--1018930:ブロリー(幼年期)_ワイルドバイト --sp_effect_b1_00098 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154788; --導入、突進 SP_02 = 154789; --ラッシュ、バア登場:ブロリー SP_03 = 154790; --ラッシュ、バア登場:背景、バア SP_04 = 154791; --敵食べられ:ブロリー SP_05 = 154792; --敵食べられ:背景、バア SP_06 = 154793; --しっぽ受け止め --敵側 SP_03r = 154794; --ラッシュ、バア登場:背景、バア:敵用 SP_04r = 154795; --敵食べられ:ブロリー:敵用 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 導入、突進 ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tosshin = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --導入、突進(ef_001) setEffMoveKey( spep_0 + 0, tosshin, 0, 0, 0 ); setEffMoveKey( spep_0 + 156, tosshin, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tosshin, 1.0, 1.0 ); setEffScaleKey( spep_0 + 156, tosshin, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tosshin, 0 ); setEffRotateKey( spep_0 + 156, tosshin, 0 ); setEffAlphaKey( spep_0 + 0, tosshin, 255 ); setEffAlphaKey( spep_0 + 156, tosshin, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 10, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 10, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 -30 + 52, 190006, 72, 0x100, -1, 0, 0, 530 );-- ゴゴゴゴ setEffMoveKey( spep_0 -30 + 52, ctgogo, 0, 530 ); setEffMoveKey( spep_0 -30 + 124, ctgogo, 0, 530 ); setEffAlphaKey( spep_0 -30 + 52, ctgogo, 0 ); setEffAlphaKey( spep_0 -30 + 53, ctgogo, 255 ); setEffAlphaKey( spep_0 -30 + 54, ctgogo, 255 ); setEffAlphaKey( spep_0 -30 + 118, ctgogo, 255 ); setEffAlphaKey( spep_0 -30 + 120, ctgogo, 191 ); setEffAlphaKey( spep_0 -30 + 122, ctgogo, 112 ); setEffAlphaKey( spep_0 -30 + 124, ctgogo, 64 ); setEffRotateKey( spep_0 -30 + 52, ctgogo, 0); setEffRotateKey( spep_0 -30 + 124, ctgogo, 0); setEffScaleKey( spep_0 -30 + 52, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 -30 + 114, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 -30 + 124, ctgogo, 1.07, 1.07 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 158, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** 音 ** -- playSe( spep_0 + 0, 08 ); playSe( spep_0 + 13, 1018 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 --setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); --setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); --setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 白フェード ** -- entryFade( spep_0 + 146, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0 + 107, 1003 ); setSeVolume( spep_0 + 107, 1003, 63 ); playSe( spep_0 + 109, 09 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 156; ------------------------------------------------------ -- ラッシュ、バア登場 ------------------------------------------------------ -- ** エフェクト等 ** -- rush_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --ラッシュ、バア登場(ef_002) setEffMoveKey( spep_1 + 0, rush_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 146, rush_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 146, rush_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_f, 0 ); setEffRotateKey( spep_1 + 146, rush_f, 0 ); setEffAlphaKey( spep_1 + 0, rush_f, 255 ); setEffAlphaKey( spep_1 + 146, rush_f, 255 ); rush_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --ラッシュ、バア登場(ef_003) setEffMoveKey( spep_1 + 0, rush_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 146, rush_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 146, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_b, 0 ); setEffRotateKey( spep_1 + 146, rush_b, 0 ); setEffAlphaKey( spep_1 + 0, rush_b, 255 ); setEffAlphaKey( spep_1 + 146, rush_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_1 -3 + 3, 1, 1 ); setDisp( spep_1 -3 + 148, 1, 0 ); changeAnime( spep_1 -3 + 3, 1, 101 ); changeAnime( spep_1 -3 + 24, 1, 108 ); changeAnime( spep_1 -3 + 50, 1, 106 ); changeAnime( spep_1 -3 + 60, 1, 108 ); changeAnime( spep_1 -3 + 92, 1, 106 ); setMoveKey( spep_1 -3 + 3, 1, 218.3, 43.6 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, 195.8, 42.2 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 172.7, 40.8 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 149.2, 39.4 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 125.2, 38 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 100.7, 36.7 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 75.7, 35.3 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 50.2, 33.9 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 24.3, 32.5 , 0 ); setMoveKey( spep_1 -3 + 18, 1, -2.1, 31.2 , 0 ); setMoveKey( spep_1 -3 + 20, 1, -26.2, 31.2 , 0 ); setMoveKey( spep_1 -3 + 23, 1, -50.3, 31.2 , 0 ); setMoveKey( spep_1 -3 + 24, 1, -45, 94.2 , 0 ); setMoveKey( spep_1 -3 + 26, 1, -57.2, 67.5 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 17.9, 20.3 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 8.5, 36.2 , 0 ); setMoveKey( spep_1 -3 + 32, 1, -32.7, 21.2 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 20.4, 70.1 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 18.5, 49.9 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 23.1, 70.1 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 21.1, 49.9 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 22.5, 49.9 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 23.8, 49.9 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 25.1, 49.9 , 0 ); setMoveKey( spep_1 -3 + 49, 1, 26.4, 49.9 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 25.4, 80 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 44.2, 98.8 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 70.4, 123.3 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 68.4, 90.4 , 0 ); setMoveKey( spep_1 -3 + 59, 1, 62.1, 82.9 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 90.2, 62.3 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 119.5, 89.7 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 90.2, 87.4 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 114, 42.1 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 97.9, 51.3 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 94.5, 50.6 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 91.2, 50 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 87.9, 49.4 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 84.7, 48.9 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 81.4, 48.4 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 78.2, 48 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 75, 47.6 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 71.9, 47.3 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 68.8, 47 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 65.7, 46.8 , 0 ); setMoveKey( spep_1 -3 + 91, 1, 62.6, 46.5 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 4.4, 19.3 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 217.2, 70 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 17.6, 33.2 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 13.1, -18.2 , 0 ); setMoveKey( spep_1 -3 + 100, 1, 32.4, 9.9 , 0 ); setMoveKey( spep_1 -3 + 102, 1, 22.4, -11.1 , 0 ); setMoveKey( spep_1 -3 + 104, 1, 83.1, 40.4 , 0 ); setMoveKey( spep_1 -3 + 106, 1, 88.8, 22.8 , 0 ); setMoveKey( spep_1 -3 + 108, 1, 101.1, 45.7 , 0 ); setMoveKey( spep_1 -3 + 110, 1, 106.9, 28.2 , 0 ); setMoveKey( spep_1 -3 + 112, 1, 119.2, 51.2 , 0 ); setMoveKey( spep_1 -3 + 114, 1, 125.2, 33.6 , 0 ); setMoveKey( spep_1 -3 + 116, 1, 134.4, 36.4 , 0 ); setMoveKey( spep_1 -3 + 118, 1, 143.6, 39.3 , 0 ); setMoveKey( spep_1 -3 + 120, 1, 148, 40.3 , 0 ); setMoveKey( spep_1 -3 + 122, 1, 152.4, 41.4 , 0 ); setMoveKey( spep_1 -3 + 124, 1, 156.9, 42.5 , 0 ); setMoveKey( spep_1 -3 + 126, 1, 161.4, 43.6 , 0 ); setMoveKey( spep_1 -3 + 128, 1, 165.9, 44.8 , 0 ); setMoveKey( spep_1 -3 + 130, 1, 170.5, 45.9 , 0 ); setMoveKey( spep_1 -3 + 132, 1, 175, 47.1 , 0 ); setMoveKey( spep_1 -3 + 134, 1, 179.7, 48.3 , 0 ); setMoveKey( spep_1 -3 + 136, 1, 184.3, 49.5 , 0 ); setMoveKey( spep_1 -3 + 138, 1, 189, 50.8 , 0 ); setMoveKey( spep_1 -3 + 140, 1, 193.8, 52 , 0 ); setMoveKey( spep_1 -3 + 142, 1, 198.5, 53.3 , 0 ); setMoveKey( spep_1 -3 + 144, 1, 203.3, 54.6 , 0 ); setMoveKey( spep_1 -3 + 146, 1, 208.1, 55.9 , 0 ); setMoveKey( spep_1 -3 + 148, 1, 213, 57.3 , 0 ); setScaleKey( spep_1 -3 + 3, 1, 1.11, 1.11 ); --setScaleKey( spep_1 -3 + 2, 1, 1.12, 1.12 ); setScaleKey( spep_1 -3 + 4, 1, 1.13, 1.13 ); setScaleKey( spep_1 -3 + 6, 1, 1.15, 1.15 ); setScaleKey( spep_1 -3 + 8, 1, 1.16, 1.16 ); setScaleKey( spep_1 -3 + 10, 1, 1.17, 1.17 ); setScaleKey( spep_1 -3 + 12, 1, 1.18, 1.18 ); setScaleKey( spep_1 -3 + 14, 1, 1.19, 1.19 ); setScaleKey( spep_1 -3 + 16, 1, 1.21, 1.21 ); setScaleKey( spep_1 -3 + 18, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 24, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 26, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 28, 1, 1.27, 1.27 ); setScaleKey( spep_1 -3 + 30, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 49, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 50, 1, 1.25, 1.25 ); setScaleKey( spep_1 -3 + 52, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 59, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 