--1019070:LR_ザマス(孫悟空)_神裂斬 --sp_effect_a3_00065 --sp1401 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 154908 ;-- 導入 SP_02= 154909 ;-- 敵刺し→敵投げ:キャラ SP_03= 154910 ;-- 敵刺し→敵投げ:背景 SP_04= 154911 ;-- 敵刺し→敵投げ:投げ時エフェクト SP_05= 154912 ;-- ラスト爆発 --エフェクト(てき) SP_01x= 154908 ;-- 導入 SP_02x= 154913 ;-- 敵刺し→敵投げ:キャラ (敵) SP_03x= 154910 ;-- 敵刺し→敵投げ:背景 SP_04x= 154911 ;-- 敵刺し→敵投げ:投げ時エフェクト SP_05x= 154912 ;-- ラスト爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気溜め〜突進 ------------------------------------------------------ -- ** はじめの準備 ** -- spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 130, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 130, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 130, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 130, tame, 255 ); --SE SE0=playSe( spep_0 + 0, 8 ); setSeVolume( spep_0 + 0, 8, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 134, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 16 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 16 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +28, 190006, 72, 0x100, -1, 0, 70, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +28, ctgogo, 70, 510); setEffMoveKey( spep_0 +100, ctgogo, 70, 510); setEffAlphaKey( spep_0 +28, ctgogo, 0 ); setEffAlphaKey( spep_0 + 29, ctgogo, 255 ); setEffAlphaKey( spep_0 + 30, ctgogo, 255 ); setEffAlphaKey( spep_0 + 95, ctgogo, 255 ); setEffAlphaKey( spep_0 + 96, ctgogo, 191 ); setEffAlphaKey( spep_0 + 98, ctgogo, 112 ); setEffAlphaKey( spep_0 + 100, ctgogo, 64 ); setEffRotateKey( spep_0 +28, ctgogo, 0); setEffRotateKey( spep_0 +100, ctgogo, 0); setEffScaleKey( spep_0 +28, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +90, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +100, ctgogo, 1.07, 1.07 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 18, 906, 110, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 18, shuchusen1, 110, 20 ); setEffMoveKey( spep_0-3 + 18, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 128, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 18, shuchusen1, 1, 1 ); setEffScaleKey( spep_0-3 + 128, shuchusen1, 1, 1 ); setEffRotateKey( spep_0-3 + 18, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 128, shuchusen1, 180 ); setEffAlphaKey( spep_0-3 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 128, shuchusen1, 255 ); --白フェード entryFade( spep_0+68, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0+122, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0 + 28, 1018 ); se_1225 = playSe( spep_0 + 26, 1225 ); setSeVolume( spep_0 + 26, 1225, 0 ); setSeVolume( spep_0 + 59, 1225, 18 ); setSeVolume( spep_0 + 60, 1225, 36 ); setSeVolume( spep_0 + 61, 1225, 54 ); setSeVolume( spep_0 + 62, 1225, 72 ); setSeVolume( spep_0 + 63, 1225, 90 ); setSeVolume( spep_0 + 64, 1225, 100 ); se_1173 = playSe( spep_0 + 30, 1173 ); setSeVolume( spep_0 + 30, 1173, 0 ); setSeVolume( spep_0 + 64, 1173, 20 ); setSeVolume( spep_0 + 65, 1173, 40 ); setSeVolume( spep_0 + 66, 1173, 60 ); setSeVolume( spep_0 + 67, 1173, 80 ); setSeVolume( spep_0 + 68, 1173, 100 ); se_1154 = playSe( spep_0 + 51, 1154 ); setSeVolume( spep_0 + 51, 1154, 0 ); setSeVolume( spep_0 + 61, 1154, 10 ); setSeVolume( spep_0 + 62, 1154, 20 ); setSeVolume( spep_0 + 63, 1154, 30 ); setSeVolume( spep_0 + 64, 1154, 40 ); se_1221 = playSe( spep_0 + 59, 1221 ); setSeVolume( spep_0 + 59, 1221, 178 ); stopSe( spep_0 + 102, se_1173, 19 ); stopSe( spep_0 + 85, se_1154, 34 ); --次の準備 spep_1 = spep_0+130; ------------------------------------------------------ -- カード(90F) ------------------------------------------------------ if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end --[[speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え]] shuchusen = entryEffectLife( spep_1, 906, 90, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_1, shuchusen, 0, 0); setEffMoveKey( spep_1+90, shuchusen, 0, 0); setEffScaleKey( spep_1, shuchusen, 1.6, 1.6); setEffScaleKey( spep_1+90, shuchusen, 1.6, 1.6); setEffRotateKey( spep_1, shuchusen, 0); setEffRotateKey( spep_1+90, shuchusen, 0); setEffAlphaKey( spep_1, shuchusen, 255); setEffAlphaKey( spep_1+90, shuchusen, 255); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); stopSe( spep_1 + 6, se_1225, 0 ); stopSe( spep_1 + 6, se_1221, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 98, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 敵刺し→敵投げ ------------------------------------------------------ -- ** エフェクト等 ** -- punching_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, punching_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 336, punching_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, punching_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 336, punching_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, punching_f, 0 ); setEffRotateKey( spep_2 + 336, punching_f, 0 ); setEffAlphaKey( spep_2 + 0, punching_f, 255 ); setEffAlphaKey( spep_2 + 158, punching_f, 255 ); setEffAlphaKey( spep_2 + 159, punching_f, 0 ); setEffAlphaKey( spep_2 + 336, punching_f, 0 ); -- ** エフェクト等 ** -- punching_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, punching_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 