--1018880:ゴクウブラック(超サイヤ人ロゼ)_神裂光弾 --sp_effect_a2_00129 --sp1394 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01= 154951 ;-- 瞬間移動 SP_02= 154952 ;-- 打撃ラッシュ 前面 SP_03= 154953 ;-- 打撃ラッシュ 背面 SP_04= 154954 ;-- 斬りつけラッシュ SP_05= 154955 ;-- 斬りつけフィニッシュ 前面 SP_06= 154956 ;-- 斬りつけフィニッシュ 背面 SP_07= 154957 ;-- 地面激突 前面 SP_08= 154958 ;-- 地面激突 背面 SP_09= 154959 ;-- ザマス登場 SP_10= 154960 ;-- 気弾生成 SP_11= 154961 ;-- 発射 SP_12= 154962 ;-- 迫る SP_13= 154963 ;-- 大爆発 --敵側 SP_01x= 154951 ;-- 瞬間移動 SP_02x= 154964 ;-- 打撃ラッシュ 前面 (敵) SP_03x= 154953 ;-- 打撃ラッシュ 背面 SP_04x= 154965 ;-- 斬りつけラッシュ (敵) SP_05x= 154955 ;-- 斬りつけフィニッシュ 前面 SP_06x= 154966 ;-- 斬りつけフィニッシュ 背面 (敵) SP_07x= 154957 ;-- 地面激突 前面 SP_08x= 154958 ;-- 地面激突 背面 SP_09x= 154959 ;-- ザマス登場 SP_10x= 154960 ;-- 気弾生成 SP_11x= 154961 ;-- 発射 SP_12x= 154962 ;-- 迫る SP_13x= 154963 ;-- 大爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 瞬間移動 ------------------------------------------------------ -- ** はじめの準備 ** -- spep_0 = 0; -- ** エフェクト等 ** -- idou = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, idou, 0, 0, 0 ); setEffMoveKey( spep_0 + 76, idou, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, idou, 1.0, 1.0 ); setEffScaleKey( spep_0 + 76, idou, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, idou, 0 ); setEffRotateKey( spep_0 + 76, idou, 0 ); setEffAlphaKey( spep_0 + 0, idou, 255 ); setEffAlphaKey( spep_0 + 76, idou, 255 ); setEffAlphaKey( spep_0 + 77, idou, 0 ); setEffAlphaKey( spep_0 + 78, idou, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 78, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE se_1235 = playSe( spep_0 + 40, 1235 ); --次の準備 spep_1=spep_0+76; ------------------------------------------------------ -- 打撃ラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- lush_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, lush_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 146, lush_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, lush_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 146, lush_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, lush_f, 0 ); setEffRotateKey( spep_1 + 146, lush_f, 0 ); setEffAlphaKey( spep_1 + 0, lush_f, 255 ); setEffAlphaKey( spep_1 + 146, lush_f, 255 ); setEffAlphaKey( spep_1 + 147, lush_f, 0 ); setEffAlphaKey( spep_1 + 148, lush_f, 0 ); -- ** エフェクト等 ** -- lush_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, lush_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 146, lush_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, lush_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 146, lush_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, lush_b, 0 ); setEffRotateKey( spep_1 + 146, lush_b, 0 ); setEffAlphaKey( spep_1 + 0, lush_b, 255 ); setEffAlphaKey( spep_1 + 146, lush_b, 255 ); setEffAlphaKey( spep_1 + 147, lush_b, 0 ); setEffAlphaKey( spep_1 + 148, lush_b, 0 ); --文字エントリー ctbikuri = entryEffectLife( spep_1-3 + 24, 10000, 10, 0x100, -1, 0, -48.7, 134.1 );--!! setEffMoveKey( spep_1-3 + 24, ctbikuri, -48.7, 134.1 , 0 ); setEffMoveKey( spep_1-3 + 26, ctbikuri, -32.9, 166.6 , 0 ); setEffMoveKey( spep_1-3 + 28, ctbikuri, -20.7, 197.7 , 0 ); setEffMoveKey( spep_1-3 + 30, ctbikuri, -17.8, 198.7 , 0 ); setEffMoveKey( spep_1-3 + 32, ctbikuri, -20.7, 197.7 , 0 ); setEffMoveKey( spep_1-3 + 34, ctbikuri, -17.8, 198.7 , 0 ); setEffScaleKey( spep_1-3 + 24, ctbikuri, 0.52, 0.52 ); setEffScaleKey( spep_1-3 + 26, ctbikuri, 1.54, 1.54 ); setEffScaleKey( spep_1-3 + 28, ctbikuri, 2.46, 2.46 ); setEffScaleKey( spep_1-3 + 34, ctbikuri, 2.46, 2.46 ); setEffRotateKey( spep_1-3 + 24, ctbikuri, 0 ); setEffRotateKey( spep_1-3 + 34, ctbikuri, 0 ); setEffAlphaKey( spep_1-3 + 24, ctbikuri, 255 ); setEffAlphaKey( spep_1-3 + 34, ctbikuri, 255 ); --文字エントリー ctzun = entryEffectLife( spep_1-3 + 36, 10016, 24, 0x100, -1, 0, 9.5, 205.3 );--ズンッ setEffMoveKey( spep_1-3 + 36, ctzun, 9.5, 205.3 , 0 ); setEffMoveKey( spep_1-3 + 38, ctzun, -91.8, 262.2 , 0 ); setEffMoveKey( spep_1-3 + 40, ctzun, -87.4, 258.1 , 0 ); setEffMoveKey( spep_1-3 + 42, ctzun, -94.4, 263.8 , 0 ); setEffMoveKey( spep_1-3 + 44, ctzun, -90, 259.5 , 0 ); setEffMoveKey( spep_1-3 + 46, ctzun, -97, 265.3 , 0 ); setEffMoveKey( spep_1-3 + 48, ctzun, -92.4, 260.8 , 0 ); setEffMoveKey( spep_1-3 + 50, ctzun, -99.8, 266.7 , 0 ); setEffMoveKey( spep_1-3 + 52, ctzun, -95, 262.2 , 0 ); setEffMoveKey( spep_1-3 + 54, ctzun, -102.3, 268.1 , 0 ); setEffMoveKey( spep_1-3 + 56, ctzun, -97.6, 263.6 , 0 ); setEffMoveKey( spep_1-3 + 58, ctzun, -105, 269.6 , 0 ); setEffMoveKey( spep_1-3 + 60, ctzun, -106.3, 270.4 , 0 ); setEffScaleKey( spep_1-3 + 36, ctzun, 0.64, 0.64 ); setEffScaleKey( spep_1-3 + 38, ctzun, 2.24, 2.24 ); setEffScaleKey( spep_1-3 + 40, ctzun, 2.26, 2.26 ); setEffScaleKey( spep_1-3 + 42, ctzun, 2.28, 2.28 ); setEffScaleKey( spep_1-3 + 44, ctzun, 2.31, 2.31 ); setEffScaleKey( spep_1-3 + 46, ctzun, 2.33, 2.33 ); setEffScaleKey( spep_1-3 + 48, ctzun, 2.35, 2.35 ); setEffScaleKey( spep_1-3 + 50, ctzun, 2.37, 2.37 ); setEffScaleKey( spep_1-3 + 52, ctzun, 2.39, 2.39 ); setEffScaleKey( spep_1-3 + 54, ctzun, 2.41, 2.41 ); setEffScaleKey( spep_1-3 + 56, ctzun, 2.43, 2.43 ); setEffScaleKey( spep_1-3 + 58, ctzun, 2.45, 2.45 ); setEffScaleKey( spep_1-3 + 60, ctzun, 2.47, 2.47 ); setEffRotateKey( spep_1-3 + 36, ctzun, -19.3 ); setEffRotateKey( spep_1-3 + 38, ctzun, -19.5 ); setEffRotateKey( spep_1-3 + 60, ctzun, -19.5 ); setEffAlphaKey( spep_1-3 + 36, ctzun, 255 ); setEffAlphaKey( spep_1-3 + 54, ctzun, 255 ); setEffAlphaKey( spep_1-3 + 56, ctzun, 170 ); setEffAlphaKey( spep_1-3 + 58, ctzun, 85 ); setEffAlphaKey( spep_1-3 + 60, ctzun, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_1-3 + 92, 10020, 30, 0x100, -1, 0, 118.7, 305.2 );--バキッ setEffMoveKey( spep_1-3 + 92, ctbaki, 118.7, 305.2 , 0 ); setEffMoveKey( spep_1-3 + 94, ctbaki, 67, 350.3 , 0 ); setEffMoveKey( spep_1-3 + 96, ctbaki, 70.5, 346.5 , 0 ); setEffMoveKey( spep_1-3 + 98, ctbaki, 65.1, 352 , 0 ); setEffMoveKey( spep_1-3 + 100, ctbaki, 68.7, 348 , 0 ); setEffMoveKey( spep_1-3 + 102, ctbaki, 63.3, 353.6 , 0 ); setEffMoveKey( spep_1-3 + 104, ctbaki, 67, 349.6 , 0 ); setEffMoveKey( spep_1-3 + 106, ctbaki, 61.4, 355.2 , 0 ); setEffMoveKey( spep_1-3 + 108, ctbaki, 65.2, 351.1 , 0 ); setEffMoveKey( spep_1-3 + 110, ctbaki, 59.6, 356.9 , 0 ); setEffMoveKey( spep_1-3 + 112, ctbaki, 63.4, 352.6 , 0 ); setEffMoveKey( spep_1-3 + 114, ctbaki, 57.7, 358.5 , 0 ); setEffMoveKey( spep_1-3 + 116, ctbaki, 42.1, 370.9 , 0 ); setEffMoveKey( spep_1-3 + 118, ctbaki, 14.8, 395.8 , 0 ); setEffMoveKey( spep_1-3 + 120, ctbaki, 1.4, 406 , 0 ); setEffMoveKey( spep_1-3 + 122, ctbaki, -18.9, 423.6 , 0 ); setEffScaleKey( spep_1-3 + 92, ctbaki, 0.92, 0.92 ); setEffScaleKey( spep_1-3 + 94, ctbaki, 2.22, 2.22 ); setEffScaleKey( spep_1-3 + 96, ctbaki, 2.24, 2.24 ); setEffScaleKey( spep_1-3 + 98, ctbaki, 2.27, 2.27 ); setEffScaleKey( spep_1-3 + 100, ctbaki, 2.29, 2.29 ); setEffScaleKey( spep_1-3 + 102, ctbaki, 2.31, 2.31 ); setEffScaleKey( spep_1-3 + 104, ctbaki, 2.34, 2.34 ); setEffScaleKey( spep_1-3 + 106, ctbaki, 2.36, 2.36 ); setEffScaleKey( spep_1-3 + 108, ctbaki, 2.39, 2.39 ); setEffScaleKey( spep_1-3 + 110, ctbaki, 2.41, 2.41 ); setEffScaleKey( spep_1-3 + 112, ctbaki, 2.44, 2.44 ); setEffScaleKey( spep_1-3 + 114, ctbaki, 2.46, 2.46 ); setEffScaleKey( spep_1-3 + 116, ctbaki, 3.02, 3.02 ); setEffScaleKey( spep_1-3 + 118, ctbaki, 3.58, 3.58 ); setEffScaleKey( spep_1-3 + 120, ctbaki, 4.14, 4.14 ); setEffScaleKey( spep_1-3 + 122, ctbaki, 4.7, 4.7 ); setEffRotateKey( spep_1-3 + 92, ctbaki, -5.6 ); setEffRotateKey( spep_1-3 + 94, ctbaki, -5.7 ); setEffRotateKey( spep_1-3 + 122, ctbaki, -5.7 ); setEffAlphaKey( spep_1-3 + 92, ctbaki, 255 ); setEffAlphaKey( spep_1-3 + 114, ctbaki, 255 ); setEffAlphaKey( spep_1-3 + 116, ctbaki, 191 ); setEffAlphaKey( spep_1-3 + 118, ctbaki, 128 ); setEffAlphaKey( spep_1-3 + 120, ctbaki, 64 ); setEffAlphaKey( spep_1-3 + 122, ctbaki, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 146, 1, 0 ); changeAnime( spep_1 + 0, 1, 101 ); changeAnime( spep_1-3 + 24, 1, 1 ); changeAnime( spep_1-3 + 36, 1, 8 ); changeAnime( spep_1-3 + 92, 1, 106 ); setMoveKey( spep_1 + 0, 1, -141.9, -23.8 , 0 ); setMoveKey( spep_1-3 + 35, 1, -141.9, -23.8 , 0 ); setMoveKey( spep_1-3 + 36, 1, -31.1, 8.8 , 0 ); setMoveKey( spep_1-3 + 38, 1, -51, -9.8 , 0 ); setMoveKey( spep_1-3 + 40, 1, -32.5, -9.1 , 0 ); setMoveKey( spep_1-3 + 42, 1, -52.3, 10.8 , 0 ); setMoveKey( spep_1-3 + 44, 1, -33.8, 11.4 , 0 ); setMoveKey( spep_1-3 + 46, 1, -53.7, -7.1 , 0 ); setMoveKey( spep_1-3 + 48, 1, -35.1, -6.4 , 0 ); setMoveKey( spep_1-3 + 50, 1, -55, 13.4 , 0 ); setMoveKey( spep_1-3 + 52, 1, -36.5, 14.1 , 0 ); setMoveKey( spep_1-3 + 54, 1, -56.3, -4.4 , 0 ); setMoveKey( spep_1-3 + 56, 1, -37.8, -3.8 , 0 ); setMoveKey( spep_1-3 + 58, 1, -57.7, 16.1 , 0 ); setMoveKey( spep_1-3 + 60, 1, -48.7, 7.2 , 0 ); setMoveKey( spep_1-3 + 62, 1, -49.4, 7.8 , 0 ); setMoveKey( spep_1-3 + 64, 1, -50.1, 8.5 , 0 ); setMoveKey( spep_1-3 + 66, 1, -50.7, 9.2 , 0 ); setMoveKey( spep_1-3 + 68, 1, -51.4, 9.8 , 0 ); setMoveKey( spep_1-3 + 70, 1, -52.1, 10.5 , 0 ); setMoveKey( spep_1-3 + 72, 1, -51.3, 10.8 , 0 ); setMoveKey( spep_1-3 + 74, 1, -52.2, 13.1 , 0 ); setMoveKey( spep_1-3 + 76, 1, -53, 15.1 , 0 ); setMoveKey( spep_1-3 + 78, 1, -53.6, 17 , 0 ); setMoveKey( spep_1-3 + 80, 1, -54.1, 18.8 , 0 ); setMoveKey( spep_1-3 + 82, 1, -54.5, 20.4 , 0 ); setMoveKey( spep_1-3 + 84, 1, -56.6, 22.6 , 0 ); setMoveKey( spep_1-3 + 86, 1, -58.7, 24.8 , 0 ); setMoveKey( spep_1-3 + 88, 1, -60.8, 27.1 , 0 ); setMoveKey( spep_1-3 + 91, 1, -62.9, 29.3 , 0 ); setMoveKey( spep_1-3 + 92, 1, 251, 226.5 , 0 ); setMoveKey( spep_1-3 + 94, 1, 230.2, 205.7 , 0 ); setMoveKey( spep_1-3 + 96, 1, 251, 205.7 , 0 ); setMoveKey( spep_1-3 + 98, 1, 230.2, 226.5 , 0 ); setMoveKey( spep_1-3 + 100, 1, 251, 226.5 , 0 ); setMoveKey( spep_1-3 + 102, 1, 230.2, 205.7 , 0 ); setMoveKey( spep_1-3 + 104, 1, 324, 244.4 , 0 ); setMoveKey( spep_1-3 + 106, 1, 338.3, 283.5 , 0 ); setMoveKey( spep_1-3 + 108, 1, 381, 290.4 , 0 ); setMoveKey( spep_1-3 + 110, 1, 411.3, 306.2 , 0 ); setMoveKey( spep_1-3 + 112, 1, 439.4, 320.7 , 0 ); setMoveKey( spep_1-3 + 114, 1, 465.3, 333.9 , 0 ); setMoveKey( spep_1-3 + 116, 1, 488.9, 345.7 , 0 ); setMoveKey( spep_1-3 + 118, 1, 458.7, 328.9 , 0 ); setMoveKey( spep_1-3 + 120, 1, 429.4, 312.5 , 0 ); setMoveKey( spep_1-3 + 122, 1, 401.1, 296.5 , 0 ); setMoveKey( spep_1-3 + 124, 1, 386.6, 290.6 , 0 ); setMoveKey( spep_1-3 + 126, 1, 372.1, 284.6 , 0 ); setMoveKey( spep_1-3 + 128, 1, 357.7, 278.7 , 0 ); setMoveKey( spep_1-3 + 130, 1, 343.2, 272.7 , 0 ); setMoveKey( spep_1-3 + 132, 1, 328.8, 266.8 , 0 ); setMoveKey( spep_1-3 + 134, 1, 314.3, 260.9 , 0 ); setMoveKey( spep_1-3 + 136, 1, 299.9, 254.9 , 0 ); setMoveKey( spep_1-3 + 138, 1, 285.4, 249 , 0 ); setMoveKey( spep_1-3 + 140, 1, 270.9, 243 , 0 ); setMoveKey( spep_1-3 + 142, 1, 256.5, 237.1 , 0 ); setMoveKey( spep_1-3 + 144, 1, 242, 231.1 , 0 ); setMoveKey( spep_1-3 + 146, 1, 227.5, 225.2 , 0 ); setMoveKey( spep_1 + 146, 1, 213.1, 219.2 , 0 ); setScaleKey( spep_1 + 0, 1, 1.3, 1.3 ); setScaleKey( spep_1-3 + 35, 1, 1.3, 1.3 ); setScaleKey( spep_1-3 + 36, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 70, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 72, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 74, 1, 1.47, 1.47 ); setScaleKey( spep_1-3 + 76, 1, 1.43, 1.43 ); setScaleKey( spep_1-3 + 78, 1, 1.39, 1.39 ); setScaleKey( spep_1-3 + 80, 1, 1.34, 1.34 ); setScaleKey( spep_1-3 + 82, 1, 1.3, 1.3 ); setScaleKey( spep_1-3 + 91, 1, 1.3, 1.3 ); setScaleKey( spep_1-3 + 92, 1, 1.69, 1.69 ); setScaleKey( spep_1-3 + 104, 1, 1.69, 1.69 ); setScaleKey( spep_1-3 + 106, 1, 1.65, 1.65 ); setScaleKey( spep_1-3 + 108, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 110, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 112, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 114, 1, 1.47, 1.47 ); setScaleKey( spep_1-3 + 116, 1, 1.43, 1.43 ); setScaleKey( spep_1-3 + 118, 1, 1.39, 1.39 ); setScaleKey( spep_1-3 + 120, 1, 1.34, 1.34 ); setScaleKey( spep_1-3 + 122, 1, 1.3, 1.3 ); setScaleKey( spep_1 + 146, 1, 1.3, 1.3 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 35, 1, 0 ); setRotateKey( spep_1-3 + 36, 1, 19.7 ); setRotateKey( spep_1-3 + 91, 1, 19.7 ); setRotateKey( spep_1-3 + 92, 1, -36.7 ); setRotateKey( spep_1 + 146, 1, -36.7 ); --SE se_1235 = playSe( spep_1 + 3, 1235 ); playSe( spep_1 + 40, 1003 ); setSeVolume( spep_1 + 40, 1003, 71 ); playSe( spep_1 + 44, 1010 ); playSe( spep_1 + 49, 1012 ); playSe( spep_1 + 89, 1004 ); playSe( spep_1 + 99, 1010 ); setSeVolume( spep_1 + 99, 1010, 112 ); playSe( spep_1 + 103, 1110 ); playSe( spep_1 + 124, 1004 ); setSeVolume( spep_1 + 124, 1004, 50 ); playSe( spep_1 + 124, 1232 ); setSeVolume( spep_1 + 124, 1232, 79 ); stopSe( spep_1 + 2, se_1235, 0 ); stopSe( spep_1 + 31, se_1235, 15 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 148, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_2=spep_1+146; ------------------------------------------------------ -- 斬りつけラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- zangeki_lush = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, zangeki_lush, 0, 0, 0 ); setEffMoveKey( spep_2 + 156, zangeki_lush, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, zangeki_lush, 1.0, 1.0 ); setEffScaleKey( spep_2 + 156, zangeki_lush, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, zangeki_lush, 0 ); setEffRotateKey( spep_2 + 156, zangeki_lush, 0 ); setEffAlphaKey( spep_2 + 0, zangeki_lush, 255 ); setEffAlphaKey( spep_2 + 156, zangeki_lush, 255 ); setEffAlphaKey( spep_2 + 157, zangeki_lush, 0 ); setEffAlphaKey( spep_2 + 158, zangeki_lush, 0 ); --se playSe( spep_2 + 14, 1142 ); setSeVolume( spep_2 + 14, 1142, 79 ); se_1061 = playSe( spep_2 + 20, 1061 ); se_1172 = playSe( spep_2 + 20, 1172 ); setSeVolume( spep_2 + 20, 1172, 40 ); playSe( spep_2 + 43, 1142 ); setSeVolume( spep_2 + 43, 1142, 71 ); se_1141 = playSe( spep_2 + 49, 1141 ); setSeVolume( spep_2 + 49, 1141, 50 ); playSe( spep_2 + 52, 1031 ); playSe( spep_2 + 65, 1142 ); setSeVolume( spep_2 + 65, 1142, 71 ); se_11412 = playSe( spep_2 + 69, 1141 ); setSeVolume( spep_2 + 69, 1141, 71 ); playSe( spep_2 + 73, 1032 ); setSeVolume( spep_2 + 73, 1032, 89 ); playSe( spep_2 + 87, 1235 ); setSeVolume( spep_2 + 87, 1235, 32 ); playSe( spep_2 + 91, 1142 ); setSeVolume( spep_2 + 91, 1142, 71 ); se_11413 = playSe( spep_2 + 97, 1141 ); setSeVolume( spep_2 + 97, 1141, 56 ); playSe( spep_2 + 100, 1031 ); playSe( spep_2 + 110, 1142 ); setSeVolume( spep_2 + 110, 1142, 71 ); se_11414 = playSe( spep_2 + 114, 1141 ); setSeVolume( spep_2 + 114, 1141, 71 ); playSe( spep_2 + 117, 1072 ); setSeVolume( spep_2 + 117, 1072, 0 ); setSeVolume( spep_2 + 134, 1072, 12.5 ); setSeVolume( spep_2 + 135, 1072, 25 ); setSeVolume( spep_2 + 136, 1072, 37.5 ); setSeVolume( spep_2 + 137, 1072, 50 ); playSe( spep_2 + 118, 1032 ); playSe( spep_2 + 147, 1003 ); playSe( spep_2 + 147, 1235 ); setSeVolume( spep_2 + 147, 1235, 40 ); stopSe( spep_2 + 36, se_1061, 29 ); stopSe( spep_2 + 40, se_1172, 9 ); stopSe( spep_2 + 72, se_1141, 0 ); stopSe( spep_2 + 94, se_11412, 0 ); stopSe( spep_2 + 120, se_11413, 0 ); stopSe( spep_2 + 139, se_11414, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 158, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+156; ------------------------------------------------------ -- 斬りつけラッシュ斬りつけフィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- zangeki_finish_f = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, zangeki_finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 36, zangeki_finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, zangeki_finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 36, zangeki_finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, zangeki_finish_f, 0 ); setEffRotateKey( spep_3 + 36, zangeki_finish_f, 0 ); setEffAlphaKey( spep_3 + 0, zangeki_finish_f, 255 ); setEffAlphaKey( spep_3 + 36, zangeki_finish_f, 255 ); setEffAlphaKey( spep_3 + 37, zangeki_finish_f, 0 ); setEffAlphaKey( spep_3 + 38, zangeki_finish_f, 0 ); -- ** エフェクト等 ** -- zangeki_finish_b = entryEffect( spep_3 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, zangeki_finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 36, zangeki_finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, zangeki_finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 36, zangeki_finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, zangeki_finish_b, 0 ); setEffRotateKey( spep_3 + 36, zangeki_finish_b, 0 ); setEffAlphaKey( spep_3 + 0, zangeki_finish_b, 255 ); setEffAlphaKey( spep_3 + 36, zangeki_finish_b, 255 ); setEffAlphaKey( spep_3 + 37, zangeki_finish_b, 0 ); setEffAlphaKey( spep_3 + 38, zangeki_finish_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 36, 1, 0 ); changeAnime( spep_3 + 0, 1, 107 ); --setMoveKey( spep_3 + 0, 1, 88.1, -114 , 0 ); setMoveKey( spep_3 + 0, 1, 266.5, -389 , 0 ); setMoveKey( spep_3 -3 + 4, 1, 293.7, -348.6 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 220.3, -274.6 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 225.6, -256.9 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 157.4, -233.3 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 129.6, -170.2 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 67.2, -132.9 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 101.8, -197.3 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 150.6, -275.7 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 199.3, -354.1 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 248.1, -432.4 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 296.9, -510.8 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 