--1018940:ベジータ(幼年期)_ギャリックビーム --sp_effect_a3_00064 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 154740; --べジータズームアップ SP_02 = 154741; --ビーム発射 SP_03 = 154742; --ビームヒット SP_04 = 154743; --背景 SP_05 = 154744; --背景 SP_06 = 154745; --背景 --敵側 SP_02e = 154867; --ビーム発射 SP_04e = 154868; --背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- べジータズームアップ ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- zoomup = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --べジータズームアップ(ef_001) setEffMoveKey( spep_0 + 0, zoomup, 0, 0, 0 ); setEffMoveKey( spep_0 + 96, zoomup, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, zoomup, 1.0, 1.0 ); setEffScaleKey( spep_0 + 96, zoomup, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, zoomup, 0 ); setEffRotateKey( spep_0 + 96, zoomup, 0 ); setEffAlphaKey( spep_0 + 0, zoomup, 255 ); setEffAlphaKey( spep_0 + 96, zoomup, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 10, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 10, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 -30 + 52, 190006, 72, 0x100, -1, 0, 0, 530 );-- ゴゴゴゴ setEffMoveKey( spep_0 -30 + 52, ctgogo, 0, 530 ); setEffMoveKey( spep_0 -30 + 124, ctgogo, 0, 530 ); setEffAlphaKey( spep_0 -30 + 52, ctgogo, 0 ); setEffAlphaKey( spep_0 -30 + 53, ctgogo, 255 ); setEffAlphaKey( spep_0 -30 + 54, ctgogo, 255 ); setEffAlphaKey( spep_0 -30 + 118, ctgogo, 255 ); setEffAlphaKey( spep_0 -30 + 120, ctgogo, 191 ); setEffAlphaKey( spep_0 -30 + 122, ctgogo, 112 ); setEffAlphaKey( spep_0 -30 + 124, ctgogo, 64 ); setEffRotateKey( spep_0 -30 + 52, ctgogo, 0); setEffRotateKey( spep_0 -30 + 124, ctgogo, 0); setEffScaleKey( spep_0 -30 + 52, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 -30 + 114, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 -30 + 124, ctgogo, 1.07, 1.07 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 96, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 96, 20 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 96, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.2, 1.1 ); setEffScaleKey( spep_0 + 96, shuchusen1, 1.2, 1.1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 96, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 96, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 98, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 82, 12, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0 + 0, 08 ); setSeVolume( spep_0 + 0, 08, 63 ); playSe( spep_0 + 13, 1018 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 96; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, 1035 ); se_1037 = playSe( spep_1 + 72, 1037 ); setSeVolume( spep_1 + 72, 1037, 0 ); -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- ビーム発射 ------------------------------------------------------ -- ** エフェクト等 ** -- hassha_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0, 2 ); --ビーム発射(ef_002) setEffMoveKey( spep_2 + 0, hassha_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 76, hassha_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, hassha_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 76, hassha_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hassha_f, 0 ); setEffRotateKey( spep_2 + 76, hassha_f, 0 ); setEffAlphaKey( spep_2 + 0, hassha_f, 255 ); setEffAlphaKey( spep_2 + 76, hassha_f, 255 ); hassha_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --ビーム発射・背景(ef_004) setEffMoveKey( spep_2 + 0, hassha_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 76, hassha_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, hassha_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 76, hassha_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hassha_b, 0 ); setEffRotateKey( spep_2 + 76, hassha_b, 0 ); setEffAlphaKey( spep_2 + 0, hassha_b, 255 ); setEffAlphaKey( spep_2 + 76, hassha_b, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 -3 + 3, 906, 20 -3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2 -3 + 3, shuchusen2, 20 -3, 20 ); setEffMoveKey( spep_2 -3 + 3, shuchusen2, 0, 0, 0 ); setEffMoveKey( spep_2 -3 + 20, shuchusen2, 0, 0, 0 ); setEffScaleKey( spep_2 -3 + 3, shuchusen2, 1.36, 1.36 ); setEffScaleKey( spep_2 -3 + 20, shuchusen2, 1.36, 1.36 ); setEffRotateKey( spep_2 -3 + 3, shuchusen2, 180 ); setEffRotateKey( spep_2 -3 + 20, shuchusen2, 180 ); setEffAlphaKey( spep_2 -3 + 3, shuchusen2, 255 ); setEffAlphaKey( spep_2 -3 + 12, shuchusen2, 255 ); setEffAlphaKey( spep_2 -3 + 14, shuchusen2, 191 ); setEffAlphaKey( spep_2 -3 + 16, shuchusen2, 128 ); setEffAlphaKey( spep_2 -3 + 18, shuchusen2, 64 ); setEffAlphaKey( spep_2 -3 + 20, shuchusen2, 0 ); shuchusen3 = entryEffectLife( spep_2 -3 + 22, 906, 56, 0x100, -1, 0, -500, 3.9, 1 ); setEffShake( spep_2 -3 + 22, shuchusen3, 56, 20 ); setEffMoveKey( spep_2 -3 + 22, shuchusen3, -500, 3.9 , 0 ); setEffMoveKey( spep_2 -3 + 78, shuchusen3, -500, 3.9 , 0 ); setEffScaleKey( spep_2 -3 + 22, shuchusen3, 2.09, 1.06 ); setEffScaleKey( spep_2 -3 + 78, shuchusen3, 2.09, 1.06 ); setEffRotateKey( spep_2 -3 + 22, shuchusen3, -179.3 ); setEffRotateKey( spep_2 -3 + 78, shuchusen3, -179.3 ); setEffAlphaKey( spep_2 -3 + 22, shuchusen3, 255 ); setEffAlphaKey( spep_2 -3 + 78, shuchusen3, 255 ); -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 78, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- se_0049 = playSe( spep_2 + 7, 49 ); setSeVolume( spep_2 + 7, 49, 112 ); setSeVolume( spep_2 + 7, 1037, 63.00 ); stopSe( spep_2 + 44, se_1037, 0 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_0049, 0 ); stopSe( SP_dodge - 12, se_1037, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 --setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); --setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); --setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 書き文字エントリー ** -- ctZuo = entryEffectLife( spep_2 -3 + 16, 10012, 32, 0x100, -1, 0, 138.4, 175.6 ); --ズオッ setEffMoveKey( spep_2 -3 + 16, ctZuo, 138.4, 175.6 , 0 ); setEffMoveKey( spep_2 -3 + 18, ctZuo, 135.2, 195.7 , 0 ); setEffMoveKey( spep_2 -3 + 20, ctZuo, 105.5, 221.2 , 0 ); setEffMoveKey( spep_2 -3 + 22, ctZuo, 109.2, 239.8 , 0 ); setEffMoveKey( spep_2 -3 + 24, ctZuo, 72.8, 266.8 , 0 ); setEffMoveKey( spep_2 -3 + 26, ctZuo, 83.2, 284 , 0 ); setEffMoveKey( spep_2 -3 + 28, ctZuo, 56.4, 289.6 , 0 ); setEffMoveKey( spep_2 -3 + 30, ctZuo, 86.3, 283.3 , 0 ); setEffMoveKey( spep_2 -3 + 32, ctZuo, 56.3, 289.7 , 0 ); setEffMoveKey( spep_2 -3 + 34, ctZuo, 89.3, 282.7 , 0 ); setEffMoveKey( spep_2 -3 + 36, ctZuo, 56.3, 289.6 , 0 ); setEffMoveKey( spep_2 -3 + 38, ctZuo, 92.4, 282 , 0 ); setEffMoveKey( spep_2 -3 + 40, ctZuo, 56.4, 289.7 , 0 ); setEffMoveKey( spep_2 -3 + 42, ctZuo, 95.5, 281.4 , 0 ); setEffMoveKey( spep_2 -3 + 44, ctZuo, 56.3, 289.6 , 0 ); setEffMoveKey( spep_2 -3 + 46, ctZuo, 98.5, 280.8 , 0 ); setEffMoveKey( spep_2 -3 + 48, ctZuo, 100, 280.4 , 0 ); setEffScaleKey( spep_2 -3 + 16, ctZuo, 1, 1 ); setEffScaleKey( spep_2 -3 + 18, ctZuo, 1.35, 1.35 ); setEffScaleKey( spep_2 -3 + 20, ctZuo, 1.7, 1.7 ); setEffScaleKey( spep_2 -3 + 22, ctZuo, 2.05, 2.05 ); setEffScaleKey( spep_2 -3 + 24, ctZuo, 2.4, 2.4 ); setEffScaleKey( spep_2 -3 + 26, ctZuo, 2.75, 2.75 ); setEffScaleKey( spep_2 -3 + 28, ctZuo, 2.9, 2.9 ); setEffScaleKey( spep_2 -3 + 30, ctZuo, 3.06, 3.06 ); setEffScaleKey( spep_2 -3 + 32, ctZuo, 3.22, 3.22 ); setEffScaleKey( spep_2 -3 + 34, ctZuo, 3.37, 3.37 ); setEffScaleKey( spep_2 -3 + 36, ctZuo, 3.53, 3.53 ); setEffScaleKey( spep_2 -3 + 38, ctZuo, 3.68, 3.68 ); setEffScaleKey( spep_2 -3 + 40, ctZuo, 3.84, 3.84 ); setEffScaleKey( spep_2 -3 + 42, ctZuo, 4, 4 ); setEffScaleKey( spep_2 -3 + 44, ctZuo, 4.15, 4.15 ); setEffScaleKey( spep_2 -3 + 46, ctZuo, 4.31, 4.31 ); setEffScaleKey( spep_2 -3 + 48, ctZuo, 4.47, 4.47 ); setEffRotateKey( spep_2 -3 + 16, ctZuo, -24.8 ); setEffRotateKey( spep_2 -3 + 18, ctZuo, -25 ); setEffRotateKey( spep_2 -3 + 48, ctZuo, -25 ); setEffAlphaKey( spep_2 -3 + 16, ctZuo, 255 ); setEffAlphaKey( spep_2 -3 + 36, ctZuo, 255 ); setEffAlphaKey( spep_2 -3 + 38, ctZuo, 212 ); setEffAlphaKey( spep_2 -3 + 40, ctZuo, 170 ); setEffAlphaKey( spep_2 -3 + 42, ctZuo, 128 ); setEffAlphaKey( spep_2 -3 + 44, ctZuo, 85 ); setEffAlphaKey( spep_2 -3 + 46, ctZuo, 43 ); setEffAlphaKey( spep_2 -3 + 48, ctZuo, 0 ); -- ** 白フェード ** -- entryFade( spep_2 + 62, 12, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_2 + 40, 1027 ); setSeVolume( spep_2 + 40, 1027, 56 ); se_1177 = playSe( spep_2 + 40, 1177 ); setSeVolume( spep_2 + 40, 1177, 79 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 76; ------------------------------------------------------ -- ビームヒット ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --ビームヒット(ef_003) setEffMoveKey( spep_3 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 56, hit_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_f, 0 ); setEffRotateKey( spep_3 + 56, hit_f, 0 ); setEffAlphaKey( spep_3 + 0, hit_f, 255 ); setEffAlphaKey( spep_3 + 56, hit_f, 255 ); hit_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --ビームヒット・背景(ef_005) setEffMoveKey( spep_3 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 56, hit_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_b, 0 ); setEffRotateKey( spep_3 + 56, hit_b, 0 ); setEffAlphaKey( spep_3 + 0, hit_b, 255 ); setEffAlphaKey( spep_3 + 56, hit_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_3 -3 + 3, 1, 1 ); setDisp( spep_3 -3 + 58, 1, 0 ); changeAnime( spep_3 -3 + 3, 1, 104 ); changeAnime( spep_3 -3 + 42, 1, 108 ); setMoveKey( spep_3 -3 + 3, 1, 297.9, -18.1 , 0 ); --setMoveKey( spep_3 -3 + 2, 1, 302, -11 , 0 ); setMoveKey( spep_3 -3 + 4, 1, 294, -14 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 296, -10.7 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 287, -14 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 288.6, -11 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 279, -14 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 279.9, -9.9 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 270, -13.9 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 270.4, -10.3 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 259.8, -13.9 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 259.6, -10.1 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 248.6, -13.8 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 248.3, -9.8 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 236.3, -13.8 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 235, -10 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 223, -13.7 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 221, -10.7 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 208.6, -13.7 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 206.3, -10.2 , 0 ); setMoveKey( spep_3 -3 + 41, 1, 193.1, -13.6 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 158.1, 18.7 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 204.8, -16.2 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 231.5, -2.6 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 269, 2.2 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 313.9, 12.8 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 344.6, 16.5 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 381.6, 25.6 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 403.7, 27.5 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 432.5, 35 , 0 ); setScaleKey( spep_3 -3 + 3, 1, 1, 1 ); --setScaleKey( spep_3 -3 + 2, 1, 1.025, 1.025 ); setScaleKey( spep_3 -3 + 4, 1, 1.025, 1.025 ); setScaleKey( spep_3 -3 + 6, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 8, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 10, 1, 1.075, 1.075 ); setScaleKey( spep_3 -3 + 12, 1, 1.1, 1.1 ); setScaleKey( spep_3 -3 + 14, 1, 1.125, 1.125 ); setScaleKey( spep_3 -3 + 16, 1, 1.15, 1.15 ); setScaleKey( spep_3 -3 + 18, 1, 1.175, 1.175 ); setScaleKey( spep_3 -3 + 20, 1, 1.2, 1.2 ); setScaleKey( spep_3 -3 + 22, 1, 1.225, 1.225 ); setScaleKey( spep_3 -3 + 24, 1, 1.25, 1.25 ); setScaleKey( spep_3 -3 + 26, 1, 1.275, 1.275 ); setScaleKey( spep_3 -3 + 28, 1, 1.3, 1.3 ); setScaleKey( spep_3 -3 + 30, 1, 1.35, 1.35 ); setScaleKey( spep_3 -3 + 32, 1, 1.375, 1.375 ); setScaleKey( spep_3 -3 + 34, 1, 1.4, 1.4 ); setScaleKey( spep_3 -3 + 36, 1, 1.45, 1.45 ); setScaleKey( spep_3 -3 + 38, 1, 1.475, 1.475 ); setScaleKey( spep_3 -3 + 41, 1, 1.525, 1.525 ); setScaleKey( spep_3 -3 + 42, 1, 1.025, 1.025 ); setScaleKey( spep_3 -3 + 44, 1, 1.075, 1.125 ); setScaleKey( spep_3 -3 + 46, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 48, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 50, 1, 0.75, 0.75 ); setScaleKey( spep_3 -3 + 52, 1, 0.625, 0.625 ); setScaleKey( spep_3 -3 + 54, 1, 0.5, 0.5 ); setScaleKey( spep_3 -3 + 56, 1, 0.4, 0.4 ); setScaleKey( spep_3 -3 + 58, 1, 0.325, 0.325 ); setRotateKey( spep_3 -3 + 3, 1, 0 ); setRotateKey( spep_3 -3 + 41, 1, 0 ); setRotateKey( spep_3 -3 + 42, 