260, punching_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, punching_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 260, punching_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, punching_b, 0 ); setEffRotateKey( spep_2 + 260, punching_b, 0 ); setEffAlphaKey( spep_2 + 0, punching_b, 255 ); setEffAlphaKey( spep_2 + 260, punching_b, 255 ); -- ** エフェクト等 ** -- punching_bg = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, punching_bg, 0, 0, 0 ); setEffMoveKey( spep_2 + 206, punching_bg, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, punching_bg, 1.0, 1.0 ); setEffScaleKey( spep_2 + 206, punching_bg, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, punching_bg, 0 ); setEffRotateKey( spep_2 + 206, punching_bg, 0 ); setEffAlphaKey( spep_2 + 0, punching_bg, 255 ); setEffAlphaKey( spep_2 + 206, punching_bg, 255 ); -- ** エフェクト等 ** -- punching_f2 = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, punching_f2, 0, 0, 0 ); setEffMoveKey( spep_2 + 336, punching_f2, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, punching_f2, 1.0, 1.0 ); setEffScaleKey( spep_2 + 336, punching_f2, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, punching_f2, 0 ); setEffRotateKey( spep_2 + 336, punching_f2, 0 ); setEffAlphaKey( spep_2 + 0, punching_f2, 0 ); setEffAlphaKey( spep_2 + 158, punching_f2, 0 ); setEffAlphaKey( spep_2 + 159, punching_f2, 255 ); setEffAlphaKey( spep_2 + 336, punching_f2, 255 ); --敵の動き setDisp( spep_2-3 + 24, 1, 1 ); setDisp( spep_2-3 + 58, 1, 0 ); changeAnime( spep_2-3 + 24, 1, 100 ); setMoveKey( spep_2-3 + 24, 1, 723.7, 66.1 , 0 ); setMoveKey( spep_2-3 + 26, 1, 694.4, 65.2 , 0 ); setMoveKey( spep_2-3 + 28, 1, 662.2, 64.4 , 0 ); setMoveKey( spep_2-3 + 30, 1, 627, 63.5 , 0 ); setMoveKey( spep_2-3 + 32, 1, 589, 62.7 , 0 ); setMoveKey( spep_2-3 + 34, 1, 548.1, 61.8 , 0 ); setMoveKey( spep_2-3 + 36, 1, 504.5, 61 , 0 ); setMoveKey( spep_2-3 + 38, 1, 458.3, 60.1 , 0 ); setMoveKey( spep_2-3 + 40, 1, 409.6, 59.3 , 0 ); setMoveKey( spep_2-3 + 42, 1, 393.5, 60.8 , 0 ); setMoveKey( spep_2-3 + 44, 1, 373, 62.3 , 0 ); setMoveKey( spep_2-3 + 46, 1, 348, 63.9 , 0 ); setMoveKey( spep_2-3 + 48, 1, 318.2, 65.4 , 0 ); setMoveKey( spep_2-3 + 50, 1, 283.7, 67 , 0 ); setMoveKey( spep_2-3 + 52, 1, 244, 68.5 , 0 ); setMoveKey( spep_2-3 + 54, 1, 199.2, 70 , 0 ); setMoveKey( spep_2-3 + 58, 1, 149, 71.6 , 0 ); --seMoveKey( spep_2-3 + 58, 1, 109.8, 58.2 , 0 ); setScaleKey( spep_2-3 + 24, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 26, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 28, 1, 1.49, 1.49 ); setScaleKey( spep_2-3 + 30, 1, 1.48, 1.48 ); setScaleKey( spep_2-3 + 32, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 34, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 36, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 38, 1, 1.43, 1.43 ); setScaleKey( spep_2-3 + 40, 1, 1.42, 1.42 ); setScaleKey( spep_2-3 + 42, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 44, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 46, 1, 1.49, 1.49 ); setScaleKey( spep_2-3 + 48, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 50, 1, 1.54, 1.54 ); setScaleKey( spep_2-3 + 52, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 54, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 58, 1, 1.62, 1.62 ); --seScaleKey( spep_2-3 + 58, 1, 1.35, 1.35 ); setRotateKey( spep_2-3 + 24, 1, 0 ); setRotateKey( spep_2-3 + 58, 1, 0 ); --敵の動き setDisp( spep_2-3 + 76, 1, 1 ); setDisp( spep_2-3 + 176, 1, 0 ); changeAnime( spep_2-3 + 76, 1, 106 ); changeAnime( spep_2-3 + 78, 1, 108 ); changeAnime( spep_2-3 + 162, 1, 7 ); setMoveKey( spep_2-3 + 76,1, 218.2, 128.2 , 0 ); setMoveKey( spep_2-3 + 77,1, 218.2, 128.2 , 0 ); setMoveKey( spep_2-3 + 78, 1, 196.6, 99.1 , 0 ); setMoveKey( spep_2-3 + 80, 1, 210.3, 98.2 , 0 ); setMoveKey( spep_2-3 + 82, 1, 32.5, 17.1 , 0 ); setMoveKey( spep_2-3 + 84, 1, 5.7, -13.2 , 0 ); setMoveKey( spep_2-3 + 85, 1, 5.7, -13.2 , 0 ); setMoveKey( spep_2-3 + 86, 1, 126.7, 75.1 , 0 ); setMoveKey( spep_2-3 + 87, 1, 126.7, 75.1 , 0 ); setMoveKey( spep_2-3 + 88, 1, 133.5, 15 , 0 ); setMoveKey( spep_2-3 + 89, 1, 133.5, 15 , 0 ); setMoveKey( spep_2-3 + 90, 1, 113.9, 57.2 , 0 ); setMoveKey( spep_2-3 + 92, 1, 127.8, 58.6 , 0 ); setMoveKey( spep_2-3 + 94, 1, 134.7, 68.1 , 0 ); setMoveKey( spep_2-3 + 96, 1, 129.7, 65.7 , 0 ); setMoveKey( spep_2-3 + 98, 1, 140.6, 71.2 , 0 ); setMoveKey( spep_2-3 + 100, 1, 139.6, 60.8 , 0 ); setMoveKey( spep_2-3 + 102, 1, 146.5, 74.4 , 0 ); setMoveKey( spep_2-3 + 104, 1, 149.5, 75.9 , 0 ); setMoveKey( spep_2-3 + 124, 1, 149.5, 75.9 , 0 ); setMoveKey( spep_2-3 + 126, 1, 151.2, 76.2 , 0 ); setMoveKey( spep_2-3 + 128, 1, 149, 68.4 , 0 ); setMoveKey( spep_2-3 + 130, 1, 154.7, 76.8 , 0 ); setMoveKey( spep_2-3 + 132, 1, 152.4, 68.9 , 0 ); setMoveKey( spep_2-3 + 134, 1, 158.2, 77.4 , 0 ); setMoveKey( spep_2-3 + 136, 1, 155.9, 69.4 , 0 ); setMoveKey( spep_2-3 + 138, 1, 162, 78 , 0 ); setMoveKey( spep_2-3 + 140, 1, 158.2, 60.6 , 0 ); setMoveKey( spep_2-3 + 142, 1, 162.7, 59.7 , 0 ); setMoveKey( spep_2-3 + 144, 1, 158.8, 41.4 , 0 ); setMoveKey( spep_2-3 + 146, 1, 164.3, 47.2 , 0 ); setMoveKey( spep_2-3 + 148, 1, 161.4, 35.7 , 0 ); setMoveKey( spep_2-3 + 150, 1, 167, 41.4 , 0 ); setMoveKey( spep_2-3 + 152, 1, 164, 29.6 , 0 ); setMoveKey( spep_2-3 + 154, 1, 169.6, 35.2 , 0 ); setMoveKey( spep_2-3 + 156, 1, 165.4, 24 , 0 ); setMoveKey( spep_2-3 + 158, 1, 169.9, 30.3 , 0 ); setMoveKey( spep_2-3 + 160, 1, 165.7, 19 , 0 ); setMoveKey( spep_2-3 + 161, 1, 165.7, 19 , 0 ); setMoveKey( spep_2-3 + 162, 1, 26.9, -191.1 , 0 ); setMoveKey( spep_2-3 + 164, 1, -19.2, -268.4 , 0 ); setMoveKey( spep_2-3 + 166, 1, 100.7, -216.9 , 0 ); setMoveKey( spep_2-3 + 168, 1, 99.6, -318.4 , 0 ); setMoveKey( spep_2-3 + 170, 1, 72.2, -313.8 , 0 ); setMoveKey( spep_2-3 + 172, 1, 78.5, -349.1 , 0 ); setMoveKey( spep_2-3 + 174, 1, 92.2, -367.4 , 0 ); setMoveKey( spep_2-3 + 176, 1, 97.8, -399.8 , 0 ); setScaleKey( spep_2-3 + 76,1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 77,1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 78, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 80, 1, 1.69, 1.69 ); setScaleKey( spep_2-3 + 82, 1, 1.41, 1.41 ); setScaleKey( spep_2-3 + 84, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 86, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 88, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 90, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 92, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 94, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 96, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 98, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 100, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 102, 1, 1.58, 1.58 ); setScaleKey( spep_2-3 + 124, 1, 1.58, 1.58 ); setScaleKey( spep_2-3 + 126, 1, 1.62, 1.62 ); setScaleKey( spep_2-3 + 128, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 130, 1, 1.69, 1.69 ); setScaleKey( spep_2-3 + 132, 1, 1.73, 1.73 ); setScaleKey( spep_2-3 + 134, 1, 1.77, 1.77 ); setScaleKey( spep_2-3 + 136, 1, 1.81, 1.81 ); setScaleKey( spep_2-3 + 138, 1, 1.85, 1.85 ); setScaleKey( spep_2-3 + 140, 1, 1.89, 1.89 ); setScaleKey( spep_2-3 + 142, 1, 1.93, 1.93 ); setScaleKey( spep_2-3 + 144, 1, 1.97, 1.97 ); setScaleKey( spep_2-3 + 146, 1, 2.01, 2.01 ); setScaleKey( spep_2-3 + 148, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 150, 1, 2.09, 2.09 ); setScaleKey( spep_2-3 + 152, 1, 2.13, 2.13 ); setScaleKey( spep_2-3 + 154, 1, 2.17, 2.17 ); setScaleKey( spep_2-3 + 156, 1, 2.18, 2.18 ); setScaleKey( spep_2-3 + 158, 1, 2.19, 2.19 ); setScaleKey( spep_2-3 + 161, 1, 2.19, 2.19 ); setScaleKey( spep_2-3 + 162, 1, 0.99, 0.99 ); setScaleKey( spep_2-3 + 164, 1, 1.16, 1.16 ); setScaleKey( spep_2-3 + 166, 1, 1.32, 1.32 ); setScaleKey( spep_2-3 + 168, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 170, 1, 1.62, 1.62 ); setScaleKey( spep_2-3 + 172, 1, 1.76, 1.76 ); setScaleKey( spep_2-3 + 174, 1, 1.9, 1.9 ); setScaleKey( spep_2-3 + 176, 1, 2.03, 2.03 ); setRotateKey( spep_2-3 + 76,1, -39.1 ); setRotateKey( spep_2-3 + 77,1, -39.1 ); setRotateKey( spep_2-3 + 78, 1, -0.2 ); setRotateKey( spep_2-3 + 136, 1, -0.2 ); setRotateKey( spep_2-3 + 138, 1, 0 ); setRotateKey( spep_2-3 + 161, 1, 0 ); setRotateKey( spep_2-3 + 162, 1, 0 ); setRotateKey( spep_2-3 + 176, 1, 0 ); --文字エントリー ctzun = entryEffectLife( spep_2-3 + 86, 10016, 10, 0x100, -1, 0, 143.6, 293.9 );--ズンッ setEffMoveKey( spep_2-3 + 86, ctzun, 143.6, 293.9 , 0 ); setEffMoveKey( spep_2-3 + 88, ctzun, 158.4, 303.3 , 0 ); setEffMoveKey( spep_2-3 + 90, ctzun, 173.2, 312.6 , 0 ); setEffMoveKey( spep_2-3 + 92, ctzun, 188.1, 322 , 0 ); setEffMoveKey( spep_2-3 + 94, ctzun, 202.8, 331.2 , 0 ); setEffMoveKey( spep_2-3 + 96, ctzun, 217.6, 340.5 , 0 ); setEffScaleKey( spep_2-3 + 86, ctzun, 2.36, 2.36 ); setEffScaleKey( spep_2-3 + 88, ctzun, 2.44, 2.44 ); setEffScaleKey( spep_2-3 + 90, ctzun, 2.52, 2.52 ); setEffScaleKey( spep_2-3 + 92, ctzun, 2.61, 2.61 ); setEffScaleKey( spep_2-3 + 94, ctzun, 2.7, 2.7 ); setEffScaleKey( spep_2-3 + 96, ctzun, 2.79, 2.79 ); setEffRotateKey( spep_2-3 + 86, ctzun, 30 ); setEffRotateKey( spep_2-3 + 88, ctzun, 30 ); setEffRotateKey( spep_2-3 + 90, ctzun, 29.9 ); setEffRotateKey( spep_2-3 + 94, ctzun, 29.9 ); setEffRotateKey( spep_2-3 + 96, ctzun, 30 ); setEffAlphaKey( spep_2-3 + 86, ctzun, 255 ); setEffAlphaKey( spep_2-3 + 92, ctzun, 255 ); setEffAlphaKey( spep_2-3 + 94, ctzun, 128 ); setEffAlphaKey( spep_2-3 + 96, ctzun, 0 ); --文字エントリー ctzuo = entryEffectLife( spep_2-3 + 168, 10012, 16,0x100, -1, 0, -112.8, 285.7 ); setEffMoveKey( spep_2-3 + 168, ctzuo, -112.8, 285.7 , 0 ); setEffMoveKey( spep_2-3 + 170, ctzuo, -113.1, 287.2 , 0 ); setEffMoveKey( spep_2-3 + 172, ctzuo, -107.7, 298.4 , 0 ); setEffMoveKey( spep_2-3 + 174, ctzuo, -108.9, 298.2 , 0 ); setEffMoveKey( spep_2-3 + 176, ctzuo, -102.5, 311.1 , 0 ); setEffMoveKey( spep_2-3 + 178, ctzuo, -105.4, 303.2 , 0 ); setEffMoveKey( spep_2-3 + 180, ctzuo, -99.3, 310.7 , 0 ); setEffMoveKey( spep_2-3 + 182, ctzuo, -102.4, 302.4 , 0 ); setEffMoveKey( spep_2-3 + 184, ctzuo, -100.9, 302 , 0 ); a=2.1; setEffScaleKey( spep_2-3 + 168, ctzuo, 0.52 +1.3, 0.52 +1.3 ); --setEffScaleKey( spep_2-3 + 170, ctzuo, 0.64 +a, 0.64 +a ); --setEffScaleKey( spep_2-3 + 172, ctzuo, 0.75 +a, 0.75 +a ); --setEffScaleKey( spep_2-3 + 174, ctzuo, 0.86 +a, 0.86 +a ); --setEffScaleKey( spep_2-3 + 176, ctzuo, 0.97 +a, 0.97 +a ); setEffScaleKey( spep_2-3 + 178, ctzuo, 1 +a, 1 +a ); setEffScaleKey( spep_2-3 + 180, ctzuo, 1.03 +a, 1.03 +a ); setEffScaleKey( spep_2-3 + 182, ctzuo, 1.06 +a, 1.06 +a ); setEffScaleKey( spep_2-3 + 184, ctzuo, 1.09 +a, 1.09 +a ); setEffRotateKey( spep_2-3 + 168, ctzuo, 15 ); setEffRotateKey( spep_2-3 + 170, ctzuo, 15 ); setEffRotateKey( spep_2-3 + 172, ctzuo, 14.9 ); setEffRotateKey( spep_2-3 + 174, ctzuo, 14.9 ); setEffRotateKey( spep_2-3 + 176, ctzuo, 14.8 ); setEffRotateKey( spep_2-3 + 178, ctzuo, 14.9 ); setEffRotateKey( spep_2-3 + 180, ctzuo, 14.9 ); setEffRotateKey( spep_2-3 + 182, ctzuo, 15 ); setEffRotateKey( spep_2-3 + 184, ctzuo, 15 ); setEffAlphaKey( spep_2-3 + 168, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 176, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 178, ctzuo, 191 ); setEffAlphaKey( spep_2-3 + 180, ctzuo, 128 ); setEffAlphaKey( spep_2-3 + 182, ctzuo, 64 ); setEffAlphaKey( spep_2-3 + 184, ctzuo, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 58, 906, 23, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 58, shuchusen2, 23, 20 ); setEffMoveKey( spep_2-3 + 58, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2-2 + 80, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 58, shuchusen2, 1, 1 ); setEffScaleKey( spep_2-2 + 80, shuchusen2, 1, 1 ); setEffRotateKey( spep_2-3 + 58, shuchusen2, 180 ); setEffRotateKey( spep_2-2 + 80, shuchusen2, 180 ); setEffAlphaKey( spep_2-3 + 58, shuchusen2, 255 ); setEffAlphaKey( spep_2-2 + 80, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_2-3 + 166, 906, 18, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 166, shuchusen3, 18, 20 ); setEffMoveKey( spep_2-3 + 166, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 184, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 166, shuchusen3, 1, 1 ); setEffScaleKey( spep_2-3 + 184, shuchusen3, 1, 1 ); setEffRotateKey( spep_2-3 + 166, shuchusen3, 180 ); setEffRotateKey( spep_2-3 + 184, shuchusen3, 180 ); setEffAlphaKey( spep_2-3 + 166, shuchusen3, 255 ); setEffAlphaKey( spep_2-3 + 184, shuchusen3, 255 ); --SE se_0009 = playSe( spep_2 + 0, 9 ); se_1183 = playSe( spep_2 + 0, 1183 ); playSe( spep_2 + 39, 1072 ); setSeVolume( spep_2 + 39, 1072, 0 ); setSeVolume( spep_2 + 55, 1072, 12 ); setSeVolume( spep_2 + 56, 1072, 24 ); setSeVolume( spep_2 + 57, 1072, 36 ); setSeVolume( spep_2 + 58, 1072, 48 ); setSeVolume( spep_2 + 59, 1072, 60 ); setSeVolume( spep_2 + 60, 1072, 72 ); setSeVolume( spep_2 + 61, 1072, 84 ); setSeVolume( spep_2 + 62, 1072, 100 ); playSe( spep_2 + 87, 1153 ); setSeVolume( spep_2 + 87, 1153, 79 ); playSe( spep_2 + 87, 1015 ); setSeVolume( spep_2 + 87, 1015, 71 ); playSe( spep_2 + 94, 1032 ); se_1146 = playSe( spep_2 + 146, 1146 ); setSeVolume( spep_2 + 146, 1146, 0 ); setSeVolume( spep_2 + 162, 1146, 8 ); setSeVolume( spep_2 + 163, 1146, 16 ); setSeVolume( spep_2 + 164, 1146, 24 ); setSeVolume( spep_2 + 165, 1146, 32 ); setSeVolume( spep_2 + 166, 1146, 40 ); setSeVolume( spep_2 + 167, 1146, 48 ); setSeVolume( spep_2 + 168, 1146, 56 ); setSeVolume( spep_2 + 169, 1146, 63 ); playSe( spep_2 + 156, 1061 ); playSe( spep_2 + 158, 1003 ); setSeVolume( spep_2 + 158, 1003, 71 ); playSe( spep_2 + 164, 1032 ); playSe( spep_2 + 170, 1004 ); setSeVolume( spep_2 + 170, 1004, 71 ); playSe( spep_2 + 202, 1003 ); se_0009 = playSe( spep_2 + 229, 9 ); se_1182 = playSe( spep_2 + 229, 1182 ); playSe( spep_2 + 251, 1142 ); playSe( spep_2 + 252, 1047 ); setSeVolume( spep_2 + 252, 1047, 71 ); playSe( spep_2 + 253, 1032 ); se_1172 = playSe( spep_2 + 253, 1172 ); setSeVolume( spep_2 + 253, 1172, 50 ); playSe( spep_2 + 255, 1046 ); playSe( spep_2 + 258, 1179 ); setSeVolume( spep_2 + 258, 1179, 79 ); playSe( spep_2 + 263, 1031 ); setSeVolume( spep_2 + 263, 1031, 79 ); stopSe( spep_2 + 67, se_0009, 0 ); stopSe( spep_2 + 67, se_1183, 0 ); stopSe( spep_2 + 169, se_1146, 29 ); stopSe( spep_2 + 260, se_0009, 0 ); stopSe( spep_2 + 260, se_1182, 0 ); stopSe( spep_2 + 275, se_1172, 96 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 338, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_2+157, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 332; ------------------------------------------------------ -- ラスト爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_3 + 140, finish, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_3 + 140, finish, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish, 0 ); setEffRotateKey( spep_3 + 140, finish, 0 ); setEffAlphaKey( spep_3 + 0, finish, 255 ); setEffAlphaKey( spep_3 + 140, finish, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_3+5, 906, 135, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 + 5, shuchusen4, 135, 20 ); setEffMoveKey( spep_3+5, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_3 + 140, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_3+5, shuchusen4, 1, 1 ); setEffScaleKey( spep_3 + 140, shuchusen4, 1, 1 ); setEffRotateKey( spep_3+5, shuchusen4, 180 ); setEffRotateKey( spep_3 + 140, shuchusen4, 180 ); setEffAlphaKey( spep_3+5, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 140, shuchusen4, 255 ); --SE playSe( spep_3 + 22, 1024 ); playSe( spep_3 + 22, 1159 ); setSeVolume( spep_3 + 22, 1159, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 140, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_3+14, 0, 3, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ダメージ表示 dealDamage(spep_3+20); endPhase( spep_3 + 120 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気溜め〜突進 ------------------------------------------------------ -- ** はじめの準備 ** -- spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 130, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 130, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 130, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 130, tame, 255 ); --SE SE0=playSe( spep_0 + 0, 8 ); setSeVolume( spep_0 + 0, 8, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 134, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 16 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 16 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +28, 190006, 72, 0x100, -1, 0, 20, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +28, ctgogo, 20, 510); setEffMoveKey( spep_0 +100, ctgogo, 20, 510); setEffAlphaKey( spep_0 +28, ctgogo, 0 ); setEffAlphaKey( spep_0 + 29, ctgogo, 255 ); setEffAlphaKey( spep_0 + 30, ctgogo, 255 ); setEffAlphaKey( spep_0 + 95, ctgogo, 255 ); setEffAlphaKey( spep_0 + 96, ctgogo, 191 ); setEffAlphaKey( spep_0 + 98, ctgogo, 112 ); setEffAlphaKey( spep_0 + 100, ctgogo, 64 ); setEffRotateKey( spep_0 +28, ctgogo, 0); setEffRotateKey( spep_0 +100, ctgogo, 0); setEffScaleKey( spep_0 +28, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +90, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +100, ctgogo, -1.07, 1.07 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 18, 906, 110, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 18, shuchusen1, 110, 20 ); setEffMoveKey( spep_0-3 + 18, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 128, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 18, shuchusen1, 1, 1 ); setEffScaleKey( spep_0-3 + 128, shuchusen1, 1, 1 ); setEffRotateKey( spep_0-3 + 18, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 128, shuchusen1, 180 ); setEffAlphaKey( spep_0-3 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 128, shuchusen1, 255 ); --白フェード entryFade( spep_0+68, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0+122, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_0 + 28, 1018 ); se_1225 = playSe( spep_0 + 26, 1225 ); setSeVolume( spep_0 + 26, 1225, 0 ); setSeVolume( spep_0 + 59, 1225, 18 ); setSeVolume( spep_0 + 60, 1225, 36 ); setSeVolume( spep_0 + 61, 1225, 54 ); setSeVolume( spep_0 + 62, 1225, 72 ); setSeVolume( spep_0 + 63, 1225, 90 ); setSeVolume( spep_0 + 64, 1225, 100 ); se_1173 = playSe( spep_0 + 30, 1173 ); setSeVolume( spep_0 + 30, 1173, 0 ); setSeVolume( spep_0 + 64, 1173, 20 ); setSeVolume( spep_0 + 65, 1173, 40 ); setSeVolume( spep_0 + 66, 1173, 60 ); setSeVolume( spep_0 + 67, 1173, 80 ); setSeVolume( spep_0 + 68, 1173, 100 ); se_1154 = playSe( spep_0 + 51, 1154 ); setSeVolume( spep_0 + 51, 1154, 0 ); setSeVolume( spep_0 + 61, 1154, 10 ); setSeVolume( spep_0 + 62, 1154, 20 ); setSeVolume( spep_0 + 63, 1154, 30 ); setSeVolume( spep_0 + 64, 1154, 40 ); se_1221 = playSe( spep_0 + 59, 1221 ); setSeVolume( spep_0 + 59, 1221, 178 ); stopSe( spep_0 + 102, se_1173, 19 ); stopSe( spep_0 + 85, se_1154, 34 ); --次の準備 spep_1 = spep_0+130; ------------------------------------------------------ -- カード(90F) ------------------------------------------------------ if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end --[[speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え]] shuchusen = entryEffectLife( spep_1, 906, 90, 0x100, -1, 0, 0, 0); setEffMoveKey( spep_1, shuchusen, 0, 0); setEffMoveKey( spep_1+90, shuchusen, 0, 0); setEffScaleKey( spep_1, shuchusen, 1.6, 1.6); setEffScaleKey( spep_1+90, shuchusen, 1.6, 1.6); setEffRotateKey( spep_1, shuchusen, 0); setEffRotateKey( spep_1+90, shuchusen, 0); setEffAlphaKey( spep_1, shuchusen, 255); setEffAlphaKey( spep_1+90, shuchusen, 255); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); stopSe( spep_1 + 6, se_1225, 0 ); stopSe( spep_1 + 6, se_1221, 0 ); -- ** 黒背景 ** -- --entryFadeBg( spep_1 + 0, 0, 98, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 敵刺し→敵投げ ------------------------------------------------------ -- ** エフェクト等 ** -- punching_f = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, punching_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 336, punching_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, punching_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 336, punching_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, punching_f, 0 ); setEffRotateKey( spep_2 + 336, punching_f, 0 ); setEffAlphaKey( spep_2 + 0, punching_f, 255 ); setEffAlphaKey( spep_2 + 158, punching_f, 255 ); setEffAlphaKey( spep_2 + 159, punching_f, 0 ); setEffAlphaKey( spep_2 + 336, punching_f, 0 ); -- ** エフェクト等 ** -- punching_b = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, punching_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 260, punching_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, punching_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 260, punching_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, punching_b, 0 ); setEffRotateKey( spep_2 + 260, punching_b, 0 ); setEffAlphaKey( spep_2 + 0, punching_b, 255 ); setEffAlphaKey( spep_2 + 260, punching_b, 255 ); -- ** エフェクト等 ** -- punching_bg = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, punching_bg, 0, 0, 0 ); setEffMoveKey( spep_2 + 206, punching_bg, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, punching_bg, 1.0, 1.0 ); setEffScaleKey( spep_2 + 206, punching_bg, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, punching_bg, 0 ); setEffRotateKey( spep_2 + 206, punching_bg, 0 ); setEffAlphaKey( spep_2 + 0, punching_bg, 255 ); setEffAlphaKey( spep_2 + 206, punching_bg, 255 ); -- ** エフェクト等 ** -- punching_f2 = entryEffect( spep_2 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, punching_f2, 0, 0, 0 ); setEffMoveKey( spep_2 + 336, punching_f2, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, punching_f2, 1.0, 1.0 ); setEffScaleKey( spep_2 + 336, punching_f2, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, punching_f2, 0 ); setEffRotateKey( spep_2 + 336, punching_f2, 0 ); setEffAlphaKey( spep_2 + 0, punching_f2, 0 ); setEffAlphaKey( spep_2 + 158, punching_f2, 0 ); setEffAlphaKey( spep_2 + 159, punching_f2, 255 ); setEffAlphaKey( spep_2 + 336, punching_f2, 255 ); --敵の動き setDisp( spep_2-3 + 24, 1, 1 ); setDisp( spep_2-3 + 58, 1, 0 ); changeAnime( spep_2-3 + 24, 1, 100 ); setMoveKey( spep_2-3 + 24, 1, 723.7, 66.1 , 0 ); setMoveKey( spep_2-3 + 26, 1, 694.4, 65.2 , 0 ); setMoveKey( spep_2-3 + 28, 1, 662.2, 64.4 , 0 ); setMoveKey( spep_2-3 + 30, 1, 627, 63.5 , 0 ); setMoveKey( spep_2-3 + 32, 1, 589, 62.7 , 0 ); setMoveKey( spep_2-3 + 34, 1, 548.1, 61.8 , 0 ); setMoveKey( spep_2-3 + 36, 1, 504.5, 61 , 0 ); setMoveKey( spep_2-3 + 38, 1, 458.3, 60.1 , 0 ); setMoveKey( spep_2-3 + 40, 1, 409.6, 59.3 , 0 ); setMoveKey( spep_2-3 + 42, 1, 393.5, 60.8 , 0 ); setMoveKey( spep_2-3 + 44, 1, 373, 62.3 , 0 ); setMoveKey( spep_2-3 + 46, 1, 348, 63.9 , 0 ); setMoveKey( spep_2-3 + 48, 1, 318.2, 65.4 , 0 ); setMoveKey( spep_2-3 + 50, 1, 283.7, 67 , 0 ); setMoveKey( spep_2-3 + 52, 1, 244, 68.5 , 0 ); setMoveKey( spep_2-3 + 54, 1, 199.2, 70 , 0 ); setMoveKey( spep_2-3 + 58, 1, 149, 71.6 , 0 ); --seMoveKey( spep_2-3 + 58, 1, 109.8, 58.2 , 0 ); setScaleKey( spep_2-3 + 24, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 26, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 28, 1, 1.49, 1.49 ); setScaleKey( spep_2-3 + 30, 1, 1.48, 1.48 ); setScaleKey( spep_2-3 + 32, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 34, 1, 1.45, 1.45 ); setScaleKey( spep_2-3 + 36, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 38, 1, 1.43, 1.43 ); setScaleKey( spep_2-3 + 40, 1, 1.42, 1.42 ); setScaleKey( spep_2-3 + 42, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 44, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 46, 1, 1.49, 1.49 ); setScaleKey( spep_2-3 + 48, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 50, 1, 1.54, 1.54 ); setScaleKey( spep_2-3 + 52, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 54, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 58, 1, 1.62, 1.62 ); --seScaleKey( spep_2-3 + 58, 1, 1.35, 1.35 ); setRotateKey( spep_2-3 + 24, 1, 0 ); setRotateKey( spep_2-3 + 58, 1, 0 ); --敵の動き setDisp( spep_2-3 + 76, 1, 1 ); setDisp( spep_2-3 + 176, 1, 0 ); changeAnime( spep_2-3 + 76, 1, 106 ); changeAnime( spep_2-3 + 78, 1, 108 ); changeAnime( spep_2-3 + 162, 1, 7 ); setMoveKey( spep_2-3 + 76,1, 218.2, 128.2 , 0 ); setMoveKey( spep_2-3 + 77,1, 218.2, 128.2 , 0 ); setMoveKey( spep_2-3 + 78, 1, 196.6, 99.1 , 0 ); setMoveKey( spep_2-3 + 80, 1, 210.3, 98.2 , 0 ); setMoveKey( spep_2-3 + 82, 1, 32.5, 17.1 , 0 ); setMoveKey( spep_2-3 + 84, 1, 5.7, -13.2 , 0 ); setMoveKey( spep_2-3 + 85, 1, 5.7, -13.2 , 0 ); setMoveKey( spep_2-3 + 86, 1, 126.7, 75.1 , 0 ); setMoveKey( spep_2-3 + 87, 1, 126.7, 75.1 , 0 ); setMoveKey( spep_2-3 + 88, 1, 133.5, 15 , 0 ); setMoveKey( spep_2-3 + 90, 1, 113.9, 57.2 , 0 ); setMoveKey( spep_2-3 + 92, 1, 127.8, 58.6 , 0 ); setMoveKey( spep_2-3 + 94, 1, 134.7, 68.1 , 0 ); setMoveKey( spep_2-3 + 96, 1, 129.7, 65.7 , 0 ); setMoveKey( spep_2-3 + 98, 1, 140.6, 71.2 , 0 ); setMoveKey( spep_2-3 + 100, 1, 139.6, 60.8 , 0 ); setMoveKey( spep_2-3 + 102, 1, 146.5, 74.4 , 0 ); setMoveKey( spep_2-3 + 104, 1, 149.5, 75.9 , 0 ); setMoveKey( spep_2-3 + 124, 1, 149.5, 75.9 , 0 ); setMoveKey( spep_2-3 + 126, 1, 151.2, 76.2 , 0 ); setMoveKey( spep_2-3 + 128, 1, 149, 68.4 , 0 ); setMoveKey( spep_2-3 + 130, 1, 154.7, 76.8 , 0 ); setMoveKey( spep_2-3 + 132, 1, 152.4, 68.9 , 0 ); setMoveKey( spep_2-3 + 134, 1, 158.2, 77.4 , 0 ); setMoveKey( spep_2-3 + 136, 1, 155.9, 69.4 , 0 ); setMoveKey( spep_2-3 + 138, 1, 162, 78 , 0 ); setMoveKey( spep_2-3 + 140, 1, 158.2, 60.6 , 0 ); setMoveKey( spep_2-3 + 142, 1, 162.7, 59.7 , 0 ); setMoveKey( spep_2-3 + 144, 1, 158.8, 41.4 , 0 ); setMoveKey( spep_2-3 + 146, 1, 164.3, 47.2 , 0 ); setMoveKey( spep_2-3 + 148, 1, 161.4, 35.7 , 0 ); setMoveKey( spep_2-3 + 150, 1, 167, 41.4 , 0 ); setMoveKey( spep_2-3 + 152, 1, 164, 29.6 , 0 ); setMoveKey( spep_2-3 + 154, 1, 169.6, 35.2 , 0 ); setMoveKey( spep_2-3 + 156, 1, 165.4, 24 , 0 ); setMoveKey( spep_2-3 + 158, 1, 169.9, 30.3 , 0 ); setMoveKey( spep_2-3 + 160, 1, 165.7, 19 , 0 ); setMoveKey( spep_2-3 + 161, 1, 165.7, 19 , 0 ); setMoveKey( spep_2-3 + 162, 1, 26.9, -191.1 , 0 ); setMoveKey( spep_2-3 + 164, 1, -19.2, -268.4 , 0 ); setMoveKey( spep_2-3 + 166, 1, 100.7, -216.9 , 0 ); setMoveKey( spep_2-3 + 168, 1, 99.6, -318.4 , 0 ); setMoveKey( spep_2-3 + 170, 1, 72.2, -313.8 , 0 ); setMoveKey( spep_2-3 + 172, 1, 78.5, -349.1 , 0 ); setMoveKey( spep_2-3 + 174, 1, 92.2, -367.4 , 0 ); setMoveKey( spep_2-3 + 176, 1, 97.8, -399.8 , 0 ); setScaleKey( spep_2-3 + 76,1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 77,1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 78, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 80, 1, 1.69, 1.69 ); setScaleKey( spep_2-3 + 82, 1, 1.41, 1.41 ); setScaleKey( spep_2-3 + 84, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 86, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 88, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 90, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 92, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 94, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 96, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 98, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 100, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 102, 1, 1.58, 1.58 ); setScaleKey( spep_2-3 + 124, 1, 1.58, 1.58 ); setScaleKey( spep_2-3 + 126, 1, 1.62, 1.62 ); setScaleKey( spep_2-3 + 128, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 130, 1, 1.69, 1.69 ); setScaleKey( spep_2-3 + 132, 1, 1.73, 1.73 ); setScaleKey( spep_2-3 + 134, 1, 1.77, 1.77 ); setScaleKey( spep_2-3 + 136, 1, 1.81, 1.81 ); setScaleKey( spep_2-3 + 138, 1, 1.85, 1.85 ); setScaleKey( spep_2-3 + 140, 1, 1.89, 1.89 ); setScaleKey( spep_2-3 + 142, 1, 1.93, 1.93 ); setScaleKey( spep_2-3 + 144, 1, 1.97, 1.97 ); setScaleKey( spep_2-3 + 146, 1, 2.01, 2.01 ); setScaleKey( spep_2-3 + 148, 1, 2.05, 2.05 ); setScaleKey( spep_2-3 + 150, 1, 2.09, 2.09 ); setScaleKey( spep_2-3 + 152, 1, 2.13, 2.13 ); setScaleKey( spep_2-3 + 154, 1, 2.17, 2.17 ); setScaleKey( spep_2-3 + 156, 1, 2.18, 2.18 ); setScaleKey( spep_2-3 + 158, 1, 2.19, 2.19 ); setScaleKey( spep_2-3 + 161, 1, 2.19, 2.19 ); setScaleKey( spep_2-3 + 162, 1, 0.99, 0.99 ); setScaleKey( spep_2-3 + 164, 1, 1.16, 1.16 ); setScaleKey( spep_2-3 + 166, 1, 1.32, 1.32 ); setScaleKey( spep_2-3 + 168, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 170, 1, 1.62, 1.62 ); setScaleKey( spep_2-3 + 172, 1, 1.76, 1.76 ); setScaleKey( spep_2-3 + 174, 1, 1.9, 1.9 ); setScaleKey( spep_2-3 + 176, 1, 2.03, 2.03 ); setRotateKey( spep_2-3 + 76,1, -39.1 ); setRotateKey( spep_2-3 + 77,1, -39.1 ); setRotateKey( spep_2-3 + 78, 1, -0.2 ); setRotateKey( spep_2-3 + 136, 1, -0.2 ); setRotateKey( spep_2-3 + 138, 1, 0 ); setRotateKey( spep_2-3 + 161, 1, 0 ); setRotateKey( spep_2-3 + 162, 1, 0 ); setRotateKey( spep_2-3 + 176, 1, 0 ); --文字エントリー ctzun = entryEffectLife( spep_2-3 + 86, 10016, 10, 0x100, -1, 0, 143.6, 293.9 );--ズンッ setEffMoveKey( spep_2-3 + 86, ctzun, 143.6, 293.9 , 0 ); setEffMoveKey( spep_2-3 + 88, ctzun, 158.4, 303.3 , 0 ); setEffMoveKey( spep_2-3 + 90, ctzun, 173.2, 312.6 , 0 ); setEffMoveKey( spep_2-3 + 92, ctzun, 188.1, 322 , 0 ); setEffMoveKey( spep_2-3 + 94, ctzun, 202.8, 331.2 , 0 ); setEffMoveKey( spep_2-3 + 96, ctzun, 217.6, 340.5 , 0 ); setEffScaleKey( spep_2-3 + 86, ctzun, 2.36, 2.36 ); setEffScaleKey( spep_2-3 + 88, ctzun, 2.44, 2.44 ); setEffScaleKey( spep_2-3 + 90, ctzun, 2.52, 2.52 ); setEffScaleKey( spep_2-3 + 92, ctzun, 2.61, 2.61 ); setEffScaleKey( spep_2-3 + 94, ctzun, 2.7, 2.7 ); setEffScaleKey( spep_2-3 + 96, ctzun, 2.79, 2.79 ); setEffRotateKey( spep_2-3 + 86, ctzun, 30 ); setEffRotateKey( spep_2-3 + 88, ctzun, 30 ); setEffRotateKey( spep_2-3 + 90, ctzun, 29.9 ); setEffRotateKey( spep_2-3 + 94, ctzun, 29.9 ); setEffRotateKey( spep_2-3 + 96, ctzun, 30 ); setEffAlphaKey( spep_2-3 + 86, ctzun, 255 ); setEffAlphaKey( spep_2-3 + 92, ctzun, 255 ); setEffAlphaKey( spep_2-3 + 94, ctzun, 128 ); setEffAlphaKey( spep_2-3 + 96, ctzun, 0 ); --文字エントリー ctzuo = entryEffectLife( spep_2-3 + 168, 10012, 16,0x100, -1, 0, -112.8, 285.7 ); setEffMoveKey( spep_2-3 + 168, ctzuo, -112.8, 285.7 , 0 ); setEffMoveKey( spep_2-3 + 170, ctzuo, -113.1, 287.2 , 0 ); setEffMoveKey( spep_2-3 + 172, ctzuo, -107.7, 298.4 , 0 ); setEffMoveKey( spep_2-3 + 174, ctzuo, -108.9, 298.2 , 0 ); setEffMoveKey( spep_2-3 + 176, ctzuo, -102.5, 311.1 , 0 ); setEffMoveKey( spep_2-3 + 178, ctzuo, -105.4, 303.2 , 0 ); setEffMoveKey( spep_2-3 + 180, ctzuo, -99.3, 310.7 , 0 ); setEffMoveKey( spep_2-3 + 182, ctzuo, -102.4, 302.4 , 0 ); setEffMoveKey( spep_2-3 + 184, ctzuo, -100.9, 302 , 0 ); a=2.1; setEffScaleKey( spep_2-3 + 168, ctzuo, 0.52 +1.3, 0.52 +1.3 ); --setEffScaleKey( spep_2-3 + 170, ctzuo, 0.64 +a, 0.64 +a ); --setEffScaleKey( spep_2-3 + 172, ctzuo, 0.75 +a, 0.75 +a ); --setEffScaleKey( spep_2-3 + 174, ctzuo, 0.86 +a, 0.86 +a ); --setEffScaleKey( spep_2-3 + 176, ctzuo, 0.97 +a, 0.97 +a ); setEffScaleKey( spep_2-3 + 178, ctzuo, 1 +a, 1 +a ); setEffScaleKey( spep_2-3 + 180, ctzuo, 1.03 +a, 1.03 +a ); setEffScaleKey( spep_2-3 + 182, ctzuo, 1.06 +a, 1.06 +a ); setEffScaleKey( spep_2-3 + 184, ctzuo, 1.09 +a, 1.09 +a ); setEffRotateKey( spep_2-3 + 168, ctzuo, 