60, 1, 1.24, 1.24 ); setScaleKey( spep_1 -3 + 62, 1, 1.21, 1.21 ); setScaleKey( spep_1 -3 + 64, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 66, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 68, 1, 1.23, 1.23 ); setScaleKey( spep_1 -3 + 70, 1, 1.24, 1.24 ); setScaleKey( spep_1 -3 + 72, 1, 1.25, 1.25 ); setScaleKey( spep_1 -3 + 74, 1, 1.26, 1.26 ); setScaleKey( spep_1 -3 + 76, 1, 1.26, 1.26 ); setScaleKey( spep_1 -3 + 78, 1, 1.27, 1.27 ); setScaleKey( spep_1 -3 + 80, 1, 1.28, 1.28 ); setScaleKey( spep_1 -3 + 82, 1, 1.29, 1.29 ); setScaleKey( spep_1 -3 + 84, 1, 1.3, 1.3 ); setScaleKey( spep_1 -3 + 86, 1, 1.3, 1.3 ); setScaleKey( spep_1 -3 + 88, 1, 1.31, 1.31 ); setScaleKey( spep_1 -3 + 91, 1, 1.32, 1.32 ); setScaleKey( spep_1 -3 + 92, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 94, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 96, 1, 1.39, 1.39 ); setScaleKey( spep_1 -3 + 98, 1, 1.32, 1.32 ); setScaleKey( spep_1 -3 + 100, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 102, 1, 1.34, 1.34 ); setScaleKey( spep_1 -3 + 104, 1, 1.35, 1.35 ); setScaleKey( spep_1 -3 + 106, 1, 1.37, 1.37 ); setScaleKey( spep_1 -3 + 108, 1, 1.38, 1.38 ); setScaleKey( spep_1 -3 + 110, 1, 1.39, 1.39 ); setScaleKey( spep_1 -3 + 112, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 114, 1, 1.41, 1.41 ); setScaleKey( spep_1 -3 + 116, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 118, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 120, 1, 1.44, 1.44 ); setScaleKey( spep_1 -3 + 122, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 124, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 126, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 128, 1, 1.47, 1.47 ); setScaleKey( spep_1 -3 + 130, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 132, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 134, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 136, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 138, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 140, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 142, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 144, 1, 1.53, 1.53 ); setScaleKey( spep_1 -3 + 146, 1, 1.54, 1.54 ); setScaleKey( spep_1 -3 + 148, 1, 1.54, 1.54 ); setRotateKey( spep_1 -3 + 3, 1, 0 ); setRotateKey( spep_1 -3 + 23, 1, 0 ); setRotateKey( spep_1 -3 + 24, 1, -14.2 ); setRotateKey( spep_1 -3 + 26, 1, -10.2 ); setRotateKey( spep_1 -3 + 28, 1, -9.9 ); setRotateKey( spep_1 -3 + 30, 1, -9.5 ); setRotateKey( spep_1 -3 + 32, 1, -9.2 ); setRotateKey( spep_1 -3 + 34, 1, -8.9 ); setRotateKey( spep_1 -3 + 36, 1, -8.5 ); setRotateKey( spep_1 -3 + 38, 1, -8.2 ); setRotateKey( spep_1 -3 + 40, 1, -7.9 ); setRotateKey( spep_1 -3 + 42, 1, -7.5 ); setRotateKey( spep_1 -3 + 44, 1, -7.2 ); setRotateKey( spep_1 -3 + 46, 1, -6.8 ); setRotateKey( spep_1 -3 + 49, 1, -6.5 ); setRotateKey( spep_1 -3 + 50, 1, -48.4 ); setRotateKey( spep_1 -3 + 52, 1, -46.3 ); setRotateKey( spep_1 -3 + 54, 1, -44.3 ); setRotateKey( spep_1 -3 + 56, 1, -42.3 ); setRotateKey( spep_1 -3 + 59, 1, -40.3 ); setRotateKey( spep_1 -3 + 60, 1, -11 ); setRotateKey( spep_1 -3 + 62, 1, -10.3 ); setRotateKey( spep_1 -3 + 64, 1, -9.3 ); setRotateKey( spep_1 -3 + 66, 1, -8.2 ); setRotateKey( spep_1 -3 + 68, 1, -7.2 ); setRotateKey( spep_1 -3 + 70, 1, -6.1 ); setRotateKey( spep_1 -3 + 72, 1, -5 ); setRotateKey( spep_1 -3 + 74, 1, -3.8 ); setRotateKey( spep_1 -3 + 76, 1, -2.7 ); setRotateKey( spep_1 -3 + 78, 1, -1.5 ); setRotateKey( spep_1 -3 + 80, 1, -0.3 ); setRotateKey( spep_1 -3 + 82, 1, 1 ); setRotateKey( spep_1 -3 + 84, 1, 2.2 ); setRotateKey( spep_1 -3 + 86, 1, 3.5 ); setRotateKey( spep_1 -3 + 88, 1, 4.8 ); setRotateKey( spep_1 -3 + 91, 1, 6.2 ); setRotateKey( spep_1 -3 + 92, 1, -48.4 ); setRotateKey( spep_1 -3 + 94, 1, -45.1 ); setRotateKey( spep_1 -3 + 96, 1, -41.9 ); setRotateKey( spep_1 -3 + 98, 1, -38.7 ); setRotateKey( spep_1 -3 + 100, 1, -35.6 ); setRotateKey( spep_1 -3 + 102, 1, -35.6 ); setRotateKey( spep_1 -3 + 104, 1, -34.8 ); setRotateKey( spep_1 -3 + 106, 1, -34 ); setRotateKey( spep_1 -3 + 108, 1, -33.2 ); setRotateKey( spep_1 -3 + 110, 1, -32.4 ); setRotateKey( spep_1 -3 + 112, 1, -31.7 ); setRotateKey( spep_1 -3 + 114, 1, -30.9 ); setRotateKey( spep_1 -3 + 116, 1, -30.1 ); setRotateKey( spep_1 -3 + 118, 1, -29.3 ); setRotateKey( spep_1 -3 + 120, 1, -28.5 ); setRotateKey( spep_1 -3 + 122, 1, -27.8 ); setRotateKey( spep_1 -3 + 124, 1, -27 ); setRotateKey( spep_1 -3 + 126, 1, -26.2 ); setRotateKey( spep_1 -3 + 128, 1, -25.4 ); setRotateKey( spep_1 -3 + 130, 1, -24.6 ); setRotateKey( spep_1 -3 + 132, 1, -23.8 ); setRotateKey( spep_1 -3 + 134, 1, -23.1 ); setRotateKey( spep_1 -3 + 136, 1, -22.3 ); setRotateKey( spep_1 -3 + 138, 1, -21.6 ); setRotateKey( spep_1 -3 + 140, 1, -20.8 ); setRotateKey( spep_1 -3 + 142, 1, -20.1 ); setRotateKey( spep_1 -3 + 144, 1, -19.3 ); setRotateKey( spep_1 -3 + 146, 1, -18.6 ); setRotateKey( spep_1 -3 + 148, 1, -17.8 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_1 -3 + 24, 906, 124, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 -3 + 23, shuchusen1, 124, 20 ); setEffMoveKey( spep_1 -3 + 24, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 148, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_1 -3 + 24, shuchusen1, 1.58, 1.55 ); setEffScaleKey( spep_1 -3 + 148, shuchusen1, 1.58, 1.55 ); setEffRotateKey( spep_1 -3 + 24, shuchusen1, 0 ); setEffRotateKey( spep_1 -3 + 148, shuchusen1, 0 ); setEffAlphaKey( spep_1 -3 + 24, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 75, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 76, shuchusen1, 0 ); setEffAlphaKey( spep_1 -3 + 77, shuchusen1, 0 ); setEffAlphaKey( spep_1 -3 + 91, shuchusen1, 0 ); setEffAlphaKey( spep_1 -3 + 92, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 148, shuchusen1, 255 ); -- ** 書き文字エントリー ** -- ctbaki = entryEffectLife( spep_1 -3 + 24, 10020, 16, 0x100, -1, 0, 134.5, 274.4 ); --バキッ setEffMoveKey( spep_1 -3 + 24, ctbaki, 134.5, 274.4 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctbaki, 153.1, 296.5 , 0 ); setEffMoveKey( spep_1 -3 + 28, ctbaki, 139.8, 292.6 , 0 ); setEffMoveKey( spep_1 -3 + 30, ctbaki, 134.5, 274.4 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctbaki, 153.1, 296.5 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctbaki, 139.8, 292.6 , 0 ); setEffMoveKey( spep_1 -3 + 36, ctbaki, 165.6, 321.5 , 0 ); setEffMoveKey( spep_1 -3 + 38, ctbaki, 152.3, 317.6 , 0 ); setEffMoveKey( spep_1 -3 + 40, ctbaki, 152.3, 317.6 , 0 ); setEffScaleKey( spep_1 -3 + 24, ctbaki, 1.93, 1.93 ); setEffScaleKey( spep_1 -3 + 40, ctbaki, 1.93, 1.93 ); setEffRotateKey( spep_1 -3 + 24, ctbaki, 40 ); setEffRotateKey( spep_1 -3 + 40, ctbaki, 40 ); setEffAlphaKey( spep_1 -3 + 24, ctbaki, 255 ); setEffAlphaKey( spep_1 -3 + 36, ctbaki, 255 ); setEffAlphaKey( spep_1 -3 + 38, ctbaki, 128 ); setEffAlphaKey( spep_1 -3 + 40, ctbaki, 0 ); ctdon = entryEffectLife( spep_1 -3 + 50, 10019, 10, 0x100, -1, 0, -71.3, 291.3 ); --ドンッ setEffMoveKey( spep_1 -3 + 50, ctdon, -71.3, 291.3 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctdon, -32.3, 305.1 , 0 ); setEffMoveKey( spep_1 -3 + 54, ctdon, 3.7, 295 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctdon, 28.9, 302.7 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctdon, 23.5, 327.1 , 0 ); setEffMoveKey( spep_1 -3 + 60, ctdon, 12.6, 341.8 , 0 ); setEffScaleKey( spep_1 -3 + 50, ctdon, 2.36, 2.36 ); setEffScaleKey( spep_1 -3 + 52, ctdon, 2.33, 2.33 ); setEffScaleKey( spep_1 -3 + 54, ctdon, 2.3, 2.3 ); setEffScaleKey( spep_1 -3 + 56, ctdon, 2.28, 2.28 ); setEffScaleKey( spep_1 -3 + 58, ctdon, 2.06, 2.06 ); setEffScaleKey( spep_1 -3 + 60, ctdon, 1.85, 1.85 ); setEffRotateKey( spep_1 -3 + 50, ctdon, -10 ); setEffRotateKey( spep_1 -3 + 60, ctdon, -10 ); setEffAlphaKey( spep_1 -3 + 50, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 56, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 58, ctdon, 128 ); setEffAlphaKey( spep_1 -3 + 60, ctdon, 0 ); a = 1.7; ctga = entryEffectLife( spep_1 -3 + 62, 10005, 12, 0x100, -1, 0, -58.4, 260.3 ); --ガッ setEffMoveKey( spep_1 -3 + 62, ctga, -58.4, 260.3 , 0 ); setEffMoveKey( spep_1 -3 + 64, ctga, -68.8, 277.9 , 0 ); setEffMoveKey( spep_1 -3 + 66, ctga, -79.3, 295.6 , 0 ); setEffMoveKey( spep_1 -3 + 68, ctga, -85.9, 292 , 0 ); setEffMoveKey( spep_1 -3 + 70, ctga, -92.5, 288.4 , 0 ); setEffMoveKey( spep_1 -3 + 72, ctga, -99.1, 284.8 , 0 ); setEffMoveKey( spep_1 -3 + 74, ctga, -105.7, 281.2 , 0 ); setEffScaleKey( spep_1 -3 + 62, ctga, 0.6 * a, 0.6 * a ); setEffScaleKey( spep_1 -3 + 64, ctga, 0.83 * a, 0.83 * a ); setEffScaleKey( spep_1 -3 + 66, ctga, 1.06 * a, 1.06 * a ); setEffScaleKey( spep_1 -3 + 68, ctga, 1.09 * a, 1.09 * a ); setEffScaleKey( spep_1 -3 + 70, ctga, 1.13 * a, 1.13 * a ); setEffScaleKey( spep_1 -3 + 72, ctga, 1.16 * a, 1.16 * a ); setEffScaleKey( spep_1 -3 + 74, ctga, 1.2 * a, 1.2 * a ); setEffRotateKey( spep_1 -3 + 62, ctga, -14.8 ); setEffRotateKey( spep_1 -3 + 64, ctga, -14.9 ); setEffRotateKey( spep_1 -3 + 66, ctga, -15 ); setEffRotateKey( spep_1 -3 + 68, ctga, -15 ); setEffRotateKey( spep_1 -3 + 70, ctga, -14.9 ); setEffRotateKey( spep_1 -3 + 72, ctga, -14.9 ); setEffRotateKey( spep_1 -3 + 74, ctga, -14.8 ); setEffAlphaKey( spep_1 -3 + 62, ctga, 255 ); setEffAlphaKey( spep_1 -3 + 66, ctga, 255 ); setEffAlphaKey( spep_1 -3 + 68, ctga, 191 ); setEffAlphaKey( spep_1 -3 + 70, ctga, 128 ); setEffAlphaKey( spep_1 -3 + 72, ctga, 64 ); setEffAlphaKey( spep_1 -3 + 74, ctga, 0 ); ctdogon = entryEffectLife( spep_1 -3 + 92, 10018, 12, 0x100, -1, 0, 51.8, 321.4 ); --ドゴォンッ setEffMoveKey( spep_1 -3 + 92, ctdogon, 51.8, 321.4 , 0 ); setEffMoveKey( spep_1 -3 + 94, ctdogon, 53.5, 342.3 , 0 ); setEffMoveKey( spep_1 -3 + 96, ctdogon, 63.6, 333 , 0 ); setEffMoveKey( spep_1 -3 + 98, ctdogon, 57.7, 347.4 , 0 ); setEffMoveKey( spep_1 -3 + 100, ctdogon, 71.8, 347.8 , 0 ); setEffMoveKey( spep_1 -3 + 102, ctdogon, 72.3, 469.2 , 0 ); setEffMoveKey( spep_1 -3 + 104, ctdogon, 75.2, 576.2 , 0 ); setEffScaleKey( spep_1 -3 + 92, ctdogon, 3.73, 3.73 ); setEffScaleKey( spep_1 -3 + 94, ctdogon, 2.79, 2.79 ); setEffScaleKey( spep_1 -3 + 96, ctdogon, 2.91, 2.91 ); setEffScaleKey( spep_1 -3 + 98, ctdogon, 3.02, 3.02 ); setEffScaleKey( spep_1 -3 + 100, ctdogon, 3.14, 3.14 ); setEffScaleKey( spep_1 -3 + 102, ctdogon, 4, 4 ); setEffScaleKey( spep_1 -3 + 104, ctdogon, 4.86, 4.86 ); setEffRotateKey( spep_1 -3 + 92, ctdogon, 13 ); setEffRotateKey( spep_1 -3 + 94, ctdogon, 13.1 ); setEffRotateKey( spep_1 -3 + 96, ctdogon, 13.1 ); setEffRotateKey( spep_1 -3 + 98, ctdogon, 13 ); setEffRotateKey( spep_1 -3 + 104, ctdogon, 13 ); setEffAlphaKey( spep_1 -3 + 92, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 100, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 102, ctdogon, 128 ); setEffAlphaKey( spep_1 -3 + 104, ctdogon, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 148, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_1 + 136, 8, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_1 + 20, 1189 ); setSeVolume( spep_1 + 20, 1189, 71 ); se_1213 = playSe( spep_1 + 20, 1213 ); setSeVolume( spep_1 + 20, 1213, 0 ); playSe( spep_1 + 24, 1007 ); playSe( spep_1 + 26, 1000 ); playSe( spep_1 + 40, 1002 ); setSeVolume( spep_1 + 40, 1002, 63 ); se_1044 = playSe( spep_1 + 44, 1044 ); setSeVolume( spep_1 + 44, 1044, 63 ); setSeVolume( spep_1 + 46, 1213, 2.96 ); setSeVolume( spep_1 + 47, 1213, 5.92 ); setSeVolume( spep_1 + 48, 1213, 8.88 ); setSeVolume( spep_1 + 49, 1213, 11.83 ); setSeVolume( spep_1 + 50, 1213, 14.79 ); setSeVolume( spep_1 + 51, 1213, 17.75 ); setSeVolume( spep_1 + 52, 1213, 20.71 ); setSeVolume( spep_1 + 53, 1213, 23.67 ); setSeVolume( spep_1 + 54, 1213, 26.63 ); setSeVolume( spep_1 + 55, 1213, 29.58 ); setSeVolume( spep_1 + 56, 1213, 32.54 ); setSeVolume( spep_1 + 57, 1213, 35.50 ); setSeVolume( spep_1 + 58, 1213, 38.46 ); setSeVolume( spep_1 + 59, 1213, 41.42 ); setSeVolume( spep_1 + 60, 1213, 44.38 ); setSeVolume( spep_1 + 61, 1213, 47.33 ); setSeVolume( spep_1 + 62, 1213, 50.29 ); setSeVolume( spep_1 + 63, 1213, 53.25 ); setSeVolume( spep_1 + 64, 1213, 56.21 ); setSeVolume( spep_1 + 65, 1213, 59.17 ); setSeVolume( spep_1 + 66, 1213, 62.13 ); setSeVolume( spep_1 + 67, 1213, 65.08 ); setSeVolume( spep_1 + 68, 1213, 68.04 ); setSeVolume( spep_1 + 69, 1213, 71.00 ); playSe( spep_1 + 50, 1012 ); setSeVolume( spep_1 + 50, 1012, 71 ); playSe( spep_1 + 53, 1000 ); playSe( spep_1 + 57, 1007 ); playSe( spep_1 + 61, 1001 ); setSeVolume( spep_1 + 61, 1001, 89 ); playSe( spep_1 + 73, 1072 ); playSe( spep_1 + 97, 1009 ); stopSe( spep_1 + 125, se_1213, 36 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 146; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); --playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); --playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); --playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, 1035 ); stopSe( spep_2 + 1, se_1044, 0 ); -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 敵食べられ ------------------------------------------------------ -- ** エフェクト等 ** -- bite_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --敵食べられ(ef_004) setEffMoveKey( spep_3 + 0, bite_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 156, bite_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, bite_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 156, bite_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, bite_f, 0 ); setEffRotateKey( spep_3 + 156, bite_f, 0 ); setEffAlphaKey( spep_3 + 0, bite_f, 255 ); setEffAlphaKey( spep_3 + 156, bite_f, 255 ); bite_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --敵食べられ(ef_005) setEffMoveKey( spep_3 + 0, bite_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 156, bite_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, bite_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 156, bite_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, bite_b, 0 ); setEffRotateKey( spep_3 + 156, bite_b, 0 ); setEffAlphaKey( spep_3 + 0, bite_b, 255 ); setEffAlphaKey( spep_3 + 156, bite_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_3 -3 + 3, 1, 1 ); setDisp( spep_3 -3 + 70, 1, 0 ); changeAnime( spep_3 -3 + 0, 1, 106 ); changeAnime( spep_3 -3 + 34, 1, 117 ); changeAnime( spep_3 -3 + 46, 1, 102 ); setMoveKey( spep_3 -3 + 3, 1, 90.3, 46.6 , 0 ); --setMoveKey( spep_3 -3 + 2, 1, 92.2, 46.4 , 0 ); setMoveKey( spep_3 -3 + 4, 1, 94.1, 46.2 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 96, 46.1 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 97.9, 46 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 99.8, 45.9 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 101.6, 45.9 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 103.4, 45.8 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 105.2, 45.8 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 106.9, 45.8 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 104.7, 41.9 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 110.4, 46 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 104.4, 42.2 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 114.4, 46.5 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 112.5, 42.8 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 118.2, 47.1 , 0 ); setMoveKey( spep_3 -3 + 33, 1, 112, 43.4 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 116.8, 25.3 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 115.3, 17.5 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 121.7, 25.8 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 120.1, 22.1 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 126.5, 26.4 , 0 ); setMoveKey( spep_3 -3 + 45, 1, 120.9, 22.8 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 134.4, 33.5 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 130, 24 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 129.3, 29 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 120.5, 21.8 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 126, 30.6 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 119, 31.3 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 123.7, 37.8 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 116.1, 32 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 115.9, 41.9 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 106.7, 39.1 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 105.1, 43.8 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 91.5, 40.4 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 91.5, 40.4 , 0 ); setScaleKey( spep_3 -3 + 3, 1, 0.72, 0.72 ); --setScaleKey( spep_3 -3 + 2, 1, 0.73, 0.73 ); setScaleKey( spep_3 -3 + 4, 1, 0.73, 0.73 ); setScaleKey( spep_3 -3 + 6, 1, 0.74, 0.74 ); setScaleKey( spep_3 -3 + 8, 1, 0.75, 0.75 ); setScaleKey( spep_3 -3 + 10, 1, 0.75, 0.75 ); setScaleKey( spep_3 -3 + 12, 1, 0.76, 0.76 ); setScaleKey( spep_3 -3 + 14, 1, 0.77, 0.77 ); setScaleKey( spep_3 -3 + 16, 1, 0.77, 0.77 ); setScaleKey( spep_3 -3 + 18, 1, 0.78, 0.78 ); setScaleKey( spep_3 -3 + 20, 1, 0.79, 0.79 ); setScaleKey( spep_3 -3 + 22, 1, 0.79, 0.79 ); setScaleKey( spep_3 -3 + 24, 1, 0.8, 0.8 ); setScaleKey( spep_3 -3 + 26, 1, 0.81, 0.81 ); setScaleKey( spep_3 -3 + 28, 1, 0.81, 0.81 ); setScaleKey( spep_3 -3 + 30, 1, 0.82, 0.82 ); setScaleKey( spep_3 -3 + 33, 1, 0.83, 0.83 ); setScaleKey( spep_3 -3 + 34, 1, 0.83, 0.83 ); setScaleKey( spep_3 -3 + 36, 1, 0.84, 0.84 ); setScaleKey( spep_3 -3 + 38, 1, 0.85, 0.85 ); setScaleKey( spep_3 -3 + 40, 1, 0.85, 0.85 ); setScaleKey( spep_3 -3 + 42, 1, 0.86, 0.86 ); setScaleKey( spep_3 -3 + 45, 1, 0.87, 0.87 ); setScaleKey( spep_3 -3 + 46, 1, 0.94, 0.94 ); setScaleKey( spep_3 -3 + 48, 1, 0.88, 0.88 ); setScaleKey( spep_3 -3 + 50, 1, 0.89, 0.89 ); setScaleKey( spep_3 -3 + 52, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 54, 1, 0.95, 0.95 ); setScaleKey( spep_3 -3 + 56, 1, 1, 1 ); setScaleKey( spep_3 -3 + 58, 1, 1.02, 1.02 ); setScaleKey( spep_3 -3 + 60, 1, 1.04, 1.04 ); setScaleKey( spep_3 -3 + 62, 1, 1.06, 1.06 ); setScaleKey( spep_3 -3 + 64, 1, 1.08, 1.08 ); setScaleKey( spep_3 -3 + 