1, 23.7 ); setRotateKey( spep_3 -3 + 44, 1, -16 ); setRotateKey( spep_3 -3 + 46, 1, -16.2 ); setRotateKey( spep_3 -3 + 48, 1, -13.4 ); setRotateKey( spep_3 -3 + 50, 1, -10.9 ); setRotateKey( spep_3 -3 + 52, 1, -8.6 ); setRotateKey( spep_3 -3 + 54, 1, -6.6 ); setRotateKey( spep_3 -3 + 56, 1, -4.8 ); setRotateKey( spep_3 -3 + 58, 1, -3.4 ); -- ** 書き文字エントリー ** -- ctZudododo = entryEffectLife( spep_3 -3 + 3, 10014, 58 -3, 0x100, -1, 0, 42.1, 338 ); --ズドドドッ setEffShake( spep_3 -3 + 3, ctZudododo, 58 -3, 20 ); setEffMoveKey( spep_3 -3 + 3, ctZudododo, 42.1, 338 , 0 ); setEffMoveKey( spep_3 -3 + 58, ctZudododo, 42.1, 338 , 0 ); setEffScaleKey( spep_3 -3 + 3, ctZudododo, 2.6, 2.6 ); setEffScaleKey( spep_3 -3 + 58, ctZudododo, 2.6, 2.6 ); setEffRotateKey( spep_3 -3 + 3, ctZudododo, 72 ); setEffRotateKey( spep_3 -3 + 58, ctZudododo, 72 ); setEffAlphaKey( spep_3 -3 + 3, ctZudododo, 255 ); setEffAlphaKey( spep_3 -3 + 58, ctZudododo, 255 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_3 -3 + 3, 921, 58 -3, 0x80, -1, 0, -64, 26 ); setEffMoveKey( spep_3 -3 + 3, ryusen1, -64, 26 , 0 ); setEffMoveKey( spep_3 -3 + 58, ryusen1, -64, 26 , 0 ); setEffScaleKey( spep_3 -3 + 3, ryusen1, 1.14, 1.12 ); setEffScaleKey( spep_3 -3 + 58, ryusen1, 1.14, 1.12 ); setEffRotateKey( spep_3 -3 + 3, ryusen1, 0 ); setEffRotateKey( spep_3 -3 + 58, ryusen1, 0 ); setEffAlphaKey( spep_3 -3 + 3, ryusen1, 255 ); setEffAlphaKey( spep_3 -3 + 58, ryusen1, 255 ); -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 40, 14, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 58, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_3 + 40, 1017 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 56; ------------------------------------------------------ -- 敵吹っ飛びシーン(112F) ------------------------------------------------------ haikei = entryEffectLife( spep_4 + 0, SP_06, 112, 0x80, -1, 0, 0, 0 ); --背景(ef_006) setEffMoveKey( spep_4 + 0, haikei, 0, 0, 0 ); setEffMoveKey( spep_4 + 112, haikei, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, haikei, 1.0, 1.0 ); setEffScaleKey( spep_4 + 112, haikei, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, haikei, 0 ); setEffRotateKey( spep_4 + 112, haikei, 0 ); setEffAlphaKey( spep_4 + 0, haikei, 255 ); setEffAlphaKey( spep_4 + 112, haikei, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 112, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 112, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 112, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 112, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 112, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_4 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 112, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen5, 0 ); setEffRotateKey( spep_4 + 112, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 112, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.5, 3.5 ); setEffScaleKey( spep_4 + 112, ctga, 3.5, 3.5 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 112, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 122, 1, -45.3, -142.1 , 0 ); a = 0.8; setScaleKey( spep_4 + 0, 1, 0.22 * a, 0.22 * a ); setScaleKey( spep_4 + 2, 1, 0.35 * a, 0.35 * a ); setScaleKey( spep_4 + 4, 1, 0.51 * a, 0.51 * a ); setScaleKey( spep_4 + 6, 1, 0.7 * a, 0.7 * a ); setScaleKey( spep_4 + 8, 1, 0.93 * a, 0.93 * a ); setScaleKey( spep_4 + 10, 1, 1.2 * a, 1.2 * a ); setScaleKey( spep_4 + 12, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 14, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 16, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 18, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 20, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 22, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 24, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 26, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 122, 1, 1.6 * a, 1.6 * a ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 122, 1, -40 ); -- ** 音 ** -- stopSe( spep_4 + 8, se_1177, 0 ); playSe( spep_4 + 8, 1023 ); playSe( spep_4 + 22, 1054 ); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 6 ); endPhase( spep_4 + 106 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- べジータズームアップ ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- zoomup = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --べジータズームアップ(ef_001) setEffMoveKey( spep_0 + 0, zoomup, 0, 0, 0 ); setEffMoveKey( spep_0 + 96, zoomup, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, zoomup, -1.0, 1.0 ); setEffScaleKey( spep_0 + 96, zoomup, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, zoomup, 0 ); setEffRotateKey( spep_0 + 96, zoomup, 0 ); setEffAlphaKey( spep_0 + 0, zoomup, 255 ); setEffAlphaKey( spep_0 + 96, zoomup, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 10, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 10, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 -30 + 52, 190006, 72, 0x100, -1, 0, 0, 530 );-- ゴゴゴゴ setEffMoveKey( spep_0 -30 + 52, ctgogo, 0, 530 ); setEffMoveKey( spep_0 -30 + 124, ctgogo, 0, 530 ); setEffAlphaKey( spep_0 -30 + 52, ctgogo, 0 ); setEffAlphaKey( spep_0 -30 + 53, ctgogo, 255 ); setEffAlphaKey( spep_0 -30 + 54, ctgogo, 255 ); setEffAlphaKey( spep_0 -30 + 118, ctgogo, 255 ); setEffAlphaKey( spep_0 -30 + 120, ctgogo, 191 ); setEffAlphaKey( spep_0 -30 + 122, ctgogo, 112 ); setEffAlphaKey( spep_0 -30 + 124, ctgogo, 64 ); setEffRotateKey( spep_0 -30 + 52, ctgogo, 0); setEffRotateKey( spep_0 -30 + 124, ctgogo, 0); setEffScaleKey( spep_0 -30 + 52, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 -30 + 114, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 -30 + 124, ctgogo, -1.07, 1.07 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 96, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 96, 20 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 96, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.2, 1.1 ); setEffScaleKey( spep_0 + 96, shuchusen1, 1.2, 1.1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 96, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 96, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 98, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 82, 12, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0 + 0, 08 ); setSeVolume( spep_0 + 0, 08, 63 ); playSe( spep_0 + 13, 1018 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 96; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, 1035 ); se_1037 = playSe( spep_1 + 72, 1037 ); setSeVolume( spep_1 + 72, 1037, 0 ); -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- ビーム発射 ------------------------------------------------------ -- ** エフェクト等 ** -- hassha_f = entryEffect( spep_2 + 0, SP_02e, 0x100, -1, 0, 0, 0, 2 ); --ビーム発射(ef_002) setEffMoveKey( spep_2 + 0, hassha_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 76, hassha_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, hassha_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 76, hassha_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hassha_f, 0 ); setEffRotateKey( spep_2 + 76, hassha_f, 0 ); setEffAlphaKey( spep_2 + 0, hassha_f, 255 ); setEffAlphaKey( spep_2 + 76, hassha_f, 255 ); hassha_b = entryEffect( spep_2 + 0, SP_04e, 0x80, -1, 0, 0, 0 ); --ビーム発射・背景(ef_004) setEffMoveKey( spep_2 + 0, hassha_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 76, hassha_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, hassha_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 76, hassha_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hassha_b, 0 ); setEffRotateKey( spep_2 + 76, hassha_b, 0 ); setEffAlphaKey( spep_2 + 0, hassha_b, 255 ); setEffAlphaKey( spep_2 + 76, hassha_b, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 -3 + 3, 906, 20 -3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2 -3 + 3, shuchusen2, 20 -3, 20 ); setEffMoveKey( spep_2 -3 + 3, shuchusen2, 0, 0, 0 ); setEffMoveKey( spep_2 -3 + 20, shuchusen2, 0, 0, 0 ); setEffScaleKey( spep_2 -3 + 3, shuchusen2, 1.36, 1.36 ); setEffScaleKey( spep_2 -3 + 20, shuchusen2, 1.36, 1.36 ); setEffRotateKey( spep_2 -3 + 3, shuchusen2, 180 ); setEffRotateKey( spep_2 -3 + 20, shuchusen2, 180 ); setEffAlphaKey( spep_2 -3 + 3, shuchusen2, 255 ); setEffAlphaKey( spep_2 -3 + 12, shuchusen2, 255 ); setEffAlphaKey( spep_2 -3 + 14, shuchusen2, 191 ); setEffAlphaKey( spep_2 -3 + 16, shuchusen2, 128 ); setEffAlphaKey( spep_2 -3 + 18, shuchusen2, 64 ); setEffAlphaKey( spep_2 -3 + 20, shuchusen2, 0 ); shuchusen3 = entryEffectLife( spep_2 -3 + 22, 906, 56, 0x100, -1, 0, -500, 3.9, 1 ); setEffShake( spep_2 -3 + 