 0 ); setMoveKey( spep_2-3 + 28, 1, -115.3, -20.3 , 0 ); setMoveKey( spep_2-3 + 30, 1, -118, -18.3 , 0 ); setMoveKey( spep_2-3 + 32, 1, -120.7, -16.3 , 0 ); setMoveKey( spep_2-3 + 34, 1, -123.3, -14.3 , 0 ); setMoveKey( spep_2-3 + 36, 1, -126, -12.2 , 0 ); setMoveKey( spep_2-3 + 38, 1, -128.7, -10.2 , 0 ); setMoveKey( spep_2-3 + 40, 1, -131.3, -8.2 , 0 ); setMoveKey( spep_2-3 + 42, 1, -134, -6.2 , 0 ); setMoveKey( spep_2-3 + 44, 1, -136.7, -4.1 , 0 ); setMoveKey( spep_2-3 + 46, 1, -139.3, -2.1 , 0 ); setMoveKey( spep_2-3 + 48, 1, -142, -0.1 , 0 ); setMoveKey( spep_2-3 + 50, 1, -144.7, 1.9 , 0 ); setMoveKey( spep_2-3 + 52, 1, -147.3, 4 , 0 ); setMoveKey( spep_2-3 + 54, 1, -150, 6 , 0 ); setMoveKey( spep_2-3 + 56, 1, -152.7, 8 , 0 ); setMoveKey( spep_2-3 + 58, 1, 11.3, -20.7 , 0 ); setMoveKey( spep_2-3 + 60, 1, 175.2, -49.4 , 0 ); setMoveKey( spep_2-3 + 62, 1, 339.2, -78.2 , 0 ); setMoveKey( spep_2-3 + 64, 1, 331.5, -75.6 , 0 ); setMoveKey( spep_2-3 + 66, 1, 323.8, -73.1 , 0 ); setMoveKey( spep_2-3 + 68, 1, 316.1, -70.5 , 0 ); setMoveKey( spep_2-3 + 70, 1, 308.3, -67.9 , 0 ); setMoveKey( spep_2-3 + 72, 1, 300.6, -65.3 , 0 ); setMoveKey( spep_2-3 + 74, 1, 292.9, -62.8 , 0 ); setMoveKey( spep_2-3 + 77, 1, 285.2, -60.2 , 0 ); setMoveKey( spep_2-3 + 78, 1, 168.8, 63.4 , 0 ); setMoveKey( spep_2-3 + 100, 1, 168.8, 63.4 , 0 ); setMoveKey( spep_2-3 + 102, 1, 175.8, 67.6 , 0 ); setMoveKey( spep_2-3 + 104, 1, 224.9, 96.4 , 0 ); setMoveKey( spep_2-3 + 106, 1, 358.1, 174.6 , 0 ); setMoveKey( spep_2-3 + 108, 1, 617.5, 327 , 0 ); setMoveKey( spep_2-3 + 111, 1, 1045.2, 578.1 , 0 ); setScaleKey( spep_2 + 0, 1, 3.63, 3.63 ); setScaleKey( spep_2-3 + 9, 1, 3.63, 3.63 ); setScaleKey( spep_2-3 + 10, 1, 3.65, 3.65 ); setScaleKey( spep_2-3 + 56, 1, 3.65, 3.65 ); setScaleKey( spep_2-3 + 58, 1, 3.27, 3.27 ); setScaleKey( spep_2-3 + 60, 1, 2.88, 2.88 ); setScaleKey( spep_2-3 + 62, 1, 2.5, 2.5 ); setScaleKey( spep_2-3 + 77, 1, 2.5, 2.5 ); setScaleKey( spep_2-3 + 78, 1, 1.16, 1.16 ); setScaleKey( spep_2-3 + 100, 1, 1.16, 1.16 ); setScaleKey( spep_2-3 + 102, 1, 1.17, 1.17 ); setScaleKey( spep_2-3 + 104, 1, 1.25, 1.25 ); setScaleKey( spep_2-3 + 106, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 108, 1, 1.91, 1.91 ); setScaleKey( spep_2-3 + 111, 1, 2.62, 2.62 ); setRotateKey( spep_2 + 0, 1, 33.9 ); setRotateKey( spep_2-3 + 9, 1, 33.9 ); setRotateKey( spep_2-3 + 10, 1, 31.5 ); setRotateKey( spep_2-3 + 12, 1, 31.5 ); setRotateKey( spep_2-3 + 14, 1, 2.8 ); setRotateKey( spep_2-3 + 20, 1, 2.8 ); setRotateKey( spep_2-3 + 22, 1, 2.5 ); setRotateKey( spep_2-3 + 24, 1, 2.2 ); setRotateKey( spep_2-3 + 26, 1, 1.8 ); setRotateKey( spep_2-3 + 28, 1, 1.5 ); setRotateKey( spep_2-3 + 30, 1, 1.2 ); setRotateKey( spep_2-3 + 32, 1, 0.9 ); setRotateKey( spep_2-3 + 34, 1, 0.6 ); setRotateKey( spep_2-3 + 36, 1, 0.2 ); setRotateKey( spep_2-3 + 38, 1, -0.1 ); setRotateKey( spep_2-3 + 40, 1, -0.4 ); setRotateKey( spep_2-3 + 42, 1, -0.7 ); setRotateKey( spep_2-3 + 44, 1, -1.1 ); setRotateKey( spep_2-3 + 46, 1, -1.4 ); setRotateKey( spep_2-3 + 48, 1, -1.7 ); setRotateKey( spep_2-3 + 50, 1, -2 ); setRotateKey( spep_2-3 + 52, 1, -2.4 ); setRotateKey( spep_2-3 + 54, 1, -2.7 ); setRotateKey( spep_2-3 + 56, 1, -3 ); setRotateKey( spep_2-3 + 58, 1, -5 ); setRotateKey( spep_2-3 + 60, 1, -7 ); setRotateKey( spep_2-3 + 62, 1, -9 ); setRotateKey( spep_2-3 + 77, 1, -9 ); setRotateKey( spep_2-3 + 78, 1, -70.3 ); setRotateKey( spep_2-3 + 100, 1, -70.3 ); setRotateKey( spep_2-3 + 102, 1, -70.4 ); setRotateKey( spep_2-3 + 104, 1, -70.6 ); setRotateKey( spep_2-3 + 106, 1, -71.3 ); setRotateKey( spep_2-3 + 108, 1, -72.7 ); setRotateKey( spep_2-3 + 111, 1, -75 ); --敵の動き setDisp( spep_2-3 + 190, 1, 1 ); setDisp( spep_2-3 + 224, 1, 0 ); changeAnime( spep_2-3 + 190, 1, 106 ); changeAnime( spep_2-3 + 218, 1, 108 ); a=20; b=24; setMoveKey( spep_2-3 + 190, 1, -238.8+a, -24+b , 0 ); setMoveKey( spep_2-3 + 191, 1, -238.8+a, -24+b , 0 ); setMoveKey( spep_2-3 + 192, 1, -238.8-a, -24+b , 0 ); setMoveKey( spep_2-3 + 193, 1, -238.8-a, -24+b , 0 ); setMoveKey( spep_2-3 + 194, 1, -244.3+a+30, -24.4-10 , 0 ); setMoveKey( spep_2-3 + 195, 1, -244.3+a+30, -24.4-10 , 0 ); setMoveKey( spep_2-3 + 196, 1, -246.1+a, -19-10 , 0 ); setMoveKey( spep_2-3 + 197, 1, -246.1+a, -19-10 , 0 ); setMoveKey( spep_2-3 + 198, 1, -247.9+10, -13.6-10 , 0 ); setMoveKey( spep_2-3 + 199, 1, -247.9+10, -13.6-10 , 0 ); setMoveKey( spep_2-3 + 200, 1, -249.7+a, -8.2-10 , 0 ); setMoveKey( spep_2-3 + 201, 1, -249.7+a, -8.2-10 , 0 ); setMoveKey( spep_2-3 + 202, 1, -251.4-10, -2.8-10 , 0 ); setMoveKey( spep_2-3 + 204, 1, -253.2+a, 2.6 , 0 ); setMoveKey( spep_2-3 + 206, 1, -255+a, 8 , 0 ); setMoveKey( spep_2-3 + 208, 1, -256.8+a, 13.3 , 0 ); setMoveKey( spep_2-3 + 210, 1, -258.5+a, 18.7 , 0 ); --setMoveKey( spep_2-3 + 212, 1, -262.2+a, 51.5 , 0 ); --setMoveKey( spep_2-3 + 214, 1, -265.2+a, 4.7, 0 ); setMoveKey( spep_2-3 + 216, 1, -272.4+a, 55.7 , 0 ); setMoveKey( spep_2-3 + 217, 1, -272.4+a, 55.7 , 0 ); setMoveKey( spep_2-3 + 218, 1, -167+10, -174.9-20 , 0 ); setMoveKey( spep_2-3 + 220, 1, -135.2+10, -342.5-20 , 0 ); setMoveKey( spep_2-3 + 222, 