66, 1, 1.1, 1.1 ); setScaleKey( spep_3 -3 + 68, 1, 1.12, 1.12 ); setScaleKey( spep_3 -3 + 70, 1, 1.12, 1.12 ); setRotateKey( spep_3 -3 + 3, 1, -24.4 ); --setRotateKey( spep_3 -3 + 2, 1, -24 ); setRotateKey( spep_3 -3 + 4, 1, -23.6 ); setRotateKey( spep_3 -3 + 6, 1, -23.2 ); setRotateKey( spep_3 -3 + 8, 1, -22.8 ); setRotateKey( spep_3 -3 + 10, 1, -22.3 ); setRotateKey( spep_3 -3 + 12, 1, -21.9 ); setRotateKey( spep_3 -3 + 14, 1, -21.5 ); setRotateKey( spep_3 -3 + 16, 1, -21.1 ); setRotateKey( spep_3 -3 + 18, 1, -20.7 ); setRotateKey( spep_3 -3 + 20, 1, -20.3 ); setRotateKey( spep_3 -3 + 22, 1, -19.8 ); setRotateKey( spep_3 -3 + 24, 1, -19.4 ); setRotateKey( spep_3 -3 + 26, 1, -18.9 ); setRotateKey( spep_3 -3 + 28, 1, -18.4 ); setRotateKey( spep_3 -3 + 30, 1, -18 ); setRotateKey( spep_3 -3 + 33, 1, -17.5 ); setRotateKey( spep_3 -3 + 34, 1, 0.4 ); setRotateKey( spep_3 -3 + 36, 1, 0 ); setRotateKey( spep_3 -3 + 38, 1, -0.4 ); setRotateKey( spep_3 -3 + 40, 1, -0.7 ); setRotateKey( spep_3 -3 + 42, 1, -1.1 ); setRotateKey( spep_3 -3 + 45, 1, -1.5 ); setRotateKey( spep_3 -3 + 46, 1, -2.6 ); setRotateKey( spep_3 -3 + 48, 1, -3 ); setRotateKey( spep_3 -3 + 52, 1, -3 ); setRotateKey( spep_3 -3 + 54, 1, -2.6 ); setRotateKey( spep_3 -3 + 56, 1, -2.3 ); setRotateKey( spep_3 -3 + 58, 1, -2.6 ); setRotateKey( spep_3 -3 + 60, 1, -3 ); setRotateKey( spep_3 -3 + 62, 1, -3.4 ); setRotateKey( spep_3 -3 + 64, 1, -3.9 ); setRotateKey( spep_3 -3 + 66, 1, -4.4 ); setRotateKey( spep_3 -3 + 68, 1, -4.8 ); setRotateKey( spep_3 -3 + 70, 1, -4.8 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_3 -3 + 70, 906, 27, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 -3 + 70, shuchusen2, 27, 20 ); setEffMoveKey( spep_3 -3 + 70, shuchusen2, 0, 0, 0 ); setEffMoveKey( spep_3 -3 + 97, shuchusen2, 0, 0, 0 ); setEffScaleKey( spep_3 -3 + 70, shuchusen2, 1, 1 ); setEffScaleKey( spep_3 -3 + 97, shuchusen2, 1, 1 ); setEffRotateKey( spep_3 -3 + 70, shuchusen2, 0 ); setEffRotateKey( spep_3 -3 + 97, shuchusen2, 0 ); setEffAlphaKey( spep_3 -3 + 70, shuchusen2, 255 ); setEffAlphaKey( spep_3 -3 + 97, shuchusen2, 255 ); -- ** 書き文字エントリー ** -- ctzudododo = entryEffectLife( spep_3 -3 + 3, 10014, 68 -2, 0x100, -1, 0, -73.2, 348.9 ); --ズドドドッ setEffMoveKey( spep_3 -3 + 3, ctzudododo, -73.2, 348.9 , 0 ); --setEffMoveKey( spep_3 -3 + 2, ctzudododo, -73.2, 338.1 , 0 ); setEffMoveKey( spep_3 -3 + 4, ctzudododo, -75.9, 350.7 , 0 ); setEffMoveKey( spep_3 -3 + 6, ctzudododo, -75.9, 339.5 , 0 ); setEffMoveKey( spep_3 -3 + 8, ctzudododo, -78.7, 352.5 , 0 ); setEffMoveKey( spep_3 -3 + 10, ctzudododo, -78.6, 340.8 , 0 ); setEffMoveKey( spep_3 -3 + 12, ctzudododo, -81.4, 354.3 , 0 ); setEffMoveKey( spep_3 -3 + 14, ctzudododo, -81.3, 342.2 , 0 ); setEffMoveKey( spep_3 -3 + 16, ctzudododo, -84.1, 356.1 , 0 ); setEffMoveKey( spep_3 -3 + 18, ctzudododo, -83.9, 343.6 , 0 ); setEffMoveKey( spep_3 -3 + 20, ctzudododo, -86.9, 358 , 0 ); setEffMoveKey( spep_3 -3 + 22, ctzudododo, -86.6, 344.9 , 0 ); setEffMoveKey( spep_3 -3 + 24, ctzudododo, -89.6, 359.8 , 0 ); setEffMoveKey( spep_3 -3 + 26, ctzudododo, -89.3, 346.3 , 0 ); setEffMoveKey( spep_3 -3 + 28, ctzudododo, -92.3, 361.6 , 0 ); setEffMoveKey( spep_3 -3 + 30, ctzudododo, -92, 347.6 , 0 ); setEffMoveKey( spep_3 -3 + 32, ctzudododo, -95.1, 363.4 , 0 ); setEffMoveKey( spep_3 -3 + 34, ctzudododo, -94.7, 349 , 0 ); setEffMoveKey( spep_3 -3 + 36, ctzudododo, -97.8, 365.2 , 0 ); setEffMoveKey( spep_3 -3 + 38, ctzudododo, -97.3, 350.3 , 0 ); setEffMoveKey( spep_3 -3 + 40, ctzudododo, -100.5, 367 , 0 ); setEffMoveKey( spep_3 -3 + 42, ctzudododo, -100, 351.7 , 0 ); setEffMoveKey( spep_3 -3 + 44, ctzudododo, -103.3, 368.9 , 0 ); setEffMoveKey( spep_3 -3 + 46, ctzudododo, -102.7, 353.1 , 0 ); setEffMoveKey( spep_3 -3 + 48, ctzudododo, -106, 370.7 , 0 ); setEffMoveKey( spep_3 -3 + 50, ctzudododo, -105.4, 354.4 , 0 ); setEffMoveKey( spep_3 -3 + 52, ctzudododo, -108.7, 372.5 , 0 ); setEffMoveKey( spep_3 -3 + 54, ctzudododo, -108.1, 355.8 , 0 ); setEffMoveKey( spep_3 -3 + 56, ctzudododo, -111.5, 374.3 , 0 ); setEffMoveKey( spep_3 -3 + 58, ctzudododo, -110.8, 357.2 , 0 ); setEffMoveKey( spep_3 -3 + 60, ctzudododo, -114.2, 376.1 , 0 ); setEffMoveKey( spep_3 -3 + 62, ctzudododo, -113.4, 358.5 , 0 ); setEffMoveKey( spep_3 -3 + 64, ctzudododo, -116.9, 377.9 , 0 ); setEffMoveKey( spep_3 -3 + 66, ctzudododo, -116.1, 359.9 , 0 ); setEffMoveKey( spep_3 -3 + 68, ctzudododo, -119.7, 379.8 , 0 ); setEffMoveKey( spep_3 -3 + 69, ctzudododo, -119.7, 379.8 , 0 ); setEffScaleKey( spep_3 -3 + 3, ctzudododo, 1.15, 1.48 ); --setEffScaleKey( spep_3 -3 + 2, ctzudododo, 1.17, 1.51 ); setEffScaleKey( spep_3 -3 + 4, ctzudododo, 1.19, 1.54 ); setEffScaleKey( spep_3 -3 + 6, ctzudododo, 1.21, 1.57 ); setEffScaleKey( spep_3 -3 + 8, ctzudododo, 1.24, 1.6 ); setEffScaleKey( spep_3 -3 + 10, ctzudododo, 1.26, 1.63 ); setEffScaleKey( spep_3 -3 + 12, ctzudododo, 1.28, 1.66 ); setEffScaleKey( spep_3 -3 + 14, ctzudododo, 1.31, 1.69 ); setEffScaleKey( spep_3 -3 + 16, ctzudododo, 1.33, 1.72 ); setEffScaleKey( spep_3 -3 + 18, ctzudododo, 1.35, 1.75 ); setEffScaleKey( spep_3 -3 + 20, ctzudododo, 1.37, 1.78 ); setEffScaleKey( spep_3 -3 + 22, ctzudododo, 1.4, 1.81 ); setEffScaleKey( spep_3 -3 + 24, ctzudododo, 1.42, 1.84 ); setEffScaleKey( spep_3 -3 + 26, ctzudododo, 1.44, 1.87 ); setEffScaleKey( spep_3 -3 + 28, ctzudododo, 1.47, 1.9 ); setEffScaleKey( spep_3 -3 + 30, ctzudododo, 1.49, 1.93 ); setEffScaleKey( spep_3 -3 + 32, ctzudododo, 1.51, 1.96 ); setEffScaleKey( spep_3 -3 + 34, ctzudododo, 1.53, 1.99 ); setEffScaleKey( spep_3 -3 + 36, ctzudododo, 1.56, 2.02 ); setEffScaleKey( spep_3 -3 + 38, ctzudododo, 1.58, 2.05 ); setEffScaleKey( spep_3 -3 + 40, ctzudododo, 1.6, 2.08 ); setEffScaleKey( spep_3 -3 + 42, ctzudododo, 1.63, 2.11 ); setEffScaleKey( spep_3 -3 + 44, ctzudododo, 1.65, 2.14 ); setEffScaleKey( spep_3 -3 + 46, ctzudododo, 1.67, 2.17 ); setEffScaleKey( spep_3 -3 + 48, ctzudododo, 1.69, 2.2 ); setEffScaleKey( spep_3 -3 + 50, ctzudododo, 1.72, 2.23 ); setEffScaleKey( spep_3 -3 + 52, ctzudododo, 1.74, 2.25 ); setEffScaleKey( spep_3 -3 + 54, ctzudododo, 1.76, 2.28 ); setEffScaleKey( spep_3 -3 + 56, ctzudododo, 1.79, 2.31 ); setEffScaleKey( spep_3 -3 + 58, ctzudododo, 1.81, 2.34 ); setEffScaleKey( spep_3 -3 + 60, ctzudododo, 1.83, 2.37 ); setEffScaleKey( spep_3 -3 + 62, ctzudododo, 1.85, 2.4 ); setEffScaleKey( spep_3 -3 + 64, ctzudododo, 1.88, 2.43 ); setEffScaleKey( spep_3 -3 + 66, ctzudododo, 1.9, 2.46 ); setEffScaleKey( spep_3 -3 + 68, ctzudododo, 1.92, 2.49 ); setEffScaleKey( spep_3 -3 + 69, ctzudododo, 1.92, 2.49 ); setEffRotateKey( spep_3 -3 + 3, ctzudododo, 17.1 ); setEffRotateKey( spep_3 -3 + 69, ctzudododo, 17.1 ); setEffAlphaKey( spep_3 -3 + 3, ctzudododo, 255 ); setEffAlphaKey( spep_3 -3 + 69, ctzudododo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 158, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 146, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_3 + 2, 1116 ); playSe( spep_3 + 12, 44 ); setSeVolume( spep_3 + 12, 44, 79 ); se_0009 = playSe( spep_3 + 12, 09 ); setSeVolume( spep_3 + 12, 09, 63 ); playSe( spep_3 + 49, 1234 ); setSeVolume( spep_3 + 49, 1234, 158 ); stopSe( spep_3 + 69, se_0009, 0 ); se_1182 = playSe( spep_3 + 73, 1182 ); setSeVolume( spep_3 + 73, 1182, 178 ); playSe( spep_3 + 79, 1006 ); stopSe( spep_3 + 82, se_1182, 13 ); playSe( spep_3 + 93, 08 ); setSeVolume( spep_3 + 93, 08, 0 ); setSeVolume( spep_3 + 94, 08, 3.73 ); setSeVolume( spep_3 + 95, 08, 7.47 ); setSeVolume( spep_3 + 96, 08, 11.20 ); setSeVolume( spep_3 + 97, 08, 14.93 ); setSeVolume( spep_3 + 98, 08, 18.67 ); setSeVolume( spep_3 + 99, 08, 22.40 ); setSeVolume( spep_3 + 100, 08, 26.13 ); setSeVolume( spep_3 + 101, 08, 29.87 ); setSeVolume( spep_3 + 102, 08, 33.60 ); setSeVolume( spep_3 + 103, 08, 37.33 ); setSeVolume( spep_3 + 104, 08, 41.07 ); setSeVolume( spep_3 + 105, 08, 44.80 ); setSeVolume( spep_3 + 106, 08, 48.53 ); setSeVolume( spep_3 + 107, 08, 52.27 ); setSeVolume( spep_3 + 108, 08, 56.00 ); playSe( spep_3 + 148, 1072 ); setSeVolume( spep_3 + 148, 1072, 0 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 156; ------------------------------------------------------ -- しっぽ受け止め ------------------------------------------------------ -- ** エフェクト等 ** -- tail = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --しっぽ受け止め(ef_006) setEffMoveKey( spep_4 + 0, tail, 0, 0, 0 ); setEffMoveKey( spep_4 + 196, tail, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, tail, 1.0, 1.0 ); setEffScaleKey( spep_4 + 196, tail, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tail, 0 ); setEffRotateKey( spep_4 + 196, tail, 0 ); setEffAlphaKey( spep_4 + 0, tail, 255 ); setEffAlphaKey( spep_4 + 196, tail, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 198, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** 白フェード ** -- --entryFade( spep_4 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- setSeVolume( spep_4 + 6, 1072, 15.80 ); setSeVolume( spep_4 + 7, 1072, 31.60 ); setSeVolume( spep_4 + 8, 1072, 47.40 ); setSeVolume( spep_4 + 9, 