329.7, -557.6 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 362.6, -604.5 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 395.4, -651.3 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 428.3, -698.1 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 461.1, -745 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 494, -791.8 , 0 ); setMoveKey( spep_3 + 35, 1, 526.8, -838.7 , 0 ); a=0.6; --setScaleKey( spep_3 + 0, 1, 1-a, 1-a ); setScaleKey( spep_3 , 1, 2, 2 ); setScaleKey( spep_3 -3 + 4, 1, 1.95-a, 1.95-a ); setScaleKey( spep_3 -3 + 6, 1, 1.81-a, 1.81-a ); setScaleKey( spep_3 -3 + 8, 1, 1.62-a, 1.62-a ); setScaleKey( spep_3 -3 + 10, 1, 1.42-a, 1.42-a ); setScaleKey( spep_3 -3 + 12, 1, 1.22-a, 1.22-a ); setScaleKey( spep_3 -3 + 14, 1, 1.07-a, 1.07-a ); setScaleKey( spep_3 -3 + 16, 1, 1.25-a, 1.25-a ); setScaleKey( spep_3 -3 + 18, 1, 1.49-a, 1.49-a ); setScaleKey( spep_3 -3 + 20, 1, 1.74-a, 1.74-a ); setScaleKey( spep_3 -3 + 22, 1, 1.98-a, 1.98-a ); setScaleKey( spep_3 -3 + 24, 1, 2.23-a, 2.23-a ); setScaleKey( spep_3 -3 + 26, 1, 2.41-a, 2.41-a ); setScaleKey( spep_3 -3 + 28, 1, 2.59-a, 2.59-a ); setScaleKey( spep_3 -3 + 30, 1, 2.76-a, 2.76-a ); setScaleKey( spep_3 -3 + 32, 1, 2.94-a, 2.94-a ); setScaleKey( spep_3 -3 + 34, 1, 3.12-a, 3.12-a ); setScaleKey( spep_3 -3 + 36, 1, 3.3-a, 3.3-a ); setScaleKey( spep_3 + 35, 1, 3.48-a, 3.48-a ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 35, 1, 0 ); --文字エントリー ctzan = entryEffectLife( spep_3 + 0, 10010, 36, 0x100, -1, 0, 41.8, 185.2 ); setEffMoveKey( spep_3 + 0, ctzan, 41.8, 185.2 , 0 ); --setEffMoveKey( spep_3 -2 + 2, ctzan, 79.8, 216.1 , 0 ); setEffMoveKey( spep_3 -2 + 4, ctzan, 108.9, 245.2 , 0 ); setEffMoveKey( spep_3 -2 + 6, ctzan, 151.3, 277 , 0 ); setEffMoveKey( spep_3 -2 + 8, ctzan, 142.8, 275.4 , 0 ); setEffMoveKey( spep_3 -2 + 10, ctzan, 152.1, 277.7 , 0 ); setEffMoveKey( spep_3 -2 + 12, ctzan, 143.5, 276.1 , 0 ); setEffMoveKey( spep_3 -2 + 14, ctzan, 152.9, 278.4 , 0 ); setEffMoveKey( spep_3 -2 + 16, ctzan, 144.2, 276.8 , 0 ); setEffMoveKey( spep_3 -2 + 18, ctzan, 153.7, 279.1 , 0 ); setEffMoveKey( spep_3 -2 + 20, ctzan, 145, 277.4 , 0 ); setEffMoveKey( spep_3 -2 + 22, ctzan, 154.5, 279.7 , 0 ); setEffMoveKey( spep_3 -2 + 24, ctzan, 145.8, 278.1 , 0 ); setEffMoveKey( spep_3 -2 + 26, ctzan, 155.3, 280.4 , 0 ); setEffMoveKey( spep_3 -2 + 28, ctzan, 146.5, 278.8 , 0 ); setEffMoveKey( spep_3 -2 + 30, ctzan, 156.1, 281.1 , 0 ); setEffMoveKey( spep_3 -2 + 32, ctzan, 200.1, 326.7 , 0 ); setEffMoveKey( spep_3 -2 + 34, ctzan, 269.5, 377.8 , 0 ); setEffMoveKey( spep_3 -2 + 36, ctzan, 306.4, 421.8 , 0 ); setEffMoveKey( spep_3 -2 + 38, ctzan, 359.6, 469.4 , 0 ); --setEffScaleKey( spep_3 -2 + 0, ctzan, 0.58, 0.58 ); setEffScaleKey( spep_3 -2 + 2, ctzan, 1.15, 1.15 ); setEffScaleKey( spep_3 -2 + 4, ctzan, 1.72, 1.72 ); setEffScaleKey( spep_3 -2 + 6, ctzan, 2.29, 2.29 ); setEffScaleKey( spep_3 -2 + 8, ctzan, 2.3, 2.3 ); setEffScaleKey( spep_3 -2 + 10, ctzan, 2.3, 2.3 ); setEffScaleKey( spep_3 -2 + 12, ctzan, 2.31, 2.31 ); setEffScaleKey( spep_3 -2 + 14, ctzan, 2.32, 2.32 ); setEffScaleKey( spep_3 -2 + 16, ctzan, 2.32, 2.32 ); setEffScaleKey( spep_3 -2 + 18, ctzan, 2.33, 2.33 ); setEffScaleKey( spep_3 -2 + 20, ctzan, 2.33, 2.33 ); setEffScaleKey( spep_3 -2 + 22, ctzan, 2.34, 2.34 ); setEffScaleKey( spep_3 -2 + 24, ctzan, 2.35, 2.35 ); setEffScaleKey( spep_3 -2 + 26, ctzan, 2.35, 2.35 ); setEffScaleKey( spep_3 -2 + 28, ctzan, 2.36, 2.36 ); setEffScaleKey( spep_3 -2 + 30, ctzan, 2.37, 2.37 ); setEffScaleKey( spep_3 -2 + 32, ctzan, 3.27, 3.27 ); setEffScaleKey( spep_3 -2 + 34, ctzan, 4.18, 4.18 ); setEffScaleKey( spep_3 -2 + 36, ctzan, 5.08, 5.08 ); setEffScaleKey( spep_3 -2 + 38, ctzan, 5.99, 5.99 ); setEffRotateKey( spep_3 + 0, ctzan, 38.1 ); setEffRotateKey( spep_3 + 2, ctzan, 38.2 ); setEffRotateKey( spep_3 + 36, ctzan, 38.2 ); setEffAlphaKey( spep_3 + 0, ctzan, 255 ); setEffAlphaKey( spep_3 -2 + 30, ctzan, 255 ); setEffAlphaKey( spep_3 -2 + 32, ctzan, 191 ); setEffAlphaKey( spep_3 -2 + 34, ctzan, 128 ); setEffAlphaKey( spep_3 -2 + 36, ctzan, 64 ); setEffAlphaKey( spep_3 -2 + 38, ctzan, 0 ); --SE playSe( spep_3 + 0, 1142 ); playSe( spep_3 + 6, 1061 ); playSe( spep_3 + 6, 1172 ); setSeVolume( spep_3 + 6, 1172, 79 ); playSe( spep_3 + 14, 1026 ); setSeVolume( spep_3 + 14, 1026, 50 ); se_1121 = playSe( spep_3 + 29, 1121 ); setSeVolume( spep_3 + 29, 1121, 79 ); se_1183 = playSe( spep_3 + 29, 1183 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 38, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_4=spep_3+36; ------------------------------------------------------ -- 地面激突 ------------------------------------------------------ -- ** エフェクト等 ** -- rakka_f = entryEffect( spep_4 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, rakka_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 66, rakka_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, rakka_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 66, rakka_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rakka_f, 0 ); setEffRotateKey( spep_4 + 66, rakka_f, 0 ); setEffAlphaKey( spep_4 + 0, rakka_f, 255 ); setEffAlphaKey( spep_4 + 66, rakka_f, 255 ); setEffAlphaKey( spep_4 + 67, rakka_f, 0 ); setEffAlphaKey( spep_4 + 68, rakka_f, 0 ); -- ** エフェクト等 ** -- rakka_b = entryEffect( spep_4 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, rakka_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 66, rakka_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, rakka_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 66, rakka_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rakka_b, 0 ); setEffRotateKey( spep_4 + 66, rakka_b, 0 ); setEffAlphaKey( spep_4 + 0, rakka_b, 255 ); setEffAlphaKey( spep_4 + 66, rakka_b, 255 ); setEffAlphaKey( spep_4 + 67, rakka_b, 0 ); setEffAlphaKey( spep_4 + 68, rakka_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 66, 1, 0 ); changeAnime( spep_4 + 0, 1, 5 ); setMoveKey( spep_4 + 0, 1, 0, -40 , 0 ); setMoveKey( spep_4 + 2, 1, 0, -24.4 , 0 ); setMoveKey( spep_4 + 4, 1, 0, -8.7 , 0 ); setMoveKey( spep_4 + 6, 1, 0, 6.9 , 0 ); setMoveKey( spep_4 + 8, 1, 0, 22.5 , 0 ); setMoveKey( spep_4 + 10, 1, 0, 28.4 , 0 ); setMoveKey( spep_4 + 12, 1, 0, 34.3 , 0 ); setMoveKey( spep_4 + 14, 1, 0, 40.2 , 0 ); setMoveKey( spep_4 + 16, 1, 0, 46.1 , 0 ); setMoveKey( spep_4 + 18, 1, 0, 51.9 , 0 ); setMoveKey( spep_4 + 20, 1, 0, 57.8 , 0 ); setMoveKey( spep_4 + 22, 1, 0, 63.7 , 0 ); setMoveKey( spep_4 + 24, 1, 0, 75.3 , 0 ); setMoveKey( spep_4 + 26, 1, 0, 86.8 , 0 ); setMoveKey( spep_4 + 28, 1, 0, 98.4 , 0 ); setMoveKey( spep_4 + 30, 1, 0, 110 , 0 ); setMoveKey( spep_4 + 38, 1, 0, 110 , 0 ); setMoveKey( spep_4 + 40, 1, 4, 114 , 0 ); setMoveKey( spep_4 + 42, 1, -4, 106 , 0 ); setMoveKey( spep_4 + 44, 1, -4, 114 , 0 ); setMoveKey( spep_4 + 46, 1, 4, 106 , 0 ); setMoveKey( spep_4 + 48, 1, 4, 114 , 0 ); setMoveKey( spep_4 + 50, 1, -4, 106 , 0 ); setMoveKey( spep_4 + 52, 1, -4, 114 , 0 ); setMoveKey( spep_4 + 54, 1, 4, 106 , 0 ); setMoveKey( spep_4 + 56, 1, 4, 114 , 0 ); setMoveKey( spep_4 + 58, 1, -4, 106 , 0 ); setMoveKey( spep_4 + 60, 1, -4, 114 , 0 ); setMoveKey( spep_4 + 62, 1, 4, 106 , 0 ); setMoveKey( spep_4 + 64, 1, 4, 114 , 0 ); setMoveKey( spep_4 + 66, 1, -4, 106 , 0 ); --setMoveKey( spep_4 + 68, 1, -4, 114 , 0 ); setScaleKey( spep_4 + 0, 1, 9, 9 ); setScaleKey( spep_4 + 2, 1, 7.59, 7.59 ); setScaleKey( spep_4 + 4, 1, 6.19, 6.19 ); setScaleKey( spep_4 + 6, 1, 4.78, 4.78 ); setScaleKey( spep_4 + 8, 1, 3.38, 3.38 ); setScaleKey( spep_4 + 10, 1, 3.07, 3.07 ); setScaleKey( spep_4 + 12, 1, 2.76, 2.76 ); setScaleKey( spep_4 + 14, 1, 2.45, 2.45 ); setScaleKey( spep_4 + 16, 1, 2.14, 2.14 ); setScaleKey( spep_4 + 18, 1, 1.83, 1.83 ); setScaleKey( spep_4 + 20, 1, 1.52, 1.52 ); setScaleKey( spep_4 + 22, 1, 1.21, 1.21 ); setScaleKey( spep_4 + 24, 1, 0.91, 0.91 ); setScaleKey( spep_4 + 26, 1, 0.61, 0.61 ); setScaleKey( spep_4 + 28, 1, 0.31, 0.31 ); setScaleKey( spep_4 + 30, 1, 0.01, 0.01 ); setScaleKey( spep_4 + 66, 1, 0.01, 0.01 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 66, 1, 0 ); --SE playSe( spep_4 + 48, 1159 ); stopSe( spep_4 + 61, se_1121, 0 ); stopSe( spep_4 + 61, se_1183, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 68, 0, 255, 255, 255, 255 ); --くろ 背景 --次の準備 spep_5=spep_4+66; ------------------------------------------------------ -- ザマス登場 ------------------------------------------------------ -- ** エフェクト等 ** -- zamasu = entryEffect( spep_5 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, zamasu, 0, 0, 0 ); setEffMoveKey( spep_5 + 44, zamasu, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, zamasu, 1.0, 1.0 ); setEffScaleKey( spep_5 + 44, zamasu, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, zamasu, 0 ); setEffRotateKey( spep_5 + 44, zamasu, 0 ); setEffAlphaKey( spep_5 + 0, zamasu, 255 ); setEffAlphaKey( spep_5 + 44, zamasu, 255 ); setEffAlphaKey( spep_5 + 45, zamasu, 0 ); setEffAlphaKey( spep_5 + 46, zamasu, 0 ); --SE playSe( spep_5 + 22, 43 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 48, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_6=spep_5+44; ------------------------------------------------------ -- 気弾生成 ------------------------------------------------------ -- ** エフェクト等 ** -- kidan = entryEffect( spep_6 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, kidan, 0, 0, 0 ); setEffMoveKey( spep_6 + 146, kidan, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, kidan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 146, kidan, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kidan, 0 ); setEffRotateKey( spep_6 + 146, kidan, 0 ); setEffAlphaKey( spep_6 + 0, kidan, 255 ); setEffAlphaKey( spep_6 + 146, kidan, 255 ); setEffAlphaKey( spep_6 + 147, kidan, 0 ); setEffAlphaKey( spep_6 + 148, kidan, 0 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_6 -4+64 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_6 -4+64 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_6 -4 +76, 190006, 72, 0x100, -1, 0, -130, 510);-- ゴゴゴゴ setEffMoveKey( spep_6 -4 +76, ctgogo, -130, 510); setEffMoveKey( spep_6 -4 +148, ctgogo, -130, 510); setEffAlphaKey( spep_6 -4 +76, ctgogo, 0 ); setEffAlphaKey( spep_6 -4 + 77, ctgogo, 255 ); setEffAlphaKey( spep_6 -4 + 78, ctgogo, 255 ); setEffAlphaKey( spep_6 -4 + 142, ctgogo, 255 ); setEffAlphaKey( spep_6 -4 + 144, ctgogo, 191 ); setEffAlphaKey( spep_6 -4 + 146, ctgogo, 112 ); setEffAlphaKey( spep_6 -4 + 148, ctgogo, 64 ); setEffRotateKey( spep_6 -4 +76, ctgogo, 0); setEffRotateKey( spep_6 -4 +148, ctgogo, 0); setEffScaleKey( spep_6 -4 +76, ctgogo, 0.7, 0.7); setEffScaleKey( spep_6 -4 +138, ctgogo, 0.7, 0.7); setEffScaleKey( spep_6 -4 +148, ctgogo, 1.07, 1.07 ); -- ** 音 ** -- playSe( spep_6 + 72, 1018 ); playSe( spep_6 + 18, 1189 ); playSe( spep_6 + 18, 1233 ); playSe( spep_6 + 35, 1221 ); playSe( spep_6 + 35, 1222 ); playSe( spep_6 + 35, 49 ); se_1144 = playSe( spep_6 + 35, 1144 ); setSeVolume( spep_6 + 35, 1144, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 148, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_7=spep_6+146; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_7 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_7, SE_05); speff = entryEffect( spep_7, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_7, SE_05); speff = entryEffect( spep_7, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_7, SE_05); speff = entryEffect( spep_7, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_7 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_7 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_7 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_7 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_7 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_7 + 0, shuchusen, 0 ); setEffRotateKey( spep_7 + 86, shuchusen, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen, 255 ); setEffAlphaKey( spep_7 + 86, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_7 + 0, SE_05 ); stopSe( spep_7 + 18, se_1144, 0 ); --白フェード --entryFade( spep_7 + 80, 6, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_8 = spep_7 + 84; ------------------------------------------------------ -- 発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_8 + 66, beam, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_8 + 66, beam, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, beam, 0 ); setEffRotateKey( spep_8 + 66, beam, 0 ); setEffAlphaKey( spep_8 + 0, beam, 255 ); setEffAlphaKey( spep_8 + 66, beam, 255 ); setEffAlphaKey( spep_8 + 67, beam, 0 ); setEffAlphaKey( spep_8 + 68, beam, 0 ); --文字エントリー ctdon = entryEffectLife( spep_8 + 2, 10019, 50, 0x100, -1, 0, 20.6, 276.4 );--ドンッ setEffMoveKey( spep_8 + 2, ctdon, 20.6, 276.4 , 0 ); setEffMoveKey( spep_8 + 4, ctdon, 22, 337.5 , 0 ); setEffMoveKey( spep_8 + 6, ctdon, 18.2, 388.2 , 0 ); setEffMoveKey( spep_8 + 8, ctdon, 22.5, 396.8 , 0 ); setEffMoveKey( spep_8 + 10, ctdon, 18.2, 388.5 , 0 ); setEffMoveKey( spep_8 + 12, ctdon, 22.4, 397.1 , 0 ); setEffMoveKey( spep_8 + 14, ctdon, 18.2, 388.8 , 0 ); setEffMoveKey( spep_8 + 16, ctdon, 22.5, 397.5 , 0 ); setEffMoveKey( spep_8 + 18, ctdon, 18.2, 389.1 , 0 ); setEffMoveKey( spep_8 + 20, ctdon, 22.5, 397.9 , 0 ); setEffMoveKey( spep_8 + 22, ctdon, 18.2, 389.5 , 0 ); setEffMoveKey( spep_8 + 24, ctdon, 22.5, 398.3 , 0 ); setEffMoveKey( spep_8 + 26, ctdon, 18.2, 389.9 , 0 ); setEffMoveKey( spep_8 + 28, ctdon, 22.5, 398.6 , 0 ); setEffMoveKey( spep_8 + 30, ctdon, 18.2, 390.2 , 0 ); setEffMoveKey( spep_8 + 32, ctdon, 22.5, 399 , 0 ); setEffMoveKey( spep_8 + 34, ctdon, 18.2, 390.5 , 0 ); setEffMoveKey( spep_8 + 36, ctdon, 22.5, 399.4 , 0 ); setEffMoveKey( spep_8 + 38, ctdon, 18.1, 390.9 , 0 ); setEffMoveKey( spep_8 + 40, ctdon, 22.5, 399.7 , 0 ); setEffMoveKey( spep_8 + 42, ctdon, 18.1, 391.2 , 0 ); setEffMoveKey( spep_8 + 44, ctdon, 22.8, 436 , 0 ); setEffMoveKey( spep_8 + 46, ctdon, 16.7, 459.4 , 0 ); setEffMoveKey( spep_8 + 48, ctdon, 23.3, 508.1 , 0 ); setEffMoveKey( spep_8 + 50, ctdon, 15.3, 527.7 , 0 ); setEffMoveKey( spep_8 + 52, ctdon, 14.6, 561.8 , 0 ); setEffScaleKey( spep_8 + 2, ctdon, 0.55, 0.55 ); setEffScaleKey( spep_8 + 4, ctdon, 1.45, 1.45 ); setEffScaleKey( spep_8 + 6, ctdon, 2.35, 2.35 ); setEffScaleKey( spep_8 + 8, ctdon, 2.36, 2.36 ); setEffScaleKey( spep_8 + 14, ctdon, 2.36, 2.36 ); setEffScaleKey( spep_8 + 16, ctdon, 2.37, 2.37 ); setEffScaleKey( spep_8 + 22, ctdon, 2.37, 2.37 ); setEffScaleKey( spep_8 + 24, ctdon, 2.38, 2.38 ); setEffScaleKey( spep_8 + 28, ctdon, 2.38, 2.38 ); setEffScaleKey( spep_8 + 30, ctdon, 2.39, 2.39 ); setEffScaleKey( spep_8 + 36, ctdon, 2.39, 2.39 ); setEffScaleKey( spep_8 + 38, ctdon, 2.4, 2.4 ); setEffScaleKey( spep_8 + 42, ctdon, 2.4, 2.4 ); setEffScaleKey( spep_8 + 44, ctdon, 2.95, 2.95 ); setEffScaleKey( spep_8 + 46, ctdon, 3.5, 3.5 ); setEffScaleKey( spep_8 + 48, ctdon, 4.06, 4.06 ); setEffScaleKey( spep_8 + 50, ctdon, 4.61, 4.61 ); setEffScaleKey( spep_8 + 52, ctdon, 5.16, 5.16 ); setEffRotateKey( spep_8 + 2, ctdon, 0 ); setEffRotateKey( spep_8 + 52, ctdon, 0 ); setEffAlphaKey( spep_8 + 2, ctdon, 255 ); setEffAlphaKey( spep_8 + 42, ctdon, 255 ); setEffAlphaKey( spep_8 + 44, ctdon, 204 ); setEffAlphaKey( spep_8 + 46, ctdon, 153 ); setEffAlphaKey( spep_8 + 48, ctdon, 102 ); setEffAlphaKey( spep_8 + 50, ctdon, 51 ); setEffAlphaKey( spep_8 + 52, ctdon, 0 ); --SE playSe( spep_8 + 15, 1177 ); setSeVolume( spep_8 + 15, 1177, 63 ); playSe( spep_8 + 16, 1021 ); playSe( spep_8 + 16, 1027 ); playSe( spep_8 + 45, 1022 ); setSeVolume( spep_8 + 45, 1022, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 68, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_9 = spep_8 + 66; ------------------------------------------------------ -- 迫る ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_9 + 0, SP_12, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, hit, 0, 0, 0 ); setEffMoveKey( spep_9 + 56, hit, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_9 + 56, hit, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, hit, 0 ); setEffRotateKey( spep_9 + 56, hit, 0 ); setEffAlphaKey( spep_9 + 0, hit, 255 ); setEffAlphaKey( spep_9 + 56, hit, 255 ); setEffAlphaKey( spep_9 + 57, hit, 0 ); setEffAlphaKey( spep_9 + 58, hit, 0 ); --SE setSeVolume( spep_9 + 0, 1022, 0 ); setSeVolume( spep_9 + 1, 1022, 4.55 ); setSeVolume( spep_9 + 2, 1022, 9.09 ); setSeVolume( spep_9 + 3, 1022, 13.64 ); setSeVolume( spep_9 + 4, 1022, 18.18 ); setSeVolume( spep_9 + 5, 1022, 22.73 ); setSeVolume( spep_9 + 6, 1022, 27.27 ); setSeVolume( spep_9 + 7, 1022, 31.82 ); setSeVolume( spep_9 + 8, 1022, 36.36 ); setSeVolume( spep_9 + 9, 1022, 40.91 ); setSeVolume( spep_9 + 10, 1022, 45.45 ); setSeVolume( spep_9 + 11, 1022, 50 ); setSeVolume( spep_9 + 12, 1022, 54.55 ); setSeVolume( spep_9 + 13, 1022, 59.09 ); setSeVolume( spep_9 + 14, 1022, 63.64 ); setSeVolume( spep_9 + 15, 1022, 68.18 ); setSeVolume( spep_9 + 16, 1022, 72.73 ); setSeVolume( spep_9 + 17, 1022, 77.27 ); setSeVolume( spep_9 + 18, 1022, 81.82 ); setSeVolume( spep_9 + 19, 1022, 86.36 ); setSeVolume( spep_9 + 20, 1022, 90.91 ); setSeVolume( spep_9 + 21, 1022, 95.45 ); setSeVolume( spep_9 + 22, 1022, 100 ); playSe( spep_9 + 22, 1022 ); setSeVolume( spep_9 + 22, 1022, 0 ); se_1158 = playSe( spep_9 + 5, 1158 ); setSeVolume( spep_9 + 5, 1158, 50 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 58, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_10 = spep_9 + 56; ------------------------------------------------------ -- 大爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_10 + 0, SP_13, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_10 + 180, explosion, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_10 + 180, explosion, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, explosion, 0 ); setEffRotateKey( spep_10 + 180, explosion, 0 ); setEffAlphaKey( spep_10 + 0, explosion, 255 ); setEffAlphaKey( spep_10 + 180, explosion, 255 ); --SE playSe( spep_10 + 42, 1159 ); setSeVolume( spep_10 + 42, 1159, 89 ); playSe( spep_10 + 42, 1023 ); playSe( spep_10 + 80, 1024 ); stopSe( spep_10 + 53, se_1158, 0 ); --終わり dealDamage( spep_10 + 78 ); endPhase( spep_10 + 170 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 瞬間移動 ------------------------------------------------------ -- ** はじめの準備 ** -- spep_0 = 0; -- ** エフェクト等 ** -- idou = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, idou, 0, 0, 0 ); setEffMoveKey( spep_0 + 76, idou, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, idou, -1.0, 1.0 ); setEffScaleKey( spep_0 + 76, idou, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, idou, 0 ); setEffRotateKey( spep_0 + 76, idou, 0 ); setEffAlphaKey( spep_0 + 0, idou, 255 ); setEffAlphaKey( spep_0 + 76, idou, 255 ); setEffAlphaKey( spep_0 + 77, idou, 0 ); setEffAlphaKey( spep_0 + 78, idou, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 78, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE se_1235 = playSe( spep_0 + 40, 1235 ); --次の準備 spep_1=spep_0+76; ------------------------------------------------------ -- 打撃ラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- lush_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, lush_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 146, lush_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, lush_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 146, lush_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, lush_f, 0 ); setEffRotateKey( spep_1 + 146, lush_f, 0 ); setEffAlphaKey( spep_1 + 0, lush_f, 255 ); setEffAlphaKey( spep_1 + 146, lush_f, 255 ); setEffAlphaKey( spep_1 + 147, lush_f, 0 ); setEffAlphaKey( spep_1 + 148, lush_f, 0 ); -- ** エフェクト等 ** -- lush_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, lush_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 146, lush_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, lush_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 146, lush_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, lush_b, 0 ); setEffRotateKey( spep_1 + 146, lush_b, 0 ); setEffAlphaKey( spep_1 + 0, lush_b, 255 ); setEffAlphaKey( spep_1 + 146, lush_b, 255 ); setEffAlphaKey( spep_1 + 147, lush_b, 0 ); setEffAlphaKey( spep_1 + 148, lush_b, 0 ); --文字エントリー ctbikuri = entryEffectLife( spep_1-3 + 24, 10000, 10, 0x100, -1, 0, -48.7, 134.1 );--!! setEffMoveKey( spep_1-3 + 24, ctbikuri, -48.7, 134.1 , 0 ); setEffMoveKey( spep_1-3 + 26, ctbikuri, -32.9, 166.6 , 0 ); setEffMoveKey( spep_1-3 + 28, ctbikuri, -20.7, 197.7 , 0 ); setEffMoveKey( spep_1-3 + 30, ctbikuri, -17.8, 198.7 , 0 ); setEffMoveKey( spep_1-3 + 32, ctbikuri, -20.7, 197.7 , 0 ); setEffMoveKey( spep_1-3 + 34, ctbikuri, -17.8, 198.7 , 0 ); setEffScaleKey( spep_1-3 + 24, ctbikuri, 0.52, 0.52 ); setEffScaleKey( spep_1-3 + 26, ctbikuri, 1.54, 1.54 ); setEffScaleKey( spep_1-3 + 28, ctbikuri, 2.46, 2.46 ); setEffScaleKey( spep_1-3 + 34, ctbikuri, 2.46, 2.46 ); setEffRotateKey( spep_1-3 + 24, ctbikuri, 0 ); setEffRotateKey( spep_1-3 + 34, ctbikuri, 0 ); setEffAlphaKey( spep_1-3 + 24, ctbikuri, 255 ); setEffAlphaKey( spep_1-3 + 34, ctbikuri, 255 ); --文字エントリー ctzun = entryEffectLife( spep_1-3 + 36, 10016, 24, 0x100, -1, 0, 9.5, 205.3 );--ズンッ setEffMoveKey( spep_1-3 + 36, ctzun, 9.5, 205.3 , 0 ); setEffMoveKey( spep_1-3 + 38, ctzun, -91.8, 262.2 , 0 ); setEffMoveKey( spep_1-3 + 40, ctzun, -87.4, 258.1 , 0 ); setEffMoveKey( spep_1-3 + 42, ctzun, -94.4, 263.8 , 0 ); setEffMoveKey( spep_1-3 + 44, ctzun, -90, 259.5 , 0 ); setEffMoveKey( spep_1-3 + 46, ctzun, -97, 265.3 , 0 ); setEffMoveKey( spep_1-3 + 48, ctzun, -92.4, 260.8 , 0 ); setEffMoveKey( spep_1-3 + 50, ctzun, -99.8, 266.7 , 0 ); setEffMoveKey( spep_1-3 + 52, ctzun, -95, 262.2 , 0 ); setEffMoveKey( spep_1-3 + 54, ctzun, -102.3, 268.1 , 0 ); setEffMoveKey( spep_1-3 + 56, ctzun, -97.6, 263.6 , 0 ); setEffMoveKey( spep_1-3 + 58, ctzun, -105, 269.6 , 0 ); setEffMoveKey( spep_1-3 + 60, ctzun, -106.3, 270.4 , 0 ); setEffScaleKey( spep_1-3 + 36, ctzun, 0.64, 0.64 ); setEffScaleKey( spep_1-3 + 38, ctzun, 2.24, 2.24 ); setEffScaleKey( spep_1-3 + 40, ctzun, 2.26, 2.26 ); setEffScaleKey( spep_1-3 + 42, ctzun, 2.28, 2.28 ); setEffScaleKey( spep_1-3 + 44, ctzun, 2.31, 2.31 ); setEffScaleKey( spep_1-3 + 46, ctzun, 2.33, 2.33 ); setEffScaleKey( spep_1-3 + 48, ctzun, 2.35, 2.35 ); setEffScaleKey( spep_1-3 + 50, ctzun, 2.37, 2.37 ); setEffScaleKey( spep_1-3 + 52, ctzun, 2.39, 2.39 ); setEffScaleKey( spep_1-3 + 54, ctzun, 2.41, 2.41 ); setEffScaleKey( spep_1-3 + 56, ctzun, 2.43, 2.43 ); setEffScaleKey( spep_1-3 + 58, ctzun, 2.45, 2.45 ); setEffScaleKey( spep_1-3 + 60, ctzun, 2.47, 2.47 ); setEffRotateKey( spep_1-3 + 36, ctzun, -19.3 ); setEffRotateKey( spep_1-3 + 38, ctzun, -19.5 ); setEffRotateKey( spep_1-3 + 60, ctzun, -19.5 ); setEffAlphaKey( spep_1-3 + 36, ctzun, 255 ); setEffAlphaKey( spep_1-3 + 54, ctzun, 255 ); setEffAlphaKey( spep_1-3 + 56, ctzun, 170 ); setEffAlphaKey( spep_1-3 + 58, ctzun, 85 ); setEffAlphaKey( spep_1-3 + 60, ctzun, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_1-3 + 92, 10020, 30, 0x100, -1, 0, 118.7, 305.2 );--バキッ setEffMoveKey( spep_1-3 + 92, ctbaki, 118.7, 305.2 , 0 ); setEffMoveKey( spep_1-3 + 94, ctbaki, 67, 350.3 , 0 ); setEffMoveKey( spep_1-3 + 96, ctbaki, 70.5, 346.5 , 0 ); setEffMoveKey( spep_1-3 + 98, ctbaki, 65.1, 352 , 0 ); setEffMoveKey( spep_1-3 + 100, ctbaki, 68.7, 348 , 0 ); setEffMoveKey( spep_1-3 + 102, ctbaki, 63.3, 353.6 , 0 ); setEffMoveKey( spep_1-3 + 104, ctbaki, 67, 349.6 , 0 ); setEffMoveKey( spep_1-3 + 106, ctbaki, 61.4, 355.2 , 0 ); setEffMoveKey( spep_1-3 + 108, ctbaki, 65.2, 351.1 , 0 ); setEffMoveKey( spep_1-3 + 110, ctbaki, 59.6, 356.9 , 0 ); setEffMoveKey( spep_1-3 + 112, ctbaki, 63.4, 352.6 , 0 ); setEffMoveKey( spep_1-3 + 114, ctbaki, 57.7, 358.5 , 0 ); setEffMoveKey( spep_1-3 + 116, ctbaki, 42.1, 370.9 , 0 ); setEffMoveKey( spep_1-3 + 118, ctbaki, 14.8, 395.8 , 0 ); setEffMoveKey( spep_1-3 + 120, ctbaki, 1.4, 406 , 0 ); setEffMoveKey( spep_1-3 + 122, ctbaki, -18.9, 423.6 , 0 ); setEffScaleKey( spep_1-3 + 92, ctbaki, 0.92, 0.92 ); setEffScaleKey( spep_1-3 + 94, ctbaki, 2.22, 2.22 ); setEffScaleKey( spep_1-3 + 96, ctbaki, 2.24, 2.24 ); setEffScaleKey( spep_1-3 + 98, ctbaki, 2.27, 2.27 ); setEffScaleKey( spep_1-3 + 100, ctbaki, 2.29, 2.29 ); setEffScaleKey( spep_1-3 + 102, ctbaki, 2.31, 2.31 ); setEffScaleKey( spep_1-3 + 104, ctbaki, 2.34, 2.34 ); setEffScaleKey( spep_1-3 + 106, ctbaki, 2.36, 2.36 ); setEffScaleKey( spep_1-3 + 108, ctbaki, 2.39, 2.39 ); setEffScaleKey( spep_1-3 + 110, ctbaki, 2.41, 2.41 ); setEffScaleKey( spep_1-3 + 112, ctbaki, 2.44, 2.44 ); setEffScaleKey( spep_1-3 + 114, ctbaki, 2.46, 2.46 ); setEffScaleKey( spep_1-3 + 116, ctbaki, 3.02, 3.02 ); setEffScaleKey( spep_1-3 + 118, ctbaki, 3.58, 3.58 ); setEffScaleKey( spep_1-3 + 120, ctbaki, 4.14, 4.14 ); setEffScaleKey( spep_1-3 + 122, ctbaki, 4.7, 4.7 ); setEffRotateKey( spep_1-3 + 92, ctbaki, -5.6 ); setEffRotateKey( spep_1-3 + 94, ctbaki, -5.7 ); setEffRotateKey( spep_1-3 + 122, ctbaki, -5.7 ); setEffAlphaKey( spep_1-3 + 92, ctbaki, 255 ); setEffAlphaKey( spep_1-3 + 114, ctbaki, 255 ); setEffAlphaKey( spep_1-3 + 116, ctbaki, 191 ); setEffAlphaKey( spep_1-3 + 118, ctbaki, 128 ); setEffAlphaKey( spep_1-3 + 120, ctbaki, 64 ); setEffAlphaKey( spep_1-3 + 122, ctbaki, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 146, 1, 0 ); changeAnime( spep_1 + 0, 1, 101 ); changeAnime( spep_1-3 + 24, 1, 1 ); changeAnime( spep_1-3 + 36, 1, 8 ); changeAnime( spep_1-3 + 92, 1, 106 ); setMoveKey( spep_1 + 0, 1, -141.9, -23.8 , 0 ); setMoveKey( spep_1-3 + 35, 1, -141.9, -23.8 , 0 ); setMoveKey( spep_1-3 + 36, 1, -31.1, 8.8 , 0 ); setMoveKey( spep_1-3 + 38, 1, -51, -9.8 , 0 ); setMoveKey( spep_1-3 + 40, 1, -32.5, -9.1 , 0 ); setMoveKey( spep_1-3 + 42, 1, -52.3, 10.8 , 0 ); setMoveKey( spep_1-3 + 44, 1, -33.8, 11.4 , 0 ); setMoveKey( spep_1-3 + 46, 1, -53.7, -7.1 , 0 ); setMoveKey( spep_1-3 + 48, 1, -35.1, -6.4 , 0 ); setMoveKey( spep_1-3 + 50, 1, -55, 13.4 , 0 ); setMoveKey( spep_1-3 + 52, 1, -36.5, 14.1 , 0 ); setMoveKey( spep_1-3 + 54, 1, -56.3, -4.4 , 0 ); setMoveKey( spep_1-3 + 56, 1, -37.8, -3.8 , 0 ); setMoveKey( spep_1-3 + 58, 1, -57.7, 16.1 , 0 ); setMoveKey( spep_1-3 + 60, 1, -48.7, 7.2 , 0 ); setMoveKey( spep_1-3 + 62, 1, -49.4, 7.8 , 0 ); setMoveKey( spep_1-3 + 64, 1, -50.1, 8.5 , 0 ); setMoveKey( spep_1-3 + 66, 1, -50.7, 9.2 , 0 ); setMoveKey( spep_1-3 + 68, 1, -51.4, 9.8 , 0 ); setMoveKey( spep_1-3 + 70, 1, -52.1, 10.5 , 0 ); setMoveKey( spep_1-3 + 72, 1, -51.3, 10.8 , 0 ); setMoveKey( spep_1-3 + 74, 1, -52.2, 13.1 , 