15 ); setEffRotateKey( spep_2-3 + 170, ctzuo, 15 ); setEffRotateKey( spep_2-3 + 172, ctzuo, 14.9 ); setEffRotateKey( spep_2-3 + 174, ctzuo, 14.9 ); setEffRotateKey( spep_2-3 + 176, ctzuo, 14.8 ); setEffRotateKey( spep_2-3 + 178, ctzuo, 14.9 ); setEffRotateKey( spep_2-3 + 180, ctzuo, 14.9 ); setEffRotateKey( spep_2-3 + 182, ctzuo, 15 ); setEffRotateKey( spep_2-3 + 184, ctzuo, 15 ); setEffAlphaKey( spep_2-3 + 168, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 176, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 178, ctzuo, 191 ); setEffAlphaKey( spep_2-3 + 180, ctzuo, 128 ); setEffAlphaKey( spep_2-3 + 182, ctzuo, 64 ); setEffAlphaKey( spep_2-3 + 184, ctzuo, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 58, 906, 23, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 58, shuchusen2, 23, 20 ); setEffMoveKey( spep_2-3 + 58, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2-2 + 80, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 58, shuchusen2, 1, 1 ); setEffScaleKey( spep_2-2 + 80, shuchusen2, 1, 1 ); setEffRotateKey( spep_2-3 + 58, shuchusen2, 180 ); setEffRotateKey( spep_2-2 + 80, shuchusen2, 180 ); setEffAlphaKey( spep_2-3 + 58, shuchusen2, 255 ); setEffAlphaKey( spep_2-2 + 80, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_2-3 + 166, 906, 18, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 166, shuchusen3, 18, 20 ); setEffMoveKey( spep_2-3 + 166, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 184, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 166, shuchusen3, 1, 1 ); setEffScaleKey( spep_2-3 + 184, shuchusen3, 1, 1 ); setEffRotateKey( spep_2-3 + 166, shuchusen3, 180 ); setEffRotateKey( spep_2-3 + 184, shuchusen3, 180 ); setEffAlphaKey( spep_2-3 + 166, shuchusen3, 255 ); setEffAlphaKey( spep_2-3 + 184, shuchusen3, 255 ); --SE se_0009 = playSe( spep_2 + 0, 9 ); se_1183 = playSe( spep_2 + 0, 1183 ); playSe( spep_2 + 39, 1072 ); setSeVolume( spep_2 + 39, 1072, 0 ); setSeVolume( spep_2 + 55, 1072, 12 ); setSeVolume( spep_2 + 56, 1072, 24 ); setSeVolume( spep_2 + 57, 1072, 36 ); setSeVolume( spep_2 + 58, 1072, 48 ); setSeVolume( spep_2 + 59, 1072, 60 ); setSeVolume( spep_2 + 60, 1072, 72 ); setSeVolume( spep_2 + 61, 1072, 84 ); setSeVolume( spep_2 + 62, 1072, 100 ); playSe( spep_2 + 87, 1153 ); setSeVolume( spep_2 + 87, 1153, 79 ); playSe( spep_2 + 87, 1015 ); setSeVolume( spep_2 + 87, 1015, 71 ); playSe( spep_2 + 94, 1032 ); se_1146 = playSe( spep_2 + 146, 1146 ); setSeVolume( spep_2 + 146, 1146, 0 ); setSeVolume( spep_2 + 162, 1146, 8 ); setSeVolume( spep_2 + 163, 1146, 16 ); setSeVolume( spep_2 + 164, 1146, 24 ); setSeVolume( spep_2 + 165, 1146, 32 ); setSeVolume( spep_2 + 166, 1146, 40 ); setSeVolume( spep_2 + 167, 1146, 48 ); setSeVolume( spep_2 + 168, 1146, 56 ); setSeVolume( spep_2 + 169, 1146, 63 ); playSe( spep_2 + 156, 1061 ); playSe( spep_2 + 158, 1003 ); setSeVolume( spep_2 + 158, 1003, 71 ); playSe( spep_2 + 164, 1032 ); playSe( spep_2 + 170, 1004 ); setSeVolume( spep_2 + 170, 1004, 71 ); playSe( spep_2 + 202, 1003 ); se_0009 = playSe( spep_2 + 229, 9 ); se_1182 = playSe( spep_2 + 229, 1182 ); playSe( spep_2 + 251, 1142 ); playSe( spep_2 + 252, 1047 ); setSeVolume( spep_2 + 252, 1047, 71 ); playSe( spep_2 + 253, 1032 ); se_1172 = playSe( spep_2 + 253, 1172 ); setSeVolume( spep_2 + 253, 1172, 50 ); playSe( spep_2 + 255, 1046 ); playSe( spep_2 + 258, 1179 ); setSeVolume( spep_2 + 258, 1179, 79 ); playSe( spep_2 + 263, 1031 ); setSeVolume( spep_2 + 263, 1031, 79 ); stopSe( spep_2 + 67, se_0009, 0 ); stopSe( spep_2 + 67, se_1183, 0 ); stopSe( spep_2 + 169, se_1146, 29 ); stopSe( spep_2 + 260, se_0009, 0 ); stopSe( spep_2 + 260, se_1182, 0 ); stopSe( spep_2 + 275, se_1172, 96 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 338, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_2+157, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 332; ------------------------------------------------------ -- ラスト爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_3 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_3 + 140, finish, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_3 + 140, finish, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish, 0 ); setEffRotateKey( spep_3 + 140, finish, 0 ); setEffAlphaKey( spep_3 + 0, finish, 255 ); setEffAlphaKey( spep_3 + 140, finish, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_3+5, 906, 135, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 + 5, shuchusen4, 135, 20 ); setEffMoveKey( spep_3+5, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_3 + 140, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_3+5, shuchusen4, 1, 1 ); setEffScaleKey( spep_3 + 140, shuchusen4, 1, 1 ); setEffRotateKey( spep_3+5, shuchusen4, 180 ); setEffRotateKey( spep_3 + 140, shuchusen4, 180 ); setEffAlphaKey( spep_3+5, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 140, shuchusen4, 255 ); --SE playSe( spep_3 + 22, 1024 ); playSe( spep_3 + 22, 1159 ); setSeVolume( spep_3 + 22, 1159, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 140, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_3+14, 0, 3, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ダメージ表示 dealDamage(spep_3+20); endPhase( spep_3 + 120 ); end