1072, 63.20 ); setSeVolume( spep_4 + 10, 1072, 79.00 ); playSe( spep_4 -22 + 71, 1013 ); setSeVolume( spep_4 -22 + 71, 1013, 63 ); se_1112 = playSe( spep_4 -22 + 73, 1112 ); setSeVolume( spep_4 -22 + 73, 1112, 89 ); stopSe( spep_4 -22 + 89, se_1112, 17 ); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 30 ); endPhase( spep_4 + 180 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 導入、突進 ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tosshin = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --導入、突進(ef_001) setEffMoveKey( spep_0 + 0, tosshin, 0, 0, 0 ); setEffMoveKey( spep_0 + 156, tosshin, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tosshin, -1.0, 1.0 ); setEffScaleKey( spep_0 + 156, tosshin, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tosshin, 0 ); setEffRotateKey( spep_0 + 156, tosshin, 0 ); setEffAlphaKey( spep_0 + 0, tosshin, 255 ); setEffAlphaKey( spep_0 + 156, tosshin, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 10, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 10, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 -30 + 52, 190006, 72, 0x100, -1, 0, 0, 530 );-- ゴゴゴゴ setEffMoveKey( spep_0 -30 + 52, ctgogo, 0, 530 ); setEffMoveKey( spep_0 -30 + 124, ctgogo, 0, 530 ); setEffAlphaKey( spep_0 -30 + 52, ctgogo, 0 ); setEffAlphaKey( spep_0 -30 + 53, ctgogo, 255 ); setEffAlphaKey( spep_0 -30 + 54, ctgogo, 255 ); setEffAlphaKey( spep_0 -30 + 118, ctgogo, 255 ); setEffAlphaKey( spep_0 -30 + 120, ctgogo, 191 ); setEffAlphaKey( spep_0 -30 + 122, ctgogo, 112 ); setEffAlphaKey( spep_0 -30 + 124, ctgogo, 64 ); setEffRotateKey( spep_0 -30 + 52, ctgogo, 0); setEffRotateKey( spep_0 -30 + 124, ctgogo, 0); setEffScaleKey( spep_0 -30 + 52, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 -30 + 114, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 -30 + 124, ctgogo, -1.07, 1.07 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 158, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** 音 ** -- playSe( spep_0 + 0, 08 ); playSe( spep_0 + 13, 1018 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 --setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); --setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); --setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 白フェード ** -- entryFade( spep_0 + 146, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0 + 107, 1003 ); setSeVolume( spep_0 + 107, 1003, 63 ); playSe( spep_0 + 109, 09 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 156; ------------------------------------------------------ -- ラッシュ、バア登場 ------------------------------------------------------ -- ** エフェクト等 ** -- rush_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --ラッシュ、バア登場(ef_002) setEffMoveKey( spep_1 + 0, rush_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 146, rush_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 146, rush_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_f, 0 ); setEffRotateKey( spep_1 + 146, rush_f, 0 ); setEffAlphaKey( spep_1 + 0, rush_f, 255 ); setEffAlphaKey( spep_1 + 146, rush_f, 255 ); rush_b = entryEffect( spep_1 + 0, SP_03r, 0x80, -1, 0, 0, 0 ); --ラッシュ、バア登場(ef_003) setEffMoveKey( spep_1 + 0, rush_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 146, rush_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 146, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_b, 0 ); setEffRotateKey( spep_1 + 146, rush_b, 0 ); setEffAlphaKey( spep_1 + 0, rush_b, 255 ); setEffAlphaKey( spep_1 + 146, rush_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_1 -3 + 3, 1, 1 ); setDisp( spep_1 -3 + 148, 1, 0 ); changeAnime( spep_1 -3 + 3, 1, 101 ); changeAnime( spep_1 -3 + 24, 1, 108 ); changeAnime( spep_1 -3 + 50, 1, 106 ); changeAnime( spep_1 -3 + 60, 1, 108 ); changeAnime( spep_1 -3 + 92, 1, 106 ); setMoveKey( spep_1 -3 + 3, 1, 218.3, 43.6 , 0 ); --setMoveKey( spep_1 -3 + 2, 1, 195.8, 42.2 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 172.7, 40.8 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 149.2, 39.4 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 125.2, 38 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 100.7, 36.7 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 75.7, 35.3 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 50.2, 33.9 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 24.3, 32.5 , 0 ); setMoveKey( spep_1 -3 + 18, 1, -2.1, 31.2 , 0 ); setMoveKey( spep_1 -3 + 20, 1, -26.2, 31.2 , 0 ); setMoveKey( spep_1 -3 + 23, 1, -50.3, 31.2 , 0 ); setMoveKey( spep_1 -3 + 24, 1, -45, 94.2 , 0 ); setMoveKey( spep_1 -3 + 26, 1, -57.2, 67.5 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 17.9, 20.3 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 8.5, 36.2 , 0 ); setMoveKey( spep_1 -3 + 32, 1, -32.7, 21.2 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 20.4, 70.1 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 18.5, 49.9 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 23.1, 70.1 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 21.1, 49.9 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 22.5, 49.9 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 23.8, 49.9 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 25.1, 49.9 , 0 ); setMoveKey( spep_1 -3 + 49, 1, 26.4, 49.9 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 25.4, 80 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 44.2, 98.8 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 70.4, 123.3 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 68.4, 90.4 , 0 ); setMoveKey( spep_1 -3 + 59, 1, 62.1, 82.9 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 90.2, 62.3 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 119.5, 89.7 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 90.2, 87.4 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 114, 42.1 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 97.9, 51.3 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 94.5, 50.6 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 91.2, 50 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 87.9, 49.4 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 84.7, 48.9 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 81.4, 48.4 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 78.2, 48 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 75, 47.6 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 71.9, 47.3 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 68.8, 47 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 65.7, 46.8 , 0 ); setMoveKey( spep_1 -3 + 91, 1, 62.6, 46.5 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 4.4, 19.3 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 217.2, 70 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 17.6, 33.2 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 13.1, -18.2 , 0 ); setMoveKey( spep_1 -3 + 100, 1, 32.4, 9.9 , 0 ); setMoveKey( spep_1 -3 + 102, 1, 22.4, -11.1 , 0 ); setMoveKey( spep_1 -3 + 104, 1, 83.1, 40.4 , 0 ); setMoveKey( spep_1 -3 + 106, 1, 88.8, 22.8 , 0 ); setMoveKey( spep_1 -3 + 108, 1, 101.1, 45.7 , 0 ); setMoveKey( spep_1 -3 + 110, 1, 106.9, 28.2 , 0 ); setMoveKey( spep_1 -3 + 112, 1, 119.2, 51.2 , 0 ); setMoveKey( spep_1 -3 + 114, 1, 125.2, 33.6 , 0 ); setMoveKey( spep_1 -3 + 116, 1, 134.4, 36.4 , 0 ); setMoveKey( spep_1 -3 + 118, 1, 143.6, 39.3 , 0 ); setMoveKey( spep_1 -3 + 120, 1, 148, 40.3 , 0 ); setMoveKey( spep_1 -3 + 122, 1, 152.4, 41.4 , 0 ); setMoveKey( spep_1 -3 + 124, 1, 156.9, 42.5 , 0 ); setMoveKey( spep_1 -3 + 126, 1, 161.4, 43.6 , 0 ); setMoveKey( spep_1 -3 + 128, 1, 165.9, 44.8 , 0 ); setMoveKey( spep_1 -3 + 130, 1, 170.5, 45.9 , 0 ); setMoveKey( spep_1 -3 + 132, 1, 175, 47.1 , 0 ); setMoveKey( spep_1 -3 + 134, 1, 179.7, 48.3 , 0 ); setMoveKey( spep_1 -3 + 136, 1, 184.3, 49.5 , 0 ); setMoveKey( spep_1 -3 + 138, 1, 189, 50.8 , 0 ); setMoveKey( spep_1 -3 + 140, 1, 193.8, 52 , 0 ); setMoveKey( spep_1 -3 + 142, 1, 198.5, 53.3 , 0 ); setMoveKey( spep_1 -3 + 144, 1, 203.3, 54.6 , 0 ); setMoveKey( spep_1 -3 + 146, 1, 208.1, 55.9 , 0 ); setMoveKey( spep_1 -3 + 148, 1, 213, 57.3 , 0 ); setScaleKey( spep_1 -3 + 3, 1, 1.11, 1.11 ); --setScaleKey( spep_1 -3 + 2, 1, 1.12, 1.12 ); setScaleKey( spep_1 -3 + 4, 1, 1.13, 1.13 ); setScaleKey( spep_1 -3 + 6, 1, 1.15, 1.15 ); setScaleKey( spep_1 -3 + 8, 1, 1.16, 1.16 ); setScaleKey( spep_1 -3 + 10, 1, 1.17, 1.17 ); setScaleKey( spep_1 -3 + 12, 1, 1.18, 1.18 ); setScaleKey( spep_1 -3 + 14, 1, 1.19, 1.19 ); setScaleKey( spep_1 -3 + 16, 1, 1.21, 1.21 ); setScaleKey( spep_1 -3 + 18, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 24, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 26, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 28, 1, 1.27, 1.27 ); setScaleKey( spep_1 -3 + 30, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 49, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 50, 1, 1.25, 1.25 ); setScaleKey( spep_1 -3 + 52, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 59, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 60, 1, 1.24, 