0 ); setMoveKey( spep_1-3 + 76, 1, -53, 15.1 , 0 ); setMoveKey( spep_1-3 + 78, 1, -53.6, 17 , 0 ); setMoveKey( spep_1-3 + 80, 1, -54.1, 18.8 , 0 ); setMoveKey( spep_1-3 + 82, 1, -54.5, 20.4 , 0 ); setMoveKey( spep_1-3 + 84, 1, -56.6, 22.6 , 0 ); setMoveKey( spep_1-3 + 86, 1, -58.7, 24.8 , 0 ); setMoveKey( spep_1-3 + 88, 1, -60.8, 27.1 , 0 ); setMoveKey( spep_1-3 + 91, 1, -62.9, 29.3 , 0 ); setMoveKey( spep_1-3 + 92, 1, 251, 226.5 , 0 ); setMoveKey( spep_1-3 + 94, 1, 230.2, 205.7 , 0 ); setMoveKey( spep_1-3 + 96, 1, 251, 205.7 , 0 ); setMoveKey( spep_1-3 + 98, 1, 230.2, 226.5 , 0 ); setMoveKey( spep_1-3 + 100, 1, 251, 226.5 , 0 ); setMoveKey( spep_1-3 + 102, 1, 230.2, 205.7 , 0 ); setMoveKey( spep_1-3 + 104, 1, 324, 244.4 , 0 ); setMoveKey( spep_1-3 + 106, 1, 338.3, 283.5 , 0 ); setMoveKey( spep_1-3 + 108, 1, 381, 290.4 , 0 ); setMoveKey( spep_1-3 + 110, 1, 411.3, 306.2 , 0 ); setMoveKey( spep_1-3 + 112, 1, 439.4, 320.7 , 0 ); setMoveKey( spep_1-3 + 114, 1, 465.3, 333.9 , 0 ); setMoveKey( spep_1-3 + 116, 1, 488.9, 345.7 , 0 ); setMoveKey( spep_1-3 + 118, 1, 458.7, 328.9 , 0 ); setMoveKey( spep_1-3 + 120, 1, 429.4, 312.5 , 0 ); setMoveKey( spep_1-3 + 122, 1, 401.1, 296.5 , 0 ); setMoveKey( spep_1-3 + 124, 1, 386.6, 290.6 , 0 ); setMoveKey( spep_1-3 + 126, 1, 372.1, 284.6 , 0 ); setMoveKey( spep_1-3 + 128, 1, 357.7, 278.7 , 0 ); setMoveKey( spep_1-3 + 130, 1, 343.2, 272.7 , 0 ); setMoveKey( spep_1-3 + 132, 1, 328.8, 266.8 , 0 ); setMoveKey( spep_1-3 + 134, 1, 314.3, 260.9 , 0 ); setMoveKey( spep_1-3 + 136, 1, 299.9, 254.9 , 0 ); setMoveKey( spep_1-3 + 138, 1, 285.4, 249 , 0 ); setMoveKey( spep_1-3 + 140, 1, 270.9, 243 , 0 ); setMoveKey( spep_1-3 + 142, 1, 256.5, 237.1 , 0 ); setMoveKey( spep_1-3 + 144, 1, 242, 231.1 , 0 ); setMoveKey( spep_1-3 + 146, 1, 227.5, 225.2 , 0 ); setMoveKey( spep_1 + 146, 1, 213.1, 219.2 , 0 ); setScaleKey( spep_1 + 0, 1, 1.3, 1.3 ); setScaleKey( spep_1-3 + 35, 1, 1.3, 1.3 ); setScaleKey( spep_1-3 + 36, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 70, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 72, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 74, 1, 1.47, 1.47 ); setScaleKey( spep_1-3 + 76, 1, 1.43, 1.43 ); setScaleKey( spep_1-3 + 78, 1, 1.39, 1.39 ); setScaleKey( spep_1-3 + 80, 1, 1.34, 1.34 ); setScaleKey( spep_1-3 + 82, 1, 1.3, 1.3 ); setScaleKey( spep_1-3 + 91, 1, 1.3, 1.3 ); setScaleKey( spep_1-3 + 92, 1, 1.69, 1.69 ); setScaleKey( spep_1-3 + 104, 1, 1.69, 1.69 ); setScaleKey( spep_1-3 + 106, 1, 1.65, 1.65 ); setScaleKey( spep_1-3 + 108, 1, 1.6, 1.6 ); setScaleKey( spep_1-3 + 110, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 112, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 114, 1, 1.47, 1.47 ); setScaleKey( spep_1-3 + 116, 1, 1.43, 1.43 ); setScaleKey( spep_1-3 + 118, 1, 1.39, 1.39 ); setScaleKey( spep_1-3 + 120, 1, 1.34, 1.34 ); setScaleKey( spep_1-3 + 122, 1, 1.3, 1.3 ); setScaleKey( spep_1 + 146, 1, 1.3, 1.3 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 35, 1, 0 ); setRotateKey( spep_1-3 + 36, 1, 19.7 ); setRotateKey( spep_1-3 + 91, 1, 19.7 ); setRotateKey( spep_1-3 + 92, 1, -36.7 ); setRotateKey( spep_1 + 146, 1, -36.7 ); --SE se_1235 = playSe( spep_1 + 3, 1235 ); playSe( spep_1 + 40, 1003 ); setSeVolume( spep_1 + 40, 1003, 71 ); playSe( spep_1 + 44, 1010 ); playSe( spep_1 + 49, 1012 ); playSe( spep_1 + 89, 1004 ); playSe( spep_1 + 99, 1010 ); setSeVolume( spep_1 + 99, 1010, 112 ); playSe( spep_1 + 103, 1110 ); playSe( spep_1 + 124, 1004 ); setSeVolume( spep_1 + 124, 1004, 50 ); playSe( spep_1 + 124, 1232 ); setSeVolume( spep_1 + 124, 1232, 79 ); stopSe( spep_1 + 2, se_1235, 0 ); stopSe( spep_1 + 31, se_1235, 15 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 148, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_2=spep_1+146; ------------------------------------------------------ -- 斬りつけラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- zangeki_lush = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, zangeki_lush, 0, 0, 0 ); setEffMoveKey( spep_2 + 156, zangeki_lush, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, zangeki_lush, -1.0, 1.0 ); setEffScaleKey( spep_2 + 156, zangeki_lush, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, zangeki_lush, 0 ); setEffRotateKey( spep_2 + 156, zangeki_lush, 0 ); setEffAlphaKey( spep_2 + 0, zangeki_lush, 255 ); setEffAlphaKey( spep_2 + 156, zangeki_lush, 255 ); setEffAlphaKey( spep_2 + 157, zangeki_lush, 0 ); setEffAlphaKey( spep_2 + 158, zangeki_lush, 0 ); --se playSe( spep_2 + 14, 1142 ); setSeVolume( spep_2 + 14, 1142, 79 ); se_1061 = playSe( spep_2 + 20, 1061 ); se_1172 = playSe( spep_2 + 20, 1172 ); setSeVolume( spep_2 + 20, 1172, 40 ); playSe( spep_2 + 43, 1142 ); setSeVolume( spep_2 + 43, 1142, 71 ); se_1141 = playSe( spep_2 + 49, 1141 ); setSeVolume( spep_2 + 49, 1141, 50 ); playSe( spep_2 + 52, 1031 ); playSe( spep_2 + 65, 1142 ); setSeVolume( spep_2 + 65, 1142, 71 ); se_11412 = playSe( spep_2 + 69, 1141 ); setSeVolume( spep_2 + 69, 1141, 71 ); playSe( spep_2 + 73, 1032 ); setSeVolume( spep_2 + 73, 1032, 89 ); playSe( spep_2 + 87, 1235 ); setSeVolume( spep_2 + 87, 1235, 32 ); playSe( spep_2 + 91, 1142 ); setSeVolume( spep_2 + 91, 1142, 71 ); se_11413 = playSe( spep_2 + 97, 1141 ); setSeVolume( spep_2 + 97, 1141, 56 ); playSe( spep_2 + 100, 1031 ); playSe( spep_2 + 110, 1142 ); setSeVolume( spep_2 + 110, 1142, 71 ); se_11414 = playSe( spep_2 + 114, 1141 ); setSeVolume( spep_2 + 114, 1141, 71 ); playSe( spep_2 + 117, 1072 ); setSeVolume( spep_2 + 117, 1072, 0 ); setSeVolume( spep_2 + 134, 1072, 12.5 ); setSeVolume( spep_2 + 135, 1072, 25 ); setSeVolume( spep_2 + 136, 1072, 37.5 ); setSeVolume( spep_2 + 137, 1072, 50 ); playSe( spep_2 + 118, 1032 ); playSe( spep_2 + 147, 1003 ); playSe( spep_2 + 147, 1235 ); setSeVolume( spep_2 + 147, 1235, 40 ); stopSe( spep_2 + 36, se_1061, 29 ); stopSe( spep_2 + 40, se_1172, 9 ); stopSe( spep_2 + 72, se_1141, 0 ); stopSe( spep_2 + 94, se_11412, 0 ); stopSe( spep_2 + 120, se_11413, 0 ); stopSe( spep_2 + 139, se_11414, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 158, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+156; ------------------------------------------------------ -- 斬りつけラッシュ斬りつけフィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- zangeki_finish_f = entryEffect( spep_3 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, zangeki_finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 36, zangeki_finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, zangeki_finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 36, zangeki_finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, zangeki_finish_f, 0 ); setEffRotateKey( spep_3 + 36, zangeki_finish_f, 0 ); setEffAlphaKey( spep_3 + 0, zangeki_finish_f, 255 ); setEffAlphaKey( spep_3 + 36, zangeki_finish_f, 255 ); setEffAlphaKey( spep_3 + 37, zangeki_finish_f, 0 ); setEffAlphaKey( spep_3 + 38, zangeki_finish_f, 0 ); -- ** エフェクト等 ** -- zangeki_finish_b = entryEffect( spep_3 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, zangeki_finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 36, zangeki_finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, zangeki_finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 36, zangeki_finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, zangeki_finish_b, 0 ); setEffRotateKey( spep_3 + 36, zangeki_finish_b, 0 ); setEffAlphaKey( spep_3 + 0, zangeki_finish_b, 255 ); setEffAlphaKey( spep_3 + 36, zangeki_finish_b, 255 ); setEffAlphaKey( spep_3 + 37, zangeki_finish_b, 0 ); setEffAlphaKey( spep_3 + 38, zangeki_finish_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 36, 1, 0 ); changeAnime( spep_3 + 0, 1, 107 ); --setMoveKey( spep_3 + 0, 1, 88.1, -114 , 0 ); setMoveKey( spep_3 + 0, 1, 266.5, -389 , 0 ); setMoveKey( spep_3 -3 + 4, 1, 293.7, -348.6 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 220.3, -274.6 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 225.6, -256.9 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 157.4, -233.3 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 129.6, -170.2 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 67.2, -132.9 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 101.8, -197.3 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 150.6, -275.7 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 199.3, -354.1 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 248.1, -432.4 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 296.9, -510.8 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 329.7, -557.6 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 362.6, -604.5 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 395.4, -651.3 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 428.3, -698.1 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 461.1, -745 