22, shuchusen3, 56, 20 ); setEffMoveKey( spep_2 -3 + 22, shuchusen3, -500, 3.9 , 0 ); setEffMoveKey( spep_2 -3 + 78, shuchusen3, -500, 3.9 , 0 ); setEffScaleKey( spep_2 -3 + 22, shuchusen3, 2.09, 1.06 ); setEffScaleKey( spep_2 -3 + 78, shuchusen3, 2.09, 1.06 ); setEffRotateKey( spep_2 -3 + 22, shuchusen3, -179.3 ); setEffRotateKey( spep_2 -3 + 78, shuchusen3, -179.3 ); setEffAlphaKey( spep_2 -3 + 22, shuchusen3, 255 ); setEffAlphaKey( spep_2 -3 + 78, shuchusen3, 255 ); -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 78, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- se_0049 = playSe( spep_2 + 7, 49 ); setSeVolume( spep_2 + 7, 49, 112 ); setSeVolume( spep_2 + 7, 1037, 63.00 ); stopSe( spep_2 + 44, se_1037, 0 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_0049, 0 ); stopSe( SP_dodge - 12, se_1037, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 --setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); --setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); --setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 書き文字エントリー ** -- ctZuo = entryEffectLife( spep_2 -3 + 16, 10012, 32, 0x100, -1, 0, 138.4, 175.6 ); --ズオッ setEffMoveKey( spep_2 -3 + 16, ctZuo, 138.4, 175.6 , 0 ); setEffMoveKey( spep_2 -3 + 18, ctZuo, 135.2, 195.7 , 0 ); setEffMoveKey( spep_2 -3 + 20, ctZuo, 105.5, 221.2 , 0 ); setEffMoveKey( spep_2 -3 + 22, ctZuo, 109.2, 239.8 , 0 ); setEffMoveKey( spep_2 -3 + 24, ctZuo, 72.8, 266.8 , 0 ); setEffMoveKey( spep_2 -3 + 26, ctZuo, 83.2, 284 , 0 ); setEffMoveKey( spep_2 -3 + 28, ctZuo, 56.4, 289.6 , 0 ); setEffMoveKey( spep_2 -3 + 30, ctZuo, 86.3, 283.3 , 0 ); setEffMoveKey( spep_2 -3 + 32, ctZuo, 56.3, 289.7 , 0 ); setEffMoveKey( spep_2 -3 + 34, ctZuo, 89.3, 282.7 , 0 ); setEffMoveKey( spep_2 -3 + 36, ctZuo, 56.3, 289.6 , 0 ); setEffMoveKey( spep_2 -3 + 38, ctZuo, 92.4, 282 , 0 ); setEffMoveKey( spep_2 -3 + 40, ctZuo, 56.4, 289.7 , 0 ); setEffMoveKey( spep_2 -3 + 42, ctZuo, 95.5, 281.4 , 0 ); setEffMoveKey( spep_2 -3 + 44, ctZuo, 56.3, 289.6 , 0 ); setEffMoveKey( spep_2 -3 + 46, ctZuo, 98.5, 280.8 , 0 ); setEffMoveKey( spep_2 -3 + 48, ctZuo, 100, 280.4 , 0 ); setEffScaleKey( spep_2 -3 + 16, ctZuo, 1, 1 ); setEffScaleKey( spep_2 -3 + 18, ctZuo, 1.35, 1.35 ); setEffScaleKey( spep_2 -3 + 20, ctZuo, 1.7, 1.7 ); setEffScaleKey( spep_2 -3 + 22, ctZuo, 2.05, 2.05 ); setEffScaleKey( spep_2 -3 + 24, ctZuo, 2.4, 2.4 ); setEffScaleKey( spep_2 -3 + 26, ctZuo, 2.75, 2.75 ); setEffScaleKey( spep_2 -3 + 28, ctZuo, 2.9, 2.9 ); setEffScaleKey( spep_2 -3 + 30, ctZuo, 3.06, 3.06 ); setEffScaleKey( spep_2 -3 + 32, ctZuo, 3.22, 3.22 ); setEffScaleKey( spep_2 -3 + 34, ctZuo, 3.37, 3.37 ); setEffScaleKey( spep_2 -3 + 36, ctZuo, 3.53, 3.53 ); setEffScaleKey( spep_2 -3 + 38, ctZuo, 3.68, 3.68 ); setEffScaleKey( spep_2 -3 + 40, ctZuo, 3.84, 3.84 ); setEffScaleKey( spep_2 -3 + 42, ctZuo, 4, 4 ); setEffScaleKey( spep_2 -3 + 44, ctZuo, 4.15, 4.15 ); setEffScaleKey( spep_2 -3 + 46, ctZuo, 4.31, 4.31 ); setEffScaleKey( spep_2 -3 + 48, ctZuo, 4.47, 4.47 ); setEffRotateKey( spep_2 -3 + 16, ctZuo, -15 -24.8 ); setEffRotateKey( spep_2 -3 + 18, ctZuo, -15 -25 ); setEffRotateKey( spep_2 -3 + 48, ctZuo, -15 -25 ); setEffAlphaKey( spep_2 -3 + 16, ctZuo, 255 ); setEffAlphaKey( spep_2 -3 + 36, ctZuo, 255 ); setEffAlphaKey( spep_2 -3 + 38, ctZuo, 212 ); setEffAlphaKey( spep_2 -3 + 40, ctZuo, 170 ); setEffAlphaKey( spep_2 -3 + 42, ctZuo, 128 ); setEffAlphaKey( spep_2 -3 + 44, ctZuo, 85 ); setEffAlphaKey( spep_2 -3 + 46, ctZuo, 43 ); setEffAlphaKey( spep_2 -3 + 48, ctZuo, 0 ); -- ** 白フェード ** -- entryFade( spep_2 + 62, 12, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_2 + 40, 1027 ); setSeVolume( spep_2 + 40, 1027, 56 ); se_1177 = playSe( spep_2 + 40, 1177 ); setSeVolume( spep_2 + 40, 1177, 79 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 76; ------------------------------------------------------ -- ビームヒット ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --ビームヒット(ef_003) setEffMoveKey( spep_3 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 56, hit_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_f, 0 ); setEffRotateKey( spep_3 + 56, hit_f, 0 ); setEffAlphaKey( spep_3 + 0, hit_f, 255 ); setEffAlphaKey( spep_3 + 56, hit_f, 255 ); hit_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --ビームヒット・背景(ef_005) setEffMoveKey( spep_3 