1.24 ); setScaleKey( spep_1 -3 + 62, 1, 1.21, 1.21 ); setScaleKey( spep_1 -3 + 64, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 66, 1, 1.22, 1.22 ); setScaleKey( spep_1 -3 + 68, 1, 1.23, 1.23 ); setScaleKey( spep_1 -3 + 70, 1, 1.24, 1.24 ); setScaleKey( spep_1 -3 + 72, 1, 1.25, 1.25 ); setScaleKey( spep_1 -3 + 74, 1, 1.26, 1.26 ); setScaleKey( spep_1 -3 + 76, 1, 1.26, 1.26 ); setScaleKey( spep_1 -3 + 78, 1, 1.27, 1.27 ); setScaleKey( spep_1 -3 + 80, 1, 1.28, 1.28 ); setScaleKey( spep_1 -3 + 82, 1, 1.29, 1.29 ); setScaleKey( spep_1 -3 + 84, 1, 1.3, 1.3 ); setScaleKey( spep_1 -3 + 86, 1, 1.3, 1.3 ); setScaleKey( spep_1 -3 + 88, 1, 1.31, 1.31 ); setScaleKey( spep_1 -3 + 91, 1, 1.32, 1.32 ); setScaleKey( spep_1 -3 + 92, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 94, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 96, 1, 1.39, 1.39 ); setScaleKey( spep_1 -3 + 98, 1, 1.32, 1.32 ); setScaleKey( spep_1 -3 + 100, 1, 1.33, 1.33 ); setScaleKey( spep_1 -3 + 102, 1, 1.34, 1.34 ); setScaleKey( spep_1 -3 + 104, 1, 1.35, 1.35 ); setScaleKey( spep_1 -3 + 106, 1, 1.37, 1.37 ); setScaleKey( spep_1 -3 + 108, 1, 1.38, 1.38 ); setScaleKey( spep_1 -3 + 110, 1, 1.39, 1.39 ); setScaleKey( spep_1 -3 + 112, 1, 1.4, 1.4 ); setScaleKey( spep_1 -3 + 114, 1, 1.41, 1.41 ); setScaleKey( spep_1 -3 + 116, 1, 1.42, 1.42 ); setScaleKey( spep_1 -3 + 118, 1, 1.43, 1.43 ); setScaleKey( spep_1 -3 + 120, 1, 1.44, 1.44 ); setScaleKey( spep_1 -3 + 122, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 124, 1, 1.45, 1.45 ); setScaleKey( spep_1 -3 + 126, 1, 1.46, 1.46 ); setScaleKey( spep_1 -3 + 128, 1, 1.47, 1.47 ); setScaleKey( spep_1 -3 + 130, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 132, 1, 1.48, 1.48 ); setScaleKey( spep_1 -3 + 134, 1, 1.49, 1.49 ); setScaleKey( spep_1 -3 + 136, 1, 1.5, 1.5 ); setScaleKey( spep_1 -3 + 138, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 140, 1, 1.51, 1.51 ); setScaleKey( spep_1 -3 + 142, 1, 1.52, 1.52 ); setScaleKey( spep_1 -3 + 144, 1, 1.53, 1.53 ); setScaleKey( spep_1 -3 + 146, 1, 1.54, 1.54 ); setScaleKey( spep_1 -3 + 148, 1, 1.54, 1.54 ); setRotateKey( spep_1 -3 + 3, 1, 0 ); setRotateKey( spep_1 -3 + 23, 1, 0 ); setRotateKey( spep_1 -3 + 24, 1, -14.2 ); setRotateKey( spep_1 -3 + 26, 1, -10.2 ); setRotateKey( spep_1 -3 + 28, 1, -9.9 ); setRotateKey( spep_1 -3 + 30, 1, -9.5 ); setRotateKey( spep_1 -3 + 32, 1, -9.2 ); setRotateKey( spep_1 -3 + 34, 1, -8.9 ); setRotateKey( spep_1 -3 + 36, 1, -8.5 ); setRotateKey( spep_1 -3 + 38, 1, -8.2 ); setRotateKey( spep_1 -3 + 40, 1, -7.9 ); setRotateKey( spep_1 -3 + 42, 1, -7.5 ); setRotateKey( spep_1 -3 + 44, 1, -7.2 ); setRotateKey( spep_1 -3 + 46, 1, -6.8 ); setRotateKey( spep_1 -3 + 49, 1, -6.5 ); setRotateKey( spep_1 -3 + 50, 1, -48.4 ); setRotateKey( spep_1 -3 + 52, 1, -46.3 ); setRotateKey( spep_1 -3 + 54, 1, -44.3 ); setRotateKey( spep_1 -3 + 56, 1, -42.3 ); setRotateKey( spep_1 -3 + 59, 1, -40.3 ); setRotateKey( spep_1 -3 + 60, 1, -11 ); setRotateKey( spep_1 -3 + 62, 1, -10.3 ); setRotateKey( spep_1 -3 + 64, 1, -9.3 ); setRotateKey( spep_1 -3 + 66, 1, -8.2 ); setRotateKey( spep_1 -3 + 68, 1, -7.2 ); setRotateKey( spep_1 -3 + 70, 1, -6.1 ); setRotateKey( spep_1 -3 + 72, 1, -5 ); setRotateKey( spep_1 -3 + 74, 1, -3.8 ); setRotateKey( spep_1 -3 + 76, 1, -2.7 ); setRotateKey( spep_1 -3 + 78, 1, -1.5 ); setRotateKey( spep_1 -3 + 80, 1, -0.3 ); setRotateKey( spep_1 -3 + 82, 1, 1 ); setRotateKey( spep_1 -3 + 84, 1, 2.2 ); setRotateKey( spep_1 -3 + 86, 1, 3.5 ); setRotateKey( spep_1 -3 + 88, 1, 4.8 ); setRotateKey( spep_1 -3 + 91, 1, 6.2 ); setRotateKey( spep_1 -3 + 92, 1, -48.4 ); setRotateKey( spep_1 -3 + 94, 1, -45.1 ); setRotateKey( spep_1 -3 + 96, 1, -41.9 ); setRotateKey( spep_1 -3 + 98, 1, -38.7 ); setRotateKey( spep_1 -3 + 100, 1, -35.6 ); setRotateKey( spep_1 -3 + 102, 1, -35.6 ); setRotateKey( spep_1 -3 + 104, 1, -34.8 ); setRotateKey( spep_1 -3 + 106, 1, -34 ); setRotateKey( spep_1 -3 + 108, 1, -33.2 ); setRotateKey( spep_1 -3 + 110, 1, -32.4 ); setRotateKey( spep_1 -3 + 112, 1, -31.7 ); setRotateKey( spep_1 -3 + 114, 1, -30.9 ); setRotateKey( spep_1 -3 + 116, 1, -30.1 ); setRotateKey( spep_1 -3 + 118, 1, -29.3 ); setRotateKey( spep_1 -3 + 120, 1, -28.5 ); setRotateKey( spep_1 -3 + 122, 1, -27.8 ); setRotateKey( spep_1 -3 + 124, 1, -27 ); setRotateKey( spep_1 -3 + 126, 1, -26.2 ); setRotateKey( spep_1 -3 + 128, 1, -25.4 ); setRotateKey( spep_1 -3 + 130, 1, -24.6 ); setRotateKey( spep_1 -3 + 132, 1, -23.8 ); setRotateKey( spep_1 -3 + 134, 1, -23.1 ); setRotateKey( spep_1 -3 + 136, 1, -22.3 ); setRotateKey( spep_1 -3 + 138, 1, -21.6 ); setRotateKey( spep_1 -3 + 140, 1, -20.8 ); setRotateKey( spep_1 -3 + 142, 1, -20.1 ); setRotateKey( spep_1 -3 + 144, 1, -19.3 ); setRotateKey( spep_1 -3 + 146, 1, -18.6 ); setRotateKey( spep_1 -3 + 148, 1, -17.8 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_1 -3 + 24, 906, 124, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 -3 + 23, shuchusen1, 124, 20 ); setEffMoveKey( spep_1 -3 + 24, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_1 -3 + 148, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_1 -3 + 24, shuchusen1, 1.58, 1.55 ); setEffScaleKey( spep_1 -3 + 148, shuchusen1, 1.58, 1.55 ); setEffRotateKey( spep_1 -3 + 24, shuchusen1, 0 ); setEffRotateKey( spep_1 -3 + 148, shuchusen1, 0 ); setEffAlphaKey( spep_1 -3 + 24, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 75, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 76, shuchusen1, 0 ); setEffAlphaKey( spep_1 -3 + 77, shuchusen1, 0 ); setEffAlphaKey( spep_1 -3 + 91, shuchusen1, 0 ); setEffAlphaKey( spep_1 -3 + 92, shuchusen1, 255 ); setEffAlphaKey( spep_1 -3 + 148, shuchusen1, 255 ); -- ** 書き文字エントリー ** -- ctbaki = entryEffectLife( spep_1 -3 + 24, 10020, 16, 0x100, -1, 0, 134.5, 274.4 ); --バキッ setEffMoveKey( spep_1 -3 + 24, ctbaki, 134.5, 274.4 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctbaki, 153.1, 296.5 , 0 ); setEffMoveKey( spep_1 -3 + 28, ctbaki, 139.8, 292.6 , 0 ); setEffMoveKey( spep_1 -3 + 30, ctbaki, 134.5, 274.4 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctbaki, 153.1, 296.5 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctbaki, 139.8, 292.6 , 0 ); setEffMoveKey( spep_1 -3 + 36, ctbaki, 165.6, 321.5 , 0 ); setEffMoveKey( spep_1 -3 + 38, ctbaki, 152.3, 317.6 , 0 ); setEffMoveKey( spep_1 -3 + 40, ctbaki, 152.3, 317.6 , 0 ); setEffScaleKey( spep_1 -3 + 24, ctbaki, 1.93, 1.93 ); setEffScaleKey( spep_1 -3 + 40, ctbaki, 1.93, 1.93 ); setEffRotateKey( spep_1 -3 + 24, ctbaki, 40 ); setEffRotateKey( spep_1 -3 + 40, ctbaki, 40 ); setEffAlphaKey( spep_1 -3 + 24, ctbaki, 255 ); setEffAlphaKey( spep_1 -3 + 36, ctbaki, 255 ); setEffAlphaKey( spep_1 -3 + 38, ctbaki, 128 ); setEffAlphaKey( spep_1 -3 + 40, ctbaki, 0 ); ctdon = entryEffectLife( spep_1 -3 + 50, 10019, 10, 0x100, -1, 0, -71.3, 291.3 ); --ドンッ setEffMoveKey( spep_1 -3 + 50, ctdon, -71.3, 291.3 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctdon, -32.3, 305.1 , 0 ); setEffMoveKey( spep_1 -3 + 54, ctdon, 3.7, 295 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctdon, 28.9, 302.7 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctdon, 23.5, 327.1 , 0 ); setEffMoveKey( spep_1 -3 + 60, ctdon, 12.6, 341.8 , 0 ); setEffScaleKey( spep_1 -3 + 50, ctdon, 2.36, 2.36 ); setEffScaleKey( spep_1 -3 + 52, ctdon, 2.33, 2.33 ); setEffScaleKey( spep_1 -3 + 54, ctdon, 2.3, 2.3 ); setEffScaleKey( spep_1 -3 + 56, ctdon, 2.28, 2.28 ); setEffScaleKey( spep_1 -3 + 58, ctdon, 2.06, 2.06 ); setEffScaleKey( spep_1 -3 + 60, ctdon, 1.85, 1.85 ); setEffRotateKey( spep_1 -3 + 50, ctdon, -10 ); setEffRotateKey( spep_1 -3 + 60, ctdon, -10 ); setEffAlphaKey( spep_1 -3 + 50, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 56, ctdon, 255 ); setEffAlphaKey( spep_1 -3 + 58, ctdon, 128 ); setEffAlphaKey( spep_1 -3 + 60, ctdon, 0 ); a = 1.7; ctga = entryEffectLife( spep_1 -3 + 62, 10005, 12, 0x100, -1, 0, -58.4, 260.3 ); --ガッ setEffMoveKey( spep_1 -3 + 62, ctga, -58.4, 260.3 , 0 ); setEffMoveKey( spep_1 -3 + 64, ctga, -68.8, 277.9 , 0 ); setEffMoveKey( spep_1 -3 + 66, ctga, -79.3, 295.6 , 0 ); setEffMoveKey( spep_1 -3 + 68, ctga, -85.9, 292 , 0 ); setEffMoveKey( spep_1 -3 + 70, ctga, -92.5, 288.4 , 0 ); setEffMoveKey( spep_1 -3 + 72, ctga, -99.1, 284.8 , 0 ); setEffMoveKey( spep_1 -3 + 74, ctga, -105.7, 281.2 , 0 ); setEffScaleKey( spep_1 -3 + 62, ctga, 0.6 * a, 0.6 * a ); setEffScaleKey( spep_1 -3 + 64, ctga, 0.83 * a, 0.83 * a ); setEffScaleKey( spep_1 -3 + 66, ctga, 1.06 * a, 1.06 * a ); setEffScaleKey( spep_1 -3 + 68, ctga, 1.09 * a, 1.09 * a ); setEffScaleKey( spep_1 -3 + 70, ctga, 1.13 * a, 1.13 * a ); setEffScaleKey( spep_1 -3 + 72, ctga, 1.16 * a, 1.16 * a ); setEffScaleKey( spep_1 -3 + 74, ctga, 1.2 * a, 1.2 * a ); setEffRotateKey( spep_1 -3 + 62, ctga, -14.8 ); setEffRotateKey( spep_1 -3 + 64, ctga, -14.9 ); setEffRotateKey( spep_1 -3 + 66, ctga, -15 ); setEffRotateKey( spep_1 -3 + 68, ctga, -15 ); setEffRotateKey( spep_1 -3 + 70, ctga, -14.9 ); setEffRotateKey( spep_1 -3 + 72, ctga, -14.9 ); setEffRotateKey( spep_1 -3 + 74, ctga, -14.8 ); setEffAlphaKey( spep_1 -3 + 62, ctga, 255 ); setEffAlphaKey( spep_1 -3 + 66, ctga, 255 ); setEffAlphaKey( spep_1 -3 + 68, ctga, 191 ); setEffAlphaKey( spep_1 -3 + 70, ctga, 128 ); setEffAlphaKey( spep_1 -3 + 72, ctga, 64 ); setEffAlphaKey( spep_1 -3 + 74, ctga, 0 ); ctdogon = entryEffectLife( spep_1 -3 + 92, 10018, 12, 0x100, -1, 0, 51.8, 321.4 ); --ドゴォンッ setEffMoveKey( spep_1 -3 + 92, ctdogon, 51.8, 321.4 , 0 ); setEffMoveKey( spep_1 -3 + 94, ctdogon, 53.5, 342.3 , 0 ); setEffMoveKey( spep_1 -3 + 96, ctdogon, 63.6, 333 , 0 ); setEffMoveKey( spep_1 -3 + 98, ctdogon, 57.7, 347.4 , 0 ); setEffMoveKey( spep_1 -3 + 100, ctdogon, 71.8, 347.8 , 0 ); setEffMoveKey( spep_1 -3 + 102, ctdogon, 72.3, 469.2 , 0 ); setEffMoveKey( spep_1 -3 + 104, ctdogon, 75.2, 576.2 , 0 ); setEffScaleKey( spep_1 -3 + 92, ctdogon, 3.73, 3.73 ); setEffScaleKey( spep_1 -3 + 94, ctdogon, 2.79, 2.79 ); setEffScaleKey( spep_1 -3 + 96, ctdogon, 2.91, 2.91 ); setEffScaleKey( spep_1 -3 + 98, ctdogon, 3.02, 3.02 ); setEffScaleKey( spep_1 -3 + 100, ctdogon, 3.14, 3.14 ); setEffScaleKey( spep_1 -3 + 102, ctdogon, 4, 4 ); setEffScaleKey( spep_1 -3 + 104, ctdogon, 4.86, 4.86 ); setEffRotateKey( spep_1 -3 + 92, ctdogon, 13 ); setEffRotateKey( spep_1 -3 + 94, ctdogon, 13.1 ); setEffRotateKey( spep_1 -3 + 96, ctdogon, 13.1 ); setEffRotateKey( spep_1 -3 + 98, ctdogon, 13 ); setEffRotateKey( spep_1 -3 + 104, ctdogon, 13 ); setEffAlphaKey( spep_1 -3 + 92, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 100, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 102, ctdogon, 128 ); setEffAlphaKey( spep_1 -3 + 104, ctdogon, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 148, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_1 + 136, 8, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_1 + 20, 1189 ); setSeVolume( spep_1 + 20, 1189, 71 ); se_1213 = playSe( spep_1 + 20, 1213 ); setSeVolume( spep_1 + 20, 1213, 0 ); playSe( spep_1 + 24, 1007 ); playSe( spep_1 + 26, 1000 ); playSe( spep_1 + 40, 1002 ); setSeVolume( spep_1 + 40, 1002, 63 ); se_1044 = playSe( spep_1 + 44, 1044 ); setSeVolume( spep_1 + 44, 1044, 63 ); setSeVolume( spep_1 + 46, 1213, 2.96 ); setSeVolume( spep_1 + 47, 1213, 5.92 ); setSeVolume( spep_1 + 48, 1213, 8.88 ); setSeVolume( spep_1 + 49, 1213, 11.83 ); setSeVolume( spep_1 + 50, 1213, 14.79 ); setSeVolume( spep_1 + 51, 1213, 17.75 ); setSeVolume( spep_1 + 52, 1213, 20.71 ); setSeVolume( spep_1 + 53, 1213, 23.67 ); setSeVolume( spep_1 + 54, 1213, 26.63 ); setSeVolume( spep_1 + 55, 1213, 29.58 ); setSeVolume( spep_1 + 56, 1213, 32.54 ); setSeVolume( spep_1 + 57, 1213, 35.50 ); setSeVolume( spep_1 + 58, 1213, 38.46 ); setSeVolume( spep_1 + 59, 1213, 41.42 ); setSeVolume( spep_1 + 60, 1213, 44.38 ); setSeVolume( spep_1 + 61, 1213, 47.33 ); setSeVolume( spep_1 + 62, 1213, 50.29 ); setSeVolume( spep_1 + 63, 1213, 53.25 ); setSeVolume( spep_1 + 64, 1213, 56.21 ); setSeVolume( spep_1 + 65, 1213, 59.17 ); setSeVolume( spep_1 + 66, 1213, 62.13 ); setSeVolume( spep_1 + 67, 1213, 65.08 ); setSeVolume( spep_1 + 68, 1213, 68.04 ); setSeVolume( spep_1 + 69, 1213, 71.00 ); playSe( spep_1 + 50, 1012 ); setSeVolume( spep_1 + 50, 1012, 71 ); playSe( spep_1 + 53, 1000 ); playSe( spep_1 + 57, 1007 ); playSe( spep_1 + 61, 1001 ); setSeVolume( spep_1 + 61, 1001, 89 ); playSe( spep_1 + 73, 1072 ); playSe( spep_1 + 97, 1009 ); stopSe( spep_1 + 125, se_1213, 36 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 146; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, 1035 ); stopSe( spep_2 + 1, se_1044, 0 ); -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 敵食べられ ------------------------------------------------------ -- ** エフェクト等 ** -- bite_f = entryEffect( spep_3 + 0, SP_04r, 0x100, -1, 0, 0, 0 ); --敵食べられ(ef_004) setEffMoveKey( spep_3 + 0, bite_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 156, bite_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, bite_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 156, bite_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, bite_f, 0 ); setEffRotateKey( spep_3 + 156, bite_f, 0 ); setEffAlphaKey( spep_3 + 0, bite_f, 255 ); setEffAlphaKey( spep_3 + 156, bite_f, 255 ); bite_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --敵食べられ(ef_005) setEffMoveKey( spep_3 + 0, bite_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 156, bite_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, bite_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 156, bite_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, bite_b, 0 ); setEffRotateKey( spep_3 + 156, bite_b, 0 ); setEffAlphaKey( spep_3 + 0, bite_b, 255 ); setEffAlphaKey( spep_3 + 156, bite_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_3 -3 + 3, 1, 1 ); setDisp( spep_3 -3 + 70, 1, 0 ); changeAnime( spep_3 -3 + 0, 1, 106 ); changeAnime( spep_3 -3 + 34, 1, 117 ); changeAnime( spep_3 -3 + 46, 1, 102 ); setMoveKey( spep_3 -3 + 3, 1, 90.3, 46.6 , 0 ); --setMoveKey( spep_3 -3 + 2, 1, 92.2, 46.4 , 0 ); setMoveKey( spep_3 -3 + 4, 1, 94.1, 46.2 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 96, 46.1 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 97.9, 46 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 99.8, 45.9 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 101.6, 45.9 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 103.4, 45.8 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 105.2, 45.8 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 106.9, 45.8 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 104.7, 41.9 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 110.4, 46 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 104.4, 42.2 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 114.4, 46.5 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 112.5, 42.8 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 118.2, 47.1 , 0 ); setMoveKey( spep_3 -3 + 33, 1, 112, 43.4 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 116.8, 25.3 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 115.3, 17.5 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 121.7, 25.8 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 120.1, 22.1 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 126.5, 26.4 , 0 ); setMoveKey( spep_3 -3 + 45, 1, 120.9, 22.8 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 134.4, 33.5 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 130, 24 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 129.3, 29 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 120.5, 21.8 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 126, 30.6 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 119, 31.3 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 123.7, 37.8 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 116.1, 32 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 115.9, 41.9 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 106.7, 39.1 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 105.1, 43.8 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 91.5, 40.4 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 91.5, 40.4 , 0 ); setScaleKey( spep_3 -3 + 3, 1, 0.72, 0.72 ); --setScaleKey( spep_3 -3 + 2, 1, 0.73, 0.73 ); setScaleKey( spep_3 -3 + 4, 1, 0.73, 0.73 ); setScaleKey( spep_3 -3 + 6, 1, 0.74, 0.74 ); setScaleKey( spep_3 -3 + 8, 1, 0.75, 0.75 ); setScaleKey( spep_3 -3 + 10, 1, 0.75, 0.75 ); setScaleKey( spep_3 -3 + 12, 1, 0.76, 0.76 ); setScaleKey( spep_3 -3 + 14, 1, 0.77, 0.77 ); setScaleKey( spep_3 -3 + 16, 1, 0.77, 0.77 ); setScaleKey( spep_3 -3 + 18, 1, 0.78, 0.78 ); setScaleKey( spep_3 -3 + 20, 1, 0.79, 0.79 ); setScaleKey( spep_3 -3 + 22, 1, 0.79, 0.79 ); setScaleKey( spep_3 -3 + 24, 1, 0.8, 0.8 ); setScaleKey( spep_3 -3 + 26, 1, 0.81, 0.81 ); setScaleKey( spep_3 -3 + 28, 1, 0.81, 0.81 ); setScaleKey( spep_3 -3 + 30, 1, 0.82, 0.82 ); setScaleKey( spep_3 -3 + 33, 1, 0.83, 0.83 ); setScaleKey( spep_3 -3 + 34, 1, 0.83, 0.83 ); setScaleKey( spep_3 -3 + 36, 1, 0.84, 0.84 ); setScaleKey( spep_3 -3 + 38, 1, 0.85, 0.85 ); setScaleKey( spep_3 -3 + 40, 1, 0.85, 0.85 ); setScaleKey( spep_3 -3 + 42, 1, 0.86, 0.86 ); setScaleKey( spep_3 -3 + 45, 1, 0.87, 0.87 ); setScaleKey( spep_3 -3 + 46, 1, 0.94, 0.94 ); setScaleKey( spep_3 -3 + 48, 1, 0.88, 0.88 ); setScaleKey( spep_3 -3 + 50, 1, 0.89, 0.89 ); setScaleKey( spep_3 -3 + 52, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 54, 1, 0.95, 0.95 ); setScaleKey( spep_3 -3 + 56, 1, 1, 1 ); setScaleKey( spep_3 -3 + 58, 1, 1.02, 1.02 ); setScaleKey( spep_3 -3 + 60, 1, 1.04, 1.04 ); setScaleKey( spep_3 -3 + 62, 1, 1.06, 1.06 ); setScaleKey( spep_3 -3 + 64, 1, 1.08, 1.08 ); setScaleKey( spep_3 -3 + 66, 1, 1.1, 1.1 ); setScaleKey( spep_3 -3 + 68, 1, 1.12, 1.12 ); setScaleKey( spep_3 -3 + 70, 1, 1.12, 1.12 ); setRotateKey( spep_3 -3 + 3, 1, -24.4 ); --setRotateKey( spep_3 -3 + 2, 1, -24 ); setRotateKey( spep_3 -3 + 4, 1, -23.6 ); setRotateKey( spep_3 -3 + 6, 1, -23.2 ); setRotateKey( spep_3 -3 + 8, 1, -22.8 ); setRotateKey( spep_3 -3 + 10, 