1, -138.7+10, -360.7-20 , 0 ); setMoveKey( spep_2-3 + 224, 1, -131.8+10, -797.8-20 , 0 ); setScaleKey( spep_2-3 + 190, 1, 2.7, 2.7 ); setScaleKey( spep_2-3 + 224, 1, 2.7, 2.7 ); setRotateKey( spep_2-3 + 190, 1, 0 ); --setRotateKey( spep_2-3 + 192, 1, 0 ); setRotateKey( spep_2-3 + 214, 1, 32 ); setRotateKey( spep_2-3 + 217, 1, 33 ); setRotateKey( spep_2-3 + 218, 1, 100 ); setRotateKey( spep_2-3 + 224, 1, 100 ); --敵の動き setDisp( spep_2-3 + 308, 1, 1 ); setDisp( spep_2-1 + 314, 1, 0 ); changeAnime( spep_2-3 + 308, 1, 107 ); setMoveKey( spep_2-3 + 308, 1, 184.5, 229.5 , 0 ); setMoveKey( spep_2-3 + 310, 1, 184.5, 129.2 , 0 ); setMoveKey( spep_2-3 + 312, 1, 184.5, 106.1 , 0 ); setMoveKey( spep_2-1 + 314, 1, 184.5, 104.5 , 0 ); setScaleKey( spep_2-3 + 308, 1, 1.6, 1.6 ); setScaleKey( spep_2-1 + 314, 1, 1.6, 1.6 ); setRotateKey( spep_2-3 + 308, 1, 113 ); setRotateKey( spep_2-1 + 314, 1, 113 ); --敵の動き setDisp( spep_2-3 + 332, 1, 1 ); setDisp( spep_2-3 + 390, 1, 0 ); changeAnime( spep_2-3 + 332, 1, 107 ); changeAnime( spep_2-3 + 356, 1, 5 ); setMoveKey( spep_2-3 + 332, 1, 346.4, -821.2 , 0 ); setMoveKey( spep_2-3 + 334, 1, 346.4, -841.2 , 0 ); setMoveKey( spep_2-3 + 336, 1, 346.4, -831.2 , 0 ); setMoveKey( spep_2-3 + 338, 1, 346.4, -761.2 , 0 ); setMoveKey( spep_2-3 + 340, 1, 346.4, -741.2 , 0 ); setMoveKey( spep_2-3 + 342, 1, 346.4, -751.2 , 0 ); setMoveKey( spep_2-3 + 344, 1, 346.4, -691.2 , 0 ); setMoveKey( spep_2-3 + 346, 1, 346.4, -701.2 , 0 ); setMoveKey( spep_2-3 + 348, 1, 346.4, -691.2 , 0 ); setMoveKey( spep_2-3 + 350, 1, 364.4, -641.2 , 0 ); setMoveKey( spep_2-3 + 352, 1, 209.6, -421.7 , 0 ); setMoveKey( spep_2-3 + 354, 1, 55.3, -202.4 , 0 ); setMoveKey( spep_2-3 + 355, 1, 55.3, -202.4 , 0 ); setMoveKey( spep_2-3 + 356, 1, 10.9, 12.9 , 0 ); setMoveKey( spep_2-3 + 358, 1, 5.5, 133.6 , 0 ); setMoveKey( spep_2-3 + 360, 1, 4.6, 154.3 , 0 ); setMoveKey( spep_2-3 + 362, 1, 4, 167.1 , 0 ); setMoveKey( spep_2-3 + 364, 1, 3.6, 175 , 0 ); setMoveKey( spep_2-3 + 366, 1, 3.4, 179.4 , 0 ); setMoveKey( spep_2-3 + 368, 1, 3.3, 182.2 , 0 ); setMoveKey( spep_2-3 + 370, 1, 3.2, 184 , 0 ); setMoveKey( spep_2-3 + 372, 1, 3.2, 185.2 , 0 ); setMoveKey( spep_2-3 + 374, 1, 3.1, 186 , 0 ); setMoveKey( spep_2-3 + 376, 1, 3.1, 186.7 , 0 ); setMoveKey( spep_2-3 + 378, 1, 3.1, 187.1 , 0 ); setMoveKey( spep_2-3 + 380, 1, 3.1, 187.5 , 0 ); setMoveKey( spep_2-3 + 382, 1, 3, 187.7 , 0 ); setMoveKey( spep_2-3 + 384, 1, 3, 187.9 , 0 ); setMoveKey( spep_2-3 + 386, 1, 3, 188.1 , 0 ); setMoveKey( spep_2-3 + 388, 1, 3, 188.2 , 0 ); setMoveKey( spep_2-3 + 390, 1, 3, 188.2 , 0 ); setScaleKey( spep_2-3 + 332, 1, 6.6, 6.6 ); setScaleKey( spep_2-3 + 350, 1, 6.6, 6.6 ); setScaleKey( spep_2-3 + 352, 1, 4.45, 4.45 ); setScaleKey( spep_2-3 + 354, 1, 2.3, 2.3 ); setScaleKey( spep_2-3 + 355, 1, 2.3, 2.3 ); setScaleKey( spep_2-3 + 356, 1, 4.28, 4.28 ); setScaleKey( spep_2-3 + 358, 1, 1.37, 1.37 ); setScaleKey( spep_2-3 + 360, 1, 0.87, 0.87 ); setScaleKey( spep_2-3 + 362, 1, 0.56, 0.56 ); setScaleKey( spep_2-3 + 364, 1, 0.37, 0.37 ); setScaleKey( spep_2-3 + 366, 1, 0.27, 0.27 ); setScaleKey( spep_2-3 + 368, 1, 0.2, 0.2 ); setScaleKey( spep_2-3 + 370, 1, 0.16, 0.16 ); setScaleKey( spep_2-3 + 372, 1, 0.13, 0.13 ); setScaleKey( spep_2-3 + 374, 1, 0.11, 0.11 ); setScaleKey( spep_2-3 + 376, 1, 0.09, 0.09 ); setScaleKey( spep_2-3 + 378, 1, 0.08, 0.08 ); setScaleKey( spep_2-3 + 380, 1, 0.07, 0.07 ); setScaleKey( spep_2-3 + 382, 1, 0.07, 0.07 ); setScaleKey( spep_2-3 + 384, 1, 0.06, 0.06 ); setScaleKey( spep_2-3 + 388, 1, 0.06, 0.06 ); setScaleKey( spep_2-3 + 390, 1, 0.05, 0.05 ); setRotateKey( spep_2-3 + 332, 1, -149 ); setRotateKey( spep_2-3 + 350, 1, -149 ); setRotateKey( spep_2-3 + 352, 1, -138 ); setRotateKey( spep_2-3 + 354, 1, -127 ); setRotateKey( spep_2-3 + 355, 1, -127 ); setRotateKey( spep_2-3 + 356, 1, -10 ); setRotateKey( spep_2-3 + 390, 1, -10 ); --白フェード entryFade( spep_2 + 382, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --SE setSeVolume( spep_2 + 1, 1027, 0 ); setSeVolume( spep_2 + 2, 1027, 11.29 ); setSeVolume( spep_2 + 3, 1027, 22.57 ); setSeVolume( spep_2 + 4, 1027, 33.86 ); setSeVolume( spep_2 + 5, 1027, 45.14 ); setSeVolume( spep_2 + 6, 1027, 56.43 ); setSeVolume( spep_2 + 7, 1027, 67.71 ); setSeVolume( spep_2 + 8, 1027, 79 ); playSe( spep_2 + 0, 1003 ); setSeVolume( spep_2 + 0, 1003, 79 ); --パンチ playSe( spep_2 -12 + 20, 1009 ); playSe( spep_2 -12 + 22, 1110 ); --瞬間移動 playSe( spep_2 -20 + 60, 1109 ); setSeVolume( spep_2 -20 + 60, 1109, 40 ); se_1027 = playSe( spep_2 -20 + 60, 1027 ); setSeVolume( spep_2 -20 + 60, 1027, 0 ); setSeVolume( spep_2 -20 + 68, 1027, 0 ); setSeVolume( spep_2 -20 + 69, 1027, 25 ); setSeVolume( spep_2 -20 + 70, 1027, 50 ); setSeVolume( spep_2 -20 + 71, 1027, 75 ); setSeVolume( spep_2 -20 + 72, 1027, 100 ); se_1048 = playSe( spep_2 -20 + 62, 1048 ); setSeVolume( spep_2 -20 + 62, 1048, 71 ); playSe( spep_2 -20 + 63, 1032 ); setSeVolume( spep_2 -20 + 63, 1032, 79 ); playSe( spep_2 -20 + 64, 43 ); setSeVolume( spep_2 -20 + 64, 43, 0 ); setSeVolume( spep_2 -20 + 65, 43, 11.29 ); setSeVolume( spep_2 -20 + 66, 43, 22.57 ); setSeVolume( spep_2 -20 + 67, 43, 33.86 ); setSeVolume( spep_2 -20 + 68, 43, 45.14 ); setSeVolume( spep_2 -20 + 69, 43, 56.43 ); setSeVolume( spep_2 -20 + 70, 43, 67.71 ); setSeVolume( spep_2 -20 + 71, 43, 79 ); se_1048 = playSe( spep_2 -20 + 66, 1048 ); setSeVolume( spep_2 -20 + 66, 1048, 71 ); playSe( spep_2 -20 + 67, 1003 ); setSeVolume( spep_2 -20 + 67, 1003, 79 ); --けり playSe( spep_2 -12 + 88, 1010 ); setSeVolume( spep_2 -12 + 88, 1010, 89 ); playSe( spep_2 -12 + 88, 1001 ); setSeVolume( spep_2 -12 + 88, 1001, 63 ); playSe( spep_2 -12 + 91, 1187 ); setSeVolume( spep_2 -12 + 91, 1187, 79 ); --上からダッシュ se_1183 = playSe( spep_2 + 108, 1183 ); setSeVolume( spep_2 + 108, 1183, 112 ); playSe( spep_2 + 133, 9 ); se_1182 = playSe( spep_2 + 133, 1182 ); setSeVolume( spep_2 + 133, 1182, 224 ); se_1116 = playSe( spep_2 + 133, 1116 ); playSe( spep_2 + 158, 1072 ); --叩きつける playSe( spep_2 -10 + 200, 1123 ); setSeVolume( spep_2 -10 + 200, 1123, 79 ); playSe( spep_2 -10 + 202, 1027 ); --瞬間移動 playSe( spep_2 -10 + 272, 1109 ); --蹴り飛ばす playSe( spep_2 -10 + 319, 1004 ); playSe( spep_2 -10 + 325, 1120 ); playSe( spep_2 -10 + 325, 1110 ); setSeVolume( spep_2 -10 + 325, 1110, 79 ); --敵が飛んでいく se_1183 = playSe( spep_2 + 348, 1183 ); se_1121 = playSe( spep_2 + 348, 1121 ); setSeVolume( spep_2 + 348, 1121, 79 ); stopSe( spep_2 + 11, se_1027, 16 ); stopSe( spep_2 + 1, se_1048, 0 ); stopSe( spep_2 + 5, se_1048, 0 ); stopSe( spep_2 + 78, se_1027, 16 ); stopSe( spep_2 + 68, se_1048, 0 ); stopSe( spep_2 + 72, se_1048, 0 ); stopSe( spep_2 + 210, se_1183, 0 ); stopSe( spep_2 + 141, se_1182, 10 ); stopSe( spep_2 + 184, se_1116, 26 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 393, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 390; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_3 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_3 + 0, SE_05 ); stopSe( spep_3 + 14, se_1183, 0 ); stopSe( spep_3 + 14, se_1121, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- バス正面に手をかざして気弾〜フィニッシュトアップ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 306, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 306, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 306, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 306, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 306, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 306, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 306, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 306, finish_b, 255 ); --敵の動き setDisp( spep_4-3 + 150, 1, 1 ); setDisp( spep_4-3 + 176, 1, 0 ); changeAnime( spep_4-3 + 150, 1, 106 ); setMoveKey( spep_4-3 + 150, 1, -81.9, -71.9 , 0 ); setMoveKey( spep_4-3 + 152, 1, -76.8, -58.7 , 0 ); setMoveKey( spep_4-3 + 154, 1, -63.7, -45.5 , 0 ); setMoveKey( spep_4-3 + 156, 1, -62.6, -44.2 , 0 ); setMoveKey( spep_4-3 + 158, 1, -45.5, -35 , 0 ); setMoveKey( spep_4-3 + 160, 1, -40.5, -21.8 , 0 ); setMoveKey( spep_4-3 + 162, 1, -27.4, -8.5 , 0 ); setMoveKey( spep_4-3 + 164, 1, -26.3, -7.3 , 0 ); setMoveKey( spep_4-3 + 166, 1, -9.2, 1.9 , 0 ); setMoveKey( spep_4-3 + 168, 1, -4.2, 15.2 , 0 ); setMoveKey( spep_4-3 + 170, 1, 8.9, 28.4 , 0 ); setMoveKey( spep_4-3 + 172, 1, 10, 29.6 , 0 ); setMoveKey( spep_4-3 + 174, 1, 27.1, 38.9 , 0 ); setMoveKey( spep_4-3 + 176, 1, 28.1, 56.1 , 0 ); setScaleKey( spep_4-3 + 150, 1, 0.5, 0.5 ); setScaleKey( spep_4-3 + 176, 1, 0.5, 0.5 ); setRotateKey( spep_4-3 + 150, 1, -40 ); setRotateKey( spep_4-3 + 176, 1, -40 ); --SE se_1191 = playSe( spep_4 -20 + 0, 1191 ); setSeVolume( spep_4 -20 + 0, 1191, 0 ); setSeVolume( spep_4 -20 + 47, 1191, 0 ); setSeVolume( spep_4 -20 + 48, 1191, 19.75 ); setSeVolume( spep_4 -20 + 49, 1191, 39.50 ); setSeVolume( spep_4 -20 + 50, 1191, 59.25 ); setSeVolume( spep_4 -20 + 51, 1191, 79 ); playSe( spep_4 -20 + 34, 1003 ); playSe( spep_4 -20 + 35, 1154 ); setSeVolume( spep_4 -20 + 35, 1154, 0 ); setSeVolume( spep_4 -20 + 44, 1154, 0 ); setSeVolume( spep_4 -20 + 45, 1154, 50 ); setSeVolume( spep_4 -20 + 46, 1154, 100 ); se_1184 = playSe( spep_4 -20 + 40, 1184 ); setSeVolume( spep_4 -20 + 40, 1184, 79 ); se_0017 = playSe( spep_4 -20 + 40, 17 ); setSeVolume( spep_4 -20 + 40, 17, 63 ); playSe( spep_4 -20 + 119, 1133 ); playSe( spep_4 -20 + 119, 1027 ); setSeVolume( spep_4 -20 + 119, 1027, 79 ); se_1179 = playSe( spep_4 -20 + 119, 1179 ); se_1212 = playSe( spep_4 -20 + 119, 1212 ); setSeVolume( spep_4 -20 + 119, 1212, 0 ); setSeVolume( spep_4 -20 + 141, 1212, 0 ); setSeVolume( spep_4 -20 + 142, 1212, 4.85 ); setSeVolume( spep_4 -20 + 143, 1212, 9.69 ); setSeVolume( spep_4 -20 + 144, 1212, 14.54 ); setSeVolume( spep_4 -20 + 145, 1212, 19.38 ); setSeVolume( spep_4 -20 + 146, 1212, 24.23 ); setSeVolume( spep_4 -20 + 147, 1212, 29.08 ); setSeVolume( spep_4 -20 + 148, 1212, 33.92 ); setSeVolume( spep_4 -20 + 149, 1212, 38.77 ); setSeVolume( spep_4 -20 + 150, 1212, 43.62 ); setSeVolume( spep_4 -20 + 151, 1212, 48.46 ); setSeVolume( spep_4 -20 + 152, 1212, 53.31 ); setSeVolume( spep_4 -20 + 153, 1212, 58.15 ); setSeVolume( spep_4 -20 + 154, 1212, 63 ); se_1161 = playSe( spep_4 -20 + 134, 1161 ); setSeVolume( spep_4 -20 + 134, 1161, 63 ); playSe( spep_4 -20 + 202, 1011 ); playSe( spep_4 -20 + 202, 1159 ); playSe( spep_4 -20 + 204, 1025 ); stopSe( spep_4 -20 + 131, se_1191, 0 ); stopSe( spep_4 -20 + 71, se_1184, 31 ); stopSe( spep_4 -20 + 123, se_0017, 0 ); stopSe( spep_4 -20 + 195, se_1179, 0 ); stopSe( spep_4 -20 + 216, se_1212, 31 ); stopSe( spep_4 -20 + 222, se_1161, 0 ); --終わり dealDamage( spep_4 + 174 ); endPhase( spep_4 + 290 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- バストアップ ------------------------------------------------------ --初めの準備 spep_0=0; -- ** エフェクト等 ** -- bust_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, bust_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 116, bust_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, bust_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 116, bust_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, bust_f, 0 ); setEffRotateKey( spep_0 + 116, bust_f, 0 ); setEffAlphaKey( spep_0 + 0, bust_f, 255 ); setEffAlphaKey( spep_0 + 116, bust_f, 255 ); setEffAlphaKey( spep_0 + 117, bust_f, 0 ); setEffAlphaKey( spep_0 + 118, bust_f, 0 ); -- ** エフェクト等 ** -- bust_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, bust_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 116, bust_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, bust_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 116, bust_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, bust_b, 0 ); setEffRotateKey( spep_0 + 116, bust_b, 0 ); setEffAlphaKey( spep_0 + 0, bust_b, 255 ); setEffAlphaKey( spep_0 + 116, bust_b, 255 ); setEffAlphaKey( spep_0 + 117, bust_b, 0 ); setEffAlphaKey( spep_0 + 118, bust_b, 0 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE playSe( spep_0 + 12, 1018 );--ゴゴゴ playSe( spep_0 + 80, 1109 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 118, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 116; ------------------------------------------------------ -- キック ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_1 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, kick_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kick_f, 0 ); setEffRotateKey( spep_1 + 76, kick_f, 0 ); setEffAlphaKey( spep_1 + 0, kick_f, 255 ); setEffAlphaKey( spep_1 + 74, kick_f, 255 ); setEffAlphaKey( spep_1 + 75, kick_f, 255 ); setEffAlphaKey( spep_1 + 76, kick_f, 0 ); kick_f2 = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, kick_f2, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, kick_f2, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, kick_f2, -1.0, 1.0 ); setEffScaleKey( spep_1 + 76, kick_f2, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kick_f2,0 ); setEffRotateKey( spep_1 + 20, kick_f2,0 ); setEffRotateKey( spep_1 + 21, kick_f2, -50 ); setEffRotateKey( spep_1 + 76, kick_f2, -50 ); setEffAlphaKey( spep_1 + 0, kick_f2, 255 ); setEffAlphaKey( spep_1 + 74, kick_f2, 255 ); setEffAlphaKey( spep_1 + 75, kick_f2, 255 ); setEffAlphaKey( spep_1 + 76, kick_f2, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_1 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, kick_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kick_b, 0 ); setEffRotateKey( spep_1 + 76, kick_b, 0 ); setEffAlphaKey( spep_1 + 0, kick_b, 255 ); setEffAlphaKey( spep_1 + 74, kick_b, 255 ); setEffAlphaKey( spep_1 + 75, kick_b, 255 ); setEffAlphaKey( spep_1 + 76, kick_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 100 ); changeAnime( spep_1-3 + 24, 1, 106 ); setMoveKey( spep_1 + 0, 1, 113.4, 69.6 , 0 ); setMoveKey( spep_1-3 + 23, 1, 113.4, 69.6 , 0 ); setMoveKey( spep_1-3 + 24, 1, 163.2, 189.7 , 0 ); setMoveKey( spep_1-3 + 30, 1, 163.2, 189.7 , 0 ); setMoveKey( spep_1-3 + 32, 1, 184.8, 218.5 , 0 ); setMoveKey( spep_1-3 + 34, 1, 201.9, 241.4 , 0 ); setMoveKey( spep_1-3 + 36, 1, 215.6, 259.8 , 0 ); setMoveKey( spep_1-3 + 38, 1, 226.8, 274.6 , 0 ); setMoveKey( spep_1-3 + 40, 1, 235.9, 286.8 , 0 ); setMoveKey( spep_1-3 + 42, 1, 243.4, 296.8 , 0 ); setMoveKey( spep_1-3 + 44, 1, 249.6, 305.1 , 0 ); setMoveKey( spep_1-3 + 46, 1, 254.8, 312.1 , 0 ); setMoveKey( spep_1-3 + 48, 1, 259.1, 317.8 , 0 ); setMoveKey( spep_1-3 + 50, 1, 262.7, 322.6 , 0 ); setMoveKey( spep_1-3 + 52, 1, 265.7, 326.7 , 0 ); setMoveKey( spep_1-3 + 54, 1, 268.2, 330 , 0 ); setMoveKey( spep_1-3 + 56, 1, 270.3, 332.8 , 0 ); setMoveKey( spep_1-3 + 58, 1, 272.1, 335.2 , 0 ); setMoveKey( spep_1-3 + 60, 1, 274.4, 337.6 , 0 ); setMoveKey( spep_1-3 + 62, 1, 276.7, 340.1 , 0 ); setMoveKey( spep_1-3 + 64, 1, 279.1, 342.5 , 0 ); setMoveKey( spep_1-3 + 66, 1, 281.4, 344.9 , 0 ); setMoveKey( spep_1-3 + 68, 1, 283.7, 347.4 , 0 ); setMoveKey( spep_1-3 + 70, 1, 286.1, 349.8 , 0 ); setMoveKey( spep_1-3 + 72, 1, 288.4, 352.3 , 0 ); setMoveKey( spep_1-3 + 74, 1, 290.7, 354.7 , 0 ); setMoveKey( spep_1-3 + 76, 1, 293, 357.2 , 0 ); setMoveKey( spep_1-4 + 79, 1, 295.4, 359.6 , 0 ); setScaleKey( spep_1 + 0, 1, 2.25, 2.25 ); setScaleKey( spep_1-3 + 44, 1, 2.25, 2.25 ); setScaleKey( spep_1-3 + 46, 1, 2.24, 2.24 ); setScaleKey( spep_1-3 + 62, 1, 2.24, 2.24 ); setScaleKey( spep_1-3 + 64, 1, 2.25, 2.25 ); setScaleKey( spep_1-4 + 79, 1, 2.25, 2.25 ); setRotateKey( spep_1 + 0, 1, -8 ); setRotateKey( spep_1-3 + 23, 1, -8 ); setRotateKey( spep_1-3 + 24, 1, -47.2 ); setRotateKey( spep_1-3 + 30, 1, -47.2 ); setRotateKey( spep_1-3 + 32, 1, -45.8 ); setRotateKey( spep_1-3 + 34, 1, -44.6 ); setRotateKey( spep_1-3 + 36, 1, -43.7 ); setRotateKey( spep_1-3 + 38, 1, -42.9 ); setRotateKey( spep_1-3 + 40, 1, -42.3 ); setRotateKey( spep_1-3 + 42, 1, -41.8 ); setRotateKey( spep_1-3 + 44, 1, -41.4 ); setRotateKey( spep_1-3 + 46, 1, -41 ); setRotateKey( spep_1-3 + 48, 1, -40.7 ); setRotateKey( spep_1-3 + 50, 1, -40.5 ); setRotateKey( spep_1-3 + 52, 1, -40.3 ); setRotateKey( spep_1-3 + 54, 1, -40.1 ); setRotateKey( spep_1-3 + 56, 1, -40 ); setRotateKey( spep_1-3 + 58, 1, -39.9 ); setRotateKey( spep_1-3 + 60, 1, -39.6 ); setRotateKey( spep_1-3 + 62, 1, -39.4 ); setRotateKey( spep_1-3 + 64, 1, -39.2 ); setRotateKey( spep_1-3 + 66, 1, -39 ); setRotateKey( spep_1-3 + 68, 1, -38.7 ); setRotateKey( spep_1-3 + 70, 1, -38.5 ); setRotateKey( spep_1-3 + 72, 1, -38.3 ); setRotateKey( spep_1-3 + 74, 1, -38.1 ); setRotateKey( spep_1-3 + 76, 1, -37.9 ); setRotateKey( spep_1-4 + 79, 1, -37.6 ); --SE --けり playSe( spep_1 -6 + 24, 1004 ); playSe( spep_1 -6 + 25, 1189 ); playSe( spep_1 -6 + 28, 1010 ); playSe( spep_1 -6 + 29, 1110 ); --瞬間移動 playSe( spep_1 + 69, 1109 ); setSeVolume( spep_1 + 69, 1109, 40 ); se_1027 = playSe( spep_1 + 69, 1027 ); setSeVolume( spep_1 + 69, 1027, 0 ); se_1048 = playSe( spep_1 + 71, 1048 ); setSeVolume( spep_1 + 71, 1048, 71 ); playSe( spep_1 + 72, 1032 ); setSeVolume( spep_1 + 72, 1032, 79 ); playSe( spep_1 + 73, 43 ); setSeVolume( spep_1 + 73, 43, 0 ); setSeVolume( spep_1 + 74, 43, 11.29 ); setSeVolume( spep_1 + 75, 43, 22.57 ); setSeVolume( spep_1 + 76, 43, 33.86 ); setSeVolume( spep_1 + 77, 43, 45.14 ); setSeVolume( spep_1 + 78, 43, 56.43 ); setSeVolume( spep_1 + 79, 43, 67.71 ); setSeVolume( spep_1 + 80, 43, 79 ); se_1048 = playSe( spep_1 + 75, 1048 ); setSeVolume( spep_1 + 75, 1048, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 78, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2 = spep_1 + 76; ------------------------------------------------------ -- コンボ〜キックで飛ばす ------------------------------------------------------ -- ** エフェクト等 ** -- combo_f = entryEffect( spep_2 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, combo_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 390, combo_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, combo_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 390, combo_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, combo_f, 0 ); setEffRotateKey( spep_2 + 390, combo_f, 0 ); setEffAlphaKey( spep_2 + 0, combo_f, 255 ); setEffAlphaKey( spep_2 + 390, combo_f, 255 ); setEffAlphaKey( spep_2 + 391, combo_f, 0 ); setEffAlphaKey( spep_2 + 392, combo_f, 0 ); combo_f2 = entryEffect( spep_2 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, combo_f2, 0, 0, 0 ); setEffMoveKey( spep_2 + 390, combo_f2, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, combo_f2, -1.0, 1.0 ); setEffScaleKey( spep_2 + 390, combo_f2, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, combo_f2, 0 ); setEffRotateKey( spep_2 + 390, combo_f2, 0 ); setEffAlphaKey( spep_2 + 0, combo_f2, 255 ); setEffAlphaKey( spep_2 + 390, combo_f2, 255 ); setEffAlphaKey( spep_2 + 391, combo_f2, 0 ); setEffAlphaKey( spep_2 + 392, combo_f2, 0 ); -- ** エフェクト等 ** -- combo_b = entryEffect( spep_2 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, combo_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 390, combo_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, combo_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 390, combo_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, combo_b, 0 ); setEffRotateKey( spep_2 + 390, combo_b, 0 ); setEffAlphaKey( spep_2 + 0, combo_b, 255 ); setEffAlphaKey( spep_2 + 390, combo_b, 255 ); setEffAlphaKey( spep_2 + 391, combo_b, 0 ); setEffAlphaKey( spep_2 + 392, combo_b, 0 ); --敵の動き setDisp( spep_2-3 + 111, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); changeAnime( spep_2-3 + 10, 1, 106 ); changeAnime( spep_2-3 + 78, 1, 7 ); setShakeChara(spep_2-3 + 78, 1,20,10); setMoveKey( spep_2 + 0, 1, -4.4, -130.3 , 0 ); setMoveKey( spep_2-3 + 9, 1, -4.4, -130.3 , 0 ); setMoveKey( spep_2-3 + 10, 1, -77.9, -230.3 , 0 ); setMoveKey( spep_2-3 + 12, 1, -77.9, -230.3 , 0 ); setMoveKey( spep_2-3 + 14, 1, -23.3, -68.4 , 0 ); setMoveKey( spep_2-3 + 18, 1, -23.3, -68.4 , 0 ); setMoveKey( spep_2-3 + 20, 1, 104.7, -28.4 , 0 ); setMoveKey( spep_2-3 + 22, 1, 107.3, -26.4 , 0 ); setMoveKey( spep_2-3 + 24, 1, 110, -24.4 , 0 ); setMoveKey( spep_2-3 + 26, 1, 112.7, -22.4 , 0 ); setMoveKey( spep_2-3 + 28, 1, 115.3, -20.3 , 0 ); setMoveKey( spep_2-3 + 30, 1, 118, -18.3 , 0 ); setMoveKey( spep_2-3 + 32, 1, 120.7, -16.3 , 0 ); setMoveKey( spep_2-3 + 34, 1, 123.3, -14.3 , 0 ); setMoveKey( spep_2-3 + 36, 1, 126, -12.2 , 0 ); setMoveKey( spep_2-3 + 38, 1, 128.7, -10.2 , 0 ); setMoveKey( spep_2-3 + 40, 1, 131.3, -8.2 , 0 ); setMoveKey( spep_2-3 + 42, 1, 134, -6.2 , 0 ); setMoveKey( spep_2-3 + 44, 1, 136.7, -4.1 , 0 ); setMoveKey( spep_2-3 + 46, 1, 