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 56, hit_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_b, 0 ); setEffRotateKey( spep_3 + 56, hit_b, 0 ); setEffAlphaKey( spep_3 + 0, hit_b, 255 ); setEffAlphaKey( spep_3 + 56, hit_b, 255 ); -- ** 敵の動き ** -- setDisp( spep_3 -3 + 3, 1, 1 ); setDisp( spep_3 -3 + 58, 1, 0 ); changeAnime( spep_3 -3 + 3, 1, 104 ); changeAnime( spep_3 -3 + 42, 1, 108 ); setMoveKey( spep_3 -3 + 3, 1, 297.9, -18.1 , 0 ); --setMoveKey( spep_3 -3 + 2, 1, 302, -11 , 0 ); setMoveKey( spep_3 -3 + 4, 1, 294, -14 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 296, -10.7 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 287, -14 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 288.6, -11 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 279, -14 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 279.9, -9.9 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 270, -13.9 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 270.4, -10.3 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 259.8, -13.9 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 259.6, -10.1 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 248.6, -13.8 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 248.3, -9.8 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 236.3, -13.8 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 235, -10 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 223, -13.7 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 221, -10.7 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 208.6, -13.7 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 206.3, -10.2 , 0 ); setMoveKey( spep_3 -3 + 41, 1, 193.1, -13.6 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 158.1, 18.7 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 204.8, -16.2 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 231.5, -2.6 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 269, 2.2 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 313.9, 12.8 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 344.6, 16.5 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 381.6, 25.6 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 403.7, 27.5 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 432.5, 35 , 0 ); setScaleKey( spep_3 -3 + 3, 1, 1, 1 ); --setScaleKey( spep_3 -3 + 2, 1, 1.025, 1.025 ); setScaleKey( spep_3 -3 + 4, 1, 1.025, 1.025 ); setScaleKey( spep_3 -3 + 6, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 8, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 10, 1, 1.075, 1.075 ); setScaleKey( spep_3 -3 + 12, 1, 1.1, 1.1 ); setScaleKey( spep_3 -3 + 14, 1, 1.125, 1.125 ); setScaleKey( spep_3 -3 + 16, 1, 1.15, 1.15 ); setScaleKey( spep_3 -3 + 18, 1, 1.175, 1.175 ); setScaleKey( spep_3 -3 + 20, 1, 1.2, 1.2 ); setScaleKey( spep_3 -3 + 22, 1, 1.225, 1.225 ); setScaleKey( spep_3 -3 + 24, 1, 1.25, 1.25 ); setScaleKey( spep_3 -3 + 26, 1, 1.275, 1.275 ); setScaleKey( spep_3 -3 + 28, 1, 1.3, 1.3 ); setScaleKey( spep_3 -3 + 30, 1, 1.35, 1.35 ); setScaleKey( spep_3 -3 + 32, 1, 1.375, 1.375 ); setScaleKey( spep_3 -3 + 34, 1, 1.4, 1.4 ); setScaleKey( spep_3 -3 + 36, 1, 1.45, 1.45 ); setScaleKey( spep_3 -3 + 38, 1, 1.475, 1.475 ); setScaleKey( spep_3 -3 + 41, 1, 1.525, 1.525 ); setScaleKey( spep_3 -3 + 42, 1, 1.025, 1.025 ); setScaleKey( spep_3 -3 + 44, 1, 1.075, 1.125 ); setScaleKey( spep_3 -3 + 46, 1, 1.05, 1.05 ); setScaleKey( spep_3 -3 + 48, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 50, 1, 0.75, 0.75 ); setScaleKey( spep_3 -3 + 52, 1, 0.625, 0.625 ); setScaleKey( spep_3 -3 + 54, 1, 0.5, 0.5 ); setScaleKey( spep_3 -3 + 56, 1, 0.4, 0.4 ); setScaleKey( spep_3 -3 + 58, 1, 0.325, 0.325 ); setRotateKey( spep_3 -3 + 3, 1, 0 ); setRotateKey( spep_3 -3 + 41, 1, 0 ); setRotateKey( spep_3 -3 + 42, 1, 23.7 ); setRotateKey( spep_3 -3 + 44, 1, -16 ); setRotateKey( spep_3 -3 + 46, 1, -16.2 ); setRotateKey( spep_3 -3 + 48, 1, -13.4 ); setRotateKey( spep_3 -3 + 50, 1, -10.9 ); setRotateKey( spep_3 -3 + 52, 1, -8.6 ); setRotateKey( spep_3 -3 + 54, 1, -6.6 ); setRotateKey( spep_3 -3 + 56, 1, -4.8 ); setRotateKey( spep_3 -3 + 58, 1, -3.4 ); -- ** 書き文字エントリー ** -- ctZudododo = entryEffectLife( spep_3 -3 + 3, 10014, 58 -3, 