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 494, -791.8 , 0 ); setMoveKey( spep_3 + 35, 1, 526.8, -838.7 , 0 ); a=0.6; --setScaleKey( spep_3 + 0, 1, 1-a, 1-a ); setScaleKey( spep_3 , 1, 2, 2 ); setScaleKey( spep_3 -3 + 4, 1, 1.95-a, 1.95-a ); setScaleKey( spep_3 -3 + 6, 1, 1.81-a, 1.81-a ); setScaleKey( spep_3 -3 + 8, 1, 1.62-a, 1.62-a ); setScaleKey( spep_3 -3 + 10, 1, 1.42-a, 1.42-a ); setScaleKey( spep_3 -3 + 12, 1, 1.22-a, 1.22-a ); setScaleKey( spep_3 -3 + 14, 1, 1.07-a, 1.07-a ); setScaleKey( spep_3 -3 + 16, 1, 1.25-a, 1.25-a ); setScaleKey( spep_3 -3 + 18, 1, 1.49-a, 1.49-a ); setScaleKey( spep_3 -3 + 20, 1, 1.74-a, 1.74-a ); setScaleKey( spep_3 -3 + 22, 1, 1.98-a, 1.98-a ); setScaleKey( spep_3 -3 + 24, 1, 2.23-a, 2.23-a ); setScaleKey( spep_3 -3 + 26, 1, 2.41-a, 2.41-a ); setScaleKey( spep_3 -3 + 28, 1, 2.59-a, 2.59-a ); setScaleKey( spep_3 -3 + 30, 1, 2.76-a, 2.76-a ); setScaleKey( spep_3 -3 + 32, 1, 2.94-a, 2.94-a ); setScaleKey( spep_3 -3 + 34, 1, 3.12-a, 3.12-a ); setScaleKey( spep_3 -3 + 36, 1, 3.3-a, 3.3-a ); setScaleKey( spep_3 + 35, 1, 3.48-a, 3.48-a ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 35, 1, 0 ); --文字エントリー ctzan = entryEffectLife( spep_3 + 0, 10010, 36, 0x100, -1, 0, 41.8, 185.2 ); setEffMoveKey( spep_3 + 0, ctzan, 41.8, 185.2 , 0 ); --setEffMoveKey( spep_3 -2 + 2, ctzan, 79.8, 216.1 , 0 ); setEffMoveKey( spep_3 -2 + 4, ctzan, 108.9, 245.2 , 0 ); setEffMoveKey( spep_3 -2 + 6, ctzan, 151.3, 277 , 0 ); setEffMoveKey( spep_3 -2 + 8, ctzan, 142.8, 275.4 , 0 ); setEffMoveKey( spep_3 -2 + 10, ctzan, 152.1, 277.7 , 0 ); setEffMoveKey( spep_3 -2 + 12, ctzan, 143.5, 276.1 , 0 ); setEffMoveKey( spep_3 -2 + 14, ctzan, 152.9, 278.4 , 0 ); setEffMoveKey( spep_3 -2 + 16, ctzan, 144.2, 276.8 , 0 ); setEffMoveKey( spep_3 -2 + 18, ctzan, 153.7, 279.1 , 0 ); setEffMoveKey( spep_3 -2 + 20, ctzan, 145, 277.4 , 0 ); setEffMoveKey( spep_3 -2 + 22, ctzan, 154.5, 279.7 , 0 ); setEffMoveKey( spep_3 -2 + 24, ctzan, 145.8, 278.1 , 0 ); setEffMoveKey( spep_3 -2 + 26, ctzan, 155.3, 280.4 , 0 ); setEffMoveKey( spep_3 -2 + 28, ctzan, 146.5, 278.8 , 0 ); setEffMoveKey( spep_3 -2 + 30, ctzan, 156.1, 281.1 , 0 ); setEffMoveKey( spep_3 -2 + 32, ctzan, 200.1, 326.7 , 0 ); setEffMoveKey( spep_3 -2 + 34, ctzan, 269.5, 377.8 , 0 ); setEffMoveKey( spep_3 -2 + 36, ctzan, 306.4, 421.8 , 0 ); setEffMoveKey( spep_3 -2 + 38, ctzan, 359.6, 469.4 , 0 ); --setEffScaleKey( spep_3 -2 + 0, ctzan, 0.58, 0.58 ); setEffScaleKey( spep_3 -2 + 2, ctzan, 1.15, 1.15 ); setEffScaleKey( spep_3 -2 + 4, ctzan, 1.72, 1.72 ); setEffScaleKey( spep_3 -2 + 6, ctzan, 2.29, 2.29 ); setEffScaleKey( spep_3 -2 + 8, ctzan, 2.3, 2.3 ); setEffScaleKey( spep_3 -2 + 10, ctzan, 2.3, 2.3 ); setEffScaleKey( spep_3 -2 + 12, ctzan, 2.31, 2.31 ); setEffScaleKey( spep_3 -2 + 14, ctzan, 2.32, 2.32 ); setEffScaleKey( spep_3 -2 + 16, ctzan, 2.32, 2.32 ); setEffScaleKey( spep_3 -2 + 18, ctzan, 2.33, 2.33 ); setEffScaleKey( spep_3 -2 + 20, ctzan, 2.33, 2.33 ); setEffScaleKey( spep_3 -2 + 22, ctzan, 2.34, 2.34 ); setEffScaleKey( spep_3 -2 + 24, ctzan, 2.35, 2.35 ); setEffScaleKey( spep_3 -2 + 26, ctzan, 2.35, 2.35 ); setEffScaleKey( spep_3 -2 + 28, ctzan, 2.36, 2.36 ); setEffScaleKey( spep_3 -2 + 30, ctzan, 2.37, 2.37 ); setEffScaleKey( spep_3 -2 + 32, ctzan, 3.27, 3.27 ); setEffScaleKey( spep_3 -2 + 34, ctzan, 4.18, 4.18 ); setEffScaleKey( spep_3 -2 + 36, ctzan, 5.08, 5.08 ); setEffScaleKey( spep_3 -2 + 38, ctzan, 5.99, 5.99 ); setEffRotateKey( spep_3 + 0, ctzan, 38.1 ); setEffRotateKey( spep_3 + 2, ctzan, 38.2 ); setEffRotateKey( spep_3 + 36, ctzan, 38.2 ); setEffAlphaKey( spep_3 + 0, ctzan, 255 ); setEffAlphaKey( spep_3 -2 + 30, ctzan, 255 ); setEffAlphaKey( spep_3 -2 + 32, ctzan, 191 ); setEffAlphaKey( spep_3 -2 + 34, ctzan, 128 ); setEffAlphaKey( spep_3 -2 + 36, ctzan, 64 ); setEffAlphaKey( spep_3 -2 + 38, ctzan, 0 ); --SE playSe( spep_3 + 0, 1142 ); playSe( spep_3 + 6, 1061 ); playSe( spep_3 + 6, 1172 ); setSeVolume( spep_3 + 6, 1172, 79 ); playSe( spep_3 + 14, 1026 ); setSeVolume( spep_3 + 14, 1026, 50 ); se_1121 = playSe( spep_3 + 29, 1121 ); setSeVolume( spep_3 + 29, 1121, 79 ); se_1183 = playSe( spep_3 + 29, 1183 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 38, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_4=spep_3+36; ------------------------------------------------------ -- 地面激突 ------------------------------------------------------ -- ** エフェクト等 ** -- rakka_f = entryEffect( spep_4 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, rakka_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 66, rakka_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, rakka_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 66, rakka_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rakka_f, 0 ); setEffRotateKey( spep_4 + 66, rakka_f, 0 ); setEffAlphaKey( spep_4 + 0, rakka_f, 255 ); setEffAlphaKey( spep_4 + 66, rakka_f, 255 ); setEffAlphaKey( spep_4 + 67, rakka_f, 0 ); setEffAlphaKey( spep_4 + 68, rakka_f, 0 ); -- ** エフェクト等 ** -- rakka_b = entryEffect( spep_4 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, rakka_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 66, rakka_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, rakka_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 66, rakka_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rakka_b, 0 ); setEffRotateKey( spep_4 + 66, rakka_b, 0 ); setEffAlphaKey( spep_4 + 0, rakka_b, 255 ); setEffAlphaKey( spep_4 + 66, rakka_b, 255 ); setEffAlphaKey( spep_4 + 67, rakka_b, 0 ); setEffAlphaKey( spep_4 + 68, rakka_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 66, 1, 0 ); changeAnime( spep_4 + 0, 1, 5 ); setMoveKey( spep_4 + 0, 1, 0, -40 , 0 ); setMoveKey( spep_4 + 2, 1, 0, -24.4 , 0 ); setMoveKey( spep_4 + 4, 1, 0, -8.7 , 0 ); setMoveKey( spep_4 + 6, 1, 0, 6.9 , 0 ); setMoveKey( spep_4 + 8, 1, 0, 22.5 , 0 ); setMoveKey( spep_4 + 10, 1, 0, 28.4 , 0 ); setMoveKey( spep_4 + 12, 1, 0, 34.3 , 0 ); setMoveKey( spep_4 + 14, 1, 0, 40.2 , 0 ); setMoveKey( spep_4 + 16, 1, 0, 46.1 , 0 ); setMoveKey( spep_4 + 18, 1, 0, 51.9 , 0 ); setMoveKey( spep_4 + 20, 1, 0, 57.8 , 0 ); setMoveKey( spep_4 + 22, 1, 0, 63.7 , 0 ); setMoveKey( spep_4 + 24, 1, 0, 75.3 , 0 ); setMoveKey( spep_4 + 26, 1, 0, 86.8 , 0 ); setMoveKey( spep_4 + 28, 1, 0, 98.4 , 0 ); setMoveKey( spep_4 + 30, 1, 0, 110 , 0 ); setMoveKey( spep_4 + 38, 1, 0, 110 , 0 ); setMoveKey( spep_4 + 40, 1, 4, 114 , 0 ); setMoveKey( spep_4 + 42, 1, -4, 106 , 0 ); setMoveKey( spep_4 + 44, 1, -4, 114 , 0 ); setMoveKey( spep_4 + 46, 1, 4, 106 , 0 ); setMoveKey( spep_4 + 48, 1, 4, 114 , 0 ); setMoveKey( spep_4 + 50, 1, -4, 106 , 0 ); setMoveKey( spep_4 + 52, 1, -4, 114 , 0 ); setMoveKey( spep_4 + 54, 1, 4, 106 , 0 ); setMoveKey( spep_4 + 56, 1, 4, 114 , 0 ); setMoveKey( spep_4 + 58, 1, -4, 106 , 0 ); setMoveKey( spep_4 + 60, 1, -4, 114 , 0 ); setMoveKey( spep_4 + 62, 1, 4, 106 , 0 ); setMoveKey( spep_4 + 64, 1, 4, 114 , 0 ); setMoveKey( spep_4 + 66, 1, -4, 106 , 0 ); --setMoveKey( spep_4 + 68, 1, -4, 114 , 0 ); setScaleKey( spep_4 + 0, 1, 9, 9 ); setScaleKey( spep_4 + 2, 1, 7.59, 7.59 ); setScaleKey( spep_4 + 4, 1, 6.19, 6.19 ); setScaleKey( spep_4 + 6, 1, 4.78, 4.78 ); setScaleKey( spep_4 + 8, 1, 3.38, 3.38 ); setScaleKey( spep_4 + 10, 1, 3.07, 3.07 ); setScaleKey( spep_4 + 12, 1, 2.76, 2.76 ); setScaleKey( spep_4 + 14, 1, 2.45, 2.45 ); setScaleKey( spep_4 + 16, 1, 2.14, 2.14 ); setScaleKey( spep_4 + 18, 1, 1.83, 1.83 ); setScaleKey( spep_4 + 20, 1, 1.52, 1.52 ); setScaleKey( spep_4 + 22, 1, 1.21, 1.21 ); setScaleKey( spep_4 + 24, 1, 0.91, 0.91 ); setScaleKey( spep_4 + 26, 1, 0.61, 0.61 ); setScaleKey( spep_4 + 28, 1, 0.31, 0.31 ); setScaleKey( spep_4 + 30, 1, 0.01, 0.01 ); setScaleKey( spep_4 + 66, 1, 0.01, 0.01 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 66, 1, 0 ); --SE playSe( spep_4 + 48, 1159 ); stopSe( spep_4 + 61, se_1121, 0 ); stopSe( spep_4 + 61, se_1183, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 68, 0, 255, 255, 255, 255 ); --くろ 背景 --次の準備 spep_5=spep_4+66; ------------------------------------------------------ -- ザマス登場 ------------------------------------------------------ -- ** エフェクト等 ** -- zamasu = entryEffect( spep_5 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, zamasu, 0, 0, 0 ); setEffMoveKey( spep_5 + 44, zamasu, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, zamasu, -1.0, 1.0 ); setEffScaleKey( spep_5 + 44, zamasu, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, zamasu, 0 ); setEffRotateKey( spep_5 + 44, zamasu, 0 ); setEffAlphaKey( spep_5 + 0, zamasu, 255 ); setEffAlphaKey( spep_5 + 44, zamasu, 255 ); setEffAlphaKey( spep_5 + 45, zamasu, 0 ); setEffAlphaKey( spep_5 + 46, zamasu, 0 ); --SE playSe( spep_5 + 22, 43 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 46, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_6=spep_5+44; ------------------------------------------------------ -- 気弾生成 ------------------------------------------------------ -- ** エフェクト等 ** -- kidan = entryEffect( spep_6 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, kidan, 0, 0, 0 ); setEffMoveKey( spep_6 + 146, kidan, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, kidan, -1.0, 1.0 ); setEffScaleKey( spep_6 + 146, kidan, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kidan, 0 ); setEffRotateKey( spep_6 + 146, kidan, 0 ); setEffAlphaKey( spep_6 + 0, kidan, 255 ); setEffAlphaKey( spep_6 + 146, kidan, 255 ); setEffAlphaKey( spep_6 + 147, kidan, 0 ); setEffAlphaKey( spep_6 + 148, kidan, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_6 -4+64 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_6 -4+64 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_6 -4 +76, 190006, 72, 0x100, -1, 0, -130, 510);-- ゴゴゴゴ setEffMoveKey( spep_6 -4 +76, ctgogo, -130, 510); setEffMoveKey( spep_6 -4 +148, ctgogo, -130, 510); setEffAlphaKey( spep_6 -4 +76, ctgogo, 0 ); setEffAlphaKey( spep_6 -4 + 77, ctgogo, 255 ); setEffAlphaKey( spep_6 -4 + 78, ctgogo, 255 ); setEffAlphaKey( spep_6 -4 + 142, ctgogo, 255 ); setEffAlphaKey( spep_6 -4 + 144, ctgogo, 191 ); setEffAlphaKey( spep_6 -4 + 146, ctgogo, 112 ); setEffAlphaKey( spep_6 -4 + 148, ctgogo, 64 ); setEffRotateKey( spep_6 -4 +76, ctgogo, 0); setEffRotateKey( spep_6 -4 +148, ctgogo, 0); setEffScaleKey( spep_6 -4 +76, ctgogo, -0.7, 0.7); setEffScaleKey( spep_6 -4 +138, ctgogo, -0.7, 0.7); setEffScaleKey( spep_6 -4 +148, ctgogo, -1.07, 1.07 ); -- ** 音 ** -- playSe( spep_6 + 72, 1018 ); playSe( spep_6 + 18, 1189 ); playSe( spep_6 + 18, 1233 ); playSe( spep_6 + 35, 1221 ); playSe( spep_6 + 35, 1222 ); playSe( spep_6 + 35, 49 ); se_1144 = playSe( spep_6 + 35, 1144 ); setSeVolume( spep_6 + 35, 1144, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 148, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_7=spep_6+146; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_7 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_7 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_7 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_7 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_7 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_7 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_7 + 0, shuchusen, 0 ); setEffRotateKey( spep_7 + 86, shuchusen, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen, 255 ); setEffAlphaKey( spep_7 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_7 + 0, SE_05 ); stopSe( spep_7 + 18, se_1144, 0 ); --白フェード --entryFade( spep_7 + 80, 6, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_8 = spep_7 + 84; ------------------------------------------------------ -- 迫る ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_8 + 0, SP_11x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_8 + 66, beam, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, beam, -1.0, 1.0 ); setEffScaleKey( spep_8 + 66, beam, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, beam, 0 ); setEffRotateKey( spep_8 + 66, beam, 0 ); setEffAlphaKey( spep_8 + 0, beam, 255 ); setEffAlphaKey( spep_8 + 66, beam, 255 ); setEffAlphaKey( spep_8 + 67, beam, 0 ); setEffAlphaKey( spep_8 + 68, beam, 0 ); --文字エントリー ctdon = entryEffectLife( spep_8 + 2, 10019, 50, 0x100, -1, 0, 20.6, 276.4 );--ドンッ setEffMoveKey( spep_8 + 2, ctdon, 20.6, 276.4 , 0 ); setEffMoveKey( spep_8 + 4, ctdon, 22, 337.5 , 0 ); setEffMoveKey( spep_8 + 6, ctdon, 18.2, 388.2 , 0 ); setEffMoveKey( spep_8 + 8, ctdon, 22.5, 396.8 , 0 ); setEffMoveKey( spep_8 + 10, ctdon, 18.2, 388.5 , 0 ); setEffMoveKey( spep_8 + 12, ctdon, 22.4, 397.1 , 0 ); setEffMoveKey( spep_8 + 14, ctdon, 18.2, 388.8 , 0 ); setEffMoveKey( spep_8 + 16, ctdon, 22.5, 397.5 , 0 ); setEffMoveKey( spep_8 + 18, ctdon, 18.2, 389.1 , 0 ); setEffMoveKey( spep_8 + 20, ctdon, 22.5, 397.9 , 0 ); setEffMoveKey( spep_8 + 22, ctdon, 18.2, 389.5 , 0 ); setEffMoveKey( spep_8 + 24, ctdon, 22.5, 398.3 , 0 ); setEffMoveKey( spep_8 + 26, ctdon, 18.2, 389.9 , 0 ); setEffMoveKey( spep_8 + 28, ctdon, 22.5, 398.6 , 0 ); setEffMoveKey( spep_8 + 30, ctdon, 18.2, 390.2 , 0 ); setEffMoveKey( spep_8 + 32, ctdon, 22.5, 399 , 0 ); setEffMoveKey( spep_8 + 34, ctdon, 18.2, 390.5 , 0 ); setEffMoveKey( spep_8 + 36, ctdon, 22.5, 399.4 , 0 ); setEffMoveKey( spep_8 + 38, ctdon, 18.1, 390.9 , 0 ); setEffMoveKey( spep_8 + 40, ctdon, 22.5, 399.7 , 0 ); setEffMoveKey( spep_8 + 42, ctdon, 18.1, 391.2 , 0 ); setEffMoveKey( spep_8 + 44, ctdon, 22.8, 436 , 0 ); setEffMoveKey( spep_8 + 46, ctdon, 16.7, 459.4 , 0 ); setEffMoveKey( spep_8 + 48, ctdon, 23.3, 508.1 , 0 ); setEffMoveKey( spep_8 + 50, ctdon, 15.3, 527.7 , 0 ); setEffMoveKey( spep_8 + 52, ctdon, 14.6, 561.8 , 0 ); setEffScaleKey( spep_8 + 2, ctdon, 0.55, 0.55 ); setEffScaleKey( spep_8 + 4, ctdon, 1.45, 1.45 ); setEffScaleKey( spep_8 + 6, ctdon, 2.35, 2.35 ); setEffScaleKey( spep_8 + 8, ctdon, 2.36, 2.36 ); setEffScaleKey( spep_8 + 14, ctdon, 2.36, 2.36 ); setEffScaleKey( spep_8 + 16, ctdon, 2.37, 2.37 ); setEffScaleKey( spep_8 + 22, ctdon, 2.37, 2.37 ); setEffScaleKey( spep_8 + 24, ctdon, 2.38, 2.38 ); setEffScaleKey( spep_8 + 28, ctdon, 2.38, 2.38 ); setEffScaleKey( spep_8 + 30, ctdon, 2.39, 2.39 ); setEffScaleKey( spep_8 + 36, ctdon, 2.39, 2.39 ); setEffScaleKey( spep_8 + 38, ctdon, 2.4, 2.4 ); setEffScaleKey( spep_8 + 42, ctdon, 2.4, 2.4 ); setEffScaleKey( spep_8 + 44, ctdon, 2.95, 2.95 ); setEffScaleKey( spep_8 + 46, ctdon, 3.5, 3.5 ); setEffScaleKey( spep_8 + 48, ctdon, 4.06, 4.06 ); setEffScaleKey( spep_8 + 50, ctdon, 4.61, 4.61 ); setEffScaleKey( spep_8 + 52, ctdon, 5.16, 5.16 ); setEffRotateKey( spep_8 + 2, ctdon, 0 ); setEffRotateKey( spep_8 + 52, ctdon, 0 ); setEffAlphaKey( spep_8 + 2, ctdon, 255 ); setEffAlphaKey( spep_8 + 42, ctdon, 255 ); setEffAlphaKey( spep_8 + 44, ctdon, 204 ); setEffAlphaKey( spep_8 + 46, ctdon, 153 ); setEffAlphaKey( spep_8 + 48, ctdon, 102 ); setEffAlphaKey( spep_8 + 50, ctdon, 51 ); setEffAlphaKey( spep_8 + 52, ctdon, 0 ); --SE playSe( spep_8 + 15, 1177 ); setSeVolume( spep_8 + 15, 1177, 63 ); playSe( spep_8 + 16, 1021 ); playSe( spep_8 + 16, 1027 ); playSe( spep_8 + 45, 1022 ); setSeVolume( spep_8 + 45, 1022, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 68, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_9 = spep_8 + 66; ------------------------------------------------------ -- 迫る ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_9 + 0, SP_12x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, hit, 0, 0, 0 ); setEffMoveKey( spep_9 + 56, hit, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_9 + 56, hit, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, hit, 0 ); setEffRotateKey( spep_9 + 56, hit, 0 ); setEffAlphaKey( spep_9 + 0, hit, 255 ); setEffAlphaKey( spep_9 + 56, hit, 255 ); setEffAlphaKey( spep_9 + 57, hit, 0 ); setEffAlphaKey( spep_9 + 58, hit, 0 ); --SE setSeVolume( spep_9 + 0, 1022, 0 ); setSeVolume( spep_9 + 1, 1022, 4.55 ); setSeVolume( spep_9 + 2, 1022, 9.09 ); setSeVolume( spep_9 + 3, 1022, 13.64 ); setSeVolume( spep_9 + 4, 1022, 18.18 ); setSeVolume( spep_9 + 5, 1022, 22.73 ); setSeVolume( spep_9 + 6, 1022, 27.27 ); setSeVolume( spep_9 + 7, 1022, 31.82 ); setSeVolume( spep_9 + 8, 1022, 36.36 ); setSeVolume( spep_9 + 9, 1022, 40.91 ); setSeVolume( spep_9 + 10, 1022, 45.45 ); setSeVolume( spep_9 + 11, 1022, 50 ); setSeVolume( spep_9 + 12, 1022, 54.55 ); setSeVolume( spep_9 + 13, 1022, 59.09 ); setSeVolume( spep_9 + 14, 1022, 63.64 ); setSeVolume( spep_9 + 15, 1022, 68.18 ); setSeVolume( spep_9 + 16, 1022, 72.73 ); setSeVolume( spep_9 + 17, 1022, 77.27 ); setSeVolume( spep_9 + 18, 1022, 81.82 ); setSeVolume( spep_9 + 19, 1022, 86.36 ); setSeVolume( spep_9 + 20, 1022, 90.91 ); setSeVolume( spep_9 + 21, 1022, 95.45 ); setSeVolume( spep_9 + 22, 1022, 100 ); playSe( spep_9 + 22, 1022 ); setSeVolume( spep_9 + 22, 1022, 0 ); se_1158 = playSe( spep_9 + 5, 1158 ); setSeVolume( spep_9 + 5, 1158, 50 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 58, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_10 = spep_9 + 56; ------------------------------------------------------ -- 大爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_10 + 0, SP_13x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_10 + 180, explosion, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_10 + 180, explosion, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, explosion, 0 ); setEffRotateKey( spep_10 + 180, explosion, 0 ); setEffAlphaKey( spep_10 + 0, explosion, 255 ); setEffAlphaKey( spep_10 + 180, explosion, 255 ); --SE playSe( spep_10 + 42, 1159 ); setSeVolume( spep_10 + 42, 1159, 89 ); playSe( spep_10 + 42, 1023 ); playSe( spep_10 + 80, 1024 ); stopSe( spep_10 + 53, se_1158, 0 ); --終わり dealDamage( spep_10 + 78 ); endPhase( spep_10 + 170 ); end