139.3, -2.1 , 0 ); setMoveKey( spep_2-3 + 48, 1, 142, -0.1 , 0 ); setMoveKey( spep_2-3 + 50, 1, 144.7, 1.9 , 0 ); setMoveKey( spep_2-3 + 52, 1, 147.3, 4 , 0 ); setMoveKey( spep_2-3 + 54, 1, 150, 6 , 0 ); setMoveKey( spep_2-3 + 56, 1, 152.7, 8 , 0 ); setMoveKey( spep_2-3 + 58, 1, -11.3, -20.7 , 0 ); setMoveKey( spep_2-3 + 60, 1, -175.2, -49.4 , 0 ); setMoveKey( spep_2-3 + 62, 1, -339.2, -78.2 , 0 ); setMoveKey( spep_2-3 + 64, 1, -331.5, -75.6 , 0 ); setMoveKey( spep_2-3 + 66, 1, -323.8, -73.1 , 0 ); setMoveKey( spep_2-3 + 68, 1, -316.1, -70.5 , 0 ); setMoveKey( spep_2-3 + 70, 1, -308.3, -67.9 , 0 ); setMoveKey( spep_2-3 + 72, 1, -300.6, -65.3 , 0 ); setMoveKey( spep_2-3 + 74, 1, -292.9, -62.8 , 0 ); setMoveKey( spep_2-3 + 77, 1, -285.2, -60.2 , 0 ); setMoveKey( spep_2-3 + 78, 1, -168.8, 63.4 , 0 ); setMoveKey( spep_2-3 + 100, 1, -168.8, 63.4 , 0 ); setMoveKey( spep_2-3 + 102, 1, -175.8, 67.6 , 0 ); setMoveKey( spep_2-3 + 104, 1, -224.9, 96.4 , 0 ); setMoveKey( spep_2-3 + 106, 1, -358.1, 174.6 , 0 ); setMoveKey( spep_2-3 + 108, 1, -617.5, 327 , 0 ); setMoveKey( spep_2-3 + 111, 1, -1045.2, 578.1 , 0 ); setScaleKey( spep_2 + 0, 1, 3.63, 3.63 ); setScaleKey( spep_2-3 + 9, 1, 3.63, 3.63 ); setScaleKey( spep_2-3 + 10, 1, 3.65, 3.65 ); setScaleKey( spep_2-3 + 56, 1, 3.65, 3.65 ); setScaleKey( spep_2-3 + 58, 1, 3.27, 3.27 ); setScaleKey( spep_2-3 + 60, 1, 2.88, 2.88 ); setScaleKey( spep_2-3 + 62, 1, 2.5, 2.5 ); setScaleKey( spep_2-3 + 77, 1, 2.5, 2.5 ); setScaleKey( spep_2-3 + 78, 1, 1.16, 1.16 ); setScaleKey( spep_2-3 + 100, 1, 1.16, 1.16 ); setScaleKey( spep_2-3 + 102, 1, 1.17, 1.17 ); setScaleKey( spep_2-3 + 104, 1, 1.25, 1.25 ); setScaleKey( spep_2-3 + 106, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 108, 1, 1.91, 1.91 ); setScaleKey( spep_2-3 + 111, 1, 2.62, 2.62 ); setRotateKey( spep_2 + 0, 1, -33.9 ); setRotateKey( spep_2-3 + 9, 1, -33.9 ); setRotateKey( spep_2-3 + 10, 1, -31.5 ); setRotateKey( spep_2-3 + 12, 1, -31.5 ); setRotateKey( spep_2-3 + 14, 1, -2.8 ); setRotateKey( spep_2-3 + 20, 1, -2.8 ); setRotateKey( spep_2-3 + 22, 1, -2.5 ); setRotateKey( spep_2-3 + 24, 1, -2.2 ); setRotateKey( spep_2-3 + 26, 1, -1.8 ); setRotateKey( spep_2-3 + 28, 1, -1.5 ); setRotateKey( spep_2-3 + 30, 1, -1.2 ); setRotateKey( spep_2-3 + 32, 1, -0.9 ); setRotateKey( spep_2-3 + 34, 1, -0.6 ); setRotateKey( spep_2-3 + 36, 1, -0.2 ); setRotateKey( spep_2-3 + 38, 1, 0.1 ); setRotateKey( spep_2-3 + 40, 1, 0.4 ); setRotateKey( spep_2-3 + 42, 1, 0.7 ); setRotateKey( spep_2-3 + 44, 1, 1.1 ); setRotateKey( spep_2-3 + 46, 1, 1.4 ); setRotateKey( spep_2-3 + 48, 1, 1.7 ); setRotateKey( spep_2-3 + 50, 1, 2 ); setRotateKey( spep_2-3 + 52, 1, 2.4 ); setRotateKey( spep_2-3 + 54, 1, 2.7 ); setRotateKey( spep_2-3 + 56, 1, 3 ); setRotateKey( spep_2-3 + 58, 1, 5 ); setRotateKey( spep_2-3 + 60, 1, 7 ); setRotateKey( spep_2-3 + 62, 1, 9 ); setRotateKey( spep_2-3 + 77, 1, 9 ); setRotateKey( spep_2-3 + 78, 1, 70.3 ); setRotateKey( spep_2-3 + 100, 1, 70.3 ); setRotateKey( spep_2-3 + 102, 1, 70.4 ); setRotateKey( spep_2-3 + 104, 1, 70.6 ); setRotateKey( spep_2-3 + 106, 1, 71.3 ); setRotateKey( spep_2-3 + 108, 1, 72.7 ); setRotateKey( spep_2-3 + 111, 1, 75 ); --敵の動き setDisp( spep_2-3 + 190, 1, 1 ); setDisp( spep_2-3 + 224, 1, 0 ); changeAnime( spep_2-3 + 190, 1, 6 ); changeAnime( spep_2-3 + 218, 1, 8 ); a=20; b=24; setMoveKey( spep_2-3 + 190, 1, 238.8+a, -24+b , 0 ); setMoveKey( spep_2-3 + 191, 1, 238.8+a, -24+b , 0 ); setMoveKey( spep_2-3 + 192, 1, 238.8-a, -24+b , 0 ); setMoveKey( spep_2-3 + 193, 1, 238.8-a, -24+b , 0 ); setMoveKey( spep_2-3 + 194, 1, 244.3+a+30, -24.4-10 , 0 ); setMoveKey( spep_2-3 + 195, 1, 244.3+a+30, -24.4-10 , 0 ); setMoveKey( spep_2-3 + 196, 1, 246.1+a, -19-10 , 0 ); setMoveKey( spep_2-3 + 197, 1, 246.1+a, -19-10 , 0 ); setMoveKey( spep_2-3 + 198, 1, 247.9+10, -13.6-10 , 0 ); setMoveKey( spep_2-3 + 199, 1, 247.9+10, -13.6-10 , 0 ); setMoveKey( spep_2-3 + 200, 1, 249.7+a, -8.2-10 , 0 ); setMoveKey( spep_2-3 + 201, 1, 249.7+a, -8.2-10 , 0 ); setMoveKey( spep_2-3 + 202, 1, 251.4-10, -2.8-10 , 0 ); setMoveKey( spep_2-3 + 204, 1, 253.2+a, 2.6 , 0 ); setMoveKey( spep_2-3 + 206, 1, 255+a, 8 , 0 ); setMoveKey( spep_2-3 + 208, 1, 256.8+a, 13.3 , 0 ); setMoveKey( spep_2-3 + 210, 1, 258.5+a, 18.7 , 0 ); --setMoveKey( spep_2-3 + 212, 1, 262.2+a, 51.5 , 0 ); --setMoveKey( spep_2-3 + 214, 1, 265.2+a, 4.7, 0 ); setMoveKey( spep_2-3 + 216, 1, 272.4+a, 55.7 , 0 ); setMoveKey( spep_2-3 + 217, 1, 272.4+a, 55.7 , 0 ); setMoveKey( spep_2-3 + 218, 1, 167+10, -174.9-20 , 0 ); setMoveKey( spep_2-3 + 220, 1, 135.2+10, -342.5-20 , 0 ); setMoveKey( spep_2-3 + 222, 1, 138.7+10, -360.7-20 , 0 ); setMoveKey( spep_2-3 + 224, 1, 131.8+10, -797.8-20 , 0 ); setScaleKey( spep_2-3 + 190, 1, 2.7, 2.7 ); setScaleKey( spep_2-3 + 224, 1, 2.7, 2.7 ); setRotateKey( spep_2-3 + 190, 1, 0 ); --setRotateKey( spep_2-3 + 192, 1, 0 ); setRotateKey( spep_2-3 + 214, 1, -32 ); setRotateKey( spep_2-3 + 217, 1, -33 ); setRotateKey( spep_2-3 + 218, 1, -100 ); setRotateKey( spep_2-3 + 224, 1, -100 ); --敵の動き setDisp( spep_2-3 + 308, 1, 1 ); setDisp( spep_2-1 + 314, 1, 0 ); changeAnime( spep_2-3 + 