0x100, -1, 0, 42.1, 338 ); --ズドドドッ setEffShake( spep_3 -3 + 3, ctZudododo, 58 -3, 20 ); setEffMoveKey( spep_3 -3 + 3, ctZudododo, 42.1, 338 , 0 ); setEffMoveKey( spep_3 -3 + 58, ctZudododo, 42.1, 338 , 0 ); setEffScaleKey( spep_3 -3 + 3, ctZudododo, 2.6, 2.6 ); setEffScaleKey( spep_3 -3 + 58, ctZudododo, 2.6, 2.6 ); setEffRotateKey( spep_3 -3 + 3, ctZudododo, -10 ); setEffRotateKey( spep_3 -3 + 58, ctZudododo, -10 ); setEffAlphaKey( spep_3 -3 + 3, ctZudododo, 255 ); setEffAlphaKey( spep_3 -3 + 58, ctZudododo, 255 ); -- ** 流線 ** -- ryusen1 = entryEffectLife( spep_3 -3 + 3, 921, 58 -3, 0x80, -1, 0, -64, 26 ); setEffMoveKey( spep_3 -3 + 3, ryusen1, -64, 26 , 0 ); setEffMoveKey( spep_3 -3 + 58, ryusen1, -64, 26 , 0 ); setEffScaleKey( spep_3 -3 + 3, ryusen1, 1.14, 1.12 ); setEffScaleKey( spep_3 -3 + 58, ryusen1, 1.14, 1.12 ); setEffRotateKey( spep_3 -3 + 3, ryusen1, 0 ); setEffRotateKey( spep_3 -3 + 58, ryusen1, 0 ); setEffAlphaKey( spep_3 -3 + 3, ryusen1, 255 ); setEffAlphaKey( spep_3 -3 + 58, ryusen1, 255 ); -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 0, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 40, 14, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 58, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- playSe( spep_3 + 40, 1017 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 56; ------------------------------------------------------ -- 敵吹っ飛びシーン(112F) ------------------------------------------------------ haikei = entryEffectLife( spep_4 + 0, SP_06, 112, 0x80, -1, 0, 0, 0 ); --背景(ef_006) setEffMoveKey( spep_4 + 0, haikei, 0, 0, 0 ); setEffMoveKey( spep_4 + 112, haikei, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, haikei, 1.0, 1.0 ); setEffScaleKey( spep_4 + 112, haikei, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, haikei, 0 ); setEffRotateKey( spep_4 + 112, haikei, 0 ); setEffAlphaKey( spep_4 + 0, haikei, 255 ); setEffAlphaKey( spep_4 + 112, haikei, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 112, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 112, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 112, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 112, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 112, hibiware, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_4 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 112, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen5, 0 ); setEffRotateKey( spep_4 + 112, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 112, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.5, 3.5 ); setEffScaleKey( spep_4 + 112, ctga, 3.5, 3.5 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 112, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 1, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 122, 1, -45.3, -142.1 , 0 ); a = 0.8; setScaleKey( spep_4 + 0, 1, 0.22 * a, 0.22 * a ); setScaleKey( spep_4 + 2, 1, 0.35 * a, 0.35 * a ); setScaleKey( spep_4 + 4, 1, 0.51 * a, 0.51 * a ); setScaleKey( spep_4 + 6, 1, 0.7 * a, 0.7 * a ); setScaleKey( spep_4 + 8, 1, 0.93 * a, 0.93 * a ); setScaleKey( spep_4 + 10, 1, 1.2 * a, 1.2 * a ); setScaleKey( spep_4 + 12, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 14, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 16, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 18, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 20, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 22, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 24, 1, 1.5 * a, 1.5 * a ); setScaleKey( spep_4 + 26, 1, 1.6 * a, 1.6 * a ); setScaleKey( spep_4 + 122, 1, 1.6 * a, 1.6 * a ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 1, 1, -40 ); setRotateKey( spep_4 + 2, 1, 80 ); setRotateKey( spep_4 + 3, 1, 80 ); setRotateKey( spep_4 + 4, 1, 200 ); setRotateKey( spep_4 + 5, 1, 200 ); setRotateKey( spep_4 + 6, 1, 360 ); setRotateKey( spep_4 + 7, 1, 360 ); setRotateKey( spep_4 + 8, 1, 558 ); setRotateKey( spep_4 + 9, 1, 558 ); setRotateKey( spep_4 + 10, 1, 425 ); setRotateKey( spep_4 + 11, 1, 425 ); setRotateKey( spep_4 + 12, 1, -40 ); setRotateKey( spep_4 + 122, 1, -40 ); -- ** 音 ** -- stopSe( spep_4 + 8, se_1177, 0 ); playSe( spep_4 + 8, 1023 ); playSe( spep_4 + 22, 1054 ); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 6 ); endPhase( spep_4 + 106 ); end