1, -22.3 ); setRotateKey( spep_3 -3 + 12, 1, -21.9 ); setRotateKey( spep_3 -3 + 14, 1, -21.5 ); setRotateKey( spep_3 -3 + 16, 1, -21.1 ); setRotateKey( spep_3 -3 + 18, 1, -20.7 ); setRotateKey( spep_3 -3 + 20, 1, -20.3 ); setRotateKey( spep_3 -3 + 22, 1, -19.8 ); setRotateKey( spep_3 -3 + 24, 1, -19.4 ); setRotateKey( spep_3 -3 + 26, 1, -18.9 ); setRotateKey( spep_3 -3 + 28, 1, -18.4 ); setRotateKey( spep_3 -3 + 30, 1, -18 ); setRotateKey( spep_3 -3 + 33, 1, -17.5 ); setRotateKey( spep_3 -3 + 34, 1, 0.4 ); setRotateKey( spep_3 -3 + 36, 1, 0 ); setRotateKey( spep_3 -3 + 38, 1, -0.4 ); setRotateKey( spep_3 -3 + 40, 1, -0.7 ); setRotateKey( spep_3 -3 + 42, 1, -1.1 ); setRotateKey( spep_3 -3 + 45, 1, -1.5 ); setRotateKey( spep_3 -3 + 46, 1, -2.6 ); setRotateKey( spep_3 -3 + 48, 1, -3 ); setRotateKey( spep_3 -3 + 52, 1, -3 ); setRotateKey( spep_3 -3 + 54, 1, -2.6 ); setRotateKey( spep_3 -3 + 56, 1, -2.3 ); setRotateKey( spep_3 -3 + 58, 1, -2.6 ); setRotateKey( spep_3 -3 + 60, 1, -3 ); setRotateKey( spep_3 -3 + 62, 1, -3.4 ); setRotateKey( spep_3 -3 + 64, 1, -3.9 ); setRotateKey( spep_3 -3 + 66, 1, -4.4 ); setRotateKey( spep_3 -3 + 68, 1, -4.8 ); setRotateKey( spep_3 -3 + 70, 1, -4.8 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_3 -3 + 70, 906, 27, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 -3 + 70, shuchusen2, 27, 20 ); setEffMoveKey( spep_3 -3 + 70, shuchusen2, 0, 0, 0 ); setEffMoveKey( spep_3 -3 + 97, shuchusen2, 0, 0, 0 ); setEffScaleKey( spep_3 -3 + 70, shuchusen2, 1, 1 ); setEffScaleKey( spep_3 -3 + 97, shuchusen2, 1, 1 ); setEffRotateKey( spep_3 -3 + 70, shuchusen2, 0 ); setEffRotateKey( spep_3 -3 + 97, shuchusen2, 0 ); setEffAlphaKey( spep_3 -3 + 70, shuchusen2, 255 ); setEffAlphaKey( spep_3 -3 + 97, shuchusen2, 255 ); -- ** 書き文字エントリー ** -- ctzudododo = entryEffectLife( spep_3 -3 + 3, 10014, 68 -2, 0x100, -1, 0, -73.2, 348.9 ); --ズドドドッ setEffMoveKey( spep_3 -3 + 3, ctzudododo, -73.2, 348.9 , 0 ); --setEffMoveKey( spep_3 -3 + 2, ctzudododo, -73.2, 338.1 , 0 ); setEffMoveKey( spep_3 -3 + 4, ctzudododo, -75.9, 350.7 , 0 ); setEffMoveKey( spep_3 -3 + 6, ctzudododo, -75.9, 339.5 , 0 ); setEffMoveKey( spep_3 -3 + 8, ctzudododo, -78.7, 352.5 , 0 ); setEffMoveKey( spep_3 -3 + 10, ctzudododo, -78.6, 340.8 , 0 ); setEffMoveKey( spep_3 -3 + 12, ctzudododo, -81.4, 354.3 , 0 ); setEffMoveKey( spep_3 -3 + 14, ctzudododo, -81.3, 342.2 , 0 ); setEffMoveKey( spep_3 -3 + 16, ctzudododo, -84.1, 356.1 , 0 ); setEffMoveKey( spep_3 -3 + 18, ctzudododo, -83.9, 343.6 , 0 ); setEffMoveKey( spep_3 -3 + 20, ctzudododo, -86.9, 358 , 0 ); setEffMoveKey( spep_3 -3 + 22, ctzudododo, -86.6, 344.9 , 0 ); setEffMoveKey( spep_3 -3 + 24, ctzudododo, -89.6, 359.8 , 0 ); setEffMoveKey( spep_3 -3 + 26, ctzudododo, -89.3, 346.3 , 0 ); setEffMoveKey( spep_3 -3 + 28, ctzudododo, -92.3, 361.6 , 0 ); setEffMoveKey( spep_3 -3 + 30, ctzudododo, -92, 347.6 , 0 ); setEffMoveKey( spep_3 -3 + 32, ctzudododo, -95.1, 363.4 , 0 ); setEffMoveKey( spep_3 -3 + 34, ctzudododo, -94.7, 349 , 0 ); setEffMoveKey( spep_3 -3 + 36, ctzudododo, -97.8, 365.2 , 0 ); setEffMoveKey( spep_3 -3 + 38, ctzudododo, -97.3, 350.3 , 0 ); setEffMoveKey( spep_3 -3 + 40, ctzudododo, -100.5, 367 , 0 ); setEffMoveKey( spep_3 -3 + 42, ctzudododo, -100, 351.7 , 0 ); setEffMoveKey( spep_3 -3 + 44, ctzudododo, -103.3, 368.9 , 0 ); setEffMoveKey( spep_3 -3 + 46, ctzudododo, -102.7, 353.1 , 0 ); setEffMoveKey( spep_3 -3 + 48, ctzudododo, -106, 370.7 , 0 ); setEffMoveKey( spep_3 -3 + 50, ctzudododo, -105.4, 354.4 , 0 ); setEffMoveKey( spep_3 -3 + 52, ctzudododo, -108.7, 372.5 , 0 ); setEffMoveKey( spep_3 -3 + 54, ctzudododo, -108.1, 355.8 , 0 ); setEffMoveKey( spep_3 -3 + 56, ctzudododo, -111.5, 374.3 , 0 ); setEffMoveKey( spep_3 -3 + 58, ctzudododo, -110.8, 357.2 , 0 ); setEffMoveKey( spep_3 -3 + 60, ctzudododo, -114.2, 376.1 , 0 ); setEffMoveKey( spep_3 -3 + 62, ctzudododo, -113.4, 358.5 , 0 ); setEffMoveKey( spep_3 -3 + 64, ctzudododo, -116.9, 377.9 , 0 ); setEffMoveKey( spep_3 -3 + 66, ctzudododo, -116.1, 359.9 , 0 ); setEffMoveKey( spep_3 -3 + 68, ctzudododo, -119.7, 379.8 , 0 ); setEffMoveKey( spep_3 -3 + 69, ctzudododo, -119.7, 379.8 , 0 ); setEffScaleKey( spep_3 -3 + 3, ctzudododo, 1.15, 1.48 ); --setEffScaleKey( spep_3 -3 + 2, ctzudododo, 1.17, 1.51 ); setEffScaleKey( spep_3 -3 + 4, ctzudododo, 1.19, 1.54 ); setEffScaleKey( spep_3 -3 + 6, ctzudododo, 1.21, 1.57 ); setEffScaleKey( spep_3 -3 + 8, ctzudododo, 1.24, 1.6 ); setEffScaleKey( spep_3 -3 + 10, ctzudododo, 1.26, 1.63 ); setEffScaleKey( spep_3 -3 + 12, ctzudododo, 1.28, 1.66 ); setEffScaleKey( spep_3 -3 + 14, ctzudododo, 1.31, 1.69 ); setEffScaleKey( spep_3 -3 + 16, ctzudododo, 1.33, 1.72 ); setEffScaleKey( spep_3 -3 + 18, ctzudododo, 1.35, 1.75 ); setEffScaleKey( spep_3 -3 + 20, ctzudododo, 1.37, 1.78 ); setEffScaleKey( spep_3 -3 + 22, ctzudododo, 1.4, 1.81 ); setEffScaleKey( spep_3 -3 + 24, ctzudododo, 1.42, 1.84 ); setEffScaleKey( spep_3 -3 + 26, ctzudododo, 1.44, 1.87 ); setEffScaleKey( spep_3 -3 + 28, ctzudododo, 1.47, 1.9 ); setEffScaleKey( spep_3 -3 + 30, ctzudododo, 1.49, 1.93 ); setEffScaleKey( spep_3 -3 + 32, ctzudododo, 1.51, 1.96 ); setEffScaleKey( spep_3 -3 + 34, ctzudododo, 1.53, 1.99 ); setEffScaleKey( spep_3 -3 + 36, ctzudododo, 1.56, 2.02 ); setEffScaleKey( spep_3 -3 + 38, ctzudododo, 1.58, 2.05 ); setEffScaleKey( spep_3 -3 + 40, ctzudododo, 1.6, 2.08 ); setEffScaleKey( spep_3 -3 + 42, ctzudododo, 1.63, 2.11 ); setEffScaleKey( spep_3 -3 + 44, ctzudododo, 1.65, 2.14 ); setEffScaleKey( spep_3 -3 + 46, ctzudododo, 1.67, 2.17 ); setEffScaleKey( spep_3 -3 + 48, ctzudododo, 1.69, 2.2 ); setEffScaleKey( spep_3 -3 + 50, ctzudododo, 1.72, 2.23 ); setEffScaleKey( spep_3 -3 + 52, ctzudododo, 1.74, 2.25 ); setEffScaleKey( spep_3 -3 + 54, ctzudododo, 1.76, 2.28 ); setEffScaleKey( spep_3 -3 + 56, ctzudododo, 1.79, 2.31 ); setEffScaleKey( spep_3 -3 + 58, ctzudododo, 1.81, 2.34 ); setEffScaleKey( spep_3 -3 + 60, ctzudododo, 1.83, 2.37 ); setEffScaleKey( spep_3 -3 + 62, ctzudododo, 1.85, 2.4 ); setEffScaleKey( spep_3 -3 + 64, ctzudododo, 1.88, 2.43 ); setEffScaleKey( spep_3 -3 + 66, ctzudododo, 1.9, 2.46 ); setEffScaleKey( spep_3 -3 + 68, ctzudododo, 1.92, 2.49 ); setEffScaleKey( spep_3 -3 + 69, ctzudododo, 1.92, 2.49 ); setEffRotateKey( spep_3 -3 + 3, ctzudododo, -57.1 ); setEffRotateKey( spep_3 -3 + 69, ctzudododo, -57.1 ); setEffAlphaKey( spep_3 -3 + 3, ctzudododo, 255 ); setEffAlphaKey( spep_3 -3 + 69, ctzudododo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 158, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 146, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_3 + 2, 1116 ); playSe( spep_3 + 12, 44 ); setSeVolume( spep_3 + 12, 44, 79 ); se_0009 = playSe( spep_3 + 12, 09 ); setSeVolume( spep_3 + 12, 09, 63 ); playSe( spep_3 + 49, 1234 ); setSeVolume( spep_3 + 49, 1234, 158 ); stopSe( spep_3 + 69, se_0009, 0 ); se_1182 = playSe( spep_3 + 73, 1182 ); setSeVolume( spep_3 + 73, 1182, 178 ); playSe( spep_3 + 79, 1006 ); stopSe( spep_3 + 82, se_1182, 13 ); playSe( spep_3 + 93, 08 ); setSeVolume( spep_3 + 93, 08, 0 ); setSeVolume( spep_3 + 94, 08, 3.73 ); setSeVolume( spep_3 + 95, 08, 7.47 ); setSeVolume( spep_3 + 96, 08, 11.20 ); setSeVolume( spep_3 + 97, 08, 14.93 ); setSeVolume( spep_3 + 98, 08, 18.67 ); setSeVolume( spep_3 + 99, 08, 22.40 ); setSeVolume( spep_3 + 100, 08, 26.13 ); setSeVolume( spep_3 + 101, 08, 29.87 ); setSeVolume( spep_3 + 102, 08, 33.60 ); setSeVolume( spep_3 + 103, 08, 37.33 ); setSeVolume( spep_3 + 104, 08, 41.07 ); setSeVolume( spep_3 + 105, 08, 44.80 ); setSeVolume( spep_3 + 106, 08, 48.53 ); setSeVolume( spep_3 + 107, 08, 52.27 ); setSeVolume( spep_3 + 108, 08, 56.00 ); playSe( spep_3 + 148, 1072 ); setSeVolume( spep_3 + 148, 1072, 0 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 156; ------------------------------------------------------ -- しっぽ受け止め ------------------------------------------------------ -- ** エフェクト等 ** -- tail = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --しっぽ受け止め(ef_006) setEffMoveKey( spep_4 + 0, tail, 0, 0, 0 ); setEffMoveKey( spep_4 + 196, tail, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, tail, 1.0, 1.0 ); setEffScaleKey( spep_4 + 196, tail, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tail, 0 ); setEffRotateKey( spep_4 + 196, tail, 0 ); setEffAlphaKey( spep_4 + 0, tail, 255 ); setEffAlphaKey( spep_4 + 196, tail, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 198, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** 白フェード ** -- --entryFade( spep_4 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- setSeVolume( spep_4 + 6, 1072, 15.80 ); setSeVolume( spep_4 + 7, 1072, 31.60 ); setSeVolume( spep_4 + 8, 1072, 47.40 ); setSeVolume( spep_4 + 9, 1072, 63.20 ); setSeVolume( spep_4 + 10, 1072, 79.00 ); playSe( spep_4 -22 + 71, 1013 ); setSeVolume( spep_4 -22 + 71, 1013, 63 ); se_1112 = playSe( spep_4 -22 + 73, 1112 ); setSeVolume( spep_4 -22 + 73, 1112, 89 ); stopSe( spep_4 -22 + 89, se_1112, 17 ); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 30 ); endPhase( spep_4 + 180 ); end