308, 1, 7 ); setMoveKey( spep_2-3 + 308, 1, -184.5, 229.5 , 0 ); setMoveKey( spep_2-3 + 310, 1, -184.5, 129.2 , 0 ); setMoveKey( spep_2-3 + 312, 1, -184.5, 106.1 , 0 ); setMoveKey( spep_2-1 + 314, 1, -184.5, 104.5 , 0 ); setScaleKey( spep_2-3 + 308, 1, 1.6, 1.6 ); setScaleKey( spep_2-1 + 314, 1, 1.6, 1.6 ); setRotateKey( spep_2-3 + 308, 1, -113 ); setRotateKey( spep_2-1 + 314, 1, -113 ); --敵の動き setDisp( spep_2-3 + 332, 1, 1 ); setDisp( spep_2-3 + 390, 1, 0 ); changeAnime( spep_2-3 + 332, 1, 7 ); changeAnime( spep_2-3 + 356, 1, 105 ); setMoveKey( spep_2-3 + 332, 1, -346.4, -821.2 , 0 ); setMoveKey( spep_2-3 + 334, 1, -346.4, -841.2 , 0 ); setMoveKey( spep_2-3 + 336, 1, -346.4, -831.2 , 0 ); setMoveKey( spep_2-3 + 338, 1, -346.4, -761.2 , 0 ); setMoveKey( spep_2-3 + 340, 1, -346.4, -741.2 , 0 ); setMoveKey( spep_2-3 + 342, 1, -346.4, -751.2 , 0 ); setMoveKey( spep_2-3 + 344, 1, -346.4, -691.2 , 0 ); setMoveKey( spep_2-3 + 346, 1, -346.4, -701.2 , 0 ); setMoveKey( spep_2-3 + 348, 1, -346.4, -691.2 , 0 ); setMoveKey( spep_2-3 + 350, 1, -364.4, -641.2 , 0 ); setMoveKey( spep_2-3 + 352, 1, -209.6, -421.7 , 0 ); setMoveKey( spep_2-3 + 354, 1, -55.3, -202.4 , 0 ); setMoveKey( spep_2-3 + 355, 1, -55.3, -202.4 , 0 ); setMoveKey( spep_2-3 + 356, 1, -10.9, 12.9 , 0 ); setMoveKey( spep_2-3 + 358, 1, -5.5, 133.6 , 0 ); setMoveKey( spep_2-3 + 360, 1, -4.6, 154.3 , 0 ); setMoveKey( spep_2-3 + 362, 1, -4, 167.1 , 0 ); setMoveKey( spep_2-3 + 364, 1, -3.6, 175 , 0 ); setMoveKey( spep_2-3 + 366, 1, -3.4, 179.4 , 0 ); setMoveKey( spep_2-3 + 368, 1, -3.3, 182.2 , 0 ); setMoveKey( spep_2-3 + 370, 1, -3.2, 184 , 0 ); setMoveKey( spep_2-3 + 372, 1, -3.2, 185.2 , 0 ); setMoveKey( spep_2-3 + 374, 1, -3.1, 186 , 0 ); setMoveKey( spep_2-3 + 376, 1, -3.1, 186.7 , 0 ); setMoveKey( spep_2-3 + 378, 1, -3.1, 187.1 , 0 ); setMoveKey( spep_2-3 + 380, 1, -3.1, 187.5 , 0 ); setMoveKey( spep_2-3 + 382, 1, -3, 187.7 , 0 ); setMoveKey( spep_2-3 + 384, 1, -3, 187.9 , 0 ); setMoveKey( spep_2-3 + 386, 1, -3, 188.1 , 0 ); setMoveKey( spep_2-3 + 388, 1, -3, 188.2 , 0 ); setMoveKey( spep_2-3 + 390, 1, -3, 188.2 , 0 ); setScaleKey( spep_2-3 + 332, 1, 6.6, 6.6 ); setScaleKey( spep_2-3 + 350, 1, 6.6, 6.6 ); setScaleKey( spep_2-3 + 352, 1, 4.45, 4.45 ); setScaleKey( spep_2-3 + 354, 1, 2.3, 2.3 ); setScaleKey( spep_2-3 + 355, 1, 2.3, 2.3 ); setScaleKey( spep_2-3 + 356, 1, 4.28, 4.28 ); setScaleKey( spep_2-3 + 358, 1, 1.37, 1.37 ); setScaleKey( spep_2-3 + 360, 1, 0.87, 0.87 ); setScaleKey( spep_2-3 + 362, 1, 0.56, 0.56 ); setScaleKey( spep_2-3 + 364, 1, 0.37, 0.37 ); setScaleKey( spep_2-3 + 366, 1, 0.27, 0.27 ); setScaleKey( spep_2-3 + 368, 1, 0.2, 0.2 ); setScaleKey( spep_2-3 + 370, 1, 0.16, 0.16 ); setScaleKey( spep_2-3 + 372, 1, 0.13, 0.13 ); setScaleKey( spep_2-3 + 374, 1, 0.11, 0.11 ); setScaleKey( spep_2-3 + 376, 1, 0.09, 0.09 ); setScaleKey( spep_2-3 + 378, 1, 0.08, 0.08 ); setScaleKey( spep_2-3 + 380, 1, 0.07, 0.07 ); setScaleKey( spep_2-3 + 382, 1, 0.07, 0.07 ); setScaleKey( spep_2-3 + 384, 1, 0.06, 0.06 ); setScaleKey( spep_2-3 + 388, 1, 0.06, 0.06 ); setScaleKey( spep_2-3 + 390, 1, 0.05, 0.05 ); setRotateKey( spep_2-3 + 332, 1, 149 ); setRotateKey( spep_2-3 + 350, 1, 149 ); setRotateKey( spep_2-3 + 352, 1, 138 ); setRotateKey( spep_2-3 + 354, 1, 127 ); setRotateKey( spep_2-3 + 355, 1, 127 ); setRotateKey( spep_2-3 + 356, 1, 10 ); setRotateKey( spep_2-3 + 390, 1, 10 ); --白フェード entryFade( spep_2 + 382, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --SE setSeVolume( spep_2 + 1, 1027, 0 ); setSeVolume( spep_2 + 2, 1027, 11.29 ); setSeVolume( spep_2 + 3, 1027, 22.57 ); setSeVolume( spep_2 + 4, 1027, 33.86 ); setSeVolume( spep_2 + 5, 1027, 45.14 ); setSeVolume( spep_2 + 6, 1027, 56.43 ); setSeVolume( spep_2 + 7, 1027, 67.71 ); setSeVolume( spep_2 + 8, 1027, 79 ); playSe( spep_2 + 0, 1003 ); setSeVolume( spep_2 + 0, 1003, 79 ); --パンチ playSe( spep_2 -12 + 20, 1009 ); playSe( spep_2 -12 + 22, 1110 ); --瞬間移動 playSe( spep_2 -20 + 60, 1109 ); setSeVolume( spep_2 -20 + 60, 1109, 40 ); se_1027 = playSe( spep_2 -20 + 60, 1027 ); setSeVolume( spep_2 -20 + 60, 1027, 0 ); setSeVolume( spep_2 -20 + 68, 1027, 0 ); setSeVolume( spep_2 -20 + 69, 1027, 25 ); setSeVolume( spep_2 -20 + 70, 1027, 50 ); setSeVolume( spep_2 -20 + 71, 1027, 75 ); setSeVolume( spep_2 -20 + 72, 1027, 100 ); se_1048 = playSe( spep_2 -20 + 62, 1048 ); setSeVolume( spep_2 -20 + 62, 1048, 71 ); playSe( spep_2 -20 + 63, 1032 ); setSeVolume( spep_2 -20 + 63, 1032, 79 ); playSe( spep_2 -20 + 64, 43 ); setSeVolume( spep_2 -20 + 64, 43, 0 ); setSeVolume( spep_2 -20 + 65, 43, 11.29 ); setSeVolume( spep_2 -20 + 66, 43, 22.57 ); setSeVolume( spep_2 -20 + 67, 43, 33.86 ); setSeVolume( spep_2 -20 + 68, 43, 45.14 ); setSeVolume( spep_2 -20 + 69, 43, 56.43 ); setSeVolume( spep_2 -20 + 70, 43, 67.71 ); setSeVolume( spep_2 -20 + 71, 43, 79 ); se_1048 = playSe( spep_2 -20 + 66, 1048 ); setSeVolume( spep_2 -20 + 66, 1048, 71 ); playSe( spep_2 -20 + 67, 1003 ); setSeVolume( spep_2 -20 + 67, 1003, 79 ); --けり playSe( spep_2 -12 + 88, 1010 ); setSeVolume( spep_2 -12 + 88, 1010, 89 ); playSe( spep_2 -12 + 88, 1001 ); setSeVolume( spep_2 -12 + 88, 1001, 63 ); playSe( spep_2 -12 + 91, 1187 ); setSeVolume( spep_2 -12 + 91, 1187, 79 ); --上からダッシュ se_1183 = playSe( spep_2 + 108, 1183 ); setSeVolume( spep_2 + 108, 1183, 112 ); playSe( spep_2 + 133, 9 ); se_1182 = playSe( spep_2 + 133, 1182 ); setSeVolume( spep_2 + 133, 1182, 224 ); se_1116 = playSe( spep_2 + 133, 1116 ); playSe( spep_2 + 158, 1072 ); --叩きつける playSe( spep_2 -10 + 200, 1123 ); setSeVolume( spep_2 -10 + 200, 1123, 79 ); playSe( spep_2 -10 + 202, 1027 ); --瞬間移動 playSe( spep_2 -10 + 272, 1109 ); --蹴り飛ばす playSe( spep_2 -10 + 319, 1004 ); playSe( spep_2 -10 + 325, 1120 ); playSe( spep_2 -10 + 325, 1110 ); setSeVolume( spep_2 -10 + 325, 1110, 79 ); --敵が飛んでいく se_1183 = playSe( spep_2 + 348, 1183 ); se_1121 = playSe( spep_2 + 348, 1121 ); setSeVolume( spep_2 + 348, 1121, 79 ); stopSe( spep_2 + 11, se_1027, 16 ); stopSe( spep_2 + 1, se_1048, 0 ); stopSe( spep_2 + 5, se_1048, 0 ); stopSe( spep_2 + 78, se_1027, 16 ); stopSe( spep_2 + 68, se_1048, 0 ); stopSe( spep_2 + 72, se_1048, 0 ); stopSe( spep_2 + 210, se_1183, 0 ); stopSe( spep_2 + 141, se_1182, 10 ); stopSe( spep_2 + 184, se_1116, 26 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 393, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 390; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 86, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); stopSe( spep_3 + 14, se_1183, 0 ); stopSe( spep_3 + 14, se_1121, 0 ); --白フェード --entryFade( spep_3 + 80, 6, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 84; ------------------------------------------------------ -- バス正面に手をかざして気弾〜フィニッシュトアップ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 306, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 306, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 306, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 306, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 306, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 306, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 306, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 306, finish_b, 255 ); --敵の動き setDisp( spep_4-3 + 150, 1, 1 ); setDisp( spep_4-3 + 176, 1, 0 ); changeAnime( spep_4-3 + 150, 1, 6 ); setMoveKey( spep_4-3 + 150, 1, 81.9, -71.9 , 0 ); setMoveKey( spep_4-3 + 152, 1, 76.8, -58.7 , 0 ); setMoveKey( spep_4-3 + 154, 1, 63.7, -45.5 , 0 ); setMoveKey( spep_4-3 + 156, 1, 62.6, -44.2 , 0 ); setMoveKey( spep_4-3 + 158, 1, 45.5, -35 , 0 ); setMoveKey( spep_4-3 + 160, 1, 40.5, -21.8 , 0 ); setMoveKey( spep_4-3 + 162, 1, 27.4, -8.5 , 0 ); setMoveKey( spep_4-3 + 164, 1, 26.3, -7.3 , 0 ); setMoveKey( spep_4-3 + 166, 1, 9.2, 1.9 , 0 ); setMoveKey( spep_4-3 + 168, 1, 4.2, 15.2 , 0 ); setMoveKey( spep_4-3 + 170, 1, -8.9, 28.4 , 0 ); setMoveKey( spep_4-3 + 172, 1, -10, 29.6 , 0 ); setMoveKey( spep_4-3 + 174, 1, -27.1, 38.9 , 0 ); setMoveKey( spep_4-3 + 176, 1, -28.1, 56.1 , 0 ); setScaleKey( spep_4-3 + 150, 1, 0.5, 0.5 ); setScaleKey( spep_4-3 + 176, 1, 0.5, 0.5 ); setRotateKey( spep_4-3 + 150, 1, 40 ); setRotateKey( spep_4-3 + 176, 1, 40 ); --SE se_1191 = playSe( spep_4 -20 + 0, 1191 ); setSeVolume( spep_4 -20 + 0, 1191, 0 ); setSeVolume( spep_4 -20 + 47, 1191, 0 ); setSeVolume( spep_4 -20 + 48, 1191, 19.75 ); setSeVolume( spep_4 -20 + 49, 1191, 39.50 ); setSeVolume( spep_4 -20 + 50, 1191, 59.25 ); setSeVolume( spep_4 -20 + 51, 1191, 79 ); playSe( spep_4 -20 + 34, 1003 ); playSe( spep_4 -20 + 35, 1154 ); setSeVolume( spep_4 -20 + 35, 1154, 0 ); setSeVolume( spep_4 -20 + 44, 1154, 0 ); setSeVolume( spep_4 -20 + 45, 1154, 50 ); setSeVolume( spep_4 -20 + 46, 1154, 100 ); se_1184 = playSe( spep_4 -20 + 40, 1184 ); setSeVolume( spep_4 -20 + 40, 1184, 79 ); se_0017 = playSe( spep_4 -20 + 40, 17 ); setSeVolume( spep_4 -20 + 40, 17, 63 ); playSe( spep_4 -20 + 119, 1133 ); playSe( spep_4 -20 + 119, 1027 ); setSeVolume( spep_4 -20 + 119, 1027, 79 ); se_1179 = playSe( spep_4 -20 + 119, 1179 ); se_1212 = playSe( spep_4 -20 + 119, 1212 ); setSeVolume( spep_4 -20 + 119, 1212, 0 ); setSeVolume( spep_4 -20 + 141, 1212, 0 ); setSeVolume( spep_4 -20 + 142, 1212, 4.85 ); setSeVolume( spep_4 -20 + 143, 1212, 9.69 ); setSeVolume( spep_4 -20 + 144, 1212, 14.54 ); setSeVolume( spep_4 -20 + 145, 1212, 19.38 ); setSeVolume( spep_4 -20 + 146, 1212, 24.23 ); setSeVolume( spep_4 -20 + 147, 1212, 29.08 ); setSeVolume( spep_4 -20 + 148, 1212, 33.92 ); setSeVolume( spep_4 -20 + 149, 1212, 38.77 ); setSeVolume( spep_4 -20 + 150, 1212, 43.62 ); setSeVolume( spep_4 -20 + 151, 1212, 48.46 ); setSeVolume( spep_4 -20 + 152, 1212, 53.31 ); setSeVolume( spep_4 -20 + 153, 1212, 58.15 ); setSeVolume( spep_4 -20 + 154, 1212, 63 ); se_1161 = playSe( spep_4 -20 + 134, 1161 ); setSeVolume( spep_4 -20 + 134, 1161, 63 ); playSe( spep_4 -20 + 202, 1011 ); playSe( spep_4 -20 + 202, 1159 ); playSe( spep_4 -20 + 204, 1025 ); stopSe( spep_4 -20 + 131, se_1191, 0 ); stopSe( spep_4 -20 + 71, se_1184, 31 ); stopSe( spep_4 -20 + 123, se_0017, 0 ); stopSe( spep_4 -20 + 195, se_1179, 0 ); stopSe( spep_4 -20 + 216, se_1212, 31 ); stopSe( spep_4 -20 + 222, se_1161, 0 ); --終わり dealDamage( spep_4 + 174 ); endPhase( spep_4 + 290 ); end